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Thread Statistics | Show CCP posts - 32 post(s) |

Ranger 1
Ranger Corp
2774
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Posted - 2012.11.30 16:22:00 -
[61] - Quote
Steve Ronuken wrote:Ranger 1 wrote:CCP FoxFour wrote:OK guys, CCP Karkur is going to come along and explain this as she has just informed me that I got it all wrong. :(
Really sorry, shall have her post a proper update ASAP. My interpretation is that the dragged link contains only the information (pilot info, etc.) that was available to the person creating the link at the time of the link creation. It doesn't matter what the linked ship does after that moment (cloaks, jumps, whatever), the information in that link never changes... no matter who is viewing the link or their physical position in relation to the target in the link. Perhaps I have that wrong. Edit: I almost forgot. Consistantly excellent work, well done. From what's said: You'll get the regular show info for the ship when you're not on grid with it. When you're on grid with it, you'll also get the little pilot picture you can click through.
Yes, but I believe that only applies to the pilot doing the scan and making the link. It is irrelevant what the scanned ship does afterwards, or the position of the person viewing the information in the link.
In other words, if the pilot info was available when the scan was done and link created, it will remain available any time that link is clicked by any pilot anywhere. Likewise, if it was not available when the link was created it would not become available later if that link is click and the ship is on grid (not that you would need to click the link at that point).
Again, we'll see the final answer shortly. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

MotherMoon
Blue Republic RvB - BLUE Republic
1173
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Posted - 2012.11.30 16:22:00 -
[62] - Quote
AMAZING! http://dl.eve-files.com/media/1206/scimi.jpg |

Syri Taneka
Dopehead Industries Republic Alliance
9
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Posted - 2012.11.30 16:29:00 -
[63] - Quote
This all sounds wonderful, but, a few questions:
1) From the description in the blog post, it sounds like the item repair filter is being imposed at the ship level. Will it also be effective at the root level? Sometimes I wind up taking heat/hull/armor damage during fleet operations, and then have to re-ship too fast to deal with repairs right away, and the next time I find out the ship is damaged is the next time I undock in it. I'd like to be able to simply check for damaged ships and repair them on a routine basis, but with ~40 ships in my home station, that's a lot of undamaged stuff to sort through to find one or two ships with damage...
2) The whole dragging d-scan hits to chat; will anyone who clicks the link be able to see who the pilot is, or just the linker?
3) Will we be able to turn the faint tracers from modules to brackets in space off? I dislike screen clutter; highlighting an icon underneath the target a module is active on should be enough information for me. |

Prime FLux
The Rising Stars Initiative Mercenaries
38
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Posted - 2012.11.30 16:35:00 -
[64] - Quote
Utremi Fasolasi wrote:
But CPP kakur best karkur!
QFT! |

Valkyrs
Deep Vein Trading
10
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Posted - 2012.11.30 16:36:00 -
[65] - Quote
I love it all, keep up the good work CCP! |

Aarin Wrath
East Khanid Laboratories Khanid Trade Syndicate
8
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Posted - 2012.11.30 16:37:00 -
[66] - Quote
Quote:And for my marketeers: your right hand will not much longer have to travel to the backspace button every time you want to buy more than 1 of some item. After Retribution the default quantity "1" will be highlighted, so all you have to do it punch in the quantity you need and hit Enter.
Oh my god thank you.          |
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CCP Explorer
C C P C C P Alliance
1038

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Posted - 2012.11.30 16:39:00 -
[67] - Quote
Ranger 1 wrote:Steve Ronuken wrote:Ranger 1 wrote:CCP FoxFour wrote:OK guys, CCP Karkur is going to come along and explain this as she has just informed me that I got it all wrong. :(
Really sorry, shall have her post a proper update ASAP. My interpretation is that the dragged link contains only the information (pilot info, etc.) that was available to the person creating the link at the time of the link creation. It doesn't matter what the linked ship does after that moment (cloaks, jumps, whatever), the information in that link never changes... no matter who is viewing the link or their physical position in relation to the target in the link. Perhaps I have that wrong. Edit: I almost forgot. Consistantly excellent work, well done. From what's said: You'll get the regular show info for the ship when you're not on grid with it. When you're on grid with it, you'll also get the little pilot picture you can click through. Yes, but I believe that only applies to the pilot doing the scan and making the link. It is irrelevant what the scanned ship does afterwards, or the position of the person viewing the information in the link. In other words, if the pilot info was available when the scan was done and link created, it will remain available any time that link is clicked by any pilot anywhere. Likewise, if it was not available when the link was created it would not become available later if that link is click and the ship is on grid (not that you would need to click the link at that point). Again, we'll see the final answer shortly. Yep, there was a meeting and CCP karkur is writing it up  Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP karkur
C C P C C P Alliance
1610

