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Thread Statistics | Show CCP posts - 7 post(s) |

Vixen Soul
Stargate Systems Zombie Ninja Space Bears
67
|
Posted - 2012.12.07 04:02:00 -
[1] - Quote
Hi CCP!
I have a small complaint. I don't like that everyone is spamming eachother with very small amount of bounty. Now everyone has Wanted signs on them. It's cool that people have a bounty on them, but the wanted sign used to say, hey watch out this character might be a little more dangerous and you should be careful with this person. Now all [wanted] means, in my oppinion, is that some noob spammed a 100k bounty on him as a joke.
I am not a killer, and I've never killed anyone, I don't really like that I now have the same title as people with -10 standing, or large bounties that mean something. Also, I feel bad for the hardcore pirates. The people of note who have bounties that mean something. They should be the ones wearing the bounty sign. Not 95% of the entire player base.
It's not a big deal, but in every society, wanted means something drastic. Can you please keep it that way in EVE?
I suggest that the wanted sign isn't shown unless a bounty over 100 million is issued. I'd also like to discuss ways players can reduce or eliminate their own bounties, but I don't have any ideas. I just don't like the idea that I now am "wanted" for 100k for the rest of my Eve Career or until I die.
Thanks for reading everyone please don't increase my bounty just to troll me but I know you will but I will take that punishment in hope that I can make a difference and better EVE online  SoulCreative
|

Pitrolo Orti
State Protectorate Caldari State
3
|
Posted - 2012.12.07 04:05:00 -
[2] - Quote
Vixen Soul wrote:Hi CCP! I have a small complaint. I don't like that everyone is spamming eachother with very small amount of bounty. Now everyone has Wanted signs on them. It's cool that people have a bounty on them, but the wanted sign used to say, hey watch out this character might be a little more dangerous and you should be careful with this person. Now all [wanted] means, in my oppinion, is that some noob spammed a 100k bounty on him as a joke. I am not a killer, and I've never killed anyone, I don't really like that I now have the same title as people with -10 standing, or large bounties that mean something. Also, I feel bad for the hardcore pirates. The people of note who have bounties that mean something. They should be the ones wearing the bounty sign. Not 95% of the entire player base. It's not a big deal, but in every society, wanted means something drastic. Can you please keep it that way in EVE? I suggest that the wanted sign isn't shown unless a bounty over 100 million is issued. I'd also like to discuss ways players can reduce or eliminate their own bounties, but I don't have any ideas. I just don't like the idea that I now am "wanted" for 100k for the rest of my Eve Career or until I die. Thanks for reading everyone please don't increase my bounty just to troll me but I know you will but I will take that punishment in hope that I can make a difference and better EVE online 
Being wanted is not cool anymore...Adapt Your wallet contains only 110.56 ISK, but you require 405,000,000.00 ISK to complete this operation. |

Bane Necran
Appono Astos
908
|
Posted - 2012.12.07 04:06:00 -
[3] - Quote
People will tire of putting small bounties after awhile, and those who have them now will explode eventually. "It's no use crying over spilt milk, because all the forces of the universe were bent on spilling it." ~William Maugham |

Pyre leFay
The Scope Gallente Federation
69
|
Posted - 2012.12.07 04:07:00 -
[4] - Quote
< 50m "Watched" < 100m "Pursued" < 500m "Wanted" < 1b "Admired" < 10b "Adored" < Current Highest "Idolized" |

Sisohiv
Center for Advanced Studies Gallente Federation
140
|
Posted - 2012.12.07 04:10:00 -
[5] - Quote
It used to be 5000 ISK. Now it's 100K
Inflation. |

Planktal
Kenshao Industries
56
|
Posted - 2012.12.07 04:16:00 -
[6] - Quote
As I said yesterday to a friend "Soon it will be rare for someone to not have a 'Wanted" on them. Here sanity, nice sanity.....*THWOOK* Got the bastard |

Elvis Fett
Quantum Cats Syndicate Drunk 'n' Disorderly
124
|
Posted - 2012.12.07 04:56:00 -
[7] - Quote
Vixen Soul wrote:
I suggest that the wanted sign isn't shown unless a bounty over 100 million is issued. I'd also like to discuss ways players can reduce or eliminate their own bounties, but I don't have any ideas. I just don't like the idea that I now am "wanted" for 100k for the rest of my Eve Career or until I die.
Well that's not true, now you have a 1.1mil bounty for the rest of your eve career or until you die. Enjoy! |

ACE McFACE
The Forsworn Protectorate Imperial Protectorate
889
|
Posted - 2012.12.07 04:57:00 -
[8] - Quote
Now all the pro players DON'T have wanted signs, like me.
Awaits bounties. "No one drove in New York, there was too much traffic." |

Vixen Soul
Stargate Systems Zombie Ninja Space Bears
67
|
Posted - 2012.12.07 05:07:00 -
[9] - Quote
ACE McFACE wrote:Now all the pro players DON'T have wanted signs, like me.
Awaits bounties.
I'd go so far as to say it's usually the new players who won't have bounties only because they die so much the bounties fall off. SoulCreative
|

Barrogh Habalu
Imperial Shipment Amarr Empire
58
|
Posted - 2012.12.07 05:15:00 -
[10] - Quote
Vixen Soul wrote:I'd go so far as to say it's usually the new players who won't have bounties only because they die so much the bounties fall off. "New players" and "die so much" in one sentence does not compute. Those who are zipping null in tackling Rifters on day one, this statement may be tru for them, but I doubt they will have bounties on their head in such an environement in the first place. |
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Alavaria Fera
GoonWaffe Goonswarm Federation
1851
|
Posted - 2012.12.07 05:17:00 -
[11] - Quote
Barrogh Habalu wrote:Vixen Soul wrote:I'd go so far as to say it's usually the new players who won't have bounties only because they die so much the bounties fall off. "New players" and "die so much" in one sentence does not compute. Those who are zipping null in tackling Rifters on day one, this statement may be tru for them, but I doubt they will have bounties on their head in such an environement in the first place. OT: Not that this sign had any meaning before. Except some people used it to promote their club, well, you know those... Imagine checking a whole blob to make sure all of them have bounties. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Valleria Darkmoon
No Salvation
39
|
Posted - 2012.12.07 05:20:00 -
[12] - Quote
The novelty of spamming 100k isk bounties will wear off quickly and frankly I really like the idea that you can bounty anyone now.
The only thing sec status indicates is how aggressive you are in attacking people in low sec (though less so after the changes to crimewatch). There are tons of people that pull **** moves that would embarrass your average -10.0 pirate while they still had a sec status of 5.0, additionally high security status is no guarantee it's safe to sit beside the person outside of high sec. So I like that you can now bounty people for any reason at all even if they just make you very angry. Don't get me wrong I'm never going to put up my cash so that someone else will kill you or anyone else. If I get mad enough to care I'll kill the person myself so putting up a bounty would just be me paying myself for a job well done. Not sure how this would even happen since I never take pvp in this game personally, just like you don't take being tackled in football personally.
So don't feel bad for having a bounty as neither it nor your security status are ever really indicative of who you are or how you play, aside from the aforementioned aggression in low sec. |

Vixen Soul
Stargate Systems Zombie Ninja Space Bears
67
|
Posted - 2012.12.07 05:21:00 -
[13] - Quote
Barrogh Habalu wrote:Vixen Soul wrote:I'd go so far as to say it's usually the new players who won't have bounties only because they die so much the bounties fall off. "New players" and "die so much" in one sentence does not compute. Those who are zipping null in tackling Rifters on day one, this statement may be tru for them, but I doubt they will have bounties on their head in such an environement in the first place. OT: Not that this sign had any meaning before. Except some people used it to promote their club, well, you know those...
Sorry, let me give my definition of new player.
A player who is experienced enough to play in null, but not enough to fully understand it, so dies as a result of miscalculations and mistakes on their part.
SoulCreative
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TharOkha
0asis Group
181
|
Posted - 2012.12.07 05:26:00 -
[14] - Quote
I agree. I like this new bounty system, but everyone has WANTED sign now. No originality  GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Aila Garris
Hedion University Amarr Empire
0
|
Posted - 2012.12.07 05:31:00 -
[15] - Quote
I for one look forward to the day a big red [WANTED] banner becomes a standard part of every character portrait. |

LordShazbot
Fleet of Fail Usurper.
23
|
Posted - 2012.12.07 05:36:00 -
[16] - Quote
I have adapted to this new system and will ever strive in my quest to remain "UNWANTED' Shouldn't be hard, since birth my mommy always told me I was "UNWANTED"
 |

Adriel Malakai
Shoulda Checked Local Break-A-Wish Foundation
109
|
Posted - 2012.12.07 05:43:00 -
[17] - Quote
Honestly, the bigger problem is that the old wanted sign looked significantly cooler and like the guy actually had a bounty on his head. Now it looks like a fabulously magical space bounty with neon-lights, and it makes me sad. |

Frying Doom
Zat's Affiliated Traders
959
|
Posted - 2012.12.07 06:15:00 -
[18] - Quote
You mean the massive "WANTED" sign isn't a free fashion accessory for everyone, hell it is so common it should be standard on every portrait shot. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Merovee
Gorthaur Legion Of Mordor
66
|
Posted - 2012.12.07 06:58:00 -
[19] - Quote
I don't think small bounties should have a wanted sign. I think most of the bitterness will go away. I think Wanted should scaled and colored to the size of bounty.
Small yellow WANTED = a bounty over 500M isk Medium orange WANTED = a bounty over 5B isk Large red WANTED = a bounty over 50B isk
Corps y = 5B o = 50B r = 500B
Alliances y = 50B o = 500B r = 5T
  |

