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KrakizBad
Eve Defence Force Fatal Ascension
1045
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Posted - 2012.11.05 07:31:00 -
[181] - Quote
Vanyr Andrard wrote:KrakizBad wrote:Tippia has a great way of teasing the "Argumentum ad I'm a Dumbass" out of people. (Why couldn't there be an elegant Latin way of saying it?) Saying what?
 www.minerbumping.com - because your tears are delicious |

Vanyr Andrard
Foo Holdings Free 2 Play
26
|
Posted - 2012.11.05 07:32:00 -
[182] - Quote
Tippia wrote:GǪstill not addressing the topic at hand and still trying to deflect from the fact that you cannot address those simple facts about risks.
This term is defined by the American Heritage Dictionary as:
Argumentum ad nauseam or argument from repetition or argumentum ad infinitum is an argument made repeatedly (possibly by different people) until nobody cares to discuss it any more. This may sometimes, but not always, be a form of proof by assertion
KrakizBad wrote:Vanyr Andrard wrote: Saying what?

... that looks fairly short and elegant to me already, dude. |

Tippia
Sunshine and Lollipops
10252
|
Posted - 2012.11.05 07:35:00 -
[183] - Quote
Vanyr Andrard wrote:This term is defined by the American Heritage Dictionary as: And your repetition of stuff that has nothing to do with risks, much less with ganking, certainly qualify. We already know this, and there's no real need at this point to prove your inability to disprove or dispute a simple definition any further.
Would you like to discuss the topic at hand instead of relying on fallacies? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Sean Parisi
Project Cerberus Caldari State Capturing
7
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Posted - 2012.11.05 07:37:00 -
[184] - Quote
Fit a tank, use orcas corporation cargo hold. Do not think that a "Faster" ship is always better. Use a webbing alt to instantly align and remain in transit as long as possible. Use couriers to take the risk. Use an ECM alt, understand typical gank areas and do not overload cargo holds unless necessary.
Don't move cargo in obvious ships - Ex: Cloaky Crane (Unless you know how to use it properly), Interceptor (Hurrr I'm so fast they'll never see my blueprints!), Noobship "I'm cheap and they'll never expect my shuttle or noobship of having billions in isk BWUHAHAHAHA".
If you are moving faction modules, considering fitting them to your ship - This way if you are cargo scanned and not ship scanned they will be unaware of the real value of your ship (This is subjective) |

Vanyr Andrard
Foo Holdings Free 2 Play
26
|
Posted - 2012.11.05 07:38:00 -
[185] - Quote
Tippia wrote:Vanyr Andrard wrote:This term is defined by the American Heritage Dictionary as: And your repetition of stuff that has nothing to do with risks, much less with ganking, certainly qualify. We already know this, and there's no real need at this point to prove your inability to disprove or dispute a simple definition any further. Would you like to discuss the topic at hand instead of relying on fallacies?
Soooo...you missed the part where I said it was purely semantical and completely meaningless? I kinda went on and on about it, perhaps you're pulling my chain here? I mean, you're even using the phrase "disprove a definition". That's ...well, by definition, impossible. Arguments proceed from definitions to conclusions, you don't start with conclusions and go back and disprove definitions. Again with the crazy talk ~_~ |

Amber Coldheart
State War Academy Caldari State
11
|
Posted - 2012.11.05 07:39:00 -
[186] - Quote
Tippia wrote:You apparently need to be educated on the finer points of calculating risks.
Risk = probability +ù cost. Probabilities range from 0 to 1. Just because the probability is 1 doesn't mean that it's suddenly not a risk GÇö it just means that it's a trivial case where risk = cost. Dont bring me into your "mathematical arguement", thats not what i posted about 
And no, when something is guaranteed, its not a risk.. in mathematical terms its a known outcome, a constant value, whatever you want to call it. Your other unknowns in the math constitutes whatever risk you are calculating.
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Tippia
Sunshine and Lollipops
10252
|
Posted - 2012.11.05 07:39:00 -
[187] - Quote
Vanyr Andrard wrote:Soooo...you missed the part where I said it was purely semantical and completely meaningless? Maybe if you took the time to actually read what I write instead of spamming off-topic nonsense, you'd know the response already.
Amber Coldheart wrote:Dont bring me into your "mathematical arguement", thats not what i posted about  It most certainly is. Even when something is guaranteed, it is a risk GÇö the formula for calculating risk does not spaz out just because you input a probability of 1. In the case of ganks, for instance, we're pretty much required to include the risk of the ship loss to figure out the total risk a ganker is facing.
Quote:Your other unknowns in the math constitutes whatever risk you are calculating. Eh, no. The risk is the result. The GÇ£unknownsGÇ¥ (which aren't necessarily unknown) are the probability, on a scale from 0 to 1, and what is commonly referred to as GÇ£costGÇ¥ (even though it may be a gain tooGǪ but that's mainly a matter of assigning meaning to positive and negative values). Combined with a neat multiplication, we get our risk. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Vanyr Andrard
Foo Holdings Free 2 Play
26
|
Posted - 2012.11.05 07:40:00 -
[188] - Quote
Tippia wrote:Vanyr Andrard wrote:Soooo...you missed the part where I said it was purely semantical and completely meaningless? Maybe if you took the time to actually read what I write instead of spamming off-topic nonsense, you'd know the response already.
yes, because arguing the semantics of what to call the fact that a ganker loses his ship is SOOO ontopic here.  |

Herr Hammer Draken
151
|
Posted - 2012.11.05 07:41:00 -
[189] - Quote
Sean Parisi wrote:Fit a tank, use orcas corporation cargo hold. Do not think that a "Faster" ship is always better. Use a webbing alt to instantly align and remain in transit as long as possible. Use couriers to take the risk. Use an ECM alt, understand typical gank areas and do not overload cargo holds unless necessary.
Don't move cargo in obvious ships - Ex: Cloaky Crane (Unless you know how to use it properly), Interceptor (Hurrr I'm so fast they'll never see my blueprints!), Noobship "I'm cheap and they'll never expect my shuttle or noobship of having billions in isk BWUHAHAHAHA".
If you are moving faction modules, considering fitting them to your ship - This way if you are cargo scanned and not ship scanned they will be unaware of the real value of your ship (This is subjective)
Oh by the way orcas corp hold becomes scanable after the winter update. Back to double wraping which also works for frieghters by the way. Herr Hammer Draken "The Amarr Prophet" |

Tippia
Sunshine and Lollipops
10252
|
Posted - 2012.11.05 07:50:00 -
[190] - Quote
Vanyr Andrard wrote:yes, because arguing the semantics of what to call the fact that a ganker loses his ship is SOOO ontopic here.  Quite. So why you keep doing it is beyond me at this point. I can only surmise that it has something to do with your not being able to present a good case for why we should leave out an critical part of the risk calculation for those gankers.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Vanyr Andrard
Foo Holdings Free 2 Play
30
|
Posted - 2012.11.05 07:52:00 -
[191] - Quote
Tippia wrote:Vanyr Andrard wrote:yes, because arguing the semantics of what to call the fact that a ganker loses his ship is SOOO ontopic here.  Quite. So why you keep doing it is beyond me at this point. I can only surmise that it has something to do with your not being able to present a good case for why we should leave out an critical part of the risk calculation for those gankers.
What? I never said we shouldn't include the Tippia Tax. I just love calling it Tippia Tax. Trips off the tongue tunefully, Tippia Tax, Tippecanoe and Tyler Too!
If you wanted to argue with anyone, you should argue with yourself, just a few posts up you called it a cost instead of a risk in your equation, was startling to see after all this time arguing that it's a risk. |

