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Jurias
Caldari Provisions Caldari State
0
|
Posted - 2012.11.13 15:33:00 -
[1] - Quote
Problem:
The cost of clones exponentially increases as you acquire more SP. This causes an imbalance in the game due to the following facts.
Facts
- More SP does not allow you to make ISK exponentially faster. This has far more to do with your situation/location in EVE. A lower SP player can be just as effective at making ISK in terms of skill points as a 9 year old bittervet. There is only so much specialisation available in whatever ISK making career you choose, whether it be combat or industry based. This threshold can be met very early on and does not scale with the SP to clone cost ratio at all - even though lower SP players with argue otherwise, they are just plain wrong.
[BR]
- More time subscribed to EVE does not automatically mean you are rich with a huge stash of ISK to spare. Some comparatively new players are far more wealthy than some bittervets - playing the game for longer and having more SP doesn't make you 'better'.
[BR]
- A higher SP player cannot go and have fun in a cheap ship with way lower SP players can for the same cost. I'm sure you'd have more higher SP players bringing about more PVP in nullsec in the way of affordable PVP with more Tech 1 and smaller hulls if they weren't having to worry about the 65mil clone cost on top when they inevitably get bubbled.
[BR]
- The higher clone cost represents the additional SP cover provided by the clone. The cost should indeed be higher, but not exponentially so. I agree with the extra risk for having more SP available, but there's no justification why one pilot's grind to replace their clone should be 10 times the length of time compare to another pilot for losing the exact same hull.
[BR]
- It makes no sense that lots of vets would prefer to use lower SP alts to do things such as frigate or T1 gangs in null simply because it isn't worth their clone expense otherwise.
[BR]
- Clone costs are a necessary ISK sink. I agree, but don't assume that bittervets hold all the ISK. It's not logical to penalise them based on this false assumption.
[BR]
- In time nobody will be able to afford clones as the exponential model means it will scale to a point where people need 500mil to replace their clone. The time will come, the change has to happen sooner or later. CCP have already eased this issue in the past, it's just time for another review is all.
[BR]
Now - I've seen previous posts on this issue go down in a ball of flames. Mainly from people who are rich enough not to care, or newer players who firmly believe that older players should face the penalty imposed by the current system for reasons above. I've seen all the arguments against this notion several times before. Fights should indeed be about risk vs reward, but let people choose the level of risk!
A nerf to the cost of clones has happened before. It is about time the situation was reviewed.
Now please, no flames, and read the points above before posting something stupid. Everyone wants more fights, so why not fix this issue and free people up to have a little more fun. |

Mallak Azaria
GoonWaffe Goonswarm Federation
1013
|
Posted - 2012.11.13 15:36:00 -
[2] - Quote
Because a reduction of isk sinks is just what EVE needs. Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |

Ravnik
Choke-Hold
3083
|
Posted - 2012.11.13 15:37:00 -
[3] - Quote
Just wondering whats with all the BR after your points...are you cold? Uh, we had a slight weapons malfunction, but uh... everything's perfectly all right now. We're fine. We're all fine here now, thank you. How are you?....****.. |

Jurias
Caldari Provisions Caldari State
2
|
Posted - 2012.11.13 15:37:00 -
[4] - Quote
Oh dear here we go. Please READ the post. The forums are not here for spam and abuse, they are here for constructive discussion. Very helpful start, bravo. |

Benny Ohu
Chaotic Tranquility Casoff
424
|
Posted - 2012.11.13 15:39:00 -
[5] - Quote
Jurias wrote: A higher SP player cannot go and have fun in a cheap ship with way lower SP players can for the same cost. I'm sure you'd have more higher SP players bringing about more PVP in nullsec in the way of affordable PVP with more Tech 1 and smaller hulls if they weren't having to worry about the 65mil clone cost on top when they inevitably get bubbled. [BR] I feel this is the most compelling argument, but they all make sense. |

Beckie DeLey
Living From Scraps
152
|
Posted - 2012.11.13 15:41:00 -
[6] - Quote
Yeah, someone throw those poor poor players with 120m SP a bone. How could they possibly afford 20m ISK from time to time?
Seriously guys, how often do you guys lose your pods... So... i started an industry blog at www.derbk.com/eve There i am preparing a guide to all things related to manufacturing. Check it out!
|

Shokre O'Corwi
The Squid Squad Slumdogs
7
|
Posted - 2012.11.13 15:42:00 -
[7] - Quote
It's simple. Press ALT+X and click the 'Pause' button. That way your cost will never go up again :) |

Demolishar
United Aggression
416
|
Posted - 2012.11.13 15:43:00 -
[8] - Quote
A 100M+ character can be worth 50 billion isk or more on Bazaar. These older players ARE consistently rich whether they realise it or not. |
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CCP Eterne
C C P C C P Alliance
352

|
Posted - 2012.11.13 15:43:00 -
[9] - Quote
Deleted a post for trolling. CCP Eterne | Community Representative
@CCP_Eterne |
|

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
635
|
Posted - 2012.11.13 15:43:00 -
[10] - Quote
The choice to continue skill training comes with a cost. I don't think most 120m SP players are going to argue that this is a bad thing. |
|

Vran DalEsra
Vicious Trading Company Alliance of Abandoned Cybernetic Rejects
6
|
Posted - 2012.11.13 15:44:00 -
[11] - Quote
This is why we can't have nice things... |

Rordan D'Kherr
Imperial Academy Amarr Empire
195
|
Posted - 2012.11.13 15:45:00 -
[12] - Quote
Solution: Don't get podded.  _______________________________________ Don't be scared, because being afk is not a crime. |

Jurias
Caldari Provisions Caldari State
3
|
Posted - 2012.11.13 15:46:00 -
[13] - Quote
Beckie DeLey wrote:Yeah, someone throw those poor poor players with 120m SP a bone. How could they possibly afford 20m ISK from time to time?
Seriously guys, how often do you guys lose your pods...
It can be daily in nullsec with the huge fights involving interdictors and gate bubbles everywhere. It's a lot of fun but it's silly to only make it doable for lower SP chars. Oh and try 65mil when you get to my level in your career - this was my point that many do not understand.
I'm just asking for balance - trust me this will get more people fighting in null again. So many people despise the place for this imbalance. |

Jurias
Caldari Provisions Caldari State
3
|
Posted - 2012.11.13 15:47:00 -
[14] - Quote
Rordan D'Kherr wrote:Solution: Don't get podded. 
Problem: it's very easy to get podded in null.
Solution: Don't PVP in null.
It just needs tweaking. |

Jurias
Caldari Provisions Caldari State
3
|
Posted - 2012.11.13 15:50:00 -
[15] - Quote
Tiberious Thessalonia wrote:The choice to continue skill training comes with a cost. I don't think most 120m SP players are going to argue that this is a bad thing.
I agree. I just saw a thread asking something like "What will EVE look like in ten years?". The point of this thread is to ensure that it doesn't look like 300 mil SP bittervets not wanting to PVP because of their 500mil clone price.
I agree with you mate, but the cost should not be exponential (ie doubling in price every 30mil sp or whatever). Actually maybe a 300mil SP clone would be a lot more than the 500mil I joked about in my previous paragraph... |

Riot Girl
RADIO RAMPAGE Initiative Mercenaries
422
|
Posted - 2012.11.13 15:50:00 -
[16] - Quote
I think a better idea might be to make clones cost 10 times as much but make them permanent. It would encourage more fighting and you don't have to worry about updating it every time you die, not that I've ever forgotten to update mine! |

Jurias
Caldari Provisions Caldari State
3
|
Posted - 2012.11.13 15:51:00 -
[17] - Quote
Demolishar wrote:A 100M+ character can be worth 50 billion isk or more on Bazaar. These older players ARE consistently rich whether they realise it or not.
True, let's say I have a 170mil sp char worth 40bil or whatever. I could sell the char and have no worries. But that would defeat the purpose of character progression by almost starting over again - not everyone has multiple high sp chars and not everyone wants to sell them either. |

Demolishar
United Aggression
416
|
Posted - 2012.11.13 15:52:00 -
[18] - Quote
I had an interesting thought - it is possible that SP totals are going up in line with inflation so that - when adjusted for inflation - your clone prices are the same as they have always been. In fact, I think it pretty likely. |

Mallak Azaria
GoonWaffe Goonswarm Federation
1013
|
Posted - 2012.11.13 15:54:00 -
[19] - Quote
Jurias wrote:Demolishar wrote:A 100M+ character can be worth 50 billion isk or more on Bazaar. These older players ARE consistently rich whether they realise it or not. True, let's say I have a 170mil sp char worth 40bil or whatever. I could sell the char and have no worries. But that would defeat the purpose of character progression by almost starting over again - not everyone has multiple high sp chars and not everyone wants to sell them either.
To be perfectly frank if you've been playing this game for several years & are worried about clone costs, you have other issues to be concerned with.
Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |

Alara IonStorm
3455
|
Posted - 2012.11.13 15:55:00 -
[20] - Quote
Mallak Azaria wrote: To be perfectly frank if you've been playing this game for several years & are worried about clone costs, you have other issues to be concerned with.
No you don't, just the Clone Cost.
|
|

Jurias
Caldari Provisions Caldari State
3
|
Posted - 2012.11.13 15:55:00 -
[21] - Quote
Demolishar wrote:I had an interesting thought - it is possible that SP totals are going up in line with inflation so that - when adjusted for inflation - your clone prices are the same as they have always been. In fact, I think it pretty likely.
Interesting point, but inflation doesn't increase the players' ability to earn ISK. I mean a 1mil bounty belt rat still gives you 1mil right? What you are saying is that everything costs more and more, and players get less for their money. This means more grind to get the same stuff - or am I missing something here? |

Demolishar
United Aggression
416
|
Posted - 2012.11.13 15:58:00 -
[22] - Quote
Jurias wrote:Demolishar wrote:I had an interesting thought - it is possible that SP totals are going up in line with inflation so that - when adjusted for inflation - your clone prices are the same as they have always been. In fact, I think it pretty likely. Interesting point, but inflation doesn't increase the players' ability to earn ISK. I mean a 1mil bounty belt rat still gives you 1mil right? What you are saying is that everything costs more and more, and players get less for their money. This means more grind to get the same stuff - or am I missing something here?
Actually I think you'll find that inflation is indicative of the average players ability to earn isk having increased! |

Beckie DeLey
Living From Scraps
152
|
Posted - 2012.11.13 15:59:00 -
[23] - Quote
Jurias wrote:Beckie DeLey wrote:Yeah, someone throw those poor poor players with 120m SP a bone. How could they possibly afford 20m ISK from time to time?
Seriously guys, how often do you guys lose your pods... It can be daily in nullsec with the huge fights involving interdictors and gate bubbles everywhere. It's a lot of fun but it's silly to only make it doable for lower SP chars. Oh and try 65mil when you get to my level in your career - this was my point that many do not understand. I'm just asking for balance - trust me this will get more people fighting in null again. So many people despise the place for this imbalance.
20m ISK is what a day old newbie in a Bantam can make while mining in his 1.0 starter system for 90 minutes.
I am fairly sure that 100m SP characters can handle those costs, even when they are stupid enough to get podded twice a day. :)
Clonecosts are a non-issue for characters of all ages. So... i started an industry blog at www.derbk.com/eve There i am preparing a guide to all things related to manufacturing. Check it out!
|

Mallak Azaria
GoonWaffe Goonswarm Federation
1013
|
Posted - 2012.11.13 16:00:00 -
[24] - Quote
Alara IonStorm wrote:Mallak Azaria wrote: To be perfectly frank if you've been playing this game for several years & are worried about clone costs, you have other issues to be concerned with.
No you don't, just the Clone Cost.
If someone is concerned about their clone cost, then they will definately have other concerns.
Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |

Alara IonStorm
3455
|
Posted - 2012.11.13 16:04:00 -
[25] - Quote
Mallak Azaria wrote: If someone is concerned about their clone cost, then they will definately have other concerns.
Such as?
What concerns does this T1 Frigate enthusiast have exactly besides Clone Costs? |

Spurty
V0LTA Verge of Collapse
565
|
Posted - 2012.11.13 16:04:00 -
[26] - Quote
really do not give a toss about the costs.
Very very low (Imagine if it was 1 isk per skill point?)
Do care that I have to go purchase it again and again and again (oops, stop getting podded!)
Just pretty annoying. I'm immortal, please set up a direct debit! ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Jurias
Caldari Provisions Caldari State
3
|
Posted - 2012.11.13 16:05:00 -
[27] - Quote
Mallak Azaria wrote:
If someone is concerned about their clone cost, then they will definately have other concerns.
Not wanting to get personal, but a 2009 player with a little under 28mil sp according to his eveboard and belonging to an alliance who arguably lives in some of the best and safest ISK making space in the game isn't really who I had in mind. I see now why you aren't on side. Please try to consider this topic from all sides, but of course you are entitled to your view on the matter. |

Beekeeper Bob
Sebiestor Tribe Minmatar Republic
289
|
Posted - 2012.11.13 16:06:00 -
[28] - Quote
People just don't understand specializing anymore....It's to CCP's advantage to get you to create alts and specialize, gotta get new subs somehow...
"Paranoia is the number one killer of idiots and Republicans." |

Demolishar
United Aggression
416
|
Posted - 2012.11.13 16:06:00 -
[29] - Quote
Also I love how in this thread it's mostly monocle owners refuting the OP. |

Jurias
Caldari Provisions Caldari State
3
|
Posted - 2012.11.13 16:07:00 -
[30] - Quote
Spurty wrote:really do not give a toss about the costs.
Very very low (Imagine if it was 1 isk per skill point?)
Do care that I have to go purchase it again and again and again (oops, stop getting podded!)
Just pretty annoying. I'm immortal, please set up a direct debit!
Remember that some people like to actually go out and fight, which means blowing people up and getting blown up. The cost of being podded shouldn't be exponentially higher to the ratio that it currently is, is my point. Sure I could live in nullsec and make lots of isk and not try to pvp and not care. That is a possibility, but is that what we all want from our game? |
|

Remiel Pollard
Devlin Security Devlin Alliance
56
|
Posted - 2012.11.13 16:11:00 -
[31] - Quote
Jurias wrote:Oh dear here we go. Please READ the post. The forums are not here for spam and abuse, they are here for constructive discussion. Very helpful start, bravo.
You haven't been here long, have you? I am 12 and what is this?? |

Inxentas Ultramar
Ultramar Independent Contracting The Paganism Alliance
106
|
Posted - 2012.11.13 16:15:00 -
[32] - Quote
I have no concerns about clone costs other then that it's a stupid, needless deterrent for pvp. If someone would enlighten me with knowledge as to what the actual intention of clone reactivation costs are, they are welcome. I honestly don't get what the idea behind them is. I'd really like to know. |

Mallak Azaria
GoonWaffe Goonswarm Federation
1014
|
Posted - 2012.11.13 16:15:00 -
[33] - Quote
Jurias wrote:Mallak Azaria wrote:
If someone is concerned about their clone cost, then they will definately have other concerns.
Not wanting to get personal, but a 2009 player with a little under 28mil sp according to his eveboard and belonging to an alliance who arguably lives in some of the best and safest ISK making space in the game isn't really who I had in mind. I see now why you aren't on side. Please try to consider this topic from all sides, but of course you are entitled to your view on the matter.
It's 55mil, but SP isn't important. Our space is safe because we make it that way, but people still die on a regular basis. The point still stands though. If you've been playing this game for years & are worried about clone costs, then your other issue to be concerned about is how you're generating that isk. Perhaps it's time for a change.
Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |

Galaxy Pig
Caldari Provisions Caldari State
105
|
Posted - 2012.11.13 16:21:00 -
[34] - Quote
Mallak Azaria wrote:Jurias wrote:Demolishar wrote:A 100M+ character can be worth 50 billion isk or more on Bazaar. These older players ARE consistently rich whether they realise it or not. True, let's say I have a 170mil sp char worth 40bil or whatever. I could sell the char and have no worries. But that would defeat the purpose of character progression by almost starting over again - not everyone has multiple high sp chars and not everyone wants to sell them either. To be perfectly frank if you've been playing this game for several years & are worried about clone costs, you have other issues to be concerned with.
^^^ Yup. This reminds me of this phenomenon we have in the states where rich people complain about their taxes and expect me to give a damn. Do you need 65 mil dude?!? Will that get you out PVPing? I'll hook you up man... |

Dave stark
Black Nova Corp. R O G U E
620
|
Posted - 2012.11.13 16:26:00 -
[35] - Quote
Beckie DeLey wrote:20m ISK is what a day old newbie in a Bantam can make while mining in his 1.0 starter system for 90 minutes.
you've clearly never mined before, have you?
considering a max skilled solo hulk pilot takes almost an hour to clear 20m isk, and to do that they have to mine ores more lucrative than veldspar. it's impossible for a 1 day old character in a bantam to achieve that in 90 mins. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Ruskarn Andedare
Lion Investments
6
|
Posted - 2012.11.13 16:27:00 -
[36] - Quote
Mallak Azaria wrote:Jurias wrote:Mallak Azaria wrote:
If someone is concerned about their clone cost, then they will definately have other concerns.
Not wanting to get personal, but a 2009 player with a little under 28mil sp according to his eveboard and belonging to an alliance who arguably lives in some of the best and safest ISK making space in the game isn't really who I had in mind. I see now why you aren't on side. Please try to consider this topic from all sides, but of course you are entitled to your view on the matter. It's 55mil, but SP isn't important. Our space is safe because we make it that way, but people still die on a regular basis. The point still stands though. If you've been playing this game for years & are worried about clone costs, then your other issue to be concerned about is how you're generating that isk. Perhaps it's time for a change.
He might not be playing the game for the isk |

Mallak Azaria
GoonWaffe Goonswarm Federation
1015
|
Posted - 2012.11.13 16:29:00 -
[37] - Quote
Ruskarn Andedare wrote:Mallak Azaria wrote:Jurias wrote:Mallak Azaria wrote:
If someone is concerned about their clone cost, then they will definately have other concerns.
Not wanting to get personal, but a 2009 player with a little under 28mil sp according to his eveboard and belonging to an alliance who arguably lives in some of the best and safest ISK making space in the game isn't really who I had in mind. I see now why you aren't on side. Please try to consider this topic from all sides, but of course you are entitled to your view on the matter. It's 55mil, but SP isn't important. Our space is safe because we make it that way, but people still die on a regular basis. The point still stands though. If you've been playing this game for years & are worried about clone costs, then your other issue to be concerned about is how you're generating that isk. Perhaps it's time for a change. He might not be playing the game for the isk
Neither do I, but I acknowledge that I have to make isk to do things.
Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |

Rek Seven
Probe Patrol Project Wildfire
472
|
Posted - 2012.11.13 16:38:00 -
[38] - Quote
My heart bleeds all the 100 million plus pilots out there  They see me trolling, they hating... |

Gibbo5771
AQUILA INC Verge of Collapse
43
|
Posted - 2012.11.13 16:39:00 -
[39] - Quote
OP, stfu.
75mil SP's here, I PVP in nullsec with 500mil clones and frigates.
If you can not afford to pay 20-50mil for a clone, there is something seriously wrong with you.
For the record the older a player is the better he can be at making isk, your post is a lie.
A new player can only make so much isk in a certain area, I can grab my Tengu and go run highsec plexes, I can do it lowsec, I can go belt rat in my pvp ship, I can take my Tengu to null with my main and run the DED plexes, I can do wh radar/mags using tricks I have learnt, I can gas mine in wh space, I can easily go to Jita and do market stuff, hell I can afford to buy 10, 2mil sp characters and have my own mining fleet. Any player that has been playing for over a year and cant keep a consistant 1bil in his wallet, is so narrow minded when it comes to ISK making they just go with the least risk.
Hell, kill 1-2 things and the loot is most likely going to be 20mil worth on its own.
Being an older player does not make you better at earning ISK but your options to make said ISK are vastly superior, some can even be done together. |

Benny Ohu
Chaotic Tranquility Casoff
425
|
Posted - 2012.11.13 16:43:00 -
[40] - Quote
I think that if they're terrible at or just hate making isk people should be penalised by having to fly cheap ships, not penalised by being unable to pvp because they'll lose so many sp because they cannot afford a clone
and i don't think people should have to pvp on a noob alt if they're poor |
|

Beckie DeLey
Living From Scraps
153
|
Posted - 2012.11.13 16:48:00 -
[41] - Quote
Dave stark wrote:you've clearly never mined before, have you?
Yeah, but then again, that might be why i can afford to spend 20m ISK when i want to pew.
What's your point? That it's difficult to make 20m ISK? So... i started an industry blog at www.derbk.com/eve There i am preparing a guide to all things related to manufacturing. Check it out!
|

DerArt1st
DEFCON. The Initiative.
2
|
Posted - 2012.11.13 16:49:00 -
[42] - Quote
Supported! |

Jack Miton
Aperture Harmonics K162
795
|
Posted - 2012.11.13 16:52:00 -
[43] - Quote
Bottom line is that by the time clone costs are anything even close to significant, you should have figured out how to make ISK. ISK is so easy to make for anyone over, say, 20mil SP (clones are still dirt cheap) that this should never be an issue.
Clones are a good ISK sink and are fine as is.
|

Jurias
Caldari Provisions Caldari State
4
|
Posted - 2012.11.13 16:53:00 -
[44] - Quote
Gibbo5771 wrote:OP, stfu.
75mil SP's here, I PVP in nullsec with 500mil clones and frigates.
Not enough SP to be affected by the problem I am highlighting, the 500mil clones and frigates thing is your choice. Oh and not everyone lives in a C6. You might understand if you were in the same situation as the type of pilots I am talking about. |

Dave stark
Black Nova Corp. R O G U E
620
|
Posted - 2012.11.13 16:55:00 -
[45] - Quote
Beckie DeLey wrote:Dave stark wrote:you've clearly never mined before, have you?
Yeah, but then again, that might be why i can afford to spend 20m ISK when i want to pew. What's your point? That it's difficult to make 20m ISK?
no, simply that you were wrong.
yes, isk is easy to make. no, it's not that easy. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Jurias
Caldari Provisions Caldari State
4
|
Posted - 2012.11.13 16:57:00 -
[46] - Quote
Jack Miton wrote:Bottom line is that by the time clone costs are anything even close to significant, you should have figured out how to make ISK. ISK is so easy to make for anyone over, say, 20mil SP (clones are still dirt cheap) that this should never be an issue.
Clones are a good ISK sink and are fine as is.
We shall see how this holds over time. You fail to see that a 12 year old character doesn't automatically have the isk making potential to justify 100mil per loss simply by virtue of the number of SP he has. You also fail to acknowledge that the isk sink you refer too is targeted all wrong, by assuming that only higher SP chars have all the isk. isk sinks are necessary, but this clone business is all wrong and needs to be rebalanced as it has been in the past when it was getting silly last time. |

TheGunslinger42
Bite Me inc
511
|
Posted - 2012.11.13 16:58:00 -
[47] - Quote
even my 90something million sp clone was dirt cheap
so i dont care |

TheGunslinger42
Bite Me inc
511
|
Posted - 2012.11.13 17:01:00 -
[48] - Quote
Jurias wrote:Jack Miton wrote:Bottom line is that by the time clone costs are anything even close to significant, you should have figured out how to make ISK. ISK is so easy to make for anyone over, say, 20mil SP (clones are still dirt cheap) that this should never be an issue.
Clones are a good ISK sink and are fine as is.
We shall see how this holds over time. You fail to see that a 12 year old character doesn't automatically have the isk making potential to justify 100mil per loss simply by virtue of the number of SP he has. You also fail to acknowledge that the isk sink you refer too is targeted all wrong, by assuming that only higher SP chars have all the isk. isk sinks are necessary, but this clone business is all wrong and needs to be rebalanced as it has been in the past when it was getting silly last time.
If you've been playing for that long (which you haven't, eve isn't even 12 years old - but whatever, lets use 5 years as an example) and can't afford 100m then you've done something incredibly wrong |

Jurias
Caldari Provisions Caldari State
4
|
Posted - 2012.11.13 17:01:00 -
[49] - Quote
Dave stark wrote:
no, simply that you were wrong.
yes, isk is easy to make. no, it's not that easy.
It amazes me how the people with very easy access to ISK simply reply that it's easy to make isk - what was that absurd figure from earlier - 20mil for mining 90 minutes in a 1 day old noobship? lol.
The point I am making is not just about the cost. It's about the imbalance and that fact that it will get worse over time. CCP already had to fix this once before but most of the people talking trash on this thread are too new to the game to remember, or realise the impact this has on players in less fortunate positions that themselves.
I know this thread is an easy place to wave your e-peen, but at least think about the arguments before you come to gain a +1 for yourself. |

Jurias
Caldari Provisions Caldari State
4
|
Posted - 2012.11.13 17:07:00 -
[50] - Quote
TheGunslinger42 wrote:Jurias wrote:Jack Miton wrote:Bottom line is that by the time clone costs are anything even close to significant, you should have figured out how to make ISK. ISK is so easy to make for anyone over, say, 20mil SP (clones are still dirt cheap) that this should never be an issue.
Clones are a good ISK sink and are fine as is.
We shall see how this holds over time. You fail to see that a 12 year old character doesn't automatically have the isk making potential to justify 100mil per loss simply by virtue of the number of SP he has. You also fail to acknowledge that the isk sink you refer too is targeted all wrong, by assuming that only higher SP chars have all the isk. isk sinks are necessary, but this clone business is all wrong and needs to be rebalanced as it has been in the past when it was getting silly last time. If you've been playing for that long (which you haven't, eve isn't even 12 years old - but whatever, lets use 5 years as an example) and can't afford 100m then you've done something incredibly wrong
I was talking about future costs. Trust me this WILL change. It will HAVE to. It has happened before and it will happen again. No this isn't Battlestar Galactica - it's EVE Online. People will simply stop pvping (in null at least) with their mains the day it costs x to replace their clone - where x is a prohibitive number for that particular pilot.
What is your x? Pretend your x is 10 times mine if you want - that argument is irrelevant. The thread is about balance, not necessarily the price. I know EVE is a tough game which requires some intelligence to play, so you should understand the point. |
|

Roll Sizzle Beef
Space Mutiny
1596
|
Posted - 2012.11.13 17:08:00 -
[51] - Quote
Requires a change to implant slot implementation and clones not being tiered levels and readjust skills for specific implants.. Clones to hold any amount of SP. Clone costs depending on slots provided. +2s through +3s implants need appropriate cybernetic skills 2 or 3 low-grade t2 to lvl 4 normal grade t2 to lvl 5
Alpha free clone. holds 10m sp no slots. only Booster slot 4 Beta holds any amount after 10m SP 1m isk no implant slots. no Booster slots Beta+, same as Beta, 1.5m, but has booster slots.
gamma lvl 1 cybernetic implants. 1-5 slots. no booster 2m gamma+ with boosters 3m delta lvl 2 cybernetic implants. 1-5 slots. no booster 4m delta+ 5m epsilon lvl 3 cybernetic implants. 1-5 slots. no booster 6m epsilon+ 7m zeta lvl 4 cybernetic implants. 1-5 slots. no booster 8m zeta+ 9m eta lvl 5 cybernetic implants. 1-5 slots. no booster 10m etz+ 11m
Theta lvl 1 cybernetic implants. 1-10 slots. no booster 6m theta+ 7m iota lvl 2 cybernetic implants. 1-10 slots. no booster 8m iota+ 9m kappa lvl 3 cybernetic implants. 1-10 slots. no booster 10m kappa+ 11m lambda lvl 4 cybernetic implants. 1-10 slots. no booster 12m lambda+ 13m mu lvl 5 cybernetic implants. 1-10 slots. no booster 14m mu+ 15m
Still have to update clone after death or suffer SP loss, but now its utilitarian. |

Dave stark
Black Nova Corp. R O G U E
620
|
Posted - 2012.11.13 17:12:00 -
[52] - Quote
Jurias wrote:Dave stark wrote:
no, simply that you were wrong.
yes, isk is easy to make. no, it's not that easy.
It amazes me how the people with very easy access to ISK simply reply that it's easy to make isk - what was that absurd figure from earlier - 20mil for mining 90 minutes in a 1 day old noobship? lol. The point I am making is not just about the cost. It's about the imbalance and that fact that it will get worse over time. CCP already had to fix this once before but most of the people talking trash on this thread are too new to the game to remember, or realise the impact this has on players in less fortunate positions that themselves. I know this thread is an easy place to wave your e-peen, but at least think about the arguments before you come to gain a +1 for yourself.
there's a difference between correcting incorrect information, and **** waving. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Jurias
Caldari Provisions Caldari State
4
|
Posted - 2012.11.13 17:14:00 -
[53] - Quote
Dave stark wrote:
there's a difference between correcting incorrect information, and **** waving.
I was agreeing with you. The rest of my post was in response to the previous posts. |

Demolishar
United Aggression
416
|
Posted - 2012.11.13 17:25:00 -
[54] - Quote
This is like driving a Lambo then complaining about the fuel consumption. |

Othran
Brutor Tribe Minmatar Republic
253
|
Posted - 2012.11.13 17:31:00 -
[55] - Quote
Clone costs definitely put people off anything other than blob/safe PvP.
I'm not exactly poor but if I want to go for a casual solo wander in null with some cheap crap that's lying around then I certainly don't use Othran, who costs 20mill+ a pop for clones before ship costs etc. I'll use a low-skilled alt for that and the reason is simply clone costs.
Fair enough, Othran can do a wide range of "PvP tasks" so clone cost is the price you pay to a certain extent.
However plenty of people don't have multiple accounts/characters which they can use as an alt. Plenty of people have fairly high SP characters but no PvP experience and understandably they aren't too keen on coughing up 10-20mill/pod while they learn.
It has an effect on PvP for sure. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
392
|
Posted - 2012.11.13 17:58:00 -
[56] - Quote
Yea clones costs do keep me from using some of my older accounts to bumble about and do fun things in but that's why I have alts.
I would like cheaper clones. But we need the isk sinks.
A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Othran
Brutor Tribe Minmatar Republic
253
|
Posted - 2012.11.13 18:12:00 -
[57] - Quote
Mirima Thurander wrote:Yea clones costs do keep me from using some of my older accounts to bumble about and do fun things in but that's why I have alts.
I would like cheaper clones. But we need the isk sinks.
I doubt clone activation costs are anything other than trivial in the overall scheme of things.
If you want an isk sink then fees for removing/refitting implants* would get rid of a lot more iskies than clone activations.
My only gripe about the clone costs is that it makes solo/very small T1 frigate/dessie/cruiser gangs pointless in null as there's a high probability that if the ship dies then the pod dies. No point in flying a ship that costs lots less than the pod if there's something more capable (eg T2 frigates) which is more likely to prevent the pod loss. There needs to be some balance there.
There's lots of moaning about why people "don't PvP". Clone cost is a reason, especially when you're learning.
*I'm sure something suitable could be worked out on implants so removal meant they were bound to your character and had a reduced lifespan |