Alua Oresson
Demon-War-Lords Fatal Ascension
166
|
Posted - 2012.12.07 07:08:00 -
[20] - Quote
Vixen Soul wrote:Hi CCP! I have a small complaint. I don't like that everyone is spamming eachother with very small amount of bounty. Now everyone has Wanted signs on them. It's cool that people have a bounty on them, but the wanted sign used to say, hey watch out this character might be a little more dangerous and you should be careful with this person. Now all [wanted] means, in my oppinion, is that some noob spammed a 100k bounty on him as a joke. I am not a killer, and I've never killed anyone, I don't really like that I now have the same title as people with -10 standing, or large bounties that mean something. Also, I feel bad for the hardcore pirates. The people of note who have bounties that mean something. They should be the ones wearing the bounty sign. Not 95% of the entire player base. It's not a big deal, but in every society, wanted means something drastic. Can you please keep it that way in EVE? I suggest that the wanted sign isn't shown unless a bounty over 100 million is issued. I'd also like to discuss ways players can reduce or eliminate their own bounties, but I don't have any ideas. I just don't like the idea that I now am "wanted" for 100k for the rest of my Eve Career or until I die. Thanks for reading everyone please don't increase my bounty just to troll me but I know you will but I will take that punishment in hope that I can make a difference and better EVE online 
There you go, now you have been spammed with a slightly higher bounty.
[Off Topic] CCP, please add a bounty button to the forums. http://pvpwannabe.blogspot.com/ |
|

Xen Solarus
Inner 5phere
201
|
Posted - 2012.12.07 07:08:00 -
[21] - Quote
I kind of agree with the general jist of what the OP is getting at here. The new bounty system is awesome, and i think it kind of loses its awesomeness by being so universal. Literally, everyone will have one soon enough. The extra 20% isk from kills will just become a fact of life. All of new eden is going to be wanted!
Perhaps there should be a benifit to having a high sec status. Those that have gone to the trouble to build it up to maximum maybe should be immune to bounties? Or have a cap? Afterall, now there isn't any point to having a high sec status now, at all, it's been made completely redundant. |

Vixen Soul
Stargate Systems Zombie Ninja Space Bears
69
|
Posted - 2012.12.07 07:10:00 -
[22] - Quote
Merovee wrote:I don't think small bounties should have a wanted sign. I think most of the bitterness will go away. I think Wanted should scaled and colored to the size of bounty. Small yellow WANTED = a bounty over 500M isk Medium orange WANTED = a bounty over 5B isk Large red WANTED = a bounty over 50B isk Corps y = 5B o = 50B r = 500B Alliances y = 50B o = 500B r = 5T  
I completely agree with this. I hope they do this soon. SoulCreative
|

Destination SkillQueue
Are We There Yet
3083
|
Posted - 2012.12.07 07:38:00 -
[23] - Quote
Xen Solarus wrote:I kind of agree with the general jist of what the OP is getting at here. The new bounty system is awesome, and i think it kind of loses its awesomeness by being so universal. Literally, everyone will have one soon enough. The extra 20% isk from kills will just become a fact of life. All of new eden is going to be wanted!
Perhaps there should be a benifit to having a high sec status. Those that have gone to the trouble to build it up to maximum maybe should be immune to bounties? Or have a cap? Afterall, now there isn't any point to having a high sec status now, at all, it's been made completely redundant.
That isn't going to happen and isn't happening now when the novelty of putting bounties is still high. Most bounties seem to be too low for that and you need constant upkeep on those bounties to keep them there. The current bounty placement trend is all about playing with a new mechanic and having a few lols with your spare change.
High sec status does have benefits, but it's mostly for buffer right now. It could use additional functions, but bounty limitations shouldn't be one of them. A high sec status is just a game mechanic and has little relevance to how good your character is. It just means you grind NPCs more then you kill people in empire. |

Methelic Mahyisti
Fiscal Fisting Inc. Imperial Protectorate
1
|
Posted - 2012.12.07 07:44:00 -
[24] - Quote
I agree with OP; it's a bit stupid. Bounties should be on criminal and dangerous people, not innocent industrialists.
Lilly Becky Miner in a Venture
WAAAAAAAAAAAAAAAAAAAAANTED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
So stupid |

dexington
Push button receive bacon
241
|
Posted - 2012.12.07 07:54:00 -
[25] - Quote
Vixen Soul wrote:Hi CCP!
I have a small complaint. I don't like that everyone is spamming eachother with very small amount of bounty. Now everyone has Wanted signs on them. It's cool that people have a bounty on them, but the wanted sign used to say, hey watch out this character might be a little more dangerous and you should be careful with this person. Now all [wanted] means, in my oppinion, is that some noob spammed a 100k bounty on him as a joke.
It would be great with an option to customize the requirements for wanted logo to be shown, i guess some players are only interressed is find players with a high bounty, while other would like to avoid players with a low security standing. GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |

Trdina Rasputin
Man-dingo
7
|
Posted - 2012.12.07 07:54:00 -
[26] - Quote
Methelic Mahyisti wrote:I agree with OP; it's a bit stupid. Bounties should be on criminal and dangerous people, not innocent industrialists.
Lilly Becky Miner in a Venture
WAAAAAAAAAAAAAAAAAAAAANTED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
So stupid
You forgot that you can be WANTED by some criminal. Bounty hunters do not work for police all the time. You have that kind of stuff in one movie :D
|

Shylari Avada
Amok. Goonswarm Federation
136
|
Posted - 2012.12.07 08:38:00 -
[27] - Quote
The 'Wanted' sign never meant anything to anyone.
All it ever meant was you could kill yourself with an alt and collect some free rage-money. |

Ptraci
3 R Corporation The Irukandji
741
|
Posted - 2012.12.07 11:33:00 -
[28] - Quote
We're all capsuleers, so we belong to an elite group anyway. It's only natural that we all be "wanted", unlike the plebs that never leave a station, or the grunts on the ground... |

Brooks Puuntai
Brutor Tribe Minmatar Republic
885
|
Posted - 2012.12.07 11:38:00 -
[29] - Quote
This would imply the "Wanted" tag ever really had a meaning. Whenever you see someone with it, you just assume they used a alt to put it on there. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
584
|
Posted - 2012.12.07 11:43:00 -
[30] - Quote
Posting in a stealth honey trap thread to make people post the fact they don't have bounties so the OP can bounty them "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
575
|
Posted - 2012.12.07 11:51:00 -
[31] - Quote
So now all of a sudden the old bounty system was something other than what it was.
You never flew around EVE and saw people with "wanted" tags on them, never, and you know it.
Being wanted never meant anything, and you know that as well, as does everyone.
Some of you are so worried about having a bounty on you that you're going so far as to rewrite history now.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
575
|
Posted - 2012.12.07 11:54:00 -
[32] - Quote
Trdina Rasputin wrote:Methelic Mahyisti wrote:I agree with OP; it's a bit stupid. Bounties should be on criminal and dangerous people, not innocent industrialists.
Lilly Becky Miner in a Venture
WAAAAAAAAAAAAAAAAAAAAANTED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
So stupid You forgot that you can be WANTED by some criminal. Bounty hunters do not work for police all the time. You have that kind of stuff in one movie :D What the **** do we care about reality for, TV is so much more interesting.
I too want to live in a pop culture reality, but I don't know what drugs to take. |

Schalac
Apocalypse Reign
184
|
Posted - 2012.12.07 12:01:00 -
[33] - Quote
Well if you don't want a bounty I can show you how to stop people from being able to place a bounty on you. You can try it on me, I have effectively stopped all further bounties from being applied to my character. EvE mail me and I'll let you in on the secret. SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac |

Mag's
the united Negative Ten.
10776
|
Posted - 2012.12.07 13:02:00 -
[34] - Quote
Methelic Mahyisti wrote:I agree with OP; it's a bit stupid. Bounties should be on criminal and dangerous people, not innocent industrialists.
Lilly Becky Miner in a Venture
WAAAAAAAAAAAAAAAAAAAAANTED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
So stupid That industrialist is not innocent, to the person who placed the bounty. Security standing with Concord is irrelevent, as it's player driven not NPC.
I will agree on one thing though, the new wanted sign sucks and the old one was far better. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
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CCP Soundwave
C C P C C P Alliance
2280

|
Posted - 2012.12.07 13:06:00 -
[35] - Quote
Methelic Mahyisti wrote:I agree with OP; it's a bit stupid. Bounties should be on criminal and dangerous people, not innocent industrialists.
Lilly Becky Miner in a Venture
WAAAAAAAAAAAAAAAAAAAAANTED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
So stupid
How are you defining who is innocent? Is an alliance leader that's never fired a shot but orders thousands of players to go out and kill others innocent? How about the industrialist that builds guns? The definition of innocence is one that I don't want to tie to a single mechanic. You people decide who you think are innocent and who you think are not. |
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flakeys
Angels of Anarchy AL3XAND3R.
438
|
Posted - 2012.12.07 13:06:00 -
[36] - Quote
I agree , i worked my ass off to go below -5 just to get a cool bounty on my head and a nice wanted sign and then i had to sec grind ALL the way up.All this just to get it removed by ccp a few days ago because EVERYONE deserves the notable wanted sign.
THEY DO NOT , becoming 'wanted' takes work and effort ...... damn you CCP , damn you.Give me back my meaningfull 'wanted' tag NOW. There is a sufficiency in the world for man's need but not for man's greed.-á
We are all born ignorant, but one must work hard to remain stupid.
|

