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Sky Hunter
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Posted - 2005.05.04 16:19:00 -
[1]
Edited by: Sky Hunter on 04/05/2005 16:18:57 Any ideas on typhoon fast ganking fitting?
So far i thought about:
4x 800mm 3x Siege 1x Heavy Neutralizer
2x Sensor Booster, 1x Tracking Comp, 1x 20k Disruptor
5x Gyro IIs and 1 RCU + 1 PDU -=-
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reaTh
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Posted - 2005.05.04 16:43:00 -
[2]
tracking comp for a web  ------------------------------------------------------------------------------------
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xaioguai
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Posted - 2005.05.04 16:56:00 -
[3]
I may be wrong but your setup seem can only kill cruisers, not much useful against anything else.
well....you may get lucky by getting a inty or 2 with 3 seiges
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Asestorian
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Posted - 2005.05.04 16:57:00 -
[4]
im pretty sure 800mm can do a pretty good job of hurting things... ----------------
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Sky Hunter
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Posted - 2005.05.04 16:58:00 -
[5]
well how about ganking a BS? -=-
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pardux
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Posted - 2005.05.04 17:04:00 -
[6]
Originally by: Sky Hunter well how about ganking a BS?
tempest is better for that Fluffy carebear (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Chode Rizoum
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Posted - 2005.05.04 17:07:00 -
[7]
4 x 720 II 4 x siege
1 x cap injector 1 x 20 k scrambler 1 x web 1 x sensor booster / target painter / etc
1 x large repair 1 x medium repair II 3 x hardneers 2 x dmg mods
this whould be what i whould go for i think 
Centuria > whoot? Centuria > you stalking me? :) -- Nafri > then I a bird pooed on my head AND ON MY MEAL -- http://www.subroc.net/teddybears/
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xaioguai
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Posted - 2005.05.04 17:09:00 -
[8]
typhoon have rather weak shield/armor compare to any other BS, and yet projectile is weak if only have one bonus.
hell, i don't even know if 4 800 with rack of gyros can out damage 4 seige with ballistic control or not.
Just think of the follwing
against tempset with 6 800, you lose against NOS phoon, you lose against blasterthron, you lose against tank/nos domi, you lose against apoc, you lose against gankaddon, you lose
basically, you don't have enough firepower to out damage a gank ship and don't have enough firepower to break the tank ship before they eat you alive.
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Sky Hunter
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Posted - 2005.05.04 17:14:00 -
[9]
hmm and if to work in small gang?
-=-
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Chode Rizoum
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Posted - 2005.05.04 17:17:00 -
[10]
then ^^
4 x 1200mm II 4 x cruise lunchers
2 sensor boosters 2 target painters
Dmg mods ^^
Centuria > whoot? Centuria > you stalking me? :) -- Nafri > then I a bird pooed on my head AND ON MY MEAL -- http://www.subroc.net/teddybears/
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DrunkenOne
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Posted - 2005.05.04 17:18:00 -
[11]
use it as anti frig/cruiser
neuts/nos + siege/cruise in highs mwd, sensor booster, web, 20km scrambler armor tank/nanos/warp core stabs
seriously, phoon sucks in anything besides anti support role, and needs to be rebalanced. Sure a Nosphoon works, but the same fitting works better on a tempest.
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Chode Rizoum
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Posted - 2005.05.04 17:21:00 -
[12]
:) jeah just buy a tempest like the rest of us...
Centuria > whoot? Centuria > you stalking me? :) -- Nafri > then I a bird pooed on my head AND ON MY MEAL -- http://www.subroc.net/teddybears/
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Sky Hunter
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Posted - 2005.05.04 17:34:00 -
[13]
Originally by: Chode Rizoum :) jeah just buy a tempest like the rest of us...
i already got one :) but it looks so good with 1400s that taking it into rubbish close range seems bad :D -=-
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Red Six
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Posted - 2005.05.04 19:28:00 -
[14]
Edited by: Red Six on 04/05/2005 19:28:10 With the proposed missle changes that 1200 II and CM Launcher setup looks even better.
As for not being able to tank a Gankageddon in a Typhoon whomever said that is wrong.
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Sky Hunter
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Posted - 2005.05.04 19:58:00 -
[15]
Originally by: Red Six Edited by: Red Six on 04/05/2005 19:28:10 With the proposed missle changes that 1200 II and CM Launcher setup looks even better.
As for not being able to tank a Gankageddon in a Typhoon whomever said that is wrong.
well, basicly not that matter ship as matters a fitting.
Means, even typhoon can eat an apoc if apoc fitted long range/no tank. -=-
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Imhotep Khem
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Posted - 2005.05.04 20:14:00 -
[16]
Edited by: Imhotep Khem on 04/05/2005 20:17:13
Originally by: xaioguai typhoon have rather weak shield/armor compare to any other BS, and yet projectile is weak if only have one bonus.
hell, i don't even know if 4 800 with rack of gyros can out damage 4 seige with ballistic control or not.
Yes. You forgetting about the ship bonus? If you have BSL3-4, then you switch to gun damage. Before that, use torps.
Also typhoon has a solid tank.
Originally by: xaioguai
Just think of the follwing
against tempset with 6 800, you lose against NOS phoon, you lose against blasterthron, you lose against tank/nos domi, you lose against apoc, you lose against gankaddon, you lose
Its not even fair to compare to a Tempest that has more grid , armor, shields, hull.
Why loose vs. a nos phoon. That phoon will be doing less damage. Phoon is more resistance that repair, which NOS hurts less. Also makes the Neutralizer interesting.
Vs. Blasterthron its all about range. And how you gonna pick range vs. the fastest BS in the game, Typhoon.
Can't comment on the rest of those, but Typhoon holds its own.
Originally by: xaioguai
basically, you don't have enough firepower to out damage a gank ship and don't have enough firepower to break the tank ship before they eat you alive.
Not true. Vs. other tier 1 BS, phoon is solid. However, I think most you can get vs. scorpion is draw. ____ If your not dyin' your not tryin'. |

