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Some Rando
University of Caille Gallente Federation
25
|
Posted - 2012.10.31 21:29:00 -
[301] - Quote
Tippia wrote:Nah. What's happening is that Jorma does the only thing he ever can do: he lies. When cornered by his lies, he invents more lies, be they in the form of made-up arguments and quotes in a desperate attempt to make people fall for a red herring so he can introduce a yet more lies and maybe not be called on those too. IOW, hard trollin' every day. |

Lord Zim
1896
|
Posted - 2012.10.31 21:30:00 -
[302] - Quote
Natsett Amuinn wrote:No it wouldn't. Because MANUFACTURING COSTS ARE NEGLIGIBLE, and more slots doesn't inherently help either. Oh god, now he's going to harp on and on about how he mined ice for free for his POS again. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
425
|
Posted - 2012.10.31 21:30:00 -
[303] - Quote
Hecate Shaw wrote:Natsett Amuinn wrote:I'm not saying high sec isn't civilized, I'm saying that you can't just say that high sec is civilized therefore you should have an advantage, and that null is a wasteland and therefore shouldn't. Null is "a wasteland" it's just were players can build empires because it isn't claimed by any faction. It's as civilized as the players make it, and where I live it's as civilized as any part of high sec. That's like saying all town in the west during the gold rush were uncivilized, as if people didn't have law an order based on the amoutn of law and order they were willing to enforce. Factory efficiency has nothing to do with where they're built, I'm tired of this excuse. YOU'RE USING SOMEONE ELSES FACTORIES TO BUILD. I don't care were it is or how civilized the space it, you're using another companies factory to build ssomething and you pay less than I do, that doesn't make sense. Okay, obviously we're not going to agree, but let me make one last attempt to at least clarify my position. I don't think high sec should have all the advantages. Far from it. As you've said, there are distinct advantages to unsettled areas (most having to do with untapped resources). There are also advantages to long-settled areas. One of the advantages that historically and logically goes hand in hand with settled areas is industry. In the industrial revolution, city people didn't go out to the wilderness looking for factory jobs, but rather the other way around, because that's where the factories were. Gold Rush era western towns didn't tend to have large manufacturing districts. In null sec, you are effectively building your own factory, and yes, there are greater costs associated with it, and with building it so far from established support infrastructure. Perhaps one of the things CCP should do is make building infrastructure to add many more factories possible, but I just don't see the logic in making null better than high in industry. It seems like you want all the advantages of high sec for null sec. No one should have everything. Did anyone ever think that perhaps, just perhaps, CCP wants both areas populated, each with it's own advantages that make at least some sense in context of the setting?
But I'm telling you that I DO NOT live in an "unsettled" area of null. I live in a very civilized and settled area were the resources are very much tapped.
I'm only disagreeing with the "wasteland" part. I don't live in a wasteland, I live in empire space, that empire just happens to be player run. I shouldn'be be penalized because I live in a player run empire. That's all. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
348
|
Posted - 2012.10.31 21:30:00 -
[304] - Quote
Natsett Amuinn wrote:Technically, "making more isk" isn't a "play styel". Going to disagree here as those who are objectively after increases in isk will often play the game accordingly, making an analysis of different professions to find the most return while other would be more inclined to just do what they like. While this could coincide with the highest paying activities it in no way needs to and realistically won't as you will likely not be doing the activity in the optimum fashion.
Natsett Amuinn wrote:Neither is "playing in high sec" Again going to disagree as highsec mechanics cause people to interact differently than they would in other areas of space. If what you fly, where you fly it, how you fit it and how you fly it don't constitute a change in playstyle i'm not sure what does.
Natsett Amuinn wrote:Nor should the safest part of the game have the most advantages; which it does. I can agree with that
|

Jorma Morkkis
State War Academy Caldari State
216
|
Posted - 2012.10.31 21:32:00 -
[305] - Quote
Lord Zim wrote:Oh god, now he's going to harp on and on about how he mined ice for free for his POS again.
Tech... |

