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CCP Paradox
556

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Posted - 2012.10.25 13:28:00 -
[1] - Quote
Dev Blog: The Retribution of Super Friends Duality Update Thread
Super Friends will be online on Duality, from 17:00 UTC Friday October 26th. Join the Channel (Help Super Friends) to supply feedback directly, alternatively please post in this forum thread!
OK. So let's skip straight to the features: (Note, this is so far. We still have quite a bit of work to do, and will aim to keep you updated.)
Important notes:
- Note that features can change, all provided on player feedback. That's why we're asking that you check out Duality!
- For the Salvage Drones & Micro Jump Drive, I will be giving out the Skill Books and some points on Duality should you not have any. This is so you can use the items.
- No Kill Rights functionality is yet in this build to be tested. This will come at a later date. We are very interested in just the feedback of the above features.
- Searching for Top Bounty Hunters who do not make the top 10 list is due to be added in our current work cycle.
Bounty Hunting
- You can now place a bounty on any player character in New Eden
- You can also place bounties on corporations and alliances.
- The minimum bounty amounts are: Players (100,000 ISK), Corporations (20,000,000 ISK), Alliances (100,000,000 ISK)
- You can view Bounty information in the Show Info window for Characters, Corporations and Alliances.
- The Bounty Information in Show Info is accumulated for all bounty pools. It also has a tooltip on mouse over, to show the breakdown of all bounty pools.
- There is a Place Bounty icon (+) in the Show info window you can use to place a bounty.
- A fleet that claims a bounty on a player, will now get paid for the bounty. The payout is split equally amongst the fleet members
- Kill Reports now contain the Bounty Payout amount on them, as well as LP's awarded for the kill if they also receive LP's.
- There are new WANTED icons that overlay on Character portraits or Corp/Alliance logos.
Bounty Office
- The Bounty Office is now accessible in the Neocom under the Business section. This can be used at any time. (No longer restriction to stations)
- The Bounty Office consists of the 10 Most Wanted list of Characters, Corporations and Alliances
- The Bounty Office also shows a list of the 10 best Bounty Hunter players, Corporations and Alliances.
- You can track how much bounty you have added to entities in EVE with the My Bounties list.
- Your bounties list is sorted by the most recent bounty that you have contributed to at the top of the list.
- You can search for a Most Wanted target if they are not in the top 10 list. It will show their place in the universe with 5 others above, and the 5 below.
- There is a Place Bounty icon (+) on each entry in all three lists (Most Wanted, Top Bounty Hunters, My Bounties)
- There is a Place Bounty section at the bottom of the Bounty Office. You can search for characters, corporations or alliances to place a bounty here.
- The Most Wanted/Top Bounty Hunters in each list will be visibly larger than the rest. Because they're awesome.
Little Things:
- Corporations now have Kill Reports accessible to all corporation members (no roles required.)
- The highlight frame for UI elements such as a text entry field has been toned down slightly from the bright white it used to be.
- We've given a bit of facelift to expandable menus (for example used in the fitting window and new bounty office) and the drop down boxes, so they look nicer now than they did before
Salvage Drones
- Skill: Salvage Drone Operation.
- Small drone (bandwidth 5). Base salvage chance 3% (skill gives 2% per level in addition).
- Can be automated to salvage white and blue wrecks.
- Can be manually set to salvage any wreck in range by targetting the wreck and choosing to salvage it.
Micro Jump Drive
- Skill: Micro Jump Drive Operation.
- Spool up time 12 sec. Jumps ca. 100 km. Cooldown 5 minutes. Battleship only. Affected by warp scrambled. Increases base sig radius.
Ancillary Shield Booster
- Reduced capacity GÇô 7 regular booster or 9 navy boosters.
- Increased cap need when running without boosters.
- X-Large booster now has duration of 5 seconds instead of 4.
Reactive Armor Hardener
- Skill (Armor Resistance Phasing) now reduces cap need by 5% per level in addition to reducing cycle time.
- Percentage change per cycle is now 6 instead of 3 (so resistances shift twice as fast).
And that's it folks, that's what you can go and check out on Duality and please give us feedback on. Please try things out, and don't forget to have fun.
Fly Safe! Team Super Friends CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Louis deGuerre
The Dark Tribe Against ALL Authorities
486
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Posted - 2012.10.25 13:44:00 -
[2] - Quote
While I admit it is cool I can't think of any use for the Micro Jump Drive as described here as opposed to afterburners or microwarpdrive. Someone give me a scenario. FIRE FRIENDSHIP TORPEDOES ! Louis's epic skill guide v1.1 |

Sentient Blade
Walk It Off LEGIO ASTARTES ARCANUM
518
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Posted - 2012.10.25 13:45:00 -
[3] - Quote
CCP Paradox wrote:
Corporations now have Kill Reports accessible to all corporation members (no roles required.)
Does this include just PvP losses, or those including PvE too? i.e. is the loss and fitting of my (former) shiny CNR now going to show up to all of my corp members after Blood Raiders turned it into a wreck? |
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CCP Punkturis
C C P C C P Alliance
3534

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Posted - 2012.10.25 13:51:00 -
[4] - Quote
I can't wait for you guys to see all of our new stuff:3 Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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DeBingJos
Avalon Project Shadow Rock Alliance
423
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Posted - 2012.10.25 13:53:00 -
[5] - Quote
Louis deGuerre wrote:While I admit it is cool I can't think of any use for the Micro Jump Drive as described here as opposed to afterburners or microwarpdrive. Someone give me a scenario.
Sniping ships. Somebody is closing in on your tornado? Click the button and start shooting again.
Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |

Louis deGuerre
The Dark Tribe Against ALL Authorities
486
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Posted - 2012.10.25 14:00:00 -
[6] - Quote
DeBingJos wrote:Louis deGuerre wrote:While I admit it is cool I can't think of any use for the Micro Jump Drive as described here as opposed to afterburners or microwarpdrive. Someone give me a scenario. Sniping ships. Somebody is closing in on your tornado? Click the button and start shooting again.
You can do that once (after praying for 12 seconds you don't get warp scrambled) and then have to wait 5 minutes to do that trick again. A tackler will cross that 100 km in very little time. Barely time enough to align for warp. Tactically, an MWD is better in so many ways.
FIRE FRIENDSHIP TORPEDOES ! Louis's epic skill guide v1.1 |

Bienator II
madmen of the skies
1060
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Posted - 2012.10.25 14:00:00 -
[7] - Quote
great stuff! a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Mizhir
Red Federation RvB - RED Federation
150
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Posted - 2012.10.25 14:20:00 -
[8] - Quote
CCP Punkturis wrote:I can't wait for you guys to see all of our new stuff:3
I can't wait for testing it out and put bounties on ppl. And claim some for myself. |
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CCP Punkturis
C C P C C P Alliance
3534

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Posted - 2012.10.25 14:22:00 -
[9] - Quote
Mizhir wrote:CCP Punkturis wrote:I can't wait for you guys to see all of our new stuff:3 I can't wait for testing it out and put bounties on ppl. And claim some for myself.
you should try to get on top of the bounty hunter's list!! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Aethlyn
155
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Posted - 2012.10.25 14:26:00 -
[10] - Quote
Louis deGuerre wrote:While I admit it is cool I can't think of any use for the Micro Jump Drive as described here as opposed to afterburners or microwarpdrive. Someone give me a scenario. Put it on a sniper. In case you camp a gate within jump range and something gets caught, you can jump out (rather than bouncing) to shoot from a distance. You could as well use it to approach a gate from 100km without having to bounce out, etc. There are uses, although it's definitely not as easy/common to use as a classic MWD (which is a good thing IMO).
Regarding Ancillary Shield Boosters: So no penalty for using more than one for now? Just making timing a bit jucier if you try to bridge one's reload time with a second one? Looking for more thoughts? Read http://aethlyn.blogspot.com/ or follow me on http://twitter.com/Aethlyn. |
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Louis deGuerre
The Dark Tribe Against ALL Authorities
487
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Posted - 2012.10.25 14:49:00 -
[11] - Quote
Reading tweetfleet I suddenly realized a blasterthron suddenly jumping to you from 100km away could be a really nasty suprise. Very situational but there are uses. FIRE FRIENDSHIP TORPEDOES ! Louis's epic skill guide v1.1 |
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CCP Punkturis
C C P C C P Alliance
3535

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Posted - 2012.10.25 15:31:00 -
[12] - Quote
Louis deGuerre wrote:Reading tweetfleet I suddenly realized a blasterthron suddenly jumping to you from 100km away could be a really nasty suprise. Very situational but there are uses.
it also looks really cool  Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Meditril
T.R.I.A.D Ushra'Khan
143
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Posted - 2012.10.25 15:32:00 -
[13] - Quote
CCP Paradox wrote:Micro Jump Drive
- Skill: Micro Jump Drive Operation.
- Spool up time 12 sec. Jumps ca. 100 km. Cooldown 5 minutes. Battleship only. Affected by warp scrambled. Increases base sig radius.
Are you jumped 100km into a random direction or are you jumped into the direction your ship is currently facing? |

Salpun
Paramount Commerce
400
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Posted - 2012.10.25 15:34:00 -
[14] - Quote
Meditril wrote:CCP Paradox wrote:Micro Jump Drive
- Skill: Micro Jump Drive Operation.
- Spool up time 12 sec. Jumps ca. 100 km. Cooldown 5 minutes. Battleship only. Affected by warp scrambled. Increases base sig radius.
Are you jumped 100km into a random direction or are you jumped into the direction your ship is currently facing? Its got to be faceing or a line shows up in space and you can tell it where to jump to. |
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CCP Paradox
558

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Posted - 2012.10.25 15:42:00 -
[15] - Quote
Meditril wrote:CCP Paradox wrote:Micro Jump Drive
- Skill: Micro Jump Drive Operation.
- Spool up time 12 sec. Jumps ca. 100 km. Cooldown 5 minutes. Battleship only. Affected by warp scrambled. Increases base sig radius.
Are you jumped 100km into a random direction or are you jumped into the direction your ship is currently facing?
It will jump to the direction you are facing. Right now there is an issue if you are stationary (at 0) then it will not jump you. So align to an object, and activate the module. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Salpun
Paramount Commerce
400
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Posted - 2012.10.25 15:44:00 -
[16] - Quote
CCP Paradox wrote:Meditril wrote:CCP Paradox wrote:Micro Jump Drive
- Skill: Micro Jump Drive Operation.
- Spool up time 12 sec. Jumps ca. 100 km. Cooldown 5 minutes. Battleship only. Affected by warp scrambled. Increases base sig radius.
Are you jumped 100km into a random direction or are you jumped into the direction your ship is currently facing? It will jump to the direction you are facing. Right now there is an issue if you are stationary (at 0) then it will not jump you. So align to an object, and activate the module. So there is no indication about where you will land before you jump. Even a circle effect like used by the steal bombers now for range would be nice. |

