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Author |
Thread Statistics | Show CCP posts - 32 post(s) |
Maul555
Nuts and Vindictive Remix Technologies
303
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Posted - 2012.12.01 04:03:00 -
[121] - Quote
there is much awesomsauce on this pile of win. |
Caldari 5
The Element Syndicate
15
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Posted - 2012.12.01 04:16:00 -
[122] - Quote
Quote:Previously, as you probably know, the targeted ships where in the order they were targeted, and a new row was only added when there were too many targets to fit in one row. In Crucible we changed it so you could actually change the order of your targets. Now we are taking a step further and allowing you to move your targets to new rows, even if you only have two targets. ....? I've never seen a second row, even when targeting 10 items and having the targets hide behind the system information. Second row would be very handy, also is there a way to set the maximum number of items in a row so that new rows auto create at say 7 items instead of whatever does it now.
Quote:One of the things you've asked for is for the Character Sheet to remember the page it was on last time it was open. I've recently started to get some actual kill reports (yay, so much fun blowing up ships!), and this little thing has been driving me a little bit crazy when I've wanted to see the newest kill report. So I was more than happy to make this change :) GAH NOOOOOOOO, I'd prefer it to always open on my skills listing, please make this customisable.
Rest of the drag and drop functionality changes looks great :) |
Mars Theran
Tribal Liberation Force Minmatar Republic
476
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Posted - 2012.12.01 04:25:00 -
[123] - Quote
CCP karkur wrote:I hope you like these changes :)
I like these changes. zubzubzubzubzubzubzubzub |
Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1058
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Posted - 2012.12.01 06:59:00 -
[124] - Quote
CCP karkur wrote:[ The other thing... I'll keep it in mind but to be honest I don't really see it working very well for everyone and I'm afraid your target list would become messy. I do understand what you mean though.... hey, you could always align the targets vertically and then drag them to their own column and then they'll stay there
I align all my targets vertically.
Vertical targets FTW! Where I am. |
Chiralos
Merchant Princes
7
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Posted - 2012.12.01 07:30:00 -
[125] - Quote
Quote:And for my marketeers: your right hand will not much longer have to travel to the backspace button every time you want to buy more than 1 of some item. After Retribution the default quantity "1" will be highlighted, so all you have to do it punch in the quantity you need and hit Enter.
Hallelujah.
All good stuff. |
PDP11
Future Corps Sleeper Social Club
2
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Posted - 2012.12.01 07:33:00 -
[126] - Quote
So much win here. |
Erel Kighas
Ex Cruoris Libertas Infinite Improbabilities
0
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Posted - 2012.12.01 07:47:00 -
[127] - Quote
full of win ;) thanks for the little things |
Haifisch Zahne
Hraka Manufacture GmbH
97
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Posted - 2012.12.01 08:22:00 -
[128] - Quote
Great story at the beginning of the dev blog.
It clearly illustrates that software development and version control is so badly handled at CCP that developers don't know what is happening to their own code!
Keep up the good work. |
Schalac
Apocalypse Reign
165
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Posted - 2012.12.01 09:21:00 -
[129] - Quote
Exactly what options for target order are we going to get? At the current time it lines them up in order they were targeted. Are we now going to be able to say, add exception that all BS get placed at first target slot even if they were say the third ship targeted?
And will it be possible to set up your target list so that no matter the order targeted, the locked targets will fall into the same place across multiple clients? Say you have a fast tackle and BS support, the fast tackle is going to fill its target list up fast while the BS is still gaining lock. Now if I want to broadcast key commands and primary the same target will I be able to have the locked target list the same across clients? Or will I have to do it like currently where I account for the sig of each ship and lock them with my fast tackle in the order that the BS would gain lock on them? |
Rommiee
Mercury Inc.
508
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Posted - 2012.12.01 11:13:00 -
[130] - Quote
Please, please, please allow us to fit ships from modules held in Corp hangers.
At the moment we have to drag all the modules etc from the Corp hanger to your own before fitting. This is such a pain.