Natsett Amuinn
GoonWaffe Goonswarm Federation
425
|
Posted - 2012.10.31 21:33:00 -
[306] - Quote
Tyberius Franklin wrote:Natsett Amuinn wrote:Technically, "making more isk" isn't a "play styel". Going to disagree here as those who are objectively after increases in isk will often play the game accordingly, making an analysis of different professions to find the most return while other would be more inclined to just do what they like. While this could coincide with the highest paying activities it in no way needs to and realistically won't as you will likely not be doing the activity in the optimum fashion. Natsett Amuinn wrote:Neither is "playing in high sec" Again going to disagree as highsec mechanics cause people to interact differently than they would in other areas of space. If what you fly, where you fly it, how you fit it and how you fly it don't constitute a change in playstyle i'm not sure what does. Natsett Amuinn wrote:Nor should the safest part of the game have the most advantages; which it does. I can agree with that Being an industrialist is a play style.
Being a pvper is a play style.
Being a mission runner is a play styel.
Being an explorer is a play style.
Playing the market is a play style.
Earning isk is a reward, and in null, as an industrialist, you're rewarded far less than in high sec. |

Lord Zim
1896
|
Posted - 2012.10.31 21:35:00 -
[307] - Quote
Jorma Morkkis wrote:Lord Zim wrote:Oh god, now he's going to harp on and on about how he mined ice for free for his POS again. Tech...
Lord Zim wrote:I'm asking my 8-ball for if there's any point to your post. It's telling me to ask again later.
Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Jorma Morkkis
State War Academy Caldari State
216
|
Posted - 2012.10.31 21:36:00 -
[308] - Quote
Lord Zim wrote:Jorma Morkkis wrote:Lord Zim wrote:Oh god, now he's going to harp on and on about how he mined ice for free for his POS again. Tech... Lord Zim wrote:I'm asking my 8-ball for if there's any point to your post. It's telling me to ask again later.
It's going up. 150k isk/unit |

Tyberius Franklin
Federal Navy Academy Gallente Federation
348
|
Posted - 2012.10.31 21:38:00 -
[309] - Quote
Natsett Amuinn wrote: Being an industrialist is a play style.
Being a pvper is a play style.
Being a mission runner is a play styel.
Being an explorer is a play style.
Enjoying active and realized danger vs minimizing risk for a more casual experience is also a playstyle.
Natsett Amuinn wrote:Playing the market isn't a play style. Actually I'm going to say that yes, it is.
Natsett Amuinn wrote:Earning isk is a reward, and in null, as an industrialist, you're rewarded far less than in high sec. Didn't disagree with this nor did I disagree with the idea that it is wrong and should be corrected. |

Lord Zim
1896
|
Posted - 2012.10.31 21:41:00 -
[310] - Quote
Jorma Morkkis wrote:Lord Zim wrote:Jorma Morkkis wrote:Lord Zim wrote:Oh god, now he's going to harp on and on about how he mined ice for free for his POS again. Tech... Lord Zim wrote:I'm asking my 8-ball for if there's any point to your post. It's telling me to ask again later. It's going up. 150k isk/unit You might want to try that lie again. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Jorma Morkkis
State War Academy Caldari State
216
|
Posted - 2012.10.31 21:43:00 -
[311] - Quote
Lord Zim wrote:You might want to try that lie again.
Jita IV - Moon 4 - Caldari Navy Assembly Plant 150,000.00 30,000 2013-01-05 10-31 21:41:28 |

Lord Zim
1896
|
Posted - 2012.10.31 21:47:00 -
[312] - Quote
Jorma Morkkis wrote:Lord Zim wrote:You might want to try that lie again. Jita IV - Moon 4 - Caldari Navy Assembly Plant 150,000.00 30,000 2013-01-05 10-31 21:41:28 When I said "try that lie again" I meant "make it more believable". Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Tippia
Sunshine and Lollipops
10200
|
Posted - 2012.10.31 21:49:00 -
[313] - Quote
Jorma Morkkis wrote:Lord Zim wrote:You might want to try that lie again. Jita IV - Moon 4 - Caldari Navy Assembly Plant 150,000.00 30,000 2013-01-05 10-31 21:41:28 GǪtoo bad that the sell price in Jita right now is just under 83k (buy @ 78k). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Lord Zim
1896
|
Posted - 2012.10.31 21:51:00 -
[314] - Quote
hurr that was expiry date Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nicolo da'Vicenza
Air The Unthinkables
2090
|
Posted - 2012.10.31 21:52:00 -
[315] - Quote
top tech buy order - (EVE-Central.com) Jita IV - Moon 4 - Caldari Navy Assembly Plant (Station) 78,039.10 ISK 18,900
ruh roh, Jorma done goofed |

Some Rando
University of Caille Gallente Federation
25
|
Posted - 2012.10.31 21:55:00 -
[316] - Quote
Nicolo da'Vicenza wrote:ruh roh, Jorma done goofed This is a milestone event. |