Hosedna
FumbleFamily Corp
12
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Posted - 2012.10.25 15:55:00 -
[17] - Quote
Will salvage drones also loot ? Or only salvage ? |

Bienator II
madmen of the skies
1062
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Posted - 2012.10.25 15:56:00 -
[18] - Quote
out of interest. Will CCP filter those poker adds from the bounty list? Would be nice to have a top ten of people which actually undock. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
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CCP Paradox
558

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Posted - 2012.10.25 16:03:00 -
[19] - Quote
Bienator II wrote:out of interest. Will CCP filter those poker adds from the bounty list? Would be nice to have a top ten of people which actually undock.
The list that exists on TQ will vanish (it was in our dev blog).
Hosedna wrote:Will salvage drones also loot ? Or only salvage ?
Yes, they salvage the wreck and return back to your ship with the loot. If you have no cargo space, it will just poop out the salvage into a cargo container. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Gilbaron
Free-Space-Ranger Ev0ke
387
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Posted - 2012.10.25 16:25:00 -
[20] - Quote
passive salvage ishtar is a go !
wololol |
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CCP Punkturis
C C P C C P Alliance
3535

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Posted - 2012.10.25 16:44:00 -
[21] - Quote
CCP Paradox wrote:Bienator II wrote:out of interest. Will CCP filter those poker adds from the bounty list? Would be nice to have a top ten of people which actually undock. The list that exists on TQ will vanish (it was in our dev blog).
also, with the new mechanics people shouldn't be as willing to spend gazillion isk on getting themselves at the top of the list since they can't just go and pod themselves to get the isk back Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Shandir
Indigo Archive
178
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Posted - 2012.10.25 16:54:00 -
[22] - Quote
I take it you will still allow it as a valid advertising method for those willing to throw the ISK at it? If used on an alt, it is still an effectively risk free, if more expensive (no refunds now), way of putting your name out there.
If that isn't an expected or desired outcome, I think you will need to start looking at ways to prevent/discourage it. Of course, you're probably going to wait and see first - but I'm going to bet that EOH poker alts are back up there in weeks.
One way to limit the annoyance of this, is to allow people to hide certain bounties that aren't relevant from showing in the top10 listings - such as friends, adverts, or people who you know are better at PvP than you. The only detrimental effect of the advertising, is that it will clutter up the top10 listing. |

Scrapyard Bob
EVE University Ivy League
1155
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Posted - 2012.10.25 17:28:00 -
[23] - Quote
Or at least make it an ISK sink with a setup fee, a tax on the total bounty amount and you only get some (not all) of it back when the bounty expires. They'd be at least paying for the pleasure.
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Lyron-Baktos
Selective Pressure Rote Kapelle
327
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Posted - 2012.10.25 17:43:00 -
[24] - Quote
jump drive will also be useful to get those people hanging out at tacticals off gates Selective Pressure [FOVRA] is now recruiting! https://forums.eveonline.com/default.aspx?g=posts&m=1797934#post1797934 |

Ark Anhammar
EVE University Ivy League
29
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Posted - 2012.10.25 19:17:00 -
[25] - Quote
CCP Paradox wrote:Micro Jump Drive
- Skill: Micro Jump Drive Operation.
- Spool up time 12 sec. Jumps ca. 100 km. Cooldown 5 minutes. Battleship only. Affected by warp scrambled. Increases base sig radius.
I was really excited about this module when I first read it. I thought it'd have a chance to make armor brawlers (cruisers and BCs, too) more relevant again against the FOTM shield kiting gangs, but if it's only available to battleships and then only every 5 minutes, really?, then I just don't see a use for it outside of some very limited situations and very specific instances.
The problem is that the kiting gang will get jumped, yes, (pun not intended lol) and you'll get maybe one of their ships, but the rest of the gang will just kite away and it'll be 5 minutes of getting picked off, just as it is now. I don't see this being a success for armor brawlers--well, Megathrons....we all know the only ship that'll use them.
CCP Paradox wrote:Reactive Armor Hardener
- Skill (Armor Resistance Phasing) now reduces cap need by 5% per level in addition to reducing cycle time.
- Percentage change per cycle is now 6 instead of 3 (so resistances shift twice as fast).
It's nice to see this getting some love and I welcome the chance to try it out!
Hosedna wrote:Will salvage drones also loot ? Or only salvage ? I think he was asking whether the salvage drones will actually loot the stuff on the ship or will they ONLY salvage, meaning that once they salvage a ship with loot (filled-in triangle), we'll have a cargo container there to pick up from the actual loot and not just the salvage loot that the drone will carry back.
Also, are you guys going to add a 25 m3/25 bandwidth to the Noctis so he can load salvage drones? |

Kenneth Skybound
Gallifrey Resources
16
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Posted - 2012.10.25 19:36:00 -
[26] - Quote
Some interesting changes - slightly sad about the micro-jump drive being quite so limited.
Looking forward to the salvage drones. Also interested to know if they would loot. (logically, I'd expect this to be a Tech 2 drone feature - BUT I DIDN'T SAY THAT DON'T DO THAT). :P
Yay reactive hardener change - might look into using it.
Looking forward to bounty hunting and the upcoming kill rights changes. |
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CCP Paradox
561

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Posted - 2012.10.25 19:38:00 -
[27] - Quote
Kenneth Skybound wrote:Some interesting changes - slightly sad about the micro-jump drive being quite so limited.
Looking forward to the salvage drones. Also interested to know if they would loot. (logically, I'd expect this to be a Tech 2 drone feature - BUT I DIDN'T SAY THAT DON'T DO THAT). :P
Yay reactive hardener change - might look into using it.
Looking forward to bounty hunting and the upcoming kill rights changes.
Yes the drone loots for you. It salvages, once a wreck is salvaged it returns to you with it. As CCP Tuxford says, "Go forth and salvage!" everytime he uses the drones.
CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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David Laurentson
Laurentson INC StructureDamage
9
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Posted - 2012.10.25 19:42:00 -
[28] - Quote
CCP Paradox wrote:Kenneth Skybound wrote:Some interesting changes - slightly sad about the micro-jump drive being quite so limited.
Looking forward to the salvage drones. Also interested to know if they would loot. (logically, I'd expect this to be a Tech 2 drone feature - BUT I DIDN'T SAY THAT DON'T DO THAT). :P
Yay reactive hardener change - might look into using it.
Looking forward to bounty hunting and the upcoming kill rights changes. Yes the drone loots for you. It salvages, once a wreck is salvaged it returns to you with it. As CCP Tuxford says, "Go forth and salvage!" everytime he uses the drones.
Wait. Do you mean it brings back the salvaged items, or it loots the wreck (potentially flagging you as a thief)? |

Arien Omnicron
Interwebs Cooter Explosion Fatal Ascension
6
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Posted - 2012.10.25 20:06:00 -
[29] - Quote
Louis deGuerre wrote:While I admit it is cool I can't think of any use for the Micro Jump Drive as described here as opposed to afterburners or microwarpdrive. Someone give me a scenario.
How bout a hellcat fleet that need to move quick. I cant wait to do that |
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CCP Paradox
561

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Posted - 2012.10.25 20:12:00 -
[30] - Quote
David Laurentson wrote:CCP Paradox wrote:Kenneth Skybound wrote:Some interesting changes - slightly sad about the micro-jump drive being quite so limited.
Looking forward to the salvage drones. Also interested to know if they would loot. (logically, I'd expect this to be a Tech 2 drone feature - BUT I DIDN'T SAY THAT DON'T DO THAT). :P
Yay reactive hardener change - might look into using it.
Looking forward to bounty hunting and the upcoming kill rights changes. Yes the drone loots for you. It salvages, once a wreck is salvaged it returns to you with it. As CCP Tuxford says, "Go forth and salvage!" everytime he uses the drones. Wait. Do you mean it brings back the salvaged items, or it loots the wreck (potentially flagging you as a thief)?
Just the salvage my friend :P
CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Salpun
Paramount Commerce
400
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Posted - 2012.10.25 20:13:00 -
[31] - Quote
CCP Paradox wrote:David Laurentson wrote:CCP Paradox wrote:Kenneth Skybound wrote:Some interesting changes - slightly sad about the micro-jump drive being quite so limited.
Looking forward to the salvage drones. Also interested to know if they would loot. (logically, I'd expect this to be a Tech 2 drone feature - BUT I DIDN'T SAY THAT DON'T DO THAT). :P
Yay reactive hardener change - might look into using it.
Looking forward to bounty hunting and the upcoming kill rights changes. Yes the drone loots for you. It salvages, once a wreck is salvaged it returns to you with it. As CCP Tuxford says, "Go forth and salvage!" everytime he uses the drones. Wait. Do you mean it brings back the salvaged items, or it loots the wreck (potentially flagging you as a thief)? Just the salvage my friend :P Now we need a looting drone |

Freezehunter
309
|
Posted - 2012.10.25 20:19:00 -
[32] - Quote
DeBingJos wrote:Louis deGuerre wrote:While I admit it is cool I can't think of any use for the Micro Jump Drive as described here as opposed to afterburners or microwarpdrive. Someone give me a scenario. Sniping ships. Somebody is closing in on your tornado? Click the button and start shooting again.
Yeah, too bad the module is battleship only, eh? Inappropriate signature, CCP Phantom. |

Ark Anhammar
EVE University Ivy League
29
|
Posted - 2012.10.25 20:21:00 -
[33] - Quote
Freezehunter wrote:DeBingJos wrote:Louis deGuerre wrote:While I admit it is cool I can't think of any use for the Micro Jump Drive as described here as opposed to afterburners or microwarpdrive. Someone give me a scenario. Sniping ships. Somebody is closing in on your tornado? Click the button and start shooting again. Yeah, too bad the module is battleship only, eh? Yeah. Sadly armor cruiser and BC brawlers are still going to be largely irrelevant to shield kiting fotm gangs. :( |

