| Pages: 1 2 3 4 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 17 post(s) |
|

GM Homonoia
Game Masters C C P Alliance
944

|
Posted - 2012.10.25 11:20:00 -
[1] - Quote
Customer support is making this post to clarify a specific type of case and our policies regarding that type of case. Recently we have seen a rise in reimbursement requests on the grounds of a conversation spam exploit.
Is this an exploit? No, it is not an exploit and we will not be reimbursing any losses on the grounds of conversation spam.
To clarify this point, this used to be an exploit, but the conditions that caused it to be an exploit were fixed a while ago. In the past a conversation request would generate a popup that would take focus within the game client and would not let you continue to play until you made a decision on the request. However, currently the popup will not lock you out of the rest of the game and it will not grab focus. You can ignore the request and keep playing the game. There is also an option to automatically decline any conversation requests sent your way.
Is conversation spamming allowed? No, it is not.
While conversation spam is not considered an exploit, it IS considered spam. Anyone caught doing this (this includes a large group of people each sending only 1 request) will be warned and, if the behavior does not cease, banned. We encourage everyone who is subjected to conversation spam to file a petition under the GÇ£harassmentGÇ¥ category.
Tl;dr If you are the victim of conversation spam you will not be reimbursed as it is not an exploit, but please do report it as we do take action against the spammers; spamming is not allowed.
Senior GM Homonoia | Info Group | Senior Game Master |
|
|

Chribba
Otherworld Enterprises Otherworld Empire
5321
|
Posted - 2012.10.25 11:44:00 -
[2] - Quote
How will we know who initiated the "spam" though, should we petition ever pilot trying to open a convo a the time or how's the though proceedure?
/c
|
|
|

GM Homonoia
Game Masters C C P Alliance
944

|
Posted - 2012.10.25 11:47:00 -
[3] - Quote
Chribba wrote:How will we know who initiated the "spam" though, should we petition ever pilot trying to open a convo a the time or how's the though proceedure?
/c
Just file a single petition stating where and when you were when it happened and we will figure out the rest. We can see exactly who did this and we will act accordingly. Senior GM Homonoia | Info Group | Senior Game Master |
|

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
265
|
Posted - 2012.10.25 12:45:00 -
[4] - Quote
So even though it's something players shouldn't do, if I lose a ship because of it I wont be reimbursed?
Do you mind if I just ask you to flesh out the logic behind that a bit? Not saying there isn't logic there, I just don't get it at the moment. Unless you're threatening to ban players outright, what's stopping me from saying to my 256 man fleet "OK anyone who hasn't already got warned about this, send a conversation"? If I say it over TS you wont be able to prove I ever said it, so can't really punish me for suggesting it.
If everyone did that to say, kill a Titan which you know they wont be reimbursed for, a lot of people would think it's worth it. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |
|

GM Homonoia
Game Masters C C P Alliance
944

|
Posted - 2012.10.25 13:00:00 -
[5] - Quote
Inquisitor Kitchner wrote:So even though it's something players shouldn't do, if I lose a ship because of it I wont be reimbursed?
Do you mind if I just ask you to flesh out the logic behind that a bit? Not saying there isn't logic there, I just don't get it at the moment. Unless you're threatening to ban players outright, what's stopping me from saying to my 256 man fleet "OK anyone who hasn't already got warned about this, send a conversation"? If I say it over TS you wont be able to prove I ever said it, so can't really punish me for suggesting it.
If everyone did that to say, kill a Titan which you know they wont be reimbursed for, a lot of people would think it's worth it.
It is not allowed because it is spam. However, no one should lose a ship specifically because of this. In a fleet fight you should simply have auto-reject enabled. Even if you have not, you will receive 1 popup that does not grab focus and does not prevent you from controlling your client normally. Simply ignore it. Senior GM Homonoia | Info Group | Senior Game Master |
|

Benny Ohu
Chaotic Tranquility Casoff
377
|
Posted - 2012.10.25 13:25:00 -
[6] - Quote
Separate to the 'popup takes focus' issue, in previous threads some people claimed that the conversation auto-reject might be client-side, meaning a convobomb would still cause a good amount of lag due to the number of requests queued up only to be rejected by the client (to my limited understanding :D)
Was this not true, or is it just not a problem? |

Femaref
Armageddon Day WE FORM VOLTRON
16
|
Posted - 2012.10.25 13:28:00 -
[7] - Quote
GM Homonoia wrote:Inquisitor Kitchner wrote:So even though it's something players shouldn't do, if I lose a ship because of it I wont be reimbursed?
Do you mind if I just ask you to flesh out the logic behind that a bit? Not saying there isn't logic there, I just don't get it at the moment. Unless you're threatening to ban players outright, what's stopping me from saying to my 256 man fleet "OK anyone who hasn't already got warned about this, send a conversation"? If I say it over TS you wont be able to prove I ever said it, so can't really punish me for suggesting it.
If everyone did that to say, kill a Titan which you know they wont be reimbursed for, a lot of people would think it's worth it. It is not allowed because it is spam. However, no one should lose a ship specifically because of this. In a fleet fight you should simply have auto-reject enabled. Even if you have not, you will receive 1 popup that does not grab focus and does not prevent you from controlling your client normally. Simply ignore it.
It pops up in the middle of the screen and as such, can be a massive distraction, simply because that where the action happens; even more so if you are flying small ships and need to control it manually. Maybe make convo invites only appear in the neocom when you have an aggrotimer? |

Prototype Epsilon
Crimson Wraiths
3
|
Posted - 2012.10.25 13:39:00 -
[8] - Quote
GM Homonoia wrote:Customer support is making this post to clarify a specific type of case and our policies regarding that type of case. Recently we have seen a rise in reimbursement requests on the grounds of a conversation spam exploit.
Is this an exploit? No, it is not an exploit and we will not be reimbursing any losses on the grounds of conversation spam.
To clarify this point, this used to be an exploit, but the conditions that caused it to be an exploit were fixed a while ago. In the past a conversation request would generate a popup that would take focus within the game client and would not let you continue to play until you made a decision on the request. However, currently the popup will not lock you out of the rest of the game and it will not grab focus. You can ignore the request and keep playing the game. There is also an option to automatically decline any conversation requests sent your way.
Is conversation spamming allowed? No, it is not.
While conversation spam is not considered an exploit, it IS considered spam. Anyone caught doing this (this includes a large group of people each sending only 1 request) will be warned and, if the behavior does not cease, banned. We encourage everyone who is subjected to conversation spam to file a petition under the GÇ£harassmentGÇ¥ category.
Tl;dr If you are the victim of conversation spam you will not be reimbursed as it is not an exploit, but please do report it as we do take action against the spammers; spamming is not allowed.
Is it a GMs job to figure out what players want and then institute the exact opposite? |

James Amril-Kesh
RAZOR Alliance
1072
|
Posted - 2012.10.25 13:42:00 -
[9] - Quote
GM Homonoia wrote:However, no one should lose a ship specifically because of this. In a fleet fight you should simply have auto-reject enabled. Have you investigated whether this actually works? I've heard that because the client still has to receive the request before it automatically rejects it, there's still a lot of traffic generated which can cause lag and/or a client crash.
If you haven't tested it I'd strongly suggest you do so, and if you have and you've found it not to be a problem then I agree with the decision against declaring this an exploit.
I'd test it myself but it's rather difficult to get enough people to agree to try it. http://themittani.com/features/local-problem
A simple fix to the local intel problem |
|

GM Homonoia
Game Masters C C P Alliance
944

|
Posted - 2012.10.25 13:44:00 -
[10] - Quote
James Amril-Kesh wrote:GM Homonoia wrote:However, no one should lose a ship specifically because of this. In a fleet fight you should simply have auto-reject enabled. Have you investigated whether this actually works? I've heard that because the client still has to receive the request before it automatically rejects it, there's still a lot of traffic generated which can cause lag and/or a client crash. If you haven't tested it I'd strongly suggest you do so, and if you have and you've found it not to be a problem then I agree with the decision against declaring this an exploit.
We are aware of those claims and they are being investigated. Senior GM Homonoia | Info Group | Senior Game Master |
|

Bruceleeng
The First One is Always Free Test Alliance Please Ignore
1
|
Posted - 2012.10.25 13:54:00 -
[11] - Quote
GM Homonoia wrote:[...] In a fleet fight you should simply have auto-reject enabled [...] Best. Gaming. Experience. Ever.
This decision is bad and the GM team should feel bad about taking it. One needs to be able to get convos from scouts, fcs, spies, etc. during a fleet. What you are suggesting is a work-around. I know another work-around for this problem. Don't play EvE. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
266
|
Posted - 2012.10.25 14:05:00 -
[12] - Quote
GM Homonoia wrote:
It is not allowed because it is spam. However, no one should lose a ship specifically because of this. In a fleet fight you should simply have auto-reject enabled. Even if you have not, you will receive 1 popup that does not grab focus and does not prevent you from controlling your client normally. Simply ignore it.
To be totally honest I have never been convo spammed, so I can't comment on what it used to do compared to what it does do now.
If there was evidence to show it does more then simply annoy pilots, would the GM team reconsider their stance?
I'm only asking because while I appreciate there's a way to block them if they are no more annoying then local chat, if they effect actual gameplay in even some cases I think, in my own personal opinion, telling people to always fly where people can't chat to them is a bit unfair. There's a difference between saying "It's annoying, but you can block it if you wish to trade off not being annoyed for no-one convo-ing you" and "You need to fly with no-one being able to convo you otherwise you MAY be effected by tactics which could result in a player being banned.
Just my thoughts on the matter anyway. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |
|

GM Homonoia
Game Masters C C P Alliance
945

|
Posted - 2012.10.25 14:11:00 -
[13] - Quote
Inquisitor Kitchner wrote:GM Homonoia wrote:
It is not allowed because it is spam. However, no one should lose a ship specifically because of this. In a fleet fight you should simply have auto-reject enabled. Even if you have not, you will receive 1 popup that does not grab focus and does not prevent you from controlling your client normally. Simply ignore it.
To be totally honest I have never been convo spammed, so I can't comment on what it used to do compared to what it does do now. If there was evidence to show it does more then simply annoy pilots, would the GM team reconsider their stance? I'm only asking because while I appreciate there's a way to block them if they are no more annoying then local chat, if they effect actual gameplay in even some cases I think, in my own personal opinion, telling people to always fly where people can't chat to them is a bit unfair. There's a difference between saying "It's annoying, but you can block it if you wish to trade off not being annoyed for no-one convo-ing you" and "You need to fly with no-one being able to convo you otherwise you MAY be effected by tactics which could result in a player being banned. Just my thoughts on the matter anyway.
We will, of course, review our stance if new evidence comes to light. However, situations where these tactics are usually used are complex and the conversation spam is not the only factor weighing in. For example, in fleet engagements we do not reimburse for any reason; we punish people abusing our systems, but we do not reimburse because there is no way to do so fairly. It is most likely that when it is proven that convo spam causes significant lag that the punishment for using such a tactic will grow harsher.
As I said above, reimbursement is a complex issue and simply the fact that someone used something that is not allowed does not automatically mean that you will be reimbursed. It DOES mean that the perpetrator will be punished.
It's really simple, we want everyone to play by the rules and people who don't want to can take a hike; forcefully if need be. Senior GM Homonoia | Info Group | Senior Game Master |
|