munchy
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Posted - 2005.05.04 20:19:00 -
[17]
NOSPHOON, 4 siege, 4 heavy nos, tank. aint gonna post my setup, but work something out along those lines, is very handy in small gank squads.
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munchy
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Posted - 2005.05.04 20:21:00 -
[18]
Edited by: munchy on 04/05/2005 20:20:58
Originally by: Imhotep Khem Edited by: Imhotep Khem on 04/05/2005 20:17:13
Originally by: xaioguai typhoon have rather weak shield/armor compare to any other BS, and yet projectile is weak if only have one bonus.
hell, i don't even know if 4 800 with rack of gyros can out damage 4 seige with ballistic control or not.
Yes. You forgetting about the ship bonus? If you have BSL3-4, then you switch to gun damage. Before that, use torps.
Also typhoon has a solid tank.
Originally by: xaioguai
Just think of the follwing
against tempset with 6 800, you lose against NOS phoon, you lose against blasterthron, you lose against tank/nos domi, you lose against apoc, you lose against gankaddon, you lose
Its not even fair to compare to a Tempest that has more grid , armor, shields, hull.
Why loose vs. a nos phoon. That phoon will be doing less damage. Phoon is more resistance that repair, which NOS hurts less. Also makes the Neutralizer interesting.
Vs. Blasterthron its all about range. And how you gonna pick range vs. the fastest BS in the game, Typhoon.
Can't comment on the rest of those, but Typhoon holds its own.
Originally by: xaioguai
basically, you don't have enough firepower to out damage a gank ship and don't have enough firepower to break the tank ship before they eat you alive.
Not true. Vs. other tier 1 BS, phoon is solid. However, I think most you can get vs. scorpion is draw.
believe me, nosphoon is evil 
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Red Six
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Posted - 2005.05.04 21:10:00 -
[19]
Edited by: Red Six on 04/05/2005 21:10:41
Originally by: Sky Hunter
Originally by: Red Six Edited by: Red Six on 04/05/2005 19:28:10 With the proposed missle changes that 1200 II and CM Launcher setup looks even better.
As for not being able to tank a Gankageddon in a Typhoon whomever said that is wrong.
well, basicly not that matter ship as matters a fitting.
Means, even typhoon can eat an apoc if apoc fitted long range/no tank.
Let me clarify. I fought those Gankageddons in their prime range not long range. I need to fit a scrambler so I can keep them there when their armor is going as they tend to bail out when I'm over 90% armor and they have ~40% and steadily losing more.
Edit: Munchy I agree, the NOSphoon is evil. |

