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Thread Statistics | Show CCP posts - 28 post(s) |

Ark Anhammar
Introduction To Agony
29
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Posted - 2012.10.27 14:41:00 -
[61] - Quote
Salpun wrote:I hope that drones eventually move to be a 'module' as the current drone window is very, very hard to work with. I think many people share this sentiment. I'm holding out hope that drones overall will get overhauled and their interface will be changed at that point. You know--the point when drones become useful in PvP. |

croakroach
World Domination Inc Nobilium Alliance
0
|
Posted - 2012.10.27 17:34:00 -
[62] - Quote
I am trying to understand the intent of the bounty system in the latest patch as i have been a member of a number of mercenary corporations and alliances and enjoy the play style.
My question is, if bounty hunting is to become a new game play option, how exactly does one go about it outside of wardecs?
From what I currently see the area to hunt targets will be in highsec, lowsec, and NPC Null as before; with both high and low requiring a wardec as the mechanism to enable the ability to collect bounties without consequence. This could focus mercenary groups to be more like mercenaries; should be fun.
My current understanding of the new kill rights system says it has nothing to do with bounty hunting since;
- The player with rights again'st him may have no bounty.
- You can't hunt public kill rights as you only find them through chance encounter on grid.
- Most people with kill rights will be beyond -5.0, live in lowsec, and can be killed anyway.
What other avenues for bounty hunting are there going to be that i may have missed? |

Drace Burne
Platinium Rats Test Friends Please Ignore
0
|
Posted - 2012.10.28 17:43:00 -
[63] - Quote
I think while the salvage drones are useful they need a little bit of a speed up so even if you are 20KM away they can get back in only a few seconds.
Overall the salvage drones will be a huge help to all players that like the idea of missions or bounty hunting. |

Quauhtli Auva
InovaMining
0
|
Posted - 2012.10.28 19:17:00 -
[64] - Quote
First of all, let me say that it was a lot of fun & that I will try to provide feedback in 3 topics that I fully tested.
The First topic will be the Bounty Office and Bounty System:
-I agree with other players that this might be the most controversial part of the Retribution Expansion, & that we'll have to see the full extent of its uses and repercussion until after the update.
-The first thing that I noticed was the Bounty Office, and I tried the "Place Bounty" feature to one of my alt (which was not in game atm) but I was not able to do so for some reason, then I tried to place a bounty on a player that was docked in-station (Drag and place of the name was not working either) and was not able to do so again. May want to check this. (Same deal with Corps & Alliances)
-Then I figured that the only way to place a bounty to a character trough the bounty office was to click the "+" sing next to the name of the players, corps or alliance. Also the other way to place a bounty to a player is by right clicking the player and clicking show info and clicking again the "+", to add the bounty.
-My recommendation is to provide a more direct (Faster) way of adding a bounty trough the pop up menu, (Just as you have, Give Money, Trade, etc.) that can be used in Local, Chats, or Stations, as an example.
In conclusion, I will not say that I will not use this feature at all, but my only concern is that this feature main use will be for griefin purposes or for plain grudges.
Second would be the Salvaging Drones:
-I love the idea of having this type of drones. They will come pretty handy for us mission runners that want to do most of the salvaging on the first run of a site.
-However, the first issue that I encounter was the speed of the drones is ridiculously slow and needs improvement.
-Second the drones are not being affected by the bonus from the current salvaging rigs (I donGÇÖt know if you guys are going to make rigs specialized for them, but I really hope you DONGÇÖT. The current armor ones should also work for them.), these needs to be changed.
-Third, just pointing out that I didnGÇÖt see the drone icon on the targeted wreck pic. I hope you donGÇÖt forget to put it in there.
-Finally, as a recommendation I hope you add a drone bay, to the Noctis so we can use this drones with it. These will greatly increasing the efficiency of salvaging for everyone using this ship (You can even make it a drone specific to this ship, GÇ£Only this one availableGÇ¥ ).
In conclusion, it is a good new thing but needs a bit of tweaking.
Finally, the micro jump drive:
-It seems like an interesting module and has some nice effects, however I just could not see any other purpose that for gate fleets to keep at range of their target (A very long range type of kite-ing) or cap ships to make fast 100k jumps.
-The fact that this module is affected by every type of warp scramble, plus the time it take to activate, simply makes it non-attractive, at least to me.
-My recommendation is to add a choice of distance to this module (25, 50, 75, and 100k), while keeping the reset time of 5 min for it. Also, I believe that this is the best chance for CCP to add the feature of GÇ£Immune to Every Warp ScrambleGÇ¥ ability, this for dose of us that prefer to run than fight (While keeping the activation time, as it is, to give the aggressing party "That" chance to eliminate the target. Fair right?) .
I hope that this helps you guys in the development of this features and I am always open to comments on my comments. Thx!  |