Katsami
Sancta Terra
10
|
Posted - 2012.10.25 15:26:00 -
[14] - Quote
So the command ships my fleets have lost in the past, due to insane standstill lag generated from convo-bombing, are not reimbursable?
Seems like there is something you guys are missing about what happens when very large gangs focus on specific players in opposing fleets. |

Jim Era
5794
|
Posted - 2012.10.25 15:39:00 -
[15] - Quote
This thread made me lose hope in ccp |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
267
|
Posted - 2012.10.25 15:44:00 -
[16] - Quote
GM Homonoia wrote: As I said above, reimbursement is a complex issue and simply the fact that someone used something that is not allowed does not automatically mean that you will be reimbursed. It DOES mean that the perpetrator will be punished.
So essentially while dying when convo spammed doesn't automatically equal reimbursement it doesn't mean that ship reimbursement is totally ruled out, just dependent on circumstances? (Presumably like every other situation) "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Prototype Epsilon
Crimson Wraiths
3
|
Posted - 2012.10.25 15:45:00 -
[17] - Quote
Jim Era wrote:This thread made me lose hope in ccp
I wish they consulted CSM about these things |

James Amril-Kesh
RAZOR Alliance
1076
|
Posted - 2012.10.25 15:59:00 -
[18] - Quote
GM Homonoia wrote:For example, in fleet engagements we do not reimburse for any reason; we punish people abusing our systems, but we do not reimburse because there is no way to do so fairly. What exactly is your justification for that? How do you define fair in this context? How do you define "fleet engagement"?
In fact, while we're on the subject, what makes something an exploit vs. "not allowed"? http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Prototype Epsilon
Crimson Wraiths
6
|
Posted - 2012.10.25 16:11:00 -
[19] - Quote
Quote:In fact, while we're on the subject, what makes something an exploit vs. "not allowed"?
what ever their reason is, it has little to do with the way the rest of the world uses these world and more closely resembles just a GMs bias against an issue. |
|

GM Homonoia
Game Masters C C P Alliance
945

|
Posted - 2012.10.25 16:13:00 -
[20] - Quote
James Amril-Kesh wrote:GM Homonoia wrote:For example, in fleet engagements we do not reimburse for any reason; we punish people abusing our systems, but we do not reimburse because there is no way to do so fairly. What exactly is your justification for that? How do you define fair in this context? How do you define "fleet engagement"? In fact, while we're on the subject, what makes something an exploit vs. "not allowed"?
What exactly is your justification for that?
That is a discussion that would take too long to have here. The matter is incredibly complex and we have had several long discussions on that, both internally in CS, internally with other departments and externally with the CSM. Basically it is more important to remain fair and impartial and treat everyone equally than it is to see that everyone is happy. This is incredibly hard to do where large scale fleet engagements are concerned.
How do you define fair in this context?
Treat everyone equally; this means applying our reimbursement policies as strict as possible for everyone involved.
How do you define "fleet engagement"?
By consensus and on a case by case basis using internal metrics and guidelines. Yes, this is vague and it will stay that way. It is simply impossible to define this externally in a way that would satisfy the majority of our players.
what makes something an exploit vs. "not allowed"?
Linking **** in chat channels is not allowed, but it is not an exploit. Basically, everything that breaches our rules (EULA, ToS, etc) is not allowed, but abusing the system in a way that drastically affects the game can be determined to be an exploit once the process has been verified and can be tracked. In that sense there have even been exploits that were "allowed" simply because it was impossible for a player to know that he was using an exploit. Senior GM Homonoia | Info Group | Senior Game Master |
|

Tiberu Stundrif
Mercurialis Inc. RAZOR Alliance
15
|
Posted - 2012.10.25 16:23:00 -
[21] - Quote
Wikipedia: "An exploit, in video games, is the use of a bug or glitches, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers."
So, CCP didn't intend for players to use the convo-spam for their personal advantage, they will ban you for it's continued use, yet they refuse to call it an exploit? If CCP says its not an exploit, but its a warn-able (1st) and ban-able (2nd) offense... that's an exploit, sorry guys.
Whether you want to call it that or not for whatever reason, players are using a common game mechanic to simulate an in-game DDOS attack on someone's client.
When a group of individuals DDOS a website, the law doesn't scoff at the victim for not properly placing firewall rules to protect themselves from packet floods... they protect the victim and go after the offender who brought down the victim's website. If I remember correctly, DDOS attacks are illegal in Iceland as well as most other countries.
So... telling a player that they need to block all communication to protect themselves during fleets means that CCP is legitimizing the use of a convo-spam, an in-game DDOS attack as completely fine... but will ban those who use it?
Seriously, let's talk about sending mixed messages.
Either fix the issue so that a convo-spam doesn't lag out a client in any way ASAP and reimburse ships where a convo-spam was used, or ignore it forever and allow everyone to use it as a game mechanic. |

Soko99
Repercussus RAZOR Alliance
10
|
Posted - 2012.10.25 16:27:00 -
[22] - Quote
GM Homonoia wrote:
Linking **** in chat channels is not allowed, but it is not an exploit. Basically, everything that breaches our rules (EULA, ToS, etc) is not allowed, but abusing the system in a way that drastically affects the game can be determined to be an exploit once the process has been verified and can be tracked. In that sense there have even been exploits that were "allowed" simply because it was impossible for a player to know that he was using an exploit.
I am really confused now.. If I get enough chat spam that it crashes my client, how is that NOT "drstically affects the game"
|

GeeShizzle MacCloud
228
|
Posted - 2012.10.25 16:30:00 -
[23] - Quote
Tiberu Stundrif wrote:Wikipedia: "An exploit, in video games, is the use of a bug or glitches, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers."
tbh i wouldnt quote wikipedia for any kind of reliable information m8... its written by the public for the public so its likely to be wrong or at least inaccurate in definition... find a better site that has a better definition.
 |
|

GM Homonoia
Game Masters C C P Alliance
945

|
Posted - 2012.10.25 16:30:00 -
[24] - Quote
Soko99 wrote:GM Homonoia wrote:
Linking **** in chat channels is not allowed, but it is not an exploit. Basically, everything that breaches our rules (EULA, ToS, etc) is not allowed, but abusing the system in a way that drastically affects the game can be determined to be an exploit once the process has been verified and can be tracked. In that sense there have even been exploits that were "allowed" simply because it was impossible for a player to know that he was using an exploit.
I am really confused now.. If I get enough chat spam that it crashes my client, how is that NOT "drstically affects the game"
It does, but as I posted above, the claim that it produces lag is still under investigation. At this point in time it is simply spam. Senior GM Homonoia | Info Group | Senior Game Master |
|
|

GM Homonoia
Game Masters C C P Alliance
945

|
Posted - 2012.10.25 16:31:00 -
[25] - Quote
Tiberu Stundrif wrote:Wikipedia: "An exploit, in video games, is the use of a bug or glitches, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers."
So, CCP didn't intend for players to use the convo-spam for their personal advantage, they will ban you for it's continued use, yet they refuse to call it an exploit? If CCP says its not an exploit, but its a warn-able (1st) and ban-able (2nd) offense... that's an exploit, sorry guys.
Whether you want to call it that or not for whatever reason, players are using a common game mechanic to simulate an in-game DDOS attack on someone's client.
When a group of individuals DDOS a website, the law doesn't scoff at the victim for not properly placing firewall rules to protect themselves from packet floods... they protect the victim and go after the offender who brought down the victim's website. If I remember correctly, DDOS attacks are illegal in Iceland as well as most other countries.
So... telling a player that they need to block all communication to protect themselves during fleets means that CCP is legitimizing the use of a convo-spam, an in-game DDOS attack as completely fine... but will ban those who use it?
Seriously, let's talk about sending mixed messages.
Either fix the issue so that a convo-spam doesn't lag out a client in any way ASAP and reimburse ships where a convo-spam was used, or ignore it forever and allow everyone to use it as a game mechanic.
As posted earlier in the thread, the claim that it produces significant lag is still under investigation. Right now it is not allowed because it is spam, just like repeatedly EVE mailing someone is spam and not allowed. Senior GM Homonoia | Info Group | Senior Game Master |
|

GeeShizzle MacCloud
228
|
Posted - 2012.10.25 16:41:00 -
[26] - Quote
An Exploit - u get banned once the investigation into your individual case confirms you were using an exploit Not allowed - u get warned not to do it again and if you persist u get banned.
Much like being almost parasitically drunk and causing 'drama' in a bar will get you banned if you do it persistently. In the same manner if u smash a bottle on an employees head whilst wasted in that bar you'll be banned and probably be charged for assault.
|

Prototype Epsilon
Crimson Wraiths
6
|
Posted - 2012.10.25 16:51:00 -
[27] - Quote
Quote: As posted earlier in the thread, the claim that it produces significant lag is still under investigation. Right now it is not allowed because it is spam, just like repeatedly EVE mailing someone is spam and not allowed.
Can it at least consider it an exploit until the investigation has completed? |

Jim Era
5808
|
Posted - 2012.10.25 16:53:00 -
[28] - Quote
How about we just spam convo one of the dev's, then you will see the lag it causes. |
|

GM Homonoia
Game Masters C C P Alliance
947

|
Posted - 2012.10.25 16:55:00 -
[29] - Quote
Prototype Epsilon wrote:Quote: As posted earlier in the thread, the claim that it produces significant lag is still under investigation. Right now it is not allowed because it is spam, just like repeatedly EVE mailing someone is spam and not allowed.
Can it at least be considered an exploit until the investigation has completed?
No, declaring something an exploit requires verifiable proof that can be reproduced. We do not warn and ban people on a hunch or because someone promises that they are telling the truth. Senior GM Homonoia | Info Group | Senior Game Master |
|