Jacob Straven
Eclipse Navy Get Off My Lawn
11
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Posted - 2012.10.25 21:27:00 -
[34] - Quote
CCP Paradox wrote: That being said, you can use the tactical overlay to see where you would go, and we have thought to maybe show the predicted location of the jump in the overlay.
THIS. CCP please implement ^^ |

Blood Valentino
Lords 0f Justice Fidelas Constans
0
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Posted - 2012.10.25 22:50:00 -
[35] - Quote
would be cool to have a 25 m3 drone bay on the noctis, that can only have salvage drones ;D
if not, I would understand. If anything when I run belts, I can keep salvage in the ship, an just run around and tractor cargo cans with the noctis. would have 8 tractors then.
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Feyd Rautha Harkonnen
Lords.Of.Midnight
18
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Posted - 2012.10.26 13:09:00 -
[36] - Quote
Meh.
Let bounty hunters aggro someone with a bounty + negative sec status in hisec and then your talking, there will actually be bounty hunters as a profession...
The way it is you plugged the hole in someone collecting their own bounty, but the whole concept still remains kinda meaningless. i.e. There really isn't much true incentive to put a bounty on someone, as it will not INSPIRE someone to specifically hunt that person down, in losec or null, just to get a percentage of ship value loss?
Meh... Killboard |
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CCP Punkturis
C C P C C P Alliance
3537

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Posted - 2012.10.26 15:26:00 -
[37] - Quote
please play around with this over the weekend and let us know about the issues you run into! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Bugsy VanHalen
Society of lost Souls
214
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Posted - 2012.10.26 15:40:00 -
[38] - Quote
100km seems a little small for the micro jump drive. Considering I have sniper fits that can target and hit out to 200km. making it 150-200km would not make it over powered. I would use this for undocking from a station I did not have a undock bookmark for, but the 12 seconds would mostly make that pointless.
The bounty system sounds much better than it was. but a lot of the incentive to actually hunt someone down will be gone if you get less than the value of their ship for killing them. If I take the time to hunt down a player with a 4 billion bounty, deep inside hostile alliance space, only to catch him in in a ship worth 200 mil What do I get for my trouble? Killing them would not be near as dangerous as the hunt through hostile space. And it could takes days or weeks to actually catch them in a situation to claim the bounty.
It would be well worth the effort for a big payout, but if you only get a tiny slice of the pie if would certainly not be worth the risk. bounties would only be an added bonus as part of normal PVP. I am not sure how else to do this as any thing that allows a bounty worth more than the ship lost would result in the target using an alt to claim their own bounty. But the proposed mechanics will mostly make the pay out so small Bounty Hunting will not pay enough to be a viable career. You risk your own ship every time you go after a bounty target,If the percentage of the payout you get is less than your own ship is worth the risk/reward is just not there.
I am really looking forward to testing these changes, but at a glance it seems the new bounty system, although far less exploitable, will also be far lees rewarding. the rest looks great. |

Blake Armitage
Procyon Holdings
141
|
Posted - 2012.10.26 15:42:00 -
[39] - Quote
I'm noticing that there isn't always a space between "damage" and "from".
BTW the new smooth scrolling notification text is so much better than the previous dialogue box.
http://imgur.com/e6ag9 |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
244
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Posted - 2012.10.26 16:19:00 -
[40] - Quote
CCP Paradox wrote:
The direction is straight forward from your ship. Once you activate the module, you are locked. You cannot activate any modules, cancel the micro jump, or change your ship velocity or direction.
That being said, you can use the tactical overlay to see where you would go, and we have thought to maybe show the predicted location of the jump in the overlay.
So, if you activate the module and then get tackled, you are absolutely boned? Or did you guys not think of that? http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
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Drakan Grimo
The European Vikings
0
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Posted - 2012.10.26 16:59:00 -
[41] - Quote
Actually I'm ratting in a Belt. I Think that the drone velocity it's too slow. If I clear a belt and I have dinstant wrecks those drone will salvage in too much time. Same thing is for mission i guess. Meanwhile I'll check other improvements. 0/ Good job CCP. as usual ^_* |

Dread Pirate Pete
Tribal Core Defiant Legacy
89
|
Posted - 2012.10.26 17:08:00 -
[42] - Quote
So CCP, what is your goal for the MJD? What purpose did you intent it to fill when you came up with it? The looong spool up and cool down and sig increase and battleship only seem to indicate you believe it to be a really powerful ability.
I don't really see it. Perhaps because I dont fly the big slow ships? But wont frig warp-ins make this module a pointless gimmic? I can see many useful tactics for it, but not when it comes prenerfed 4 times.
So what is your vision for it? Understanding your intentions would help greatly in providing relevant feedback. |

jolanai
Wormbro Ocularis Inferno
3
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Posted - 2012.10.26 18:13:00 -
[43] - Quote
So, I tested the hell out of that MJD - it's great but a tiny bit OP in the "getting away" department. Even with a focused point from a broadsword on me, I Was able to use it and get away. HRm. |

Max Kolonko
High Voltage Industries Ash Alliance
202
|
Posted - 2012.10.26 19:17:00 -
[44] - Quote
One word to describe the new MJD graphic effect? ORGASMIC :)
Also, love what You did with combat messages :D Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Max Kolonko
High Voltage Industries Ash Alliance
202
|
Posted - 2012.10.26 19:17:00 -
[45] - Quote
jolanai wrote:So, I tested the hell out of that MJD - it's great but a tiny bit OP in the "getting away" department. Even with a focused point from a broadsword on me, I Was able to use it and get away. HRm.
maybe it is still buggy? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Max Kolonko
High Voltage Industries Ash Alliance
202
|
Posted - 2012.10.26 19:27:00 -
[46] - Quote
New "Inventory" category.
PROS: I can finally get to shipps / hangar / cargo with ease
CONS: once I open it, where is the navigation tree? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
|

CCP Paradox
565

|
Posted - 2012.10.26 19:35:00 -
[47] - Quote
Max Kolonko wrote:New "Inventory" category.
PROS: I can finally get to shipps / hangar / cargo with ease
CONS: once I open it, where is the navigation tree?
Please post here, https://forums.eveonline.com/default.aspx?g=posts&t=164037&find=unread This is where you can ask about the Inventory changes :) CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
|

Bubanni
ElitistOps Pandemic Legion
527
|
Posted - 2012.10.26 20:48:00 -
[48] - Quote
Why don\t you add the ability to make custom folders that could act like containers, you can then name it... put items in it and so on... it's basicly like the filters... except how it should have been :) Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
|

CCP Tuxford
C C P C C P Alliance
380

|
Posted - 2012.10.26 22:14:00 -
[49] - Quote
jolanai wrote:So, I tested the hell out of that MJD - it's great but a tiny bit OP in the "getting away" department. Even with a focused point from a broadsword on me, I Was able to use it and get away. HRm.
The first version of this module used the normal warping mechanics where we got stuff like warp scrambling for free. We decided that that implementation wasn't acceptable so we decided on an actual jump. The version you have on Duality is the most simple version of that functionality with no restrictions checked in so that graphics could start working on the effect (and holy **** did they do a good job).
Short story, MJD has no activation restrictions yet. https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
|

Sentinel zx
Deep Core Mining Corporation
9
|
Posted - 2012.10.26 22:27:00 -
[50] - Quote
will there be a timer for MJD, that i can see when i can use it again?? |
|
|

CCP Tuxford
C C P C C P Alliance
382

|
Posted - 2012.10.26 22:29:00 -
[51] - Quote
Sentinel zx wrote:will there be a timer for MJD, that i can see when i can use it again?? No, but that is a really excellent idea and we should just do it.
https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
|

Gilbaron
Free-Space-Ranger Ev0ke
390
|
Posted - 2012.10.26 22:31:00 -
[52] - Quote
just a thought, not sure if i actually want this
but could you make salvage drones go for wrecks without loot before going to those with ? |

Demolishar
United Aggression
388
|
Posted - 2012.10.26 22:40:00 -
[53] - Quote
Micro jump drive needs to break target locks when used, and impose targeting delay (ala cloaks) when trying to relock. Otherwise it just becomes an ultra-heavy instant tackle tool. Which I'm sure was not the intention. |

Rammix
FreeWorkers HeII Gate Alliance
12
|
Posted - 2012.10.26 22:42:00 -
[54] - Quote
Acivating Micro Jump Drive after activating cyno leads to micro jump with leaving cyno behind.  But normal movement is still unavailable while cyno is active. OpenSUSE 12.1, wine 1.5 |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
244
|
Posted - 2012.10.26 23:25:00 -
[55] - Quote
CCP Tuxford wrote:Sentinel zx wrote:will there be a timer for MJD, that i can see when i can use it again?? No, but that is a really excellent idea and we should just do it.
Sorry for seeming blunt, but isn't that what we are paying you to do? (come up with the good ideas, as opposed to some of the bad ones so far discovered in this patch)
Seriously. I'm seeing waaay too many "oh we never thought of that really simple and obvious option" statements from the devs for this. Its like you are coding in a box with little idea as to how the game is played.
Still waiting to hear if you do get scrammed after you activate MJD if you then become absolutely stuck since you said there is no doing anything after clicking it. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Sentient Blade
Walk It Off LEGIO ASTARTES ARCANUM
518
|
Posted - 2012.10.26 23:35:00 -
[56] - Quote
Panhead4411 wrote:Sorry for seeming blunt, but isn't that what we are paying you to do? (come up with the good ideas, as opposed to some of the bad ones so far discovered in this patch)
Blah blah blah.
But out of curiosity, if we're getting timers for the MJD can we also get the same applied to other modules with huge-ass reactivation delays such as cloaks, and bomb launchers. |

Kenpachi Viktor
Gradient Electus Matari
224
|
Posted - 2012.10.27 08:48:00 -
[57] - Quote
CCP Tuxford wrote:jolanai wrote:So, I tested the hell out of that MJD - it's great but a tiny bit OP in the "getting away" department. Even with a focused point from a broadsword on me, I Was able to use it and get away. HRm. The first version of this module used the normal warping mechanics where we got stuff like warp scrambling for free. We decided that that implementation wasn't acceptable so we decided on an actual jump. The version you have on Duality is the most simple version of that functionality with no restrictions checked in so that graphics could start working on the effect (and holy **** did they do a good job). Short story, MJD has no activation restrictions yet.
Please consider limiting the activation restrictions to the E-war frig, as that ship line's special ability. What is the point if every race has an Jam/Damp/Disruptor/ ship etc? Not every race has to be a fluffy little mirror of each other, it's seriously not needed. Things like Gallente having the only drone BS and Caldari having the only ECM BS are incredibly cool distinctions that only add to EVE in both game play value and flavour. |
|