Wumpscuut Embryodead
Science and Trade Institute Caldari State
0
|
Posted - 2012.12.07 13:13:00 -
[37] - Quote
CCP Soundwave wrote: How are you defining who is innocent? Is an alliance leader that's never fired a shot but orders thousands of players to go out and kill others innocent? How about the industrialist that builds guns? The definition of innocence is one that I don't want to tie to a single mechanic. You people decide who you think are innocent and who you think are not.
That's about the most naive opinion from a Dev that I could ever imagine. Either it's naive, or it's stolidly and dismissively supporting a really bad gameplay decision by the development team.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1853
|
Posted - 2012.12.07 13:18:00 -
[38] - Quote
Wumpscuut Embryodead wrote:CCP Soundwave wrote: How are you defining who is innocent? Is an alliance leader that's never fired a shot but orders thousands of players to go out and kill others innocent? How about the industrialist that builds guns? The definition of innocence is one that I don't want to tie to a single mechanic. You people decide who you think are innocent and who you think are not.
That's about the most naive opinion from a Dev that I could ever imagine. Either it's naive, or it's stolidly and dismissively supporting a really bad gameplay decision by the development team. Oh ho. Seems like someone was caught on the EVEO Forums.
In any case, CONCORD has their own ideas about who is a suspect (that everyone can blow up) and a criminal (that they will use their magic police weapons to blow up). Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
777
|
Posted - 2012.12.07 13:35:00 -
[39] - Quote
Wumpscuut Embryodead wrote:CCP Soundwave wrote: How are you defining who is innocent? Is an alliance leader that's never fired a shot but orders thousands of players to go out and kill others innocent? How about the industrialist that builds guns? The definition of innocence is one that I don't want to tie to a single mechanic. You people decide who you think are innocent and who you think are not.
That's about the most naive opinion from a Dev that I could ever imagine. Either it's naive, or it's stolidly and dismissively supporting a really bad gameplay decision by the development team.
It's actually defending a really good gameplay decision, happy to help. |

Eugene Kerner
TunDraGon
245
|
Posted - 2012.12.07 13:40:00 -
[40] - Quote
flakeys wrote:I agree , i worked my ass off to go below -5 just to get a cool bounty on my head and a nice wanted sign and then i had to sec grind ALL the way up.All this just to get it removed by ccp a few days ago because EVERYONE deserves the notable wanted sign.
THEY DO NOT , becoming 'wanted' takes work and effort ...... damn you CCP , damn you.Give me back my meaningfull 'wanted' tag NOW.
How a bout a "Wanted for LULZ" and a standard "Wanted for Crimes" sign (in connection with your sec.).?
"Also, your boobs " -á CCP Eterne, 2012
|
|

Alua Oresson
Demon-War-Lords Fatal Ascension
169
|
Posted - 2012.12.07 13:42:00 -
[41] - Quote
Wumpscuut Embryodead wrote:CCP Soundwave wrote: How are you defining who is innocent? Is an alliance leader that's never fired a shot but orders thousands of players to go out and kill others innocent? How about the industrialist that builds guns? The definition of innocence is one that I don't want to tie to a single mechanic. You people decide who you think are innocent and who you think are not.
That's about the most naive opinion from a Dev that I could ever imagine. Either it's naive, or it's stolidly and dismissively supporting a really bad gameplay decision by the development team.
What is naive is trying to get rid of a new tool that the developers have given us in the sandbox. The entire idea of a sandbox is that the creators give us tools to use as we see fit. The purpose isn't to define what is and isn't proper. I have to hand it to CCP, I dismissed the impact that the new bounty system would have. I have to say that I really do enjoy it. I still wish they had or would add an add bounty button to the forums though. They should know by now that some of the best parts of Eve are played outside of the actual game environment.
Also, could someone see what OP's current bounty is? I know I added 10 million to it last night and brought it up to 11 million. That is when the OP stopped posting. Is it more than that now? http://pvpwannabe.blogspot.com/ |

Nyaris Wolfe
Fade To Darkness
21
|
Posted - 2012.12.07 13:45:00 -
[42] - Quote
Another day another "omgbountysareworthless"thread. The novelties not actually worn off yet folks, you actually have to wait for it to do that I am an Alt who's main is too damn cheap to sub. http://aracimia.blogspot.co.uk/
Brony Capsuleer best Capsuleer!
|

Remiel Pollard
Devlin Security Devlin Alliance
285
|
Posted - 2012.12.07 13:46:00 -
[43] - Quote
Wumpscuut Embryodead wrote:CCP Soundwave wrote: How are you defining who is innocent? Is an alliance leader that's never fired a shot but orders thousands of players to go out and kill others innocent? How about the industrialist that builds guns? The definition of innocence is one that I don't want to tie to a single mechanic. You people decide who you think are innocent and who you think are not.
That's about the most naive opinion from a Dev that I could ever imagine. Either it's naive, or it's stolidly and dismissively supporting a really bad gameplay decision by the development team.
Actually, it would be more naive to assume that bounties are something that a criminal can't place on you just because you looked at him funny.
A "bounty" is just another word for a "price on your head". The police might offer a bounty to hunt down a suspect of parole violation, or a criminal might put a price on someone's head for, as stated, looking at him funny. It doesn't matter what the reason behind the bounty is, the fact is that you should be as much of a target for the criminals as much as they are a target for the police, if for no other reason than you might be producing a product that they want the market for, and you're in their way.
Or... you might have looked at him funny.
It doesn't matter, players, even criminals, have always been able to kill you. They've even been able to offer rewards for doing so. What do you think Hulkageddon was, a tickatape parade? The new bounty system doesn't make you any more or less fair game then you already are every time you undock, except now it's formalised in such a manner where, at the very least, you can bounty anyone you want to as well. For whatever reason you like.
Even if someone looks at you funny.
But it is naive to think that bounties aren't placed on people who have done nothing wrong nearly every single day. That brave girl Malala has a bounty on her, thanks to the Taliban. Do you think she deserves it? I've got half a billion on me thanks to a forum argument. Oh many lulz have been had watching people try to claim it in high sec and get concorded because they forget that bounties don't equal kill rights.
Anyway, be careful about throwing words like naive around, especially when it's done so naively  You don't scare me. I've been to Jita. |

Tippia
Sunshine and Lollipops
10606
|
Posted - 2012.12.07 13:46:00 -
[44] - Quote
Wumpscuut Embryodead wrote:CCP Soundwave wrote: How are you defining who is innocent? Is an alliance leader that's never fired a shot but orders thousands of players to go out and kill others innocent? How about the industrialist that builds guns? The definition of innocence is one that I don't want to tie to a single mechanic. You people decide who you think are innocent and who you think are not.
That's about the most naive opinion from a Dev that I could ever imagine. Either it's naive, or it's stolidly and dismissively supporting a really bad gameplay decision by the development team. What's na+»ve about it? Alternatively, what makes it a bad gameplay decision?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Mr Pragmatic
122
|
Posted - 2012.12.07 13:52:00 -
[45] - Quote
CCP Soundwave wrote:Methelic Mahyisti wrote:I agree with OP; it's a bit stupid. Bounties should be on criminal and dangerous people, not innocent industrialists.
Lilly Becky Miner in a Venture
WAAAAAAAAAAAAAAAAAAAAANTED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
So stupid How are you defining who is innocent? Is an alliance leader that's never fired a shot but orders thousands of players to go out and kill others innocent? How about the industrialist that builds guns? The definition of innocence is one that I don't want to tie to a single mechanic. You people decide who you think are innocent and who you think are not.
What do you mean "You people"?!?! is that some slur against the minmater? Maybe this world is another planet's hell. -Aldous Huxley ( -í-¦ -£-û -í-¦) - "What are your modules like?"
|

Merouk Baas
56
|
Posted - 2012.12.07 13:52:00 -
[46] - Quote
Color-code the Wanted sign based on the amount of the bounty. Blue-white for 100k, going to Red for 1 billion or more. |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
539
|
Posted - 2012.12.07 13:57:00 -
[47] - Quote
CCP Soundwave wrote:How are you defining who is innocent? Is an alliance leader that's never fired a shot but orders thousands of players to go out and kill others innocent? How about the industrialist that builds guns? The definition of innocence is one that I don't want to tie to a single mechanic. You people decide who you think are innocent and who you think are not.
How about a new player in the game who hasn't even started the tutorial yet, and hasn't trained any XP, never killed anything and never mined an asteroid, never even undocked. A "newborn" character. BAM, wanted.
I'm with the OP on this one, it looks rather silly. Might be a good idea to add "Wanted" to the forums, on the character picture. If after a few months every bloody character posting on the forums has a "Wanted" under it, perhaps then you guys will come around.
And as a sidenote, industrialist building guns is not innocent? How about a factory worker producing a chemical that will become gunpowder eventually? Is he innocent? Or the miner procuring metals that will become either cookware or a gun part, he's not innocent either? Why not just say it is totally arbitrary? Which totally supports the OP's argument that it makes the system meaningless. |
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CCP Soundwave
C C P C C P Alliance
2284

|
Posted - 2012.12.07 14:00:00 -
[48] - Quote
The sandbox isn't for everyone vOv |
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flakeys
Angels of Anarchy AL3XAND3R.
439
|
Posted - 2012.12.07 14:03:00 -
[49] - Quote
Eugene Kerner wrote:flakeys wrote:I agree , i worked my ass off to go below -5 just to get a cool bounty on my head and a nice wanted sign and then i had to sec grind ALL the way up.All this just to get it removed by ccp a few days ago because EVERYONE deserves the notable wanted sign.
THEY DO NOT , becoming 'wanted' takes work and effort ...... damn you CCP , damn you.Give me back my meaningfull 'wanted' tag NOW. How a bout a "Wanted for LULZ" and a standard "Wanted for Crimes" sign (in connection with your sec.).?
nice idea :
'Not so Wanted for ***** and giglles' and then you got ' REALLY WANTED , WATCH OUT FOR THIS GUY' tags .I like it. There is a sufficiency in the world for man's need but not for man's greed.-á
We are all born ignorant, but one must work hard to remain stupid.
|
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CCP Eterne
C C P C C P Alliance
842

|
Posted - 2012.12.07 14:05:00 -
[50] - Quote
I have deleted some nonconstructive posting in this thread. CCP Soundwave is trying to have a civil discussion about things, bringing in needless attacks does not promote that discussion. Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
778
|
Posted - 2012.12.07 14:11:00 -
[51] - Quote
I really wish that people would stop equating bounties to law enforcement. I could go off on a whole thing here, but I'll just say this much.
The bounties you place, as a player, on other players, are less about "This is a bad person and I want him gone" and more about "This is a person I am willing to pay to be rid of". Less Dog the Bounty Hunter, and more Alexander Solonik. |

