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Armetheus
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Posted - 2005.03.31 12:11:00 -
[1]
Oveur posted this morning some sneak peeks on plans for a new Freighter class of ship. Ships that can carry over 100,000 m3 of cargo space.
See his Dev Blog on the issue, and the pictures, at this thread:
Forum Rules |

Blind Man
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Posted - 2005.03.31 12:46:00 -
[2]
wow those things are huge...wonder how many expanders you can fit on them  (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Elithiomel
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Posted - 2005.03.31 12:49:00 -
[3]
100,000m3 of cargo! is that all.......!
I expected 1,000,000 at lest.
100,000 is only 3-4 times the capacity of a well set up Iteron 5. --------------------------------------------- Engineers motto; If it doesn't fit, force it. If it breaks it needed replacing anyway. |

Verone
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Posted - 2005.03.31 12:51:00 -
[4]
Edited by: Verone on 31/03/2005 12:57:44 Is it just me or does the minmatar freighter look like one of those ships the "sand people" use in star wars on tatooine?
Just out of interest too, when are these likely to be in game?
COME AND SOCIALISE WITH US NASTY SNIGG BASTARDS AT : WWW.SNIGG.CJB.NET |

Elithiomel
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Posted - 2005.03.31 13:03:00 -
[5]
The sandpeople didn't use them, the Jawas did. And they weren't ships, they were tracked vehicles.
But i can see what you mean though. --------------------------------------------- Engineers motto; If it doesn't fit, force it. If it breaks it needed replacing anyway. |

pardux
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Posted - 2005.03.31 13:03:00 -
[6]
  Fluffy carebear (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Verone
|
Posted - 2005.03.31 13:07:00 -
[7]
Originally by: Elithiomel The sandpeople didn't use them, the Jawas did. And they weren't ships, they were tracked vehicles.
But i can see what you mean though.
Yeah... those...
COME AND SOCIALISE WITH US NASTY SNIGG BASTARDS AT : WWW.SNIGG.CJB.NET |

Matthew
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Posted - 2005.03.31 13:10:00 -
[8]
Originally by: Elithiomel 100,000m3 of cargo! is that all.......!
I expected 1,000,000 at lest.
100,000 is only 3-4 times the capacity of a well set up Iteron 5.
Well, if the 100,000m3 is the base cargo figure, and the ships have low slots.....
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MOOstradamus
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Posted - 2005.03.31 13:18:00 -
[9]
WOWOWOWOWOWOWOWOWOWOWOWOWOWOWOOWOW !!
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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Gungankllr
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Posted - 2005.03.31 13:23:00 -
[10]
I wonder what that big ship is in the upper let hand corner of the Minmitar Freighter...
www.hadean.org
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Elithiomel
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Posted - 2005.03.31 13:24:00 -
[11]
Edited by: Elithiomel on 31/03/2005 13:25:49 True, with 8 low slots and local hulls you can get up to about 690,000 m3, enough to haul 4 battlecruisers around :)
And the ship top left and bottom right of the minnie freighter is a Cyclone, the minnie battlecruiser. --------------------------------------------- Engineers motto; If it doesn't fit, force it. If it breaks it needed replacing anyway. |

Joshua Foiritain
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Posted - 2005.03.31 13:24:00 -
[12]
Edited by: Joshua Foiritain on 31/03/2005 13:25:56 NOOOOOOOO Gallente got kicked in the balls again 
Those other 3 look AWESOME tough 
Originally by: Gungankllr I wonder what that big ship is in the upper let hand corner of the Minmitar Freighter...
Thats the minmatar battlecruiser...  ---------------------------
[Coreli Corporation Mainframe] |

Discorporation
|
Posted - 2005.03.31 13:25:00 -
[13]
Originally by: Joshua Foiritain NOOOOOOOO Gallente got kicked in the balls again 
Those other 3 look AWESOME tough 
You kidding me, the Gallente one has by far the best look!
[Heterocephalus glaber]
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Gungankllr
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Posted - 2005.03.31 13:27:00 -
[14]
Originally by: Joshua Foiritain Edited by: Joshua Foiritain on 31/03/2005 13:25:56 NOOOOOOOO Gallente got kicked in the balls again 
Those other 3 look AWESOME tough 
Originally by: Gungankllr I wonder what that big ship is in the upper let hand corner of the Minmitar Freighter...
Thats the minmatar battlecruiser... 
/emote laughs
I can't believe I've never seen one lol 
www.hadean.org
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Antoinette Civari
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Posted - 2005.03.31 13:28:00 -
[15]
Can`t wait to kill one of those 
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Vivus Mors
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Posted - 2005.03.31 13:31:00 -
[16]
Originally by: Verone Edited by: Verone on 31/03/2005 12:57:44 Is it just me or does the minmatar freighter look like one of those ships the "sand people" use in star wars on tatooine?
Just out of interest too, when are these likely to be in game?
"Sand-crawler" is what you're looking for, and yes, it looks A LOT like it, that's the first thing I thought of too when I saw it, but that's a good thing to me :D
What I am hesitant about with the freighters is that the ôleakingö (intentionally showing the pics is still leaking? lol) of the pics and info just make me want to ask more questions and the answers are of great concern to meà
First and of course most importantly isà
when they do come out, hopefully they are going to be ôtech 1ö, not because of the skill necessary to fly it, IÆd train whatever I needed for that insane space to move all my stuff around as need, but if they are ôtech 2ö (dear God please no) then consider their insane sizeà
they quite literally make battleships look like a cruiser is to a battleshipà itÆs just going to dwarf anything else out there that players can currently fly, so the material to build one is likely to make even hard core miners take a deep gulp. If itÆs tech 2 however, not only would the material requirements be off the charts, but then it would almost certainly require lots of expensive or just irritating to obtain tech 2 ôrelated materialsö just to build it. Not to mention the BPO to start making them would have to trickle through R&D lottery, and even after some people get the BPOÆs they would stay rare as a henÆs tooth for an inordinate amount of time.
Just look at the latest example, transports, I think they are cool and IÆm very glad they were added to the game, but at the same time, look at the permeation they are achievingà the only ones IÆve seen are on escrow for the typically extreme prices of a new tech 2 ship. I know eventually they will level off, but thatÆs not my complaint, itÆs the very poor access to them thatÆs a problem due to their classification.
I only pray that Freighters are treated something like Mining Barges, but require the racial industrial skill at lv5, and likely some other stuff tacked on for good measure, plus obviously some skill named ôFreighterö with maybe the racial name on that too.
But above all, keep them tech 1 please.
I know a ship that size would cost an arm, a leg, and your first born child just to build much less buy it on a market, so thatÆs not a surprise in the slightest, but donÆt make them into something that is practically a mirage and by the time anyone ever sees one itÆs goneà
------------------------------------------------- For the price of one can of Quafe cola a day, you can adopt an Ewok... Please... think of the Ewoks... |

Hukka
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Posted - 2005.03.31 14:00:00 -
[17]
Looks great 
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Harisdrop
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Posted - 2005.03.31 14:01:00 -
[18]
How are they going to restrict these for station to station. They would have to alter the command list of the UI soo the pilot can only go to stations???? --------------------------
Garsh ma it soo cool killing people in there space thingies |

MOOstradamus
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Posted - 2005.03.31 14:01:00 -
[19]
Tech II FREIGHTERS 4tw \o/
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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Joshua Foiritain
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Posted - 2005.03.31 14:04:00 -
[20]
Originally by: Harisdrop How are they going to restrict these for station to station. They would have to alter the command list of the UI soo the pilot can only go to stations????
They simply cant scoop stuff out of containers. Which maks them useless during mining ops  ---------------------------
[Coreli Corporation Mainframe] |

Wild Rho
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Posted - 2005.03.31 14:05:00 -
[21]
This may sound silly but...
Since they can only fly between stations will they acctually be flown by the player themselves or does the player simply load them up and let an npc pilot fly them to their destination?
I have the body of a supermodel. I just can't remember where I left it... |

Der Ewige
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Posted - 2005.03.31 14:07:00 -
[22]
Originally by: Harisdrop How are they going to restrict these for station to station. They would have to alter the command list of the UI soo the pilot can only go to stations????
A smal change in code that checks if you are currently in a freighter, when you try to jetsone something or pick up something from a loot can and prints out an funny error message like: "Your freighter doesn't have any airlocks, so picking up something from space would be a bad idea at all!"
I think that would wokr ;)
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Chade Malloy
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Posted - 2005.03.31 14:09:00 -
[23]
First off, great work on the models/skins, i especially like the design of the caldari one, reminds me of Alien somewhat. Gallente one does look a bit...strange, but on the other hand you only see the front part of the ship.
I seriously hope they are tech I though, for above reasons, I 100% agree with that.
Wonder how much hp they have, and if they get some sort of mega explosion like deadspace constructions when they went down.
Patience wins. |

Der Ewige
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Posted - 2005.03.31 14:09:00 -
[24]
Originally by: Wild Rho This may sound silly but...
Since they can only fly between stations will they acctually be flown by the player themselves or does the player simply load them up and let an npc pilot fly them to their destination?
I think you missunderstood this, certently they wil be able to fly where ever you want them to. But Freighters can only load or unloade there cargo while docked (I hope they also can load stuff to POS).
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Joshua Foiritain
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Posted - 2005.03.31 14:09:00 -
[25]
Originally by: Wild Rho This may sound silly but...
Since they can only fly between stations will they acctually be flown by the player themselves or does the player simply load them up and let an npc pilot fly them to their destination?
Player controlled. ---------------------------
[Coreli Corporation Mainframe] |

Aelius
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Posted - 2005.03.31 14:10:00 -
[26]
TITANS I SEE TITANS... wait...ups! they are freithers  Selling Raven BPC ME20 3M at Yulai 1st Station |

Abraxus
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Posted - 2005.03.31 14:44:00 -
[27]
These will make a huge difference for traders, their profit margins will increase significantly.
Also manufacturers will be able to distribute their items much more effectively. All in all, this should help the eve markets a lot imo 
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Ehrine Ashbark
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Posted - 2005.03.31 14:52:00 -
[28]
Originally by: Der Ewige
Originally by: Harisdrop How are they going to restrict these for station to station. They would have to alter the command list of the UI soo the pilot can only go to stations????
A smal change in code that checks if you are currently in a freighter, when you try to jetsone something or pick up something from a loot can and prints out an funny error message like: "Your freighter doesn't have any airlocks, so picking up something from space would be a bad idea at all!"
I think that would wokr ;)
There's a far easier way. Just change the actual cargo hold code. Don't make the hold openable in space :P
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Vivus Mors
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Posted - 2005.03.31 15:11:00 -
[29]
Originally by: Chade Malloy First off, great work on the models/skins, i especially like the design of the caldari one, reminds me of Alien somewhat. Gallente one does look a bit...strange, but on the other hand you only see the front part of the ship.
I seriously hope they are tech I though, for above reasons, I 100% agree with that.
Wonder how much hp they have, and if they get some sort of mega explosion like deadspace constructions when they went down.
thankies :D
while I may be the odd one out, I actually really like the Gallente design, it's certainly "different" no arguments there, but that's part of its charm for me :D
I also like the rest of them a great deal, each for their own cool appearance(s)...
Minmatar still remind me of a Jawa sand crawler (in a good way)
the Amarr freighter is just sooooooo sleek and kind of looks like an enormous almond :D yummy :D
and the caldari freighter reminds me a bit of some homeworld ships like the carrier(s) from homeworld 2.
------------------------------------------------- For the price of one can of Quafe cola a day, you can adopt an Ewok... Please... think of the Ewoks... |

Magunus
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Posted - 2005.03.31 15:58:00 -
[30]
I think I saw a dev blog somewhere saying that frieghters would have a large base cargo, but would also be able to equip certain modules that would effectively increase cargo capacity for a certain type of cargo. Like a Mineral Module that would increase cargo capacity for minerals (and minerals only) by some percentage. ... Hmmm... maybe a replacement for tech 2 cargo expanders? Wouldn't that be cool... +50% cargo capacity for minerals, say even with only 4 low slots. 100,000m3 (and maybe a bonus for your frieghter skill?) +50%x4 would be like 506k m3. That'd be well over 50 million tritanium. Make it 6 lows (presuming these modules use lows) and you'd be up to 1.1m m3, or 114 MILLION tritanium.
Probably a good thing these things can't pick up cans. Take one out to a big mining op in zero space, have a couple battleships scare off the miners, pick up all the cans, and jump out. Ore Thievery at it's finest. ---
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. -- Douglas Adams, 'The Restaurant at the End of the Universe' |

Jim Raynor
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Posted - 2005.03.31 16:26:00 -
[31]
The old ships sure look horrible compared to these new models, CCP should start redoing the old models. :) ------
ROBBLE ROBBLE |

mahhy
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Posted - 2005.03.31 16:45:00 -
[32]
The Amarr one looks like a GIGANTIC Amarr noob ship 
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aeti
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Posted - 2005.03.31 16:47:00 -
[33]
looking at the caldari one looks like it should hold 3 ravens np, just going by the scale on that screenshot a raven is ~1 million m3
meh
being able to haul bs would be nifty
in general those new models look ace gallente one is a bit odd need to get the amarr one and jettison lots of baby impairors can't really tell much about the minmatar one since its just a sideshot caldari one is clearly a fake tbh not enough blue flashing lights and random sticks coming out :>
any chance of some videos of a flyby of each of these ships just to get the general feel, not just a static picture of one camera angle :/
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Vicker Lahn'se
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Posted - 2005.03.31 16:57:00 -
[34]
The Minmatar and Caldari ones look so hott, I want one just to show it off. I love sandcrawlers; they're probably my favorite Star Wars vehicle. As for the Caldari one, I think it looks like the Turanic raider carrier from Homeworld. The Amarrian one looks like a gigantic Sigil flying backwards...
Sandcrawler: http://holonesquik.free.fr/Sandcrawler.jpg
Turanic Carrier: http://screens.relicnews.com/homeworld/images/Raider_Carrier_001.jpg
I have a question, though. These things are GIGANTIC. How do they look docking and undocking from stations?...
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Naos Zapatero
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Posted - 2005.03.31 17:01:00 -
[35]
Wow thats awesome! lets hope they actually make them worthwhile.
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Selim
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Posted - 2005.03.31 17:10:00 -
[36]
Edited by: Selim on 31/03/2005 17:12:26 Well, no. Lets hope they don't make them impossible to kill.
Combined with instajumps and jump drives these things will be, at the current rate.
The models are awesome, though, except the gallente one, that one is just ugly.
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Burga Galti
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Posted - 2005.03.31 17:17:00 -
[37]
Originally by: Vicker Lahn'se The Minmatar and Caldari ones look so hott, I want one just to show it off. I love sandcrawlers; they're probably my favorite Star Wars vehicle. As for the Caldari one, I think it looks like the Turanic raider carrier from Homeworld. The Amarrian one looks like a gigantic Sigil flying backwards...
Sandcrawler: http://holonesquik.free.fr/Sandcrawler.jpg
Turanic Carrier: http://screens.relicnews.com/homeworld/images/Raider_Carrier_001.jpg
I have a question, though. These things are GIGANTIC. How do they look docking and undocking from stations?...
We're going to need bigger stations... 
Tales from the EVE Cluster |