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Posted - 2012.11.30 16:50:00 -
[68] - Quote
OK... there is some confusion about the D-scan thing, so let me try to explain:
Character A and B are in the same system, but very far from each other.
- A scans, and sees a ship.
- A can do show info on the ship and sees that it belongs to character C.
- A finds that interesting, drags the result to chat, for his friend B to see.
- When A clicks the link, he gets the same info window as he got when he did show info from D-scan (with link to character C).
- B clicks the link, and since C is not on his grid, he only gets the info for the ship type.
- Now C flies all the way to character B and gets on his grid.
- Then, if A clicks the link he made himself, he gets the info for the ship type.
- However, if B clicks the link, he gets the info with the character link.
I hope this explains how it work...so basically... if the ship is on your grid, you will see the owner in the info window, regardless of who sent the link. But if the guy is on your grid, this is also information that would already be available to you anyways through your D-scanner.
Even though the scout links his results, he/she still needs to be in communication with the fleet to inform them of who the targets are. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Ranger 1
Ranger Corp
2781
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Posted - 2012.11.30 16:52:00 -
[69] - Quote
Excellent!
I've always thought of your Dscan result as a snapshot of the information that your ship scanners picked up at that moment... so it makes sense that a link created would contain just that information (a report of the information captured, if you will). The information in that particular link (report) would not change due to any other factor (position, rescanning later, etc.). Much the same way that a Dscan result won't change if you simply leave it up on your screen all day and do not close it or rescan.
The link created simply is a means of relaying the information captured by the scanning pilots ship sensors at the moment of the scan. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Max Kolonko
High Voltage Industries Ash Alliance
213
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Posted - 2012.11.30 16:54:00 -
[70] - Quote
CCP karkur wrote:OK... there is some confusion about the D-scan thing, so let me try to explain: Character A and B are in the same system, but very far from each other.
- A scans, and sees a ship.
- A can do show info on the ship and sees that it belongs to character C.
- A finds that interesting, drags the result to chat, for his friend B to see.
- When A clicks the link, he gets the same info window as he got when he did show info from D-scan (with link to character C).
- B clicks the link, and since C is not on his grid, he only gets the info for the ship type.
- Now C flies all the way to character B and gets on his grid.
- Then, if A clicks the link he made himself, he gets the info for the ship type.
- However, if B clicks the link, he gets the info with the character link.
I hope this explains how it work...so basically... if the ship is on your grid, you will see the owner in the info window, regardless of who sent the link. But if the guy is on your grid, this is also information that would already be available to you anyways through your D-scanner. Even though the scout links his results, he/she still needs to be in communication with the fleet to inform them of who the targets are.
Ok, so lest example to clarify:
Neither A nor B can use show info (both see C only on D-scan) and they link it from D-scan
Now C flies to one of them, can they now click on the link to show info or not? (no one in the first place knew which pilot was in the D-scan result ship) Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
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CCP karkur
C C P C C P Alliance
1610

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Posted - 2012.11.30 16:54:00 -
[71] - Quote
Marbin Drakon wrote:Will the new D-Scan drag and drop affect the copy / paste output from the D-Scan?
Not because I just spent a week writing a POS fitting parser that relied on it or anything. No  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
1611

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Posted - 2012.11.30 16:55:00 -
[72] - Quote
Steve Ronuken wrote:Ranger 1 wrote:CCP FoxFour wrote:OK guys, CCP Karkur is going to come along and explain this as she has just informed me that I got it all wrong. :(
Really sorry, shall have her post a proper update ASAP. My interpretation is that the dragged link contains only the information (pilot info, etc.) that was available to the person creating the link at the time of the link creation. It doesn't matter what the linked ship does after that moment (cloaks, jumps, whatever), the information in that link never changes... no matter who is viewing the link or their physical position in relation to the target in the link. Perhaps I have that wrong. Edit: I almost forgot. Consistantly excellent work, well done. From what's said: You'll get the regular show info for the ship when you're not on grid with it. When you're on grid with it, you'll also get the little pilot picture you can click through. correct CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Irregessa
Obfuscation and Reflections
27
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Posted - 2012.11.30 16:57:00 -
[73] - Quote
While you are making changes to the fleet window, can you add the overview feature that while you are hovering the cursor over the window, it locks the window so that it stops jumping everytime someone joins or leaves or changes their position in fleet? It gets really annoying when you are trying to move someone in that window and lots of people are joining/moving/leaving. |

