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Author |
Thread Statistics | Show CCP posts - 32 post(s) |
Daneel Trevize
Give my 11percent back
256
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Posted - 2012.11.30 18:39:00 -
[91] - Quote
Max Kolonko wrote:CCP karkur wrote:Max Kolonko wrote: Ok, so lest example to clarify:
Neither A nor B can use show info (both see C only on D-scan) and they link it from D-scan
Now C flies to one of them, can they now click on the link to show info or not? (no one in the first place knew which pilot was in the D-scan result ship)
Just making sure I understand the scenario....
- A, B and C are in the same system.
- A and B scan, both get ship in their scan, but it has distance "-" in the scanner = when they do show info they get no character info
- They both link that ship in chat.
- That ship belonged to C, who now flies to A.
So what happens now:
- A clicks the link he created earlier and sees the ship info as well as the character info. The same happens when he clicks the link B created.
- However, when B now clicks those links, he gets exactly the same thing he got before, that is, just the info on the ship type.
So what happens when they are not in the same system? what if A linked unknown anathema of player C to player B, player C jump to player B side of gate, can he (player B) now click on link and see player? (after C uncloacks) Or is it system limited? This is the question. Can you tell who's just jumped into you in w-space by a wormhole before they decloak, or if you get there after they've recloaked but are still on grid, with a link to the ship they're currently in? Or even one they're no longer currently in? You have changed the phrasing to remove reference to being seen/visible afterall. If the link result's dynamic enough to account for them coming to grid and then adding the pilot item, is it making any assumptions about the pilot's ship being the same before it makes the is-on-grid-or-not check?
Also seconding having the fleet window (not chat) freeze on mouseover for a few seconds like the current overview would be very nice. It refreshing and resetting the scroll to the top is irritating.
And some improvement to the dscan range input would be nice too. ATM it's got finite options but isn't an equally-spaced position between each (e.g. a radio input), rather it's harder to specific the exact smaller settings, yet it's not really free-range. That and AU/KM toggle, please. |
gargars
Cohesion Inc Beyond-Repair
33
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Posted - 2012.11.30 18:55:00 -
[92] - Quote
Yah! It's like opening Christmas gifts without crawling under the tree! |
TheLostPenguin
Surreal Departure
40
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Posted - 2012.11.30 19:00:00 -
[93] - Quote
Quote:A really faint hairline is drawn from the module on the HUD to the bracket in space and to the corresponding module below the target (and the module there will also be highlighted).
Someone else already mentioned it, but can we please get an option to turn off the lines drawn by this? Already the ui is often a cluttered mess of all the lines being drawn to target brackets onscreen, providing it's not :supersubtleandbarelyvisible: the highlight on the module icon next to locked target should be sufficient.
Also, again as someone else mentioned (probably same guy :P) an option to NEVER have your locked targets rearrange would be great, having to make multiple clicks/re-deactivating then activating a module on desired target because everything jumped along JUST as I clicked a target and hit F-whatever is annoying, knowing that 3rd target along will be 3rd target along untill I change it or it pops/goes out of range would be great. Newly locked targets could either repopulate empty slots or append to end, I guess forcing to repopulate empty slots if bar had already reached end of screen. Not something for right now ofc, but if you're tinkering around with how all that works... |
Logix42
Squirrel Horde Habitat Against Humanity
84
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Posted - 2012.11.30 19:39:00 -
[94] - Quote
WE LOVES YOU CCP KARKUR!!!!
One thing, the click and drag for stations from the show info window is not exactly working well. If you show info on a station and then click and drag the picture you get the type of station it is rather than a link to that exact station.
Also would like to be able to click and drag from the "Orbital Bodies" tab of the Show Info of a solar system. Operation WRITE DOWN ALL THE THINGS!!!-á Collecting and compiling all fixes and ideas for EVE.-á Check out the G-Doc list at http://bit.ly/wdatt or the Eve-áforum post at http://bit.ly/I56ebm |
Kanya Jade
Prostitutes Are Always Wlling
0
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Posted - 2012.11.30 19:56:00 -
[95] - Quote
pretty much the only decent devblog for this expansion. |
Dersen Lowery
Knavery Inc. StructureDamage
168
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Posted - 2012.11.30 20:03:00 -
[96] - Quote
So much good stuff. And it gives me hope that there will be much more good stuff in the updates to come.
