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Geligdio Khan
JD Mining Industry
16
|
Posted - 2012.10.30 16:10:00 -
[1] - Quote
A lot of players who live exclusively in high sec like to say GÇ£stop pushing us around, we donGÇÖt want to play the game like you do, stop telling us what to do and leave us alone. We donGÇÖt tell you how to play so you canGÇÖt tell us how to playGÇ¥.
I think this is not a fair argument.
Consider a situation where all PVPers in the game agreed to fight each other until one entered structure, at that point a killmail would be generated and the loser, who had entered structure, would be obliged to return to a station and not to use that ship again for 24 hours.
Under this arrangement PVP would continue but industrial activity, in all but ammo manufacturing, would cease to exist. All pilots would buy one or two copies of each ship in the game and would not need to buy ships again. It would be a PVP paradise, with no need to grind money to pay for ships you could fight and fight forever.
Now obviously nobody wants this but it illustrates the point, all industrial activity in EVE is built on risk. It is founded on people taking a risk, screwing up and getting blown up. This creates the opportunity to build a new ship. It is very rare people undock wanting to get blown up and when they do get blown up it is because they were taking a risk to achieve something they want and it went wrong.
Of course there is the expansion of the subscriber base, when new players want new ships, but expansion also creates new industrialists so overall itGÇÖs effect is small.
So this means if you want to mine or make ships or trade what you are doing is profiting off someone who took a risk and got blown up and now has to replace their ship. So saying you want to do any of these things but not have anything to do with those nasty PVPers is completely hypocritical. Every industrial activity relies on PVPers, you must interact with them to be an industrialist, so you canGÇÖt say GÇ£leave us aloneGÇ¥ because if they did no industrialist would have anything to do.
So saying, GÇ£I want to be safe in high sec and just to be an industrialistGÇ¥ is inherently creating a two tier system, where the PVPers take all the risk and then industrialists get all the rewards. ItGÇÖs unbalanced. ItGÇÖs like PVPers asking for ships that respawn, it just distorts the game in the favour of one specific group.
Industrialists who seek great rewards should have to take great risks to get them. This feeds the system with risk and allows those rewards to be generated. It is fair, everyone in the game takes risks to get rewards.
I donGÇÖt think anyone should be allowed to play a communal game and get rewards without risk while others take extra risks to compensate. The risk of mining and manufacturing and trading in high sec is too low, it is very close to zero, yet the rewards are high. This is unacceptable.
High sec needs to be balanced. If you want to be safe you must put up with being poor, if you want to be rich you should take risks.
So no wonder people say GÇ£leave us alone, we like it as it isGÇ¥.
Thanks |

Geligdio Khan
JD Mining Industry
16
|
Posted - 2012.10.30 16:10:00 -
[2] - Quote
So could this be achieved in practice? I think two small changes would accomplish it very easily. The current distribution of minerals in the game is (ignoring anomalies and wormholes);
High Sec, Tritanium, Pyerite, Mexallon, Isogen, Nocxium
Low Sec, the above plus Zydrine (no wonder no one goes there)
Null Sec, the above plus Megacyte and Morphite.
I propose changing this to
High Sec, Tritanium
Low Sec, Tritanium, Pyerite, Mexallon, Isogen, Nocxium
Null Sec, Tritanium, Pyerite, Zydrine, Megacyte, Morphite.
Notice under this system there are minerals which are only available in low, so miners will have to go there.
Moreover I propose high sec manufacturing is altered from 1000 ISK install charge, 333 Isk per hour, to 10,000 ISK install charge and 5,000 ISK per hour.
And finally I propose the only missions available in High Sec should be of levels 1 and 2. If you can afford a faction battleship you can afford to fly in Low and Null in a cruiser without trouble.
These changes would be really simple to implement and it would mean you can still do everything in high sec you can do now, you can mine and manufacture there to your heartGÇÖs content. But it wouldnGÇÖt be very profitable, so you would naturally want to leave and set up in low and null. This would balance the game and cause everyone to take risks for their rewards.
TL;DR, Industrialists need people taking risks and getting blown up to exist, it is not right that they should not take risks themselves but should profit from the risks of others.
Thanks |

Sidrat Flush
Eve Industrial Corp
17
|
Posted - 2012.10.30 16:14:00 -
[3] - Quote
It's a risk to pit an item on the market because tomorrow it could patched out of the game. Or the mineral prices could rise creating a potential loss to the builder.
It's a small tldr for a two page post. |

DarthNefarius
Minmatar Heavy Industries
421
|
Posted - 2012.10.30 16:19:00 -
[4] - Quote
Geligdio Khan wrote:A lot of players who live exclusively in high sec like to say GÇ£stop pushing us around, we donGÇÖt want to play the game like you do, stop telling us what to do and leave us alone. We donGÇÖt tell you how to play so you canGÇÖt tell us how to playGÇ¥.
I think this is not a fair
Life ain't a fair get over it & stop your whine Meta-gaming for NULL SECCers: Whine on the forums like a little ***** until CCP gets sick of you and hands you everything you ask for just to shut you up.-á Typical NULL seccer whine: http://www.youtube.com/watch?v=6u299-o66wo&feature=related |

Nanatoa
School of Applied Knowledge Caldari State
120
|
Posted - 2012.10.30 16:21:00 -
[5] - Quote
Geligdio Khan wrote: GÇ£stop pushing us around"
I do hear that a lot, except with "bumping" instead of "pushing" 
It is never too late to turn from the errors of your ways: He who repents of his sins is almost innocent.
MinerBumping.com |

Robert De'Arneth
180
|
Posted - 2012.10.30 16:22:00 -
[6] - Quote
Like my daughter told me me when she was 6, lifes hard Daddy, get a helmet. You have not lived until you have been Wated by Jim!!-á-á |

Sharise Dragonstar
Bene Gesserit ChapterHouse Sanctuary Pact
5
|
Posted - 2012.10.30 16:24:00 -
[7] - Quote
I agree with the mining proposals but maybe have scordite and pyrite available in high sec too. The mission idea I disagree with risk vs reward has to be balanced and running a lvl 4 in low sec is suicidal as pirates will just converge on mission hub area scan you down, wait for you to get room aggro, scramble you and boom. PvP fitted ships are not suitable for mission running and vice versa.
Biggest issue you will face is that you will be correct in high seccers moving out of high sec due to little profits, however it will not be to either low or null sec but to a different game. Could CCP afford the loss of that many accounts? |

Roll Sizzle Beef
Space Mutiny
1428
|
Posted - 2012.10.30 16:24:00 -
[8] - Quote
Complains about industry: nerfs highsec missions. lol. |
|

CCP Falcon
366

|
Posted - 2012.10.30 16:27:00 -
[9] - Quote
Robert De'Arneth wrote:Like my daughter told me me when she was 6, lifes hard Daddy, get a helmet.
This is an awesome post 
CCP Falcon -á-á||-á-áEVE Community Developer -á-á|| -á-áEVE Illuminati -á-á||-á-á@CCP_Falcon |
|

Vincent Athena
V.I.C.E.
1102
|
Posted - 2012.10.30 16:33:00 -
[10] - Quote
"Every industrial activity relies on PVPers, you must interact with them to be an industrialist, so you canGÇÖt say GÇ£leave us aloneGÇ¥ because if they did no industrialist would have anything to do."
That sentence seems to be based on the assumption that the one and only thing PvPers do is blow up industrialists. Totally not true, most ships that die do so when two or more PvP pilots fight. If it was impossible to attack a ship in high sec without cause (like a war dec, or criminal activity) the total ships destroyed in the game would drop only a tiny amount. Industrialists would still have plenty of buyers.
PvPers do get one reward that industrialists do not get: the Adrenaline Rush. For them it feels good. For the typical industrialist the stress involved in PvP combat is just a pile of stress without any euphoria, and maybe with a feeling of being drained. http://vincentoneve.wordpress.com/ |

Montevius Williams
Eclipse Industrial Inc
325
|
Posted - 2012.10.30 16:39:00 -
[11] - Quote
Roll Sizzle Beef wrote:Complains about industry: nerfs highsec missions. lol.
HAHA "The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB |

Geligdio Khan
JD Mining Industry
18
|
Posted - 2012.10.30 16:40:00 -
[12] - Quote
Vincent Athena wrote:"Every industrial activity relies on PVPers, you must interact with them to be an industrialist, so you canGÇÖt say GÇ£leave us aloneGÇ¥ because if they did no industrialist would have anything to do."
That sentence seems to be based on the assumption that the one and only thing PvPers do is blow up industrialists. Totally not true, most ships that die do so when two or more PvP pilots fight. If it was impossible to attack a ship in high sec without cause (like a war dec, or criminal activity) the total ships destroyed in the game would drop only a tiny amount. Industrialists would still have plenty of buyers.
PvPers do get one reward that industrialists do not get: the Adrenaline Rush. For them it feels good. For the typical industrialist the stress involved in PvP combat is just a pile of stress without any euphoria, and maybe with a feeling of being drained.
Thanks for the input.
My point is Industrialists want to sell to PVPers and PVEers, that's the primary way they interact, and it is intrinsic to the life of the industrialist.
Sure you could go out and mine and manufacture and fill hangar after hangar with rifters, but I doubt many people play like that, most people want to sell what they make. That needs a buyer, and in most cases, that buyer took a risk, got unlucky and now has to replace their ship.
Thanks |

Geligdio Khan
JD Mining Industry
18
|
Posted - 2012.10.30 16:42:00 -
[13] - Quote
Roll Sizzle Beef wrote:Complains about industry: nerfs highsec missions. lol.
Well I think missions are deeply tied to industry. Supplying them is big business. So moving them out of High Sec would move a lot of industrials out with them.
But I see your point. Thanks |

Vel'drinn
EVE Protection Agency Intrepid Crossing
28
|
Posted - 2012.10.30 16:45:00 -
[14] - Quote
I actually find it even more rewarding to murder people with ships I've built, including bullets crafted with love  |

Montevius Williams
Eclipse Industrial Inc
325
|
Posted - 2012.10.30 16:48:00 -
[15] - Quote
Geligdio Khan wrote:So could this be achieved in practice? I think two small changes would accomplish it very easily. The current distribution of minerals in the game is (ignoring anomalies and wormholes);
High Sec, Tritanium, Pyerite, Mexallon, Isogen, Nocxium
Low Sec, the above plus Zydrine (no wonder no one goes there)
Null Sec, the above plus Megacyte and Morphite.
I propose changing this to
High Sec, Tritanium
Low Sec, Tritanium, Pyerite, Mexallon, Isogen, Nocxium
Null Sec, Tritanium, Pyerite, Zydrine, Megacyte, Morphite.
Notice under this system there are minerals which are only available in low, so miners will have to go there.
Moreover I propose high sec manufacturing is altered from 1000 ISK install charge, 333 Isk per hour, to 10,000 ISK install charge and 5,000 ISK per hour.
And finally I propose the only missions available in High Sec should be of levels 1 and 2. If you can afford a faction battleship you can afford to fly in Low and Null in a cruiser without trouble.
These changes would be really simple to implement and it would mean you can still do everything in high sec you can do now, you can mine and manufacture there to your heartGÇÖs content. But it wouldnGÇÖt be very profitable, so you would naturally want to leave and set up in low and null. This would balance the game and cause everyone to take risks for their rewards.
TL;DR, Industrialists need people taking risks and getting blown up to exist, it is not right that they should not take risks themselves but should profit from the risks of others.
Why is your 15 bucks a month more important than mine?
I agree with the mineral distribution. Disagree with themanfuacturing change. That would do nothing except raise the end cost of products and industrialist would just pass that cost back to you. If you want to change hi sec manufacturing, make it so that
-You have to be in a player corp to do manufacturing on a large scale -You have to conduct manufacturing processes at a POS in hi sec -Your corp has to have good standing with NPC corp to manufacture at their station(s)
The level 4 changes are not good. Instead:
-Make it so that you need to be in a player corp in order to run level 3 or 4 missions
"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB |

Tarvos Telesto
Blood Fanatics
20
|
Posted - 2012.10.30 16:50:00 -
[16] - Quote
How about hipocricy of null bears and pvprs ? They need stuf to pvp - kill and gank other, but they hate carebears who mining ore and bulid ships for them, also zero logic... In theory more they hate miners, more they pay for ice - ore and higer cost of ships and other stuf, because less people mining or is just hard to get ore due to risk, populations needs etc.
I hear EvE is santbox, please dont force people to play like you want, you got own vision of gaming but you are wrong. Empire is basic game content and part of EvE same like null space and both places got own rules and purpose.
Your vision of ore in empire is totaly wrong, people who love mining or industry need a lot specific ores and stuf to do, imagine if here only tritanium in empire to mining, sorry but this is EvE not pacman, universe it self should be rich and offer even more type of ores - minerals than existed in game, like in real universe. |

Cannibal Kane
Praetorian Cannibals
648
|
Posted - 2012.10.30 17:06:00 -
[17] - Quote
Awesome....
Another Future war target. What a horrible post. I'm not a Pirate, I'm a Terrorist.
The Crazy Space Poor South African.
*Hair done by LGÇÖOr+¬al, because I'm worth it. |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
297
|
Posted - 2012.10.30 17:07:00 -
[18] - Quote
OP,
I get what you're trying to say, but you totally miss the point.
High sec exists for a reason. It's why it's called High Sec. As in, "High Security". It comes with a large number of penalties. If someone wants to stay in secure space, and pay for it through these penalties, that's their business. There's absolutely nothing hypocritical about that at all.
And while I totally agree industry is based on resupplying after a loss, the resupply can happen with raw materials coming from all security areas. I know people who prefer mining in null rather than high sec. I know one guy who lives in a wormhole, but still manufactures.
Your argument that "if all PvP would stop at structure, EVE industry would die" is also very one-sided. Because if all industrialists suddenly decided to stop producing, EVE would also die. Things like ammo, cap boosters, drones, etc., would all have to come from someplace. You can't PvP without drones or ammo. You could make your own, but that doesn't fit into my "everyone stops production" rule, as "everyone" includes you. It also illustrates that your "everyone stops shooting at structure" rule is just as flawed, as many people would continue shooting for the heck of it (let's face it, a large percentage of EVE's population isn't exactly normal).
Bottom line, I see no hypocrisy. If EVE is a sandbox, people should be free to play the way they like. If someone wants to produce items from the safety of high sec, they should have that option and it should be viable. You should also have the option to kill them, and you do (ganking, wardecs, what have you). So what's the problem? |

Bane Necran
Appono Astos
604
|
Posted - 2012.10.30 17:11:00 -
[19] - Quote
More awful nonsense from the delusional hermits of 0.0. "It's no use crying over spilt milk, because all the forces of the universe were bent on spilling it." ~William Maugham |

Anslo
BHEI Galactic Construction The Unforgiven Alliance
479
|
Posted - 2012.10.30 17:13:00 -
[20] - Quote
You seem...upset. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
308
|
Posted - 2012.10.30 17:17:00 -
[21] - Quote
Montevius Williams wrote:
Why is your 15 bucks a month more important than mine?
Because I'm using Old Money, which is apparently better. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Alpheias
Euphoria Released Verge of Collapse
1611
|
Posted - 2012.10.30 17:18:00 -
[22] - Quote
Bane Necran wrote:More awful nonsense from the delusional hermits of 0.0.
Pseudo-intellectual individual splutters something. Has a quote from some famous as a signature so said individual show off to everyone just intellectual he wishes he was.
I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |

Unsuccessful At Everything
The Troll Bridge
367
|
Posted - 2012.10.30 17:20:00 -
[23] - Quote
Robert De'Arneth wrote:Like my daughter told me me when she was 6, lifes hard Daddy, get a helmet.
Bought a helmet, now want to headbutt OP while wearing it for starting yet another Nerf Highsec thread. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Bane Necran
Appono Astos
604
|
Posted - 2012.10.30 17:24:00 -
[24] - Quote
Alpheias wrote:Pseudo-intellectual individual splutters something. Has a quote from some famous as a signature so said individual show off to everyone just intellectual he wishes he was.
Shouldn't even be talking about signatures, when yours looks like it was written by someone in elementary school. "It's no use crying over spilt milk, because all the forces of the universe were bent on spilling it." ~William Maugham |

Alpheias
Euphoria Released Verge of Collapse
1612
|
Posted - 2012.10.30 17:27:00 -
[25] - Quote
Unsuccessful At Everything wrote:Robert De'Arneth wrote:Like my daughter told me me when she was 6, lifes hard Daddy, get a helmet. Bought a helmet, now want to headbutt OP while wearing it for starting yet another Nerf Highsec thread.
You brought a bike helmet to a flame fest? Oh, how foolish you must feel now.
Bane Necran wrote:Alpheias wrote:Pseudo-intellectual individual splutters something. Has a quote from some famous as a signature so said individual show off to everyone just intellectual he wishes he was.
Shouldn't even be talking about signatures, when yours looks like it was written by someone in elementary school.
I agree, my signature looks like it was written in a school while yours just shrieks 'BAAAAAAAAAW'. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |

Geligdio Khan
JD Mining Industry
18
|
Posted - 2012.10.30 17:29:00 -
[26] - Quote
Jame Jarl Retief wrote:OP,
I get what you're trying to say, but you totally miss the point.
High sec exists for a reason. It's why it's called High Sec. As in, "High Security". It comes with a large number of penalties. If someone wants to stay in secure space, and pay for it through these penalties, that's their business. There's absolutely nothing hypocritical about that at all.
And while I totally agree industry is based on resupplying after a loss, the resupply can happen with raw materials coming from all security areas. I know people who prefer mining in null rather than high sec. I know one guy who lives in a wormhole, but still manufactures.
Your argument that "if all PvP would stop at structure, EVE industry would die" is also very one-sided. Because if all industrialists suddenly decided to stop producing, EVE would also die. Things like ammo, cap boosters, drones, etc., would all have to come from someplace. You can't PvP without drones or ammo. You could make your own, but that doesn't fit into my "everyone stops production" rule, as "everyone" includes you. It also illustrates that your "everyone stops shooting at structure" rule is just as flawed, as many people would continue shooting for the heck of it (let's face it, a large percentage of EVE's population isn't exactly normal).
Bottom line, I see no hypocrisy. If EVE is a sandbox, people should be free to play the way they like. If someone wants to produce items from the safety of high sec, they should have that option and it should be viable. You should also have the option to kill them, and you do (ganking, wardecs, what have you). So what's the problem?
Thanks for the response.
I think it's clear to all players that PVPers rely on industrials to make things for them. In fact one of the main arguments against a High Sec nerf is that prices would increase. So yeah, both parties need each other and the health of each directly affects the other. I wrote this post to show how industrialists rely on PVPers, which I think is more subtle.
This whole
" EVE is a sandbox, people should be free to play the way they like."
thing I believe to be wrong. Sandbox does not mean anyone can play however they want. If this were true could the goons not ask for exemption from the security rules? After all, they can play however they want.
Can I have a respawning ship in the shape of a dragon that has infinite drones? Surely I can play however I want.
How each player acts affects all the other players and what options are available to the players change the game experience for others. Play options should be taken away if they are massively detrimental to the experience of others.
I think High Sec is too good and is detrimental to the overall health of the game. I think the fact that 71% of toons live there is proof it is too good.
I don't think just because it is that way now means anyone has a sacred right to have that protected. The goal is to make a thriving game where everyone feels they have a place to play.
I hope this is a reasonable response, as I say, thanks for reading my post and thoughtfully responding to it. Thanks |

Soon Shin
Caucasian Culture Club Transmission Lost
192
|
Posted - 2012.10.30 17:38:00 -
[27] - Quote
I find it funny that many 0.0 players dislike the safety of high sec yet when people talk about the safe and easyness of the Intel that local chat provides they get defensive about it. Not to mention the constant whines about afk cloakers.
|

Nicolo da'Vicenza
Air The Unthinkables
2063
|
Posted - 2012.10.30 17:41:00 -
[28] - Quote
Soon Shin wrote:I find it funny that many wormhole players dislike the safety of sov sec yet when people talk about the safe and easyness of collapsible wormholes and free cynojamming provides they get defensive about it. Not to mention the constant whines about 'blobs'. I agree. |

Iam a Spy2
solo and loveing it
26
|
Posted - 2012.10.30 17:43:00 -
[29] - Quote
not another nerf high BS post.
lol. GIve it up. |

Geligdio Khan
JD Mining Industry
18
|
Posted - 2012.10.30 17:48:00 -
[30] - Quote
Soon Shin wrote:I find it funny that many 0.0 players dislike the safety of high sec yet when people talk about the safe and easyness of the Intel that local chat provides they get defensive about it. Not to mention the constant whines about afk cloakers.
That is something to be considered.
I think the safety of Null is due to the dedicated activity of large groups of well organised players and I think their safety is a fair reward for all of this activity.
The safety of High is a gift from the gods and is therefore harder to justify. Thanks |

Josef Djugashvilis
Acme Mining Corporation
725
|
Posted - 2012.10.30 17:50:00 -
[31] - Quote
How many more of these anti hi-sec threads must we endure?
Perhaps the Thread Overlords should put them all into one long thread and only allow new anti hi-sec threads if they contain some original thoughts and or ideas. This is not a signature. |

Arduemont
Lords 0f Justice Fidelas Constans
565
|
Posted - 2012.10.30 17:52:00 -
[32] - Quote
Posting in another nerf highsec whine thread. "In the age of information, ignorance is a choice." |

Soon Shin
Caucasian Culture Club Transmission Lost
192
|
Posted - 2012.10.30 17:54:00 -
[33] - Quote
Nicolo da'Vicenza wrote:Soon Shin wrote:I find it funny that many wormhole players dislike the safety of sov sec yet when people talk about the safe and easyness of collapsible wormholes and free cynojamming provides they get defensive about it. Not to mention the constant whines about 'blobs'. I agree.
"Oh noes I can't cyno and hot drop people, how am I supposed to PvP?!"
As easy it is to close your hole it is just as easy for someone to open up to you.
But then that requires work and effort that pubbies could not care to do. |

TharOkha
0asis Group
113
|
Posted - 2012.10.30 17:58:00 -
[34] - Quote
Did you notice?. "Nerf hisec" threads becomes as awkward as "nerf afk cloaking" threads. GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Soon Shin
Caucasian Culture Club Transmission Lost
192
|
Posted - 2012.10.30 18:02:00 -
[35] - Quote
TharOkha wrote:Did you notice?. "Nerf hisec" threads becomes as awkward as "nerf afk cloaking" threads.
Exactly, plenty complain that their automatic and infallible Intel system can't show afk status. |

Nicolo da'Vicenza
Air The Unthinkables
2064
|
Posted - 2012.10.30 18:04:00 -
[36] - Quote
Soon Shin wrote:Nicolo da'Vicenza wrote:Soon Shin wrote:I find it funny that many wormhole players dislike the safety of sov sec yet when people talk about the safe and easyness of collapsible wormholes and free cynojamming provides they get defensive about it. Not to mention the constant whines about 'blobs'. I agree. "Oh noes I can't lock down every entry point with large mass ships whenever I want to carebear, how am I supposed to live in space?" Well said. |

Soon Shin
Caucasian Culture Club Transmission Lost
192
|
Posted - 2012.10.30 18:12:00 -
[37] - Quote
Nicolo da'Vicenza wrote:Soon Shin wrote:Nicolo da'Vicenza wrote:Soon Shin wrote:I find it funny that many wormhole players dislike the safety of sov sec yet when people talk about the safe and easyness of collapsible wormholes and free cynojamming provides they get defensive about it. Not to mention the constant whines about 'blobs'. I agree. "Oh noes I can't lock down every entry point with large mass ships whenever I want to carebear while being protected from cynos, how am I supposed to live in space?" Well said.
Come and try collapsing with your large mass ship we love big juicy kill mails. We'll be waiting for you.
"Oh noes my super is being attacked. Time to call for help while I tank them with my 30 million ehp/ I'll just cyno out."
"System defence? What's that? I have a thousand blues in adjacent systems that will come save me." |

Nicolo da'Vicenza
Air The Unthinkables
2064
|
Posted - 2012.10.30 18:18:00 -
[38] - Quote
Soon Shin wrote:Nicolo da'Vicenza wrote:Soon Shin wrote:Nicolo da'Vicenza wrote:Soon Shin wrote:I find it funny that many wormhole players dislike the safety of sov sec yet when people talk about the safe and easyness of collapsible wormholes and free cynojamming provides they get defensive about it. Not to mention the constant whines about 'blobs'. I agree. "Oh noes I can't lock down every entry point with large mass ships whenever I want to carebear while being protected from cynos, how am I supposed to live in space?" Well said. Come and try collapsing with your large mass ship. Wormhole space is extremely safe, that is why it has only one twentieth the kills of 0.0 while having a quarter of the population. . Only highsec beats it in safety, so don't worry about any harm coming to your ship in any way. A very warm invitation. Thank you. |

Beekeeper Bob
Sebiestor Tribe Minmatar Republic
274
|
Posted - 2012.10.30 18:23:00 -
[39] - Quote
CCP Falcon wrote:Robert De'Arneth wrote:Like my daughter told me me when she was 6, lifes hard Daddy, get a helmet. This is an awesome post 
What she should have said is "See what happens when you don't wear a raincoat daddy?"
"CCP, is a cutting edge developer, they have found a way to sell lag to their customers, and make them believe it's a feature." |

Soon Shin
Caucasian Culture Club Transmission Lost
192
|
Posted - 2012.10.30 18:29:00 -
[40] - Quote
We welcome more people to come into wormhole they are safe.
Trust me, we'll help you out if you show us which wh you live in. |

Thead Enco
Awesome Corp
3
|
Posted - 2012.10.30 19:03:00 -
[41] - Quote
It seems OP wants to take dagger to this game. With those proposed changes industry would slow to a crawl and I cannot see m/oving my mining ops to low sec, I would rather do it in w-space. But let's face it most people don't like current 0.0 mechanics and the politics that go along with it. I choose how I play this game, So the real question is can CCP afford to alienate a good number of the community? And can they survive mass exodus if one should happen. |

Jenn aSide
Smokin Aces.
342
|
Posted - 2012.10.30 19:14:00 -
[42] - Quote
Roll Sizzle Beef wrote:Complains about industry: nerfs highsec missions. lol.
At the end of the day, they are the same thing, in the same way my ratting in null sec is. It's introducing something into the game that did not exist the moment before. When i do it in null sec, there are real (but mitigatable) risks, when I do it in high sec with Incursions and Missions there are risks (like a massive Disconnect in an incursion or some kind of gankers in my mission) but those risks are so small it's safe to say they've never happened to me or the majority of people who play in high sec.
I enjoy the "chill out factor" of high sec , and while I don't see things are crazy out of whack right now, I understand why people have concerns about high sec. I won't repost it, but I have linked a post by Malcanis in the past (linking to a dev blog) demonstrating that null sec (for example) is, in terms of ships lost 4.5 times more dangerous than high sec (20 times more dangeorus if you ignore pve loses).
And yet I can make as much isk in high sec dual boxing my mach and tengu in a mission or using my 1 vindicator in a shiney Vanguard Incursion fleet as I an running all but the absolute best anoms in null sec, anoms that don't now spawn in most systems. In high sec I never ever have to dock up because of a neut in local, and you can't make near the same isk in low sec or null sec incursions because someone will come and kill you. The worst thing anyone can do to you in a high sec incursion is preload certain killer sites lol.
Like I said, it's out of whack, and those "miners who want to be left alone" should leave US alone and stop mining, because every mineral they mine affects every single other player in the game. I say "Bump away" James, "BUMP AWAY". |

Jenn aSide
Smokin Aces.
342
|
Posted - 2012.10.30 19:21:00 -
[43] - Quote
Vincent Athena wrote:"Every industrial activity relies on PVPers, you must interact with them to be an industrialist, so you canGÇÖt say GÇ£leave us aloneGÇ¥ because if they did no industrialist would have anything to do."
That sentence seems to be based on the assumption that the one and only thing PvPers do is blow up industrialists. Totally not true, most ships that die do so when two or more PvP pilots fight. If it was impossible to attack a ship in high sec without cause (like a war dec, or criminal activity) the total ships destroyed in the game would drop only a tiny amount. Industrialists would still have plenty of buyers.
PvPers do get one reward that industrialists do not get: the Adrenaline Rush. For them it feels good. For the typical industrialist the stress involved in PvP combat is just a pile of stress without any euphoria, and maybe with a feeling of being drained.
Incorrect
http://community.eveonline.com/devblog.asp?a=blog&nbid=3235
High Sec PVP: 1,974,022 PVE: 6,317,926 Total: 8,291,948
Low Sec PVP: 4,126,911 PVE: 510,683 Total: 4,637,594
Null Sec PVP: 7,061,988 PVE: 568,353 Total: 7,630,341
Wormhole Space PVP: 377,786 PVE: 162,126
High Sec has (in that 4 year report) the lowest level of pvp kills of any section of normal space. Whats bad is that Wormholes didn't even exist for the entire 4 year survey period but probably would have generated more pvp deaths if it had.
High sec is out of whack when it comes to ship deaths per capita, and ships getting blown up is THE thing that drives the economy. Most of the PVE deaths in high were almost inconsequential low level/cheap ships killed in things like toutorial missions.
High sec is way to safe. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
1992
|
Posted - 2012.10.30 19:46:00 -
[44] - Quote
Geligdio Khan wrote:A lot of players who live exclusively in high sec like to say GÇ£stop pushing us around, we donGÇÖt want to play the game like you do, stop telling us what to do and leave us alone. We donGÇÖt tell you how to play so you canGÇÖt tell us how to playGÇ¥.
I think this is not a fair argument.
You clearly missed the thread where a bunch of miners and gankers complained about the mining barge buff due to reducing the risk of mining in hisec.
Your argument is not fair because you based it on invalid assumptions. You can PvP all the time in hisec, it's just that there are penalties for certain types of PvP. Go and PvP to your heart's content, and don't pay any heed to the small group of players who will complain about anything that doesn't go their way (the most annoying being the people complaining about people complaining about PvP in hisec). Day 0 advice for new players: Day 0 Advice for New Players |

Geligdio Khan
JD Mining Industry
20
|
Posted - 2012.10.30 19:52:00 -
[45] - Quote
Mara Rinn wrote:Geligdio Khan wrote:A lot of players who live exclusively in high sec like to say GÇ£stop pushing us around, we donGÇÖt want to play the game like you do, stop telling us what to do and leave us alone. We donGÇÖt tell you how to play so you canGÇÖt tell us how to playGÇ¥.
I think this is not a fair argument.
You clearly missed the thread where a bunch of miners and gankers complained about the mining barge buff due to reducing the risk of mining in hisec. Your argument is not fair because you based it on invalid assumptions. You can PvP all the time in hisec, it's just that there are penalties for certain types of PvP. Go and PvP to your heart's content, and don't pay any heed to the small group of players who will complain about anything that doesn't go their way (the most annoying being the people complaining about people complaining about PvP in hisec).
My point is not that you can't PVP in High Sec, my point is that High Sec provides too many rewards for too little risk, that it is too good a place to do industry and the game should naturally incentivise people to leave. Thanks |

Dar Manic
Republic University Minmatar Republic
1
|
Posted - 2012.10.30 19:55:00 -
[46] - Quote
Another person trying to fix something which really isn't broken.
If you remember that ultimately eve is just a game which is making money for CCP, you'll begin to understand why this isn't a good idea... most of the suggestions by 'vets' aren't good for the long term health of the profits for CCP (it's true is most online games I've admin'd and/or played).
**edit** "the game should naturally incentivise people to leave."
There's the main problem. Players shouldn't have to leave hi-sec. If you want to make more isk then you leave but they shouldn't have to just to suit pvp'ers. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
397
|
Posted - 2012.10.30 20:04:00 -
[47] - Quote
Limitting what can be mined in high sec and nerfing without providing some form of incentive, isn't the answer.
Being able to impact mineral output in high is the answer. It's a player driven game, players need to be able to impact the flow of goods in all of New Eden.
The current flow of minerals in high sec is hurting the economy by keeping high sec manufactured goods low; making importing almost the go to method of supply null sec.
NPC loot items devalueing and pushing T1 manufactured goods out of the market is the other problem. |

Iorek Corvus
Imperial Academy Amarr Empire
2
|
Posted - 2012.10.30 20:05:00 -
[48] - Quote
OP: What's a fair argument? You don't own the game, from a statistic posted later in the thread 71% of toons live in hi-sec. If those players left the game because they were forced into the structure you advocate would the game still exist? It may be that in-game losing ships drives the economy but in RL subscriptions drive the game.
You may feel that you are keeping the game going by losing ships and driving the economy but you are just one subscriber playing the way that you want to play. Others may want to play differently but they still subscribe which is the true lifeblood of the game. As much as you may hate them these people help to subsidise the way you want to play.
If you don't like it unsub, if enough people unsub for the same reasons then the game will shift because ccp will need to make it more equitable to keep subscriber numbers. In order to survive eve needs to put the needs of the many before the needs of the one (or you).
Until then STFU or unsub, don't whine. |

Dar Manic
Republic University Minmatar Republic
1
|
Posted - 2012.10.30 20:14:00 -
[49] - Quote
Soon Shin wrote:I find it funny that many 0.0 players dislike the safety of high sec yet when people talk about the safe and easyness of the Intel that local chat provides they get defensive about it. Not to mention the constant whines about afk cloakers.
^^ This ^^ :) |

Geligdio Khan
JD Mining Industry
21
|
Posted - 2012.10.30 20:44:00 -
[50] - Quote
Iorek Corvus wrote:OP: What's a fair argument? You don't own the game, from a statistic posted later in the thread 71% of toons live in hi-sec. If those players left the game because they were forced into the structure you advocate would the game still exist? It may be that in-game losing ships drives the economy but in RL subscriptions drive the game.
You may feel that you are keeping the game going by losing ships and driving the economy but you are just one subscriber playing the way that you want to play. Others may want to play differently but they still subscribe which is the true lifeblood of the game. As much as you may hate them these people help to subsidise the way you want to play.
If you don't like it unsub, if enough people unsub for the same reasons then the game will shift because ccp will need to make it more equitable to keep subscriber numbers. In order to survive eve needs to put the needs of the many before the needs of the one (or you).
Until then STFU or unsub, don't whine.
This is a bit of a problem for the games long term existence.
Lots of players say they will quit if the thing they like is nerfed. CCP can't bow to this. What if I got 100,000 WOW players to subscribe and demand Elves in space forests with magic, should CCP give it to them because there are many of them? Or because they will quit if they don't get what they want?
People play this game because it is awesome. That is why they subscribe. CCP should aim to keep it awesome, and make it more awesome, and this will cause more players to join.
If CCP goes down the path of giving people gifts to not unsub then they will be held to ransom over and over again.
I believe High Sec is too profitable for how risky it is, I believe it needs nerfing and I don't think CCP should sacrfice the long term prospects of the game because they are being blackmailed by those who threaten to quit if they don't get what they want.
Moreover anyone who is that close to rage quitting is not a good market to sell to as they will always come across something in the future that will make them quit. Thanks |

Andski
GoonWaffe Goonswarm Federation
5399
|
Posted - 2012.10.30 20:49:00 -
[51] - Quote
Dar Manic wrote:Soon Shin wrote:I find it funny that many 0.0 players dislike the safety of high sec yet when people talk about the safe and easyness of the Intel that local chat provides they get defensive about it. Not to mention the constant whines about afk cloakers.
^^ This ^^ :)
We'll talk about local and all that when the risk/reward of hisec is properly balanced. ~*a-áproud belligerent undesirable*~ |

Natsett Amuinn
GoonWaffe Goonswarm Federation
398
|
Posted - 2012.10.30 20:51:00 -
[52] - Quote
Dar Manic wrote:Soon Shin wrote:I find it funny that many 0.0 players dislike the safety of high sec yet when people talk about the safe and easyness of the Intel that local chat provides they get defensive about it. Not to mention the constant whines about afk cloakers.
^^ This ^^ :) Many people do not see the real issue.
It's not "safety", it's not "risk", it's the inablity of people to have real impact on high sec mineral production. The lack of impat is creating an economic problem that impacts all of New Eden.
Miners complaining about bumping and ganking are the ones who created this problem, and only want to make it worse by eleminating all impact that anyone can have on them.
Miners should WANT other miners to get blown up, it benefits them. The problem is that if that miner can be blown up than they can too, and they don't want that. So they're content to just say, no, to player impact while they flood the markets with an overabundance of low end minerals that keeps high sec goods from matching inflation.
High sec industry is making less than their potential, and they don't seem to understand this.
It's not risk and safety, it's dollars and cents, and sense. |

Iorek Corvus
Imperial Academy Amarr Empire
2
|
Posted - 2012.10.30 20:54:00 -
[53] - Quote
"I believe High Sec is too profitable for how risky it is, I believe it needs nerfing and I don't think CCP should sacrfice the long term prospects of the game because they are being blackmailed by those who threaten to quit if they don't get what they want."
Funnily enough I agree with you. However CCP have to walk a fine line between keeping the game true to its roots and keeping the subsriber base. In the long run it probably means keeping no one totally happy but also no one so unhappy they'll unsub.
What the right balance is I have no idea but calling for nerfs, whines etc is not going to change the situation.
|

Ginger Barbarella
State War Academy Caldari State
217
|
Posted - 2012.10.30 20:56:00 -
[54] - Quote
CCP Falcon wrote:Robert De'Arneth wrote:Like my daughter told me me when she was 6, lifes hard Daddy, get a helmet. This is an awesome post 
Confirming that many in this thread should be wearing helmets. |

Dar Manic
Republic University Minmatar Republic
1
|
Posted - 2012.10.30 21:06:00 -
[55] - Quote
"High sec industry is making less than their potential, and they don't seem to understand this. "
Ahh, so you are doing this out of the goodness of your heart for the hi-sec miners? And to think, they don't even know they aren't enjoying the game. You should convo each and everyone of them so they will know they aren't really enjoying the game. ;)
p.s. grammar is exactly as intended. ;) |

Natsett Amuinn
GoonWaffe Goonswarm Federation
398
|
Posted - 2012.10.30 21:22:00 -
[56] - Quote
Dar Manic wrote:"High sec industry is making less than their potential, and they don't seem to understand this. "
Ahh, so you are doing this out of the goodness of your heart for the hi-sec miners? And to think, they don't even know they aren't enjoying the game. You should convo each and everyone of them so they will know they aren't really enjoying the game. ;)
p.s. grammar is exactly as intended. ;) What does "enjoying the game" have to do with this?
When did I say they weren't "enjoying the game"?
It seems as though you tried to agrue against the diea that high sec industrialists aren't making as much as they can with the arguement that I implied that they aren't "enjoying the game".
They can make more, and they don't seem to realize that demanding less impact on them from other players means they make less. Making more isk off fewer minerals would indeed make them more isk, because it implies that mineral prices are higher.
And yes indeed, higher mineral prices in high sec would make industrialist more money, and benefit null by allowing us the ability to do more of our own manufacturing in null, and LESS IMPORTING of goods from high sec.
I can make more importing than building, and it has everything to do with the affordability to manufacture in high.
Believe it or not, there's real world models at work here. In effect, high sec is like China, and null is more like the US; from an economic standpoint. Corporations, like the federal reserve, do everything in there power to ensure that manufacturing is not affordable in the US because other corporations make more money by pushing manufacturing into countries were it's cheaper.
Null isn't doing though, high sec industry that doesn't want any player impact on them is. In otherwords, instead of the US intentionally inflating the economy, and china intentionally keeping inflation down, what we have is a US entirely subjected to the whims of China's cheaper economy.
Sometimes producing things for to cheap, is bad on other peoples economy. In this case Null suffers from things being to cheap in high sec. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1657
|
Posted - 2012.10.30 21:25:00 -
[57] - Quote
Andski wrote:Dar Manic wrote:Soon Shin wrote:I find it funny that many 0.0 players dislike the safety of high sec yet when people talk about the safe and easyness of the Intel that local chat provides they get defensive about it. Not to mention the constant whines about afk cloakers.
^^ This ^^ :) We'll talk about local and all that when the risk/reward of hisec is properly balanced. No, nerf null first and worry about totally murdering it for the expansion after Retribution. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Dar Manic
Republic University Minmatar Republic
1
|
Posted - 2012.10.30 21:31:00 -
[58] - Quote
Natsett Amuinn wrote:Dar Manic wrote:"High sec industry is making less than their potential, and they don't seem to understand this. "
Ahh, so you are doing this out of the goodness of your heart for the hi-sec miners? And to think, they don't even know they aren't enjoying the game. You should convo each and everyone of them so they will know they aren't really enjoying the game. ;)
p.s. grammar is exactly as intended. ;) What does "enjoying the game" have to do with this? When did I say they weren't "enjoying the game"? It seems as though you tried to agrue against the diea that high sec industrialists aren't making as much as they can with the arguement that I implied that they aren't "enjoying the game". They can make more, and they don't seem to realize that demanding less impact on them from other players means they make less. Making more isk off fewer minerals would indeed make them more isk, because it implies that mineral prices are higher. And yes indeed, higher mineral prices in high sec would make industrialist more money, and benefit null by allowing us the ability to do more of our own manufacturing in null, and LESS IMPORTING of goods from high sec. I can make more importing than building, and it has everything to do with the affordability to manufacture in high. Believe it or not, there's real world models at work here. In effect, high sec is like China, and null is more like the US; from an economic standpoint. Corporations, like the federal reserve, do everything in there power to ensure that manufacturing is not affordable in the US because other corporations make more money by pushing manufacturing into countries were it's cheaper. Null isn't doing though, high sec industry that doesn't want any player impact on them is. In otherwords, instead of the US intentionally inflating the economy, and china intentionally keeping inflation down, what we have is a US entirely subjected to the whims of China's cheaper economy. Sometimes producing things for to cheap, is bad on other peoples economy. In this case Null suffers from things being to cheap in high sec.
Missed it by this |------------------------------------------------------------------------------------------------------------------------| much.
It's a game. SOME people play it for fun. You want to make changes to others without regards to how it affects their enjoyment of the game.
Do your Null sec thing and let others play in hi-sec. I understand the economics of what you are saying but it is a game (which should be played for fun, not a second.... err, first job) |

Natsett Amuinn
GoonWaffe Goonswarm Federation
399
|
Posted - 2012.10.30 21:45:00 -
[59] - Quote
Dar Manic wrote:
Missed it by this |------------------------------------------------------------------------------------------------------------------------| much.
I didn't though. I'm saying this is EVE, a game built entirely around the idea of player impact.
If that's not fun for someone, they shouldn't be playing EVE. CCP shouldn't be creating less player impact because it's "not fun" for any group of people.
EVE doesn't work if there's no impact in high sec, and some people refuse to accept or achnowledge this. The limitted impact ANY PLAYER can have in high sec creates other problems, in other parts of the game.
The only thing CCP should ever do, is to ensure that EVERYONE has the SAME TOOLS to deal with each other. High, low, null, indy, PvEers, PvPers. Everyone should have the ability to deal with peopel that impact them equally.
Ganking is a problem because the person getting ganked has pretty much all control removed from them, tanked or untanked, you can be ganked. Concord isn't player control.
With the bounty system, and the new crimewatch system, everyone will have the ability to deal with those people that are undesireable to them. Whether you be an indy guy that is being stolen from, ganked, or bumped, or if you're a null sec industrialist, on Dec. 4th we'll all have the ability to exact retribution on those people that impact us.
Some people may not find that fun, but they shouldn't be playing EVE anyways. If you don't want to be impacted by other players, you're in the wrong game. |

Totalrx
NA No Assholes
33
|
Posted - 2012.10.30 21:47:00 -
[60] - Quote
I dunno what is more entertaining -
Carebear tears or Nullbear tears.
The reason the lower number of PVP deaths in High Sec vs PVP Deaths in Low/Null Sec is simple:
- The kill in High Sec (for the most part) had to be worth the ship loss from Concord and the Sec Status hit.
- In Low Sec, you wait out the gate guns and a take a sec status hit. That sec status hit can be brought back up by running SOE missions.
- In Null sec, you take no penalty.
It's not that bad of a system really. Also, take into account how much of that PVE was new and/or alt accounts going through the career agent missions.
The low number or High Sec PVP Kills doesn't really signify that High Sec needs to be nerfed. It shows that the number of High Sec corps declaring war upon one another is pretty low. Of course, those in an NPC corp cannot be Dec'ed.
Personally, I think that if a player doesn't join a Player Corp after (X) amount of time in an NPC corp, they should be automatically transferred to a division in that that NPC corp that will automatically put that player into FW or RvB. They'll either tough it out or join a player corp....or rage quit and unsub. |

Geligdio Khan
JD Mining Industry
22
|
Posted - 2012.10.30 21:48:00 -
[61] - Quote
Iorek Corvus wrote:"I believe High Sec is too profitable for how risky it is, I believe it needs nerfing and I don't think CCP should sacrfice the long term prospects of the game because they are being blackmailed by those who threaten to quit if they don't get what they want."
Funnily enough I agree with you. However CCP have to walk a fine line between keeping the game true to its roots and keeping the subsriber base. In the long run it probably means keeping no one totally happy but also no one so unhappy they'll unsub.
What the right balance is I have no idea but calling for nerfs, whines etc is not going to change the situation.
I see your point. I think CCP have proven whining works so why not whine for the good of the game rather than something selfish. Thanks |

Alavaria Fera
GoonWaffe Goonswarm Federation
1657
|
Posted - 2012.10.30 22:05:00 -
[62] - Quote
Geligdio Khan wrote:I see your point. I think CCP have proven whining works so why not whine for the good of the game rather than something selfish. If the good of the game isn't to your best interests, that's a problem. Of course when it is, things are perfect. For example, gankers and bumpers are terrible at EVE and bad for EVE. We should remove them. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Lord Calus
Fractured Core Fatal Ascension
32
|
Posted - 2012.10.30 22:17:00 -
[63] - Quote
Nerf highsec manufacturing to 1/20th the current slots available to them now. Boost player outpost indy slots by 20x.
Once a week asteroid respawns in highsec. 3x a week in low. Every day in Null.
Fix mineral distributions before you AGAIN nerf mineral compression.
Don't fly what you cannot afford to lose.
Do not haul what you cannot afford to lose.
Nowhere is truely "safe", it just dictates what penalty your killer receives.
Auto-pilot is a bad idea when hauling 20+ billion ISK.
You will be shot if you are a tasty target.
You WILL be killed if you are a tasty target.
The greater the lossmail the greater the tears.
I do not care that I just killed and looted everything you own in this game and all your earthly posessions.
Your anguish sustains me, your tears are my ambrosia.
Adding a cost to the manufacturing process insures it gets added on to the final product, please don't pretend it wont, or insult us all by not knowing how basic economics works.
If I never had to go to highsec, I wouldn't. It is your continual whines about needing your little corner of the world buffed that lead to my little corner being destitute. So I will kill you for it.
Keep on posting the same threads, seriously, they are totally new ideas and will TOTALLY get CCP to agree with you and again buff your way of life while leaving the "emergent gameplay" and sandbox creators and CNN headline creators in the same squalor of 3 years ago.
HTFU.
GTFO. |