Ranger 1
Ranger Corp
2781
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Posted - 2012.11.30 16:59:00 -
[74] - Quote
CCP karkur wrote:Steve Ronuken wrote:Ranger 1 wrote:CCP FoxFour wrote:OK guys, CCP Karkur is going to come along and explain this as she has just informed me that I got it all wrong. :(
Really sorry, shall have her post a proper update ASAP. My interpretation is that the dragged link contains only the information (pilot info, etc.) that was available to the person creating the link at the time of the link creation. It doesn't matter what the linked ship does after that moment (cloaks, jumps, whatever), the information in that link never changes... no matter who is viewing the link or their physical position in relation to the target in the link. Perhaps I have that wrong. Edit: I almost forgot. Consistantly excellent work, well done. From what's said: You'll get the regular show info for the ship when you're not on grid with it. When you're on grid with it, you'll also get the little pilot picture you can click through. correct Thanks for the clarification on that, much appreciated. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Noriko Mai
671
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Posted - 2012.11.30 17:01:00 -
[75] - Quote
Nice changes 
One little thing on the testserver bothers me. You can use the mousewheel to change isk cent. On TQ you can do it with the mousepointer everywhere as long as the "change order" window is active. On Buckingham you need to move the mousepointer in the price area. Thats realy annoying  |
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CCP karkur
C C P C C P Alliance
1611

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Posted - 2012.11.30 17:09:00 -
[76] - Quote
Max Kolonko wrote: Ok, so lest example to clarify:
Neither A nor B can use show info (both see C only on D-scan) and they link it from D-scan
Now C flies to one of them, can they now click on the link to show info or not? (no one in the first place knew which pilot was in the D-scan result ship)
Just making sure I understand the scenario....
- A, B and C are in the same system.
- A and B scan, both get ship in their scan, but it has distance "-" in the scanner = when they do show info they get no character info
- They both link that ship in chat.
- That ship belonged to C, who now flies to A.
So what happens now:
- A clicks the link he created earlier and sees the ship info as well as the character info. The same happens when he clicks the link B created.
- However, when B now clicks those links, he gets exactly the same thing he got before, that is, just the info on the ship type.
CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Tsalaroth
BRG Corp Ocularis Inferno
7
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Posted - 2012.11.30 17:14:00 -
[77] - Quote
What are the chances that we get an update to the IGB and the API javascript library? It'd be nice to have drag and drop, HTML5, and maybe even dragging a fitting from a web browser straight to chat anyone? Oh the wonderment of XML!
I'm not sure how little that is, but it seems most of it would be covered by a web browser update inside EVE.. and hooks, probably lots of hooks. Feel free to use one on me if this is a horrific idea. :D |

Merouk Baas
27
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Posted - 2012.11.30 17:21:00 -
[78] - Quote
CCP karkur wrote:However, when B now clicks those links, he gets exactly the same thing he got before, that is, just the info on the ship type.
Now you're confusing us.
A and B are hanging out by a gate, chatting. A creates a link of B's ship and brags to his corp, look who I'm chatting with and what he's flying LINK. Does everybody in A's corp see B's portrait or no?
How about if B then warps away from A. Do the corpies still see the portrait?
How about if A makes a link of B's ship from a scan and links it in corp channel again. Do the corpies see B's portrait?
What if B warps back to where he was hanging out with A. Do the corpies now see B's portrait in the last link that was posted? |

Rees Noturana
Red Rock Mining Company
130
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Posted - 2012.11.30 17:27:00 -
[79] - Quote
The d-scan list is a nice change but I think it shows how much we all want to be able to more easily report intelligence data. This comes up quite a bit when the "remove local" requests start flying. CCP always responds that a new intel reporting system needs to come first.
Maybe that time has come?
The first step could be the sum of each ship type as mentioned earlier. Something even more detailed in a separate fleet reporting window would be even better. Maybe something where an FC, when he has a moment, could see all the scan reports provided by his scouts including ship tallies, system and nearest celestial. -á |

GeeShizzle MacCloud
240
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Posted - 2012.11.30 17:28:00 -
[80] - Quote
if you personally are on grid with the person that was linked by dragging something from dscan to a chat.. you will see that character associated with that ship... if you're not on grid with the person then you wont get any association at all.
clear? |
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Max Kolonko
High Voltage Industries Ash Alliance
213
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Posted - 2012.11.30 17:29:00 -
[81] - Quote
CCP karkur wrote:Max Kolonko wrote: Ok, so lest example to clarify:
Neither A nor B can use show info (both see C only on D-scan) and they link it from D-scan
Now C flies to one of them, can they now click on the link to show info or not? (no one in the first place knew which pilot was in the D-scan result ship)
Just making sure I understand the scenario....
- A, B and C are in the same system.
- A and B scan, both get ship in their scan, but it has distance "-" in the scanner = when they do show info they get no character info
- They both link that ship in chat.
- That ship belonged to C, who now flies to A.
So what happens now:
- A clicks the link he created earlier and sees the ship info as well as the character info. The same happens when he clicks the link B created.
- However, when B now clicks those links, he gets exactly the same thing he got before, that is, just the info on the ship type.
So what happens when they are not in the same system? what if A linked unknown anathema of player C to player B, player C jump to player B side of gate, can he (player B) now click on link and see player? (after C uncloacks) Or is it system limited?
Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
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CCP karkur
C C P C C P Alliance
1619