Tippia
Sunshine and Lollipops
10200
|
Posted - 2012.10.31 21:57:00 -
[317] - Quote
Some Rando wrote:Nicolo da'Vicenza wrote:ruh roh, Jorma done goofed This is a milestone event. I'm not entirely sure that miles go past with quite that frequency. Maybe if we called it a footstone event, and felt really really generousGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Nicolo da'Vicenza
Air The Unthinkables
2090
|
Posted - 2012.10.31 22:03:00 -
[318] - Quote
Some Rando wrote:Nicolo da'Vicenza wrote:ruh roh, Jorma done goofed This is a milestone event. i will alert ccp art department so they can make a login banner of jorma being caught lying |

Natasha Liao
Red Federation RvB - RED Federation
5
|
Posted - 2012.10.31 22:11:00 -
[319] - Quote
Natsett: Serious questions for a change.
1: On one hand you say Null has the ore resources that should be enticing HS miners down to reap riches beyond their wildest dreams. I've heard rumors yrs ago about Trit 'roids the size of small moons. If so: why aren't your corps/alliances mining them then ( besides the obvious ABC ones )? Seems more like all of you can't be arsed to do it, but yet you want to paint the situation as the best opportunity ever for the HS miners.
2: If your manufacturing environment is so lacking: why aren't the big Null power blocks pushing CCP harder for improvements? You've said parts of your space are just as safe and just as civilized as places in HS. You've settled it. You've improved it. Why shouldn't the game ( and CCP ) reflect those achievements. You've even had solid representation on the CSM to champion your cause. If CCP hasn't addressed these imbalances: how is it the HS players "fault"? I for one am all for the NullSec folks have nice toys too BTW.
3: Lots of ideas being posted in these threads about pushing HS'ers into Null. As somebody who approached 2 Null corps and got blow off ( by a group from a forum I used to frequent ) and then jerked around, etc. from another corp ( that one only cost me 500mil ): why should I give a Rats F'in Ass about Null? Why should I bother wasting one more second of my time ( both in and out of game ) to seriously think about playing in Null and finding out what it's like? Even when we make serious inquiries we get 'dumped' on. Seriously - Why. Should. We. Care? |

Some Rando
University of Caille Gallente Federation
26
|
Posted - 2012.10.31 22:11:00 -
[320] - Quote
Tippia wrote:I'm not entirely sure that miles go past with quite that frequency. You have no idea how I drive. |

Andski
GoonWaffe Goonswarm Federation
5423
|
Posted - 2012.10.31 22:16:00 -
[321] - Quote
Touval Lysander wrote:[Indeed. I owned a cat, a horse, 3 budgies and a dog once. I am therefore a vet. (<< pun intended)
good thing mittens doesn't read these forums or we'd end up with him feeling compelled to get a horse
"Oh man I just rode MY HORSE" "Let me tell you about MY HORSE" "brb gonna go get some horseshoes, you know, for MY HORSE" ~*a-áproud belligerent undesirable*~ |