Vanyr Andrard
Foo Holdings Free 2 Play
25
|
Posted - 2012.10.30 23:19:00 -
[64] - Quote
Nicolo da'Vicenza wrote:A very warm invitation. Thank you.
Survey numbers start in 2007, when wormholes weren't released.
Do you have population numbers for null sec vs wh in 2009, 2010, 2011, or are you just assuming that the wormhole population has stayed constant for the past 4 years--despite not even existing for all of those 4 years?
Deaths in known space are inflated by the ease of of reshipping and the giant blobs, which mass limitations in w-space prevent. In known space there's no reason not to fly 5 drakes at once, which is a death-multiplier statistically but doesn't constitute additional pvp in any meaningful sense.
PVP deaths doesn't equate to lack of safety, if those pvp deaths occur as fights that people choose to enter. It's a flawed comparison from the start.
0/10 |

Silk daShocka
Greasy Hair Club
51
|
Posted - 2012.10.30 23:39:00 -
[65] - Quote
Geligdio Khan wrote:
I donGÇÖt think anyone should be allowed to play a communal game and get rewards without risk while others take extra risks to compensate. The risk of mining and manufacturing and trading in high sec is too low, it is very close to zero, yet the rewards are high. This is unacceptable.
High sec needs to be balanced. If you want to be safe you must put up with being poor, if you want to be rich you should take risks.
So no wonder people say GÇ£leave us alone, we like it as it isGÇ¥.
So how about the null sec ratters? Moon mining? Barely anything that generates substantial income in eve has risk.
So no wonder people say" leave local alone, we like it as it is"
Do major US weapons manufacturers build stuff in Afganistan? Have major US manufacturers EVER built stuff in a war zone?
The nature of industry isn't too take massive risks of having your stuff destroyed. The sooner you come to realize that, the sooner you will stop making these bad threads I guess. |

Xolve
Amok. Goonswarm Federation
1196
|
Posted - 2012.10.31 00:19:00 -
[66] - Quote
DarthNefarius wrote:Life ain't a fair get over it & stop your whine
Says the biggest whiner on these forums. Inappropriate signature removed. Navigator. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
400
|
Posted - 2012.10.31 00:27:00 -
[67] - Quote
Silk daShocka wrote:Geligdio Khan wrote:
I donGÇÖt think anyone should be allowed to play a communal game and get rewards without risk while others take extra risks to compensate. The risk of mining and manufacturing and trading in high sec is too low, it is very close to zero, yet the rewards are high. This is unacceptable.
High sec needs to be balanced. If you want to be safe you must put up with being poor, if you want to be rich you should take risks.
So no wonder people say GÇ£leave us alone, we like it as it isGÇ¥.
So how about the null sec ratters? Moon mining? Barely anything that generates substantial income in eve has risk. So no wonder people say" leave local alone, we like it as it is" Do major US weapons manufacturers build stuff in Afganistan? Have major US manufacturers EVER built stuff in a war zone? The nature of industry isn't too take massive risks of having your stuff destroyed. The sooner you come to realize that, the sooner you will stop making these bad threads I guess. Pretty sure Isreal is being accused of bombing a weapons factory in Sudan the other day. Sudan, that country allied with Iran, with Iranian backed weapons factories.
What's that about weapons being built in warzones? |

Silk daShocka
Greasy Hair Club
51
|
Posted - 2012.10.31 00:44:00 -
[68] - Quote
Natsett Amuinn wrote:Silk daShocka wrote:Geligdio Khan wrote:
I donGÇÖt think anyone should be allowed to play a communal game and get rewards without risk while others take extra risks to compensate. The risk of mining and manufacturing and trading in high sec is too low, it is very close to zero, yet the rewards are high. This is unacceptable.
High sec needs to be balanced. If you want to be safe you must put up with being poor, if you want to be rich you should take risks.
So no wonder people say GÇ£leave us alone, we like it as it isGÇ¥.
So how about the null sec ratters? Moon mining? Barely anything that generates substantial income in eve has risk. So no wonder people say" leave local alone, we like it as it is" Do major US weapons manufacturers build stuff in Afganistan? Have major US manufacturers EVER built stuff in a war zone? The nature of industry isn't too take massive risks of having your stuff destroyed. The sooner you come to realize that, the sooner you will stop making these bad threads I guess. Pretty sure Isreal is being accused of bombing a weapons factory in Sudan the other day. Sudan, that country allied with Iran, with Iranian backed weapons factories. What's that about weapons being built in warzones?
Do the major U.S. weapons manufacturers have factories in Sudan? Can it be said that the U.S. weapons manufacturers get greater rewards for taking less risks as compared to Iran manufacturers?
Better yet, does Iran build weapons in Afganistan?
|

Mars Theran
Tribal Liberation Force Minmatar Republic
363
|
Posted - 2012.10.31 00:51:00 -
[69] - Quote
You started off with what seemed a good argument, then you went and quasi-quoted a bunch of other posts with your solution. It's like afk cloakers all over again, or the remove local argument.
Yes, Highsec is mostly safe, yes it has a variety of minerals, and yes, it even has missions. Big deal.
You cite the mineral types to be found, but you give no consideration to quantities and availability. Sure someone can mine for 12 hours in High to get what it would take the same person, fit to mine in 4 hours in Null, but it is much faster to do it in Null. Maybe not for everything, but there are many different types of rocks to mine, and only the lower yield ones exist in Highsec. Also, quantity of minerals in asteroids changes by security level.
In a Wormhole, you can get a field the size of a small well mined belt in Highsec, but with much more variety and with much higher yields. The asteroids are huge, and they take forever to deplete. I'm speaking from experience. You don't have to move around, you just bookmark an asteroid and spend hours mining it between trips to the POS to unload.
Boring, but much more rewarding than jumping from one Roid to another in Highsec, and having horrible ISK/Hour earnings when compared to having Arkonor, Crokite, and Bistot to mine for hours on end in a wormhole.
I've never mined in Null and don't really have the inclination, but I suspect it is similar to that, except that the Roids are always there, where in wormholes they go when they go, and you'll be lucky to see another pocket spawn inside a week or two.
Flawed argument, if you consider that.
Then there is the Missions. Personally, I don't see them as that profitable overall, and they take a great deal of time. Also, they require a semblance of safety to complete, else they are pointless to have in the game. Not many players would mission 3-5s if they were in Lowsec. Maybe some pirates when they were bored, but not so much really.
Also, it would allow Pirates to camp, enjoy many benefits previously available in Highsec, and make ISK in many different ways, instead of just pirating. Like pirating hasn't proven to be rewarding enough as an activity, when there is little or no risk they'll even lose their ships 90% of the time.
So that would actually be detrimental to EVE in some respects, rather than helpful.
Think of another solution; maybe something original this time. zubzubzubzubzubzubzubzub |

Nicolo da'Vicenza
Air The Unthinkables
2071
|
Posted - 2012.10.31 01:01:00 -
[70] - Quote
Vanyr Andrard wrote: Deaths in known space are inflated by the ease of of reshipping and the giant blobs, which mass limitations in w-space prevent
Yes, that's what I've been saying.
Quote:PVP deaths doesn't equate to lack of safety, if those pvp deaths occur as fights that people choose to enter. "gigantic loss tolls in nullsec don't count, because you can always choose not to defend your space."
man you serious? |

Piugattuk
CLOROFLORFILAPLANKTONPLATES
86
|
Posted - 2012.10.31 01:04:00 -
[71] - Quote
Notice under this system there are minerals which are only available in low, so miners will have to go there. Trust me your dreaming if I could only have to be forced to mine in low I would quit the game cause now it's no longer a game that supports my style of play.
Moreover I propose high sec manufacturing is altered from 1000 ISK install charge, 333 Isk per hour, to 10,000 ISK install charge and 5,000 ISK per hour. Have you ever though of how business is done...you pass on the xtra cost to the consumer...sheesh.
And finally I propose the only missions available in High Sec should be of levels 1 and 2. If you can afford a faction battleship you can afford to fly in Low and Null in a cruiser without trouble. Ok, I do that now I jump in my assault frig and blitz many missions at the same time you can burn through several missions by the time you can finish 1 lvl 4 and you get storylines which give you xtra isk...ok now what.
You wish to shape this game to suit you but keep in mind many hi sec dweller's ARE null folks in hi sec clothing. |

Frostys Virpio
Caldari Provisions Caldari State
52
|
Posted - 2012.10.31 01:08:00 -
[72] - Quote
Natsett Amuinn wrote: Pretty sure Isreal is being accused of bombing a weapons factory in Sudan the other day. Sudan, that country allied with Iran, with Iranian backed weapons factories.
What's that about weapons being built in warzones?
The war is coming to them. I am pretty sure they would produce in more safe spots if they could. The soviets pretty much did exactly that in WWII. Move all the industry they could far back east where it would be unreachable for german bombing. The only stuff that didn't move is what could not be moved like that tractor factory churning T-34 even when stalingrad was under siege. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
631
|
Posted - 2012.10.31 01:11:00 -
[73] - Quote
Geligdio Khan wrote:And finally I propose the only missions available in High Sec should be of levels 1 and 2. If you can afford a faction battleship you can afford to fly in Low and Null in a cruiser without trouble. When I first was grinding to get into lvl 4's, there is no way I had the skills/training/ship to pull lvl 4's in a cruiser...
Just sayin', n00bs would be hurt worst with this idea.
Interdict Hi-Sec - it's the only way to be sure... |

Lord Zim
1891
|
Posted - 2012.10.31 01:13:00 -
[74] - Quote
What CCP needs to do is completely rethink how it treats nullsec vs hisec, before they make the next expansion EVE Online: Trammel.
The problem which CCP are knee-jerking to with the latest changes to crimewatch etc, is that hisec PVP is on the rise. This shouldn't come as a surprise to anyone who's been paying even a modicum of attention to the state of nullsec the past few years. There's little reason to actually live there, which turns into little reason to roam there for tears, which in turn turns into "oh hey look, hisec has tears to be harvested". So they are.
And instead of fixing the cause of the increase in ganks in hisec (which is apparently bad enough now that CCP feels they have to edge as close to removing PVP from hisec as they can without actually disallowing it in its entirety), they're "fixing" the symptom.
If they did extensive changes to nullsec and hisec to balance the manufacturing capacity and economic viability of each to the point where nullsec would be the preferred place to do manufacturing, preferably to the point where nullsec became the supplier to hisec, then there would be more people in nullsec, more people to hunt for roaming gangs, more people not paying attention to local/intel channels, an actual cause to run defense gangs (instead of just docking up and waiting for the gang to move on through), it would give an actual reason to try to get access to space in nullsec, and it would take the pressure off of hisec because there'd be easier tears to be had elsewhere.
But I'm sure CCP will continue down their path of coddling hisec to protect them against the bored nullsecers and ******* over nullsec even further while not fathoming, in any way, shape or form, what the problems actually are. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Touval Lysander
Zero Wine
544
|
Posted - 2012.10.31 01:27:00 -
[75] - Quote
Geligdio Khan wrote:So saying, GÇ£I want to be safe in high sec and just to be an industrialistGÇ¥ is inherently creating a two tier system, where the PVPers take all the risk and then industrialists get all the rewards. ItGÇÖs unbalanced. I am a mining magnate. I am a steel maker. I am a manufacturer. I make tanks, guns and airplanes. I have people I pay to travel the world and sell my products. I may even have people travelling the world to make sure people have a reason to use my products.
I am wealthy beyond measure. I have never used a gun in my life. I have no need of bodyguards. I do not wear a kevlar jacket or a helmet 
Someone else does the fighting.
Even if that someone else is fighting for me, I must continue to supply them. I am as important as the fighter. If he does not have the tools to fight, he cannot protect me either.
I have a job to do. I am doing it. I am the miner. I am the industrialist.
If I must be all things, then the fighter must become a miner and industrialist too.
So Endeth the Lesson.
"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

Asuri Kinnes
Adhocracy Incorporated Adhocracy
631
|
Posted - 2012.10.31 01:38:00 -
[76] - Quote
Touval Lysander wrote:
If I must be all things, then the fighter must become a miner and industrialist too.
So Endeth the Lesson.
Your lesson is flawed on a very basic level. The assumption it carries within it is that the fighters *aren't* already producing etc., etc.,
We do.
Interdict Hi-Sec - it's the only way to be sure... |

Natsett Amuinn
GoonWaffe Goonswarm Federation
401
|
Posted - 2012.10.31 01:41:00 -
[77] - Quote
Frostys Virpio wrote:Natsett Amuinn wrote: Pretty sure Isreal is being accused of bombing a weapons factory in Sudan the other day. Sudan, that country allied with Iran, with Iranian backed weapons factories.
What's that about weapons being built in warzones?
The war is coming to them. I am pretty sure they would produce in more safe spots if they could. The soviets pretty much did exactly that in WWII. Move all the industry they could far back east where it would be unreachable for german bombing. The only stuff that didn't move is what could not be moved like that tractor factory churning T-34 even when stalingrad was under siege. You get it though.
Russia was still building it's stuff in RUSSIA.
If VFK came under attack, I wouldn't want to move my entire operation to high sec (another sovereign nation) I would hope to be able to move it to another part of goon space (the nation I live in).
Someone confused the "ability" to do soemthing with the logistics of it.
No, you don't build in a warzone, but sometimes were things are built BECOMES a warzone.
"Null" is not a warzone, only places were the war takes place are. |

Touval Lysander
Zero Wine
544
|
Posted - 2012.10.31 01:44:00 -
[78] - Quote
Lord Zim wrote: more waffle, butthurt, 0.0 BS and rant
You guys broke 0.0, you've tried twice to break highsec and now you're telling us the game is broken.
You're an absolute freaking genius and now we need you to "save the game now"?
M++nchausen syndrome by proxy much?
"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

Touval Lysander
Zero Wine
544
|
Posted - 2012.10.31 01:44:00 -
[79] - Quote
Asuri Kinnes wrote:Touval Lysander wrote:
If I must be all things, then the fighter must become a miner and industrialist too.
So Endeth the Lesson.
Your lesson is flawed on a very basic level. The assumption it carries within it is that the fighters *aren't* already producing etc., etc., We do. ALL OF YOU?? lol. "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
402
|
Posted - 2012.10.31 01:46:00 -
[80] - Quote
Silk daShocka wrote:
Do the major U.S. weapons manufacturers have factories in Sudan? Can it be said that the U.S. weapons manufacturers get greater rewards for taking less risks as compared to Iran manufacturers?
Better yet, does Iran build weapons in Afganistan?
You didn't really get my point I think.
A warzone is only the place were fighting occurs. Just because one part of a nation is seeing actual fighting, doesn't make the ENTIRE nation a warzone.
Null is not a "warzone" as was put. Null is for empire building, and sometimes war will break out between empires, and the places that build things can become warzones.
Saying that you don't build in null because it's a warzone is just stupid. It's not a warzone where I build, but that doesn't mean tomorrow we could be invaded and it becomeone.
Just like Sudan wasn't a warzone until Isreal bomed the **** out of a weapons factory; then it's effectively a warzone. |

Frostys Virpio
Caldari Provisions Caldari State
53
|
Posted - 2012.10.31 01:48:00 -
[81] - Quote
Natsett Amuinn wrote:Frostys Virpio wrote:Natsett Amuinn wrote: Pretty sure Isreal is being accused of bombing a weapons factory in Sudan the other day. Sudan, that country allied with Iran, with Iranian backed weapons factories.
What's that about weapons being built in warzones?
The war is coming to them. I am pretty sure they would produce in more safe spots if they could. The soviets pretty much did exactly that in WWII. Move all the industry they could far back east where it would be unreachable for german bombing. The only stuff that didn't move is what could not be moved like that tractor factory churning T-34 even when stalingrad was under siege. You get it though. Russia was still building it's stuff in RUSSIA. If VFK came under attack, I wouldn't want to move my entire operation to high sec (another sovereign nation) I would hope to be able to move it to another part of goon space (the nation I live in). Someone confused the "ability" to do soemthing with the logistics of it. No, you don't build in a warzone, but sometimes were things are built BECOMES a warzone. "Null" is not a warzone, only places were the war takes place are.
So we could probably put more limit on what can be done in high. The most bulk job in high as they represent the fact you could get rifle ammo produced elsewhere if you could but more technical project would require to be build "at home" in null because you would not contract foreigner to built your new secret technology maybe. Lets say we drop ship production all the way to battleship only being produced in null. Would that appear to be a step in the right direction for you? |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
631
|
Posted - 2012.10.31 01:48:00 -
[82] - Quote
Touval Lysander wrote:Asuri Kinnes wrote:Touval Lysander wrote:
If I must be all things, then the fighter must become a miner and industrialist too.
So Endeth the Lesson.
Your lesson is flawed on a very basic level. The assumption it carries within it is that the fighters *aren't* already producing etc., etc., We do. ALL OF YOU?? lol. You'd be surprised.
Interdict Hi-Sec - it's the only way to be sure... |

Natsett Amuinn
GoonWaffe Goonswarm Federation
402
|
Posted - 2012.10.31 01:50:00 -
[83] - Quote
Frostys Virpio wrote:Natsett Amuinn wrote:Frostys Virpio wrote:Natsett Amuinn wrote: Pretty sure Isreal is being accused of bombing a weapons factory in Sudan the other day. Sudan, that country allied with Iran, with Iranian backed weapons factories.
What's that about weapons being built in warzones?
The war is coming to them. I am pretty sure they would produce in more safe spots if they could. The soviets pretty much did exactly that in WWII. Move all the industry they could far back east where it would be unreachable for german bombing. The only stuff that didn't move is what could not be moved like that tractor factory churning T-34 even when stalingrad was under siege. You get it though. Russia was still building it's stuff in RUSSIA. If VFK came under attack, I wouldn't want to move my entire operation to high sec (another sovereign nation) I would hope to be able to move it to another part of goon space (the nation I live in). Someone confused the "ability" to do soemthing with the logistics of it. No, you don't build in a warzone, but sometimes were things are built BECOMES a warzone. "Null" is not a warzone, only places were the war takes place are. So we could probably put more limit on what can be done in high. The most bulk job in high as they represent the fact you could get rifle ammo produced elsewhere if you could but more technical project would require to be build "at home" in null because you would not contract foreigner to built your new secret technology maybe. Lets say we drop ship production all the way to battleship only being produced in null. Would that appear to be a step in the right direction for you? Not in the least.
Higher prices in high sec would.
PS: We don't build all of our weaons in the US, beleive it or not we also ship that manufacturing where it's cheaper. We develop the technology at home, but that doens't mean we build it all here. |

Silk daShocka
Greasy Hair Club
51
|
Posted - 2012.10.31 01:57:00 -
[84] - Quote
Natsett Amuinn wrote:Silk daShocka wrote:
Do the major U.S. weapons manufacturers have factories in Sudan? Can it be said that the U.S. weapons manufacturers get greater rewards for taking less risks as compared to Iran manufacturers?
Better yet, does Iran build weapons in Afganistan?
You didn't really get my point I think. A warzone is only the place were fighting occurs. Just because one part of a nation is seeing actual fighting, doesn't make the ENTIRE nation a warzone. Null is not a "warzone" as was put. Null is for empire building, and sometimes war will break out between empires, and the places that build things can become warzones. Saying that you don't build in null because it's a warzone is just stupid. It's not a warzone where I build, but that doesn't mean tomorrow we could be invaded and it becomeone. Just like Sudan wasn't a warzone until Isreal bomed the **** out of a weapons factory; then it's effectively a warzone.
I'm farily certain it was you that missed my point.
Risk =/= reward in industry, and industry does not look to do it's business in a place that is riskier than where it currently operates.
I never claimed that industry is never conducted in a warzone, since the war is quite commonly brought to where the industry is. What I did claim is that IRL, history shows that industry won't move to a riskier area to do it's business, it will actually do the opposite.
I don't recall anyone saying you don't build in null because it's a war zone. |

Lord Zim
1891
|
Posted - 2012.10.31 01:59:00 -
[85] - Quote
Frostys Virpio wrote:So we could probably put more limit on what can be done in high. The most bulk job in high as they represent the fact you could get rifle ammo produced elsewhere if you could but more technical project would require to be build "at home" in null because you would not contract foreigner to built your new secret technology maybe. Lets say we drop ship production all the way to battleship only being produced in null. Would that appear to be a step in the right direction for you? The problem with null vs hisec manufacturing isn't one of restrictions, but one of economics and availability.
Hisec has the ability to create 1 maelstrom for 2k or less in manufacturing costs, or I could make enough stuff to take up a full slot for 30 full days, and it'll still cost me 237157,34 isk. That's a lot of ships for not a lot of money.
Hisec has more manufacturing capacity in some singular systems than deklein, a fairly well-developed region in null. In fact, it has been calculated that deklein can't manufacture enough t2 ammo pr day to feed a full maelstrom fleet.
Hisec can refine perfectly, which means it makes sense to compress your ore and ship to hisec, refine, and sell in Jita where there's actual volume, the instant anyone starts talking about adding even 0.5% or 1% refinery taxes (whereever the cutoff point was, I forget), and because the manufacturing costs are so low, the threshold for manufacturing things in hisec and shipping it out to nullsec is equally low. All of this means there's nobody living in nullsec, which means alliances can't finance themselves from the bottom up, which means there's no point in actually fighting for space if there's even a hint of you losing. And since there's no point in actually living in nullsec, this also means there's fewer people which can be ganked for tears by roaming gangs, which means more people will end up going "hm, I see that hisec has a lot of people who think hisec is perfectly safe, I bet I can get a lot of tears out of them".
Which in turn will end up with CCP taking the final step in the expansion after Retribution, and releasing EVE Online: Trammel. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Groce
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.10.31 02:04:00 -
[86] - Quote
CCP Falcon wrote:Robert De'Arneth wrote:Like my daughter told me me when she was 6, lifes hard Daddy, get a helmet. This is an awesome post 
This is a bad post. |

Silk daShocka
Greasy Hair Club
51
|
Posted - 2012.10.31 02:09:00 -
[87] - Quote
Simple steps to fix null:
New POS structure: advanced small ship assembly array II (0.7 ME only anchorable in null) (Do this for every advanced array) New POS structure: advanced ammunition array (0.5 ME only anchorable in null) (i'm not sure what the ME is on regular ammo arrays, but make it better than that, funny because i have an ammo array in game) New POS structure: building assembly array (0.7 ME only anchorable in null. Used to build POS structures and the like that can currently only be built in station slots) New capital(s) and/or supercapital(s) that have a mining yield that is much much better than any exhumer Scale refine rates based on sov. Giving a noticeable advantage on fully upgrades systems and being equal to hi-sec on systems that are at the lowest sov level (I don't know very much about sov i will confess, my point here is that having better sov=better refine) I can think of more things, but since they wont' be implemented i'm not going to bother to keep typing them out. EDIT: Also, fix Null manufacture slots, to be equal to or better than hi-sec.
These are just examples to show that things can be done for null-sec that would greatly improve industrial activites in null
Nerfs to hi-sec:
None necessary, provided that null is buffed to provide incentive to live there.
Changes to low-sec:
Pointless, unless it is buffed to be better than null, people will just move to null since low-sec and industry is a fool's game.
Now if CCP took this type of approach, they could not only make null-sec more attractive space to hold as well as potentially attracting people to do industry there, they would also be introducing new content to the game. This is much better imo than gimping hi-sec so that nullbears can make more iskies.
Also, make JF's consume much more fuel, thus making trips more expensive. This would increase the costs or imports/exports making both hi-sec and null-sec happy since station traders won't be able to gouge manufacturers markets as much.
So tell me why again that some of the null-sec population keeps asking for hi-sec to be nerfed?
Seems to me they'd rather gimp the competition than actually have space that is valuable and worth fighting over. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
402
|
Posted - 2012.10.31 02:11:00 -
[88] - Quote
Silk daShocka wrote:Natsett Amuinn wrote:Silk daShocka wrote:
Do the major U.S. weapons manufacturers have factories in Sudan? Can it be said that the U.S. weapons manufacturers get greater rewards for taking less risks as compared to Iran manufacturers?
Better yet, does Iran build weapons in Afganistan?
You didn't really get my point I think. A warzone is only the place were fighting occurs. Just because one part of a nation is seeing actual fighting, doesn't make the ENTIRE nation a warzone. Null is not a "warzone" as was put. Null is for empire building, and sometimes war will break out between empires, and the places that build things can become warzones. Saying that you don't build in null because it's a warzone is just stupid. It's not a warzone where I build, but that doesn't mean tomorrow we could be invaded and it becomeone. Just like Sudan wasn't a warzone until Isreal bomed the **** out of a weapons factory; then it's effectively a warzone. I'm farily certain it was you that missed my point. Risk =/= reward in industry, and industry does not look to do it's business in a place that is riskier than where it currently operates. I never claimed that industry is never conducted in a warzone, since the war is quite commonly brought to where the industry is. What I did claim is that IRL, history shows that industry won't move to a riskier area to do it's business, it will actually do the opposite. I don't recall anyone saying you don't build in null because it's a war zone. That's funny.
Iraq whole heartedly disagrees with every thing you wrote.
Let me put it really simple. Moving industry to "riskier" place tends to have larger benefits, due to an incredibly cheap, and available work force.
US companies were building **** all over Iraq, even when it was extremely risky to do so.
Using Afganistan as an example is a little silly. The country is constantly faught over for it's strategic location, not because people want to build **** there. They probably never will, It's a nice place if you want to build army bases, and that's pretty much it.
|

Lord Zim
1891
|
Posted - 2012.10.31 02:15:00 -
[89] - Quote
Silk daShocka wrote:Simple steps to fix null:
New POS structure: advanced small ship assembly array II (0.7 ME only anchorable in null) (Do this for every advanced array) New POS structure: advanced ammunition array (0.5 ME only anchorable in null) (i'm not sure what the ME is on regular ammo arrays, but make it better than that, funny because i have an ammo array in game) New POS structure: building assembly array (0.7 ME only anchorable in null. Used to build POS structures and the like that can currently only be built in station slots) Anything which gives anything better than 1.0 ME will be used to spawn minerals out of thin air. This is bad. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Silk daShocka
Greasy Hair Club
52
|
Posted - 2012.10.31 02:18:00 -
[90] - Quote
Natsett Amuinn wrote: That's funny.
Iraq whole heartedly disagrees with every thing you wrote.
Let me put it really simple. Moving industry to "riskier" place tends to have larger benefits, due to an incredibly cheap, and available work force.
US companies were building **** all over Iraq, even when it was extremely risky to do so.
Using Afganistan as an example is a little silly. The country is constantly faught over for it's strategic location, not because people want to build **** there. They probably never will, It's a nice place if you want to build army bases, and that's pretty much it.
I'd love to see an example of US company that was building something in Iraq while it was extremely risky to do so, instead of tapping into the Asian market of cheap labour. |

Remiel Pollard
Devlin Security Devlin Alliance
5
|
Posted - 2012.10.31 02:18:00 -
[91] - Quote
Geligdio Khan wrote: I propose changing this to
High Sec, Tritanium
Low Sec, Tritanium, Pyerite, Mexallon, Isogen, Nocxium
Null Sec, Tritanium, Pyerite, Zydrine, Megacyte, Morphite.
Honestly... this just sounds like someone sitting out in nul/low sec with a criminal security rating just waiting for some poor noob miner to pop by but isn't happy with his killboard.
While I'm sure there are thousands of changes that could be made to the game to personally benefit you, how many players is this going to affect? How is this a productive change for everyone as a whole?
Seriously? Even the pyerite?
Let's think about the lore for a minute, too. I've seen all kinds of complaints about how nul isn't productive enough, or the market is lousy, etc etc.... there's a reason for that - back in civilisation (ie high sec) those things have been well established by the fact that a civilisation exists. You're out in what is, essentially, "wildspace". You want a supply line? Set one up before you go, it's part of preparing to move away from civilisation.
If I'm living in a city, like Brisbane in Australia, and I decide to move to a shack in the desert.... don't you think I'm going to CHECK what sort of supplies I'm going to have out there? Where will I get my water? Food? Internet? I have to make sure I'm moving somewhere where I can be sure I have all my supplies ready to go.
Now, I understand your concerns about "who's taking the risk and who isn't", but you seem to be assuming that PvP players are taking some kind of risk - no, you're not, you're CHOOSING to do PvP, just like many players choose NOT to do PvP. There are many players in high-sec that are happy to run missions, and the market is alive with cheap met 0 mods because noobs can't afford anything else.
Were you thinking of the new players? Or just yourself? There are a myriad of things to consider that you're just not considering, just thinking of yourself and what you can get out of it. That's fine, but that's something you get to sort out in-game. Hell, you want mins in low and nul sec? I'll run em out there myself on a private contract provided I've got some insurance against getting blown up by some belligerent trigger-happy undesirable along the way. I don't mind losing a ship, but if I lose one running mins for someone where there ain't no CONCORD, I want some insurance, and not just the lousy in-game ship insurance you get.
There are other solutions to your problems as well. You just got to think of them, instead of thinking of ways to change the game to suit your own personal preferences. I can think of a thousand ways to change the game to suit me, and nobody else, and anyone can.
High sec is easy because... wait for it... IT'S HIGH SEC. It's established, "civilised" space. Sure, you can fight wars there - in fact, you could always just wardec a high-sec mining corp and ransom them for their ore... I'm not sure how all that works exactly, as I stated I'm relatively new to the experience. But the way I see it, living in nul is not supposed to be EASY, it's supposed to be a challenge, just like moving away from a big city to live in the middle of the desert.
You take away the challenge, and then you remove the main appeal of nul altogether and defeat the purpose of even having a nul. I am 12 and what is this?? |

Nicolo da'Vicenza
Air The Unthinkables
2072
|
Posted - 2012.10.31 02:26:00 -
[92] - Quote
Nah, what needs to happen is a capital ship strip miner that only works on low-ends and highsec production capacity geared up to be able to replace ships lost in highsec PvE and PvP, and likewise with nullsec production capacity. The rest would follow soon enough. |

Silk daShocka
Greasy Hair Club
52
|
Posted - 2012.10.31 02:28:00 -
[93] - Quote
Lord Zim wrote:Silk daShocka wrote:Simple steps to fix null:
New POS structure: advanced small ship assembly array II (0.7 ME only anchorable in null) (Do this for every advanced array) New POS structure: advanced ammunition array (0.5 ME only anchorable in null) (i'm not sure what the ME is on regular ammo arrays, but make it better than that, funny because i have an ammo array in game) New POS structure: building assembly array (0.7 ME only anchorable in null. Used to build POS structures and the like that can currently only be built in station slots) Anything which gives anything better than 1.0 ME will be used to spawn minerals out of thin air. This is bad.
yeah didn't think about that.
Either way though they are just examples, albeit some aren't very good examples as you pointed out. I do however still think that null should be buffed to deal with this. Perhaps a nerf to high sec is needed though the more I think about it. Not a massive nerf or a nerf to generally everything, but maybe a nerf to t2 production or something along those lines.
I really think that there shoudl be an advantage to producing stuff in a POS, specifically a pos that isn't in high-sec, since POS's can be attacked where stations cannot. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
402
|
Posted - 2012.10.31 02:30:00 -
[94] - Quote
Silk daShocka wrote:Natsett Amuinn wrote: That's funny.
Iraq whole heartedly disagrees with every thing you wrote.
Let me put it really simple. Moving industry to "riskier" place tends to have larger benefits, due to an incredibly cheap, and available work force.
US companies were building **** all over Iraq, even when it was extremely risky to do so.
Using Afganistan as an example is a little silly. The country is constantly faught over for it's strategic location, not because people want to build **** there. They probably never will, It's a nice place if you want to build army bases, and that's pretty much it.
I'd love to see an example of US company that was building something in Iraq while it was extremely risky to do so, instead of tapping into the Asian market of cheap labour. Haliburton?
Pretty sure mcdonalds was building over there as well during the insurgancies.
I'm not talking about during the bombing campaigns, that's just stupid. I'm talking about when people were suicide bombing the crap out of everything and anything they could.
Obvously no one's building anything during a full scale war, but that doesn't mean they aren't building when it's risky to do so.
You think starbucks gives a **** that people are dying while they have Iraqis building and working in the store? No. They only thing a company cares about is do enough people have money to make a profit. In the case of Afganistan that answer is no, in Iraq there was indeed plenty of money when we invaded.
They care more about what the economy in the region can sustain then they do about people shooting each other.
I had friends over there building roads, hotels, refineries, and all kinds of other **** pretty quickly after the invasion started. Did you not see the things in the news about civilians being recruited to go over to do work for private companies? Had several friends take advantage and go over for 6 months to a year to make like a hundred thousand tax free, they weren't bulding things for the army, and they were doing some of it in places that were listed as a "warzone". |

Natsett Amuinn
GoonWaffe Goonswarm Federation
402
|
Posted - 2012.10.31 02:38:00 -
[95] - Quote
Silk daShocka wrote:Lord Zim wrote:Silk daShocka wrote:Simple steps to fix null:
New POS structure: advanced small ship assembly array II (0.7 ME only anchorable in null) (Do this for every advanced array) New POS structure: advanced ammunition array (0.5 ME only anchorable in null) (i'm not sure what the ME is on regular ammo arrays, but make it better than that, funny because i have an ammo array in game) New POS structure: building assembly array (0.7 ME only anchorable in null. Used to build POS structures and the like that can currently only be built in station slots) Anything which gives anything better than 1.0 ME will be used to spawn minerals out of thin air. This is bad. yeah didn't think about that. Either way though they are just examples, albeit some aren't very good examples as you pointed out. I do however still think that null should be buffed to deal with this. Perhaps a nerf to high sec is needed though the more I think about it. Not a massive nerf or a nerf to generally everything, but maybe a nerf to t2 production or something along those lines. I really think that there shoudl be an advantage to producing stuff in a POS, specifically a pos that isn't in high-sec, since POS's can be attacked where stations cannot.
I'd advocate a reduction in mineral output high enough to increase the price of high sec minerals, and increased taxes across the board in high sec.
Then if the higher low end mineral costs were effecting null, I'd increase the availability of low ends in null slightly.
I honestly beleive that one of the biggest problems with null is the low prices in high. If the prices in high sec were higher it wouldn't be more worthwhile to bild in null and more corps would put more effort into developing an industry here. As it is it's simply affordable to ignore developing null sec industry when you can just import everything from high that's purchased at near production costs.
Also fix the meta modules that have T2 stats with T1 skill prereqs, by either reducing the stat bonuses on those items or severely reducing their drop rates.
|

Angeal MacNova
LankTech
13
|
Posted - 2012.10.31 02:44:00 -
[96] - Quote
Skipped a couple pages but has it occurred to anyone that if the high sec industry didn't have such an easy time selling ammo/modules/ships because of people pvping, that they would simply focus their attention on other things like stockpiling product for their own personal use and corp expansion?
Does the pvp drive the indy? Or does the indy drive the pvp?
|

Silk daShocka
Greasy Hair Club
52
|
Posted - 2012.10.31 02:47:00 -
[97] - Quote
Natsett Amuinn wrote:Silk daShocka wrote:Natsett Amuinn wrote: That's funny.
Iraq whole heartedly disagrees with every thing you wrote.
Let me put it really simple. Moving industry to "riskier" place tends to have larger benefits, due to an incredibly cheap, and available work force.
US companies were building **** all over Iraq, even when it was extremely risky to do so.
Using Afganistan as an example is a little silly. The country is constantly faught over for it's strategic location, not because people want to build **** there. They probably never will, It's a nice place if you want to build army bases, and that's pretty much it.
I'd love to see an example of US company that was building something in Iraq while it was extremely risky to do so, instead of tapping into the Asian market of cheap labour. Haliburton? Pretty sure mcdonalds was building over there as well during the insurgancies. I'm not talking about during the bombing campaigns, that's just stupid. I'm talking about when people were suicide bombing the crap out of everything and anything they could. Obvously no one's building anything during a full scale war, but that doesn't mean they aren't building when it's risky to do so. You think starbucks gives a **** that people are dying while they have Iraqis building and working in the store? No. They only thing a company cares about is do enough people have money to make a profit. In the case of Afganistan that answer is no, in Iraq there was indeed plenty of money when we invaded. They care more about what the economy in the region can sustain then they do about people shooting each other. I had friends over there building roads, hotels, refineries, and all kinds of other **** pretty quickly after the invasion started. Did you not see the things in the news about civilians being recruited to go over to do work for private companies? Had several friends take advantage and go over for 6 months to a year to make like a hundred thousand tax free, they weren't bulding things for the army, and they were doing some of it in places that were listed as a "warzone".
I probably should have stated my question alittle more clearly.
What I meant by building something was in teh nature of manufacturing something. I wasn't trying to deny the fact that actual buildings and other infrastructure was being built to provide services. I was more or less pointing out that a company like general dynamics wouldn't be very interested in setting up a factory in Iraq. |

Touval Lysander
Zero Wine
545
|
Posted - 2012.10.31 02:47:00 -
[98] - Quote
Asuri Kinnes wrote:Touval Lysander wrote:Asuri Kinnes wrote:Touval Lysander wrote:
If I must be all things, then the fighter must become a miner and industrialist too.
So Endeth the Lesson.
Your lesson is flawed on a very basic level. The assumption it carries within it is that the fighters *aren't* already producing etc., etc., We do. ALL OF YOU?? lol. You'd be surprised. Actually I'm not surprised. I KNOW a lot of these guys are PvP'ers and have alts in highsec. And the point is - so what?
They can readily build the stuff in highsec. It's 20 seconds to JF back to 0.0. The problem is they want their indy AND PvP all in one handy location. They want to EXPORT to highsec so they can **** it over even more. That's it. That's the change that we all have to suffer for.
Greedy 0.0 man WANT IT ALL and they'll quote copious economic arguments, numbers bla bla bla to get their own way.
HOWEVER..... Stop for a moment and ponder....
Look for the underlying "no targets" bit that creeps in from time to time. Go and read Mittani's rant about why highsec needs a nerf. See any similarities. Mittani spoke and the Goons/FA/Test are almost quoting verbatim what Mittens wrote.
NO TARGETS - duh. Goons/FA/Test are bored because they killed everybody and what was left they blue'd up. There's no-one left to shoot!
They CREATED their own boredom and they want YOU to pay. They want CCP to pay.
0.0 is broken. Goons have tried twice to break highsec. They were roflstomped.
Now they are our "saviours"? Give me a break.
Look for the agenda. Look for the butthurt. It's all there. It's being obfuscated deliberately in a concerted campaign to **** over you, me and Eve in it's entirety.
Goons want payback and they want to say WE WON EVE while they do it.
Resistance.Is.Neccessary.
PS: Want proof. Count the posts for "must.nerf.highsec.". Do you see who they are? "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
348
|
Posted - 2012.10.31 02:52:00 -
[99] - Quote
Natsett Amuinn wrote:Silk daShocka wrote:Lord Zim wrote:Silk daShocka wrote:Simple steps to fix null:
New POS structure: advanced small ship assembly array II (0.7 ME only anchorable in null) (Do this for every advanced array) New POS structure: advanced ammunition array (0.5 ME only anchorable in null) (i'm not sure what the ME is on regular ammo arrays, but make it better than that, funny because i have an ammo array in game) New POS structure: building assembly array (0.7 ME only anchorable in null. Used to build POS structures and the like that can currently only be built in station slots) Anything which gives anything better than 1.0 ME will be used to spawn minerals out of thin air. This is bad. yeah didn't think about that. Either way though they are just examples, albeit some aren't very good examples as you pointed out. I do however still think that null should be buffed to deal with this. Perhaps a nerf to high sec is needed though the more I think about it. Not a massive nerf or a nerf to generally everything, but maybe a nerf to t2 production or something along those lines. I really think that there shoudl be an advantage to producing stuff in a POS, specifically a pos that isn't in high-sec, since POS's can be attacked where stations cannot. I'd advocate a reduction in mineral output high enough to increase the price of high sec minerals, and increased taxes across the board in high sec. Then if the higher low end mineral costs were effecting null, I'd increase the availability of low ends in null slightly. I honestly beleive that one of the biggest problems with null is the low prices in high. If the prices in high sec were higher it wouldn't be more worthwhile to bild in null and more corps would put more effort into developing an industry here. As it is it's simply affordable to ignore developing null sec industry when you can just import everything from high that's purchased at near production costs. Also fix the meta modules that have T2 stats with T1 skill prereqs, by either reducing the stat bonuses on those items or severely reducing their drop rates. I'm not sure how the market would react to the idea of significant differences in market taxes based on sec status. that does seem rather powerblock friendly though as the only entities which can readily use secure markets without tax penalties are those with some reasonable control of the surrounding space. Lesser entities without secure markets and those needing materials lacking in their respective regions would find themselves potentially at a further disadvantage compared to powerful entities than already is the case. |

Nicolo da'Vicenza
Air The Unthinkables
2073
|
Posted - 2012.10.31 02:55:00 -
[100] - Quote
yeah arrggh, so many blues while being part of the Unthinkables, that must be why I push for a nullsec industry buff rrrggghhh.... arggghhh... the crushing weight of blues...
great post Touval |

Lord Zim
1891
|
Posted - 2012.10.31 02:55:00 -
[101] - Quote
Silk daShocka wrote:I'd love to see an example of US company that was building something in Iraq while it was extremely risky to do so, instead of tapping into the Asian market of cheap labour. Germany built what it needed where it lived, it didn't go to china to buy its tanks etc, during WW2. Same with Russia. Real world analogies are bad, stop using them.
Remiel Pollard wrote:If I'm living in a city, like Brisbane in Australia, and I decide to move to a shack in the desert.... don't you think I'm going to CHECK what sort of supplies I'm going to have out there? Where will I get my water? Food? Internet? I have to make sure I'm moving somewhere where I can be sure I have all my supplies ready to go. Sigh, real life analogies. They always suck.
If we must do the real life bullshit, let's do it properly. Let's assume you're living in a city. Would you want a steel factory as your neighbour? An electricity plant? A coal mine? A hydroelectric dam? A pigfarm? No, chances are you'd want that away from where you live, and you'd just like the finished product to appear in a store near you.
Remiel Pollard wrote:But the way I see it, living in nul is not supposed to be EASY, it's supposed to be a challenge, just like moving away from a big city to live in the middle of the desert. Nullsec isn't supposed to be just about PVP, building supercaps and mining some moons, but that's what nullsec is all about now, for a myriad of reasons.
L4s make ratting in nullsec dumb, lack of manufacturing capacity in nullsec makes trying to build things there dumb, lack of mineral demand makes mining there dumb, hisec scordite etc makes mining in nullsec dumb, the low cost of manufacturing in hisec makes using a POS in nullsec dumb (since you have to fly in minerals and fuel etc, do the manufacturing, then haul it to where you can sell it, which still costs more than just buying it in jita/building it yourself and shipping it out via JFs, etc etc etc.
What needs to happen is 1) Industrial capacity in null has to be increased dramatically 2) manufacturing costs needs to be increased in hisec, when I can build a maelstrom for less than 2k isk in manufacturing costs, it's too cheap. 3) refining of compressed ore needs to be reduced in efficiency, to curb unnecessary importation into hisec of compressed ore, if someone wants to export minerals from nullsec they should refine it somewhere nullsec alliances can tax it, and today this is essentially impossible because compressing and shipping to hisec is more profitable 4) Manufacturing needs to be less efficient in hisec, to curb the incessant "build ammo/guns in hisec, export to nullsec, refine, build" routine; we want there to be a reason to be a miner in nullsec instead of in hisec, and if it's cheaper/more convenient to just import guns/ammo, nobody'll have a demand for actual miners to fill.
I'd go down the checklist and implement the changes sequentially until nullsec started actually populating with more than just tumbleweed on a regular basis, I don't really see a point in futzing about with ME rates in nullsec etc, or mining yield, at least not to start with. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1891
|
Posted - 2012.10.31 02:59:00 -
[102] - Quote
Touval Lysander wrote:They can readily build the stuff in highsec. It's 20 seconds to JF back to 0.0. The problem is they want their indy AND PvP all in one handy location. They want to EXPORT to highsec so they can **** it over even more. That's it. That's the change that we all have to suffer for. So, the previous thread you were bitching about how we didn't want to build in nullsec because we were lazy, and now we want to build things in one handy location because we're lazy.
It's almost as if you're taking a look at what the arguments are, and argue the exact opposite. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Silk daShocka
Greasy Hair Club
52
|
Posted - 2012.10.31 03:00:00 -
[103] - Quote
Lord Zim wrote:Silk daShocka wrote:I'd love to see an example of US company that was building something in Iraq while it was extremely risky to do so, instead of tapping into the Asian market of cheap labour. Germany built what it needed where it lived, it didn't go to china to buy its tanks etc, during WW2. Same with Russia. Real world analogies are bad, stop using them.
Your argument was bad, stop posting.
|

Touval Lysander
Zero Wine
545
|
Posted - 2012.10.31 03:01:00 -
[104] - Quote
Tyberius Franklin wrote: ...that does seem rather powerblock friendly though as the only entities which can readily use secure markets without tax penalties are those with some reasonable control of the surrounding space. Lesser entities without secure markets and those needing materials lacking in their respective regions would find themselves potentially at a further disadvantage compared to powerful entities than already is the case.
THIS man get's it.
0.0 CFC wants to EXPORT to highsec so we can all bend over and take it at yet ANOTHER level.
How about we all agree to it when CCP completely redistribute tech moons right across 0.0 and include them in wormholes and in lowsec. Hey and highsec! Then the fights will be everywhere!!  "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