Magunus
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Posted - 2005.03.31 17:36:00 -
[38]
Originally by: Selim Edited by: Selim on 31/03/2005 17:12:26 Well, no. Lets hope they don't make them impossible to kill.
Combined with instajumps and jump drives these things will be, at the current rate.
The models are awesome, though, except the gallente one, that one is just ugly.
I'll betcha they're nowhere near impossible to kill. The trick would be finding it. I love to guess, so here goes.
When you have a jumpdrive, you have to have fuel. When you want to plot a jump, you open up the map and a circle (sphere, I suppose) will show up showing you all the systems you have the fuel to jump to. Pick one. Once you have it picked, you close the map, and activate the jumpdrive. But the problem will be that it will take several minutes for the drive to spin up and for the jump to be plotted. During that time, a covert ops frig with probes could find you. If you start taking damage, the timer will increase or maybe reset. When you make a successful jump, you'll end up in a random location within that system, so the hunting will begin again.
There's my guess. Any others? ---
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. -- Douglas Adams, 'The Restaurant at the End of the Universe' |

Godson DP
|
Posted - 2005.03.31 18:18:00 -
[39]
DOES IT HAVE JUMPDRIVE? DOES IT HAVE JUMPDRIVE????!!!!!!
...CUZ THAT WOULD MAKE SELLING ICE EASIER... and make me sell ice for less it for less!!!
-<(Godson)>-
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Wild Rho
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Posted - 2005.03.31 18:20:00 -
[40]
Originally by: Joshua Foiritain
Player controlled.
Originally by: Der Ewige
I think you missunderstood this, certently they wil be able to fly where ever you want them to. But Freighters can only load or unloade there cargo while docked (I hope they also can load stuff to POS).
Ok, thanks for the clarification. I was just thinking they were going to be like the "interbus" that had been mentioned some time ago but never appeared 
I have the body of a supermodel. I just can't remember where I left it... |

Corvus Dove
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Posted - 2005.03.31 18:49:00 -
[41]
Kill one, kill a regional economy or an entire corporation.
I would encourage players to use these to move out to 0.0 and populate it quickly, but not to move junk from place to place in low-sec empire. It'll be tempting to do it because of the low fuel cost, but if Jump Drive can be scrambled these things will be the prisonb0tches of low-sec. "You Griefer!!!" = "You Doodyhead!!!" |

Ikvar
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Posted - 2005.03.31 19:27:00 -
[42]
We were just discussing this in corp chat one of my corpmates made quite an amusing point:
Keta Min > lol imagine one getting popped at yulai ded Keta Min > loot thieves from neighboring reagions gathering to collect the 100k+ m¦ _________________
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Corvus Dove
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Posted - 2005.03.31 19:30:00 -
[43]
LOL
WTB Badger mkII with expanders ;) "You Griefer!!!" = "You Doodyhead!!!" |

Kurron
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Posted - 2005.03.31 20:18:00 -
[44]
I just hope they have defenses on par with their size - Even if those defenses are based solely on enormous pools of shield/armor/structure. . .
--------------------------------------------- Deep Space Hauling Inc. When it absolutely, positively, is too boring for you to haul. We move it all! |

Hellwasp
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Posted - 2005.03.31 20:19:00 -
[45]
Omg the Gallente ship is orgasmic Such a turn on. :P but the best thing for me will be moving minerals...I mine 10 jumps from my factory...so transporting millions of minerals takes many trips.. this will be soooo nice to make it soooo much easier :)
Love these...I def will be getting 1
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Flammius
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Posted - 2005.03.31 21:22:00 -
[46]
Originally by: Jim Raynor The old ships sure look horrible compared to these new models, CCP should start redoing the old models. :)
If they do; please start with minmatar... 
And as already mentioned: stations need to increase in size (or remodel the stations too while you are at it ) _________________________ Scientist, manufacturer, trader
Selling Co-processor II, Tachyon Beam Laser II, Modulated Strip Miner II Buying Tech 2 BPOs (check my bio ingame) |

HeadDude
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Posted - 2005.03.31 22:21:00 -
[47]
Originally by: Kurron I just hope they have defenses on par with their size - Even if those defenses are based solely on enormous pools of shield/armor/structure. . .
I think it was stated by a dev somewhere that they would be defendABLE. On their own, they get pwned, but they can last under fire long enough for escorts to kill anything attacking them.
I'm guessing they have NO turret/missile slots though.
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Nero Scuro
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Posted - 2005.03.31 22:22:00 -
[48]
^^^ Me (again)
Stupid alt, get in the biomass shredder! *starts poking the alt with a stick* ---------------- Haha, stupid monkey! Now I'VE got the Oscar! Enjoy your worthless gun! |

Gierling
|
Posted - 2005.03.31 22:46:00 -
[49]
I like the Gallente one.
I think the angles are chosen to make them seem more massive then they are though.
Still theyre quite large, but still about the proper ratio for modern day Battleships and superfreightors.
I hope they don't go buckwild with the BFS and keep carriors and dreadnoughts only 2 and 1.5 times a BS size respectively.
Methinks that the frieghters might get size reduced because of station exiting, or they;kk have a special graphic of being docked outside the station (Not that anyone else would see that, it would likely just replace the sitting in station screen on the client with a Sitting docked screen).
Bastards we are lest Bastards we become. |