Tippia
Sunshine and Lollipops
10252
|
Posted - 2012.11.05 07:59:00 -
[192] - Quote
Vanyr Andrard wrote:What? I never said we shouldn't include the Tippia Tax. GǪaside from claiming that it's not a risk because the probability is 1.
Quote:If you wanted to argue with anyone, you should argue with yourself, just a few posts up you called it a cost instead of a risk in your equation How GÇ£fewGÇ¥ would that be? More than on this page at leastGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Vanyr Andrard
Foo Holdings Free 2 Play
30
|
Posted - 2012.11.05 08:02:00 -
[193] - Quote
Tippia wrote:Vanyr Andrard wrote:What? I never said we shouldn't include the Tippia Tax. GǪaside from claiming that it's not a risk because the probability is 1. Quote:If you wanted to argue with anyone, you should argue with yourself, just a few posts up you called it a cost instead of a risk in your equation How GǣfewGǥ would that be? More than on this page at leastGǪ
post #187
[cost of gank ships] - ([probability of target destruction] +ù Gêæ [probability of item drop] +ù [value of item]).
a few posts up, if you'd asked me for an equation I would have provided this same one hours ago. total risk = cost of gank ships - risk[shipdrops]. where risk[shipdrops] = ([probability of target destruction] +ù Gêæ [probability of item drop] +ù [value of item]).
That's what I would have said a few hours ago, which is what you said 5 minutes ago. But now instead of (cost of gankships), I'd just say TippiaTax. So, we have achieved something, at least. you yourself are referring to the cost as a cost, not as a risk . Looks like i win after all :) |

Jaison Savrin
Remnants of the Forgotten Seekers of the Unseen
87
|
Posted - 2012.11.05 08:02:00 -
[194] - Quote
Vanyr Andrard wrote:Tippia wrote:Vanyr Andrard wrote:yes, because arguing the semantics of what to call the fact that a ganker loses his ship is SOOO ontopic here.  Quite. So why you keep doing it is beyond me at this point. I can only surmise that it has something to do with your not being able to present a good case for why we should leave out an critical part of the risk calculation for those gankers. What? I never said we shouldn't include the Tippia Tax. I just love calling it Tippia Tax. Trips off the tongue tunefully, Tippia Tax, Tippecanoe and Tyler Too! If you wanted to argue with anyone, you should argue with yourself, just a few posts up you called it a cost instead of a risk in your equation, was startling to see after all this time arguing that it should be called a risk not a cost.
I had this exact same discussion with Tippia a few pages ago. I don't know if you saw it. The website wen't down and I got bored though. Thanks for using your more technical approach to say pretty much the same thing I was saying. You rock. I'm lazy so I stopped +1ing all your posts.
100% probability or 0% probability isn't risk. It is cost or lack there of. I said it before and I'll say it again. 0.00000000001% chance or 99.98% chance are risk. 100% is cost.
Edit: Oh, and I am just here to unsubscribe from this thread because Tippia gets tiresome. |

Herr Hammer Draken
151
|
Posted - 2012.11.05 08:16:00 -
[195] - Quote
I would have to agree with that risk is chance based. If their is no chance in the equation then it is a measurable and known cost of doing business as every time the outcome can be determined with 100% certainty. Herr Hammer Draken "The Amarr Prophet" |