Thx |
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CCP Explorer
C C P C C P Alliance
1046
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Posted - 2012.12.01 11:20:00 -
[131] - Quote
CCP karkur wrote:CCP FoxFour wrote:CCP karkur wrote: Only if they are on your grid (btw, did you know that if you do show info on ships on your grid in the D-scanner you get that info... that was new information for CCP FoxFour ) I fully admit to that being new information to me and boy was I happy to learn that! It makes it far easier to figure out who in my fleets have not renamed their ships so I can yell... politely ask them to change their ship name. :D I always thought you just didn't want to be pointing fingers No, I honestly didn't know we had a better method of determining who to ask to rename...
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
1046
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Posted - 2012.12.01 11:22:00 -
[132] - Quote
Sephira Galamore wrote:CCP karkur wrote:And 2 things I didn't mention in the blog, but people have been asking for (or should have been asking for ) : 1. Reduced the minimum size of the Log window so now it can be as small as 2 log lines 2. Made the lines in the Log window selectable While you are doing such nice work.. What about the Wars tab in the Show Info for corps/alliances? It's made with some new UI container that doesnt allow Ctrl+A, Ctrl+C like pretty much all other windows/tabs. Would be awesome if you could make it possible to select and copy from the wars window, too. Perhaps by mentioning CCP Punkturis she will appear.
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP karkur
C C P C C P Alliance
1647
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Posted - 2012.12.01 11:42:00 -
[133] - Quote
Haifisch Zahne wrote:Great story at the beginning of the dev blog.
It clearly illustrates that software development and version control is so badly handled at CCP that developers don't know what is happening to their own code!
Keep up the good work. Haha thanks .... funny to get this from my from my story. This is not the case at all. I don't know why I didn't just check the history right away, it's very easy and I usually do that. I had been working on it and it had been sitting on my computer almost finished for a while. Then shortly after a patch in the spring(or even after that code had branched off), I just went ahead and finished it. Then I kept working my other stuff, and did some thing here and there, went on a month long vacation, switch teams and stuff.... and just completely forgot that I had actually finished it CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
1647
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Posted - 2012.12.01 11:48:00 -
[134] - Quote
Schalac wrote:Exactly what options for target order are we going to get? At the current time it lines them up in order they were targeted. Are we now going to be able to say, add exception that all BS get placed at first target slot even if they were say the third ship targeted?
And will it be possible to set up your target list so that no matter the order targeted, the locked targets will fall into the same place across multiple clients? Say you have a fast tackle and BS support, the fast tackle is going to fill its target list up fast while the BS is still gaining lock. Now if I want to broadcast key commands and primary the same target will I be able to have the locked target list the same across clients? Or will I have to do it like currently where I account for the sig of each ship and lock them with my fast tackle in the order that the BS would gain lock on them? So... the target order will just be the same. There is no magic way to decide what target should go where (that rule set could soon become terribly complex). When a new target appears, it will go to the first available slot. So if you are using the default settings, it will it will be put in the 1st row, to the left of the current targets that are there. If you have many many targets so the target will not fit in the 1st row, it will be put in the 2nd row. If you don't want to have them ordered by default, you have to move them around yourself after they are locked. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Magic Crisp
Amarrian Micro Devices Silent Infinity
50
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Posted - 2012.12.01 12:05:00 -
[135] - Quote
Merouk Baas wrote:Please make the "drag from overview to chat" feature even better: instead of "raven raven avatar", give us the option to have a compressed list "2 raven, 1 avatar". Try to drag 50+ ships at a time, see how spammy it is.
I realize that the words are links to show info on the ships, but FC's may be interested in just the number and types of ships, rather than their fittings. "30 ravens, 1 avatar" is much better than "raven raven avatar raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven raven."
That's why we have DingoCS's toolbox. CCP was always slow on catching up 3rdparty apps' awesome features, but very slowly and patiently, they are doing it. Maybe in a few years we can get that ingame, would be awesome, yeah :)
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CCP karkur
C C P C C P Alliance
1647
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Posted - 2012.12.01 12:39:00 -
[136] - Quote
Christopher Scott wrote:CCP Karkur, have you heard of Dingo Toolbox? It's a small web application that let's you copy/paste the results of your directional scanner, organizes it into a graphical composition, and then gives you a link you can share with others. I use it all the time when trying to gather intel on enemy fleet compositions. You use this link to paste the scanner results. Here is an example of what the graphical list looks like. Thanks to DingoGS for making ti! P.S Your drag-n-drop method is also nice. Yes, FoxFour show me that site the other day and I was very impressed You guys are so creative... take such a simple, basic thing as copy/paste and make an awesome tool from it CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Pohbis
106
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Posted - 2012.12.01 14:08:00 -
[137] - Quote
Just wanted to give a big 'thumbs up' to the "Little things initiative".
One of the best projects CCP has ever launched. Keep up the good work |
Steel Dragon
Freelance Economics Astrological resources Tactical Narcotics Team
0
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Posted - 2012.12.01 14:44:00 -
[138] - Quote
Moveable solar system info!!!!! I can move every aspect of the UI except the solar system / auto pilot course in the upper left corner of the screen. I personaly want this top center but that is due to my UI layout. Why on earth (or EvE ) is this anchored but not movable when everything else is. An anchor point like active targets have would work don't need fancy just the ability toove it please. |
Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
177
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Posted - 2012.12.01 16:24:00 -
[139] - Quote
Quote:Another thing I hope you will appreciate is that you will be able to have multiple rows of targets. That means that you logistics pilots can keep your friends in one row and your enemies in another row.
This bit here. You are ******* AWESOME!!!! I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |
Merouk Baas
38
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Posted - 2012.12.01 16:29:00 -
[140] - Quote
Sorry, wrong post. |
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Ranger 1
Ranger Corp
2782
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Posted - 2012.12.01 22:41:00 -
[141] - Quote
Merouk Baas wrote:Ok so the link is just a link. We're not passing on a snapshot of the info available to the creator of the link at the moment of the link creation. He sees B's ship and B's character, but he's just passing on a link to some Raven. The FC cannot "see" through the scouts' eyes. I have always thought that would be an excellent justification/capability for the scout role in a fleet... that being for a squad/wing/fleet commander to be able to highlight his scouts and do a scan from whatever position they are in. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Keko Khaan
Center for Advanced Studies Gallente Federation
27
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Posted - 2012.12.02 02:30:00 -
[142] - Quote
I love the new U and I but i hate new A and I.. Is that clr.. Mmmkay?
Good job still.. Anyways i can stil solo those rats with 1k dps turret boat but i feel sry for those whose cannot... |
Jonah Gravenstein
Holistic Materials Research Council
3948
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Posted - 2012.12.02 21:57:00 -
[143] - Quote
Little things can make a big difference, loving all the reiteration and UI improvements that the Devs keep throwing our way
Always bet on stupid, CCP can't patch stupid. The measure of success in Eve is not monetary worth, it's how effectively you can enforce your will on others. |
Samroski
Games Inc.
89
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Posted - 2012.12.03 04:55:00 -
[144] - Quote
I would like express my thanks. Small changes, big impact.
Hope this is a regular feature, and minor issues continue to get the same love- as there were 100s of other paper-cut thingies in those threads. Happiness is a warm gun. |
pussnheels
The Fiction Factory
743
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Posted - 2012.12.03 07:33:00 -
[145] - Quote
fixing small things like this will make this a good expansion , i am still waiting for the trailer tho I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |
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CCP Explorer
C C P C C P Alliance
1051
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Posted - 2012.12.03 10:15:00 -
[146] - Quote
pussnheels wrote:fixing small things like this will make this a good expansion , i am still waiting for the trailer tho Yes, the trailer is one of those Little Things that CCP karkur was doing on the side in her spare time
Perhaps it will be released today, who knows... Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Archetype 66
Pleasure and Pain
117
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Posted - 2012.12.03 12:19:00 -
[147] - Quote
You ! Maybe :p |
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CCP karkur
C C P C C P Alliance
1665
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Posted - 2012.12.03 23:15:00 -
[148] - Quote
Hope you like the trailer I made :D CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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MotherMoon
Blue Republic RvB - BLUE Republic
1177
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Posted - 2012.12.03 23:59:00 -
[149] - Quote
CCP karkur wrote:Hope you like the trailer I made :D : ) http://dl.eve-files.com/media/1206/scimi.jpg |
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CCP Legion
64
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Posted - 2012.12.04 09:27:00 -
[150] - Quote
Karkur, no idea where you find the time to do this in addition to all the other stuff you have been doing... Awesome stuff though CCP Legion | Scrum Master for Pony Express, EVE Web, Launcher-á| Twitter: @CCP_Legion |
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