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Wumpscuut Embryodead
Science and Trade Institute Caldari State
4
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Posted - 2012.12.07 17:06:00 -
[91] - Quote
You=everyone. there is no roleplay. sanbox isn't sandbox when you are funnel'd into a potentional for-profit person because you be seen in a chat. but this isn't limited to being bountied "only because you exist in a chat", it also applies to the fact that a large part of the free will of this game is gone now. if someone even knows that you exist, then suddenly you have these consequences on you. This changes the open world nature of the game and frankly I'm surprised no one brought these basic things up at your meetings. |

Mars Theran
Tribal Liberation Force Minmatar Republic
490
|
Posted - 2012.12.07 17:10:00 -
[92] - Quote
dexington wrote:Vixen Soul wrote:Hi CCP!
I have a small complaint. I don't like that everyone is spamming eachother with very small amount of bounty. Now everyone has Wanted signs on them. It's cool that people have a bounty on them, but the wanted sign used to say, hey watch out this character might be a little more dangerous and you should be careful with this person. Now all [wanted] means, in my oppinion, is that some noob spammed a 100k bounty on him as a joke. It would be great with an option to customize the requirements for wanted logo to be shown, i guess some players are only interressed is find players with a high bounty, while other would like to avoid players with a low security standing.
Since the Bounty reward is based on the ship value, the miners with high bounties will actually pay better than the Pirates with High Bounties. Also, 1 Billion or 1 Trillion Bounty; you still collect on the ship. zubzubzubzubzubzubzubzub |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
781
|
Posted - 2012.12.07 17:11:00 -
[93] - Quote
Vixen Soul wrote:
When I think of things players do "for laughs" in EVE, I think can flipping, or suicide ganking, or putting illegal drugs in your mining op's Orca. These are small things you can do to a small amount of people at a time, and there is repercussions for your actions. (Most of the time).
Most of the things people do to troll that have a large impact on the entire player base are changed to discourage that type of behavior. I'm just asking that they discourage trolls from abusing the bounty system by posting small amounts of bounty on people. A bounty should be a large amount of money, and be large enough that it has respectable if not serious connotations.
Make the wanted sign MEAN something. Please.
There are repercussions for putting bounties on people. I argued for them to be there. Your name gets sent to the person and it says "This person put a bounty on you". Now it's up to you to deal with them.
A bounty should be any amount I decide it needs to be, in proportion with the amount of damage I want to do to you. If I only want someone to blow up a single cruiser of yours, I am going to price accordingly. If they blow up something bigger, that's just a bonus.
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Vixen Soul
Stargate Systems Zombie Ninja Space Bears
94
|
Posted - 2012.12.07 17:11:00 -
[94] - Quote
CCP Soundwave wrote:Wumpscuut Embryodead wrote:Darek Castigatus wrote:
The problem here is you have a fundamental misconception of what the wanted sign means in this game. All it means is that someone somewhere has said "i will pay x amount of isk for this person to die", doesnt matter why the bounty was placed, who the person is or wether they view themselves as a good guy.
The funny thing is that you have a misconception. Like Soundwave tried to justify "everyone is bountied" via a roleplay reason "everyone can make weapons or ships for whatever; it's all way; we are all marked to die yay" Some people in this thread are pure unadulterated pragmatists/powergamers who are like "hey, scale bountys, etc, so I can see who I can pop/we-can-gank/it's-worth-it"..... ...while others are actually consciously or sub-consciously struggling with the idea that this crap Bounty b****** is justified on a roleplay basis. These people are actually now wondering if roleplay is supposed to be important in EVE, but add in the vicious and small-minded nature of the playerbase and suddenly some people are questioning some very basic questions. I mean damn, the game already costs money to just play, add in all those who buy plex to pvp or w/e, but no ... "we've decided to enhance the paranoia for roleplay purposes".... no.... just NO. The point wasn't that this was a roleplay feature, the point was that EVE is a sandbox and I want you to define who you want to put a bounty on. This is a social mechanic that let's you choose who you think is bad or deserves a bounty.
I like that this is a player driven social mechanic that gives you the choice of who deserves a bounty. All I'm asking is that make it a little more of a commitment to the choice that this player is bad. If you are going to give them a bounty, then make them commit a serious amount. Make them show that they are willing to pay becasue they want retribution against this player.
