Pages: 1 2 3 4 [5] 6 7 8 9 10 11 12 .. 12 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Gizznitt Malikite
Agony Unleashed Agony Empire
756
|
Posted - 2012.11.27 18:20:00 -
[121] - Quote
Harbingour wrote:Quote: to ensure that, when you inevitably lose your ship in a very silly way, it is very definitely 100% your fault.
Will these safety locks also prevent logistics from repping pilots with <-5.0 faction status so that they won't get targeted by the faction police? The bad faction aggrro is one othe last 'silent aggro' problems that incursioners still run into. No warning for bad faction status is definely not 100% the logi's fault. It is pretty silly to see faction police pop in your site & attack logi's with no warning at all
In short... no, it wont... at least, not until the faction police start flagging people as suspects (Which would be AWESOME!!)!!!
The safeties prevent you from performing actions that give you a Suspect or Criminal flag... and, currently, the Faction Police aggression is removed from the Suspect/Criminal Flag system. |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1420
|
Posted - 2012.11.27 18:25:00 -
[122] - Quote
The safety system is actually easier than I thought it would be. I hate it when I get a popup ninja looting. More excellent changes.
|
Liang Nuren
Heretic Army Heretic Nation
2342
|
Posted - 2012.11.27 18:26:00 -
[123] - Quote
CCP Greyscale wrote:Eli Green wrote:Jing Xin wrote:I hope safety setting is persistent through docking, jumping, logging off. If it constantly defaults to green, some people will be seriously annoyed. currently unless it has changed since last week it is not persistant Should be persisted per session, but not currently between sessions (see above). Ie, so long as you stay logged in, it stays the same; log out and it goes back to default.
I'm all for the change, but you must make it work between sessions. I'm red and flashy and will stay that way forever. Just disable it, I know what I'm up to. And it's generally no good. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|
darius mclever
44
|
Posted - 2012.11.27 18:29:00 -
[124] - Quote
Gizznitt Malikite wrote: Thoughts:
1.) When I imagine changing the "safety" settings, I always imagined something in the escape menus that would pull me away from what's happing in space around me. I applaud the little UI button that clearly indicates my safety setting, and enables me to change it fluidly during a battle. With that said, I would like to be able to define my 'default' setting. I understand the need for everyone's default to be "safe" to start, but I really think having to switch it from safe to partially safe or living dangerous every time I log in is excessive. This is really only a minor gripe though....
2.) Do you have to come to a complete stop to "safe" logoff? It really sounded like you do, which is awkward: --- If you can't move, you can't be aligned to escape assuming a hostile enter's grid. Many players often counter enemy probes by aligning to a warp out, and warping the moment a hostile enters the grid, but if they have to align from rest first, larger ships will be easily caught. --- Essentially the upcoming changes mean you can NOT easily escape from hostiles probing for you by logging out.... even if you are safe at the moment by being at a random bookmark and cloaked. This is detrimental to any supercap pilot that attempts to log out in space when a determined opponent is in system. Their only options are to log out inside a POS, or to cyno out of the system. Perhaps reduce the "safe" logoff timer to 20 seconds, and then the window to catch these ships is small enough to make it generally possible.
https://forums.eveonline.com/default.aspx?g=posts&m=2232017#post2232017
movement commands prevent log off. but not moving already.
also ... why cant the super cap sit out all timers and then log off safely once the cloak is durned off?
Quote: 3.) Overall, these are good changes... Thank you for your work!
4.) Are you planning to create a "system" safety settings too.... with an easily alterable HUD element that prevents you from entering highsec (while gcc) or lower sec (while risk-adverse)?
|
Steve Ronuken
Fuzzwork Enterprises
800
|
Posted - 2012.11.27 18:35:00 -
[125] - Quote
Barbara Nichole wrote:So you have a repper on.. and your power goes out so that you can't log back in right away; how long does your ship sit there in space now that an active mod running does let your ship logout?
Active modules have no effect on logging off. (you log off. all your modules shut down. You ewarp (if not scrambled) and despawn after your timers from whatever you were doing end. your pvp timer can be created and/or extended by someone else shooting you)
Active modules stop you using the 'safe logoff' option. Which is a new one. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |
Akrasjel Lanate
Imperial Guardians Tribal Band
801
|
Posted - 2012.11.27 18:35:00 -
[126] - Quote
Heh |
James Amril-Kesh
RAZOR Alliance
1351
|
Posted - 2012.11.27 18:41:00 -
[127] - Quote
Liang Nuren wrote:And it's generally no good. :)
-Liang Do you solemnly swear it?
(I'm sorry, I had to) |
Tarvos Telesto
Blood Fanatics
88
|
Posted - 2012.11.27 18:45:00 -
[128] - Quote
Its full of stars. EvE isn't game, its style of living. |
Irongut
Sex Money Guns Unprovoked Aggression
4
|
Posted - 2012.11.27 18:50:00 -
[129] - Quote
Yet more pointless fidling with in game systems and dumbing down rather than providing actual content or new features.