Tippia
Sunshine and Lollipops
10252
|
Posted - 2012.11.05 08:17:00 -
[196] - Quote
Jaison Savrin wrote:100% probability or 0% probability isn't risk. It is cost or lack there of. I said it before and I'll say it again. 0.00000000001% chance or 99.98% chance are risk. 100% is cost. Yes, at 100% probability, the risk = cost. That comes naturally from the way risk is calculated.
It is still a (trivially) calculable risk, though. Probabilities don't end just below 1; that last step is an equally valid value. As mentioned (much) earlier, the problem with saying that 100% probability isn't a risk is that it immediately leads to the conclusion that gankers would have infinitely higher risk of CONCORD had a 1% chance of responding to a gank GÇö much more risk if there is much less chance of an unfavourable outcome. That rather falls on its own absurdity, don't you think?
Again, note the example above to see why we need to include this 100% risk to get to the true value of the total risk a ganker faces, and how not including it means we're calculating something completely different.
A case could be made at 0%, at which point we'd have to philosophise about the distinction between GÇ£not being a riskGÇ¥ and GÇ£being a non-riskGÇ¥. Even so, it's still a state that we can quantify as a risk, and in some cases it may be an important factor to include when determining our overall risk. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Vanyr Andrard
Foo Holdings Free 2 Play
30
|
Posted - 2012.11.05 08:23:00 -
[197] - Quote
Tippia wrote:
It is still a (trivially) calculable risk, though. Probabilities don't end just below 1; that last step is an equally valid value. As mentioned (much) earlier, the problem with saying that 100% probability isn't a risk is that it immediately leads to the conclusion that gankers would have infinitely higher risk of CONCORD had a 1% chance of responding to a gank GÇö much more risk if there is much less chance of an unfavourable outcome. That rather falls on its own absurdity, don't you think?
Yes, it is completely absurd that you're comparing a situation with risk to a situation without risk using a proportional comparison. You're intentionally dividing by zero. This does indeed fall on its own absurdity. good on you for noticing that, even though it was intentionally so, by you.
Tippia wrote:Again, note the example above to see why we need to include this 100% risk to get to the true value of the total risk a ganker faces, and how not including it means we're calculating something completely different.
Again, no one is advocating not including the cost in the calculation. They just want to call it a cost, not a risk. Mentioning the possibility of not including it is you making a straw man, again :) |

Tippia
Sunshine and Lollipops
10252
|
Posted - 2012.11.05 08:36:00 -
[198] - Quote
Vanyr Andrard wrote:You're intentionally dividing by zero. Yup*, but that's the beauty of it all: even if you skip that description-for-effect, it still holds true given that brand of logic: much lower probability of dying creates a much higher risk. The rejection of 100% as a valid probability for risks leads to an absurd conclusion and it leads to the assertion that, to make life harder for gankers, CONCORD's effectiveness must be nerfed.
Quote:Again, no one is advocating not including the cost in the calculation. And again, yes they are, by saying that they aren't risks. If they aren't risks, we can't include them. If we include them as 1+ù cost, then guess what? We just defined a risk GÇö a probability of 1 multiplied with a cost.
To calculate the total risk, we have to include all risk elements. The very-nearly-absolute-to-the-point-of-just-as-well-counting-it-as-absolute chance of losing a ship is one of those risks.
* GǪor, well, actually, no. Dividing by zero yields NaN, not GêP. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Vanyr Andrard
Foo Holdings Free 2 Play
30
|
Posted - 2012.11.05 08:51:00 -
[199] - Quote
Tippia wrote:Vanyr Andrard wrote:You're intentionally dividing by zero. Yup, but that's the beauty of it all: even if you skip that description-for-effect, it still holds true given that brand of logic: much lower probability of dying creates a much higher risk. The rejection of 100% as a valid probability for risks leads to an absurd conclusion and it leads to the assertion that, to make life harder for gankers, CONCORD's effectiveness must be nerfed. Quote:Again, no one is advocating not including the cost in the calculation. And again, yes they are, by saying that they aren't risks. If they aren't risks, we can't include them. If we include them as 1+ù cost, then guess what? We just defined a risk GÇö a probability of 1 multiplied with a cost. To calculate the total risk, we have to include all risk elements. The very-nearly-absolute-to-the-point-of-just-as-well-counting-it-as-absolute chance of losing a ship is one of those risks.
Incorrect. The expected value of the decision function gives you the expected risk. The expected value includes all elements of the decision function, whether or not the constant portion of said function is called a risk with probability one, or a cost. You are now going from merely making a bad and boring semantic distinction, to arguing false math, because you are trapped in the formula risk = probability * value, without a full understanding of the underlying properties of the value function on the probability distribution.
It's like if you were to argue that to separate out the integers from the non-integer numbers was a mistake, because then a miniscule number less than an integer would be infinitely less integer-like than the integer, despite being sooo close to it. That's an absurd comparison yes, but the solution isn't to pretend that integers don't exist, it's to not make absurd comparisons. Analogously, if we recognize that the probabilities 0 and 1 are indeed meaningfully different than the probabilities between them, and give them recognition by calling things at that probability "costs" and "nonexistent", it does create the possibility of ridiculous comparisons, if we intentionally make them in the way that you did. The solution is to not do that. |

