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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
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CCP Falcon
1113

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Posted - 2012.11.27 13:36:00 -
[1] - Quote
Greetings internet spaceship pilots!
I think we all agree that CONCORDOKKEN is bad, and also quite embarrassing when it happens.
CCP Greyscale is here to tell you all about a new feature coming with EVE Online: Retribution which will make it less likely that you'll feel the wrath of the Space Police for an accidental misclick.
Read all about the new safety system, and how it will be introduced on December 4th in his new Dev Blog: Happy Safe Fun Time!
 CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á-á@CCP_Falcon -á || -á-á@EVE_LiveEvents
-- Disciple Of The Delicious Tea -- |
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Graygor
1kB Realty 1kB Galactic
2040
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Posted - 2012.11.27 13:37:00 -
[2] - Quote
This blog is most interesting.
It seems good, but how will these options be handled or am I just blind and missed it in the blog. Will this be on the UI all the time or can it be disabled / hidden in the options menus? |

ChromeStriker
The Riot Formation Unclaimed.
271
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Posted - 2012.11.27 13:41:00 -
[3] - Quote
O_o i was first and now im not!!! - Nulla Curas |
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Chribba
Otherworld Enterprises Otherworld Empire
5640
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Posted - 2012.11.27 13:42:00 -
[4] - Quote
If only it prevented people from shooting at me too... 
Just too bad you can't have your cloak activated while safe logoff, so for me I will still stick around cloaked until I am sure all timers are up.
/c
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Black Panthera
4
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Posted - 2012.11.27 13:44:00 -
[5] - Quote
Interesting :)
So, if you have cloak module active you have to de-cloak your ship in order to safely log off?? And what about emergency warp? Will it still work? |

gfldex
574
|
Posted - 2012.11.27 13:46:00 -
[6] - Quote
I do agree with big yellow numbers! If you take all the sand out of the box, only the cat poo will remain. |

Steve Ronuken
Fuzzwork Enterprises
796
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Posted - 2012.11.27 13:47:00 -
[7] - Quote
Black Panthera wrote:Interesting :)
So, if you have cloak module active you have to de-cloak your ship in order to safely log off?? And what about emergency warp? Will it still work?
To use the safe log off feature you have to decloak. (where you'll see your ship till you leave)
Not just to log off.
Right now, you log off and all your modules deactivate, so you'll reappear. Then vanish after a minute.
So no real difference. FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

Warde Guildencrantz
TunDraGon
301
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Posted - 2012.11.27 13:48:00 -
[8] - Quote
khool, i like the partial safety's idea. Also like the idea of no spamming yes button when suicide ganking multiple ships.\
also like the idea of a fleet roaming into lowsec, "Next system is lowsec, everyone switch your safety off."
sounds badass :P |

Gilbaron
Free-Space-Ranger Ev0ke
433
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Posted - 2012.11.27 13:53:00 -
[9] - Quote
most the limits to activate a safe logoff dont really make sense to me, these things should cancel it, but not "grey out" the button |

San Fransisco
Silver Falcon Survey
18
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Posted - 2012.11.27 14:04:00 -
[10] - Quote
How will accidental disconnections work? |
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DexterShark
Li3's Electric Cucumber Li3 Federation
4
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Posted - 2012.11.27 14:12:00 -
[11] - Quote
Say I live 100% in Nullsec, can I have the option to hide the saftey button please?
(On the test server, it is there showing green / yellow / red all the time).
So you'd right click on the HUD options and click "Hide Saftey Indicator". Kind of like how you can "Hide Passive Modules" etc.
Other than that, I approve 100%. |

Nova Fox
Novafox Shipyards
4136
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Posted - 2012.11.27 14:13:00 -
[12] - Quote
The same way as regular unsafe connections work. you client exits your ship is still in space.
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Skippermonkey
Tactical Knightmare
1600
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Posted - 2012.11.27 14:17:00 -
[13] - Quote
So, i'm infering from your 'safety feature' that you think the average EVE player has the intelligence of a turnip and need their hand holding TK is recruiting |

Valkyrs
Deep Vein Trading
8
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Posted - 2012.11.27 14:23:00 -
[14] - Quote
I love the concepts here, crime has always been an enigma to me and this should help clear things up.
However, the safety switches strikes me as un-EVEish. Either this is a new art direction and everything is moving towards it, or it clashes with what we currently have. In my opinion, of course!
Having actions denied outright doesn't seem like the best solution in all cases. Maybe not an issue for me personally, but if I'm trying to perform an illegal act, I would hope that the interface would recognize what I'm trying to do, and give me an option of doing it.
Maybe put an option in the settings so that if you try to perform an act of a different safety level, that the safety pop-up window opens and selects the safety setting you need, so all you need is a confirm to continue?
Keep this option disabled by default so that newer players or hi sec kids don't have a chance of making a mistake.
Alternatively, hotkey each safety and just have the screen pop-up and require a confirmation?
Just my thoughts, either way I much prefer these changes over what we had.
-Valk |

Louis deGuerre
The Dark Tribe Against ALL Authorities
554
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Posted - 2012.11.27 14:23:00 -
[15] - Quote
This is nice for the new players but will make canflippers cry. I am in two minds about it to be honest.  FIRE FRIENDSHIP TORPEDOES ! Louis's epic skill guide v1.1 |

Bado Sten
Republican Guard
2
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Posted - 2012.11.27 14:26:00 -
[16] - Quote
CCP Falcon wrote:Greetings internet spaceship pilots! I think we all agree that CONCORDOKKEN is bad, and also quite embarrassing when it happens. 
No, we don't and yes it is. It's also a valuable learning experience. Just today I got GCC from accidentially hitting my mates fighters with my smart bomb. I did not even know that was criminal.
Please, don't dumb it down to much 
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Salpad
Carebears with Attitude
132
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Posted - 2012.11.27 14:28:00 -
[17] - Quote
Just two questions: Will maximum safety be enabled by default, even for veteran pilots?
And: Is safe logoff impossible while autopiloting? I'm guessing the answer is yes, but the dev blog isn't 100% clear about it.
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Yuri Wayfare
Suddenly Ninjas Tear Extraction And Reclamation Service
39
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Posted - 2012.11.27 14:29:00 -
[18] - Quote
Louis deGuerre wrote:This is nice for the new players but will make canflippers cry. I am in two minds about it to be honest. 
Canflippers are already screwed by Crimewatch 2.0 as it will become legal to steal from a suspect's can.
Fortunately the safety switches do nothing to prevent fools from shooting at ninjas or canflippers. If anything they'll just feel more protected by the reassuring green light. "Safety's on, so nothing I do can hurt me!"  "Suddenly, trash pickers! HUNDREDS of winos going through your recyclables." -Piugattuk
Be careful what you wish for. |

Tetsel
Heretic Army Heretic Nation
38
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Posted - 2012.11.27 14:29:00 -
[19] - Quote
And when will Mr Greyscale stop spending his time on un-EVEish / useless feature ?  Kinda fed up of CCP thinking EvE player should be treated like stupid childrens..... Twitter:-á-á-á-á@EVE_Tetsel-á-á-á@HereticArmy |

Vincent Athena
V.I.C.E.
1176
|
Posted - 2012.11.27 14:32:00 -
[20] - Quote
Im trying to understand this statement:
"Today I'm going to talk about how to fly safely in Retribution! We are adding a couple of new features to ensure that, when you inevitably lose your ship in a very silly way, it is very definitely 100% your fault."
How is my ship protected from loss in the cases of a disconnect, client freeze or a ""the socket was closed" error? None of those are my fault, so based on the above statement I assume from now on none of those will result in the loss of a ship. How is that done? http://vincentoneve.wordpress.com/ |
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J3ssica Alba
Federal Navy Academy Gallente Federation
540
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Posted - 2012.11.27 14:33:00 -
[21] - Quote
Anything that makes Eve a place full of happy joy joy is a good thing This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |

J3ssica Alba
Federal Navy Academy Gallente Federation
540
|
Posted - 2012.11.27 14:34:00 -
[22] - Quote
Tetsel wrote:And when will Mr Greyscale stop spending his time on un-EVEish / useless feature ?  Kinda fed up of CCP thinking EvE player should be treated like stupid childrens.....
children is a plural already and does not need an S added at the end .. Mr Greyscale might be right about the stupid part  This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |

Vincent Athena
V.I.C.E.
1176
|
Posted - 2012.11.27 14:35:00 -
[23] - Quote
Yuri Wayfare wrote:Louis deGuerre wrote:This is nice for the new players but will make canflippers cry. I am in two minds about it to be honest.  Canflippers are already screwed by Crimewatch 2.0 as it will become legal to steal from a suspect's can. Fortunately the safety switches do nothing to prevent fools from shooting at ninjas or canflippers. If anything they'll just feel more protected by the reassuring green light. "Safety's on, so nothing I do can hurt me!"  The trick is the can flipper needs to make his can BEFORE becoming a suspect. That way it is not a "free to take" can. http://vincentoneve.wordpress.com/ |

Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
105
|
Posted - 2012.11.27 14:35:00 -
[24] - Quote
DexterShark wrote:Say I live 100% in Nullsec, can I have the option to hide the saftey button please?
(On the test server, it is there showing green / yellow / red all the time).
So you'd right click on the HUD options and click "Hide Saftey Indicator". Kind of like how you can "Hide Passive Modules" etc.
Other than that, I approve 100%.
Just think of the red button as a badassometer. |

T RAYRAY
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
17
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Posted - 2012.11.27 14:39:00 -
[25] - Quote
http://www.youtube.com/watch?v=bTalnzcO0xk
^this
the other work to simplify aggro mechanics and flagging were a huge step to making your mouse finger all the safety you need.
Set up your overview correctly in highsec for your given activity and there's no need for extra restrictions on how people play the game. the safety is taking away one of my favorite parts of the game which is the emotional reaction.
Sometimes life gets you down, and when it does, just shoot the closest thing in space. having an extra safety switch step in there will eliminate oh-so-many of those instant gratifications, the extra emo-check saying "you can't do that unless you turn your safety switch off" will allow cooler heads to prevail and in general, make eve a little less eveish.
but on a more serious note --- help me understand what is in place to prevent the nullbear botters from using the safe loggoff timer to the detriment of the antibots. many of us were drooling over the botageddon that would happen 12/4 when the aggro mechanics change, but now CCP is giving them all a nice yellow countdown that they can use to make their gutless logoffski mannerisms function nearly foolproof. |

Sturmwolke
298
|
Posted - 2012.11.27 14:39:00 -
[26] - Quote
So .... safe logoff timer is set at EXACTLY 45.6 secs, thats exactly 45600 milisecond or to be precise - 4,560,000 microsecond, correct? I don't see any other numbers .... unless someone, ah umm ... forgot something ...
|

Tavarus Excavar
Obsidian Firelance Technologies
7
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Posted - 2012.11.27 14:41:00 -
[27] - Quote
I'd rather a safety work on disabling popups in null and lowsec. people still need to be able to make stupid mistakes. seriously how hard is it to turn auto target off and not press f1 |

Tetsel
Heretic Army Heretic Nation
38
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Posted - 2012.11.27 14:49:00 -
[28] - Quote
J3ssica Alba wrote:Tetsel wrote:And when will Mr Greyscale stop spending his time on un-EVEish / useless feature ?  Kinda fed up of CCP thinking EvE player should be treated like stupid childrens..... children is a plural already and does not need an S added at the end .. Mr Greyscale might be right about the stupid part 
Thank you Captain English ! Twitter:-á-á-á-á@EVE_Tetsel-á-á-á@HereticArmy |

Nex apparatu5
Caldari Provisions Caldari State
389
|
Posted - 2012.11.27 15:04:00 -
[29] - Quote
Sturmwolke wrote:So .... safe logoff timer is set at EXACTLY 45.6 secs, thats exactly 45600 milisecond or to be precise - 45,600,000 microsecond, correct? I don't see any other numbers .... unless someone, ah umm ... forgot something ...
It's a minute, that timer is counting down. I thought that was obvious. |

Ra Jackson
CRIMINALS IN ACTION Black Legion.
54
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Posted - 2012.11.27 15:06:00 -
[30] - Quote
So will smartbombs be completely blocked from activation in hisec? Or will they miraculously shut down when a player comes into range? /edit: With the high security setting ofc. |
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WisdomLikeSilence
BurgerkingTM
108
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Posted - 2012.11.27 15:10:00 -
[31] - Quote
How is "safe logoff" safer than say... logging off - apart from the requirement to sit visibly in space with no active modules, which I can assure you, is far from safe.
Does 'safe logoff ' invalidate aggro timers or something? |

Nex apparatu5
Caldari Provisions Caldari State
389
|
Posted - 2012.11.27 15:12:00 -
[32] - Quote
WisdomLikeSilence wrote:How is "safe logoff" safer than say... logging off - apart from the requirement to sit visibly in space with no active modules, which I can assure you, is far from safe.
Does 'safe logoff ' invalidate aggro timers or something?
It let's you know that your ship actually despawned when you log off, as opposed to just having to bet it's not just floating in space defenseless. |

Sturmwolke
298
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Posted - 2012.11.27 15:16:00 -
[33] - Quote
Nex apparatu5 wrote:Sturmwolke wrote:So .... safe logoff timer is set at EXACTLY 45.6 secs, thats exactly 45600 milisecond or to be precise - 45,600,000 microsecond, correct? I don't see any other numbers .... unless someone, ah umm ... forgot something ... It's a minute, that timer is counting down. I thought that was obvious. Well, sir, you need to prove it. I can equally say it's counting down from 3 minutes without blinking.
|

Lecom
Airkio Mining Corp Gentlemen's Agreement
2
|
Posted - 2012.11.27 15:16:00 -
[34] - Quote
Wow talk about extreme carebear mode. The nanny state is coming to eve. |

Danny theDog
Phoenix Consortium Industries Black Core Alliance
2
|
Posted - 2012.11.27 15:16:00 -
[35] - Quote
Seems cool but still alot of 'major' issues that could've been looked at instead of this, like cloaky campers (fair enough they exist blah blah but they shouldn't be allowed to do it afk) how boring mining is, how ICE should've been removed from highsec, to make titans useful again ect ect
and also like to mention why is it razor got a bunch of carriers back when they lost them to the exploit of spam chats, when they lost them before it was classed as an exploit?? that sir is BS guarantee any other alliance not friendly to goons would off got the 'we show no errors in our logs'
meh im gonna go cry in a corner and listen to skrillex |

Nex apparatu5
Caldari Provisions Caldari State
389
|
Posted - 2012.11.27 15:18:00 -
[36] - Quote
Sturmwolke wrote:Nex apparatu5 wrote:Sturmwolke wrote:So .... safe logoff timer is set at EXACTLY 45.6 secs, thats exactly 45600 milisecond or to be precise - 45,600,000 microsecond, correct? I don't see any other numbers .... unless someone, ah umm ... forgot something ... It's a minute, that timer is counting down. I thought that was obvious. Well, sir, you need to prove it. I can equally say it's counting down from 3 minutes without blinking.
OK. The current logout timer is one minute. They have not announced any changes the duration of the timer. Therefore the logout timer is 1 minute. |

Carol Krabit
School of Applied Knowledge Caldari State
8
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Posted - 2012.11.27 15:20:00 -
[37] - Quote
I would want an action that is not permitted under the current safety level to open a popup similar to the ones on TQ atm. "This action is not permitted because your safety level is blabla. Do you want to make an exception?". This way you still have the option to do some impulsive gcc'ing and so on. That would make the safety toggle be more like a confirmation toggle, but yeah. With it switched off, you have disabled all warnings and confirmations, excellent for eebil piwates and low sec dwellers. Me and most casual pvpers have all confirmation dialogs still on in case of misclicks, and to be able to turn them off temporarily (without having to go through the options menu) would be nice. Coupled with some confirmation pop up clarifications with clear consequences, it would go a long way.
TL;DR: Turning the safety toggle into a confirmation toggle would be nice although it won't happen. |

Lecom
Airkio Mining Corp Gentlemen's Agreement
2
|
Posted - 2012.11.27 15:20:00 -
[38] - Quote
Danny theDog wrote:Seems cool but still alot of 'major' issues that could've been looked at instead of this, like cloaky campers (fair enough they exist blah blah but they shouldn't be allowed to do it afk) how boring mining is, how ICE should've been removed from highsec, to make titans useful again ect ect
and also like to mention why is it razor got a bunch of carriers back when they lost them to the exploit of spam chats, when they lost them before it was classed as an exploit?? that sir is BS guarantee any other alliance not friendly to goons would off got the 'we show no errors in our logs'
meh im gonna go cry in a corner and listen to skrillex
this |

Shaishi Otichoda
Science and Trade Institute Caldari State
6
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Posted - 2012.11.27 15:30:00 -
[39] - Quote
If you have safety switched on, can you still engage legal war targets? |

Steve Ronuken
Fuzzwork Enterprises
796
|
Posted - 2012.11.27 15:31:00 -
[40] - Quote
WisdomLikeSilence wrote:How is "safe logoff" safer than say... logging off - apart from the requirement to sit visibly in space with no active modules, which I can assure you, is far from safe.
Does 'safe logoff ' invalidate aggro timers or something?
With Safe logoff: Someone's turned up and started shooting me! abort and retaliate!
Without Safe logoff: Where's my ship gone? It was there when I logged out?
FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |
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Steve Ronuken
Fuzzwork Enterprises
796
|
Posted - 2012.11.27 15:32:00 -
[41] - Quote
Shaishi Otichoda wrote:If you have safety switched on, can you still engage legal war targets?
From their description, yes.
It just stops you doing anything that would give you a suspect or criminal flag (depending on the setting) FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

Golden Gnu
EVE University Ivy League
68
|
Posted - 2012.11.27 15:33:00 -
[42] - Quote
*** CCP Greyscale is now known as popup killer Download is the meaning of life, upload is the meaning of intelligent life http://eve.nikr.net - home of jEveAssets |
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CCP Greyscale
C C P C C P Alliance
1668

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Posted - 2012.11.27 15:33:00 -
[43] - Quote
Graygor wrote: Now that I think about it this isn't nannying. You aren't telling us not to climb trees, more that if you get hurt don't come crying to us.
This is pretty much how I see it too: we're not saying you can't put your fingers in the plug socket, we're just asking you to sign a waiver first.
Chribba wrote: Just too bad you can't have your cloak activated while safe logoff, so for me I will still stick around cloaked until I am sure all timers are up.
/c
Ok, so you can't initiate a safe logoff until your timers have ended anyway. The benefit of safe logoff is:
- Unsafe logoff: you close the client, your ship turns off its modules, emergency-warps, sits in space for a minute and then disappears
- Safe logoff: you hit safe logoff, your ship sits in space for thirty seconds with its modules off, and then disappears
Other than not generating you an instant 1m km safespot, there's really no upside to unsafe logoff other than speed.
San Fransisco wrote:How will accidental disconnections work?
Same way they do currently 
Skippermonkey wrote:So, i'm infering from your 'safety feature' that you think the average EVE player has the intelligence of a turnip and need their hand holding
It's more that a) I think the average EVE player has too many confusing, unintuitive systems to deal already, and b) the big wins aren't about individual player safety, they're about systemic soundness.
For one thing, this system guarantees that nothing like a "lofty scam"* can happen without the player's explicit consent. Not just that the current implementation of the system happens to not have any loopholes in it (as it is on TQ currently, AFAIK), but that the system simply does not allow it at a fundamental level. By enforcing it on the server as well as the client, it also allows us to catch corner cases which are otherwise-unsolvable.
For example, if a pilot in a war ejects from a ship in space, docks up and leaves the corporation, there's no sound way to tell war targets on grid with the ship that its owner is no longer at war with them without incurring a crippling performance hit on the server (there's an extensive technical reason to do with the way we propagate states that I'm not going to try and remember perfectly here). The end-user experience is that your client believes that ship you're targeting is a legal target, but when the server processes your attack it disagrees and you get CONCORDed. By having a safety system, and by tracking your safety state on the server, we can intervene at the last second and say "hey, that's not a legal target, your safeties are on, so your gun doesn't fire". This is essentially a generalization of the fix that we put in for remote assistance to prevent people getting entire Incursion fleets CONCORDed by having one guy in the rep chain pick up a GCC, to illustrate a completely different situation in which this sort of problem also occurs.
* A whole class of scams, the common factor in which is that the victim dies without ever being given the information needed to determine that they're in danger
Salpad wrote:Just two questions: Will maximum safety be enabled by default, even for veteran pilots?
And: Is safe logoff impossible while autopiloting? I'm guessing the answer is yes, but the dev blog isn't 100% clear about it.
- Yes, it will. We're cognizant of the small additional load that this puts on people who regularly want it off; we don't believe the load is much larger than the one already incurred by eg having to turn on your hardeners all the time, so we don't believe it's a *major* problem, but we're also not totally happy with it (as we're not for hardeners either) and we'd like to find a clean way to persist it between sessions without violating its primary goals.
- Insofar as autopiloting involves warping, yes.
Vincent Athena wrote:Im trying to understand this statement:
"Today I'm going to talk about how to fly safely in Retribution! We are adding a couple of new features to ensure that, when you inevitably lose your ship in a very silly way, it is very definitely 100% your fault."
How is my ship protected from loss in the cases of a disconnect, client freeze or a ""the socket was closed" error? None of those are my fault, so based on the above statement I assume from now on none of those will result in the loss of a ship. How is that done?
In those cases, you're losing your ship in a way that is not very silly, so the sentence does not apply. (I acknowledge the potential for ambiguity in the second quoted sentence but feel that the natural reading supports the intended meaning.)
T RAYRAY wrote:but on a more serious note --- help me understand what is in place to prevent the nullbear botters from using the safe loggoff timer to the detriment of the antibots. many of us were drooling over the botageddon that would happen 12/4 when the aggro mechanics change, but now CCP is giving them all a nice yellow countdown that they can use to make their gutless logoffski mannerisms function nearly foolproof.
This is counterbalanced by the fact that the safe logoff does *not* allow you to circumvent logoff timers, and the logoff timer for NPC aggression is now five minutes. I don't think you're going to have a problem.
Ra Jackson wrote:So will smartbombs be completely blocked from activation in hisec? Or will they miraculously shut down when a player comes into range? /edit: With the high security setting ofc.
Smartbombs require you to fully disable your safeties, yes. They're really not very smart, and there's no good way to prevent you from "accidentally" hitting that cloaked ship who sneaked into the mission with you and incurring the wrath of CONCORD.
|
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Eugene Kerner
TunDraGon
211
|
Posted - 2012.11.27 15:38:00 -
[44] - Quote
I...I...I like this change... wow...I said it... seriously a very good change.
"Also, your boobs " -á CCP Eterne, 2012
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Dersen Lowery
Knavery Inc. StructureDamage
156
|
Posted - 2012.11.27 15:41:00 -
[45] - Quote
CCP Greyscale wrote:
- Unsafe logoff: you close the client, your ship turns off its modules, emergency-warps, sits in space for a minute and then disappears
- Safe logoff: you hit safe logoff, your ship sits in space for thirty seconds with its modules off, and then disappears
So the timer in the picture is 45.6 seconds... why? Is this a mistake, or a late change? |
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CCP Greyscale
C C P C C P Alliance
1669

|
Posted - 2012.11.27 15:43:00 -
[46] - Quote
Danny theDog wrote:Seems cool but still alot of 'major' issues that could've been looked at instead of this, like cloaky campers (fair enough they exist blah blah but they shouldn't be allowed to do it afk) how boring mining is, how ICE should've been removed from highsec, to make titans useful again ect ect
The old crimewatch as a whole was one of the biggest sore thumbs in the entire game in terms of incomprensibly complicated, user-unfriendly, hard-to-maintain, legendarily-fragile systems, and its previous state made improvements to a number of features essentially impossible due to the risk involved in touching it. Once we decided to fix it, we wanted to do so properly with the goal of presenting a complete, working system that didn't need revisiting in another few years, hence the inclusion of features like the safety system as part of the overall effort.
Carol Krabit wrote:I would want an action that is not permitted under the current safety level to open a popup similar to the ones on TQ atm. "This action is not permitted because your safety level is blabla. Do you want to make an exception?". This way you still have the option to do some impulsive gcc'ing and so on. That would make the safety toggle be more like a confirmation toggle, but yeah. With it switched off, you have disabled all warnings and confirmations, excellent for eebil piwates and low sec dwellers. Me and most casual pvpers have all confirmation dialogs still on in case of misclicks, and to be able to turn them off temporarily (without having to go through the options menu) would be nice. Coupled with some confirmation pop up clarifications with clear consequences, it would go a long way.
TL;DR: Turning the safety toggle into a confirmation toggle would be nice although it won't happen.
The main reason we didn't want to do this was that EVE has far too many "are you sure" popups and we're not convinced that they get read all that often, particularly when you're in a bind. Plus doing it in a clear, understandable, visually different way makes it much less likely that "yeah, just do A B C and then click "ok" in the dialogue" scams will score many victims. Plus see all the above reasons about client/server issues 
Shaishi Otichoda wrote:If you have safety switched on, can you still engage legal war targets?
Yup. It only stops you from getting suspect/criminal flags; anything else, including faction hits and the like, is fair game. |
|
|

CCP Greyscale
C C P C C P Alliance
1669

|
Posted - 2012.11.27 15:44:00 -
[47] - Quote
Dersen Lowery wrote:CCP Greyscale wrote:
- Unsafe logoff: you close the client, your ship turns off its modules, emergency-warps, sits in space for a minute and then disappears
- Safe logoff: you hit safe logoff, your ship sits in space for thirty seconds with its modules off, and then disappears
So the timer in the picture is 45.6 seconds... why? Is this a mistake, or a late change?
Oh. Whoops. Late change. Lemme go fix that... |
|

Jing Xin
Gravity Mining and Manufacturing Inc Storm of Souls
6
|
Posted - 2012.11.27 15:44:00 -
[48] - Quote
I hope safety setting is persistent through docking, jumping, logging off. If it constantly defaults to green, some people will be seriously annoyed. |

Eli Green
The Arrow Project
68
|
Posted - 2012.11.27 15:49:00 -
[49] - Quote
Jing Xin wrote:I hope safety setting is persistent through docking, jumping, logging off. If it constantly defaults to green, some people will be seriously annoyed. currently unless it has changed since last week it is not persistant  wumbo |

Petrus Blackshell
Rifterlings Damu'Khonde
1998
|
Posted - 2012.11.27 15:50:00 -
[50] - Quote
Louis deGuerre wrote:This is nice for the new players but will make canflippers cry. I am in two minds about it to be honest.  How? It just ensures carebears won't get CONCORD'ed, but with the safety "On", they can still fire at canflippers without getting a Suspect or Criminal flag -- so canflipping still works as before. In fact, it might work even better due to carebears thinking "green = safe", which is false.
I like the changes. +1 Rifterlings - small gang frigate PvP - low/nullsec operations, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
|

James Amril-Kesh
RAZOR Alliance
1349
|
Posted - 2012.11.27 15:53:00 -
[51] - Quote
CCP Greyscale wrote:Dersen Lowery wrote:CCP Greyscale wrote:
- Unsafe logoff: you close the client, your ship turns off its modules, emergency-warps, sits in space for a minute and then disappears
- Safe logoff: you hit safe logoff, your ship sits in space for thirty seconds with its modules off, and then disappears
So the timer in the picture is 45.6 seconds... why? Is this a mistake, or a late change? Oh. Whoops. Late change. Lemme go fix that... Why does the safe logoff have a shorter timer than the unsafe logoff? That makes no sense. The entire point of the safe logoff is so you can see your ship during that minute and act if anything happens to it. I think it's rather coddling to reduce the timer.
With regards to smartbombing in highsec, I'm about to go test that on Buckingham. Will post results. |
|

CCP Greyscale
C C P C C P Alliance
1669

|
Posted - 2012.11.27 15:54:00 -
[52] - Quote
Eli Green wrote:Jing Xin wrote:I hope safety setting is persistent through docking, jumping, logging off. If it constantly defaults to green, some people will be seriously annoyed. currently unless it has changed since last week it is not persistant 
Should be persisted per session, but not currently between sessions (see above). Ie, so long as you stay logged in, it stays the same; log out and it goes back to default. |
|

Carol Krabit
School of Applied Knowledge Caldari State
8
|
Posted - 2012.11.27 16:00:00 -
[53] - Quote
James Amril-Kesh wrote: Why does the safe logoff have a shorter timer than the unsafe logoff?
Possibly because you are missing out on the emergency warp? |

San Fransisco
Silver Falcon Survey
19
|
Posted - 2012.11.27 16:01:00 -
[54] - Quote
When you log back in after a safe log off will you simply pop into existence and be able to act immediately?
I can imagine some unpleasant surprises if that is the case. |

DJ P0N-3
Table Flippendeavors
62
|
Posted - 2012.11.27 16:07:00 -
[55] - Quote
CCP Greyscale wrote:Eli Green wrote:Jing Xin wrote:I hope safety setting is persistent through docking, jumping, logging off. If it constantly defaults to green, some people will be seriously annoyed. currently unless it has changed since last week it is not persistant  Should be persisted per session, but not currently between sessions (see above). Ie, so long as you stay logged in, it stays the same; log out and it goes back to default.
Is making it persist between sessions on the table? I'd rather just turn it off and not have to deal with various safety settings ever. |

Stitcher
Re-Awakened Technologies Inc
306
|
Posted - 2012.11.27 16:11:00 -
[56] - Quote
I think that ideally, Safety should default to certain positions depending on whether you're in highsec or not.
If I'm in lowsec, after all, sometimes I need to shoot first. So, I'd want my safety to default to "off" whenever I jump to lowsec, and automatically return to "on" when I return to highsec.
Are there likely to be safety options where I can configure such a thing? An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Warde Guildencrantz
TunDraGon
310
|
Posted - 2012.11.27 16:14:00 -
[57] - Quote
so wait if we unsafe logoff we DONT warp 1m km?
if so...things will get very interesting |

Shaishi Otichoda
Science and Trade Institute Caldari State
6
|
Posted - 2012.11.27 16:14:00 -
[58] - Quote
San Fransisco wrote:When you log back in after a safe log off will you simply pop into existence and be able to act immediately? I just tested this and you do 1000000km warp-in just to appear in space 1.8 AU from the spot where you logged out 
It looks like there are some issues to be fixed. |

Delta3000
Barr Heavy Industries Test Alliance Please Ignore
0
|
Posted - 2012.11.27 16:21:00 -
[59] - Quote
So this new safety mechanic is the reason you're bringing back snowballs for christmas.
I was thinking that I'd permanently have my safety's off, even when venturing through high sec but now I've thought about it I should probably turn them on in high sec so I don't get trolled by the inevitable snowball spammers. |

Delta3000
Barr Heavy Industries Test Alliance Please Ignore
0
|
Posted - 2012.11.27 16:23:00 -
[60] - Quote
Warde Guildencrantz wrote:so wait if we unsafe logoff we DONT warp 1m km?
if so...things will get very interesting No, you do. It's the same as before. The difference is if you safe logoff, you won't warp anywhere. Not only is this logical, but it also prevents people from generating random 1m km bookmarks by abusing the safe logoff system. |
|

Jiska Ensa
Unour Heavy Industries
97
|
Posted - 2012.11.27 16:29:00 -
[61] - Quote
CCP Greyscale wrote:Eli Green wrote:Jing Xin wrote:I hope safety setting is persistent through docking, jumping, logging off. If it constantly defaults to green, some people will be seriously annoyed. currently unless it has changed since last week it is not persistant  Should be persisted per session, but not currently between sessions (see above). Ie, so long as you stay logged in, it stays the same; log out and it goes back to default.
If you're going to make it go back to "default" every time you log on, I would suggest you make it possible to change the default setting client side. Otherwise, pirates will be unhappy. And when pirates are unhappy, they tend to make life miserable for the rest of us :) |