Touval Lysander
Zero Wine
546
|
Posted - 2012.10.31 03:09:00 -
[105] - Quote
Lord Zim wrote:Touval Lysander wrote:They can readily build the stuff in highsec. It's 20 seconds to JF back to 0.0. The problem is they want their indy AND PvP all in one handy location. They want to EXPORT to highsec so they can **** it over even more. That's it. That's the change that we all have to suffer for. So, the previous thread you were bitching about how we didn't want to build in nullsec because we were lazy, and now we want to build things in one handy location because we're lazy. It's almost as if you're taking a look at what the arguments are, and argue the exact opposite. Stop being a liar Zim.
I said you were lazy because you won't COMPETE against your OWN GUYS undercutting you in VFK. I also said that even if we closed highsec and gave you everything YOU still would not be able to compete because of how your friend, your corpmate, your ally, does his sums.
The competition is WITHIN. YOU have the exact same tools, the exact same space, the exact same methods to compete.
You WON'T. For you, nothing will work because of your personal mindset. It's NOT the game at fault. "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
404
|
Posted - 2012.10.31 03:27:00 -
[106] - Quote
Touval Lysander wrote:Lord Zim wrote:Touval Lysander wrote:They can readily build the stuff in highsec. It's 20 seconds to JF back to 0.0. The problem is they want their indy AND PvP all in one handy location. They want to EXPORT to highsec so they can **** it over even more. That's it. That's the change that we all have to suffer for. So, the previous thread you were bitching about how we didn't want to build in nullsec because we were lazy, and now we want to build things in one handy location because we're lazy. It's almost as if you're taking a look at what the arguments are, and argue the exact opposite. Stop being a liar Zim. I said you were lazy because you won't COMPETE against your OWN GUYS undercutting you in VFK. I also said that even if we closed highsec and gave you everything YOU still would not be able to compete because of how your friend, your corpmate, your ally, does his sums. The competition is WITHIN. YOU have the exact same tools, the exact same space, the exact same methods to compete. You WON'T. For you, nothing will work because of your personal mindset. It's NOT the game at fault. Touval,
If I want to compete in null, I HAVE to import. I can't compete with high sec imports, not because I'm lazy, or because I don't like copettiion, it's because I can't compete with the prices. When I build in null and my final price with no mark up is higher than what you can buy for in jita, that's not competition, that's import the item or build it and never sell.
When I started my T2 production and calculated the final cost of my goods, keep in mind I HAVE to import everyting but the PI stuff in order to build a T2 item, my cost was higher than people charge in null sec.
I can import T2 items, paying someone to deliver it BTW, and sell it for less than I can build it.
Not everything mind you, but enough stuff that I'm rather limitted on what I can build in null. Keep in mind, minerals cost me less, and it still costs me more than they're charging in high sec for the same items.
I agree with Zim. While I do advocate reducing mineral output in high sec to increase mineral costs there, I think what he suggested should be the first step. |

Lord Zim
1892
|
Posted - 2012.10.31 03:31:00 -
[107] - Quote
Touval Lysander wrote:I said you were lazy because you won't COMPETE against your OWN GUYS undercutting you in VFK. I also said that even if we closed highsec and gave you everything YOU still would not be able to compete because of how your friend, your corpmate, your ally, does his sums. Previous thread: "hurr you're lazy because you don't want to spend a large portion of your time mining ice to enable yourself to make fuel blocks to fuel your own POS, then spend a large portion of your time mining ore to enable yourself to build things. Your time is free, all mineral/ice you mine is free, opportunity costs don't exist, there's no risk of losing your mining ship, so all profits you get from selling the ships you make in nullsec are pure profit."
This thread: "hurr they're lazy and want to do everything in nullsec, and they want to RUIN HISEC TOO!".
Yeah, you're certainly not looking at whatever it is I'm arguing, and taking the opposite stance.  Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
404
|
Posted - 2012.10.31 03:40:00 -
[108] - Quote
Silk daShocka wrote:
I probably should have stated my question alittle more clearly.
What I meant by building something was in teh nature of manufacturing something. I wasn't trying to deny the fact that actual buildings and other infrastructure was being built to provide services. I was more or less pointing out that a company like general dynamics wouldn't be very interested in setting up a factory in Iraq.
I get that, but that isn't a result of risk.
Do you know that China intentionaly keeps their currency from going up so that they're more desireable for manufacturing? If tomorrow China's currency double in value, they're economy would collapse.
It's not as simple as "beause it's cheaper" or because it's "safer". There's all kinds of crazy **** that countries, including the US, does to make manufacturing in one country more worthwhile than another; revolving entirely around gold, fiat currency, and bonds.
On the flip side, the US keeps it's currencies value high so that we're more desireable to trade with. At least for until the fiat experiment we've been running finally collapses the dollar and damn near every countries goes straigh to economic hell.
Risk has little to do with it. It's a convoluted mess of fiat currency and intent that determines were things get manufactured.
High sec is like China, everything is being built and exported from there. Null is like the US, everyones buying imported goods and unemployment keeps going up. The workers are mad now, and we want work.
CCP is the federal reserve, and we're in effect asking them to stop inflating the dollar, get the **** off fiat currency, put the dollar back on the gold standard, and let us build in our own nation.
That's real world economic examples that actually pertain to EVE. |

BoSau Hotim
The Artist's
2212
|
Posted - 2012.10.31 03:42:00 -
[109] - Quote
Geligdio Khan wrote:So could this be achieved in practice? I think two small changes would accomplish it very easily. The current distribution of minerals in the game is (ignoring anomalies and wormholes);
High Sec, Tritanium, Pyerite, Mexallon, Isogen, Nocxium
Low Sec, the above plus Zydrine (no wonder no one goes there)
Null Sec, the above plus Megacyte and Morphite.
I propose changing this to
High Sec, Tritanium
Low Sec, Tritanium, Pyerite, Mexallon, Isogen, Nocxium
Null Sec, Tritanium, Pyerite, Zydrine, Megacyte, Morphite.
Notice under this system there are minerals which are only available in low, so miners will have to go there.
Moreover I propose high sec manufacturing is altered from 1000 ISK install charge, 333 Isk per hour, to 10,000 ISK install charge and 5,000 ISK per hour.
And finally I propose the only missions available in High Sec should be of levels 1 and 2. If you can afford a faction battleship you can afford to fly in Low and Null in a cruiser without trouble.
These changes would be really simple to implement and it would mean you can still do everything in high sec you can do now, you can mine and manufacture there to your heartGÇÖs content. But it wouldnGÇÖt be very profitable, so you would naturally want to leave and set up in low and null. This would balance the game and cause everyone to take risks for their rewards.
TL;DR, Industrialists need people taking risks and getting blown up to exist, it is not right that they should not take risks themselves but should profit from the risks of others.
double post? I think i've seen this from you before....
Everyone who mines in high sec is already taking risks... they do get blown up... where do you live in Eve that you do not know this?????
-á ***DISCLAIMER*** Regarding this avatar - any resemblance or similarity to other avatars-áeither living or dead is purely coincidental.
|

Herr Hammer Draken
149
|
Posted - 2012.10.31 05:41:00 -
[110] - Quote
Geligdio Khan wrote:A lot of players who live exclusively in high sec like to say GÇ£stop pushing us around, we donGÇÖt want to play the game like you do, stop telling us what to do and leave us alone. We donGÇÖt tell you how to play so you canGÇÖt tell us how to playGÇ¥.
I think this is not a fair argument.
Consider a situation where all PVPers in the game agreed to fight each other until one entered structure, at that point a killmail would be generated and the loser, who had entered structure, would be obliged to return to a station and not to use that ship again for 24 hours.
Under this arrangement PVP would continue but industrial activity, in all but ammo manufacturing, would cease to exist. All pilots would buy one or two copies of each ship in the game and would not need to buy ships again. It would be a PVP paradise, with no need to grind money to pay for ships you could fight and fight forever.
Now obviously nobody wants this but it illustrates the point, all industrial activity in EVE is built on risk. It is founded on people taking a risk, screwing up and getting blown up. This creates the opportunity to build a new ship. It is very rare people undock wanting to get blown up and when they do get blown up it is because they were taking a risk to achieve something they want and it went wrong.
Of course there is the expansion of the subscriber base, when new players want new ships, but expansion also creates new industrialists so overall itGÇÖs effect is small.
So this means if you want to mine or make ships or trade what you are doing is profiting off someone who took a risk and got blown up and now has to replace their ship. So saying you want to do any of these things but not have anything to do with those nasty PVPers is completely hypocritical. Every industrial activity relies on PVPers, you must interact with them to be an industrialist, so you canGÇÖt say GÇ£leave us aloneGÇ¥ because if they did no industrialist would have anything to do.
So saying, GÇ£I want to be safe in high sec and just to be an industrialistGÇ¥ is inherently creating a two tier system, where the PVPers take all the risk and then industrialists get all the rewards. ItGÇÖs unbalanced. ItGÇÖs like PVPers asking for ships that respawn, it just distorts the game in the favour of one specific group.
Industrialists who seek great rewards should have to take great risks to get them. This feeds the system with risk and allows those rewards to be generated. It is fair, everyone in the game takes risks to get rewards.
I donGÇÖt think anyone should be allowed to play a communal game and get rewards without risk while others take extra risks to compensate. The risk of mining and manufacturing and trading in high sec is too low, it is very close to zero, yet the rewards are high. This is unacceptable.
High sec needs to be balanced. If you want to be safe you must put up with being poor, if you want to be rich you should take risks.
So no wonder people say GÇ£leave us alone, we like it as it isGÇ¥.
Except that you are not prevented from playing in high sec. So it is a fair argument. From CCP's point of veiw as long as we have players that are spread around in eve at what ever rate CCP considers is right then the game is working fine. Players upset at other players is good for creating wars and fighting which again is good. Don't want everybody to be happy with each other thats bad for the game. Stagnation happens like in null now.
Maybe CCP has to create more strife in null not less. To encourage more wars.
But as long as we have players that prefer null and others that prefer high sec then the game is working. Only stops working when we all become happy campers. Kinda like what is happening to all the alliances in Null now. Or if everybody leaves null.
P.S. You guys want null fixed now that is how you do it leave null until CCP fixes it. If you do not then obviously null is good enough as it is that you still prefer it over high sec. That is what CCP uses as a yard stick for the game. Where you play tells more than what you complain about. Complaining is good. Means strife is working. Herr Hammer Draken "The Amarr Prophet" |

Lyrrashae
Crushed Ambitions Reckless Ambition
380
|
Posted - 2012.10.31 06:14:00 -
[111] - Quote
Oh look, it's this thread. Again.
You are so incredibly blinkered OP, it's not even funny. Typical one-dimensional nullseccer thinking. Oh, and as regards post #26 especially, false dichotomy is false.
I was going to explain why, but I'm all too aware that I'll never break through what some call the "NullSec Wall of Carebear" --and make no mistake, sov-dullseccers are among the biggest/most pathetic carebears in EVE-- and I got an early day tomorrow, so I just can't be arsed at present.
4/10.
Thread lacks content. Mods, please lock.
Next!
In irae, veritas. |

Touval Lysander
Zero Wine
546
|
Posted - 2012.10.31 06:38:00 -
[112] - Quote
Natsett Amuinn wrote: Touval,
If I want to compete in null, I HAVE to import.
I stopped at the end of that sentence. That is MOSTLY true - I know that.
But ask, who are you competing against? Can I, as some 2 bit, 1 man corp, dock at VFK and sell? Answer NO.
1) So who is? We know it's one of YOUR own guys. 2) Where is he getting HIS stuff from? 3) Why aren't you doing the same thing?
If it's enough of a problem to need highsec nerfed and you're all leaving, why doesn't the alliance just ban importing? Really? That's why I know this is BS. It's EASILY fixed.
But you won't because the mindset is - why should we? And I agree. So just ask to fix 0.0 slots and leave highsec the **** alone. It's CHEAPER to produce there than in highsec. Immediate competition.
A highseccer competes against highseccers EVERY day in EVERY station. And not one of us ***** that we cannot "compete". We just deal with it.
What you WON'T do is buy your stuff in highsec and sell in 0.0. You CAN. You WON'T.
Easier to nerf highsec apparently. A 20 second "flight"....
Just for the record, as an indy guy in 0.0 it was MUCH easier to use Loquitur from FA and just buy my own stuff for ops etc. while I seeded the market with stuff NOT being imported to 9DQ, PXF, 6V all the way back to CR. I made heaps of coin - heaps.
Psst.. We were also EXPORTING.... Freighters go BOTH ways..... "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

KrakizBad
Eve Defence Force Fatal Ascension
976
|
Posted - 2012.10.31 06:42:00 -
[113] - Quote
"ban importing from hisec, that will solve all your problems" durr www.minerbumping.com - because your tears are delicious |

TharOkha
0asis Group
113
|
Posted - 2012.10.31 06:59:00 -
[114] - Quote
Geligdio Khan wrote: TL;DR, Industrialists need people taking risks and getting blown up to exist, it is not right that they should not take risks themselves but should profit from the risks of others.
Industrialist has already risk involved.... financial risks. Rhea manufacturing for example... You could earn 1B from one, but slightly changes in material prices could cost you also 1B and more. pretty high risk if you consider that Rhea manufacturing time is 20d +/- and you need 6-7B isk to build it. You need to think nearly one month ahead. Much more complex than dull obeying commands from your FC. Much more riskier than loosing you ship. When you PvPying you just risks your ship and clone, When you manufacturing or station trading, you risks your whole fortune...
When does null whiners understand that risk =/= exploding ships. Eve is an sandbox, there are many types of risk, many faces of PvP, not just ship vs ship.
Sorry but from this thread all i can see is that null sec players fails to understand what EvE realy means. What is worse is that they realy thinks that they are right and deeply believe in that like creationists.
Drop your elitist behaviour and try to look at this matter from wider perspective.  GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Touval Lysander
Zero Wine
547
|
Posted - 2012.10.31 07:08:00 -
[115] - Quote
KrakizBad wrote:"ban importing from hisec, that will solve all your problems" durr Occams Razor.
Quote:One should proceed to simpler theories until simplicity can be traded for greater explanatory power. The simplest available theory need not be most accurate.
And I have repeatedly said .........UNTIL CCP give more slots which is all you really need. You may have missed that post.
Again. Using Occams Razor. Keep it simple. "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

Sentamon
206
|
Posted - 2012.10.31 07:22:00 -
[116] - Quote
Alavaria Fera wrote:Andski wrote:Dar Manic wrote:Soon Shin wrote:I find it funny that many 0.0 players dislike the safety of high sec yet when people talk about the safe and easyness of the Intel that local chat provides they get defensive about it. Not to mention the constant whines about afk cloakers.
^^ This ^^ :) We'll talk about local and all that when the risk/reward of hisec is properly balanced. No, nerf null first and worry about totally murdering it for the expansion after Retribution.
Goonies tears are a flowin. ~ Professional Forum Alt -á~ |

Lord Zim
1893
|
Posted - 2012.10.31 08:07:00 -
[117] - Quote
TharOkha wrote:Industrialists has already risk involved.... financial risks. Rhea manufacturing for example... You could earn 1B from one, but slightly changes in material prices could cost you also 1B and more. pretty high risk if you consider that Rhea manufacturing time is 20d +/- and you need 6-7B isk to build it. You need to think nearly one month ahead. Much more complex than dull obeying commands from your FC. Much more riskier than loosing you ship. When you PvPying you just risks your ship and clone, When you manufacturing or station trading, you risks your whole fortune... If you think, even for a second, that I don't know this, then you're sorely mistaken. I know perfectly well that you can lose access to all your wealth, in fact that's a large portion of why I keep laughing at people who keep saying nullsec is so safe.
However, if you're actually going to use a Rhea as an example, then I'm going to just point out that a rhea is more or less the perfect ship to get stuck in a hostile station in, since you can stuff 300-350k m3 in it, undock when it suits you, and jump to a cyno, and there's very little the station's inhabitants can do about it.
TharOkha wrote:When does null whiners understand that risk =/= exploding ships. Eve is an sandbox, there are many types of risk, many faces of PvP, not just ship vs ship. I evacuated around 20B in assets through a wormhole to hisec back when NCdot, Raidendot, PL etc tried a headshot of VFK 1.5 years ago. I know perfectly well what it means to have assets potentially trapped somewhere, but I also knew what to do when it looked like the station I'm in might be next on the list of targets. It'd be even easier to get out of there if I'd had a JF.
Hell, I was in Delve when goons were thrown out of there and lost access to all the assets I had stuck in those stations, but I just put in a jumpclone before I left and returned to it once in a while and sold them off slowly but surely. It's not the end of the world. vOv
TharOkha wrote:Sorry but from this thread all i can see is that null sec players fails to understand what EvE realy means. What is worse is that they realy thinks that they are right and deeply believe in that like some bigot creationists. Drop your elitist behaviour and try to look at this matter from wider perspective.  You'll notice that what I've been saying hasn't been "stop hisec from doing anything", it has solely been "make nullsec much more competitive against hisec". If I had wanted to be elitist I would've gone with suggestions such as "anything larger than a battlecruiser is illegal to manufacture in hisec", but there's a reason I didn't even try that route: it's unrealistic. My actual suggestion isn't unrealistic, nor is it as dramatic as some people want to make them out to be.
The point of the changes is to enable those who aren't completely risk averse to make more of a profit by putting themselves and their assets at risk, while letting the people who are completely risk averse can keep on doing what they're doing in hisec in perfect safety. Come the 4th of december, and you'll be even more safe than ever before, while reaping exactly the same rewards as before, and not an ounce of excitement in it. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Geligdio Khan
JD Mining Industry
29
|
Posted - 2012.10.31 10:21:00 -
[118] - Quote
There are a lot of posts in this thread saying, essentially, that High Sec is civilised and that's why all the industry is there and Null is the bad lands and should just be for PVP.
I think this is the wrong vision of the game. I personally think Null empires should be equal to the great empires of the game (they're a lot cooler as they have been built by the great effort of the players and are not a gift from CCP). They should have vibrant economies, with miners, manufacturers and traders, and a host of PVPers to protect them and conquer new territory.
That is what makes the game awesome, people working together and building something awesome.
Except this vision doesn't come to pass, all the inudstry is in high sec where it receives massive CCP subsidies (free protection, massive number of manufacturing slots, respawning minerals etc) and that kills the Industry that should be in Null, enriching and glorifying the game.
I think people should start in High Sec and then quite quickly want to leave as there is muhc more profit outside. They should want to join a corp and really go and experience the game. Thanks |

TharOkha
0asis Group
114
|
Posted - 2012.10.31 11:20:00 -
[119] - Quote
Geligdio Khan wrote: They should want to join a corp and really go and experience the game.
Why should anyone want to join a Corp? Why anyone shouldnt be able play solo in a "sea of players"? (For not inteligent ones: They want to interfere with other players but with solo gameplay outside of any orders etc..) Why do you think that I, as a freelance solo player, do not experiencing the game?
Or it is just another "they should play this game my way"?
There are already better rats in null, there are already better l4 missions in low than in high. Problem is with the players. As long as there will be this "gheto-thinking" philosophy that "shoot anything that moves" in low/null, then nobody from solo player hisec comunity will be willing go there. GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Jenn aSide
Smokin Aces.
343
|
Posted - 2012.10.31 12:28:00 -
[120] - Quote
TharOkha wrote:Geligdio Khan wrote: They should want to join a corp and really go and experience the game.
Why should anyone want to join a Corp? Why shouldnt anyone be able play solo in a "sea of players"? (For not inteligent ones: They want to interfere with other players but with solo gameplay outside of any orders etc..) Why do you think that I, as a freelance solo player, do not experiencing the game? Or is this just another "they should play this game my way"? There are already better rats in null, there are already better l4 missions in low than in high. Problem is with the players. As long as there will be this "gheto-thinking" philosophy that "shoot anything that moves" in low/null, then nobody from solo player hisec comunity will be willing go there.
This post is an excellent example of the "High-Sec mentality". I mean really, it has it all.
-The unwillingness to play a multiplayer game cooperatively like in joining a player corp (notice his phrase " but with solo gameplay outside of any orders"), which sometimes means "taking orders" (or giving orders). CHECK
-The (fallaciously stupid) Accusation that anyone who has any kind of problem with "solo players" in a high connected multiplayer game is just a video game fascist who "wants everyone to play the same way". CHECK
-The "Everyone has it better than us" spiel/lie almost every single High Sec Zealot clings to but is laughably false (sure, there are "better rats and missions" outside high sec, but they are not so much better given the REALITIES of the game, like the fact that people will interrupt your null sec isk making with cheap noob ship cyno cloaky alts, where as in high sec you can just roll on making slightly less isk per hour FOREVER......) CHECK
-And probably best of all, the "more people would leave high sec and go to null/low if people weren't so "ghetto" with all the shooting" claim...... CHECK
That's right folks, Guys like this came to the PVP-centric game but stay in the "safe" space because of......the chance for PVP. But it's the rest of us who are the "problem"..
There are other really dumb things high sec only people believe, but these 4 are really good indicators of WHY lots of us have problems with their way of thinking. People like this just don't really "fit" into the game, not because they aren't doing things exactly the way we are, but because they really want some other "lone wolf" style game and can't find it so they "squat" in EVE just to tell us how WE are somehow doing it wrong.... |

Speedkermit Damo
TETRA-HEDRON
4
|
Posted - 2012.10.31 12:30:00 -
[121] - Quote
If more Ores were to be found only in low-sec. The price for those ores would skyrocket., that in itse;f would likely be a good thing as there is for too much easy money sloshing around in the game.
Personally I would NEVER take a mining barge into low-sec, no matter how valuable the ores to be found there. The risk is just too high. It will NEVER be worth the risk.
This is a situation created by the residents of low-sec, they only have themselves to blame.
|

Vertisce Soritenshi
Tactical Vendor of Services and Goods Partners of Industrial Service and Salvage
1823
|
Posted - 2012.10.31 12:32:00 -
[122] - Quote
What is up with all these new people coming on the forums and posting walls of text lately? EvE is not about PvP.-á EvE is about the SANDBOX! |

Lord Zim
1893
|
Posted - 2012.10.31 12:35:00 -
[123] - Quote
TharOkha wrote:Why should anyone want to join a Corp? It has been shown, repeatedly, that players who do join up with a corp, with actual people, and make friends with them, last longer in EVE than if they just fap around and do mining, missionrunning etc all day long all on their own. This isn't rocket science either, this is just plain common sense, because EVE, if you look at it as a pure singleplayer game, is ****. It's absolute ****, its only redeeming feature is the social aspect of it.
And honestly, if people just want to play a SP space game, they'd be much, much better off buying X3 and playing that.
TharOkha wrote:Why do you think that I, as a freelance solo player, do not experiencing the game? You're free to play as a solo player if you absolutely want, but trust me on this, unless you're an utterly asocial guy, you'll find that playing in player corps working towards an actual goal will elevate your gameplay experience a ton. But if you are a completely asocial guy, fire up X3 and you'll have a better gameplay experience, and it'll cost you less. vOv
TharOkha wrote:There are already better rats in null, there are already better l4 missions in low than in high. Problem is with the players. As long as there will be this "gheto-thinking" philosophy that "shoot anything that moves" in low/null, then nobody from solo player hisec comunity will be willing go there. Yes, yes, we shoot absolutely everyone who go to nullsec who even smell like they're from hisec. 
You know there's this concept of "joining an alliance" or "joining a corp in a nullsec alliance" which gives you this mystical "blue standings" which means that the people who live in these regions will "not shoot at you". Or if you don't want to join someone else's corp/alliance, make your own and either invade someone's space or kiss their ass enough so they give you blue standing. But that involves actually talking to other players, instead of just saying "I want to go to nullsec". vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Alliria Seedspawn
Good Times Inc
9
|
Posted - 2012.10.31 12:55:00 -
[124] - Quote
To the OP...
There are different types of risk. To the PvP pilot, the biggest risk is the destruction of their ship and pod. This costs them isk. Industrialist and traders biggest risk is taking a loss on something (or many somethings). This costs them isk. I don't see a difference in the end result, and both have risk of different types.
Just as there are industrialists that want nothing to do with PvP, there are PvP folks that want nothing to do with industry. What would you PvP pilots do without the carebears that make all your stuff? |

Fon Revedhort
Monks of War DarkSide.
798
|
Posted - 2012.10.31 14:00:00 -
[125] - Quote
Alliria Seedspawn wrote: Just as there are industrialists that want nothing to do with PvP, there are PvP folks that want nothing to do with industry. What would you PvP pilots do without the carebears that make all your stuff?
They will buy stuff produced by other PvP pilots who search for maximum efficiency at any given moment - and there are no reasons whatsoever to think that something will prevent us from swapping, say, w-space activities for hi-sec industry if it becomes so profitable.
You don't really believe PvP players get their isk out of the thin air, do you?  14 |

Anslo
BHEI Galactic Construction The Unforgiven Alliance
481
|
Posted - 2012.10.31 14:02:00 -
[126] - Quote
Fon Revedhort wrote:They will buy stuff produced by other PvP pilots who search for maximum efficiency at any given moment - and there are no reasons whatsoever to think that something will prevent us from swithing, say, w-space activities to hi-sec industry if it becomes so profitable. You don't really believe PvP players get their isk out of the thin air, do you? 
And then pvp players live in peace and harmony once they've defeated the menace of highsec as they swim in an ocean of blue and NAPs  -\_For the Proveldtariat_/- |

Fon Revedhort
Monks of War DarkSide.
798
|
Posted - 2012.10.31 14:06:00 -
[127] - Quote
Anslo wrote:Fon Revedhort wrote:They will buy stuff produced by other PvP pilots who search for maximum efficiency at any given moment - and there are no reasons whatsoever to think that something will prevent us from swithing, say, w-space activities to hi-sec industry if it becomes so profitable. You don't really believe PvP players get their isk out of the thin air, do you?  And then pvp players live in peace and harmony once they've defeated the menace of highsec as they swim in an ocean of blue and NAPs  I don't see how these carebearish dreams corelate with me showing that hi-sec bears have no monopoly on industry and production. Care to elaborate? 14 |

Anslo
BHEI Galactic Construction The Unforgiven Alliance
481
|
Posted - 2012.10.31 14:13:00 -
[128] - Quote
Fon Revedhort wrote: I don't see how these carebearish dreams correlate with me showing that hi-sec bears have no monopoly on industry and production. Care to elaborate?
Dream? Isn't that the reality in nul right now? A big sea of blue? BTW it's called satire 
I'm trying to say if they disappeared and you all just moved in and made things yourselves...Eve would be a very boring game 
-\_For the Proveldtariat_/- |

Fon Revedhort
Monks of War DarkSide.
798
|
Posted - 2012.10.31 14:23:00 -
[129] - Quote
Anslo wrote:Fon Revedhort wrote: I don't see how these carebearish dreams correlate with me showing that hi-sec bears have no monopoly on industry and production. Care to elaborate?
Dream? Isn't that the reality in nul right now? A big sea of blue? BTW it's called satire  I'm trying to say if they disappeared and you all just moved in and made things yourselves...Eve would be a very boring game  Might be true, too.But on the other hand, I've got no issues with hi-sec folks as long as they admit that their activities would be rendered useless in case the demand suddenly dissappears, which is something a lot of them seem to be missing.
PvP creates demand for PvE and industry. PvPers do PvE themselves and quite often build stuff as well. On the other hand, PvE players mostly avoid PvP. So it's really quite simple. 14 |

Suddenly Forums ForumKings
Republic University Minmatar Republic
352
|
Posted - 2012.10.31 14:24:00 -
[130] - Quote
Herr Hammer Draken wrote:Geligdio Khan wrote:A lot of players who live exclusively in high sec like to say GÇ£stop pushing us around, we donGÇÖt want to play the game like you do, stop telling us what to do and leave us alone. We donGÇÖt tell you how to play so you canGÇÖt tell us how to playGÇ¥.
I think this is not a fair argument.
Consider a situation where all PVPers in the game agreed to fight each other until one entered structure, at that point a killmail would be generated and the loser, who had entered structure, would be obliged to return to a station and not to use that ship again for 24 hours.
Under this arrangement PVP would continue but industrial activity, in all but ammo manufacturing, would cease to exist. All pilots would buy one or two copies of each ship in the game and would not need to buy ships again. It would be a PVP paradise, with no need to grind money to pay for ships you could fight and fight forever.
Now obviously nobody wants this but it illustrates the point, all industrial activity in EVE is built on risk. It is founded on people taking a risk, screwing up and getting blown up. This creates the opportunity to build a new ship. It is very rare people undock wanting to get blown up and when they do get blown up it is because they were taking a risk to achieve something they want and it went wrong.
Of course there is the expansion of the subscriber base, when new players want new ships, but expansion also creates new industrialists so overall itGÇÖs effect is small.
So this means if you want to mine or make ships or trade what you are doing is profiting off someone who took a risk and got blown up and now has to replace their ship. So saying you want to do any of these things but not have anything to do with those nasty PVPers is completely hypocritical. Every industrial activity relies on PVPers, you must interact with them to be an industrialist, so you canGÇÖt say GÇ£leave us aloneGÇ¥ because if they did no industrialist would have anything to do.
So saying, GÇ£I want to be safe in high sec and just to be an industrialistGÇ¥ is inherently creating a two tier system, where the PVPers take all the risk and then industrialists get all the rewards. ItGÇÖs unbalanced. ItGÇÖs like PVPers asking for ships that respawn, it just distorts the game in the favour of one specific group.
Industrialists who seek great rewards should have to take great risks to get them. This feeds the system with risk and allows those rewards to be generated. It is fair, everyone in the game takes risks to get rewards.
I donGÇÖt think anyone should be allowed to play a communal game and get rewards without risk while others take extra risks to compensate. The risk of mining and manufacturing and trading in high sec is too low, it is very close to zero, yet the rewards are high. This is unacceptable.
High sec needs to be balanced. If you want to be safe you must put up with being poor, if you want to be rich you should take risks.
So no wonder people say GÇ£leave us alone, we like it as it isGÇ¥.
Except that you are not prevented from playing in high sec. So it is a fair argument.
And something prevents you from playing in nullsec?
You see, the pubbies think they can't achieve jack **** in nullsec so they protect their hi sec easy mode. Grow up and take some space.
|

Lord Zim
1894
|
Posted - 2012.10.31 14:27:00 -
[131] - Quote
Suddenly Forums ForumKings wrote:You see, the pubbies think they can't achieve jack **** in nullsec so they protect their hi sec easy mode. Grow up and take some space. Or they could join an already established corp/alliance, if only there were a point to being in nullsec as opposed to hisec. vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Anslo
BHEI Galactic Construction The Unforgiven Alliance
482
|
Posted - 2012.10.31 14:27:00 -
[132] - Quote
Fon Revedhort wrote: Might be true, too.But on the other hand, I've got no issues with hi-sec folks as long as they admit that their activities would be rendered useless in case the demand suddenly dissappears, which is something a lot of them seem to be missing.
PvP creates demand for PvE and industry. PvPers do PvE themselves and quite often build stuff as well. On the other hand, PvE players mostly avoid PvP. So it's really quite simple.
Think of it this way then; if the pubbies did suddenly get ousted and you all took over...would you really rather be mining and manufacturing than shooting? You'd become the same carebears, with less people, in an empty dead game...is that what you want? If the majority anti-pvp PVE'ers suddenly up and left manufacturing, would you really be willing to all pick up the mantle?
Seems like it'd be less a game and more of a job 
-\_For the Proveldtariat_/- |

Lord Zim
1894
|
Posted - 2012.10.31 14:33:00 -
[133] - Quote
Anslo wrote:Think of it this way then; if the pubbies did suddenly get ousted and you all took over...would you really rather be mining and manufacturing than shooting? You'd become the same carebears, with less people, in an empty dead game...is that what you want? If the majority anti-pvp PVE'ers suddenly up and left manufacturing, would you really be willing to all pick up the mantle? No. **** mining forever.
The thing about getting carebears into nullsec is actually because chances are it'd give them an incentive to stick with the game for longer. I mean, what would you have preferred, to sit in hisec and mine, and just press a button every few minutes and docking up every 45 minutes or whatever, haul the refined minerals to jita and rince repeat, or would you want to read a battlereport and see ships which you've helped build be used to defend your space, and feel like you've actually contributed to something greater than just your own wallet? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Anslo
BHEI Galactic Construction The Unforgiven Alliance
482
|
Posted - 2012.10.31 14:36:00 -
[134] - Quote
Lord Zim wrote:The thing about getting carebears into nullsec is actually because chances are it'd give them an incentive to stick with the game for longer. I mean, what would you have preferred, to sit in hisec and mine, and just press a button every few minutes and docking up every 45 minutes or whatever, haul the refined minerals to jita and rince repeat, or would you want to read a battlereport and see ships which you've helped build be used to defend your space, and feel like you've actually contributed to something greater than just your own wallet?
Well apparently they prefer to mine. Who are we to tell them not to and what they should think is fun?
-\_For the Proveldtariat_/- |

Lolar55
Titan Core
4
|
Posted - 2012.10.31 14:36:00 -
[135] - Quote
Its the same thing when you look from different view point as well.In order for you to even start pvp industrialist had to build your ship ammo and mods so we all rely on each other for survival and keeping eve alive.As long as pvpers don't stop pvp and carebears don't stop manufructuring eve will be fine. |

Lord Zim
1894
|
Posted - 2012.10.31 14:38:00 -
[136] - Quote
Anslo wrote:Well apparently they prefer to mine. Who are we to tell them not to and what they should think is fun? Did I say we should? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Anslo
BHEI Galactic Construction The Unforgiven Alliance
482
|
Posted - 2012.10.31 14:40:00 -
[137] - Quote
Lord Zim wrote:Anslo wrote:Well apparently they prefer to mine. Who are we to tell them not to and what they should think is fun? Did I say we should?
Looks like you implied it by discussing player retention by pushing them into nul sec. If I misread I apologize.
-\_For the Proveldtariat_/- |

Nicolo da'Vicenza
Air The Unthinkables
2074
|
Posted - 2012.10.31 14:52:00 -
[138] - Quote
Anslo wrote:Lord Zim wrote:Anslo wrote:Well apparently they prefer to mine. Who are we to tell them not to and what they should think is fun? Did I say we should? Looks like you implied it by discussing player retention by pushing them into nul sec. If I misread I apologize. "mining" and "moving to nullsec" are not mutually exclusive. Or at least should not be. |

Lord Zim
1894
|
Posted - 2012.10.31 14:59:00 -
[139] - Quote
Anslo wrote:Lord Zim wrote:Anslo wrote:Well apparently they prefer to mine. Who are we to tell them not to and what they should think is fun? Did I say we should? Looks like you implied it by discussing player retention by pushing them into nul sec. If I misread I apologize. I did not imply that people should be told not to mine after moving to nullsec, nor did I imply that they should be pushed. There's absolutely no point in trying to push someone into nullsec when they're too risk-averse to be there, but there should be a reason for people who aren't as risk-averse to go to nullsec, even if they don't necessarily log in to PVP. Currently, there is none, and as a result nullsec is a complete and utter wasteland.
The things which needs to be worked towards is 1) Make it worthwhile to try to do manufacturing in nullsec. This means radically increasing the manufacturing capacity available in nullsec. 2) There should be incentives to refine minerals locally instead of compressing them and shipping them to hisec. This is doable by f.ex reducing the efficiency of refining compressed ore. The actual efficiency reduction number is unknown, but the higher the mining tax they can run in nullsec (to help with financing the alliance through player activity, instead of static resources such as moons) before it becomes economically feasible to haul it to hisec and refine there instead, the better. Within reason, of course. 3) There should be incentives to source minerals locally in nullsec, instead of going to jita to purchase it, go to a second system in hisec to build it into ammo or guns, ship them in via JFs, refine and then use that to manufacture stuff with. 4) It should be more expensive to make things in hisec than it is, to help with making it feasible to do manufacturing in nullsec. Take a maelstrom, currently I can make one for around 2k in manufacturing costs. That's way, way too little. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Geligdio Khan
JD Mining Industry
33
|
Posted - 2012.10.31 15:42:00 -
[140] - Quote
Speedkermit Damo wrote:If more Ores were to be found only in low-sec. The price for those ores would skyrocket., that in itse;f would likely be a good thing as there is for too much easy money sloshing around in the game.
Personally I would NEVER take a mining barge into low-sec, no matter how valuable the ores to be found there. The risk is just too high. It will NEVER be worth the risk.
This is a situation created by the residents of low-sec, they only have themselves to blame.
Really, never? What if you could make 1 billion ISK per hour in a 20 mill retreiver?
This scenario is obviously ridiculous, but I highly doubt that you would "NEVER" go there.
Thanks |

Shiroh Yatamii
Alexylva Paradox
74
|
Posted - 2012.10.31 15:52:00 -
[141] - Quote
Vincent Athena wrote: PvPers do get one reward that industrialists do not get: the Adrenaline Rush. For them it feels good. For the typical industrialist the stress involved in PvP combat is just a pile of stress without any euphoria, and maybe with a feeling of being drained.
Absolutely. Getting high off PvP massively outweighs the build timer on yet another Dominix being shipped to Jita. Seriously, hisec missions make me want to gouge my eyes out or fall asleep. That anyone can handle that level of boredom is amazing. Props to the hisec industrialists for tanking one thing I never will be able to: boredom.
|

Lord Zim
1894
|
Posted - 2012.10.31 15:55:00 -
[142] - Quote
Shiroh Yatamii wrote:Vincent Athena wrote: PvPers do get one reward that industrialists do not get: the Adrenaline Rush. For them it feels good. For the typical industrialist the stress involved in PvP combat is just a pile of stress without any euphoria, and maybe with a feeling of being drained.
Absolutely. Getting high off PvP massively outweighs the build timer on yet another Dominix being shipped to Jita. Seriously, hisec missions make me want to gouge my eyes out or fall asleep. That anyone can handle that level of boredom is amazing. Props to the hisec industrialists for tanking one thing I never will be able to: boredom. It's easy, actually. Watch movies or tv-series, read books, play chess, glue together a model airplane/car etc. It's not like you have to pay attention to anything else in-game anyways. vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Killian Redbeard
Mindhead Cosmic Conditioning
5
|
Posted - 2012.10.31 16:00:00 -
[143] - Quote
Lord Zim wrote:Anslo wrote:Think of it this way then; if the pubbies did suddenly get ousted and you all took over...would you really rather be mining and manufacturing than shooting? You'd become the same carebears, with less people, in an empty dead game...is that what you want? If the majority anti-pvp PVE'ers suddenly up and left manufacturing, would you really be willing to all pick up the mantle? No. **** mining forever. The thing about getting carebears into nullsec is actually because chances are it'd give them an incentive to stick with the game for longer. I mean, what would you have preferred, to sit in hisec and mine, and just press a button every few minutes and docking up every 45 minutes or whatever, haul the refined minerals to jita and rince repeat, or would you want to read a battlereport and see ships which you've helped build be used to defend your space, and feel like you've actually contributed to something greater than just your own wallet?
I will admit I am a Hi-sec dweller. 4+years in the game. Just this year I got into invention and research. I have not started manufacturing but need to mine ice to create fuel blocks for the POS. Roughly I spend 7-10 hours a week in game just to mine the ice and do PI to make the fuel blocks so I can keep the POS running.
I disagree that getting me into nullsec would keep me in the game longer. Now I understand there is more money to be made in null from manufacturing but I am not ready to make the jump to null. Money is also not my goal but I would like to have enough money to follow the cardinal rule of EVE. "Fly only what you can afford to lose". The other problem is finding the correct corp/alliance that matches with my personality and play style and playing time.
I love the concept of Empire Building in Null Sec. I also love the concept of Faction Warfare but Wormholes actually has more incentive to go to than either low-sec or null-sec But for now Nerf Mining, Nerf Industry, Nerf Missioning, I will probably still be in hi-sec playing this game.
Low-sec and Null-sec need some much needed love but without nerfing Hi-Sec. |

Killian Redbeard
Mindhead Cosmic Conditioning
5
|
Posted - 2012.10.31 16:03:00 -
[144] - Quote
Geligdio Khan wrote:Speedkermit Damo wrote:If more Ores were to be found only in low-sec. The price for those ores would skyrocket., that in itse;f would likely be a good thing as there is for too much easy money sloshing around in the game.
Personally I would NEVER take a mining barge into low-sec, no matter how valuable the ores to be found there. The risk is just too high. It will NEVER be worth the risk.
This is a situation created by the residents of low-sec, they only have themselves to blame.
Really, never? What if you could make 1 billion ISK per hour in a 20 mill retreiver? This scenario is obviously ridiculous, but I highly doubt that you would "NEVER" go there.
I would never go mine solo. Now if you had a mining fleet and also a fleet guarding them I might go. But my question would be: what PVP'er is going to sit in the guarding fleet watching miners mine? |

Lord Zim
1894
|
Posted - 2012.10.31 16:08:00 -
[145] - Quote
Killian Redbeard wrote:I would never go mine solo. Now if you had a mining fleet and also a fleet guarding them I might go. But my question would be: what PVP'er is going to sit in the guarding fleet watching miners mine? Nobody, because it would be more or less a worthless activity. Mining barges etc either get the **** out whenever there's something even remotely hostile in the area, or they go pop. If anything, there could be a home defense fleet at the ready, but keeping a fleet in a system for hours upon hours just in case someone decides to saunter through is dumb.
Actually, what you could do is combine the two activities, so you'd have some people mining and some people running anoms while they wait for something to happen, that way both parties win. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Herzog Wolfhammer
Sigma Special Tactics Group
1856
|
Posted - 2012.10.31 16:10:00 -
[146] - Quote
Lord Zim wrote:Killian Redbeard wrote:I would never go mine solo. Now if you had a mining fleet and also a fleet guarding them I might go. But my question would be: what PVP'er is going to sit in the guarding fleet watching miners mine? Nobody, because it would be more or less a worthless activity. Mining barges etc either get the **** out whenever there's something even remotely hostile in the area, or they go pop. If anything, there could be a home defense fleet at the ready, but keeping a fleet in a system for hours upon hours just in case someone decides to saunter through is dumb. Actually, what you could do is combine the two activities, so you'd have some people mining and some people running anoms while they wait for something to happen, that way both parties win.
THIS^ right there ^
is why Local should be removed in 0.0 space.
Think of all the great emergent gameplay.
|

Lord Zim
1894
|
Posted - 2012.10.31 16:12:00 -
[147] - Quote
Herzog Wolfhammer wrote:THIS^ right there ^
is why Local should be removed in 0.0 space. Wrong.
Herzog Wolfhammer wrote:Think of all the great emergent gameplay. Emergent gameplay? Hunting covops ships you can't know whether or not is in system?
Right. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

TharOkha
0asis Group
116
|
Posted - 2012.10.31 16:17:00 -
[148] - Quote
Jenn aSide wrote: ] That's right folks, Guys like this came to the PVP-centric game but stay in the "safe" space because of......the chance for PVP. But it's the rest of us who are the "problem"..
Your problem is to understand and accept that PvP is NOT just pew pew. Thats why i wrote "For not inteligent ones: They want to interfere with other players but with solo gameplay"... Market is PvP, Industry is PvP, etc...
"People like this just don't really "fit" into the game, not because they aren't doing things exactly the way we are, but because they really want some other "lone wolf" style game"
i dont want it.. i have it. Because eve is sandbox game and allows me to play this style (just like yours).
Do I have problem with nullsec corps and their gameplay? - NO Do you have problem with my freelancer gameplay? - YES
Sorry but you truly are a fasist. 
."... so they "squat" in EVE just to tell us how WE are somehow doing it wrong"
Im not saying that you are doing something wrong. Im tellling you that you have disorted point of view. GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Geligdio Khan
JD Mining Industry
34
|
Posted - 2012.10.31 16:18:00 -
[149] - Quote
Killian Redbeard wrote:Geligdio Khan wrote:Speedkermit Damo wrote:If more Ores were to be found only in low-sec. The price for those ores would skyrocket., that in itse;f would likely be a good thing as there is for too much easy money sloshing around in the game.
Personally I would NEVER take a mining barge into low-sec, no matter how valuable the ores to be found there. The risk is just too high. It will NEVER be worth the risk.
This is a situation created by the residents of low-sec, they only have themselves to blame.
Really, never? What if you could make 1 billion ISK per hour in a 20 mill retreiver? This scenario is obviously ridiculous, but I highly doubt that you would "NEVER" go there. I would never go mine solo. Now if you had a mining fleet and also a fleet guarding them I might go. But my question would be: what PVP'er is going to sit in the guarding fleet watching miners mine?
Dude I will totally take that job, scouting out a route, escorting a mining fleet, posting scouts, watching local, chatting together as a fleet while we all make money. Wondering if we can fight off the oncoming pirates or we have to run to a safe.
This sounds wayyy more fun than bubble camping and that's a PVP classic.
Thanks |

Natsett Amuinn
GoonWaffe Goonswarm Federation
417
|
Posted - 2012.10.31 16:19:00 -
[150] - Quote
Killian Redbeard wrote: Now I understand there is more money to be made in null from manufacturing but I am not ready to make the jump to null. . When in the world did this happen?
You do realize that not everyone in null builds capital and supercapital ships, right?
You can't make more manufacturing in an area where you're drastically limitted by the number of people who are available to buy your stuff, esepcially when you've got to Q a production slot because they're all taken, it's not like high sec with thousands of stations at your disposal, and potentially hundreds of thousands of people to buy your crap.
Selling one thing for 1 one isk doesn't make you nearly as much as selling 100 things at .5 isk. That's one of the biggest diffences between null and high. You can sell in bulk at near what it cost to build and make more than I can selling at higher margins because I don't sell nearly as much as gets sold in high sec.
Nevermind the fact that I have to import most of the stuff required to build T2 goods, which makes my T2 have a higher final price than what comes out of high, and therefore, in some situation, impossible to sell in null if I build it.
|

Jenn aSide
Smokin Aces.
344
|
Posted - 2012.10.31 16:26:00 -
[151] - Quote
So you really don't know how to use the quote function huh "TharOkha"?
TharOkha wrote: Your problem is to understand and accept that PvP is NOT just pew pew. Thats why i wrote "For not inteligent ones: They want to interfere with other players but with solo gameplay"... Market is PvP, Industry is PvP, etc...
And who said pew pew was the only form of pvp. Why don't you quote exactly where I said that.
Quote: i dont want it.. i have it. Because eve is sandbox game and allows me to play this style (just like yours).
yea, you can play "solo" in EVE, you bet. I can walk across the moon without a space suit, ding so wouldn't be the smartest thing to do lol.
Yet if I choose to do that (naked moon walking lol), Last thing i'd do is complain about the CONSEQUENCES of my CHOICE.
this is what the "solo" carebear does, chooses to play a multiplayer solo, ends up with zero support when more aggressive people or groups do things (like James 315, like the Goons) then complain to ccp to make it stop. THAT's what we hate about them, if you choose to play a multiplayer game solo, don't complain when folks who actually talk to other folks gang up and gank you lol.
Quote: Do I have problem with nullsec corps and their gameplay? - NO Do you have problem with my freelancer gameplay? - YES
This is idiotic,, it's the same old "oh you want me to play your way" dodge. No one cares how you play, we're pointing out that you are choosing to play the game "wrong" and should accept the inevitable consequences of that choice (preferably in silence).
Quote: ."... so they "squat" in EVE just to tell us how WE are somehow doing it wrong"
Im not saying that you are doing something wrong. Im tellling you that you have disorted point of view.
Well, im telling you you're doing it wrong lol
|

