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Thread Statistics | Show CCP posts - 2 post(s) |

Speedkermit Damo
TETRA-HEDRON
4
|
Posted - 2012.10.31 12:30:00 -
[121] - Quote
If more Ores were to be found only in low-sec. The price for those ores would skyrocket., that in itse;f would likely be a good thing as there is for too much easy money sloshing around in the game.
Personally I would NEVER take a mining barge into low-sec, no matter how valuable the ores to be found there. The risk is just too high. It will NEVER be worth the risk.
This is a situation created by the residents of low-sec, they only have themselves to blame.
|

Vertisce Soritenshi
Tactical Vendor of Services and Goods Partners of Industrial Service and Salvage
1823
|
Posted - 2012.10.31 12:32:00 -
[122] - Quote
What is up with all these new people coming on the forums and posting walls of text lately? EvE is not about PvP.-á EvE is about the SANDBOX! |

Lord Zim
1893
|
Posted - 2012.10.31 12:35:00 -
[123] - Quote
TharOkha wrote:Why should anyone want to join a Corp? It has been shown, repeatedly, that players who do join up with a corp, with actual people, and make friends with them, last longer in EVE than if they just fap around and do mining, missionrunning etc all day long all on their own. This isn't rocket science either, this is just plain common sense, because EVE, if you look at it as a pure singleplayer game, is ****. It's absolute ****, its only redeeming feature is the social aspect of it.
And honestly, if people just want to play a SP space game, they'd be much, much better off buying X3 and playing that.
TharOkha wrote:Why do you think that I, as a freelance solo player, do not experiencing the game? You're free to play as a solo player if you absolutely want, but trust me on this, unless you're an utterly asocial guy, you'll find that playing in player corps working towards an actual goal will elevate your gameplay experience a ton. But if you are a completely asocial guy, fire up X3 and you'll have a better gameplay experience, and it'll cost you less. vOv
TharOkha wrote:There are already better rats in null, there are already better l4 missions in low than in high. Problem is with the players. As long as there will be this "gheto-thinking" philosophy that "shoot anything that moves" in low/null, then nobody from solo player hisec comunity will be willing go there. Yes, yes, we shoot absolutely everyone who go to nullsec who even smell like they're from hisec. 
You know there's this concept of "joining an alliance" or "joining a corp in a nullsec alliance" which gives you this mystical "blue standings" which means that the people who live in these regions will "not shoot at you". Or if you don't want to join someone else's corp/alliance, make your own and either invade someone's space or kiss their ass enough so they give you blue standing. But that involves actually talking to other players, instead of just saying "I want to go to nullsec". vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Alliria Seedspawn
Good Times Inc
9
|
Posted - 2012.10.31 12:55:00 -
[124] - Quote
To the OP...
There are different types of risk. To the PvP pilot, the biggest risk is the destruction of their ship and pod. This costs them isk. Industrialist and traders biggest risk is taking a loss on something (or many somethings). This costs them isk. I don't see a difference in the end result, and both have risk of different types.
Just as there are industrialists that want nothing to do with PvP, there are PvP folks that want nothing to do with industry. What would you PvP pilots do without the carebears that make all your stuff? |

Fon Revedhort
Monks of War DarkSide.
798
|
Posted - 2012.10.31 14:00:00 -
[125] - Quote
Alliria Seedspawn wrote: Just as there are industrialists that want nothing to do with PvP, there are PvP folks that want nothing to do with industry. What would you PvP pilots do without the carebears that make all your stuff?
They will buy stuff produced by other PvP pilots who search for maximum efficiency at any given moment - and there are no reasons whatsoever to think that something will prevent us from swapping, say, w-space activities for hi-sec industry if it becomes so profitable.
You don't really believe PvP players get their isk out of the thin air, do you?  14 |

Anslo
BHEI Galactic Construction The Unforgiven Alliance
481
|
Posted - 2012.10.31 14:02:00 -
[126] - Quote
Fon Revedhort wrote:They will buy stuff produced by other PvP pilots who search for maximum efficiency at any given moment - and there are no reasons whatsoever to think that something will prevent us from swithing, say, w-space activities to hi-sec industry if it becomes so profitable. You don't really believe PvP players get their isk out of the thin air, do you? 
And then pvp players live in peace and harmony once they've defeated the menace of highsec as they swim in an ocean of blue and NAPs  -\_For the Proveldtariat_/- |