Otherwise it's not retribution against other players. It's just trolling other players, and there is a difference.
I'm not saying make make it a minimum amount to bounty someone. Just make it a minimum amount to show "Wanted". SoulCreative
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Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
781
|
Posted - 2012.12.07 17:14:00 -
[95] - Quote
Ben Fenix wrote:
I'm totally with you that it is pretty much impossible to draw a line between those who might be "innocent" and those who might be not. But...
The problem with the current system is that it marks just everyone who has a bounty on him as a criminal. No matter what. And thats not just plain silly but more than unrealistic and even unfair.
CCP, you propagate the fact that a character's reputation in EVE is his most valuable property. But with this patch, you just damaged everyones image who might play the game in a more helpful manner than others. People who are known for their selfless acts of helping other players (especially helping newbies) are now marked as suspicious.
The actual problem with that is that people believe what they see, not what they hear. If there is a new player who might have heard of this helpful guy mentioned before he might want to know more about him and the first impression that he will get from this guy's information window is a big picture of a wanted criminal. Maybe just because some people thought it would be funny to place bounties on him. But this could just ruin a character's reputation in the long term. Because the wanted stamp on his picture is just naturally being associated with terms like "criminal", "fugitive", "thief", "griefer" a.s.o. Thats just normal but non the less is it simply not right. On the other hand side this person has absolutely no chance of getting rid of this bounty via legal actions. It's a pretty one sided system right now. People in EVE can get rid of their bad security status but not of their bounty? I would say their should be taken a bit more effort in developing a rather fair gameplay mechanic. I don't say make it easy for people to get rid of their bounty but there should at least be a chance for it besides getting blown up.
The bounty hunting system itself as it is right now is a well done first step but nothing more.
But as my last boss told me once: "I don't employ you for giving me problems. I employ you for bringing me solutions." I of course have at least a rough idea for a possible solution.
My suggestion:
Make a kind of contract system out of it. While leaving the bounty information on the character's information window untouched so that everybody can see it, just add the wanted stamp in case the contract for hunting a certain person has been accepted by a bounty hunter. The downside might be that the person would know when he is hunted (and everyone else too) BUT the uncertainty of when he might be blown up and who is hunting him would still be kept up. In this case he might also be able of hiring mercenaries for his own safety which would just be fair. But the real deal with this idea is, that his reputation was untouched until he is hunted.
In addition to that we would of course need a game mechanic that gives the character a chance to at least reduce his bounty by legal acts before a bounty hunter is accepting the contract.
So, I would like to hear what you, CCP Soundwave, think of it.
Stop thinking of bounties as being tied to legality. They are entirely and completely divorced from each other. Maybe there should be another term than 'wanted', but in the end all it means is "Someone, somewhere, wants you to blow this person up".
And to that, I say...
"Welcome to EVE" |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
781
|
Posted - 2012.12.07 17:15:00 -
[96] - Quote
Vixen Soul wrote:
The point wasn't that this was a roleplay feature, the point was that EVE is a sandbox and I want you to define who you want to put a bounty on. This is a social mechanic that let's you choose who you think is bad or deserves a bounty.
I like that this is a player driven social mechanic that gives you the choice of who deserves a bounty. All I'm asking is that make it a little more of a commitment to the choice that this player is bad. If you are going to give them a bounty, then make them commit a serious amount. Make them show that they are willing to pay becasue they want retribution against this player.
Otherwise it's not retribution against other players. It's just trolling other players, and there is a difference.
I'm not saying make make it a minimum amount to bounty someone. Just make it a minimum amount to show "Wanted".[/quote]
I want someone to attack and blow up your frigate. That's all the retribution I think you've earned for being annoying on an internet forum. Why do I have to pay for someone to blow up your Tengu? |
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CCP Soundwave
C C P C C P Alliance
2299