Sobeseki Pawi
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Posted - 2005.05.04 21:13:00 -
[20]
The Typhoon is the most versatile BS in the game, there is nothing it isnt good at.
Dont fit guns or launchers for frigs, use drones for them. With a 3500 m3 drone bay only thing with more is a Domi.
In your low slots, fit 4 active hardners, 2 repairers, and Ballistic Control or Gyro II In your mid slots, fit a 100MN AB II (or mwd if you dont mind the cap loss, but you wont need the mwd), webber, and two warp dizzies (or just one and a sensor booster) In your hi slots since you are going for close combat, 4 800mm and EMP L like you have already (or 4 heavy nos, which is also the preferred loadout. meh) and 4 Siege launchers with all 4 torp types.
As for the drones, a mix of medium and heavy seem to work best, try 10 Heavy and 10 medium. Use the heavy against BS/BC use the medium for anything smaller.
The main strengthes of the phoon are speed, drones, armor tank, and the mix of missiles and guns. I prefer it over a Tempest anyday, because I can refit it for any use :) That loadout is a general use loadout, you will find yourself changing it as you get experience with it. Keep in mind tho, I havent driven a BS in 4 monthes :o things are way too slow for me :D
~Sobe
Captain Cutie, Razor's Kiss
What is your Radical Dream? |

ActiveX
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Posted - 2005.05.04 23:40:00 -
[21]
It all depends on what your doing.
Anti Cruiser / Frig/ Inty 4 Cruise Launchers 4 Heavy Nos 2 Cap Rechargers 1 Web 1 Scram 1 Accom Large 1 Tech 2 Med 2 or 3 hardeners 2 or 3 cap Power Relays (you might need a RCU) ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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xaioguai
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Posted - 2005.05.04 23:45:00 -
[22]
Originally by: Imhotep Khem Edited by: Imhotep Khem on 04/05/2005 20:17:13
Also typhoon has a solid tank.
perhap you didn't get what i was saying
I mean a pure gank setup on phoon is rather weak in both shild and armor, Look at the proposed setup, the guy want 5 gyros with pdu+rcu, no tank at all 
With such setup, Phoon will die on both gank BS and Tank BS regardless
and btw, i like my phoon a lot, very verstile, however it also mean there is no cookie cutter fit that can be used to own everything. You will need to figure out who are you going up aginst before you fit your ship. Try to be more creative, brute force just don't work on phoon
at the end, if you are using your phoon against short range setup BS eg. raven/blasthron perhap you can try this, may have some element of suprise :)
4 seige + 4 425 auto 1 100MN MWD, 3 ECM Burst 2 1600 armor plate and rest to fit your ship
Just counter charge the mega/raven charge and keep your finger cross, you may get lucky 
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Sky Hunter
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Posted - 2005.05.05 14:31:00 -
[23]
hmm, so far from all posts i got that most wise decission would be to forget guns and go 4x Siege and NOS in highs and tank in lows?
4x Siege + 4x NOS
1x Sensor Booster, 1x Web, 2x 20k Disruptor
1x Armor Rep, 1x RCU, 1x PDU, 4x Hardener
Will cap even hold it up in battle? I mean will NOS pay off like cap rechargers? -=-
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kessah
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Posted - 2005.05.05 15:04:00 -
[24]
am i wrong but the phoon has a 10%+ opt range for turrets?
if so then why not stick some art's on and use it at range? -------------------------------------------------------- Im Your Huckleberry ;-)
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DrunkenOne
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Posted - 2005.05.05 15:08:00 -
[25]
Originally by: kessah am i wrong but the phoon has a 10%+ opt range for turrets?
if so then why not stick some art's on and use it at range?
Cause it can only fit 4 guns, which is worthless.
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Sobeseki Pawi
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Posted - 2005.05.05 15:31:00 -
[26]
Originally by: DrunkenOne
Originally by: kessah am i wrong but the phoon has a 10%+ opt range for turrets?
if so then why not stick some art's on and use it at range?
Cause it can only fit 4 guns, which is worthless.
I have yet to see someone from your corp that could fly a phoon worth a damn.
~Sobe
Captain Cutie, Razor's Kiss
What is your Radical Dream? |