Sointu Luonnotar
Science and Trade Institute Caldari State
8
|
Posted - 2012.11.13 18:16:00 -
[58] - Quote
Mirima Thurander wrote:Yea clones costs do keep me from using some of my older accounts to bumble about and do fun things in but that's why I have alts.
I would like cheaper clones. But we need the isk sinks.
Well clearly the isk sinks aren't working if even you aren't willing to pew pew with your more expensive clones.
The problem isn't that ISK is hard to make - it's not - it is that it takes a lot of time. For people who work, have a family, etc. this equals to maybe an hour or two of gametime, three-to-four at best. I don't know about you, but even with the absolute best skills and best ship for blowing through lvl4's and assuming mission gods are merciful with good missions - I can make about 20 million ISK an hour. With my current skillpoints this means I have to pve 2 hours just to cover my clone cost, and additional 2-10 depending on how good implants and modules I want to use. Obviously I want maximum life expectancy so best the money can buy, ship, module and implant wise, maybe even some combat boosters. So suddenly, for an hour or two of PVP I would have had to PvE for 12-20 hours.
Now of course, I don't have an alt that could double my isk/hr through salvage, so my money making is obviously gimped. However, this is supposed to be a sandbox and therefore I should be allowed to play this game without using a "mandatory" alt.
TL;DR if we want people to PVP more we have to make money a non-issue in regards to PVP. |

Jurias
Caldari Provisions Caldari State
6
|
Posted - 2012.11.13 18:17:00 -
[59] - Quote
Othran wrote:Clone costs definitely put people off anything other than blob/safe PvP.
I'm not exactly poor but if I want to go for a casual solo wander in null with some cheap crap that's lying around then I certainly don't use Othran, who costs 20mill+ a pop for clones before ship costs etc. I'll use a low-skilled alt for that and the reason is simply clone costs.
Fair enough, Othran can do a wide range of "PvP tasks" so clone cost is the price you pay to a certain extent.
However plenty of people don't have multiple accounts/characters which they can use as an alt. Plenty of people have fairly high SP characters but no PvP experience and understandably they aren't too keen on coughing up 10-20mill/pod while they learn.
It has an effect on PvP for sure.
Extremely good points I didn't even think of! |

fukier
Flatline.
130
|
Posted - 2012.11.13 18:20:00 -
[60] - Quote
i would prefer a metric where as an eve player you can make your own clones...
that way clone prices would be dynamic and market based... At the end of the game both the pawn and the Queen go in the same box. |
|

Demolishar
United Aggression
420
|
Posted - 2012.11.13 18:21:00 -
[61] - Quote
Sointu Luonnotar wrote:Mirima Thurander wrote:Yea clones costs do keep me from using some of my older accounts to bumble about and do fun things in but that's why I have alts.
I would like cheaper clones. But we need the isk sinks.
Well clearly the isk sinks aren't working if even you aren't willing to pew pew with your more expensive clones.The problem isn't that ISK is hard to make - it's not - it is that it takes a lot of time. For people who work, have a family, etc. this equals to maybe an hour or two of gametime, three-to-four at best. I don't know about you, but even with the absolute best skills and best ship for blowing through lvl4's and assuming mission gods are merciful with good missions - I can make about 20 million ISK an hour. With my current skillpoints this means I have to pve 2 hours just to cover my clone cost, and additional 2-10 depending on how good implants and modules I want to use. Obviously I want maximum life expectancy so best the money can buy, ship, module and implant wise, maybe even some combat boosters. So suddenly, for an hour or two of PVP I would have had to PvE for 12-20 hours. Now of course, I don't have an alt that could double my isk/hr through salvage, so my money making is obviously gimped. However, this is supposed to be a sandbox and therefore I should be allowed to play this game without using a "mandatory" alt. TL;DR if we want people to PVP more we have to make money a non-issue in regards to PVP.
Selling PLEX was designed for people like you.
|

Vincent Gaines
257
|
Posted - 2012.11.13 18:22:00 -
[62] - Quote
Demolishar wrote:A 100M+ character can be worth 50 billion isk or more on Bazaar. These older players ARE consistently rich whether they realise it or not.
Why would I want to sell this char? I've had it for going on 7 years, it's set up to fly what I enjoy to fly without having to worry about if I have the skills to.
I could sell it, but then what? I'll have ISK but be starting over, rinse and repeat.
edit: on the flipside of isk sinks, as a higher SP player I'm almost always flying something T2/T3 which is a decent enough isk sink. Oh, not to mention the T3 SP loss. |

Demolishar
United Aggression
420
|
Posted - 2012.11.13 18:25:00 -
[63] - Quote
Vincent Gaines wrote: edit: on the flipside of isk sinks, as a higher SP player I'm almost always flying something T2/T3 which is a decent enough isk sink. Oh, not to mention the T3 SP loss.
Ships are a mineral sink. They are an ISK FAUCET because of insurance. |

Othran
Brutor Tribe Minmatar Republic
253
|
Posted - 2012.11.13 18:27:00 -
[64] - Quote
Sointu Luonnotar wrote: Well clearly the isk sinks aren't working if even you aren't willing to pew pew with your more expensive clones.
The problem isn't that ISK is hard to make - it's not - it is that it takes a lot of time. For people who work, have a family, etc. this equals to maybe an hour or two of gametime, three-to-four at best. I don't know about you, but even with the absolute best skills and best ship for blowing through lvl4's and assuming mission gods are merciful with good missions - I can make about 20 million ISK an hour. With my current skillpoints this means I have to pve 2 hours just to cover my clone cost, and additional 2-10 depending on how good implants and modules I want to use. Obviously I want maximum life expectancy so best the money can buy, ship, module and implant wise, maybe even some combat boosters. So suddenly, for an hour or two of PVP I would have had to PvE for 12-20 hours.
Now of course, I don't have an alt that could double my isk/hr through salvage, so my money making is obviously gimped. However, this is supposed to be a sandbox and therefore I should be allowed to play this game without using a "mandatory" alt.
TL;DR if we want people to PVP more we have to make money a non-issue in regards to PVP.
I think this is a classic example of someone who hasn't PvP'd much (if at all) and doesn't realise that its cheap as chips to do when you're learning PROVIDED you get the pod out. Getting the pod out is easy in low-sec once you get some practice; its often impossible to do in null as someone pops a bubble on you.
Not a criticism of you Sointu, more an observation that you think you need lots more isk than you do.
There needs to be less fear (cost) of losing clones if people want more PvP involvement from the average player. Whether that means they're cheaper or whatever I dunno, mechanics can be worked out. |

Jake Rivers
Senex Legio Get Off My Lawn
105
|
Posted - 2012.11.13 18:28:00 -
[65] - Quote
Jurias wrote:Problem: The cost of clones exponentially increases as you acquire more SP. This causes an imbalance in the game due to the following facts. Facts
- More SP does not allow you to make ISK exponentially faster. This has far more to do with your situation/location in EVE. A lower SP player can be just as effective at making ISK in terms of skill points as a 9 year old bittervet. There is only so much specialisation available in whatever ISK making career you choose, whether it be combat or industry based. This threshold can be met very early on and does not scale with the SP to clone cost ratio at all - even though lower SP players with argue otherwise, they are just plain wrong.
[BR]
- More time subscribed to EVE does not automatically mean you are rich with a huge stash of ISK to spare. Some comparatively new players are far more wealthy than some bittervets - playing the game for longer and having more SP doesn't make you 'better'.
[BR]
- A higher SP player cannot go and have fun in a cheap ship with way lower SP players can for the same cost. I'm sure you'd have more higher SP players bringing about more PVP in nullsec in the way of affordable PVP with more Tech 1 and smaller hulls if they weren't having to worry about the 65mil clone cost on top when they inevitably get bubbled.
[BR]
- The higher clone cost represents the additional SP cover provided by the clone. The cost should indeed be higher, but not exponentially so. I agree with the extra risk for having more SP available, but there's no justification why one pilot's grind to replace their clone should be 10 times the length of time compare to another pilot for losing the exact same hull.
[BR]
- It makes no sense that lots of vets would prefer to use lower SP alts to do things such as frigate or T1 gangs in null simply because it isn't worth their clone expense otherwise.
[BR]
- Clone costs are a necessary ISK sink. I agree, but don't assume that bittervets hold all the ISK. It's not logical to penalise them based on this false assumption.
[BR]
- In time nobody will be able to afford clones as the exponential model means it will scale to a point where people need 500mil to replace their clone. The time will come, the change has to happen sooner or later. CCP have already eased this issue in the past, it's just time for another review is all.
[BR]
Now - I've seen previous posts on this issue go down in a ball of flames. Mainly from people who are rich enough not to care, or newer players who firmly believe that older players should face the penalty imposed by the current system for reasons above. I've seen all the arguments against this notion several times before. Fights should indeed be about risk vs reward, but let people choose the level of risk! A nerf to the cost of clones has happened before. It is about time the situation was reviewed. Now please, no flames, and read the points above before posting something stupid. Everyone wants more fights, so why not fix this issue and free people up to have a little more fun.
What amazing implants does a 7 month old character have to be worried about a 65 million ISK clone?
I am going to assume you are not posting on your main due to the fact that you just bought it off the character bazaar, if you can afford to buy a character with that much skill points, then you can afford to pay for your medical clones. Senex Legio Recruiter Team |

fukier
Flatline.
130
|
Posted - 2012.11.13 18:35:00 -
[66] - Quote
Demolishar wrote:Sointu Luonnotar wrote:Mirima Thurander wrote:Yea clones costs do keep me from using some of my older accounts to bumble about and do fun things in but that's why I have alts.
I would like cheaper clones. But we need the isk sinks.
Well clearly the isk sinks aren't working if even you aren't willing to pew pew with your more expensive clones.The problem isn't that ISK is hard to make - it's not - it is that it takes a lot of time. For people who work, have a family, etc. this equals to maybe an hour or two of gametime, three-to-four at best. I don't know about you, but even with the absolute best skills and best ship for blowing through lvl4's and assuming mission gods are merciful with good missions - I can make about 20 million ISK an hour. With my current skillpoints this means I have to pve 2 hours just to cover my clone cost, and additional 2-10 depending on how good implants and modules I want to use. Obviously I want maximum life expectancy so best the money can buy, ship, module and implant wise, maybe even some combat boosters. So suddenly, for an hour or two of PVP I would have had to PvE for 12-20 hours. Now of course, I don't have an alt that could double my isk/hr through salvage, so my money making is obviously gimped. However, this is supposed to be a sandbox and therefore I should be allowed to play this game without using a "mandatory" alt. TL;DR if we want people to PVP more we have to make money a non-issue in regards to PVP. Selling PLEX was designed for people like you.
so we now have to pay for a monthly sub and get a plex just do to really high clone costs?
why not make clone grades manufacturable?
that way i can make spare clones on my free time... At the end of the game both the pawn and the Queen go in the same box. |

Zhade Lezte
Merch Industrial Goonswarm Federation
65
|
Posted - 2012.11.13 18:36:00 -
[67] - Quote
I'm not training interdictors on my main because of clone costs, even though I'd like to fly those ships. Could squeeze it in now, but the SP refund from battlecruisers V being split racially will kick me up a clone bracket.
It won't prevent me from pvping, I'll just be pvping in expensive ships with either higher HP/more able to escape an engagement gone south so I'm much less likely to eat the clone cost.
I'm an obsessive enough gamer to deal with the issues (have multiple accounts and will be training a light interdictor/frigate specialist soon), but exponential clone costs as opposed to linear are pretty dumb and awful at the highest tiers.
It really seems okay enough until you start getting to absurd levels of bittervet sp, so I can understand the "it's fine L2P" crowd but still, ugh. |

XxRTEKxX
Fenrir's Dogs of War Union 0f Revolution
21
|
Posted - 2012.11.13 18:37:00 -
[68] - Quote
I have to agree with the OP. The higher cost of clones is bound to discourage pvp for some players. Not all, but some. PVP should be far more encouraged to all players.
Risk vs Reward is a big reason a lot of players avoid pvp. Losing a high SP pod only to have to update the new clone only adds to the isk lost/spent. However it is a part of the game and a big reason I rarely go to nullsec. Too easy to lose a pod to a gate camped with bubbles. If losing a pod wasnt so expensive the higher my sp get, i would be more inclined to go risk pod losses and do some nullsec pvp. |

Mallak Azaria
GoonWaffe Goonswarm Federation
1018
|
Posted - 2012.11.13 18:45:00 -
[69] - Quote
fukier wrote:why not make clone grades manufacturable?
It's an isk sink that everyone uses. The game needs more isk sinks, not less. Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |

fukier
Flatline.
131
|
Posted - 2012.11.13 18:48:00 -
[70] - Quote
Mallak Azaria wrote:fukier wrote:why not make clone grades manufacturable? It's an isk sink that everyone uses. The game needs more isk sinks, not less.
since when can an isk sink for one person not be an isk faucet for another...
not everyone makes ships and for those who loose them its an isk sink... and for those who make them its an isk faucet...
you still get the isk sink... but now it would allow for thoughs who want to do clone production the ability to do it...
At the end of the game both the pawn and the Queen go in the same box. |
|

Zhade Lezte
Merch Industrial Goonswarm Federation
65
|
Posted - 2012.11.13 18:54:00 -
[71] - Quote
fukier wrote:Mallak Azaria wrote:fukier wrote:why not make clone grades manufacturable? It's an isk sink that everyone uses. The game needs more isk sinks, not less. since when can an isk sink for one person not be an isk faucet for another... not everyone makes ships and for those who loose them its an isk sink... and for those who make them its an isk faucet... you still get the isk sink... but now it would allow for thoughs who want to do clone production the ability to do it...
ISK sink = ISK leaves the economy (is given to NPC)
ISK faucet = ISK enters the economy (is given to players from NPCs)
The only ISK sink in manufacturable clone grades is the market tax (and broker fees in NPC stations). |

Jurias
Caldari Provisions Caldari State
6
|
Posted - 2012.11.13 19:02:00 -
[72] - Quote
Jake Rivers wrote:
What amazing implants does a 7 month old character have to be worried about a 65 million ISK clone?
I am going to assume you are not posting on your main due to the fact that you just bought it off the character bazaar, if you can afford to buy a character with that much skill points, then you can afford to pay for your medical clones.
This char is much older than that actually, 7 years and 3 months to be a little more exact. The time you quoted is the time it has been a member of this corporation. I've never bought or sold a character. I have played since the start of EVE and been a loyal subscriber throughout thanks.
|

Gizznitt Malikite
Agony Unleashed Agony Empire
721
|
Posted - 2012.11.13 19:02:00 -
[73] - Quote
Here's an additional reason for a linear progression, rather than exponential progression, in sp cost:
Skillpoints already suffer from diminishing returns in an exponential function: It takes exponentially more SP to gain that next level, which only provides a linear benefit (i.e. 5% more damage or what-not). As such, there is no reason to add another exponential cost to having those skill points.
|

Jurias
Caldari Provisions Caldari State
6
|
Posted - 2012.11.13 19:03:00 -
[74] - Quote
Mallak Azaria wrote:fukier wrote:why not make clone grades manufacturable? It's an isk sink that everyone uses. The game needs more isk sinks, not less.
...and I agree, but this thread is about balance. If you would like to start a topic on ISK sinks I will be more than willing to contribute. Please try to remember the topic people.
|