Martin0
Maximum-Overload
87
|
Posted - 2012.10.28 19:56:00 -
[65] - Quote
Louis deGuerre wrote:Reading tweetfleet I suddenly realized a blasterthron suddenly jumping to you from 100km away could be a really nasty suprise. Very situational but there are uses.
I like this idea, will try it now  |

Ashlar Vellum
Imperial Academy Amarr Empire
0
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Posted - 2012.10.29 00:09:00 -
[66] - Quote
Tested it, loved it, can't wait for it.
But,
new bounty system:
1. ability to place bounty on yourself is it a feature or a bug? If it's a feature, then imho it is pretty cool. 2. when you pod someone with bounty on him and he has no implants you get absolutely nothing. I'm not sure I like it, at least give me some percent of his clone cost. 3. I agree with Quauhtli Auva about this
Quote:-Then I figured that the only way to place a bounty to a character trough the bounty office was to click the "+" sing next to the name of the players, corps or alliance. Also the other way to place a bounty to a player is by right clicking the player and clicking show info and clicking again the "+", to add the bounty. placing a bounty is overly complicated.
salvaging drones:
It will be pretty cool if you could make a button for "Drones go salvage!", just like F is for "Drones go kill stuff".
P.S. I almost forgot. Whoever made simplified UI button I love you, you are an awesome, awesome person. 
|

Xer Jin
Clann Fian Transmission Lost
0
|
Posted - 2012.10.29 09:09:00 -
[67] - Quote
Dear CCP
i present
EPIC COOL STORY TIME ! with Xer Jin so i was like derping around on dualality and Estella Stargirl was all like " hey is shott a stargate and got concorded in hs and didnt get a warning msg "so iwas all like dd you supress the warning and she was all like nu'uh and i was all like ORLY! and she said RLY!! ind i was like SRSLY! and she said uh'hu so i took the jclone express back to hs and then i shot a gate .......and didnt gec a warning msg.... so was all like pew pewing the gate and then guess what happend next ... i got OMGCONCORDOKENDEDWTF!!1! 
so i ask you ... is everything working as intended? is this a known issue
|

Gizznitt Malikite
Agony Unleashed Agony Empire
703
|
Posted - 2012.10.29 17:24:00 -
[68] - Quote
How does/will the MJD interact with bubbles?
I assume if you are in a bubble, your MJD is inhibited, but what about MJD'ing into or through a bubble...
MJD 0 km's ---> Bubble @ 60 kms ---> 100 km jump to point...
Do you stop at the bubble or traverse through it?
P.S.... why is this a BS mod only? If you are in a fleet, you essentially leave your logi's behind when using this.... which is very problematic for most fleet warfare situations.. |
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CCP Paradox
568