Sky Hunter
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Posted - 2005.05.05 15:54:00 -
[27]
well, first of all typhoon simply cant do anything with 1400s even if with 10% bonus.
Why? Cuz Tempest with 6 1400 will easily outdamage phoon even if Tempest is above his optimal. Cuz of 5% damage bonus and higher num of turrets. -=-
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Sobeseki Pawi
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Posted - 2005.05.05 16:10:00 -
[28]
By that logic the geddon shouldnt have a shot in hell of outdamaging the Apoc.
So umm...yeah.
~Sobe
Captain Cutie, Razor's Kiss
What is your Radical Dream? |

Damien Vox
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Posted - 2005.05.05 16:13:00 -
[29]
With the missile changes coming this is all you'll need to survive really if your up against most ships if you have support with you:
4x 800mm 4x Cruise Launchers
1x 100mn AB2 or MWD 2(depends on if your willing to take the sig penalty on) 1x Target Painter -or- Web 2x Cap recharger
1x Large Accom or Tech 2 2x Hardner 2x Nanos 2x Cap Relay
It'll push 1500-1800m/s with the MWD and easily clear 1000m/s with the AB. Orbit at 10km or just out of web range if you have a target painter fitted and you'll out damage whatever BS/Cruiser/BC you run up against. It will be hard to deal with certain small ships but it'll work wonderful. I used it once before the missile patch and it did alright now with the velocity penalty to missiles it'll make a phoon a beast in PvP with a speed mod fitted.
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Imhotep Khem
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Posted - 2005.05.05 16:20:00 -
[30]
How does one gank at short range? Short range is a dogfight. You cant expect to run if your strategy fails.
Like i said, if you pass BS l3 or l4, use guns, they will do more damage than Torps, and can use less pg.
But if by gank you mean quick win, I wouldn't count on it. Typhoon best asset is its tankability. If you are ganking, and as pointed out to me above you mean no tank. If you are not tanking in a typhoon, I question your strategy. It is NOT a damage platform. ____ If your not dyin' your not tryin'. |

Sky Hunter
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Posted - 2005.05.05 17:10:00 -
[31]
so not compare it with tempest? i mean use it in purely dmg setups.
what about setup i posted above? -=-
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Sobeseki Pawi
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Posted - 2005.05.05 17:37:00 -
[32]
Another Advantage to not forget is the range bonus, which means your EMP L is far more useful that it is on the Tempest.
Does the Tempest's dmg bonus keep up with the ammo dmg multiplier difference? Dont forget the Rate of Fire. Oh and the two low slots you can dedicate to Gyro IIs and still maintain a decent tank.
~Sobe
Captain Cutie, Razor's Kiss
What is your Radical Dream? |