Messoroz
AQUILA INC Verge of Collapse
315
|
Posted - 2012.12.07 14:24:00 -
[52] - Quote
CCP Soundwave wrote:Methelic Mahyisti wrote:I agree with OP; it's a bit stupid. Bounties should be on criminal and dangerous people, not innocent industrialists.
Lilly Becky Miner in a Venture
WAAAAAAAAAAAAAAAAAAAAANTED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
So stupid How are you defining who is innocent? Is an alliance leader that's never fired a shot but orders thousands of players to go out and kill others innocent? How about the industrialist that builds guns? The definition of innocence is one that I don't want to tie to a single mechanic. You people decide who you think are innocent and who you think are not.
I put an bounty on about 178 alliance members(and counting as they log in) over the last 2 days just because I can and so I can mock them in alliance over their losses before anyone else cause I get the bounty mail. AM I DOING THIS RIGHT? |

Merouk Baas
56
|
Posted - 2012.12.07 14:26:00 -
[53] - Quote
Dunno, are any of the guys you're mocking able to kick you and your corp out? |

Remiel Pollard
Devlin Security Devlin Alliance
288
|
Posted - 2012.12.07 14:27:00 -
[54] - Quote
CCP Soundwave wrote:The sandbox isn't for everyone vOv
Best dev response ever. Signifies you guys aren't all just in it for the subs. You don't scare me. I've been to Jita. |

Bagrat Skalski
Poseidaon
68
|
Posted - 2012.12.07 14:56:00 -
[55] - Quote
I would give "wanted" sign only to people who have done a crime that ended in killrights for the victim. Inside mining barge, true story |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
778
|
Posted - 2012.12.07 14:59:00 -
[56] - Quote
Bagrat Skalski wrote:I would give "wanted" sign only to people who have done a crime that ended in killrights for the victim.
Again: Why? |

Natsett Amuinn
GoonWaffe Goonswarm Federation
577
|
Posted - 2012.12.07 15:13:00 -
[57] - Quote
Merouk Baas wrote:Dunno, are any of the guys you're mocking able to kick you and your corp out? Out of what?
|

Gotch Urarse
10
|
Posted - 2012.12.07 15:15:00 -
[58] - Quote
Bagrat Skalski wrote:I would give "wanted" sign only to people who have done a crime that ended in killrights for the victim.
There seems to a big debate whether or not bounties should be strictly for crimes/criminals. So, I decided to look it up:
Wikipedia and dictionary.com both seem to define bounty as reward. The word 'crime' or 'criminal' isn't mentioned in either article.
So, in my humblest of opinions, bounties should stay as is. To tie bounties to strictly crime activity would be.... criminal? |

Rordan D'Kherr
Imperial Academy Amarr Empire
237
|
Posted - 2012.12.07 15:19:00 -
[59] - Quote
People, stop hyperventilating about that. Seriously.
Let the system arrive first, wait the first hype to pass. For now it's often fun to place bounties. But once the first wave of ISK is over, it will change...
No biggy. _______________________________________ Don't be scared, because being afk is not a crime. |

Pandora Barzane
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.12.07 15:43:00 -
[60] - Quote
I think the main problem with the new bounty system is that the wanted sign has now become meaningless. People are getting bountied just for lolz. I saw on patchday, that everyone in the help channel were getting an bounty. These were a lot of new players where the first contact with a game will be a having a large wanted sign slapped on your avatar.
the so hailed "consequences" are really not that big, just ask a friend to kill you. if ccp had any real intentions to make real consequences in this game they would introduce permadeath.
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Scrapyard Bob
EVE University Ivy League
1183
|
Posted - 2012.12.07 15:51:00 -
[61] - Quote
It makes the "has bounty" colortag on the overview useless.
We need a way to filter based on the bounty amount so that only players with larger then "X" bounty will show up with the tag on our overview and in local. Personally, I'd set the default at 10M ISK. |

Mire Stoude
Antelope with Night Vision Goggles
23
|
Posted - 2012.12.07 15:51:00 -
[62] - Quote
I didn't read the post, but the subject gave me a thought.
Perhaps the font of the wanted sign on the avatar's portrait should increase based on the size of the bounty. If it's 100k it would be like a 5 font just barely visable. If it's over a billion it would be as big as it is now. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
577
|
Posted - 2012.12.07 15:57:00 -
[63] - Quote
Scrapyard Bob wrote:It makes the "has bounty" colortag on the overview useless.
We need a way to filter based on the bounty amount so that only players with larger then "X" bounty will show up with the tag on our overview and in local. Personally, I'd set the default at 10M ISK. Is that 10m in general to suicide gank them?
10m on someone with a killright in high sec?
10m if they're in low sec?
What can I spend 10m on and feel comfortable knowin you're out there?
|

Vixen Soul
Stargate Systems Zombie Ninja Space Bears
79
|
Posted - 2012.12.07 15:59:00 -
[64] - Quote
Natsett Amuinn wrote:Scrapyard Bob wrote:It makes the "has bounty" colortag on the overview useless.
We need a way to filter based on the bounty amount so that only players with larger then "X" bounty will show up with the tag on our overview and in local. Personally, I'd set the default at 10M ISK. Is that 10m in general to suicide gank them? 10m on someone with a killright in high sec? 10m if they're in low sec? What can I spend 10m on and feel comfortable knowin you're out there?
10m is nothing to most players. If you get 20% of a bounty, that means you need 20m minimum bounty to get full reward on say a guardian or Curse kill.
I'd say don't show wanted until you've done enough damage to make people want you dead for real, and that's around 100m isk minimum. SoulCreative
|

Gotch Urarse
10
|
Posted - 2012.12.07 16:07:00 -
[65] - Quote
Vixen Soul wrote: Having a "Wanted" sign next to our name puts me in the "evil" category in my opinion. This is because in every game, movie, and real life historical event I've ever heard of , it was criminals who were "Wanted".
See my prior, it does not put you in the 'evil' category. Wanted means you have a bounty, which implies someone put a reward on you. Wanted is not equatable to evil. It's a false perception.
|

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
780
|
Posted - 2012.12.07 16:10:00 -
[66] - Quote
Vixen Soul wrote:Here is the problem.
This game is a sandbox. We create our own realities about our avatars and who WE are as players in this game.
Some of us are business minded miners and manufacturers. Some of us are evil villains. Some of us are noble soldiers fighting for our factions cause.
The point is that we all get to choose who we are and make decisions that reflect those choices. One of those decisions is to decide that we are good, not evil.
Having a "Wanted" sign next to our name puts me in the "evil" category in my opinion. This is because in every game, movie, and real life historical event I've ever heard of , it was criminals who were "Wanted".
Yes, it's a sandbox, but this sandbox is allowing us the freedom to choose the personality of our character, and that means choosing to refrain from war (not that I do that), and to be on the side of "good". Now that choice has been removed.
I know it sounds corny and stupid, but I always kinda viewed my character as a good person. I would get someone to hull and then let them go, or fly around in my Logi. I don't want to view the fantasy version of myself as a wanted criminal. That might make me a carebear, but I embrace it, and I accept it, and that is my right to choose in a sandbox game. Or it was my right, but now I'm a wanted criminal as soon as some nobody with 100k gets bored.
Part of what makes EVE what it is, is that people can do things to you, even if you wouldn't necessarily want them to do that. This has been the case since EVE started, and will (hopefully) be the case until EVE eventually shuts down its servers. Your character might be a good person, and I fully support it, but you are not a wanted criminal now that you have a bounty.
It just means that someone with less scruples has decided you are in the way, and have put a price on your head. You now get to decide how you react, what you do, whether you retaliate..
In short, you get to interact with people. This is a good thing. |

Darek Castigatus
Immortalis Inc. Shadow Cartel
206
|
Posted - 2012.12.07 16:10:00 -
[67] - Quote
Vixen Soul wrote:Here is the problem.
This game is a sandbox. We create our own realities about our avatars and who WE are as players in this game.
Some of us are business minded miners and manufacturers. Some of us are evil villains. Some of us are noble soldiers fighting for our factions cause.
The point is that we all get to choose who we are and make decisions that reflect those choices. One of those decisions is to decide that we are good, not evil.
Having a "Wanted" sign next to our name puts me in the "evil" category in my opinion. This is because in every game, movie, and real life historical event I've ever heard of , it was criminals who were "Wanted".
Yes, it's a sandbox, but this sandbox is allowing us the freedom to choose the personality of our character, and that means choosing to refrain from war (not that I do that), and to be on the side of "good". Now that choice has been removed.
I know it sounds corny and stupid, but I always kinda viewed my character as a good person. I would get someone to hull and then let them go, or fly around in my Logi. I don't want to view the fantasy version of myself as a wanted criminal. That might make me a carebear, but I embrace it, and I accept it, and that is my right to choose in a sandbox game. Or it was my right, but now I'm a wanted criminal as soon as some nobody with 100k gets bored.
The problem here is you have a fundamental misconception of what the wanted sign means in this game. All it means is that someone somewhere has said "i will pay x amount of isk for this person to die", doesnt matter why the bounty was placed, who the person is or wether they view themselves as a good guy. |