Lord Zim
1896
|
Posted - 2012.10.31 22:19:00 -
[322] - Quote
Natasha Liao wrote:Natsett: Serious questions for a change.
1: On one hand you say Null has the ore resources that should be enticing HS miners down to reap riches beyond their wildest dreams. I've heard rumors yrs ago about Trit 'roids the size of small moons. If so: why aren't your corps/alliances mining them then ( besides the obvious ABC ones )? Seems more like all of you can't be arsed to do it, but yet you want to paint the situation as the best opportunity ever for the HS miners. Since there's little to no local manufacturing, there's little to no demand for it. You're much better off mining scordite in hisec.
Natasha Liao wrote:2: If your manufacturing environment is so lacking: why aren't the big Null power blocks pushing CCP harder for improvements? You've said parts of your space are just as safe and just as civilized as places in HS. You've settled it. You've improved it. Why shouldn't the game ( and CCP ) reflect those achievements. You've even had solid representation on the CSM to champion your cause. If CCP hasn't addressed these imbalances: how is it the HS players "fault"? I for one am all for the NullSec folks have nice toys too BTW. Because CCP aren't listening, they're too busy going full speed ahead towards trammel.
Natasha Liao wrote:3: Lots of ideas being posted in these threads about pushing HS'ers into Null. As somebody who approached 2 Null corps and got blow off ( by a group from a forum I used to frequent ) and then jerked around, etc. from another corp ( that one only cost me 500mil  ): why should I give a Rats F'in Ass about Null? Why should I bother wasting one more second of my time ( both in and out of game ) to seriously think about playing in Null and finding out what it's like? Even when we make serious inquiries we get 'dumped' on. Seriously - Why. Should. We. Care? No serious idea is anywhere near trying to "push" hisec guys into null, serious ideas are all about enticing. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1896
|
Posted - 2012.10.31 22:19:00 -
[323] - Quote
Andski wrote:[quote=Touval Lysander][Indeed. I owned a cat, a horse, 3 budgies and a dog once. I am therefore a vet. (<< pun intended) /quote]
good thing mittens doesn't read these forums or we'd end up with him feeling compelled to get a horse
"Oh man I just rode MY HORSE" "Let me tell you about MY HORSE" "brb gonna go get some horseshoes, you know, for MY HORSE" http://www.youtube.com/watch?v=vbPBASC9rYo Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Andski
GoonWaffe Goonswarm Federation
5423
|
Posted - 2012.10.31 22:22:00 -
[324] - Quote
Lord Zim wrote:Andski wrote:Touval Lysander wrote:[Indeed. I owned a cat, a horse, 3 budgies and a dog once. I am therefore a vet. (<< pun intended) good thing mittens doesn't read these forums or we'd end up with him feeling compelled to get a horse "Oh man I just rode MY HORSE" "Let me tell you about MY HORSE" "brb gonna go get some horseshoes, you know, for MY HORSE" http://www.youtube.com/watch?v=vbPBASC9rYo
it's like it's 2008 all over again ~*a-áproud belligerent undesirable*~ |

Tippia
Sunshine and Lollipops
10201
|
Posted - 2012.10.31 22:33:00 -
[325] - Quote
Andski wrote:Lord Zim wrote:Andski wrote:good thing mittens doesn't read these forums or we'd end up with him feeling compelled to get a horse
"Oh man I just rode MY HORSE" "Let me tell you about MY HORSE" "brb gonna go get some horseshoes, you know, for MY HORSE" http://www.youtube.com/watch?v=vbPBASC9rYo it's like it's 2008 all over again To be fair, I was rather expecting The Rubberbandits, so there's something surprising about it all. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
426
|
Posted - 2012.10.31 23:04:00 -
[326] - Quote
Tyberius Franklin wrote:Enjoying active and realized danger vs minimizing risk for a more casual experience is also a playstyle. Natsett Amuinn wrote:Playing the market isn't a play style. Actually I'm going to say that yes, it is.. I apologize, my hands don't always type what I want them. I have a nerve problem.
is not isn't. |

Clystan
Binaerie Heavy Industries
42
|
Posted - 2012.10.31 23:10:00 -
[327] - Quote
Natsett Amuinn wrote:Tyberius Franklin wrote:Enjoying active and realized danger vs minimizing risk for a more casual experience is also a playstyle. Natsett Amuinn wrote:Playing the market isn't a play style. Actually I'm going to say that yes, it is.. I apologize, my hands don't always type what I want them. I have a nerve problem. is not isn't.
Take your B complex and be careful with the shortcut commands!
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Herzog Wolfhammer
Sigma Special Tactics Group
1856
|
Posted - 2012.10.31 23:36:00 -
[328] - Quote
Lord Zim wrote:Herzog Wolfhammer wrote:THIS^ right there ^
is why Local should be removed in 0.0 space. Wrong. Herzog Wolfhammer wrote:Think of all the great emergent gameplay. Emergent gameplay? Hunting covops ships you can't know whether or not is in system? Right.
But you were complaining and I thought that would be the best solution. Now you don't want it?
How did Goons become the establishment anyway? |