|
Posted - 2012.12.07 17:16:00 -
[97] - Quote
Wumpscuut Embryodead wrote:You=everyone. there is no roleplay. sanbox isn't sandbox when you are funnel'd into a potentional for-profit person because you be seen in a chat. but this isn't limited to being bountied "only because you exist in a chat", it also applies to the fact that a large part of the free will of this game is gone now. if someone even knows that you exist, then suddenly you have these consequences on you. This changes the open world nature of the game and frankly I'm surprised no one brought these basic things up at your meetings.
We're well aware of the consequences, they're entirely intended. It's not that no one brought those things up, it's that you and I fundamentally disagree on how this feature should work, which is completely fine. |
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Vixen Soul
Stargate Systems Zombie Ninja Space Bears
94
|
Posted - 2012.12.07 17:23:00 -
[98] - Quote
CCP Soundwave wrote:Wumpscuut Embryodead wrote:You=everyone. there is no roleplay. sanbox isn't sandbox when you are funnel'd into a potentional for-profit person because you be seen in a chat. but this isn't limited to being bountied "only because you exist in a chat", it also applies to the fact that a large part of the free will of this game is gone now. if someone even knows that you exist, then suddenly you have these consequences on you. This changes the open world nature of the game and frankly I'm surprised no one brought these basic things up at your meetings. We're well aware of the consequences, they're entirely intended. It's not that no one brought those things up, it's that you and I fundamentally disagree on how this feature should work, which is completely fine.
Right. There is, indeed a disagrement on how the feature should work. Clearly the playerbase isn't seeing this system in the way you had intended. Is this what you intended? Retribution of the Trolls expansion? Clearly some changes need to be made. SoulCreative
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Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
782
|
Posted - 2012.12.07 17:24:00 -
[99] - Quote
Vixen Soul wrote:CCP Soundwave wrote:Wumpscuut Embryodead wrote:You=everyone. there is no roleplay. sanbox isn't sandbox when you are funnel'd into a potentional for-profit person because you be seen in a chat. but this isn't limited to being bountied "only because you exist in a chat", it also applies to the fact that a large part of the free will of this game is gone now. if someone even knows that you exist, then suddenly you have these consequences on you. This changes the open world nature of the game and frankly I'm surprised no one brought these basic things up at your meetings. We're well aware of the consequences, they're entirely intended. It's not that no one brought those things up, it's that you and I fundamentally disagree on how this feature should work, which is completely fine. Right. There is, indeed a disagrement on how the feature should work. Clearly the playerbase isn't seeing this system in the way you had intended. Is this what you intended? Retribution of the Trolls expansion? Clearly some changes need to be made.
Do you speak for the whole playerbase?
80% of everyone I've talked to is pretty happy with this, and I have a very wide circle of contacts. |

Casirio
DEEP-SPACE CO-OP LTD Exhale.
174
|
Posted - 2012.12.07 17:25:00 -
[100] - Quote
I love the new bounty system. **** all you whining bitches. |
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Krixtal Icefluxor
INLAND EMPIRE Galactic
1086
|
Posted - 2012.12.07 17:26:00 -
[101] - Quote
Wumpscuut Embryodead wrote:You=everyone. there is no roleplay. sanbox isn't sandbox when you are funnel'd into a potentional for-profit person because you be seen in a chat. but this isn't limited to being bountied "only because you exist in a chat", it also applies to the fact that a large part of the free will of this game is gone now. if someone even knows that you exist, then suddenly you have these consequences on you. This changes the open world nature of the game and frankly I'm surprised no one brought these basic things up at your meetings.
I heartily endorse this statement. RIP Vile Rat-á "The only thing worse than being talked about is not being talked about." - Oscar Wilde |

Andski
GoonWaffe Goonswarm Federation
5734
|
Posted - 2012.12.07 17:27:00 -
[102] - Quote
In-game consequences for meta-game or out-of-game actions are not a problem. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. An idea for improving corp management |