CCP Tuxford
C C P C C P Alliance
388

|
Posted - 2012.10.27 09:24:00 -
[58] - Quote
Sentient Blade wrote:Panhead4411 wrote:Sorry for seeming blunt, but isn't that what we are paying you to do? (come up with the good ideas, as opposed to some of the bad ones so far discovered in this patch) Blah blah blah. But out of curiosity, if we're getting timers for the MJD can we also get the same applied to other modules with huge-ass reactivation delays such as cloaks, and bomb launchers.
Yeah MJD is using the exact same module reactivation delay feature as any other module that has it so it would be something that would be put in place on all those modules. However the timer code in the module isn't the easiest to work with so this might be considerable more work than I'm expecting.
https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
|
|

CCP Tuxford
C C P C C P Alliance
388

|
Posted - 2012.10.27 09:26:00 -
[59] - Quote
Panhead4411 wrote:
Still waiting to hear if you do get scrammed after you activate MJD if you then become absolutely stuck since you said there is no doing anything after clicking it.
As far as I know then if you get scrammed after you activate it, or more to the point that you are scrammed when you actually attempt the jump then you are **** out of luck. https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
|

Salpun
Paramount Commerce
402
|
Posted - 2012.10.27 11:38:00 -
[60] - Quote
Copy over from the duality open period thread.
Salpun:
Place bounty button needs to be a diffrent color.
Place bounty amount screen needs a confirmation option.
Blake Armitage: 4. Can the micro jump module flash/blink red like triage modules to let you know that you can't use it? OR add the timer to the tooltip.
5. Good - I can't clear the micro jump timer by docking
6. Excellent - You can now drag items + ships from a active ship cargohold to your station Item hanagar and ships will go into ships, items items. As a hauler this is so so nice.
7. I hope that drones eventually move to be a 'module' as the current drone window is very, very hard to work with.
8. Salvage and abandon drone are far too close on the menu.
9. Cursor when clicking on the 'place bounty' plus button remains on the char screen. I think it should become active in the new bounty dialogue window.
|
|

Ark Anhammar
Introduction To Agony
29
|
Posted - 2012.10.27 14:41:00 -
[61] - Quote
Salpun wrote:I hope that drones eventually move to be a 'module' as the current drone window is very, very hard to work with. I think many people share this sentiment. I'm holding out hope that drones overall will get overhauled and their interface will be changed at that point. You know--the point when drones become useful in PvP. |

croakroach
World Domination Inc Nobilium Alliance
0
|
Posted - 2012.10.27 17:34:00 -
[62] - Quote
I am trying to understand the intent of the bounty system in the latest patch as i have been a member of a number of mercenary corporations and alliances and enjoy the play style.
My question is, if bounty hunting is to become a new game play option, how exactly does one go about it outside of wardecs?
From what I currently see the area to hunt targets will be in highsec, lowsec, and NPC Null as before; with both high and low requiring a wardec as the mechanism to enable the ability to collect bounties without consequence. This could focus mercenary groups to be more like mercenaries; should be fun.
My current understanding of the new kill rights system says it has nothing to do with bounty hunting since;
- The player with rights again'st him may have no bounty.
- You can't hunt public kill rights as you only find them through chance encounter on grid.
- Most people with kill rights will be beyond -5.0, live in lowsec, and can be killed anyway.
What other avenues for bounty hunting are there going to be that i may have missed? |

Drace Burne
Platinium Rats Test Friends Please Ignore
0
|
Posted - 2012.10.28 17:43:00 -
[63] - Quote
I think while the salvage drones are useful they need a little bit of a speed up so even if you are 20KM away they can get back in only a few seconds.
Overall the salvage drones will be a huge help to all players that like the idea of missions or bounty hunting. |

Quauhtli Auva
InovaMining
0
|
Posted - 2012.10.28 19:17:00 -
[64] - Quote
First of all, let me say that it was a lot of fun & that I will try to provide feedback in 3 topics that I fully tested.
The First topic will be the Bounty Office and Bounty System:
-I agree with other players that this might be the most controversial part of the Retribution Expansion, & that we'll have to see the full extent of its uses and repercussion until after the update.
-The first thing that I noticed was the Bounty Office, and I tried the "Place Bounty" feature to one of my alt (which was not in game atm) but I was not able to do so for some reason, then I tried to place a bounty on a player that was docked in-station (Drag and place of the name was not working either) and was not able to do so again. May want to check this. (Same deal with Corps & Alliances)
-Then I figured that the only way to place a bounty to a character trough the bounty office was to click the "+" sing next to the name of the players, corps or alliance. Also the other way to place a bounty to a player is by right clicking the player and clicking show info and clicking again the "+", to add the bounty.
-My recommendation is to provide a more direct (Faster) way of adding a bounty trough the pop up menu, (Just as you have, Give Money, Trade, etc.) that can be used in Local, Chats, or Stations, as an example.
In conclusion, I will not say that I will not use this feature at all, but my only concern is that this feature main use will be for griefin purposes or for plain grudges.
Second would be the Salvaging Drones:
-I love the idea of having this type of drones. They will come pretty handy for us mission runners that want to do most of the salvaging on the first run of a site.
-However, the first issue that I encounter was the speed of the drones is ridiculously slow and needs improvement.
-Second the drones are not being affected by the bonus from the current salvaging rigs (I donGÇÖt know if you guys are going to make rigs specialized for them, but I really hope you DONGÇÖT. The current armor ones should also work for them.), these needs to be changed.
-Third, just pointing out that I didnGÇÖt see the drone icon on the targeted wreck pic. I hope you donGÇÖt forget to put it in there.
-Finally, as a recommendation I hope you add a drone bay, to the Noctis so we can use this drones with it. These will greatly increasing the efficiency of salvaging for everyone using this ship (You can even make it a drone specific to this ship, GÇ£Only this one availableGÇ¥ ).
In conclusion, it is a good new thing but needs a bit of tweaking.
Finally, the micro jump drive:
-It seems like an interesting module and has some nice effects, however I just could not see any other purpose that for gate fleets to keep at range of their target (A very long range type of kite-ing) or cap ships to make fast 100k jumps.
-The fact that this module is affected by every type of warp scramble, plus the time it take to activate, simply makes it non-attractive, at least to me.
-My recommendation is to add a choice of distance to this module (25, 50, 75, and 100k), while keeping the reset time of 5 min for it. Also, I believe that this is the best chance for CCP to add the feature of GÇ£Immune to Every Warp ScrambleGÇ¥ ability, this for dose of us that prefer to run than fight (While keeping the activation time, as it is, to give the aggressing party "That" chance to eliminate the target. Fair right?) .
I hope that this helps you guys in the development of this features and I am always open to comments on my comments. Thx!  |

Martin0
Maximum-Overload
87
|
Posted - 2012.10.28 19:56:00 -
[65] - Quote
Louis deGuerre wrote:Reading tweetfleet I suddenly realized a blasterthron suddenly jumping to you from 100km away could be a really nasty suprise. Very situational but there are uses.
I like this idea, will try it now  |

Ashlar Vellum
Imperial Academy Amarr Empire
0
|
Posted - 2012.10.29 00:09:00 -
[66] - Quote
Tested it, loved it, can't wait for it.
But,
new bounty system:
1. ability to place bounty on yourself is it a feature or a bug? If it's a feature, then imho it is pretty cool. 2. when you pod someone with bounty on him and he has no implants you get absolutely nothing. I'm not sure I like it, at least give me some percent of his clone cost. 3. I agree with Quauhtli Auva about this
Quote:-Then I figured that the only way to place a bounty to a character trough the bounty office was to click the "+" sing next to the name of the players, corps or alliance. Also the other way to place a bounty to a player is by right clicking the player and clicking show info and clicking again the "+", to add the bounty. placing a bounty is overly complicated.
salvaging drones:
It will be pretty cool if you could make a button for "Drones go salvage!", just like F is for "Drones go kill stuff".
P.S. I almost forgot. Whoever made simplified UI button I love you, you are an awesome, awesome person. 
|

Xer Jin
Clann Fian Transmission Lost
0
|
Posted - 2012.10.29 09:09:00 -
[67] - Quote
Dear CCP
i present
EPIC COOL STORY TIME ! with Xer Jin so i was like derping around on dualality and Estella Stargirl was all like " hey is shott a stargate and got concorded in hs and didnt get a warning msg "so iwas all like dd you supress the warning and she was all like nu'uh and i was all like ORLY! and she said RLY!! ind i was like SRSLY! and she said uh'hu so i took the jclone express back to hs and then i shot a gate .......and didnt gec a warning msg.... so was all like pew pewing the gate and then guess what happend next ... i got OMGCONCORDOKENDEDWTF!!1! 
so i ask you ... is everything working as intended? is this a known issue
|

Gizznitt Malikite
Agony Unleashed Agony Empire
703
|
Posted - 2012.10.29 17:24:00 -
[68] - Quote
How does/will the MJD interact with bubbles?
I assume if you are in a bubble, your MJD is inhibited, but what about MJD'ing into or through a bubble...
MJD 0 km's ---> Bubble @ 60 kms ---> 100 km jump to point...
Do you stop at the bubble or traverse through it?
P.S.... why is this a BS mod only? If you are in a fleet, you essentially leave your logi's behind when using this.... which is very problematic for most fleet warfare situations.. |
|

CCP Paradox
568

|
Posted - 2012.10.29 17:50:00 -
[69] - Quote
Just posting, to confirm that we're currently reading all the feedback. Thanks so much to the people who have contributed to writing bug reports and writing on the forums :) CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
|

Xer Jin
Clann Fian Transmission Lost
0
|
Posted - 2012.10.30 10:01:00 -
[70] - Quote
Gizznitt Malikite wrote:How does/will the MJD interact with bubbles?
I assume if you are in a bubble, your MJD is inhibited, but what about MJD'ing into or through a bubble...
MJD 0 km's ---> Bubble @ 60 kms ---> 100 km jump to point...
Do you stop at the bubble or traverse through it?
P.S.... why is this a BS mod only? If you are in a fleet, you essentially leave your logi's behind when using this.... which is very problematic for most fleet warfare situations..
you could always just try it like i did and find out that no form of iterdicton can stop a mjd |
|