Fon Revedhort
Monks of War DarkSide.
798
|
Posted - 2012.10.31 14:06:00 -
[127] - Quote
Anslo wrote:Fon Revedhort wrote:They will buy stuff produced by other PvP pilots who search for maximum efficiency at any given moment - and there are no reasons whatsoever to think that something will prevent us from swithing, say, w-space activities to hi-sec industry if it becomes so profitable. You don't really believe PvP players get their isk out of the thin air, do you?  And then pvp players live in peace and harmony once they've defeated the menace of highsec as they swim in an ocean of blue and NAPs  I don't see how these carebearish dreams corelate with me showing that hi-sec bears have no monopoly on industry and production. Care to elaborate? 14 |

Anslo
BHEI Galactic Construction The Unforgiven Alliance
481
|
Posted - 2012.10.31 14:13:00 -
[128] - Quote
Fon Revedhort wrote: I don't see how these carebearish dreams correlate with me showing that hi-sec bears have no monopoly on industry and production. Care to elaborate?
Dream? Isn't that the reality in nul right now? A big sea of blue? BTW it's called satire 
I'm trying to say if they disappeared and you all just moved in and made things yourselves...Eve would be a very boring game 
-\_For the Proveldtariat_/- |

Fon Revedhort
Monks of War DarkSide.
798
|
Posted - 2012.10.31 14:23:00 -
[129] - Quote
Anslo wrote:Fon Revedhort wrote: I don't see how these carebearish dreams correlate with me showing that hi-sec bears have no monopoly on industry and production. Care to elaborate?
Dream? Isn't that the reality in nul right now? A big sea of blue? BTW it's called satire  I'm trying to say if they disappeared and you all just moved in and made things yourselves...Eve would be a very boring game  Might be true, too.But on the other hand, I've got no issues with hi-sec folks as long as they admit that their activities would be rendered useless in case the demand suddenly dissappears, which is something a lot of them seem to be missing.
PvP creates demand for PvE and industry. PvPers do PvE themselves and quite often build stuff as well. On the other hand, PvE players mostly avoid PvP. So it's really quite simple. 14 |

Suddenly Forums ForumKings
Republic University Minmatar Republic
352
|
Posted - 2012.10.31 14:24:00 -
[130] - Quote
Herr Hammer Draken wrote:Geligdio Khan wrote:A lot of players who live exclusively in high sec like to say GÇ£stop pushing us around, we donGÇÖt want to play the game like you do, stop telling us what to do and leave us alone. We donGÇÖt tell you how to play so you canGÇÖt tell us how to playGÇ¥.
I think this is not a fair argument.
Consider a situation where all PVPers in the game agreed to fight each other until one entered structure, at that point a killmail would be generated and the loser, who had entered structure, would be obliged to return to a station and not to use that ship again for 24 hours.
Under this arrangement PVP would continue but industrial activity, in all but ammo manufacturing, would cease to exist. All pilots would buy one or two copies of each ship in the game and would not need to buy ships again. It would be a PVP paradise, with no need to grind money to pay for ships you could fight and fight forever.
Now obviously nobody wants this but it illustrates the point, all industrial activity in EVE is built on risk. It is founded on people taking a risk, screwing up and getting blown up. This creates the opportunity to build a new ship. It is very rare people undock wanting to get blown up and when they do get blown up it is because they were taking a risk to achieve something they want and it went wrong.
Of course there is the expansion of the subscriber base, when new players want new ships, but expansion also creates new industrialists so overall itGÇÖs effect is small.
So this means if you want to mine or make ships or trade what you are doing is profiting off someone who took a risk and got blown up and now has to replace their ship. So saying you want to do any of these things but not have anything to do with those nasty PVPers is completely hypocritical. Every industrial activity relies on PVPers, you must interact with them to be an industrialist, so you canGÇÖt say GÇ£leave us aloneGÇ¥ because if they did no industrialist would have anything to do.
So saying, GÇ£I want to be safe in high sec and just to be an industrialistGÇ¥ is inherently creating a two tier system, where the PVPers take all the risk and then industrialists get all the rewards. ItGÇÖs unbalanced. ItGÇÖs like PVPers asking for ships that respawn, it just distorts the game in the favour of one specific group.
Industrialists who seek great rewards should have to take great risks to get them. This feeds the system with risk and allows those rewards to be generated. It is fair, everyone in the game takes risks to get rewards.
I donGÇÖt think anyone should be allowed to play a communal game and get rewards without risk while others take extra risks to compensate. The risk of mining and manufacturing and trading in high sec is too low, it is very close to zero, yet the rewards are high. This is unacceptable.
High sec needs to be balanced. If you want to be safe you must put up with being poor, if you want to be rich you should take risks.
So no wonder people say GÇ£leave us alone, we like it as it isGÇ¥.
Except that you are not prevented from playing in high sec. So it is a fair argument.
And something prevents you from playing in nullsec?
You see, the pubbies think they can't achieve jack **** in nullsec so they protect their hi sec easy mode. Grow up and take some space.
|

