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Thread Statistics | Show CCP posts - 1 post(s) |

Hannott Thanos
Notorious Legion
166
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Posted - 2012.12.06 14:25:00 -
[1] - Quote
I know this module was supposed to be passive from the beginning, and now with the safe logoff it really needs to happen. If you have the DC active, you basically have a 30-60 sec logoff because it has such a long cycle time. |

Rordan D'Kherr
Imperial Academy Amarr Empire
234
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Posted - 2012.12.06 14:30:00 -
[2] - Quote
Hannott Thanos wrote:I know this module was supposed to be passive from the beginning, and now with the safe logoff it really needs to happen. If you have the DC active, you basically have a 30-60 sec logoff because it has such a long cycle time.
Consequences vOv _______________________________________ Don't be scared, because being afk is not a crime. |

Arrs Grazznic
Poena Executive Solutions
92
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Posted - 2012.12.06 14:30:00 -
[3] - Quote
And the problem is?
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Hannott Thanos
Notorious Legion
166
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Posted - 2012.12.06 14:39:00 -
[4] - Quote
Rordan D'Kherr wrote:Hannott Thanos wrote:I know this module was supposed to be passive from the beginning, and now with the safe logoff it really needs to happen. If you have the DC active, you basically have a 30-60 sec logoff because it has such a long cycle time. Consequences vOv Yeah, one that should not have been there to begin with. |

Doddy
Excidium. Executive Outcomes
402
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Posted - 2012.12.06 14:42:00 -
[5] - Quote
Hannott Thanos wrote:Rordan D'Kherr wrote:Hannott Thanos wrote:I know this module was supposed to be passive from the beginning, and now with the safe logoff it really needs to happen. If you have the DC active, you basically have a 30-60 sec logoff because it has such a long cycle time. Consequences vOv Yeah, one that should not have been there to begin with.
What exactly is the problem 
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Eli Green
The Arrow Project
91
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Posted - 2012.12.06 14:46:00 -
[6] - Quote
Hannott Thanos wrote:I know this module was supposed to be passive from the beginning, and now with the safe logoff it really needs to happen. If you have the DC active, you basically have a 30-60 sec logoff because it has such a long cycle time.
log off the normal way? wumbo |

Jake Warbird
Republic Military School Minmatar Republic
1818
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Posted - 2012.12.06 14:50:00 -
[7] - Quote
Rordan D'Kherr wrote:Hannott Thanos wrote:I know this module was supposed to be passive from the beginning, and now with the safe logoff it really needs to happen. If you have the DC active, you basically have a 30-60 sec logoff because it has such a long cycle time. Consequences vOv This.
Apparently this is a key word in the scheme of things. Crazy, right? |

Hannott Thanos
Notorious Legion
166
|
Posted - 2012.12.06 14:51:00 -
[8] - Quote
People don't see the problem with DC being an active module? Really? |

Aziesta
Sathainn Braithrean Cartel Apocalypse Now.
185
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Posted - 2012.12.06 14:56:00 -
[9] - Quote
Hannott Thanos wrote:People don't see the problem with DC being an active module? Really? Turn off the DC when you disengage, bounce between 2 safe-spots if necessary while waiting for it to finish. I see no problem. |

Doddy
Excidium. Executive Outcomes
402
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Posted - 2012.12.06 15:01:00 -
[10] - Quote
Having active modules makes no difference to log off timer whatsoever ...... They only issues damage control being active has is a) you might forget to turn it on and b) it can get neuted off (very rare thanks to long cycle/tiny cap use). So basically its fine. |
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TheBlueMonkey
Don't Be a Menace That Red Alliance
211
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Posted - 2012.12.06 15:03:00 -
[11] - Quote
Hannott Thanos wrote:People don't see the problem with DC being an active module? Really?
I don't see a problem |

iskflakes
Magnets Inc.
123
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Posted - 2012.12.06 15:05:00 -
[12] - Quote
This seems like a good suggestion to me. Track your wealth with EVEStats - https://ohheck.co.uk/EVEStats/home.php |

Hannott Thanos
Notorious Legion
166
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Posted - 2012.12.06 15:08:00 -
[13] - Quote
CCP Tuxford wrote:Back in the day before I became a programmer with cynical outlook on live I used to be game designer and was actually involved when we changed the functionality of damage controls. This was back in the day when TomB and Hammerhead were mostly doing the balancing and I was their intern math *****. Now we decided that we'd want the damage control to be a really powerful defensive module but we didn't want people to just fill up their lows with it making all other defensive mods obsolete so we also decided that you could only fit one at a time. At that point we didn't really have the luxury of programming time and we did not have any tools to create a module where only one could be fitted. We did however have a functionality where we could only activate x module at a time so we decided that the damage control would have to be activated but have really low cap need.So there you have it, the reason dc's use cap in an overly long story 
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Doddy
Excidium. Executive Outcomes
402
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Posted - 2012.12.06 15:12:00 -
[14] - Quote
Yeah but the dc being active adds only good things to the game. |

Hannott Thanos
Notorious Legion
166
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Posted - 2012.12.06 15:14:00 -
[15] - Quote
Doddy wrote:Yeah but the dc being active adds only good things to the game. How so? |

Silk daShocka
Greasy Hair Club
170
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Posted - 2012.12.06 15:21:00 -
[16] - Quote
If you can't wait 30-60 seconds to logoff, you are logging off for the wrong reasons imo. |