Herr Hammer Draken
152
|
Posted - 2012.11.05 09:01:00 -
[200] - Quote
If a player wants to add risk to a gankers life then double wrap everything. Send three frieghters for every cargo load. Two of the frieghters will have zero value double wraped contracts. Only one of the three will have a cargo with value.
Then does that one frieghters cargo value = its cost to gank it, or equal the cost to gank all three frieghters? Risk = chance of the unknown. Herr Hammer Draken "The Amarr Prophet" |
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Dave stark
Black Nova Corp. R O G U E
559
|
Posted - 2012.11.05 09:21:00 -
[201] - Quote
Herr Hammer Draken wrote:If a player wants to add risk to a gankers life then double wrap everything. Send three frieghters for every cargo load. Two of the frieghters will have zero value double wraped contracts. Only one of the three will have a cargo with value.
Then does that one frieghters cargo value = its cost to gank it, or equal the cost to gank all three frieghters? Risk = chance of the unknown.
or just don't stick over 1bn in your cargo hold because most gankers won't even bother trying to pop your freighter for that little potential reward.
especially if it's 1bn isk worth of trit. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Tippia
Sunshine and Lollipops
10252
|
Posted - 2012.11.05 09:22:00 -
[202] - Quote
Vanyr Andrard wrote:Incorrect. The expected value of the decision function gives you the expected risk. The expected value includes all elements of the decision function, whether or not the constant portion of said function is called a risk with probability one, or a cost. For one, you'll notice that I'm not talking about decisions here. For another, as luck would have it, a risk with probability 1 has the same value as the cost component of said risk. All costs GÇö even ones that are guaranteed GÇö can be included as risks and fit into the general method of summing up discrete risks.
Quote:You are now going from merely making a bad and boring semantic distinction, to arguing false math, because you are trapped in the formula risk = probability * value, without a full understanding of the underlying properties of the value function on the probability distribution. Yes, I'm still discussing the formula that's been used throughout this discussion. In this function, we represent certain outcomes as costs with a probability of 1. This lets us include the full range of events in our risk calculation. There is no false maths here: a cost +ù [a probability of] 1 = a risk that can be included in the risk summation formula, because that is what risks are and that is what goes into the formula.
Quote:Analogously, if we recognize that the probabilities 0 and 1 are indeed meaningfully different than the probabilities between them, and give them recognition by calling things at that probability "costs" and "nonexistent", it does create the possibility of ridiculous comparisons, if we intentionally make them in the way that you did. The solution is to not do that. GǪand as luck would have it, I'm not doing any such distinction. Quite the opposite GÇö it's what everyone else is doing by saying that we should exclude the extremes of the probability scale for some not entirely clarified reason. I'm saying that the cases 0 and 1 are just like all the probabilities between them and that we shouldn't remove them just because they have those specific values GÇö when combined with a cost, they represent risks, just like every other probability-cost pair.
For operational ease, we can at times simply discard the risks with probability 0 because they add nothing (but they are still perfectly reasonable candidates for the GÇ£riskGÇ¥ label and might under certain circumstances be critical to include). Likewise, it's operationally easy to handle costs with probability 1 since they simply come out as the cost itself. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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CCP Eterne
C C P C C P Alliance
171