Lord Zim
1894
|
Posted - 2012.10.31 14:27:00 -
[131] - Quote
Suddenly Forums ForumKings wrote:You see, the pubbies think they can't achieve jack **** in nullsec so they protect their hi sec easy mode. Grow up and take some space. Or they could join an already established corp/alliance, if only there were a point to being in nullsec as opposed to hisec. vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Anslo
BHEI Galactic Construction The Unforgiven Alliance
482
|
Posted - 2012.10.31 14:27:00 -
[132] - Quote
Fon Revedhort wrote: Might be true, too.But on the other hand, I've got no issues with hi-sec folks as long as they admit that their activities would be rendered useless in case the demand suddenly dissappears, which is something a lot of them seem to be missing.
PvP creates demand for PvE and industry. PvPers do PvE themselves and quite often build stuff as well. On the other hand, PvE players mostly avoid PvP. So it's really quite simple.
Think of it this way then; if the pubbies did suddenly get ousted and you all took over...would you really rather be mining and manufacturing than shooting? You'd become the same carebears, with less people, in an empty dead game...is that what you want? If the majority anti-pvp PVE'ers suddenly up and left manufacturing, would you really be willing to all pick up the mantle?
Seems like it'd be less a game and more of a job 
-\_For the Proveldtariat_/- |

Lord Zim
1894
|
Posted - 2012.10.31 14:33:00 -
[133] - Quote
Anslo wrote:Think of it this way then; if the pubbies did suddenly get ousted and you all took over...would you really rather be mining and manufacturing than shooting? You'd become the same carebears, with less people, in an empty dead game...is that what you want? If the majority anti-pvp PVE'ers suddenly up and left manufacturing, would you really be willing to all pick up the mantle? No. **** mining forever.
The thing about getting carebears into nullsec is actually because chances are it'd give them an incentive to stick with the game for longer. I mean, what would you have preferred, to sit in hisec and mine, and just press a button every few minutes and docking up every 45 minutes or whatever, haul the refined minerals to jita and rince repeat, or would you want to read a battlereport and see ships which you've helped build be used to defend your space, and feel like you've actually contributed to something greater than just your own wallet? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Anslo
BHEI Galactic Construction The Unforgiven Alliance
482
|
Posted - 2012.10.31 14:36:00 -
[134] - Quote
Lord Zim wrote:The thing about getting carebears into nullsec is actually because chances are it'd give them an incentive to stick with the game for longer. I mean, what would you have preferred, to sit in hisec and mine, and just press a button every few minutes and docking up every 45 minutes or whatever, haul the refined minerals to jita and rince repeat, or would you want to read a battlereport and see ships which you've helped build be used to defend your space, and feel like you've actually contributed to something greater than just your own wallet?
Well apparently they prefer to mine. Who are we to tell them not to and what they should think is fun?
-\_For the Proveldtariat_/- |

Lolar55
Titan Core
4
|
Posted - 2012.10.31 14:36:00 -
[135] - Quote
Its the same thing when you look from different view point as well.In order for you to even start pvp industrialist had to build your ship ammo and mods so we all rely on each other for survival and keeping eve alive.As long as pvpers don't stop pvp and carebears don't stop manufructuring eve will be fine. |