Cummilla
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Posted - 2005.05.05 18:32:00 -
[33]
I'm inclined to think that phoon wont be the best gank platform. But any ship with a setup that understands it's optimal ranges and limitations, etc, will perform the task under the right conditions. A phoon might need help from a friend but that doesn't mean it's not able to lay out some nice damage.
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Sky Hunter
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Posted - 2005.05.05 18:37:00 -
[34]
well tempest have 6 low, and phoon got 7.... so that 1 slot plus to low and one slot minus from med. -=-
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Sobeseki Pawi
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Posted - 2005.05.05 18:43:00 -
[35]
Yeah I goofed on the Temp's slotting 
Tempest 8/5/6
Typhoon 8/4/7
The Typhoon tank is arguably better than the Tempest's, tho the Tempest can do either tank style reasonably well.
In any case, taking the standard Temp sniper and comparing it to a phoon sniper, Im betting the math is ultimately with the phoon. Just like it is on the geddon.
~Sobe
Captain Cutie, Razor's Kiss
What is your Radical Dream? |

Cummilla
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Posted - 2005.05.05 18:47:00 -
[36]
Originally by: Sobeseki Pawi Yeah I goofed on the Temp's slotting 
Tempest 8/5/6
Typhoon 8/4/7
The Typhoon tank is arguably better than the Tempest's, tho the Tempest can do either tank style reasonably well.
In any case, taking the standard Temp sniper and comparing it to a phoon sniper, Im betting the math is ultimately with the phoon. Just like it is on the geddon.
I think you aren't taking into account ship bonuses, not to mention, as the others have stated, the fact that you can only do 4 guns on the phoon. But I will not likely ever be convinced that either minnie ship is BEST as a sniper. Upclose with emp and managing tranversal is where I think the gank action is at :)
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Moridan
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Posted - 2005.05.05 18:49:00 -
[37]
At range the tempest is gonna win hands down every time.
The tempest can sheild tank, carry 6 1400s, and have 4 or so Gyros. Not to mention do 25% more damage a shot.
4x1400s on a Phoon doesn't leave room for .. anything. "Speak quietly and carry a big torpedo."
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Sky Hunter
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Posted - 2005.05.05 18:54:00 -
[38]
add to 25% also surgical and other skills..... youll get about 70% bonus overall versus ~50% phoons -=-
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Sobeseki Pawi
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Posted - 2005.05.05 19:01:00 -
[39]
Originally by: Cummilla
Originally by: Sobeseki Pawi Yeah I goofed on the Temp's slotting 
Tempest 8/5/6
Typhoon 8/4/7
The Typhoon tank is arguably better than the Tempest's, tho the Tempest can do either tank style reasonably well.
In any case, taking the standard Temp sniper and comparing it to a phoon sniper, Im betting the math is ultimately with the phoon. Just like it is on the geddon.
I think you aren't taking into account ship bonuses, not to mention, as the others have stated, the fact that you can only do 4 guns on the phoon. But I will not likely ever be convinced that either minnie ship is BEST as a sniper. Upclose with emp and managing tranversal is where I think the gank action is at :)
Actually its the bonuses Im basing all this on hehe :P
~Sobe
Captain Cutie, Razor's Kiss
What is your Radical Dream? |

Cummilla
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Posted - 2005.05.05 19:06:00 -
[40]
Originally by: Sobeseki Pawi
Originally by: Cummilla
Originally by: Sobeseki Pawi Yeah I goofed on the Temp's slotting 
Tempest 8/5/6
Typhoon 8/4/7
The Typhoon tank is arguably better than the Tempest's, tho the Tempest can do either tank style reasonably well.
In any case, taking the standard Temp sniper and comparing it to a phoon sniper, Im betting the math is ultimately with the phoon. Just like it is on the geddon.
I think you aren't taking into account ship bonuses, not to mention, as the others have stated, the fact that you can only do 4 guns on the phoon. But I will not likely ever be convinced that either minnie ship is BEST as a sniper. Upclose with emp and managing tranversal is where I think the gank action is at :)
Actually its the bonuses Im basing all this on hehe :P
But the only kind of bonuses that really matter are the damage bonuses. Minnie BS 5 is much > another low slot for damage mod.
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Sobeseki Pawi
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Posted - 2005.05.05 19:08:00 -
[41]
I'll run the numbers for the same range setup, keep in mind 50% range bonus means the phoon doesnt need to use ammo as weak as the Tempest does.
~Sobe
Captain Cutie, Razor's Kiss
What is your Radical Dream? |