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Posted - 2012.11.30 17:36:00 -
[82] - Quote
Merouk Baas wrote:CCP karkur wrote:However, when B now clicks those links, he gets exactly the same thing he got before, that is, just the info on the ship type. Now you're confusing us. A and B are hanging out by a gate, chatting. A creates a link of B's ship and brags to his corp, look who I'm chatting with and what he's flying LINK. 1.Does everybody in A's corp see B's portrait or no? 2.How about if B then warps away from A. Do the corpies still see the portrait? 3.How about if A makes a link of B's ship from a scan (while B is away on a warp trip) and links it in corp channel again. Do the corpies see B's portrait? 4.What if B warps back to where he was hanging out with A. Do the corpies now see B's portrait in the last link that was posted?
You are confusing me 
It's pretty simple... if the guy linked is on YOUR grid currently, then you will see his character info when you click the link... it does not matter when the link was created
so 1. No, not unless they are on the same grid as A and B 2. If B warps into their grid, then yes, but if not then no 3. Yes they can, but only if B is on their grid. 4. No, not unless they are on the same grid as A and B
You corp mates should just believe you when you tell them you are talking to someone famous!  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Vihura
Vihura Cor
22
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Posted - 2012.11.30 17:38:00 -
[83] - Quote
Nice but pleas please, add AU option on directional scanner..... |

Des Jardin
Aperture Harmonics K162
7
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Posted - 2012.11.30 17:41:00 -
[84] - Quote
The questions are making the D-scan link harder to understand than it really needs to be ...
The link created by dragging the ship from the D-scan is just a link to the ship.
If a linked ship happens to be on grid wtih you when you click on the link, then in addition to the ship type information, the ship pilot's picture is also displayed.
"Good against remotes is one thing.-á Good against the living ... that's something else." |

Merouk Baas
28
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Posted - 2012.11.30 17:41:00 -
[85] - Quote
Ok so the link is just a link. We're not passing on a snapshot of the info available to the creator of the link at the moment of the link creation. He sees B's ship and B's character, but he's just passing on a link to some Raven. The FC cannot "see" through the scouts' eyes. |

Rattus Norwegius
24
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Posted - 2012.11.30 17:41:00 -
[86] - Quote
Quote:And for my marketeers: your right hand will not much longer have to travel to the backspace button every time you want to buy more than 1 of some item. After Retribution the default quantity "1" will be highlighted, so all you have to do it punch in the quantity you need and hit Enter.
   \o/
*goes off to bake freighterload of cookies for karkur* |
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CCP karkur
C C P C C P Alliance
1620

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Posted - 2012.11.30 17:46:00 -
[87] - Quote
Arydanika wrote:CCP FoxFour wrote:STOP! STOP THAT NOW! You are just making the rest of us look lazy!
If I can't get you to stop at least accept my thanks. These are awesome changes that will make every ones life in EVE better. :D Hmm. Pot. Kettle. Black. These are some fan-frickin-tastic Little Things. Double target lines?! Nearly passed out from joy. No more buying 12 when I only wanted two? My wallet is forever in your debt. Dragging from D-Scan? This is so nice I'm unable to continue forming coherent thoughts. /me tip of the hat. glad you like them so much  it's not really "double target lines", it's as many rows (or columns if you move align them vertically) as you can fit (at some max target size). On my 1920x1200 client I can fit 5 rows. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
202
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Posted - 2012.11.30 17:52:00 -
[88] - Quote
CCP karkur wrote:I hope you like these changes :)
CCP Karkur: Best Karkur!!!!
o7
awsome changes! Please read this! > New POS system ( Block Built - Starbasecraft) Please read this! >-á[Debate] - ISK SINK |

Scrapyard Bob
EVE University Ivy League
1163
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Posted - 2012.11.30 18:12:00 -
[89] - Quote
Quote:And for my marketeers: your right hand will not much longer have to travel to the backspace button every time you want to buy more than 1 of some item. After Retribution the default quantity "1" will be highlighted, so all you have to do it punch in the quantity you need and hit Enter.
Does this also apply to the setting of prices or changing of existing market order prices?
And does it work reliably under heavy lag situations, because right now the current text input has a bad habit of inserting decimals in strange places when it lags, so that instead of 2300999.99, you end up entering 2300.9999. |

Lydia Schmidt
State War Academy Caldari State
5
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Posted - 2012.11.30 18:19:00 -
[90] - Quote
Can we also drag items from the overview to chat? And more importantly, can we ctrl+click them ?
I imagine being able to ctrl+click them would make calling primaries easier - especially since some players take a perverse pleasure in coming up with unpronounceable names 
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