The safeties better stay permanantly off like the old popup warning does when you tick the box and I want a way to hide that useless red light on my HUD.
|
|
CCP Masterplan
C C P C C P Alliance
902
|
Posted - 2012.11.27 18:54:00 -
[130] - Quote
Skippermonkey wrote:Shaishi Otichoda wrote:San Fransisco wrote:When you log back in after a safe log off will you simply pop into existence and be able to act immediately? I just tested this and you do 1000000km warp-in just to appear in space 1.8 AU from the spot where you logged out It looks like there are some issues to be fixed. jeez... fix this Yes, known issue. Will be fixed.
Kelduum Revaan wrote:Something that doesn't seem to have been covered...
The new "safe logoff" doesn't allow you to have any modules active or similar, which is fine, but what about using the directional scanner? Using the d-scanner whilst waiting out the safe-logoff timer is allowed. You're still able to access all the usual information to assess your surroundings without aborting the timer.
"This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
|
|
Steve Ronuken
Fuzzwork Enterprises
800
|
Posted - 2012.11.27 18:54:00 -
[131] - Quote
Tarvos Telesto wrote:CCP i got one question about safe logofski, let imagine, im on hull, like 5 structure left (no agresion, no actives modules etc), my safe countdown show me 0.00 sec ( this mean i can exit form client or log off, what happens if after 0.1sec after i log off, somone lock my ship and fire? i lose my ship? its this safe countdown perfect and working even in this wired situation? also when player see 0.00 sec noboby may lock ship?
Eve works on 1 second ticks (or 2 second, or three, or more, depending on tidi).
If the client shows you as despawned, you're despawned. (at least if you don't have /wierd/ lag issues)
Though I'm not sure how despawn timers work with tidi in effect. And this. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |
Moraguth
Ranger Corp
52
|
Posted - 2012.11.27 19:00:00 -
[132] - Quote
Will these changes still take into account if you're within a shield bubble (and not warp you away) like before?
you didn't say you were changing it, so I think your answer is that everything will be the same, but I still feel the need to ask. I can kill you with my brain too. It's genetic. |
Akara Ito
Eternity INC. Goonswarm Federation
54
|
Posted - 2012.11.27 19:06:00 -
[133] - Quote
I don't see a reason to use the save logoff thing over say, logging off but i guess thats a good sign.
Josefius wrote:My Sig Saur .40 P229 doesn't have a safety.
I presume you don't "believe" in Evolution? |
Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1048
|
Posted - 2012.11.27 19:07:00 -
[134] - Quote
I hope that safety is remembered between sessions.
That is going to get VERY VERY ANNOYING.
If I have to log in, undock, TURN OFF a safety and then LOCK + Activate a Warp Disruptor on a target that just undocked from my station because I haven't undocked in my current session and I fail to do any one of the steps because of this stupid safety switch I'm going to be very annoyed.
Remember the setting between seesions. Where I am. |
Steve Ronuken
Fuzzwork Enterprises
800
|
Posted - 2012.11.27 19:09:00 -
[135] - Quote
Bloodpetal wrote:
I hope that safety is remembered between sessions.
That is going to get VERY VERY ANNOYING.
If I have to JUMP a gate, TURN OFF a safety and then LOCK + Activate a Warp Disruptor and I fail to do any one of the steps because of this stupid safety switch I'm going to be very annoyed.
Remember the setting between seesions.
Between those sessions, yes.
Between one log in and the next, not yet. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |
Yusef Yeasef Yosef
Imperial Academy Amarr Empire
3
|
Posted - 2012.11.27 19:16:00 -
[136] - Quote
Bloodpetal wrote:I hope that safety is remembered between sessions.
That is going to get VERY VERY ANNOYING.
If I have to log in, undock, TURN OFF a safety and then LOCK + Activate a Warp Disruptor on a target that just undocked from my station because I haven't undocked in my current session and I fail to do any one of the steps because of this stupid safety switch I'm going to be very annoyed.
Remember the setting between seesions.
From Page 3
CCP Greyscale wrote:Eli Green wrote:Jing Xin wrote:I hope safety setting is persistent through docking, jumping, logging off. If it constantly defaults to green, some people will be seriously annoyed. currently unless it has changed since last week it is not persistant Should be persisted per session, but not currently between sessions (see above). Ie, so long as you stay logged in, it stays the same; log out and it goes back to default.
|
Gilbaron
Free-Space-Ranger Ev0ke
435
|
Posted - 2012.11.27 19:18:00 -
[137] - Quote
i just found out that the safe logoff is something completely different than just pressing the logoff button and watching the usual logoff process :O |
DarthNefarius
Minmatar Heavy Industries
448
|
Posted - 2012.11.27 19:21:00 -
[138] - Quote
Steve Ronuken wrote:
Though I'm not sure how despawn timers work with tidi in effect. And this.