Mon Palae
|
Posted - 2005.03.31 23:19:00 -
[50]
Originally by: Vicker Lahn'se The Minmatar and Caldari ones look so hott, I want one just to show it off. I love sandcrawlers; they're probably my favorite Star Wars vehicle.
Sandcrawler: http://holonesquik.free.fr/Sandcrawler.jpg
Am I the only person who thinks the Dominix looks more like a Sandcrawler than anything else? (Thought that the first time I ever saw a Dom.)
Dominix: http://www.stratics.com/content/portals/eve/content/images/ships/gallente/dominix4.jpg
As for the Gallente freighter it really looks teriible in comparison to the rest. Cool as it still is just for sheer size it is still fugly. Of course, I have only the frontal view so maybe it is better from the sides or the rear but now it looks like a slightly spiffier version of a box.
That said I am sure I will buy one as soon as I am able.
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Yarrick
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Posted - 2005.04.01 00:03:00 -
[51]
Rather than redoing all the stations they could simply add specific stations where the Freighters will be able to dock. Like a freighter depot for example, which ofcourse will be specifically designed to cater for the freighters needs. _____________________________________________
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Killer Gandry
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Posted - 2005.04.01 00:32:00 -
[52]
Originally by: Gungankllr I wonder what that big ship is in the upper let hand corner of the Minmitar Freighter...
It's the Minmatar BC. Called Cyclone Better to try and fail, then to fail due to not trying |

Bedrox
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Posted - 2005.04.01 00:53:00 -
[53]
looks cool! 
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YuuKnow
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Posted - 2005.04.01 01:19:00 -
[54]
I do believe the ship designers and texturers are getting better and better.
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Ikvar
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Posted - 2005.04.01 01:22:00 -
[55]
Originally by: Mon Palae
Originally by: Vicker Lahn'se The Minmatar and Caldari ones look so hott, I want one just to show it off. I love sandcrawlers; they're probably my favorite Star Wars vehicle.
Sandcrawler: http://holonesquik.free.fr/Sandcrawler.jpg
Am I the only person who thinks the Dominix looks more like a Sandcrawler than anything else? (Thought that the first time I ever saw a Dom.)
Dominix: http://www.stratics.com/content/portals/eve/content/images/ships/gallente/dominix4.jpg
As for the Gallente freighter it really looks teriible in comparison to the rest. Cool as it still is just for sheer size it is still fugly. Of course, I have only the frontal view so maybe it is better from the sides or the rear but now it looks like a slightly spiffier version of a box.
That said I am sure I will buy one as soon as I am able.
I think the Dominix looks more like Elvis' hairpeice. _________________
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Vivus Mors
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Posted - 2005.04.01 02:21:00 -
[56]
Originally by: Ikvar
Originally by: Mon Palae
Originally by: Vicker Lahn'se The Minmatar and Caldari ones look so hott, I want one just to show it off. I love sandcrawlers; they're probably my favorite Star Wars vehicle.
Sandcrawler: http://holonesquik.free.fr/Sandcrawler.jpg
Am I the only person who thinks the Dominix looks more like a Sandcrawler than anything else? (Thought that the first time I ever saw a Dom.)
Dominix: http://www.stratics.com/content/portals/eve/content/images/ships/gallente/dominix4.jpg
As for the Gallente freighter it really looks teriible in comparison to the rest. Cool as it still is just for sheer size it is still fugly. Of course, I have only the frontal view so maybe it is better from the sides or the rear but now it looks like a slightly spiffier version of a box.
That said I am sure I will buy one as soon as I am able.
I think the Dominix looks more like Elvis' hairpeice.
you're both wrong, the Dominix is actually a gigantic "astro-ham" :D lol
------------------------------------------------- For the price of one can of Quafe cola a day, you can adopt an Ewok... Please... think of the Ewoks... |

Vicker Lahn'se
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Posted - 2005.04.01 03:40:00 -
[57]
Dominix = upside down shoe
best way to describe it
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Xavier Cardde
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Posted - 2005.04.01 04:22:00 -
[58]
The amarr one looks like a potato bug...
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Haratu
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Posted - 2005.04.01 04:27:00 -
[59]
Originally by: Vicker Lahn'se Dominix = upside down shoe
best way to describe it
My brother says it turns like a pregnant whale.
On the issue of freighters... cant wait to get them... it will mean headquarters can be shifted easily to better locations without upsetting life too much.
I roleplay... there is this computer game called "Earth - The First Genesis" where i play a character in the early 21st century. |

Samurai Pumpkin
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Posted - 2005.04.01 04:35:00 -
[60]
Edited by: Samurai Pumpkin on 01/04/2005 04:35:19 I read somewhere that it will take 10m3 of Megacyte to activate the jump drive on the freighters, and each rank of Jump Drive Operation allows the user to jump 1 additional system for a maximum of 6 systems at jump drive 5. Can anybody confirm this?
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Rexy
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Posted - 2005.04.01 05:01:00 -
[61]
nah that's a poor joke
All i want for cristmas is a typhoon with launcher rof bonus :) |

Alberto
|
Posted - 2005.04.01 05:51:00 -
[62]
The amarr Freighter looks very nice and Gallente one MMMMMà itÆs a how do you sayà.. very modern ? ? ?
They all look very nice good job CCP!!!
I would love to see a re-modeled megathron !!!!!!!!!!! itÆs the best looking ship in the game
****ing off society one dumba$$ at a time |

Nero Scuro
|
Posted - 2005.04.01 07:31:00 -
[63]
Originally by: Samurai Pumpkin Edited by: Samurai Pumpkin on 01/04/2005 04:35:19 I read somewhere that it will take 10m3 of Megacyte to activate the jump drive on the freighters, and each rank of Jump Drive Operation allows the user to jump 1 additional system for a maximum of 6 systems at jump drive 5. Can anybody confirm this?
^^^ Lamest april fools eva. =P ---------------- Haha, stupid monkey! Now I'VE got the Oscar! Enjoy your worthless gun! |

Vivus Mors
|
Posted - 2005.04.01 07:32:00 -
[64]
Edited by: Vivus Mors on 01/04/2005 07:44:00
Originally by: Samurai Pumpkin Edited by: Samurai Pumpkin on 01/04/2005 04:35:19 I read somewhere that it will take 10m3 of Megacyte to activate the jump drive on the freighters, and each rank of Jump Drive Operation allows the user to jump 1 additional system for a maximum of 6 systems at jump drive 5. Can anybody confirm this?
just relax, too many people fell for that April Fools joke, but that person (not naming names but the link is thus http://oldforums.eveonline.com/?a=topic&threadID=166882)
he couldn't possibly have "tested" this silly theory because I myself quickly put his claim to the test on Singularity, and not only is there no mention of Freighters in any shape, form, or fashion, but there isn't even skills pertaining to the Freighter(s) nor mention of their requirements for any race on singularity at the moment. of course they are coming in the future some time, but at the moment they are not there.
I make no predictions of what functionality the freighters will have beyond being REALLY big, and having lots of cargo space, but I have never seen it mentioned by the developers about any plans of requiring them to use fuel to function/warp/jump, or even seen them say that Freighters are indeed going to have jump drives.
on top of that, why of all things would a jump drive use Megacyte???
why not an actual fuel material like Ice Ore products, like strontium clathrates???
and 10m3 of the fuel? come on, that's 1,000 units for a one way trip? me smell-eth a rat :D lol
it was a pretty good prank all things considered, but it was a bit too obvious and easy to figure out, and it just had too many missing pieces to be viable.
It was easily "verified" by going on Singularity, which isn't hard to do, a simple download of a few megabytes and you're set.
then the particularly "odd" choice of "fuel material" that the supposed jump drive would consume was a big red flag too...
the end all and be all of the truth here is that the developers have said very little on the whole about Freighters other than giving us what they look like, and that they can possibly hold over 100,000m3 of cargo space.
but the check list of unknowns at the moment is thus...
1. Cost to buy/build (likely just short of ludicrous given their size in the pictures they may take a vast amount of material to fabricate)
2. how they will gate jump (if at all), and dock given their apparent enormous size. ItÆs quite obvious they have to at least dock with stations since that is the only place they can load/unload their cargo bay, so something is going to giveà Battleships typically scrape the ceiling and walls when undocking from many stations as it is, and the freighters dwarf any battleship there is from what the pictures show, and if of course the scale of these bulwarks is correct and ôfinalö.
3. The freighter propulsion situation, what I mean is several points tied up in one large conundrum. Their speed is of course going to be fairly slow since their size is so enormous, but what about warping around, can they warp at all? If so, then that may likely put a question mark on them possibly having jump drives, since such typical travel method(s) as warping could also suggest gating as normal. Then of course that brings up the ôhow do they travel system to systemö problem, because they are so large a typical gate would likely be a tight fit for them, but at the same time stations are already a very tight fit for battleships and they come and go fine, and since transports in some way or another have to be able to dock with stations they could possibly somewhat ôignoreö their being too big for the stationÆs entrance and dock anyway, so simply ôdissolving and being propelled to another systemö could be possible for freighters too.
------------------------------------------------- For the price of one can of Quafe cola a day, you can adopt an Ewok... Please... think of the Ewoks... |