Lyron-Baktos
Selective Pressure Rote Kapelle
345
|
Posted - 2012.12.07 16:12:00 -
[68] - Quote
OP has a point. Bounties are turning into a joke. But it is fun for getting paid while blowing someone up so whatever
Hopefully once the newness wears off, it will get better How the **** do you remove a signature? |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
780
|
Posted - 2012.12.07 16:12:00 -
[69] - Quote
Vixen Soul wrote:
10m is nothing to most players. If you get 20% of a bounty, that means you need 20m minimum bounty to get full reward on say a guardian or Curse kill.
I'd say don't show wanted until you've done enough damage to make people want you dead for real, and that's around 100m isk minimum.
Why do you get to decide at what point I price "I want you dead for real"?
Maybe I just want someone to kill a single frigate of yours? |

Vixen Soul
Stargate Systems Zombie Ninja Space Bears
81
|
Posted - 2012.12.07 16:15:00 -
[70] - Quote
Right.
IF it meant (I will pay X amount for this person to die), then I would understand the "Wanted" sign.
But in reality, all these 100k and 1m and even 10m bounties mean is (haha, you now have a wanted sign). I have set bounties on players I want to die, and it wasn't a joke bounty of 10m.
That's what I'm saying. If you make bounties 100m minimum for wanted sign, than it means someone WANTS you to die and that you are truely wanted. Not this spam we see now which is just immature trolls thinking they are new and creative by putting a 100k bounty on their friends / everyone they run into.
Right now, it's turned into a game of TAG where we try to tag everyone who doesn't have a bounty with it. It's not about paying form someone to die. SoulCreative
|
|

Wumpscuut Embryodead
Science and Trade Institute Caldari State
2
|
Posted - 2012.12.07 16:20:00 -
[71] - Quote
Darek Castigatus wrote:
The problem here is you have a fundamental misconception of what the wanted sign means in this game. All it means is that someone somewhere has said "i will pay x amount of isk for this person to die", doesnt matter why the bounty was placed, who the person is or wether they view themselves as a good guy.
The funny thing is that you have a misconception. Like Soundwave tried to justify "everyone is bountied" via a roleplay reason "everyone can make weapons or ships for whatever; it's all way; we are all marked to die yay"
Some people in this thread are pure unadulterated pragmatists/powergamers who are like "hey, scale bountys, etc, so I can see who I can pop/we-can-gank/it's-worth-it".....
...while others are actually consciously or sub-consciously struggling with the idea that this crap Bounty b****** is justified on a roleplay basis. These people are actually now wondering if roleplay is supposed to be important in EVE, but add in the vicious and small-minded nature of the playerbase and suddenly some people are questioning some very basic questions.
I mean damn, the game already costs money to just play, add in all those who buy plex to pvp or w/e, but no ... "we've decided to enhance the paranoia for roleplay purposes".... no....
just NO. |

Darek Castigatus
Immortalis Inc. Shadow Cartel
206
|
Posted - 2012.12.07 16:22:00 -
[72] - Quote
Vixen Soul wrote:Right.
IF it meant (I will pay X amount for this person to die), then I would understand the "Wanted" sign.
But in reality, all these 100k and 1m and even 10m bounties mean is (haha, you now have a wanted sign). I have set bounties on players I want to die, and it wasn't a joke bounty of 10m.
That's what I'm saying. If you make bounties 100m minimum for wanted sign, than it means someone WANTS you to die and that you are truely wanted. Not this spam we see now which is just immature trolls thinking they are new and creative by putting a 100k bounty on their friends / everyone they run into.
Right now, it's turned into a game of TAG where we try to tag everyone who doesn't have a bounty on themselves. It's not about paying form someone to die. Let's make this a system where you have to pay a serious valuable amount that bounty hunters will truly pursue.
Getting a bounty on you should mean "Wow, I should be careful who I run into". Not, "Oh, look, now I'm like everyone else".
So what?
They still have a reason for placing the bounty, even if the reason is 'Im a troll who likes putting small bounties on people'. Considering its been less than a week since the sytem was introduced i think its a bit premature to be judging it, especially when you know most of the 100k bounty crowd havent got bored yet.
People have wasted RL money on far far stupider things believe me. |

Alua Oresson
Demon-War-Lords Fatal Ascension
170
|
Posted - 2012.12.07 16:24:00 -
[73] - Quote
Vixen Soul wrote:Right.
IF it meant (I will pay X amount for this person to die), then I would understand the "Wanted" sign.
But in reality, all these 100k and 1m and even 10m bounties mean is (haha, you now have a wanted sign). I have set bounties on players I want to die, and it wasn't a joke bounty of 10m.
That's what I'm saying. If you make bounties 100m minimum for wanted sign, than it means someone WANTS you to die and that you are truely wanted. Not this spam we see now which is just immature trolls thinking they are new and creative by putting a 100k bounty on their friends / everyone they run into.
Right now, it's turned into a game of TAG where we try to tag everyone who doesn't have a bounty on themselves. It's not about paying form someone to die. Let's make this a system where you have to pay a serious valuable amount that bounty hunters will truly pursue.
Getting a bounty on you should mean "Wow, I should be careful who I run into". Not, "Oh, look, now I'm like everyone else".
Thanks for the bounty. Hopefully it will help me get more people to shoot at me. (I live in null sec)
http://pvpwannabe.blogspot.com/ |

ColdCutz
Frigonometry
43
|
Posted - 2012.12.07 16:25:00 -
[74] - Quote
If someone doesn't have a [Wanted] sign, they should be able to buy one in the NEx. |

Krixtal Icefluxor
INLAND EMPIRE Galactic
1084
|
Posted - 2012.12.07 16:26:00 -
[75] - Quote
Yup. Punish those who post evil contrary opinions on the forums. That's worthy of a hangin' doncha know ? RIP Vile Rat-á "The only thing worse than being talked about is not being talked about." - Oscar Wilde |

Derek Quaid
Discreet Bounties
37
|
Posted - 2012.12.07 16:26:00 -
[76] - Quote
Tiberious Thessalonia wrote:Vixen Soul wrote:
10m is nothing to most players. If you get 20% of a bounty, that means you need 20m minimum bounty to get full reward on say a guardian or Curse kill.
I'd say don't show wanted until you've done enough damage to make people want you dead for real, and that's around 100m isk minimum.
Why do you get to decide at what point I price "I want you dead for real"? Maybe I just want someone to kill a single frigate of yours? This response honestly represents the best grasp of basic economics I have seen in a long time.
CEO, Discreet Bounties In-game Channel: Discreet Bounties |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
781
|
Posted - 2012.12.07 16:29:00 -
[77] - Quote
Krixtal Icefluxor wrote:Yup. Punish those who post evil contrary opinions on the forums. That's worthy of a hangin' doncha know ?
Annoying me is a worthwhile reason for me to throw some reward money at people who manage to beat you up. |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
781
|
Posted - 2012.12.07 16:29:00 -
[78] - Quote
Derek Quaid wrote:Tiberious Thessalonia wrote:Vixen Soul wrote:
10m is nothing to most players. If you get 20% of a bounty, that means you need 20m minimum bounty to get full reward on say a guardian or Curse kill.
I'd say don't show wanted until you've done enough damage to make people want you dead for real, and that's around 100m isk minimum.
Why do you get to decide at what point I price "I want you dead for real"? Maybe I just want someone to kill a single frigate of yours? This response honestly represents the best grasp of basic economics I have seen in a long time.
Why thank you! |

Aurelius Valentius
Imperial Academy Amarr Empire
226
|
Posted - 2012.12.07 16:30:00 -
[79] - Quote
Ok...
1. Stop messying with my new toy "trendy bounties" - they are fine and affordable and fun... haters. 2. 100K bounties with NEVER get dull. 3. Gankers can now insteat of buying Cats and doing that they can now bounty and drive care-bears insane with having a "wanted" on them, this alone should drive some to instutionalized status. 4. I need to 100K bounty everyone in this thread in alphabetical order, as the quest for all of EVE to be bountied by "Aurelius Valentius: The Infinitly Prolonged. 5. CCP doesn't need to change a thing, and in fact they missed a opporunity for "Customized" bounty "WANTED" signs in the NEX store, but oh well, never too late. 6. Help Channel bounties are excellent, I should have thought of that. 7. Already though of everyone in local, and corp 100K bounties, I might suggest Trade Hub bounties as a good means of getting that last 5% of EVE population, and then the random search A-Z character name search, though this might be a bit of work, nothing is to much to get everyone to be wanted. 8. Bounty pools should be the norm, the more bounties the better, being we have blow up billions of little planet-side folks family members on our exploded ships, we def have torked off someone, so all capsuleers should be wanted by default.... maybe we could have a payment system to not be wanted...
Ok, and for my suggestions on bounties: 1. There prob should be a cancel button, you just cancel it and lose the ISK but gain the ability to gather the tears and sorrow stories and then be merciful, after that 1v1 convo and the personal donation of ISK that make your heart fonder towards that person you bountied. 2. There should be a way to set auto-bounty in response to a bounty, as reading all the bounties placed does get a bit much, you could have auto-bounty set to some amount, and when an incoming bounty happens it places a retributive bounty. 3. We should def have some randomized "WANTED" styles, this would help with the complaints of everyone has one, I suggest about 10 version of the standard bounty sign, and then NEX verisons for the people that want a specific bounty sign, options like spray painted tags, or a rolled out paper version, or a retro old west face type, etc. 4. People should be allowed to re-customize on a bounty to fit the bounty wanted correctly with the photo to look their best, alot of people look silly with "WANTED" over their mouth and chin... and PLAN ahead people when making your toon... alternatively, CCP could move the wanted sign below the pic, or something like that, maybe a special wanted box.
Oh and final note, I love that the little skull and black are on the ship, but I think we need "WANTED" on the ship pic also, if this is possible it would really be nice, and maybe a flashing "WANTED" in the reticle much like the current "LOCKED" flashing.
o/
Remember, FLY BOUNTIED! Look at all the Macks in local...impressive...very impressive...I see you have fashioned a new exhumer...much like you father's...your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen. 223 people are confused. |