Sky Hunter
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Posted - 2005.05.05 19:45:00 -
[42]
Originally by: Sobeseki Pawi I'll run the numbers for the same range setup, keep in mind 50% range bonus means the phoon doesnt need to use ammo as weak as the Tempest does.
But it will deal almost same dmg as tempest over distances since tempest will catch up with dmg bonus and 2+ turrets.
-=-
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Sobeseki Pawi
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Posted - 2005.05.05 19:48:00 -
[43]
Originally by: Sky Hunter
Originally by: Sobeseki Pawi I'll run the numbers for the same range setup, keep in mind 50% range bonus means the phoon doesnt need to use ammo as weak as the Tempest does.
But it will deal almost same dmg as tempest over distances since tempest will catch up with dmg bonus and 2+ turrets.
Are you keeping in mind the RoF bonus too?
~Sobe
Captain Cutie, Razor's Kiss
What is your Radical Dream? |

Cummilla
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Posted - 2005.05.05 19:49:00 -
[44]
Tempest can still use emp. Optimal will be ~34 ish vs. longer for the phoon, but the focus here is damage without differentiating between somehow "safer damage" versus more risk "closerup damage." Safety can be managed through tactics and teamwork at any range.
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Sky Hunter
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Posted - 2005.05.05 20:27:00 -
[45]
btw if tanking phoon...what type to tank?
thermal + kinetic? -=-
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Sobeseki Pawi
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Posted - 2005.05.05 20:35:00 -
[46]
Originally by: Sobeseki Pawi
Originally by: Sky Hunter
Originally by: Sobeseki Pawi I'll run the numbers for the same range setup, keep in mind 50% range bonus means the phoon doesnt need to use ammo as weak as the Tempest does.
But it will deal almost same dmg as tempest over distances since tempest will catch up with dmg bonus and 2+ turrets.
Are you keeping in mind the RoF bonus too?
Gah, I'm a noob sometimes , really has been too long since I've flown a BS =/
Temp has RoF and Dmg bonus, phoon only has RoF and range. But I'll run the numbers anyway.
~Sobe
Captain Cutie, Razor's Kiss
What is your Radical Dream? |

Sobeseki Pawi
|
Posted - 2005.05.05 20:39:00 -
[47]
Originally by: Sky Hunter btw if tanking phoon...what type to tank?
thermal + kinetic?
The best tank is all 4 unless you know for certain what you are up against.
4 Active Hardeners, 2 Repairers, and 1 Wild Card mod.
~Sobe
Captain Cutie, Razor's Kiss
What is your Radical Dream? |

Sobeseki Pawi
|
Posted - 2005.05.05 21:06:00 -
[48]
Well if the Tempest didnt have the RoF bonus like I forgot, it would be a lot closer, but this is how my math worked out:
Tempest 25% RoF 25% damage
Typhoon 25% RoF 50% Range
Armed with 1400mm Howitzer Artillery I (5.75x dmg mod, 23.625 RoF <-base)
Typhoon 4x 1400mm with EMP L (44 base dmg) (RoF mod 17.7)
1012 per salvo
3440.8 DPM
Tempest 6x 1400mm with Depleted Uranium L (36 base dmg) (RoF mod 17.7)
1552.5 per salvo
5278.5 DPM
So yeah, the Tempest is king...makes you wonder why the Typhoon has that range bonus tho, maybe it needs both a Projectile and a Launcher RoF bonus.
~Sobe
Captain Cutie, Razor's Kiss
What is your Radical Dream? |