Jurias
Caldari Provisions Caldari State
6
|
Posted - 2012.11.13 19:05:00 -
[75] - Quote
Gizznitt Malikite wrote: Here's an additional reason for a linear progression, rather than exponential progression, in sp cost:
Skillpoints already suffer from diminishing returns in an exponential function: It takes exponentially more SP to gain that next level, which only provides a linear benefit (i.e. 5% more damage or what-not). As such, there is no reason to add another exponential cost to having those skill points.
Wow another brilliant fact I totally missed. Thanks. |

Othran
Brutor Tribe Minmatar Republic
254
|
Posted - 2012.11.13 19:11:00 -
[76] - Quote
Custom clones are a good idea.
Making them player-manufactured is a better idea but I can see significant problems with that - specifically making them available on-demand where needed.
I'd go for the idea of a custom jumpclone - you select the subset of skills you need to use from the main medical clone and those are all that jumpclone has. The clone activation cost could be based on that subset.
I can churn through well over a thousand clones (just checked) before I'd even have to think about isk to replace them, so my comments aren't motivated by isk.
I just don't think the current system works well is all. |

Ashterothi
Aideron Robotics
45
|
Posted - 2012.11.13 19:14:00 -
[77] - Quote
Jurias wrote:Oh dear here we go. Please READ the post. The forums are not here for spam and abuse, they are here for constructive discussion. Very helpful start, bravo.
I fear you have a fundamental misunderstanding of general forums.
There are legitimate forums and avenues for legitimate discussion. GD is not one of them.
Tell you what, go to Jita, post this in local, then complain when no one reads it. |

Sarmea Moon
Universal Freelance CONSORTIUM UNIVERSALIS
61
|
Posted - 2012.11.13 19:15:00 -
[78] - Quote
Zhade Lezte wrote:fukier wrote:Mallak Azaria wrote:fukier wrote:why not make clone grades manufacturable? It's an isk sink that everyone uses. The game needs more isk sinks, not less. since when can an isk sink for one person not be an isk faucet for another... not everyone makes ships and for those who loose them its an isk sink... and for those who make them its an isk faucet... you still get the isk sink... but now it would allow for thoughs who want to do clone production the ability to do it... ISK sink = ISK leaves the economy (is given to NPC) ISK faucet = ISK enters the economy (is given to players from NPCs) The only ISK sink in manufacturable clone grades is the market tax (and broker fees in NPC stations).
Then allow us to buy clones from the NPC station. I can't pick skills I don't already have trained, but can buy a say 10M SP clone that has some PVP skills for frig roaming ( I can pare my skills down to 10M SP). Cost? the same as a 10M SP clone. It's the same concept as jump clones, but with variable SP amounts. This eliminates the need for 40 alts. The problem with defending the purity of the English language is that English is about as pure as a cribhouse [lady of commercial virtue]. We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary.- James Nicoll |

fukier
Flatline.
131
|
Posted - 2012.11.13 19:15:00 -
[79] - Quote
Zhade Lezte wrote: ISK sink = ISK leaves the economy (is given to NPC)
ISK faucet = ISK enters the economy (is given to players from NPCs)
The only ISK sink in manufacturable clone grades is the market tax (and broker fees in NPC stations).
hmm i was looking at it from a MICRO perspective... At the end of the game both the pawn and the Queen go in the same box. |

fukier
Flatline.
131
|
Posted - 2012.11.13 19:18:00 -
[80] - Quote
Othran wrote:Custom clones are a good idea.
Making them player-manufactured is a better idea but I can see significant problems with that - specifically making them available on-demand where needed.
I'd go for the idea of a custom jumpclone - you select the subset of skills you need to use from the main medical clone and those are all that jumpclone has. The clone activation cost could be based on that subset.
I can churn through well over a thousand clones (just checked) before I'd even have to think about isk to replace them, so my comments aren't motivated by isk.
I just don't think the current system works well is all.
the difference is you still have med bays in stations... but now you can trade player made clones on the open market...
you will always be able to go to a station and pay full price for a clone if you wish... but now will have to ability to purchase clones in non med bay stations...
At the end of the game both the pawn and the Queen go in the same box. |
|

Jurias
Caldari Provisions Caldari State
6
|
Posted - 2012.11.13 19:18:00 -
[81] - Quote
Further to that Othran, I'm also sitting on a decent amount of liquid ISK, not to mention assets. I've created this thread to discuss something that's been bugging me that's all.
This isn't a whine about not having ISK or being able to afford something. It's just silly to use a low SP alt to get around something that could be changed. Would be nice to have my combat history all on one character for instance (gasp roleplayers! lol)
Like I said, CCP have acknowledged this problem in the past, but now we are at the same point again where the prices are back to where they were before the previous nerf. |

Jurias
Caldari Provisions Caldari State
6
|
Posted - 2012.11.13 19:19:00 -
[82] - Quote
Ashterothi wrote:Jurias wrote:Oh dear here we go. Please READ the post. The forums are not here for spam and abuse, they are here for constructive discussion. Very helpful start, bravo. I fear you have a fundamental misunderstanding of general forums. There are legitimate forums and avenues for legitimate discussion. GD is not one of them. Tell you what, go to Jita, post this in local, then complain when no one reads it.
Sorry, you wrote a lot there...but your contribution is?
|

fukier
Flatline.
131
|
Posted - 2012.11.13 19:20:00 -
[83] - Quote
hell i would even like the ability to use LP to buy new clones... that would be epic for FW. At the end of the game both the pawn and the Queen go in the same box. |

Jurias
Caldari Provisions Caldari State
6
|
Posted - 2012.11.13 19:22:00 -
[84] - Quote
fukier wrote:hell i would even like the ability to use LP to buy new clones... that would be epic for FW.
That's a good idea - perhaps even with an added twist of some sort of factional clone that does something else? How about upgrading your pod with an interdiction nullifier and +1 warp strength? Ok so I'm just kidding :P
Good idea though. |

Mire Stoude
Capital Industries Research And Development Fidelas Constans
15
|
Posted - 2012.11.13 20:56:00 -
[85] - Quote
As a 100m SP character with a good amount of isk in his wallet, I support paying less in clone costs. I don't know why others are against it. Probaby the same group of people who hate any change because they like disagreeing with someone they believe to be complaining (like people who were against adding a skill queue).
Reactivating clones manually is dumb, paying more than 10m for a clone is also dumb. |

fukier
Flatline.
131
|
Posted - 2012.11.13 21:01:00 -
[86] - Quote
Mire Stoude wrote: Reactivating clones manually is dumb, paying more than 10m for a clone is also dumb.
maybe mabye not...
if you can manufacture clones then its up to supply and demand to determin the cost ratio for that region...
At the end of the game both the pawn and the Queen go in the same box. |

Mallak Azaria
GoonWaffe Goonswarm Federation
1021
|
Posted - 2012.11.13 21:09:00 -
[87] - Quote
Jurias wrote:Mallak Azaria wrote:fukier wrote:why not make clone grades manufacturable? It's an isk sink that everyone uses. The game needs more isk sinks, not less. ...and I agree, but this thread is about balance. If you would like to start a topic on ISK sinks I will be more than willing to contribute. Please try to remember the topic people.
Isk sinks are also a matter of balance & lowering the cost of clones would affect that, which is why it's a valid point to bring up. Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |

Hemmo Paskiainen
Armenian Noodle Dip
368
|
Posted - 2012.11.13 21:16:00 -
[88] - Quote
Confirming i stopped flying my favourite ships and reduced my undocking by 80% after i passed the 120 mil sp. (got 138 now).
My favourite ships are frigats and i only play in 0.0. (lots of bubbles)
My expensive clone cost reduced my fun for eve. Even though its not about the isk but its the pshycological affect of losing half a GTC when i lose my pod. Ppl could claim that at that sp lever dieing doesnt cost 250 mil but i do have the right to put 2 racial skill implants in. Why dont i have the right? (reed why i have the psycological barriere).
Clone cost for 156mil sp clone: 45 mil 2 racial +4's: 38 mil 1 harwireing: 10 mil
Thats 100 mil before the ship, firgats like sabres, ect die like flies. In terms of carebearish: I need to bear 2 and a half hours to recover 1 clone. Basic math: How much fun can i have each week when i need to bear 2.5 hours each time i die.
Not that this is whiny or something i have plenty of isk but its psycological barriere thats the point. It go's up the more sp you have and i think thats wrong.
Summary for the shortsighted ppl: eacht time i fly a dictor i fly in a 180 mil (inc 0.0 cost of stuff or haul cost) destroy thats a sitting duck on bubbled gates. CCP FIX BLACK OPS FFS
[url]http://img232.imageshack.us/img232/9679/whatihavedoneineve.jpg[/url] |

Keen Fallsword
Skyway Patrol
82
|
Posted - 2012.11.13 21:17:00 -
[89] - Quote
I think that you are troling |

Mallak Azaria
GoonWaffe Goonswarm Federation
1021
|
Posted - 2012.11.13 21:26:00 -
[90] - Quote
Hemmo Paskiainen wrote:Confirming i stopped flying my favourite ships and reduced my undocking by 80% after i passed the 120 mil sp. (got 138 now).
My favourite ships are frigats and i only play in 0.0. (lots of bubbles)
My expensive clone cost reduced my fun for eve. Even though its not about the isk but its the pshycological affect of losing half a GTC when i lose my pod. Ppl could claim that at that sp lever dieing doesnt cost 250 mil but i do have the right to put 2 racial skill implants in. Why dont i have the right? (reed why i have the psycological barriere).
Clone cost for 156mil sp clone: 45 mil 2 racial +4's: 38 mil 1 harwireing: 10 mil
Thats 100 mil before the ship, firgats like sabres, ect die like flies. In terms of carebearish: I need to bear 2 and a half hours to recover 1 clone. Basic math: How much fun can i have each week when i need to bear 2.5 hours each time i die.
Not that this is whiny or something i have plenty of isk but its psycological barriere thats the point. It go's up the more sp you have and i think thats wrong.
Summary for the shortsighted ppl: eacht time i fly a dictor i fly in a 180 mil (inc 0.0 cost of stuff or haul cost) destroy thats a sitting duck on bubbled gates.
You don't have to use those implants when you PvP, but I think a better idea would be for CCP to remove attribute implants entirely. The main problem people have with clone costs isn't the clone costs themselves, but that they don't want to buy new implants. Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |
|

Ayeshah Volfield
Republic Military School Minmatar Republic
28
|
Posted - 2012.11.13 21:27:00 -
[91] - Quote
I'm all for lower clone costs if insurance payout is removed at the same time for any players past say...900k SP. I enjoyed eve until I went to the official forums and found out that the game is dying and I'm the reason why... |

Jurias
Caldari Provisions Caldari State
10
|
Posted - 2012.11.13 21:29:00 -
[92] - Quote
Actually implants are a separate discussion. You can choose to use those or not. You pay your money, you make your choice. I'm talking about the basic cost of losing a clone. Older characters should not be discouraged in taking part if they need to grind 10 times longer than the pilot next to them to replace a clone.
If you think this is fair, then by that logic, a new player should play 100mil for a battleship, but a vet should pay 1bil....because they have more sp, or because they have been playing longer, or because they can make isk faster, or because an isk sink is required... |

Gul Amarr
Orange County Cruisers
7
|
Posted - 2012.11.13 23:55:00 -
[93] - Quote
Mallak Azaria wrote:
You don't have to use those implants when you PvP, but I think a better idea would be for CCP to remove attribute implants entirely. The main problem people have with clone costs isn't the clone costs themselves, but that they don't want to buy new implants.
Actually to me, clone costs do matter and I never lost a clone with implants.
As anyone who really bothers can clearly see, I suck balls at pvp, so I'd love to join some rather shoddy newbish, high activity pvp corp doing frig roams for the most part and die in hilarious ways.
The problem isn't the clone cost as such (I can afford a few clones, even have trade skills on this very character and know how to make money, but can't really be arsed to anymore) - the problem is that it just feels completely wrong to pay more for the implant-less clone than the ship flown and fittings combined.
Clone costs should be based on the skills that were actually applied to the ship that was lost. |

Shederov Blood
Wrecketeers
223
|
Posted - 2012.11.14 00:09:00 -
[94] - Quote
The medical stations should sell a clone that has bubble immunity and +2 warp core strength, but only saves the same SP as an alpha clone.  |

Mallak Azaria
GoonWaffe Goonswarm Federation
1022
|
Posted - 2012.11.14 00:17:00 -
[95] - Quote
Jurias wrote:If you think this is fair, then by that logic, a new player should play 100mil for a battleship, but a vet should pay 1bil....because they have more sp, or because they have been playing longer, or because they can make isk faster, or because an isk sink is required...
Ship prices are set by the players & are not an isk sink. Clone prices are set by CCP & are an isk sink, so the logic you tried to use there is completely off the scale. Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |

Val'Dore
PlanetCorp InterStellar
191
|
Posted - 2012.11.14 00:25:00 -
[96] - Quote
Honestly, I think they should cost more. If it is getting too expensive... die less.
|

Marlona Sky
D00M. Northern Coalition.
1900
|
Posted - 2012.11.14 00:32:00 -
[97] - Quote
Remove all insurance and clone upgrade costs completely.
Remove local, structure mails and revamp the directional scanner! |

Terh Rumnatarn
Epidemic Inc.
10
|
Posted - 2012.11.14 00:46:00 -
[98] - Quote
Jurias wrote: This isn't a whine about not having ISK or being able to afford something. It's just silly to use a low SP alt to get around something that could be changed. Would be nice to have my combat history all on one character for instance (gasp roleplayers! lol)
Join FW. Upgrade a system to 5 and you get 50% discount (or join the winning militia, you have plenty of those). Rather simple.
There were some other suggestions in this thread, like alts, better ways of making money, etc. Power and the ability to fly whatever you want costs isk, sorry about that.
I am not saying that I fully agree with the current cost of clones, and there was a suggestion for the ability to buy clones for a certain amount of SP. 10 mil etc. and choose for each which skills to use.
If you don`t accept any of these suggestions, then I propose that CCP make a 100 mil isk button, every time I press it I get 100 mil.
Clone problem solved.
|

Nexus Day
Native Freshfood Minmatar Republic
106
|
Posted - 2012.11.14 01:11:00 -
[99] - Quote
True clone cost= clone cost * sec status of location of clone not to go below 0.1.
Jump clones stay as is.
I would definitely support this change. |

Tau Cabalander
Retirement Retreat Working Stiffs
1086
|
Posted - 2012.11.14 01:24:00 -
[100] - Quote
CSM meeting minutes GÇô Iceland, 30th of May to 1st of June 2012 wrote:Turning towards other future matters, CCP Soundwave stated that they were currently looking at medical clones, as the cost of dying for highly skilled pilots is very high and is getting in the way of PvPing GÇô flying a 500k ISK Rifter and paying 10 to 20 million ISK for a clone is not very encouraging for PvP activity. Furthermore, the skill-loss mechanism is also something that needs to be looked at as punishing forgetful people for participating in PvP is counter-intuitive. While nothing has been decided the aim is not to reduce the risk of PvPing, but to move the mechanism of spending the ISK to somewhere else GÇô such as investing the ISK in customizable clones that then give you some benefits (special mining clone, PvP clone, etc.).
In general no one of the CSM voiced concerns with this plan, as penalizing players for not remembering to buy a new clone is the wrong way to go about this.
Two step pointed out that wormhole dwellers would perhaps voice concerns regarding that plan due to the inability to switch clones in wormhole space. He also added that perhaps a GÇÿlongevityGÇÖ perk could be added to clones, meaning that the longer a person is using a clone it would get unique bonuses.
Seleene agreed with the idea of making clones simpler and cheaper at its core.
Trebor Daehdoow was also in support of simple and cheaper clones, while he emphasized a GÇÿsimpler is betterGÇÖ approach to the change.
Due to IcelandGÇÖs weather being very hot that day (above freezing), ice cream was offered to people present at the session http://community.eveonline.com/devblog.asp?a=blog&nbid=73092 |
|