CCP karkur best CCP. |
Sable Moran
Moran Light Industries
68
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Posted - 2012.11.30 20:49:00 -
[97] - Quote
CCP karkur wrote:I hope you like these changes :)
CCP karkur wrote:And for my marketeers: your right hand will not much longer have to travel to the backspace button every time you want to buy more than 1 of some item. After Retribution the default quantity "1" will be highlighted, so all you have to do it punch in the quantity you need and hit Enter.
You can't even begin to understand how much I like this feature. Yes, I sell and buy a LOT of stuff.
If you haven't already could you please add this to the manufacturing wizard too. To the 'how many to manufacture' field. (I suppose you could add it to the ME and PL wizards too, research amount field.) Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Laboratories Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |
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CCP karkur
C C P C C P Alliance
1634
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Posted - 2012.11.30 21:03:00 -
[98] - Quote
TheLostPenguin wrote:Quote:A really faint hairline is drawn from the module on the HUD to the bracket in space and to the corresponding module below the target (and the module there will also be highlighted). Someone else already mentioned it, but can we please get an option to turn off the lines drawn by this? Already the ui is often a cluttered mess of all the lines being drawn to target brackets onscreen, providing it's not :supersubtleandbarelyvisible: the highlight on the module icon next to locked target should be sufficient. Also, again as someone else mentioned (probably same guy :P) an option to NEVER have your locked targets rearrange would be great, having to make multiple clicks/re-deactivating then activating a module on desired target because everything jumped along JUST as I clicked a target and hit F-whatever is annoying, knowing that 3rd target along will be 3rd target along untill I change it or it pops/goes out of range would be great. Newly locked targets could either repopulate empty slots or append to end, I guess forcing to repopulate empty slots if bar had already reached end of screen. Not something for right now ofc, but if you're tinkering around with how all that works... You will be able to turn off the hairlines (it's in the Misc tab in the overview).
The other thing... I'll keep it in mind but to be honest I don't really see it working very well for everyone and I'm afraid your target list would become messy. I do understand what you mean though.... hey, you could always align the targets vertically and then drag them to their own column and then they'll stay there CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Niko Lorenzio
United Eve Directorate
89
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Posted - 2012.11.30 21:12:00 -
[99] - Quote
I'm tired of posting WOW, DAMN, NICE, EXCELLENT, AMAZING WORK on almost every single blog coming out for Retribution... but I'm sure you guys are tired yourselves but yet keep on going, so how I can stop? Besides, it's better than having to post OMG WTH ARE YOU SMOKING/THINKING?
Nice work guys, really loving and appreciate all of these great features and changes you have in store for us. I will def post on the thousand little things thread. I think CCP needs to have an expansion of a thousand little things every year, with another one focusing on major changes/additions. |
TheLostPenguin
Surreal Departure
41
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Posted - 2012.11.30 21:47:00 -
[100] - Quote
CCP karkur wrote:TheLostPenguin wrote:Quote:A really faint hairline is drawn from the module on the HUD to the bracket in space and to the corresponding module below the target (and the module there will also be highlighted). Someone else already mentioned it, but can we please get an option to turn off the lines drawn by this? Already the ui is often a cluttered mess of all the lines being drawn to target brackets onscreen, providing it's not :supersubtleandbarelyvisible: the highlight on the module icon next to locked target should be sufficient. Also, again as someone else mentioned (probably same guy :P) an option to NEVER have your locked targets rearrange would be great, having to make multiple clicks/re-deactivating then activating a module on desired target because everything jumped along JUST as I clicked a target and hit F-whatever is annoying, knowing that 3rd target along will be 3rd target along untill I change it or it pops/goes out of range would be great. Newly locked targets could either repopulate empty slots or append to end, I guess forcing to repopulate empty slots if bar had already reached end of screen. Not something for right now ofc, but if you're tinkering around with how all that works... You will be able to turn off the hairlines (it's in the Misc tab in the overview). The other thing... I'll keep it in mind but to be honest I don't really see it working very well for everyone and I'm afraid your target list would become messy. I do understand what you mean though.... hey, you could always align the targets vertically and then drag them to their own column and then they'll stay there
Ty for reply, great to hear you thought of letting us turn off potentially annoying bits, why can't more people there think of and DO stuff like that so we don't have to yell about it...