Vivus Mors
|
Posted - 2005.04.01 07:33:00 -
[65]
What I think, and even hope, happens for freighters is the followingà
Skills to useà
Primary: -Racial- Freighter Skill
Secondary: -Racial- Industrial Skill Level 5, Warp Drive Operation Level 5, Starship Command Level 5, and possibly a few other skills mixed in for good measure. Not to exclude anyone so much as to make it known that a ship of that size should also come with the caveat of significant investment of skill and time/money to acquire the material just to build and operate it.
Means of getting aboutà
Quite simply, I think, and even hope, that it will at least be able to function as a ônormalö ship. If it can dock with a station, which it has to do in order to even load/unload its cargo, then in theory it is within a fairly reasonable size to use a gate too one would think, because a station entrance/exit is far smaller than any gate but apparently the freighters will be able to still dock in some way or another.
After all, freighters are going to be ideal for a few thingsà first is the obvious use as a massive trade route runner, second as a ômoving truckö of sorts to help players/corps haul about their knick-knacks when they want to relocate a base or whatever, and third to haul basically an entire POS and all the trimmings to the general area where a player or group wants to set it up and then they use normal indys to actually go out and deploy the parts once they arrive that way only one trip is necessary for all the ôpartsö of the whole setup to arrive in the basic area at a local station (or one in a close by system) and then smaller industrials could then take out the bits to the site and set them up accordingly.
Now to do trade runs with any sort of efficiency the ôdirect routeö is likely easier (and cheaper) than having some sort of ôJump Driveö setup, which IÆm not opposed to necessarily, but why fix something that isnÆt broken? Traders have been able to run routes since day one, and since those routes are perfectly feasible in a normal ôfly to and gateö method why change that now?
I VERY MUCH like the idea of jump drives, donÆt misread me, but while freighters are REALLY big, having a jump drive for them also isnÆt required for them to do what they are practically certain to be used for, so itÆs almost a matter of ôwhy even have a jump drive for much of their function(s) to be used?ö
I think, and even suggest that jump drives really be designed for ôpost battleshipö classes like Titans, since they are far too big to even dock, they also are incapable of gating, so they have an obvious reason to require jump drive technology, but a freighter is a far sight from a titan, and while the freighter is big, itÆs still just a big hauler that pit-stops at stations, so gating like any other ship should also be possible, at least in theory.
------------------------------------------------- For the price of one can of Quafe cola a day, you can adopt an Ewok... Please... think of the Ewoks... |

The Cosmopolite
|
Posted - 2005.04.01 10:30:00 -
[66]
Excellent looking ships and they will finally put the nonsense arguments about the size of T2 indy cargo capacity to bed.
As for jump drives, I understood only the really, really big ships would be getting those: Carriers, Dreadnoughts and Titans.
I think Freighters will be normal warp and jumpgate type ships.
Mind you, I see absolutely no reason why a jumpdrive ship shouldn't warp about. Warp is for intra-system travel and if the BFSs can't warp it will limit them severely. (It would be crazy for a combat ship like a Dreadnought for example.)
Cosmo
The Star Fraction - Executor CEO: Jade Constantine |

Vivus Mors
|
Posted - 2005.04.01 10:43:00 -
[67]
Originally by: The Cosmopolite
As for jump drives, I understood only the really, really big ships would be getting those: Carriers, Dreadnoughts and Titans.
I think Freighters will be normal warp and jumpgate type ships.
Mind you, I see absolutely no reason why a jumpdrive ship shouldn't warp about. Warp is for intra-system travel and if the BFSs can't warp it will limit them severely. (It would be crazy for a combat ship like a Dreadnought for example.)
Cosmo
Exactly what I was thinking.
I like the idea of jump drives, but only for ships that are by far so large that they simply do not dock nor use gates because they couldn't do so even if they wanted to since they are much larger than either.
but a freighter, while still very big, is on the razor's edge from what I see, and should be just "small" (hard to think of freighters and small in the same sentence) enough to just squeeze through a gate-jump like any other ship currently in the game. At least that is what I would really like it to do.
I don't want/need it to be fast, I don't want/need it to be agile, nor a great and indomitable tank, I only want it to function like an enormous indy that can only load and unload cargo in a station.
This up till now has been the basic and somewhat vague description that has been given to us. One would figure if the freighters were to use jump drives as their integral means of galactic transit, then something more concrete to that effect would have at least been hinted at by now, after all an entirely new system of space travel being interlaced to a class of ship is something that wouldn't likely just "slip one's mind".
I hope for more news and possible statistics in the near future :D
------------------------------------------------- For the price of one can of Quafe cola a day, you can adopt an Ewok... Please... think of the Ewoks... |

Bsport
|
Posted - 2005.04.01 10:48:00 -
[68]
however we run into another issue if they travel by normal means, hitting other ship while moving towards a gate. currently its not unknown that on approach to the gate for u to clip another or even a bill board for that matter and come to a complete stop/ get stuck how do u get around this issue? --------
|~~~| I run out of money, so bunny has been | OIL | grounded down to make grease for my |____| rifter- poor bunny
|

zincol
|
Posted - 2005.04.01 11:28:00 -
[69]
ok but how many miner II's can i fit on 1 of them? 
w00t!
|

Hast
|
Posted - 2005.04.01 11:31:00 -
[70]
Originally by: mahhy The Amarr one looks like a GIGANTIC Amarr noob ship 
great minds think alike aye mahhy? 
|

belzebub1
|
Posted - 2005.04.01 12:30:00 -
[71]
Moving 50 - 100 Million units of trit is such a pain in the ass at the moment. Having these ships will make hauling mins and then building BS's so much easier. I can't wait to get one 
![]() Dont forget to visit Magma Index at the below Link. http://www.magmaindex.uni.cc/ |