James Amril-Kesh
RAZOR Alliance
1235
|
Posted - 2012.11.14 01:32:00 -
[101] - Quote
Clone costs do need to be rebalanced, but there also do need to be some more isk sinks in the game. Frankly the game could use a little deflation at this point. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Malphilos
State War Academy Caldari State
210
|
Posted - 2012.11.14 01:40:00 -
[102] - Quote
You get three character slots per account.
If your the fear of replacing your clone is keeping you out of PvP, it's your game that's out of balance. Not the price of cloning.
|

Marlona Sky
D00M. Northern Coalition.
1904
|
Posted - 2012.11.14 01:42:00 -
[103] - Quote
Insurance ISK injected into the game > clone upgrade costs ISK removed from the game
So like I said, if you remove both, you will wind up with a lower amount, thus helping keep inflation at bay. Not to mention the benifit of far more combat action and all those wonderful transaction costs (more ISK removed) associated with them.
It is a win-win solution.
Remove local, structure mails and revamp the directional scanner! |

Marlona Sky
D00M. Northern Coalition.
1910
|
Posted - 2012.11.14 01:48:00 -
[104] - Quote
Malphilos wrote:You get three character slots per account.
If your the fear of replacing your clone is keeping you out of PvP, it's your game that's out of balance. Not the price of cloning.
I think this argument is nothing short of pants on head ********. There is a score of issues with this method. Corp member inflation (artistically inflating war dec costs), retraining core skills, juggling assets, constantly transferring ISK back and forth, unnessisary corp management on knowing who's alts are who's. That is just to name a few.
Remove local, structure mails and revamp the directional scanner! |

Malphilos
State War Academy Caldari State
210
|
Posted - 2012.11.14 01:50:00 -
[105] - Quote
Marlona Sky wrote:Malphilos wrote:You get three character slots per account.
If your the fear of replacing your clone is keeping you out of PvP, it's your game that's out of balance. Not the price of cloning.
I think this argument is nothing short of pants on head ********. There is a score of issues with this method. Corp member inflation (artistically inflating war dec costs), retraining core skills, juggling assets, constantly transferring ISK back and forth, unnessisary corp management on knowing who's alts are who's. That is just to name a few.
Those whines are about alts.
Start a new thread.
|

Marlona Sky
D00M. Northern Coalition.
1910
|
Posted - 2012.11.14 01:52:00 -
[106] - Quote
Malphilos wrote:Marlona Sky wrote:Malphilos wrote:You get three character slots per account.
If your the fear of replacing your clone is keeping you out of PvP, it's your game that's out of balance. Not the price of cloning.
I think this argument is nothing short of pants on head ********. There is a score of issues with this method. Corp member inflation (artistically inflating war dec costs), retraining core skills, juggling assets, constantly transferring ISK back and forth, unnessisary corp management on knowing who's alts are who's. That is just to name a few. Those whines are about alts. Start a new thread. Your solution is creating alts. So my post is completely relevant to this thread. Deal with it.
Remove local, structure mails and revamp the directional scanner! |

Remiel Pollard
Devlin Security Devlin Alliance
57
|
Posted - 2012.11.14 01:56:00 -
[107] - Quote
On one hand, "create and alt" is not a viable argument for anything - no one should ever HAVE to create an alt to solve a problem. Do it solo, or join a corp and get some help. Having more than one character for some people is tricky to manage, not to mention using the character slots available for one account means ceasing skill training on your main, which is wasteful IMO.
On the other hand... there is nothing wrong with cloning mechanics or cost. I am 12 and what is this?? |

Malphilos
State War Academy Caldari State
210
|
Posted - 2012.11.14 01:58:00 -
[108] - Quote
Marlona Sky wrote:Malphilos wrote:Marlona Sky wrote:Malphilos wrote:You get three character slots per account.
If your the fear of replacing your clone is keeping you out of PvP, it's your game that's out of balance. Not the price of cloning.
I think this argument is nothing short of pants on head ********. There is a score of issues with this method. Corp member inflation (artistically inflating war dec costs), retraining core skills, juggling assets, constantly transferring ISK back and forth, unnessisary corp management on knowing who's alts are who's. That is just to name a few. Those whines are about alts. Start a new thread. Your solution is creating alts. So my post is completely relevant to this thread. Deal with it.
Uh, the mechanism for alts already exists. Learn to cope.
Someone said earlier that they didn't want to learn PvP on their expensive clone. The obvious and present solution is obvious and present. There is no problem.
Afraid to risk your super nifty clone learning from the ground up? Ok, start an alt.
Already used up all your slots and are afraid to risk any of them? Not sure what to tell you. Ooops?
|

Malphilos
State War Academy Caldari State
210
|
Posted - 2012.11.14 02:01:00 -
[109] - Quote
Remiel Pollard wrote:Having more than one character for some people is tricky to manage, not to mention using the character slots available for one account means ceasing skill training on your main, which is wasteful IMO.
Hey... risk/reward, huh?
But I can see this might give AR min/max types the gibbering fits.
You might lose. Deal.
|

octahexx Charante
Morior Invictus. Ethereal Dawn
23
|
Posted - 2012.11.14 02:09:00 -
[110] - Quote
high sp isnt = alot of isk,i dont see any connection,everyone isnt a carebear,people go nuts when pvp is nerfed in someway but when someone suggest how to increase pew pew the same ppl whine about that. i think it should atleast be reviewed by CCP since the pricing was set a long time ago,its not just ships that need to get rebalance once in a while,alot of titan pilots with sp just got their endgame nerfed so if this gets them into subcap fights im all for it. |
|

Jake Rivers
Senex Legio Get Off My Lawn
105
|
Posted - 2012.11.14 04:39:00 -
[111] - Quote
Jurias wrote:Jake Rivers wrote:
What amazing implants does a 7 month old character have to be worried about a 65 million ISK clone?
I am going to assume you are not posting on your main due to the fact that you just bought it off the character bazaar, if you can afford to buy a character with that much skill points, then you can afford to pay for your medical clones.
This char is much older than that actually, 7 years and 3 months to be a little more exact. The time you quoted is the time it has been a member of this corporation. I've never bought or sold a character. I have played since the start of EVE and been a loyal subscriber throughout thanks.
Ah sorry, I missed your 5+ years career in a NPC corporation.
So did you actually play eve all this time, or just work on your skill plan?
Seriously, whether you just stayed in high sec for all these years, or dared to venture out into low/null space, you would certainly have amassed a fortune, or at the very least have kept some type of steady income going, if you didn't you are basically not playing the game. Logging in every so often to queue up skills does not equal playing the game.
If you want to pvp or go beyond the 'safe' havens of high sec, you are going to have to learn to put your resources at risk.
There is more at stake than a simple med clone when you dare to venture beyond safe sec.
The motto is, only fly what you can afford to loose.
If you can't even afford your med clone, then don't fly.
Senex Legio Recruiter Team |

Galaxy Pig
Caldari Provisions Caldari State
110
|
Posted - 2012.11.14 04:52:00 -
[112] - Quote
Benny Ohu wrote:I think that if they're terrible at or just hate making isk people should be penalised by having to fly cheap ships, not penalised by being unable to pvp because they'll lose so many sp because they cannot afford a clone
and i don't think people should have to pvp on a noob alt if they're poor
Who are all these 100 million skill point broke-asses? |

Esruc 'Sadim
Native Freshfood Minmatar Republic
3
|
Posted - 2012.11.14 05:05:00 -
[113] - Quote
jump clone Insert something witty and clever here |

Alara IonStorm
3461
|
Posted - 2012.11.14 05:06:00 -
[114] - Quote
Jake Rivers wrote: If you want to pvp or go beyond the 'safe' havens of high sec, you are going to have to learn to put your resources at risk.
That would be your ship, modules, cargo and implants all of which the OP has no problem risking.
Jake Rivers wrote: The motto is, only fly what you can afford to loose.
Kinda falls apart when you are not an ISK grinder and only fly cheap stuff. That person is flying what they can afford to lose but have an extra noose around their neck.
Jake Rivers wrote: If you can't even afford your med clone, then don't fly.
And there it is. If you can not afford a med clone help contribute to the entire game stagnating. Sorry I would rather see more cheap fleet fun in the game then empty systems.
That is why Pods should be cheap to buy and switchable at med stations so people can switch implants on the fly and get out there on demand.
Arbitrary costs and time limits should not interfere with the only fly what you can afford to lose model. You should be able to switch quickly between 1bil Strat cruisers, 300 mil HAC's and 5Mil T1 Frigates quick and easy only risking what you think is acceptable in exchange for performance, no silly extra costs for this and that. |

Pingu Arareb
Royal Amarr Institute Amarr Empire
24
|
Posted - 2012.11.14 05:12:00 -
[115] - Quote
sell char in char bazaar for 50 bil and use isk to fund future clone costs  |

Alara IonStorm
3461
|
Posted - 2012.11.14 05:14:00 -
[116] - Quote
Pingu Arareb wrote:sell char in char bazaar for 50 bil and use isk to fund future clone costs  Yes but then you would not have your character. What would be the point of playing EVE with a knock off character. That wouldn't be fun at all. |

Marlona Sky
D00M. Northern Coalition.
1923
|
Posted - 2012.11.14 11:08:00 -
[117] - Quote
Malphilos wrote:Marlona Sky wrote:Malphilos wrote:Marlona Sky wrote:Malphilos wrote:You get three character slots per account.
If your the fear of replacing your clone is keeping you out of PvP, it's your game that's out of balance. Not the price of cloning.
I think this argument is nothing short of pants on head ********. There is a score of issues with this method. Corp member inflation (artistically inflating war dec costs), retraining core skills, juggling assets, constantly transferring ISK back and forth, unnessisary corp management on knowing who's alts are who's. That is just to name a few. Those whines are about alts. Start a new thread. Your solution is creating alts. So my post is completely relevant to this thread. Deal with it. Uh, the mechanism for alts already exists. Learn to cope. Someone said earlier that they didn't want to learn PvP on their expensive clone. The obvious and present solution is obvious and present. There is no problem. Afraid to risk your super nifty clone learning from the ground up? Ok, start an alt. Already used up all your slots and are afraid to risk any of them? Not sure what to tell you. Ooops? All my clones are expensive, even without implants. That is what you don't get. You keep thinking this is about clones with implants and it is not. I don't care about the guy who is afraid to risk his learning implants or some high grade snake set. What I am talking about is the base cost of the clone. Also CCP said a few years ago that alts was something they wish they could have done differently, but the cat is out of the bag. So they did not know how to put it back.
But you go on and keep straw-manning it up about clones with expensive implants and ignore the core argument about removing the clone upgrade costs.
Remove local, structure mails and revamp the directional scanner! |

Marlona Sky
D00M. Northern Coalition.
1923
|
Posted - 2012.11.14 11:09:00 -
[118] - Quote
Esruc 'Sadim wrote:jump clone You are missing the point entirely.
Remove local, structure mails and revamp the directional scanner! |

Jurias
Caldari Provisions Caldari State
21
|
Posted - 2012.11.14 11:19:00 -
[119] - Quote
Some interesting points in this thread (and sadly some people who fail to understand the point also). I'm glad that this has been raised at a CSM meeting and nobody disagreed that a few tweaks need to be made to the clone system (not just the price either) - I was not aware of this, but it seems CSM and CCP acknowledge the issue once again.
I know from speaking to people that this issue irritates a lot of old timers, who end up using alts for cheap PVP. - Even if they are too proud to post in a thread like this; which could be perceived as space poor bittervets whining about ISK sinks by those who fail to understand the issue - which it isn't.
Sound like this will get sorted (again) at some point. |

Malphilos
State War Academy Caldari State
210
|
Posted - 2012.11.14 12:15:00 -
[120] - Quote
Marlona Sky wrote:All my clones are expensive, even without implants. That is what you don't get. You keep thinking this is about clones with implants and it is not. I don't care about the guy who is afraid to risk his learning implants or some high grade snake set. What I am talking about is the base cost of the clone. Also CCP said a few years ago that alts was something they wish they could have done differently, but the cat is out of the bag. So they did not know how to put it back.
But you go on and keep straw-manning it up about clones with expensive implants and ignore the core argument about removing the clone upgrade costs.
"Straw-manning"?
Ok, points for the irony, but point out one spot where I mentioned implants or c'mon back and confess to being FoS. 
Don't fly what you can't afford to lose, including your clone. If you painted yourself into a corner all I can say is: "Oops".
It's another plea for a warm and fuzzy blanket in the cold harsh universe.
|
|

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
424
|
Posted - 2012.11.14 12:38:00 -
[121] - Quote
My opinion:
The fact you can play EVE for 5 years and then lose all your skillpoints in one day because of a mistake is ridiculous.
My opinion is the system should work like this:
- When you die money is automatically taken out of your wallet for the cheapest clone you need to house your skillpoints - If you don't have enough money for it you are charged for the most expensive clone you can afford and you can't train any skill points until you have bought a clone with room to spare. - If you go over the threshold for your current clone (e.g it holds 20mil skillpoints and you go to 20mil+1) then you can't train any more skills until you upgrade your clone. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Pohbis
Neo T.E.C.H.
79
|
Posted - 2012.11.14 13:07:00 -
[122] - Quote
Inquisitor Kitchner wrote: My opinion:
The fact you can play EVE for 5 years and then lose all your skillpoints in one day because of a mistake is ridiculous.
I guess that's why it's not possible 
|

Jurias
Caldari Provisions Caldari State
23
|
Posted - 2012.11.14 13:08:00 -
[123] - Quote
Malphilos wrote:
Don't fly what you can't afford to lose, including your clone.
Exactly the point of the thread. You yourself will reach a time when you can't afford to even undock in your pod, so the fix is to move to a new alt for undocking/pvping. You may not be there yet, you may not be there for 5 years, but some pilots are there now, and the cost is already restrictive. |

Malphilos
State War Academy Caldari State
210
|
Posted - 2012.11.14 13:16:00 -
[124] - Quote
Jurias wrote:Malphilos wrote:
Don't fly what you can't afford to lose, including your clone.
Exactly the point of the thread. You yourself will reach a time when you can't afford to even undock in your pod, ...
9 years and counting, and that's never happened.
How much longer should I wait?
|

Diesel47
painkiller.
310
|
Posted - 2012.11.14 13:16:00 -
[125] - Quote
This thread is a prime example why these forums need better moderation.
Start banning the trolls and maybe a decent discussion can he had. |