Beckie DeLey
Living From Scraps
169
|
Posted - 2012.12.07 17:28:00 -
[103] - Quote
Casirio wrote:I love the new bounty system. **** all you whining bitches.
Signed. So... i started an industry blog at www.derbk.com/eve There i am preparing a guide to all things related to manufacturing. Check it out!
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Krixtal Icefluxor
INLAND EMPIRE Galactic
1086
|
Posted - 2012.12.07 17:28:00 -
[104] - Quote
Ben Fenix wrote:[The problem with the current system is that it marks just everyone who has a bounty on him as a criminal. No matter what. And thats not just plain silly but more than unrealistic and even unfair.
CCP, you propagate the fact that a character's reputation in EVE is his most valuable property. But with this patch, you just damaged everyones image who might play the game in a more helpful manner than others. People who are known for their selfless acts of helping other players (especially helping newbies) are now marked as suspicious.
The actual problem with that is that people believe what they see, not what they hear. If there is a new player who might have heard of this helpful guy mentioned before he might want to know more about him and the first impression that he will get from this guy's information window is a big picture of a wanted criminal.
This. ^^
I've lost all my business contracts for selling Fuel Blocks over this so I'm just simply leaving the game until the entire thing is' re-thunked'. RIP Vile Rat-á "The only thing worse than being talked about is not being talked about." - Oscar Wilde |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
783
|
Posted - 2012.12.07 17:30:00 -
[105] - Quote
Krixtal Icefluxor wrote:Ben Fenix wrote:[The problem with the current system is that it marks just everyone who has a bounty on him as a criminal. No matter what. And thats not just plain silly but more than unrealistic and even unfair.
CCP, you propagate the fact that a character's reputation in EVE is his most valuable property. But with this patch, you just damaged everyones image who might play the game in a more helpful manner than others. People who are known for their selfless acts of helping other players (especially helping newbies) are now marked as suspicious.
The actual problem with that is that people believe what they see, not what they hear. If there is a new player who might have heard of this helpful guy mentioned before he might want to know more about him and the first impression that he will get from this guy's information window is a big picture of a wanted criminal. This. ^^ I've lost all my business contracts for selling Fuel Blocks over this so I'm just simply leaving the game until the entire thing is' re-thunked'.
I thought you were quitting for good forever for realsies this time. |

Vixen Soul
Stargate Systems Zombie Ninja Space Bears
96
|
Posted - 2012.12.07 17:30:00 -
[106] - Quote
Tiberious Thessalonia wrote:Vixen Soul wrote:CCP Soundwave wrote:Wumpscuut Embryodead wrote:You=everyone. there is no roleplay. sanbox isn't sandbox when you are funnel'd into a potentional for-profit person because you be seen in a chat. but this isn't limited to being bountied "only because you exist in a chat", it also applies to the fact that a large part of the free will of this game is gone now. if someone even knows that you exist, then suddenly you have these consequences on you. This changes the open world nature of the game and frankly I'm surprised no one brought these basic things up at your meetings. We're well aware of the consequences, they're entirely intended. It's not that no one brought those things up, it's that you and I fundamentally disagree on how this feature should work, which is completely fine. Right. There is, indeed a disagrement on how the feature should work. Clearly the playerbase isn't seeing this system in the way you had intended. Is this what you intended? Retribution of the Trolls expansion? Clearly some changes need to be made. Do you speak for the whole playerbase? 80% of everyone I've talked to is pretty happy with this, and I have a very wide circle of contacts.
Most of the people I've spoken with don't like it.
Camon, why would they like it? You literally took "Wanted" and threw it out the window in terms of connotation and what it means. 100k bounty means absolutely nothing. It means nothing to the person who paid the bounty. It means nothing to the person who has it. It means nothing to the person who receives the reward. (yay, 20k!). All it means is a big ugly WANTED sign that gouges into my fantasy world of having a (good) player. SoulCreative
|

Krixtal Icefluxor
INLAND EMPIRE Galactic
1086
|
Posted - 2012.12.07 17:32:00 -
[107] - Quote
Tiberious Thessalonia wrote:Krixtal Icefluxor wrote:Ben Fenix wrote:[The problem with the current system is that it marks just everyone who has a bounty on him as a criminal. No matter what. And thats not just plain silly but more than unrealistic and even unfair.
CCP, you propagate the fact that a character's reputation in EVE is his most valuable property. But with this patch, you just damaged everyones image who might play the game in a more helpful manner than others. People who are known for their selfless acts of helping other players (especially helping newbies) are now marked as suspicious.
The actual problem with that is that people believe what they see, not what they hear. If there is a new player who might have heard of this helpful guy mentioned before he might want to know more about him and the first impression that he will get from this guy's information window is a big picture of a wanted criminal. This. ^^ I've lost all my business contracts for selling Fuel Blocks over this so I'm just simply leaving the game until the entire thing is' re-thunked'. I thought you were quitting for good forever for realsies this time.
Did we skip to the date of December 25th while I wasn't looking ? Until then my job is to get under certain people's skin, doncha know? RIP Vile Rat-á "The only thing worse than being talked about is not being talked about." - Oscar Wilde |