Styth spiting
Gunzerkers
74
|
Posted - 2012.10.25 17:01:00 -
[30] - Quote
"This user has a pending chat request".
And problem solved. In fact make the pending chat request response return to the chat requester in the form of a pop up window that takes focus, and problem solved.
I don't know why instead of trying to classify what this is (exploit, spam, etc) or in what situation you will classify it as Spam this whole situation is just fixed and unable to occur. |

Bagehi
Kaesong Kosmonauts Test Alliance Please Ignore
122
|
Posted - 2012.10.25 17:01:00 -
[31] - Quote
Jim Era wrote:How about we just spam convo one of the dev's, then you will see the lag it causes.
May I suggest, Homonoia, that you come to one of the null staging systems and ask for an FC to organize one of these attacks on you. Easy to test it that way (as long as you promise none of the participants will get bans for helping you). Try it with and without the message block. It is my understanding that your client will get mashed equally either way. |

Lucius Exitius
Protectors Holdings CORE Alliance
0
|
Posted - 2012.10.25 17:17:00 -
[32] - Quote
I never have any issues with lag, went on 150+ man roam, bashed a pos until the enemy cyno'd in while running anoms with my other character and at no time did my computer lag, I only have 30Mb internet service, though I do have a great computer. Seems to me that most of the issues are client related which means either A, lower your settings. Or B. Get a new computer. |

James Amril-Kesh
RAZOR Alliance
1082
|
Posted - 2012.10.25 17:31:00 -
[33] - Quote
Lucius Exitius wrote:I never have any issues with lag, went on 150+ man roam, bashed a pos until the enemy cyno'd in while running anoms with my other character and at no time did my computer lag, I only have 30Mb internet service, though I do have a great computer. Seems to me that most of the issues are client related which means either A, lower your settings. Or B. Get a new computer. Congratulations, that has nothing whatsoever to do with this thread. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Soko99
Repercussus RAZOR Alliance
10
|
Posted - 2012.10.25 17:36:00 -
[34] - Quote
Lucius Exitius wrote:I never have any issues with lag, went on 150+ man roam, bashed a pos until the enemy cyno'd in while running anoms with my other character and at no time did my computer lag, I only have 30Mb internet service, though I do have a great computer. Seems to me that most of the issues are client related which means either A, lower your settings. Or B. Get a new computer.
One should really READ the thread before replying..
Just saying..
|

Wibla
Tactical Narcotics Team
109
|
Posted - 2012.10.25 18:09:00 -
[35] - Quote
This is interesting, in view of the RZR capitals that got reimbursed not long ago after dying to convo spam-induced lag (they could not activate modules etc)... |

Dradius Calvantia
Stimulus Rote Kapelle
309
|
Posted - 2012.10.25 18:13:00 -
[36] - Quote
I don't understand how you can not reproduce socket closures under chat spam? During the run up to ATX we tested the effects of convo, mail, and wallet transaction spam. With just a few hundred people, we have reliably been able to force socket closure about 80% of the time for some users. The effect of the convo bomb seems to vary greatly based on the geographic location and quality of ISP it was tested over. Thankfully this did not end up being used against us during any matches, however we sure as hell turned on the auto decline.
I have had convo bombs used against me twice since the changes to prevent forced focus. The first time, my socket closed within a few seconds. The second time, I desynced and after re-logging still had inordinate amounts of input lag as well as a having overview and bracket information fail to load in a timely manner. This was under no more than about 50 people spamming convo requests.
You keep saying that CCP does not class this as an exploit as you have not reproduced the problems yet. Have you guys even tried to reproduce them? Secondly, I have a strong suspicion that most of the problems are not caused by how the server handles the convo request, but rather packet loss from the tier 2 and 3 ISPs. If this turns out to be the case, will CCP class this as a non-reimbursable disconnect due to it being an "external" problem even though it is caused by actions taken by others on the server? |

Chiimera
Roving Guns Inc. RAZOR Alliance
0
|
Posted - 2012.10.25 18:24:00 -
[37] - Quote
GM Homonoia wrote:
No, declaring something an exploit requires verifiable proof that can be reproduced. We do not warn and ban people on a hunch or because someone promises that they are telling the truth.
Official Warning From: GM Bunyip Sent: 2012.10.10 21:16 To: Velvit Vixen,
Greetings, GM Bunyip here.
This is an official warning that a large number of your alliance members have been caught exploiting the chat invite system to gain an unfair advantage in PvP.
They have been confirmed as exploiting by sending multiple chat requests to characters in an effort to give themselves an advantage. This incident occurred on 2012.10.02, from 10:40:00 onwards, in the WV-0R2 system.
Note that exploiting in such a way is against the EULA and Terms of Service, and could ultimately result in action being taken against their accounts. Additionally, dealing with these incidents takes us a great deal of time - time that could have been better spent helping players with genuine problems.
We have treated this incident with great lenience. All that has happened at this stage is every individual involved has been warned and had their account marked for future reference.
Future violations may not be treated with the same lenience. Please inform your alliance to cease this activity at once or risk action being taken against their accounts.
If you wish to dispute this, do not reply to the EVE mail. Instead, file a petition.
Best regards, GM Bunyip The EVE Online Customer Support Team
HERE I FIXED YOUR PROBLEM!!
It deserved caps :) |

Alpheias
Euphoria Released Verge of Collapse
1509
|
Posted - 2012.10.25 18:59:00 -
[38] - Quote
RAZOR Alliance Putting that razor to the wrist since 2005... I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |

usrevenge
Enlightened Industries Test Alliance Please Ignore
3
|
Posted - 2012.10.25 19:43:00 -
[39] - Quote
Bruceleeng wrote:GM Homonoia wrote:[...] In a fleet fight you should simply have auto-reject enabled [...] Best. Gaming. Experience. Ever. This decision is bad and the GM team should feel bad about taking it. One needs to be able to get convos from scouts, fcs, spies, etc. during a fleet. What you are suggesting is a work-around. I know another work-around for this problem. Don't play EvE.
they should have auto reject BASED ON STANDING. |

Sharon Tate
Cutting Edge Incorporated RAZOR Alliance
10
|
Posted - 2012.10.25 19:44:00 -
[40] - Quote
And this response surprises people?
It's entertaining, however, to watch the subtle shift from "our logs show nothing" to "our logs show stuff but tough cookies, you're still not getting your crap back".
C'mon, people.
You'll have better luck setting up a controlled test with a 100 people convo spamming someone running log server and logging a bug. I doubt CCP will do anything about it though. |

Tiberu Stundrif
Mercurialis Inc. RAZOR Alliance
19
|
Posted - 2012.10.25 19:58:00 -
[41] - Quote
GM Homonoia wrote:As posted earlier in the thread, the claim that it produces significant lag is still under investigation. Right now it is not allowed because it is spam, just like repeatedly EVE mailing someone is spam and not allowed.
Thanks for completely ignoring the majority of my post and instead write a canned response. We have GM responses which say very clearly that this is an exploit and ships have already been reimbursed because of it.
I highly suggest the GM team actually sit down, grab a coffee and speak to each other about this instead of sending all sorts of mixed messages and responses.
In dealing with the WV- incident, CCP GMs have given VERY different responses to what has been posted here.
I'm tired of this political crap CCP thinks will solve its problems while it tries to fix a broken mechanic.
|

Alpheias
Euphoria Released Verge of Collapse
1509
|
Posted - 2012.10.25 21:09:00 -
[42] - Quote
Tiberu Stundrif wrote:
I'm tired of this political crap CCP thinks will solve its problems while it tries to fix a broken mechanic.
What part of requesting a /and/ opening a conversation is considered a game mechanic? I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |

Vellamo Lyr
Dreddit Test Alliance Please Ignore
10
|
Posted - 2012.10.25 21:16:00 -
[43] - Quote
Hypocritical, last summer this happened when DBRB told us to spam a chimera pilot on the 319 undock.
We were warned by a GM, we knew this would happen. I don't understand the sudden surprise and uproar. |

Alpheias
Euphoria Released Verge of Collapse
1509
|
Posted - 2012.10.25 21:27:00 -
[44] - Quote
If anything, CCP should slightly tweak the auto reject so anyone who isn't in your contacts, your corp or alliance gets blocked, if that is what you ticked in the settings menu. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |

James Amril-Kesh
RAZOR Alliance
1084
|
Posted - 2012.10.25 21:41:00 -
[45] - Quote
Alpheias wrote:Tiberu Stundrif wrote:
I'm tired of this political crap CCP thinks will solve its problems while it tries to fix a broken mechanic.
What part of requesting a /and/ opening a conversation is considered a game mechanic? Um, all of it? http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Alpheias
Euphoria Released Verge of Collapse
1509
|
Posted - 2012.10.25 21:47:00 -
[46] - Quote
James Amril-Kesh wrote:Alpheias wrote:Tiberu Stundrif wrote:
I'm tired of this political crap CCP thinks will solve its problems while it tries to fix a broken mechanic.
What part of requesting a /and/ opening a conversation is considered a game mechanic? Um, all of it?
Now you are just splitting hairs. Game mechanics is for example how your ship interacts with other ships on grid.
A user who tells his or her EVE client to send a request to open up a chat window with player XYZ is not a game mechanic, no amount of how many times you say it is or how much you wish it was so you could have some legitimacy to your claim that it is a exploit. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |

Major Annoyance
Decadence. RAZOR Alliance
6
|
Posted - 2012.10.25 22:08:00 -
[47] - Quote
GM Homonoia wrote:Customer support is making this post to clarify a specific type of case and our policies regarding that type of case. Recently we have seen a rise in reimbursement requests on the grounds of a conversation spam exploit.
Is this an exploit? No, it is not an exploit and we will not be reimbursing any losses on the grounds of conversation spam.
To clarify this point, this used to be an exploit, but the conditions that caused it to be an exploit were fixed a while ago. In the past a conversation request would generate a popup that would take focus within the game client and would not let you continue to play until you made a decision on the request. However, currently the popup will not lock you out of the rest of the game and it will not grab focus. You can ignore the request and keep playing the game. There is also an option to automatically decline any conversation requests sent your way.
This is simply wrong. None of the people who were convo-spammed, were able to activate or deactivate any modules or to click into space or overview to align into the force field. BTW: even with auto-reject set to on, the requests reach the client and at least cause lag. Technically, this is a DDoS attack on a player's client.
The spammers have been warned by GM Bunyip for exploit usage (as everyone can read on evenews24, October 11th) and one of the carrier pilots (a member of my corp) has been reimbursed by Senior GM Nova - although he refuses to reimburse the other pilots who died in exactly the same way. So who is right now? You or them? |

Chiimera
Roving Guns Inc. RAZOR Alliance
1
|
Posted - 2012.10.26 01:59:00 -
[48] - Quote
Just to get to this stage where CCP acknowledges there mightGäó still be a problem has taken hours over months on petitions, and being screwed around by GM's. It's about time GM's actually started looking into problems instead of hiding behind the EULA.
What do I mean by the EULA? If you publish conversations between yourself and a GM, under the EULA they are entitled to ban your account and can go as far to completely delete accounts. This gives the GM's the ability to give whatever half assed response they want and then ban you if you make it public that they are screwing you around.
While it is a great strategy to use canned responses that are somehow indirectly related to a very specific issue in the first instance just to make sure that a player is serious about their petition it shows that the GM's are lazy and can get away with whatever they want regardless of the amount of damage it does to the reputation of the game and company. This is a "death by a thousand cuts"
So, GM's stop telling the players (who by the way, their subscriptions pay your wage) that you are not going to reimburse things because you have not confirmed convo spamming. Tell the players you are still investigating. I have watched as some players were given canned responses, ignored for long amounts of time, reimbursed and then banned for 3 days (poor guy) and all while your GM's were telling us there was no grounds for reimbursement you told our opposition that they had been caught, you even used the term "EXPLOIT" in the message. |

Aranth Brainfire
Ars ex Discordia Test Alliance Please Ignore
0
|
Posted - 2012.10.26 03:57:00 -
[49] - Quote
I consistently regret visiting these forums.
GM Homonoia, kudos to you for your efforts in responding and my condolences for any brain damage you may suffer after reading this thread.
Posters with speculative accusations with no basis in reality and an inability to follow basic logic... please go. |

James Amril-Kesh
RAZOR Alliance
1086
|
Posted - 2012.10.26 05:01:00 -
[50] - Quote
Aranth Brainfire wrote:Posters with speculative accusations with no basis in reality and an inability to follow basic logic... please go. And who exactly are you referring to? http://themittani.com/features/local-problem A simple fix to the local intel problem |

Silk daShocka
Greasy Hair Club
50
|
Posted - 2012.10.26 06:56:00 -
[51] - Quote
"For example, in fleet engagements we do not reimburse for any reason; we punish people abusing our systems, but we do not reimburse because there is no way to do so fairly." -GM Homonoia
"Hi there, Senior GM Nova here.
I have been looking over this case with Senior GM grave and we have decided to reimburse your ship. As a general rule, we are very reluctant to reimburse when it comes to player versus player combat. In your case it is apparent that you had no chance of activating any modules or issue any commands during the time you were being "chat spammed," you were essentially prevented from playing the game. This is partly due to an oversight in the game design where the chat windows take precedence over other activity.
The ship has been returned to your hangar in [redacted] and the insurance payout retracted.
There is an option in-game to block all chat invites. We strongly suggest you use that option.
Rest assured that we take this very seriously and we have taken action against those involved. Hopefully this incident will not detract from the enjoyment of playing EVE Online.
Best regards,
Senior GM Nova"
"Greetings, GM Bunyip here.
This is an official warning that a large number of your alliance members have been caught exploiting the chat invite system to gain an unfair advantage in PvP.
They have been confirmed as exploiting by sending multiple chat requests to characters in an effort to give themselves an advantage. This incident occurred on 2012.10.02, from 10:40:00 onwards, in the WV-0R2 system.
Note that exploiting in such a way is against the EULA and Terms of Service, and could ultimately result in action being taken against their accounts. Additionally, dealing with these incidents takes us a great deal of time - time that could have been better spent helping players with genuine problems.
We have treated this incident with great lenience. All that has happened at this stage is every individual involved has been warned and had their account marked for future reference.
Future violations may not be treated with the same lenience. Please inform your alliance to cease this activity at once or risk action being taken against their accounts.
If you wish to dispute this, do not reply to the EVE mail. Instead, file a petition.
Best regards,
GM Bunyip"
There's a serious lack of consistency in your PR. One minute it's an exploit, the next it isn't. One minute it's fair to reimburse, the next it ins't.
Hopefully your CS team can learn something from this. |

Chiimera
Roving Guns Inc. RAZOR Alliance
1
|
Posted - 2012.10.26 07:02:00 -
[52] - Quote
T-Minus 3 minutes till the last post gets ISD'ed
|

Challu Ni
The Graduates RAZOR Alliance
0
|
Posted - 2012.10.26 08:10:00 -
[53] - Quote
Hi GM Homonoia,
It's really not that hard to test. In the instance in question, a significant portion of 150 ships convo spammed an individual, causing the client to become unresponsive, irrespective of whether auto-reject was set on or not. Surely that can be replicated by the thin clients you have? There was no lag in system at that time (let alone no tidi..) and all the fire was one way. I imagine this load profile is also available from your logs?
This has been a rather frustrating process dealing with the canned responses in petitions where the canned response had nothing to do with what was being discussed. Heck, the only consistent thing has been the inconsistency, when it comes to this issue. And now you've gone ahead and decided that the infraction is punishable, but the damage caused by the infraction is not.
Truly unfortunate. |
|

GM Homonoia
Game Masters C C P Alliance
961

|
Posted - 2012.10.26 09:20:00 -
[54] - Quote
Tiberu Stundrif wrote:GM Homonoia wrote:As posted earlier in the thread, the claim that it produces significant lag is still under investigation. Right now it is not allowed because it is spam, just like repeatedly EVE mailing someone is spam and not allowed. Thanks for completely ignoring the majority of my post and instead write a canned response. We have GM responses which say very clearly that this is an exploit and ships have already been reimbursed because of it. I highly suggest the GM team actually sit down, grab a coffee and speak to each other about this instead of sending all sorts of mixed messages and responses. In dealing with the WV- incident, CCP GMs have given VERY different responses to what has been posted here. I'm tired of this political crap CCP thinks will solve its problems while it tries to fix a broken mechanic.
I did have a sit down with the GMs in question. They made a mistake. This can happen as GMs are human too. That particular case is part of the reason that we made this particular announcement. Senior GM Homonoia | Info Group | Senior Game Master |
|
|

GM Homonoia
Game Masters C C P Alliance
961

|
Posted - 2012.10.26 09:27:00 -
[55] - Quote
Major Annoyance wrote:GM Homonoia wrote:Customer support is making this post to clarify a specific type of case and our policies regarding that type of case. Recently we have seen a rise in reimbursement requests on the grounds of a conversation spam exploit.
Is this an exploit? No, it is not an exploit and we will not be reimbursing any losses on the grounds of conversation spam.
To clarify this point, this used to be an exploit, but the conditions that caused it to be an exploit were fixed a while ago. In the past a conversation request would generate a popup that would take focus within the game client and would not let you continue to play until you made a decision on the request. However, currently the popup will not lock you out of the rest of the game and it will not grab focus. You can ignore the request and keep playing the game. There is also an option to automatically decline any conversation requests sent your way.
This is simply wrong. None of the people who were convo-spammed, were able to activate or deactivate any modules or to click into space or overview to align into the force field. BTW: even with auto-reject set to on, the requests reach the client and at least cause lag. Technically, this is a DDoS attack on a player's client. The spammers have been warned by GM Bunyip for exploit usage (as everyone can read on evenews24, October 11th) and one of the carrier pilots (a member of my corp) has been reimbursed by Senior GM Nova - although he refuses to reimburse the other pilots who died in exactly the same way. So who is right now? You or them?
This has been discussed and the GMs in question made a mistake. They were acting on out of date knowledge. Mistakes happen and GMs are not perfect. This is also the point where I have to remind people that you are not allowed to share GM responses as that is considered to be a private communication between CCP and that individual. We always try to be lenient, but if this sort of thing starts to cause undue unrest we may end up having to enforce those rules. Senior GM Homonoia | Info Group | Senior Game Master |
|

Xolve
Amok. Goonswarm Federation
1178
|
Posted - 2012.10.26 11:38:00 -
[56] - Quote
GM Homonoia wrote:It is not allowed because it is spam. However, no one should lose a ship specifically because of this. In a fleet fight you should simply have auto-reject enabled. Even if you have not, you will receive 1 popup that does not grab focus and does not prevent you from controlling your client normally. Simply ignore it.
So just for clarifications sake- when was the last time YOU were convo'd by 2-300 people on a non-reinforced node at 10% Time Dilation?
Even with blocked convo's from unknown pilots, and auto-reject on pilots were either coincidentally white screening, OR getting the conversation windows anyway. I would dare say that investigating the issues surrounding claims made by players before making a post attempting to clarify the 'hows and whys' would probably restore a fair amount of the player bases faith in the GM Community.
No offense, but it's pretty scary when 'Game Masters' of any level fail to understand even the basics of the game they represent. The overwhelming amount of 'cut and paste' responses the last year or so has left most of us pretty lackluster; and it should be pretty telling when the majority of experienced players submit their first petition with a request to escalate to a Senior GM. Inappropriate signature removed. Navigator. |

Gianna Micheals
Garoun Investment Bank Gallente Federation
0
|
Posted - 2012.10.26 12:13:00 -
[57] - Quote
TLDR.... CFC cry to ccp about loosing ships to one of their very own tactics.. CCP say HTFU CFC cry more
LOL! |

Chiimera
Roving Guns Inc. RAZOR Alliance
2
|
Posted - 2012.10.26 12:15:00 -
[58] - Quote
Gianna Micheals wrote:TLDR.... CFC cry to ccp about loosing ships to one of their very own tactics.. CCP say HTFU CFC cry more
LOL!
You're a ****** if you think this thread is only about convo spam. |

Major Annoyance
Decadence. RAZOR Alliance
7
|
Posted - 2012.10.26 12:30:00 -
[59] - Quote
GM Homonoia wrote:This has been discussed and the GMs in question made a mistake. They were acting on out of date knowledge. Mistakes happen and GMs are not perfect. This is also the point where I have to remind people that you are not allowed to share GM responses as that is considered to be a private communication between CCP and that individual. We always try to be lenient, but if this sort of thing starts to cause undue unrest we may end up having to enforce those rules.
If you have discussed this, then why don't you post the result along with the reasons for your decisions?
GM Homonoia wrote:This is also the point where I have to remind people that you are not allowed to share GM responses as that is considered to be a private communication between CCP and that individual. We always try to be lenient, but if this sort of thing starts to cause undue unrest we may end up having to enforce those rules.
Is this meant to be a threat against me? |