|
Posted - 2012.11.05 09:30:00 -
[203] - Quote
I removed some off topic discussion of the dictionary definition of terms that had ventured into trolling territory. If you want to discuss the meaning of words, EVE General is not the place to do it. CCP Eterne | Community Representative
@CCP_Eterne |
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Vanyr Andrard
Foo Holdings Free 2 Play
30
|
Posted - 2012.11.05 09:32:00 -
[204] - Quote
See, I said a bunch of new mathematical things, but it just went over your head and then you just repeated everything that you'd already repeated a million times a few more times. You had this whole "I just repeat what I already said to see if they'll respond" spiel going on, but really, you just repeat what you already said no matter what anyone else does. Looks like CCP Eterne isn't a fan of your semantical debate anyway, so it's time to stick to actual discussion of ganking in a ganking thread. |

Dave stark
Black Nova Corp. R O G U E
559
|
Posted - 2012.11.05 09:35:00 -
[205] - Quote
CCP Eterne wrote:I removed some off topic discussion of the dictionary definition of terms that had ventured into trolling territory. If you want to discuss the meaning of words, EVE General is not the place to do it.
but some people really, really need it explaining to them. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Tippia
Sunshine and Lollipops
10252
|
Posted - 2012.11.05 09:39:00 -
[206] - Quote
Vanyr Andrard wrote:See, I said a bunch of new mathematical things, but it just went over your head You said a bunch of mathematical things that either had nothing to do with what was being discussed; which carefully skipped over the points made; and which wilfully misrepresented what I had said to completely reverse both my position and the position of others who have taken part in the discussion.
If at this point you cannot understand why and how guaranteed costs are defined as risks, I can't help you any more.
Now be a nice forumgoer and stick to the topic as the CR asked.
Quote:Making money every gank, sounds like we can ditch the technical definition of risk and just use the commonsense definition for profit. Gain - cost. Short and sweet. GǪexcept for the whole probability part that plays into both of those, which leaves all three rather inadequate and which pushes the entire thing riiiight into the comfort zone of risk calculations. The reason the miniluv guys make money on every gank is because they have full insight into and manage those risks to the point where the likelihood of a negative outcome is utterly minuscule (courtesy of the poor risk management of the haulers).
Managed risks Gëá no risk. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Herr Hammer Draken
152
|
Posted - 2012.11.05 09:42:00 -
[207] - Quote
Dave stark wrote:Herr Hammer Draken wrote:If a player wants to add risk to a gankers life then double wrap everything. Send three frieghters for every cargo load. Two of the frieghters will have zero value double wraped contracts. Only one of the three will have a cargo with value.
Then does that one frieghters cargo value = its cost to gank it, or equal the cost to gank all three frieghters? Risk = chance of the unknown. or just don't stick over 1bn in your cargo hold because most gankers won't even bother trying to pop your freighter for that little potential reward. especially if it's 1bn isk worth of trit.
That works as well, but the assumption is as of right now that any double wraped cargo is worth ganking because it is double wraped.
So until a few ganks happen on double wraped frieghters with zero value there will imply no risk to the double wraped cargo gank.
The known value of the cargo if below ganking value is still not adding risk, as it just defines the value as not being worth the cost of the gank. No risk in this case. It simply is not worth the effort.
So why do I say it like this?
Assume you want to ship 66 billion. And it fits in one frieghter. You can send 66 frieghters of 1 billion each and be safe. Or you can send 3 frieghters one has 66 billion the other two zero all double wraped. So the values are unknown. If a zero value frieghter gets ganked it has to get posted to a kill board to become known that this is occuring. That is how risk gets known and becomes calculated. By the kill boards. Herr Hammer Draken "The Amarr Prophet" |