Natsett Amuinn
GoonWaffe Goonswarm Federation
577
|
Posted - 2012.12.07 17:32:00 -
[108] - Quote
Vixen Soul wrote:Right.
IF it meant (I will pay X amount for this person to die), then I would understand the "Wanted" sign.
But in reality, all these 100k and 1m and even 10m bounties mean is (haha, you now have a wanted sign). I have set bounties on players I want to die, and it wasn't a joke bounty of 10m.
That's what I'm saying. If you make bounties 100m minimum for wanted sign, than it means someone WANTS you to die and that you are truely wanted. Not this spam we see now which is just immature trolls thinking they are new and creative by putting a 100k bounty on their friends / everyone they run into.
Right now, it's turned into a game of TAG where we try to tag everyone who doesn't have a bounty on themselves. It's not about paying form someone to die. Let's make this a system where you have to pay a serious valuable amount that bounty hunters will truly pursue.
Getting a bounty on you should mean "Wow, I should be careful who I run into". Not, "Oh, look, now I'm like everyone else". 100m means no more than 1m.
100m only means that people who don't have the isk can't use the system, and that amount of isk isn't something you'll have access to just throw away for some time.
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Krixtal Icefluxor
INLAND EMPIRE Galactic
1086
|
Posted - 2012.12.07 17:34:00 -
[109] - Quote
Vixen Soul wrote:
Most of the people I've spoken with don't like it.
Camon, why would they like it? You literally took "Wanted" and threw it out the window in terms of connotation and what it means. 100k bounty means absolutely nothing. It means nothing to the person who paid the bounty. It means nothing to the person who has it. It means nothing to the person who receives the reward. (yay, 20k!). All it means is a big ugly WANTED sign that gouges into my fantasy world of having a (good) player.
Kinda weird that I log in this morning in my backwater home system that pretty much always has the same 25 people in it every single day....and all I see this morning is 3 completely unknown entities.
Not sure what this means, but I can certainly speculate. RIP Vile Rat-á "The only thing worse than being talked about is not being talked about." - Oscar Wilde |

Natsett Amuinn
GoonWaffe Goonswarm Federation
577
|
Posted - 2012.12.07 17:35:00 -
[110] - Quote
Vixen Soul wrote:CCP Soundwave wrote:Wumpscuut Embryodead wrote:You=everyone. there is no roleplay. sanbox isn't sandbox when you are funnel'd into a potentional for-profit person because you be seen in a chat. but this isn't limited to being bountied "only because you exist in a chat", it also applies to the fact that a large part of the free will of this game is gone now. if someone even knows that you exist, then suddenly you have these consequences on you. This changes the open world nature of the game and frankly I'm surprised no one brought these basic things up at your meetings. We're well aware of the consequences, they're entirely intended. It's not that no one brought those things up, it's that you and I fundamentally disagree on how this feature should work, which is completely fine. Right. There is, indeed a disagrement on how the feature should work. Clearly the playerbase isn't seeing this system in the way you had intended. Is this what you intended? Retribution of the Trolls expansion? Clearly some changes need to be made. Don't say playerbase.
I do not share your view, as do what seems most people here.
The only problem is that some people have some sort of strange pop culture definition of the word "wanted". To much Dog or something. |
|