So I reread your blog and yes it says "MULTIPLE rows", I'd just assumed it was 2 tbh, but holy [redacted] that's awesome Now imma have to see if you made it so we can have X rows/columns of targets, where X=# of locked targets possible :P
ps I certainly didn't mean to make the not-shuffling targets a default setting, infact I expect only a minority would really like it, glad to hear you'd still consider it at some stage tho, if it didn't turn out to be a pita to make happen ofc :)
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CCP karkur
C C P C C P Alliance
1640
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Posted - 2012.11.30 21:49:00 -
[101] - Quote
Daneel Trevize wrote:This is the question. Can you tell who's just jumped into you in w-space by a wormhole before they decloak, or if you get there after they've recloaked but are still on grid, with a link to the ship they're currently in? Or even one they're no longer currently in? You have changed the phrasing to remove reference to being seen/visible afterall. If the link result's dynamic enough to account for them coming to grid and then adding the pilot item, is it making any assumptions about the pilot's ship being the same before it makes the is-on-grid-or-not check?. If they are cloaked, is it as if they are not on grid with you. You can click the link someone posted, but it will only show you the ship info, without the character image What you are doing is linking the ship. So after the ship is linked, the character info for the pilot that is flying the ship at the time the link is clicked is listed (given that the ship is on the grid). CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Vincent Athena
V.I.C.E.
1194
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Posted - 2012.11.30 21:52:00 -
[102] - Quote
From the patch notes
"After hearing numerous cries of despair from our playerbase and sacrificing a few EVE Developers to the evil Python gods..."
Who exactly had the honor of having their biomass added to that of the python gods? http://vincentoneve.wordpress.com/ |
Nalha Saldana
Eternity INC. Goonswarm Federation
360
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Posted - 2012.11.30 21:56:00 -
[103] - Quote
Came expecting devblog about more V3'd ships, left more satisfied then i thought i could be about a devblog. |
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CCP karkur
C C P C C P Alliance
1640
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Posted - 2012.11.30 22:02:00 -
[104] - Quote
Chribba wrote:\o/
What should have been added along with the new target icons should have been a "health bar" for asteroids, showing when running a survey scanner (on auto for updates ofc).
Keep up the good work, good changes! Retribution is going to be a good expansion.
/c Well, too bad there is no Retribution for you Mr. Chribba
When we were working on the targets I actually looked into the possibility of adding some sort of healthbars ('amount left') to the asteroids. CCP GingerDude told me that that is not information the client has currently, but we talked a little bit about what it would take to make that happen and then I realized that it was pretty much out of scope for our targeting task, and that we needed to focus on the things we were supposed to be delivering CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Sizeof Void
Center for Advanced Studies Gallente Federation
297
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Posted - 2012.11.30 22:47:00 -
[105] - Quote
The user interface is typically the most critical part of any programming project, as well as the most difficult to get right.
Very nice work - keep it going, please! |
Christopher Scott
13
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Posted - 2012.11.30 22:53:00 -
[106] - Quote
CCP Karkur, have you heard of Dingo Toolbox?
It's a small web application that let's you copy/paste the results of your directional scanner, organizes it into a graphical composition, and then gives you a link you can share with others. I use it all the time when trying to gather intel on enemy fleet compositions.
You use this link to paste the scanner results.
Here is an example of what the graphical list looks like.
Thanks to DingoGS for making ti!
P.S Your drag-n-drop method is also nice.
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Zifrian
Licentia Ex Vereor Intrepid Crossing
427
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Posted - 2012.11.30 23:10:00 -
[107] - Quote
CCP karkur wrote:Chribba wrote:\o/
What should have been added along with the new target icons should have been a "health bar" for asteroids, showing when running a survey scanner (on auto for updates ofc).