Gianna Micheals
Garoun Investment Bank Gallente Federation
0
|
Posted - 2012.10.26 12:34:00 -
[60] - Quote
Sorry, i do apologise, i read the thread tittle as "conversation spam"........
However, on topic, it would probably help you guys if you maintained some form of consistency within your argument..... how many people do you believe you were "convo spammed" by? i see it differs between "most of a 150 man fleet" to "2-300"
Also (although i know pictures and screenies etc are all admissible from the court of CCP) has anyone actually got any screenshots of the alleged incident? it seems like there is a lot of hurf blurf about an incident where CCP's log's show very little...its not as if CFC have ever tried to game the system before?
I think you got this one right CCP, well done guys :)
CFC = LOL! |

Sir Marksalot
GoonWaffe Goonswarm Federation
192
|
Posted - 2012.10.26 12:39:00 -
[61] - Quote
Gianna Micheals wrote:TLDR.... CFC cry to ccp about loosing ships to one of their very own tactics.. CCP say HTFU CFC cry more
LOL!
English, please? |

Sir Marksalot
GoonWaffe Goonswarm Federation
192
|
Posted - 2012.10.26 12:41:00 -
[62] - Quote
Gianna Micheals wrote:Sorry, i do apologise, i read the thread tittle as "conversation spam"........
However, on topic, it would probably help you guys if you maintained some form of consistency within your argument..... how many people do you believe you were "convo spammed" by? i see it differs between "most of a 150 man fleet" to "2-300"
Also (although i know pictures and screenies etc are all admissible from the court of CCP) has anyone actually got any screenshots of the alleged incident? it seems like there is a lot of hurf blurf about an incident where CCP's log's show very little...its not as if CFC have ever tried to game the system before?
I think you got this one right CCP, well done guys :)
CFC = LOL!
"Haha CFC getting their own medicine!!!!"
next post
"Convo spam doesn't happen :colbert:"
NPC alts own. Snipe.
edit: Major Annoyance wrote:GM Homonoia wrote:This is also the point where I have to remind people that you are not allowed to share GM responses as that is considered to be a private communication between CCP and that individual. We always try to be lenient, but if this sort of thing starts to cause undue unrest we may end up having to enforce those rules. Is this meant to be a threat against me?
Do not question the gods, young one. |

Katsami
Sancta Terra
11
|
Posted - 2012.10.26 12:47:00 -
[63] - Quote
Major Annoyance wrote:GM Homonoia wrote:This has been discussed and the GMs in question made a mistake. They were acting on out of date knowledge. Mistakes happen and GMs are not perfect. This is also the point where I have to remind people that you are not allowed to share GM responses as that is considered to be a private communication between CCP and that individual. We always try to be lenient, but if this sort of thing starts to cause undue unrest we may end up having to enforce those rules. If you have discussed this, then why don't you post the result along with the reasons for your decisions? GM Homonoia wrote:This is also the point where I have to remind people that you are not allowed to share GM responses as that is considered to be a private communication between CCP and that individual. We always try to be lenient, but if this sort of thing starts to cause undue unrest we may end up having to enforce those rules. Is this meant to be a threat against me?
That was my initial thought. This thread sure escalated quickly. |

SicSemperTyrannis
Wildly Inappropriate Goonswarm Federation
11
|
Posted - 2012.10.26 12:47:00 -
[64] - Quote
Free Xolve 2012 |
|

GM Homonoia
Game Masters C C P Alliance
962

|
Posted - 2012.10.26 13:23:00 -
[65] - Quote
Major Annoyance wrote:GM Homonoia wrote:This has been discussed and the GMs in question made a mistake. They were acting on out of date knowledge. Mistakes happen and GMs are not perfect. This is also the point where I have to remind people that you are not allowed to share GM responses as that is considered to be a private communication between CCP and that individual. We always try to be lenient, but if this sort of thing starts to cause undue unrest we may end up having to enforce those rules. If you have discussed this, then why don't you post the result along with the reasons for your decisions?
Because internal decision making is not up for external discussion (on top of that, this is a process that happens every single day; we do not have the time and resources to discuss this sort of thing on our forums). Also, personnel performance and evaluation is definitely not something that should be discussed outside the people that are involved. That is the sort of thing that leads to breaches of privacy and nonsensical witch hunts.
Major Annoyance wrote:GM Homonoia wrote:This is also the point where I have to remind people that you are not allowed to share GM responses as that is considered to be a private communication between CCP and that individual. We always try to be lenient, but if this sort of thing starts to cause undue unrest we may end up having to enforce those rules. Is this meant to be a threat against me?
Of course not, that would be silly. Senior GM Homonoia | Info Group | Senior Game Master |
|

S'No Flake
Tribal Liberation Force Minmatar Republic
3
|
Posted - 2012.10.26 13:34:00 -
[66] - Quote
GM Homonoia wrote:Chribba wrote:How will we know who initiated the "spam" though, should we petition ever pilot trying to open a convo a the time or how's the though proceedure?
/c Just file a single petition stating where and when you were when it happened and we will figure out the rest. We can see exactly who did this and we will act accordingly.
I hope this means you are only logging the chat request and not what people talk. Right?
|

Chiimera
Roving Guns Inc. RAZOR Alliance
2
|
Posted - 2012.10.26 13:37:00 -
[67] - Quote
Thanks for answering my post GM Homonoia... oh wait nevermind. |
|

GM Homonoia
Game Masters C C P Alliance
962

|
Posted - 2012.10.26 13:40:00 -
[68] - Quote
Chiimera wrote:Thanks for answering my post GM Homonoia... oh wait nevermind.
I didn't see a question in there, simply a stated opinion. If you want me to answer a question feel free to post it and I shall try and answer it if it lies within my jurisdiction. Senior GM Homonoia | Info Group | Senior Game Master |
|

Chiimera
Roving Guns Inc. RAZOR Alliance
2
|
Posted - 2012.10.26 13:59:00 -
[69] - Quote
GM Homonoia wrote:Chiimera wrote:Thanks for answering my post GM Homonoia... oh wait nevermind. I didn't see a question in there, simply a stated opinion. If you want me to answer a question feel free to post it and I shall try and answer it if it lies within my jurisdiction.
What I am saying is, players are trying to tell you GM's there is an issue and convo spamming still works, you are telling us you are looking into it but at the same time GM's are telling people in petitions there isn't a problem and they aren't going to get reimbursed.
Should I have put a question mark on it? If I make a statement and you disagree then please let me know. If you agree with my previous statement then tell me you are going to do something about it. |

Tiberu Stundrif
Mercurialis Inc. RAZOR Alliance
22
|
Posted - 2012.10.26 14:26:00 -
[70] - Quote
I remember a day and age when the customer was always right and was dealt with fairly and openly. CCP is wrong on this and they have sent out a statement stating the opposite of reality. "But we fixed it already!" is not an answer.
I suggest your statement should have read something simple like this,
"We have noticed the convo-spam tactic can degrade gameplay of the recipient. While we investigate this, all petitions regarding this will be put on hold and players will be update as often as possible with the ongoing results of the investigation. We suggest you block all communications while in fleet until we come up with a fix. Thanks."
Instead you come out and blame the players instead. Poor Public Relations, guys.
I guess this doesn't surprise me coming from a company that has a long history of shooting first and asking questions later.
Being condescending to us about, "noobs you should have had black all chats during fleets duh" is very dismissive of a valid player concern. |

Sir Marksalot
GoonWaffe Goonswarm Federation
192
|
Posted - 2012.10.26 14:36:00 -
[71] - Quote
Tiberu Stundrif wrote:I remember a day and age when the customer was always right and was dealt with fairly and openly.
Oh god if only I could shoot blues. |
|

GM Homonoia
Game Masters C C P Alliance
962

|
Posted - 2012.10.26 14:57:00 -
[72] - Quote
Chiimera wrote:GM Homonoia wrote:Chiimera wrote:Thanks for answering my post GM Homonoia... oh wait nevermind. I didn't see a question in there, simply a stated opinion. If you want me to answer a question feel free to post it and I shall try and answer it if it lies within my jurisdiction. What I am saying is, players are trying to tell you GM's there is an issue and convo spamming still works, you are telling us you are looking into it but at the same time GM's are telling people in petitions there isn't a problem and they aren't going to get reimbursed. Should I have put a question mark on it? If I make a statement and you disagree then please let me know. If you agree with my previous statement then tell me you are going to do something about it.
Unfortunately verifying this is not something a GM can do. We have collected all available information and informed those who can make a difference on the matter. Until there is some verification we can only act on the information that we do have. I also have to remind people that this issue does not just stand by itself. In most cases there are many more factors involved, any of which could invalidate reimbursement even if an exploit was used. The use of an exploit does not mean that if the exploit was not used that a ship would have naturally survived. These are not black and white situations. Senior GM Homonoia | Info Group | Senior Game Master |
|
|

GM Homonoia
Game Masters C C P Alliance
962

|
Posted - 2012.10.26 15:01:00 -
[73] - Quote
I am going to comment on only one particular comment here, the rest will be too off topic or require a much more in depth explanation than I can give here.
Tiberu Stundrif wrote:I remember a day and age when the customer was always right and was dealt with fairly and openly.
This has never been true for EVE Online and it cannot be true. This is the type of stance that may work for some business models, but EVE is a competitive game. In any service where customers are in direct conflict you can NEVER apply that principle.
The wishes of a customer must always yield to the needs of the community as a whole. This means that any GM must remain absolutely impartial and must treat every player in a fair and equal manner. The only way this can be achieved is to set up guidelines and abide by them, even if it really angers a single customer.
We also cannot act under full disclosure. We have privacy laws and concerns to deal with as well as security concerns. Game masters especially must be very careful in how and what they communicate. Senior GM Homonoia | Info Group | Senior Game Master |
|

Aurthes
M. Corp Engineering C0NVICTED
4
|
Posted - 2012.10.26 17:14:00 -
[74] - Quote
Questions GM Homonoia
1. How many GMs/Developers play Eve? Do you play Eve?
2. It seems odd that this test for lag (even after auto-reject) is involving a lot of bureaucracy. You seem to be saying that it needs to be referred back to some committee that will report back to you in some distant time in the future, hopefully after people forget about it. It seems pretty simple to test. Just go on the server and ask people to convo-spam you. It could even be automated.
3. Could it be that regardless of the lag question, the real answer is that you don't want to reimburse because it is too complex, and therefore #2 is a red herring? or that policing convo-spamming is not within your manpower to police w/o a petition? If so, would you fess up to that? |