Dave stark
Black Nova Corp. R O G U E
559
|
Posted - 2012.11.05 09:44:00 -
[208] - Quote
Vanyr Andrard wrote:Making money every gank, sounds like we can ditch the technical definition of risk and just use the commonsense definition for profit. Gain - cost. Short and sweet.
sure. but then you're making some rather dangerous assumptions.
for example, you're assuming there's no logi about to drop out of warp and rep the freighter, or some other type of escort. mayhaps a wartarget appears on grid to ruin your day.
even if you know that the cost of their cargo is greater than the costs of the ships to gank the freighter, they are not the only variables you must consider.
no matter what you do in eve, there is always a chance some one is about to land on grid with you and **** up your day. always. sure that risk might be tiny, but it's always there. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Vanyr Andrard
Foo Holdings Free 2 Play
30
|
Posted - 2012.11.05 09:49:00 -
[209] - Quote
Dave stark wrote:Vanyr Andrard wrote:Making money every gank, sounds like we can ditch the technical definition of risk and just use the commonsense definition for profit. Gain - cost. Short and sweet. sure. but then you're making some rather dangerous assumptions. for example, you're assuming there's no logi about to drop out of warp and rep the freighter, or some other type of escort. mayhaps a wartarget appears on grid to ruin your day. even if you know that the cost of their cargo is greater than the costs of the ships to gank the freighter, they are not the only variables you must consider. no matter what you do in eve, there is always a chance some one is about to land on grid with you and **** up your day. always. sure that risk might be tiny, but it's always there.
I'm not assuming anything, I'm quoting the opinion of an expert ;)
Those are indeed possibilities, though. If you read the full article, he mentions all those.
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Dave stark
Black Nova Corp. R O G U E
559
|
Posted - 2012.11.05 09:51:00 -
[210] - Quote
Herr Hammer Draken wrote:Dave stark wrote:Herr Hammer Draken wrote:If a player wants to add risk to a gankers life then double wrap everything. Send three frieghters for every cargo load. Two of the frieghters will have zero value double wraped contracts. Only one of the three will have a cargo with value.
Then does that one frieghters cargo value = its cost to gank it, or equal the cost to gank all three frieghters? Risk = chance of the unknown. or just don't stick over 1bn in your cargo hold because most gankers won't even bother trying to pop your freighter for that little potential reward. especially if it's 1bn isk worth of trit. That works as well, but the assumption is as of right now that any double wraped cargo is worth ganking because it is double wraped. So until a few ganks happen on double wraped frieghters with zero value there will imply no risk to the double wraped cargo gank. The known value of the cargo if below ganking value is still not adding risk, as it just defines the value as not being worth the cost of the gank. No risk in this case. It simply is not worth the effort. So why do I say it like this? Assume you want to ship 66 billion. And it fits in one frieghter. You can send 66 frieghters of 1 billion each and be safe. Or you can send 3 frieghters one has 66 billion the other two zero all double wraped. So the values are unknown. If a zero value frieghter gets ganked it has to get posted to a kill board to become known that this is occuring. That is how risk gets known and becomes calculated. By the kill boards.
i am willing to wager good isk that if you asked most freighter pilots, the majority wouldn't know what double wrapping is. not unless hauling is their primary activity in eve or they're active on the forums. the regular freighter pilots that don't fly for places like push/red frog etc or frequent the forums are probably the majority (i'd put money on that).
so yes, any thing double wrapped is generally worth ganking. even sending 3 freighters and only one of them having cargo in would just result in 3 freighter ganks. (i'd put good isk on that, too).
however, if you have 66bn isk to haul, i think at that point you're a fool if you try and haul it yourself. the time it takes to haul it safely is too great an opportunity cost to do it yourself, and the risk of hauling it all at once is far, far too high. at that point i'd just outsource it. i'd gladly pay red frog/push to take it 1bn isk at a time, they have a whole fleet of freighters who will do those 66 1bn isk trips in the time it'd take you to do a fraction of those trips. also the cost they ask is arguably nothing in comparison to the fact that you have 66bn isk of assets sitting in a hangar some where.
it doesn't really make sense on any level to try and haul that much stuff yourself.
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