AndromacheDarkstar
Fiscal Fisting Inc. Imperial Protectorate
149
|
Posted - 2012.11.14 13:26:00 -
[126] - Quote
I think you have to point out that EVE players train their Characters 24/7. They may however only be able to play for a couple of hours a week. This situation created an unavoidable issue caused by game mechanics. It dosent mean they are bad at eve just unwilling to spend allot of time playing to grind isk to throw into clones and instead want to play the way they want to play . I agree with making the clone upgrades permanent and at the same costs or slightly higher and be done with it. Fiscal Fisting, Amarr Militia Corp Recruiting Now - https://forums.eveonline.com/default.aspx?g=posts&m=2019004#post2019004
-á
|

AndromacheDarkstar
Fiscal Fisting Inc. Imperial Protectorate
149
|
Posted - 2012.11.14 13:28:00 -
[127] - Quote
Malphilos wrote:Jurias wrote:Malphilos wrote:
Don't fly what you can't afford to lose, including your clone.
Exactly the point of the thread. You yourself will reach a time when you can't afford to even undock in your pod, ... 9 years and counting, and that's never happened. How much longer should I wait?
Not everyone has the time or dedication to earn the isk needed to do what you are doing, as it stands this system dosent actually benefit anyone at all it just makes some peoples lives harder, why not remove it and make everyone elses lives a bit sweeter. Fiscal Fisting, Amarr Militia Corp Recruiting Now - https://forums.eveonline.com/default.aspx?g=posts&m=2019004#post2019004
-á
|

Vartan Sarkisian
Inner Visions Of Sound Mind
7
|
Posted - 2012.11.14 14:04:00 -
[128] - Quote
I think you make a valid point, My clone is not up to the level yet of making it prohibitively expensive (31.5m SP) but if it cost me 60m a pop to replace my clone every time I got podded then it would make me think twice about PVPing.
Reading answers like "don't get podded" isn't really helpful as that decision is often out of your hands after your ship disintegrates around you. If you carrying a bunch of expensive implants then yeah that is all your own fault but being penalized that harshly for having excessive skill point is harsh.
The only real solution if they don't change it is to alter training onto another account alt up to a level you can pvp in, I know you touched on that but I cannot see any other solution, then you may have to use the 3rd account alt at some time too. a p.i.t.a for sure but unless they change this is cannot see another solution. |

iskflakes
Magnets Inc. Disaster Strikes
82
|
Posted - 2012.11.14 14:47:00 -
[129] - Quote
PVP is competitive. You shouldn't be PVPing without HG slaves and a full set of hardwirings... unless you're in a blob alliance of course, in which case you win by default.
I propose clone costs should be increased by a factor of 10, due to the inflation that has happened since 2003.
Can't afford it? Pause training, create a new character, and now you can afford it. Track your wealth with EVE Stats: https://ohheck.co.uk/EVEStats/home.php |

Jurias
Caldari Provisions Caldari State
27
|
Posted - 2012.11.14 14:55:00 -
[130] - Quote
iskflakes wrote:PVP is competitive. You shouldn't be PVPing without HG slaves and a full set of hardwirings... unless you're in a blob alliance of course, in which case you win by default.
I propose clone costs should be increased by a factor of 10, due to the inflation that has happened since 2003.
Can't afford it? Pause training, create a new character, and now you can afford it.
So you are saying that people with 9 year old chars and 65mil+ clone prices should just start over? Or perhaps sell that char also? You don't think this is broken? |
|

AndromacheDarkstar
Fiscal Fisting Inc. Imperial Protectorate
149
|
Posted - 2012.11.14 14:57:00 -
[131] - Quote
iskflakes wrote:PVP is competitive. You shouldn't be PVPing without HG slaves and a full set of hardwirings... unless you're in a blob alliance of course, in which case you win by default.
I propose clone costs should be increased by a factor of 10, due to the inflation that has happened since 2003.
Can't afford it? Pause training, create a new character, and now you can afford it.
Ill assume trolling, otherwise this is more of the elitist crap i seem to see on the forums everyday and EVE as a community could really do without, we are all nerds playing computer games, lets all try and make this as easy as possible for more people to play more often shall we and then everyone will be having more fun. Fiscal Fisting, Amarr Militia Corp Recruiting Now - https://forums.eveonline.com/default.aspx?g=posts&m=2019004#post2019004 -á
|

iskflakes
Magnets Inc. Disaster Strikes
82
|
Posted - 2012.11.14 14:59:00 -
[132] - Quote
Jurias wrote:iskflakes wrote:PVP is competitive. You shouldn't be PVPing without HG slaves and a full set of hardwirings... unless you're in a blob alliance of course, in which case you win by default.
I propose clone costs should be increased by a factor of 10, due to the inflation that has happened since 2003.
Can't afford it? Pause training, create a new character, and now you can afford it. So you are saying that people with 9 year old chars and 65mil+ clone prices should just start over? Or perhaps sell that char also? You don't think this is broken?
My point is 65m should not be expensive to an old player, and certainly not to somebody who wants to PVP.
AndromacheDarkstar wrote:lets all try and make this as easy as possible for more people to play more often shall we and then everyone will be having more fun.
This is an issue which only affects veteran players, not new players. Track your wealth with EVE Stats: https://ohheck.co.uk/EVEStats/home.php |

Jurias
Caldari Provisions Caldari State
28
|
Posted - 2012.11.14 15:07:00 -
[133] - Quote
The problem is, threads like this just get shot down in flames by the type of people who like to indirectly imply that they are somehow superior, because they are rich, or have no problems making isk, or think they can outwit dictors and bubbles in large nullsec blob fights, or want to sound intelligent by proclaiming that "eve needs more isk sinks" because that sounds big and clever too.
Everybodys' situation is different, and medical clones are a pretty pathetic isk sink in the grand scheme of things (especially as more people are put off by getting podded on their 160mil+ chars and give up using them in null/bubble/blob situations). I bet sales tax and broker fees alone remove FAR more isk from the economy, and I'm sure new and inventive means could be introduced too.
Nobody is buying it, it's so easy to see through these types of posts, so please, cut the crap. |

Jurias
Caldari Provisions Caldari State
28
|
Posted - 2012.11.14 15:16:00 -
[134] - Quote
iskflakes wrote:
My point is 65m should not be expensive to an old player, and certainly not to somebody who wants to PVP.
...don't assume that all old players have lots of isk, or are able to make it 10 times faster than a newer player.
I've been having lots of fun on a 20mil sp char in a large nullsec alliance, dying many times in a week in huge fights in a ball of flames and inevitably getting podded because of dictors on the field or bubbles and camps during the 20 jump trip back home in a pod.
Sadly I wouldn't be able to afford to do the exact same thing on my main because losing cheap ships and then paying 65mil for a clone every time is madness - I don't care how elite you think you are or what smart comments you have to make.
What I am proposing should actually bring more skilled pilots into nullsec and encourage more pvp which can only be a good thing. The game is broken when myself and many others (again regardless of what some people making the smartass elitist comments in this thread say) choose to leave their experienced chars docked in favour of new alts. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
426
|
Posted - 2012.11.14 15:20:00 -
[135] - Quote
Pohbis wrote:Inquisitor Kitchner wrote: My opinion:
The fact you can play EVE for 5 years and then lose all your skillpoints in one day because of a mistake is ridiculous.
I guess that's why it's not possible 
OK, lose all but 900,000 skill points?
Does that make it OK for you then if you lost all your skill points tomorrow?
Of course not, so don't be pedantic. The point is theres a difference between making death something that is a hindrance and potentially making you quit the game because you forgot to click a button. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

jjjg tutyru6
Hedion University Amarr Empire
1
|
Posted - 2012.11.14 15:25:00 -
[136] - Quote
I totaly agree with you Jurias the clone price need to get lvled so u dont have to pay 65mill + implants everytime you get podded it takes the fun out of pvp, especially solo pvp |

iskflakes
Magnets Inc. Disaster Strikes
82
|
Posted - 2012.11.14 15:31:00 -
[137] - Quote
Inquisitor Kitchner wrote: OK, lose all but 900,000 skill points?
Does that make it OK for you then if you lost all your skill points tomorrow?
Of course not, so don't be pedantic. The point is theres a difference between making death something that is a hindrance and potentially making you quit the game because you forgot to click a button.
He's not being pedantic. When you die, you only lose 5% of the DIFFERENCE between your clone and your actual skillpoints.
Quote:
Quote: If you have a lot of skills trained to level 5 then the skill points will be removed from the highest ranked of those skills.
However, for example, if you have a rank 12 skill at level 1 and a rank 4 skill at level 5, the skill points would be removed from the rank 4 skill as you have more skill points there.
When a skill has been selected, the system deducts the skill points your character has and the amount of skill points your clone saves. It then takes 5% of those skill points away, as long as that amount doesnGÇÖt total 50% of your total skill points in that skill.
To illustrate; if you have 10.000 skill points and your clone covers 9.000, the system removes 5% off 1.000 skill points, leaving 9950 skill points.
Emphasis mine.
http://wiki.eveonline.com/en/wiki/What_happens_when_my_character_dies
--
Back on the actual topic. There's certainly improvements that could be made, for example adding a dialogue warning you if you're about to undock without a clone, but PVP should not be free. It's bad enough that cheap ships are 99% as good as more expensive ships these days, let's not make that extend to clones too. Track your wealth with EVE Stats: https://ohheck.co.uk/EVEStats/home.php |

Roll Sizzle Beef
Space Mutiny
1613
|
Posted - 2012.11.14 15:45:00 -
[138] - Quote
If they ever make implant production possible with their EVA prototype. Plus a ton of new implants to adjust your clone to make use of this new mechanic, the clone loss price should be reflected in how much of an advantage you wish to gain from implants which should be as important as fitting a ship. As per my original post, the cost of the clone should be as expensive as the amount of implant slots you are planning to use. The full implant clone should be the one costing you 65m as you have the money to fully fit your head. A cheap clone wouldn't hold any implants thus lose the advantage but wouldn't have to worry about SP. You don't fly what you can't afford. This has nothing to do with skill amount as your income is dictated by how you sandbox. Your body should be the same idea. Don't use a body you cant afford. Being a long term player shouldn't be punished nor should it be unrealistically rewarded. Having a bunch of skills should be reward enough for being a long term player. You should only be punished if you choose to use them. Flying a t2 Rifter with no implants shouldn't cost you a Cap skilled clone. If you fly a cheap ship but have your clone dressed to the nines, that clone will be a more expensive asset beyond implant cost. |

Lashenadeeka
Science and Trade Institute Caldari State
1
|
Posted - 2012.11.14 15:49:00 -
[139] - Quote
iskflakes wrote: It's bad enough that cheap ships are 99% as good as more expensive ships these days, let's not make that extend to clones too.
I really hope that 110B listed on your evestats website is not the full extent of your wealth or you simply sound ridiculous talking in such a way. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
430
|
Posted - 2012.11.14 16:14:00 -
[140] - Quote
iskflakes wrote:
He's not being pedantic. When you die, you only lose 5% of the DIFFERENCE between your clone and your actual skillpoints.
In which case I take back my comment and apologise.
It's still daft, just not AS daft. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |
|

iskflakes
Magnets Inc. Disaster Strikes
82
|
Posted - 2012.11.14 16:21:00 -
[141] - Quote
Lashenadeeka wrote:I really hope that 110B listed on your evestats website is not the full extent of your wealth or you simply sound ridiculous talking in such a way.
I think it's bad that a cruiser which costs 5m is 80% as good as a battlecruiser that costs 60m. What's ridiculous about that?
It is off topic though. Track your wealth with EVE Stats: https://ohheck.co.uk/EVEStats/home.php |

Roll Sizzle Beef
Space Mutiny
1613
|
Posted - 2012.11.14 17:36:00 -
[142] - Quote
iskflakes wrote:Lashenadeeka wrote:I really hope that 110B listed on your evestats website is not the full extent of your wealth or you simply sound ridiculous talking in such a way. I think it's bad that a cruiser which costs 5m is 80% as good as a battlecruiser that costs 60m. What's ridiculous about that? It is off topic though.
Maybe because there is no "best ship"? Or that's at-least what they have been striving for. BCs offer different assets to fleet. They are slower but have more tank than cruisers but can boost small gangs. It's a different role. Yet this doesn't translate to clones at all. The more you play, the more you pay. So unless you play more often to make use of your accrued skill points for more isk making opportunities. You are forced to make a new persona to do the more mundane but fun activities such as frigate fights. Which are just easier to prepare and are simply easy fun. Eve is real blah blah balah, its also supposed to be a game. Why do you think they have spent so much time trying to make the NPE more intuitive and less convoluted so you spend less time learning the game and more time playing it. Why don't we play the game more and grind out clone isk less so losing becomes slightly more tolerable and more people are willing to explode. You are simply forced to suck on faucets to continue playing just to spit into the sink. Not much of a proper isk sink you if you ask me. With less sink is this particular mechanic, larger amounts of materials can be lost with less faucet work. They just need to change insurance completely as its just silly. Insurance should be like a LP payout for a % of lost you incurred in service of FW or Concord in an incursion or something. Independent struggles like wars in high low nul shouldn't offer anything in the way of insurance. This years fanfest mentioned last years monthly 4Q average Faucets: NPC Bounties 26 trillion wormhole 8.9 trillion Incusion 8 trillion Mission rewards 4.3 trillion Other 3.4 trillion Sinks: Skillbooks 6.8 trillion Blueprints 6.1 trillion Fees and tax 3.7 trillion Other 4.6 trillion 50 in, 26 out. that was 24 trillion inflow per monthly average.
Insurance must be part of CCPs "Other" when it comes to faucets. 3.4 trillion per month. Clones I imagine are part of CCPs "Other" when it comes to sinks. 4.6 trillion per month. If they move out insurance, they can easily relieve clone sinks. New eject timers with weapon flags will have more people losing pods everywhere due to displacement lag of your ship popping. T3 pilots will finally be forced to taking time to learn subsystems levels again more often. AI changes will make for fewer afk'ish' carrier/domi ratters. Incursions I believe had already been nerfed since these averages. Overall, I think there is room enough to mess with clones. |

Marlona Sky
D00M. Northern Coalition.
1928
|
Posted - 2012.11.14 18:17:00 -
[143] - Quote
So if someone has 129 million skill points and forgets to update their clone; they lose 6.4 million skill points. Great game mechanic. 
Remove local, structure mails and revamp the directional scanner! |

Sarah Schneider
PonyWaffe Test Alliance Please Ignore
1611
|
Posted - 2012.11.14 18:22:00 -
[144] - Quote
OP have a point there, tbh, if the objective was purely for isk sink, why don't CCP tax clone jumps instead based on SP total or something and reduce the inclination/increase in medical clone costs? How to : Playing Eve 100% Risk and Conflict FREE! |

Sarah Schneider
PonyWaffe Test Alliance Please Ignore
1612
|
Posted - 2012.11.14 18:38:00 -
[145] - Quote
iskflakes wrote:Back on the actual topic. There's certainly improvements that could be made, for example adding a dialogue warning you if you're about to undock without a clone, but PVP should not be free. It's bad enough that cheap ships are 99% as good as more expensive ships these days, let's not make that extend to clones too. I think the point here is that medical clone costs for higher SP characters does discourage people from doing pvp. Most of my friends who has more than 75mil SP doesn't use that character for any form of pvp below capital fights. I even had a friend who sell his own alt so he can grab the isk and buy a new one with lesser SP, just to pvp.
Higher SP doesn't automagically correlates to higher income. Heck, my 1 month old alt makes more isk than my main on a monthly basis. On some (or even most) cases, it's actually the other way around, one thing I noticed is that some people who has a high sp characters doesn't log on that often, which means they don't do the usual isk grinding stuff lower SP characters do. Some even don't do it at all and just pay for the subs in RL isk. But one thing that pulls them back from time to time is when there's an opportunity to shoot stuff or go on some random roam with friends or huge fights incoming, etc.
This game is about choices, for older players, having a high SP is not a choice (oh god please don't bring up the option that you can pause your skill training, that's irrelevant not to mention stupid), it should be a reward for those people who has committed and stayed loyal to the game for some extended period of time. Why does the game punishes people for being loyal? that doesn't make sense; at least not from my perspective. How to : Playing Eve 100% Risk and Conflict FREE! |