Xer Jin
Clann Fian Transmission Lost
0
|
Posted - 2012.10.30 11:12:00 -
[71] - Quote
ok so after doing some testing with the MJD i have som thoughts id like to share about it. curently no forms of interdiction stop it and thats not right but what should stop it a scram yes i think so why well scrams stop a a mwd form working right i would think that the MJD is its bigger brother should a disrupter stop it no i dont think so for the same resons above. bubbles? nope infinapoints yes mostlikely if ccp does plan to make disruptors stop the mjd then it needs to have its spool uptimer removed or severly turned down every one is talking about this being great for blaster ships to get in close but what about snipers getting away it needs to be blanced and provide the option to either close in or get away just my thoughts |

Kalaratiri
Lutinari Syndicate Electus Matari
272
|
Posted - 2012.11.01 14:00:00 -
[72] - Quote
Out of curiosity, is the MJD stopped by scrams and long points, or just scrams? And do bubbles have any effect on it? |
|

CCP Punkturis
C C P C C P Alliance
3544

|
Posted - 2012.11.01 21:45:00 -
[73] - Quote
I like the suggestion of being able to drag char/corp/alliance into the bounty search window to place bounty on them, I will see what I can do to add that in - thanks guys! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|

Vincent Athena
V.I.C.E.
1113
|
Posted - 2012.11.01 23:45:00 -
[74] - Quote
croakroach wrote:I am trying to understand the intent of the bounty system in the latest patch as i have been a member of a number of mercenary corporations and alliances and enjoy the play style. My question is, if bounty hunting is to become a new game play option, how exactly does one go about it outside of wardecs? From what I currently see the area to hunt targets will be in highsec, lowsec, and NPC Null as before; with both high and low requiring a wardec as the mechanism to enable the ability to collect bounties without consequence. This could focus mercenary groups to be more like mercenaries; should be fun. My current understanding of the new kill rights system says it has nothing to do with bounty hunting since;
- The player with rights again'st him may have no bounty.
- You can't hunt public kill rights as you only find them through chance encounter on grid.
- Most people with kill rights will be beyond -5.0, live in lowsec, and can be killed anyway.
What other avenues for bounty hunting are there going to be that i may have missed? Hunt in high and low sec and accept the consequences. Look for those rare people with buyable killrights and a bounty, activate the killright, go for it.
But basically, you got it. http://vincentoneve.wordpress.com/ |
|

CCP SoniClover
C C P C C P Alliance
232

|
Posted - 2012.11.02 00:00:00 -
[75] - Quote
Kalaratiri wrote:Out of curiosity, is the MJD stopped by scrams and long points, or just scrams? And do bubbles have any effect on it?
The current version on Duality is not affected by any warp canceling effects, but there is another version on the way that is affected by scramblers (will work similar to MWD). This means for instance that existing bubbles and interdictors won-¦t affect MJD as things stand (nor will disruptors ofc). |
|

Gilbaron
Free-Space-Ranger Ev0ke
394
|
Posted - 2012.11.02 00:04:00 -
[76] - Quote
thats a pretty cool idea. the MJD will certainly change things. much more than the other new modules from crucible did |

Bienator II
madmen of the skies
1087
|
Posted - 2012.11.02 01:04:00 -
[77] - Quote
CCP SoniClover wrote:Kalaratiri wrote:Out of curiosity, is the MJD stopped by scrams and long points, or just scrams? And do bubbles have any effect on it? The current version on Duality is not affected by any warp canceling effects, but there is another version on the way that is affected by scramblers (will work similar to MWD). This means for instance that existing bubbles and interdictors won-¦t affect MJD as things stand (nor will disruptors ofc).
first concern is that this will make it far to easy to run with a BS.
1) align to a safespot 2) activate MJD 3) warp right after you jump
i made the suggestion to totally invert the penalties. Instead of adding the cooldown to the MJD, add it to the warpdrive. This will allow to catch BS after they jump but make it more fun at the same time since you could use the MJD multiple times in a row. (cap usage should be increased) a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Durzel
The Xenodus Initiative. Ministry of Inappropriate Footwork
85
|
Posted - 2012.11.02 10:00:00 -
[78] - Quote
Surely most camps will have at least one person with a scram, won't they? |

Warde Guildencrantz
TunDraGon
177
|
Posted - 2012.11.02 13:15:00 -
[79] - Quote
Inb4 kite machs become even more impossible to kill |

Xer Jin
Clann Fian Transmission Lost
4
|
Posted - 2012.11.02 16:05:00 -
[80] - Quote
CCP SoniClover wrote:Kalaratiri wrote:Out of curiosity, is the MJD stopped by scrams and long points, or just scrams? And do bubbles have any effect on it? The current version on Duality is not affected by any warp canceling effects, but there is another version on the way that is affected by scramblers (will work similar to MWD). This means for instance that existing bubbles and interdictors won-¦t affect MJD as things stand (nor will disruptors ofc).
i like this idea i feel it keeps it mostly fair i still think 12 seconds for the ramp up is heavy (maybe we could get a skill to lower this ) |
|

Xer Jin
Clann Fian Transmission Lost
4
|
Posted - 2012.11.02 16:10:00 -
[81] - Quote
Bienator II wrote:CCP SoniClover wrote:Kalaratiri wrote:Out of curiosity, is the MJD stopped by scrams and long points, or just scrams? And do bubbles have any effect on it? The current version on Duality is not affected by any warp canceling effects, but there is another version on the way that is affected by scramblers (will work similar to MWD). This means for instance that existing bubbles and interdictors won-¦t affect MJD as things stand (nor will disruptors ofc). first concern is that this will make it far to easy to run with a BS. 1) align to a safespot 2) activate MJD 3) warp right after you jump i made the suggestion to totally invert the penalties. Instead of adding the cooldown to the MJD, add it to the warpdrive. This will allow to catch BS after they jump but make it more fun at the same time since you could use the MJD multiple times in a row. (cap usage should be increased)
you dont need to align but you have 12 seconds to wait before you can actually jump. if a scraming frig cant get on the bs in 12 seconds that pilot is doing it wrong and needs to l2p |
|

CCP SoniClover
C C P C C P Alliance
233

|
Posted - 2012.11.02 16:11:00 -
[82] - Quote
Xer Jin wrote:CCP SoniClover wrote:Kalaratiri wrote:Out of curiosity, is the MJD stopped by scrams and long points, or just scrams? And do bubbles have any effect on it? The current version on Duality is not affected by any warp canceling effects, but there is another version on the way that is affected by scramblers (will work similar to MWD). This means for instance that existing bubbles and interdictors won-¦t affect MJD as things stand (nor will disruptors ofc). i like this idea  i feel it keeps it mostly fair i still think 12 seconds for the ramp up is heavy  (maybe we could get a skill to lower this  )
The Micro Jump Drive Operation skill (which you need anyway to be able to use the MJD) does this. It reduces the time by 5% per level, so fully trained the spool up time is 9 seconds. |
|

Bienator II
madmen of the skies
1091
|
Posted - 2012.11.02 17:06:00 -
[83] - Quote
Xer Jin wrote:Bienator II wrote:CCP SoniClover wrote:Kalaratiri wrote:Out of curiosity, is the MJD stopped by scrams and long points, or just scrams? And do bubbles have any effect on it? The current version on Duality is not affected by any warp canceling effects, but there is another version on the way that is affected by scramblers (will work similar to MWD). This means for instance that existing bubbles and interdictors won-¦t affect MJD as things stand (nor will disruptors ofc). first concern is that this will make it far to easy to run with a BS. 1) align to a safespot 2) activate MJD 3) warp right after you jump i made the suggestion to totally invert the penalties. Instead of adding the cooldown to the MJD, add it to the warpdrive. This will allow to catch BS after they jump but make it more fun at the same time since you could use the MJD multiple times in a row. (cap usage should be increased) you dont need to align but you have 12 seconds to wait before you can actually jump. if a scraming frig cant get on the bs in 12 seconds that pilot is doing it wrong and needs to l2p i know that you don't have to align to activate a mjd a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

croakroach
World Domination Inc Nobilium Alliance
1
|
Posted - 2012.11.02 17:14:00 -
[84] - Quote
Vincent Athena wrote:croakroach wrote:
What other avenues for bounty hunting are there going to be that i may have missed?
Hunt in high and low sec and accept the consequences. Look for those rare people with buyable killrights and a bounty, activate the killright, go for it. But basically, you got it.
Then the current mutual wardec problem and/or pricing needs to be resolved. Aggressors are getting locked into mutual wars and the cost of their wars increase dramatically. Newer players are not going to want to risk a wardec only to get locked into a mutual war with Dec Shield or others, have their war costs increase, and be forced to disband due to a poor mechanic.
Likewise large alliances with bounties will not have the cost benefit, 1b bounty with 500m war cost? How many kills do you have to get to make your money back?
The mechanisms are there to collect the bounties in highsec, but i feel it needs some tweaking to make it enjoyable. Would anyone else agree here?
|

LtauSTinpoWErs
Mafia Redux
2
|
Posted - 2012.11.02 18:42:00 -
[85] - Quote
Is CCP considering implementing navy cap booster 50's and 25's for the Small and Medium Ancillary Shield Boosters? If not, wouldn't it be fair to increase the capacity for those two shield boosters so they could then fit the same amount of regular cap boosters as the intended navy ones (since there are no navy cap boosters in these sizes as of yet). Thank you. |

Kronic Offender
Solarise Flares SpaceMonkey's Alliance
2
|
Posted - 2012.11.03 12:56:00 -
[86] - Quote
With regards to the new bounty system I have the impression that someone could be perma-bountied if people continuously add to the bounty pool. Is this true? |

Cornette
Solar Revenue Service TAXU
6
|
Posted - 2012.11.03 17:12:00 -
[87] - Quote
I have a question about the bounty system: If there is a bounty on a corporation or alliance, is that bounty divided witht the numbers of members they have and does that also include inactives, trial accounts and alt chars on the same account? |
|

CCP SoniClover
C C P C C P Alliance
233

|
Posted - 2012.11.03 23:03:00 -
[88] - Quote
LtauSTinpoWErs wrote:Is CCP considering implementing navy cap booster 50's and 25's for the Small and Medium Ancillary Shield Boosters? If not, wouldn't it be fair to increase the capacity for those two shield boosters so they could then fit the same amount of regular cap boosters as the intended navy ones (since there are no navy cap boosters in these sizes as of yet). Thank you.
We're not adding these for winter, but might very well add them later, even in a point release of Retribution (no promise though )
Kronic Offender wrote:With regards to the new bounty system I have the impression that someone could be perma-bountied if people continuously add to the bounty pool. Is this true?
Yes, this is possible.
Cornette wrote:I have a question about the bounty system: If there is a bounty on a corporation or alliance, is that bounty divided witht the numbers of members they have and does that also include inactives, trial accounts and alt chars on the same account?
The pool on corporation/alliance is shared for all members, so each kill on these members pays out from this shared pool until it is drained. |
|
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CCP SoniClover
C C P C C P Alliance
233

|
Posted - 2012.11.03 23:04:00 -
[89] - Quote
Double post |
|

Maximus Andendare
Estel Arador Corp Services
3
|
Posted - 2012.11.04 05:48:00 -
[90] - Quote
CCP SoniClover wrote:Double post CCP run by humans?! Make mistakes?? O.O
|
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Bloodpetal
Mimidae Risk Solutions
1031
|
Posted - 2012.11.04 17:42:00 -
[91] - Quote
What is the final word on the ASB changes?
Or where is it in testing atm?
Where I am. |

War Kitten
Panda McLegion
1428
|
Posted - 2012.11.05 20:51:00 -
[92] - Quote
CCP SoniClover wrote:Kalaratiri wrote:Out of curiosity, is the MJD stopped by scrams and long points, or just scrams? And do bubbles have any effect on it? The current version on Duality is not affected by any warp canceling effects, but there is another version on the way that is affected by scramblers (will work similar to MWD). This means for instance that existing bubbles and interdictors won-¦t affect MJD as things stand (nor will disruptors ofc).
Saying "Hey, this new module is out there, go test it" and then leaving off lots of the functional interactivity that needs testing is pretty silly if you ask me.
What is the final design for the MJD's interation with bubbles and interdictors? Is this next release the final design, or just more partially done work?
I find that without a good mob to provide one for them, most people would have no mentality at all. |

War Kitten
Panda McLegion
1428
|
Posted - 2012.11.05 20:55:00 -
[93] - Quote
CCP Tuxford wrote:Panhead4411 wrote:
Still waiting to hear if you do get scrammed after you activate MJD if you then become absolutely stuck since you said there is no doing anything after clicking it.
As far as I know then if you get scrammed after you activate it, or more to the point that you are scrammed when you actually attempt the jump then you are **** out of luck.
Bah, more junk feedback.
Does "**** out of luck" mean you don't jump and the module deactivates, or does it mean, as the poster asked, that you're locked out of doing anything forever? Or are you locked out only until the 12 second delay finishes?
It sounds like you guys have people wiling to test this stuff, but you didn't actually include any of the functionality to test yet.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
|

CCP Tuxford
C C P C C P Alliance
394

|
Posted - 2012.11.05 23:13:00 -
[94] - Quote
War Kitten wrote:CCP Tuxford wrote:Panhead4411 wrote:
Still waiting to hear if you do get scrammed after you activate MJD if you then become absolutely stuck since you said there is no doing anything after clicking it.
As far as I know then if you get scrammed after you activate it, or more to the point that you are scrammed when you actually attempt the jump then you are **** out of luck. Bah, more junk feedback. Does "**** out of luck" mean you don't jump and the module deactivates, or does it mean, as the poster asked, that you're locked out of doing anything forever? Or are you locked out only until the 12 second delay finishes? It sounds like you guys have people wiling to test this stuff, but you didn't actually include any of the functionality to test yet.
I guess I misunderstood the question a bit let me try to explain as best I can.
1. You activate the module. If you fail any of the checks, like if you are scrambled, then the module fails to activate. You can try to activate it again immediately (although unless you get rid of whatever is blocking the activation you-¦re gonna get the same results. 2. If successful you go into this spool up phase where you can-¦t do anything (well any movement really) until it tries the jump 3. If the module succeeds activating it spools up for some seconds and then attempts the jump. If it fails there you can still move freely but since the module successfully activated it is still subject to the module reactivation delay and you can-¦t activate it for some time (think it-¦s 5 minutes or something). https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
|

War Kitten
Panda McLegion
1432
|
Posted - 2012.11.06 12:15:00 -
[95] - Quote
CCP Tuxford wrote:War Kitten wrote:CCP Tuxford wrote:Panhead4411 wrote:
Still waiting to hear if you do get scrammed after you activate MJD if you then become absolutely stuck since you said there is no doing anything after clicking it.
As far as I know then if you get scrammed after you activate it, or more to the point that you are scrammed when you actually attempt the jump then you are **** out of luck. Bah, more junk feedback. Does "**** out of luck" mean you don't jump and the module deactivates, or does it mean, as the poster asked, that you're locked out of doing anything forever? Or are you locked out only until the 12 second delay finishes? It sounds like you guys have people wiling to test this stuff, but you didn't actually include any of the functionality to test yet. I guess I misunderstood the question a bit let me try to explain as best I can. 1. You activate the module. If you fail any of the checks, like if you are scrambled, then the module fails to activate. You can try to activate it again immediately (although unless you get rid of whatever is blocking the activation you-¦re gonna get the same results. 2. If successful you go into this spool up phase where you can-¦t do anything (well any movement really) until it tries the jump 3. If the module succeeds activating it spools up for some seconds and then attempts the jump. If it fails there you can still move freely but since the module successfully activated it is still subject to the module reactivation delay and you can-¦t activate it for some time (think it-¦s 5 minutes or something).
Reading that, it sounds like my third scenario then.
- BS pilot aligns and activates his MJD. - BS pilot is now locked out during spool-up period of 9-12 seconds. - Plucky Rifter pilot sees this and points the BS pilot during spool-up. - BS pilot is helplessly drifting until spool-up period ends and MJD tries to activate. - Plucky Rifter's friends arrive and hard-tackle is established. - BS pilot's MJD fails to finish, 5 minute timer starts. - BS pilot can now fly his ship again and activate modules.
Further Question:
When the BS pilot is in spool-up, do his already activated modules (resistances, reppers, neuts, guns) turn off or keep running?
I find that without a good mob to provide one for them, most people would have no mentality at all. |

JessiJames
Caldari Provisions Caldari State
5
|
Posted - 2012.11.08 09:18:00 -
[96] - Quote
Microjumpdrive:
One problem that imo really has to be changed:
When the module is activated but then stopped by a scram, it spools and fails, entering the 5 min cooldown. Not good. It should just be stopped, same as a MWD deactivates, and be enabled for another activation as soon as unscrammed.
Tackle ships that can not stay near in actual scram range at the BS for some reasons would stay out of that range and watch for the MJD effect graphics, go in, scram, and leave the BS sitting there for 5 minutes (meaning if it had a reason to try leaving it will die).With only 1 it may seem unlikely to pull off, with 2 or 3 it will happen. Arazus, cloaked bombers, etc. And their risk is zero since they never commit.
Even if you disagree with above likely to happen (it will), the reason for cooldown is to prevent bunny-hopping on the grid, not to punish someone who pressed a button and found nothing happend. |

Manssell
OmiHyperMultiNationalDrunksConglomerate
123
|
Posted - 2012.11.08 17:05:00 -
[97] - Quote
CCP SoniClover wrote:We're not adding these for winter, but might very well add them later, even in a point release of Retribution (no promise though  )
Please do this. It would seem a bit odd to institute a blanket change designed around one size module to all size modules if the change effects them rather differently. |

Kano Tranker
Zebra Corp Gentlemen's Agreement
0
|
Posted - 2012.11.09 13:05:00 -
[98] - Quote
Are you planning on seeding any of the modules (and skill books) now that it is on buckingham or are you handing out items as before? If so Could you issue a pack of stuff to me for testing. Thanks. |

Zhephell
Capts Deranged Cavaliers Quixotic Hegemony
14
|
Posted - 2012.11.09 19:55:00 -
[99] - Quote
CCP SoniClover wrote:Kalaratiri wrote:Out of curiosity, is the MJD stopped by scrams and long points, or just scrams? And do bubbles have any effect on it? The current version on Duality is not affected by any warp canceling effects, but there is another version on the way that is affected by scramblers (will work similar to MWD). This means for instance that existing bubbles and interdictors won-¦t affect MJD as things stand (nor will disruptors ofc).
i'm a little confused, you said that it ll work like a mwd, and in its atributes i has -1 warp srcambler strength. Is it supposed to resist a warp disruptor that have 1 warp scramble strength if you activate it? or it ll be stopped by warp disruptors that has 1 warp strength like it is now at the buckingham srever?
I hope it must be updated to be only stopped by +2 warp scrambler strenght module or higher, i think it can be an interesting module to give some chance to long range ships that are very vulnerable in small gangs, and very expensive.
But if finally it is supposed to be stopped by modules with 1 warp strength, please change its atribute description, a lot of people can be confused and lose their battleship, and that ll be annoying in the tranquility. |

Thomas Gallant
Choke-Hold
13
|
Posted - 2012.11.10 01:44:00 -
[100] - Quote
I do wonder, is there any limit on the number of people you can place bounties on? I can see some people deciding to slap a "wanted" message on every single person they come across for kicks |
|

Dark Stryke
Terrulian Exo Arcologies
0
|
Posted - 2012.11.10 04:19:00 -
[101] - Quote
I take it alvage drones (and skillbook), aren't seeded yet on buckingham?
*Edit, found MJD & book, but it required showinfo on an existing contract item as they don't show up under any form of market search. |

Cobalt Rookits
Federal Navy Academy Gallente Federation
8
|
Posted - 2012.11.10 10:09:00 -
[102] - Quote
Thomas Gallant wrote:I do wonder, is there any limit on the number of people you can place bounties on? I can see some people deciding to slap a "wanted" message on every single person they come across for kicks
From what I've seen, you can go as nuts as you have isk for. |

YuuKnow
Inner 5phere
427
|
Posted - 2012.11.12 05:20:00 -
[103] - Quote
Absolutely LOVE the new bounty system. |