Sky Hunter
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Posted - 2005.05.05 21:22:00 -
[49]
Ok my setup now as follows:
4x Siege + 4x Nosferatu
1x Sensor Booster, 1x Web, 1x Disruptor, 1x Cap Recharger
1x Armor Rep, 1x Thermal, 1x Kinetic, 1x Explosive, 1x Cap Power Relay(-10 boosting +20% cap recharge), 1x PDU, 1x RCU
Cant fit 4th hardener, short CPU wise :( ~15-18 units -=-
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Ohotnik
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Posted - 2005.05.05 21:51:00 -
[50]
nice math but typhoon is left with 2 extra launcher slots over tempest after this calculation. No argument that tempest is a fast damage king, but after adding some weapons in those slots, its possible to get those 2 in much closer. (i think)
of cause PG would be a problem there... there is no easy life in eve :)
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Drofier Ilmatti
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Posted - 2005.05.05 22:20:00 -
[51]
Typhoon doesn't have grid to fit a full rack of 1400's, and the range bonus just makes up for lack of damage bonus. This is because the Typhoon is a short range ship. The range bonus helps autocannons quite a bit, and there is no fitting issue with them like there is with 1400s. And you have high base speed to play with short range.
6x 800mm, 2x Siege
2x Sensor Booster, 1x 20k Disruptor, 1x either Large t2 Shield booster or tracking computer
5x Gyro II, 1x RCU, 1x PDU
Maybe that works. |

Tairos Hakonnus
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Posted - 2005.05.05 23:09:00 -
[52]
Nos phoon ftw.
And like people have said, it's not a gank ship, it's a tank. ----------------------------
http://spla.sh/bp/bp_files/main.htm |

Moridan
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Posted - 2005.05.05 23:11:00 -
[53]
Originally by: Drofier Ilmatti Typhoon doesn't have grid to fit a full rack of 1400's, and the range bonus just makes up for lack of damage bonus. This is because the Typhoon is a short range ship. The range bonus helps autocannons quite a bit, and there is no fitting issue with them like there is with 1400s. And you have high base speed to play with short range.
6x 800mm, 2x Siege
2x Sensor Booster, 1x 20k Disruptor, 1x either Large t2 Shield booster or tracking computer
5x Gyro II, 1x RCU, 1x PDU
Maybe that works.
sensor boosters for what? thats a tempest setup right?
"Speak quietly and carry a big torpedo."
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Harpia
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Posted - 2005.05.06 02:03:00 -
[54]
Typhoon will be the most skill intensive Battleship in EVE. 
tech II guns;
missiles & launchers overhaul;
drones;
new missiles skills.
Well! What can do a specialist in the most versatile ship in game? 
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DrunkenOne
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Posted - 2005.05.06 04:11:00 -
[55]
Originally by: Drofier Ilmatti Typhoon doesn't have grid to fit a full rack of 1400's, and the range bonus just makes up for lack of damage bonus. This is because the Typhoon is a short range ship. The range bonus helps autocannons quite a bit, and there is no fitting issue with them like there is with 1400s. And you have high base speed to play with short range.
6x 800mm, 2x Siege
2x Sensor Booster, 1x 20k Disruptor, 1x either Large t2 Shield booster or tracking computer
5x Gyro II, 1x RCU, 1x PDU Maybe that works.
Um.... phoon doesnt have 6 guns. And a tempest doesnt have 7 lows. So I don't know how you just came up with this setup.
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Lucian Alucard
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Posted - 2005.05.06 04:57:00 -
[56]
The phoon will be insane post missle over haul so get one,practice with it up close then cross ur fingers and wait for the missle over haul
Please stop being a third rate flamer,I am tired of reactivating my account just to kick your ass. |