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Posted - 2012.10.29 17:50:00 -
[69] - Quote
Just posting, to confirm that we're currently reading all the feedback. Thanks so much to the people who have contributed to writing bug reports and writing on the forums :) CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Xer Jin
Clann Fian Transmission Lost
0
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Posted - 2012.10.30 10:01:00 -
[70] - Quote
Gizznitt Malikite wrote:How does/will the MJD interact with bubbles?
I assume if you are in a bubble, your MJD is inhibited, but what about MJD'ing into or through a bubble...
MJD 0 km's ---> Bubble @ 60 kms ---> 100 km jump to point...
Do you stop at the bubble or traverse through it?
P.S.... why is this a BS mod only? If you are in a fleet, you essentially leave your logi's behind when using this.... which is very problematic for most fleet warfare situations..
you could always just try it like i did and find out that no form of iterdicton can stop a mjd |
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Xer Jin
Clann Fian Transmission Lost
0
|
Posted - 2012.10.30 11:12:00 -
[71] - Quote
ok so after doing some testing with the MJD i have som thoughts id like to share about it. curently no forms of interdiction stop it and thats not right but what should stop it a scram yes i think so why well scrams stop a a mwd form working right i would think that the MJD is its bigger brother should a disrupter stop it no i dont think so for the same resons above. bubbles? nope infinapoints yes mostlikely if ccp does plan to make disruptors stop the mjd then it needs to have its spool uptimer removed or severly turned down every one is talking about this being great for blaster ships to get in close but what about snipers getting away it needs to be blanced and provide the option to either close in or get away just my thoughts |

Kalaratiri
Lutinari Syndicate Electus Matari
272
|
Posted - 2012.11.01 14:00:00 -
[72] - Quote
Out of curiosity, is the MJD stopped by scrams and long points, or just scrams? And do bubbles have any effect on it? |
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CCP Punkturis
C C P C C P Alliance
3544

|
Posted - 2012.11.01 21:45:00 -
[73] - Quote
I like the suggestion of being able to drag char/corp/alliance into the bounty search window to place bounty on them, I will see what I can do to add that in - thanks guys! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Vincent Athena
V.I.C.E.
1113
|
Posted - 2012.11.01 23:45:00 -
[74] - Quote
croakroach wrote:I am trying to understand the intent of the bounty system in the latest patch as i have been a member of a number of mercenary corporations and alliances and enjoy the play style. My question is, if bounty hunting is to become a new game play option, how exactly does one go about it outside of wardecs? From what I currently see the area to hunt targets will be in highsec, lowsec, and NPC Null as before; with both high and low requiring a wardec as the mechanism to enable the ability to collect bounties without consequence. This could focus mercenary groups to be more like mercenaries; should be fun. My current understanding of the new kill rights system says it has nothing to do with bounty hunting since;
- The player with rights again'st him may have no bounty.
- You can't hunt public kill rights as you only find them through chance encounter on grid.
- Most people with kill rights will be beyond -5.0, live in lowsec, and can be killed anyway.
What other avenues for bounty hunting are there going to be that i may have missed? Hunt in high and low sec and accept the consequences. Look for those rare people with buyable killrights and a bounty, activate the killright, go for it.
But basically, you got it. http://vincentoneve.wordpress.com/ |
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CCP SoniClover
C C P C C P Alliance
232

|
Posted - 2012.11.02 00:00:00 -
[75] - Quote
Kalaratiri wrote:Out of curiosity, is the MJD stopped by scrams and long points, or just scrams? And do bubbles have any effect on it?
The current version on Duality is not affected by any warp canceling effects, but there is another version on the way that is affected by scramblers (will work similar to MWD). This means for instance that existing bubbles and interdictors won-¦t affect MJD as things stand (nor will disruptors ofc). |
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Gilbaron
Free-Space-Ranger Ev0ke
394
|
Posted - 2012.11.02 00:04:00 -
[76] - Quote
thats a pretty cool idea. the MJD will certainly change things. much more than the other new modules from crucible did |