Gungankllr
|
Posted - 2005.04.01 12:36:00 -
[72]
I know they can only load/unload in stations, but if they can't load/unload from a POS I'll be disappointed.
www.hadean.org
|

The Cosmopolite
|
Posted - 2005.04.01 15:54:00 -
[73]
Originally by: zincol ok but how many miner II's can i fit on 1 of them? 
w00t!
I would make a small bet they won't even have hi-slots... they certainly won't have turret points. (They'd be a macro-miner's dream otherwise.)
Cosmo
The Star Fraction - Executor CEO: Jade Constantine |

Mr Yamakashi
|
Posted - 2005.04.01 16:03:00 -
[74]
station to station not to belts
|

The Cosmopolite
|
Posted - 2005.04.01 16:09:00 -
[75]
Originally by: Mr Yamakashi station to station not to belts
Well.. I think there might only be any point in going from station to station because the cargo will effectively be sealed in space (though you should still be able to look at it in my view).
I still think they will be able to warp to wherever (and should be able to do so) because otherwise they will be horribly easy to trap. Their movements in system will be just so limited.
Cosmo
The Star Fraction - Executor CEO: Jade Constantine |

Idara
|
Posted - 2005.04.01 17:41:00 -
[76]
I think the Amarr one looks supremely elegent. Quite a pretty ship.
 Idara Section Leader - Security & Warfare Member of Metatron Incorporated |

ErrorS
|
Posted - 2005.04.02 16:50:00 -
[77]
please do something with ship volume, please..
these can't even hold a single moa without any expanders.
let us move ASSEMBLED ships only. add a bit of realism to be able to put 10,000m3 into a 35,0000m3 (PLEASE) indy cargo bay while moving it in a frieghter. Someone kills the freighter, drops a fleet of ships with stuff equipped, in the cargo bays, etc.. wow, can you imagine?
Imagine being able to move ships up to your base in 0.0? Escorts moving this thing? My corp could do what we've been wanting to do for ages, move our whole base of operations up to 0.0 in a single trip. Our whole POS, some ships, some minerals.. damn
though, this post will go by unread. even if it would be the best thing ever.
just for the hell of it
Frigates 5k-10k m3 Cruisers/indys - 25k-30k m3 battlecruisers - 40-60k m3 battleships - 60-100k m3 (raven vs. ferox, cmon.. raven isnt that much bigger) ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

Dark Silver
|
Posted - 2005.04.02 16:56:00 -
[78]
Originally by: Vivus Mors
First and of course most importantly isà
when they do come out, hopefully they are going to be ôtech 1ö, not because of the skill necessary to fly it, IÆd train whatever I needed for that insane space to move all my stuff around as need, but if they are ôtech 2ö (dear God please no) then consider their insane sizeà
they quite literally make battleships look like a cruiser is to a battleshipà itÆs just going to dwarf anything else out there that players can currently fly, so the material to build one is likely to make even hard core miners take a deep gulp. If itÆs tech 2 however, not only would the material requirements be off the charts, but then it would almost certainly require lots of expensive or just irritating to obtain tech 2 ôrelated materialsö just to build it. Not to mention the BPO to start making them would have to trickle through R&D lottery, and even after some people get the BPOÆs they would stay rare as a henÆs tooth for an inordinate amount of time.
Just look at the latest example, transports, I think they are cool and IÆm very glad they were added to the game, but at the same time, look at the permeation they are achievingà the only ones IÆve seen are on escrow for the typically extreme prices of a new tech 2 ship. I know eventually they will level off, but thatÆs not my complaint, itÆs the very poor access to them thatÆs a problem due to their classification.
I only pray that Freighters are treated something like Mining Barges, but require the racial industrial skill at lv5, and likely some other stuff tacked on for good measure, plus obviously some skill named ôFreighterö with maybe the racial name on that too.
But above all, keep them tech 1 please.
I know a ship that size would cost an arm, a leg, and your first born child just to build much less buy it on a market, so thatÆs not a surprise in the slightest, but donÆt make them into something that is practically a mirage and by the time anyone ever sees one itÆs goneà
Lets just sit back and think about what ccp said earlier about titans, dreads and freighters. These things are going to need alot of skills to use and cost one hell of alot to build/perchase and so you will not see loads flying about the galaxy. They are probably going to require a minimum of at least a months training to be able to fly, and then heaven knows how much longer to be good at flying them. These things arn't designed to be an everyday item in the eve galaxy, just one of those things hardcore people or deidcated freighters will use.
|

ErrorS
|
Posted - 2005.04.02 17:00:00 -
[79]
high slots - 0 med slots - 6 low slots - ~6
tank HP - ~10k non-tank - ~6k
top speed - 40m/s
1/2 the agility of the least agil ship in game
Ability to move 100k m3+ of cargo, 15% per level ship reduction volume requirements.
penalty - cannot warp within less then 15k of an objest (gets 'bounced' to 15km.. PLEASE)
noone would dream of moving this thing alone.. however, it could properly tank against an attack of multiple battleships if it has escorts. Long enough for the escort to kill off whatever is attacking.. or for the ship to warp away
I know it wont happen, but I can dream. If for once CCP would listen to me and just try things my way (heh), I swear, I've worked everything out in this idea. I can think of a million scenarios that would make this ship cool if the above stats fit.
just think about it. My corp needs to move all it's ships, equipment, POS, minerals to 0.0. We get a freighter.. someone moves in the freighter, we all move alongside it. An enemy is camping the gate, attacks the freighter, we protect it. The frieghter can handle a good amount of time being able to tank the fire, but it would never make it to the gate without someone supporting it. With the enemy ships concentrating fire on the freighter we're able to chase them off to safely make it through the next gate, where another camp may be.
it would be a lot of fun.. it would make some sense.. hell, give freighters a maximum warp speed of 1AU or so. Alignment time should be really long. ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

Ankh
|
Posted - 2005.04.02 23:23:00 -
[80]
I want one and I want it NOW! /emote stamps foot.
Seriously though, can't wait for these ultra-slow ships to arrive, and the arguments about bookmarking gates to start up all over again... 
|

Gabriel Karade
|
Posted - 2005.04.03 14:28:00 -
[81]
Someone mentioned something about volumes and 'realism'. Well not wanting to spoil the party and all, but Eve throws 'realism' out of the window as far as volumes are concerned, 100,000m^3 is pitiful for a ship that size.. 
look at a megathron, over a km in length, at least a third of that in width and a quarter in height, i.e around 80 million m^3 (and based on the density of 5% steel and 95% air around 30 million tonnes )
Somone posted a screenshot of the gallente freighter next to a pair of megathrons, that thing could easily have a cubic km of cargo bay, i.e one billion m^3.
Alas, Eve > Realism (\_/) (O.o) (> <) "That's no ordinary rabbit!...that's the most foul, cruel and bad-tempered rodent you ever set eyes on" |