Wumpscuut Embryodead
Science and Trade Institute Caldari State
3
|
Posted - 2012.12.07 16:39:00 -
[80] - Quote
new bounty feature:
Generally enhancing or hindering general chat communications?
Generally enhancing or hindering the reactions of players met in space?
Generally enhancing or hindering the trust between your corpmates and alliance mates?
Generally enhancing or hindering your time online? |
|

Vincent Athena
V.I.C.E.
1226
|
Posted - 2012.12.07 16:41:00 -
[81] - Quote
Tiberious Thessalonia wrote:Bagrat Skalski wrote:I would give "wanted" sign only to people who have done a crime that ended in killrights for the victim. Again: Why? In the real world bad guys do place bounties on good guys. Prior to Retribution this was also being done in Eve, but it required a person to manually do the verification and payouts. Now the game does that task for them. http://vincentoneve.wordpress.com/ |

Aurelius Valentius
Imperial Academy Amarr Empire
226
|
Posted - 2012.12.07 16:42:00 -
[82] - Quote
Wumpscuut Embryodead wrote:new bounty feature:
Generally enhancing or hindering general chat communications?
Generally enhancing or hindering the reactions of players met in space?
Generally enhancing or hindering the trust between your corpmates and alliance mates?
Generally enhancing or hindering your time online?
... generally applied to everyone... hehe. Look at all the Macks in local...impressive...very impressive...I see you have fashioned a new exhumer...much like you father's...your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen. 223 people are confused. |

Vixen Soul
Stargate Systems Zombie Ninja Space Bears
91
|
Posted - 2012.12.07 16:46:00 -
[83] - Quote
Vincent Athena wrote:Tiberious Thessalonia wrote:Bagrat Skalski wrote:I would give "wanted" sign only to people who have done a crime that ended in killrights for the victim. Again: Why? In the real world bad guys do place bounties on good guys. Prior to Retribution this was also being done in Eve, but it required a person to manually do the verification and payouts. Now the game does that task for them.
Right, but bad guys didn't place bounties on every good person in the world.
It's unrealistic. Eve is a sandbox, but it's realistic, and it's immersive. This takes away from the realism. SoulCreative
|

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
781
|
Posted - 2012.12.07 16:47:00 -
[84] - Quote
Vincent Athena wrote:Tiberious Thessalonia wrote:Bagrat Skalski wrote:I would give "wanted" sign only to people who have done a crime that ended in killrights for the victim. Again: Why? In the real world bad guys do place bounties on good guys. Prior to Retribution this was also being done in Eve, but it required a person to manually do the verification and payouts. Now the game does that task for them.
I'm aware of that. That wasn't what was being asked.
I was asking why the wanted sign should only apply to people who have earned killrights from the placer. |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
781
|
Posted - 2012.12.07 16:48:00 -
[85] - Quote
Vixen Soul wrote:Vincent Athena wrote:Tiberious Thessalonia wrote:Bagrat Skalski wrote:I would give "wanted" sign only to people who have done a crime that ended in killrights for the victim. Again: Why? In the real world bad guys do place bounties on good guys. Prior to Retribution this was also being done in Eve, but it required a person to manually do the verification and payouts. Now the game does that task for them. Right, but bad guys didn't place bounties on every good person in the world. It's unrealistic. Eve is a sandbox, but it's realistic, and it's immersive. This takes away from the realism.
They don't, because they have no reason to. "For laughs" has never been an acceptable reason in the real world, but it is in EVE, and always has been. |

Aurelius Valentius
Imperial Academy Amarr Empire
226
|
Posted - 2012.12.07 16:51:00 -
[86] - Quote
Vincent Athena wrote:Tiberious Thessalonia wrote:Bagrat Skalski wrote:I would give "wanted" sign only to people who have done a crime that ended in killrights for the victim. Again: Why? In the real world bad guys do place bounties on good guys. Prior to Retribution this was also being done in Eve, but it required a person to manually do the verification and payouts. Now the game does that task for them.
You mean a "HIT LIST"... def... maybe we should have "WANTED" for negative sec status, and "MARKED FOR DEATH" for neutral and positive security status. However "Marked for Death" is both a bit long, and might really freak out some people in this game not mentally prepared for such a thing, and CCP could be found liable for sever mental damage, but never mind that, I like this idea even better...
CCP Soundwave [Toon Pic] [Postive Sec. Status] [MARKED FOR DEATH] - example. Info: CCP Soundwave was marked for death by Johnnie "the Potato" Slimkoski Mergatroid Bathbottom Lester Bonnie New Castle Carluchi Sainta Klause of Luton for 1 ISK 5 pence on xx/xx/xxxx for being in the help channel.
then it has MARKED on the ship with a "bulls-eye" and a flashing "MARKED"; and when he blows up... an email... You'se should paid Soundwave... you shoulda paid, we'ves told ya's accidents 'appen. Now look at ya's. Look at all the Macks in local...impressive...very impressive...I see you have fashioned a new exhumer...much like you father's...your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen. 223 people are confused. |

Wumpscuut Embryodead
Science and Trade Institute Caldari State
3
|
Posted - 2012.12.07 16:53:00 -
[87] - Quote
To make this horribad "feature" a bit less assinine, at least make a bounty place-able if YOU actually see this person in space or in station, and not base it on the names that you see in a general chat.
I mean my god this crap is so putrid as it is, but if this is supposed to have some kind of realism, you as a pilot shouldn't have access to the abuse of a chat list. God this whole thing is so pathetic. And people are proud to parade this thing around. |

Vixen Soul
Stargate Systems Zombie Ninja Space Bears
92
|
Posted - 2012.12.07 16:57:00 -
[88] - Quote
Tiberious Thessalonia wrote:Vixen Soul wrote:Vincent Athena wrote:Tiberious Thessalonia wrote:Bagrat Skalski wrote:I would give "wanted" sign only to people who have done a crime that ended in killrights for the victim. Again: Why? In the real world bad guys do place bounties on good guys. Prior to Retribution this was also being done in Eve, but it required a person to manually do the verification and payouts. Now the game does that task for them. Right, but bad guys didn't place bounties on every good person in the world. It's unrealistic. Eve is a sandbox, but it's realistic, and it's immersive. This takes away from the realism. They don't, because they have no reason to. "For laughs" has never been an acceptable reason in the real world, but it is in EVE, and always has been.
When I think of things players do "for laughs" in EVE, I think can flipping, or suicide ganking, or putting illegal drugs in your mining op's Orca. These are small things you can do to a small amount of people at a time, and there is repercussions for your actions. (Most of the time).
Most of the things people do to troll that have a large impact on the entire player base are changed to discourage that type of behavior. I'm just asking that they discourage trolls from abusing the bounty system by posting small amounts of bounty on people. A bounty should be a large amount of money, and be large enough that it has respectable if not serious connotations.
Make the wanted sign MEAN something. Please. SoulCreative
|
|

CCP Soundwave
C C P C C P Alliance
2294

|
Posted - 2012.12.07 17:01:00 -
[89] - Quote
Wumpscuut Embryodead wrote:Darek Castigatus wrote:
The problem here is you have a fundamental misconception of what the wanted sign means in this game. All it means is that someone somewhere has said "i will pay x amount of isk for this person to die", doesnt matter why the bounty was placed, who the person is or wether they view themselves as a good guy.
The funny thing is that you have a misconception. Like Soundwave tried to justify "everyone is bountied" via a roleplay reason "everyone can make weapons or ships for whatever; it's all way; we are all marked to die yay" Some people in this thread are pure unadulterated pragmatists/powergamers who are like "hey, scale bountys, etc, so I can see who I can pop/we-can-gank/it's-worth-it"..... ...while others are actually consciously or sub-consciously struggling with the idea that this crap Bounty b****** is justified on a roleplay basis. These people are actually now wondering if roleplay is supposed to be important in EVE, but add in the vicious and small-minded nature of the playerbase and suddenly some people are questioning some very basic questions. I mean damn, the game already costs money to just play, add in all those who buy plex to pvp or w/e, but no ... "we've decided to enhance the paranoia for roleplay purposes".... no.... just NO.
The point wasn't that this was a roleplay feature, the point was that EVE is a sandbox and I want you to define who you want to put a bounty on. This is a social mechanic that let's you choose who you think is bad or deserves a bounty. |
|

Ben Fenix
10
|
Posted - 2012.12.07 17:06:00 -
[90] - Quote
CCP Soundwave wrote:Methelic Mahyisti wrote:I agree with OP; it's a bit stupid. Bounties should be on criminal and dangerous people, not innocent industrialists.
Lilly Becky Miner in a Venture
WAAAAAAAAAAAAAAAAAAAAANTED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
So stupid How are you defining who is innocent? Is an alliance leader that's never fired a shot but orders thousands of players to go out and kill others innocent? How about the industrialist that builds guns? The definition of innocence is one that I don't want to tie to a single mechanic. You people decide who you think are innocent and who you think are not.
I'm totally with you that it is pretty much impossible to draw a line between those who might be "innocent" and those who might be not. But...
The problem with the current system is that it marks just everyone who has a bounty on him as a criminal. No matter what. And thats not just plain silly but more than unrealistic and even unfair.
CCP, you propagate the fact that a character's reputation in EVE is his most valuable property. But with this patch, you just damaged everyones image who might play the game in a more helpful manner than others. People who are known for their selfless acts of helping other players (especially helping newbies) are now marked as suspicious.
The actual problem with that is that people believe what they see, not what they hear. If there is a new player who might have heard of this helpful guy mentioned before he might want to know more about him and the first impression that he will get from this guy's information window is a big picture of a wanted criminal. Maybe just because some people thought it would be funny to place bounties on him. But this could just ruin a character's reputation in the long term. Because the wanted stamp on his picture is just naturally being associated with terms like "criminal", "fugitive", "thief", "griefer" a.s.o. Thats just normal but non the less is it simply not right. On the other hand side this person has absolutely no chance of getting rid of this bounty via legal actions. It's a pretty one sided system right now. People in EVE can get rid of their bad security status but not of their bounty? I would say their should be taken a bit more effort in developing a rather fair gameplay mechanic. I don't say make it easy for people to get rid of their bounty but there should at least be a chance for it besides getting blown up.
The bounty hunting system itself as it is right now is a well done first step but nothing more.
But as my last boss told me once: "I don't employ you for giving me problems. I employ you for bringing me solutions." I of course have at least a rough idea for a possible solution.
My suggestion:
Make a kind of contract system out of it. While leaving the bounty information on the character's information window untouched so that everybody can see it, just add the wanted stamp in case the contract for hunting a certain person has been accepted by a bounty hunter. The downside might be that the person would know when he is hunted (and everyone else too) BUT the uncertainty of when he might be blown up and who is hunting him would still be kept up. In this case he might also be able of hiring mercenaries for his own safety which would just be fair. But the real deal with this idea is, that his reputation was untouched until he is hunted.
In addition to that we would of course need a game mechanic that gives the character a chance to at least reduce his bounty by legal acts before a bounty hunter is accepting the contract.
So, I would like to hear what you, CCP Soundwave, think of it. Ben Fenix http://benplus.de |
|