Killian Redbeard
Mindhead Cosmic Conditioning
5
|
Posted - 2012.10.31 16:33:00 -
[152] - Quote
Natsett Amuinn wrote:Killian Redbeard wrote: Now I understand there is more money to be made in null from manufacturing but I am not ready to make the jump to null. . When in the world did this happen? You do realize that not everyone in null builds capital and supercapital ships, right? You can't make more manufacturing in an area where you're drastically limitted by the number of people who are available to buy your stuff, esepcially when you've got to Q a production slot because they're all taken, it's not like high sec with thousands of stations at your disposal, and potentially hundreds of thousands of people to buy your crap. Selling one thing for 1 one isk doesn't make you nearly as much as selling 100 things at .5 isk. That's one of the biggest diffences between null and high. You can sell in bulk at near what it cost to build and make more than I can selling at higher margins because I don't sell nearly as much as gets sold in high sec. Nevermind the fact that I have to import most of the stuff required to build T2 goods, which makes my T2 have a higher final price than what comes out of high, and therefore, in some situation, impossible to sell in null if I build it.
Sorry my fault. You are correct on manufacturing. Should I have have just left it that there is more money to be made in null than hi-sec not specifying how? I don't play in low or null so I don't know what money can be made there. From what I read in the forums I should move there because there is more reward for the risk. I assume reward meaning, isk.
|

TharOkha
0asis Group
116
|
Posted - 2012.10.31 16:33:00 -
[153] - Quote
Lord Zim wrote: It has been shown, repeatedly, that players who do join up with a corp, with actual people, and make friends with them, last longer in EVE .
Happily soloing since 2007.... Your welcome... ButI agree. If you do only PvE the game just becomes boring. But im not PvEing, im soloing.
"than if they just fap around and do mining, missionrunning etc all day long all on their own" because EVE, if you look at it as a pure singleplayer game, is ****. It's absolute ****, its only redeeming feature is the social aspect of it. And honestly, if people just want to play a SP space game, they'd be much, much better off buying X3 and playing that.
Learn some differences between single player game an solo gameplay in MMO I do not mine or run l4s (they are boring i agree). i just play solo and interact with other players.
You're free to play as a solo player if you absolutely want, but trust me on this, unless you're an utterly asocial guy, you'll find that playing in player corps working towards an actual goal will elevate your gameplay experience a ton.
So you think that i do not have any friends in EvE? Or being in a corp is the only solution to have some of them?
But if you are a completely asocial guy, fire up X3 and you'll have a better gameplay experience, and it'll cost you less. vOv
You realy need to learn difference between SinglePlayer and solo gameplay in MMO.
Yes, yes, we shoot absolutely everyone who go to nullsec who even smell like they're from hisec. 
Im not pure hisec guy. I occasionaly go ninja rat to null and believe me 80% of player I encountered, wanted to kill me. (Although there are some null regions with friendly players)
GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Natsett Amuinn
GoonWaffe Goonswarm Federation
418
|
Posted - 2012.10.31 16:53:00 -
[154] - Quote
Killian Redbeard wrote:Natsett Amuinn wrote:Killian Redbeard wrote: Now I understand there is more money to be made in null from manufacturing but I am not ready to make the jump to null. . When in the world did this happen? You do realize that not everyone in null builds capital and supercapital ships, right? You can't make more manufacturing in an area where you're drastically limitted by the number of people who are available to buy your stuff, esepcially when you've got to Q a production slot because they're all taken, it's not like high sec with thousands of stations at your disposal, and potentially hundreds of thousands of people to buy your crap. Selling one thing for 1 one isk doesn't make you nearly as much as selling 100 things at .5 isk. That's one of the biggest diffences between null and high. You can sell in bulk at near what it cost to build and make more than I can selling at higher margins because I don't sell nearly as much as gets sold in high sec. Nevermind the fact that I have to import most of the stuff required to build T2 goods, which makes my T2 have a higher final price than what comes out of high, and therefore, in some situation, impossible to sell in null if I build it. Sorry my fault. You are correct on manufacturing. Should I have have just left it that there is more money to be made in null than hi-sec not specifying how? I don't play in low or null so I don't know what money can be made there. From what I read in the forums I should move there because there is more reward for the risk. I assume reward meaning, isk. If you're a PvEer you can make more "per mission" or "per rat", but you can still make more in high sec doing PvE with missions that pay a little less, due to the ability to do them pretty much uninterupted. Ratting in high sec is obviously not making anyone money.
There are fewer ways, overall, for the rank and file guy in null sec to make more ISK than you can in high. If you're goal is to just farm ISK, your'e better off staying in high sec, and that's the problem a lot of guys have. What we can accomplish in this much "riskier" parts of EVE aren't exactly proportionate to that risk as compared to the safety of high sec and what you can make.
High sec is all advantage and benefit, null is....null. This is what we keep asking CCP to correct, there's no reason to come here if you don't want to pvp or build caps and super caps (which is a royal pain in the ass in itself). A lot of people in high sec, who aren't really familliar with living in null, don't seem to get it.
And with the way mechanics are set up, I don't see it being possible to "just buff null", high sec needs some nerfs. You can't make it cheaper to manufacture here without making it more expensive in null. Manufacturing costs aren't significant enough to "just make it cheaper" in null, it's not possible to do that without touching high sec.
And everytime someone suggests making it more expensive to build in high sec, high sec people rage against it; yet not one person ever explains WHY it would be bad for you guys to have higher prices on manufatured goods. High sec players act like people can't afford higher prices, in the mean time those same people are spending near 600m on a plex. WTF. |

TharOkha
0asis Group
116
|
Posted - 2012.10.31 16:55:00 -
[155] - Quote
Jenn aSide wrote:So you really don't know how to use the quote function huh "TharOkha"? .
I know how-to. But i prefer italic and underline since there are limitation of maximum quotation per post 
"....And who said pew pew was the only form of pvp. Why don't you quote exactly where I said that...."
You didnt say exactly that but this sentence "Guys like this came to the PVP-centric game but stay in the "safe" space because of......the chance for PVP" clearly shows that "chance for PVP" is only in unsecured space... thus pew pew.
this is what the "solo" carebear does, chooses to play a multiplayer solo, ends up with zero support when more aggressive people or groups do things (like James 315, like the Goons) then complain to ccp to make it stop.
Im not complaining..
THAT's what we hate about them, if you choose to play a multiplayer game solo, don't complain when folks who actually talk to other folks gang up and gank you lol.
Again. Im not the one complaining. I play solo because i know how to play solo. I can survive solo, I can pass gatecamps solo. Im perfectly fine with this game and i enjoy it (aka i have fun). I have many friends ingame, we talk, we socialize, we have our own chanels and occasionaly we help each other with some minor issues but all in all we keeping our own business. Whats wrong with this kind of gameplay?
Then you wrote: "This is idiotic,, it's the same old "oh you want me to play your way" dodge"
And after that you wrote: No one cares how you play, we're pointing out that you are choosing to play the game "wrong"
And in the end:
TharOkha: Im not saying that you are doing something wrong. Im tellling you that you have disorted point of view
Well, im telling you you're doing it wrong lol
!!!! STOP TELLING TO PLAYERS WHAT IS WRONG OR RIGHT !!!
GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Natsett Amuinn
GoonWaffe Goonswarm Federation
418
|
Posted - 2012.10.31 16:56:00 -
[156] - Quote
TharOkha wrote:
Im not pure hisec guy. I occasionaly go ninja rat to null and believe me 80% of player I encountered, wanted to kill me. (Although there are some null regions with friendly players)
Did you even think about that?
You're NINJA RATTING in somene elses space, and then go on to make a statement about them blowing you up.
If you're NINJA ratting, you're stealing.
In null, people make a living on rats. People issue ratting rights. You're complaining about going into someone elses space and taking what they use to earn ISK there and getting blown up in the process.
You have no right to complain abut that, and don't say you're not because that's exactly what you've been doing. |

DarthNefarius
Minmatar Heavy Industries
426
|
Posted - 2012.10.31 17:23:00 -
[157] - Quote
TharOkha wrote:Your problem is to understand and accept that PvP is NOT just pew pew. Thats why i wrote "For not inteligent ones: They want to interfere with other players but with solo gameplay"... Market is PvP, Industry is PvP, etc... "People like this just don't really "fit" into the game, not because they aren't doing things exactly the way we are, but because they really want some other "lone wolf" style game" i dont want it.. i have it. Because eve is sandbox game and allows me to play this style (just like yours). Do I have problem with nullsec corps and their gameplay? - NO Do you have problem with my freelancer gameplay? - YES Sorry but you truly are a fasist. ."... so they "squat" in EVE just to tell us how WE are somehow doing it wrong"Im not saying that you are doing something wrong. Im tellling you that you have disorted point of view.
Thier 'squating' is just a whiney vomiting forth of ways to nerf everything else but thier own wayof playing the game NULL SECcers here in the forums are way worse then the HI SEC whiners not only in numbers but also in the fact that someone whom in thier minds are such 'leet PvPers sure sound like abunch of spoiled bullies whom deserve no special right they tearso much up for. Best tears are ganker tears & they wnt to dry up that source with thier whiney nerf HI Sec posts... THEY ARE THETRUE HYPOCRITS! Meta-gaming for NULL SECCers: Whine on the forums like a little ***** until CCP gets sick of you and hands you everything you ask for just to shut you up.-á Typical NULL seccer whine: http://www.youtube.com/watch?v=6u299-o66wo&feature=related |

Killian Redbeard
Mindhead Cosmic Conditioning
5
|
Posted - 2012.10.31 17:24:00 -
[158] - Quote
Natsett Amuinn wrote:
And everytime someone suggests making it more expensive to build in high sec, high sec people rage against it; yet not one person ever explains WHY it would be bad for you guys to have higher prices on manufatured goods. High sec players act like people can't afford higher prices, in the mean time those same people are spending near 600m on a plex. WTF.
I have no problem with raising the manufacturing cost in hi-sec. I also have no problem with making so that refining in hi-sec is not 100%. It makes no sense to me why null can not refine at 100%.
I was against the mining barge and exhumer changes. I had no issues prior to the change. I have no problem with gankers or bumpers. Its what they enjoy. I have learned to adapt to these game styles.
I am against changing the mineral layout in hi-sec. Now, I would accept that mining belts move systems. I should have to scan down and move systems to mine. |

TharOkha
0asis Group
116
|
Posted - 2012.10.31 17:26:00 -
[159] - Quote
Natsett Amuinn wrote: You're NINJA RATTING in somene elses space, and then go on to make a statement about them blowing you up. .... You have no right to complain abut that, and don't say you're not because that's exactly what you've been doing.
If someone catching me because i stealing their rats... yes i understand.. you just protecting your teritory If someone just passing by in a shuttle or pod and being killed by mighty gatecamp....somehow i cannot see any purpose.. And im not talking about passing your teritory. Im talking about NPC null or ordinary lowsec. Those guys sitting on gatecamp are not there to warmly welcome you. They are just sitting there and want to shoot anything that moves no matter if it is a shuttle or Titan (i know, you cannot gatejump with it) Actualy i dont see how this "activity" is more "fun" than sitting on belts and ganking veldspar- but as i said... Its their gameplay i have no problem with it. Just dont be so suprised why most of newplayers avoiding low/null (not me).
Again im not complaining. This is just my point of view of null sec players and their "gheto" mentality. 
GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Jenn aSide
Smokin Aces.
344
|
Posted - 2012.10.31 17:31:00 -
[160] - Quote
TharOkha wrote:Jenn aSide wrote:So you really don't know how to use the quote function huh "TharOkha"? . I know how-to. But i prefer italic and underline since there are limitation of maximum quotation per post 
That really says everything.
You KNOW how to do it "right" ie the way the people who set up the forums intended you to and the way that makes reading replies easier for others, but you choose to do it in a more complicated way because that's what you prefer. I really don't care how you do it, but if your going to do something, you must also accept that other people will comment on what you do, even calling ti stupid (and yes, your posting reply style is stupid).
But the high sec only carebears that are the focus of many posts here and many in-game actions like what James and the goons are doing DON'T accept the consequences of their actions and attitudes (or the consequences of their CHOICE to play a multiplayer game where undocking in consenting to get pew pew'd).
That really is for me the source of my dislike. Do things as you please, but don't complain when you find yourself suffering the consequences of playing the game wrong lol. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
633
|
Posted - 2012.10.31 17:43:00 -
[161] - Quote
Herzog Wolfhammer wrote:THIS^ right there ^
is why Local should be removed in 0.0 space.
Think of all the great emergent gameplay. I *really* wish people would stop suggesting this - with known routes in and out (i.e.: "K" space) no local is pants-on-head stupid.
Period.
Full STOP!
The best reason (main reason) no local works in WH's is that there are *not* constant routes into or out of "WH" space.
THE defining things about WH space is the lack of local and Mass Limits.
Don't remove 50% of WH's defining characteristics!
Interdict Hi-Sec - it's the only way to be sure... |

TharOkha
0asis Group
116
|
Posted - 2012.10.31 17:45:00 -
[162] - Quote
Jenn aSide wrote: You KNOW how to do it "right" ie the way the people who set up the forums intended you to and the way that makes reading replies easier for others, but you choose to do it in a more complicated way because that's what you prefer. I really don't care how you do it, but if your going to do something, you must also accept that other people will comment on what you do, even calling ti stupid (and yes, your posting reply style is stupid).
Now i realy dont unerstand why do you have need of expanding this silly "QUOTATION" problem I have explained why im using this style and in what situations.If you have nothing more to write on topic, dont write at all 
Quote:That really is for me the source of my dislike. Do things as you please, but don't complain when you find yourself suffering the consequences of playing the game wrong lol
Where do i complain?  Lol it is YOU that complains about "my-way-of-quotation-because-of-forum-limitations"   
Grow up dude GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Natsett Amuinn
GoonWaffe Goonswarm Federation
421
|
Posted - 2012.10.31 17:49:00 -
[163] - Quote
Killian Redbeard wrote:Natsett Amuinn wrote:
And everytime someone suggests making it more expensive to build in high sec, high sec people rage against it; yet not one person ever explains WHY it would be bad for you guys to have higher prices on manufatured goods. High sec players act like people can't afford higher prices, in the mean time those same people are spending near 600m on a plex. WTF.
I have no problem with raising the manufacturing cost in hi-sec. I also have no problem with making so that refining in hi-sec is not 100%. It makes no sense to me why null can not refine at 100%. I was against the mining barge and exhumer changes. I had no issues prior to the change. I have no problem with gankers or bumpers. Its what they enjoy. I have learned to adapt to these game styles. I am against changing the mineral layout in hi-sec. Now, I would accept that mining belts move systems. I should have to scan down and move systems to mine. We need more high sec people like yourself.
You sir, are truelly a pillar of your community; deserving of much respect. |

Lord Zim
1894
|
Posted - 2012.10.31 17:50:00 -
[164] - Quote
I don't know about anyone else, but whenever I see a badly formatted post such as what you've put forth, I tend to skip them outright. vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Clystan
Binaerie Heavy Industries
41
|
Posted - 2012.10.31 17:50:00 -
[165] - Quote
If high sec as hypocricy, does low sec have lococricy?
|

TharOkha
0asis Group
116
|
Posted - 2012.10.31 17:55:00 -
[166] - Quote
Lord Zim wrote:I don't know about anyone else, but whenever I see a badly formatted post such as what you've put forth, I tend to skip them outright. vOv
obviously you didnt skip this one  GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Marvin Narville
Evil .inc WHY so Seri0Us
5
|
Posted - 2012.10.31 17:56:00 -
[167] - Quote
Killian Redbeard wrote:Natsett Amuinn wrote:
And everytime someone suggests making it more expensive to build in high sec, high sec people rage against it; yet not one person ever explains WHY it would be bad for you guys to have higher prices on manufatured goods. High sec players act like people can't afford higher prices, in the mean time those same people are spending near 600m on a plex. WTF.
I have no problem with raising the manufacturing cost in hi-sec. I also have no problem with making so that refining in hi-sec is not 100%. It makes no sense to me why null can not refine at 100%. I was against the mining barge and exhumer changes. I had no issues prior to the change. I have no problem with gankers or bumpers. Its what they enjoy. I have learned to adapt to these game styles. I am against changing the mineral layout in hi-sec. Now, I would accept that mining belts move systems. I should have to scan down and move systems to mine.
I think extremism and personal attacks tend to over run these discussions entirely too often, so in the spirit of intelligent discussion, this seems like a reasonable post. People have claimed that Industry and the Market are forms of PvP in eve, if that's the case, it makes sense (in my humble opinion) that the playing field be even, as it should be in any form of PvP, as equal competition is the most exciting form of PvP :)
So why not as a first step, perhaps CCP could consider tweaking Industry, Production, Refining, Research be brought on par with High Sec equivalents. This would provide an even playing field, and while it wouldn't quite..create incentive to move out to null for said purposes, it would at least remove obstructions and penalties.
This could be done either by nerfing the High Sec equivalents, or buffing them in Null Sec. I personally don't believe making goods cheaper is a good thing, as it is a form of power creep, so i'd lean towards a nerf to even the playing field, but either one would work it seems.
The idea here being quite simply, compromise and introduce changes in iterations so that the effects of said changes could be analyzed to decide if they'd be beneficial, as opposed to making sweeping and extreme changes right off the bat.
I'd be remiss if I didn't point out that personally i'm of the stance that risk should equal reward, if for no other reason than to create incentive for risk.
I believe mission rewards create incentive for players who enjoy missions, with more effort equating to more rewards. I believe ISK creates incentive for industrialists, with greater industrial effort equating to more ISK (or at least ideally, on an even playing field) I believe the same should hold true for those players who enjoy risk, wherein greater risk should indeed provide for greater reward. |

DarthNefarius
Minmatar Heavy Industries
426
|
Posted - 2012.10.31 17:58:00 -
[168] - Quote
Clystan wrote:If high sec as hypocricy, does low sec have lococricy?
Si los personas estas loco alli y estupido, pero me gusto luchar con ellos en el forums Meta-gaming for NULL SECCers: Whine on the forums like a little ***** until CCP gets sick of you and hands you everything you ask for just to shut you up.-á Typical NULL seccer whine: http://www.youtube.com/watch?v=6u299-o66wo&feature=related |

Natsett Amuinn
GoonWaffe Goonswarm Federation
421
|
Posted - 2012.10.31 17:58:00 -
[169] - Quote
TharOkha wrote:Natsett Amuinn wrote: You're NINJA RATTING in somene elses space, and then go on to make a statement about them blowing you up. .... You have no right to complain abut that, and don't say you're not because that's exactly what you've been doing.
If someone catching me because i stealing their rats... yes i understand.. you just protecting your teritory If someone just passing by in a shuttle or pod and being killed by mighty gatecamp....somehow i cannot see any purpose.. And im not talking about passing your teritory. Im talking about NPC null or ordinary lowsec. Those guys sitting on gatecamp are not there to warmly welcome you. They are just sitting there and want to shoot anything that moves no matter if it is a shuttle or Titan (i know, you cannot gatejump with it) Actualy i dont see how this "activity" is more "fun" than sitting on belts and ganking veldspar- but as i said... Its their gameplay i have no problem with it. Just dont be so suprised why most of newplayers avoiding low/null (not me). Again im not complaining. This is just my point of view of null sec players and their "gheto" mentality.  I dislike pitbulls. They're aggressive dogs that are notoriously dangerous and tempermental. I don't think anyone should be allowed to own one.
I'm not complaining; it's just my point of view.
No, you're deffinately not complaining that people camp null gates and blow you up without prejudice. Not complaining at all, you're just expressing your opinion that it's bad and people shouldn't blow you up just because you're passing through; that's not complaining in the least.
It's almost like you don't bother to think about what you're writting. You're like one of those people that will just say something witout even thinking about what it is they're saying, and then doesn't understand why no one in the room likes them.
(for the record I love dogs, and thers's no such thing as bad dogs, just bad owners. That goes for pitbulls. Well, except maybe an akida, I've yet to meat one that was nice to anyone, they barely like thier owners, but what can you expect from a dog that's not that far down the evolutionairy line from a wolf; so it's not really their fault.) |

Nicolo da'Vicenza
Air The Unthinkables
2082
|
Posted - 2012.10.31 18:17:00 -
[170] - Quote
TharOkha wrote:Again im not complaining. This is just my point of view of null sec players and their "gheto" mentality.  The mentality is heavily reinforced by the hard limitations of null game mechanics. As in the inability to develop an area of nullsec economy beyond raw resource extraction. If nullsec industry is inferior to simply importing, then contributing indirectly into the local nullsec economy is pointless for the local powers that run the area and the only contributions that genuinely matter are ones that help control access to 0.0 raw resources like high-ends, moon goo and rats. If running a NRDS system helped alliances, then CVA would be the lords of null. But it doesn't, so they don't. |

Jorma Morkkis
State War Academy Caldari State
214
|
Posted - 2012.10.31 18:33:00 -
[171] - Quote
I've said this before and I say it yet again: If you want to destroy my Skiff, don't whine, DO IT. |

Nicolo da'Vicenza
Air The Unthinkables
2082
|
Posted - 2012.10.31 18:35:00 -
[172] - Quote
That should go in its own thread in In-Game Events called "urgent: destroy some random npc corp member's skiff" |

Andski
GoonWaffe Goonswarm Federation
5417
|
Posted - 2012.10.31 18:36:00 -
[173] - Quote
Herzog Wolfhammer wrote:THIS^ right there ^
is why Local should be removed in 0.0 space.
Think of all the great emergent gameplay.
"please make ratters blind so I don't risk failure when hunting them" ~*a-áproud belligerent undesirable*~ |

Dar Manic
Republic University Minmatar Republic
8
|
Posted - 2012.10.31 18:37:00 -
[174] - Quote
It's funny how the thread is now discussing things which have little to do with the original post. For example:
Natsett Amuinn wrote:Killian Redbeard wrote:Natsett Amuinn wrote:
And everytime someone suggests making it more expensive to build in high sec, high sec people rage against it; yet not one person ever explains WHY it would be bad for you guys to have higher prices on manufatured goods. High sec players act like people can't afford higher prices, in the mean time those same people are spending near 600m on a plex. WTF.
I have no problem with raising the manufacturing cost in hi-sec. I also have no problem with making so that refining in hi-sec is not 100%. It makes no sense to me why null can not refine at 100%. I was against the mining barge and exhumer changes. I had no issues prior to the change. I have no problem with gankers or bumpers. Its what they enjoy. I have learned to adapt to these game styles. I am against changing the mineral layout in hi-sec. Now, I would accept that mining belts move systems. I should have to scan down and move systems to mine. We need more high sec people like yourself. You sir, are truelly a pillar of your community; deserving of much respect.
I agree 100% with the concepts in the above quote. Those are reasonable ideas to explore but do they have much do to with the OP? Don't think so.
p.s. I would be willing to bet many of the plexers have null-sec ties to them. :) |

Jorma Morkkis
State War Academy Caldari State
214
|
Posted - 2012.10.31 18:41:00 -
[175] - Quote
Nicolo da'Vicenza wrote:That should go in its own thread in In-Game Events called "urgent: destroy some random npc corp member's skiff"
Could be entertaining. |

Hecate Shaw
United Freemerchants Society
11
|
Posted - 2012.10.31 19:05:00 -
[176] - Quote
Can't help but think that everyone is overlooking a simple fact - the changes they are so eager to make to push whatever out to null and to make null better than high sec do not fit with the game setting! High sec is supposed to be civilized space, with the protections of government and law enforcement. There is NO REASON it should not be the best place for industry. I agreed with the mining buff for the same reason - I'm in civilized territory, why should I have to armor as if I was in the middle of a war zone?
Sure, push the bulk of mining more into the frontiers (if you want to really annoy those who enjoy mining) or better make belts into something you scan down. Say, pockets one quarter the size of current belts, four times as many, and they respawn in a new place in the same system when mined out (with a delay). Give the bots and afk miners a setback, while not really hurting those of us that actually sit at our computers. Easy to justify, too: the regular belts in highsec are becoming depleted, and miners are having to search more for remaining resources.
As far as manufacturing in null...yeah, it should be possible to create industrial upgrades that bring an outpost close to the level of high sec, but to exceed it? In the lawless wastes? Not so sure on that. |

Nicolo da'Vicenza
Air The Unthinkables
2083
|
Posted - 2012.10.31 19:10:00 -
[177] - Quote
The classic anti-null argument oscillation between "nullsec is safer then highsec and full of blues in the most complex social organizations in any MMO ever" and "nullsec is a lawless waste incapable of developing any real industrial organization". |

Natsett Amuinn
GoonWaffe Goonswarm Federation
422
|
Posted - 2012.10.31 19:12:00 -
[178] - Quote
Hecate Shaw wrote:Can't help but think that everyone is overlooking a simple fact - the changes they are so eager to make to push whatever out to null and to make null better than high sec do not fit with the game setting! High sec is supposed to be civilized space, with the protections of government and law enforcement. There is NO REASON it should not be the best place for industry. I agreed with the mining buff for the same reason - I'm in civilized territory, why should I have to armor as if I was in the middle of a war zone?
Sure, push the bulk of mining more into the frontiers (if you want to really annoy those who enjoy mining) or better make belts into something you scan down. Say, pockets one quarter the size of current belts, four times as many, and they respawn in a new place in the same system when mined out (with a delay). Give the bots and afk miners a setback, while not really hurting those of us that actually sit at our computers. Easy to justify, too: the regular belts in highsec are becoming depleted, and miners are having to search more for remaining resources.
As far as manufacturing in null...yeah, it should be possible to create industrial upgrades that bring an outpost close to the level of high sec, but to exceed it? In the lawless wastes? Not so sure on that. Because the gold rush happened on the east coast?
Or how about the fact that high sec has this group called concord, yet no one's paying them to protect them. In no country is freedom "free". Yet in high sec you don't pay anything for the safety you recieve, that is enforced by CONCORD.
Or are you trying to tell me that countries with the highest defense budget pays the least for that defense? The US begs to differ with you. |

Nicolo da'Vicenza
Air The Unthinkables
2083
|
Posted - 2012.10.31 19:15:00 -
[179] - Quote
Also,
Hecate Shaw wrote:Can't help but think that everyone is overlooking a simple fact - the changes they are so eager to make to push whatever out to null and to make null better than high sec do not fit with the game setting! High sec is supposed to be civilized space, with the protections of government and law enforcement. There is NO REASON it should not be the best place for industry. Why would it be in the government and law enforcement's interest to let feared, immortal space demi-gods profoundly removed from the rest of humanity produce endless amounts of warships and weaponry in their space? Try to set up a military-grade bomb factory in your garage and see if the local government agrees to that. Really, it makes more sense if the private sector weapon factories were set up in the outbacks, unsupervised wastelands and criminal dens. |

Lord Zim
1894
|
Posted - 2012.10.31 19:29:00 -
[180] - Quote
Hecate Shaw wrote:Can't help but think that everyone is overlooking a simple fact - the changes they are so eager to make to push whatever out to null and to make null better than high sec do not fit with the game setting! High sec is supposed to be civilized space, with the protections of government and law enforcement. There is NO REASON it should not be the best place for industry. I agreed with the mining buff for the same reason - I'm in civilized territory, why should I have to armor as if I was in the middle of a war zone? No, it's not being overlooked, and it's not a fact. It's wrong. Nullsec is where you're supposed to build a proper empire for yourself, where the players themselves define the rules of conduct. This whole "hurr uncivilized space" bullshit is exactly that, bullshit, and it should be shovelled down the nearest bullshit hole as soon as possible.
If we, the players, want to move to nullsec and spend the time, energy and money to upgrade a system, then of course it should be able to exceed hisec. In fact, it should be able to exceed hisec so much it should make every carebear out there drool and want to get in on that cake. Don't want to participate in null, oh well so sad, be a poors then. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Hecate Shaw
United Freemerchants Society
11
|
Posted - 2012.10.31 19:30:00 -
[181] - Quote
Natsett Amuinn wrote:Hecate Shaw wrote:Can't help but think that everyone is overlooking a simple fact - the changes they are so eager to make to push whatever out to null and to make null better than high sec do not fit with the game setting! High sec is supposed to be civilized space, with the protections of government and law enforcement. There is NO REASON it should not be the best place for industry. I agreed with the mining buff for the same reason - I'm in civilized territory, why should I have to armor as if I was in the middle of a war zone?
Sure, push the bulk of mining more into the frontiers (if you want to really annoy those who enjoy mining) or better make belts into something you scan down. Say, pockets one quarter the size of current belts, four times as many, and they respawn in a new place in the same system when mined out (with a delay). Give the bots and afk miners a setback, while not really hurting those of us that actually sit at our computers. Easy to justify, too: the regular belts in highsec are becoming depleted, and miners are having to search more for remaining resources.
As far as manufacturing in null...yeah, it should be possible to create industrial upgrades that bring an outpost close to the level of high sec, but to exceed it? In the lawless wastes? Not so sure on that. Because the gold rush happened on the east coast? Or how about the fact that high sec has this group called concord, yet no one's paying them to protect them. In no country is freedom "free". Yet in high sec you don't pay anything for the safety you recieve, that is enforced by CONCORD. Or are you trying to tell me that countries with the highest defense budget pays the least for that defense? The US begs to differ with you. Yep, the gold rush should be in less settled territory - that is where you find ABC roids, the last time I looked. Maybe CCP should rebalance the amounts of the various minerals needed for manufacture, placing a bit more emphasis on the top end. Removing all resources from high sec isn't the answer, though; the iron and copper mines don't suddenly dry up because gold is found in the Yukon.
As far as CONCORD is concerned, there is a tax on all trade, and fees for other things that are supposed to be the capsuleer's tithe to CONCORD. If it would make you happy, I'm sure most high-sec dwellers would be more than happy to see a reasonable increase, or even separate new fees of some kind. I do think that all such fees and taxes should be absent from null, or imposed only by whoever holds sov.
|

White Quake
Imperial Academy Amarr Empire
69
|
Posted - 2012.10.31 19:33:00 -
[182] - Quote
absolute rubbish
high sec players have a right to play how they want to
they pay to play
not pay to play your version of eve |

Andski
GoonWaffe Goonswarm Federation
5417
|
Posted - 2012.10.31 19:34:00 -
[183] - Quote
White Quake wrote:absolute rubbish
high sec players have a right to play how they want to
they pay to play
not pay to play your version of eve
you're right, hisec players are the only ones paying to play this game ~*a-áproud belligerent undesirable*~ |

White Quake
Imperial Academy Amarr Empire
69
|
Posted - 2012.10.31 19:34:00 -
[184] - Quote
Hecate Shaw wrote:Natsett Amuinn wrote:Hecate Shaw wrote:Can't help but think that everyone is overlooking a simple fact - the changes they are so eager to make to push whatever out to null and to make null better than high sec do not fit with the game setting! High sec is supposed to be civilized space, with the protections of government and law enforcement. There is NO REASON it should not be the best place for industry. I agreed with the mining buff for the same reason - I'm in civilized territory, why should I have to armor as if I was in the middle of a war zone?
Sure, push the bulk of mining more into the frontiers (if you want to really annoy those who enjoy mining) or better make belts into something you scan down. Say, pockets one quarter the size of current belts, four times as many, and they respawn in a new place in the same system when mined out (with a delay). Give the bots and afk miners a setback, while not really hurting those of us that actually sit at our computers. Easy to justify, too: the regular belts in highsec are becoming depleted, and miners are having to search more for remaining resources.
As far as manufacturing in null...yeah, it should be possible to create industrial upgrades that bring an outpost close to the level of high sec, but to exceed it? In the lawless wastes? Not so sure on that. Because the gold rush happened on the east coast? Or how about the fact that high sec has this group called concord, yet no one's paying them to protect them. In no country is freedom "free". Yet in high sec you don't pay anything for the safety you recieve, that is enforced by CONCORD. Or are you trying to tell me that countries with the highest defense budget pays the least for that defense? The US begs to differ with you. Yep, the gold rush should be in less settled territory - that is where you find ABC roids, the last time I looked. Maybe CCP should rebalance the amounts of the various minerals needed for manufacture, placing a bit more emphasis on the top end. Removing all resources from high sec isn't the answer, though; the iron and copper mines don't suddenly dry up because gold is found in the Yukon. As far as CONCORD is concerned, there is a tax on all trade, and fees for other things that are supposed to be the capsuleer's tithe to CONCORD. If it would make you happy, I'm sure most high-sec dwellers would be more than happy to see a reasonable increase, or even separate new fees of some kind. I do think that all such fees and taxes should be absent from null, or imposed only by whoever holds sov.
The US disagrees?
This isnt real life, if u feel eve is part of your real life
log off |

White Quake
Imperial Academy Amarr Empire
69
|
Posted - 2012.10.31 19:35:00 -
[185] - Quote
Andski wrote:White Quake wrote:absolute rubbish
high sec players have a right to play how they want to
they pay to play
not pay to play your version of eve you're right, hisec players are the only ones paying to play this game
dont twist words
high sec players dont demand pvpers mission run or mine
so thats a fail statement from the get go
|

Nicolo da'Vicenza
Air The Unthinkables
2085
|
Posted - 2012.10.31 19:36:00 -
[186] - Quote
White Quake wrote:absolute rubbish
high sec players have a right to play how they want to[
they pay to play not really, since that's not what a sandbox is i don't have a right to play with an invulnerable ship that's immune to concord and gank people as they undock from jita endlessly, even if I really really want to
you pay to access the EVE server, not for 'rights'
hth |

Tyberius Franklin
Federal Navy Academy Gallente Federation
348
|
Posted - 2012.10.31 19:37:00 -
[187] - Quote
Nicolo da'Vicenza wrote:Also, Hecate Shaw wrote:Can't help but think that everyone is overlooking a simple fact - the changes they are so eager to make to push whatever out to null and to make null better than high sec do not fit with the game setting! High sec is supposed to be civilized space, with the protections of government and law enforcement. There is NO REASON it should not be the best place for industry. Why would it be in the government and law enforcement's interest to let feared, immortal space demi-gods profoundly removed from the rest of humanity produce endless amounts of warships and weaponry in their space? "Come to Amarr Prime - Emperor's Station for a special deal on orbital bombardment modules and Tornadoes!". I mean, try to set up a military-grade bomb factory in your garage and see if the local government agrees to that. Really, it makes more sense if the private sector weapon factories were set up in the outbacks, unsupervised wastelands and criminal dens. That analogy doesn't really work unless his local government considers him a feared, immortal demi-god, in which case they would likely handle him differently than a "normal" person setting up a bomb factory in his garage.
Additionally they would have to consider the risks of alienating or worse creating hostilities towards the population of space demi-gods out there if they were to increase restrictions further on empire activities of capsuleers. When other empires willingly supply them with manufacturing and industry infrastructure and market systems as well it wouldn't be beneficial to take anti-capsuleer measures. I'd imagine trade tax and fee revenue alone would easily entice any real world government to create all the necessary exceptions. |

TharOkha
0asis Group
116
|
Posted - 2012.10.31 19:37:00 -
[188] - Quote
Natsett Amuinn wrote: I dislike pitbulls. They're aggressive dogs that are notoriously dangerous and tempermental. I don't think anyone should be allowed to own one.
I'm not complaining; it's just my point of view.
well, what i actualy "wrote" was:
They're aggressive dogs that are notoriously dangerous and tempermental. But I know how to dodge them and avoid them. Also i understand why are those dog so hated by other ppl and why those ppl dont go where those dogs are.
See the difference? I dont want to "ban" pew-pewers. Im just saying that you shouldnt complain that some players dont want to go to unsecured areas if those "pitbulls" will attack them on sight.
(EDIT: Althought here i should emphasize that its their problem that they cannot avoid those pittbuls.- but thats another topic)
Quote:for the record I love dogs, and thers's no such thing as bad dogs, just bad owners.
QFT  GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

White Quake
Imperial Academy Amarr Empire
70
|
Posted - 2012.10.31 19:37:00 -
[189] - Quote
Nicolo da'Vicenza wrote:White Quake wrote:absolute rubbish
high sec players have a right to play how they want to[
they pay to play not really, since that's not what a sandbox is i don't have a right to play with an invulnerable ship that's immune to concord and gank people as they undock from jita endlessly, even if I really really want to you pay to access the EVE server, not for 'rights' hth
absolute rubbish, high sec players dont get absolute secuirty i.e ganking
again dont twist words to suit your own argument
|

Hecate Shaw
United Freemerchants Society
11
|
Posted - 2012.10.31 19:38:00 -
[190] - Quote
Nicolo da'Vicenza wrote:Also, Hecate Shaw wrote:Can't help but think that everyone is overlooking a simple fact - the changes they are so eager to make to push whatever out to null and to make null better than high sec do not fit with the game setting! High sec is supposed to be civilized space, with the protections of government and law enforcement. There is NO REASON it should not be the best place for industry. Why would it be in the government and law enforcement's interest to let feared, immortal space demi-gods profoundly removed from the rest of humanity produce endless amounts of warships and weaponry in their space? "Come to Amarr Prime - Emperor's Station for a special deal on orbital bombardment modules and Tornadoes!". I mean, try to set up a military-grade bomb factory in your garage and see if the local government agrees to that. Really, it makes more sense if the private sector weapon factories were set up in the outbacks, unsupervised wastelands and criminal dens. Because the 'feared, immortal space demi-gods' are most often working for them? General Dynamics works for the US government, and they seem to have no problem setting up bomb factories. Besides, there are SOME liberties taken to make a playable game, the idea is not to take the liberties too far. That is, if I'm not mistaken, why most people find real-world analogies suspect, is it not?
ETA - this was answered far more eloquently in post 187, above. |

TharOkha
0asis Group
116
|
Posted - 2012.10.31 19:39:00 -
[191] - Quote
Nicolo da'Vicenza wrote:TharOkha wrote:Again im not complaining. This is just my point of view of null sec players and their "gheto" mentality.  The mentality is heavily reinforced by the hard limitations of null game mechanics. As in the inability to develop an area of nullsec economy beyond raw resource extraction. If nullsec industry is inferior to simply importing, then contributing indirectly into the local nullsec economy is pointless for the local powers that run the area and the only contributions that genuinely matter are ones that help control access to 0.0 raw resources like high-ends, moon goo and rats. If running a NRDS system helped alliances, then CVA would be the lords of null. But it doesn't, so they don't.
BINGO... problem is with nullsec mechanic. not the hisec itself and their dwellers.Im saying this from the begining. Do not nerf hisec. Just rebalance null... i agree with this post. GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Andski
GoonWaffe Goonswarm Federation
5417
|
Posted - 2012.10.31 19:41:00 -
[192] - Quote
Hecate Shaw wrote:Because the 'feared, immortal space demi-gods' are most often working for them? General Dynamics works for the US government, and they seem to have no problem setting up bomb factories. Besides, there are SOME liberties taken to make a playable game, the idea is not to take the liberties too far. That is, if I'm not mistaken, why most people find real-world analogies suspect, is it not?
yeah lemme just call up General Dynamics and buy an Abrams
oh wait what's that, I can't
also among those "liberties taken" is throwing "realism" out the window in favor of "balance" ~*a-áproud belligerent undesirable*~ |

White Quake
Imperial Academy Amarr Empire
70
|
Posted - 2012.10.31 19:41:00 -
[193] - Quote
TharOkha wrote:Nicolo da'Vicenza wrote:TharOkha wrote:Again im not complaining. This is just my point of view of null sec players and their "gheto" mentality.  The mentality is heavily reinforced by the hard limitations of null game mechanics. As in the inability to develop an area of nullsec economy beyond raw resource extraction. If nullsec industry is inferior to simply importing, then contributing indirectly into the local nullsec economy is pointless for the local powers that run the area and the only contributions that genuinely matter are ones that help control access to 0.0 raw resources like high-ends, moon goo and rats. If running a NRDS system helped alliances, then CVA would be the lords of null. But it doesn't, so they don't. BINGO... problem is with nullsec mechanic. not the hisec itself and their dwellers. i agree with this post.
The issue is everyone blues each other and then runs out of targets, hostile gangs come in and get bobbed and dont come back. null sec screwed itself and blame high sec
stupid argument
|

Lord Zim
1894
|
Posted - 2012.10.31 19:41:00 -
[194] - Quote
White Quake wrote:high sec players dont demand pvpers mission run or mine
so thats a fail statement from the get go "hurr I want eve online: trammel so I don't have to deal with other people who demands I should be gankable because I don't want to play that game durr" Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Andski
GoonWaffe Goonswarm Federation
5417
|
Posted - 2012.10.31 19:42:00 -
[195] - Quote
White Quake wrote:The issue is everyone blues each other and then runs out of targets, hostile gangs come in and get bobbed and dont come back. null sec screwed itself and blame high sec
stupid argument
yeah we're blue to all of nullsec, including our best friends NCdot and -A- ~*a-áproud belligerent undesirable*~ |

Lord Zim
1894
|
Posted - 2012.10.31 19:42:00 -
[196] - Quote
White Quake wrote:absolute rubbish, high sec players dont get absolute secuirty i.e ganking You'll be getting as close to it as you can without actually being disallowed once retribution hits, don't you worry. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

White Quake
Imperial Academy Amarr Empire
70
|
Posted - 2012.10.31 19:43:00 -
[197] - Quote
Lord Zim wrote:White Quake wrote:high sec players dont demand pvpers mission run or mine
so thats a fail statement from the get go "hurr I want eve online: trammel so I don't have to deal with other people who demands I should be gankable because I don't want to play that game durr"
Absolute rubbish again
if you want to gank a mackinaw it should take an expensive ship, not a throwaway destroyer to cause billions in damages, eve is harsh, nothing is easy
ofc they asked for a buff
why should you have it easy? |

Marvin Narville
Evil .inc WHY so Seri0Us
6
|
Posted - 2012.10.31 19:43:00 -
[198] - Quote
White Quake wrote:Andski wrote:White Quake wrote:absolute rubbish
high sec players have a right to play how they want to
they pay to play
not pay to play your version of eve you're right, hisec players are the only ones paying to play this game dont twist words high sec players dont demand pvpers mission run or mine so thats a fail statement from the get go
I don't think its a matter of twisting words. I think its a matter of leveling playing fields. In other words, as it could be reasonably argued that every activity in this game is in some way related to PvP, one side should not have advantages via game mechanics or otherwise as regards said activity. When game mechanics are implemented which prevent one side from enjoying a style of play, they are in essence creating an unequal playing field. Mechanics and rules are required to prevent certain playstyles in High Sec, whereas those same rules are absent in null sec.
I don't think mechanics should prevent or penalize one style of play to begin with, as is the current case regarding pvp, ganking and so on in high sec. However, if we are to accept such mechanics, there should be balancing factors, concessions of sorts to those who are having said play style infringed upon. So if PvPers and gankers are having their chosen method of play infringed upon by hardcoded game mechanics, I think many are simply stating that this is intrinsically imbalanced, and some concession needs to be made to rectify it. |

White Quake
Imperial Academy Amarr Empire
70
|
Posted - 2012.10.31 19:43:00 -
[199] - Quote
Lord Zim wrote:White Quake wrote:absolute rubbish, high sec players dont get absolute secuirty i.e ganking You'll be getting as close to it as you can without actually being disallowed once retribution hits, don't you worry.
again silly troll comments because you cannot come up with an inteligent answer
|

Lord Zim
1894
|
Posted - 2012.10.31 19:44:00 -
[200] - Quote
White Quake wrote:The issue is everyone blues each other and then runs out of targets, hostile gangs come in and get bobbed and dont come back. null sec screwed itself and blame high sec This is absolute rubbish, the problem has nothing to do with "hurr blues in all directions" and everything to do with "hurr why should I go to nullsec there's no industrial capacity to utilize and durr why should I go to nullsec I can earn more or less the same running L4s in perfect safety and I can watch movies while doing so" Cyno's lit, bridge is up, but one pilot won't be jumping home. |

White Quake
Imperial Academy Amarr Empire
70
|
Posted - 2012.10.31 19:44:00 -
[201] - Quote
Marvin Narville wrote:White Quake wrote:Andski wrote:White Quake wrote:absolute rubbish
high sec players have a right to play how they want to
they pay to play
not pay to play your version of eve you're right, hisec players are the only ones paying to play this game dont twist words high sec players dont demand pvpers mission run or mine so thats a fail statement from the get go I don't think its a matter of twisting words. I think its a matter of leveling playing fields. In other words, as it could be reasonably argued that every activity in this game is in some way related to PvP, one side should not have advantages via game mechanics or otherwise as regards said activity. When game mechanics are implemented which prevent one side from enjoying a style of play, they are in essence creating an unequal playing field. Mechanics and rules are required to prevent certain playstyles in High Sec, whereas those same rules are absent in null sec. I don't think mechanics should prevent or penalize one style of play to begin with, as is the current case regarding pvp, ganking and so on in high sec. However, if we are to accept such mechanics, there should be balancing factors, concessions of sorts to those who are having said play style infringed upon. So if PvPers and gankers are having their chosen method of play infringed upon by hardcoded game mechanics, I think many are simply stating that this is intrinsically imbalanced, and some concession needs to be made to rectify it.
How do they have an advantage? If a null sec player cant make as much isk as an empire pilot L2P
its as simple as that, i make more money pvping and ratting than i do, doing anything else, including lvl 4 alts and ice miner alts |

Andski
GoonWaffe Goonswarm Federation
5418
|
Posted - 2012.10.31 19:45:00 -
[202] - Quote
White Quake wrote:Absolute rubbish again
if you want to gank a mackinaw it should take an expensive ship, not a throwaway destroyer to cause billions in damages, eve is harsh, nothing is easy
ofc they asked for a buff
why should you have it easy?
"eve is harsh, therefore I should be immune" ~*a-áproud belligerent undesirable*~ |