Doddy
Excidium. Executive Outcomes
402
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Posted - 2012.12.06 15:22:00 -
[17] - Quote
Hannott Thanos wrote:Doddy wrote:Yeah but the dc being active adds only good things to the game. How so?
Iidots can forget to switch it on = comedy It can get neuted off = more combat variation (a very rare occurence to be fair).
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1847
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Posted - 2012.12.06 15:25:00 -
[18] - Quote
Hannott Thanos wrote:CCP Tuxford wrote:Back in the day before I became a programmer with cynical outlook on live I used to be game designer and was actually involved when we changed the functionality of damage controls. This was back in the day when TomB and Hammerhead were mostly doing the balancing and I was their intern math *****. Now we decided that we'd want the damage control to be a really powerful defensive module but we didn't want people to just fill up their lows with it making all other defensive mods obsolete so we also decided that you could only fit one at a time. At that point we didn't really have the luxury of programming time and we did not have any tools to create a module where only one could be fitted. We did however have a functionality where we could only activate x module at a time so we decided that the damage control would have to be activated but have really low cap need.So there you have it, the reason dc's use cap in an overly long story  The ability to use more than one damage control would make hull tanking a serious reality.
Also, ancillary hull repairers, of course. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Andski
GoonWaffe Goonswarm Federation
5723
|
Posted - 2012.12.06 15:32:00 -
[19] - Quote
If the module was meant to be passive, it'd be passive. But it's not. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. An idea for improving corp management |

Hannott Thanos
Notorious Legion
166
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Posted - 2012.12.06 15:37:00 -
[20] - Quote
Andski wrote:If the module was meant to be passive, it'd be passive. But it's not. It was supposed to, but was made active because of ****** code and lack of time. |
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Doddy
Excidium. Executive Outcomes
403
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Posted - 2012.12.06 15:45:00 -
[21] - Quote
Hannott Thanos wrote:Andski wrote:If the module was meant to be passive, it'd be passive. But it's not. It was supposed to, but was made active because of ****** code and lack of time.
So? You have not given any valid reason why should change other than tuxford first envisioned it that way. |

Remiel Pollard
Devlin Security Devlin Alliance
261
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Posted - 2012.12.06 15:45:00 -
[22] - Quote
Hannott Thanos wrote:Andski wrote:If the module was meant to be passive, it'd be passive. But it's not. It was supposed to, but was made active because of ****** code and lack of time.
And they've obviously left it that way for good reasons. You don't scare me. I've been to Jita. |

Altrue
Exploration Frontier inc
69
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Posted - 2012.12.06 15:52:00 -
[23] - Quote
Remiel Pollard wrote:Hannott Thanos wrote:Andski wrote:If the module was meant to be passive, it'd be passive. But it's not. It was supposed to, but was made active because of ****** code and lack of time. And they've obviously left it that way for good reasons.
I would be curious to know these good reasons.
DC should be passive IMO. *Yelling "Manticooore !" on teamspeak* |

Dersen Lowery
Laurentson INC StructureDamage
186
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Posted - 2012.12.06 15:52:00 -
[24] - Quote
Remiel Pollard wrote:Hannott Thanos wrote:Andski wrote:If the module was meant to be passive, it'd be passive. But it's not. It was supposed to, but was made active because of ****** code and lack of time. And they've obviously left it that way for good reasons.
TBH, they've probably left it that way because changing it to fit the original design has an unattractive effort/reward ratio relative to, say, fixing the parts of the game that are seriously in need of repair.
That's a good enough argument for leaving it as is, at least until more pressing concerns are addressed. |

Doddy
Excidium. Executive Outcomes
403
|
Posted - 2012.12.06 15:56:00 -
[25] - Quote
Altrue wrote:Remiel Pollard wrote:Hannott Thanos wrote:Andski wrote:If the module was meant to be passive, it'd be passive. But it's not. It was supposed to, but was made active because of ****** code and lack of time. And they've obviously left it that way for good reasons. I would be curious to know these good reasons. DC should be passive IMO.
Why? Passive DC makes literally no sense.
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Hannott Thanos
Notorious Legion
169
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Posted - 2012.12.06 16:45:00 -
[26] - Quote
Doddy wrote:Altrue wrote:Remiel Pollard wrote:Hannott Thanos wrote:Andski wrote:If the module was meant to be passive, it'd be passive. But it's not. It was supposed to, but was made active because of ****** code and lack of time. And they've obviously left it that way for good reasons. I would be curious to know these good reasons. DC should be passive IMO. Why? Passive DC makes literally no sense. Except that it's a module you literally never want to turn off, you have to turn it on every damn time you jump, it's more or less impossible to shut if off with neuts because of 1 cap use and like I quoted, it was supposed to be passive to begin with. Oh and it makes it possible to see EHP in station |

Weaselior
GoonWaffe Goonswarm Federation
3900
|
Posted - 2012.12.06 16:47:00 -
[27] - Quote
it is far better that the DC is active rather than passive for a vast number of reasons, its an immensely powerful defensive module and being required to actually turn it on is a tiny price to pay |

Weaselior
GoonWaffe Goonswarm Federation
3900
|
Posted - 2012.12.06 16:48:00 -
[28] - Quote
everyone wanting it passive is an empire afker, basically |

Hannott Thanos
Notorious Legion
169
|
Posted - 2012.12.06 16:53:00 -
[29] - Quote
Weaselior wrote:it is far better that the DC is active rather than passive for a vast number of reasons, its an immensely powerful defensive module and being required to actually turn it on is a tiny price to pay Vast numbers he says. List them, he does not. |

Ranger 1
Ranger Corp
2808
|
Posted - 2012.12.06 16:55:00 -
[30] - Quote
Hannott Thanos wrote:Weaselior wrote:it is far better that the DC is active rather than passive for a vast number of reasons, its an immensely powerful defensive module and being required to actually turn it on is a tiny price to pay Vast numbers he says. List them, he does not. And yet your sole reason for making them passive is because you either can't remember or are too lazy to turn it off (along with any other modules you may be running) before you log off.
Really?!?  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
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