Keep up the good work, good changes! Retribution is going to be a good expansion.
/c Well, too bad there is no Retribution for you Mr. Chribba When we were working on the targets I actually looked into the possibility of adding some sort of healthbars ('amount left') to the asteroids. CCP GingerDude told me that that is not information the client has currently, but we talked a little bit about what it would take to make that happen and then I realized that it was pretty much out of scope for our targeting task, and that we needed to focus on the things we were supposed to be delivering How about just change survey scanner range to 30km? Maximze your Industry Potential! - Get EVE Isk per Hour! |
Kynlea
103rd Industries HMB Heavy Industries
1
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Posted - 2012.11.30 23:15:00 -
[108] - Quote
Zifrian wrote:CCP karkur wrote:Chribba wrote:\o/
What should have been added along with the new target icons should have been a "health bar" for asteroids, showing when running a survey scanner (on auto for updates ofc).
Keep up the good work, good changes! Retribution is going to be a good expansion.
/c Well, too bad there is no Retribution for you Mr. Chribba When we were working on the targets I actually looked into the possibility of adding some sort of healthbars ('amount left') to the asteroids. CCP GingerDude told me that that is not information the client has currently, but we talked a little bit about what it would take to make that happen and then I realized that it was pretty much out of scope for our targeting task, and that we needed to focus on the things we were supposed to be delivering How about just change survey scanner range to 30km?
It would be nice to easily link asteroids from the survey scanner page, would allow for a Orca pilots to link roids for miners considerably easier. |
LuckyQuarter
Lucky Galactic Expeditions
14
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Posted - 2012.12.01 00:02:00 -
[109] - Quote
yay for dscan change |
Dunna Mek
Genstar Inc Villore Accords
5
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Posted - 2012.12.01 00:11:00 -
[110] - Quote
Not sure if someone else has mentioned this yet, but I think there's a pretty big need for a redo of the drone UI. The whole launch/ attack/ back to drone bay method currently cumbersome. |
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CCP karkur
C C P C C P Alliance
1640
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Posted - 2012.12.01 00:16:00 -
[111] - Quote
And 2 things I didn't mention in the blog, but people have been asking for (or should have been asking for ) : 1. Reduced the minimum size of the Log window so now it can be as small as 2 log lines 2. Made the lines in the Log window selectable CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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TheSmokingHertog
TALIBAN EXPRESS
69
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Posted - 2012.12.01 00:31:00 -
[112] - Quote
"is for the Character Sheet to remember the page it was on last time it was open"
"backspace button every time you want to buy more than 1 of some item" - now deautomate the function in my mind
"browse back and forth between the items" - yep, really logical :)
Those are really welcome!
Hopefully the contract wizzard is on the next little things list.
"drag the icons in the Show Info window and drop them in chat or other similar text fields" - this was listed in the change logs of an itteration expansion or something, it was spread around in the PRICE CHECK channel a lot |
13 nonames
Jumpbridg
0
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Posted - 2012.12.01 00:43:00 -
[113] - Quote
CCP Eterne wrote:Hello dear, wonderful players. Some time ago, we asked you all about little things we could fix that would make your lives easier. Today, CCP karkur takes you through some of the little UI improvements that have come about as a result of that thread. Read all about it in her new dev blog. Enjoy! As an indy i'd like to see stiffer penalty's put on people who commit crimes in hi sec and to see people who go gcc have there pods as well as there ships killed by cocord or at lest able to be targeted by players and killed also i would like to see a function for -6.0 pilots on the gates so they can't move around hi sec and going up in restriction for sec levels above 5.0 i do not believe that a global criminal should be able to move around hi sec. |
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CCP karkur
C C P C C P Alliance
1641
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Posted - 2012.12.01 00:53:00 -
[114] - Quote
13 nonames wrote:CCP Eterne wrote:Hello dear, wonderful players. Some time ago, we asked you all about little things we could fix that would make your lives easier. Today, CCP karkur takes you through some of the little UI improvements that have come about as a result of that thread. Read all about it in her new dev blog. Enjoy! As an indy i'd like to see stiffer penalty's put on people who commit crimes in hi sec and to see people who go gcc have there pods as well as there ships killed by cocord or at lest able to be targeted by players and killed also i would like to see a function for -6.0 pilots on the gates so they can't move around hi sec and going up in restriction for sec levels above 5.0 i do not believe that a global criminal should be able to move around hi sec. I'm pretty sure this is not the right thread for these suggestions Maybe it would be better to post them in the Crimewatch thread
CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
1642
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Posted - 2012.12.01 00:55:00 -
[115] - Quote
CCP FoxFour wrote:CCP karkur wrote: Only if they are on your grid (btw, did you know that if you do show info on ships on your grid in the D-scanner you get that info... that was new information for CCP FoxFour ) I fully admit to that being new information to me and boy was I happy to learn that! It makes it far easier to figure out who in my fleets have not renamed their ships so I can yell... politely ask them to change their ship name. :D I always thought you just didn't want to be pointing fingers CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Naomi Wildfire
Inglorious Dusterds
134
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Posted - 2012.12.01 01:37:00 -
[116] - Quote
i would give so much to get the last interface back
the hangar management the neocom and keeping the square tarets
the management is so inconvenient now, i was never really able to adapt to the new one where you had to press extra keys the sorting of the neocom went pretty similar, i always find myself searching the categories for the stuff i'm not frequently using. Player controlled grouping would have been win
other than that .. damn good stuff |
MotherMoon
Blue Republic RvB - BLUE Republic
1175
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Posted - 2012.12.01 01:37:00 -
[117] - Quote
So I read the thing about hp on asteriods when scanning and got me thinking.
Could that work for cap? So when you lock on to targets a cap bar is added to the targeting icons when running a ship scanner? Does that make sense?
It would just be really awesome if equipping a ship scanner gave more Information on the UI passively, instead of the confusing mess it is today. http://dl.eve-files.com/media/1206/scimi.jpg |
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Chribba
Otherworld Enterprises Otherworld Empire
5733
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Posted - 2012.12.01 02:40:00 -
[118] - Quote
CCP karkur wrote:Chribba wrote:\o/
What should have been added along with the new target icons should have been a "health bar" for asteroids, showing when running a survey scanner (on auto for updates ofc).
Keep up the good work, good changes! Retribution is going to be a good expansion.
/c Well, too bad there is no Retribution for you Mr. Chribba When we were working on the targets I actually looked into the possibility of adding some sort of healthbars ('amount left') to the asteroids. CCP GingerDude told me that that is not information the client has currently, but we talked a little bit about what it would take to make that happen and then I realized that it was pretty much out of scope for our targeting task, and that we needed to focus on the things we were supposed to be delivering <3
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Sephira Galamore
Inner Beard Society
48
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Posted - 2012.12.01 03:40:00 -
[119] - Quote
CCP karkur wrote:And 2 things I didn't mention in the blog, but people have been asking for (or should have been asking for ) : 1. Reduced the minimum size of the Log window so now it can be as small as 2 log lines 2. Made the lines in the Log window selectable While you are doing such nice work..
What about the Wars tab in the Show Info for corps/alliances? It's made with some new UI container that doesnt allow Ctrl+A, Ctrl+C like pretty much all other windows/tabs. Would be awesome if you could make it possible to select and copy from the wars window, too. |
Merouk Baas
32
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Posted - 2012.12.01 04:00:00 -
[120] - Quote
CCP karkur wrote:And 2 things I didn't mention in the blog, but people have been asking for (or should have been asking for ) : 1. Reduced the minimum size of the Log window so now it can be as small as 2 log lines 2. Made the lines in the Log window selectable
That's awesome, but the problem with the log window was its scrolling, not its size. Don't know about others, but I, at least, tried to use the log window as the scrolling combat text window you see in other MMO's, and its scrolling was just horrible. It would bug out, re-sort the messages, etc. Not sure if you've fixed all that, and perhaps the new notifications system can provide the "scrolling combat text" needs now. |
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