Nicolo da'Vicenza
Air The Unthinkables
2085
|
Posted - 2012.10.31 19:45:00 -
[203] - Quote
Tyberius Franklin wrote:Nicolo da'Vicenza wrote:Also, Hecate Shaw wrote:Can't help but think that everyone is overlooking a simple fact - the changes they are so eager to make to push whatever out to null and to make null better than high sec do not fit with the game setting! High sec is supposed to be civilized space, with the protections of government and law enforcement. There is NO REASON it should not be the best place for industry. Why would it be in the government and law enforcement's interest to let feared, immortal space demi-gods profoundly removed from the rest of humanity produce endless amounts of warships and weaponry in their space? "Come to Amarr Prime - Emperor's Station for a special deal on orbital bombardment modules and Tornadoes!". I mean, try to set up a military-grade bomb factory in your garage and see if the local government agrees to that. Really, it makes more sense if the private sector weapon factories were set up in the outbacks, unsupervised wastelands and criminal dens. That analogy doesn't really work unless his local government considers him a feared, immortal demi-god, in which case they would likely handle him differently than a "normal" person setting up a bomb factory in his garage. Yeah, the crazier and more feared you are, the more likely the government is going to let you set up an orbital bombardment factory in orbit of one of their densely populated planets. Good one. |

White Quake
Imperial Academy Amarr Empire
70
|
Posted - 2012.10.31 19:45:00 -
[204] - Quote
Lord Zim wrote:White Quake wrote:The issue is everyone blues each other and then runs out of targets, hostile gangs come in and get bobbed and dont come back. null sec screwed itself and blame high sec This is absolute rubbish, the problem has nothing to do with "hurr blues in all directions" and everything to do with "hurr why should I go to nullsec there's no industrial capacity to utilize and durr why should I go to nullsec I can earn more or less the same running L4s in perfect safety and I can watch movies while doing so"
if u think u can make more money running 4's than doing anoms, u have quite CLEARLY never run a lvl 4 in your life |

Lord Zim
1894
|
Posted - 2012.10.31 19:46:00 -
[205] - Quote
White Quake wrote:if you want to gank a mackinaw it should take an expensive ship, not a throwaway destroyer to cause billions in damages, eve is harsh, nothing is easy Oh look, it's the "you shouldn't be able to gank an expensive ship with a cheap ship" fallacy again. "hurr I shouldn't be able to shoot a titan down with a frigate because a frigate is cheap". Cyno's lit, bridge is up, but one pilot won't be jumping home. |

White Quake
Imperial Academy Amarr Empire
70
|
Posted - 2012.10.31 19:46:00 -
[206] - Quote
Andski wrote:White Quake wrote:Absolute rubbish again
if you want to gank a mackinaw it should take an expensive ship, not a throwaway destroyer to cause billions in damages, eve is harsh, nothing is easy
ofc they asked for a buff
why should you have it easy? "eve is harsh, therefore I should be immune"
and this means what?
or just another goon idiot twisting words?
pvp pilots have it easy, u say *thats just eve* they give miners more protection you say *omg wtfbbqcryhader*
|

White Quake
Imperial Academy Amarr Empire
70
|
Posted - 2012.10.31 19:47:00 -
[207] - Quote
Lord Zim wrote:White Quake wrote:if you want to gank a mackinaw it should take an expensive ship, not a throwaway destroyer to cause billions in damages, eve is harsh, nothing is easy Oh look, it's the "you shouldn't be able to gank an expensive ship with a cheap ship" fallacy again. "hurr I shouldn't be able to shoot a titan down with a frigate because a frigate is chea".
No one has ever killed a titan in just a frig, stupid post tbfh
|

White Quake
Imperial Academy Amarr Empire
70
|
Posted - 2012.10.31 19:49:00 -
[208] - Quote
keep replying, im gonna sit here and tear every argument down to its base fact and prove you wrong |

Andski
GoonWaffe Goonswarm Federation
5418
|
Posted - 2012.10.31 19:49:00 -
[209] - Quote
White Quake wrote:and this means what?
or just another goon idiot twisting words?
pvp pilots have it easy, u say *thats just eve* they give miners more protection you say *omg wtfbbqcryhader*
it's the hypocrisy of saying "eve is harsh" while demanding that your ships are made less vulnerable to ganks with the nth buff to hisec safety
CCP has also shown that they're willing to disincentivize freighter ganking as much as possible because publords should be able to autopilot their freighters loaded with 50bn of faction loot ~*a-áproud belligerent undesirable*~ |

Lord Zim
1894
|
Posted - 2012.10.31 19:49:00 -
[210] - Quote
White Quake wrote:if u think u can make more money running 4's than doing anoms, u have quite CLEARLY never run a lvl 4 in your life I said "more or less". Take the extra effort of keeping safe into account, along with the occasional loss, then compare that to L4s where you can watch movies while you rake in the isk, and vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

DarthNefarius
Minmatar Heavy Industries
426
|
Posted - 2012.10.31 19:50:00 -
[211] - Quote
Lord Zim wrote: Oh look, it's the "you shouldn't be able to gank an expensive ship with a cheap ship" fallacy again. "hurr I shouldn't be able to shoot a titan down with a frigate because a frigate is chea".
Oh look its the ignoring "risk versus rewards" fallacy: because cheap ships killing vastly more expensive ships & ISK risk is being mitigated... see what I did there? Meta-gaming for NULL SECCers: Whine on the forums like a little ***** until CCP gets sick of you and hands you everything you ask for just to shut you up.-á Typical NULL seccer whine: http://www.youtube.com/watch?v=6u299-o66wo&feature=related |

Andski
GoonWaffe Goonswarm Federation
5418
|
Posted - 2012.10.31 19:50:00 -
[212] - Quote
White Quake wrote:keep replying, im gonna sit here and tear every argument down to its base fact and prove you wrong
you haven't proven anyone wrong you're just showing how you're not actually what you claim to be ~*a-áproud belligerent undesirable*~ |

Natsett Amuinn
GoonWaffe Goonswarm Federation
424
|
Posted - 2012.10.31 19:50:00 -
[213] - Quote
Hecate Shaw wrote:Natsett Amuinn wrote:Hecate Shaw wrote:Can't help but think that everyone is overlooking a simple fact - the changes they are so eager to make to push whatever out to null and to make null better than high sec do not fit with the game setting! High sec is supposed to be civilized space, with the protections of government and law enforcement. There is NO REASON it should not be the best place for industry. I agreed with the mining buff for the same reason - I'm in civilized territory, why should I have to armor as if I was in the middle of a war zone?
Sure, push the bulk of mining more into the frontiers (if you want to really annoy those who enjoy mining) or better make belts into something you scan down. Say, pockets one quarter the size of current belts, four times as many, and they respawn in a new place in the same system when mined out (with a delay). Give the bots and afk miners a setback, while not really hurting those of us that actually sit at our computers. Easy to justify, too: the regular belts in highsec are becoming depleted, and miners are having to search more for remaining resources.
As far as manufacturing in null...yeah, it should be possible to create industrial upgrades that bring an outpost close to the level of high sec, but to exceed it? In the lawless wastes? Not so sure on that. Because the gold rush happened on the east coast? Or how about the fact that high sec has this group called concord, yet no one's paying them to protect them. In no country is freedom "free". Yet in high sec you don't pay anything for the safety you recieve, that is enforced by CONCORD. Or are you trying to tell me that countries with the highest defense budget pays the least for that defense? The US begs to differ with you. Yep, the gold rush should be in less settled territory - that is where you find ABC roids, the last time I looked. Maybe CCP should rebalance the amounts of the various minerals needed for manufacture, placing a bit more emphasis on the top end. Removing all resources from high sec isn't the answer, though; the iron and copper mines don't suddenly dry up because gold is found in the Yukon. As far as CONCORD is concerned, there is a tax on all trade, and fees for other things that are supposed to be the capsuleer's tithe to CONCORD. If it would make you happy, I'm sure most high-sec dwellers would be more than happy to see a reasonable increase, or even separate new fees of some kind. I do think that all such fees and taxes should be absent from null, or imposed only by whoever holds sov. I don't agree with the moving of minerals to other systems either.
Taxes are non factor in high sec. You have skills that make broker and transaction taxes next to nothing. You build in a station not owned by you, but get perfect refining and pay next to nothing to use them. You're using SOMEONE ELSES FACTORY to build for next to no cost. That's like me going and building something in a factory that's owned by another corporation and them not really charging me to do so.
And high sec is not supposed to be civilized space and null a wasteland. High sec is only supposed to be safer, and the further away you get from each empires epicenter the longer it takes CONCORD to get to you and the less safe it becomes. Null is just space that hasn't been claimed by one of the four factions, and therefore has no CONCORD control.
Null sec isn't the place you go just for blowing people up, it's for empire building when you don't want to be affiliated with one of the existing empires. Just because it's player driven doesn't mean it should be the shittiest place to live and make ISK, it only means you don't pay tax to the NPC empires, you pay it to a player run one.
My point about the gold rush was that people went west in droves TO MAKE FORTUNES. You don't go to the frontier in EVE for that reason currently.
It doesn't make any sense that you're paying less to utilize someone elses factories than we can in null. Setting up a factory has nothing to do with an area of space being civilized or not, you're using anothe companies facilities and you're hardly paying anything to do so, that just doesn't make any sense.
You should be setting up PoSes in high sec if you want your own factory. If you use another companies, you should be paying considerably more for it.
As a full time industrialist I'm not exactly flying all over the place and putting myself in harms way, not to mention I do indeed live in a very civilized area of space controlled and protected by the players themselves. So as an industrialist who doesn't actually end up in harms way anymroe than one in high sec, what reason do I actually have to play in null if I don't pvp? That extends to high sec indistrialist, why come here if you don't pvp; as an industrialist you're probably going to be just as safe here as you are in high. |

White Quake
Imperial Academy Amarr Empire
70
|
Posted - 2012.10.31 19:50:00 -
[214] - Quote
Andski wrote:White Quake wrote:and this means what?
or just another goon idiot twisting words?
pvp pilots have it easy, u say *thats just eve* they give miners more protection you say *omg wtfbbqcryhader*
it's the hypocrisy of saying "eve is harsh" while demanding that your ships are made less vulnerable to ganks with the nth buff to hisec safety CCP has also shown that they're willing to disincentivize freighter ganking as much as possible because publords should be able to autopilot their freighters loaded with 50bn of faction loot
why not? shouldnt you be in previous null fighting the baddies?
why you in empire? To grief, thats why
Your not pvpes, your blobbers and run when the fight gets tough
goons has been kicked down so many times and the only reason ur here now is you surrounded yourself with massive allies
idiot |

Lord Zim
1894
|
Posted - 2012.10.31 19:51:00 -
[215] - Quote
DarthNefarius wrote:Lord Zim wrote: Oh look, it's the "you shouldn't be able to gank an expensive ship with a cheap ship" fallacy again. "hurr I shouldn't be able to shoot a titan down with a frigate because a frigate is chea".
Oh look its the ignoring "risk versus rewards" fallacy: cheap ships killing vastly more expensive ships... see what I did there? "battleships should be utterly invulnerable to frigates because they're cheap and a BS is expensive."
"battleships should not be killable by industrials because they're cheap and a BS is expensive."
http://www.youtube.com/watch?v=6so9AT4UydQ Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Andski
GoonWaffe Goonswarm Federation
5418
|
Posted - 2012.10.31 19:51:00 -
[216] - Quote
DarthNefarius wrote:Oh look its the ignoring "risk versus rewards" fallacy: cheap ships killing vastly more expensive ships... see what I did there?
oh man the guy who advocates for hisec safety buffs and a revert to the escalation incursion nerfs is talking "risk versus reward"
this is gold ~*a-áproud belligerent undesirable*~ |

White Quake
Imperial Academy Amarr Empire
70
|
Posted - 2012.10.31 19:52:00 -
[217] - Quote
Andski wrote:DarthNefarius wrote:Oh look its the ignoring "risk versus rewards" fallacy: cheap ships killing vastly more expensive ships... see what I did there? oh man the guy who advocates for hisec safety buffs and a revert to the escalation incursion nerfs is talking "risk versus reward" this is gold
yes lets make bs killable in frigs
and freighters killable in shuttles
and lets watch eve crash and burn |

TharOkha
0asis Group
116
|
Posted - 2012.10.31 19:53:00 -
[218] - Quote
White Quake wrote: The issue is everyone blues each other and then runs out of targets, hostile gangs come in and get bobbed and dont come back. null sec screwed itself and blame high sec
stupid argument
Nah i dont agree with this post. Nullsec mechanic is realy flawed. And they are not blue to each other But i also dont like that they blaming hisec for this situation. GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Nicolo da'Vicenza
Air The Unthinkables
2085
|
Posted - 2012.10.31 19:53:00 -
[219] - Quote
White Quake wrote:Nicolo da'Vicenza wrote:White Quake wrote:absolute rubbish
high sec players have a right to play how they want to[
they pay to play not really, since that's not what a sandbox is i don't have a right to play with an invulnerable ship that's immune to concord and gank people as they undock from jita endlessly, even if I really really want to you pay to access the EVE server, not for 'rights' hth absolute rubbish, high sec players dont get absolute secuirty i.e ganking again dont twist words to suit your own argument Noone is twisting your words. When you say people "have a right to a play how they want to", it is interpreted that you believe that players have a right to play "how they want". It's not my fault you don't think your statements through.
Quote:keep replying, im gonna sit here and tear every argument down to its base fact and prove you wrong Hahahaha awwww... |

Tyberius Franklin
Federal Navy Academy Gallente Federation
348
|
Posted - 2012.10.31 19:54:00 -
[220] - Quote
Nicolo da'Vicenza wrote:Yeah, the crazier and more feared you are, the more likely the government is going to let you set up an orbital bombardment factory in orbit of one of their densely populated planets. Good one. Actually, beyond a certain threshold yes. Consider the implications of creating an enemy out of not an individual but rather an undying entity capable of piloting the greatest weapons you have at far greater efficiency and effect than you can. Now add to that the fact that there are thousands of them and their willingness to use that force against you with minimal fear of loss the moment you are no longer a good business partner. |

Lord Zim
1894
|
Posted - 2012.10.31 19:54:00 -
[221] - Quote
White Quake wrote:yes lets make bs killable in frigs I've killed BSes while in either a frig or a noobship, I forget which it was, it was quite a few years ago and we were 100+ vs 4-5 BSes.
White Quake wrote:and freighters killable in shuttles They have guns now? Interesting.
White Quake wrote:and lets watch eve crash and burn mlyp Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Andski
GoonWaffe Goonswarm Federation
5418
|
Posted - 2012.10.31 19:54:00 -
[222] - Quote
White Quake wrote:why not? shouldnt you be in previous null fighting the baddies?
why you in empire? To grief, thats why
Your not pvpes, your blobbers and run when the fight gets tough
goons has been kicked down so many times and the only reason ur here now is you surrounded yourself with massive allies
idiot
thank you for your input
now, are you actually going to tell me why hisec should be 100% safe, especially since CCP is taking the extra step of ensuring that hiseccers don't get ganked for being dumb and flying their loaded freighters and officer-fit nightmares around on autopilot
or are you just going to post nonsense? ~*a-áproud belligerent undesirable*~ |

White Quake
Imperial Academy Amarr Empire
70
|
Posted - 2012.10.31 19:54:00 -
[223] - Quote
none of you have any basis of argument other than butthurt bullshite
PVP pilot can gank a mackinaw in a destroyer *thats just eve, get used to it*
CCP ten buffs mining barges u have to actually spend to gank expensive ships and you go *omg thats not fair, u took our toys away, damn you, we hate you, JIHAD*
grow up :) U wanna pvp in high sec without war decs, use big ships n spend money doing it
if a pvp pilot finds summit easy, hes happy, if its difficult, its broken
stupid reasoning |

Andski
GoonWaffe Goonswarm Federation
5418
|
Posted - 2012.10.31 19:55:00 -
[224] - Quote
White Quake wrote:yes lets make bs killable in frigs
nothing stops a frigate from killing a battleship hth ~*a-áproud belligerent undesirable*~ |

White Quake
Imperial Academy Amarr Empire
70
|
Posted - 2012.10.31 19:56:00 -
[225] - Quote
Andski wrote:White Quake wrote:why not? shouldnt you be in previous null fighting the baddies?
why you in empire? To grief, thats why
Your not pvpes, your blobbers and run when the fight gets tough
goons has been kicked down so many times and the only reason ur here now is you surrounded yourself with massive allies
idiot thank you for your input now, are you actually going to tell me why hisec should be 100% safe, especially since CCP is taking the extra step of ensuring that hiseccers don't get ganked for being dumb and flying their loaded freighters and officer-fit nightmares around on autopilot or are you just going to post nonsense?
ill respond to that as a question
what is a null sec pilot doing in empire looking for pvp?
when u answer that, ull have your own answer |

KrakizBad
Eve Defence Force Fatal Ascension
987
|
Posted - 2012.10.31 19:56:00 -
[226] - Quote
White Quake wrote:Andski wrote:DarthNefarius wrote:Oh look its the ignoring "risk versus rewards" fallacy: cheap ships killing vastly more expensive ships... see what I did there? oh man the guy who advocates for hisec safety buffs and a revert to the escalation incursion nerfs is talking "risk versus reward" this is gold yes lets make bs killable in frigs and freighters killable in shuttles and lets watch eve crash and burn BS's are killable by frigs, easily. Crash and burn in 3... www.minerbumping.com - because your tears are delicious |

Andski
GoonWaffe Goonswarm Federation
5418
|
Posted - 2012.10.31 19:56:00 -
[227] - Quote
White Quake wrote:none of you have any basis of argument other than butthurt bullshite
PVP pilot can gank a mackinaw in a destroyer *thats just eve, get used to it*
CCP ten buffs mining barges u have to actually spend to gank expensive ships and you go *omg thats not fair, u took our toys away, damn you, we hate you, JIHAD*
grow up :) U wanna pvp in high sec without war decs, use big ships n spend money doing it
if a pvp pilot finds summit easy, hes happy, if its difficult, its broken
stupid reasoning
lmao
CCP is just changing the game to cater to the lowest common denominator, not to make it "harder" on "those damned PvP pilots" ~*a-áproud belligerent undesirable*~ |

Andski
GoonWaffe Goonswarm Federation
5418
|
Posted - 2012.10.31 19:57:00 -
[228] - Quote
White Quake wrote:ill respond to that as a question
what is a null sec pilot doing in empire looking for pvp?
when u answer that, ull have your own answer
hunting people dumb enough to load their freighters with tens of billions of ISK, since people outside of hisec don't tend to be that dumb
now, tell me why hisec should be risk-free ~*a-áproud belligerent undesirable*~ |

Natsett Amuinn
GoonWaffe Goonswarm Federation
424
|
Posted - 2012.10.31 19:57:00 -
[229] - Quote
White Quake wrote:confused about EVE You should stop playing EVE, you obviously don't understand the game you play. Your little arguement that you play to play has **** to do with anything.
Just because you pay to play doesn't mean you have the right to demand the game work as you want it; which is literally what you're doing when you tell people you shouldn't have to pvp becuse you pay to play the game.
GTFO, seriously. That garbage excuse has no business in this game. You are not exempt from pvp just because you pay to play, if you can't figure that out you shouldn't be playing EVE. If you want a game that allows you to do nothing but pve without worrying what other players may do to you then go play one, because that IS NOT EVE.
I pay to play is the about the dumbest ******* excuse you could make. You do not pay to make the rules, you pay to play CCP's game. If you don't like the way it works LEAVE.
Because on the flip side I play to play the game CCP makes, the game CCP developed around the entire premise that it's player driven and players have every right in the world to impat another person in game, and I demand it ******* stay that way.
If you don't want to get shot while pveing, then log the **** out, that's the option CCP gave you, and the ONLY accepted one that should ever be in the game. Because that's what CCP themselves have decided, not you. |

Lord Zim
1894
|
Posted - 2012.10.31 19:58:00 -
[230] - Quote
White Quake wrote:PVP pilot can gank a mackinaw in a destroyer *thats just eve, get used to it* Don't worry, CCP are sure this'll be a thing of the past when retribution hits.
If it turns out it's not enough, they'll release the next expansion called EVE Online: Trammel. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

TharOkha
0asis Group
116
|
Posted - 2012.10.31 19:58:00 -
[231] - Quote
Andski wrote:White Quake wrote:yes lets make bs killable in frigs nothing stops a frigate from killing a battleship hth
As well as post-patch exhumer GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

White Quake
Imperial Academy Amarr Empire
70
|
Posted - 2012.10.31 19:58:00 -
[232] - Quote
Andski wrote:White Quake wrote:none of you have any basis of argument other than butthurt bullshite
PVP pilot can gank a mackinaw in a destroyer *thats just eve, get used to it*
CCP ten buffs mining barges u have to actually spend to gank expensive ships and you go *omg thats not fair, u took our toys away, damn you, we hate you, JIHAD*
grow up :) U wanna pvp in high sec without war decs, use big ships n spend money doing it
if a pvp pilot finds summit easy, hes happy, if its difficult, its broken
stupid reasoning lmao CCP is just changing the game to cater to the lowest common denominator, not to make it "harder" on "those damned PvP pilots"
and you run to the forums and try to get high sec nerfed so u can go back to nailing barges with ease and laugh as the miners stop mining because they just die non stop, mineral prices go up, ship prices go up, everything goes up and then ur back here in two months time complaining |

White Quake
Imperial Academy Amarr Empire
70
|
Posted - 2012.10.31 19:59:00 -
[233] - Quote
Natsett Amuinn wrote:White Quake wrote:confused about EVE You should stop playing EVE, you obviously don't understand the game you play. Your little arguement that you play to play has **** to do with anything. Just because you pay to play doesn't mean you have the right to demand the game work as you want it; which is literally what you're doing when you tell people you shouldn't have to pvp becuse you pay to play the game. GTFO, seriously. That garbage excuse has no business in this game. You are not exempt from pvp just because you pay to play, if you can't figure that out you shouldn't be playing EVE. If you want a game that allows you to do nothing but pve without worrying what other players may do to you then go play one, because that IS NOT EVE. I pay to play is the about the dumbest ******* excuse you could make. You do not pay to make the rules, you pay to play CCP's game. If you don't like the way it works LEAVE. Because on the flip side I play to play the game CCP makes, the game CCP developed around the entire premise that it's player driven and players have every right in the world to impat another person in game, and I demand it ******* stay that way. If you don't want to get shot while pveing, then log the **** out, that's the option CCP gave you, and the ONLY accepted one that should ever be in the game. Because that's what CCP themselves have decided, not you.
post of drivel, nothing more
high sec pilots have a right to ignore you, end of conversation |

Andski
GoonWaffe Goonswarm Federation
5418
|
Posted - 2012.10.31 20:00:00 -
[234] - Quote
White Quake wrote:and you run to the forums and try to get high sec nerfed so u can go back to nailing barges with ease and laugh as the miners stop mining because they just die non stop, mineral prices go up, ship prices go up, everything goes up and then ur back here in two months time complaining
tell me why you seem to think that I'm in favor of dirt-cheap minerals
I'm actually not because I like it when losses actually matter and capitals aren't replaced in a matter of a few hours of PvE ~*a-áproud belligerent undesirable*~ |

Marvin Narville
Evil .inc WHY so Seri0Us
6
|
Posted - 2012.10.31 20:00:00 -
[235] - Quote
White Quake wrote:
How do they have an advantage? If a null sec player cant make as much isk as an empire pilot L2P
its as simple as that, i make more money pvping and ratting than i do, doing anything else, including lvl 4 alts and ice miner alts
Actually if it were as simple as a "matter of isk" you'd still be largely incorrect. If you were shooting for tunnel vision, you nailed it.
Yes, you could make more money ratting in null than in high sec. Yes you could make more running anomalies in null than in high sec.
No at no point in my post did i say "game mechanics have caused an imbalance that is specifically and entirely restricted to who can generate isk more quickly".
Are there factors in this game beyond making isk which are relevant, yes. I applaud you for reducing it to that lowest common denominator, however you've otherwise entirely missed the point, and ignored huge portions of the game which aren't directly related to how many ISK you can pile up. Perhaps consider broadening your argument, or at least broadening your consideration of those arguments put forth by others so that you can appropriately respond or disagree. Otherwise you sir are currently engaged in a very fruitless monologue with yourself. |

Lord Zim
1894
|
Posted - 2012.10.31 20:01:00 -
[236] - Quote
White Quake wrote:post of drivel, nothing more Now this is high-quality rebuttals, right there.
White Quake wrote:high sec pilots have a right to ignore you, end of conversation And they often do, until they get hit by a few blasters. Then they cry sweet, sweet tears, because they're under the incorrect illusion that hisec is perfectly safe. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
424
|
Posted - 2012.10.31 20:02:00 -
[237] - Quote
White Quake wrote:Natsett Amuinn wrote:White Quake wrote:confused about EVE You should stop playing EVE, you obviously don't understand the game you play. Your little arguement that you play to play has **** to do with anything. Just because you pay to play doesn't mean you have the right to demand the game work as you want it; which is literally what you're doing when you tell people you shouldn't have to pvp becuse you pay to play the game. GTFO, seriously. That garbage excuse has no business in this game. You are not exempt from pvp just because you pay to play, if you can't figure that out you shouldn't be playing EVE. If you want a game that allows you to do nothing but pve without worrying what other players may do to you then go play one, because that IS NOT EVE. I pay to play is the about the dumbest ******* excuse you could make. You do not pay to make the rules, you pay to play CCP's game. If you don't like the way it works LEAVE. Because on the flip side I play to play the game CCP makes, the game CCP developed around the entire premise that it's player driven and players have every right in the world to impat another person in game, and I demand it ******* stay that way. If you don't want to get shot while pveing, then log the **** out, that's the option CCP gave you, and the ONLY accepted one that should ever be in the game. Because that's what CCP themselves have decided, not you. post of drivel, nothing more high sec pilots have a right to ignore you, end of conversation Only if you dock and log out, there's your absolute safety.
You're the worst kind of EVE player, you have no business here. CCP doesn't want the game to work the way you do, learn that and then accpet it, or quit.
Those are LITERALLY your only options. |

Nicolo da'Vicenza
Air The Unthinkables
2086
|
Posted - 2012.10.31 20:02:00 -
[238] - Quote
Tyberius Franklin wrote:Nicolo da'Vicenza wrote:Yeah, the crazier and more feared you are, the more likely the government is going to let you set up an orbital bombardment factory in orbit of one of their densely populated planets. Good one. Actually, beyond a certain threshold yes. Consider the implications of creating an enemy out of not an individual but rather an undying entity capable of piloting the greatest weapons you have at far greater efficiency and effect than you can. Have you seen CONCORD?
Just have CONCORD push all the capsuleers out into 'lawless space' and restrict all capsuleers to civilian gatling guns unless fighting FW enemies. Problem solved. |

White Quake
Imperial Academy Amarr Empire
70
|
Posted - 2012.10.31 20:04:00 -
[239] - Quote
Lord Zim wrote:White Quake wrote:post of drivel, nothing more Now this is high-quality rebuttals, right there. White Quake wrote:high sec pilots have a right to ignore you, end of conversation And they often do, until they get hit by a few blasters. Then they cry sweet, sweet tears, because they're under the incorrect illusion that hisec is perfectly safe.
id love to see u troll a rl carbear at fanfest, specially one u killed, i saw a pvper do that at the last fanfest outside a hotel, called him a noob and smiled, he wasnt smiling when the guy broke his nose in one hit.
your all just cowards who gank those who cant fight bk |

Lord Zim
1894
|
Posted - 2012.10.31 20:04:00 -
[240] - Quote
White Quake wrote:id love to see u troll a rl carbear at fanfest, specially one u killed, i saw a pvper do that at the last fanfest outside a hotel, called him a noob and smiled, he wasnt smiling when the guy broke his nose in one hit.
your all just cowards who gank those who cant fight bk pfft, do you even lift Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
424
|
Posted - 2012.10.31 20:05:00 -
[241] - Quote
White Quake wrote:Lord Zim wrote:White Quake wrote:post of drivel, nothing more Now this is high-quality rebuttals, right there. White Quake wrote:high sec pilots have a right to ignore you, end of conversation And they often do, until they get hit by a few blasters. Then they cry sweet, sweet tears, because they're under the incorrect illusion that hisec is perfectly safe. id love to see u troll a rl carbear at fanfest, specially one u killed, i saw a pvper do that at the last fanfest outside a hotel, called him a noob and smiled, he wasnt smiling when the guy broke his nose in one hit. your all just cowards who gank those who cant fight bk Look at the internet tough guy.
Scary dude he is. Wish I could pretend to be a tough guy on the internet; what skill do I train to do that? |

Nicolo da'Vicenza
Air The Unthinkables
2086
|
Posted - 2012.10.31 20:07:00 -
[242] - Quote
hahahahahahaha |

TharOkha
0asis Group
116
|
Posted - 2012.10.31 20:07:00 -
[243] - Quote
/facepalm GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Andski
GoonWaffe Goonswarm Federation
5418
|
Posted - 2012.10.31 20:08:00 -
[244] - Quote
White Quake wrote:id love to see u troll a rl carbear at fanfest, specially one u killed, i saw a pvper do that at the last fanfest outside a hotel, called him a noob and smiled, he wasnt smiling when the guy broke his nose in one hit.
your all just cowards who gank those who cant fight bk
were you smiling when you made that story up or was this hypothetical 'carebear' smiling when he had to convince the dude not to press charges ~*a-áproud belligerent undesirable*~ |

Tyberius Franklin
Federal Navy Academy Gallente Federation
348
|
Posted - 2012.10.31 20:09:00 -
[245] - Quote
Nicolo da'Vicenza wrote:Tyberius Franklin wrote:Nicolo da'Vicenza wrote:Yeah, the crazier and more feared you are, the more likely the government is going to let you set up an orbital bombardment factory in orbit of one of their densely populated planets. Good one. Actually, beyond a certain threshold yes. Consider the implications of creating an enemy out of not an individual but rather an undying entity capable of piloting the greatest weapons you have at far greater efficiency and effect than you can. Have you seen CONCORD? Just have CONCORD push all the capsuleers out into 'lawless space' and restrict all capsuleers to civilian gatling guns unless fighting FW enemies. Problem solved. Ok, are we talking about the entity that is non-governing and is apparently content to simply police while being higher than all in military might or are we talking about the entirely less impressive faction navies who belong to the empires who are making these decisions. Also you haven't responded to the issue of mutual benefit of the revenue created from the use of empire facilities, not that it couldn't stand to be raised. That is alot of isk which is being funneled back into the wallets of the empires. |

Touval Lysander
Zero Wine
555
|
Posted - 2012.10.31 20:13:00 -
[246] - Quote
Jenn aSide wrote:or the consequences of their CHOICE to play
...a multiplayer game ...where undocking in consenting to get pew pew'd ...playing the game wrong I'm not a hair splitter... (well yes I am but meh).
Multi player game means there is more than one player in the game. Not sure how this became - you must interact.
player 1> o/ fellow player player 2> gtfo. i do not want to talk to you player 1> this is a multiplayer game you know?!
Consenting means you accept that you might to be killed. It does not mean will, nor does it mean you should.
player 1> dude, your in hospital with a bullet wound! what happened? player 2> i was in my car and some dude shot me player 1> wtf!! what a dirty rotten so-and-so! player 2> it's ok. i consented, i left my house and drove to work.
Playing wrong? How can anyone play the game wrong? It's a sandbox.
player 1> dude! no! that's not how you play eve! player 2> if i want to mine with a logi, why the hell not? player 1> because you just, you know, don't. it's not cool.
Carry on.  "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

Andski
GoonWaffe Goonswarm Federation
5418
|
Posted - 2012.10.31 20:13:00 -
[247] - Quote
I mean I have the self control needed not to punch somebody in the face when they make fun of how bad I am at a video game ~*a-áproud belligerent undesirable*~ |

Lord Zim
1895
|
Posted - 2012.10.31 20:15:00 -
[248] - Quote
I'm just waiting for the "people who gank defenseless ships are sociopaths" line. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Touval Lysander
Zero Wine
555
|
Posted - 2012.10.31 20:15:00 -
[249] - Quote
Andski wrote:I mean I have the self control needed not to punch somebody in the face when they make fun of how bad I am at a video game I make the same claim.
But it's only cos I don't know where they live.
HANG ON!!!
Aren't I responding to the results of a post from a guy that started his "forum career" whining about nastee peeples on the internetz and how badz they poasts?
now he's advocating punching heds? THAT guy? "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

KrakizBad
Eve Defence Force Fatal Ascension
987
|
Posted - 2012.10.31 20:19:00 -
[250] - Quote
White Quake wrote:Lord Zim wrote:White Quake wrote:post of drivel, nothing more Now this is high-quality rebuttals, right there. White Quake wrote:high sec pilots have a right to ignore you, end of conversation And they often do, until they get hit by a few blasters. Then they cry sweet, sweet tears, because they're under the incorrect illusion that hisec is perfectly safe. id love to see u troll a rl carbear at fanfest, specially one u killed, i saw a pvper do that at the last fanfest outside a hotel, called him a noob and smiled, he wasnt smiling when the guy broke his nose in one hit. your all just cowards who gank those who cant fight bk Ahhahahahahahaha, you can't make this level of derp up. www.minerbumping.com - because your tears are delicious |

Hestia Mar
Calmaretto
56
|
Posted - 2012.10.31 20:22:00 -
[251] - Quote
As a pvp'r you don't take any risk because if you lose a ship you simply clone back to a station and pick up a new ship...play the game with only one ship and then you'd be taking a risk in pvp.
In any case your ship is internet pixels so there is no real risk involved...you just want to feel superior because your risk free existence is different from a carebear's risk free existence
Posting in another "please I want more cannon-fodder to bloat my KB" thread...
Yawn. |

Jorma Morkkis
State War Academy Caldari State
215
|
Posted - 2012.10.31 20:22:00 -
[252] - Quote
A bit funny... you know... the fact that pvpers who refuse to bring risk to hisec are the ones who whine about risk-free hisec. |

Lord Zim
1896
|
Posted - 2012.10.31 20:24:00 -
[253] - Quote
Hestia Mar wrote:As a pvp'r you don't take any risk because if you lose a ship you simply clone back to a station and pick up a new ship...play the game with only one ship and then you'd be taking a risk in pvp. "hurr if you have multiple ships you're not taking risks durr"
Hestia Mar wrote:Posting in another "please I want more cannon-fodder to bloat my KB" thread... oh look you're 100% wrong Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Hecate Shaw
United Freemerchants Society
11
|
Posted - 2012.10.31 20:25:00 -
[254] - Quote
Natsett Amuinn wrote: I don't agree with the moving of minerals to other systems either.
Taxes are non factor in high sec. You have skills that make broker and transaction taxes next to nothing. You build in a station not owned by you, but get perfect refining and pay next to nothing to use them. You're using SOMEONE ELSES FACTORY to build for next to no cost. That's like me going and building something in a factory that's owned by another corporation and them not really charging me to do so.
Okay, as I said, maybe up some of the fees in high sec. I will argue that perfect refining in the hubs of civilization makes perfect sense - do you think the most efficient factories in the world are in/near cities, or in the middle of the Sahara? You may argue the amount of the fees on manufacturing, but it is at least set up like a business - you use our factory, we charge you x amount per hour.
Natsett Amuinn wrote:And high sec is not supposed to be civilized space and null a wasteland. High sec is only supposed to be safer, and the further away you get from each empires epicenter the longer it takes CONCORD to get to you and the less safe it becomes. Null is just space that hasn't been claimed by one of the four factions, and therefore has no CONCORD control. This I'll argue in the strongest possible sense - in what way do you figure high sec is NOT supposed to be civilized space? I mean, it isn't like it contains the stable corporations (NPC ones, that is), the capitols of the empires, most of the fleets belonging to those empires, the vast majority of the NPC settled worlds and population...oh, wait... To take things further, in what way is "space that hasn't been claimed by one of the four factions" not uncivilized? No ties to organized and stable government, no police or rule of law, low population, what more do you need?
Natsett Amuinn wrote:Null sec isn't the place you go just for blowing people up, it's for empire building when you don't want to be affiliated with one of the existing empires. Just because it's player driven doesn't mean it should be the shittiest place to live and make ISK, it only means you don't pay tax to the NPC empires, you pay it to a player run one. It shouldn't be the shittiest place to live, only one less secured by outside forces. Life there is meant to be tenuous, and tend not to come with the luxuries of places with long and stable histories under a single regime.
Natsett Amuinn wrote:My point about the gold rush was that people went west in droves TO MAKE FORTUNES. You don't go to the frontier in EVE for that reason currently. Please, make a list of all of the reasons people aren't going to the frontiers of EVE to make their fortunes. Be honest. I think if you are, you'll find that 90% of those reasons have to do with the people that are already there.
Natsett Amuinn wrote:It doesn't make any sense that you're paying less to utilize someone elses factories than we can in null. Setting up a factory has nothing to do with an area of space being civilized or not, you're using anothe companies facilities and you're hardly paying anything to do so, that just doesn't make any sense. In a settled, less chaotic area, the factory owners can charge less (have to, because of competition). Null alliances have to pay out all the expenses of a government (which in high are assumed to be paid by all the poor NPC's) and the factory owner; they and their expenses set your prices. No matter how safe it is, you are paying the costs of the g
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
424
|
Posted - 2012.10.31 20:27:00 -
[255] - Quote
Jorma Morkkis wrote:A bit funny... you know... the fact that pvpers who refuse to bring risk to hisec are the ones who whine about risk-free hisec. Yeah...
Because there's lots of posts in here by pvpers whining, and not a single plost from somene crying that because they pay to play the game they shouldn't be subject to pvp.
I love how it's "pvpers" whining, and not the pve guys.
How about backing up your statement? I need only point to GD to prove mine, how about you direct us all to the threads started by pvpers crying about not wanting to bring risk to high sec. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
424
|
Posted - 2012.10.31 20:30:00 -
[256] - Quote
I'm not saying high sec isn't civilized, I'm saying that you can't just say that high sec is civilized therefore you should have an advantage, and that null is a wasteland and therefore shouldn't.
Null is "a wasteland" it's just were players can build empires because it isn't claimed by any faction. It's as civilized as the players make it, and where I live it's as civilized as any part of high sec.
That's like saying all town in the west during the gold rush were uncivilized, as if people didn't have law an order based on the amoutn of law and order they were willing to enforce.
Factory efficiency has nothing to do with where they're built, I'm tired of this excuse.
YOU'RE USING SOMEONE ELSES FACTORIES TO BUILD. I don't care were it is or how civilized the space it, you're using another companies factory to build ssomething and you pay less than I do, that doesn't make sense. |

Guttripper
State War Academy Caldari State
181
|
Posted - 2012.10.31 20:30:00 -
[257] - Quote
Andski wrote:White Quake wrote:id love to see u troll a rl carbear at fanfest, specially one u killed, i saw a pvper do that at the last fanfest outside a hotel, called him a noob and smiled, he wasnt smiling when the guy broke his nose in one hit.
your all just cowards who gank those who cant fight bk were you smiling when you made that story up or was this hypothetical 'carebear' smiling when he had to convince the dude not to press charges It is a good thing the Sausagefest, errr Fanfest does not take place here in Chicago. A broken nose in a fight would have been the "safe" route to a further life. Unfortunately, here the local newspapers will profile the individual who died and thus broke last year's murder rate total. We're not talking single digits, but hundreds. Years ago, it broke a thousand.
You honestly think someone gives a damn about a person and their video game when they know you can boost their rep? |

Jorma Morkkis
State War Academy Caldari State
216
|
Posted - 2012.10.31 20:31:00 -
[258] - Quote
Natsett Amuinn wrote:Because there's lots of posts in here by pvpers whining, and not a single plost from somene crying that because they pay to play the game they shouldn't be subject to pvp.
No, I'm not whining because some kids refuse to gank my 160k EHP Skiff. |

Touval Lysander
Zero Wine
558
|
Posted - 2012.10.31 20:32:00 -
[259] - Quote
Natsett Amuinn wrote: ...direct us all to the threads started by pvpers crying about not wanting to bring risk to high sec.
Not being picky dude but that would be like a fat kid saying we should close icecream shops and fast food joints. 
"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
424
|
Posted - 2012.10.31 20:34:00 -
[260] - Quote
Touval Lysander wrote:Natsett Amuinn wrote: ...direct us all to the threads started by pvpers crying about not wanting to bring risk to high sec.
Not being picky dude but that would be like a fat kid saying we should close icecream shops and fast food joints.  What in the hell does that even have to do with what I quoted?
Did I miss something? Am I supposed to be rambling off a bunch of unrelated jibberish when I repsond to people?
Should I be responding to you with, well how in the world do you bake a cake without flour? |

Touval Lysander
Zero Wine
558
|
Posted - 2012.10.31 20:41:00 -
[261] - Quote
Natsett Amuinn wrote:Touval Lysander wrote:Natsett Amuinn wrote: ...direct us all to the threads started by pvpers crying about not wanting to bring risk to high sec.
Not being picky dude but that would be like a fat kid saying we should close icecream shops and fast food joints.  What in the hell does that even have to do with what I quoted? Did I miss something? Am I supposed to be rambling off a bunch of unrelated jibberish when I repsond to people? Should I be responding to you with, well how in the world do you bake a cake without flour? reread your own post snippet. then read mine again.
find the post where pvpers saying they don't want risk. find me a fat kid saying we should close icecream shops.
no? don't get it? shame. it was a well crafted pun.
nvm.
"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
424
|
Posted - 2012.10.31 20:42:00 -
[262] - Quote
Honestly now,
Go through these threads and read the responces of high sec players trying to argue whey ganking is bad or why high sec should be better than null at almost everything and you'll notice a common trend.
The excuses tend to devolve into a bunch of nonsense that has no real bearing on how the game works, let alone reall issues with a real part of the game that a LOT of people play in.
"becaue I pay to play" "because it's uncivilized" "because a fat kid likes cake"
I understand argueing against serious gameplay changes, but most people in null don't want to nerf the hell out of high sec, we just don't want to be disadvantaged because we choose to play in the part of the game that is entirely player driven.
An awful lot of people act like null is somehow "the bad part".
When exactly have high sec players ever attracted national news coverage and generated nationwide publicity for the game due to their emergent gameplay? That emergent part is the essense of the game, and everytime people talk about how to improve it they're bombarded with people who instead want CCP to do things to reduce that ability. That's not opinion or exageration. I need only look at the threads here in GD to see it as a fact.
Few high sec players actually get it.
I applaud those that do, there's even a few in this thread. |

Nicolo da'Vicenza
Air The Unthinkables
2086
|
Posted - 2012.10.31 20:45:00 -
[263] - Quote
Natsett Amuinn wrote:Honestly now,
Go through these threads and read the responces of high sec players trying to argue whey ganking is bad or why high sec should be better than null at almost everything and you'll notice a common trend.
The excuses tend to devolve into a bunch of nonsense that has no real bearing on how the game works, let alone reall issues with a real part of the game that a LOT of people play in.
"becaue I pay to play" "because it's uncivilized" "because a fat kid likes cake" Don't forget "because letting maniacs run an arms factory in a civilized area's backyard keeps the game setting logical" and "because i will beat u up at fanfest 4 calling me noob" |

Natsett Amuinn
GoonWaffe Goonswarm Federation
424
|
Posted - 2012.10.31 20:46:00 -
[264] - Quote
Touval Lysander wrote:Natsett Amuinn wrote:Touval Lysander wrote:Natsett Amuinn wrote: ...direct us all to the threads started by pvpers crying about not wanting to bring risk to high sec.
Not being picky dude but that would be like a fat kid saying we should close icecream shops and fast food joints.  What in the hell does that even have to do with what I quoted? Did I miss something? Am I supposed to be rambling off a bunch of unrelated jibberish when I repsond to people? Should I be responding to you with, well how in the world do you bake a cake without flour? reread your own post snippet. then read mine again. you said - find the post where pvpers saying they don't want risk. i said - find me a fat kid saying we should close icecream shops. no? don't get it? shame. it was a well crafted pun. nvm. do you even know what a ******* pun is? Apparently not going off what you wrote.
Your ANALOGY wasn't fitting to what I wrote. It's ok though, a lot of people make that mistake because a pun like whit is a sign of intelligence. |

KrakizBad
Eve Defence Force Fatal Ascension
987
|
Posted - 2012.10.31 20:46:00 -
[265] - Quote
CCP should advertise the potential isk/hr of a mining fleet, that would bring in the subscribers for sure. www.minerbumping.com - because your tears are delicious |

Lord Zim
1896
|
Posted - 2012.10.31 20:46:00 -
[266] - Quote
and don't forget "if you gank defenseless ships in hisec, you're a sociopath". Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Touval Lysander
Zero Wine
558
|
Posted - 2012.10.31 20:46:00 -
[267] - Quote
Natsett Amuinn wrote:"because a fat kid likes cake"
...but most people in null don't want to nerf the hell out of high sec ...we just don't want to be disadvantaged because we choose to play in the part of the game that is entirely player driven.
It was icecream.
Only the CFC guys want it changed because Mittens said so. Given you only have 49.5% of null, that's not most. Correct.
Reread that last line and tell me how that might relate to a highsec carebear. Go on. Put the carebear hat on and reread it. See anything?
"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

FeralShadow
Black Storm Cartel
165
|
Posted - 2012.10.31 20:47:00 -
[268] - Quote
"If I never had to go to highsec, I wouldn't. It is your continual whines about needing your little corner of the world buffed that lead to my little corner being destitute. So I will kill you for it. "
This oh my god, for the love of god, this! You directly or indirectly influence every aspect of this game whether you do so intentionally or not. We cannot leave you alone, because you never leave us alone. Playing this game assuming nobody will bother you because you "aren't bothering anybody" is a fallacy. Shift click to open new window. How the Eve Sandbox Works:https://forums.eveonline.com/default.aspx?g=posts&m=482176#post482176 "I believe in karma. That's why whenever I do something sh**ty to others, they somehow deserved it." |

Jorma Morkkis
State War Academy Caldari State
216
|
Posted - 2012.10.31 20:49:00 -
[269] - Quote
Natsett Amuinn wrote:I applaud those that do, there's even a few in this thread.
Probably alts of nullseccers.
The main problem is "CCP, pay me to gank these miners" mentality. |