Substanz Cloud
Ministry of War Amarr Empire
0
|
Posted - 2012.11.13 10:07:00 -
[104] - Quote
Hello, I have a question about the new bounty system. The character bounty is easy. But I understand the Copr or Ally-bounty as variable. An example: 100 million bounty to a Corp with 100 members. For the first kill you get 1 million, is 100 million - 1 million = 99 million. For the second you get only 990000 ISK. If I understand correctly, after 50 kills only 40 million will be paid out. Because I could not test it on the Buckingham, I would be interested if I am correct. As a result, I also see an existing bounty forever on the Corp or Ally, that you will never get rid of.
I would suggest to change these mechanics so that the time of payment of bounty to all the amount of the Corporation or Ally is divided and is loaded. This also has the advantage that new members do not automatically gotten a bounty and the amount will not be stretched to infinity.
|
|

CCP Paradox
572

|
Posted - 2012.11.13 10:24:00 -
[105] - Quote
Substanz Cloud wrote:Hello, I have a question about the new bounty system. The character bounty is easy. But I understand the Copr or Ally-bounty as variable. An example: 100 million bounty to a Corp with 100 members. For the first kill you get 1 million, is 100 million - 1 million = 99 million. For the second you get only 990000 ISK. If I understand correctly, after 50 kills only 40 million will be paid out. Because I could not test it on the Buckingham, I would be interested if I am correct. As a result, I also see an existing bounty forever on the Corp or Ally, that you will never get rid of.
I would suggest to change these mechanics so that the time of payment of bounty to all the amount of the Corporation or Ally is divided and is loaded. This also has the advantage that new members do not automatically gotten a bounty and the amount will not be stretched to infinity.
You misunderstand the system.
I'll write it in the example you wrote. Each kill will continue to be the same value if it was 1 million. And that is withdrawn from the Corporation bounty pool until it is empty. If for example the kills were worth 1.3 million. Then we would be able to cleanly withdrawn 1.3million from the 100million pool 76 times. After that we are only left with 1.2 million in the pool, which is the final payout.
Please read over our Dev Blog for further information, which is given at the very top of the starting post in this thread. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP Punkturis
C C P C C P Alliance
3605

|
Posted - 2012.11.13 13:18:00 -
[106] - Quote
YuuKnow wrote:Absolutely LOVE the new bounty system.
:3
we've been polishing the UI quite a bit this week so it should be even better soon!
- I made it so people can drag characters to the search field (at the bottom of the bounty window) and place bounty on them
- I made it so you can right click a character and "place bounty" and that will open the bounty office with that character searched for at the bottom of the bounty window
Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|

Omnathious Deninard
Extrinsic Operations
254
|
Posted - 2012.11.13 15:24:00 -
[107] - Quote
So I was looking at some of the changes on the test server and noticed something very cool but problematic at the same time, The Noctis was updated with 25Mbps of drone bandwidth :) yay. But is was not given a drone bay to hold any drones :( Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 10/10/12 |

YuuKnow
Inner 5phere
428
|
Posted - 2012.11.14 03:25:00 -
[108] - Quote
Cool beans.
One thing came up from a thread on the GD which I think is a valid point deserving some thought/discussion. There's a romance and notalgia to being a neg-sec rating and the "Wanted" sign on pirates from the beginning of Eve was sortof a trophy for being a true Eve-bad guy.
... now that the "Wanted" can be applied to everyone the romance and daring of pirate life is somewhat diminished.
Maybe the bounties should still be restricted to players with negative ratings like currently and just the bounty payout mechanics changed? Its probably worth discussing internally and also getting player feedback on.
yk |

Bienator II
madmen of the skies
1133
|
Posted - 2012.11.14 05:00:00 -
[109] - Quote
there should be a way how to get rid your bounty, e.g by paying the bounty out of your own pockets. Perfect carebear isk sink (i suspect that a lot of carebears will receive bounties).
alternative ritual proposal: - orbit the jita monument in a freighter, every cycle reduces it by 5% - bounty caravan skill adds 1% per cycle if you fly in formation
eve style bounties.. i can't wait ;) a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Keko Khaan
Center for Advanced Studies Gallente Federation
19
|
Posted - 2012.11.14 14:09:00 -
[110] - Quote
CCP Paradox wrote:David Laurentson wrote:CCP Paradox wrote:Kenneth Skybound wrote:Some interesting changes - slightly sad about the micro-jump drive being quite so limited.
Looking forward to the salvage drones. Also interested to know if they would loot. (logically, I'd expect this to be a Tech 2 drone feature - BUT I DIDN'T SAY THAT DON'T DO THAT). :P
Yay reactive hardener change - might look into using it.
Looking forward to bounty hunting and the upcoming kill rights changes. Yes the drone loots for you. It salvages, once a wreck is salvaged it returns to you with it. As CCP Tuxford says, "Go forth and salvage!" everytime he uses the drones. Wait. Do you mean it brings back the salvaged items, or it loots the wreck (potentially flagging you as a thief)? Just the salvage my friend :P
So they doesnt loot after all as was said before.. Thats bit lame as you still have to fly to that wreck and loot it manually.. |
|

Keko Khaan
Center for Advanced Studies Gallente Federation
19
|
Posted - 2012.11.14 14:12:00 -
[111] - Quote
CCP Punkturis wrote:Mizhir wrote:CCP Punkturis wrote:I can't wait for you guys to see all of our new stuff:3 I can't wait for testing it out and put bounties on ppl. And claim some for myself. you should try to get on top of the bounty hunter's list!!
How does this bounty hunting works in hisec? Same as it used to be? To kill person with bounty in hisec you need to suicide gank him? And does the bounty come from destroyed ship now? As it used to come from destroyed pod? |
|

CCP Paradox
573

|
Posted - 2012.11.14 14:20:00 -
[112] - Quote
Payout comes from both the ship and the pod. If the target is in Highsec, they may have a killright on them. If someone has put that killright up for sale you can activate it and then attack them without concord intervention. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
|

Keko Khaan
Center for Advanced Studies Gallente Federation
19
|
Posted - 2012.11.14 14:39:00 -
[113] - Quote
CCP Paradox wrote:Payout comes from both the ship and the pod. If the target is in Highsec, they may have a killright on them. If someone has put that killright up for sale you can activate it and then attack them without concord intervention.
Uh killrigths on sell.. Missed that part.. Better keep my hisec toons shooting only rocks then...
*lazy reading blogs*  |

Fade Toblack
Per.ly The 20 Minuters
32
|
Posted - 2012.11.14 16:10:00 -
[114] - Quote
CCP Paradox wrote:Salvage Drones
- Small drone (bandwidth 5). Base salvage chance 3% (skill gives 2% per level in addition).
Large Sleeper Wrecks have a -20 modifier to salvage chance - meaning the drones are useless for the better Sleeper sites. Has this been considered? |
|

CCP Paradox
573

|
Posted - 2012.11.14 16:27:00 -
[115] - Quote
Fade Toblack wrote:CCP Paradox wrote:Salvage Drones
- Small drone (bandwidth 5). Base salvage chance 3% (skill gives 2% per level in addition).
Large Sleeper Wrecks have a -20 modifier to salvage chance - meaning the drones are useless for the better Sleeper sites. Has this been considered?
The drones are not intended to be as efficient as the modules. They have their own set of perks however. Two of which are automation and range. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
|

Fade Toblack
Per.ly The 20 Minuters
32
|
Posted - 2012.11.14 16:49:00 -
[116] - Quote
CCP Paradox wrote:The drones are not intended to be as efficient as the modules. They have their own set of perks however. Two of which are automation and range.
Yeah I figured that may have been the case. How about a tweak to salvaging so that there's always at least a 1% chance of salvaging something?
|

Bienator II
madmen of the skies
1135
|
Posted - 2012.11.14 18:20:00 -
[117] - Quote
shouldn't the engage shortcut (F) be mapped to salvage for salvage drones?
as i tested it the log said "drones engaging target" but they all stayed in idle mode. Right click salvage worked a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
|

CCP Paradox
573

|
Posted - 2012.11.14 18:22:00 -
[118] - Quote
Bienator II wrote:shouldn't the engage shortcut (F) be mapped to salvage for salvage drones?
as i tested it the log said "drones engaging target" but they all stayed in idle mode. Right click salvage worked
Engage is a hostile act, salvage is separate from this. You can choose to tell them what to salvage, or let them salvage the field automatically. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
|

Jame Jarl Retief
Murientor Tribe Defiant Legacy
347
|
Posted - 2012.11.14 18:41:00 -
[119] - Quote
CCP Paradox wrote:Bienator II wrote:shouldn't the engage shortcut (F) be mapped to salvage for salvage drones?
as i tested it the log said "drones engaging target" but they all stayed in idle mode. Right click salvage worked Engage is a hostile act, salvage is separate from this. You can choose to tell them what to salvage, or let them salvage the field automatically.
Why not make it context-sensitive and allow F shortcut to work? We're almost in 2013 by now (assuming the world doesn't end in December...), would certainly be better than having engage shortcut partially work on drones that can't attack. |

Bienator II
madmen of the skies
1135
|
Posted - 2012.11.14 18:54:00 -
[120] - Quote
CCP Paradox wrote:Bienator II wrote:shouldn't the engage shortcut (F) be mapped to salvage for salvage drones?
as i tested it the log said "drones engaging target" but they all stayed in idle mode. Right click salvage worked Engage is a hostile act, salvage is separate from this. You can choose to tell them what to salvage, or let them salvage the field automatically.
we don't have seperate actions for repping too. Unless you want to give salvage roles a combat role there is no reason why you should not make the action context sensitive.
Or simply rename the action to "activate drone on target". a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
|

David Laurentson
Laurentson INC StructureDamage
21
|
Posted - 2012.11.14 22:06:00 -
[121] - Quote
CCP Paradox wrote:Bienator II wrote:shouldn't the engage shortcut (F) be mapped to salvage for salvage drones?
as i tested it the log said "drones engaging target" but they all stayed in idle mode. Right click salvage worked Engage is a hostile act, salvage is separate from this. You can choose to tell them what to salvage, or let them salvage the field automatically.
According to the rats in the belts, tanking their fire is a hostile act. :p
Seriously, I have a 'go Drone my target' button. It works on gun drones and rep drones, but not miners or salvagers. This is silly: the only situation where I'd want 'do hostile thing' to fail (ie, repping the rats) is allowed. |

Zor'katar
Matari Recreation
16
|
Posted - 2012.11.15 14:19:00 -
[122] - Quote
Liking the thought of the salvage drones for Marauders. What's their cycle time? Are they affected by salvage implants or rigs? Any chance the new aggro mechanics will recognize them as not a threat and leave them alone? |