Lord Zim
1897
|
Posted - 2012.10.31 23:38:00 -
[329] - Quote
Herzog Wolfhammer wrote:But you were complaining and I thought that would be the best solution. Now you don't want it?
How did Goons become the establishment anyway? Hey, if your idea of "emergent gameplay" is a nullsec where nobody but covops cloaked gangs derp around going "hey guys guys anyone here to shoot at", go right ahead, knock yourselves out. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
426
|
Posted - 2012.10.31 23:40:00 -
[330] - Quote
Natasha Liao wrote:Natsett: Serious questions for a change.
1: On one hand you say Null has the ore resources that should be enticing HS miners down to reap riches beyond their wildest dreams. I've heard rumors yrs ago about Trit 'roids the size of small moons. If so: why aren't your corps/alliances mining them then ( besides the obvious ABC ones )? Seems more like all of you can't be arsed to do it, but yet you want to paint the situation as the best opportunity ever for the HS miners.
I don't think this. The ores in null aren't going to entice anyone to go mine in null. I'm not going to say it's not worth it, I think it is when done right.
We do mine them. I don't use high sec ores, I use ore mined out of null sec. Unless someone is importing higher priced ores down from high sec to sell at a considerable loss in null.
I wouldn't expect anyone to go anywhere to mine. If people want to destroy braincells mine that's fine, some people enjoying doing things to themselves that many other would consider abuse.
Quote:2: If your manufacturing environment is so lacking: why aren't the big Null power blocks pushing CCP harder for improvements? You've said parts of your space are just as safe and just as civilized as places in HS. You've settled it. You've improved it. Why shouldn't the game ( and CCP ) reflect those achievements. You've even had solid representation on the CSM to champion your cause. If CCP hasn't addressed these imbalances: how is it the HS players "fault"? I for one am all for the NullSec folks have nice toys too BTW.
I've also never said manufacturing was lacking.
Null players, and our representatives have been asking for improvements. People are talking about it, it's been a part of several conversations here for some time. Do I think it should take priority over things that EVERYONE can benefit from, no I don't.
I'm not saying it's high sec "players" fault. You'll find posts I've made stating that I thing the right buffs to high would benefit null the way I'd like. High sec players think what I would consider a buff to be a nerf. I want your prices to go up, one way to do that is to reduce mineral output in high significantly to effect the market. I've also conceded that that's probably not the best thing to do first, and that there are other things, like drastic increases to manufacturing costs in NPC stations in high, that would be better.
It's "high sec's" fault, not high sec players.
Quote:3: Lots of ideas being posted in these threads about pushing HS'ers into Null. As somebody who approached 2 Null corps and got blow off ( by a group from a forum I used to frequent ) and then jerked around, etc. from another corp ( that one only cost me 500mil  ): why should I give a Rats F'in Ass about Null? Why should I bother wasting one more second of my time ( both in and out of game ) to seriously think about playing in Null and finding out what it's like? Even when we make serious inquiries we get 'dumped' on. Seriously - Why. Should. We. Care?
I don't advocate pushing anyone anywhere. If you don't want to play in null you shouldn't have to.
On the flip side of this. I have to play in high. I HAVE TO; I can't not. I can not get certian things I need to build T2 items in null, I have to get them in high sec. I have a Jita alt for a reason, and I assure it's not for the enlightening conversation in Jita local.
Yes, you should care. It's your game too. Null should be an OPTION for you to play in. Especially if you're an industrialist; which is what I'm prety consistant about saying. PvP doesn't effect me any more than most people in high, but that's entirely based on the alliance you would be in. If space is defended, and you can move around to get what you need from other stations in your area, it's really no worse danger wise than it is in high. I've been blown up like twice in about a years time; both time in empty ships I believe. It's not exactly scary where I am.
But why would you? What's the incentive?
The point?
It's not to make more isk, you can make more in high sec selling in bulk at really slim profit margins; so why do it here? That's my problem.
This is MY playstyle. My playstyle doesn't involve shooting you. It's not bumping you. It's not preventing you from doing anything.
You guys love to talk about "being forced" and protecting your playstyle.
In all honesty. I'm very like the only person here whos entire playstyle has an entire area of the game dictating how I can play. MY playstyle, that is an a fulltime industrualist who lives in null, is the only one that has the RIGHT TO SAY you're ******* with my playstyle.
You don't go to null. Null sec itself isn't impacting you in high sec. Ganking, bumping, can flipping, none of these things force anyone to have to do anything because it's intended. But high sec literally dictates my gameplay.
I don't have a jita alt because I want one, she's there because I need someone in high sec at all times. I can't go back forther every single day, multiple times a day.
I had to STOP doing other things with my alt when my market orders and production level reached a certian point.
So tell me, how many of you high sec guys bitching about having play styles forced on them have alts in null so that they can do what they do in high?
I can't sell **** slightly over production cost, I need bigger profit margins and your crap ends up in my market selling at really low profit margins. That impacts me; I'm not driving your costs down, and moongoo prices and such are not the same thing.
Imagine a system were for every level 4 mission done in null sec a level 4 mission in high sec is removed. |
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