Hmmmm I recall only once where TiDi was actually tested in HI SEC on Tranquility & the bugs that surfaced with Crimewatch almost makes methink issuesarebound to pop up once mores Meta-gaming for NULL SECCers: Whine on the forums until CCP gets sick of you and hands you everything you ask for just to shut you up. Typical NULL SEC arguement to NERF HI SEC: http://www.youtube.com/watch?v=csPPqdbcVwM |
Gizznitt Malikite
Agony Unleashed Agony Empire
756
|
Posted - 2012.11.27 19:25:00 -
[139] - Quote
darius mclever wrote:Gizznitt Malikite wrote: Thoughts:
1.) When I imagine changing the "safety" settings, I always imagined something in the escape menus that would pull me away from what's happing in space around me. I applaud the little UI button that clearly indicates my safety setting, and enables me to change it fluidly during a battle. With that said, I would like to be able to define my 'default' setting. I understand the need for everyone's default to be "safe" to start, but I really think having to switch it from safe to partially safe or living dangerous every time I log in is excessive. This is really only a minor gripe though....
2.) Do you have to come to a complete stop to "safe" logoff? It really sounded like you do, which is awkward: --- If you can't move, you can't be aligned to escape assuming a hostile enter's grid. Many players often counter enemy probes by aligning to a warp out, and warping the moment a hostile enters the grid, but if they have to align from rest first, larger ships will be easily caught. --- Essentially the upcoming changes mean you can NOT easily escape from hostiles probing for you by logging out.... even if you are safe at the moment by being at a random bookmark and cloaked. This is detrimental to any supercap pilot that attempts to log out in space when a determined opponent is in system. Their only options are to log out inside a POS, or to cyno out of the system. Perhaps reduce the "safe" logoff timer to 20 seconds, and then the window to catch these ships is small enough to make it generally possible.
https://forums.eveonline.com/default.aspx?g=posts&m=2232017#post2232017movement commands prevent log off. but not moving already.
This is excellent....
darius mclever wrote: also ... why cant the super cap sit out all timers and then log off safely once the cloak is turned off?
You can scan down a supercap, warp to it, and aggress it within 30 seconds. --- 5 seconds to notice the super's no longer cloaked. --- 7 seconds to complete a scan with probes (you can get a 100% hit on a supercap with probes at 8 au range, so there's not positioning required) --- 15 seconds to warp to it. --- 1 second to ecm burst...
If the time was lowered to 20 seconds, the above scenario just won't happen... and it allows people to be aggressive with their supercaps... |
Steve Ronuken
Fuzzwork Enterprises
800
|
Posted - 2012.11.27 19:38:00 -
[140] - Quote
Aggressions with super caps is good. It leads to more super cap losses.
Stuff exploding is good. Think of all the poor graphics people who know that a limited number of people have seen their supercap blowing up sequences. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |
|
Yusef Yeasef Yosef
Imperial Academy Amarr Empire
3
|
Posted - 2012.11.27 19:43:00 -
[141] - Quote
Steve Ronuken wrote:Aggressions with super caps is good. It leads to more super cap losses. Stuff exploding is good. Think of all the poor graphics people who know that a limited number of people have seen their supercap blowing up sequences.
Back before they were regularly seeded, I used to take the Titan I was testing for a particular mirror to FD once I was done testing it to let everyone there blow it up.
They do blow up nice.
|
Raid'En
Devil's Depot
176
|
Posted - 2012.11.27 19:46:00 -
[142] - Quote
OMG safe logoff !! I won't have anymore a titan's pilot ask me to check that he really disappeared from the POS |
Jokus Balim
Capital Destruction
2
|
Posted - 2012.11.27 19:49:00 -
[143] - Quote
Ok, has anyone of the people that think to turn off the safety is too much work for a single gaming session actually tried it? I wonder how you can bear the workload of turning on modules, least to speak of actual flying. Two clicks every time you log in. If you cannot find another reason to hate a new feature / iteration / whatever, then take something totally irrelevant...
And talking about EVE in safe mode: It's not. People still can act stupid. It's just that the stupidity has to be placed with the people and not with an unintuitive user interface.
I like crimewatch 2.0 and the safety system and one of my favourite pastimes was can flipping and getting people involved in semi-consensual pvp for quite some time. You really see how screwed the old system was, if you used it for some time to lure people into certain death. The new system seems to be... unbelievable... both consistent and fairly intuitive. |
Yusef Yeasef Yosef
Imperial Academy Amarr Empire
3
|
Posted - 2012.11.27 19:51:00 -
[144] - Quote
Raid'En wrote:OMG safe logoff !! I won't have anymore a titan's pilot ask me to check that he really disappeared from the POS
Heh, I bet they still will.