Antillie Sa'Kan
Forging Industries Silent Infinity
0
|
Posted - 2012.11.27 16:29:00 -
[62] - Quote
Jing Xin wrote:Is making it persist between sessions on the table? I'd rather just turn it off and not have to deal with various safety settings ever.
I would imagine that having the safety system in "green safe mode" just wouldn't do anything in WH or null space since you don't pick up flags for doing anything there anyway. So if you live in null or WH 100% of the time you would never need to turn it off. Now if you live in lowsec this could certainly be annoying.
Image the hilarity if a lowsec roaming gang jumps into a hostile gang and then discovers that half of the fleet members forgot to turn off their safeties when they logged on. |

Nova Satar
Rekall Incorporated Sinewave Alliance
5
|
Posted - 2012.11.27 16:35:00 -
[63] - Quote
@ ccp navigator.
Go **** yourself |

Skippermonkey
Tactical Knightmare
1601
|
Posted - 2012.11.27 16:35:00 -
[64] - Quote
Shaishi Otichoda wrote:San Fransisco wrote:When you log back in after a safe log off will you simply pop into existence and be able to act immediately? I just tested this and you do 1000000km warp-in just to appear in space 1.8 AU from the spot where you logged out  It looks like there are some issues to be fixed. jeez... fix this TK is recruiting |

Skippermonkey
Tactical Knightmare
1601
|
Posted - 2012.11.27 16:38:00 -
[65] - Quote
Nova Satar wrote:@ ccp navigator.
Go **** yourself
lolwat
He hasnt even posted in this thread
U MAD? TK is recruiting |

Merouk Baas
11
|
Posted - 2012.11.27 16:39:00 -
[66] - Quote
Looking forward to the bugs. Like, the thing not letting you perform legal actions, or not turning off server side in time even if you click the button client-side (due to lag), and fleets being completely confused by fleet members having safeties on etc.
Do you have a fleet window status indicator so the FC can see which members are green and which are red etc? So that when the FC calls "safeties off" he can verify that it's been done by everyone?
Do you have a way for a high-sec carebear to tell, in station, which modules will be disabled once he undocks to do high-sec PVE? Cause, as a complete newbie, I'd like to see that smartbombs are red when I fit them, and see an explanation why they're red, so I don't fit them, without having to undock to check.
If all my high-slot guns are disabled due to safeties, can I still overheat them and burn them out for no purpose? Due to misclick, due to being an idiot, whatever the reason, can I?
|

Abdiel Kavash
Paladin Order Fidelas Constans
1012
|
Posted - 2012.11.27 16:40:00 -
[67] - Quote
Quote:You cannot be safely logging off while:
You have active modules You're ejecting from a ship You have aggression from players or NPCs Your ship is exploding or self-destructing You're issuing movement commands You're launching or jettisoning objects You're joining a fleet You're deploying or reconnecting with drones You have a target lock or are targeted You're warping You're decloaking or under gate cloak
I don't see "your ship is moving" there. Does this mean I can align to something, safely log off, watch the timer tick down, and if anyone appears instantly warp off (aborting the timer but saving my ass)? |

Ender Sai
Paladin Order Fidelas Constans
35
|
Posted - 2012.11.27 16:41:00 -
[68] - Quote
IMHO, this is pretty awesome.
I think there is going to be some knee-jerk tears from griefers and gankers and the like, but honestly, I think we're going to see more people blowing themselves up in a conflagration of stupidity after this change.
Despite all the hello kitty esque decorations on the user interface. |

Denidil
Evocations of Shadow Eternal Evocations
534
|
Posted - 2012.11.27 16:42:00 -
[69] - Quote
Bado Sten wrote:CCP Falcon wrote:Greetings internet spaceship pilots! I think we all agree that CONCORDOKKEN is bad, and also quite embarrassing when it happens.  No, we don't and yes it is. It's also a valuable learning experience. Just today I got GCC from accidentially hitting my mates fighters with my smart bomb. I did not even know that was criminal. Please, don't dumb it down to much 
only a moron thinks "more clarity of information" = "dumbing down" Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design. |

Skippermonkey
Tactical Knightmare
1601
|
Posted - 2012.11.27 16:45:00 -
[70] - Quote
Merouk Baas wrote:If all my high-slot guns are disabled due to safeties, can I still overheat them and burn them out for no purpose? Due to misclick, due to being an idiot, whatever the reason, can I? 1. Once you know what smartbombs are capable of, you will realise that for 99% of the time you wont need them in hisec 2. You can overheat all you like, if the module isnt active it wont burn out ever TK is recruiting |
|

James Amril-Kesh
RAZOR Alliance
1349
|
Posted - 2012.11.27 16:45:00 -
[71] - Quote
Abdiel Kavash wrote:Quote:You cannot be safely logging off while:
You have active modules You're ejecting from a ship You have aggression from players or NPCs Your ship is exploding or self-destructing You're issuing movement commands You're launching or jettisoning objects You're joining a fleet You're deploying or reconnecting with drones You have a target lock or are targeted You're warping You're decloaking or under gate cloak I don't see "your ship is moving" there. Does this mean I can align to something, safely log off, watch the timer tick down, and if anyone appears instantly warp off (aborting the timer but saving my ass)? Yes. I just tried it on Buckingham. Aligning will not prevent you from activating safe logoff, and safe logoff will not stop your ship or otherwise interfere with alignment. When you click warp you will warp right away and the timer will be aborted as you described. |

Vitamin B12
37
|
Posted - 2012.11.27 16:46:00 -
[72] - Quote
regarding login traps:
does my ship warp to the location when i log back in or does it instantly spawn in space? Capital Ships Related BPC's & BPO's // fair price-á// fast delivery https://forums.eveonline.com/default.aspx?g=posts&m=973041 |

Josefius
Sarz'na Khumatari The Unthinkables
61
|
Posted - 2012.11.27 16:46:00 -
[73] - Quote
CCP Greyscale wrote:
For one thing, this system guarantees that nothing like a "lofty scam"* can happen without the player's explicit consent. Not just that the current implementation of the system happens to not have any loopholes in it (as it is on TQ currently, AFAIK), but that the system simply does not allow it at a fundamental level. By enforcing it on the server as well as the client, it also allows us to catch corner cases which are otherwise-unsolvable.
For example, if a pilot in a war ejects from a ship in space, docks up and leaves the corporation, there's no sound way to tell war targets on grid with the ship that its owner is no longer at war with them without incurring a crippling performance hit on the server (there's an extensive technical reason to do with the way we propagate states that I'm not going to try and remember perfectly here). The end-user experience is that your client believes that ship you're targeting is a legal target, but when the server processes your attack it disagrees and you get CONCORDed. By having a safety system, and by tracking your safety state on the server, we can intervene at the last second and say "hey, that's not a legal target, your safeties are on, so your gun doesn't fire". This is essentially a generalization of the fix that we put in for remote assistance to prevent people getting entire Incursion fleets CONCORDed by having one guy in the rep chain pick up a GCC, to illustrate a completely different situation in which this sort of problem also occurs.
My Sig Saur .40 P229 doesn't have a safety.
You have enemies? Good, that means you stood up for something, sometime in your life.
-Winston Churchill |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
533
|
Posted - 2012.11.27 16:46:00 -
[74] - Quote
I too am interested to know if you use safe log off and then log back in if you're just sitting in space ready to act. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

James Amril-Kesh
RAZOR Alliance
1349
|
Posted - 2012.11.27 16:48:00 -
[75] - Quote
Inquisitor Kitchner wrote:I too am interested to know if you use safe log off and then log back in if you're just sitting in space ready to act. No, having just tested this now you appear to cloak in space same as you would if you logged off in a POS, but logging back on you will appear 1M km away and will warp back to where you were (again, same as if you logged off in a POS). |

Destination SkillQueue
Are We There Yet
3026
|
Posted - 2012.11.27 16:48:00 -
[76] - Quote
Jiska Ensa wrote:CCP Greyscale wrote:Eli Green wrote:Jing Xin wrote:I hope safety setting is persistent through docking, jumping, logging off. If it constantly defaults to green, some people will be seriously annoyed. currently unless it has changed since last week it is not persistant  Should be persisted per session, but not currently between sessions (see above). Ie, so long as you stay logged in, it stays the same; log out and it goes back to default. If you're going to make it go back to "default" every time you log on, I would suggest you make it possible to change the default setting client side. Otherwise, pirates will be unhappy. And when pirates are unhappy, they tend to make life miserable for the rest of us :)
Pretty much this. I understand, that currently it has to reset to something, since the setting can't persist, but couldn't you automate the job? Allow the setting to be applied client side and automaticly have it be sent to the server upon login.
EDIT: Nice changes overall though. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
533
|
Posted - 2012.11.27 16:49:00 -
[77] - Quote
Josefius wrote:
My Sig Saur .40 P229 doesn't have a safety.
That's a pretty awful example since most guns do, in fact, have a safety. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
533
|
Posted - 2012.11.27 16:50:00 -
[78] - Quote
James Amril-Kesh wrote:Inquisitor Kitchner wrote:I too am interested to know if you use safe log off and then log back in if you're just sitting in space ready to act. No, having just tested this now you appear to cloak in space same as you would if you logged off in a POS, but logging back on you will appear 1M km away and will warp back to where you were (again, same as if you logged off in a POS).
Well, at least they thought of THAT potential fun tactics  "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Yusef Yeasef Yosef
Imperial Academy Amarr Empire
3
|
Posted - 2012.11.27 16:50:00 -
[79] - Quote
Josefius wrote:My Sig Saur .40 P229 doesn't have a safety.
Acident waiting to happen... |

Ra Jackson
CRIMINALS IN ACTION Black Legion.
54
|
Posted - 2012.11.27 16:51:00 -
[80] - Quote
Login traps coming back this December in style ;) /edit: ah damn, missed the answer :-/ |
|

Vitamin B12
37
|
Posted - 2012.11.27 16:51:00 -
[81] - Quote
James Amril-Kesh wrote:Inquisitor Kitchner wrote:I too am interested to know if you use safe log off and then log back in if you're just sitting in space ready to act. No, having just tested this now you appear to cloak in space same as you would if you logged off in a POS, but logging back on you will appear 1M km away and will warp back to where you were (again, same as if you logged off in a POS).
That seems like dirty hardcoding in the background. So after logging off "safely" i get ported to a 1M KM distant space.
Capital Ships Related BPC's & BPO's // fair price-á// fast delivery https://forums.eveonline.com/default.aspx?g=posts&m=973041 |

Aeril Malkyre
Knights of the Ouroboros
107
|
Posted - 2012.11.27 16:51:00 -
[82] - Quote
Really like the concept of the Safety switch. Reminds me of 'peace-tying' of weapons in the old days. You fly into hi-sec and lock your guns in place, showing that you're not intent on any agressive action, unless directly attacked. Head into lo-sec and "Safety's off." I really like it.
I'd only say I agree with others that if you do try and pull an aggressive act with the safety on, that the safety level pops up and says "You said you didn't want to be up to this kind of business, so if you really really want to, please confirm the next lower safety level to continue with this aggressive act. It's not our fault if you're dokken'd." |

Arduemont
Rotten Legion Ops
769
|
Posted - 2012.11.27 16:54:00 -
[83] - Quote
I'm all for this change. I think it's fantastic. I wont need to click that stupid pop-up in lowsec any-more to say I want to shoot stuff. All the people complaining that Eve is being made too easy are frankly fools. Probably griefers who are incapable of PvPing against anyone who isn't a 2 day old n00b.
This change isn't making Eve easier, it's making it harder. Now all of you "so called" PvPers will be fighting people who actually know what they're doing. Not only that, but there will be less delay between them deciding to fire and you getting killed. The n00bs will still get themselves killed in low and null (Forget to take the safety off? Derp).
Real life guns don't have a pop-up window that asks if your sure you want to shoot at someone, they have a safety. And if you forget to take that safety off your dead, likewise, if you leave it off all the time, your going to make mistakes. "In the age of information, ignorance is a choice." |

Ra Jackson
CRIMINALS IN ACTION Black Legion.
54
|
Posted - 2012.11.27 16:54:00 -
[84] - Quote
Aeril Malkyre wrote: I'd only say I agree with others that if you do try and pull an aggressive act with the safety on, that the safety level pops up and says "You said you didn't want to be up to this kind of business, so if you really really want to, please confirm the next lower safety level to continue with this aggressive act. It's not our fault if you're dokken'd."
No more "are you sure" popups please. People don't read them anyway. The intent of this "master switch" is to avoid more literature while trying to shoot something. |

ToranBrades
Agony Unleashed Agony Empire
3
|
Posted - 2012.11.27 16:54:00 -
[85] - Quote
Great idea - so if usually you wanted to be on the cautious side and thus leave the warning popup enabled, but were still one popup+click away from being able to engage that cagey guy in losec, now I need to change a safety setting, and the whole process will take me way longer than confirming a popup, which can give the other party an advantage.
How fricking awesome an idea - I assume the devs don't travel between hi, lo and nul too often..? Please, give us options how to have that behaviour, don't force us into your idea of what you would need for PVP. |

James Amril-Kesh
RAZOR Alliance
1349
|
Posted - 2012.11.27 16:54:00 -
[86] - Quote
I am pleased to report smartbombing around anchored containers was changed. As far as it goes on Buckingham, anchored containers no longer prevent you from activating smartbombs in their vicinity. Excellent move, CCP. |

BeanBagKing
EVE Protection Agency Intrepid Crossing
221
|
Posted - 2012.11.27 16:55:00 -
[87] - Quote
CCP Greyscale wrote:Eli Green wrote:Jing Xin wrote:I hope safety setting is persistent through docking, jumping, logging off. If it constantly defaults to green, some people will be seriously annoyed. currently unless it has changed since last week it is not persistant  Should be persisted per session, but not currently between sessions (see above). Ie, so long as you stay logged in, it stays the same; log out and it goes back to default. Please change this and make it permanently persistent. As a veteran pilot I really don't want to have to turn my safety off every time I change sessions. |

Lord Azori
Team Pizza No Holes Barred
18
|
Posted - 2012.11.27 16:57:00 -
[88] - Quote
Antillie Sa'Kan wrote:Jing Xin wrote:Is making it persist between sessions on the table? I'd rather just turn it off and not have to deal with various safety settings ever. I would imagine that having the safety system in "green safe mode" just wouldn't do anything in WH or null space since you don't pick up flags for doing anything there anyway. So if you live in null or WH 100% of the time you would never need to turn it off. Now if you live in lowsec this could certainly be annoying. Image the hilarity if a lowsec roaming gang jumps into a hostile gang and then discovers that half of the fleet members forgot to turn off their safeties when they logged on.
Can a dev please confirm if this is the case for WH and Null dwellers? As in there is effectively no safety in those locations? Also, please please please, let me set my default and hide the safety button. |

Rutger Janssen
Xanadu
8
|
Posted - 2012.11.27 16:58:00 -
[89] - Quote
CCP Greyscale wrote:Ok, so you can't initiate a safe logoff until your timers have ended anyway. The benefit of safe logoff is:
- Unsafe logoff: you close the client, your ship turns off its modules, emergency-warps, sits in space for a minute and then disappears
- Safe logoff: you hit safe logoff, your ship sits in space for thirty seconds with its modules off, and then disappears
Other than not generating you an instant 1m km safespot, there's really no upside to unsafe logoff other than speed.
Are you sure? If you unsafe log off without any timers and you're aggressed during the logoff, you will still disappear. But the safe logoff will cancel the logoff.
Devblog wrote:"You have a target lock or are targeted You have aggression from players or NPCs and if they happen once the countdown is running, it'll be aborted."
If you have a good enough buffer, it's safer to unsafe logoff than safe logoff as you'll disappear after 1 minute no matter what. Looks to me as an upside :) |

ROXGenghis
Agony Unleashed Agony Empire
48
|
Posted - 2012.11.27 16:59:00 -
[90] - Quote
The new safety system is pretty terrible for me, as a FW pilot in lowsec.
Case 1: In a big furball, I want to be able to shoot a neutral but can't because my safety won't let me. Case 2: In the same furball, I don't want to accidentally shoot a neutral but do because my safety didn't stop me. Case 3: As a logi pilot, I want to rep a friendly who is "gcc" but can't because my safety won't let me. Case 4: As a logi pilot, I don't want to accidentally rep a friendly who is "gcc" but I do because my safety didn't stop me.
My point is, the current popup system is very useful when you're in grey areas where you aren't a pure "good guy white night anti-pirate carebear" or "bad guy flashy pirate ganker." The new system will make life very difficult for morally complex people. |
|

Gizznitt Malikite
Agony Unleashed Agony Empire
756
|
Posted - 2012.11.27 17:01:00 -
[91] - Quote
Rutger Janssen wrote:CCP Greyscale wrote:Ok, so you can't initiate a safe logoff until your timers have ended anyway. The benefit of safe logoff is:
- Unsafe logoff: you close the client, your ship turns off its modules, emergency-warps, sits in space for a minute and then disappears
- Safe logoff: you hit safe logoff, your ship sits in space for thirty seconds with its modules off, and then disappears
Other than not generating you an instant 1m km safespot, there's really no upside to unsafe logoff other than speed. Are you sure? If you unsafe log off without any timers and you're aggressed during the logoff, you will still disappear. But the safe logoff will cancel the logoff. Devblog wrote:"You have a target lock or are targeted You have aggression from players or NPCs and if they happen once the countdown is running, it'll be aborted." If you have a good enough buffer, it's safer to unsafe logoff than safe logoff as you'll disappear after 1 minute no matter what. Looks to me as an upside :)
Your wrong..... Go read CCP Masterplan's additions to the new crimewatch system....
Specifically, you can gain a PvP timer after you log off, even if you didn't have one PRIOR to logging off....
*edit to add link to relevant post* |

Ra Jackson
CRIMINALS IN ACTION Black Legion.
54
|
Posted - 2012.11.27 17:02:00 -
[92] - Quote
Rutger Janssen wrote:If you have a good enough buffer, it's safer to unsafe logoff than safe logoff as you'll disappear after 1 minute no matter what. Looks to me as an upside :)
1. Your disappearing countdown when aggressed is 15 minutes. 2. When someone shoots you while you're logged off this timer restarts.
So no upside really. |

San Fransisco
Silver Falcon Survey
19
|
Posted - 2012.11.27 17:03:00 -
[93] - Quote
Rutger Janssen wrote:CCP Greyscale wrote:Ok, so you can't initiate a safe logoff until your timers have ended anyway. The benefit of safe logoff is:
- Unsafe logoff: you close the client, your ship turns off its modules, emergency-warps, sits in space for a minute and then disappears
- Safe logoff: you hit safe logoff, your ship sits in space for thirty seconds with its modules off, and then disappears
Other than not generating you an instant 1m km safespot, there's really no upside to unsafe logoff other than speed. Are you sure? If you unsafe log off without any timers and you're aggressed during the logoff, you will still disappear. But the safe logoff will cancel the logoff. Devblog wrote:"You have a target lock or are targeted You have aggression from players or NPCs and if they happen once the countdown is running, it'll be aborted." If you have a good enough buffer, it's safer to unsafe logoff than safe logoff as you'll disappear after 1 minute no matter what. Looks to me as an upside :)
I believe the changes to crime watch will address this... What they said |

DJ P0N-3
Table Flippendeavors
63
|
Posted - 2012.11.27 17:04:00 -
[94] - Quote
Antillie Sa'Kan wrote:Jing Xin wrote:Is making it persist between sessions on the table? I'd rather just turn it off and not have to deal with various safety settings ever. I would imagine that having the safety system in "green safe mode" just wouldn't do anything in WH or null space since you don't pick up flags for doing anything there anyway. So if you live in null or WH 100% of the time you would never need to turn it off. Now if you live in lowsec this could certainly be annoying. Image the hilarity if a lowsec roaming gang jumps into a hostile gang and then discovers that half of the fleet members forgot to turn off their safeties when they logged on.
I'd like to turn it off forever because I don't spend much time in empire space. When I am in lowsec, I want to be able to shoot first without having to remember a setting I never use and then navigate a menu. Odds are good I'd forget until I landed on someone, went for the tackle, and then realized none of my modules were working because it's trying to keep me from losing sec status. It's a lot faster to mash Enter than it is to click through the safety settings menu, especially if it then gives me a "do you really want to do this?" popup for turning off the safety. |

Steve Ronuken
Fuzzwork Enterprises
798
|
Posted - 2012.11.27 17:04:00 -
[95] - Quote
Gizznitt Malikite wrote:Specifically, you can gain a PvP timer after you log off, even if you didn't have one PRIOR to logging off....
You're not getting quite enough glee and hand rubbing into that statement.  FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

Ra Jackson
CRIMINALS IN ACTION Black Legion.
54
|
Posted - 2012.11.27 17:06:00 -
[96] - Quote
ROXGenghis wrote:The new safety system is pretty terrible for me, as a FW pilot in lowsec.
Case 1: In a big furball, I want to be able to shoot a neutral but can't because my safety won't let me. Case 2: In the same furball, I don't want to accidentally shoot a neutral but do because my safety didn't stop me. Case 3: As a logi pilot, I want to rep a friendly who is "gcc" but can't because my safety won't let me. Case 4: As a logi pilot, I don't want to accidentally rep a friendly who is "gcc" but I do because my safety didn't stop me.
My point is, the current popup system is very useful when you're in grey areas where you aren't a pure "good guy white night anti-pirate carebear" or "bad guy flashy pirate ganker." The new system will make life very difficult for morally complex people.
Good points. What comes to mind: What happens if I am in a Guardian capchain, have security on, and my Guardian cap mate gets gcc? /edit: In lowsec. |

Yusef Yeasef Yosef
Imperial Academy Amarr Empire
3
|
Posted - 2012.11.27 17:11:00 -
[97] - Quote
Ra Jackson wrote:ROXGenghis wrote:The new safety system is pretty terrible for me, as a FW pilot in lowsec.
Case 1: In a big furball, I want to be able to shoot a neutral but can't because my safety won't let me. Case 2: In the same furball, I don't want to accidentally shoot a neutral but do because my safety didn't stop me. Case 3: As a logi pilot, I want to rep a friendly who is "gcc" but can't because my safety won't let me. Case 4: As a logi pilot, I don't want to accidentally rep a friendly who is "gcc" but I do because my safety didn't stop me.
My point is, the current popup system is very useful when you're in grey areas where you aren't a pure "good guy white night anti-pirate carebear" or "bad guy flashy pirate ganker." The new system will make life very difficult for morally complex people. Good points. What comes to mind: What happens if I am in a Guardian capchain, have security on, and my Guardian cap mate gets gcc? /edit: In lowsec.
You notice that you can't rep him, you then choose to adjust your safety, or not. Adjusting your safety is as easy as activating a module. |

chris elliot
EG CORP Talocan United
54
|
Posted - 2012.11.27 17:13:00 -
[98] - Quote
CCP Greyscale wrote:Eli Green wrote:Jing Xin wrote:I hope safety setting is persistent through docking, jumping, logging off. If it constantly defaults to green, some people will be seriously annoyed. currently unless it has changed since last week it is not persistant  Should be persisted per session, but not currently between sessions (see above). Ie, so long as you stay logged in, it stays the same; log out and it goes back to default.
You guys are working on a way to make it persist though yeah? So once we turn it off, its just off. |

Gizznitt Malikite
Agony Unleashed Agony Empire
756
|
Posted - 2012.11.27 17:14:00 -
[99] - Quote
Ra Jackson wrote:ROXGenghis wrote:The new safety system is pretty terrible for me, as a FW pilot in lowsec.
Case 1: In a big furball, I want to be able to shoot a neutral but can't because my safety won't let me. Case 2: In the same furball, I don't want to accidentally shoot a neutral but do because my safety didn't stop me. Case 3: As a logi pilot, I want to rep a friendly who is "gcc" but can't because my safety won't let me. Case 4: As a logi pilot, I don't want to accidentally rep a friendly who is "gcc" but I do because my safety didn't stop me.
My point is, the current popup system is very useful when you're in grey areas where you aren't a pure "good guy white night anti-pirate carebear" or "bad guy flashy pirate ganker." The new system will make life very difficult for morally complex people. Good points. What comes to mind: What happens if I am in a Guardian capchain, have security on, and my Guardian cap mate gets gcc? /edit: In lowsec.
A couple points here ROX:
A. Criminal flags only happen when a person shoots a neutral POD in lowsec, or illegally aggresses in highsec. As such, it's much harder for your fleet mate to go GCC. For the morally complex, just don't shoot neutral Pods and everything is pretty simple.
B. Switching Safety's "seems" like it will be moderately easy, and fluid... so it switching the safety off for a battle shouldn't be too complicated.
C. I agree the pop-up system is useful at times, but it is also cumbersome at times too! |

Tiregn
Royal Blue Industries
16
|
Posted - 2012.11.27 17:16:00 -
[100] - Quote
CCP Greyscale wrote:Eli Green wrote:Jing Xin wrote:I hope safety setting is persistent through docking, jumping, logging off. If it constantly defaults to green, some people will be seriously annoyed. currently unless it has changed since last week it is not persistant  Should be persisted per session, but not currently between sessions (see above). Ie, so long as you stay logged in, it stays the same; log out and it goes back to default.
This is unacceptable. You can't throw something like this on the thousands of people that don't give a flying beep about it, and not make it always persistent. You have to change this. |
|

Kelduum Revaan
EVE University Ivy League
1911
|
Posted - 2012.11.27 17:17:00 -
[101] - Quote
Something that doesn't seem to have been covered...
The new "safe logoff" doesn't allow you to have any modules active or similar, which is fine, but what about using the directional scanner? Kelduum Revaan CEO, EVE University |

Borgholio
Quantum Industries Prime Orbital Systems
5
|
Posted - 2012.11.27 17:24:00 -
[102] - Quote
This will definitely help make sense of those obscure wardec mechanics. "Player A can rep player B but cannot attack Player C unless fired upon first...etc..." You will be assimilated...bunghole! |

Plaude Pollard
Crimson Cartel
90
|
Posted - 2012.11.27 17:30:00 -
[103] - Quote
Oh god... For a second I actually feared that you had added a way to let people choose not to be in danger at the expense of not being able to shoot at others... At least I was greatly mistaken, and for that, I am grateful. Looks like this is going to be a very nice change. No more annoying pop-ups in Empire-space. I like that. New to EVE? Want to learn? The Crimson Cartel will train you in the fields of your choice. Mainly active in EU afternoons and evenings. Contact me for more info. |

Gizznitt Malikite
Agony Unleashed Agony Empire
756
|
Posted - 2012.11.27 17:31:00 -
[104] - Quote
Thoughts:
1.) When I imagine changing the "safety" settings, I always imagined something in the escape menus that would pull me away from what's happing in space around me. I applaud the little UI button that clearly indicates my safety setting, and enables me to change it fluidly during a battle. With that said, I would like to be able to define my 'default' setting. I understand the need for everyone's default to be "safe" to start, but I really think having to switch it from safe to partially safe or living dangerous every time I log in is excessive. This is really only a minor gripe though....
2.) Do you have to come to a complete stop to "safe" logoff? It really sounded like you do, which is awkward: --- If you can't move, you can't be aligned to escape assuming a hostile enter's grid. Many players often counter enemy probes by aligning to a warp out, and warping the moment a hostile enters the grid, but if they have to align from rest first, larger ships will be easily caught. --- Essentially the upcoming changes mean you can NOT easily escape from hostiles probing for you by logging out.... even if you are safe at the moment by being at a random bookmark and cloaked. This is detrimental to any supercap pilot that attempts to log out in space when a determined opponent is in system. Their only options are to log out inside a POS, or to cyno out of the system. Perhaps reduce the "safe" logoff timer to 20 seconds, and then the window to catch these ships is small enough to make it generally possible.
3.) Overall, these are good changes... Thank you for your work!
4.) Are you planning to create a "system" safety settings too.... with an easily alterable HUD element that prevents you from entering highsec (while gcc) or lower sec (while risk-adverse)? |

TheLostPenguin
Surreal Departure
38
|
Posted - 2012.11.27 17:34:00 -
[105] - Quote
Seems like a good consolidation of the existing "Are you sure you want to do that?" popups and settings, but...
Since our current settings for suppressing those warnings are persistent between sessions, why on earth is this setting not?
I really fail to see the issue with having it be persistent, or at least letting us select a toggle to "Remember safety settings" for those that want to use it (which I suspect would be a whole bunch of people, not least of all everyone in losec and those hisec denizens that just love greeting people with the warm embrace of a half dozen fresh rounds). |

Gizznitt Malikite
Agony Unleashed Agony Empire
756
|
Posted - 2012.11.27 17:34:00 -
[106] - Quote
Vegare wrote:Quote:- Yes, it will. We're cognizant of the small additional load that this puts on people who regularly want it off; we don't believe the load is much larger than the one already incurred by eg having to turn on your hardeners all the time, so we don't believe it's a *major* problem, but we're also not totally happy with it (as we're not for hardeners either) and we'd like to find a clean way to persist it between sessions without violating its primary goals. This is rediculous! On the one hand you say you want to make our lives easier when going on a lowsec roam by removing annoying pop ups (which have a checkbox to only show them once). On the other hand you make us toggle our safeties after _every_ session change? Quote: so we don't believe it's a *major* problem You're wrong.
They don't mean you have to toggle the safeties every "session change".
They mean you have to toggle the safeties every time you Log Onto your Character.
|

Yusef Yeasef Yosef
Imperial Academy Amarr Empire
3
|
Posted - 2012.11.27 17:41:00 -
[107] - Quote
Gizznitt Malikite wrote:Vegare wrote:Quote:- Yes, it will. We're cognizant of the small additional load that this puts on people who regularly want it off; we don't believe the load is much larger than the one already incurred by eg having to turn on your hardeners all the time, so we don't believe it's a *major* problem, but we're also not totally happy with it (as we're not for hardeners either) and we'd like to find a clean way to persist it between sessions without violating its primary goals. This is rediculous! On the one hand you say you want to make our lives easier when going on a lowsec roam by removing annoying pop ups (which have a checkbox to only show them once). On the other hand you make us toggle our safeties after _every_ session change? Quote: so we don't believe it's a *major* problem You're wrong. They don't mean you have to toggle the safeties every "session change". They mean you have to toggle the safeties every time you Log Onto your Character.
Kind of like needing to disengage your safetly each time you go target shooting. At least it's not between each target, like you should do IRL.
|

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
339
|
Posted - 2012.11.27 17:41:00 -
[108] - Quote
minus the big numbers and color coding wasn't this already a feature? I know I always get a warning in high sec when I accidentally try to mine something not a rock. I just assume I'm always one click away from stupid death.. it makes me careful. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Vegare
Stranger Things A Point In Space
60
|
Posted - 2012.11.27 17:43:00 -
[109] - Quote
Gizznitt Malikite wrote:
They don't mean you have to toggle the safeties every "session change".
They mean you have to toggle the safeties every time you Log Onto your Character.
phew... thy |

Andski
GoonWaffe Goonswarm Federation
5609
|
Posted - 2012.11.27 17:47:00 -
[110] - Quote
Lord Azori wrote:Can a dev please confirm if this is the case for WH and Null dwellers? As in there is effectively no safety in those locations? Also, please please please, let me set my default and hide the safety button.
The safety setting is completely irrelevant in nullsec/wormholes on Buckingham. ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |
|

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
339
|
Posted - 2012.11.27 17:49:00 -
[111] - Quote
So you have a repper on.. and your power goes out so that you can't log back in right away; how long does your ship sit there in space now that an active mod running does let your ship logout? [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Luc Chastot
Moira. Villore Accords
93
|
Posted - 2012.11.27 17:49:00 -
[112] - Quote
Does the security button remember your choice between sessions? Last time I tested it it didn't; I had to set it to yellow every time I logged. Make it idiot-proof and someone will make a better idiot. |

