
Bubanni
ElitistOps Pandemic Legion
538
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Posted - 2012.11.06 15:49:00 -
[1] - Quote
Looks good :)
For the pos situration, perhaps simply make the module unable to activate within 10km of a pos shield, 10km within a station and 10km within a stargate (kinda like smartbombs?)
I still think they should be able to boost from across a system, so they aren't forced to be on same grid, my arguement mainly comming from a tacklers point of view (someone who chases stuff from the other side of system, skrimish links are good to have to increase chance of catching someone)
well 10km might be a bit much for gates and stations... but that is mainly to prevent the "then I just sit on station and dock when someone tries to kill me, or jump the gate into high sec.".. siturations... while also on a pos the links will find themselves in a situration where they could get ganked before getting under the shields again
For people who use hard to probe t3 links, I personly think the each link should increase the signature by 10% per link, perhaps decrease strenght of Sensor strenght by 5-10% at the same time (this is a huge nerf to safespot links, as even a modest prober would be able to find them then while their links are active, also it makes sense that the links would increase the signature as it sends out "stuff" into space)
for tiericide plans :) it sounds pretty good, but I am also a big fan of interceptors, perhaps you should look at t2 frigs at the same time as command ships? and perhaps the t2 ewar frigs?
and for active reps bonused ships, why don't you include remote reps into that bonus, it would make ships like hyperion, myrmidon , cyclone... and so on, more practical in fleets (eventhough they have higher chance to be alphaed, they would potentially be able to tank more dps... 37.5% more hp recieved from reps at level 5
Also, I suggested before that you get someone to look into warp mechanics, so smaller ships accelerate faster to their max warping speed, (so a 14.5 AU/s ship reaches its top AU speed, just as fast as a 3 AU/s ship... lets say 5 sec just for fun, 5 sec to reach 14.5 au/s or 5 sec to reach 3 au/s, instead of the constant acceleration^2 we have now that is the exact same for all ships) Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |