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Author |
Thread Statistics | Show CCP posts - 32 post(s) |

Verlaine Glariant
Amphysvena
3
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Posted - 2012.12.04 14:44:00 -
[151] - Quote
The D-Scan thingy needs an expalanatory video. www.amphysvena.org |

Cage Man
Evil Guinea Pigs
28
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Posted - 2012.12.04 16:37:00 -
[152] - Quote
Some nice changes.. but can we PLEASE get a sell all option so we can sell all loot without clicking a million times on each individual item.... PLEASE!!!!! |

WheatGrass
8
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Posted - 2012.12.04 20:47:00 -
[153] - Quote
I appreciate the additional targeting information you've made available as I've often been frustrated by not having it in the past. "....now when you hover over a module on your HUD, you will see what target that module is active on. A really faint hairline is drawn from the module on the HUD to the bracket in space and to the corresponding module below the target (and the module there will also be highlighted)."
Anything you can do to make the fleet window more intuitive is appreciated such as this... "....find yourself in the hierarchical view? Well, it can be kind of tricky. After Retribution it should be pretty easy to see what groups you belong to and find your place in the list because your wing and squad will be marked with green arrows. You will also be highlighted with a green background." I've been participating more in the Buckingham server tests in the hope of becoming more proficient. I did find some helpful YouTube tutorials by Eve Co Pilot.
Maybe an intuitive overview will be next in the works -intuitive as in overview profile customization & usage and tab profile settings.
Thank you. |

13 nonames
Jumpbridg
0
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Posted - 2012.12.04 22:18:00 -
[154] - Quote
CCP karkur wrote:13 nonames wrote:CCP Eterne wrote:Hello dear, wonderful players. Some time ago, we asked you all about little things we could fix that would make your lives easier. Today, CCP karkur takes you through some of the little UI improvements that have come about as a result of that thread. Read all about it in her new dev blog. Enjoy! As an indy i'd like to see stiffer penalty's put on people who commit crimes in hi sec and to see people who go gcc have there pods as well as there ships killed by cocord or at lest able to be targeted by players and killed also i would like to see a function for -6.0 pilots on the gates so they can't move around hi sec and going up in restriction for sec levels above 5.0 i do not believe that a global criminal should be able to move around hi sec. I'm pretty sure this is not the right thread for these suggestions  Maybe it would be better to post them in the Crimewatch thread
no this is were i wanted it since this is the latest patch thread |

Syri Taneka
Dopehead Industries Republic Alliance
9
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Posted - 2012.12.05 00:29:00 -
[155] - Quote
Umm, two little things:
1) Trade window. Every time I open one, it spawns in the default location. Which means I have to move it to the side so dragging something from inventory doesn't cover the trade window (no, I will NOT move my inventory window!). Sometimes, the trade window is even kind enough to spawn behind the already open inventory window, making me click more things just to get to the trade window in order to move it. Please please please set this thing to remember where it was last located on the screen and spawn there the next time you open it!
2) The new Safety button... its position has it conflicting with existing UI elements (specifically, the lines extending from the offset HP readouts on the ship info HUD). Please maybe move it to the bottom left of the cap/hp circle thingy? |

Maul555
Nuts and Vindictive Remix Technologies
303
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Posted - 2012.12.05 00:41:00 -
[156] - Quote
Bug Report:
My pos corp hangers on my Large ship asssembly array are not being persistent enough. it is remembering everything except what division I last had open. It is constantly defaulting me to hangar 1, so I am forced to leave the tree open... |

Melissa Morada
Elixa
0
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Posted - 2012.12.06 16:50:00 -
[157] - Quote
Two things I would like to see
1. Enable reprocessing / repackaging items which are in a container.
2. Containers/Divisions in the ship hangar - so i could seperate out ships for different uses. |

Kaetti
Hawking Applied Sciences Institute
1
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Posted - 2012.12.07 10:45:00 -
[158] - Quote
Maul555 wrote:Bug Report:
#1) My pos corp hangers on my Large ship assembly array are not being persistent enough. it is remembering everything except what division I last had open. It is constantly defaulting me to hangar 1, so I am forced to leave the tree open...
this so badly |

Deriah Book
Fox Clan
16
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Posted - 2012.12.09 06:37:00 -
[159] - Quote
One thing that I think would be really cool is when we are scanning, could we click on a probe to center our view on that probe?
Just one click?
Really CCP? Do you have a friendly competition with some other software company to see who can create the most click intensive program? How much did you win this last round that you had to add the double click? In play mode where there are only 3 actions possible?
Wait... I think you are right... now that I think about it.
Can we make that a triple click? Pretty please? |

Naeron Successor
Succurit Research and Development
0
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Posted - 2012.12.09 13:44:00 -
[160] - Quote
Very nice changes, thank you indeed. Even if they are little, since they are used very often they improve the experience a lot. |
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Clancy Clapton
The Fated E.Y
0
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Posted - 2012.12.12 03:43:00 -
[161] - Quote
I believe the Servery Scanner needs improvement or connect Servery Scanner with HUD
My Ideas
Servery scanner needs an option to get rid of the folders and sort by distance regardless of type to easily idenify roids without having to scroll
Ex: I'm mining Ved / Conc Veld/ Dense Veld I want to be able to see them all as soon as i open the Scanner at the Top
Ex: I'm Mining Sord / Veld I want to see them both at top
Link with UI
When I scan the number of minerals left in the roids show up on my HUD next to the locked roid and/or by the roid itself in space
Make this optional for people that want the easy access info and not want to have to scroll in large belts or mess with folders every time you switch to mine another type of roid
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WheatGrass
16
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Posted - 2012.12.19 23:00:00 -
[162] - Quote
I don't know when the change occurred which, after undocking from a station, returns the zoom setting to what it was prior to docking. I like it. Thank you. |

WheatGrass
31
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Posted - 2013.01.15 20:47:00 -
[163] - Quote
Enable/Disable compact Mode
That's another nice feature -especially when looting wrecks. Thank you. |
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