Harbingour
EVE Corporation 690846961
16
|
Posted - 2012.11.27 17:52:00 -
[113] - Quote
Will these safety locks also prevent logistics from repping pilots with <-5.0 faction status so that they won' ge targeted by the faction police? The bad faction aggrro isone othelast 'silent aggro' problems that incursioners still run into. Meta-gaming for NULL SECCers: Whine on the forums until CCP gets sick of you and hands you everything you ask for just to shut you up. Typical NULL SEC arguement to NERF HI SEC-á-á http://www.youtube.com/watch?v=csPPqdbcVwM
|

ROXGenghis
Agony Unleashed Agony Empire
48
|
Posted - 2012.11.27 17:54:00 -
[114] - Quote
Yusef Yeasef Yosef wrote:Ra Jackson wrote: Good points. What comes to mind: What happens if I am in a Guardian capchain, have security on, and my Guardian cap mate gets gcc? /edit: In lowsec.
You notice that you can't rep him, you then choose to adjust your safety, or not. Adjusting your safety is as easy as activating a module. Will it be as fast to adjust your safety as clicking through the gcc warning? If so, great. But I suspect not; for the gcc warning I can just hit enter or tab enter (don't remember whether "yes" or "no" is default). To adjust safety, don't I have to open the safety dialogue, then move the mouse to choose one of the safety settings? |

Vaerah Vahrokha
Vahrokh Consulting
2039
|
Posted - 2012.11.27 18:01:00 -
[115] - Quote
What about putting in a practical "Safe log off button" that does what's needed to perform the safe log off? IE it turns off modules, stops the ships and stops whatever blocks the safe log off process and only then it initiates the safe log off?
It'd be useful in some of my ships where I'd have to go click 6-7 buttons and that's :effort: Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Callic Veratar
Power of the Phoenix
280
|
Posted - 2012.11.27 18:01:00 -
[116] - Quote
ROXGenghis wrote:Yusef Yeasef Yosef wrote:Ra Jackson wrote: Good points. What comes to mind: What happens if I am in a Guardian capchain, have security on, and my Guardian cap mate gets gcc? /edit: In lowsec.
You notice that you can't rep him, you then choose to adjust your safety, or not. Adjusting your safety is as easy as activating a module. Will it be as fast to adjust your safety as clicking through the gcc warning? If so, great. But I suspect not; for the gcc warning I can just hit enter or tab enter (don't remember whether "yes" or "no" is default). To adjust safety, don't I have to open the safety dialogue, then move the mouse to choose one of the safety settings?
Sounds like what you'll want to do most of the time is have your safety partial or off and make judgement calls of what to shoot or rep. It's just a lock to catch you for those weird edge cases.
If you don't like the safety, turn it off and leave it there. |

Moraguth
Ranger Corp
52
|
Posted - 2012.11.27 18:02:00 -
[117] - Quote
I don't know if this will help anyone else, but I immediately needed to see the charts from the other blog showing what flags are incurred with what actions, and what you are vulnerable to when those flags are applied to you. Here's the links if you were wanting to see the same thing, but forgot to look at the other blog again.
what flags you - http://cdn1.eveonline.com/www/newssystem/media/63443/1/logo2_actions2flags.png
when you are flagged - http://cdn1.eveonline.com/www/newssystem/media/63443/1/logo2_flags2consequences.png
I can kill you with my brain too. It's genetic. |

Yusef Yeasef Yosef
Imperial Academy Amarr Empire
3
|
Posted - 2012.11.27 18:05:00 -
[118] - Quote
ROXGenghis wrote:Yusef Yeasef Yosef wrote:Ra Jackson wrote: Good points. What comes to mind: What happens if I am in a Guardian capchain, have security on, and my Guardian cap mate gets gcc? /edit: In lowsec.
You notice that you can't rep him, you then choose to adjust your safety, or not. Adjusting your safety is as easy as activating a module. Will it be as fast to adjust your safety as clicking through the gcc warning? If so, great. But I suspect not; for the gcc warning I can just hit enter or tab enter (don't remember whether "yes" or "no" is default). To adjust safety, don't I have to open the safety dialogue, then move the mouse to choose one of the safety settings?
It might take a half second longer. "Click button, select option, let mouse button go"
|

Mallak Azaria
GoonWaffe Goonswarm Federation
1165
|
Posted - 2012.11.27 18:12:00 -
[119] - Quote
Tetsel wrote:And when will Mr Greyscale stop spending his time on un-EVEish / useless feature ?  Kinda fed up of CCP thinking EvE player should be treated like stupid children.....
A lot of them are now.
Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |

Gizznitt Malikite
Agony Unleashed Agony Empire
756
|
Posted - 2012.11.27 18:16:00 -
[120] - Quote
Barbara Nichole wrote:So you have a repper on.. and your power goes out so that you can't log back in right away; how long does your ship sit there in space now that an active mod running does let your ship logout?
This depends on the state of timers:
A.) Assuming you have no timers: Your ship will ewarp 1m km's and, assuming no one aggresses you, will despawn after ONE minute. ---- Note: It is possible for someone to scan you down within that 1 minute and aggress you. If they do, you will gain a PvP timer that prevents your ship from despawning for 15 minutes. This timer will be renewed with any additional acts of aggression, pretty much meaning your ship dies.
B.) Assuming you currently have an NPC timer: Your ship will attempt to ewar 1m km's. This ewarp can be inhibited by any warp scrambling effect (most likely from NPC rats in this case). Assuming no-player aggersses you, your ship will despawn after the FIVE minute NPC timer ends. ---- Note: It is possible for someone to scan you down within that 5 minutes and aggress you. If they do, you will gain a PvP timer that prevents your ship from despawning for 15 minutes. Same as above... you probably die if this happens.
C.) Assuming you currently have a PvP timer: Your ship will attempt to ewarp 1m km's. This ewarp can be inhibited by any warp scrambling effect. Assuming no new players aggress you, your ship will despawn after the FIFTEEN minute PvP timer ends. ---- Note: It is possible for someone to attack your ship within that 15 minutes and aggress you. If they do, your PvP timer is renewed, and your ship will not despawn for at least 15 minutes. In this case, you will probably die... |
|

Gizznitt Malikite
Agony Unleashed Agony Empire
756
|
Posted - 2012.11.27 18:20:00 -
[121] - Quote
Harbingour wrote:Quote: to ensure that, when you inevitably lose your ship in a very silly way, it is very definitely 100% your fault.
Will these safety locks also prevent logistics from repping pilots with <-5.0 faction status so that they won't get targeted by the faction police? The bad faction aggrro is one othe last 'silent aggro' problems that incursioners still run into. No warning for bad faction status is definely not 100% the logi's fault. It is pretty silly to see faction police pop in your site & attack logi's with no warning at all 
In short... no, it wont... at least, not until the faction police start flagging people as suspects (Which would be AWESOME!!)!!!
The safeties prevent you from performing actions that give you a Suspect or Criminal flag... and, currently, the Faction Police aggression is removed from the Suspect/Criminal Flag system. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1420
|
Posted - 2012.11.27 18:25:00 -
[122] - Quote
The safety system is actually easier than I thought it would be. I hate it when I get a popup ninja looting. More excellent changes. 
|

Liang Nuren
Heretic Army Heretic Nation
2342
|
Posted - 2012.11.27 18:26:00 -
[123] - Quote
CCP Greyscale wrote:Eli Green wrote:Jing Xin wrote:I hope safety setting is persistent through docking, jumping, logging off. If it constantly defaults to green, some people will be seriously annoyed. currently unless it has changed since last week it is not persistant  Should be persisted per session, but not currently between sessions (see above). Ie, so long as you stay logged in, it stays the same; log out and it goes back to default.
I'm all for the change, but you must make it work between sessions. I'm red and flashy and will stay that way forever. Just disable it, I know what I'm up to. And it's generally no good. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

darius mclever
44
|
Posted - 2012.11.27 18:29:00 -
[124] - Quote
Gizznitt Malikite wrote: Thoughts:
1.) When I imagine changing the "safety" settings, I always imagined something in the escape menus that would pull me away from what's happing in space around me. I applaud the little UI button that clearly indicates my safety setting, and enables me to change it fluidly during a battle. With that said, I would like to be able to define my 'default' setting. I understand the need for everyone's default to be "safe" to start, but I really think having to switch it from safe to partially safe or living dangerous every time I log in is excessive. This is really only a minor gripe though....
2.) Do you have to come to a complete stop to "safe" logoff? It really sounded like you do, which is awkward: --- If you can't move, you can't be aligned to escape assuming a hostile enter's grid. Many players often counter enemy probes by aligning to a warp out, and warping the moment a hostile enters the grid, but if they have to align from rest first, larger ships will be easily caught. --- Essentially the upcoming changes mean you can NOT easily escape from hostiles probing for you by logging out.... even if you are safe at the moment by being at a random bookmark and cloaked. This is detrimental to any supercap pilot that attempts to log out in space when a determined opponent is in system. Their only options are to log out inside a POS, or to cyno out of the system. Perhaps reduce the "safe" logoff timer to 20 seconds, and then the window to catch these ships is small enough to make it generally possible.
https://forums.eveonline.com/default.aspx?g=posts&m=2232017#post2232017
movement commands prevent log off. but not moving already.
also ... why cant the super cap sit out all timers and then log off safely once the cloak is durned off?
Quote: 3.) Overall, these are good changes... Thank you for your work!
4.) Are you planning to create a "system" safety settings too.... with an easily alterable HUD element that prevents you from entering highsec (while gcc) or lower sec (while risk-adverse)?
|

Steve Ronuken
Fuzzwork Enterprises
800
|
Posted - 2012.11.27 18:35:00 -
[125] - Quote
Barbara Nichole wrote:So you have a repper on.. and your power goes out so that you can't log back in right away; how long does your ship sit there in space now that an active mod running does let your ship logout?
Active modules have no effect on logging off. (you log off. all your modules shut down. You ewarp (if not scrambled) and despawn after your timers from whatever you were doing end. your pvp timer can be created and/or extended by someone else shooting you)
Active modules stop you using the 'safe logoff' option. Which is a new one. FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

Akrasjel Lanate
Imperial Guardians Tribal Band
801
|
Posted - 2012.11.27 18:35:00 -
[126] - Quote
Heh  |

James Amril-Kesh
RAZOR Alliance
1351
|
Posted - 2012.11.27 18:41:00 -
[127] - Quote
Liang Nuren wrote:And it's generally no good. :)
-Liang Do you solemnly swear it?
(I'm sorry, I had to) |

Tarvos Telesto
Blood Fanatics
88
|
Posted - 2012.11.27 18:45:00 -
[128] - Quote
Its full of stars. EvE isn't game, its style of living. |

Irongut
Sex Money Guns Unprovoked Aggression
4
|
Posted - 2012.11.27 18:50:00 -
[129] - Quote
Yet more pointless fidling with in game systems and dumbing down rather than providing actual content or new features.
The safeties better stay permanantly off like the old popup warning does when you tick the box and I want a way to hide that useless red light on my HUD.
|
|

CCP Masterplan
C C P C C P Alliance
902

|
Posted - 2012.11.27 18:54:00 -
[130] - Quote
Skippermonkey wrote:Shaishi Otichoda wrote:San Fransisco wrote:When you log back in after a safe log off will you simply pop into existence and be able to act immediately? I just tested this and you do 1000000km warp-in just to appear in space 1.8 AU from the spot where you logged out  It looks like there are some issues to be fixed. jeez... fix this Yes, known issue. Will be fixed.
Kelduum Revaan wrote:Something that doesn't seem to have been covered...
The new "safe logoff" doesn't allow you to have any modules active or similar, which is fine, but what about using the directional scanner? Using the d-scanner whilst waiting out the safe-logoff timer is allowed. You're still able to access all the usual information to assess your surroundings without aborting the timer.
"This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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Steve Ronuken
Fuzzwork Enterprises
800
|
Posted - 2012.11.27 18:54:00 -
[131] - Quote
Tarvos Telesto wrote:CCP i got one question about safe logofski, let imagine, im on hull, like 5 structure left (no agresion, no actives modules etc), my safe countdown show me 0.00 sec ( this mean i can exit form client or log off, what happens if after 0.1sec after i log off, somone lock my ship and fire? i lose my ship? its this safe countdown perfect and working even in this wired situation? also when player see 0.00 sec noboby may lock ship?
Eve works on 1 second ticks (or 2 second, or three, or more, depending on tidi).
If the client shows you as despawned, you're despawned. (at least if you don't have /wierd/ lag issues)
Though I'm not sure how despawn timers work with tidi in effect. And this. FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

Moraguth
Ranger Corp
52
|
Posted - 2012.11.27 19:00:00 -
[132] - Quote
Will these changes still take into account if you're within a shield bubble (and not warp you away) like before?
you didn't say you were changing it, so I think your answer is that everything will be the same, but I still feel the need to ask. I can kill you with my brain too. It's genetic. |

Akara Ito
Eternity INC. Goonswarm Federation
54
|
Posted - 2012.11.27 19:06:00 -
[133] - Quote
I don't see a reason to use the save logoff thing over say, logging off but i guess thats a good sign.
Josefius wrote:My Sig Saur .40 P229 doesn't have a safety.
I presume you don't "believe" in Evolution? |

Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1048
|
Posted - 2012.11.27 19:07:00 -
[134] - Quote
I hope that safety is remembered between sessions.
That is going to get VERY VERY ANNOYING.
If I have to log in, undock, TURN OFF a safety and then LOCK + Activate a Warp Disruptor on a target that just undocked from my station because I haven't undocked in my current session and I fail to do any one of the steps because of this stupid safety switch I'm going to be very annoyed.
Remember the setting between seesions. Where I am. |

Steve Ronuken
Fuzzwork Enterprises
800
|
Posted - 2012.11.27 19:09:00 -
[135] - Quote
Bloodpetal wrote:
I hope that safety is remembered between sessions.
That is going to get VERY VERY ANNOYING.
If I have to JUMP a gate, TURN OFF a safety and then LOCK + Activate a Warp Disruptor and I fail to do any one of the steps because of this stupid safety switch I'm going to be very annoyed.
Remember the setting between seesions.
Between those sessions, yes.
Between one log in and the next, not yet. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

Yusef Yeasef Yosef
Imperial Academy Amarr Empire
3
|
Posted - 2012.11.27 19:16:00 -
[136] - Quote
Bloodpetal wrote:I hope that safety is remembered between sessions.
That is going to get VERY VERY ANNOYING.
If I have to log in, undock, TURN OFF a safety and then LOCK + Activate a Warp Disruptor on a target that just undocked from my station because I haven't undocked in my current session and I fail to do any one of the steps because of this stupid safety switch I'm going to be very annoyed.
Remember the setting between seesions.
From Page 3
CCP Greyscale wrote:Eli Green wrote:Jing Xin wrote:I hope safety setting is persistent through docking, jumping, logging off. If it constantly defaults to green, some people will be seriously annoyed. currently unless it has changed since last week it is not persistant  Should be persisted per session, but not currently between sessions (see above). Ie, so long as you stay logged in, it stays the same; log out and it goes back to default.
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Gilbaron
Free-Space-Ranger Ev0ke
435
|
Posted - 2012.11.27 19:18:00 -
[137] - Quote
i just found out that the safe logoff is something completely different than just pressing the logoff button and watching the usual logoff process :O |

DarthNefarius
Minmatar Heavy Industries
448
|
Posted - 2012.11.27 19:21:00 -
[138] - Quote
Steve Ronuken wrote:
Though I'm not sure how despawn timers work with tidi in effect. And this.
Hmmmm I recall only once where TiDi was actually tested in HI SEC on Tranquility & the bugs that surfaced with Crimewatch almost makes methink issuesarebound to pop up once mores  Meta-gaming for NULL SECCers: Whine on the forums until CCP gets sick of you and hands you everything you ask for just to shut you up. Typical NULL SEC arguement to NERF HI SEC: http://www.youtube.com/watch?v=csPPqdbcVwM |

Gizznitt Malikite
Agony Unleashed Agony Empire
756
|
Posted - 2012.11.27 19:25:00 -
[139] - Quote
darius mclever wrote:Gizznitt Malikite wrote: Thoughts:
1.) When I imagine changing the "safety" settings, I always imagined something in the escape menus that would pull me away from what's happing in space around me. I applaud the little UI button that clearly indicates my safety setting, and enables me to change it fluidly during a battle. With that said, I would like to be able to define my 'default' setting. I understand the need for everyone's default to be "safe" to start, but I really think having to switch it from safe to partially safe or living dangerous every time I log in is excessive. This is really only a minor gripe though....
2.) Do you have to come to a complete stop to "safe" logoff? It really sounded like you do, which is awkward: --- If you can't move, you can't be aligned to escape assuming a hostile enter's grid. Many players often counter enemy probes by aligning to a warp out, and warping the moment a hostile enters the grid, but if they have to align from rest first, larger ships will be easily caught. --- Essentially the upcoming changes mean you can NOT easily escape from hostiles probing for you by logging out.... even if you are safe at the moment by being at a random bookmark and cloaked. This is detrimental to any supercap pilot that attempts to log out in space when a determined opponent is in system. Their only options are to log out inside a POS, or to cyno out of the system. Perhaps reduce the "safe" logoff timer to 20 seconds, and then the window to catch these ships is small enough to make it generally possible.
https://forums.eveonline.com/default.aspx?g=posts&m=2232017#post2232017movement commands prevent log off. but not moving already.
This is excellent....
darius mclever wrote: also ... why cant the super cap sit out all timers and then log off safely once the cloak is turned off?
You can scan down a supercap, warp to it, and aggress it within 30 seconds. --- 5 seconds to notice the super's no longer cloaked. --- 7 seconds to complete a scan with probes (you can get a 100% hit on a supercap with probes at 8 au range, so there's not positioning required) --- 15 seconds to warp to it. --- 1 second to ecm burst...
If the time was lowered to 20 seconds, the above scenario just won't happen... and it allows people to be aggressive with their supercaps... |

Steve Ronuken
Fuzzwork Enterprises
800
|
Posted - 2012.11.27 19:38:00 -
[140] - Quote
Aggressions with super caps is good. It leads to more super cap losses. 
Stuff exploding is good. Think of all the poor graphics people who know that a limited number of people have seen their supercap blowing up sequences. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |
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Yusef Yeasef Yosef
Imperial Academy Amarr Empire
3
|
Posted - 2012.11.27 19:43:00 -
[141] - Quote
Steve Ronuken wrote:Aggressions with super caps is good. It leads to more super cap losses.  Stuff exploding is good. Think of all the poor graphics people who know that a limited number of people have seen their supercap blowing up sequences.
Back before they were regularly seeded, I used to take the Titan I was testing for a particular mirror to FD once I was done testing it to let everyone there blow it up.
They do blow up nice.
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Raid'En
Devil's Depot
176
|
Posted - 2012.11.27 19:46:00 -
[142] - Quote
OMG safe logoff !! I won't have anymore a titan's pilot ask me to check that he really disappeared from the POS |

Jokus Balim
Capital Destruction
2
|
Posted - 2012.11.27 19:49:00 -
[143] - Quote
Ok, has anyone of the people that think to turn off the safety is too much work for a single gaming session actually tried it? I wonder how you can bear the workload of turning on modules, least to speak of actual flying. Two clicks every time you log in. If you cannot find another reason to hate a new feature / iteration / whatever, then take something totally irrelevant... 
And talking about EVE in safe mode: It's not. People still can act stupid. It's just that the stupidity has to be placed with the people and not with an unintuitive user interface.
I like crimewatch 2.0 and the safety system and one of my favourite pastimes was can flipping and getting people involved in semi-consensual pvp for quite some time. You really see how screwed the old system was, if you used it for some time to lure people into certain death. The new system seems to be... unbelievable... both consistent and fairly intuitive. |

Yusef Yeasef Yosef
Imperial Academy Amarr Empire
3
|
Posted - 2012.11.27 19:51:00 -
[144] - Quote
Raid'En wrote:OMG safe logoff !! I won't have anymore a titan's pilot ask me to check that he really disappeared from the POS
Heh, I bet they still will.
You never know when a new bug will show up.
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Deornoth Drake
Hooded Underworld Guys The Retirement Club
12
|
Posted - 2012.11.27 19:53:00 -
[145] - Quote
safe logoff ... as in watch the timer running down while you're lying right there on the plate for each and everybody to scan you down.
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iskflakes
Magnets Inc.
95
|
Posted - 2012.11.27 19:55:00 -
[146] - Quote
I have some questions about safe logoff:
* It can be interrupted, so if somebody has no timers is it not safer to NOT to use safe logoff? (Once you have logged off by closing the client, nobody can give you an aggression timer and you vanish in 1 minute nomatter what).
* Isn't closing the client safer because you can do it after jumping without decloaking, or in the middle of warp?
* Can you do this inside a bubble? Does the bubble aggress you?
* Can this be done during the 30 seconds invulnerability timer gained after jumping, or undocking?
* Does TiDi increase the timer length?
* You vanish without E-Warping, do you E-Warp when you log back in?
* If you do E-Warp back in, are you still aggressable while in the E-Warp spot but before entering warp?
* Will the existing logoff mechanics remain permanently, or is this a move towards replacing them?
If anybody knows of official answers to these I'd love to see them :) Track your wealth with EVE Stats: https://ohheck.co.uk/EVEStats/home.php |

Steve Ronuken
Fuzzwork Enterprises
800
|
Posted - 2012.11.27 19:57:00 -
[147] - Quote
iskflakes wrote:I have some questions about safe logoff:
* It can be interrupted, so if somebody has no timers is it not safer to NOT to use safe logoff? (Once you have logged off by closing the client, nobody can give you an aggression timer and you vanish in 1 minute nomatter what).
* Isn't closing the client safer because you can do it after jumping without decloaking, or in the middle of warp?
* Can you do this inside a bubble? Does the bubble aggress you?
* Can this be done during the 30 seconds invulnerability timer gained after jumping, or undocking?
* Does TiDi increase the timer length?
* You vanish without E-Warping, do you E-Warp when you log back in?
* If you do E-Warp back in, are you still aggressable while in the E-Warp spot but before entering warp?
* Will the existing logoff mechanics remain permanently, or is this a move towards replacing them?
If anybody knows of official answers to these I'd love to see them :)
PvP flags can (now) be applied to you by other people, even when you're logged off.
Can't be done while under gate cloak.
FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

DJ P0N-3
Table Flippendeavors
63
|
Posted - 2012.11.27 20:01:00 -
[148] - Quote
Callic Veratar wrote:ROXGenghis wrote:Yusef Yeasef Yosef wrote:Ra Jackson wrote: Good points. What comes to mind: What happens if I am in a Guardian capchain, have security on, and my Guardian cap mate gets gcc? /edit: In lowsec.
You notice that you can't rep him, you then choose to adjust your safety, or not. Adjusting your safety is as easy as activating a module. Will it be as fast to adjust your safety as clicking through the gcc warning? If so, great. But I suspect not; for the gcc warning I can just hit enter or tab enter (don't remember whether "yes" or "no" is default). To adjust safety, don't I have to open the safety dialogue, then move the mouse to choose one of the safety settings? Sounds like what you'll want to do most of the time is have your safety partial or off and make judgement calls of what to shoot or rep. It's just a lock to catch you for those weird edge cases. If you don't like the safety, turn it off and leave it there.
I would love to, except that it won't be off the next time I log in. Unless there's some secret "set default safety level" inherent in this that I missed, every time I log out it'll default to green. This is not optimal. |

iskflakes
Magnets Inc.
95
|
Posted - 2012.11.27 20:04:00 -
[149] - Quote
Steve Ronuken wrote: PvP flags can (now) be applied to you by other people, even when you're logged off.
Can't be done while under gate cloak.
Thanks for that info. Is that in one of the previous dev blogs? I'm going to go look it up. Track your wealth with EVE Stats: https://ohheck.co.uk/EVEStats/home.php |

Steve Ronuken
Fuzzwork Enterprises
800
|
Posted - 2012.11.27 20:10:00 -
[150] - Quote
iskflakes wrote:Steve Ronuken wrote: PvP flags can (now) be applied to you by other people, even when you're logged off.
Can't be done while under gate cloak.
Thanks for that info. Can you link the dev blog/post? I can't find any mention in the crimewatch dev blog (http://community.eveonline.com/devblog.asp?a=blog&nbid=73443)
https://forums.eveonline.com/default.aspx?g=posts&m=2079573#post2079573 FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |
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Dersen Lowery
Knavery Inc. StructureDamage
156
|
Posted - 2012.11.27 20:11:00 -
[151] - Quote
iskflakes wrote:Steve Ronuken wrote: PvP flags can (now) be applied to you by other people, even when you're logged off.
Can't be done while under gate cloak.
Thanks for that info. Can you link the dev blog/post? I can't find any mention in the crimewatch dev blog (http://community.eveonline.com/devblog.asp?a=blog&nbid=73443)
Yeah, it's a threadnaught. You're looking for this:
https://forums.eveonline.com/default.aspx?g=posts&m=2079573#post2079573
Specifically:
"CCP Masterplan" wrote: * PVP flags CAN be created and further extended after log-off even if the owner did not have a PVP flag at the time of disconnect.. If Char A logs off in space (with or without a PVP flag), and then char B attacks A, then A will get a PVP flag. Char A's ship will then remain in space for as long as that PVP flag exists.
|

Ranger 1
Ranger Corp
2767
|
Posted - 2012.11.27 20:14:00 -
[152] - Quote
Deornoth Drake wrote:safe logoff ... as in watch the timer running down while you're lying right there on the plate for each and everybody to scan you down.
With a safe log off you can watch and make sure the timer counts down without being found and reaggressed. If you are found you can then react.
With a normal log off your ship is still sitting there in space, but you have no idea if you have been scanned out and reagressed or not... until you log back in to your new clone. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

iskflakes
Magnets Inc.
95
|
Posted - 2012.11.27 20:16:00 -
[153] - Quote
Thanks Steve Ronuken and Dersen Lowery. It sounds like these changes make people even less safe, despite the introduction of the so-called "safe" logoff. Track your wealth with EVE Stats: https://ohheck.co.uk/EVEStats/home.php |

Ranger 1
Ranger Corp
2767
|
Posted - 2012.11.27 20:21:00 -
[154] - Quote
iskflakes wrote:Thanks Steve Ronuken and Dersen Lowery. It sounds like these changes make people even less safe, despite the introduction of the so-called "safe" logoff. In some way's yes, but doing it this way also solves some serious issues... not the least of which being to make the life of ratting bots much more difficult.
When they rat they get a NPC aggression timer. When someone comes into system, the bot auto logs off immediately. But now they have that timer going, and if scanned out and aggressed again they never dissappear from space and will be relatively easy to kill.
Now, it also makes the lives of ratters and such that normally log off at the first sign of a hostile in local, but to be honest I'm strangely okay with that. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Dersen Lowery
Knavery Inc. StructureDamage
156
|
Posted - 2012.11.27 20:23:00 -
[155] - Quote
iskflakes wrote:Thanks Steve Ronuken and Dersen Lowery. It sounds like these changes make people even less safe, despite the introduction of the so-called "safe" logoff.
That's the explicit goal.
The old way of just logging off is now quite dangerous, in order to prevent logoffski tricks; the "safe log off" feature is a way to log off in space with some reasonable assurance of safety if you are totally clear of danger--i.e., if you aren't pulling a logoffski because a red just appeared in Local. It's basically only "safe" because you are at the keyboard until your ship disappears.
Note that NPC aggro counts as "danger," so if you log off in a sanctum your carrier will hang around until the NPC timer expires 5 minutes later. If you warp out of the sanctum to safe-log-off, you still have to wait out that timer.
If another player managed to tag you with a PVP flag, you have to wait out the 15 minute PVP timer to safe-log-off; if you just DC, your ship will hang out for 15 minutes after it was tagged, and that timer will be reset every time your ship gets shot at.
|

iskflakes
Magnets Inc.
96
|
Posted - 2012.11.27 20:28:00 -
[156] - Quote
Dersen Lowery wrote:iskflakes wrote:Thanks Steve Ronuken and Dersen Lowery. It sounds like these changes make people even less safe, despite the introduction of the so-called "safe" logoff. That's the explicit goal. The old way of just logging off is now quite dangerous, in order to prevent logoffski tricks; the "safe log off" feature is a way to log off in space with some reasonable assurance of safety if you are totally clear of danger--i.e., if you aren't pulling a logoffski because a red just appeared in Local. It's basically only "safe" because you are at the keyboard until your ship disappears. Note that NPC aggro counts as "danger," so if you log off in a sanctum your carrier will hang around until the NPC timer expires 5 minutes later. If you warp out of the sanctum to safe-log-off, you still have to wait out that timer. If another player managed to tag you with a PVP flag, you have to wait out the 15 minute PVP timer to safe-log-off; if you just DC, your ship will hang out for 15 minutes after it was tagged, and that timer will be reset every time your ship gets shot at.
Preventing botters from logging off is great, but the real losers here are supercap pilots. Under the current system if you're cloaked in a safe spot you can close the client to safely logoff. With the new system you need to decloak for 30 seconds in order to logoff, which is easily enough time to get probed and aggressed (alternatively e-warp then be probable for 60 seconds). The bad news is that this means we will be killing fewer supercaps this year, because people will simply use them less often (exactly what happened with the previous nerfs). Too bad. Track your wealth with EVE Stats: https://ohheck.co.uk/EVEStats/home.php |

Dersen Lowery
Knavery Inc. StructureDamage
156
|
Posted - 2012.11.27 20:32:00 -
[157] - Quote
iskflakes wrote:Preventing botters from logging off is great, but the real losers here are supercap pilots. Under the current system if you're cloaked in a safe spot you can close the client to safely logoff. With the new system you need to decloak for 30 seconds in order to logoff, which is easily enough time to get probed and aggressed (alternatively e-warp then be probable for 60 seconds). The bad news is that this means we will be killing fewer supercaps this year, because people will simply use them less often (exactly what happened with the previous nerfs). Too bad.
I've seen people lobbying for the timer to be reduced to 20 seconds for that reason. Supercaps aren't my bailiwick, but I imagine that with something that huge, it's kind of hard to strike a balance between "always safe log off" and "always dead supercap." |

Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
419
|
Posted - 2012.11.27 20:32:00 -
[158] - Quote
Why do we need this?
A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Shovi Chen-Shi
Hidden Agenda Deep Space Engineering
0
|
Posted - 2012.11.27 20:36:00 -
[159] - Quote
And what happens if i just quit the game or close the window game? Does my ship get removed from space after a while or instantly ( i doubt it) ? And if it's after a while what is the timer? |

Some Rando
University of Caille Gallente Federation
130
|
Posted - 2012.11.27 20:39:00 -
[160] - Quote
Can we have an option to hide the safety button and permanently leave it "red"? I thought this was EVE... |
|

iskflakes
Magnets Inc.
96
|
Posted - 2012.11.27 20:40:00 -
[161] - Quote
Dersen Lowery wrote:I've seen people lobbying for the timer to be reduced to 20 seconds for that reason. Supercaps aren't my bailiwick, but I imagine that with something that huge, it's kind of hard to strike a balance between "always safe log off" and "always dead supercap."
Yeah it's a difficult balancing act for CCP. Every time they nerf supers it leads to fewer super deaths and people complain. Every time they buff them (well ok, It's never happened) people complain that 35 billion shouldn't make you as powerful as 20 drakes. But making it 20 seconds seems like a good trade-off to me, it's unlikely anybody can probe you and aggress you in that time. Track your wealth with EVE Stats: https://ohheck.co.uk/EVEStats/home.php |