Marlona Sky
D00M. Northern Coalition.
1601
|
Posted - 2012.10.26 17:28:00 -
[75] - Quote
I find it ironic that the very group who abused this the most are the ones crying on the forums when they get a taste of their own medicine. Don't throw rocks from a glass house.
Remove local, structure mails and revamp the directional scanner! |
|

GM Homonoia
Game Masters C C P Alliance
963

|
Posted - 2012.10.26 17:29:00 -
[76] - Quote
Aurthes wrote:Questions GM Homonoia
1. How many GMs/Developers play Eve? Do you play Eve?
How many? No clue, but there are relatively many GMs that play. Personally I do play.
Aurthes wrote: 2. It seems odd that this test for lag (even after auto-reject) is involving a lot of bureaucracy. You seem to be saying that it needs to be referred back to some committee that will report back to you in some distant time in the future, hopefully after people forget about it. It seems pretty simple to test. Just go on the server and ask people to convo-spam you. It could even be automated.
It simply isn't that easy. Could I do what you suggest? Yes, but that would not yield any useful data. It simply proves that "something" happened. It may also result in inaccurate data. What is causing it? Distance to the server? Internet lag? Client lag? Is computer hardware a factor? If we take 100 thin clients and test it on an internal network do we get the same results? What about the effect of timing? Proving "something" happens may be easy, but getting enough data to formulate a policy is a different matter. This needs to be properly tested by people whose job it is to test these things and who can draw some accurate conclusions.
Aurthes wrote: 3. Could it be that regardless of the lag question, the real answer is that you don't want to reimburse because it is too complex, and therefore #2 is a red herring? or that policing convo-spamming is not within your manpower to police w/o a petition? If so, would you fess up to that?
Reimbursing is ALWAYS easier than not reimbursing; trust me on this one. When we decide to not reimburse we have exhausted our options to find a way to offer reimbursement. As for policing convo spamming (and specifically doing so without a petition); we always require a petition. We are very much like the police in the real world; it is very unlikely we will act on a case if no one reports it. We cannot smell the mystical ichor that is released into the ectoplasmic ether when someone acts on a dastardly thought. This does not mean we do not take proactive action, but this focuses mostly on botting and hacker activity; where player interaction is concerned you will have to report it. Senior GM Homonoia | Info Group | Senior Game Master |
|

Marlona Sky
D00M. Northern Coalition.
1601
|
Posted - 2012.10.26 17:46:00 -
[77] - Quote
usrevenge wrote:they should have auto reject BASED ON STANDING. This is actually a very good idea. Then again I could vomits out, "Stop dumbing down EVE!" like what I see being used against ideas that better the gaming experience.
Remove local, structure mails and revamp the directional scanner! |

James Amril-Kesh
RAZOR Alliance
1090
|
Posted - 2012.10.26 18:25:00 -
[78] - Quote
Honestly I think we might have a better time with this if we completely bypass the whole exploit/GM thing and instead appeal to devs to have conversation request blocking done at the server level, or have no conversation requests sent to a client if there's one pending, or something like that.
Probably better to kill the ability to do it than to tell people they can't do it. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Pechali
The Graduates RAZOR Alliance
0
|
Posted - 2012.10.26 18:58:00 -
[79] - Quote
Marlona Sky wrote:I find it ironic that the very group who abused this the most are the ones crying on the forums when they get a taste of their own medicine. Don't throw rocks from a glass house.
This may detract from the entertainment value of the irony you infer from the situation, but it will help your understanding of it if you can allow for the fact that "the group" is not one homogeneous mass and sub-groups thereof may not condone, let alone participate in, such actions.
|

Sir Marksalot
GoonWaffe Goonswarm Federation
193
|
Posted - 2012.10.26 19:21:00 -
[80] - Quote
Pechali wrote:Marlona Sky wrote:I find it ironic that the very group who abused this the most are the ones crying on the forums when they get a taste of their own medicine. Don't throw rocks from a glass house. This may detract from the entertainment value of the irony you infer from the situation, but it will help your understanding of it if you can allow for the fact that "the group" is not one homogeneous mass and sub-groups thereof may not condone, let alone participate in, such actions.
Anyone even vaguely allied to Goonwaffe in any way is part of the Greater Hivemind that is known as "Goon". We all take our orders from the Hive Queen Richard Lowtax "The Mittani" Kyanka who owns and operates "The Goon".
fakeedit: i learned this reading eve-o |

Sir Marksalot
GoonWaffe Goonswarm Federation
193
|
Posted - 2012.10.26 19:23:00 -
[81] - Quote
GM Homonoia wrote:I am going to comment on only one particular comment here, the rest will be too off topic or require a much more in depth explanation than I can give here. Tiberu Stundrif wrote:I remember a day and age when the customer was always right and was dealt with fairly and openly. This has never been true for EVE Online and it cannot be true. This is the type of stance that may work for some business models, but EVE is a competitive game. In any service where customers are in direct conflict you can NEVER apply that principle.
I love you. |

Xolve
Amok. Goonswarm Federation
1180
|
Posted - 2012.10.26 19:51:00 -
[82] - Quote
Xolve wrote:GM Homonoia wrote:It is not allowed because it is spam. However, no one should lose a ship specifically because of this. In a fleet fight you should simply have auto-reject enabled. Even if you have not, you will receive 1 popup that does not grab focus and does not prevent you from controlling your client normally. Simply ignore it. So just for clarifications sake- when was the last time YOU were convo'd by 2-300 people on a non-reinforced node at 10% Time Dilation?
I'm quoting myself so I can get an answer to my 'question', also- why would you post any sort of 'official' (you posted on the forums) response regarding this matter if it is still under investigation, and the people conducting said investigation haven't come to a solid conclusion yet.
I know later you said that many GMs play EVE, but how many GMs actually play the game in the context we are talking about, and if they do, why is nullsec so underutilized, and why has it been since launch? Inappropriate signature removed. Navigator. |

James Amril-Kesh
RAZOR Alliance
1091
|
Posted - 2012.10.26 19:58:00 -
[83] - Quote
Sir Marksalot wrote:GM Homonoia wrote:I am going to comment on only one particular comment here, the rest will be too off topic or require a much more in depth explanation than I can give here. Tiberu Stundrif wrote:I remember a day and age when the customer was always right and was dealt with fairly and openly. This has never been true for EVE Online and it cannot be true. This is the type of stance that may work for some business models, but EVE is a competitive game. In any service where customers are in direct conflict you can NEVER apply that principle. I love you. Let's not let one dumb statement detract from the overall message here. http://themittani.com/features/local-problem A simple fix to the local intel problem |

KIller Wabbit
The Scope Gallente Federation
88
|
Posted - 2012.10.26 20:04:00 -
[84] - Quote
GM Homonoia wrote:I am going to comment on only one particular comment here, the rest will be too off topic or require a much more in depth explanation than I can give here. Tiberu Stundrif wrote:I remember a day and age when the customer was always right and was dealt with fairly and openly. This has never been true for EVE Online and it cannot be true. This is the type of stance that may work for some business models, but EVE is a competitive game. In any service where customers are in direct conflict you can NEVER apply that principle. The wishes of a customer must always yield to the needs of the community as a whole. This means that any GM must remain absolutely impartial and must treat every player in a fair and equal manner. The only way this can be achieved is to set up guidelines and abide by them, even if it really angers a single customer. We also cannot act under full disclosure. We have privacy laws and concerns to deal with as well as security concerns. Game masters especially must be very careful in how and what they communicate.
Proof that GM's PvP is finally on the table - they are accomplished gankers. They just don't do it in game. |

Optimo Sebiestor
The Society Calyxes
95
|
Posted - 2012.10.27 00:41:00 -
[85] - Quote
Does this include jita local? |

James Amril-Kesh
RAZOR Alliance
1102
|
Posted - 2012.10.27 01:03:00 -
[86] - Quote
Optimo Sebiestor wrote:Does this include jita local? No. Local is not conversation requests. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Tanaka Atsuko
Double-Down Transmission Lost
35
|
Posted - 2012.10.27 11:27:00 -
[87] - Quote
Sooo does this mean is someone or more than one person convos me more than once i can report them?
what number of convos constitutes the threshold for spamming ? is there a set time limit between convos so its not considered spamming?
also whats CCP's stance on using a local chat shout bot ? |

James Amril-Kesh
RAZOR Alliance
1111
|
Posted - 2012.10.27 18:36:00 -
[88] - Quote
Tanaka Atsuko wrote:Sooo does this mean is someone or more than one person convos me more than once i can report them?
what number of convos constitutes the threshold for spamming ? is there a set time limit between convos so its not considered spamming? I'd argue that the threshold for spamming is when you receive more than one unwanted and unsolicited message. This thread is, despite its crappy title, about using massive conversation spam on the order of hundreds of requests in the space of a few seconds in order to cause lag and client unresponsiveness in the recipient.
Tanaka Atsuko wrote:also whats CCP's stance on using a local chat shout bot ? You're more likely to get a response to that in Chribba's thread. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Mallak Azaria
GoonWaffe Goonswarm Federation
922
|
Posted - 2012.10.28 21:02:00 -
[89] - Quote
TLDR version; It's an issue on our end, but the logs show nothing. Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |

Onyxius Leone DeSilva
School of Applied Knowledge Caldari State
0
|
Posted - 2012.10.28 22:01:00 -
[90] - Quote
Bagehi wrote:Jim Era wrote:How about we just spam convo one of the dev's, then you will see the lag it causes. May I suggest, Homonoia, that you come to one of the null staging systems and ask for an FC to organize one of these attacks on you. Easy to test it that way (as long as you promise none of the participants will get bans for helping you). Try it with and without the message block. It is my understanding that your client will get mashed equally either way. There's your way to prove it CCP. And don't run your tests on the test server, do it on Tranq where everyone plays, not just a miniscule percentage. Then you'll get the true results.
And I really don't understand the issue you have with reimbursing a virtual reality item....it's not like your paying us back in real world money.  |