Bienator II
madmen of the skies
1087
|
Posted - 2012.11.02 01:04:00 -
[77] - Quote
CCP SoniClover wrote:Kalaratiri wrote:Out of curiosity, is the MJD stopped by scrams and long points, or just scrams? And do bubbles have any effect on it? The current version on Duality is not affected by any warp canceling effects, but there is another version on the way that is affected by scramblers (will work similar to MWD). This means for instance that existing bubbles and interdictors won-¦t affect MJD as things stand (nor will disruptors ofc).
first concern is that this will make it far to easy to run with a BS.
1) align to a safespot 2) activate MJD 3) warp right after you jump
i made the suggestion to totally invert the penalties. Instead of adding the cooldown to the MJD, add it to the warpdrive. This will allow to catch BS after they jump but make it more fun at the same time since you could use the MJD multiple times in a row. (cap usage should be increased) a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Durzel
The Xenodus Initiative. Ministry of Inappropriate Footwork
85
|
Posted - 2012.11.02 10:00:00 -
[78] - Quote
Surely most camps will have at least one person with a scram, won't they? |

Warde Guildencrantz
TunDraGon
177
|
Posted - 2012.11.02 13:15:00 -
[79] - Quote
Inb4 kite machs become even more impossible to kill |

Xer Jin
Clann Fian Transmission Lost
4
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Posted - 2012.11.02 16:05:00 -
[80] - Quote
CCP SoniClover wrote:Kalaratiri wrote:Out of curiosity, is the MJD stopped by scrams and long points, or just scrams? And do bubbles have any effect on it? The current version on Duality is not affected by any warp canceling effects, but there is another version on the way that is affected by scramblers (will work similar to MWD). This means for instance that existing bubbles and interdictors won-¦t affect MJD as things stand (nor will disruptors ofc).
i like this idea i feel it keeps it mostly fair i still think 12 seconds for the ramp up is heavy (maybe we could get a skill to lower this ) |
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Xer Jin
Clann Fian Transmission Lost
4
|
Posted - 2012.11.02 16:10:00 -
[81] - Quote
Bienator II wrote:CCP SoniClover wrote:Kalaratiri wrote:Out of curiosity, is the MJD stopped by scrams and long points, or just scrams? And do bubbles have any effect on it? The current version on Duality is not affected by any warp canceling effects, but there is another version on the way that is affected by scramblers (will work similar to MWD). This means for instance that existing bubbles and interdictors won-¦t affect MJD as things stand (nor will disruptors ofc). first concern is that this will make it far to easy to run with a BS. 1) align to a safespot 2) activate MJD 3) warp right after you jump i made the suggestion to totally invert the penalties. Instead of adding the cooldown to the MJD, add it to the warpdrive. This will allow to catch BS after they jump but make it more fun at the same time since you could use the MJD multiple times in a row. (cap usage should be increased)
you dont need to align but you have 12 seconds to wait before you can actually jump. if a scraming frig cant get on the bs in 12 seconds that pilot is doing it wrong and needs to l2p |
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CCP SoniClover
C C P C C P Alliance
233

|
Posted - 2012.11.02 16:11:00 -
[82] - Quote
Xer Jin wrote:CCP SoniClover wrote:Kalaratiri wrote:Out of curiosity, is the MJD stopped by scrams and long points, or just scrams? And do bubbles have any effect on it? The current version on Duality is not affected by any warp canceling effects, but there is another version on the way that is affected by scramblers (will work similar to MWD). This means for instance that existing bubbles and interdictors won-¦t affect MJD as things stand (nor will disruptors ofc). i like this idea  i feel it keeps it mostly fair i still think 12 seconds for the ramp up is heavy  (maybe we could get a skill to lower this  )
The Micro Jump Drive Operation skill (which you need anyway to be able to use the MJD) does this. It reduces the time by 5% per level, so fully trained the spool up time is 9 seconds. |
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Bienator II
madmen of the skies
1091
|
Posted - 2012.11.02 17:06:00 -
[83] - Quote
Xer Jin wrote:Bienator II wrote:CCP SoniClover wrote:Kalaratiri wrote:Out of curiosity, is the MJD stopped by scrams and long points, or just scrams? And do bubbles have any effect on it? The current version on Duality is not affected by any warp canceling effects, but there is another version on the way that is affected by scramblers (will work similar to MWD). This means for instance that existing bubbles and interdictors won-¦t affect MJD as things stand (nor will disruptors ofc). first concern is that this will make it far to easy to run with a BS. 1) align to a safespot 2) activate MJD 3) warp right after you jump i made the suggestion to totally invert the penalties. Instead of adding the cooldown to the MJD, add it to the warpdrive. This will allow to catch BS after they jump but make it more fun at the same time since you could use the MJD multiple times in a row. (cap usage should be increased) you dont need to align but you have 12 seconds to wait before you can actually jump. if a scraming frig cant get on the bs in 12 seconds that pilot is doing it wrong and needs to l2p i know that you don't have to align to activate a mjd a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