Lashenadeeka
Science and Trade Institute Caldari State
1
|
Posted - 2012.11.14 18:41:00 -
[146] - Quote
Marlona Sky wrote:So if someone has 129 million skill points and forgets to update their clone; they lose 6.4 million skill points. Great game mechanic. 
No, they lose a maximum of 50% of their highest trained skill. The highest skill in game is Titan skill at 4096000 SP. So the most you can EVER lose at once is:
2048000 SP
Most people don't have anything higher than BS 5 so they lose 1024000 SP at worst. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
926
|
Posted - 2012.11.14 18:49:00 -
[147] - Quote
Mallak Azaria wrote:Because a reduction of isk sinks is just what EVE needs.
Reducing clone costs is a matter of positive gaming experience that touches more players than those crawling on isk.
Increase Corp creation costs would be a nice way to get some isk out of the game and solve "some" problems related. Change it to 1Bil cost for corp, 5 bil for alliance, create new Alliance Concord tax on wallets sleeping while vomiting isk. Change WH POCOS mechanic, only NPC ones and set tax to 17% -WH planets have highest value in Eve and should not be able to avoid taxes. Increase industry slots costs in high sec, significantly nerf trading skills and increase market taxes accordingly to SS.
There are so many other ways to get isk out of the game without nerfing players fun of playing their character because of this bad clone system. brb |

Grey Stone
Fatal and The rabbit Spies R' Us
2
|
Posted - 2012.11.14 19:40:00 -
[148] - Quote
I agree with OP comments and I would like to see some changes in the clone mechanics and costs.
Higher SP character have advantage over low SP characters in that that they can do more things in EVE and fly more Ships.
But the main point is> They can do only one thing at the time.
What does it mean? Well I can either fly frigate or carrier or whatever at one time. I can only do one thing in EVE. I cannot with my 150 mil SP char do 2 missions at one time. I cannot split him.
So advantage really depends on an occasion.
I think that the cloning system should be like this to be fair:
Clone SP TIED to a ship and modules fitted at the time pod exploded.
It would go i.e. like this:
- Jump into t1 frigate. - Fit t1 frig. - Undock. !!!!! EVE calculates what skills are needed for this ship and for the modules I have. !!!!! EVE calculates number of SP I have in skills needed to fly that ship and modules. !!!!! EVE assigns above mentioned SP amount to the clone. - If character gets his ship destroyed and than podded, the clone costs are not for total SP char has, but for amount that game calculated as explained above.
So if I get into t1 frigate with 150 mil SP and go fighting 30 day old char in t1 frig, I would still pay more than he for a pod loss. This is how it should be.
This also make sense for capital ships. SP needed is much higher. You enter super-capital, your clone will cost much more that when you are in t1 frig. But it make sense as you are USING those additional skills.
This also work with miners. Hulk pilot clone will cost much more than a future 30 days old mining frig pilot.
This makes sense imho.
We will see what will happen. I hate to have an alt just so I would avoid 45 mil clone costs...
best, Grey
|

Jurias
Caldari Provisions Caldari State
40
|
Posted - 2012.11.14 20:12:00 -
[149] - Quote
That's an interesting idea Grey Stone. |

Altrue
Exploration Frontier inc
53
|
Posted - 2012.11.14 20:19:00 -
[150] - Quote
Jurias wrote:That's an interesting idea Grey Stone.
Even if my clone costs only 13mil I do agree with your arguments and the proposition of Grey Stone.
They are legitimate, even more considering the fact that there is lag when your ship is destroyed. I hope that CCP does not consider lag as a part of it's gameplay, and this only point should be enough to motivate them to take actions in compensation. *Yelling "Manticooore !" on teamspeak* |
|

Lord Hark
CHAOS SQUAD Nulli Legio
0
|
Posted - 2013.01.17 14:24:00 -
[151] - Quote
+1 for rebalancing clone prices
Current prices discourage (at least nullsec) pvp for older characters, thus punishing for loyalty, that doesn't sound right. Flying AF or Inty into bubble camp with dramiel and / or having lag can easily cost you more on clone cost than on ship including fittings, this also doesn't sound like smart game mechanics.
While I try to specialize my characters that do PVP, I already hit the border when pod loss is quite a hit on my wallet. I'd say that explosion of the ship is already significant loss, isk-wise.
This is a game, I play to have fun, not to grind more. |

Bagrat Skalski
Poseidaon
123
|
Posted - 2013.01.17 17:28:00 -
[152] - Quote
Quote:Because a reduction of isk sinks is just what EVE needs.
Search for your ISK sinks elsewhere, high prices for meatbags are what scared off people from FUN. Inside mining barge, true story |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
478
|
Posted - 2013.01.17 17:38:00 -
[153] - Quote
Mallak Azaria wrote:Because a reduction of isk sinks is just what EVE needs.
Decrease clone costs, get rid of margin trading skill, increase market trading costs.
Here you go for balance, and a huge one getting rid of more isk than clones price, number of trading operations is huge, really really huge. Increase it of some points and get rid of "no cost/risk market operations" skill and you'll increase it even further.
But of course this will not gonna happen because not every one trades right? -well not every ones looses pods neither, specially sitting at the station and trading/playing 0.1isk games.
My drunk and bad calculator says trading volumes/number of operations can make more isk go away than pods price, but I know mine might have some cheese and whine over it, maybe a bit of baguette too. |

Roime
Shiva Furnace
1673
|
Posted - 2013.01.17 17:39:00 -
[154] - Quote
My clone costs 150mil
Does this mean I can't leave the POS anymore?
-á- All I really wanted was to build a castle among the stars - |

Dezreth
Tycho Monolith Anomaly 1 Storm of Souls
0
|
Posted - 2013.01.17 17:50:00 -
[155] - Quote
What would be the impact on game economy if they offered a short-term perma-clone option?
So lets' say you want to PvP for a few hours. Buy x-hour protection that clones you as often as needed for x hours from the time of purchase. I envision this an an option on top of your normal clone so you would would do it as a short-term upgrade but your existing medical clone is still available once the upgrade expires.
You still lose the ship and any implants (although it would seem dumb to wear them if you're knowingly pvping in a dangerous enough area to buy this insurance option).
Seems to me it generates another ISK-sink and encourages PvP. The increase in ship replacement might even make up for the ISK that would have been spent on more clones since the volume of PvPing might go up significantly. I'll leave pricing up to others to debate, but is there anything about this in principle that would be a problem?
|

Spurty
V0LTA Verge of Collapse
742
|
Posted - 2013.01.17 17:54:00 -
[156] - Quote
Beckie DeLey wrote:Yeah, someone throw those poor poor players with 120m SP a bone. How could they possibly afford 20m ISK from time to time?
Seriously guys, how often do you guys lose your pods...
If you have 120m skil points and you're only buying a 20mill clone (5, 10, 20 times a day if you're hardcore pvper), you'll soon be a 92mill skill point pod pilot
http://wiki.eveonline.com/en/wiki/File:NewCloneUpgradeWindow.jpg
--- I used to be indecisive but now I am not quite sure. |

hyhn
Iynx Teledyne Armory The Chogo Ri Commonwealth
5
|
Posted - 2013.01.17 18:00:00 -
[157] - Quote
How exactly is New Eden supposed to be a harsh, cold , unforgiving , brutal , yada, yada, yada ..... place if at ever turn you are trying to take the sting out of loss ? If you have over 100 mil SP and can not afford clone cost you need to buy another plex. |

Roime
Shiva Furnace
1677
|
Posted - 2013.01.17 18:27:00 -
[158] - Quote
Dezreth wrote:What would be the impact on game economy if they offered a short-term perma-clone option?
So lets' say you want to PvP for a few hours. Buy x-hour protection that clones you as often as needed for x hours from the time of purchase. I envision this an an option on top of your normal clone so you would would do it as a short-term upgrade but your existing medical clone is still available once the upgrade expires.
You still lose the ship and any implants (although it would seem dumb to wear them if you're knowingly pvping in a dangerous enough area to buy this insurance option).
Seems to me it generates another ISK-sink and encourages PvP. The increase in ship replacement might even make up for the ISK that would have been spent on more clones since the volume of PvPing might go up significantly. I'll leave pricing up to others to debate, but is there anything about this in principle that would be a problem?
Yeah, why should combat be free of consequences?
Consequences, actually losing something is the main thing making EVE different. And again, clone costs are absolutely neglible to a point where I think OP is just trying to justify risk aversion.
-á- All I really wanted was to build a castle among the stars - |

Vaju Enki
Secular Wisdom
333
|
Posted - 2013.01.17 18:29:00 -
[159] - Quote
No.
CCP should do the exact opposite, they should increase the clone cost. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Spurty
V0LTA Verge of Collapse
742
|
Posted - 2013.01.17 19:05:00 -
[160] - Quote
Vaju Enki wrote:No.
CCP should do the exact opposite, they should increase the clone cost.
I agree ... Flat fee, 100mill!
Come at me in your rifters yo --- I used to be indecisive but now I am not quite sure. |
|

Callic Veratar
Power of the Phoenix
314
|
Posted - 2013.01.17 20:55:00 -
[161] - Quote
In my mind, the goal of reducing clone costs is to encourage people to PVP more. So, dropping the clone costs significantly would theoretically increase PVP. Yes, that drops an ISK sink, but there's an easy way to increase another sink directly tied to PVP, increase the high sec manufacturing job costs (by a factor of 10 or more). DirectX 11, it's not rocket appliance! |

Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
213
|
Posted - 2013.01.17 21:37:00 -
[162] - Quote
Tiberious Thessalonia wrote:The choice to continue skill training comes with a cost. I don't think most 120m SP players are going to argue that this is a bad thing.
As I'm a week or so away from this threshold I'd have to disagree. I think the cost is years of subscriptions, and while that is different than in-game ISK, I'm really cheap in both worlds and don't like spending more $ or ISK, especially into a sink... like a ****** car or a black hole.
Some sinks make sense (LP store, taxes), I don't think this one does. It penalizes you for sticking with the game. LP stores and taxes take away from the players that have the money in the first place and want to trade it for other things for physical gain. The clone cost is a penalty you pay for being a subscriber.
I like that you can lose skill points in the game in certain ways, but I think it should be moved towards frequency of pod loss, or supercapital losses more than forgetting to pay a bill. Updating clones shouldn't exist. Hey, as a dude that lives in lowsec, you should read my idea on how to "fix" it... in Blog format, complete with a spreadsheet! http://3xxxd.blogspot.com/2012/09/how-to-buff-lowsec.html |

Demolishar
United Aggression
734
|
Posted - 2013.01.17 21:38:00 -
[163] - Quote
Sorry, why do we want more people PvPing? We already have inflation of minerals which suggest people are actually PvPing TOO MUCH rather than too little and the economy can't cope with the sheer volume of losses! |

Grauth Thorner
Vicious Trading Company Alliance of Abandoned Cybernetic Rejects
73
|
Posted - 2013.01.17 22:58:00 -
[164] - Quote
Some things are not entirely true, even though you state them as facts...
Jurias wrote:Problem: The cost of clones exponentially increases as you acquire more SP. This causes an imbalance in the game due to the following facts. Facts
- More SP does not allow you to make ISK exponentially faster. This has far more to do with your situation/location in EVE. A lower SP player can be just as effective at making ISK in terms of skill points as a 9 year old bittervet. There is only so much specialisation available in whatever ISK making career you choose, whether it be combat or industry based. This threshold can be met very early on and does not scale with the SP to clone cost ratio at all - even though lower SP players with argue otherwise, they are just plain wrong.
As you're stating yourself, it has -far more- to do with situation/location. However your SP can improve this. For instance a miner with Mining V has 25% more yield. A combat pilot with more gunnery skills has more chance to win a fight, and makes his fights last shorter (time is money). Winning more fights equals earning more ISK due to loot plus losing less ISK...
- More time subscribed to EVE does not automatically mean you are rich with a huge stash of ISK to spare. Some comparatively new players are far more wealthy than some bittervets - playing the game for longer and having more SP doesn't make you 'better'.
Playing longer and having more SP doesn't make you 'better'? Well it should make you more experienced doing your job. Unless you've been sitting in your station until you've gotten the amount of SP you got.. But then it's more or less your own fault that you aren't as experienced as players who did not. Also having more SP does make it easier to do the same job you would be doing without these SP otherwise, as long as these SP are in cope with the career you're following. For instance would it be easier to kill an enemy with or without having gunnery V trained?
- A higher SP player cannot go and have fun in a cheap ship with way lower SP players can for the same cost. I'm sure you'd have more higher SP players bringing about more PVP in nullsec in the way of affordable PVP with more Tech 1 and smaller hulls if they weren't having to worry about the 65mil clone cost on top when they inevitably get bubbled.
In terms of ship/module cost... Yes they can... In terms of clone-cost... No they can't.
- The higher clone cost represents the additional SP cover provided by the clone. The cost should indeed be higher, but not exponentially so. I agree with the extra risk for having more SP available, but there's no justification why one pilot's grind to replace their clone should be 10 times the length of time compare to another pilot for losing the exact same hull.
I agree with this, even though it's not about losing the exact same hull... It's about losing a different body holding these SP and possible implants. But yeah the exponential growth is too much. But my question is, is lowering these value's the only solution to this problem?
Fights should indeed be about risk vs reward, but let people choose the level of risk!  I think this is the most interesting part of your whole post tbh... And this shouldn't only count for fights but rather for more or less everything, however that is a whole different topic. Next to that imo the reward should be bigger... One of the things I was thinking about is this: - What about being able to loot the body of a podded pilot into your cargo, and "salvaging" them (if you have the appropriate skill) which makes it possible to loot implants. This would mean a (slight) increase of income for PvP'ers, a (slight) decrease of expenses (because implants shall become cheaper) and instead of removing an ISK-sink, it removes an ISK-generator since pre-looted implants will be recycled this way.
My point of view is answered after the -signs
Regards, Grauth Thorner Creator of the EVE Custom Ship Labeler application: https://forums.eveonline.com/default.aspx?g=posts&t=188954&find=unread |

Vagilicious
Center for Advanced Studies Gallente Federation
49
|
Posted - 2013.01.17 23:13:00 -
[165] - Quote
Trolls aside, this is an interesting thread.
My main has 140mill+ SP, and after selling an alt I don't flinch too much at forking out for a new clone. That being said, I agree with the OP completely.
I'm shaking my head at this elitist 'If you have that many SP and don't have the isk for the clone, you're playing the game wrong' mentality. Not all of us are basement dwelling neckbeards that can stay logged in 23/7 camping gates. Some of us have familes, commitments, whatever, and are lucky if we're able to play for a couple of hours a week.
Not all of us are concerned with attaining the maximum isk/hour ratio. Some of us log in to play for fun, you know? That thing a game is supposed to provide? To say that I'm not playing the game properly, who are you to dictate how I play the game that I pay my subscription for?
Sure, I could sell a Plex, but not everyone can afford the RL cash to do that either.
My point is, everybodies situation is different. In most cases you have no idea what's going on in the life of another player, and making sweeping assumptions that 'You have that much SP, therefore you are rich and can afford it' just doesn't hold true in every case.
The beauty of Eve is that, no matter how much or how little time you can spend playing, your skills train at the same rate. It's one of the reasons that attracted me to the game in the first place. This is where the imbalance comes in to play. Somebody that can only fit an hour of gametime in here or there is not necessarily going to have billions of Isk at their disposal. Does that mean they should give up? Sell their character? Be forced to create a new one just to enjoy PVP combat without worrying about funding the next clone? No it doesn't.
|