Lev Astov
|
Posted - 2005.04.04 02:14:00 -
[82]
Edited by: Lev Astov on 04/04/2005 02:14:21 In support of Gabiel's point:
I was on a bulk carrier ship this winter that had a length overal of 172.88m, a beam of 22.8m, and a design draft of 10.25m. It's holds had roughly 30,000m3 of cargo space. And that's without any fancy cargo expanders that can compress matter. So HA! It didn't need any "tech II" components, either. This ship was so simple it didn't even have a single motorized valve.
I think the current industrials should hold about that much and that these freighters should hold WAY more that 100,000m3.
|

ollobrains
|
Posted - 2005.04.04 09:55:00 -
[83]
Edited by: ollobrains on 04/04/2005 10:41:08 What im wondering are we going to have small freight ships (ie 30,000-50,000 m3) and medium sized frieghters ie 50,000-80,000m3) perhaps the SFS could be able to move around belts etc. It could allow more scaling up in skills etc.
Edited additional comments - thanks oveur and i guess we udnerstand so far why details cant be realised - my last post was simply a player suggestion amoung many dozens. Thanks for providing what answers you can.
|

Sheraad
|
Posted - 2005.04.04 09:55:00 -
[84]
The gallente one looks rather how I used to imagine the Guild Highliners from Dune. You could imagine the side bits holding iteron sections, although god knows where you'd put a dominix in that thing, if they can carry dissassembled Bships that is...(nerd; sorry)
The Caldari one, looks... eh, sorry, a bit rubbish. I've always thought a lot of caldari ships looked really awesome, but the cormorant/ferox/freighter are just a little too similar. I don't dislike any one of them, but... eh.
And, about all four of them: because they are all in their race's general design theme, it really looks like they could carry whole bundles of their races' smaller ships. That's awesome. I hope these guys are really sluggish and totally unarmable (some EW capability though hopefully?), but sufficiently tankable that it IS actually feasible to defend them with an escort against an attack. Could you really stop some int from ganking an iteron V if even half your escort's numbers came at you? I don't reckon so if enough of the enemy were prepared to risk likely death... :p (let alone with stealth bombers... mmm... :))
Wow, I rambled. Sorry. Can these ships have a seperate 'ship bay' where DISASSEMBLED ships (NB: I'm not asking for docking! :E) can be stored without taking up the main cargo space, that could otherwise be used for POS fuel or parts? Yeah. That'd be fun.
|

Oveur
|
Posted - 2005.04.04 10:37:00 -
[85]
No details will be released on Freighters at this point in time, we haven't even started playtesting! But I can tell you this, since it has been floating around:
They are station to station, but can of course go between solar systems! We just mean you can not mine into it nor can you empty a can that has been mined into.
They do not have jumpdrives.
They are not as big as the screenshots show, the perspective makes them seem bigger. Think roughly 2x the size of a battleship.
They are damn slow, achieved through various means. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Lianhaun
|
Posted - 2005.04.04 11:07:00 -
[86]
Originally by: Oveur
They are station to station, but can of course go between solar systems!
They are damn slow, achieved through various means.

Bigger and slower then industrials?
I love you Oveur and whoever thought of them, and I also love these mig momma's of indies and I will cherish them whenever I see them coming through a gate, with missiles 
I'm tearing up here
*sniffels*
This is not a hijack
|

Elissen
|
Posted - 2005.04.04 11:48:00 -
[87]
Originally by: Oveur ... They are damn slow, achieved through various means.
Are we gonna get 1.000 MN AB's too then?
|

Arud
|
Posted - 2005.04.04 13:35:00 -
[88]
Originally by: Oveur No details will be released on Freighters at this point in time, we haven't even started playtesting! But I can tell you this, since it has been floating around:
They are station to station, but can of course go between solar systems! We just mean you can not mine into it nor can you empty a can that has been mined into.
They do not have jumpdrives.
They are not as big as the screenshots show, the perspective makes them seem bigger. Think roughly 2x the size of a battleship.
They are damn slow, achieved through various means.
one idea that people would love to see
a module that optimizes the cargo space for ships and then to be able to eject ships, great tactical advantage to be able to drop ships off in 0.0
|

Vivus Mors
|
Posted - 2005.04.04 13:37:00 -
[89]
LOL hot dog, my deductions were right across the board :D
see I'm actually psychicà or psychoà psy-something, I forgot what the doctors said at the institute, but whatever it is itÆs working 
------------------------------------------------- For the price of one can of Quafe cola a day, you can adopt an Ewok... Please... think of the Ewoks... |

ErrorS
|
Posted - 2005.04.04 16:10:00 -
[90]
can we please remove instas? i wanna fly one of these with an escort... don't force me to run it like I would an industrial :(
please.. it would be fun ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

Sessho Seki
|
Posted - 2005.04.04 19:47:00 -
[91]
Originally by: ErrorS can we please remove instas? i wanna fly one of these with an escort... don't force me to run it like I would an industrial :(
please.. it would be fun
Such heresy! Such blasphemy!
Wash your mouth out with soap!
|

ollobrains
|
Posted - 2005.04.05 03:42:00 -
[92]
has soap at the ready but still thinks the 40,000, 60,000 and 80,000 intermediate frigates should be considered as well - level it up on freighter skills.
Up to CCP though
|

Erik Pathfinder
|
Posted - 2005.04.05 07:38:00 -
[93]
I just saw the frieghter pics and,
OMFGDOTHEYLOOKAWESOME!!!
*drool*
------ (\_/) (O.o) (> <) |

MrShooter
|
Posted - 2005.04.05 22:03:00 -
[94]
Originally by: mahhy The Amarr one looks like a GIGANTIC Amarr noob ship 
I was thinking the same thing... "Revenge of the amarr noobships"
How slow are the freighters? 20 m/s slow?
|

MaiLina KaTar
|
Posted - 2005.04.06 12:51:00 -
[95]
Originally by: Oveur No details will be released on Freighters at this point in time, we haven't even started playtesting! But I can tell you this, since it has been floating around:
They are station to station, but can of course go between solar systems! We just mean you can not mine into it nor can you empty a can that has been mined into.
They do not have jumpdrives.
They are not as big as the screenshots show, the perspective makes them seem bigger. Think roughly 2x the size of a battleship.
They are damn slow, achieved through various means.
Will they be able to drop stuff into POS modules like corphangar arrays?
And is 100k m¦ hold realistic? I thought they'd have much more tbh.
Mai's Idealog |

Ronin Woman
|
Posted - 2005.04.06 19:22:00 -
[96]
I definately want one.
Skills? Bah- whatever it takes.
But the ability to actually buy & insure one 
Well maybe next year |

Ikvar
|
Posted - 2005.04.06 20:05:00 -
[97]
Some new pics I took: Linkage
Check the videos forum for my video of them. _________________
|

Xavier Arron
|
Posted - 2005.04.06 20:41:00 -
[98]
IMHO they should be able to dock at a POS. This would make them very useful in transfering large amounts of ore and loot to other POS or stations to be refined.
E.g. you could setup a small POS in a system with only a few defences and a corp hanger to hold ore. Mine for a few days and transfer all the ore out to either a larger POS with intensive refining array or to a station refinery.
Heck it may even be worth hauling ore back to empire again like in the old days.
Perhaps have a new POS module, some sort of cargo transfer array or cargo dock or something.
|

herot
|
Posted - 2005.04.06 21:21:00 -
[99]
One thing is clear:... The Gallente freighters are going to be ³ber in combat... The opposition will just die of asphyxiation as they laugh themselves to death. 
|