DrunkenOne
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Posted - 2005.05.06 05:27:00 -
[57]
Originally by: Lucian Alucard The phoon will be insane post missle over haul so get one,practice with it up close then cross ur fingers and wait for the missle over haul
Um how do you figure that? It will be completely worthless at its main duty, anti support nos + torps/cruise. And anything besides that can be done better by a tempest.
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xaioguai
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Posted - 2005.05.06 06:03:00 -
[58]
Edited by: xaioguai on 06/05/2005 06:10:43
Originally by: DrunkenOne
Originally by: Lucian Alucard The phoon will be insane post missle over haul so get one,practice with it up close then cross ur fingers and wait for the missle over haul
Um how do you figure that? It will be completely worthless at its main duty, anti support nos + torps/cruise. And anything besides that can be done better by a tempest.
smallest signature radius + speed > pest
afer missile overhaul, it will own raven with 4NOS+4 autocannons but then again.....slowly
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Sky Hunter
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Posted - 2005.05.06 09:55:00 -
[59]
So back onto hardener stuff....
exp+kin+thermal is fine to stand sustained dmg for not long periods of time..... -=-
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Drofier Ilmatti
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Posted - 2005.05.06 10:08:00 -
[60]
Hmmmm.....
For a second I had my self convinced that that was a good 'phoon setup. But now I'm back thinking nos phoon IS the only way to go.
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Sky Hunter
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Posted - 2005.05.06 11:07:00 -
[61]
Edited by: Sky Hunter on 06/05/2005 11:06:51
Originally by: Drofier Ilmatti Hmmmm.....
For a second I had my self convinced that that was a good 'phoon setup. But now I'm back thinking nos phoon IS the only way to go.
Today i tested following set:
4x Siege + 4x Nosferatu
1x Sensor Booster, 1x Web, 1x Disruptor, 1x Cap Recharger
1x Armor Rep, 1x Thermal, 1x Kinetic, 1x Explosive, 1x Cap Power Relay(-10 boosting +20% cap recharge), 1x PDU, 1x RCU
So far it instantly drys up any cap smaller then cruiser = insta kill. After that tested up with Domi. Not NOS-Domi cuz i think id loose this one, but with regular setted domi(no uber NOS specialed) it works extremelly well if to load all dmg types into torps.
-=-
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dabster
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Posted - 2005.05.06 12:09:00 -
[62]
Edited by: dabster on 06/05/2005 12:10:26 Drop the cap-recharger and cap-relay for something more useful, like another disruptor, a multispec or sensor booster, maybe painter if you fly in group. Being in Nos-range means you will have enough cap to tank easily without mods. ___________________________ Chicks dig Brutor's |

DrunkenOne
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Posted - 2005.05.06 12:47:00 -
[63]
Originally by: xaioguai smallest signature radius + speed > pest
afer missile overhaul, it will own raven with 4NOS+4 autocannons but then again.....slowly
Nosphoon already owns raven :)
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Sky Hunter
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Posted - 2005.05.06 14:47:00 -
[64]
Originally by: dabster Edited by: dabster on 06/05/2005 12:10:26 Drop the cap-recharger and cap-relay for something more useful, like another disruptor, a multispec or sensor booster, maybe painter if you fly in group. Being in Nos-range means you will have enough cap to tank easily without mods.
prob is that im CPU short for another hardener :(
as for one more med, then yes another 20k would be nice... -=-
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Moridan
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Posted - 2005.05.06 21:29:00 -
[65]
I am expecting great things after the missle overhaul from the typhoon. The combo of 1200 IIs + cruise launchers should be very viable for PVP and PVE. Maybe more of a pve setup, but a phoon should still add some value to a fleet at ranged combat.
1200s will stand their own with ship bonuses, so throw on some BCU to up the missle damage. Along with an armor tank .. things will be fun indeed.
1200s x 4, cruise x4 3 chargers, sensor booster 2 repariers, 3 hardeners, 2 bcu.
should fit "Speak quietly and carry a big torpedo."
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Mabelrode
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Posted - 2005.05.07 02:15:00 -
[66]
I'm not sure how you guys are fitting some of these setups on a phoon. I'm looking at using:
High : 1 x 800, 3 x 425, 4 x siege Mids : AB T2, 7.5km scrambler, recharger x 2 Lows : Lrg Repairer, Med Repairer, 3 hardeners, 2 cap relays
Fits with 6 grid to spare, at Eng 5. I'm awash in CPU.
I'd love 800s, but the grid just isn't there. Each siege knocked down to a cruiser launcher allows a 425 to be upped to an 800. Don't think thats worth it.
I've had only limited chances to try it so far. I'm open for tips from people who have tested ideas. I know Nos' setups can be nasty, but a raw firepower setup seems like alot more fun.
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