Zor'katar
Matari Recreation
17
|
Posted - 2012.11.15 14:19:00 -
[123] - Quote
Liking the thought of the salvage drones for Marauders. What's their cycle time? Are they affected by salvage implants or rigs? Any chance the new aggro mechanics will recognize them as not a threat and leave them alone?
(Edit: Will they spread themselves out among wrecks, or all hit the same one?)
((Edit edit: Well, this is Test Server Feedback, so I guess I should... I dunno, test it myself? Will do when I get a chance if I can find the skillbook.)) |

progodlegend
101st Space Marine Force Nulli Secunda
40
|
Posted - 2012.11.16 22:44:00 -
[124] - Quote
Is the MJD coming out on Dec. 4th or not? I didn't see it on the test server, wanted to mess around with it. |

Arele
Valar Morghulis. Goonswarm Federation
1
|
Posted - 2012.11.17 02:21:00 -
[125] - Quote
progodlegend wrote:Is the MJD coming out on Dec. 4th or not? I didn't see it on the test server, wanted to mess around with it. Not sure when you're checking, but they've been on buckingham for at while.
Large Micro Jump Drive is seeded in 6-CZ |

Zor'katar
Matari Recreation
17
|
Posted - 2012.11.17 19:39:00 -
[126] - Quote
To answer some of my own questions and provide feedback:
Cycle time is 10 seconds, same as Salvager modules.
They do potentially get aggroed by NPCs. I ran a couple of missions, and the only two frigate-sized targets I found did switch to and start popping the salvage drones. Any chance of changing this? They have precisely zero combat benefit, so it's sort of odd that the AI that's supposed to be a bit smarter would pay any attention to them at all.
They all seem to target the same wreck at the same time. Any chance this can be changed so they spread themselves out more? Seems quite inefficient.
Other than that, I love them with the Vargur. I can fit three tractors, pull the wrecks in, and the drones deal with the salvaging about as fast as I can kill things and pull them in (and I'm only at skill level 3).
One issue I ran into, though, and I'm not sure if this is a bug or user error. After finishing my last mission, I had four wrecks sitting near me. I gave the drones the salvage order, and they picked one wreck, salvaged it, and then went idle again. I had to keep issuing the salvage order, and they continued to salvage one wreck, return, and go idle. Earlier, they were merrily going from one wreck to the next without extra orders, so I'm not sure what the difference was. |

LP Ormand
Federal Navy Academy Gallente Federation
4
|
Posted - 2012.11.18 22:44:00 -
[127] - Quote
CCP Paradox wrote:
You can now place a bounty on any player character in New Eden
Hold on a sec.... even if the player hasn't commited any criminal act I tried to scam Coreli Initiate once - didn't work. |

Luc Chastot
Moira. Villore Accords
88
|
Posted - 2012.11.19 07:29:00 -
[128] - Quote
LP Ormand wrote:CCP Paradox wrote:
You can now place a bounty on any player character in New Eden
Hold on a sec.... even if the player hasn't commited any criminal act 
Yes; doing so does not give you kill rights to that player, though. Make it idiot-proof and someone will make a better idiot. |
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CCP Paradox
578

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Posted - 2012.11.19 09:18:00 -
[129] - Quote
Zor'katar wrote:To answer some of my own questions and provide feedback:
Cycle time is 10 seconds, same as Salvager modules.
They do potentially get aggroed by NPCs. I ran a couple of missions, and the only two frigate-sized targets I found did switch to and start popping the salvage drones. Any chance of changing this? They have precisely zero combat benefit, so it's sort of odd that the AI that's supposed to be a bit smarter would pay any attention to them at all.
They all seem to target the same wreck at the same time. Any chance this can be changed so they spread themselves out more? Seems quite inefficient.
Other than that, I love them with the Vargur. I can fit three tractors, pull the wrecks in, and the drones deal with the salvaging about as fast as I can kill things and pull them in (and I'm only at skill level 3).
One issue I ran into, though, and I'm not sure if this is a bug or user error. After finishing my last mission, I had four wrecks sitting near me. I gave the drones the salvage order, and they picked one wreck, salvaged it, and then went idle again. I had to keep issuing the salvage order, and they continued to salvage one wreck, return, and go idle. Earlier, they were merrily going from one wreck to the next without extra orders, so I'm not sure what the difference was.
You will have had Focus Fire enabled Zor'katar. They act the same way as drones do with that enabled. Turn it off and they will go their separate ways. However, in this case it is far more efficient to let them focus fire as they do not have the best chance of salvaging by themselves.
As for the bug you mentioned, I would need to have known the status of the wrecks. I will look further into that myself. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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LP Ormand
Federal Navy Academy Gallente Federation
4
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Posted - 2012.11.19 10:48:00 -
[130] - Quote
Luc Chastot wrote:LP Ormand wrote:CCP Paradox wrote:
You can now place a bounty on any player character in New Eden
Hold on a sec.... even if the player hasn't commited any criminal act  Yes; doing so does not give you kill rights to that player, though.
I couldn't care less about any kill rights! I'm a PvE player and I don't want a bullseye painted on my back just because i salvaged someone elses wreck or snatched the loot under the nose of some slower player in DED complex. Screw that! I thought the winter expansion will be called Retribution and not Retaliation?! I tried to scam Coreli Initiate once - didn't work. |
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Zor'katar
Matari Recreation
17
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Posted - 2012.11.19 12:31:00 -
[131] - Quote
CCP Paradox wrote:You will have had Focus Fire enabled Zor'katar. They act the same way as drones do with that enabled. Turn it off and they will go their separate ways. However, in this case it is far more efficient to let them focus fire as they do not have the best chance of salvaging by themselves.
As for the bug you mentioned, I would need to have known the status of the wrecks. I will look further into that myself. Actually, I thought about that and looked at it after the fact, and I'm pretty sure focus fire was off. Good to know that's how it's supposed to work, though. I'll do some more testing and file a bug report with more detail if necessary. Thanks for the response. |

Zhilia Mann
Tide Way Out Productions
765
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Posted - 2012.11.19 23:36:00 -
[132] - Quote
LP Ormand wrote:I couldn't care less about any kill rights! I'm a PvE player and I don't want a bullseye painted on my back just because i salvaged someone elses wreck or snatched the loot under the nose of some slower player in DED complex. Screw that! I thought the winter expansion will be called Retribution and not Retaliation?! 
So... you want to engage in activities hostile to other players -- yes, that's PvP, even if it isn't directly shooting someone else -- and you don't want those players to have any formal ability to retaliate? |

LP Ormand
Federal Navy Academy Gallente Federation
4
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Posted - 2012.11.20 01:36:00 -
[133] - Quote
Zhilia Mann wrote:LP Ormand wrote:I couldn't care less about any kill rights! I'm a PvE player and I don't want a bullseye painted on my back just because i salvaged someone elses wreck or snatched the loot under the nose of some slower player in DED complex. Screw that! I thought the winter expansion will be called Retribution and not Retaliation?!  So... you want to engage in activities hostile to other players -- yes, that's PvP, even if it isn't directly shooting someone else -- and you don't want those players to have any formal ability to retaliate?
I wasn't talking about hostile activities, but activities that other players just might not like (trash talking in "local," bumping miners, orbiting a station etc.). Slapping a pricetag on someone for nothing or just for the fun of it, is just plain wrong if you ask me. I tried to scam Coreli Initiate once - didn't work. |

Sentamon
276
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Posted - 2012.11.26 23:49:00 -
[134] - Quote
LP Ormand wrote:Luc Chastot wrote:LP Ormand wrote:CCP Paradox wrote:
You can now place a bounty on any player character in New Eden
Hold on a sec.... even if the player hasn't commited any criminal act  Yes; doing so does not give you kill rights to that player, though. I couldn't care less about any kill rights! I'm a PvE player and I don't want a bullseye painted on my back just because i salvaged someone elses wreck or snatched the loot under the nose of some slower player in DED complex. Screw that! I thought the winter expansion will be called Retribution and not Retaliation?! 
Don't steal. Shame on you. ~ Professional Forum Alt -á~ |

Omnathious Deninard
Extrinsic Operations
273
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Posted - 2012.11.27 16:23:00 -
[135] - Quote
So while checking out the drone officer modules in Buckingham I noticed that there was a officer variation of Drone Control Units, is this an indicator that we may see rogue drone faction carriers/super carriers? Ideas for Drone Improvement Updated 11/16/12Catastrophic Uprising is Recruiting |

DSpite Culhach
Sebiestor Tribe Minmatar Republic
0
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Posted - 2012.12.05 13:13:00 -
[136] - Quote
It would appear that the new way of saying "Hello" in eve to players is to slap bounties on them.
So far, a player will add a bounty to you if:
* You mention the bounty system. * You comment on the fact that you've just being given a bounty for mentioning the bounty system * You tell people to stop giving you bounties. * You stay quite for too long after having told people to stop giving you bounties. ... and so on.
I don't mind the system, but before the novelty wears off - if at all - the "Wanted" red sign will basically be on EVERYONE character, and then people who notice you don't have a bounty will just slap 100k on you to get you to conform. |

DeBingJos
Avalon Project Shadow Rock Alliance
471
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Posted - 2012.12.05 13:17:00 -
[137] - Quote
DSpite Culhach wrote:It would appear that the new way of saying "Hello" in eve to players is to slap bounties on them.
So far, a player will add a bounty to you if:
* You mention the bounty system. * You comment on the fact that you've just being given a bounty for mentioning the bounty system * You tell people to stop giving you bounties. * You stay quite for too long after having told people to stop giving you bounties. ... and so on.
I don't mind the system, but before the novelty wears off - if at all - the "Wanted" red sign will basically be on EVERYONE character, and then people who notice you don't have a bounty will just slap 100k on you to get you to conform.
Funny, isn't it ?  Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |

Bienator II
madmen of the skies
1194
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Posted - 2012.12.06 20:03:00 -
[138] - Quote
a little improvement for kill rights:
i just got a mail that the kill right has been used and the dude is dead. It would be nice if the killreport would have been linked in that mail.
but otherwise: awesome a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Bienator II
madmen of the skies
1388
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Posted - 2013.01.07 05:04:00 -
[139] - Quote
another thing: would be nice to be able to configure at which point you see someone as "has bounty" (wanted sign, overview etc). For example: tell the client to ignore everybody below 10m a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
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