Lord Zim
1896
|
Posted - 2012.10.31 20:50:00 -
[270] - Quote
Jorma Morkkis wrote:The main problem is "CCP, pay me to gank these miners" mentality. Who said that? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
424
|
Posted - 2012.10.31 20:53:00 -
[271] - Quote
Jorma Morkkis wrote:Natsett Amuinn wrote:I applaud those that do, there's even a few in this thread. Probably alts of nullseccers. The main problem is "CCP, pay me to gank these miners" mentality. And BAM.
Point proven. Notice he only quoted that one line I wrote, and left out the part about devolving into rediculous arguements that have no baring on how the game plays...
While he makes a rediculous arguement that has nothing to do with how the game is played. |

Jorma Morkkis
State War Academy Caldari State
216
|
Posted - 2012.10.31 20:54:00 -
[272] - Quote
Lord Zim wrote:Jorma Morkkis wrote:The main problem is "CCP, pay me to gank these miners" mentality. Who said that?
Gankers.
"Now I have to use two destroyers to destroy 1 Mackinaw. Unfair." |

Lord Zim
1896
|
Posted - 2012.10.31 20:55:00 -
[273] - Quote
Jorma Morkkis wrote:Lord Zim wrote:Jorma Morkkis wrote:The main problem is "CCP, pay me to gank these miners" mentality. Who said that? Gankers. "Now I have to use two destroyers to destroy 1 Mackinaw. Unfair." Bullshit. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
424
|
Posted - 2012.10.31 20:56:00 -
[274] - Quote
Jorma Morkkis wrote:Lord Zim wrote:Jorma Morkkis wrote:The main problem is "CCP, pay me to gank these miners" mentality. Who said that? Gankers. "Now I have to use two destroyers to destroy 1 Mackinaw. Unfair." Please direct us to all the theads dedictated to that. |

Tippia
Sunshine and Lollipops
10200
|
Posted - 2012.10.31 20:56:00 -
[275] - Quote
Jorma Morkkis wrote:Gankers.
"Now I have to use two destroyers to destroy 1 Mackinaw. Unfair." [citation needed] GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Jorma Morkkis
State War Academy Caldari State
216
|
Posted - 2012.10.31 20:57:00 -
[276] - Quote
Natsett Amuinn wrote:While he makes a rediculous arguement that has nothing to do with how the game is played.
How this game is played? |

Natsett Amuinn
GoonWaffe Goonswarm Federation
424
|
Posted - 2012.10.31 20:58:00 -
[277] - Quote
Touval Lysander wrote:Natsett Amuinn wrote:"because a fat kid likes cake"
...but most people in null don't want to nerf the hell out of high sec ...we just don't want to be disadvantaged because we choose to play in the part of the game that is entirely player driven.
It was icecream. Only the CFC guys want it changed because Mittens said so. Given you only have 49.5% of null, that's not most. Correct. Reread that last line and tell me how that might relate to a highsec carebear. Go on. Put the carebear hat on and reread it. See anything? I suspect that the obnoxiousness of your posts is intended.
But I thank you for being another individual contributing to my point.
"because mittens told us to" Obvously not because we play in null and therefore KNOW. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
424
|
Posted - 2012.10.31 21:00:00 -
[278] - Quote
Jorma Morkkis wrote:Natsett Amuinn wrote:While he makes a rediculous arguement that has nothing to do with how the game is played. How this game is played? You know, those silly things called mechanics.
Like the one that lets you get blown up if someone else choses to blow you up.
We're still waiting for those threads started to complain about needing 2 destroyers to blow up a mach. |

Tippia
Sunshine and Lollipops
10200
|
Posted - 2012.10.31 21:01:00 -
[279] - Quote
Jorma Morkkis wrote:How this game is played? See the post you quoted.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Jorma Morkkis
State War Academy Caldari State
216
|
Posted - 2012.10.31 21:03:00 -
[280] - Quote
Natsett Amuinn wrote:Like the one that lets you get blown up if someone else choses to blow you up.
We're still waiting for those threads started to complain about needing 2 destroyers to blow up a mach.
What stops you from destroying my Skiff then? It's possible, you know.
https://forums.eveonline.com/default.aspx?g=posts&t=137125 http://eve-search.com/thread/137125-1
There's a few more. Learn to use Google. |

Tippia
Sunshine and Lollipops
10200
|
Posted - 2012.10.31 21:06:00 -
[281] - Quote
Jorma Morkkis wrote:There's a few more. Learn to use Google. So where's that thread where people complain about having to use two destroyers? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Jorma Morkkis
State War Academy Caldari State
216
|
Posted - 2012.10.31 21:07:00 -
[282] - Quote
Tippia wrote:Jorma Morkkis wrote:There's a few more. Learn to use Google. So where's that thread where people complain about having to use two destroyers?
https://forums.eveonline.com/default.aspx?g=posts&t=137125 http://eve-search.com/thread/137125-1 |

Tippia
Sunshine and Lollipops
10200
|
Posted - 2012.10.31 21:08:00 -
[283] - Quote
GǪdoesn't contain any such complaint.
So where's the thread in question? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
425
|
Posted - 2012.10.31 21:08:00 -
[284] - Quote
I would laugh and ask if you're kidding, but i"m sure you're not.
You didn't get that it was a thread about CCP passively tanking miners becaue they couldn't be bothered to do it themselves and not about needing 2 destroyers to blow up a single mach?
Looked pretty obvious by it's body of content to me. Not to mention valid. |

Jorma Morkkis
State War Academy Caldari State
216
|
Posted - 2012.10.31 21:10:00 -
[285] - Quote
Natsett Amuinn wrote:I would laugh and ask if you're kidding, but i"m sure you're not.
So are you saying that game mechanic prevents you from destroying my Skiff? |

Lord Zim
1896
|
Posted - 2012.10.31 21:11:00 -
[286] - Quote
"hurr CCP buffed the mining ships when the miners could easily tank >1 destroyer by fitting a few mods, but because they can't possibly bear to reduce their yield, daddy CCP is there to soothe their worries" != "oh god I can't gank a mining ship with a single destroyer anymore my life is worthless :( :( :(" Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
425
|
Posted - 2012.10.31 21:13:00 -
[287] - Quote
Jorma Morkkis wrote:Natsett Amuinn wrote:I would laugh and ask if you're kidding, but i"m sure you're not. So are you saying that game mechanic prevents you from destroying my Skiff? No, they do not.
Where in the hell would you even get, even remotely get, the idea that I was implying that, let alone saying it? |

Baroness Vulna
Solenus Directive Rieos Coalition
31
|
Posted - 2012.10.31 21:13:00 -
[288] - Quote
OP is just another control freak who wants to force his 'play style' on everyone else. He thinks his way of playing is how everyone should play and those who dont are hypocrites. I think CCP is doing a great job and hi sec /nulsec is great!!
Play the game, have fun |

Tippia
Sunshine and Lollipops
10200
|
Posted - 2012.10.31 21:14:00 -
[289] - Quote
Natsett Amuinn wrote:No, they do not.
Where in the hell would you even get, even remotely get, the idea that I was implying that, let alone saying it? The same place Jorma always gets his GÇ£factsGÇ¥: the Bottomless Pool of Jorma LiesGäó.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Jorma Morkkis
State War Academy Caldari State
216
|
Posted - 2012.10.31 21:16:00 -
[290] - Quote
Natsett Amuinn wrote:No, they do not.
Where in the hell would you even get, even remotely get, the idea that I was implying that, let alone saying it?
You guys waste 1+ bil to gank a freighter, but you don't waste 1+ bil to gank a exhumer. |

KrakizBad
Eve Defence Force Fatal Ascension
987
|
Posted - 2012.10.31 21:17:00 -
[291] - Quote
Jorma Morkkis wrote:Natsett Amuinn wrote:No, they do not.
Where in the hell would you even get, even remotely get, the idea that I was implying that, let alone saying it? You guys waste 1+ bil to gank a freighter, but you don't waste 1+ bil to gank a exhumer. Huh? This is even more senseless than usual. www.minerbumping.com - because your tears are delicious |

Tippia
Sunshine and Lollipops
10200
|
Posted - 2012.10.31 21:18:00 -
[292] - Quote
Jorma Morkkis wrote:You guys waste 1+ bil to gank a freighter, but you don't waste 1+ bil to gank a exhumer. GǪwhich has nothing to do with being mechanically prevented from ganking a skiff.
So the question remains: where did even remotely get the idea that he was implying that, let alone saying it?
Oh, and are you going to provide that thread where people complain about having to use two destroyers? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Touval Lysander
Zero Wine
558
|
Posted - 2012.10.31 21:19:00 -
[293] - Quote
Natsett Amuinn wrote: "because mittens told us to" Obvously not because we play in null and therefore KNOW.
Indeed. I owned a cat, a horse, 3 budgies and a dog once. I am therefore a vet. (<< pun intended)
OK. Let's cut the crap and keep this simple.
Hypothetical:
CCP, tomorrow morning, in their infinite wisdom, cascade to your forum whines like they so obviously did for carebears and give you 10,000 x 0.0 station slots with no escalating penalty for use. The cost to use is set by alliance.
Will that make you happy? Y/N Would that stop you calling for highsec "fixes"? Y/N "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

Lord Zim
1896
|
Posted - 2012.10.31 21:19:00 -
[294] - Quote
Jorma Morkkis wrote:You guys waste 1+ bil to gank a freighter, but you don't waste 1+ bil to gank a exhumer. I'm asking my 8-ball for if there's any point to your post. It's telling me to ask again later. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
425
|
Posted - 2012.10.31 21:19:00 -
[295] - Quote
Baroness Vulna wrote:OP is just another control freak who wants to force his 'play style' on everyone else. He thinks his way of playing is how everyone should play and those who dont are hypocrites. I think CCP is doing a great job and hi sec /nulsec is great!!
Play the game, have fun Technically, "making more isk" isn't a "play styel".
Neither is "playing in high sec"
Nor should the safest part of the game have the most advantages; wich it does.
Funny thing that missions, rats, anoms, basically everything but industry, one for one, pays more isk than high sec. Amost like CCP wants null sec to be more profitable due to the level of risk playing there.
"forcing his play style" is much easier then forming valid arguements though. |

Hecate Shaw
United Freemerchants Society
11
|
Posted - 2012.10.31 21:20:00 -
[296] - Quote
Natsett Amuinn wrote:I'm not saying high sec isn't civilized, I'm saying that you can't just say that high sec is civilized therefore you should have an advantage, and that null is a wasteland and therefore shouldn't. Null is "a wasteland" it's just were players can build empires because it isn't claimed by any faction. It's as civilized as the players make it, and where I live it's as civilized as any part of high sec. That's like saying all town in the west during the gold rush were uncivilized, as if people didn't have law an order based on the amoutn of law and order they were willing to enforce. Factory efficiency has nothing to do with where they're built, I'm tired of this excuse. YOU'RE USING SOMEONE ELSES FACTORIES TO BUILD. I don't care were it is or how civilized the space it, you're using another companies factory to build ssomething and you pay less than I do, that doesn't make sense. Okay, obviously we're not going to agree, but let me make one last attempt to at least clarify my position. I don't think high sec should have all the advantages. Far from it. As you've said, there are distinct advantages to unsettled areas (most having to do with untapped resources). There are also advantages to long-settled areas. One of the advantages that historically and logically goes hand in hand with settled areas is industry. In the industrial revolution, city people didn't go out to the wilderness looking for factory jobs, but rather the other way around, because that's where the factories were. Gold Rush era western towns didn't tend to have large manufacturing districts. In null sec, you are effectively building your own factory, and yes, there are greater costs associated with it, and with building it so far from established support infrastructure. Perhaps one of the things CCP should do is make building infrastructure to add many more factories possible, but I just don't see the logic in making null better than high in industry.
It seems like you want all the advantages of high sec for null sec. No one should have everything. Did anyone ever think that perhaps, just perhaps, CCP wants both areas populated, each with it's own advantages that make at least some sense in context of the setting?
|

Nicolo da'Vicenza
Air The Unthinkables
2088
|
Posted - 2012.10.31 21:22:00 -
[297] - Quote
I think what's happening is that Jorma vaguely remembers a previous argument that involved a point about a skiff somehow, so he's going to shoehorn 'my skiff' into this thread no matter how unrelated it is to the topic or the people he's quoting. |

Jorma Morkkis
State War Academy Caldari State
216
|
Posted - 2012.10.31 21:24:00 -
[298] - Quote
Nicolo da'Vicenza wrote:I think what's happening is that Jorma vaguely remembers a previous argument that involved a point about a skiff somehow, so he's going to shoehorn 'my skiff' into this thread no matter how unrelated it is to the topic or the people he's quoting.
Why it's so difficult?
You could do it for "high quality entertainment for carebears". At least I would laugh. |

Tippia
Sunshine and Lollipops
10200
|
Posted - 2012.10.31 21:25:00 -
[299] - Quote
Nicolo da'Vicenza wrote:I think what's happening is that Jorma vaguely remembers a previous argument that involved a point about a skiff somehow, so he's going to shoehorn 'my skiff' into this thread no matter how unrelated it is to the topic or the people he's quoting. Nah. What's happening is that Jorma does the only thing he ever can do: he lies. When cornered by his lies, he invents more lies, be they in the form of made-up arguments and quotes in a desperate attempt to make people fall for a red herring so he can introduce a yet more lies and maybe not be called on those too. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
425
|
Posted - 2012.10.31 21:28:00 -
[300] - Quote
Touval Lysander wrote:Natsett Amuinn wrote: "because mittens told us to" Obvously not because we play in null and therefore KNOW.
Indeed. I owned a cat, a horse, 3 budgies and a dog once. I am therefore a vet. (<< pun intended) OK. Let's cut the crap and keep this simple. Hypothetical: CCP, tomorrow morning, in their infinite wisdom, cascade to your forum whines like they so obviously did for carebears and give you 10,000 x 0.0 station slots with no escalating penalty for use. The cost to use is set by alliance. Will that make you happy? Y/N Would that stop you calling for highsec "fixes"? Y/N
No it wouldn't. Because MANUFACTURING COSTS ARE NEGLIGIBLE, and more slots doesn't inherently help either.
Inject 100k people into null, and that with more slots would help. You guys don't seem to get that there's a numbers issue that makes it impossible for null to be on par with high sec without high sec paying more to build.
Numbers. You don't sell in bulk at near production levels in null, you sell lower volume with higher margins. Those higher margins make it better to import.
The gap in margins needs to be closed some. The only way that will happen is if it costs more to produce in high sec.
YOU DON'T CHARGE ENOUGH. To many people are doing industry in high sec so everyone's forced to charge near production costs for items, the number of people buying in high offsets that, but it's having a negative impact on null industrialists that don't want to live in high sec.
I NEED 200+ market orders in null to make the ISK I make, and I HAVE to import to the point of importing things I could be building but can't if i want to compete. I can do the same isk amount in high with a fraction of the market orders, and building the **** I want. |

Some Rando
University of Caille Gallente Federation
25
|
Posted - 2012.10.31 21:29:00 -
[301] - Quote
Tippia wrote:Nah. What's happening is that Jorma does the only thing he ever can do: he lies. When cornered by his lies, he invents more lies, be they in the form of made-up arguments and quotes in a desperate attempt to make people fall for a red herring so he can introduce a yet more lies and maybe not be called on those too. IOW, hard trollin' every day. |

Lord Zim
1896
|
Posted - 2012.10.31 21:30:00 -
[302] - Quote
Natsett Amuinn wrote:No it wouldn't. Because MANUFACTURING COSTS ARE NEGLIGIBLE, and more slots doesn't inherently help either. Oh god, now he's going to harp on and on about how he mined ice for free for his POS again. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
425
|
Posted - 2012.10.31 21:30:00 -
[303] - Quote
Hecate Shaw wrote:Natsett Amuinn wrote:I'm not saying high sec isn't civilized, I'm saying that you can't just say that high sec is civilized therefore you should have an advantage, and that null is a wasteland and therefore shouldn't. Null is "a wasteland" it's just were players can build empires because it isn't claimed by any faction. It's as civilized as the players make it, and where I live it's as civilized as any part of high sec. That's like saying all town in the west during the gold rush were uncivilized, as if people didn't have law an order based on the amoutn of law and order they were willing to enforce. Factory efficiency has nothing to do with where they're built, I'm tired of this excuse. YOU'RE USING SOMEONE ELSES FACTORIES TO BUILD. I don't care were it is or how civilized the space it, you're using another companies factory to build ssomething and you pay less than I do, that doesn't make sense. Okay, obviously we're not going to agree, but let me make one last attempt to at least clarify my position. I don't think high sec should have all the advantages. Far from it. As you've said, there are distinct advantages to unsettled areas (most having to do with untapped resources). There are also advantages to long-settled areas. One of the advantages that historically and logically goes hand in hand with settled areas is industry. In the industrial revolution, city people didn't go out to the wilderness looking for factory jobs, but rather the other way around, because that's where the factories were. Gold Rush era western towns didn't tend to have large manufacturing districts. In null sec, you are effectively building your own factory, and yes, there are greater costs associated with it, and with building it so far from established support infrastructure. Perhaps one of the things CCP should do is make building infrastructure to add many more factories possible, but I just don't see the logic in making null better than high in industry. It seems like you want all the advantages of high sec for null sec. No one should have everything. Did anyone ever think that perhaps, just perhaps, CCP wants both areas populated, each with it's own advantages that make at least some sense in context of the setting?
But I'm telling you that I DO NOT live in an "unsettled" area of null. I live in a very civilized and settled area were the resources are very much tapped.
I'm only disagreeing with the "wasteland" part. I don't live in a wasteland, I live in empire space, that empire just happens to be player run. I shouldn'be be penalized because I live in a player run empire. That's all. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
348
|
Posted - 2012.10.31 21:30:00 -
[304] - Quote
Natsett Amuinn wrote:Technically, "making more isk" isn't a "play styel". Going to disagree here as those who are objectively after increases in isk will often play the game accordingly, making an analysis of different professions to find the most return while other would be more inclined to just do what they like. While this could coincide with the highest paying activities it in no way needs to and realistically won't as you will likely not be doing the activity in the optimum fashion.
Natsett Amuinn wrote:Neither is "playing in high sec" Again going to disagree as highsec mechanics cause people to interact differently than they would in other areas of space. If what you fly, where you fly it, how you fit it and how you fly it don't constitute a change in playstyle i'm not sure what does.
Natsett Amuinn wrote:Nor should the safest part of the game have the most advantages; which it does. I can agree with that
|

Jorma Morkkis
State War Academy Caldari State
216
|
Posted - 2012.10.31 21:32:00 -
[305] - Quote
Lord Zim wrote:Oh god, now he's going to harp on and on about how he mined ice for free for his POS again.
Tech... |

Natsett Amuinn
GoonWaffe Goonswarm Federation
425
|
Posted - 2012.10.31 21:33:00 -
[306] - Quote
Tyberius Franklin wrote:Natsett Amuinn wrote:Technically, "making more isk" isn't a "play styel". Going to disagree here as those who are objectively after increases in isk will often play the game accordingly, making an analysis of different professions to find the most return while other would be more inclined to just do what they like. While this could coincide with the highest paying activities it in no way needs to and realistically won't as you will likely not be doing the activity in the optimum fashion. Natsett Amuinn wrote:Neither is "playing in high sec" Again going to disagree as highsec mechanics cause people to interact differently than they would in other areas of space. If what you fly, where you fly it, how you fit it and how you fly it don't constitute a change in playstyle i'm not sure what does. Natsett Amuinn wrote:Nor should the safest part of the game have the most advantages; which it does. I can agree with that Being an industrialist is a play style.
Being a pvper is a play style.
Being a mission runner is a play styel.
Being an explorer is a play style.
Playing the market is a play style.
Earning isk is a reward, and in null, as an industrialist, you're rewarded far less than in high sec. |

Lord Zim
1896
|
Posted - 2012.10.31 21:35:00 -
[307] - Quote
Jorma Morkkis wrote:Lord Zim wrote:Oh god, now he's going to harp on and on about how he mined ice for free for his POS again. Tech...
Lord Zim wrote:I'm asking my 8-ball for if there's any point to your post. It's telling me to ask again later.
Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Jorma Morkkis
State War Academy Caldari State
216
|
Posted - 2012.10.31 21:36:00 -
[308] - Quote
Lord Zim wrote:Jorma Morkkis wrote:Lord Zim wrote:Oh god, now he's going to harp on and on about how he mined ice for free for his POS again. Tech... Lord Zim wrote:I'm asking my 8-ball for if there's any point to your post. It's telling me to ask again later.
It's going up. 150k isk/unit |

Tyberius Franklin
Federal Navy Academy Gallente Federation
348
|
Posted - 2012.10.31 21:38:00 -
[309] - Quote
Natsett Amuinn wrote: Being an industrialist is a play style.
Being a pvper is a play style.
Being a mission runner is a play styel.
Being an explorer is a play style.
Enjoying active and realized danger vs minimizing risk for a more casual experience is also a playstyle.
Natsett Amuinn wrote:Playing the market isn't a play style. Actually I'm going to say that yes, it is.
Natsett Amuinn wrote:Earning isk is a reward, and in null, as an industrialist, you're rewarded far less than in high sec. Didn't disagree with this nor did I disagree with the idea that it is wrong and should be corrected. |

Lord Zim
1896
|
Posted - 2012.10.31 21:41:00 -
[310] - Quote
Jorma Morkkis wrote:Lord Zim wrote:Jorma Morkkis wrote:Lord Zim wrote:Oh god, now he's going to harp on and on about how he mined ice for free for his POS again. Tech... Lord Zim wrote:I'm asking my 8-ball for if there's any point to your post. It's telling me to ask again later. It's going up. 150k isk/unit You might want to try that lie again. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Jorma Morkkis
State War Academy Caldari State
216
|
Posted - 2012.10.31 21:43:00 -
[311] - Quote
Lord Zim wrote:You might want to try that lie again.
Jita IV - Moon 4 - Caldari Navy Assembly Plant 150,000.00 30,000 2013-01-05 10-31 21:41:28 |

Lord Zim
1896
|
Posted - 2012.10.31 21:47:00 -
[312] - Quote
Jorma Morkkis wrote:Lord Zim wrote:You might want to try that lie again. Jita IV - Moon 4 - Caldari Navy Assembly Plant 150,000.00 30,000 2013-01-05 10-31 21:41:28 When I said "try that lie again" I meant "make it more believable". Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Tippia
Sunshine and Lollipops
10200
|
Posted - 2012.10.31 21:49:00 -
[313] - Quote
Jorma Morkkis wrote:Lord Zim wrote:You might want to try that lie again. Jita IV - Moon 4 - Caldari Navy Assembly Plant 150,000.00 30,000 2013-01-05 10-31 21:41:28 GǪtoo bad that the sell price in Jita right now is just under 83k (buy @ 78k). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Lord Zim
1896
|
Posted - 2012.10.31 21:51:00 -
[314] - Quote
hurr that was expiry date Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nicolo da'Vicenza
Air The Unthinkables
2090
|
Posted - 2012.10.31 21:52:00 -
[315] - Quote
top tech buy order - (EVE-Central.com) Jita IV - Moon 4 - Caldari Navy Assembly Plant (Station) 78,039.10 ISK 18,900
ruh roh, Jorma done goofed |

Some Rando
University of Caille Gallente Federation
25
|
Posted - 2012.10.31 21:55:00 -
[316] - Quote
Nicolo da'Vicenza wrote:ruh roh, Jorma done goofed This is a milestone event. |

Tippia
Sunshine and Lollipops
10200
|
Posted - 2012.10.31 21:57:00 -
[317] - Quote
Some Rando wrote:Nicolo da'Vicenza wrote:ruh roh, Jorma done goofed This is a milestone event. I'm not entirely sure that miles go past with quite that frequency. Maybe if we called it a footstone event, and felt really really generousGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Nicolo da'Vicenza
Air The Unthinkables
2090
|
Posted - 2012.10.31 22:03:00 -
[318] - Quote
Some Rando wrote:Nicolo da'Vicenza wrote:ruh roh, Jorma done goofed This is a milestone event. i will alert ccp art department so they can make a login banner of jorma being caught lying |

Natasha Liao
Red Federation RvB - RED Federation
5
|
Posted - 2012.10.31 22:11:00 -
[319] - Quote
Natsett: Serious questions for a change.
1: On one hand you say Null has the ore resources that should be enticing HS miners down to reap riches beyond their wildest dreams. I've heard rumors yrs ago about Trit 'roids the size of small moons. If so: why aren't your corps/alliances mining them then ( besides the obvious ABC ones )? Seems more like all of you can't be arsed to do it, but yet you want to paint the situation as the best opportunity ever for the HS miners.
2: If your manufacturing environment is so lacking: why aren't the big Null power blocks pushing CCP harder for improvements? You've said parts of your space are just as safe and just as civilized as places in HS. You've settled it. You've improved it. Why shouldn't the game ( and CCP ) reflect those achievements. You've even had solid representation on the CSM to champion your cause. If CCP hasn't addressed these imbalances: how is it the HS players "fault"? I for one am all for the NullSec folks have nice toys too BTW.
3: Lots of ideas being posted in these threads about pushing HS'ers into Null. As somebody who approached 2 Null corps and got blow off ( by a group from a forum I used to frequent ) and then jerked around, etc. from another corp ( that one only cost me 500mil ): why should I give a Rats F'in Ass about Null? Why should I bother wasting one more second of my time ( both in and out of game ) to seriously think about playing in Null and finding out what it's like? Even when we make serious inquiries we get 'dumped' on. Seriously - Why. Should. We. Care? |

Some Rando
University of Caille Gallente Federation
26
|
Posted - 2012.10.31 22:11:00 -
[320] - Quote
Tippia wrote:I'm not entirely sure that miles go past with quite that frequency. You have no idea how I drive. |

Andski
GoonWaffe Goonswarm Federation
5423
|
Posted - 2012.10.31 22:16:00 -
[321] - Quote
Touval Lysander wrote:[Indeed. I owned a cat, a horse, 3 budgies and a dog once. I am therefore a vet. (<< pun intended)
good thing mittens doesn't read these forums or we'd end up with him feeling compelled to get a horse
"Oh man I just rode MY HORSE" "Let me tell you about MY HORSE" "brb gonna go get some horseshoes, you know, for MY HORSE" ~*a-áproud belligerent undesirable*~ |

Lord Zim
1896
|
Posted - 2012.10.31 22:19:00 -
[322] - Quote
Natasha Liao wrote:Natsett: Serious questions for a change.
1: On one hand you say Null has the ore resources that should be enticing HS miners down to reap riches beyond their wildest dreams. I've heard rumors yrs ago about Trit 'roids the size of small moons. If so: why aren't your corps/alliances mining them then ( besides the obvious ABC ones )? Seems more like all of you can't be arsed to do it, but yet you want to paint the situation as the best opportunity ever for the HS miners. Since there's little to no local manufacturing, there's little to no demand for it. You're much better off mining scordite in hisec.
Natasha Liao wrote:2: If your manufacturing environment is so lacking: why aren't the big Null power blocks pushing CCP harder for improvements? You've said parts of your space are just as safe and just as civilized as places in HS. You've settled it. You've improved it. Why shouldn't the game ( and CCP ) reflect those achievements. You've even had solid representation on the CSM to champion your cause. If CCP hasn't addressed these imbalances: how is it the HS players "fault"? I for one am all for the NullSec folks have nice toys too BTW. Because CCP aren't listening, they're too busy going full speed ahead towards trammel.
Natasha Liao wrote:3: Lots of ideas being posted in these threads about pushing HS'ers into Null. As somebody who approached 2 Null corps and got blow off ( by a group from a forum I used to frequent ) and then jerked around, etc. from another corp ( that one only cost me 500mil  ): why should I give a Rats F'in Ass about Null? Why should I bother wasting one more second of my time ( both in and out of game ) to seriously think about playing in Null and finding out what it's like? Even when we make serious inquiries we get 'dumped' on. Seriously - Why. Should. We. Care? No serious idea is anywhere near trying to "push" hisec guys into null, serious ideas are all about enticing. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1896
|
Posted - 2012.10.31 22:19:00 -
[323] - Quote
Andski wrote:[quote=Touval Lysander][Indeed. I owned a cat, a horse, 3 budgies and a dog once. I am therefore a vet. (<< pun intended) /quote]
good thing mittens doesn't read these forums or we'd end up with him feeling compelled to get a horse
"Oh man I just rode MY HORSE" "Let me tell you about MY HORSE" "brb gonna go get some horseshoes, you know, for MY HORSE" http://www.youtube.com/watch?v=vbPBASC9rYo Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Andski
GoonWaffe Goonswarm Federation
5423
|
Posted - 2012.10.31 22:22:00 -
[324] - Quote
Lord Zim wrote:Andski wrote:Touval Lysander wrote:[Indeed. I owned a cat, a horse, 3 budgies and a dog once. I am therefore a vet. (<< pun intended) good thing mittens doesn't read these forums or we'd end up with him feeling compelled to get a horse "Oh man I just rode MY HORSE" "Let me tell you about MY HORSE" "brb gonna go get some horseshoes, you know, for MY HORSE" http://www.youtube.com/watch?v=vbPBASC9rYo
it's like it's 2008 all over again ~*a-áproud belligerent undesirable*~ |

Tippia
Sunshine and Lollipops
10201
|
Posted - 2012.10.31 22:33:00 -
[325] - Quote
Andski wrote:Lord Zim wrote:Andski wrote:good thing mittens doesn't read these forums or we'd end up with him feeling compelled to get a horse
"Oh man I just rode MY HORSE" "Let me tell you about MY HORSE" "brb gonna go get some horseshoes, you know, for MY HORSE" http://www.youtube.com/watch?v=vbPBASC9rYo it's like it's 2008 all over again To be fair, I was rather expecting The Rubberbandits, so there's something surprising about it all. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
426
|
Posted - 2012.10.31 23:04:00 -
[326] - Quote
Tyberius Franklin wrote:Enjoying active and realized danger vs minimizing risk for a more casual experience is also a playstyle. Natsett Amuinn wrote:Playing the market isn't a play style. Actually I'm going to say that yes, it is.. I apologize, my hands don't always type what I want them. I have a nerve problem.
is not isn't. |

Clystan
Binaerie Heavy Industries
42
|
Posted - 2012.10.31 23:10:00 -
[327] - Quote
Natsett Amuinn wrote:Tyberius Franklin wrote:Enjoying active and realized danger vs minimizing risk for a more casual experience is also a playstyle. Natsett Amuinn wrote:Playing the market isn't a play style. Actually I'm going to say that yes, it is.. I apologize, my hands don't always type what I want them. I have a nerve problem. is not isn't.
Take your B complex and be careful with the shortcut commands!
|

Herzog Wolfhammer
Sigma Special Tactics Group
1856
|
Posted - 2012.10.31 23:36:00 -
[328] - Quote
Lord Zim wrote:Herzog Wolfhammer wrote:THIS^ right there ^
is why Local should be removed in 0.0 space. Wrong. Herzog Wolfhammer wrote:Think of all the great emergent gameplay. Emergent gameplay? Hunting covops ships you can't know whether or not is in system? Right.
But you were complaining and I thought that would be the best solution. Now you don't want it?
How did Goons become the establishment anyway? |

Lord Zim
1897
|
Posted - 2012.10.31 23:38:00 -
[329] - Quote
Herzog Wolfhammer wrote:But you were complaining and I thought that would be the best solution. Now you don't want it?
How did Goons become the establishment anyway? Hey, if your idea of "emergent gameplay" is a nullsec where nobody but covops cloaked gangs derp around going "hey guys guys anyone here to shoot at", go right ahead, knock yourselves out. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
426
|
Posted - 2012.10.31 23:40:00 -
[330] - Quote
Natasha Liao wrote:Natsett: Serious questions for a change.
1: On one hand you say Null has the ore resources that should be enticing HS miners down to reap riches beyond their wildest dreams. I've heard rumors yrs ago about Trit 'roids the size of small moons. If so: why aren't your corps/alliances mining them then ( besides the obvious ABC ones )? Seems more like all of you can't be arsed to do it, but yet you want to paint the situation as the best opportunity ever for the HS miners.
I don't think this. The ores in null aren't going to entice anyone to go mine in null. I'm not going to say it's not worth it, I think it is when done right.
We do mine them. I don't use high sec ores, I use ore mined out of null sec. Unless someone is importing higher priced ores down from high sec to sell at a considerable loss in null.
I wouldn't expect anyone to go anywhere to mine. If people want to destroy braincells mine that's fine, some people enjoying doing things to themselves that many other would consider abuse.
Quote:2: If your manufacturing environment is so lacking: why aren't the big Null power blocks pushing CCP harder for improvements? You've said parts of your space are just as safe and just as civilized as places in HS. You've settled it. You've improved it. Why shouldn't the game ( and CCP ) reflect those achievements. You've even had solid representation on the CSM to champion your cause. If CCP hasn't addressed these imbalances: how is it the HS players "fault"? I for one am all for the NullSec folks have nice toys too BTW.
I've also never said manufacturing was lacking.
Null players, and our representatives have been asking for improvements. People are talking about it, it's been a part of several conversations here for some time. Do I think it should take priority over things that EVERYONE can benefit from, no I don't.
I'm not saying it's high sec "players" fault. You'll find posts I've made stating that I thing the right buffs to high would benefit null the way I'd like. High sec players think what I would consider a buff to be a nerf. I want your prices to go up, one way to do that is to reduce mineral output in high significantly to effect the market. I've also conceded that that's probably not the best thing to do first, and that there are other things, like drastic increases to manufacturing costs in NPC stations in high, that would be better.
It's "high sec's" fault, not high sec players.
Quote:3: Lots of ideas being posted in these threads about pushing HS'ers into Null. As somebody who approached 2 Null corps and got blow off ( by a group from a forum I used to frequent ) and then jerked around, etc. from another corp ( that one only cost me 500mil  ): why should I give a Rats F'in Ass about Null? Why should I bother wasting one more second of my time ( both in and out of game ) to seriously think about playing in Null and finding out what it's like? Even when we make serious inquiries we get 'dumped' on. Seriously - Why. Should. We. Care?
I don't advocate pushing anyone anywhere. If you don't want to play in null you shouldn't have to.
On the flip side of this. I have to play in high. I HAVE TO; I can't not. I can not get certian things I need to build T2 items in null, I have to get them in high sec. I have a Jita alt for a reason, and I assure it's not for the enlightening conversation in Jita local.
Yes, you should care. It's your game too. Null should be an OPTION for you to play in. Especially if you're an industrialist; which is what I'm prety consistant about saying. PvP doesn't effect me any more than most people in high, but that's entirely based on the alliance you would be in. If space is defended, and you can move around to get what you need from other stations in your area, it's really no worse danger wise than it is in high. I've been blown up like twice in about a years time; both time in empty ships I believe. It's not exactly scary where I am.
But why would you? What's the incentive?
The point?
It's not to make more isk, you can make more in high sec selling in bulk at really slim profit margins; so why do it here? That's my problem.
This is MY playstyle. My playstyle doesn't involve shooting you. It's not bumping you. It's not preventing you from doing anything.
You guys love to talk about "being forced" and protecting your playstyle.
In all honesty. I'm very like the only person here whos entire playstyle has an entire area of the game dictating how I can play. MY playstyle, that is an a fulltime industrualist who lives in null, is the only one that has the RIGHT TO SAY you're ******* with my playstyle.
You don't go to null. Null sec itself isn't impacting you in high sec. Ganking, bumping, can flipping, none of these things force anyone to have to do anything because it's intended. But high sec literally dictates my gameplay.
I don't have a jita alt because I want one, she's there because I need someone in high sec at all times. I can't go back forther every single day, multiple times a day.
I had to STOP doing other things with my alt when my market orders and production level reached a certian point.
So tell me, how many of you high sec guys bitching about having play styles forced on them have alts in null so that they can do what they do in high?
I can't sell **** slightly over production cost, I need bigger profit margins and your crap ends up in my market selling at really low profit margins. That impacts me; I'm not driving your costs down, and moongoo prices and such are not the same thing.
Imagine a system were for every level 4 mission done in null sec a level 4 mission in high sec is removed. |

Herzog Wolfhammer
Sigma Special Tactics Group
1856
|
Posted - 2012.10.31 23:40:00 -
[331] - Quote
Andski wrote:Herzog Wolfhammer wrote:THIS^ right there ^
is why Local should be removed in 0.0 space.
Think of all the great emergent gameplay. "please make ratters blind so I don't risk failure when hunting them"
"Please protect my establishment now lazy blued up alliance from being hunted in our space so we can have more time hunting people who can't fight back in high sec."
It can cut both ways there junior.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
426
|
Posted - 2012.11.01 00:02:00 -
[332] - Quote
Herzog Wolfhammer wrote:
Anybody can see who there is to shoot at just by looking at local.
Cutting both ways again, sweet pea.
Pretty sure that was his point, geniuse. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1675
|
Posted - 2012.11.01 00:08:00 -
[333] - Quote
Natsett Amuinn wrote:Herzog Wolfhammer wrote:Anybody can see who there is to shoot at just by looking at local.
Cutting both ways again, sweet pea. Pretty sure that was his point, geniuse. Yeah, the idea of gankers is that there isn't local ...
I'm sure they'll find lots to gank, hahahahhaaaaa. No. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Natasha Liao
Red Federation RvB - RED Federation
5
|
Posted - 2012.11.01 00:14:00 -
[334] - Quote
Natsett Amuinn wrote:I can't sell **** slightly over production cost, I need bigger profit margins and your crap ends up in my market selling at really low profit margins. That impacts me; I'm not driving your costs down, and moongoo prices and such are not the same thing. You're fighting the 'Mineralz iz free' or "Don't know the value of something" crowd. I feel your pain. They're why I stopped manufacturing yrs ago and started buying their cheap goods. I learned that lesson the hard way with T2 mining crystals selling for less than the markets average material costs. I scratched the 'Invent' step, changed 'manufacture' to 'purchase' and moved on. I made more ISK for less work that way. I also reprocessed about 300 Punishers once from a couple young entrepreneurs and made about 10mil just dumping the minerals. Opportunity knocked...
I can also feel your pain playing 0.01ISK wars in Jita. You have more patience and dedication to this game than I could ever muster up any more.
|

KrakizBad
Eve Defence Force Fatal Ascension
991
|
Posted - 2012.11.01 01:12:00 -
[335] - Quote
Herzog Wolfhammer wrote:Think of all the great emergent gameplay. Surely with local gone and no replacement intel tool, ratters will stay in null instead of move to carebear land even more where PVP flags and invulnerable police will protect them.
Yeah that emergent gameplay, you can call it "The Final Exodus". www.minerbumping.com - because your tears are delicious |

NARDAC
Newb U
8
|
Posted - 2012.11.01 02:23:00 -
[336] - Quote
Let's say for a moment that CCP was to do as the OP suggests, and try to force the carebears out of high sec. Then, all those players that have no interest in PVP simply quit playing the game.
How does that improve the gameplay for the player that wants to PVP?
CCP does not have the ability to force players with no interest in PVP to play a game where they will get blown up. All changes like the OP suggests coupld possibly do is drive those players out of the game. Then less revenue and less developers dedicated to improving lag and the PVP experience. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
349
|
Posted - 2012.11.01 02:36:00 -
[337] - Quote
Natsett Amuinn wrote:I want your prices to go up, one way to do that is to reduce mineral output in high significantly to effect the market. How would this be accomplished? If it's removing perfect refine in stations it's something I can get behind. That said those that own POS's even in high should have advantages in efficiency over NPC stations IMHO.
Natsett Amuinn wrote:II've also conceded that that's probably not the best thing to do first, and that there are other things, like drastic increases to manufacturing costs in NPC stations in high, that would be better. I agree with this idea as well.
Natsett Amuinn wrote:I don't advocate pushing anyone anywhere. If you don't want to play in null you shouldn't have to.
On the flip side of this. I have to play in high. I HAVE TO; I can't not. I can not get certian things I need to build T2 items in null, I have to get them in high sec. I have a Jita alt for a reason, and I assure it's not for the enlightening conversation in Jita local. The issue here is the neutrally accessible market. Regional resources create the need for a common trade point. Highsec in general provides that in ways that no nullsec/lowsec hubs can. I don't think that fact should be penalized.
Yes, you should be able to supply your own space cheaper, but that should be a byproduct of avoiding empire manufacturing cost and receiving the efficiency benefits of player invested infrastructure, both of which I'll agree are woefully lacking. |

Natasha Liao
Red Federation RvB - RED Federation
6
|
Posted - 2012.11.01 03:19:00 -
[338] - Quote
Tyberius Franklin wrote:The issue here is the neutrally accessible market. Regional resources create the need for a common trade point. Highsec in general provides that in ways that no nullsec/lowsec hubs can. I don't think that fact should be penalized.
Yes, you should be able to supply your own space cheaper, but that should be a byproduct of avoiding empire manufacturing cost and receiving the efficiency benefits of player invested infrastructure, both of which I'll agree are woefully lacking. Liang mentioned in a MD thread a while back about trying to stock a station in a LowSec system to supply the FW crowds that ran out of there. Stocked a few billion worth of goods I think it was. The FW folks still went over to the main'ish hub a few jumps away and bought. One of the regions I've lived in for a few yrs now has certain systems/stations that stuff sells out of. And people ( mission runners ) won't buy ammo and other goods from certain stations. And I know which systems you can run missions out of. I seeded about a dozen stations and watched where stuff sold out of. Even with the ammo they would need in the station the agent is in, people still go to the 'hub' systems.
It's hard to change peoples habits and preferences. I've been dabbling in one of those regions I mentioned since '09. I've watched folks price goods cheaper in an 'Off' station and yet mine still sell for a bit higher in 'The' station. If people aren't buying out of your Null stations to begin with, I doubt any amount of higher taxes/fees/nerfs to HS is going to change their buying habits. |

Lyrrashae
Crushed Ambitions Reckless Ambition
381
|
Posted - 2012.11.01 03:53:00 -
[339] - Quote
Stop feeding the troll, people, FFS...  In irae, veritas. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
349
|
Posted - 2012.11.01 04:49:00 -
[340] - Quote
Natasha Liao wrote:Tyberius Franklin wrote:The issue here is the neutrally accessible market. Regional resources create the need for a common trade point. Highsec in general provides that in ways that no nullsec/lowsec hubs can. I don't think that fact should be penalized.
Yes, you should be able to supply your own space cheaper, but that should be a byproduct of avoiding empire manufacturing cost and receiving the efficiency benefits of player invested infrastructure, both of which I'll agree are woefully lacking. Liang mentioned in a MD thread a while back about trying to stock a station in a LowSec system to supply the FW crowds that ran out of there. Stocked a few billion worth of goods I think it was. The FW folks still went over to the main'ish hub a few jumps away and bought. One of the regions I've lived in for a few yrs now has certain systems/stations that stuff sells out of. And people ( mission runners ) won't buy ammo and other goods from certain stations. And I know which systems you can run missions out of. I seeded about a dozen stations and watched where stuff sold out of. Even with the ammo they would need in the station the agent is in, people still go to the 'hub' systems. It's hard to change peoples habits and preferences. I've been dabbling in one of those regions I mentioned since '09. I've watched folks price goods cheaper in an 'Off' station and yet mine still sell for a bit higher in 'The' station. If people aren't buying out of your Null stations to begin with, I doubt any amount of higher taxes/fees/nerfs to HS is going to change their buying habits. While true it may require quite a bit of time and willingness on both the part of buyers and producers I think we can agree that doing nothing won't reverse the situation. |

Gussarde en Welle
Fruidian Logic The Volition Cult
19
|
Posted - 2012.11.01 04:53:00 -
[341] - Quote
Reeed mah post!
https://forums.eveonline.com/default.aspx?g=posts&t=168358&find=unread |

Touval Lysander
Zero Wine
559
|
Posted - 2012.11.01 04:53:00 -
[342] - Quote
Natsett Amuinn wrote: stuff about can't make enough money selling **** in null
I know exaclty what you're saying Antsett, I call it the Woolworths Effect
Woolworths is an Aussie supermarket chain selling mass product at lower prices - we also have corner stores selling same at higher prices for convenience. Two distinct niche type retail models.
You want people to be charged way above cost price at the supermarket so your corner store can gouge the customers for better margin.
What you desire is state sponsored protectionism.
And we're the communists?  "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1681
|
Posted - 2012.11.01 05:09:00 -
[343] - Quote
KrakizBad wrote:Herzog Wolfhammer wrote:Think of all the great emergent gameplay. Surely with local gone and no replacement intel tool, ratters will stay in null instead of move to carebear land even more where PVP flags and invulnerable police will protect them. Yeah that emergent gameplay, you can call it "The Final Exodus". All right, let's all get rolli---
Oh wait, we already have highsec alts, because the risk:reward is so skewed in favor of highsec ALREADY. Ahaha, let me just log in my highsec isk farming alts. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Andski
GoonWaffe Goonswarm Federation
5424
|
Posted - 2012.11.01 05:16:00 -
[344] - Quote
Herzog Wolfhammer wrote:Anybody can see who there is to shoot at just by looking at local.
Cutting both ways again, sweet pea.
yeah without local finding ratters to shoot will be so hard, you know, since there isn't a way to see the number of NPCs killed in a given system simply by opening the map, and it's so hard to set a destination and take gates somewhere, and it's so hard to warp around through havens and hubs until you find a ratter, motorboat while cloaked until you're under his optimal, decloak, instalock, point, light a cyno and kill him
oh man that'll be so hard
well it will be hard to find targets since there won't be any, but yeah ~*a-áproud belligerent undesirable*~ |

Andski
GoonWaffe Goonswarm Federation
5424
|
Posted - 2012.11.01 05:24:00 -
[345] - Quote
also i love it when hiseccers think that removing local will make nullsec more favorable to small alliances
because, you know, small alliances will definitely be able to use supercaps without getting dropped in their staging system because they're blind when it comes to cloaked cynos waiting for them to jump back in ~*a-áproud belligerent undesirable*~ |

Herzog Wolfhammer
Sigma Special Tactics Group
1859
|
Posted - 2012.11.01 06:17:00 -
[346] - Quote
Look I can understand some of you nullsec guys don't like the idea of no local because you won't have an instant intel tool. Even you lowsec guys won't see that local spike coming to bust up your camp so you can dock in your orca and hide in high sec.
So here's some advice for you guys.
1. Don't undock in anything you can't afford to lose. 2. Always stay aligned. 3. Learn to fit for PVP. Use your lows and mids for actual tank, warp stabs, and such other related modules instead of just fitting for maximum gank. 4. Get a scout alt to monitor adjacent systems. 5. Mash the D-Scan until your finger falls off.
These methods work in highsec. I know this because this is something like the same list I have seen handed from null and lowsec uber leet superhuman PVPers to people in highsec. So it MUST be good, right?
Oh and if you don't like your own medicine: >>>>>> WOW >>>>>>> |