Lord Zim
1894
|
Posted - 2012.10.31 14:38:00 -
[136] - Quote
Anslo wrote:Well apparently they prefer to mine. Who are we to tell them not to and what they should think is fun? Did I say we should? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Anslo
BHEI Galactic Construction The Unforgiven Alliance
482
|
Posted - 2012.10.31 14:40:00 -
[137] - Quote
Lord Zim wrote:Anslo wrote:Well apparently they prefer to mine. Who are we to tell them not to and what they should think is fun? Did I say we should?
Looks like you implied it by discussing player retention by pushing them into nul sec. If I misread I apologize.
-\_For the Proveldtariat_/- |

Nicolo da'Vicenza
Air The Unthinkables
2074
|
Posted - 2012.10.31 14:52:00 -
[138] - Quote
Anslo wrote:Lord Zim wrote:Anslo wrote:Well apparently they prefer to mine. Who are we to tell them not to and what they should think is fun? Did I say we should? Looks like you implied it by discussing player retention by pushing them into nul sec. If I misread I apologize. "mining" and "moving to nullsec" are not mutually exclusive. Or at least should not be. |

Lord Zim
1894
|
Posted - 2012.10.31 14:59:00 -
[139] - Quote
Anslo wrote:Lord Zim wrote:Anslo wrote:Well apparently they prefer to mine. Who are we to tell them not to and what they should think is fun? Did I say we should? Looks like you implied it by discussing player retention by pushing them into nul sec. If I misread I apologize. I did not imply that people should be told not to mine after moving to nullsec, nor did I imply that they should be pushed. There's absolutely no point in trying to push someone into nullsec when they're too risk-averse to be there, but there should be a reason for people who aren't as risk-averse to go to nullsec, even if they don't necessarily log in to PVP. Currently, there is none, and as a result nullsec is a complete and utter wasteland.
The things which needs to be worked towards is 1) Make it worthwhile to try to do manufacturing in nullsec. This means radically increasing the manufacturing capacity available in nullsec. 2) There should be incentives to refine minerals locally instead of compressing them and shipping them to hisec. This is doable by f.ex reducing the efficiency of refining compressed ore. The actual efficiency reduction number is unknown, but the higher the mining tax they can run in nullsec (to help with financing the alliance through player activity, instead of static resources such as moons) before it becomes economically feasible to haul it to hisec and refine there instead, the better. Within reason, of course. 3) There should be incentives to source minerals locally in nullsec, instead of going to jita to purchase it, go to a second system in hisec to build it into ammo or guns, ship them in via JFs, refine and then use that to manufacture stuff with. 4) It should be more expensive to make things in hisec than it is, to help with making it feasible to do manufacturing in nullsec. Take a maelstrom, currently I can make one for around 2k in manufacturing costs. That's way, way too little. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Geligdio Khan
JD Mining Industry
33
|
Posted - 2012.10.31 15:42:00 -
[140] - Quote
Speedkermit Damo wrote:If more Ores were to be found only in low-sec. The price for those ores would skyrocket., that in itse;f would likely be a good thing as there is for too much easy money sloshing around in the game.
Personally I would NEVER take a mining barge into low-sec, no matter how valuable the ores to be found there. The risk is just too high. It will NEVER be worth the risk.
This is a situation created by the residents of low-sec, they only have themselves to blame.
Really, never? What if you could make 1 billion ISK per hour in a 20 mill retreiver?
This scenario is obviously ridiculous, but I highly doubt that you would "NEVER" go there.
Thanks |