Serious Desire
Annoyance.
2
|
Posted - 2012.11.27 20:41:00 -
[162] - Quote
WORST FEATURE EV-AH.
I haven't been playing this game because it's easy. I could care less about all the "new" players that are stupid. Pain is a very good teacher. Everyone that's played this game for a year or longer has learned not to shoot people in high sec. If they haven't then they don't shoot people anyway so who cares.
Your doing these thing for the nubbins. This is a game. You make mistakes and get blown up. Its how you get EXPERIENCE that other people are looking for to fly with.
WHY DUMB THIS WONDERFUL GAME DOWN FURTHER? Instead of wasting VALUABLE development time on a completely STUPID feature that's only going to be broken when you release it, why not FIX all the crap that people have been screaming about? These new features will be broken or will break something else upon release. So then, not only have you wasted the Dev time coming up with these useless features, now you have to use MORE Dev time fixing it afterwards. What a waste. |

Stags4
Caucasian Culture Club Transmission Lost
0
|
Posted - 2012.11.27 21:00:00 -
[163] - Quote
iskflakes wrote:
Preventing botters from logging off is great, but the real losers here are supercap pilots. Under the current system if you're cloaked in a safe spot you can close the client to safely logoff. With the new system you need to decloak for 30 seconds in order to logoff, which is easily enough time to get probed and aggressed (alternatively e-warp then be probable for 60 seconds). The bad news is that this means we will be killing fewer supercaps this year, because people will simply use them less often (exactly what happened with the previous nerfs). Too bad.
Even under the current system when you logout your cloak shuts off btw, only you couldn't get flags at this point so you were pretty much safe.
Under the new system you can either:
Unsafe logout - At a safespot you logout. You ARE vulnerable to receiving flags while logging out. You have to ewarp, land, and wait 60 seconds before you are gone. You are at risk for 60+ seconds while not being able to dscan or even see people landing on grid. If someone does land to aggress you, you will not know it and can do nothing. You do not know if you survived logging out until you log in next or someone in-game tells you.
OR
Safe logout - At a safespot you safe logout. You still are vulnerable but only for 30 seconds, and you CAN dscan and watch yourself. If someone lands to aggress you then you can react or fight back if caught. When your timer is gone you are gone and you know you are safe. Its even been said in this thread that you can remain aligned while safe-logging. So if someone is landing on grid you just hit warp - which cancels the safe-log - saving your ship.
Between the two I think the choice will be easy imo. |

Steve Ronuken
Fuzzwork Enterprises
801
|
Posted - 2012.11.27 21:06:00 -
[164] - Quote
iskflakes wrote:Dersen Lowery wrote:iskflakes wrote:Thanks Steve Ronuken and Dersen Lowery. It sounds like these changes make people even less safe, despite the introduction of the so-called "safe" logoff. That's the explicit goal. The old way of just logging off is now quite dangerous, in order to prevent logoffski tricks; the "safe log off" feature is a way to log off in space with some reasonable assurance of safety if you are totally clear of danger--i.e., if you aren't pulling a logoffski because a red just appeared in Local. It's basically only "safe" because you are at the keyboard until your ship disappears. Note that NPC aggro counts as "danger," so if you log off in a sanctum your carrier will hang around until the NPC timer expires 5 minutes later. If you warp out of the sanctum to safe-log-off, you still have to wait out that timer. If another player managed to tag you with a PVP flag, you have to wait out the 15 minute PVP timer to safe-log-off; if you just DC, your ship will hang out for 15 minutes after it was tagged, and that timer will be reset every time your ship gets shot at. Preventing botters from logging off is great, but the real losers here are supercap pilots. Under the current system if you're cloaked in a safe spot you can close the client to safely logoff. With the new system you need to decloak for 30 seconds in order to logoff, which is easily enough time to get probed and aggressed (alternatively e-warp then be probable for 60 seconds). The bad news is that this means we will be killing fewer supercaps this year, because people will simply use them less often (exactly what happened with the previous nerfs). Too bad.
Don't all modules switch off when you log off/disconnect? Including the cloak? FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

Dersen Lowery
Knavery Inc. StructureDamage
156
|
Posted - 2012.11.27 21:10:00 -
[165] - Quote
Stags4 wrote:Under the new system you can either:
Unsafe logout - At a safespot you logout. You ARE vulnerable to receiving flags while logging out. You have to ewarp, land, and wait 60 seconds before you are gone. You are at risk for 60+ seconds while not being able to dscan or even see people landing on grid. You do not know if you survived logging out until you log in next or someone in-game tells you.
OR
Safe logout - At a safespot you safe logout. You still are vulnerable but only for 30 seconds, and you CAN dscan and watch yourself. When your timer is gone you are gone and you know you are safe.
So between the two I think the choice will be easy imo.
Ah, I forgot: You can't have any modules running, but your ship's propulsion system isn't a module. So you can be aligned at full speed to a safe spot, and do a safe logoff. Spam D-scan, and if something's coming for you, you can instawarp to the safe. That cancels log off.
I can't possibly speak from experience, but that might be the supercap pilot's tactic of choice. |

Gizznitt Malikite
Agony Unleashed Agony Empire
758
|
Posted - 2012.11.27 21:12:00 -
[166] - Quote
Shovi Chen-Shi wrote:And what happens if i just quit the game or close the window game? Does my ship get removed from space after a while or instantly ( i doubt it) ? And if it's after a while what is the timer?
Your ship will stay in space either 1 minute (assuming you have no timers), up to 5 minutes if you have a NPC timer, up to 15 minutes if you have a PvP timer, or indefinitely if someone finds your ship and starts shooting it before it despawns... |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1420
|
Posted - 2012.11.27 21:14:00 -
[167] - Quote
Yusef Yeasef Yosef wrote:Bloodpetal wrote:I hope that safety is remembered between sessions.
That is going to get VERY VERY ANNOYING.
If I have to log in, undock, TURN OFF a safety and then LOCK + Activate a Warp Disruptor on a target that just undocked from my station because I haven't undocked in my current session and I fail to do any one of the steps because of this stupid safety switch I'm going to be very annoyed.
Remember the setting between seesions. From Page 3 CCP Greyscale wrote:Eli Green wrote:Jing Xin wrote:I hope safety setting is persistent through docking, jumping, logging off. If it constantly defaults to green, some people will be seriously annoyed. currently unless it has changed since last week it is not persistant  Should be persisted per session, but not currently between sessions (see above). Ie, so long as you stay logged in, it stays the same; log out and it goes back to default. Just saw this... that is REALLY obnoxious. I think when we turn the safetys off, they should stay off. A while ago the UI team set out to re-do the inventory system to make it less of a click-fest. What happened to that principal? So every damn time I log in the first thing I have to do is turn my safetys off? That's a lot of unnecessary clicking CCP! How hard would it be to put in a checkbox so we can allow our safety state to persist? Hell even most of the security notifications could be turned off before the change. 
CCP - will you look into giving us the option to let our chosen safety level persist?
|

iskflakes
Magnets Inc.
97
|
Posted - 2012.11.27 21:18:00 -
[168] - Quote
Dersen Lowery wrote:
Ah, I forgot: You can't have any modules running, but your ship's propulsion system isn't a module. So you can be aligned at full speed to a safe spot and do a safe logoff. Spam D-scan, and if something's coming for you, you can instawarp to the safe. That cancels log off, of course, but it leaves your would-be attacker in the middle of nowhere while you consider your options.
I can't possibly speak from experience, but that might be the supercap pilot's tactic of choice.
Right, safe log-off will be the safest way to log-off with the new system. My original point is that when combined with the crimewatch changes it's less safe than the current system for certain ship types. Perhaps CCP could add a workaround: Allow people with no flags who are cloaked to logoff instantly, or within 15-20 seconds rather than 30? Track your wealth with EVE Stats: https://ohheck.co.uk/EVEStats/home.php |

Gizznitt Malikite
Agony Unleashed Agony Empire
758
|
Posted - 2012.11.27 21:21:00 -
[169] - Quote
iskflakes wrote:Dersen Lowery wrote:I've seen people lobbying for the timer to be reduced to 20 seconds for that reason. Supercaps aren't my bailiwick, but I imagine that with something that huge, it's kind of hard to strike a balance between "always safe log off" and "always dead supercap." Yeah it's a difficult balancing act for CCP. Every time they nerf supers it leads to fewer super deaths and people complain. Every time they buff them (well ok, It's never happened) people complain that 35 billion shouldn't make you as powerful as 20 drakes. But making it 20 seconds seems like a good trade-off to me, in my opinion if you're cloaked in a safe spot you should be able to log off completely safely. That applies to all ships.
Trust me... Supercarriers used to be known as motherships and were NOT very useful. Then CCP buffed them (and titans) to be uberwtfpwnmobiles, and they proliferated like crazy... That's what spawned the series of nerfs to Supercaps over the last two years.
I think 20 seconds is a good compromise.
In truth, if you are in a safe spot, with no NPC/PvP/Weapons timers, why do you need a logoff timer at all? If it was under 10 seconds, I'm sure it could be abused somehow, but I don't think it should be long enough for someone to run a probe scan, get a result, warp to you and aggress you. |

Serious Desire
Annoyance.
2
|
Posted - 2012.11.27 21:22:00 -
[170] - Quote
oh, i forgot. It's still stupid. |
|

Dersen Lowery
Knavery Inc. StructureDamage
157
|
Posted - 2012.11.27 21:28:00 -
[171] - Quote
AFAIK, modules do not stop running when you log off, until your ship successfully emergency warps or just times out and despawns--this is how an accidentally DC'd mission runner's ship can survive until he logs back in again. If the active tank was running at the time of DC, it keeps running until the ship caps out.
If that's true, the new "safe log off" is somewhat less safe than the old "cloak up and log off" tactic. But again, that's a design goal. If it ends up leading to a lot of dormant supercaps, you can petition CCP to shorten the timer to 20 seconds and/or allow cloaks and they'll probably make the change. They want more dead supers, after all.
|

Ranger 1
Ranger Corp
2768
|
Posted - 2012.11.27 21:34:00 -
[172] - Quote
Serious Desire wrote:WORST FEATURE EV-AH.
I haven't been playing this game because it's easy. I could care less about all the "new" players that are stupid. Pain is a very good teacher. Everyone that's played this game for a year or longer has learned not to shoot people in high sec. If they haven't then they don't shoot people anyway so who cares.
Your doing these thing for the nubbins. This is a game. You make mistakes and get blown up. Its how you get EXPERIENCE that other people are looking for to fly with.
WHY DUMB THIS WONDERFUL GAME DOWN FURTHER? Instead of wasting VALUABLE development time on a completely STUPID feature that's only going to be broken when you release it, why not FIX all the crap that people have been screaming about? These new features will be broken or will break something else upon release. So then, not only have you wasted the Dev time coming up with these useless features, now you have to use MORE Dev time fixing it afterwards. What a waste. Actually, the changes solve a great many problems with a horrible and overly complex system. The convoluted coding currently in place causes no end of technical headaches for the dev team, to no good purpose.
People should get themselves killed because they make, or are lured into making, stupid decisions... not because the aggression system is so obscure and full of loop holes your average player has difficulty making sense of it.
I've never been a fan of letting bad game mechanics do my fighting for me.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

iskflakes
Magnets Inc.
97
|
Posted - 2012.11.27 21:34:00 -
[173] - Quote
Gizznitt Malikite wrote:I think 20 seconds is a good compromise.
In truth, if you are in a safe spot, with no NPC/PvP/Weapons timers, why do you need a logoff timer at all? If it was under 10 seconds, I'm sure it could be abused somehow, but I don't think it should be long enough for someone to run a probe scan, get a result, warp to you and aggress you.
Agreed. If you're in a safe spot cloaked you're clearly not logging off to avoid combat, so a reduced timer seems appropriate. The probing, warping and aggression can be done in 20-30 seconds with the right setup. Track your wealth with EVE Stats: https://ohheck.co.uk/EVEStats/home.php |

Ranger 1
Ranger Corp
2768
|
Posted - 2012.11.27 21:39:00 -
[174] - Quote
Dersen Lowery wrote:AFAIK, modules do not stop running when you log off, until your ship successfully emergency warps or just times out and despawns--this is how an accidentally DC'd mission runner's ship can survive until he logs back in again. If the active tank was running at the time of DC, it keeps running until the ship caps out.
If that's true, the new "safe log off" is somewhat less safe than the old "cloak up and log off" tactic. But again, that's a design goal. If it ends up leading to a lot of dormant supercaps, you can petition CCP to shorten the timer to 20 seconds and/or allow cloaks and they'll probably make the change. They want more dead supers, after all.
Dersen, I could be wrong but I believe all modules shut off after you disconnect... including cloak or repair modules. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

DJ P0N-3
Table Flippendeavors
64
|
Posted - 2012.11.27 21:40:00 -
[175] - Quote
Ranger 1 wrote:Serious Desire wrote:WORST FEATURE EV-AH.
I haven't been playing this game because it's easy. I could care less about all the "new" players that are stupid. Pain is a very good teacher. Everyone that's played this game for a year or longer has learned not to shoot people in high sec. If they haven't then they don't shoot people anyway so who cares.
Your doing these thing for the nubbins. This is a game. You make mistakes and get blown up. Its how you get EXPERIENCE that other people are looking for to fly with.
WHY DUMB THIS WONDERFUL GAME DOWN FURTHER? Instead of wasting VALUABLE development time on a completely STUPID feature that's only going to be broken when you release it, why not FIX all the crap that people have been screaming about? These new features will be broken or will break something else upon release. So then, not only have you wasted the Dev time coming up with these useless features, now you have to use MORE Dev time fixing it afterwards. What a waste. Actually, the changes solve a great many problems with a horrible and overly complex system. The convoluted coding currently in place causes no end of technical headaches for the dev team, to no good purpose. People should get themselves killed because they make, or are lured into making, stupid decisions... not because the aggression system is so obscure and full of loop holes your average player has difficulty making sense of it. I've never been a fan of letting bad game mechanics do my fighting for me. 
New noob trolling technique: "When you're shooting someone in hisec, set the dot to green if it's a corpmate, orange if it's a -5, and red for a -10. Trust me." |
|

CCP Greyscale
C C P C C P Alliance
1678

|
Posted - 2012.11.27 21:51:00 -
[176] - Quote
On persisting the safety button setting: it's something we were hoping to get into this release but didn't quite have time. I can't give any kind of estimate on if/when it will happen right now because we're in the final stages of release prep and our team is focusing on Retribution launch rather than anything else. Once we've shipped and tidied up after ourselves, we'll look at what we're working on next 
Antillie Sa'Kan wrote:I would imagine that having the safety system in "green safe mode" just wouldn't do anything in WH or null space since you don't pick up flags for doing anything there anyway. So if you live in null or WH 100% of the time you would never need to turn it off.
Yup, you can't get suspect/criminal flags in nullsec/w-space, so the button does nothing. We talked about hiding it totally in those areas, but that causes problems when you're jumping back into empire space and want to pre-disable safeties.
Vitamin B12 wrote:That seems like dirty hardcoding in the background. So after logging off "safely" i get ported to a 1M KM distant space. EDIT: dont make the font yellow... 
Actually it's an explicit design decision. We always emergency-warp you back to the point you logged off because a) it looks ugly when we just "spawn" ships onto busy locations and b) the warp-time slightly de-fangs logon traps by letting you d-scan them on approach.
Plaude Pollard wrote:Oh god... For a second I actually feared that you had added a way to let people choose not to be in danger at the expense of not being able to shoot at others... At least I was greatly mistaken, and for that, I am grateful. Looks like this is going to be a very nice change. No more annoying pop-ups in Empire-space. I like that.
Heh.
Vaerah Vahrokha wrote:What about putting in a practical "Safe log off button" that does what's needed to perform the safe log off? IE it turns off modules, stops the ships and stops whatever blocks the safe log off process and only then it initiates the safe log off?
It'd be useful in some of my ships where I'd have to go click 6-7 buttons and that's :effort:
We have a design for this but it didn't fit into this release; see above for why we can't discuss if/when this will be implemented right now.
Harbingour wrote:Will these safety locks also prevent logistics from repping pilots with <-5.0 faction status so that they won't get targeted by the faction police? The bad faction aggrro is one othe last 'silent aggro' problems that incursioners still run into. No warning for bad faction status is definely not 100% the logi's fault. It is pretty silly to see faction police pop in your site & attack logi's with no warning at all 
I don't *think* so; hopefully Masterplan will be back this way in a bit to confirm/deny.
iskflakes wrote: Preventing botters from logging off is great, but the real losers here are supercap pilots. Under the current system if you're cloaked in a safe spot you can close the client to safely logoff. With the new system you need to decloak for 30 seconds in order to logoff, which is easily enough time to get probed and aggressed (alternatively e-warp then be probable for 60 seconds). The bad news is that this means we will be killing fewer supercaps this year, because people will simply use them less often (exactly what happened with the previous nerfs). Too bad.
Old logout system isn't going anywhere, so nobody's losing out. If you don't want to use "safe logoff", then "logoff", "quit", ctrl-Q, or switching off your computer/router will all still work as they currently do.
Moraguth wrote:Will these changes still take into account if you're within a shield bubble (and not warp you away) like before?
you didn't say you were changing it, so I think your answer is that everything will be the same, but I still feel the need to ask.
Yup, should do.
Tarvos Telesto wrote:CCP i got one question about safe logofski, let imagine, im on hull, like 5 structure left (no agresion, no actives modules etc), my safe countdown show me 0.00 sec ( this mean i can exit form client or log off, what happens if after 0.1sec after i log off, somone lock my ship and fire? i lose my ship? this safe countdown is perfect and working even in this wired situation? also when player see 0.00 sec noboby can lock my ship?
You actually get to watch your ship disappear from space while the client is still open. I can't speak for sure about race conditions *right* on the border because :raceconditions:, but you will at least be able to watch yourself die, I believe.
|
|

iskflakes
Magnets Inc.
97
|
Posted - 2012.11.27 22:01:00 -
[177] - Quote
CCP Greyscale wrote:Old logout system isn't going anywhere, so nobody's losing out. If you don't want to use "safe logoff", then "logoff", "quit", ctrl-Q, or switching off your computer/router will all still work as they currently do.
The CrimeWatch changes are making the old logoff system more dangerous (as you can now be aggressed even after you logoff without any flags). Overall logging off from a safespot while cloaked will be more dangerous after 4th Dec. Track your wealth with EVE Stats: https://ohheck.co.uk/EVEStats/home.php |

DJ P0N-3
Table Flippendeavors
64
|
Posted - 2012.11.27 22:05:00 -
[178] - Quote
CCP Greyscale wrote:On persisting the safety button setting: it's something we were hoping to get into this release but didn't quite have time. I can't give any kind of estimate on if/when it will happen right now because we're in the final stages of release prep and our team is focusing on Retribution launch rather than anything else. Once we've shipped and tidied up after ourselves, we'll look at what we're working on next 
Cool. As long as it's on the radar, that's good...and will probably lead to amusing stories in the interim.
*prepares sticky note with DISABLE SAFETY WHEN PEWING IN LOWSEC for computer monitor* |

Silath Slyver Silverpine
Federal Navy Academy Gallente Federation
39
|
Posted - 2012.11.27 22:08:00 -
[179] - Quote
The safety idea seems clever, and logical. Hopefully it will prevent new players from accidentally getting themselves blown up by Concord.
The safe log off thing, though, makes me feel icky, and I'm not sure why. |

Rhavas
Future Corps Sleeper Social Club
75
|
Posted - 2012.11.27 22:16:00 -
[180] - Quote
DJ P0N-3 wrote:CCP Greyscale wrote:On persisting the safety button setting: it's something we were hoping to get into this release but didn't quite have time. I can't give any kind of estimate on if/when it will happen right now because we're in the final stages of release prep and our team is focusing on Retribution launch rather than anything else. Once we've shipped and tidied up after ourselves, we'll look at what we're working on next  Cool. As long as it's on the radar, that's good...and will probably lead to amusing stories in the interim. *prepares sticky note with DISABLE SAFETY WHEN PEWING IN LOWSEC for computer monitor*
I disagree. This should not be released in this condition.
I get the newbie protection, fine. I love some of the logoffski block changes. But this is just flat-out poor design and takes something that works fine now and breaks it.
Don't release this feature without the ability to set safety state permanently. |
|

Ranger 1
Ranger Corp
2768
|
Posted - 2012.11.27 22:26:00 -
[181] - Quote
Rhavas wrote:DJ P0N-3 wrote:CCP Greyscale wrote:On persisting the safety button setting: it's something we were hoping to get into this release but didn't quite have time. I can't give any kind of estimate on if/when it will happen right now because we're in the final stages of release prep and our team is focusing on Retribution launch rather than anything else. Once we've shipped and tidied up after ourselves, we'll look at what we're working on next  Cool. As long as it's on the radar, that's good...and will probably lead to amusing stories in the interim. *prepares sticky note with DISABLE SAFETY WHEN PEWING IN LOWSEC for computer monitor* I disagree. This should not be released in this condition. I get the newbie protection, fine. I love some of the logoffski block changes. But this is just flat-out poor design and takes something that works fine now and breaks it. Don't release this feature without the ability to set safety state permanently. It would have been a perfectly valid design choice to simply leave it the way it will be. Making your guns hot (disabling the safety) is not an unreasonable step in any way, much less "broken".
That being said I am glad that eventually it will be a persistant state. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Some Rando
University of Caille Gallente Federation
130
|
Posted - 2012.11.27 22:27:00 -
[182] - Quote
Rhavas wrote:Don't release this feature without the ability to set safety state permanently. I completely agree. I can see the safety causing some real problems with the low-sec crowd. Just one more thing to pay attention to when you log-in. 
Can we maybe set the state before we undock? That would probably solve a lot of problems. |

Dersen Lowery
Knavery Inc. StructureDamage
158
|
Posted - 2012.11.27 22:31:00 -
[183] - Quote
Ranger 1 wrote:People should get themselves killed because they make, or are lured into making, stupid decisions... not because the aggression system is so obscure and full of loop holes your average player has difficulty making sense of it.
This, a thousand times.
And if they DIAF, it should be to superior tactics and smarter ship use, not to some corner case in the NPC AI. |

James Amril-Kesh
RAZOR Alliance
1352
|
Posted - 2012.11.27 22:35:00 -
[184] - Quote
CCP Greyscale wrote:On persisting the safety button setting: it's something we were hoping to get into this release but didn't quite have time. Dear god, how many times do we really have to put up with this crap? It's the same story every SINGLE time. "We really want to put this feature in but we don't have time to do it quite right so we're just going to half-ass it and then fix it later." This isn't the only Retribution feature you're adding that has this little mark on it. By the time you ask for player opinion on it it's already too late to make any changes and so we have to live with a shoddy product until you get around to fixing it. It's obvious that you're doing something very wrong when this happens. |

Yusef Yeasef Yosef
Imperial Academy Amarr Empire
5
|
Posted - 2012.11.27 22:39:00 -
[185] - Quote
James Amril-Kesh wrote:CCP Greyscale wrote:On persisting the safety button setting: it's something we were hoping to get into this release but didn't quite have time. Dear god, how many times do we really have to put up with this crap?
Yeah, having to cut things due to deadlines is only such an Eve thing. 
|

James Amril-Kesh
RAZOR Alliance
1352
|
Posted - 2012.11.27 22:41:00 -
[186] - Quote
Yusef Yeasef Yosef wrote:James Amril-Kesh wrote:CCP Greyscale wrote:On persisting the safety button setting: it's something we were hoping to get into this release but didn't quite have time. Dear god, how many times do we really have to put up with this crap? Yeah, having to cut things due to deadlines is only such an Eve thing.  A deadline is no excuse to deliver a half-finished product. I can see the lack of persistence becoming very irritating for highsec and lowsec pilots. Thankfully I'm not one of them, but this still reeks of Uni Inv all over again. |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1468
|
Posted - 2012.11.27 22:46:00 -
[187] - Quote
Rhavas wrote:I get the newbie protection, fine. I love some of the logoffski block changes. But this is just flat-out poor design and takes something that works fine now and breaks it.
Don't release this feature without the ability to set safety state permanently. Exactly.
Why are we hand-holding people? Why are we nannying their forgetfulness? Someone sets it to red and forgets that it's red, the game is there to protect them from their own lack of foresight?
What the hell is wrong with Greyscale? Seriously. Persistence isn't an oversight ... most of the game has persistence built-in ... it's no-brainer design. He made a conscious decision to have it reset every login. Amarr Militia |

Gizznitt Malikite
Agony Unleashed Agony Empire
759
|
Posted - 2012.11.27 22:50:00 -
[188] - Quote
James Amril-Kesh wrote:Yusef Yeasef Yosef wrote:James Amril-Kesh wrote:CCP Greyscale wrote:On persisting the safety button setting: it's something we were hoping to get into this release but didn't quite have time. Dear god, how many times do we really have to put up with this crap? Yeah, having to cut things due to deadlines is only such an Eve thing.  A deadline is no excuse to deliver a half-finished product. I can see the lack of persistence becoming very irritating for highsec and lowsec pilots. Thankfully I'm not one of them, but this still reeks of Uni Inv all over again.
I see having to switch you're Safety Level everytime you log in as a MINOR annoyance.... This is not some gamebreaking thing (it would be if you had to do it every Session Change).
Most people will have a very specific state you put it in:
Green for the risk-adverse: Yellow for morally grey players. Red for Pirates. The only reason you set it to Red is so you can suicide gank people or shoot PODS in lowsec.
It's annoying to have to set it when you log in, but it's not some, OMG I can't handle this thing. It's easy to change, and all this bitching and whining over it is just ridiculous. Sure, let CCP know you want a user-definable default state... everyone does, and they know it... but quit acting like this is some dealbreaker issue that makes EvE unplayable... |

James Amril-Kesh
RAZOR Alliance
1353
|
Posted - 2012.11.27 22:54:00 -
[189] - Quote
Gizznitt Malikite wrote:I see having to switch you're Safety Level everytime you log in as a MINOR annoyance.... This is not some gamebreaking thing (it would be if you had to do it every Session Change).
Most people will have a very specific state you put it in:
Green for the risk-adverse: Yellow for morally grey players. Red for Pirates. The only reason you set it to Red is so you can suicide gank people or shoot PODS in lowsec.
It's annoying to have to set it when you log in, but it's not some, OMG I can't handle this thing. It's easy to change, and all this bitching and whining over it is just ridiculous. Sure, let CCP know you want a user-definable default state... everyone does, and they know it... but quit acting like this is some dealbreaker issue that makes EvE unplayable... I'm not, really. It's simply that this is kind of the last straw. |

Dersen Lowery
Knavery Inc. StructureDamage
159
|
Posted - 2012.11.27 22:56:00 -
[190] - Quote
Poetic Stanziel wrote:Rhavas wrote:I get the newbie protection, fine. I love some of the logoffski block changes. But this is just flat-out poor design and takes something that works fine now and breaks it.
Don't release this feature without the ability to set safety state permanently. Exactly. Why are we hand-holding people? Why are we nannying their forgetfulness? Someone sets it to red and forgets that it's red, the game is there to protect them from their own lack of foresight? What the hell is wrong with Greyscale? Seriously. Persistence isn't an oversight ... most of the game has persistence built-in ... it's no-brainer design. He made a conscious decision to have it reset every login.
This conspiracy mongering is making it needlessly difficult to agree with what would otherwise be an entirely rational position, that CCP should have held off on the feature until they'd nailed persistence down, and rolled it out in a point release.
That said, I'm starting to wonder how many times a day some people log in. Yes, it's an additional Thing To Keep Track Of(TM), and annoying for that, but only until the patch lands. |
|

Ranger 1
Ranger Corp
2768
|
Posted - 2012.11.27 22:59:00 -
[191] - Quote
Some Rando wrote:Rhavas wrote:Don't release this feature without the ability to set safety state permanently. I completely agree. I can see the safety causing some real problems with the low-sec crowd. Just one more thing to pay attention to when you log-in.  Can we maybe set the state before we undock? That would probably solve a lot of problems. I'm not sure I follow you on that one my friend. Worse case scenario for the Low Sec crowd is that they might miss out on a pod kill if they forget. A green safety will in no way stop them from firing on someones ship. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1468
|
Posted - 2012.11.27 23:01:00 -
[192] - Quote
Dersen Lowery wrote:Poetic Stanziel wrote:Rhavas wrote:I get the newbie protection, fine. I love some of the logoffski block changes. But this is just flat-out poor design and takes something that works fine now and breaks it.
Don't release this feature without the ability to set safety state permanently. Exactly. Why are we hand-holding people? Why are we nannying their forgetfulness? Someone sets it to red and forgets that it's red, the game is there to protect them from their own lack of foresight? What the hell is wrong with Greyscale? Seriously. Persistence isn't an oversight ... most of the game has persistence built-in ... it's no-brainer design. He made a conscious decision to have it reset every login. This conspiracy mongering is making it needlessly difficult to agree with what would otherwise be an entirely rational position, that CCP should have held off on the feature until they'd nailed persistence down, and rolled it out in a point release. That said, I'm starting to wonder how many times a day some people log in. Yes, it's an additional Thing To Keep Track Of(TM), and annoying for that, but only until the patch lands. They've built more complex persistence into their UI in less time.
This was a conscious decision. Nothing has been built into this game without persistence (where it was applicable.) They avoided persistence here by design. It was purposeful.
Greyscale never expects the responses he gets to his design decisions. He's always been kind of clueless in this regard (see his panels at Fanfests for examples).
I've no doubt this could have made it into the Dec 4 release. But as an experiment, they'll want to see how this plays out for a few weeks. Because the first major point one release of Retribution won't come until January.
Amarr Militia |

Some Rando
University of Caille Gallente Federation
130
|
Posted - 2012.11.27 23:03:00 -
[193] - Quote
Ranger 1 wrote:I'm not sure I follow you on that one my friend. Worse case scenario for the Low Sec crowd is that they might miss out on a pod kill if they forget. A green safety will in no way stop them from firing on someones ship. No, firing on a ship in low-sec still gains you a Suspect flag. You would need at least a Yellow light, if I'm reading this correct.
Just to expand on this for the FW folk: If you forget to at least go Yellow, you might end up trying to change your safety in the middle of a fight because it won't let you activate your modules.
In short, it's a very bad design decision. |

Steve Ronuken
Fuzzwork Enterprises
801
|
Posted - 2012.11.27 23:10:00 -
[194] - Quote
Some Rando wrote:Ranger 1 wrote:I'm not sure I follow you on that one my friend. Worse case scenario for the Low Sec crowd is that they might miss out on a pod kill if they forget. A green safety will in no way stop them from firing on someones ship. No, firing on a ship in low-sec still gains you a Suspect flag. You would need at least a Yellow light, if I'm reading this correct. Just to expand on this for the FW folks: If you forget to at least go Yellow, you might end up trying to change your safety in the middle of a fight because it won't let you activate your modules. In short, it's a very bad design decision.
Well, if you've been shot, you can return fire without changing them  FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

Mika Takahoshi
School of Applied Knowledge Caldari State
2
|
Posted - 2012.11.27 23:16:00 -
[195] - Quote
Poetic Stanziel wrote:Nothing has been built into this game without persistence (where it was applicable.) The extent that Poetic lives in a fantasy world* never ceases to amaze me...
(* or is at least willing to lie about reality when it gets in the way of a good argument) |

OutCast EG
Very Industrial Corp. Legion of xXDEATHXx
15
|
Posted - 2012.11.27 23:19:00 -
[196] - Quote
make safety button hideable and persistent. dont spoil this awesome devblog. kthxbye. |

Gizznitt Malikite
Agony Unleashed Agony Empire
759
|
Posted - 2012.11.27 23:19:00 -
[197] - Quote
James Amril-Kesh wrote:Gizznitt Malikite wrote:I see having to switch you're Safety Level everytime you log in as a MINOR annoyance.... This is not some gamebreaking thing (it would be if you had to do it every Session Change).
Most people will have a very specific state you put it in:
Green for the risk-adverse: Yellow for morally grey players. Red for Pirates. The only reason you set it to Red is so you can suicide gank people or shoot PODS in lowsec.
It's annoying to have to set it when you log in, but it's not some, OMG I can't handle this thing. It's easy to change, and all this bitching and whining over it is just ridiculous. Sure, let CCP know you want a user-definable default state... everyone does, and they know it... but quit acting like this is some dealbreaker issue that makes EvE unplayable... I'm not, really. It's simply that this is kind of the last straw.
Last straw??? I'm under the impression most of the upcoming changes with Retribution are pretty awesome. What are all these straws making up your discontent?
Bounty System? Ship Changes? Crimewatch Changes? Skill Changes? Improved NPC AI?
|