Johan Civire
Dirty Curse inc.
180
|
Posted - 2012.10.29 01:07:00 -
[91] - Quote
Onyxius Leone DeSilva wrote:Bagehi wrote:Jim Era wrote:How about we just spam convo one of the dev's, then you will see the lag it causes. May I suggest, Homonoia, that you come to one of the null staging systems and ask for an FC to organize one of these attacks on you. Easy to test it that way (as long as you promise none of the participants will get bans for helping you). Try it with and without the message block. It is my understanding that your client will get mashed equally either way. There's your way to prove it CCP. And don't run your tests on the test server, do it on Tranq where everyone plays, not just a miniscule percentage. Then you'll get the true results. And I really don't understand the issue you have with reimbursing a virtual reality item....it's not like your paying us back in real world money. 
Yes and no. Virtual items is like real money. If you spend isk in game and you lost it, you feel the same when you buy a second hand car and it broke afther the first day of driving. You lost item you lost ship because"lag/ui bug or other bugs"**** happens dont blame everything on the same thing. We know its a game and a game can have broken thing. Read the faq and user agrement first before trying to insult gm team. People have problems with reading those things the lying always to accept and the have never read it. Thats where the QQ happens when some things are just broken for now or for ever.
Sorry for the very bad spelling grammer but atleast i can read the faq and ueula.... |

Chiimera
Roving Guns Inc. RAZOR Alliance
3
|
Posted - 2012.10.29 02:31:00 -
[92] - Quote
Johan Civire wrote:
Yes and no. Virtual items is like real money. If you spend isk in game and you lost it, you feel the same when you buy a second hand car and it broke afther the first day of driving. You lost item you lost ship because"lag/ui bug or other bugs"**** happens dont blame everything on the same thing. We know its a game and a game can have broken thing. Read the faq and user agrement first before trying to insult gm team. People have problems with reading those things the lying always to accept and the have never read it. Thats where the QQ happens when some things are just broken for now or for ever. The game belongs to ccp even if you think a costumer have rights your wrong. Thats where the eula stands for, every time there is a patch a change in the game you NEED to accept that eula for even playing the game so. If you can read the eula you know that you have no change ti get stuff back Even when its ccp fault....
Sorry for the very bad spelling grammer but atleast i can read the faq and eula....
It's quite obvious that being able to read the EULA and understanding the EULA are two very different things. |

Abdiel Kavash
Paladin Order Fidelas Constans
976
|
Posted - 2012.10.29 08:20:00 -
[93] - Quote
I'm happy for this thread, and it renews my faith in CCP to see you stand firmly behind your no reimbursement policy. Yes, losing a ship to some B.S. sucks, but this is EVE. We expect to lose ships one way or another, B.S. or not. Much much worse is seeing the results of a difficult battle rolled back by a GM just because of something that might or might not have been entirely kosher.
I agree that convo spamming should be punished, to me it is precisely intentionally putting a great deal of strain on the software to disrupt others' gameplay. An yes, I admit I have been in fleets doing itbefore, and I have been ordered to convo spam somebody - but I never did so. |

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
179
|
Posted - 2012.10.29 21:59:00 -
[94] - Quote
Eve must be clear of spam bots, marco miners and macro ratters, macro haulers.
And of stupid spam/lag exploits.
Mashing buttons to cause lag is bad. And should be considered an exploit. Especially when it is done intentionally.
Littering at the stargates is not allowed. Dropping 1000 shuttles is not allowed. Why lag inducing targeted spam is not an exploit yet? It is not an intended feature |

Vincent Athena
V.I.C.E.
1108
|
Posted - 2012.10.31 16:41:00 -
[95] - Quote
[ ] Accept convos from everyone [ ] Accept convos from corp members [ ] Accept convos from alliance members [ ] Accept convos from those on my watchlist [ ] Accept convos from those with excellent standings [ ] Accept convos from those with good standings [ ] Accept convos from those with neutral standings [ ] Accept convos from those with poor standings [ ] Accept convos from those with terrible stndings http://vincentoneve.wordpress.com/ |

Chiimera
Roving Guns Inc. RAZOR Alliance
4
|
Posted - 2012.11.01 00:17:00 -
[96] - Quote
Vincent Athena wrote:A helpful thing, especially if the settings are processed by the server, not the client:
[ ] Accept convos from everyone [ ] Accept convos from corp members [ ] Accept convos from alliance members [ ] Accept convos from those on my watchlist [ ] Accept convos from those with excellent standings [ ] Accept convos from those with good standings [ ] Accept convos from those with neutral standings [ ] Accept convos from those with poor standings [ ] Accept convos from those with terrible stndings
Now lets say that CCP suddenly said they would reimburse for losses from convo spam. This would happen:
Alliance leader asks everyone to make a "convo alt account". When an alliance super if going down, the alliance asks everyone to log in their convo alt and spam the super pilot (note this is a ship on YOUR side, not an enemy ship). Super pilot lags out and dies. Reimbursement is requested.
Throwaway convo alt accounts get banned.
Cycle repeats.
CCP can link specific hardware ID's and IP's to specific players, they do this with botters also. Your idea of throw away convo spam alts would not work. I do however agree that the convo settings should be server side. :) |

Andski
GoonWaffe Goonswarm Federation
5429
|
Posted - 2012.11.01 21:42:00 -
[97] - Quote
Vincent Athena wrote:A helpful thing, especially if the settings are processed by the server, not the client:
[ ] Accept convos from everyone [ ] Accept convos from corp members [ ] Accept convos from alliance members [ ] Accept convos from those on my watchlist [ ] Accept convos from those with excellent standings [ ] Accept convos from those with good standings [ ] Accept convos from those with neutral standings [ ] Accept convos from those with poor standings [ ] Accept convos from those with terrible stndings
Now lets say that CCP suddenly said they would reimburse for losses from convo spam. This would happen:
Alliance leader asks everyone to make a "convo alt account". When an alliance super if going down, the alliance asks everyone to log in their convo alt and spam the super pilot (note this is a ship on YOUR side, not an enemy ship). Super pilot lags out and dies. Reimbursement is requested.
Throwaway convo alt accounts get banned.
Cycle repeats.
And the reimbursement is denied, the main accounts of the convo alts are warned/banned, the supercap pilot is probably warned/banned for trying to request reimbursement fraudulently, and you'd be wrong.
Also if you think one supercarrier is worth keeping "convo alt accounts" well you're wrong ~*a-áproud belligerent undesirable*~ |

James Amril-Kesh
RAZOR Alliance
1139
|
Posted - 2012.11.01 23:49:00 -
[98] - Quote
Andski wrote:Also if you think one supercarrier is worth keeping "convo alt accounts" well you're wrong 100 accounts * 500 million isk = 50 billion isk. And that's just for one month. So yeah... the math doesn't really work out in their favor. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Dinsdale Pirannha
Pirannha Corp
389
|
Posted - 2012.11.02 14:36:00 -
[99] - Quote
How complicated is this?
CCP is screwing everyone who has lost a ship to this "not an exploit". Fine, people can move on.
BUT....GOING FOWARD..... CCP, you say you can see who does this spam in your logs. Excellent. Make stickies in each forum. Make a popup when we log on. And in those stickies, and logon popups, you state that you will permaban EVERY account involved doing this ever again. Once you check your logs, you will list every account involved in an attack starting today and will ban them forever. Not warn, not ban for a couple weeks. Permaban.
This "not an exploit" will be cleared up overnight.
Edit: And in response to throwaway accounts doing it, start banning alliance directors, whether they were involved or not. You don't think that alliance leaders would not stop this is its tracks if that was the case? |

James Amril-Kesh
RAZOR Alliance
1148
|
Posted - 2012.11.02 16:50:00 -
[100] - Quote
Dinsdale Pirannha wrote:How complicated is this?
CCP is screwing everyone who has lost a ship to this "not an exploit". Fine, people can move on.
BUT....GOING FOWARD..... CCP, you say you can see who does this spam in your logs. Excellent. Make stickies in each forum. Make a popup when we log on. And in those stickies, and logon popups, you state that you will permaban EVERY account involved doing this ever again. Once you check your logs, you will list every account involved in an attack starting today and will ban them forever. Not warn, not ban for a couple weeks. Permaban.
This "not an exploit" will be cleared up overnight.
Edit: And in response to throwaway accounts doing it, start banning alliance directors, whether they were involved or not. You don't think that alliance leaders would not stop this is its tracks if that was the case? I'm sure jaywalking would stop if the death penalty were imposed, but that hardly makes it a justifiable measure. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Dinsdale Pirannha
Pirannha Corp
389
|
Posted - 2012.11.02 18:03:00 -
[101] - Quote
James Amril-Kesh wrote:Dinsdale Pirannha wrote:How complicated is this?
CCP is screwing everyone who has lost a ship to this "not an exploit". Fine, people can move on.
BUT....GOING FOWARD..... CCP, you say you can see who does this spam in your logs. Excellent. Make stickies in each forum. Make a popup when we log on. And in those stickies, and logon popups, you state that you will permaban EVERY account involved doing this ever again. Once you check your logs, you will list every account involved in an attack starting today and will ban them forever. Not warn, not ban for a couple weeks. Permaban.
This "not an exploit" will be cleared up overnight.
Edit: And in response to throwaway accounts doing it, start banning alliance directors, whether they were involved or not. You don't think that alliance leaders would not stop this is its tracks if that was the case? I'm sure jaywalking would stop if the death penalty were imposed, but that hardly makes it a justifiable measure.
Is my suggestion draconian? You bet it is.
But it would be effective, and I keep hearing about how unforgiving Eve is.
Imagine you have a char that is a director in the executor corp of an alliance. Precisely how long would you allow alliance FC's to use this tactic if CCP randomly wiped out one of the director chars in that executor corp? Or perhaps, if the offending fleet was all made up of the same corp, then you wipe out a director char in that corp.
This "not an exploit" tactic would be eliminated overnight. |

Vincent Athena
V.I.C.E.
1115
|
Posted - 2012.11.02 21:04:00 -
[102] - Quote
Dinsdale Pirannha wrote:James Amril-Kesh wrote:Dinsdale Pirannha wrote:How complicated is this?
CCP is screwing everyone who has lost a ship to this "not an exploit". Fine, people can move on.
BUT....GOING FOWARD..... CCP, you say you can see who does this spam in your logs. Excellent. Make stickies in each forum. Make a popup when we log on. And in those stickies, and logon popups, you state that you will permaban EVERY account involved doing this ever again. Once you check your logs, you will list every account involved in an attack starting today and will ban them forever. Not warn, not ban for a couple weeks. Permaban.
This "not an exploit" will be cleared up overnight.
Edit: And in response to throwaway accounts doing it, start banning alliance directors, whether they were involved or not. You don't think that alliance leaders would not stop this is its tracks if that was the case? I'm sure jaywalking would stop if the death penalty were imposed, but that hardly makes it a justifiable measure. Is my suggestion draconian? You bet it is. But it would be effective, and I keep hearing about how unforgiving Eve is. Imagine you have a char that is a director in the executor corp of an alliance. Precisely how long would you allow alliance FC's to use this tactic if CCP randomly wiped out one of the director chars in that executor corp? Or perhaps, if the offending fleet was all made up of the same corp, then you wipe out a director char in that corp. This "not an exploit" tactic would be eliminated overnight. Again, use trial account alts (free) on virtual machines (so it cannot be traced back to you) and do it to your own ships when you realize they are going to die anyway. Then the other side has its directors banned.
Better to have a filter server side so this method cannot be used at all. http://vincentoneve.wordpress.com/ |