Survey
|
Posted - 2005.04.06 23:05:00 -
[100]
Originally by: Gabriel Karade Someone mentioned something about volumes and 'realism'. Well not wanting to spoil the party and all, but Eve throws 'realism' out of the window as far as volumes are concerned, 100,000m^3 is pitiful for a ship that size.. 
look at a megathron, over a km in length, at least a third of that in width and a quarter in height, i.e around 80 million m^3 (and based on the density of 5% steel and 95% air around 30 million tonnes )
Somone posted a screenshot of the gallente freighter next to a pair of megathrons, that thing could easily have a cubic km of cargo bay, i.e one billion m^3.
Alas, Eve > Realism
Yup..
Let's look at worlds largest real ship:
Name: Jahre Viking IMO No: 7381154 Ex: Happy Giant, Seawise Giant Built: 12/1976 Type: Tanker Status: In service. SubType: Crude Flag: Norway (NIS) DWT: 564,761 ( After reconstructing ) Draft: 24.61 Builder: Sumitomo H.I. (1016) GT: 236,710 LOA: 458.45 Owner: Loki ASA NT: 285 Beam: 68.86 Speed/Cons: 13.00/- Class: NV Depth: 29.80 Engine Type: Sumitomo Stal-Laval AP steam turbines, 50.000 PS, 37300 kW by 85 RPM Cubic: 658,362
So a comparisation:
Mass Jahre Viking: 565,000,000 kg Iteron MkV: 11,750,000 kg
Cargo Jahre Viking: 658,362 m^3 Iteron Mkv: 6,000 m^3
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Minuz1
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Posted - 2005.04.07 05:38:00 -
[101]
Think more like titanium/carbon fiber/diamond construction after 500 years of development from now.
But my guess is some sorts of polymers will win the contest though.
-Win if you can, lose if you must, but always cheat!!!!! |

Jalia Kovac
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Posted - 2005.04.07 07:03:00 -
[102]
Originally by: Verone Is it just me or does the minmatar freighter look like one of those ships the "sand people" use in star wars on tatooine?
Yup, the Jawas' Sandcrawler! I was also thinking of the Colonial III from the Terran Trade Authority handbooks (if any of you out there remember these). 
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Arcadia1701E
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Posted - 2005.04.07 11:56:00 -
[103]
the Amarr one is a giant wood louse, but they al cool looking, now give us some SS of the titans, dreadnoughts and Stealthbomber .
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Vivus Mors
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Posted - 2005.04.08 22:27:00 -
[104]
there are plenty of Titan pics for Amarr, Gallente, and Minmatar titans, however few (only one that I've seen) of the Caldari titan, let's get one of that...
as for the DN's, dunno if they've even been modeled, so while it would be cool to see them, I want progress on the freighters MUCH more since they are closer to being a "reality" for us.
Stealth bombers however I couldn't agree more on, some more stats (more final anyway) and such would be nice too...
Freighter info primarily please please please, and if you get around to it, throw us some more stealth bomber "table scraps" :D lol
------------------------------------------------- For the price of one can of Quafe cola a day, you can adopt an Ewok... Please... think of the Ewoks... |

Noriath
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Posted - 2005.04.08 23:04:00 -
[105]
Someone posted a video of the Freighters in the vid section of the boards...
Why is the Gallante freighter so damn ugly?! 
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Zoidberg ENB
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Posted - 2005.04.09 01:46:00 -
[106]
Edited by: Zoidberg ENB on 09/04/2005 01:46:42 It's funny that everyone says that. My favorite among them is the Gallente one. I don't like any of the others much but the Gallente one is possibly one of my favorite ships in the game. Is there something wrong with me?
Originally by: Noriath Why is the Gallante freighter so damn ugly?! 
Why walk when you can skip? |

Noriath
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Posted - 2005.04.09 01:56:00 -
[107]
I don't know...
equinox_-_freighters_on_singularity.wmv
This is the link to the Movie someone made about them...
You have to admit, compared to the streamlined form of an Amarr freighter the Gallante one just looks stupid, like a big flying spacebrick.
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Vivus Mors
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Posted - 2005.04.09 04:04:00 -
[108]
I also think the Gallente freighter is neat looking.
I'm not going to say it's the best looking ship in the game or anything (DON'T CHANGE THE THREAD INTO THAT PLEASE), but I do like it.
in fact, I really do like all of the freighters.
of all the different classes of ships, that's the only class I really like all of the variants of.
I like the caldari version because it reminds me of a homeworld 2 carrier.
I like the Amarr version because it looks like the troop transports in Empire Strikes Back that were escaping from Hoth.
I like the Minmatar version because it looks like a Jawa sandcrawler.
and I really do like the gallente version because it's a big hulking ship that really does look precisely as a ship doing its job should, big, slow, heavy, and chunky.
it isn't a beauty contest, but I think all four of them look really good in their own ways, and I'm actually glad that the gallente ship is so different from the rest, and each one can truly be seen as quite different in overall design.
------------------------------------------------- For the price of one can of Quafe cola a day, you can adopt an Ewok... Please... think of the Ewoks... |

Yseult Atreus
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Posted - 2005.04.09 08:48:00 -
[109]
Edited by: Yseult Atreus on 09/04/2005 08:52:16 Thing is, thr Gallente variant is the one we'll be seeing the most of at first because Itty 5 is the hauler of choice for miners and that requires Gallente Industrial lvl5 which will be a prereq for Gallente freighters. Can't see all the I5 drivers in the game tossing a level 5 skill away just cos they think another races Freighter looks cooler!
BTW: My take on the skill requirements fwiw. Racial Industrial 5 Industry 5 Transport Ships 4 Jumpdrives 1
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Vivus Mors
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Posted - 2005.04.09 19:38:00 -
[110]
Edited by: Vivus Mors on 09/04/2005 19:38:38
Originally by: Yseult Atreus Edited by: Yseult Atreus on 09/04/2005 08:52:16 Thing is, thr Gallente variant is the one we'll be seeing the most of at first because Itty 5 is the hauler of choice for miners and that requires Gallente Industrial lvl5 which will be a prereq for Gallente freighters. Can't see all the I5 drivers in the game tossing a level 5 skill away just cos they think another races Freighter looks cooler!
BTW: My take on the skill requirements fwiw. Racial Industrial 5 Industry 5 Transport Ships 4 Jumpdrives 1
you know Oveur has already commented that Freighters will not have jump drives
while they are big, they just aren't that big, as in big to the point of Dreadnoughts, Carriers, and Titans, which have been hinted at having the jump drives.
Originally by: Oveur No details will be released on Freighters at this point in time, we haven't even started playtesting! But I can tell you this, since it has been floating around:
They are station to station, but can of course go between solar systems! We just mean you can not mine into it nor can you empty a can that has been mined into.
They do not have jumpdrives.
They are not as big as the screenshots show, the perspective makes them seem bigger. Think roughly 2x the size of a battleship.
They are damn slow, achieved through various means.
------------------------------------------------- For the price of one can of Quafe cola a day, you can adopt an Ewok... Please... think of the Ewoks... |
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