You never know when a new bug will show up.
|
Deornoth Drake
Hooded Underworld Guys The Retirement Club
12
|
Posted - 2012.11.27 19:53:00 -
[145] - Quote
safe logoff ... as in watch the timer running down while you're lying right there on the plate for each and everybody to scan you down.
|
iskflakes
Magnets Inc.
95
|
Posted - 2012.11.27 19:55:00 -
[146] - Quote
I have some questions about safe logoff:
* It can be interrupted, so if somebody has no timers is it not safer to NOT to use safe logoff? (Once you have logged off by closing the client, nobody can give you an aggression timer and you vanish in 1 minute nomatter what).
* Isn't closing the client safer because you can do it after jumping without decloaking, or in the middle of warp?
* Can you do this inside a bubble? Does the bubble aggress you?
* Can this be done during the 30 seconds invulnerability timer gained after jumping, or undocking?
* Does TiDi increase the timer length?
* You vanish without E-Warping, do you E-Warp when you log back in?
* If you do E-Warp back in, are you still aggressable while in the E-Warp spot but before entering warp?
* Will the existing logoff mechanics remain permanently, or is this a move towards replacing them?
If anybody knows of official answers to these I'd love to see them :) Track your wealth with EVE Stats: https://ohheck.co.uk/EVEStats/home.php |
Steve Ronuken
Fuzzwork Enterprises
800
|
Posted - 2012.11.27 19:57:00 -
[147] - Quote
iskflakes wrote:I have some questions about safe logoff:
* It can be interrupted, so if somebody has no timers is it not safer to NOT to use safe logoff? (Once you have logged off by closing the client, nobody can give you an aggression timer and you vanish in 1 minute nomatter what).
* Isn't closing the client safer because you can do it after jumping without decloaking, or in the middle of warp?
* Can you do this inside a bubble? Does the bubble aggress you?
* Can this be done during the 30 seconds invulnerability timer gained after jumping, or undocking?
* Does TiDi increase the timer length?
* You vanish without E-Warping, do you E-Warp when you log back in?
* If you do E-Warp back in, are you still aggressable while in the E-Warp spot but before entering warp?
* Will the existing logoff mechanics remain permanently, or is this a move towards replacing them?
If anybody knows of official answers to these I'd love to see them :)
PvP flags can (now) be applied to you by other people, even when you're logged off.
Can't be done while under gate cloak.
FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |
DJ P0N-3
Table Flippendeavors
63
|
Posted - 2012.11.27 20:01:00 -
[148] - Quote
Callic Veratar wrote:ROXGenghis wrote:Yusef Yeasef Yosef wrote:Ra Jackson wrote: Good points. What comes to mind: What happens if I am in a Guardian capchain, have security on, and my Guardian cap mate gets gcc? /edit: In lowsec.
You notice that you can't rep him, you then choose to adjust your safety, or not. Adjusting your safety is as easy as activating a module. Will it be as fast to adjust your safety as clicking through the gcc warning? If so, great. But I suspect not; for the gcc warning I can just hit enter or tab enter (don't remember whether "yes" or "no" is default). To adjust safety, don't I have to open the safety dialogue, then move the mouse to choose one of the safety settings? Sounds like what you'll want to do most of the time is have your safety partial or off and make judgement calls of what to shoot or rep. It's just a lock to catch you for those weird edge cases. If you don't like the safety, turn it off and leave it there.
I would love to, except that it won't be off the next time I log in. Unless there's some secret "set default safety level" inherent in this that I missed, every time I log out it'll default to green. This is not optimal. |
iskflakes
Magnets Inc.
95
|
Posted - 2012.11.27 20:04:00 -
[149] - Quote
Steve Ronuken wrote: PvP flags can (now) be applied to you by other people, even when you're logged off.
Can't be done while under gate cloak.
Thanks for that info. Is that in one of the previous dev blogs? I'm going to go look it up. Track your wealth with EVE Stats: https://ohheck.co.uk/EVEStats/home.php |
Steve Ronuken
Fuzzwork Enterprises
800
|
Posted - 2012.11.27 20:10:00 -
[150] - Quote
iskflakes wrote:Steve Ronuken wrote: PvP flags can (now) be applied to you by other people, even when you're logged off.
Can't be done while under gate cloak.
Thanks for that info. Can you link the dev blog/post? I can't find any mention in the crimewatch dev blog (http://community.eveonline.com/devblog.asp?a=blog&nbid=73443)
https://forums.eveonline.com/default.aspx?g=posts&m=2079573#post2079573 FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |
|
|
|
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 11 12 .. 12 :: one page |
First page | Previous page | Next page | Last page |