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1420
|
Posted - 2012.11.27 23:23:00 -
[198] - Quote
Poetic Stanziel wrote:Rhavas wrote:I get the newbie protection, fine. I love some of the logoffski block changes. But this is just flat-out poor design and takes something that works fine now and breaks it.
Don't release this feature without the ability to set safety state permanently. Exactly. Why are we hand-holding people? Why are we nannying their forgetfulness? Someone sets it to red and forgets that it's red, the game is there to protect them from their own lack of foresight? What the hell is wrong with Greyscale? Seriously. Persistence isn't an oversight ... most of the game has persistence built-in ... it's no-brainer design. He made a conscious decision to have it reset every login. A checkbox with keepstate. That's all I want. This is going to be soooo annoying for the ninja community.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
370
|
Posted - 2012.11.27 23:26:00 -
[199] - Quote
Poetic Stanziel wrote:They've built more complex persistence into their UI in less time.
This was a conscious decision. Nothing has been built into this game without persistence (where it was applicable.) They avoided persistence here by design. It was purposeful.
Greyscale never expects the responses he gets to his design decisions. He's always been kind of clueless in this regard (see his panels at Fanfests for examples).
I've no doubt this could have made it into the Dec 4 release. But as an experiment, they'll want to see how this plays out for a few weeks. Because the first major x.1 release of Retribution won't come until January. So you are flat out saying Grayscale is lying? |

Some Rando
University of Caille Gallente Federation
130
|
Posted - 2012.11.27 23:27:00 -
[200] - Quote
Steve Ronuken wrote:Well, if you've been shot, you can return fire without changing them  That's a good point, but when I'm out roaming I like to shoot first as much as possible and with targets (unwilling or not) as rare as they are in some places, well... maybe you can see what I'm getting at.  |
|

Louis deGuerre
The Dark Tribe Against ALL Authorities
555
|
Posted - 2012.11.27 23:31:00 -
[201] - Quote
While I don't think it is the end of the world, it will very annoying for me to turn off the safety every time I log on.
Please change so I can turn it off forever. FIRE FRIENDSHIP TORPEDOES ! Louis's epic skill guide v1.1 |

DJ P0N-3
Table Flippendeavors
64
|
Posted - 2012.11.27 23:41:00 -
[202] - Quote
Rhavas wrote:DJ P0N-3 wrote:CCP Greyscale wrote:On persisting the safety button setting: it's something we were hoping to get into this release but didn't quite have time. I can't give any kind of estimate on if/when it will happen right now because we're in the final stages of release prep and our team is focusing on Retribution launch rather than anything else. Once we've shipped and tidied up after ourselves, we'll look at what we're working on next  Cool. As long as it's on the radar, that's good...and will probably lead to amusing stories in the interim. *prepares sticky note with DISABLE SAFETY WHEN PEWING IN LOWSEC for computer monitor* I disagree. This should not be released in this condition. I get the newbie protection, fine. I love some of the logoffski block changes. But this is just flat-out poor design and takes something that works fine now and breaks it. Don't release this feature without the ability to set safety state permanently.
I'm saving my forum warrioring strength for beating this dead horse for the entire duration of Retribution. |

Rytell Tybat
Kallocain Pharmaceuticals
24
|
Posted - 2012.11.27 23:57:00 -
[203] - Quote
This persistent setting business is actually hilarious. Why on earth (or in New Eden) would you release this in this state? You can't even change it while you're in station, can you? Lol.
When you eventually do get around to doing this properly, please make sure that you can also change this setting while in station, or better yet from the... "SETTINGS" menu.
Hilarious. |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1470
|
Posted - 2012.11.27 23:59:00 -
[204] - Quote
Tyberius Franklin wrote:So you are flat out saying Grayscale is lying? I'm saying he's being disingenuous with the "we didn't have time" excuse.
Amarr Militia |

Bob FromMarketing
Fweddit I Whip My Slaves Back and Forth
3
|
Posted - 2012.11.28 00:29:00 -
[205] - Quote
r
SO MUCH RAGE
I do not approve of el butan. Just so we're clear, my rage has focus |

Myxx
641
|
Posted - 2012.11.28 00:29:00 -
[206] - Quote
I am slowly becoming of the opinion that grayscale fucks whatever he touches up. I mean seriously, every time i jump i have to turn safteys off? Who the hell thought that that was a remotely good idea? |

Vana theHunter
Fweddit I Whip My Slaves Back and Forth
0
|
Posted - 2012.11.28 00:35:00 -
[207] - Quote
Myxx wrote:I am slowly becoming of the opinion that grayscale fucks whatever he touches up. I mean seriously, every time i jump i have to turn safetys off? Who the hell thought that that was a remotely good idea? It isn't, mind you, its annoying and going to be a great way to **** players off in general. The entire idea of a safety for weapons in a game like EVE is a boneheaded concept, in my opinion.
Safeties are persistent through the time you are logged in. They do not reset every time you jump, dock or change ships. |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1471
|
Posted - 2012.11.28 00:38:00 -
[208] - Quote
Nevermind. Clarified by Vana. Amarr Militia |

Ramius Decimus
Dark Circle Enforcement Templis Dragonaors
1
|
Posted - 2012.11.28 00:39:00 -
[209] - Quote
CCP Falcon wrote:
....
CCP Greyscale is here to tell you all about a new feature coming with EVE Online: Retribution which will make it less likely that you'll feel the wrath of the Space Police for an accidental misclick...
I can't shake the impression that they got this idea from Google's "Safe Search" setting options. To be honest, I don't like it. Removes the need to practice care and take responsibility for negligent actions. Do people really "accidentally" target capsuleer/CONCORD ships and "misclick" a weapons module in high sec? Seems rediculous to me that this game mechanic is even being pondered let alone being developed for implementation. If at all, this should be a completely optional feature where if you choose to not use it, you never have to see it.
As for the log off countdown, I think it's redundant and exaggerate. I do understand the problem of people logging off while in peril or to evade in deadspace but I thought it had already been changed to deny exploitation. Why not just make another revision to the current "logging off while in space" stipulations? And what happens when someone gets disconnected while in space with the new system? Caldari State citizen and proud!-á -áGenome; Clone, Fifth+. Original body destroyed YC 110. "We capsuleers are just.... echoes of our original selves." - Falek Grange |

Bob FromMarketing
Fweddit I Whip My Slaves Back and Forth
3
|
Posted - 2012.11.28 00:43:00 -
[210] - Quote
Poetic Stanziel wrote:Nevermind. Clarified by Vana. Hi Poe. |
|

Klister Ethelred
Parallax Shift The Periphery
8
|
Posted - 2012.11.28 00:47:00 -
[211] - Quote
The problem with this is, for people like me, is that I live way out at the end of the internet, down a long gravel road, in Montana. The internet is not consistent here. I get disconnected all the time.
If you implement this system I will lose a ship every time I play.
I need to retain the mechanic whereby my ship warps off when I am disconnected. You created that mechanic for a reason.
I understand the problem that the logoffski creates.
|

Klister Ethelred
Parallax Shift The Periphery
8
|
Posted - 2012.11.28 00:49:00 -
[212] - Quote
Poetic Stanziel wrote:Tyberius Franklin wrote:So you are flat out saying Grayscale is lying? I'm saying he's being disingenuous with the "we didn't have time" excuse.
Yeah, no kidding. Either it's done, and tested, and you release it. Or it's not done, and you don't. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1421
|
Posted - 2012.11.28 01:08:00 -
[213] - Quote
Vana theHunter wrote:Myxx wrote:I am slowly becoming of the opinion that grayscale fucks whatever he touches up. I mean seriously, every time i jump i have to turn safetys off? Who the hell thought that that was a remotely good idea? It isn't, mind you, its annoying and going to be a great way to **** players off in general. The entire idea of a safety for weapons in a game like EVE is a boneheaded concept, in my opinion. Safeties are persistent through the time you are logged in. They do not reset every time you jump, dock or change ships. I realize this. I still don't see why I have to change my settings every time I log in.
|

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1472
|
Posted - 2012.11.28 01:09:00 -
[214] - Quote
Bob FromMarketing wrote:Poetic Stanziel wrote:Nevermind. Clarified by Vana. Hi Poe. Hi.
I see you brought a little bit of local chat to the forums! 
Amarr Militia |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1472
|
Posted - 2012.11.28 01:12:00 -
[215] - Quote
Klister Ethelred wrote:I need to retain the mechanic whereby my ship warps off when I am disconnected. You created that mechanic for a reason. That still exists. The new safe logoff is an additional method of logging off (for those that are anal and/or paranoid), not a replacement for the usual "warping off" method.
Amarr Militia |

Klister Ethelred
Parallax Shift The Periphery
8
|
Posted - 2012.11.28 01:24:00 -
[216] - Quote
Poetic Stanziel wrote:Klister Ethelred wrote:I need to retain the mechanic whereby my ship warps off when I am disconnected. You created that mechanic for a reason. That still exists. The new safe logoff is an additional method of logging off (for those that are anal and/or paranoid), not a replacement for the usual "warping off" method.
I found the post about this on page 3 of this thread, but thanks for the reassurance.
and...hey! I found your blog the other day. Good stuff. |

Zagdul
Clan Shadow Wolf Fatal Ascension
1115
|
Posted - 2012.11.28 01:46:00 -
[217] - Quote
Quote:You're deploying or reconnecting with drones
What happens when the drones get stuck in 'Returning'? Dual Pane idea: Click!
CCP Please Implement |

87102-6
Mining Cartel high
13
|
Posted - 2012.11.28 02:49:00 -
[218] - Quote
Regarding the "Safety Button" (the green dot): someone didn't think this through, as it conflicts with "Show Readout". Because I couldn't find any present-day screenshots on Google Images showing what the readout looks like presently, here you go:
http://postimage.org/image/pqxcktnp3/
So, err... what do you plan on doing about that? :-) |
|

Chribba
Otherworld Enterprises Otherworld Empire
5665
|
Posted - 2012.11.28 03:30:00 -
[219] - Quote
Also this is something that popped up in my head.
If you use safe logoff with a ship inside a POS and that person is not a member of the corp - will that pilot spawn inside when logging on? And thus instantly get eject out of the ship (the emergency warp allowed us some time to put in pw before arriving at the pos).
Also if you spawn on spot, that should set up some pretty nifty logon traps... lol Where suddenly 20 ships appear just on top of you after they log on.
/c
|
|

Destoya
Sniggerdly Pandemic Legion
11
|
Posted - 2012.11.28 04:43:00 -
[220] - Quote
Chribba wrote:Also this is something that popped up in my head.
If you use safe logoff with a ship inside a POS and that person is not a member of the corp - will that pilot spawn inside when logging on? And thus instantly get eject out of the ship (the emergency warp allowed us some time to put in pw before arriving at the pos).
Also if you spawn on spot, that should set up some pretty nifty logon traps... lol Where suddenly 20 ships appear just on top of you after they log on.
/c
You still warp in from 1 million KM, no matter if you use the new safe logoff or the older, more direct version |
|
|

Chribba
Otherworld Enterprises Otherworld Empire
5667
|
Posted - 2012.11.28 05:15:00 -
[221] - Quote
Destoya wrote:Chribba wrote:Also this is something that popped up in my head.
If you use safe logoff with a ship inside a POS and that person is not a member of the corp - will that pilot spawn inside when logging on? And thus instantly get eject out of the ship (the emergency warp allowed us some time to put in pw before arriving at the pos).
Also if you spawn on spot, that should set up some pretty nifty logon traps... lol Where suddenly 20 ships appear just on top of you after they log on.
/c You still warp in from 1 million KM, no matter if you use the new safe logoff or the older, more direct version Ahh neat, then that solves my POS problems 
/c
|
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2128
|
Posted - 2012.11.28 05:19:00 -
[222] - Quote
87102-6 wrote:Regarding the "Safety Button" (the green dot): someone didn't think this through, as it conflicts with "Show Readout". Because I couldn't find any present-day screenshots on Google Images showing what the readout looks like presently, here you go: http://postimage.org/image/pqxcktnp3/
You can quite clearly see tht the safety interlock sits comfortably between the cap/shield display and the readout numbers. The only issue will be the connecting lines, assuming that part of the UI has not been tweaked as well. Day 0 advice for new players: Day 0 Advice for New Players |

87102-6
Mining Cartel high
13
|
Posted - 2012.11.28 05:36:00 -
[223] - Quote
Mara Rinn wrote:87102-6 wrote:Regarding the "Safety Button" (the green dot): someone didn't think this through, as it conflicts with "Show Readout". Because I couldn't find any present-day screenshots on Google Images showing what the readout looks like presently, here you go: http://postimage.org/image/pqxcktnp3/ You can quite clearly see tht the safety interlock sits comfortably between the cap/shield display and the readout numbers. The only issue will be the connecting lines, assuming that part of the UI has not been tweaked as well.
I agree with the latter part (the lines almost certainly will conflict), but I'm not sure about the former. I will need to bust out Photoshop or Paint.NET and overlay the two images with some layering adjustments to get pixel precision and see for myself. I'll post the results when I have them (I know how to do it, it's just an issue of time).
Unrelated to thread -- your Day 0 Advice Guide is fantastic. I wish I had this back when I started playing EVE in 2005. :) |

Niko Lorenzio
United Eve Directorate
87
|
Posted - 2012.11.28 06:35:00 -
[224] - Quote
CCP Greyscale wrote:Ra Jackson wrote:So will smartbombs be completely blocked from activation in hisec? Or will they miraculously shut down when a player comes into range? /edit: With the high security setting ofc. Smartbombs require you to fully disable your safeties, yes. They're really not very smart, and there's no good way to prevent you from "accidentally" hitting that cloaked ship who sneaked into the mission with you and incurring the wrath of CONCORD.
CCP Greyscale wrote:On persisting the safety button setting: it's something we were hoping to get into this release but didn't quite have time. I can't give any kind of estimate on if/when it will happen right now because we're in the final stages of release prep and our team is focusing on Retribution launch rather than anything else. Once we've shipped and tidied up after ourselves, we'll look at what we're working on next 
..... Sooo.... what happened to the 583rd promise to roll out ideas early in the design planning stages, or did I miss a memo? Not that any of this makes a difference, us being less than a week from it hitting Tranquility, but EVE is a sandbox all about options and freedom to do things, not about protecting noobs or carebears at the expense of pvpers. If you're asking yourself "What am I on about?" you obviously haven't thought this through.
#1. First of all, safety settings have to persist, Don't roll out broken features. If you don't think it's broken re-read some of the posts.
#2. So, if I want to use a smartbomb on my fit, I have to turn off my safeties... really... So if I want to make sure I don't get CONCORDED while accidentally targeting a fleet member in the locking frenzy I have to turn the safety on and off everytime I activate the smartbomb?
#3. No, It's not as quick and easy as activating a hardener. ALT+F2 or whatever activates a hardener. For safeties I'm assuming you will need to click on the UI, select the one you want, then confirm the selection.
#4. So every lowsec dweller and pirate from now on will be forced to remember to do the above every single time they log in... and if they forget to, they lose a target because they couldn't warp scramble him in time.... nice....
#5. Every high sec dweller now will have to remember to change the safety whenever they jump into/out of lowsec?
#6. As I roam LS, looking for pirates to kill, in my gang of spider tanking, remote boosting ships, I may encounter a pirate who is not an outlaw. That means I need to make a split second decision to scramble and shoot at him by pressing ENTER when the pop up comes up. Now, I will have to turn off safety which will... well... result in a lot of friendly fire, given that no popup will come up warning me of my illegal actions when I accidentally shoot a fleet mate which I'm remote repping.
#7. Theres nothing wrong with the warning messages, or at least a combination of this with warning messages. The warning messages truly allow you to pick and differentiate between accidents and intended actions. You can choose which warning messages to disable or enable, not throw them into two settings: ALWAYS DIE IN A FIRE or LIVE AS A CAREBEAR.
SERIOUSLY WHO THE HELL THOUGHT THIS WAS A GOOD IDEA? You couldn't just give a bit more damn and do it in a way that makes sense could you? Keep the damn safety feature but leave the warnings as well. For example:
- When Safety is on, disable all illegal actions as you mentioned.
- When the Safety is off, you still get that popup warning message unless you choose to disable them forever. Those that never want to see a damn warning popup will turn it off once and for all. Those that want to be able to make that decision on a case by case basis will keep safety off but warnings on, which will basically allow us to keep it the way it is now.
Why couldn't it be done this way? Can you explain? Does it make too much sense, or you just get a kick out of trolling us with one ****** up change with every otherwise great expansion?
You said it yourself... you're making this HUGE change and imposing it upon EVERYONE that PVPs on daily basis to prevent a few instances of rare scams? You're not saving anyone any hassle, you're pissing everyone off to protect a few people who make bad decisions or don't bother reading warning messages.
*Ramble mode off* |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1476
|
Posted - 2012.11.28 07:43:00 -
[225] - Quote
Niko Lorenzio wrote:SERIOUSLY WHO THE HELL THOUGHT THIS WAS A GOOD IDEA? Greyscale.
This game has persistence in the majority of its features. Default orbit. Most of the UI. The configuration of our modules on the HUD. Etc. Etc. Etc. Persistence between login sessions is a default bit of design in nearly every feature CCP adds to this game, where persistence is applicable.
Nobody can reasonably argue that persistence is not applicable where the safety is concerned. People are flat-out gobsmacked that it was left out of the design, because it's common sense that it would be persistent. Which suggests that leaving it out was a conscious design decision, not some oversight, or something left out due to lack of time.
To maintain persistence here is the easiest thing in the world (hyperbolic, but you get the point.) Load safety setting at login. Save safety setting at logoff. That's it. Carbon probably has an API call for saving settings.
This is a Greyscale initiative. And he wants to see if player whining on the issue dies down after a few weeks of it being in play. I think one thing we've all learned about Greyscale is that he really does not like PvP, and most of his design ideas reveal that as bright as day.
(Notice in a quote above, when answering about persistence, Greyscale not only states he can't say when it will be fixed, he states he can't say IF it will be fixed.) Amarr Militia |

Onyx Nyx
Euphoria Released Verge of Collapse
110
|
Posted - 2012.11.28 09:02:00 -
[226] - Quote
Bah.. silly youngins. Back in my day, you lived with the consequences of your actions. I kill kittens, and puppies and bunnies. I maim toddlers and teens and then more. |

Eugene Kerner
TunDraGon
211
|
Posted - 2012.11.28 09:03:00 -
[227] - Quote
Poetic Stanziel wrote:Niko Lorenzio wrote:SERIOUSLY WHO THE HELL THOUGHT THIS WAS A GOOD IDEA? Greyscale. This game has persistence in the majority of its features. Default orbit. Most of the UI. The configuration of our modules on the HUD. Etc. Etc. Etc. Persistence between login sessions is a default bit of design in nearly every feature CCP adds to this game, where persistence is applicable. Nobody can reasonably argue that persistence is not applicable where the safety is concerned. People are flat-out gobsmacked that it was left out of the design, because it's common sense that it would be persistent. Which suggests that leaving it out was a conscious design decision, not some oversight, or something left out due to lack of time. To maintain persistence here is the easiest thing in the world (hyperbolic, but you get the point.) Load safety setting at login. Save safety setting at logoff. That's it. Carbon probably has an API call for saving settings. This is a Greyscale initiative. And he wants to see if player whining on the issue dies down after a few weeks of it being in play. I think one thing we've all learned about Greyscale is that he really does not like PvP, and most of his design ideas reveal that as bright as day. (Notice in a quote above, when answering about persistence, Greyscale not only states he can't say when it will be fixed, he states he can't say IF it will be fixed.)
Well what does it really change? I still can shoot people whenever I want (possibly die horribly to Concord but nevermind...) ...and Crime watch->High sec pirates/pvpers generate dozens of new targets....just think about the interesting ship fits we are goint to see...
"Also, your boobs " -á CCP Eterne, 2012
|

Niko Lorenzio
United Eve Directorate
87
|
Posted - 2012.11.28 09:03:00 -
[228] - Quote
Poetic Stanziel wrote:
(Notice in a quote above, when answering about persistence, Greyscale not only states he can't say when it will be fixed, he states he can't say IF it will be fixed.)
OMG.. How did I miss that? That is crazy. You guys friggen serious? That better have been a typo. |

Eugene Kerner
TunDraGon
211
|
Posted - 2012.11.28 09:04:00 -
[229] - Quote
Onyx Nyx wrote:Bah.. silly youngins. Back in my day, you lived with the consequences of your actions.
In Soviet Russia consequences live with you.
"Also, your boobs " -á CCP Eterne, 2012
|

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1478
|
Posted - 2012.11.28 09:07:00 -
[230] - Quote
Eugene Kerner wrote:Poetic Stanziel wrote:Niko Lorenzio wrote:SERIOUSLY WHO THE HELL THOUGHT THIS WAS A GOOD IDEA? Greyscale. This game has persistence in the majority of its features. Default orbit. Most of the UI. The configuration of our modules on the HUD. Etc. Etc. Etc. Persistence between login sessions is a default bit of design in nearly every feature CCP adds to this game, where persistence is applicable. Nobody can reasonably argue that persistence is not applicable where the safety is concerned. People are flat-out gobsmacked that it was left out of the design, because it's common sense that it would be persistent. Which suggests that leaving it out was a conscious design decision, not some oversight, or something left out due to lack of time. To maintain persistence here is the easiest thing in the world (hyperbolic, but you get the point.) Load safety setting at login. Save safety setting at logoff. That's it. Carbon probably has an API call for saving settings. This is a Greyscale initiative. And he wants to see if player whining on the issue dies down after a few weeks of it being in play. I think one thing we've all learned about Greyscale is that he really does not like PvP, and most of his design ideas reveal that as bright as day. (Notice in a quote above, when answering about persistence, Greyscale not only states he can't say when it will be fixed, he states he can't say IF it will be fixed.) Well what does it really change? PvP opportunities will be lost. You try to lock someone up, only to realize that you forgot to reset your safety back to red. By the time to correct that, the target has warped off.
Amarr Militia |
|

Terrorfrodo
GNADE Inc.
242
|
Posted - 2012.11.28 09:07:00 -
[231] - Quote
I like the changes. As a very occasional low sec pirate, it will be great that I can disable safety now before going there. It makes the system more transparent for newbies and is also helpful to veteran players who are not full-time criminals, so it's really win-win.
The safe logoff is not that useful in practice, because if you log out in a long warp it will still actually be safer than sittting still and watching the timer run out. The main improvement here is that we can now see at a glance whether all our timers have expired. . |

Eugene Kerner
TunDraGon
212
|
Posted - 2012.11.28 09:11:00 -
[232] - Quote
Poetic Stanziel wrote:Eugene Kerner wrote:Poetic Stanziel wrote:Niko Lorenzio wrote:SERIOUSLY WHO THE HELL THOUGHT THIS WAS A GOOD IDEA? Greyscale. This game has persistence in the majority of its features. Default orbit. Most of the UI. The configuration of our modules on the HUD. Etc. Etc. Etc. Persistence between login sessions is a default bit of design in nearly every feature CCP adds to this game, where persistence is applicable. Nobody can reasonably argue that persistence is not applicable where the safety is concerned. People are flat-out gobsmacked that it was left out of the design, because it's common sense that it would be persistent. Which suggests that leaving it out was a conscious design decision, not some oversight, or something left out due to lack of time. To maintain persistence here is the easiest thing in the world (hyperbolic, but you get the point.) Load safety setting at login. Save safety setting at logoff. That's it. Carbon probably has an API call for saving settings. This is a Greyscale initiative. And he wants to see if player whining on the issue dies down after a few weeks of it being in play. I think one thing we've all learned about Greyscale is that he really does not like PvP, and most of his design ideas reveal that as bright as day. (Notice in a quote above, when answering about persistence, Greyscale not only states he can't say when it will be fixed, he states he can't say IF it will be fixed.) Well what does it really change? PvP opportunities will be lost. You try to lock someone up, only to realize that you forgot to reset your safety back to red. By the time to correct that, the target has warped off. Ah ok I read what you mean now....
Greyscale...thats just a little change in the code...Do it please...I mean its possible to save every other little UI detail so if you do not implement it you simply do not want it. If we have to change that every single time than it is just like the infamous popup window we have now...
"Also, your boobs " -á CCP Eterne, 2012
|

Onyx Nyx
Euphoria Released Verge of Collapse
110
|
Posted - 2012.11.28 09:17:00 -
[233] - Quote
Eugene Kerner wrote:Onyx Nyx wrote:Bah.. silly youngins. Back in my day, you lived with the consequences of your actions. In Soviet Russia consequences live with you.
As it should be, to be fair. And it would honestly not surprise me if Greyscale had pushed this button concept of his so far that it essentially was a button to whether you wanted to be safe or be flagged for PVP, but luckily it stays at being a feature for the mentally impaired and it lets me shoot at mentally impaired people. I kill kittens, and puppies and bunnies. I maim toddlers and teens and then more. |

Eugene Kerner
TunDraGon
212
|
Posted - 2012.11.28 09:21:00 -
[234] - Quote
Poetic Stanziel wrote:Eugene Kerner wrote:Poetic Stanziel wrote:Niko Lorenzio wrote:SERIOUSLY WHO THE HELL THOUGHT THIS WAS A GOOD IDEA? Greyscale. This game has persistence in the majority of its features. Default orbit. Most of the UI. The configuration of our modules on the HUD. Etc. Etc. Etc. Persistence between login sessions is a default bit of design in nearly every feature CCP adds to this game, where persistence is applicable. Nobody can reasonably argue that persistence is not applicable where the safety is concerned. People are flat-out gobsmacked that it was left out of the design, because it's common sense that it would be persistent. Which suggests that leaving it out was a conscious design decision, not some oversight, or something left out due to lack of time. To maintain persistence here is the easiest thing in the world (hyperbolic, but you get the point.) Load safety setting at login. Save safety setting at logoff. That's it. Carbon probably has an API call for saving settings. This is a Greyscale initiative. And he wants to see if player whining on the issue dies down after a few weeks of it being in play. I think one thing we've all learned about Greyscale is that he really does not like PvP, and most of his design ideas reveal that as bright as day. (Notice in a quote above, when answering about persistence, Greyscale not only states he can't say when it will be fixed, he states he can't say IF it will be fixed.) Well what does it really change? PvP opportunities will be lost. You try to lock someone up, only to realize that you forgot to reset your safety back to red. By the time to correct that, the target has warped off. Another question is if we have to switch the safty out after every session chqange (dock at station, jump through gate....)
"Also, your boobs " -á CCP Eterne, 2012
|

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1482
|
Posted - 2012.11.28 09:26:00 -
[235] - Quote
Eugene Kerner wrote:Another question is if we have to switch the safty out after every session chqange (dock at station, jump through gate....) Only at login. Clarified previously in this thread. Amarr Militia |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1482
|
Posted - 2012.11.28 09:27:00 -
[236] - Quote
Terrorfrodo wrote:But yes, the safety setting has to be peristent. Can't be hard. The UI team tries to make every possible inventory window persistent, and mostly succeeds, and you cannot make a simple setting persistent? Not very credible. This.
Because it needs to be repeated over and over again.
Amarr Militia |

Zloco Crendraven
BALKAN EXPRESS
94
|
Posted - 2012.11.28 09:30:00 -
[237] - Quote
If u dont make the safety button persistent, dont deliver pls. |

Onyx Nyx
Euphoria Released Verge of Collapse
111
|
Posted - 2012.11.28 09:33:00 -
[238] - Quote
I think this should only really apply to new characters as well, as you force new characters regardless of account age into the rookie channel. Let me be the one that decides if I want this feature or not. I kill kittens, and puppies and bunnies. I maim toddlers and teens and then more. |

Baki Yuku
Nordgoetter Test Alliance Please Ignore
13
|
Posted - 2012.11.28 09:39:00 -
[239] - Quote
wow how are these features even remotely useful wow one development cycle wasted yet again. oh and that **** not only is it useless its ugly as ****. Design standards 2012 seem to be lost on ccp.
How about addressing memory leaks in the client, ability to switch characters on same account without having to ******* restart the client every time.. there are tons of things that ccp could fix or improve one instead we get this wow.. just wow |

Snow Axe
GoonWaffe Goonswarm Federation
599
|
Posted - 2012.11.28 09:52:00 -
[240] - Quote
Not a fan of this at all. Had it been something restricted to characters up to 30-60 days old as a learning tool for new pilots, it could have had value, but without that, it's just something that removes even more decision making from the game. The choice not even being persistent and defaulting to green is all kinds of screwed up as well. Then there's finally giving people a way to remove those annoying popups in highsec/lowsec, but instead of just making it a toggle in settings or adding a 'never show this again' checkbox, they build it into this mess.
Pretty lame, to say the least. |
|

Sinzor Aumer
Atlas Research Group Aerodyne Collective
25
|
Posted - 2012.11.28 09:57:00 -
[241] - Quote
When exactly do you disappear from local during safe logoff? Is there a way to know that some player is currently safe-logoffing? |

Steve Ronuken
Fuzzwork Enterprises
802
|
Posted - 2012.11.28 10:09:00 -
[242] - Quote
One small difference with the persistence of most of the other settings, and of this one.
The safety level isn't just on your client. It's also on the server. So it's a /trifle/ more difficult to do than persisting where a window is. FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

87102-6
Mining Cartel high
13
|
Posted - 2012.11.28 10:20:00 -
[243] - Quote
87102-6 wrote:Mara Rinn wrote:87102-6 wrote:Regarding the "Safety Button" (the green dot): someone didn't think this through, as it conflicts with "Show Readout". Because I couldn't find any present-day screenshots on Google Images showing what the readout looks like presently, here you go: http://postimage.org/image/pqxcktnp3/ You can quite clearly see tht the safety interlock sits comfortably between the cap/shield display and the readout numbers. The only issue will be the connecting lines, assuming that part of the UI has not been tweaked as well. I agree with the latter part (the lines almost certainly will conflict), but I'm not sure about the former. I will need to bust out Photoshop or Paint.NET and overlay the two images with some layering adjustments to get pixel precision and see for myself. I'll post the results when I have them (I know how to do it, it's just an issue of time).
And here it is -- just a simple Photoshop edit (you can tell from the messed up capacitor grid at the top):
http://postimage.org/image/n8lj4jb6z/
So the "safety interlock" (green dot button) will indeed block the Readout lines. Not sure how CCP wants to solve that; my recommendation would be to move the button to the lower left of the main grid area (i.e. "sort of" between the Autopilot button and the Stop-Ship button, but a little further down as to not get in the way).
|

Galmas
United System's Commonwealth R.E.P.O.
15
|
Posted - 2012.11.28 10:25:00 -
[244] - Quote
Now thats a difficult topic.
I think it is in general a good idea to not annoy the s... out of new players by getting them killed by a pretty complex piece of internet space ships game when they start playing and fool around in high sec, sticking their nose into everything and everyone.
I think this has the potential to make more new players actually keep playing. In some way it also outlines that you can also do "bad things" in New Eden which could possibly make your new life a fair bit more exiting than just running missions.
One thing i right away really like about all this:
"On the other hand, if you're out to cause trouble, you'll never be bothered by last-minute pop-ups again..."
I have missed more than one tackle because of this in the past.
|