Nicolo da'Vicenza
Air The Unthinkables
2098
|
Posted - 2012.11.01 06:26:00 -
[347] - Quote
Nah, you misunderstand Herzog, I want there to be stuff to gank for when I go on roams, not some sort of even emptier wasteland. Hence why your illogical, emotionally fuelled argument for no-local 0.0 isn't passing muster. |

Andski
GoonWaffe Goonswarm Federation
5424
|
Posted - 2012.11.01 06:31:00 -
[348] - Quote
Herzog Wolfhammer wrote:Look I can understand some of you nullsec guys don't like the idea of no local because you won't have an instant intel tool. Even you lowsec guys won't see that local spike coming to bust up your camp so you can dock in your orca and hide in high sec.
So here's some advice for you guys.
1. Don't undock in anything you can't afford to lose. 2. Always stay aligned. 3. Learn to fit for PVP. Use your lows and mids for actual tank, warp stabs, and such other related modules instead of just fitting for maximum gank. 4. Get a scout alt to monitor adjacent systems. 5. Mash the D-Scan until your finger falls off.
These methods work in highsec. I know this because this is something like the same list I have seen handed from null and lowsec uber leet superhuman PVPers to people in highsec. So it MUST be good, right?
Oh and if you don't like your own medicine: >>>>>> WOW >>>>>>>
actually i'd just throw your advice out the window and advise dudes to train hisec PvE alts ~*a-áproud belligerent undesirable*~ |

Sentamon
210
|
Posted - 2012.11.01 06:45:00 -
[349] - Quote
Herzog Wolfhammer wrote:Look I can understand some of you nullsec guys don't like the idea of no local because you won't have an instant intel tool. Even you lowsec guys won't see that local spike coming to bust up your camp so you can dock in your orca and hide in high sec.
So here's some advice for you guys.
1. Don't undock in anything you can't afford to lose. 2. Always stay aligned. 3. Learn to fit for PVP. Use your lows and mids for actual tank, warp stabs, and such other related modules instead of just fitting for maximum gank. 4. Get a scout alt to monitor adjacent systems. 5. Mash the D-Scan until your finger falls off.
These methods work in highsec. I know this because this is something like the same list I have seen handed from null and lowsec uber leet superhuman PVPers to people in highsec. So it MUST be good, right?
Oh and if you don't like your own medicine: >>>>>> WOW >>>>>>>
well played sir ~ Professional Forum Alt -á~ |

Lord Zim
1898
|
Posted - 2012.11.01 07:12:00 -
[350] - Quote
Herzog Wolfhammer wrote:Look I can understand some of you nullsec guys don't like the idea of no local because you won't have an instant intel tool. Even you lowsec guys won't see that local spike coming to bust up your camp so you can dock in your orca and hide in high sec.
So here's some advice for you guys.
1. Don't undock in anything you can't afford to lose. 2. Always stay aligned. 3. Learn to fit for PVP. Use your lows and mids for actual tank, warp stabs, and such other related modules instead of just fitting for maximum gank. 4. Get a scout alt to monitor adjacent systems. 5. Mash the D-Scan until your finger falls off. Or I can just train a hisec L4/mining/manufacturing/PI guy and watch movies while making isk. I think that actually works out better, since it means I can make just as much, with less effort and less risk. vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

baltec1
Bat Country
2653
|
Posted - 2012.11.01 07:15:00 -
[351] - Quote
Herzog Wolfhammer wrote:Look I can understand some of you nullsec guys don't like the idea of no local because you won't have an instant intel tool. Even you lowsec guys won't see that local spike coming to bust up your camp so you can dock in your orca and hide in high sec.
So here's some advice for you guys.
1. Don't undock in anything you can't afford to lose. 2. Always stay aligned. 3. Learn to fit for PVP. Use your lows and mids for actual tank, warp stabs, and such other related modules instead of just fitting for maximum gank. 4. Get a scout alt to monitor adjacent systems. 5. Mash the D-Scan until your finger falls off.
These methods work in highsec. I know this because this is something like the same list I have seen handed from null and lowsec uber leet superhuman PVPers to people in highsec. So it MUST be good, right?
Oh and if you don't like your own medicine: >>>>>> WOW >>>>>>>
The damage I could do with no local would be massive. Hence why its unlikely to happen. |

Lord Zim
1898
|
Posted - 2012.11.01 07:16:00 -
[352] - Quote
baltec1 wrote:The damage I could do with no local would be massive. Hence why its unlikely to happen. Damage against what? Everything that could be flown, which wasn't used in fleet fights, would've hopped on back to hisec the instant local disappeared. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
181
|
Posted - 2012.11.01 07:31:00 -
[353] - Quote
The OP makes a valid point.
Still, nerfing the high sec.
If you want to have a picture of what is going to happen - go to NPC regions, where PvP is 24+, on market, in space and everywhere. There is literally no supplies, no market, no safety, no way to mine...
No use to construct stuff for the market. Because you can not even safely purchase what you need. Once you undock you're blown up, bubbled and sent back to station
So all little wieners who want the hardcore high sec, just do it the right way. Try living a single week in contested NPC region, without resorting to Emperial Trade goods and going to other regions. |

Touval Lysander
Zero Wine
561
|
Posted - 2012.11.01 07:47:00 -
[354] - Quote
Andski wrote:also i love it when hiseccers think that removing local will make nullsec more favorable to small alliances
I'm apparently a highseccer and I absolutely refute even the remotest idea of removing local. Not only will it make a "highseccers' move/ stay in null even harder, it will promote nullseccers moving to high (and we do not need more of that).
No local on a geographical scale like 0.0 would be devastating. Perhaps the ones asking should try null for at least 3 months then revisit the topic from a learned eye.
"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

Touval Lysander
Zero Wine
561
|
Posted - 2012.11.01 07:52:00 -
[355] - Quote
Nicolo da'Vicenza wrote:Nah, you misunderstand Herzog, I want there to be stuff to gank for when I go on roams, not some sort of even emptier wasteland. Hence why your illogical, emotionally fuelled argument for no-local 0.0 isn't passing muster. A good case in point. Imagine having to scan every single system looking for someone who is probably not there but you do not know.
I've been on roams of 30-40 jumps or more to find someone to kill. Scout +2 all the way. If we have to wait for scanning off scout every system - no more roams.
On pre-emptive - local intel first and foremost tells you where red/neut is and roughly where they are going so you can err... go say hello. "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

baltec1
Bat Country
2653
|
Posted - 2012.11.01 07:54:00 -
[356] - Quote
Lord Zim wrote:baltec1 wrote:The damage I could do with no local would be massive. Hence why its unlikely to happen. Damage against what? Everything that could be flown, which wasn't used in fleet fights, would've hopped on back to hisec the instant local disappeared.
A cov ops with a cyno,a single dread, a fuel waggon and our spy network. Jump freighters and caps would literally light up like stars across the entire galaxy. |
|

CCP Eterne
C C P C C P Alliance
127

|
Posted - 2012.11.01 09:08:00 -
[357] - Quote
Had to delete some posts for trolling. Keep it civil. CCP Eterne | Community Representative
@CCP_Eterne |
|

Lord Zim
1898
|
Posted - 2012.11.01 09:10:00 -
[358] - Quote
CCP Eterne wrote:Had to delete some posts for trolling. Keep it civil. Any chance of the forum software getting the function of telling whomever got their posts deleted or edited any time soon, or must we go through all our posts on a regular basis and compare them with our own copy just to make sure we're actually seeing when we've been moderated? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1682
|
Posted - 2012.11.01 12:10:00 -
[359] - Quote
baltec1 wrote:Lord Zim wrote:baltec1 wrote:The damage I could do with no local would be massive. Hence why its unlikely to happen. Damage against what? Everything that could be flown, which wasn't used in fleet fights, would've hopped on back to hisec the instant local disappeared. A cov ops with a cyno,a single dread, a fuel waggon and our spy network. Jump freighters and caps would literally light up like stars across the entire galaxy. Aww yeah, let's do this thing.
I don't have a dread character though, can I be the cyno? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

NARDAC
Newb U
10
|
Posted - 2012.11.01 15:49:00 -
[360] - Quote
Lord Zim wrote:baltec1 wrote:The damage I could do with no local would be massive. Hence why its unlikely to happen. Damage against what? Everything that could be flown, which wasn't used in fleet fights, would've hopped on back to hisec the instant local disappeared.
This!
People rat in low sec because the risk/reward, with the presence of local, is acceptable. I'm the only one in local, I can go shoot some belt rats. If anyone comes in, I dock up or start bouncing safe's.
Someone out hunting comes in, sees me safe up... gets all angry about local. Oh, if only there was no local, he could have killed me easily.
Wrong. No local, I wouldn't have been ratting there in the first place. The risk/reward would have prohibited the activity.
You can't force me to be an easy target. If you try, I'll do other things. Take away all of the "other things" and I'll just quit playing the game.
|

Jenn aSide
Smokin Aces.
350
|
Posted - 2012.11.01 15:54:00 -
[361] - Quote
NARDAC wrote:Lord Zim wrote:baltec1 wrote:The damage I could do with no local would be massive. Hence why its unlikely to happen. Damage against what? Everything that could be flown, which wasn't used in fleet fights, would've hopped on back to hisec the instant local disappeared. This! People rat in low sec because the risk/reward, with the presence of local, is acceptable. I'm the only one in local, I can go shoot some belt rats. If anyone comes in, I dock up or start bouncing safe's. Someone out hunting comes in, sees me safe up... gets all angry about local. Oh, if only there was no local, he could have killed me easily. Wrong. No local, I wouldn't have been ratting there in the first place. The risk/reward would have prohibited the activity. You can't force me to be an easy target. If you try, I'll do other things. Take away all of the "other things" and I'll just quit playing the game.
Agreed.
No local works in WHs because no gates/easy access.
Get rid of either gates in null sec or cloaks and you can have local. With no local I'd simply do high sec incursions in high sec full time and only go to null for pvp, which would suck and mostly be structure shoots and defense.
|

Silk daShocka
Greasy Hair Club
52
|
Posted - 2012.11.01 16:09:00 -
[362] - Quote
Jenn aSide wrote:NARDAC wrote:Lord Zim wrote:baltec1 wrote:The damage I could do with no local would be massive. Hence why its unlikely to happen. Damage against what? Everything that could be flown, which wasn't used in fleet fights, would've hopped on back to hisec the instant local disappeared. This! People rat in low sec because the risk/reward, with the presence of local, is acceptable. I'm the only one in local, I can go shoot some belt rats. If anyone comes in, I dock up or start bouncing safe's. Someone out hunting comes in, sees me safe up... gets all angry about local. Oh, if only there was no local, he could have killed me easily. Wrong. No local, I wouldn't have been ratting there in the first place. The risk/reward would have prohibited the activity. You can't force me to be an easy target. If you try, I'll do other things. Take away all of the "other things" and I'll just quit playing the game. Agreed. No local works in WHs because no gates/easy access. Get rid of either gates in null sec or cloaks and you can have local. With no local I'd simply do high sec incursions in high sec full time and only go to null for pvp, which would suck and mostly be structure shoots and defense.
Local working in WH has more to do with no cynos and mass allowances than easy access. I've had fairly easy access to targets while living in a WH simply by having a new static open up.
I personally believe local should be be at least altered if not removed entirely. It's way too strong of an intel tool, that takes 0 effort to acquire said intel.
Now if local were ever removed entirely, I also think that the rewards in low and null should be increased by a great deal, since there will actually be risk there. Removing local would also have the effect of makng hi-sec wardecs somewhat interesting. From my experience with war decs people tend to just dock up when there's enemies in local and they aren't looking to pvp, or if they're outnumbered. Undocking during a war dec would also push people to gather they're own intel, such as having a corp mate scout for you. |

Lord Zim
1903
|
Posted - 2012.11.01 16:47:00 -
[363] - Quote
Silk daShocka wrote:Now if local were ever removed entirely, I also think that the rewards in low and null should be increased by a great deal They can't. Every time it's been tried, they've had to cut back again within a few months, because it was making the monetary inflation worse. L4s provide a way too lucrative baseline for risk-free income.
Silk daShocka wrote:since there will actually be risk there. "hurr there's no risk in nullsec durr"
Silk daShocka wrote:Removing local would also have the effect of makng hi-sec wardecs somewhat interesting. As if they wouldn't just use an alt instead when wardecced. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

NARDAC
Newb U
10
|
Posted - 2012.11.01 16:54:00 -
[364] - Quote
Jenn aSide wrote:[quote=NARDAC]
No local works in WHs because no gates/easy access.
Does it really? last time I checked a quarterly report, it was something under 5% of the EVE population that lives in wormholes (2% if I recall).
I think lack of local is a HUGE part of why there are so few people there. This is a hint of what would happen to low/null if they removed local from there. |

NARDAC
Newb U
11
|
Posted - 2012.11.01 16:55:00 -
[365] - Quote
Lord Zim wrote:Silk daShocka wrote:Removing local would also have the effect of makng hi-sec wardecs somewhat interesting. As if they wouldn't just use an alt instead when wardecced.
Or drop from corp to NPC corp until the wardec ends. |

Lord Zim
1903
|
Posted - 2012.11.01 16:58:00 -
[366] - Quote
NARDAC wrote:Does it really? last time I checked a quarterly report, it was something under 5% of the EVE population that lives in wormholes (2% if I recall).
I think lack of local is a HUGE part of why there are so few people there. This is a hint of what would happen to low/null if they removed local from there. Negatives: no local, absolute **** logistics Positives: spews isk Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Silk daShocka
Greasy Hair Club
52
|
Posted - 2012.11.01 17:12:00 -
[367] - Quote
Lord Zim wrote:Silk daShocka wrote:Now if local were ever removed entirely, I also think that the rewards in low and null should be increased by a great deal They can't. Every time it's been tried, they've had to cut back again within a few months, because it was making the monetary inflation worse. L4s provide a way too lucrative baseline for risk-free income.
Did they try it while removing local at the same time?
I"m not saying increase the income of null residents, what I'm saying is increase the rewards to compensate for losses as well as to keep people interested in living in null as well as making isk there.
I mean this idea all really revolves around people in null shooting each other, which doesn't seem to be what most of null wants when you look at the fit that Test through when some peopel from HBC shot some goons.
Either way I was just throwing ideas around on how perhaps local could be removed, since it's really a cheap tool for the free intel it provides. No need to hurr durr around like your 14. |

NARDAC
Newb U
11
|
Posted - 2012.11.01 17:57:00 -
[368] - Quote
Lord Zim wrote:NARDAC wrote:Does it really? last time I checked a quarterly report, it was something under 5% of the EVE population that lives in wormholes (2% if I recall).
I think lack of local is a HUGE part of why there are so few people there. This is a hint of what would happen to low/null if they removed local from there. Negatives: no local, absolute **** logistics Positives: spews isk
And yet, the "spews ISK" is not getting more than an itsy/bitsy number of people moving in.
I'd add the respawn rate of sites to the negatives. Everywhere else, there is always something to do. Get too many people in a WH, too active, and you can pretty easily run out of stuff to do.
|

Lord Zim
1903
|
Posted - 2012.11.01 18:18:00 -
[369] - Quote
Silk daShocka wrote:Did they try it while removing local at the same time? No. What they did was they added anoms, people decided that doing them was worth the extra risk of being in nullsec so they took their hisec alts into nullsec. Then CCP nerfed them in a panic, and people shrugged and moved their iskmaking alts back into hisec, since the lowered rewards made it not worth the effort.
And now you want to suggest making it more effort. vOv
Silk daShocka wrote:Either way I was just throwing ideas around on how perhaps local could be removed, since it's really a cheap tool for the free intel it provides. No need to hurr durr around like your 14. Actually yes, I do need to hurr durr like I'm 14, because the idea is hurr durr.
Unless, of course, you're looking to depopulate nullsec further, in which case this is the perfect idea.
NARDAC wrote:I'd add the respawn rate of sites to the negatives. Whoops yes, I forgot all about that one. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Herzog Wolfhammer
Sigma Special Tactics Group
1860
|
Posted - 2012.11.01 18:47:00 -
[370] - Quote
Touval Lysander wrote:Nicolo da'Vicenza wrote:Nah, you misunderstand Herzog, I want there to be stuff to gank for when I go on roams, not some sort of even emptier wasteland. Hence why your illogical, emotionally fuelled argument for no-local 0.0 isn't passing muster. A good case in point. Imagine having to scan every single system looking for someone who is probably not there but you do not know. I've been on roams of 30-40 jumps or more to find someone to kill. Scout +2 all the way. If we have to wait for scanning off scout every system - no more roams. On pre-emptive - local intel first and foremost tells you where red/neut is and roughly where they are going so you can err... go say hello.
Ah you see, Zim speaks of the loss of local as a defense tool. You speak of it from an aggressor perspective.
A defender uses it to know if someone else is in the system. An offender uses it to know if someone else is in the system.
No Local:
A defender does not know if someone has entered the system. They must take precautions. An offender does not know if someone is in the system they entered. They must hunt.
In the numerous threads I have seen on this, the conclusions are always: 1. That both sides of the offense defense interaction are affected equally with added challenge. 2. The directional scanner mechanic would need improvement lest there be a massive revolt.
If we could have no local and let ships dial in system to system warp "Star Trek style", then everything the Uber Leet PVPer says this game should be, would be.
Make all resources finite in addition to that and the epeenery would be truly deserved.
Until then, it's WOW in space, only with people who think it's not, acting like it's not for their play style, complaining that it's becoming that way. Very unimpressive and misguided.
|

Andski
GoonWaffe Goonswarm Federation
5428
|
Posted - 2012.11.01 18:51:00 -
[371] - Quote
Herzog Wolfhammer wrote:No Local:
A defender does not know if someone has entered the system. They must take precautions. An offender does not know if someone is in the system they entered. They must hunt.
Keep pretending that this isn't completely slanted towards the attacker. ~*a-áproud belligerent undesirable*~ |

Herzog Wolfhammer
Sigma Special Tactics Group
1860
|
Posted - 2012.11.01 18:56:00 -
[372] - Quote
NARDAC wrote:Lord Zim wrote:baltec1 wrote:The damage I could do with no local would be massive. Hence why its unlikely to happen. Damage against what? Everything that could be flown, which wasn't used in fleet fights, would've hopped on back to hisec the instant local disappeared. This! People rat in low sec because the risk/reward, with the presence of local, is acceptable. I'm the only one in local, I can go shoot some belt rats. If anyone comes in, I dock up or start bouncing safe's. Someone out hunting comes in, sees me safe up... gets all angry about local. Oh, if only there was no local, he could have killed me easily. Wrong. No local, I wouldn't have been ratting there in the first place. The risk/reward would have prohibited the activity. You can't force me to be an easy target. If you try, I'll do other things. Take away all of the "other things" and I'll just quit playing the game.
No offense to you, but here, let me fix your post:
People rat in HIGH sec because the risk/reward, with the presence of CONCORD, is acceptable. I'm in HIGH SEC, I can go shoot some belt rats. If anyone comes in, I am safe.
Someone out hunting comes in, sees he is in HIGH SEC... gets all angry about HIGH SEC. Oh, if only there was no CONCORD, he could have killed me easily.
Wrong. No CONCORD, I wouldn't have been ratting there in the first place. The risk/reward would have prohibited the activity.
You can't force me to be an easy target. If you try, I'll do other things. Take away all of the "other things" and I'll just quit playing the game.
This is how people in 0.0 who clamor for local to remain look to people in high sec who don't want to become slaves/renter/gate camp victims in low and null.
Also consider that the intel of local comprises the "great wall of carebear" that keeps people in high sec.
But people claiming one thing while arguing another while secretly hiding their real agenda is nothing new. 0.0 is deserted. They want it that way, but will scream that it WILL BECOME deserted if local is removed. I'm not falling for it. |

Dorian Wylde
Imperial Academy Amarr Empire
165
|
Posted - 2012.11.01 18:57:00 -
[373] - Quote
Andski wrote:Herzog Wolfhammer wrote:No Local:
A defender does not know if someone has entered the system. They must take precautions. An offender does not know if someone is in the system they entered. They must hunt. Keep pretending that this isn't completely slanted towards the attacker.
Attacker has to either be very skilled at using d-scan or drop combat probes, and hunt someone down.
Defender mashes d-scan 360 degrees and leaves as soon as anything shows up.
Explain how it is at all slanted towards the attacker.
Herzog Wolfhammer wrote: But people claiming one thing while arguing another while secretly hiding their real agenda is nothing new. 0.0 is deserted. They want it that way, but will scream that it WILL BECOME deserted if local is removed. I'm not falling for it.
Not to mention that any attempt to populate it by new entities not willing to pay protection money for zero protection is met with instant capital blobs that no new entity can possibly defend against. |

Lord Zim
1904
|
Posted - 2012.11.01 19:01:00 -
[374] - Quote
Herzog Wolfhammer wrote:No Local:
A defender does not know if someone has entered the system. They must take precautions. i.e. have one alt per gate and wormhole entrance, to catch people coming into the system, and tons of alts spread across the entire system to get a full coverage of the system in case someone logs in, and still be incapable of seeing covops cloak ships. Stop doing this at the wrong time, and boom goes your ship. vOv
Herzog Wolfhammer wrote:An offender does not know if someone is in the system they entered. They must hunt. Jump in, scan for anoms, warp from anom to anom while cloaked.
Yep. Definitely not slanted against the defender at all, this. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Karrl Tian
Yarrbusters
16
|
Posted - 2012.11.01 19:04:00 -
[375] - Quote
NARDAC wrote:Jenn aSide wrote:[quote=NARDAC]
No local works in WHs because no gates/easy access.
Does it really? last time I checked a quarterly report, it was something under 5% of the EVE population that lives in wormholes (2% if I recall). I think lack of local is a HUGE part of why there are so few people there. This is a hint of what would happen to low/null if they removed local from there.
No, it's because it's hard to get into, farm, and live there. WH living wasn't planned or intended, it just sort of happened by innovation (which is getting rarer as EVE gets older). |

Lord Zim
1904
|
Posted - 2012.11.01 19:05:00 -
[376] - Quote
Herzog Wolfhammer wrote:You can't force me to be an easy target hurr durr YOU CAN'T MAKE ME DO THINGS I DON'T WANT! (but I can make life miserable for you) Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Anslo
BHEI Galactic Construction The Unforgiven Alliance
489
|
Posted - 2012.11.01 19:07:00 -
[377] - Quote
Lord Zim wrote:Herzog Wolfhammer wrote:You can't force me to be an easy target hurr durr YOU CAN'T MAKE ME DO THINGS I DON'T WANT! (but I can make life miserable for you)
Boy you sure are a charmer 
|

FeralShadow
Black Storm Cartel
166
|
Posted - 2012.11.01 19:12:00 -
[378] - Quote
Eve is all about supplying the tools, and having people create the content. Mining ice in high sec for hours on end is no less valid than suicide ganking said miners with destroyers. However, that doesn't mean that things don't require balancing. Some tools just aren't as good as others, and some tools are way better than they should be. Shift click to open new window. How the Eve Sandbox Works:https://forums.eveonline.com/default.aspx?g=posts&m=482176#post482176
"I believe in karma. That's why whenever I do something sh**ty to others, they somehow deserved it." |

NARDAC
Newb U
12
|
Posted - 2012.11.01 19:14:00 -
[379] - Quote
Lord Zim wrote:Herzog Wolfhammer wrote:You can't force me to be an easy target hurr durr YOU CAN'T MAKE ME DO THINGS I DON'T WANT! (but I can make life miserable for you)
No. You can make him stop playing this game and move to another game.
As you have no ability to force him to play this game, you have no ability to force him to be miserable while playing this game.
|

KrakizBad
Eve Defence Force Fatal Ascension
1012
|
Posted - 2012.11.01 19:16:00 -
[380] - Quote
NARDAC wrote:Lord Zim wrote:Herzog Wolfhammer wrote:You can't force me to be an easy target hurr durr YOU CAN'T MAKE ME DO THINGS I DON'T WANT! (but I can make life miserable for you) No. You can make him stop playing this game and move to another game. As you have no ability to force him to play this game, you have no ability to force him to be miserable while playing this game. So wrong. www.minerbumping.com - because your tears are delicious |

Nicolo da'Vicenza
Air The Unthinkables
2109
|
Posted - 2012.11.01 19:18:00 -
[381] - Quote
Herzog Wolfhammer wrote: If we could have no local and let ships dial in system to system warp "Star Trek style", then everything the Uber Leet PVPer says this game should be, would be.
No it wouldn't. No local + static gates with l4+10% income would be the most risk in the game without commeasurate reward. Highsec already has a disproportionate reward for its infintesimal risk, this would simply merely push that off the map.
From an offensive standpoint, it'd be bad because quicky there'd be no players to gank, just roaming gangs blindly crashing into other roaming gangs pointlessly. From a defensive standpoint, it'd be bad because all fiscal incentive would be to put one's PvE alts in any other region but 0.0
If you lived in either 0.0 or wormholes, you would know this. |

NARDAC
Newb U
12
|
Posted - 2012.11.01 19:36:00 -
[382] - Quote
KrakizBad wrote:So wrong.
You have the ability to force people to play this game? Wow. How do you manage that? |

Lord Zim
1904
|
Posted - 2012.11.01 19:38:00 -
[383] - Quote
Anslo wrote:Boy you sure are a charmer  I'm not here to charm anyone, this isn't a popularity contest.
NARDAC wrote:No. You can make him stop playing this game and move to another game.
As you have no ability to force him to play this game, you have no ability to force him to be miserable while playing this game. I was translating Herzog's post. With one breath he goes "you can't touch hisec", with the next he goes "but here's how we can make nullsec a ***** to live in". Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nicolo da'Vicenza
Air The Unthinkables
2109
|
Posted - 2012.11.01 19:45:00 -
[384] - Quote
Lord Zim wrote: I was translating Herzog's post. With one breath he goes "you can't touch hisec", with the next he goes "but here's how we can make nullsec a ***** to live in".
The Hypocrisy of High Sec |

Touval Lysander
Zero Wine
564
|
Posted - 2012.11.01 19:49:00 -
[385] - Quote
Lord Zim wrote:Anslo wrote:Boy you sure are a charmer  I'm not here to charm anyone, this isn't a popularity contest. There's a line there..... But alas, I'm in a good mood today.
Quote:I was translating Herzog's post. With one breath he goes "you can't touch hisec", with the next he goes "but here's how we can make nullsec a ***** to live in". I was translating Zim's post. With one breath he goes "you can't touch nullsec", with the next he goes "but here's how we can make highsec a ***** to live in".
Just sayin'. "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..." |

Lord Zim
1905
|
Posted - 2012.11.01 19:53:00 -
[386] - Quote
Touval Lysander wrote:with the next he goes "but here's how we can make highsec a ***** to live in". Nope. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nicolo da'Vicenza
Air The Unthinkables
2115
|
Posted - 2012.11.01 20:01:00 -
[387] - Quote
I dunno Touval, for that clever reversal to really work, we would have to be against touching nullsec. Whereas in this thread we've agreed with many suggestions. That doesn't mean we have to accept the badly made, disingenuous arguments of some buttmad highsec carebear who starts making dumbass taunts whenever its calmly explained to him why his "idea" is bad (the actual purpose of his participation btw). |

Lord Zim
1905
|
Posted - 2012.11.01 20:02:00 -
[388] - Quote
And we're not coming up with "but here's how we can make hisec a ***** to live in" suggestions, either. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
635
|
Posted - 2012.11.01 23:38:00 -
[389] - Quote
NARDAC wrote:Lord Zim wrote:NARDAC wrote:Does it really? last time I checked a quarterly report, it was something under 5% of the EVE population that lives in wormholes (2% if I recall).
I think lack of local is a HUGE part of why there are so few people there. This is a hint of what would happen to low/null if they removed local from there. Negatives: no local, absolute **** logistics Positives: spews isk And yet, the "spews ISK" is not getting more than an itsy/bitsy number of people moving in. I'd add the respawn rate of sites to the negatives. Everywhere else, there is always something to do. Get too many people in a WH, too active, and you can pretty easily run out of stuff to do. Forgive the digression, but I couldn't let this pass.
Eve Fanfest presentation on the economy
Interesting part (relative to this thread) starts @ 3:00, distribution of players q1 2011 to q1 2012. "We are, in Eve, in the Law of Large Numbers - all changes will be gradual and small".
Next part (of interest) is where players >5m skill points are starts about 4:00.
As far as wormholes go, rolling wormholes to get a new transit system is fairly easy - and if you have a decent group of people can be done quickly, so "running out of things to do" is not really an issue.
The other interesting point is that the number of players above 5M skillpoints who are in WH's are players who (without WH's) - might have ended up in 0.0 space, but, for whatever reason, don't want to live there.
Don't write off wormholes so easily - you get out of it what you put into it...

Interdict Hi-Sec - it's the only way to be sure... |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
635
|
Posted - 2012.11.01 23:42:00 -
[390] - Quote
Herzog Wolfhammer wrote:Look I can understand some of you nullsec guys don't like the idea of no local because you won't have an instant intel tool. Even you lowsec guys won't see that local spike coming to bust up your camp so you can dock in your orca and hide in high sec.
So here's some advice for you guys.
1. Don't undock in anything you can't afford to lose. 2. Always stay aligned. 3. Learn to fit for PVP. Use your lows and mids for actual tank, warp stabs, and such other related modules instead of just fitting for maximum gank. 4. Get a scout alt to monitor adjacent systems. 5. Mash the D-Scan until your finger falls off.
These methods work in highsec. I know this because this is something like the same list I have seen handed from null and lowsec uber leet superhuman PVPers to people in highsec. So it MUST be good, right?
Oh and if you don't like your own medicine: >>>>>> WOW >>>>>>> Local is pants on head stupid for null sec.
static travel routes and bookmarks make a "no local for null-sec" stupid in the extreme because all it will do is encourage the use of "gate watching alts".
Thats it.
It will not fix anything and in fact will make things worse.
Also: I don't live in null sec - I live in WH's, just to avoid that line of thought.
Interdict Hi-Sec - it's the only way to be sure... |

Andski
GoonWaffe Goonswarm Federation
5429
|
Posted - 2012.11.01 23:43:00 -
[391] - Quote
In my opinion, wormholes suck up a lot of talented players whose skills would otherwise be useful to newer organizations looking to move into nullsec. But that's another thread. ~*a-áproud belligerent undesirable*~ |

Andski
GoonWaffe Goonswarm Federation
5430
|
Posted - 2012.11.01 23:52:00 -
[392] - Quote
Dorian Wylde wrote:Attacker has to either be very skilled at using d-scan or drop combat probes, and hunt someone down.
Defender mashes d-scan 360 degrees and leaves as soon as anything shows up.
Explain how it is at all slanted towards the attacker.
They do not have to probe anything down - if they're in a bomber, they can simply warp to anomalies while cloaked and hold their cloak until they find a target. They won't be visible on dscan. If you cannot see how this is entirely slanted towards the attacker, I can't help you, but you probably shouldn't opine on this topic if you are entirely unfamiliar with how nullsec works. ~*a-áproud belligerent undesirable*~ |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
635
|
Posted - 2012.11.02 00:03:00 -
[393] - Quote
Andski wrote:In my opinion, wormholes suck up a lot of talented players whose skills would otherwise be useful to newer organizations looking to move into nullsec. But that's another thread. Yes we do.
You're welcome!
:P
Interdict Hi-Sec - it's the only way to be sure... |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
635
|
Posted - 2012.11.02 00:07:00 -
[394] - Quote
Lord Zim wrote:Asuri Kinnes wrote:Don't write off wormholes so easily - you get out of it what you put into it... I'm certainly not writing off WHs, I'm just pointing out the negatives, and if I weren't lazy enough to go to hisec to make money instead of ratting or whatever in nullsec, if local were removed I would've either moved to hisec or just say **** it and move to WHs, where the rewards are at least scaled up to match the effort and risk. Quote fail?
I aimed that one at Touval (or whatever his name is).
<------- sicker'n hell with the creeping chest crud today.
Interdict Hi-Sec - it's the only way to be sure... |

Lord Zim
1907
|
Posted - 2012.11.02 00:10:00 -
[395] - Quote
I don't know. I felt it needed to be said anyhow, I guess people'll just have to deal wiz it. :P Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Natasha Liao
Red Federation RvB - RED Federation
8
|
Posted - 2012.11.02 00:39:00 -
[396] - Quote
Asuri Kinnes wrote:Andski wrote:In my opinion, wormholes suck up a lot of talented players whose skills would otherwise be useful to newer organizations looking to move into nullsec. But that's another thread. Yes we do. You're welcome! :P While 'different' in one way, W-Space has the same drawbacks as presented for Null IMO. I *HATED* 6+ WH routes in and out of your 'home' and then the fact the K-Space exit was in some backwoods BFE system 20 jumps from anyplace 'decent'. Logistics was a major undertaking. When the corp I was in moved to a different c6 the guys were running freighters full of our stuff from one factions space to another. Then it was 2 or 3 jumps through Low and another 2 or 3 'home'. Want to/need to make something? Better hope you have it on hand or have a decent route. Wanna play the market? Might as well forget that activity.
W-Space is fun, it's challenging, you'll learn a lot and do a lot. But a good part of 'civilization' can be a long ways away. Be prepared to rough it. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1697
|
Posted - 2012.11.02 03:32:00 -
[397] - Quote
Lord Zim wrote:Asuri Kinnes wrote:Don't write off wormholes so easily - you get out of it what you put into it... I'm certainly not writing off WHs, I'm just pointing out the negatives, and if I weren't lazy enough to go to hisec to make money instead of ratting or whatever in nullsec, if local were removed I would've either moved to hisec or just say **** it and move to WHs, where the rewards are at least scaled up to match the effort and risk. For now anyway. After highsec gets buffed enough, it'll not be the case.
But rejoice, your L4s and belts of rocks will still be ready to accept you when you finally give in to CCP's vision of:
Highsec Online Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Sentamon
217
|
Posted - 2012.11.02 06:36:00 -
[398] - Quote
Geligdio Khan wrote: If you want to be safe you must put up with being poor, if you want to be rich you should take risks.
Sounds like you're asking CCP to destroy the big nullsec corps are alliances. What a horrible thing, the Nullbears will be mad. ~ Professional Forum Alt -á~ |

Touval Lysander
Zero Wine
578
|
Posted - 2012.11.02 07:53:00 -
[399] - Quote
Nicolo da'Vicenza wrote: That doesn't mean we have to accept the badly made, disingenuous arguments of some buttmad highsec carebear who starts making dumbass taunts whenever its calmly explained to him why his "idea" is bad.
seems everything i say is dumb and everything you guys say is soooo right.
your space is ****** and you want to **** my space to fix your space.
and i'm a "buttmad highsec carebear making dumbass taunts" because of it.
**** me brother. spare a dime? i need to pee.
"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..." |

Touval Lysander
Zero Wine
578
|
Posted - 2012.11.02 07:59:00 -
[400] - Quote
Alavaria Fera wrote: For now anyway. After highsec gets buffed enough, it'll not be the case.
But rejoice, your L4s and belts of rocks will still be ready to accept you when you finally give in to CCP's vision of:
Highsec Online
so how much will it take to get you to emoragequitihatethisgamenow or you guys just gonna whine all day and night?
maybe if you nullwhiners stopped and did a emoragequitihatethisgamenow, this forum would die too yeah? be nothing for anyone to read.
Guys, Eve is dying because [insert any 5 of the CFC alliance poasters here] said so. waaaa... waaaa... "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..." |

Ghazu
251
|
Posted - 2012.11.02 08:04:00 -
[401] - Quote
Touval Lysander wrote:Alavaria Fera wrote: For now anyway. After highsec gets buffed enough, it'll not be the case.
But rejoice, your L4s and belts of rocks will still be ready to accept you when you finally give in to CCP's vision of:
Highsec Online
so how much will it take to get you to emoragequitihatethisgamenow or you guys just gonna whine all day and night? maybe if you nullwhiners stopped and did a emoragequitihatethisgamenow, this forum would die too yeah? be nothing for anyone to read. Guys, Eve is dying because [insert any 5 of the CFC alliance poasters here] said so. waaaa... waaaa... Actually, we were hoping for the opposite, move all lvls 4s incursions etc and ice to lowsec and watch the whiners :notquit: http://www.minerbumping.com/ |

Nicolo da'Vicenza
Air The Unthinkables
2131
|
Posted - 2012.11.02 08:37:00 -
[402] - Quote
Touval Lysander wrote:Nicolo da'Vicenza wrote: That doesn't mean we have to accept the badly made, disingenuous arguments of some buttmad highsec carebear who starts making dumbass taunts whenever its calmly explained to him why his "idea" is bad.
seems everything i say is dumb and everything you guys say is soooo right. your space is ****** and you want to **** my space to fix your space. and i'm a "buttmad highsec carebear making dumbass taunts" because of it. **** me brother. spare a dime? i need to pee. Awww Touval, you assumed I was talking about you. |

Lord Zim
1924
|
Posted - 2012.11.02 08:42:00 -
[403] - Quote
https://www.youtube.com/watch?v=48emaMVhnBU Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Terminal Insanity
Suicides-R-Us BricK sQuAD.
687
|
Posted - 2012.11.02 09:17:00 -
[404] - Quote
I think i should be allowed to stay in highsec, and mine safely knowing concord will kill my aggressors before im dead. I want to do nothing but mine for hours on end and collect all the best lvl70 deathknigth armor for my golem so that i can trot around highsec showing off to everyone how awesome i am at this game
Thats why people play eve, And pirates are ruining this game for everyone. Pirates should just all be banned no nullsec by allowing anyone who's committed a crime in the past to be gang-bang'able by anyone else . "War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP |

Lord Zim
1924
|
Posted - 2012.11.02 09:20:00 -
[405] - Quote
Terminal Insanity wrote:I think i should be allowed to stay in highsec This is already the case.
Terminal Insanity wrote:and mine safely knowing concord will kill my aggressors before im dead. Tank your ship, and more often than not you will.
Terminal Insanity wrote:And pirates are ruining this game for everyone. Nope.
Terminal Insanity wrote:Pirates should just all be banned no nullsec by allowing anyone who's committed a crime in the past to be gang-bang'able by anyone else . You're in luck, eve online: trammel lite is coming soon with crimewatch 2.0 Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
372
|
Posted - 2012.11.02 09:54:00 -
[406] - Quote
At the same time you do this remove null local so I can sneaking around and shoot null players while they try to mine. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
1924
|
Posted - 2012.11.02 09:55:00 -
[407] - Quote
Mirima Thurander wrote:At the same time you do this remove null local so I can sneaking around and shoot null players while they try to mine. You mean the null players who'll be in hisec?
Good luck with that. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
372
|
Posted - 2012.11.02 09:59:00 -
[408] - Quote
Lord Zim wrote:Mirima Thurander wrote:At the same time you do this remove null local so I can sneaking around and shoot null players while they try to mine. You mean the null players who'll be in hisec? Good luck with that. Because there all care bears at heart cuz when things get hard on them they act just like highsec pubbies and cry. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
1924
|
Posted - 2012.11.02 10:03:00 -
[409] - Quote
Mirima Thurander wrote:Lord Zim wrote:Mirima Thurander wrote:At the same time you do this remove null local so I can sneaking around and shoot null players while they try to mine. You mean the null players who'll be in hisec? Good luck with that. Because there all care bears at heart cuz when things get hard on them they act just like highsec pubbies and cry. I assume there's some sort of punchline in there somewhere, but I'm not seeing it. Care to point it out? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Herzog Wolfhammer
Sigma Special Tactics Group
1862
|
Posted - 2012.11.02 17:11:00 -
[410] - Quote
NARDAC wrote:Jenn aSide wrote:[quote=NARDAC]
No local works in WHs because no gates/easy access.
Does it really? last time I checked a quarterly report, it was something under 5% of the EVE population that lives in wormholes (2% if I recall). I think lack of local is a HUGE part of why there are so few people there. This is a hint of what would happen to low/null if they removed local from there.
Kind of like what would happen to High sec without Concorde.
Carebears carebears EVERYWHERE. |

Herzog Wolfhammer
Sigma Special Tactics Group
1862
|
Posted - 2012.11.02 17:17:00 -
[411] - Quote
Lord Zim wrote:Mirima Thurander wrote:At the same time you do this remove null local so I can sneaking around and shoot null players while they try to mine. You mean the null players who'll be in hisec? Good luck with that.
So...
Remove Concorde and high sec quits the game.
Remove local in 0.0 and nullsec moves to high sec.
hurr durr
Wow what a bunch of risk averse carebears.
If you are worried about some stealth bomber taking out your PVP ship in null, then you need to tank properly.
|

Nicolo da'Vicenza
Air The Unthinkables
2131
|
Posted - 2012.11.02 17:19:00 -
[412] - Quote
Get it now Touval? |

Lord Zim
1924
|
Posted - 2012.11.02 17:27:00 -
[413] - Quote
Herzog Wolfhammer wrote:Remove local in 0.0 and nullsec moves to high sec. You mean the few who haven't moved their isk-making alts to hisec already? Yep.
Herzog Wolfhammer wrote:Wow what a bunch of risk averse carebears. I think you'll find it's simple economics. My time isn't free, so if I have the option of making almost as much in hisec as in nullsec, but for vastly less effort and risk, that means I can spend my time doing other, more productive things while I do said iskmaking.
Herzog Wolfhammer wrote:If you are worried about some stealth bomber taking out your PVP ship in null, then you need to tank properly. A single stealthbomber isn't something I'd be afraid of in and of itself. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Touval Lysander
Zero Wine
578
|
Posted - 2012.11.02 19:36:00 -
[414] - Quote
Nicolo da'Vicenza wrote:Get it now Touval? I'll wear that mate. My bad.
Saw my name, assumed the normal postition. 
(I've been Zimmified, makes ya get sensitive) "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..." |

Geligdio Khan
JD Mining Industry
44
|
Posted - 2012.11.02 19:41:00 -
[415] - Quote
Changing local won't change anything, It's effects will be as big as crimewatch or the new bounty system, almost zero.
The reason is cultural, either there is a culture of High Sec being a legitimate to spend your entire EVE career or it's a place to be tempted out of (definintely not forced out of).
This is the fundamental decision CCP has to make and it can't be both ways round. Everything else is just window dressing.
Thanks |

Renan Ruivo
Vera Cruz. Nulli Secunda
888
|
Posted - 2012.11.02 22:10:00 -
[416] - Quote
Geligdio Khan wrote:
Changing local won't change anything, It's effects will be as big as crimewatch or the new bounty system, almost zero.
So you're saying that two changes that still haven't been implemented had no effect in the game?
Wonder why, i do. The world is a community of idiots doing a series of things until it explodes and we all die. |

Geligdio Khan
JD Mining Industry
44
|
Posted - 2012.11.03 20:28:00 -
[417] - Quote
Renan Ruivo wrote:Geligdio Khan wrote:
Changing local won't change anything, It's effects will be as big as crimewatch or the new bounty system, almost zero.
So you're saying that two changes that still haven't been implemented had no effect in the game? Wonder why, i do.
Maybe I'm wrong, maybe bounties will set High Sec on fire and ships will die by the thousand.
But somehow I doubt it. Thanks |

Lin-Young Borovskova
Science and Trade Institute Caldari State
883
|
Posted - 2012.11.03 20:33:00 -
[418] - Quote
Geligdio Khan wrote:Renan Ruivo wrote:Geligdio Khan wrote:
Changing local won't change anything, It's effects will be as big as crimewatch or the new bounty system, almost zero.
So you're saying that two changes that still haven't been implemented had no effect in the game? Wonder why, i do. Maybe I'm wrong, maybe bounties will set High Sec on fire and ships will die by the thousand. But somehow I doubt it.
You're underestimating the power of wardec system+bounty+crimewatch under Concord applauds brb |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
636
|
Posted - 2012.11.03 22:09:00 -
[419] - Quote
Lin-Young Borovskova wrote:You're underestimating the power of wardec system+bounty+crimewatch under Concord applauds No, they aren't.
Bounties won't do any good, and as far as I can tell, Crimewatch 2.0 is *not* going to encourage pvp.
Interdict Hi-Sec - it's the only way to be sure... |

Lady Katherine Devonshire
Royal Ammatar Engineering Corps
68
|
Posted - 2012.11.03 22:19:00 -
[420] - Quote
Montevius Williams wrote:Why is your 15 bucks a month more important than mine?
The one question that automatically invalidates 90%+ of all "nerf hisec" whine threads. So thank you. 
As to the nullbears: You guys were given a true rules-free sandbox out there in nullspace a long, long time ago. If it's broken it's because you broke it. If you're bored you have no one to blame but yourselves. Try cleaning up your own back yard before trying to dump more of your garbage in ours. EvE Forum Bingo |

Lord Zim
1924
|
Posted - 2012.11.03 22:25:00 -
[421] - Quote
Lady Katherine Devonshire wrote:If it's broken it's because you broke it. Nope, we didn't make L4s in hisec valuable enough, and little enough effort, that it's not worthwhile for most people to make isk in nullsec. We didn't make the industrial capacity of nullsec so bad that it's much better, by far, to make everything in hisec and ship it to nullsec, we didn't make it so mining veldspar etc is literally a pants on head ******** activity to perform in nullsec, and as a consequence it isn't our fault nullsec is a complete and utter wasteland outside of fleet fights.
That is all on CCP. It is their failure to incentivize players into making isk in nullsec, it is their failure to incentivize players to make stuff in nullsec (except supercaps), it is their failure to incentivize players to mine, and it is their failure that roaming gangs are all but futile. Not the players. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2012
|
Posted - 2012.11.03 22:49:00 -
[422] - Quote
Geligdio Khan wrote:So could this be achieved in practice? I think two small changes would accomplish it very easily. The current distribution of minerals in the game is (ignoring anomalies and wormholes);
High Sec, Tritanium, Pyerite, Mexallon, Isogen, Nocxium
Low Sec, the above plus Zydrine (no wonder no one goes there)
Null Sec, the above plus Megacyte and Morphite.
Small changes will have a huge impact. For example, removing Nocxium from Pyroxeres means there will be no Nocxium available in hisec (apart from a number of grav sites). The increase in value of Nocxium will mean lowsec mining becomes worthwhile  Day 0 advice for new players: Day 0 Advice for New Players |