Ris Dnalor
Sebiestor Tribe Minmatar Republic
419
|
Posted - 2013.01.18 06:51:00 -
[166] - Quote
Jurias wrote:Problem: The cost of clones exponentially increases as you acquire more SP. This causes an imbalance in the game due to the following facts. Facts
- More SP does not allow you to make ISK exponentially faster. This has far more to do with your situation/location in EVE. A lower SP player can be just as effective at making ISK in terms of skill points as a 9 year old bittervet. There is only so much specialisation available in whatever ISK making career you choose, whether it be combat or industry based. This threshold can be met very early on and does not scale with the SP to clone cost ratio at all - even though lower SP players with argue otherwise, they are just plain wrong.
- More time subscribed to EVE does not automatically mean you are rich with a huge stash of ISK to spare. Some comparatively new players are far more wealthy than some bittervets - playing the game for longer and having more SP doesn't make you 'better'.
- A higher SP player cannot go and have fun in a cheap ship with way lower SP players can for the same cost. I'm sure you'd have more higher SP players bringing about more PVP in nullsec in the way of affordable PVP with more Tech 1 and smaller hulls if they weren't having to worry about the 65mil clone cost on top when they inevitably get bubbled.
- The higher clone cost represents the additional SP cover provided by the clone. The cost should indeed be higher, but not exponentially so. I agree with the extra risk for having more SP available, but there's no justification why one pilot's grind to replace their clone should be 10 times the length of time compare to another pilot for losing the exact same hull.
- It makes no sense that lots of vets would prefer to use lower SP alts to do things such as frigate or T1 gangs in null simply because it isn't worth their clone expense otherwise.
- Clone costs are a necessary ISK sink. I agree, but don't assume that bittervets hold all the ISK. It's not logical to penalise them based on this false assumption.
- In time nobody will be able to afford clones as the exponential model means it will scale to a point where people need 500mil to replace their clone. The time will come, the change has to happen sooner or later. CCP have already eased this issue in the past, it's just time for another review is all.
Now - I've seen previous posts on this issue go down in a ball of flames. Mainly from people who are rich enough not to care, or newer players who firmly believe that older players should face the penalty imposed by the current system for reasons above. I've seen all the arguments against this notion several times before. Fights should indeed be about risk vs reward, but let people choose the level of risk! A nerf to the cost of clones has happened before. It is about time the situation was reviewed. Now please, no flames, and read the points above before posting something stupid. Everyone wants more fights, so why not fix this issue and free people up to have a little more fun.
clone prices aren't a deterrent for highly skill-pointed players. If they are to you, then you're doing it wrong.
https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

AkJon Ferguson
JC Ferguson and Son Ltd Ferguson Alliance
142
|
Posted - 2013.01.18 08:06:00 -
[167] - Quote
I think high clone costs are meant to encourage specialization and differentiation. If you want to be GREAT AT EVERYTHING then you pay extra. That seems reasonable to me. I like the idea that someone who planned out the perfect 92.5M (or 71M or 54.6M) SP build (and stopped training that char when the milestone was reached) is rewarded with affordable clones. It's not like this was suddenly sprung on us by CCP, either.
If CCP chooses to lower clone costs I hope they nerf insurance payouts enough to offset so that the amount of ISK sunk overall isn't reduced. |

Marlona Sky
D00M. Northern Coalition.
2931
|
Posted - 2013.01.18 08:35:00 -
[168] - Quote
AkJon Ferguson wrote:If CCP chooses to lower clone costs I hope they nerf insurance payouts enough to offset so that the amount of ISK sunk overall isn't reduced. I'm for the complete removal of clone upgrade costs and complete removal of ship insurance in one swoop.
Remove local, structure mails and revamp the directional scanner! |

Super spikinator
Deep Core Mining Inc. Caldari State
38
|
Posted - 2013.01.18 08:43:00 -
[169] - Quote
Marlona Sky wrote:AkJon Ferguson wrote:If CCP chooses to lower clone costs I hope they nerf insurance payouts enough to offset so that the amount of ISK sunk overall isn't reduced. I'm for the complete removal of clone upgrade costs and complete removal of ship insurance in one swoop.
I'm also for both of those things. I believe CCP are in discussion about the former since they are starting to believe that while it is an isk sink it has become a bit outdated. And the latter has been rolled out in a small way, such as if CONCORD is what was ganking you then you don't get insurance back which is fair enough. |

Dave Dood
Mish 4 free
0
|
Posted - 2013.01.18 10:49:00 -
[170] - Quote
Make pod costs a function of the ship class you were in prior to being podded.
EG Titan, Super Carrier pay 100%, BS Command HIC 90%, ....., Interceptor DIC 30%, T1 Cruiser 20%, T1 frig 10%
That way the high sp toon who chooses not to earn lots of isk due to time constraints / finding it boring etc also gets an additional choice as to how expensive his pvp is.
Choice is a good thing.
|
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Jess Maine
Kaesong Kosmonauts Test Alliance Please Ignore
43
|
Posted - 2013.01.18 10:52:00 -
[171] - Quote
Clones shouldn't be an ISK sink. Not really anyway. A high SP clone losing ships (whatever said price of ships) should be the actual ISK sink. With DUST coming around it looks like CCP has their own select plans on new ISK sinks anyway so without tipping the scales lets borrow from one platter and put it on the other.. |

Prince Kobol
654
|
Posted - 2013.01.18 11:22:00 -
[172] - Quote
Marlona Sky wrote:AkJon Ferguson wrote:If CCP chooses to lower clone costs I hope they nerf insurance payouts enough to offset so that the amount of ISK sunk overall isn't reduced. I'm for the complete removal of clone upgrade costs and complete removal of ship insurance in one swoop.
I actually love this idea |

Ayeshah Volfield
Republic Military School Minmatar Republic
38
|
Posted - 2013.01.18 11:29:00 -
[173] - Quote
Removing learning implants, clone costs and insurance while applying a tax based on total SP every time you use a jump clone as an ISK sink wouldn't be a reasonable solution ? I enjoyed eve until I went to the official forums and found out that the game is dying and I'm the reason why... |

Etherealclams
311
|
Posted - 2013.01.18 12:35:00 -
[174] - Quote
Why? EvE needs MORE Isk sinks, not less. Quit being a baddie and maybe you won't have to pay for clones! http://aclamthatrants.blogspot.com/
Read up on my adventures. |

Rual Storge
Pan1c Holdings Pandorum Invictus
6
|
Posted - 2013.01.18 12:56:00 -
[175] - Quote
confirming that i dont pvp in small ships anymore due my 60m sp clone,
my clones are x3 as expensive as the ships i fly
i would pvp more with lower clone cost |

Doc Severiide
Caldari Provisions Caldari State
17
|
Posted - 2013.01.18 13:25:00 -
[176] - Quote
Just get rid of clones all together. Stop taking away SP if you die. It's stupid, why should I lose skills simply for getting killed? You already lose your ship, cargo, implants, etc... |

Ra Jackson
CRIMINALS IN ACTION Pure Madness.
148
|
Posted - 2013.01.18 13:32:00 -
[177] - Quote
AkJon Ferguson wrote:I think high clone costs are meant to encourage specialization and differentiation. If you want to be GREAT AT EVERYTHING then you pay extra. That seems reasonable to me. I like the idea that someone who planned out the perfect 92.5M (or 71M or 54.6M) SP build (and stopped training that char when the milestone was reached) is rewarded with affordable clones. It's not like this was suddenly sprung on us by CCP, either.
This is not how Eve works. You cannot plan a 5-year-skillplan for a sandbox game where corporations usually come up with new doctrines every second week. And then refuse to skill a new doctrine you are just a 30 day level 5 skill away from. At least it shouldn't.
I agree with the notion that people should not be punished for going into risky pvp while having a lot of skillpoints. Removing clone costs and insurance would be an excellent solution. |

Nova Fox
Novafox Shipyards
4259
|
Posted - 2013.01.18 15:11:00 -
[178] - Quote
Clone costs is my largest bill year to year ingame, and as a 'casual' by force I can't earn enough isk to keep going on much longer.
Im a 7 year old player just about now. I am a maxed out miner, PI, Tech 1 ship subcap max, Tech 2 lvl 4 -BO and -JF, Tech 3 lvl 3, Subs max, T2 Weapon Systems lvl 4, and and industry and trade are tolerant enough to make it rich it just that the limit time contraint of play has severly reduced any oppertunity to make isk.
There is litterally only 14 ships I cant fly in skill points.
|

Dezreth
Tycho Monolith Anomaly 1 Storm of Souls
0
|
Posted - 2013.01.18 17:21:00 -
[179] - Quote
Ris Dnalor wrote:
clone prices aren't a deterrent for highly skill-pointed players. If they are to you, then you're doing it wrong.
So by this logic, PvP should only be reasonably available to low-SP or highly skilled, high-SP players.
Players who have high-SP but not the time, skill or interest in generating large amounts of ISK should not PvP?
It sounds like that's what you're suggesting.
BTW, I'm a low-SP player (<3MM SP) so this doesn't directly affect me. I just see that the current system either discourages players from taking risks in PvP, or from wanting to develop their characters beyond a certain point (or both) and that doesn't seem like an ideal system to me.
|

Toku Jiang
Jiang Laboratories and Discovery
134
|
Posted - 2013.01.18 17:56:00 -
[180] - Quote
Galaxy Pig wrote:
^^^ Yup. This reminds me of this phenomenon we have in the states where rich people complain about their taxes and expect me to give a damn. ...
Its not about paying taxes, it's about not wanting to give my hard earned money to bunch of free loaders with their hands out crying " I can't do for myself". As far as I'm concerned people in the US should either learn to work hard or work smart, and the people that don't can starve to death for being lazy, stupid, and worthless. |
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Barakach
Caldari Provisions Caldari State
143
|
Posted - 2013.01.18 18:00:00 -
[181] - Quote
Jurias wrote:Rordan D'Kherr wrote:Solution: Don't get podded.  Problem: it's very easy to get podded in null. Solution: Don't PVP in null. It just needs tweaking.
Make medical clones cheaper in null based on how well you control a system, but reduced prices only apply in those systems.
I haven't played in null nor low, so i'm just throwing around ideas. Hope to wander over soon. |

Kratisto
Amok. Goonswarm Federation
34
|
Posted - 2013.01.18 18:16:00 -
[182] - Quote
While I do not dispute the capability of a higher sp character to make relative mountains of isk if properly motivated, I would argue that the more you play this game and the more PvE you do, be it ratting research market PI scamming or whatever, there will come a point where it all becomes boring. At this point, isk-making is no longer fun but a job, and no one likes doing a (******) job they've done for years.
To someone who only lives for pvp and prefers to live off of buffered assets and isk, there are options available: Buy plexes, sell off assets, create alts on the same account and start training them instead, or some combination of these. The problem that arises is the alt conundrum; why should I be compelled to start a new character (or buy one) that cannot do anything as well as my preferred character, but only costs 2mil/death? I understand that there need to be isk sinks in the game, and that the higher SP characters should probably hold that burden, but the people who make the most isk are typically not the people who do the dying. It does not seem like a properly targeted tax. Certainly there should be an increased cost of new clones as you gain more SP, but the numbers do get to be a bit too hefty. |

Grauth Thorner
Vicious Trading Company Alliance of Abandoned Cybernetic Rejects
73
|
Posted - 2013.01.18 18:26:00 -
[183] - Quote
Etherealclams wrote:Why? EvE needs MORE Isk sinks, not less. Quit being a baddie and maybe you won't have to pay for clones!
Yes but why take it mostly from people doing pvp combat with a char that has a lot of SP? Instead I'd vote for more tax and more possibilities to recycle old, otherwise destroyed stuff... More products being 2nd hand equals more tax being paid equals more ISK being sinked by anybody buying/selling this stuff. Anyway to stay on topic, I don't think people doing pvp combat should have to deal with with one of, if not the biggest ISK-sink...
Also quit being a baddie? So the people protecting, for instance, miners against player-rats are baddies because they have guns on their boat?
Regards, Grauth Thorner Creator of the EVE Custom Ship Labeler application: https://forums.eveonline.com/default.aspx?g=posts&t=188954&find=unread |

Cowboy Nuggets
Sardaukar Merc Guild General Tso's Alliance
5
|
Posted - 2013.01.18 19:47:00 -
[184] - Quote
Kratisto wrote:While I do not dispute the capability of a higher sp character to make relative mountains of isk if properly motivated, I would argue that the more you play this game and the more PvE you do, be it ratting research market PI scamming or whatever, there will come a point where it all becomes boring. At this point, isk-making is no longer fun but a job, and no one likes doing a (******) job they've done for years.
To someone who only lives for pvp and prefers to live off of buffered assets and isk, there are options available: Buy plexes, sell off assets, create alts on the same account and start training them instead, or some combination of these. The problem that arises is the alt conundrum; why should I be compelled to start a new character (or buy one) that cannot do anything as well as my preferred character, but only costs 2mil/death? I understand that there need to be isk sinks in the game, and that the higher SP characters should probably hold that burden, but the people who make the most isk are typically not the people who do the dying. It does not seem like a properly targeted tax. Certainly there should be an increased cost of new clones as you gain more SP, but the numbers do get to be a bit too hefty.
I agree with the goon. |

fukier
RISE of LEGION
728
|
Posted - 2013.01.18 20:17:00 -
[185] - Quote
dont rebalance clone prices...
keep them the same...
but do allow us to manufacture clones and sell them on the market... At the end of the game both the pawn and the Queen go in the same box. |

Beekeeper Bob
Beekeepers Anonymous
399
|
Posted - 2013.01.18 20:26:00 -
[186] - Quote
Mallak Azaria wrote:Jurias wrote:Demolishar wrote:A 100M+ character can be worth 50 billion isk or more on Bazaar. These older players ARE consistently rich whether they realise it or not. True, let's say I have a 170mil sp char worth 40bil or whatever. I could sell the char and have no worries. But that would defeat the purpose of character progression by almost starting over again - not everyone has multiple high sp chars and not everyone wants to sell them either. To be perfectly frank if you've been playing this game for several years & are worried about clone costs, you have other issues to be concerned with.
I'm all for Elitism, but in all seriousness, most corps I've been in in 0.0, I was the richest pilot, or at least in the top five. And I'm not rich by any means. But I invested the time, learned the game, and made enough isk so I could play the game, and not worry about losses. Many people in 0.0 go there to PvP, and never bothered with learning to make isk. They are forever trying to get rich, and failing, because they didn't bother to learn the economic side of the game, it held no interest for them. Only a small percentage of 0.0 players become truly rich, so why would you be surprised at pilots complaining about clone prices?
The single biggest danger to EVE is the proliferation of ALTS! Kill an alt today!
Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
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Ervi
October Rain
0
|
Posted - 2013.03.25 17:03:00 -
[187] - Quote
+1 to the OP
im paying 65M per clone, is too much |
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