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
195
|
Posted - 2012.11.28 10:29:00 -
[245] - Quote
CCP Greyscale wrote:On persisting the safety button setting: it's something we were hoping to get into this release but didn't quite have time. I can't give any kind of estimate on if/when it will happen right now because we're in the final stages of release prep and our team is focusing on Retribution launch rather than anything else. Once we've shipped and tidied up after ourselves, we'll look at what we're working on next 
I usually am excited about any kind of more user friendly UI changes you do but this is seriously... I don't even... You refactored/redesigned whole frekking Crimewatch, targets, camera following selected object, rebalanced dozens of ships and weapons and modules and you didn't have time to save 1 frekking boolean value and make safety switch persistent? Wow, just wow...
I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Terrorfrodo
GNADE Inc.
242
|
Posted - 2012.11.28 10:33:00 -
[246] - Quote
Schmata Bastanold wrote:and you didn't have time to save 1 frekking boolean value and make safety switch persistent? Wow, just wow...
To be fair, it's not a boolean because it has three possible states. Surely this adds vastly to the complexity of the task  . |

MainDrain
7th Deepari Defence Armada The Veyr Collective
4
|
Posted - 2012.11.28 10:34:00 -
[247] - Quote
Too many posts, struggling to find the answer to my quick questions
Scenario 1;
Im a high sec mission runner, im undocking and warping to the site to shoot NPCs. Do i need to set my safety to at least YELLOW to allow me to fire at the mission NPCs (as this generates a suspect flag)
Scenario 2;
Im a high sec incursion runner, im in a site. As they are concord sanctioned hostiles do i need to have my safety set to at least YELLOW to allow me to fire at Sansha.
As a general rule im very happy with this change, i was a victim of the typical can baiting as a new player when i first started, however as the new players will be killing NPC rats they will likely have their safeties set to yellow at least. This will not prevent them opening a can baiters can as this only generates a suspect flag (from memory)
Can i anyone say 100% the answers to the above |

K1netic
Republic Military School Minmatar Republic
0
|
Posted - 2012.11.28 10:35:00 -
[248] - Quote
I think the change is great. much better than these popups you couldn't really disable unless you wanted to get CONCORDOKKEN after a misclick.
now if it was persistent it would be perfect.
all these bittervets sperging about nanny state are sad. it's not much different than what it is now. it's not like there wasn't a safety before, just that it sucked. |

Terrorfrodo
GNADE Inc.
243
|
Posted - 2012.11.28 10:49:00 -
[249] - Quote
MainDrain wrote:Too many posts, struggling to find the answer to my quick questions
Scenario 1;
Im a high sec mission runner, im undocking and warping to the site to shoot NPCs. Do i need to set my safety to at least YELLOW to allow me to fire at the mission NPCs (as this generates a suspect flag)
Scenario 2;
Im a high sec incursion runner, im in a site. As they are concord sanctioned hostiles do i need to have my safety set to at least YELLOW to allow me to fire at Sansha.
As a general rule im very happy with this change, i was a victim of the typical can baiting as a new player when i first started, however as the new players will be killing NPC rats they will likely have their safeties set to yellow at least. This will not prevent them opening a can baiters can as this only generates a suspect flag (from memory)
Can i anyone say 100% the answers to the above You just let your safety at green, nothing of what you want to do generates a suspect flag, only a weapons flag. . |

Yuri Wayfare
Suddenly Ninjas Tear Extraction And Reclamation Service
44
|
Posted - 2012.11.28 10:52:00 -
[250] - Quote
MainDrain wrote:Too many posts, struggling to find the answer to my quick questions
Scenario 1;
Im a high sec mission runner, im undocking and warping to the site to shoot NPCs. Do i need to set my safety to at least YELLOW to allow me to fire at the mission NPCs (as this generates a suspect flag)
Scenario 2;
Im a high sec incursion runner, im in a site. As they are concord sanctioned hostiles do i need to have my safety set to at least YELLOW to allow me to fire at Sansha.
As a general rule im very happy with this change, i was a victim of the typical can baiting as a new player when i first started, however as the new players will be killing NPC rats they will likely have their safeties set to yellow at least. This will not prevent them opening a can baiters can as this only generates a suspect flag (from memory)
Can i anyone say 100% the answers to the above
Shooting red NPCs does not give you a suspect flag.
And neither does shooting that little red frigate that's stealing your stuff  "Suddenly, trash pickers! HUNDREDS of winos going through your recyclables." -Piugattuk
Be careful what you wish for. |
|
|

CCP Masterplan
C C P C C P Alliance
903

|
Posted - 2012.11.28 11:06:00 -
[251] - Quote
iskflakes wrote:I have some questions about safe logoff:
* It can be interrupted, so if somebody has no timers is it not safer to NOT to use safe logoff? (Once you have logged off by closing the client, nobody can give you an aggression timer and you vanish in 1 minute nomatter what).
* Isn't closing the client safer because you can do it after jumping without decloaking, or in the middle of warp?
* Can you do this inside a bubble? Does the bubble aggress you?
* Can this be done during the 30 seconds invulnerability timer gained after jumping, or undocking?
* Does TiDi increase the timer length?
* You vanish without E-Warping, do you E-Warp when you log back in?
* If you do E-Warp back in, are you still aggressable while in the E-Warp spot but before entering warp?
* Will the existing logoff mechanics remain permanently, or is this a move towards replacing them?
If anybody knows of official answers to these I'd love to see them :) 1) Safe logoff will get your ship removed from space in 30s compared to 60s+ for normal logoff, plus you get to see it happen rather than wondering if someone found you at the last minute. Also note that now you can still pick up a PVP flag AFTER logging off (but before the ship is removed), and so be held in space indefinitely. 2) In the jump case, you'll lose your gate cloak when you disconnect and begin to ewarp. In the second case, the timers won't start until you warp ends, so you'll still be in space and vulnerable for longer. 3) Yes. No 4) Can't activate safe logoff whilst under any kind of cloak. The station case, I'll need to check 5) Yes, safe logoff timer (as with regular logoff and combat timers) will get dilated in line with everything else 6) Yes, ship always perorms an ewarp when logging in, regardless of how you logged off. (Unless you are logging back in immediately after logging off and your ship is still in space from your previous session) 7) Yes. You can be attacked and tackled at the login ewarp spot as normal. 8) The existing 'unsafe' logoff behaviour is not expected to change, and will remain as the default behaviour. Ewarps will continue to happen in this case (unless tackled)
MainDrain wrote:Too many posts, struggling to find the answer to my quick questions
Scenario 1;
Im a high sec mission runner, im undocking and warping to the site to shoot NPCs. Do i need to set my safety to at least YELLOW to allow me to fire at the mission NPCs (as this generates a suspect flag)
Scenario 2;
Im a high sec incursion runner, im in a site. As they are concord sanctioned hostiles do i need to have my safety set to at least YELLOW to allow me to fire at Sansha.
As a general rule im very happy with this change, i was a victim of the typical can baiting as a new player when i first started, however as the new players will be killing NPC rats they will likely have their safeties set to yellow at least. This will not prevent them opening a can baiters can as this only generates a suspect flag (from memory)
Can i anyone say 100% the answers to the above Neither of these two situations will give you a suspect flag. You can attack mission and belt NPCs with safeties at Full. "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
|

MainDrain
7th Deepari Defence Armada The Veyr Collective
4
|
Posted - 2012.11.28 11:06:00 -
[252] - Quote
Ah ok! thank you both for the answer. I knew attacking NPCs gave you a flag, i always thought it was a suspect flag, but would make sense it being a weapons one.
Im at work so cant test this on bucky, but does weapons and suspect have different symbols? |
|

CCP Masterplan
C C P C C P Alliance
903

|
Posted - 2012.11.28 11:13:00 -
[253] - Quote
Yes they do: http://cdn1.eveonline.com/www/newssystem/media/63443/1/logo2_timers_screenshot.png From left-to-right: PVP flag, Suspect flag, Weapons flag
The NPC flag is like the PVP flag, but yellow. The Criminal flag is like Suspect flag, but red. "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
|

feihcsiM
Deep Core Mining Inc. Caldari State
81
|
Posted - 2012.11.28 11:15:00 -
[254] - Quote
Looks like both can-flipping and killing mission runners that get annoyed with ninja salvaging will now be finally, irreversibly dead. 
It's the end of the world as we know it and I feel fine. |

MainDrain
7th Deepari Defence Armada The Veyr Collective
4
|
Posted - 2012.11.28 11:16:00 -
[255] - Quote
Cheers for that! they are very clear actually.
Quick question, whats the symbol for the Weapons flag supposed to be? Could it not be a symbol in the same style representing the style of weapon that generated the flat (i.e. a red outlined generic drone) |

Terrorfrodo
GNADE Inc.
243
|
Posted - 2012.11.28 12:00:00 -
[256] - Quote
A lot of people see only the little changes that make EVE 'safer' and ignore that there are also some fundamental changes coming that will make EVE less safe.
5 minute npc aggression timer which prevents safe logoff. Ability to give someone an aggression timer after he has logged off. No safe logoff after jumping through a gate while under cloak or when doing capital escalations in wormholes. These are huge changes in favor of us pvpers and against pvp-avoiding carebears. The new 'nanny features' like safety and safe logoff are really just small changes so set off some of the other changes making the game more dangerous. And they just make sense.
When the safety setting is made persistent, this will be a great change for the better :) . |

Steve Ronuken
Fuzzwork Enterprises
803
|
Posted - 2012.11.28 12:15:00 -
[257] - Quote
feihcsiM wrote:Looks like both can-flipping and killing mission runners that get annoyed with ninja salvaging will now be finally, irreversibly dead. 
Why?
Because once you steal, you're a suspect, and thus a legal target for anyone. Which means people won't need to change their safety settings to shoot you (at which point you blap them, because you're pvp fit and they're not)
Can flipping, as is, is dead, because anyone can take from a suspect without getting any kind of flag. Though you could cycle it through someone else to get a clean can. FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

TheGunslinger42
Bite Me inc
545
|
Posted - 2012.11.28 12:37:00 -
[258] - Quote
feihcsiM wrote:Looks like both can-flipping and killing mission runners that get annoyed with ninja salvaging will now be finally, irreversibly dead. 
Those things are dead thanks to carebearwatch anyway. I still believe having the entire universe be able to kill you because you stole 1 veldspar from a miners can (oh wait miners dont even use cans now thanks to the huge buff they got recently, lets replace that with stealing the tech 1 peashooter from a missioners rats wreck) is horrific overkill, and is a rather obvious attempt to discourage fighting, stealing, etc in highsec by opening up those activities to excessive retaliation |

Viscount Hood
Gallivanting Travel Company Rebel Alliance of New Eden
38
|
Posted - 2012.11.28 13:24:00 -
[259] - Quote
marvelous idea. |

iskflakes
Magnets Inc.
97
|
Posted - 2012.11.28 13:40:00 -
[260] - Quote
CCP Masterplan wrote: 1) Safe logoff will get your ship removed from space in 30s compared to 60s+ for normal logoff, plus you get to see it happen rather than wondering if someone found you at the last minute. Also note that now you can still pick up a PVP flag AFTER logging off (but before the ship is removed), and so be held in space indefinitely. 2) In the jump case, you'll lose your gate cloak when you disconnect and begin to ewarp. In the second case, the timers won't start until you warp ends, so you'll still be in space and vulnerable for longer. 3) Yes. No 4) Can't activate safe logoff whilst under any kind of cloak. The station case, I'll need to check 5) Yes, safe logoff timer (as with regular logoff and combat timers) will get dilated in line with everything else 6) Yes, ship always perorms an ewarp when logging in, regardless of how you logged off. (Unless you are logging back in immediately after logging off and your ship is still in space from your previous session) 7) Yes. You can be attacked and tackled at the login ewarp spot as normal. 8) The existing 'unsafe' logoff behaviour is not expected to change, and will remain as the default behaviour. Ewarps will continue to happen in this case (unless tackled)
Great answers, thanks! I'll remember to safe logout when I'm next trapped in a bubble without flags. It would be nice if the cloaking behaviour was changed though: In my opinion if you're cloaked without any flags then you're not logging off to escape combat, so should be able to log out without taking the risk of decloaking. Track your wealth with EVE Stats: https://ohheck.co.uk/EVEStats/home.php |
|

Gizznitt Malikite
Agony Unleashed Agony Empire
761
|
Posted - 2012.11.28 15:40:00 -
[261] - Quote
MainDrain wrote:Too many posts, struggling to find the answer to my quick questions
Scenario 1;
Im a high sec mission runner, im undocking and warping to the site to shoot NPCs. Do i need to set my safety to at least YELLOW to allow me to fire at the mission NPCs (as this generates a suspect flag)
Scenario 2;
Im a high sec incursion runner, im in a site. As they are concord sanctioned hostiles do i need to have my safety set to at least YELLOW to allow me to fire at Sansha.
As a general rule im very happy with this change, i was a victim of the typical can baiting as a new player when i first started, however as the new players will be killing NPC rats they will likely have their safeties set to yellow at least. This will not prevent them opening a can baiters can as this only generates a suspect flag (from memory)
Can i anyone say 100% the answers to the above
Shooting NPC's does NOT earn you a suspect flag.... So, in both cases you do NOT need to set your safety to yellow or red... green will be just fine! |

Claire Raynor
NovaGear
27
|
Posted - 2012.11.28 15:41:00 -
[262] - Quote
This is all EPIC - like everything that is comming out on the 4th!! It's like EvE has really REALLY stepped up to the bar.
Love it. |

Gainard
Aliastra Gallente Federation
72
|
Posted - 2012.11.28 16:07:00 -
[263] - Quote
Just AWESOME. Me likey. Good job, I never even thought of that one.  Man, I train for certain achievments and then they get nerfed. See SNAFU for EVE. url=http://en.wikipedia.org/wiki/List_of_military_slang_terms |

Misanth
RABBLE RABBLE RABBLE
784
|
Posted - 2012.11.28 16:13:00 -
[264] - Quote
Damn horrible change.
EVE always rewarded those who understand mechanics, now you reward people who slack and don't know what they do. You even put a giant big icon in their face to tell them what is happening. Horrible, horrible change, absolutely horrendous, this is the kind of stuff that would never have happened the first few years of this game.
You're going in the right direction when it comes to game balance (ship, ewar etc), even tho you still do some mistakes there (HML etc); but the game in general is really going towards a happy fluffly la-la land a'la Hello Kitty's Online Adventure. Good riddance, have fun getting your customer service flooded with people who want their ship back after being killed :anywhere:. This is the kind of people you attract, and that is disregarding all the kills that used to happen that won't.
Several of my latest kills have been people I probed down after they logged off, you probably deprived me personally off a good source of kills. Because I bothered to learn game mechanics, and they didn't. And yet you reward them. Not sure how you think this is a good way to "progress", but yay to the brainiac who figured this out. Probably that lazy guy who likes to live off others. There's always someone. AFK-cloaking in a system near you. |

Misanth
RABBLE RABBLE RABBLE
784
|
Posted - 2012.11.28 16:26:00 -
[265] - Quote
CCP Masterplan wrote:1) Safe logoff will get your ship removed from space in 30s compared to 60s+ for normal logoff, plus you get to see it happen rather than wondering if someone found you at the last minute. Also note that now you can still pick up a PVP flag AFTER logging off (but before the ship is removed), and so be held in space indefinitely.
There's one good and one horrendous thing in there.
Picking up PvP flag after logging off is great. This has been needed for a long time. However:
30sec is wayyyyyyyyyyyyy too short log off time. Have you ever combat probed people? I have. Alot. I have multiple dedicated combat probers in cov ops (cov ops 5 and all astrometric 5 skills) plus t3 pilots (all t3 subsystem 5 and probing 5). Usually what happens when someone logs off is this - it takes 10sec+ to launch your preferably 5+ (I use 7) probes. You want to know his location already so you can get a 2au probe or less there, even with great skills. Depending on size ofc, but I'm assuming a regular Tengu or similar ratter.
If you're quite fast, you might take say a second per probe to position, + let's pretend they are already 2au from your last probe so you don't even have to resize them. That's another 7sec on top of your 10+. Now, pretend you get an instant hit because of your :awsomeness: so you can immediately warp to him. You have a fast ship that goes into warp in say 3 sec, to make a round fine number to add to the 17 you had. So you have spent 20 sec of his 30 to - go through warp, land, start tackle, aggress. You cannot do that in 10 seconds, that is literally impossible.
You have to make the log off timer 60sec, it's already fairly close for bigger systems, 60sec only really works if he's dumb enough to let you dscan him down and is slow at logging off. Even with the 2mins timers from PvE activity, I've still had plenty of Tengus ewarping off in low shields because I simply can't get my probes there fast enough. Even with max skills, good dscans kills and alot of experience from doing this. AFK-cloaking in a system near you. |

Steve Ronuken
Fuzzwork Enterprises
807
|
Posted - 2012.11.28 16:28:00 -
[266] - Quote
Misanth wrote:CCP Masterplan wrote:1) Safe logoff will get your ship removed from space in 30s compared to 60s+ for normal logoff, plus you get to see it happen rather than wondering if someone found you at the last minute. Also note that now you can still pick up a PVP flag AFTER logging off (but before the ship is removed), and so be held in space indefinitely. There's one good and one horrendous thing in there. Picking up PvP flag after logging off is great. This has been needed for a long time. However: 30sec is wayyyyyyyyyyyyy too short log off time. Have you ever combat probed people? I have. Alot. I have multiple dedicated combat probers in cov ops (cov ops 5 and all astrometric 5 skills) plus t3 pilots (all t3 subsystem 5 and probing 5). Usually what happens when someone logs off is this - it takes 10sec+ to launch your preferably 5+ (I use 7) probes. You want to know his location already so you can get a 2au probe or less there, even with great skills. Depending on size ofc, but I'm assuming a regular Tengu or similar ratter. If you're quite fast, you might take say a second per probe to position, + let's pretend they are already 2au from your last probe so you don't even have to resize them. That's another 7sec on top of your 10+. Now, pretend you get an instant hit because of your :awsomeness: so you can immediately warp to him. You have a fast ship that goes into warp in say 3 sec, to make a round fine number to add to the 17 you had. So you have spent 20 sec of his 30 to - go through warp, land, start tackle, aggress. You cannot do that in 10 seconds, that is literally impossible. You have to make the log off timer 60sec, it's already fairly close for bigger systems, 60sec only really works if he's dumb enough to let you dscan him down and is slow at logging off. Even with the 2mins timers from PvE activity, I've still had plenty of Tengus ewarping off in low shields because I simply can't get my probes there fast enough. Even with max skills, good dscans kills and alot of experience from doing this.
Something to note. If the ratter engaged an NPC, they have to run down their NPC timer before they can log off. Not just the 30 seconds. FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

Misanth
RABBLE RABBLE RABBLE
784
|
Posted - 2012.11.28 16:39:00 -
[267] - Quote
Steve Ronuken wrote:Something to note. If the ratter engaged an NPC, they have to run down their NPC timer before they can log off. Not just the 30 seconds.
Yes, but most ratters today already warp to safe (cloak there, if no POS), wait 15min, then log off. And a great many of them don't log off at all if they see probes, which in sub 14au systems (or if you don't already know his spot) happens quite alot. Read the edit to my post too: to really catch someone reliably, you'd need a suicidal cov ops with smartbomb, pre-launched probes, and he still needs to have his fleetmates arrive within 10sec or something before he's insta-volleyed.
It's quite damn silly, making ratters completely safe, and it's alot more easy to probe in systems where you have your blob + pre-launched probes, i.e., defenders. Aggressive and mobile PvPers will be screwed by default. Another hit for roaming small-scale PvPers, as we just keep posting over and over how that needs love and blobbing a nerf. Instead, CCP does the opposite. AFK-cloaking in a system near you. |

StevieTopSiders
ElitistOps Pandemic Legion
74
|
Posted - 2012.11.28 18:15:00 -
[268] - Quote
Can a dev shed some light on where and why you appear in space after a safe log-out?
Doing some preliminary testing, I usually end up a few AU away from celestials (and where I logged out) after a safe log-out. I tried safe logging-out in a POS: on the first try I appeared near my other log-in points (not near where I logged out and a few AU away from celestials in space), but not there exactly; on the second try, I appeared back in the POS.
Thanks! |

Myxx
644
|
Posted - 2012.11.28 18:20:00 -
[269] - Quote
Misanth wrote:Damn horrible change.
EVE always rewarded those who understand mechanics, now you reward people who slack and don't know what they do. You even put a giant big icon in their face to tell them what is happening. Horrible, horrible change, absolutely horrendous, this is the kind of stuff that would never have happened the first few years of this game.
You're going in the right direction when it comes to game balance (ship, ewar etc), even tho you still do some mistakes there (HML etc); but the game in general is really going towards a happy fluffly la-la land a'la Hello Kitty's Online Adventure. Good riddance, have fun getting your customer service flooded with people who want their ship back after being killed :anywhere:. This is the kind of people you attract, and that is disregarding all the kills that used to happen that won't.
Several of my latest kills have been people I probed down after they logged off, you probably deprived me personally off a good source of kills. Because I bothered to learn game mechanics, and they didn't. And yet you reward them. Not sure how you think this is a good way to "progress", but yay to the brainiac who figured this out. Probably that lazy guy who likes to live off others. There's always someone. Grayscale would make highsec a handheld Wow-esque themepark if he could get away with it. That isnt a compliment. I have yet to see an actual change made by him or his team that isn't to the detriment of the entire game as a whole. This concept that highsec should be a bubble-wrapped experience he seems to be going off of is possibly one of the dumbest ideas ive yet seen from any patch made to EVE yet, second only to the fiasco that Zulu unwrapped with the 1000 dollar jeans thing. |

Gaufres
Old Timers Guild Inc.
28
|
Posted - 2012.11.28 19:43:00 -
[270] - Quote
So, as I see it, if I warp to the next room in a Complex or mission and my client freezes, I do not go away and the rats kill me because I have aggression and my client is frozen. Is CCP going to give me my ship back when this happens? |
|

Valkyrie D'ark
Armed Resistance Movement
10
|
Posted - 2012.11.28 19:50:00 -
[271] - Quote
Myxx wrote:Misanth wrote:Damn horrible change.
EVE always rewarded those who understand mechanics, now you reward people who slack and don't know what they do. You even put a giant big icon in their face to tell them what is happening. Horrible, horrible change, absolutely horrendous, this is the kind of stuff that would never have happened the first few years of this game.
You're going in the right direction when it comes to game balance (ship, ewar etc), even tho you still do some mistakes there (HML etc); but the game in general is really going towards a happy fluffly la-la land a'la Hello Kitty's Online Adventure. Good riddance, have fun getting your customer service flooded with people who want their ship back after being killed :anywhere:. This is the kind of people you attract, and that is disregarding all the kills that used to happen that won't.
Several of my latest kills have been people I probed down after they logged off, you probably deprived me personally off a good source of kills. Because I bothered to learn game mechanics, and they didn't. And yet you reward them. Not sure how you think this is a good way to "progress", but yay to the brainiac who figured this out. Probably that lazy guy who likes to live off others. There's always someone. Grayscale would make highsec a handheld Wow-esque themepark if he could get away with it. That isnt a compliment. I have yet to see an actual change made by him or his team that isn't to the detriment of the entire game as a whole. This concept that highsec should be a bubble-wrapped experience he seems to be going off of is possibly one of the dumbest ideas ive yet seen from any patch made to EVE yet, second only to the fiasco that Zulu unwrapped with the 1000 dollar jeans thing.
I actually agree with you. While the Unified Inventory was horrid in the state it was released it didnt put you into a carebear mode by default on login which you have to switch off everytime you want to use an AOE module or commit an illegal action. Lowsec ppl will really love this. |

Vincent Athena
V.I.C.E.
1182
|
Posted - 2012.11.28 21:19:00 -
[272] - Quote
MainDrain wrote:Too many posts, struggling to find the answer to my quick questions
Scenario 1;
Im a high sec mission runner, im undocking and warping to the site to shoot NPCs. Do i need to set my safety to at least YELLOW to allow me to fire at the mission NPCs (as this generates a suspect flag)
Scenario 2;
Im a high sec incursion runner, im in a site. As they are concord sanctioned hostiles do i need to have my safety set to at least YELLOW to allow me to fire at Sansha.
As a general rule im very happy with this change, i was a victim of the typical can baiting as a new player when i first started, however as the new players will be killing NPC rats they will likely have their safeties set to yellow at least. This will not prevent them opening a can baiters can as this only generates a suspect flag (from memory)
Can i anyone say 100% the answers to the above You can shoot rats, mission rats, and incursion rats with the safety set to green. You can also assist anyone (rep them, etc) as long as they are not a suspect or a criminal with the safety set to green.
http://vincentoneve.wordpress.com/ |

Kevin Emoto
No Code of Conduct Fluffeh Bunneh Murder Squad
0
|
Posted - 2012.11.28 21:56:00 -
[273] - Quote
*DoubleFacepalm* so we not only have to deal with this annoying new 'feature' but will have to re-set it every time we log in?
CCP Greyscale wrote:Eli Green wrote:Jing Xin wrote:I hope safety setting is persistent through docking, jumping, logging off. If it constantly defaults to green, some people will be seriously annoyed. currently unless it has changed since last week it is not persistant  Should be persisted per session, but not currently between sessions (see above). Ie, so long as you stay logged in, it stays the same; log out and it goes back to default.
|

Kevin Emoto
No Code of Conduct Fluffeh Bunneh Murder Squad
0
|
Posted - 2012.11.28 22:00:00 -
[274] - Quote
Eugene Kerner wrote:Poetic Stanziel wrote:Eugene Kerner wrote:Poetic Stanziel wrote:Niko Lorenzio wrote:SERIOUSLY WHO THE HELL THOUGHT THIS WAS A GOOD IDEA? Greyscale. This game has persistence in the majority of its features. Default orbit. Most of the UI. The configuration of our modules on the HUD. Etc. Etc. Etc. Persistence between login sessions is a default bit of design in nearly every feature CCP adds to this game, where persistence is applicable. Nobody can reasonably argue that persistence is not applicable where the safety is concerned. People are flat-out gobsmacked that it was left out of the design, because it's common sense that it would be persistent. Which suggests that leaving it out was a conscious design decision, not some oversight, or something left out due to lack of time. To maintain persistence here is the easiest thing in the world (hyperbolic, but you get the point.) Load safety setting at login. Save safety setting at logoff. That's it. Carbon probably has an API call for saving settings. This is a Greyscale initiative. And he wants to see if player whining on the issue dies down after a few weeks of it being in play. I think one thing we've all learned about Greyscale is that he really does not like PvP, and most of his design ideas reveal that as bright as day. (Notice in a quote above, when answering about persistence, Greyscale not only states he can't say when it will be fixed, he states he can't say IF it will be fixed.) Well what does it really change? PvP opportunities will be lost. You try to lock someone up, only to realize that you forgot to reset your safety back to red. By the time to correct that, the target has warped off. Ah ok I read what you mean now.... Greyscale...thats just a little change in the code...Do it please...I mean its possible to save every other little UI detail so if you do not implement it you simply do not want it. If we have to change that every single time than it is just like the infamous popup window we have now...
This....because it needs be done |

Kevin Emoto
No Code of Conduct Fluffeh Bunneh Murder Squad
0
|
Posted - 2012.11.28 22:12:00 -
[275] - Quote
Claire Raynor wrote:This is all EPIC - like everything that is comming out on the 4th!! It's like EvE has really REALLY stepped up to the bar.
Love it.
your troll may be a bit too subtle. |

Niko Lorenzio
United Eve Directorate
88
|
Posted - 2012.11.29 03:13:00 -
[276] - Quote
ROXGenghis wrote:The new safety system is pretty terrible for me, as a FW pilot in lowsec.
Case 1: In a big furball, I want to be able to shoot a neutral but can't because my safety won't let me. Case 2: In the same furball, I don't want to accidentally shoot a neutral but do because my safety didn't stop me. Case 3: As a logi pilot, I want to rep a friendly who is "gcc" but can't because my safety won't let me. Case 4: As a logi pilot, I don't want to accidentally rep a friendly who is "gcc" but I do because my safety didn't stop me.
My point is, the current popup system is very useful when you're in grey areas where you aren't a pure "good guy white night anti-pirate carebear" or "bad guy flashy pirate ganker." The new system will make life very difficult for morally complex people.
^This is why you tell us about these things ahead of time. You obviously can't think of all the scenarios and uses yourselves. Please fix them ASAP, preferably before the launch.
-Make the settings persist -Keep the warning pop ups when safeties are off, with an option to permanently disable them.
How hard can it be? No, really, tell us. How hard can that be?
Thank you. |

Terrorfrodo
GNADE Inc.
243
|
Posted - 2012.11.29 09:50:00 -
[277] - Quote
Misanth wrote:30sec is wayyyyyyyyyyyyy too short log off time. Have you ever combat probed people? I have. Alot. [...]
Edit; So to summarize, the only way to catch someone who logs off during safe-system now: use a cov ops pilot, with great skills, with probes pre-launched, and a smartbomb fitted so he don't have to worry about locking the pilot when landing. Preferably he also has his friends able to arrive within 10sec (titanbridge or blob or already in system etc) as you'll die immediately if this guy clicks "aboard" and kill you. I.e. this is another small-scale PvP nerf, blob boost. You shouldn't be able to catch someone who is not online anymore if he logged off without active timers and on a safespot. That's lame. The guy didn't do anything wrong or stupid, he just has to turn off his computer instead of staying logged in and going afk. Of course there should be a way to log off safely under such circumstances. . |

TheGunslinger42
Bite Me inc
547
|
Posted - 2012.11.29 10:00:00 -
[278] - Quote
Myxx wrote:Grayscale would make highsec a handheld Wow-esque themepark if he could get away with it. That isnt a compliment. I have yet to see an actual change made by him or his team that isn't to the detriment of the entire game as a whole. This concept that highsec should be a bubble-wrapped experience he seems to be going off of is possibly one of the dumbest ideas ive yet seen from any patch made to EVE yet, second only to the fiasco that Zulu unwrapped with the 1000 dollar jeans thing.
I remember failscales ideas for "improving" lowsec fighting: He wanted gate gun damage to scale up so quickly that they'd obliterate a capital in under four minutes.
Because having gate guns that, in a very short time, ramp up to capital ship melters would do wonders for small fleet fights in lowsec. Yeah, definitely *sigh* |

ANGRY23
the united Negative Ten.
29
|
Posted - 2012.11.29 10:39:00 -
[279] - Quote
Mr Greyscale by your silence and non replying to statements and concerns over this unfinished feature that has to be reset every single time we log in with no option to make it persist or have it switched off. Can i assume you are going to ignore all concerns and push this useless unfinished feature in anyway saying FU to anyone outside of high sec and then have us suffer it until you get around to finishing it in 2013, if you think it even needs finishing.
Do the right thing and scrap this rubbish until you have actually finished the content and it can be set to persist or have an option to turn the eveoneasymode button off. The button doesnt even have its own place on the hud, its just stuck on top of % read outs which makes it look even more unprofessional and rushed. Has it even been properly tested yet?
This just reminds me of the sentrygate idea where it took a shitstorm brewing before you realise its ******** and wrong. WTF are the CSM when this idea was getting thrown around and why didnt they speak up when it came to light this content is getting added in an unfinished state?
Lots of tryed, tested, taken feedback on board content in this patch and hats off to the teams that actually did complete thier content for 4th dec and who also read threads and threads and took feedback on board and acted on it before it meets tq. Then less than a week before we're hit with this rubbish unfinished useless content thats gonna be foreced on us no matter what gets said or fedback to the designers responsible,
You're gonna find another shotstorm brewing come retribution if you ignore all the concerns and this could have the potential to take the shine of an otherwise decent release. Do you want ppl talking and bigging up all the changes or do you want them on here whining about features that got rushed in regardless of customer opinion and feedback. Do the right thing Greyscale do what the other teams do and actually llisten to the ppl that help pay your wages every month by paying for said unfinished substandard content.
Was looking forward to 4th Dec now i couldnt care less cause i know i have to be force fed a feature everytime i log in that was called as being **** before its even impllemented but was just added anyway. Im sure im not the only one. |
|