Shiroh Yatamii
Alexylva Paradox
74
|
Posted - 2012.10.31 15:52:00 -
[141] - Quote
Vincent Athena wrote: PvPers do get one reward that industrialists do not get: the Adrenaline Rush. For them it feels good. For the typical industrialist the stress involved in PvP combat is just a pile of stress without any euphoria, and maybe with a feeling of being drained.
Absolutely. Getting high off PvP massively outweighs the build timer on yet another Dominix being shipped to Jita. Seriously, hisec missions make me want to gouge my eyes out or fall asleep. That anyone can handle that level of boredom is amazing. Props to the hisec industrialists for tanking one thing I never will be able to: boredom.
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Lord Zim
1894
|
Posted - 2012.10.31 15:55:00 -
[142] - Quote
Shiroh Yatamii wrote:Vincent Athena wrote: PvPers do get one reward that industrialists do not get: the Adrenaline Rush. For them it feels good. For the typical industrialist the stress involved in PvP combat is just a pile of stress without any euphoria, and maybe with a feeling of being drained.
Absolutely. Getting high off PvP massively outweighs the build timer on yet another Dominix being shipped to Jita. Seriously, hisec missions make me want to gouge my eyes out or fall asleep. That anyone can handle that level of boredom is amazing. Props to the hisec industrialists for tanking one thing I never will be able to: boredom. It's easy, actually. Watch movies or tv-series, read books, play chess, glue together a model airplane/car etc. It's not like you have to pay attention to anything else in-game anyways. vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Killian Redbeard
Mindhead Cosmic Conditioning
5
|
Posted - 2012.10.31 16:00:00 -
[143] - Quote
Lord Zim wrote:Anslo wrote:Think of it this way then; if the pubbies did suddenly get ousted and you all took over...would you really rather be mining and manufacturing than shooting? You'd become the same carebears, with less people, in an empty dead game...is that what you want? If the majority anti-pvp PVE'ers suddenly up and left manufacturing, would you really be willing to all pick up the mantle? No. **** mining forever. The thing about getting carebears into nullsec is actually because chances are it'd give them an incentive to stick with the game for longer. I mean, what would you have preferred, to sit in hisec and mine, and just press a button every few minutes and docking up every 45 minutes or whatever, haul the refined minerals to jita and rince repeat, or would you want to read a battlereport and see ships which you've helped build be used to defend your space, and feel like you've actually contributed to something greater than just your own wallet?
I will admit I am a Hi-sec dweller. 4+years in the game. Just this year I got into invention and research. I have not started manufacturing but need to mine ice to create fuel blocks for the POS. Roughly I spend 7-10 hours a week in game just to mine the ice and do PI to make the fuel blocks so I can keep the POS running.
I disagree that getting me into nullsec would keep me in the game longer. Now I understand there is more money to be made in null from manufacturing but I am not ready to make the jump to null. Money is also not my goal but I would like to have enough money to follow the cardinal rule of EVE. "Fly only what you can afford to lose". The other problem is finding the correct corp/alliance that matches with my personality and play style and playing time.
I love the concept of Empire Building in Null Sec. I also love the concept of Faction Warfare but Wormholes actually has more incentive to go to than either low-sec or null-sec But for now Nerf Mining, Nerf Industry, Nerf Missioning, I will probably still be in hi-sec playing this game.
Low-sec and Null-sec need some much needed love but without nerfing Hi-Sec. |

Killian Redbeard
Mindhead Cosmic Conditioning
5
|
Posted - 2012.10.31 16:03:00 -
[144] - Quote
Geligdio Khan wrote:Speedkermit Damo wrote:If more Ores were to be found only in low-sec. The price for those ores would skyrocket., that in itse;f would likely be a good thing as there is for too much easy money sloshing around in the game.
Personally I would NEVER take a mining barge into low-sec, no matter how valuable the ores to be found there. The risk is just too high. It will NEVER be worth the risk.
This is a situation created by the residents of low-sec, they only have themselves to blame.
Really, never? What if you could make 1 billion ISK per hour in a 20 mill retreiver? This scenario is obviously ridiculous, but I highly doubt that you would "NEVER" go there.
I would never go mine solo. Now if you had a mining fleet and also a fleet guarding them I might go. But my question would be: what PVP'er is going to sit in the guarding fleet watching miners mine? |

Lord Zim
1894
|
Posted - 2012.10.31 16:08:00 -
[145] - Quote
Killian Redbeard wrote:I would never go mine solo. Now if you had a mining fleet and also a fleet guarding them I might go. But my question would be: what PVP'er is going to sit in the guarding fleet watching miners mine? Nobody, because it would be more or less a worthless activity. Mining barges etc either get the **** out whenever there's something even remotely hostile in the area, or they go pop. If anything, there could be a home defense fleet at the ready, but keeping a fleet in a system for hours upon hours just in case someone decides to saunter through is dumb.
Actually, what you could do is combine the two activities, so you'd have some people mining and some people running anoms while they wait for something to happen, that way both parties win. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Herzog Wolfhammer
Sigma Special Tactics Group
1856
|
Posted - 2012.10.31 16:10:00 -
[146] - Quote
Lord Zim wrote:Killian Redbeard wrote:I would never go mine solo. Now if you had a mining fleet and also a fleet guarding them I might go. But my question would be: what PVP'er is going to sit in the guarding fleet watching miners mine? Nobody, because it would be more or less a worthless activity. Mining barges etc either get the **** out whenever there's something even remotely hostile in the area, or they go pop. If anything, there could be a home defense fleet at the ready, but keeping a fleet in a system for hours upon hours just in case someone decides to saunter through is dumb. Actually, what you could do is combine the two activities, so you'd have some people mining and some people running anoms while they wait for something to happen, that way both parties win.
THIS^ right there ^
is why Local should be removed in 0.0 space.
Think of all the great emergent gameplay.
|