croakroach
World Domination Inc Nobilium Alliance
1
|
Posted - 2012.11.02 17:14:00 -
[84] - Quote
Vincent Athena wrote:croakroach wrote:
What other avenues for bounty hunting are there going to be that i may have missed?
Hunt in high and low sec and accept the consequences. Look for those rare people with buyable killrights and a bounty, activate the killright, go for it. But basically, you got it.
Then the current mutual wardec problem and/or pricing needs to be resolved. Aggressors are getting locked into mutual wars and the cost of their wars increase dramatically. Newer players are not going to want to risk a wardec only to get locked into a mutual war with Dec Shield or others, have their war costs increase, and be forced to disband due to a poor mechanic.
Likewise large alliances with bounties will not have the cost benefit, 1b bounty with 500m war cost? How many kills do you have to get to make your money back?
The mechanisms are there to collect the bounties in highsec, but i feel it needs some tweaking to make it enjoyable. Would anyone else agree here?
|

LtauSTinpoWErs
Mafia Redux
2
|
Posted - 2012.11.02 18:42:00 -
[85] - Quote
Is CCP considering implementing navy cap booster 50's and 25's for the Small and Medium Ancillary Shield Boosters? If not, wouldn't it be fair to increase the capacity for those two shield boosters so they could then fit the same amount of regular cap boosters as the intended navy ones (since there are no navy cap boosters in these sizes as of yet). Thank you. |

Kronic Offender
Solarise Flares SpaceMonkey's Alliance
2
|
Posted - 2012.11.03 12:56:00 -
[86] - Quote
With regards to the new bounty system I have the impression that someone could be perma-bountied if people continuously add to the bounty pool. Is this true? |

Cornette
Solar Revenue Service TAXU
6
|
Posted - 2012.11.03 17:12:00 -
[87] - Quote
I have a question about the bounty system: If there is a bounty on a corporation or alliance, is that bounty divided witht the numbers of members they have and does that also include inactives, trial accounts and alt chars on the same account? |
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CCP SoniClover
C C P C C P Alliance
233

|
Posted - 2012.11.03 23:03:00 -
[88] - Quote
LtauSTinpoWErs wrote:Is CCP considering implementing navy cap booster 50's and 25's for the Small and Medium Ancillary Shield Boosters? If not, wouldn't it be fair to increase the capacity for those two shield boosters so they could then fit the same amount of regular cap boosters as the intended navy ones (since there are no navy cap boosters in these sizes as of yet). Thank you.
We're not adding these for winter, but might very well add them later, even in a point release of Retribution (no promise though )
Kronic Offender wrote:With regards to the new bounty system I have the impression that someone could be perma-bountied if people continuously add to the bounty pool. Is this true?
Yes, this is possible.
Cornette wrote:I have a question about the bounty system: If there is a bounty on a corporation or alliance, is that bounty divided witht the numbers of members they have and does that also include inactives, trial accounts and alt chars on the same account?
The pool on corporation/alliance is shared for all members, so each kill on these members pays out from this shared pool until it is drained. |
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CCP SoniClover
C C P C C P Alliance
233

|
Posted - 2012.11.03 23:04:00 -
[89] - Quote
Double post |
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Maximus Andendare
Estel Arador Corp Services
3
|
Posted - 2012.11.04 05:48:00 -
[90] - Quote
CCP SoniClover wrote:Double post CCP run by humans?! Make mistakes?? O.O
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