Andski
GoonWaffe Goonswarm Federation
5455
|
Posted - 2012.11.02 21:21:00 -
[103] - Quote
Vincent Athena wrote:Again, use trial account alts (free) on virtual machines (so it cannot be traced back to you) and do it to your own ships when you realize they are going to die anyway. Then the other side has its directors banned.
Better to have a filter server side so this method cannot be used at all.
Yeah because we're totally going to order everyone to obtain a second Windows license for a VM just to try to get a supercarrier reimbursed by GMs by convo spamming it, not that they'd start up those VMs, log in these trials and convo spam the guy before he died (hint: supercarriers melt fast these days)
Thank you for your sage insights ~*a-áproud belligerent undesirable*~ |

Siigari Kitawa
Push Industries Push Interstellar Network
227
|
Posted - 2012.11.04 22:46:00 -
[104] - Quote
I remember back when I was in Jita during the Burn Jita incident I was flying a rather pimped out Damnation to take aggro for a group of people who were then to engage all aggressed targets. As my Damnation creeped lower and lower to structure I prepared to dock.
Just before I went to click dock I got a convo bomb from Goons. There was enough client lag to freeze up my screen, cause me to miss the dock button (no idea how, I clicked it) and I hurriedly realized I needed to dock. Now. I clicked the X closing ALL the convo window popups and clicked dock.
I docked before I reached structure but it was a tense moment. I've got a recent computer with a good processor and video card and the client took a dump on me because of all the requests.
It's called a convo BOMB because it is much like a DDOS. I am glad I didn't explode, but I believe that that is pretty close to harassment. Need stuff moved? Push Industries will handle it. Serving highsec, lowsec and nullsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX |

Marlona Sky
D00M. Northern Coalition.
1798
|
Posted - 2012.11.05 07:33:00 -
[105] - Quote
Siigari Kitawa wrote:I remember back when I was in Jita during the Burn Jita incident I was flying a rather pimped out Damnation to take aggro for a group of people who were then to engage all aggressed targets. As my Damnation creeped lower and lower to structure I prepared to dock.
Just before I went to click dock I got a convo bomb from Goons. There was enough client lag to freeze up my screen, cause me to miss the dock button (no idea how, I clicked it) and I hurriedly realized I needed to dock. Now. I clicked the X closing ALL the convo window popups and clicked dock.
I docked before I reached structure but it was a tense moment. I've got a recent computer with a good processor and video card and the client took a dump on me because of all the requests.
It's called a convo BOMB because it is much like a DDOS. I am glad I didn't explode, but I believe that that is pretty close to harassment. They did that to a ton of people during the Jita thing, yet for some reason it is only an exploit when used against them. I think everyone who lost a ship during that 'pay attention to us' event should petition to have their ships reimbursed citing convo bombed by goons.
Seems only fair if goons and pets had capitals reimbursed that everyone else should get the same treatment from CCP.
Remove local, structure mails and revamp the directional scanner! |

William Andersen
Andersen and Phelps Inc
0
|
Posted - 2012.11.05 17:43:00 -
[106] - Quote
Does this also apply to the warnings that pop up every morning to tell you the game is about to restart? Those are the ones that always get me killed. Especially because there is like four of them within an hour. They are very persistent, you cannot go on until you click a button.
Honestly it's only happened once where I was killed, about 5 where it was VERY close.
Maybe this just needs to be one of those notices that pops up and goes away on it's on so it doesn't lock up the rest of the UI. |

James Amril-Kesh
RAZOR Alliance
1164
|
Posted - 2012.11.05 19:31:00 -
[107] - Quote
Marlona Sky wrote:They did that to a ton of people during the Jita thing, yet for some reason it is only an exploit when used against them. You're the only one saying this. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Siigari Kitawa
Push Industries Push Interstellar Network
227
|
Posted - 2012.11.05 20:16:00 -
[108] - Quote
Heh, I actually found the image. This was like, the convos I was getting after I docked.
http://siigarikitawa.com/images/convobomb.jpg Need stuff moved? Push Industries will handle it. Serving highsec, lowsec and nullsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX |

Johan Civire
Dirty Curse inc.
181
|
Posted - 2012.11.06 00:13:00 -
[109] - Quote
Chiimera wrote:Johan Civire wrote:
Yes and no. Virtual items is like real money. If you spend isk in game and you lost it, you feel the same when you buy a second hand car and it broke afther the first day of driving. You lost item you lost ship because"lag/ui bug or other bugs"**** happens dont blame everything on the same thing. We know its a game and a game can have broken thing. Read the faq and user agrement first before trying to insult gm team. People have problems with reading those things the lying always to accept and the have never read it. Thats where the QQ happens when some things are just broken for now or for ever. The game belongs to ccp even if you think a costumer have rights your wrong. Thats where the eula stands for, every time there is a patch a change in the game you NEED to accept that eula for even playing the game so. If you can read the eula you know that you have no change ti get stuff back Even when its ccp fault....
Sorry for the very bad spelling grammer but atleast i can read the faq and eula....
It's quite obvious that being able to read the EULA and understanding the EULA are two very different things.
I can feel your anger about the little problem with rules there. |

Marlona Sky
D00M. Northern Coalition.
1802
|
Posted - 2012.11.06 03:50:00 -
[110] - Quote
File a petition.
Remove local, structure mails and revamp the directional scanner! |

CraftyCroc
Gunpoint Diplomacy
51
|
Posted - 2012.11.08 00:09:00 -
[111] - Quote
The problems not with the GM's..... its with you.
GM's - for the record... I like the fact you do not reimburse anybody. It makes for an even playing field
|

James Amril-Kesh
RAZOR Alliance
1173
|
Posted - 2012.11.08 03:06:00 -
[112] - Quote
CraftyCroc wrote:The problems not with the GM's..... its with you.
GM's - for the record... I like the fact you do not reimburse anybody. It makes for an even playing field
Except they do reimburse people all the time, and they're remarkably inconsistent about it. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Matthew97
Pro Synergy ARK.
59
|
Posted - 2012.11.09 11:49:00 -
[113] - Quote
You say this is not an exploit yet under YOUR EULA it is considered an exploit.
After my experiences with the GM team before, I've found them to be extremely incompetent in their job in certain cases where I've been copy and pasted the exact same response from the first GM and the 2nd "Senior" GM I escalated it to.
UNDER YOUR EULA ANY USER THAT ENGAGES IN AN ACTIVITY TO INTENTIONALLY CAUSE LAG TO ANOTHER PLAYER SHOULD BE ISSUED A PERMANENT SUSPENSION
From your OP your entire basis of making this not an "Exploit" is that the Pop-Up can be ignored, however it STILL generates lag when the client has to process 100+ Conversation then Requests and THEN deny them all as its all taking place client side.
Here are the relevant EULA terms:
Quote:EXPLOITS
An immediate permanent ban of an account may result if:
A player has engaged in activity that intentionally causes others to lose connection, suffer latency issues (lag) or to crash to desktop (CTD).
http://community.eveonline.com/pnp/banning.asp |

Capricamper shore
EVE University Ivy League
3
|
Posted - 2012.11.10 17:57:00 -
[114] - Quote
I did not read the whole thread, but is seems that losses due to convo spamm do not get reimbursed because it is possible to pilot your ship as usual even when convo`ed, I am not sure if this has come up but this is not true. If you pilot your ship using hotkeys the focus from the background window is pulled to the convo window at which point you can no longer use the hotkeys and the critical few moments that it needs to take over manual clicking is usually enough to do whatever they want to do. |

Matthew97
Pro Synergy ARK.
60
|
Posted - 2012.11.11 13:34:00 -
[115] - Quote
Capricamper shore wrote:I did not read the whole thread, but it seems that losses due to convo spamm do not get reimbursed because it is possible to pilot your ship as usual even when convo`ed, I am not sure if this has come up but this is not true. If you pilot your ship using hotkeys the focus from the background window is pulled to the convo window at which point you can no longer use the hotkeys and the critical few moments that it needs to take over manual clicking is usually enough to do whatever they want to do.
Which was my point, the entire basis of this not being an "exploit" is that you can still click on stuff.
As usual the GM team have neglected to read their own EULA or test this properly and you'll see that the client performance drops dramtically, freezing up the game making your ship un-flyable.
As stated in my last post this is covered as:
Quote:EXPLOITS
An immediate permanent ban of an account may result if:
A player has engaged in activity that intentionally causes others to lose connection, suffer latency issues (lag) or to crash to desktop (CTD). |

Challu Ni
The Graduates RAZOR Alliance
2
|
Posted - 2012.11.11 21:36:00 -
[116] - Quote
GM Homonoia wrote: .. as I posted above, the claim that it produces lag is still under investigation.
Hi GM Homonoia,
It's been about two weeks since. Any updates?
Thanks!
|

Chiimera
Roving Guns Inc. RAZOR Alliance
4
|
Posted - 2012.11.12 01:56:00 -
[117] - Quote
Challu Ni wrote:GM Homonoia wrote: .. as I posted above, the claim that it produces lag is still under investigation.
Hi GM Homonoia, It's been about two weeks since. Any updates? Thanks!
It's likely that CCP has tested the issue and will prepare a fix before making an announcement. For some reason, so many companies think it is a good idea to not say anything rather than giving interim updates. |
|

CCP Navigator
C C P C C P Alliance
1578

|
Posted - 2012.11.12 14:10:00 -
[118] - Quote
Hello everyone,
Lead GM Grimmi has asked that we publish this news item as an update.
In short, convo spamming is very bad and will be dealt with harshly. There is no need for further discussion on the matter and this topic will be locked on request of Customer Support. CCP Navigator -Community Manager |
|
| |
|
| Pages: 1 2 3 4 :: [one page] |