CCP Masterplan
C C P C C P Alliance
903

|
Posted - 2012.11.29 10:47:00 -
[280] - Quote
StevieTopSiders wrote:Can a dev shed some light on where and why you appear in space after a safe log-out?
Doing some preliminary testing, I usually end up a few AU away from celestials (and where I logged out) after a safe log-out. I tried safe logging-out in a POS: on the first try I appeared near my other log-in points (not near where I logged out and a few AU away from celestials in space), but not there exactly; on the second try, I appeared back in the POS.
Thanks! Yes, there's currently a bug on Buckingham where the location of your ship is not persisted to the DB when using the safe-logoff. This has already been fixed internally, and will probably make its way on to the test server either today or tomorrow. "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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Landrae
Sacred Templars Unclaimed.
386
|
Posted - 2012.11.29 11:11:00 -
[281] - Quote
This isn't a pvp whine or tears just an observation as a seasoned MMO gamer. These kind of subtle changes were how the decline of games like World of Warcraft started. And yes I know what all you forums troll's are going to say "LOL you play wow you noob." Wow was once a very decent game, the gradual decline in game quality by way of making the game less challenging in order to appeal to a wider audience for the purpose of increasing company profit. Now I know that is blizzards new company policy by their obvious decline in their games quality across the board and I just hope and pray that this is not the direction Eve is headed. Welcome to Eve Online |

Veronika Kastrato
Royal Amarr Institute Amarr Empire
3
|
Posted - 2012.11.29 11:35:00 -
[282] - Quote
lol make safety mechanics for not burning my modules rather |

Andy Moo
the united Negative Ten.
0
|
Posted - 2012.11.29 11:45:00 -
[283] - Quote
Greyscale, why does everything you touch end up being a clusterfuck ?
I mean seriously you're saying that this won't persist when you log out so I'll have to turn off your latest creation every time I log in and there will be no way you can implement that before the patch ? Says to me that this is yet another feature you're bringing in half finished.
Can I please request that in future when you implement a new feature the first thing you work on is the disable function, test that and then continue coding your latest abomination. |

MainDrain
7th Deepari Defence Armada The Veyr Collective
4
|
Posted - 2012.11.29 12:23:00 -
[284] - Quote
For all the people moaning that it doesnt persist between log on times ... does it really matter ... it will take 5 seconds to perform the two clicks required to disable it, it will just an extra 5 seconds when you turn on your defensive modules as you undock.
It is dumbing down the game a bit in favour of new players and those that don't engage in any suspect activity, but increasing the retention of new players is key to keeping the game alive. This change is not something that should really put off any dedicated Vets
just my 2isk worth anyway |

Rhavas
Future Corps Sleeper Social Club
77
|
Posted - 2012.11.29 13:51:00 -
[285] - Quote
Masterplan: Since you are obviously following this thread, please respond to this non-persistence problem instead of pretending it's not there while answering others. Also as I said on Twitter last night, if we're to be force fed this "feature", at least have the decency to have yellow be the default, please. |

Markku Laaksonen
EVE University Ivy League
8
|
Posted - 2012.11.29 14:01:00 -
[286] - Quote
Skippermonkey wrote:So, i'm infering from your 'safety feature' that you think the average EVE player has the intelligence of a turnip and need their hand holding
I've seen the following sentiment all over this thread.
Gaufres wrote:So, as I see it, if I warp to the next room in a Complex or mission and my client freezes, I do not go away and the rats kill me because I have aggression and my client is frozen. Is CCP going to give me my ship back when this happens?
It seems that some EVE players are, in fact, dumb asses. Unless there's an effort made to log in hundreds or thousands of ships and shut down a node, if your client freezes and disconnects, it's because your machine sucks, or your connection sucks. Neither of which are CCP's responsibility. |

Kambiri Zoltana
the united Negative Ten.
162
|
Posted - 2012.11.29 14:03:00 -
[287] - Quote
Grayscale is a stupid ****. Great, each time I loggin I have to press that gay button. Eachtime i login an extra client I have to press it again as pirate.
As a pirate, everytime I want to undock, I get a pop-up box do u want to undock with agression. We told u so at fanfest 2012, its still there. Its been there 3 years.
Grayscale I told u at fanfest 2011 how a battleship should never escape from a 2k scanress interdictor with a cloak and mwd, you smiled like an ingorant moron and forgot about it the next morning. this bug still presists in the game.
Fire this moron and hire a good worker that doent implement stupid stuff. If this is all he does, make a button that will enoy the hell out of pirate he should be looking for a new job. |

Ranger 1
Ranger Corp
2772
|
Posted - 2012.11.29 14:57:00 -
[288] - Quote
Some Rando wrote:Steve Ronuken wrote:Well, if you've been shot, you can return fire without changing them  That's a good point, but when I'm out roaming I like to shoot first as much as possible and with targets (unwilling or not) as rare as they are in some places, well... maybe you can see what I'm getting at. 
I stand corrected. I forgot that they likely need the suspect flag to trigger gate gun aggression.
For now the saving grace is that if you forget it only takes a split second to switch it to a different state. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Vertisce Soritenshi
Tactical Vendor of Services and Goods Partners of Industrial Service and Salvage
1851
|
Posted - 2012.11.29 14:59:00 -
[289] - Quote
I thought the current system worked perfectly fine...meh...can't hurt to have options I guess. I think all the lowercase letters for "Time until safe logoff" looks rather dumb...should just capitalize all of them. Or at least put a period or three at the end... <----like that. EVE is not about PvP.-á EVE is about the SANDBOX! |

Gibbo3771
AQUILA INC Verge of Collapse
269
|
Posted - 2012.11.29 15:05:00 -
[290] - Quote
Cool!
Another feature that caters towards the stupid and ********, good job and well spent dev hours, I heard POS and various other core elements of the game work perfectly fine.
|
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Some Rando
University of Caille Gallente Federation
135
|
Posted - 2012.11.29 15:12:00 -
[291] - Quote
Ranger 1 wrote:For now the saving grace is that if you forget it only takes a split second to switch it to a different state. Eh... Don't you have to "confirm" changing safety state?
I know it's not the end of the world, it's just... stupid. |

ANGRY23
the united Negative Ten.
30
|
Posted - 2012.11.29 15:41:00 -
[292] - Quote
I'm still waiting on valid reason from dev's from this team for implementing this unfinished product that isnt persistant and cant be set to default red/off. This shouldnt be force fed to low sec or null sec players if it cant like everything else in the client be customisable by the user and remembered when i log off. Every other team has been making changes based on customer feedback from testing and forum posts and have listened to feedback from us, so far i see devs only replying to questions regarding parts of this blog people arent whining about. Lots of cool stuff coming on tuesday and this just puts a massive smudge on the icing of an otherwise decent expansion.
Have it remember our prefences or dont add it till it can. |

Ranger 1
Ranger Corp
2772
|
Posted - 2012.11.29 16:24:00 -
[293] - Quote
Some Rando wrote:Ranger 1 wrote:For now the saving grace is that if you forget it only takes a split second to switch it to a different state. Eh... Don't you have to "confirm" changing safety state? I know it's not the end of the world, it's just... stupid. If you are lowering the level of safety, yes. I'm not saying it should not be made persistant, however it takes far less than a second to make 2 mouse clicks. Of course that IS just long enough to miss getting a point on something.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Jouron
Hadon Shipping
41
|
Posted - 2012.11.29 16:27:00 -
[294] - Quote
TLDR: 1. The new log off timer is just ugly and could be implemented in a more stream lined way. 2. Persistence mechanics were fine the way they were they just needed better explanation to new players 3. Safety is an interesting idea from a simulator stand point, and just because can/mission baiting is dead doesn't mean all forms of non invited pvp are dead. Text wall apologies all around.
"Happy Safe Fun time!" Probably not the best title for this blog considering how much negative fire its drawn, people hear that name and they automatically think: "Hello kitty Online."
Honestly I dont think any of the devs behind this are "idiots or fools" I just have to say that the giant timer, was a little much. I mean when I saw how much real estate It took up on the screen. It was almost comical.
1. Now changes that make eve more inviting to new players could be helpful because it means theres more new players to pew. But changes that are too hand holdy seem slightly counter productive to the whole EVE is hard image. The timer is just too in your face. For crime watch you have these great little timers and sound effects for keeping track of flags, why couldn't that have been used instead of this giant bulky interrupting counter that pops up on your screen. Why not just have some kind of top left hand counter that would slowly tick down to a green check mark and then when you mouse over it it would simply state:"Clear to log off safely" or something along the lines of that.
2. I have never had a problem with the log off timer being a minute. Honestly other then bot ratters in nullsec I dont think any one has had a problem with that. The first time I got killed when I was logged off aggressed was a shock, but once It was explained it made sense. I dont think you need to mess with current persistence mechanics I just think you needed to explain the current ones better to new players.
Now for the safety button at first i thought it was cool because Im a big fan of realistic flight simulators like F18 super hornet etc, games where if your joystick has a safety you actually have to disengage it if you want any of your weapons to go hot. Simulator wise I liked the idea of it. The lack of explanation in eve meant people who did there homework had an advantage. Knowledge was power. So can flipping would be dead essentially, or tricking mission runners would be dead as long as they never touched the little green button. Un complicating aggression did seem a very Un EVE thing to do. You should always be able to gank some one if that gets your jollies off, but at the same time, some one shouldn't die because they didn't dig through the forums on day one to read some archaic rule regarding agression mechanics.
When I brought up some of the concerns i read on this forum about the safety with a friend he simply asked: "Can I still gank some one in high sec?" "Yes," "So the other players safety doesn't stop me from ganking them even if its on?" "Right" " Then why would I care?"
Its going to be very easy to pick up a suspect flag come the 4th. If you think no one will be flagged because there too afraid of getting blobbed I think you'll be surprised. Will you be able to 'trick' people. No. But honestly I feel thats a leveling of the playing field. If a random person flying by is flagged people may just decide,"What the hell Ill go for it," and still end up dying any ways the same way they would if they saw some one go red next to there can or mission.
3. It may be more costly but we can still gank people in high sec, so no, just because mission and can baiting is gone doesn't mean all forms of that kind of pvp in high sec is dead. With the bounty system people like goons may just start putting bounties on miners directly to encourage there ganking and to make it profitable. People will just have to learn how to get fights with the new system. It doesn't mean those same fights just will cease to exist. We claim were more clever then people who dont read the rules. On dec 4th we'll have to prove it when rubber meets the road. It will be more about being a pool hustler, and less about being a lawyer. You cant win every case because of sub section b clause a any longer. You have to make people think they can beat you when they dont have a chance. Its eve. How hard is that? In both those situations you used miss direction to win. |

Ranger 1
Ranger Corp
2772
|
Posted - 2012.11.29 16:28:00 -
[295] - Quote
ANGRY23 wrote:I'm still waiting on valid reason from dev's from this team for implementing this unfinished product that isnt persistant and cant be set to default red/off. This shouldnt be force fed to low sec or null sec players if it cant like everything else in the client be customisable by the user and remembered when i log off. Every other team has been making changes based on customer feedback from testing and forum posts and have listened to feedback from us, so far i see devs only replying to questions regarding parts of this blog people arent whining about. Lots of cool stuff coming on tuesday and this just puts a massive smudge on the icing of an otherwise decent expansion.
Have it remember our prefences or dont add it till it can.
1: Yes, it should be made persistant as soon as feasable, preferably in the point release that will follow shortly after the main release (since everything is feature locked at this point).
2: It would be incredibly stupid to make the default of a safety to be the "Off" position. Anything else would be extremely counter intuitive and user unfriendly. Don't undermine the only valid point you have.
3: How many alts are you going to post in this thread with. So far I count 2... or is it 3 now?  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Keyanu
the united Negative Ten.
15
|
Posted - 2012.11.29 16:32:00 -
[296] - Quote
Yet another half finished, half thought feature to implement the game brought to us by CCP Useless.. sorry Greyscale.
I would have thought it was obvious that if it isn't working properly on test server, then don't put it on TQ.
Someone should moderate this guy. |

uNtOldPAIN
the unified Negative Ten.
8
|
Posted - 2012.11.29 16:33:00 -
[297] - Quote
Sees a target *clicks module to shoot* Box pops up " Dont you want to shoot? Yes/No" Clicks "Yes" Another box pops up" Do you really want to shoot? Yes/No" Clicks "Yes" Another box pops up "Really, are you sure you want to shoot? Last time I will ask. Yes/No" Clicks 'Yes" Looks for target that has now jumped 5 systems away. |

SB Rico
the united Negative Ten.
33
|
Posted - 2012.11.29 16:33:00 -
[298] - Quote
Andy Moo wrote:I mean seriously you're saying that this won't persist when you log out so I'll have to turn off your latest creation every time I log in and there will be no way you can implement that before the patch ? Says to me that this is yet another feature you're bringing in half finished.
Can I please request that in future when you implement a new feature the first thing you work on is the disable function, test that and then continue coding your latest abomination.
Edit: Person attack removed, CCP Phantom
Fantastic!
Now when I log on I will get to play "where the hell are my ships?" with the stupid inventory I can't turn off, (at this point enjoying a momentary feeling of relief that CQ at least can be turned off for good) then after several weeks of looking and having finally found it I undock, (which thanks to another CCP "improvement" takes another week) rush to join the fleet, several decades late, lock up a target hit F1... and watch the target escape as I hadn't thought about turning off the damn, stupid feature I turned off yesterday.
Thanks CCP for improving the gaming experience.
So I want to second Andy here, PLEASE before you implement a change add in that little bit of code that let's us remove it completely. |

CracatusMilo
Ghost Net Industrialists Rebel Alliance of New Eden
0
|
Posted - 2012.11.29 16:34:00 -
[299] - Quote
getting Concorded and trying to work out why, is one of the first steps in new players turn to all those great wikis and guides made by players past and present.
Have lost far more ships double clicking in space and not noticing.
IMHO think the safeties are unnecessary at best and a dumb-down at worst.
"If u loose one rifter to Concord, its a misfortune. to loose two is carelessness."  |

SB Rico
the united Negative Ten.
33
|
Posted - 2012.11.29 16:36:00 -
[300] - Quote
Ranger 1 wrote:ANGRY23 wrote:I'm still waiting on valid reason from dev's from this team for implementing this unfinished product that isnt persistant and cant be set to default red/off. This shouldnt be force fed to low sec or null sec players if it cant like everything else in the client be customisable by the user and remembered when i log off. Every other team has been making changes based on customer feedback from testing and forum posts and have listened to feedback from us, so far i see devs only replying to questions regarding parts of this blog people arent whining about. Lots of cool stuff coming on tuesday and this just puts a massive smudge on the icing of an otherwise decent expansion.
Have it remember our prefences or dont add it till it can. 1: Yes, it should be made persistant as soon as feasable, preferably in the point release that will follow shortly after the main release (since everything is feature locked at this point). 2: It would be incredibly stupid to make the default of a safety to be the "Off" position. Anything else would be extremely counter intuitive and user unfriendly. Don't undermine the only valid point you have. 3: How many alts are you going to post in this thread with. So far I count 2... or is it 3 now? 
Corpmates agreeing with him, yes but he has posted on no alts tyvm.
Oh and for a pirate setting the default to green/on is a pretty stupid idea which is why Angry is asking that we all as players have the ability to choose the default setting for our own needs.
|
|

Ranger 1
Ranger Corp
2772
|
Posted - 2012.11.29 16:39:00 -
[301] - Quote
Jouron wrote:TLDR: 1. The new log off timer is just ugly and could be implemented in a more stream lined way. 2. Persistence mechanics were fine the way they were they just needed better explanation to new players 3. Safety is an interesting idea from a simulator stand point, and just because can/mission baiting is dead doesn't mean all forms of non invited pvp are dead. Text wall apologies all around.
"Happy Safe Fun time!" Probably not the best title for this blog considering how much negative fire its drawn, people hear that name and they automatically think: "Hello kitty Online."
Honestly I dont think any of the devs behind this are "idiots or fools" I just have to say that the giant timer, was a little much. I mean when I saw how much real estate It took up on the screen. It was almost comical.
1. Now changes that make eve more inviting to new players could be helpful because it means theres more new players to pew. But changes that are too hand holdy seem slightly counter productive to the whole EVE is hard image. The timer is just too in your face. For crime watch you have these great little timers and sound effects for keeping track of flags, why couldn't that have been used instead of this giant bulky interrupting counter that pops up on your screen. Why not just have some kind of top left hand counter that would slowly tick down to a green check mark and then when you mouse over it it would simply state:"Clear to log off safely" or something along the lines of that.
2. I have never had a problem with the log off timer being a minute. Honestly other then bot ratters in nullsec I dont think any one has had a problem with that. The first time I got killed when I was logged off aggressed was a shock, but once It was explained it made sense. I dont think you need to mess with current persistence mechanics I just think you needed to explain the current ones better to new players.
Now for the safety button at first i thought it was cool because Im a big fan of realistic flight simulators like F18 super hornet etc, games where if your joystick has a safety you actually have to disengage it if you want any of your weapons to go hot. Simulator wise I liked the idea of it. The lack of explanation in eve meant people who did there homework had an advantage. Knowledge was power. So can flipping would be dead essentially, or tricking mission runners would be dead as long as they never touched the little green button. Un complicating aggression did seem a very Un EVE thing to do. You should always be able to gank some one if that gets your jollies off, but at the same time, some one shouldn't die because they didn't dig through the forums on day one to read some archaic rule regarding agression mechanics.
When I brought up some of the concerns i read on this forum about the safety with a friend he simply asked: "Can I still gank some one in high sec?" "Yes," "So the other players safety doesn't stop me from ganking them even if its on?" "Right" " Then why would I care?"
Its going to be very easy to pick up a suspect flag come the 4th. If you think no one will be flagged because there too afraid of getting blobbed I think you'll be surprised. Will you be able to 'trick' people. No. But honestly I feel thats a leveling of the playing field. If a random person flying by is flagged people may just decide,"What the hell Ill go for it," and still end up dying any ways the same way they would if they saw some one goes red next to there can or mission.
3. It may be more costly but we can still gank people in high sec, so no, just because mission and can baiting is gone doesn't mean all forms of that kind of pvp in high sec is dead. With the bounty system people like goons may just start putting bounties on miners directly to encourage there ganking and to make it profitable. People will just have to learn how to get fights with the new system. It doesn't mean those same fights just will cease to exist. We claim were more clever then people who dont read the rules. On dec 4th we'll have to prove it when rubber meets the road. It will be more about being a pool hustler, and less about being a lawyer. You cant win every case because of sub section b clause a any longer. You have to make people think they can beat you when they dont have a chance. Its eve. How hard is that? In both those situations you used miss direction to win. 1: The timer is big because you will not be interacting with anything until the timer is done (unless in an emergency like being probed out and agressed). Once you click "safe log off" you don't touch anything else.
2: Persistance mechanics had some major flaws that were easily exploitable by bots, among other things. Being able to be agressed during the log off timer fixed a lot of those, but it needed the balance of a shorter timer when using that option. I think that we will find that most people that log off in a panic will still hit ctrl+q, and quite likely end up dying.
3: Pretty much agree. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Terrorfrodo
GNADE Inc.
245
|
Posted - 2012.11.29 16:41:00 -
[302] - Quote
It will be quite hard to forget that your safety is enabled. Not only is there this shining green light, also your weapons are highlighted in red to show you that you cannot fire them under your current safety setting. This is quite hard to miss.
Yes, the safety setting needs to be made persistent. But the amount of rage flowing through this thread is totally exaggerated and it is quite clear that this little annoyance serves as a cover for rage aimed at the safety setting itself because some people fear that they'll miss out on easy kills.
Which isn't even true with the new pve combat flag and the ability to create pvp flags for pilots after they have logged off.
Seriously, non-consensual pvp is getting BUFFED, and all you people can do is predict doom and gloom  . |

SB Rico
the united Negative Ten.
33
|
Posted - 2012.11.29 16:46:00 -
[303] - Quote
Terrorfrodo wrote:It will be quite hard to forget that your safety is enabled. Not only is there this shining green light, also your weapons are highlighted in red to show you that you cannot fire them under your current safety setting. This is quite hard to miss. Yes, the safety setting needs to be made persistent. But the amount of rage flowing through this thread is totally exaggerated and it is quite clear that this little annoyance serves as a cover for rage aimed at the safety setting itself because some people fear that they'll miss out on easy kills. Which isn't even true with the new pve combat flag and the ability to create pvp flags for pilots after they have logged off. Seriously, non-consensual pvp is getting BUFFED, and all you people can do is predict doom and gloom 
It is the idea that this is being forced down my throat that annoys me especially as the only people who need it are the people who can't read a box that says, I paraphrase,
If you continue with this action you will be blown into small pieces and your ashes will be scattered across space... Are you sure you want to do this.
Oh wait I don't see that message cos I turned it off 3 years ago.
As for safety itself messing with my kills, if I can turn mine off for good it would have absolutely no damn effect on them.
|

Ranger 1
Ranger Corp
2772
|
Posted - 2012.11.29 16:46:00 -
[304] - Quote
SB Rico wrote:Ranger 1 wrote:ANGRY23 wrote:I'm still waiting on valid reason from dev's from this team for implementing this unfinished product that isnt persistant and cant be set to default red/off. This shouldnt be force fed to low sec or null sec players if it cant like everything else in the client be customisable by the user and remembered when i log off. Every other team has been making changes based on customer feedback from testing and forum posts and have listened to feedback from us, so far i see devs only replying to questions regarding parts of this blog people arent whining about. Lots of cool stuff coming on tuesday and this just puts a massive smudge on the icing of an otherwise decent expansion.
Have it remember our prefences or dont add it till it can. 1: Yes, it should be made persistant as soon as feasable, preferably in the point release that will follow shortly after the main release (since everything is feature locked at this point). 2: It would be incredibly stupid to make the default of a safety to be the "Off" position. Anything else would be extremely counter intuitive and user unfriendly. Don't undermine the only valid point you have. 3: How many alts are you going to post in this thread with. So far I count 2... or is it 3 now?  Corpmates agreeing with him, yes but he has posted on no alts tyvm. Oh and for a pirate setting the default to green/on is a pretty stupid idea which is why Angry is asking that we all as players have the ability to choose the default setting for our own needs.
Sure, sure, no alts involved. Whatever you say. 
As I said, I too am in favor of making the players choice of default preference persistant... but until we have that making the safety default to Green is the only sensible choice. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

SB Rico
the united Negative Ten.
33
|
Posted - 2012.11.29 16:49:00 -
[305] - Quote
Ranger 1 wrote:SB Rico wrote:Ranger 1 wrote:ANGRY23 wrote:I'm still waiting on valid reason from dev's from this team for implementing this unfinished product that isnt persistant and cant be set to default red/off. This shouldnt be force fed to low sec or null sec players if it cant like everything else in the client be customisable by the user and remembered when i log off. Every other team has been making changes based on customer feedback from testing and forum posts and have listened to feedback from us, so far i see devs only replying to questions regarding parts of this blog people arent whining about. Lots of cool stuff coming on tuesday and this just puts a massive smudge on the icing of an otherwise decent expansion.
Have it remember our prefences or dont add it till it can. 1: Yes, it should be made persistant as soon as feasable, preferably in the point release that will follow shortly after the main release (since everything is feature locked at this point). 2: It would be incredibly stupid to make the default of a safety to be the "Off" position. Anything else would be extremely counter intuitive and user unfriendly. Don't undermine the only valid point you have. 3: How many alts are you going to post in this thread with. So far I count 2... or is it 3 now?  Corpmates agreeing with him, yes but he has posted on no alts tyvm. Oh and for a pirate setting the default to green/on is a pretty stupid idea which is why Angry is asking that we all as players have the ability to choose the default setting for our own needs. Sure, sure, no alts involved. Whatever you say.  As I said, I too am in favor of making the players choice of default preference persistant... but until we have that making the safety default to Green is the only sensible choice.
Who cares what the initial setting is, we sure as hell don't, all we want is to log on when it goes live, turn it off and forget about it.
Oh and to help some people like Angry don't fly in corps containing only their alts they have others who will follow them :)
|

Ranger 1
Ranger Corp
2772
|
Posted - 2012.11.29 16:53:00 -
[306] - Quote
SB Rico wrote:Terrorfrodo wrote:It will be quite hard to forget that your safety is enabled. Not only is there this shining green light, also your weapons are highlighted in red to show you that you cannot fire them under your current safety setting. This is quite hard to miss. Yes, the safety setting needs to be made persistent. But the amount of rage flowing through this thread is totally exaggerated and it is quite clear that this little annoyance serves as a cover for rage aimed at the safety setting itself because some people fear that they'll miss out on easy kills. Which isn't even true with the new pve combat flag and the ability to create pvp flags for pilots after they have logged off. Seriously, non-consensual pvp is getting BUFFED, and all you people can do is predict doom and gloom  It is the idea that this is being forced down my throat that annoys me especially as the only people who need it are the people who can't read a box that says, I paraphrase, If you continue with this action you will be blown into small pieces and your ashes will be scattered across space... Are you sure you want to do this. Oh wait I don't see that message cos I turned it off 3 years ago. As for safety itself messing with my kills, if I can turn mine off for good it would have absolutely no damn effect on them.
Again, nobody is arguing that they shouldn't be made persistant.
The point being made was that it will be virtually impossible for you to forget that the safety is on when you log in (your weapons are red, obvious green light in your face, etc.), and it takes less than a second to change it.
Hardly the end of the world, or even a serious issue. At worst, a very minor inconvenience . To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
2772
|
Posted - 2012.11.29 17:01:00 -
[307] - Quote
SB Rico wrote:Ranger 1 wrote:SB Rico wrote:Ranger 1 wrote:ANGRY23 wrote:I'm still waiting on valid reason from dev's from this team for implementing this unfinished product that isnt persistant and cant be set to default red/off. This shouldnt be force fed to low sec or null sec players if it cant like everything else in the client be customisable by the user and remembered when i log off. Every other team has been making changes based on customer feedback from testing and forum posts and have listened to feedback from us, so far i see devs only replying to questions regarding parts of this blog people arent whining about. Lots of cool stuff coming on tuesday and this just puts a massive smudge on the icing of an otherwise decent expansion.
Have it remember our prefences or dont add it till it can. 1: Yes, it should be made persistant as soon as feasable, preferably in the point release that will follow shortly after the main release (since everything is feature locked at this point). 2: It would be incredibly stupid to make the default of a safety to be the "Off" position. Anything else would be extremely counter intuitive and user unfriendly. Don't undermine the only valid point you have. 3: How many alts are you going to post in this thread with. So far I count 2... or is it 3 now?  Corpmates agreeing with him, yes but he has posted on no alts tyvm. Oh and for a pirate setting the default to green/on is a pretty stupid idea which is why Angry is asking that we all as players have the ability to choose the default setting for our own needs. Sure, sure, no alts involved. Whatever you say.  As I said, I too am in favor of making the players choice of default preference persistant... but until we have that making the safety default to Green is the only sensible choice. Who cares what the initial setting is, we sure as hell don't, all we want is to log on when it goes live, turn it off and forget about it. Oh and to help some people like Angry don't fly in corps containing only their alts they have others who will follow them :)
I'm well aware of the size, membership and mindset of your little group. I have nothing against your organization as a whole, only the person or two posting in this thread with a thinly concealed "get rid of it altogether" agenda. 
Nobody cares if you want to turn it off and forget it, the only thing people are slightly concerned about is the ability to set it to the level they wish and have that setting persist. That satisfy's the needs of people in your line of work AND the rest of the EvE community. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

SB Rico
the united Negative Ten.
33
|
Posted - 2012.11.29 17:54:00 -
[308] - Quote
Ranger 1 wrote:I'm well aware of the size, membership and mindset of your little group.  I have nothing against your organization as a whole, only the person or two posting in this thread with a thinly concealed "get rid of it altogether" agenda.  Nobody cares if you want to turn it off and forget it, the only thing people are slightly concerned about is the ability to set it to the level they wish and have that setting persist. That satisfy's the needs of people in your line of work AND the rest of the EvE community.
Obviously not so aware of our mindset as the point is we don't care if it exists or not, we just want the release of it delayed until it persists. While CCP are rushing this change in with a real last minute we know it doesn't work but we wanna do it anyway attitude. By their own admission they know it isn't finished but they seem to be taking the attitude that they will just chuck it anyway and hope noone complains so they don't need to make it work.
You are actually trying to discredit a bunch of people arguing for the same damn point but wanting CCP to sort that out BEFORE they launch it.
Or more simply...
Don't care what it's initial setting is Don't care if it is implemented or not CARE that it is implemented ONLY when it is finished |

Strider Hiryu
ICEBOX. Negative Ten.
20
|
Posted - 2012.11.29 19:40:00 -
[309] - Quote
Oh **** another neg 10 dude alt posting!!!!
I don't care about your useless new "feature"! As long as i can disable it like your other useless features like, i dunno, captains quarters.
Thanks for your time Peace be with your May the force be with you.
|

Highauger EdenNight
Clan Shadow Wolf Fatal Ascension
0
|
Posted - 2012.11.29 20:19:00 -
[310] - Quote
If only this new safety system existed in real life, I wouldn't have accidentally ram-raided Argos.
And congratulating that lady on being pregnant when she wasn't? we'll I guess that would have still happened.
good work |
|

Highauger EdenNight
Clan Shadow Wolf Fatal Ascension
0
|
Posted - 2012.11.29 20:22:00 -
[311] - Quote
Strider Hiryu wrote:Oh **** another neg 10 dude alt posting!!!!
I don't care about your useless new "feature"! As long as i can disable it like your other useless features like, i dunno, captains quarters.
Thanks for your time Peace be with your May the force be with you.
why are you even here man. 'peace be with your' lol peasant
Dev's keep up the good work, on behalf of the rest of us |

Some Rando
University of Caille Gallente Federation
136
|
Posted - 2012.11.29 21:28:00 -
[312] - Quote
Terrorfrodo wrote:this little annoyance serves as a cover for rage aimed at the safety setting itself because some people fear that they'll miss out on easy kills. Easy kills will still be easy even if someone has to turn off their safety, it's the hard kills that are a problem.
The real rage here is that this is EVE and why the **** do I have a safety! |

Ranger 1
Ranger Corp
2774
|
Posted - 2012.11.29 22:44:00 -
[313] - Quote
Some Rando wrote:Terrorfrodo wrote:this little annoyance serves as a cover for rage aimed at the safety setting itself because some people fear that they'll miss out on easy kills. Easy kills will still be easy even if someone has to turn off their safety, it's the hard kills that are a problem. The real rage here is that this is EVE and why the **** do I have a safety! To be fair even SEAL teams or professional assassins have safetys on their weapons. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
2774
|
Posted - 2012.11.29 22:48:00 -
[314] - Quote
SB Rico wrote:Ranger 1 wrote:I'm well aware of the size, membership and mindset of your little group.  I have nothing against your organization as a whole, only the person or two posting in this thread with a thinly concealed "get rid of it altogether" agenda.  Nobody cares if you want to turn it off and forget it, the only thing people are slightly concerned about is the ability to set it to the level they wish and have that setting persist. That satisfy's the needs of people in your line of work AND the rest of the EvE community. Obviously not so aware of our mindset as the point is we don't care if it exists or not, we just want the release of it delayed until it persists. While CCP are rushing this change in with a real last minute we know it doesn't work but we wanna do it anyway attitude. By their own admission they know it isn't finished but they seem to be taking the attitude that they will just chuck it anyway and hope noone complains so they don't need to make it work. You are actually trying to discredit a bunch of people arguing for the same damn point but wanting CCP to sort that out BEFORE they launch it. Or more simply... Don't care what it's initial setting is Don't care if it is implemented or not CARE that it is implemented ONLY when it is finished
Yeah, we get that already. No need to keep repeating variations on the same point.
Again, since the state of the safety is so blindingly obvious at all times, the rest of us feel competent enough to notice and turn it off if desired until this can be addressed.
Tempest in a teacup. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Kevin Emoto
No Code of Conduct Fluffeh Bunneh Murder Squad
9
|
Posted - 2012.11.29 22:49:00 -
[315] - Quote
Waiting for the new CCP dev band polka "Soften the **** Up" at next fanfest. |