Wumpscuut Embryodead
Science and Trade Institute Caldari State
4
|
Posted - 2012.12.07 17:06:00 -
[91] - Quote
You=everyone. there is no roleplay. sanbox isn't sandbox when you are funnel'd into a potentional for-profit person because you be seen in a chat. but this isn't limited to being bountied "only because you exist in a chat", it also applies to the fact that a large part of the free will of this game is gone now. if someone even knows that you exist, then suddenly you have these consequences on you. This changes the open world nature of the game and frankly I'm surprised no one brought these basic things up at your meetings. |

Mars Theran
Tribal Liberation Force Minmatar Republic
490
|
Posted - 2012.12.07 17:10:00 -
[92] - Quote
dexington wrote:Vixen Soul wrote:Hi CCP!
I have a small complaint. I don't like that everyone is spamming eachother with very small amount of bounty. Now everyone has Wanted signs on them. It's cool that people have a bounty on them, but the wanted sign used to say, hey watch out this character might be a little more dangerous and you should be careful with this person. Now all [wanted] means, in my oppinion, is that some noob spammed a 100k bounty on him as a joke. It would be great with an option to customize the requirements for wanted logo to be shown, i guess some players are only interressed is find players with a high bounty, while other would like to avoid players with a low security standing.
Since the Bounty reward is based on the ship value, the miners with high bounties will actually pay better than the Pirates with High Bounties. Also, 1 Billion or 1 Trillion Bounty; you still collect on the ship. zubzubzubzubzubzubzubzub |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
781
|
Posted - 2012.12.07 17:11:00 -
[93] - Quote
Vixen Soul wrote:
When I think of things players do "for laughs" in EVE, I think can flipping, or suicide ganking, or putting illegal drugs in your mining op's Orca. These are small things you can do to a small amount of people at a time, and there is repercussions for your actions. (Most of the time).
Most of the things people do to troll that have a large impact on the entire player base are changed to discourage that type of behavior. I'm just asking that they discourage trolls from abusing the bounty system by posting small amounts of bounty on people. A bounty should be a large amount of money, and be large enough that it has respectable if not serious connotations.
Make the wanted sign MEAN something. Please.
There are repercussions for putting bounties on people. I argued for them to be there. Your name gets sent to the person and it says "This person put a bounty on you". Now it's up to you to deal with them.
A bounty should be any amount I decide it needs to be, in proportion with the amount of damage I want to do to you. If I only want someone to blow up a single cruiser of yours, I am going to price accordingly. If they blow up something bigger, that's just a bonus.
|

Vixen Soul
Stargate Systems Zombie Ninja Space Bears
94
|
Posted - 2012.12.07 17:11:00 -
[94] - Quote
CCP Soundwave wrote:Wumpscuut Embryodead wrote:Darek Castigatus wrote:
The problem here is you have a fundamental misconception of what the wanted sign means in this game. All it means is that someone somewhere has said "i will pay x amount of isk for this person to die", doesnt matter why the bounty was placed, who the person is or wether they view themselves as a good guy.
The funny thing is that you have a misconception. Like Soundwave tried to justify "everyone is bountied" via a roleplay reason "everyone can make weapons or ships for whatever; it's all way; we are all marked to die yay" Some people in this thread are pure unadulterated pragmatists/powergamers who are like "hey, scale bountys, etc, so I can see who I can pop/we-can-gank/it's-worth-it"..... ...while others are actually consciously or sub-consciously struggling with the idea that this crap Bounty b****** is justified on a roleplay basis. These people are actually now wondering if roleplay is supposed to be important in EVE, but add in the vicious and small-minded nature of the playerbase and suddenly some people are questioning some very basic questions. I mean damn, the game already costs money to just play, add in all those who buy plex to pvp or w/e, but no ... "we've decided to enhance the paranoia for roleplay purposes".... no.... just NO. The point wasn't that this was a roleplay feature, the point was that EVE is a sandbox and I want you to define who you want to put a bounty on. This is a social mechanic that let's you choose who you think is bad or deserves a bounty.
I like that this is a player driven social mechanic that gives you the choice of who deserves a bounty. All I'm asking is that make it a little more of a commitment to the choice that this player is bad. If you are going to give them a bounty, then make them commit a serious amount. Make them show that they are willing to pay becasue they want retribution against this player.
Otherwise it's not retribution against other players. It's just trolling other players, and there is a difference.
I'm not saying make make it a minimum amount to bounty someone. Just make it a minimum amount to show "Wanted". SoulCreative
|

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
781
|
Posted - 2012.12.07 17:14:00 -
[95] - Quote
Ben Fenix wrote:
I'm totally with you that it is pretty much impossible to draw a line between those who might be "innocent" and those who might be not. But...
The problem with the current system is that it marks just everyone who has a bounty on him as a criminal. No matter what. And thats not just plain silly but more than unrealistic and even unfair.
CCP, you propagate the fact that a character's reputation in EVE is his most valuable property. But with this patch, you just damaged everyones image who might play the game in a more helpful manner than others. People who are known for their selfless acts of helping other players (especially helping newbies) are now marked as suspicious.
The actual problem with that is that people believe what they see, not what they hear. If there is a new player who might have heard of this helpful guy mentioned before he might want to know more about him and the first impression that he will get from this guy's information window is a big picture of a wanted criminal. Maybe just because some people thought it would be funny to place bounties on him. But this could just ruin a character's reputation in the long term. Because the wanted stamp on his picture is just naturally being associated with terms like "criminal", "fugitive", "thief", "griefer" a.s.o. Thats just normal but non the less is it simply not right. On the other hand side this person has absolutely no chance of getting rid of this bounty via legal actions. It's a pretty one sided system right now. People in EVE can get rid of their bad security status but not of their bounty? I would say their should be taken a bit more effort in developing a rather fair gameplay mechanic. I don't say make it easy for people to get rid of their bounty but there should at least be a chance for it besides getting blown up.
The bounty hunting system itself as it is right now is a well done first step but nothing more.
But as my last boss told me once: "I don't employ you for giving me problems. I employ you for bringing me solutions." I of course have at least a rough idea for a possible solution.
My suggestion:
Make a kind of contract system out of it. While leaving the bounty information on the character's information window untouched so that everybody can see it, just add the wanted stamp in case the contract for hunting a certain person has been accepted by a bounty hunter. The downside might be that the person would know when he is hunted (and everyone else too) BUT the uncertainty of when he might be blown up and who is hunting him would still be kept up. In this case he might also be able of hiring mercenaries for his own safety which would just be fair. But the real deal with this idea is, that his reputation was untouched until he is hunted.
In addition to that we would of course need a game mechanic that gives the character a chance to at least reduce his bounty by legal acts before a bounty hunter is accepting the contract.
So, I would like to hear what you, CCP Soundwave, think of it.
Stop thinking of bounties as being tied to legality. They are entirely and completely divorced from each other. Maybe there should be another term than 'wanted', but in the end all it means is "Someone, somewhere, wants you to blow this person up".
And to that, I say...
"Welcome to EVE" |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
781
|
Posted - 2012.12.07 17:15:00 -
[96] - Quote
Vixen Soul wrote:
The point wasn't that this was a roleplay feature, the point was that EVE is a sandbox and I want you to define who you want to put a bounty on. This is a social mechanic that let's you choose who you think is bad or deserves a bounty.
I like that this is a player driven social mechanic that gives you the choice of who deserves a bounty. All I'm asking is that make it a little more of a commitment to the choice that this player is bad. If you are going to give them a bounty, then make them commit a serious amount. Make them show that they are willing to pay becasue they want retribution against this player.
Otherwise it's not retribution against other players. It's just trolling other players, and there is a difference.
I'm not saying make make it a minimum amount to bounty someone. Just make it a minimum amount to show "Wanted".[/quote]
I want someone to attack and blow up your frigate. That's all the retribution I think you've earned for being annoying on an internet forum. Why do I have to pay for someone to blow up your Tengu? |
|

CCP Soundwave
C C P C C P Alliance
2299

|
Posted - 2012.12.07 17:16:00 -
[97] - Quote
Wumpscuut Embryodead wrote:You=everyone. there is no roleplay. sanbox isn't sandbox when you are funnel'd into a potentional for-profit person because you be seen in a chat. but this isn't limited to being bountied "only because you exist in a chat", it also applies to the fact that a large part of the free will of this game is gone now. if someone even knows that you exist, then suddenly you have these consequences on you. This changes the open world nature of the game and frankly I'm surprised no one brought these basic things up at your meetings.
We're well aware of the consequences, they're entirely intended. It's not that no one brought those things up, it's that you and I fundamentally disagree on how this feature should work, which is completely fine. |
|