Lord Zim
1894
|
Posted - 2012.10.31 16:12:00 -
[147] - Quote
Herzog Wolfhammer wrote:THIS^ right there ^
is why Local should be removed in 0.0 space. Wrong.
Herzog Wolfhammer wrote:Think of all the great emergent gameplay. Emergent gameplay? Hunting covops ships you can't know whether or not is in system?
Right. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

TharOkha
0asis Group
116
|
Posted - 2012.10.31 16:17:00 -
[148] - Quote
Jenn aSide wrote: ] That's right folks, Guys like this came to the PVP-centric game but stay in the "safe" space because of......the chance for PVP. But it's the rest of us who are the "problem"..
Your problem is to understand and accept that PvP is NOT just pew pew. Thats why i wrote "For not inteligent ones: They want to interfere with other players but with solo gameplay"... Market is PvP, Industry is PvP, etc...
"People like this just don't really "fit" into the game, not because they aren't doing things exactly the way we are, but because they really want some other "lone wolf" style game"
i dont want it.. i have it. Because eve is sandbox game and allows me to play this style (just like yours).
Do I have problem with nullsec corps and their gameplay? - NO Do you have problem with my freelancer gameplay? - YES
Sorry but you truly are a fasist. 
."... so they "squat" in EVE just to tell us how WE are somehow doing it wrong"
Im not saying that you are doing something wrong. Im tellling you that you have disorted point of view. GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Geligdio Khan
JD Mining Industry
34
|
Posted - 2012.10.31 16:18:00 -
[149] - Quote
Killian Redbeard wrote:Geligdio Khan wrote:Speedkermit Damo wrote:If more Ores were to be found only in low-sec. The price for those ores would skyrocket., that in itse;f would likely be a good thing as there is for too much easy money sloshing around in the game.
Personally I would NEVER take a mining barge into low-sec, no matter how valuable the ores to be found there. The risk is just too high. It will NEVER be worth the risk.
This is a situation created by the residents of low-sec, they only have themselves to blame.
Really, never? What if you could make 1 billion ISK per hour in a 20 mill retreiver? This scenario is obviously ridiculous, but I highly doubt that you would "NEVER" go there. I would never go mine solo. Now if you had a mining fleet and also a fleet guarding them I might go. But my question would be: what PVP'er is going to sit in the guarding fleet watching miners mine?
Dude I will totally take that job, scouting out a route, escorting a mining fleet, posting scouts, watching local, chatting together as a fleet while we all make money. Wondering if we can fight off the oncoming pirates or we have to run to a safe.
This sounds wayyy more fun than bubble camping and that's a PVP classic.
Thanks |

Natsett Amuinn
GoonWaffe Goonswarm Federation
417
|
Posted - 2012.10.31 16:19:00 -
[150] - Quote
Killian Redbeard wrote: Now I understand there is more money to be made in null from manufacturing but I am not ready to make the jump to null. . When in the world did this happen?
You do realize that not everyone in null builds capital and supercapital ships, right?
You can't make more manufacturing in an area where you're drastically limitted by the number of people who are available to buy your stuff, esepcially when you've got to Q a production slot because they're all taken, it's not like high sec with thousands of stations at your disposal, and potentially hundreds of thousands of people to buy your crap.
Selling one thing for 1 one isk doesn't make you nearly as much as selling 100 things at .5 isk. That's one of the biggest diffences between null and high. You can sell in bulk at near what it cost to build and make more than I can selling at higher margins because I don't sell nearly as much as gets sold in high sec.
Nevermind the fact that I have to import most of the stuff required to build T2 goods, which makes my T2 have a higher final price than what comes out of high, and therefore, in some situation, impossible to sell in null if I build it.
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