Andy Moo
the united Negative Ten.
3
|
Posted - 2012.11.29 23:22:00 -
[316] - Quote
Ranger 1 wrote:To be fair even SEAL teams or professional assassins have safetys on their weapons.
And when they disable the safety they have to make a conscious decision to enable it again. Your point is completely irrelevant. |

Some Rando
University of Caille Gallente Federation
137
|
Posted - 2012.11.29 23:36:00 -
[317] - Quote
Ranger 1 wrote:To be fair even SEAL teams or professional assassins have safetys on their weapons. I read that as "professional asshats". 
And Andy Moo's post stands (hopefully EVE doesn't act like my old K98 and lock up the whole assembly if you try to rack a round with the safety at half!) |

Ranger 1
Ranger Corp
2774
|
Posted - 2012.11.30 00:25:00 -
[318] - Quote
Andy Moo wrote:Ranger 1 wrote:To be fair even SEAL teams or professional assassins have safetys on their weapons. And when they disable the safety they have to make a conscious decision to enable it again. Your point is completely irrelevant. Since the point being somewhat jovially discussed in his post that I was responding to was:
Quote:The real rage here is that this is EVE and why the **** do I have a safety!
and had nothing to do with the enable/disable controversy your nerd rage blinders have caused you to completely miss the point yet again.
Nice try though. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Kevin Emoto
No Code of Conduct Fluffeh Bunneh Murder Squad
10
|
Posted - 2012.11.30 03:13:00 -
[319] - Quote
SB Rico wrote:Ranger 1 wrote:I'm well aware of the size, membership and mindset of your little group.  I have nothing against your organization as a whole, only the person or two posting in this thread with a thinly concealed "get rid of it altogether" agenda.  Nobody cares if you want to turn it off and forget it, the only thing people are slightly concerned about is the ability to set it to the level they wish and have that setting persist. That satisfy's the needs of people in your line of work AND the rest of the EvE community. Obviously not so aware of our mindset as the point is we don't care if it exists or not, we just want the release of it delayed until it persists. While CCP are rushing this change in with a real last minute we know it doesn't work but we wanna do it anyway attitude. By their own admission they know it isn't finished but they seem to be taking the attitude that they will just chuck it anyway and hope noone complains so they don't need to make it work. You are actually trying to discredit a bunch of people arguing for the same damn point but wanting CCP to sort that out BEFORE they launch it. Or more simply... Don't care what it's initial setting is Don't care if it is implemented or not CARE that it is implemented ONLY when it is finished
^^^^ What he said ^^^^^ |

usrevenge
Enlightened Industries Test Alliance Please Ignore
40
|
Posted - 2012.11.30 07:17:00 -
[320] - Quote
I just know I'l get concorded now. turn off safeties, few weeks later f1, miss click on target 2 seconds later egg ship. |
|

ANGRY23
the united Negative Ten.
33
|
Posted - 2012.11.30 15:15:00 -
[321] - Quote
Tumbleweed
Thanks for ignoring feedback and not replying to any questions.
Is there anyone from this dev team available to comment or will i come back on tuesday to and post in the feedback thread once its on tq and i have to have it cover my % readout and have to switch it off at every log in 3 or 4 times and nothing can be done till you start patching fixes. You cant seriously intend to roll out unfinished content.
You said it wasnt ready in time and im pretty sure you wouldnt put an half built gearbox in you car. If your mechanic told you your car would be ready on tuesday with a new gearbox and the gearbox wasnt finished would you just get him to fit it anyway or would you wait till the end of the week when he had it done properly?
More Tumbleweed
Angry23 |

Ranger 1
Ranger Corp
2781
|
Posted - 2012.11.30 17:14:00 -
[322] - Quote
ANGRY23 wrote:Tumbleweed
Thanks for ignoring feedback and not replying to any questions.
Is there anyone from this dev team available to comment or will i come back on tuesday to and post in the feedback thread once its on tq and i have to have it cover my % readout and have to switch it off at every log in 3 or 4 times and nothing can be done till you start patching fixes. You cant seriously intend to roll out unfinished content.
You said it wasnt ready in time and im pretty sure you wouldnt put an half built gearbox in you car. If your mechanic told you your car would be ready on tuesday with a new gearbox and the gearbox wasnt finished would you just get him to fit it anyway or would you wait till the end of the week when he had it done properly?
More Tumbleweed
Angry23 He's already told you it's going in as is, and that making the settings persistant would be something added afterwards if enough people want it.
I realize you didn't like his answer, but that doesn't change the fact that your concern was responded to already.
I have little doubt that demand will continue to have the settings be made persistant. In fact, if this isn't on the plate for the point release afterwards I'll join you in needling them. But seriously, having checked it out on the test server it is no where near as onerous as you seem to think it will be. And yes, I operate extensively in all security levels of EvE space (with a slight emphasis on Low Sec). To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Kevin Emoto
No Code of Conduct Fluffeh Bunneh Murder Squad
13
|
Posted - 2012.11.30 17:55:00 -
[323] - Quote
Ranger 1 wrote:ANGRY23 wrote:Tumbleweed
Thanks for ignoring feedback and not replying to any questions.
Is there anyone from this dev team available to comment or will i come back on tuesday to and post in the feedback thread once its on tq and i have to have it cover my % readout and have to switch it off at every log in 3 or 4 times and nothing can be done till you start patching fixes. You cant seriously intend to roll out unfinished content.
You said it wasnt ready in time and im pretty sure you wouldnt put an half built gearbox in you car. If your mechanic told you your car would be ready on tuesday with a new gearbox and the gearbox wasnt finished would you just get him to fit it anyway or would you wait till the end of the week when he had it done properly?
More Tumbleweed
Angry23 He's already told you it's going in as is, and that making the settings persistant would be something added afterwards if enough people want it. I realize you didn't like his answer, but that doesn't change the fact that your concern was responded to already. I have little doubt that demand will continue to have the settings be made persistant. In fact, if this isn't on the plate for the point release afterwards I'll join you in needling them. But seriously, having checked it out on the test server it is no where near as onerous as you seem to think it will be. And yes, I operate extensively in all security levels of EvE space (with a slight emphasis on Low Sec).
And if we don't point out it sucks, how will CCP know we want the ability to turn off this care bear feature for ourselves? Stop your constant trolling of those of us who see an obvious flaw and inconsistency in the product, and go raise your post count elsewhere. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3402
|
Posted - 2012.11.30 17:57:00 -
[324] - Quote
Just stopping by to let you all know I will be addressing this at the Winter Summit, the persistence issue on the safety will by no means be ignored. I, too, will be one of the players having to mess with shutting this off every first undock when I log in, from Dec. 4 until it gets patched. And it should be patched, soon. ThereGÇÖs no reason to have this not be a toggled feature in the options menu.
That being said, the reason you haven't heard any response from the developers after 16 pages of anger is because their answer the first time remains the same. They are way past GÇ£add new thingsGÇ¥ and preparing the code for release. IGÇÖll be speaking with the team and the summit and doing my best to make sure this is a priority for the inevitable point release. Until then, calling the developers stupid or incompetent or deliberately designing this to be broken is a waste of time and energy. In addition to personal attacks being a forum violation, they wonGÇÖt accelerate a solution to the problem. Rest assured I am equally frustrated and will be giving this my personal attention.
Vice Secretary of the 7th Council of Stellar Management.
|

Some Rando
University of Caille Gallente Federation
146
|
Posted - 2012.11.30 18:00:00 -
[325] - Quote
Ranger 1 wrote:He's already told you it's going in as is, and that making the settings persistant would be something added afterwards if enough people want it. I read it as they planned to do it later anyway.
https://forums.eveonline.com/default.aspx?g=posts&m=2233309#post2233309
Kind of reminds me of persistent window states in the UI which, IMO, was the most odious oversight of that whole fiasco. I mean, this is totally minor in comparison but look how long it took them to get the UI to save states. Hopefully we'll get this in the next point release. |

Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.11.30 21:22:00 -
[326] - Quote
Hans Jagerblitzen wrote:Just stopping by to let you all know I will be addressing this at the Winter Summit, the persistence issue on the safety will by no means be ignored. I, too, will be one of the players having to mess with shutting this off every first undock when I log in, from Dec. 4 until it gets patched. And it should be patched, soon. ThereGÇÖs no reason to have this not be a toggled feature in the options menu.
That being said, the reason you haven't heard any response from the developers after 16 pages of anger is because their answer the first time remains the same. They are way past GÇ£add new thingsGÇ¥ and preparing the code for release. IGÇÖll be speaking with the team and the summit and doing my best to make sure this is a priority for the inevitable point release. Until then, calling the developers stupid or incompetent or deliberately designing this to be broken is a waste of time and energy. In addition to personal attacks being a forum violation, they wonGÇÖt accelerate a solution to the problem. Rest assured I am equally frustrated and will be giving this my personal attention.
Thank you very much for your reassurance Hans. I really hope you guys make sure this goes through and for once I don't have to wonder why the CSM is always silent or posts trivial comments on issues so important to players.
I just wanted to ask you if you read some of the posts on this thread explicitly describing why warning pop ups are still needed even with the safety feature. Only need to make it so they pop up when the safety is OFF and have an option to permanently disable them like you can with the rest of the pop ups.
For everyone else saying that only noob killing griefers are angry about this change, you're wrong. I love newbies and I think it's stupid that they get killed because of silly game mechanics, and honestly I LOVE THIS SAFETY FEATURE IDEA THINGY. My only beef is that it's not persistent, and that it's going to take away the option for us to decide on case by case basis which can be easily remedied with my suggestion above. |

Anise Lazair
Hedion University Amarr Empire
0
|
Posted - 2012.12.01 00:54:00 -
[327] - Quote
Will the safety muzzle drones as well as modules? |

Tinu Moorhsum
Random Events
111
|
Posted - 2012.12.01 22:50:00 -
[328] - Quote
J3ssica Alba wrote:Anything that makes Eve a place full of happy joy joy is a good thing
This is why I'm starting to wonder if Greyscale isn't losing touch with the kind of game this is..... Anything that makes EVE all "chocolate and tulips" us just plain wrong.
This is EVE online. If someone is dumb enough to log off with hostiles probing the system and loses their ship then
1) that's supposed to happen 2) they'll learn not to do it again.
This is like creating an air-bag in the steering wheel when it's a type of game where when you do something dumb a big spike is supposed to eject straight into your neck. Seriously. Biggest waste of programming time ever.
T- |

Maraner
The Executioners Capital Punishment.
228
|
Posted - 2012.12.02 01:39:00 -
[329] - Quote
Not going to get listened to about this either.
Yet another 'feature' that no one has asked for that will be released prior to being ready that they will need to iterate on that will annoy the hell out of a large segment of the subscription paying veteran group.
Unreal! at least let me click a box in settings so I
1) Don't ever have to see that dummy button **** again
2) Don't have to set my options every time I log in.
3) If I can't see it I can pretend that CCP hasn't gone soft **** on us and is still releasing content rather than safety belts to people in a fricken computer game that used to pride itself on warfare and PVP.
grats guys, all the stuff you needed to work on you release this. At least the UI is getting fixed to a degree, was this CCP Arrows idea as well?
At least this is just a minor derp unlike the Unified Inventory debacle. Same as my interest in this game is becoming ...increasingly minor, where in the awesome gone CCP? You wont find it down the bottom of the barrel that your scraping.
Who exactly were you trying to please by putting this in the game without allowing the vets to turn it of, our ships , our consequences.
|

Tinu Moorhsum
Random Events
113
|
Posted - 2012.12.02 10:31:00 -
[330] - Quote
Maraner wrote:Not going to get listened to about this either.
Yeah. Just to pick one example, we've been asking CCP for some basic support for colour blind people since 2005, which would have been about the same amount of effort to implement.
The fact that they spent their time doing THIS really irritates me.
T-
|
|

ANGRY23
the united Negative Ten.
38
|
Posted - 2012.12.03 11:14:00 -
[331] - Quote
Hans Jagerblitzen wrote:Just stopping by to let you all know I will be addressing this at the Winter Summit, the persistence issue on the safety will by no means be ignored. I, too, will be one of the players having to mess with shutting this off every first undock when I log in, from Dec. 4 until it gets patched. And it should be patched, soon. ThereGÇÖs no reason to have this not be a toggled feature in the options menu.
That being said, the reason you haven't heard any response from the developers after 16 pages of anger is because their answer the first time remains the same. They are way past GÇ£add new thingsGÇ¥ and preparing the code for release. IGÇÖll be speaking with the team and the summit and doing my best to make sure this is a priority for the inevitable point release. Until then, calling the developers stupid or incompetent or deliberately designing this to be broken is a waste of time and energy. In addition to personal attacks being a forum violation, they wonGÇÖt accelerate a solution to the problem. Rest assured I am equally frustrated and will be giving this my personal attention.
But why is it being added unfinished its complete and utter bull hans and you are just making excuses for incompetance. I watched Greyscale on the NEO and listened to his excuse and i still call bull. Its easier for me if i just add it anyway and feck the majority of players that want this feature to persist because it too much work for me and my team. Then he tryed to make amends by saying we are making it easier for bad guys by stopping sentrys shooting drones which imo is overdue but will never ever compensate for being force fed half finished content. What a crock of **** greyscale if you and your team didnt have it finished in time then it shouldnt be in this release.
Retribution is imo the best release for a while and props to ccp for it but this idiocy has taken the shine off it for me and probably most of the low sec community. "Hey we can use drones on the gate guys and the gate guns wont kill them anymore but you have to remember to disable the half finished button on your hud before you can engage said drones. AND you have to disable every fecking time you log in until this part of the product you pay for is finished. Props
|

Niko Lorenzio
United Eve Directorate
94
|
Posted - 2012.12.03 13:30:00 -
[332] - Quote
ANGRY23 wrote: Retribution is imo the best release for a while and props to ccp for it but this idiocy has taken the shine off it for me and probably most of the low sec community. "Hey we can use drones on the gate guys and the gate guns wont kill them anymore but you have to remember to disable the half finished button on your hud before you can engage said drones. AND you have to disable every fecking time you log in until this part of the product you pay for is finished. Props
Pretty much this. I don't condone personal attacks either, however, it needs to be said and repeated over and over because CCP has showed us that this is the only way that they really give anything they do much thought. It's sad really, but it seems you need to make threadnaughts after threadnaughts to get them to pay attention. Even then they still go through and only after extensive lash back on TQ do they go back and either reverse their decisions or fix the problems.
Anyway, we're not asking you to do the impossible, just listen to the community. Think ahead, plan ahead, communicate ahead and PLEASE... stop screwing over a majority to appeal to a minority. I get the need to bring in and keep more noobies in here, however you need to do so properly, without pissing everyone else off.
Make the settings persist. Bring back popups when safeties are off.
That's it. |

Matthew97
Pro Synergy ARK.
75
|
Posted - 2012.12.03 14:13:00 -
[333] - Quote
Niko Lorenzio wrote:ANGRY23 wrote: Retribution is imo the best release for a while and props to ccp for it but this idiocy has taken the shine off it for me and probably most of the low sec community. "Hey we can use drones on the gate guys and the gate guns wont kill them anymore but you have to remember to disable the half finished button on your hud before you can engage said drones. AND you have to disable every fecking time you log in until this part of the product you pay for is finished. Props
Pretty much this. I don't condone personal attacks either, however, it needs to be said and repeated over and over because CCP has showed us that this is the only way that they really give anything they do much thought. It's sad really, but it seems you need to make threadnaughts after threadnaughts to get them to pay attention. Even then they still go through and only after extensive lash back on TQ do they go back and either reverse their decisions or fix the problems. Anyway, we're not asking you to do the impossible, just listen to the community. Think ahead, plan ahead, communicate ahead and PLEASE... stop screwing over a majority to appeal to a minority. I get the need to bring in and keep more noobies in here, however you need to do so properly, without pissing everyone else off. Make the settings persist. Bring back popups when safeties are off. That's it.
If you decide to take a gander at the Test Forum feedback, or even decide to log into the test server (this goes for everyone and not just the quoted) you'll see that this issue starts waaaaaaaay back into the development of Retri the best example of this are the god awful explosion effects:
Post after Post, thread after thread, 95% of the feedback is on how TERRIBLE the new explosion effects are, yet CCP has refused to comment on *any* of these posts or threads. If you mention something on the test server you'll probably get a dev reply saying "Thanks for the awsome feedback :D", as soon as you mention that you hate it and you dislike it, they all go quiet and don't speak for the next 10-20 mins.
The new explosions are more like this:
The point about the safety switch has already been raised, but again, no reply at all:
Safety Switch |

Ranger 1
Ranger Corp
2788
|
Posted - 2012.12.03 17:44:00 -
[334] - Quote
Kevin Emoto wrote:Ranger 1 wrote:ANGRY23 wrote:Tumbleweed
Thanks for ignoring feedback and not replying to any questions.
Is there anyone from this dev team available to comment or will i come back on tuesday to and post in the feedback thread once its on tq and i have to have it cover my % readout and have to switch it off at every log in 3 or 4 times and nothing can be done till you start patching fixes. You cant seriously intend to roll out unfinished content.
You said it wasnt ready in time and im pretty sure you wouldnt put an half built gearbox in you car. If your mechanic told you your car would be ready on tuesday with a new gearbox and the gearbox wasnt finished would you just get him to fit it anyway or would you wait till the end of the week when he had it done properly?
More Tumbleweed
Angry23 He's already told you it's going in as is, and that making the settings persistant would be something added afterwards if enough people want it. I realize you didn't like his answer, but that doesn't change the fact that your concern was responded to already. I have little doubt that demand will continue to have the settings be made persistant. In fact, if this isn't on the plate for the point release afterwards I'll join you in needling them. But seriously, having checked it out on the test server it is no where near as onerous as you seem to think it will be. And yes, I operate extensively in all security levels of EvE space (with a slight emphasis on Low Sec). And if we don't point out it sucks, how will CCP know we want the ability to turn off this care bear feature for ourselves? Stop your constant trolling of those of us who see an obvious flaw and inconsistency in the product, and go raise your post count elsewhere.
How will they know? Perhaps by the 17 pages of tear filled, personal insult spewing rants contained in this thread.
The same people chanting the same argument ad nauseam isn't necessary, especially when we ALL know the expansion is feature locked at this point.
If you'll notice, I"m in favor of it being made persistant as well. I'm just pointing out mindless insulting rants are not needed nor appreciated, by anyone.
By the way, you'll know it if I ever decide to start trolling a thread... and this isn't it.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

ANGRY23
the united Negative Ten.
38
|
Posted - 2012.12.03 18:15:00 -
[335] - Quote
Ranger 1 wrote:Kevin Emoto wrote:Ranger 1 wrote:ANGRY23 wrote:Tumbleweed
Thanks for ignoring feedback and not replying to any questions.
Is there anyone from this dev team available to comment or will i come back on tuesday to and post in the feedback thread once its on tq and i have to have it cover my % readout and have to switch it off at every log in 3 or 4 times and nothing can be done till you start patching fixes. You cant seriously intend to roll out unfinished content.
You said it wasnt ready in time and im pretty sure you wouldnt put an half built gearbox in you car. If your mechanic told you your car would be ready on tuesday with a new gearbox and the gearbox wasnt finished would you just get him to fit it anyway or would you wait till the end of the week when he had it done properly?
More Tumbleweed
Angry23 He's already told you it's going in as is, and that making the settings persistant would be something added afterwards if enough people want it. I realize you didn't like his answer, but that doesn't change the fact that your concern was responded to already. I have little doubt that demand will continue to have the settings be made persistant. In fact, if this isn't on the plate for the point release afterwards I'll join you in needling them. But seriously, having checked it out on the test server it is no where near as onerous as you seem to think it will be. And yes, I operate extensively in all security levels of EvE space (with a slight emphasis on Low Sec). And if we don't point out it sucks, how will CCP know we want the ability to turn off this care bear feature for ourselves? Stop your constant trolling of those of us who see an obvious flaw and inconsistency in the product, and go raise your post count elsewhere. How will they know? Perhaps by the 17 pages of tear filled, personal insult spewing rants contained in this thread. The same people chanting the same argument ad nauseam isn't necessary, especially when we ALL know the expansion is feature locked at this point. If you'll notice, I"m in favor of it being made persistant as well. I'm just pointing out mindless insulting rants are not needed nor appreciated, by anyone. By the way, you'll know it if I ever decide to start trolling a thread... and this isn't it. 
I dont recall my posts being ninja'ed for personal attacks but w/e
Please stop posting unrelated bile. You are in favour of it being persistant you just dont leave high sec often enough for it to trouble you. We know now so stop filling the thread up with rubbish so when devs actually do get round to reading it they dont have to scroll through the petty arguements to get to the feedback and concerns.
Stay on topic or gtfo |

Ranger 1
Ranger Corp
2789
|
Posted - 2012.12.03 18:39:00 -
[336] - Quote
ANGRY23 wrote:Ranger 1 wrote:Kevin Emoto wrote:Ranger 1 wrote:ANGRY23 wrote:Tumbleweed
Thanks for ignoring feedback and not replying to any questions.
Is there anyone from this dev team available to comment or will i come back on tuesday to and post in the feedback thread once its on tq and i have to have it cover my % readout and have to switch it off at every log in 3 or 4 times and nothing can be done till you start patching fixes. You cant seriously intend to roll out unfinished content.
You said it wasnt ready in time and im pretty sure you wouldnt put an half built gearbox in you car. If your mechanic told you your car would be ready on tuesday with a new gearbox and the gearbox wasnt finished would you just get him to fit it anyway or would you wait till the end of the week when he had it done properly?
More Tumbleweed
Angry23 He's already told you it's going in as is, and that making the settings persistant would be something added afterwards if enough people want it. I realize you didn't like his answer, but that doesn't change the fact that your concern was responded to already. I have little doubt that demand will continue to have the settings be made persistant. In fact, if this isn't on the plate for the point release afterwards I'll join you in needling them. But seriously, having checked it out on the test server it is no where near as onerous as you seem to think it will be. And yes, I operate extensively in all security levels of EvE space (with a slight emphasis on Low Sec). And if we don't point out it sucks, how will CCP know we want the ability to turn off this care bear feature for ourselves? Stop your constant trolling of those of us who see an obvious flaw and inconsistency in the product, and go raise your post count elsewhere. How will they know? Perhaps by the 17 pages of tear filled, personal insult spewing rants contained in this thread. The same people chanting the same argument ad nauseam isn't necessary, especially when we ALL know the expansion is feature locked at this point. If you'll notice, I"m in favor of it being made persistant as well. I'm just pointing out mindless insulting rants are not needed nor appreciated, by anyone. By the way, you'll know it if I ever decide to start trolling a thread... and this isn't it.  I dont recall my posts being ninja'ed for personal attacks but w/e Please stop posting unrelated bile. You are in favour of it being persistant you just dont leave high sec often enough for it to trouble you. We know now so stop filling the thread up with rubbish so when devs actually do get round to reading it they dont have to scroll through the petty arguements to get to the feedback and concerns. Stay on topic or gtfo
Well, that is one of the more amusing posts I have read on the forum recently. 
Most of my time lately is spent in low, followed closely by Null. I occasionally come into High Sec to do some industry or enjoy a little mindless mayhem on one of my alts on either side in RvB.
Of course that's neither here nor there, you're simply trying to insult someone (yet again) that thinks you're getting your panties in a twist about a minor annoyance.
As far as putting a stop to filling this thread with rubbish goes, perhaps you should follow your own advice Jr.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
|

CCP Greyscale
C C P C C P Alliance
1702

|
Posted - 2012.12.03 19:49:00 -
[337] - Quote
I've not been responding further to the "persistance" issue because I try to avoid posting unless I have something to contribute, and my answer today is the same that it was when I explained it earlier in this thread, and again during the New Eden Open: we didn't have time to implement it in time for Retribution.
This wouldn't normally be a problem, but our time machine is having its 100,000 year service this month, so we were rather embarassingly caught in the position of not being able to just create a couple of extra days last week to finish up everything we wanted to do. This is entirely my fault - we had some text that missed the translation deadline so I popped back to ask Nikolai Telsa to do it, and accidentally ticked past 100,000 in the process. Sorry. |
|

Niko Lorenzio
United Eve Directorate
94
|
Posted - 2012.12.03 22:19:00 -
[338] - Quote
CCP Greyscale wrote:I've not been responding further to the "persistance" issue because I try to avoid posting unless I have something to contribute, and my answer today is the same that it was when I explained it earlier in this thread, and again during the New Eden Open: we didn't have time to implement it in time for Retribution.
This wouldn't normally be a problem, but our time machine is having its 100,000 year service this month, so we were rather embarassingly caught in the position of not being able to just create a couple of extra days last week to finish up everything we wanted to do. This is entirely my fault - we had some text that missed the translation deadline so I popped back to ask Nikolai Telsa to do it, and accidentally ticked past 100,000 in the process. Sorry.
Thank you.
But given the amount of concerns worrying about whether "IF" it would be implemented, especially after your last forum post, you could have at least reassured us that it would.
Anyway, I'm sure this discussion will be continued after tomorrow on the expansion feedback thread. See you then and there o/ |
|

CCP Greyscale
C C P C C P Alliance
1706

|
Posted - 2012.12.03 23:13:00 -
[339] - Quote
Niko Lorenzio wrote:CCP Greyscale wrote:I've not been responding further to the "persistance" issue because I try to avoid posting unless I have something to contribute, and my answer today is the same that it was when I explained it earlier in this thread, and again during the New Eden Open: we didn't have time to implement it in time for Retribution.
This wouldn't normally be a problem, but our time machine is having its 100,000 year service this month, so we were rather embarassingly caught in the position of not being able to just create a couple of extra days last week to finish up everything we wanted to do. This is entirely my fault - we had some text that missed the translation deadline so I popped back to ask Nikolai Telsa to do it, and accidentally ticked past 100,000 in the process. Sorry. Thank you. But given the amount of concerns worrying about whether "IF" it would be implemented, especially after your last forum post, you could have at least reassured us that it would. Anyway, I'm sure this discussion will be continued after tomorrow on the expansion feedback thread. See you then and there o/
I say "if" because I'm *very* careful about not telling you all anything other than the absolute truth, or as close an approximation of it as I can feasibly manage. It's true that we wanted to do it for Retribution but we didn't have time. It's true that we'd like to get it done ASAP after Retribution. I can't at this point, though, claim that it's true that we *will* get it done soon after Retribution, because I can't know that right now. If, for example, we find a major issue with the code we're shipping in Retribution, that will push all our other planning back by whatever amount of time is needed to fix the more pressing problems. |
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3418
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Posted - 2012.12.04 02:11:00 -
[340] - Quote
CCP Greyscale wrote: I can't at this point, though, claim that it's true that we *will* get it done soon after Retribution, because I can't know that right now. If, for example, we find a major issue with the code we're shipping in Retribution, that will push all our other planning back by whatever amount of time is needed to fix the more pressing problems.
Unacceptable! Your lack of psychic foresight is dismaying, to say the least.
I also happen to work for a time machine company, so you're not fooling me. I know exactly how long it takes to get these things done and "not enough time" is bullshit, frankly. Your clever "in-service" excuse isn't cutting either it because no matter how long it actually takes to undergo repairs, future Greyscale can jump back to the time before the breakdown with any bit of information present Greyscale needs. It's still your fault, even if you aren't actually him.
The only conclusion one can reasonably come to in light of your time machine admission is that you must be lying through your teeth when you tell us you "never intended" for your time to run short on this project. Just be honest with the players and admit that you secretly love being called the worst dev and having everyone blog about you. I'm just not cool with the "never intended" excuse being trotted out yet again, especially since you were already called on it earlier today. Vice Secretary of the 7th Council of Stellar Management.
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ANGRY23
the united Negative Ten.
38
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Posted - 2012.12.04 05:13:00 -
[341] - Quote
CCP Greyscale wrote:I've not been responding further to the "persistance" issue because I try to avoid posting unless I have something to contribute, and my answer today is the same that it was when I explained it earlier in this thread, and again during the New Eden Open: we didn't have time to implement it in time for Retribution.
This wouldn't normally be a problem, but our time machine is having its 100,000 year service this month, so we were rather embarassingly caught in the position of not being able to just create a couple of extra days last week to finish up everything we wanted to do. This is entirely my fault - we had some text that missed the translation deadline so I popped back to ask Nikolai Telsa to do it, and accidentally ticked past 100,000 in the process. Sorry.
I watched evetv last night and you answered most questions/concerns from this thread but actually replying here carries more weight imo. For me the annoying thing was no dev activity for nearly a week which looks like the concerns/feedback were being ignored. I know i'll stfu now and watch feedback threads for updates now i heard it from the horses mouth and im sure more ppl will too as we now have a direct reply from the dev behind the blog. There were 3500 ppl on that stream iirc and im sure i can bet that at least double that will log in 2m after the patch and not even know what the safety is which is why it is good to have threads like this with dev activity for ppl who dont bother to read the patch notes or follow blogs and go on test server to try it.
Its the day before winter expansion and you have taken the time to come here and reply to our whineage so props for that and also props for staying in char for the 2nd half of your post.
Fix that time machine ffs and give me my persistance please sir
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CCP Greyscale
C C P C C P Alliance
1715

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Posted - 2012.12.19 16:04:00 -
[342] - Quote
Ok, safety persistance should now be working as described in today's patchnotes (1.0.7). |
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Niko Lorenzio
United Eve Directorate
129
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Posted - 2012.12.19 16:26:00 -
[343] - Quote
AWESOME!!!!!! Any thoughts on bringing back popups when safety are off? It will give new players more of a confidence to turn off safety and teach them which actions are bad and result in what. That will also allow us to distinguish between accidents and intended actions as they often happen within the same time frame. |

Lors Dornick
Kallisti Industries Solar Assault Fleet
357
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Posted - 2012.12.19 16:30:00 -
[344] - Quote
Niko Lorenzio wrote:AWESOME!!!!!! Any thoughts on bringing back popups when safety are off? It will give new players more of a confidence to turn off safety and teach them which actions are bad and result in what. That will also allow us to distinguish between accidents and intended actions as they often happen within the same time frame.
Wouldn't that go against the whole idea of the "safety" system?
Since you can switch safety between, safe, suspect and criminal.
Set safety to 'suspect' or 'criminal' and accept that it's down to your judgement.
Or leave it at 'safe'.
CCP Eterne: Silly player, ALL devs are evil.
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Niko Lorenzio
United Eve Directorate
129
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Posted - 2012.12.19 16:59:00 -
[345] - Quote
Lors Dornick wrote:Niko Lorenzio wrote:AWESOME!!!!!! Any thoughts on bringing back popups when safety are off? It will give new players more of a confidence to turn off safety and teach them which actions are bad and result in what. That will also allow us to distinguish between accidents and intended actions as they often happen within the same time frame. Wouldn't that go against the whole idea of the "safety" system? Since you can switch safety between, safe, suspect and criminal. Set safety to 'suspect' or 'criminal' and accept that it's down to your judgement. Or leave it at 'safe'.
There are numerous examples above which I'm tired of re-quoting, but to answer your question, no. Anyway, if they ever bring those back they should have an option to be disabled like with almost every other popup. If you wanted to, you'd never see the popup and rely solely on safety mode, while others would need to bypass the popup when safety is off. There would be no change when safety is on and no hostile actions would be permitted. |
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