Mag's
the united Negative Ten.
10777
|
Posted - 2012.12.07 17:37:00 -
[111] - Quote
Ben Fenix wrote:The problem with the current system is that it marks just everyone who has a bounty on him as a criminal. No matter what. And thats not just plain silly but more than unrealistic and even unfair.
CCP, you propagate the fact that a character's reputation in EVE is his most valuable property. But with this patch, you just damaged everyones image who might play the game in a more helpful manner than others. People who are known for their selfless acts of helping other players (especially helping newbies) are now marked as suspicious. I don't really care if someone is +5, +6 or more TBH. If I deem then to be worthy enough for a bounty because I want them hunted, then they get a wanted sign. You much like others, are confusing an NPC standing, with a player driven standing mechanic.
In short, suck it up fuzzball.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Vixen Soul
Stargate Systems Zombie Ninja Space Bears
96
|
Posted - 2012.12.07 17:39:00 -
[112] - Quote
Natsett Amuinn wrote:Vixen Soul wrote:CCP Soundwave wrote:Wumpscuut Embryodead wrote:You=everyone. there is no roleplay. sanbox isn't sandbox when you are funnel'd into a potentional for-profit person because you be seen in a chat. but this isn't limited to being bountied "only because you exist in a chat", it also applies to the fact that a large part of the free will of this game is gone now. if someone even knows that you exist, then suddenly you have these consequences on you. This changes the open world nature of the game and frankly I'm surprised no one brought these basic things up at your meetings. We're well aware of the consequences, they're entirely intended. It's not that no one brought those things up, it's that you and I fundamentally disagree on how this feature should work, which is completely fine. Right. There is, indeed a disagrement on how the feature should work. Clearly the playerbase isn't seeing this system in the way you had intended. Is this what you intended? Retribution of the Trolls expansion? Clearly some changes need to be made. Don't say playerbase. I do not share your view, as do what seems most people here. The only problem is that some people have some sort of strange pop culture definition of the word "wanted". To much Dog or something.
Yes, because in the world you live in Wanted doesn't have criminal or high profile connotations to it. You're a Goon. You jump on the bandwagon. I imagine if enough of your friends start not liking the system, you will be right with them. SoulCreative
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Krixtal Icefluxor
INLAND EMPIRE Galactic
1086
|
Posted - 2012.12.07 17:40:00 -
[113] - Quote
....and so it begins....yet again........bs shields up folks !
edit: I'm referring to the two posts above you, Vixen. RIP Vile Rat-á "The only thing worse than being talked about is not being talked about." - Oscar Wilde |

Mag's
the united Negative Ten.
10777
|
Posted - 2012.12.07 17:42:00 -
[114] - Quote
Vixen Soul wrote:Yes, because in the world you live in Wanted doesn't have criminal or high profile connotations to it. In the world of Eve, it means I want you dead. No matter what your NPC standings are.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Krixtal Icefluxor
INLAND EMPIRE Galactic
1086
|
Posted - 2012.12.07 17:43:00 -
[115] - Quote
How many more times in the lifecycle of eve are we gonna have new features that fracture the database, make the Goons behave at their most animalistic, cause emergency CSM meeting, followed by nerfing the game, then everyone forgets about it 6 months later....then lather, rinse, repeat ?
It's gotten so so monotonous. A million bored yawns are to be had for all, really. Same old nonsense, different day.
MAybe EVE players are not really as imaginative as we all thought. RIP Vile Rat-á "The only thing worse than being talked about is not being talked about." - Oscar Wilde |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
787
|
Posted - 2012.12.07 17:46:00 -
[116] - Quote
Krixtal Icefluxor wrote:....and so it begins....yet again........bs shields up folks !
edit: I'm referring to the two posts above you, Vixen.
Why? He's entirely right.
Look, I'd be happy to see CCP drop the term 'Wanted' in favour of something less legal sounding. Whatever, that's an aesthetic choice and it really doesn't matter.
However, what this new bounty system allows us to do is to put money on eachother and say "I want to reward someone for killing this guy or this corp or this alliance". It then becomes a matter of whether someone decides that money is worth it (in hi-sec, 100k ISK is never worth it. In lowsec it almost always is). If you have a high enough bounty that someone might be willing to take a CONCORDOKKEN to kill you, you now can choose whether you just want to accept it, or if you want to live life looking over your shoulder.
This is EVE, you should have been looking over your shoulder anyways. The choice should be easy.
Does any of this force you out of the game? Not unless you're too much of a milquetoast to have been playing EVE anyways. I say good riddance to you. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
579
|
Posted - 2012.12.07 17:46:00 -
[117] - Quote
Vixen Soul wrote:Natsett Amuinn wrote:Vixen Soul wrote:CCP Soundwave wrote:Wumpscuut Embryodead wrote:You=everyone. there is no roleplay. sanbox isn't sandbox when you are funnel'd into a potentional for-profit person because you be seen in a chat. but this isn't limited to being bountied "only because you exist in a chat", it also applies to the fact that a large part of the free will of this game is gone now. if someone even knows that you exist, then suddenly you have these consequences on you. This changes the open world nature of the game and frankly I'm surprised no one brought these basic things up at your meetings. We're well aware of the consequences, they're entirely intended. It's not that no one brought those things up, it's that you and I fundamentally disagree on how this feature should work, which is completely fine. Right. There is, indeed a disagrement on how the feature should work. Clearly the playerbase isn't seeing this system in the way you had intended. Is this what you intended? Retribution of the Trolls expansion? Clearly some changes need to be made. Don't say playerbase. I do not share your view, as do what seems most people here. The only problem is that some people have some sort of strange pop culture definition of the word "wanted". To much Dog or something. Yes, because in the world you live in Wanted doesn't have criminal or high profile connotations to it. You're a Goon. You jump on the bandwagon. I imagine if enough of your friends start not liking the system, you will be right with them. No it doesn't.
You can redefine the word when the want ads in my local newspaper are all people seeking fellon.
Wanted has nothing to do with criminal activety, and bounties are not historically used for the capture of criminals. Companies still use bounties to recruit new employees, they call it an incentive instead.
Not even every person wanted by the law is a criminal.
PS: Thanks for implying I don't have a mind of my own. |