Vaerah Vahrokha
Vahrokh Consulting
1953
|
Posted - 2012.11.03 23:14:00 -
[423] - Quote
Mara Rinn wrote:Geligdio Khan wrote:So could this be achieved in practice? I think two small changes would accomplish it very easily. The current distribution of minerals in the game is (ignoring anomalies and wormholes);
High Sec, Tritanium, Pyerite, Mexallon, Isogen, Nocxium
Low Sec, the above plus Zydrine (no wonder no one goes there)
Null Sec, the above plus Megacyte and Morphite.
Small changes will have a huge impact. For example, removing Nocxium from Pyroxeres means there will be no Nocxium available in hisec (apart from a number of grav sites). The increase in value of Nocxium will mean lowsec mining becomes worthwhile 
More expensive, yes. Worthwhile, unlikely.
Like everything in a big market, after few weeks the miners in low sec would be back to razor thin profits able to just cover the statistical probability of being blown up.
So, they'd probably make 200M per hour.... while overall losing 195M per hour in lost ships. Of course they could call for protection but then the income loss would put them well inside other way less dangerous areas levels of income and they'd switch to them. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

David Campbell
Barricade.
31
|
Posted - 2012.11.04 01:25:00 -
[424] - Quote
Another thought, don't nerf High Sec, just reduce its size. Make it so that in system with sec status between 0.5 and 0.7 instead of concord intervening it would be navy NPC. I don't know, you could call it medium sec. That way you would still have very safe high sec, not so safe "med sec" and not safe at all low sec. People wanting to be left alone could still play the game and there would be much more competition for moons, stations slots and asteroid belt.
PS : what I just said might be me talking out of my ass, but for my defense, I'm drunk and TQ is offline and the only drawback I can see is that freighters might be ganked a lot more while traveling in between faction spaces. |

Natasha Liao
Red Federation RvB - RED Federation
14
|
Posted - 2012.11.04 03:54:00 -
[425] - Quote
Quote:I don't understand why we are being told how to play. Is this going to become a Diablo 3 type community where we look to the creators on how to play with every new patch? I think this pretty much sums up a lot of the disagreement, wouldn't you say?
Oh yeah ... I found that on the Mech Warrior Online Forum. Seems to be a lot of this going around.  |

Jimmy Gunsmythe
Sebiestor Tribe Minmatar Republic
158
|
Posted - 2012.11.04 06:08:00 -
[426] - Quote
Do tell us more of your utopia of perfectly balanced risk and gameplay. Seriously, I want brochures. It is the greatest inequality to try to make unequal things equal. |

Lady Katherine Devonshire
Royal Ammatar Engineering Corps
68
|
Posted - 2012.11.04 06:14:00 -
[427] - Quote
Lord Zim wrote:That is all on CCP. It is their failure to incentivize players into making isk in nullsec, it is their failure to incentivize players to make stuff in nullsec (except supercaps), it is their failure to incentivize players to mine, and it is their failure that roaming gangs are all but futile. Not the players.
Let's assume that I agree with on these points. Are you then suggesting that the solution to null-sec's problems is to make hi-sec more like null-sec? How does that solve anything?
You don't fix a broken leg by breaking the other so that they'll match.
If null-sec has problems then it's null-sec that needs fixing, not hi-sec that needs nerfing.
By all means, if you want to suggest repairs to null-sec so as to make it more inviting and to lure people out of hi-sec, go right ahead. But I can't get behind any ideas designed to force people out of hi-sec.
"There Is No Such Thing As Justice. There Is Only The Desire To See The Pain Spread Around Equally." - Solomon Short EvE Forum Bingo |

Galaxy Pig
Caldari Provisions Caldari State
53
|
Posted - 2012.11.04 06:39:00 -
[428] - Quote
+1 Support for shooting the elephant in the room which is the risk:reward ratio being very off. I like some of your ideas about ore redistribution and agree that the reward for living in high sec should be lower than it is now and higher than it is now for low/null. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
138
|
Posted - 2012.11.04 07:03:00 -
[429] - Quote
Lady Katherine Devonshire wrote:Lord Zim wrote:That is all on CCP. It is their failure to incentivize players into making isk in nullsec, it is their failure to incentivize players to make stuff in nullsec (except supercaps), it is their failure to incentivize players to mine, and it is their failure that roaming gangs are all but futile. Not the players. Let's assume that I agree with on these points. Are you then suggesting that the solution to null-sec's problems is to make hi-sec more like null-sec? How does that solve anything? You don't fix a broken leg by breaking the other so that they'll match. If null-sec has problems then it's null-sec that needs fixing, not hi-sec that needs nerfing. By all means, if you want to suggest repairs to null-sec so as to make it more inviting and to lure people out of hi-sec, go right ahead. But I can't get behind any ideas designed to force people out of hi-sec. "There Is No Such Thing As Justice. There Is Only The Desire To See The Pain Spread Around Equally." - Solomon Short
It is still all relative.
If they just buffed nullsec and left highsec exactly where it is at, the increase in rat bounties would cause a lot of inflation problems. How does 1+ billion for a PLEX sound? If they just throw more minerals at nullsec, the market could get flooded. Do you highsec miners want to see your isk/hr drop because nullsec gets some kind of super ore?
To take your chair analogy. If you tried to balance the chair by constantly cutting legs shorter, you would eventually be sitting on the ground. If you tried to do it by adding to the length of the legs, it would eventually hit the ceiling.
Balance in this case is going to need some give and some take. To balance out the inflation of increasing rat bounties in nullsec, highsec would need a bigger isk sink, like increase station service fees, or isk costs in LP stores. If you add ore to nullsec, you have to take some from highsec or increase mineral costs for production, increase mineral loss or lower refinery yields.
And realistically, there should be some higher costs associated with living in the nice neighborhood of Eve. |

Andski
GoonWaffe Goonswarm Federation
5455
|
Posted - 2012.11.04 07:08:00 -
[430] - Quote
Shepard Wong Ogeko wrote:Balance in this case is going to need some give and some take. To balance out the inflation of increasing rat bounties in nullsec, highsec would need a bigger isk sink, like increase station service fees, or isk costs in LP stores. If you add ore to nullsec, you have to take some from highsec or increase mineral costs for production, increase mineral loss or lower refinery yields.
And realistically, there should be some higher costs associated with living in the nice neighborhood of Eve.
You know that CCP won't do that because the hiseccers would whine endlessly. They'd come up with some nonsense like "we don't want to punish 'new players' so we're balancing the faucets by increasing sov bills by 100%" and we'd be back at square one. ~*a-áproud belligerent undesirable*~
TheMittani.com |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
138
|
Posted - 2012.11.04 07:49:00 -
[431] - Quote
Andski wrote:Shepard Wong Ogeko wrote:Balance in this case is going to need some give and some take. To balance out the inflation of increasing rat bounties in nullsec, highsec would need a bigger isk sink, like increase station service fees, or isk costs in LP stores. If you add ore to nullsec, you have to take some from highsec or increase mineral costs for production, increase mineral loss or lower refinery yields.
And realistically, there should be some higher costs associated with living in the nice neighborhood of Eve. You know that CCP won't do that because the hiseccers would whine endlessly. They'd come up with some nonsense like "we don't want to punish 'new players' so we're balancing the faucets by increasing sov bills by 100%" and we'd be back at square one.
They'll have to do it at some point. Best to do it before the game becomes so unbalanced it is unplayable. Highsecers will get used to a fee bump or losing nocx or ice and the new players coming in won't know what they had missed. |

Geligdio Khan
JD Mining Industry
44
|
Posted - 2012.11.04 11:26:00 -
[432] - Quote
Lord Zim wrote:Lady Katherine Devonshire wrote:If it's broken it's because you broke it. Nope, we didn't make L4s in hisec valuable enough, and little enough effort, that it's not worthwhile for most people to make isk in nullsec. We didn't make the industrial capacity of nullsec so bad that it's much better, by far, to make everything in hisec and ship it to nullsec, we didn't make it so mining veldspar etc is literally a pants on head ******** activity to perform in nullsec, and as a consequence it isn't our fault nullsec is a complete and utter wasteland outside of fleet fights. That is all on CCP. It is their failure to incentivize players into making isk in nullsec, it is their failure to incentivize players to make stuff in nullsec (except supercaps), it is their failure to incentivize players to mine, and it is their failure that roaming gangs are all but futile. Not the players.
I agree exactly with this.
I think it's easy for CCP to say, ok we're fixing this small things, oh we're changing that and then in the process slowly drag the overall balance of the game way off it's centre.
The fact that carebears even exist is a product of the games culture, I'm not arguing for this, but if High Sec were a noob zone with 15 systems, where you could practice everything before you got booted out 1 month into the game then none of these discussions would be happening.
Infact I think if there were more risk averse players in Null, and they were more valuable (miners, manufacturers, traders etc) then more would be done to protect them. I'd love to have a little money buddy who I flew around with while he made money and I shot stuff. I'd love to be a miner in a fleet protected by players.
But there's not a huge amount of point in that, so why not killmail? Thanks |

Lord Zim
1924
|
Posted - 2012.11.04 11:54:00 -
[433] - Quote
Lady Katherine Devonshire wrote:Let's assume that I agree with on these points. Are you then suggesting that the solution to null-sec's problems is to make hi-sec more like null-sec? No, I'm not, and I'm not even going to expend time and energy trying to figure out why you think what I said was even remotely close to saying "make hisec more like nullsec", because it's not even on the same continent of relevancy. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Erad Stomper
Noble Solutions Ouate de Phoque
10
|
Posted - 2012.11.04 12:04:00 -
[434] - Quote
not a bad idea but if you remove some ore in high sec i think it would be fair to remove tritanium and pyerite from low sec and 0.0
This way those in low sec and 0 will get what they want, total control over rare ore, and carebear would get what they want also, total control over tritanium and pyerite.
This way it would be fair for everyone.
|

Keno Skir
Vectis Covert Solutions
253
|
Posted - 2012.11.04 12:08:00 -
[435] - Quote
CCP Falcon wrote:Robert De'Arneth wrote:Like my daughter told me me when she was 6, lifes hard Daddy, get a helmet. This is an awesome post 
Agreed, i laughed through breakfast :D If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if i'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

Frying Doom
Zat's Affiliated Traders
871
|
Posted - 2012.11.04 12:10:00 -
[436] - Quote
In all honesty Null is now so out of whack with the rest of the game they should really assign a team to it for a year, completely scrap what is there and come up with something better and more balanced.
Otherwise we will just get more of the same, a region covered in band-aids so badly that it no longer fits the rest of the game.
How many times have supers been re-balanced now?
Now much time have the CSM's wasted suggesting more band-aids?
How much is wrong with it? Ask Lord Zim, I bet he could come up with a page full.
It needs putting out of its misery and a reworked security area needs to be made. One that fits between Lo-sec and Wormholes like it should. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Keno Skir
Vectis Covert Solutions
253
|
Posted - 2012.11.04 12:20:00 -
[437] - Quote
Tarvos Telesto wrote:How about hipocricy of null bears and pvprs ? They need stuf to pvp - kill and gank other, but they hate carebears who mining ore and bulid ships for them, also zero logic... In theory more they hate miners, more they pay for ice - ore and higer cost of ships and other stuf, because less people mining or is just hard to get ore due to risk, populations needs etc.
I hear EvE is santbox, please dont force people to play like you want, you got own vision of gaming but you are wrong. Empire is basic game content and part of EvE same like null space and both places got own rules and purpose.
Your vision of ore in empire is totaly wrong, people who love mining or industry need a lot specific ores and stuf to do, imagine if here only tritanium in empire to mining, sorry but this is EvE not pacman, universe it self should be rich and offer even more type of ores - minerals than existed in game, like in real universe.
If this were like the real universe i'd have eaten you a long time ago and buggered off before concord wandered over a week later. If i was having a bad day i'd pack you into my ships hostage container and use you as a bartering chip to trick your family into a fake exchange meeting, where i'd have them enslaved and made to toothbrush clean my FIRE button while you watch forever.
Luckily this is a game and sometimes a game mechanic cannot reflect the real world. I think it makes perfect sense that rarer ores come from a harder to reach place, this is after all a game. If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if i'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

Lin-Young Borovskova
Science and Trade Institute Caldari State
884
|
Posted - 2012.11.04 12:28:00 -
[438] - Quote
Asuri Kinnes wrote:Lin-Young Borovskova wrote:You're underestimating the power of wardec system+bounty+crimewatch under Concord applauds No, they aren't. Bounties won't do any good, and as far as I can tell, Crimewatch 2.0 is *not* going to encourage pvp.
Bounties will make miner ganks profitable again and wardec system as it stands is not far from trapping null sec entities in it to make of high sec a slug fest party null sec is asking for ages.
At least I can only hope, I'm absolutely not sure this will ever happen. 
brb |

Natasha Liao
Red Federation RvB - RED Federation
14
|
Posted - 2012.11.04 15:15:00 -
[439] - Quote
I'll post my usual of maybe a buff to null is the answer. Nerf HS =/= fixing null. All you null folks complaining about how boring null is: stuff you folks do *does* change things. At least your actions actually have a consequence or a lasting effect ( however long or short ) in null. I know from experience that I accept a mission and Zor or the Seven or that damn Informant is going to be there for me. The Damsel is going to be slumming it in the pleasure hub. Just like they were yesterday and they'll assuredly be there tomorrow. Maybe even later in the day. My Agent will be pretty much oblivious to anything that's happened in the past. The 4 empires will still control the exact same space and the same stations. And sure: exploration sites, W-space entrances and other 'little things' change. But over-all: nothing changes.
My game in HS is pretty much static, boring and monotonous. Nothing I do changes anything. Making the part of Eve where I play even more tedious doesn't fix null. |

Urgg Boolean
Center for Advanced Studies Gallente Federation
239
|
Posted - 2012.11.04 16:54:00 -
[440] - Quote
My system crashed as I was posting this, so if this is a duplicate post, my apologies.
I would agree that PvP destruction creates a huge need for newly built stuff. And combat in general is a good source for consumables. But these are not the only economic drivers in a fake game economy. So sales would not entirely cease as you state.
There are always new players who will need to buy stuff. There are players who like to build up a huge stash of "tangible goods" or piexles giving the appearance of tangible. Many players buy alt accounts and/or build alts on their current accounts - creating further need for goods. The bigger the game's player base, the more this kind of thing happens, expecially the need for consumables (which you stated as ammo only). To a lesser extent, you need goods to upgrade or refit so you can adapt to changing game mechanics or to utilize alternate strategies.
Also, this game does not have permenent damage to objects. Everything is perfectly repairable or it vaporizes. Some games utilize this as a means to create onoing needs - planned obsolescence if you will.
So there are actually lots of ways to build a fake economy that does not depend totally on PvP destruction. Look at real economies. Nobody blows up my car forcing me to buy a new one. But it wears out and I have to soend money at some point. But companies like Haliburton sure made oodles of cash off the US government via military contracts - and they don't makufacture tanks, trucks of planes. They do provide a lot of consumables like operating the food services.
So, if you engage in PvP, then your expenses are based in equipment replacement. But that does not mean the economy would dry up totally if PvP stopped.
|

Teebling
Flashpoint Industries Ethereal Dawn
18
|
Posted - 2012.11.04 17:09:00 -
[441] - Quote
Better industrial infrastructure in null sec please, CCP.
More rewards for Industrialists willing to take the risk, and more farms/fields for invaders to pillage. |

KIller Wabbit
The Scope Gallente Federation
89
|
Posted - 2012.11.04 22:18:00 -
[442] - Quote
Vincent Athena wrote:
PvPers do get one reward that industrialists do not get: the Adrenaline Rush. For them it feels good. For the typical industrialist the stress involved in PvP combat is just a pile of stress without any euphoria, and maybe with a feeling of being drained.
I don't care either way, but:
PvP - joy from destruction Industrialist - joy from creation
|

Moonlit Raid
State War Academy Caldari State
43
|
Posted - 2012.11.05 02:07:00 -
[443] - Quote
Geligdio Khan wrote:A lot of players who live exclusively in high sec like to say GÇ£stop pushing us around, we donGÇÖt want to play the game like you do, stop telling us what to do and leave us alone. We donGÇÖt tell you how to play so you canGÇÖt tell us how to playGÇ¥.
I think this is not a fair argument.
Consider a situation where all PVPers in the game agreed to fight each other until one entered structure, at that point a killmail would be generated and the loser, who had entered structure, would be obliged to return to a station and not to use that ship again for 24 hours.
Under this arrangement PVP would continue but industrial activity, in all but ammo manufacturing, would cease to exist. All pilots would buy one or two copies of each ship in the game and would not need to buy ships again. It would be a PVP paradise, with no need to grind money to pay for ships you could fight and fight forever.
Now obviously nobody wants this but it illustrates the point, all industrial activity in EVE is built on risk. It is founded on people taking a risk, screwing up and getting blown up. This creates the opportunity to build a new ship. It is very rare people undock wanting to get blown up and when they do get blown up it is because they were taking a risk to achieve something they want and it went wrong.
Of course there is the expansion of the subscriber base, when new players want new ships, but expansion also creates new industrialists so overall itGÇÖs effect is small.
So this means if you want to mine or make ships or trade what you are doing is profiting off someone who took a risk and got blown up and now has to replace their ship. So saying you want to do any of these things but not have anything to do with those nasty PVPers is completely hypocritical. Every industrial activity relies on PVPers, you must interact with them to be an industrialist, so you canGÇÖt say GÇ£leave us aloneGÇ¥ because if they did no industrialist would have anything to do.
So saying, GÇ£I want to be safe in high sec and just to be an industrialistGÇ¥ is inherently creating a two tier system, where the PVPers take all the risk and then industrialists get all the rewards. ItGÇÖs unbalanced. ItGÇÖs like PVPers asking for ships that respawn, it just distorts the game in the favour of one specific group.
Industrialists who seek great rewards should have to take great risks to get them. This feeds the system with risk and allows those rewards to be generated. It is fair, everyone in the game takes risks to get rewards.
I donGÇÖt think anyone should be allowed to play a communal game and get rewards without risk while others take extra risks to compensate. The risk of mining and manufacturing and trading in high sec is too low, it is very close to zero, yet the rewards are high. This is unacceptable.
High sec needs to be balanced. If you want to be safe you must put up with being poor, if you want to be rich you should take risks.
So no wonder people say GÇ£leave us alone, we like it as it isGÇ¥.
So all these ships you get blown up in your PvP are only as cheap as they are because high secers dont have massive amounts of risk building and transporting them. As you suggest manufacturing slots should cost more, will anyone sell anything they've manufactured in those slots for a loss? |

Lord Zim
1924
|
Posted - 2012.11.05 02:12:00 -
[444] - Quote
Moonlit Raid wrote:So all these ships you get blown up in your PvP are only as cheap as they are because high secers dont have massive amounts of risk building and transporting them. As you suggest manufacturing slots should cost more, will anyone sell anything they've manufactured in those slots for a loss? It won't be at a loss, unless CCP decide to go from 2k for making a maelstrom, to 20 million for making a maelstrom (in case you're getting frothy at the mouth at those numbers, sod off, they're numbers pulled out of my ass) in one go. If they increase the costs gradually, manufacturers will just increase their prices to match and the purchasers will just deal with it. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Moonlit Raid
State War Academy Caldari State
43
|
Posted - 2012.11.05 02:16:00 -
[445] - Quote
Exactly, My general point being OP's post may as well just say "make everything more expensive." Easiest way to do that: increase industrialists costs, whether that be in manufacturing charges or higher probability of being blown up. |

Lady Katherine Devonshire
Royal Ammatar Engineering Corps
71
|
Posted - 2012.11.05 05:52:00 -
[446] - Quote
Uh-huh. And let's say that the null-bears found a djinni bottle and wished hi-sec out of existence. The entire galaxy is now null-sec only. What happens next?
First, CCP loses a significant chunk of subscribers.
Second, all four major empires cease to exist. Instead, there will be four major NPC ship design companies in the service of the two major empires in the game: Test and Goons.
Third, all new and old players would be forced to join one of these two remaining factions on day one. Permanent "NBSI" combat-bots in front of all the newbie starter stations would enforce this policy.
On the plus side, all mining and production would be entirely bot-driven, so all the tedious aspects of the game would be gone and 100% of the playerbase could focus on PvP all day long. On the down side, every player would be required to have a second account for mining botting in order to maintain the required membership standards of the two empires. Those who do not would be effectively barred from the game by the combat bots (see "newbie stations" above).
Personally, I could think of better things you could wish for. EvE Forum Bingo |

Geligdio Khan
JD Mining Industry
46
|
Posted - 2012.11.05 10:09:00 -
[447] - Quote
Moonlit Raid wrote:Exactly, My general point being OP's post may as well just say "make everything more expensive." Easiest way to do that: increase industrialists costs, whether that be in manufacturing charges or higher probability of being blown up.
Firstly I really don't think how much stuff costs in ISK matters at all.
When ships fall into our bubble camp we get excited if they took a lot of effort to obtain, and we kind of don't care if they were easy. So if ships cost a lot more effort to get it would just make killing frigs exciting, and battleships thunderawesome.
I think most PVPers just want to compete, it doesn't matter if it's BC vs BC or Frig vs Frig, it's just being able to compete.
Secondly the cheapness of everything is what keeps industry in low and null down (that and the lack of infrastructure), if things were more expensive in HIgh Sec it would make it more worth making things in Null and that would be really great for the game.
I, personally, think Null Empires should be self sufficient, they should have the whole tree, miners, manufacturers, traders, PVEers and PVPers because then there's something to defend and something for others to attack.
Sov right now is pretty much just bragging rights.
Thanks |

Azrael Dinn
The 20th Legion Mildly Sober
17
|
Posted - 2012.11.05 10:34:00 -
[448] - Quote
I'm kinda failing to see the point in all of this...
You want to nerf highsec so that people would come to lowsec or null to do industry (and something else?) there so that the majority of the playerbase would be in lowsec and null. Am I even close to right or? |

Geligdio Khan
JD Mining Industry
46
|
Posted - 2012.11.05 10:37:00 -
[449] - Quote
Azrael Dinn wrote:I'm kinda failing to see the point in all of this...
You want to nerf highsec so that people would come to lowsec or null to do industry (and something else?) there so that the majority of the playerbase would be in lowsec and null. Am I even close to right or?
Yeah pretty much, I think the regions should balanced so a third of players live in each one (or maybe if a region is 1/nth of the total number of systems then 1/nth of the total player should live there).
I think High Sec has way too many players at the moment and that shows it is too good. Thanks |

Norrin Ellis
Venture Racing
85
|
Posted - 2012.11.05 10:41:00 -
[450] - Quote
Oh, you were finished? Well, allow me to retort...
Geligdio Khan wrote:Firstly I really don't think how much stuff costs in ISK matters at all. If you don't care about costs, then you also shouldn't care about the scale of rewards. Rewards are merely a means of affording things of higher costs.
Quote:When ships fall into our bubble camp we get excited if they took a lot of effort to obtain, and we kind of don't care if they were easy. So if ships cost a lot more effort to get it would just make killing frigs exciting, and battleships thunderawesome. Everything was awfully expensive in the beginning. EVE's free market made things cheaper and more plentiful. Yay economics!
Quote:I think most PVPers just want to compete, it doesn't matter if it's BC vs BC or Frig vs Frig, it's just being able to compete. Bullsh*t! Rarely do balanced fights even occur. Nobody wants to compete. Everyone wants to either win or avoid losing, and both of those goals necessitate superior numbers and firepower. PL supercap blob, anyone?
Quote:Secondly the cheapness of everything is what keeps industry in low and null down (that and the lack of infrastructure), if things were more expensive in HIgh Sec it would make it more worth making things in Null and that would be really great for the game. What keeps industry down outside of highsec is that people outside of highsec have other ISK faucets aside from industry and plenty of highsec alts to provide for all their shopping needs, allowing them to concentrate on the currency they value most: killmails and e-peen measurement.
Quote:I, personally, think Null Empires should be self sufficient, they should have the whole tree, miners, manufacturers, traders, PVEers and PVPers because then there's something to defend and something for others to attack.
Sov right now is pretty much just bragging rights. They do have the whole tree. They keep the vulnerable parts of the tree in highsec with the aforementioned alt brigade, however. The nullsec crowd is just as risk averse as anyone else when it comes to engaging in highly vulnerable activities.
Everything about the PvP side of the game is about bragging rights. Get rid of killmails if you want it to be about anything other than meta-game d*ckwaving. CEO, Venture Racing Senior Banker, EVE Online Hold'Em |

Herr Hammer Draken
152
|
Posted - 2012.11.05 11:20:00 -
[451] - Quote
Geligdio Khan wrote:Azrael Dinn wrote:I'm kinda failing to see the point in all of this...
You want to nerf highsec so that people would come to lowsec or null to do industry (and something else?) there so that the majority of the playerbase would be in lowsec and null. Am I even close to right or? Yeah pretty much, I think the regions should balanced so a third of players live in each one (or maybe if a region is 1/nth of the total number of systems then 1/nth of the total player should live there). I think High Sec has way too many players at the moment and that shows it is too good.
That is only because everybody that is in null also has one or more high sec toons. But not everybody that is in high sec has a null toon.
The assumption that high sec is too good is a red herring in this regard.
Because of the game mecahnics high sec will always be the industrial source for the game. It is the only place where a Jita type trade center can exsist. This is basic to the game design. Nothing CCP can do will change that ever except to make null like high sec. And that will not happen.
CCP already has worked to make Null more viable with rich resources. The T2 moon goo. It was made to exsist in only a small part of null so players would have reason to fight over it. But alliances have mitigated that aspect too much.
In the end anything CCP does to the game will get perverted from its intention by players. Then they will complain bitterly about how their space is no fun.
At the end of the day when all is said and done. If you play in null then you are confirming that null works good enough for you to be there. You could be in high sec. High sec could also be in null. If null is bad nobody would be there and that is not the case. Only a fool would handi cap themselves for no good reason. I assume that those in null are not fools. Herr Hammer Draken "The Amarr Prophet" |

Vanyr Andrard
Foo Holdings Free 2 Play
30
|
Posted - 2012.11.05 11:29:00 -
[452] - Quote
Herr Hammer Draken wrote: At the end of the day when all is said and done. If you play in null then you are confirming that null works good enough for you to be there. You could be in high sec. High sec could also be in null. If null is bad nobody would be there and that is not the case. Only a fool would handi cap themselves for no good reason. I assume that those in null are not fools.
So, anyone who plays a single player game fps on anything but the easiest setting is a fool for handicapping themselves? Or do you agree "looking for a larger challenge" is a good reason to handicap yourself by setting a higher difficulty level on a single person fps? If you do, then that would also be a good reason for going to null, even if it is otherwise bad.
|

Herr Hammer Draken
152
|
Posted - 2012.11.05 11:40:00 -
[453] - Quote
Vanyr Andrard wrote:Herr Hammer Draken wrote: At the end of the day when all is said and done. If you play in null then you are confirming that null works good enough for you to be there. You could be in high sec. High sec could also be in null. If null is bad nobody would be there and that is not the case. Only a fool would handi cap themselves for no good reason. I assume that those in null are not fools.
So, anyone who plays a single player game fps on anything but the easiest setting is a fool for handicapping themselves? Or do you agree "looking for a larger challenge" is a good reason to handicap yourself by setting a higher difficulty level on a single person fps? If you do, then that would also be a good reason for going to null, even if it is otherwise bad.
You get to define what your good reason is. I assume that if you have a good reason you are not a fool. In that case then you choose to play in null for your good reason which is good enough for you to be there. Then you do not need any more reasons to play in null. One only needs more reasons when nobody is willing to play in null any more. That is the game balancing itself.
Herr Hammer Draken "The Amarr Prophet" |

Azrael Dinn
The 20th Legion Mildly Sober
17
|
Posted - 2012.11.05 11:42:00 -
[454] - Quote
Geligdio Khan wrote:Azrael Dinn wrote:I'm kinda failing to see the point in all of this...
You want to nerf highsec so that people would come to lowsec or null to do industry (and something else?) there so that the majority of the playerbase would be in lowsec and null. Am I even close to right or? Yeah pretty much, I think the regions should balanced so a third of players live in each one (or maybe if a region is 1/nth of the total number of systems then 1/nth of the total player should live there). I think High Sec has way too many players at the moment and that shows it is too good.
Now this is my opinion and it based on my own feeling and thats it. But I do feel like this is something that the null alliances and pvpers have gotten them selfs into and if the case is that most industry players are in high sec it's their own fault. Also in addition there are the ones having alts in high sec and the major tradehubs are in high sec.
Also in my opinion alliances and null players could fix this problem on their own. There would be no need to change any game mechanics but attitudes towards industrialists. Current null mechanics actualy allow to do more effective production in null than production in high sec. Also you can't do all kinds of production in high sec.
This that you would move more ore to null would not provide any solutions to the matter it would just mean the ore would be in null and prices would go up which is usualy terrible thing for everything (except for the goons ).
And if we think this the other way around getting prices to drop alot would be much better cause what industrialists hate is loosing expensive ships and cargo so if the overall losses would be more easily to repalced it would mean more time to have fun (blow stuff up) also.
|

Lord Zim
1924
|
Posted - 2012.11.05 12:29:00 -
[455] - Quote
Herr Hammer Draken wrote:Because of the game mecahnics high sec will always be the industrial source for the game. It is the only place where a Jita type trade center can exsist. This is basic to the game design. Nothing CCP can do will change that ever except to make null like high sec. And that will not happen. If by "jita type trade center" you mean "a nullsec trade hub where everyone can dock and stock up", then yes, it's never going to happen. However, VFK and whatever system we're staging out of (UMI right now for example) is pretty well stocked for what's needed, and I think Test has something similar in one of their main systems.
These are only available to people with blue status, however, and I know there'll be some people from hisec whining about "wah this proves they don't want us there :( :( :(", which just shows that they don't understand the issues null normally faces, and as a direct result don't understand why such policies are in place (except in CVA space I presume vOv).
Herr Hammer Draken wrote:At the end of the day when all is said and done. If you play in null then you are confirming that null works good enough for you to be there. You could be in high sec. High sec could also be in null. If null is bad nobody would be there and that is not the case. Only a fool would handi cap themselves for no good reason. I assume that those in null are not fools. This is getting dangerously close to a slippery slope argument, since there are multiple reasons one might want to be in null. I would love it if one of those reasons were "to do industry", but alas it is not (except for when making supercaps), it's just fleet fights. Does this mean null is fine? No. Absolutely not.
Azrael Dinn wrote:Now this is my opinion and it based on my own feeling and thats it. But I do feel like this is something that the null alliances and pvpers have gotten them selfs into and if the case is that most industry players are in high sec it's their own fault. Also in addition there are the ones having alts in high sec and the major tradehubs are in high sec. I guess I'm going to have to repeat, yet again, the age-old issue of "deklein hasn't even got enough manufacturing capacity to supply a full maelstrom fleet with T2 ammo", and "hisec has more manufacturing capacity in certain systems very close to jita than the entire deklein region has".
There are very good reasons why industry in nullsec are nonexistent outside of supercap manufacturing. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Azrael Dinn
The 20th Legion Mildly Sober
17
|
Posted - 2012.11.05 12:36:00 -
[456] - Quote
loed zim wrote:Azrael Dinn wrote:Now this is my opinion and it based on my own feeling and thats it. But I do feel like this is something that the null alliances and pvpers have gotten them selfs into and if the case is that most industry players are in high sec it's their own fault. Also in addition there are the ones having alts in high sec and the major tradehubs are in high sec. I guess I'm going to have to repeat, yet again, the age-old issue of "deklein hasn't even got enough manufacturing capacity to supply a full maelstrom fleet with T2 ammo", and "hisec has more manufacturing capacity in certain systems very close to jita than the entire deklein region has". There are very good reasons why industry in nullsec are nonexistent outside of supercap manufacturing.
Oh but you are so wrong on this one. Usualy it comes to the point that is it cost effective to do the jobs you are asking. Most of the time no. And it because all the isks goes to someone elses pocket in the end.
But if wanted I could set up manufacturing in a way that your feelt would not be missing ships or ammo. In the end it always comes down to the isks and I don't work for free with almost no reward and high risk of loosing everything. |

Moonlit Raid
State War Academy Caldari State
43
|
Posted - 2012.11.05 12:39:00 -
[457] - Quote
Geligdio Khan wrote:[quote=Azrael Dinn] I think High Sec has way too many players at the moment and that shows it is too good. Or that null is ****? |

Lord Zim
1925
|
Posted - 2012.11.05 12:41:00 -
[458] - Quote
Azrael Dinn wrote:Oh but you are so wrong on this one. Usualy it comes to the point that is it cost effective to do the jobs you are asking. Most of the time no. And it because all the isks goes to someone elses pocket in the end.
But if wanted I could set up manufacturing in a way that your feelt would not be missing ships or ammo. In the end it always comes down to the isks and I don't work for free with almost no reward and high risk of loosing everything. If you're going to mutter about POS-based manufacturing, then yeah, it may be technically possible, but it has severe convenience issues, and it can't compete on economics.
As Hammer said, players aren't fools. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Moonlit Raid
State War Academy Caldari State
43
|
Posted - 2012.11.05 12:46:00 -
[459] - Quote
Why are we even arguing about this? If high sec is so good why are large alliances not running in high sec? |

Lord Zim
1925
|
Posted - 2012.11.05 12:53:00 -
[460] - Quote
Moonlit Raid wrote:Why are we even arguing about this? If high sec is so good why are large alliances not running in high sec? Because hisec sucks all the dicks on the way to the parking lot when it comes to PVP. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Azrael Dinn
The 20th Legion Mildly Sober
17
|
Posted - 2012.11.05 12:56:00 -
[461] - Quote
Lord Zim wrote:Moonlit Raid wrote:Why are we even arguing about this? If high sec is so good why are large alliances not running in high sec? Because hisec sucks all the dicks on the way to the parking lot when it comes to PVP.
And if someone doesn't want to pvp what then? |

Ghazu
260
|
Posted - 2012.11.05 12:59:00 -
[462] - Quote
Azrael Dinn wrote:Lord Zim wrote:Moonlit Raid wrote:Why are we even arguing about this? If high sec is so good why are large alliances not running in high sec? Because hisec sucks all the dicks on the way to the parking lot when it comes to PVP. And if someone doesn't want to pvp what then? They can be victims carrying phat lootz? http://www.minerbumping.com/ |

Lord Zim
1925
|
Posted - 2012.11.05 13:02:00 -
[463] - Quote
Azrael Dinn wrote:Lord Zim wrote:Moonlit Raid wrote:Why are we even arguing about this? If high sec is so good why are large alliances not running in high sec? Because hisec sucks all the dicks on the way to the parking lot when it comes to PVP. And if someone doesn't want to pvp what then? Then they wouldn't really be playing this game, since everything you do in eve is PVP. However, if you're talking about people who just don't want their ship to go boom, then it'd be in their interest to stay out of nullsec, since there's little to do in nullsec outside of PVP or making supercaps which is actually worth it. And it would behoove them to not run around in hisec in 20b+ freighters, I suppose. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Vanyr Andrard
Foo Holdings Free 2 Play
30
|
Posted - 2012.11.05 13:36:00 -
[464] - Quote
Herr Hammer Draken wrote:Vanyr Andrard wrote:Herr Hammer Draken wrote: At the end of the day when all is said and done. If you play in null then you are confirming that null works good enough for you to be there. You could be in high sec. High sec could also be in null. If null is bad nobody would be there and that is not the case. Only a fool would handi cap themselves for no good reason. I assume that those in null are not fools.
So, anyone who plays a single player game fps on anything but the easiest setting is a fool for handicapping themselves? Or do you agree "looking for a larger challenge" is a good reason to handicap yourself by setting a higher difficulty level on a single person fps? If you do, then that would also be a good reason for going to null, even if it is otherwise bad. You get to define what your good reason is. I assume that if you have a good reason you are not a fool. In that case then you choose to play in null for your good reason which is good enough for you to be there. Then you do not need any more reasons to play in null. One only needs more reasons when nobody is willing to play in null any more. That is the game balancing itself.
I agree...for a certain value of 'nobody'. I think we're pretty near to that value now, if not under.
|

Azrael Dinn
The 20th Legion Mildly Sober
17
|
Posted - 2012.11.05 13:38:00 -
[465] - Quote
Lord Zim wrote:Azrael Dinn wrote:Lord Zim wrote:Moonlit Raid wrote:Why are we even arguing about this? If high sec is so good why are large alliances not running in high sec? Because hisec sucks all the dicks on the way to the parking lot when it comes to PVP. And if someone doesn't want to pvp what then? Then they wouldn't really be playing this game, since everything you do in eve is PVP. However, if you're talking about people who just don't want their ship to go boom, then it'd be in their interest to stay out of nullsec, since there's little to do in nullsec outside of PVP or making supercaps which is actually worth it. And it would behoove them to not run around in hisec in 20b+ freighters, I suppose.
And this is why you and other likeminded pvpers fail in all atempts to get more people into null. |

Vanyr Andrard
Foo Holdings Free 2 Play
30
|
Posted - 2012.11.05 13:41:00 -
[466] - Quote
Azrael Dinn wrote:Lord Zim wrote:Azrael Dinn wrote:Lord Zim wrote:Moonlit Raid wrote:Why are we even arguing about this? If high sec is so good why are large alliances not running in high sec? Because hisec sucks all the dicks on the way to the parking lot when it comes to PVP. And if someone doesn't want to pvp what then? Then they wouldn't really be playing this game, since everything you do in eve is PVP. However, if you're talking about people who just don't want their ship to go boom, then it'd be in their interest to stay out of nullsec, since there's little to do in nullsec outside of PVP or making supercaps which is actually worth it. And it would behoove them to not run around in hisec in 20b+ freighters, I suppose. And this is why you and other likeminded pvpers fail in all atempts to get more people into null.
Where 'this' means 'being honest'? Yes, shame on them.
|

Dar Manic
Republic University Minmatar Republic
32
|
Posted - 2012.11.05 13:42:00 -
[467] - Quote
Moonlit Raid wrote:Geligdio Khan wrote:[quote=Azrael Dinn] I think High Sec has way too many players at the moment and that shows it is too good. Or that null is ****?
No, it means the pvp'ers can't get the easy kills atm. Force the 'carebears' into low/null sec and everything would be ok. Of course, no players would ever think of leaving if that forced migration were in place. ;) I just don't understand null sec players.
Please note: Anytime I use the phrase PvP in a post, I'm talking about shooting/combat/killing things/blowing things up.-á Thank you. |

Lord Zim
1925
|
Posted - 2012.11.05 13:44:00 -
[468] - Quote
Azrael Dinn wrote:And this is why you and other likeminded pvpers fail in all atempts to get more people into null. Oh, I'm sorry.
*ahem* nullsec is the land of milk and honey. come to nullsec and we'll have 72 virgin goats ready for your edification, and nobody will ever do anything bad to you, and isk will literally fall into your account.
Is that better? It's wrong and a complete and utter lie, since CCP isn't providing any incentives whatsoever for those who do not want to partake in PVP regularly, but if you think lying about it will get more people into nullsec then I suppose that's what we'll have to do, instead of badgering CCP into making nullsec not suck all the dicks on the way to the parking lot. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Dar Manic
Republic University Minmatar Republic
32
|
Posted - 2012.11.05 13:45:00 -
[469] - Quote
Lord Zim wrote:Azrael Dinn wrote:Lord Zim wrote:Moonlit Raid wrote:Why are we even arguing about this? If high sec is so good why are large alliances not running in high sec? Because hisec sucks all the dicks on the way to the parking lot when it comes to PVP. And if someone doesn't want to pvp what then? Then they wouldn't really be playing this game, since everything you do in eve is PVP. However, if you're talking about people who just don't want their ship to go boom, then it'd be in their interest to stay out of nullsec, since there's little to do in nullsec outside of PVP or making supercaps which is actually worth it. And it would behoove them to not run around in hisec in 20b+ freighters, I suppose.
Whoooooaaaaaaaa, wait just a minute. If everything in EVE is PVP, how can there be anything outside of PVP? Could it be you are using PVP in 2 different ways in the same paragraph? Could it be you are using PVP to mean one thing when you want EVE to be all PVP but using it the normal way (in the same paragraph even) later on?? ;) I just don't understand null sec players.
Please note: Anytime I use the phrase PvP in a post, I'm talking about shooting/combat/killing things/blowing things up.-á Thank you. |

Dar Manic
Republic University Minmatar Republic
32
|
Posted - 2012.11.05 13:46:00 -
[470] - Quote
Lord Zim wrote:Azrael Dinn wrote:And this is why you and other likeminded pvpers fail in all atempts to get more people into null. Oh, I'm sorry. *ahem* nullsec is the land of milk and honey. come to nullsec and we'll have 72 virgin goats ready for your edification, and nobody will ever do anything bad to you, and isk will literally fall into your account. Is that better? It's wrong and a complete and utter lie, since CCP isn't providing any incentives whatsoever for those who do not want to partake in PVP regularly, but if you think lying about it will get more people into nullsec then I suppose that's what we'll have to do, instead of badgering CCP into making nullsec not suck all the dicks on the way to the parking lot.
But everything in EVE is PVP I thought? I just don't understand null sec players.
Please note: Anytime I use the phrase PvP in a post, I'm talking about shooting/combat/killing things/blowing things up.-á Thank you. |

Geligdio Khan
JD Mining Industry
48
|
Posted - 2012.11.05 14:56:00 -
[471] - Quote
First thanks for all the input to the thread, I really appreciate it, all welcome.
I'm really not talking about making Null into a slaughter house where scared noob industrialists are forced to do laps for the amusement of the bittervets.
To quote from my own experience when I started doing PI I started in High, it worked well. Then I started scanning further afield when I heard there were better yields in Null.
I found some NPC null and moved my PI there, I snuck in and out in my iteron to collect the goods once a week. I got blown up occasionally, but as long as I was smart about it I was fine, in an Iteron mark 1, no cloak, cargo extenders. The yields were much better but the 32 jump round trip from my High Sec manufacturing base was too much to make it worth it.
So now I'm thinking of packing up and moving my inudstrial alt to deep null to live there. Yeah it will kill all my manufacturing but I'll get great PI and, hopefully, be able to make more money and participate in the greater game more deeply in an industrial way.
I think this is exactly how the game should be designed, you should start in High and get used to different play types and then Low and Null should lure you in with their much greater profits and greater sense of community and purpose.
I wish there was a well established industrial community in Null, so I could mine and manufacture and PI with them and really be part of something. But really the great industrial community is in High, I have to make the difficult choice of leaving all the good facilites and access to trade hubs to get into Null, which is lame and makes me not want to move.
Thanks |

Dar Manic
Republic University Minmatar Republic
33
|
Posted - 2012.11.05 15:09:00 -
[472] - Quote
Geligdio Khan wrote:
I think this is exactly how the game should be designed, you should start in High and get used to different play types and then Low and Null should lure you in with their much greater profits and greater sense of community and purpose.
Because EVE is a sandbox, it is absolutely one avenue available to all players to move out of high sec. Every player has the option to make the move to any part of EVE they desire.
Since the game is already established, you are suggesting major changes to it. What about players that aren't interested in PVP (read sig)? They may be staying in high sec to minimize the amount of PVP they encounter because it is not the reason they play EVE. PVP is not the only reason people play EVE.
I just don't understand null sec players.
Please note: Anytime I use the phrase PvP in a post, I'm talking about shooting/combat/killing things/blowing things up.-á Thank you. |

Vertisce Soritenshi
Tactical Vendor of Services and Goods Partners of Industrial Service and Salvage
1828
|
Posted - 2012.11.05 15:11:00 -
[473] - Quote
Increase the size of Nullsec to 10 times what it is now and then remove Jump Bridges. I guarantee you there will be fewer nullbears heading into Jita to buy supplies then. EvE is not about PvP.-á EvE is about the SANDBOX! |

Jenn aSide
Smokin Aces.
362
|
Posted - 2012.11.05 15:19:00 -
[474] - Quote
Geligdio Khan wrote:
I think this is exactly how the game should be designed, you should start in High and get used to different play types and then Low and Null should lure you in with their much greater profits and greater sense of community and purpose.
It IS how the game is designed, evidenced by the fact that every "gun based" form of PVE (exploration, missions, incursions) pays more outside of high sec. What the design of the game doesn't take into account (or simply can't affect) is the complexity human nature.
For some people NO amount of reward is worth ANY amount of risk and people like that will not only never venture outside of space secured by CONCORD (not even with a disposable frigate alt) for any reason. That's right, some people don't even have enough "SACK" to risk pixels in a space game.
Some people are so incredibly "non-conformist" that they will go places in real life and download games on their computers just so they can join a community and NOT conform to community standards (lol)
Some people really "just want to chill" and do some mindless repetitive activity as a way to de-stress (i plead guilty to this sometimes, once in a while the repetitive nature of shooting rats in anomalies is the perfect cure for a day dealing with crack heads and welfare queens...and that's just MY family...lol..)
Some people are so genuinely nice and kind hearted that even the IDEA of "making someone cry over space pixels" doesn't feel right to them.
And some people are just malcontents in general, nothing is ever going to be good enough and everything "has so much potential if they just would change things the way I think they should, which would also get EVE SOOOOO many more subs" lol.
Whatever the individual case may be, I have no doubt many people would quit the game rather than go against their basic nature. WHY they chose to play EVE in the 1st place without asking the question "is this the kind of thing I would enjoy" is totally beyond me, one of those eternal mysteries no one can ever solve lol.
|

Natasha Liao
Red Federation RvB - RED Federation
19
|
Posted - 2012.11.05 15:33:00 -
[475] - Quote
Lord Zim wrote:Azrael Dinn wrote:Oh but you are so wrong on this one. Usualy it comes to the point that is it cost effective to do the jobs you are asking. Most of the time no. And it because all the isks goes to someone elses pocket in the end.
But if wanted I could set up manufacturing in a way that your feelt would not be missing ships or ammo. In the end it always comes down to the isks and I don't work for free with almost no reward and high risk of loosing everything. If you're going to mutter about POS-based manufacturing, then yeah, it may be technically possible, but it has severe convenience issues, and it can't compete on economics. As Hammer said, players aren't fools. That convenience thing starts at refining ore. There's quite a time and effort difference between dragging a set amount into a PoS refining array, starting the cycle and waiting 30 minutes ( it's been a year+ since I've done it, so I'm certain that number is wrong. Flame away. ) and right-clicking a freighter worth of ore in a HS station, clicking refine and getting a big stack of minerals in a few seconds ( usually with zero percent waste and station tax ). And it doesn't get 'easier' after that...
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