Krixtal Icefluxor
INLAND EMPIRE Galactic
1086
|
Posted - 2012.12.07 17:48:00 -
[118] - Quote
Tiberious Thessalonia wrote:Krixtal Icefluxor wrote:....and so it begins....yet again........bs shields up folks !
edit: I'm referring to the two posts above you, Vixen. However, what this new bounty system allows us to do is to put money on eachother and say "I want to reward someone for killing this guy or this corp or this alliance". It then becomes a matter of whether someone decides that money is worth it (in hi-sec, 100k ISK is never worth it. In lowsec it almost always is). If you have a high enough bounty that someone might be willing to take a CONCORDOKKEN to kill you, you now can choose whether you just want to accept it, or if you want to live life looking over your shoulder.
This is assuming that the Goons analyze and behave this way.
They do not. RIP Vile Rat-á "The only thing worse than being talked about is not being talked about." - Oscar Wilde |

Natsett Amuinn
GoonWaffe Goonswarm Federation
579
|
Posted - 2012.12.07 17:49:00 -
[119] - Quote
Krixtal Icefluxor wrote:How many more times in the lifecycle of eve are we gonna have new features that fracture the database, make the Goons behave at their most animalistic, cause emergency CSM meeting, followed by nerfing the game, then everyone forgets about it 6 months later....then lather, rinse, repeat ?
It's gotten so so monotonous. A million bored yawns are to be had for all, really. Same old nonsense, different day.
MAybe EVE players are not really as imaginative as we all thought. Someone should have held your string harder, cause you are WAY out there. |

Karloth Valois
1st. Pariah Malefactor corp.
46
|
Posted - 2012.12.07 17:52:00 -
[120] - Quote
All neg sec status says is that you PVP in low sec. Lived in lowsec and had a -10 at one point, then lived in 0.0, wormholes and highsec, was still blowing people up. My PVP habits didnt change, but i stopped getting sec status penalties for doing it as it was outside empire or using old war and loot aggro to get into fights.
People that never leave highsec or never leave 0.0 are not going to have low sec could all be +5 doesnt mean they wont scam, grief, blow you up, smack talk or just be a pain in the arse. And now you can put a bounty on them like you should have been able to all along.
The thing with everyone putting bounties on people is new and a novelty so it will die off in a few weeks. So it will end up with people only putting bounties on people that they dont like, which is what they are for.
Besides half of the old bounties were put on by the person with the bounty since you had to pod kill then to claim it and outside of being slow or 0.0 its hard to get a pod. It's not been nice, but thanks for using lube
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