Vixen Soul
Stargate Systems Zombie Ninja Space Bears
94
|
Posted - 2012.12.07 17:23:00 -
[98] - Quote
CCP Soundwave wrote:Wumpscuut Embryodead wrote:You=everyone. there is no roleplay. sanbox isn't sandbox when you are funnel'd into a potentional for-profit person because you be seen in a chat. but this isn't limited to being bountied "only because you exist in a chat", it also applies to the fact that a large part of the free will of this game is gone now. if someone even knows that you exist, then suddenly you have these consequences on you. This changes the open world nature of the game and frankly I'm surprised no one brought these basic things up at your meetings. We're well aware of the consequences, they're entirely intended. It's not that no one brought those things up, it's that you and I fundamentally disagree on how this feature should work, which is completely fine.
Right. There is, indeed a disagrement on how the feature should work. Clearly the playerbase isn't seeing this system in the way you had intended. Is this what you intended? Retribution of the Trolls expansion? Clearly some changes need to be made. SoulCreative
|

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
782
|
Posted - 2012.12.07 17:24:00 -
[99] - Quote
Vixen Soul wrote:CCP Soundwave wrote:Wumpscuut Embryodead wrote:You=everyone. there is no roleplay. sanbox isn't sandbox when you are funnel'd into a potentional for-profit person because you be seen in a chat. but this isn't limited to being bountied "only because you exist in a chat", it also applies to the fact that a large part of the free will of this game is gone now. if someone even knows that you exist, then suddenly you have these consequences on you. This changes the open world nature of the game and frankly I'm surprised no one brought these basic things up at your meetings. We're well aware of the consequences, they're entirely intended. It's not that no one brought those things up, it's that you and I fundamentally disagree on how this feature should work, which is completely fine. Right. There is, indeed a disagrement on how the feature should work. Clearly the playerbase isn't seeing this system in the way you had intended. Is this what you intended? Retribution of the Trolls expansion? Clearly some changes need to be made.
Do you speak for the whole playerbase?
80% of everyone I've talked to is pretty happy with this, and I have a very wide circle of contacts. |

Casirio
DEEP-SPACE CO-OP LTD Exhale.
174
|
Posted - 2012.12.07 17:25:00 -
[100] - Quote
I love the new bounty system. **** all you whining bitches. |
|

Krixtal Icefluxor
INLAND EMPIRE Galactic
1086
|
Posted - 2012.12.07 17:26:00 -
[101] - Quote
Wumpscuut Embryodead wrote:You=everyone. there is no roleplay. sanbox isn't sandbox when you are funnel'd into a potentional for-profit person because you be seen in a chat. but this isn't limited to being bountied "only because you exist in a chat", it also applies to the fact that a large part of the free will of this game is gone now. if someone even knows that you exist, then suddenly you have these consequences on you. This changes the open world nature of the game and frankly I'm surprised no one brought these basic things up at your meetings.
I heartily endorse this statement. RIP Vile Rat-á "The only thing worse than being talked about is not being talked about." - Oscar Wilde |

Andski
GoonWaffe Goonswarm Federation
5734
|
Posted - 2012.12.07 17:27:00 -
[102] - Quote
In-game consequences for meta-game or out-of-game actions are not a problem. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. An idea for improving corp management |

Beckie DeLey
Living From Scraps
169
|
Posted - 2012.12.07 17:28:00 -
[103] - Quote
Casirio wrote:I love the new bounty system. **** all you whining bitches.
Signed. So... i started an industry blog at www.derbk.com/eve There i am preparing a guide to all things related to manufacturing. Check it out!
|

Krixtal Icefluxor
INLAND EMPIRE Galactic
1086
|
Posted - 2012.12.07 17:28:00 -
[104] - Quote
Ben Fenix wrote:[The problem with the current system is that it marks just everyone who has a bounty on him as a criminal. No matter what. And thats not just plain silly but more than unrealistic and even unfair.
CCP, you propagate the fact that a character's reputation in EVE is his most valuable property. But with this patch, you just damaged everyones image who might play the game in a more helpful manner than others. People who are known for their selfless acts of helping other players (especially helping newbies) are now marked as suspicious.
The actual problem with that is that people believe what they see, not what they hear. If there is a new player who might have heard of this helpful guy mentioned before he might want to know more about him and the first impression that he will get from this guy's information window is a big picture of a wanted criminal.
This. ^^
I've lost all my business contracts for selling Fuel Blocks over this so I'm just simply leaving the game until the entire thing is' re-thunked'. RIP Vile Rat-á "The only thing worse than being talked about is not being talked about." - Oscar Wilde |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
783
|
Posted - 2012.12.07 17:30:00 -
[105] - Quote
Krixtal Icefluxor wrote:Ben Fenix wrote:[The problem with the current system is that it marks just everyone who has a bounty on him as a criminal. No matter what. And thats not just plain silly but more than unrealistic and even unfair.
CCP, you propagate the fact that a character's reputation in EVE is his most valuable property. But with this patch, you just damaged everyones image who might play the game in a more helpful manner than others. People who are known for their selfless acts of helping other players (especially helping newbies) are now marked as suspicious.
The actual problem with that is that people believe what they see, not what they hear. If there is a new player who might have heard of this helpful guy mentioned before he might want to know more about him and the first impression that he will get from this guy's information window is a big picture of a wanted criminal. This. ^^ I've lost all my business contracts for selling Fuel Blocks over this so I'm just simply leaving the game until the entire thing is' re-thunked'.
I thought you were quitting for good forever for realsies this time. |

Vixen Soul
Stargate Systems Zombie Ninja Space Bears
96
|
Posted - 2012.12.07 17:30:00 -
[106] - Quote
Tiberious Thessalonia wrote:Vixen Soul wrote:CCP Soundwave wrote:Wumpscuut Embryodead wrote:You=everyone. there is no roleplay. sanbox isn't sandbox when you are funnel'd into a potentional for-profit person because you be seen in a chat. but this isn't limited to being bountied "only because you exist in a chat", it also applies to the fact that a large part of the free will of this game is gone now. if someone even knows that you exist, then suddenly you have these consequences on you. This changes the open world nature of the game and frankly I'm surprised no one brought these basic things up at your meetings. We're well aware of the consequences, they're entirely intended. It's not that no one brought those things up, it's that you and I fundamentally disagree on how this feature should work, which is completely fine. Right. There is, indeed a disagrement on how the feature should work. Clearly the playerbase isn't seeing this system in the way you had intended. Is this what you intended? Retribution of the Trolls expansion? Clearly some changes need to be made. Do you speak for the whole playerbase? 80% of everyone I've talked to is pretty happy with this, and I have a very wide circle of contacts.
Most of the people I've spoken with don't like it.
Camon, why would they like it? You literally took "Wanted" and threw it out the window in terms of connotation and what it means. 100k bounty means absolutely nothing. It means nothing to the person who paid the bounty. It means nothing to the person who has it. It means nothing to the person who receives the reward. (yay, 20k!). All it means is a big ugly WANTED sign that gouges into my fantasy world of having a (good) player. SoulCreative
|

Krixtal Icefluxor
INLAND EMPIRE Galactic
1086
|
Posted - 2012.12.07 17:32:00 -
[107] - Quote
Tiberious Thessalonia wrote:Krixtal Icefluxor wrote:Ben Fenix wrote:[The problem with the current system is that it marks just everyone who has a bounty on him as a criminal. No matter what. And thats not just plain silly but more than unrealistic and even unfair.
CCP, you propagate the fact that a character's reputation in EVE is his most valuable property. But with this patch, you just damaged everyones image who might play the game in a more helpful manner than others. People who are known for their selfless acts of helping other players (especially helping newbies) are now marked as suspicious.
The actual problem with that is that people believe what they see, not what they hear. If there is a new player who might have heard of this helpful guy mentioned before he might want to know more about him and the first impression that he will get from this guy's information window is a big picture of a wanted criminal. This. ^^ I've lost all my business contracts for selling Fuel Blocks over this so I'm just simply leaving the game until the entire thing is' re-thunked'. I thought you were quitting for good forever for realsies this time.
Did we skip to the date of December 25th while I wasn't looking ? Until then my job is to get under certain people's skin, doncha know? RIP Vile Rat-á "The only thing worse than being talked about is not being talked about." - Oscar Wilde |

Natsett Amuinn
GoonWaffe Goonswarm Federation
577
|
Posted - 2012.12.07 17:32:00 -
[108] - Quote
Vixen Soul wrote:Right.
IF it meant (I will pay X amount for this person to die), then I would understand the "Wanted" sign.
But in reality, all these 100k and 1m and even 10m bounties mean is (haha, you now have a wanted sign). I have set bounties on players I want to die, and it wasn't a joke bounty of 10m.
That's what I'm saying. If you make bounties 100m minimum for wanted sign, than it means someone WANTS you to die and that you are truely wanted. Not this spam we see now which is just immature trolls thinking they are new and creative by putting a 100k bounty on their friends / everyone they run into.
Right now, it's turned into a game of TAG where we try to tag everyone who doesn't have a bounty on themselves. It's not about paying form someone to die. Let's make this a system where you have to pay a serious valuable amount that bounty hunters will truly pursue.
Getting a bounty on you should mean "Wow, I should be careful who I run into". Not, "Oh, look, now I'm like everyone else". 100m means no more than 1m.
100m only means that people who don't have the isk can't use the system, and that amount of isk isn't something you'll have access to just throw away for some time.
|

Krixtal Icefluxor
INLAND EMPIRE Galactic
1086
|
Posted - 2012.12.07 17:34:00 -
[109] - Quote
Vixen Soul wrote:
Most of the people I've spoken with don't like it.
Camon, why would they like it? You literally took "Wanted" and threw it out the window in terms of connotation and what it means. 100k bounty means absolutely nothing. It means nothing to the person who paid the bounty. It means nothing to the person who has it. It means nothing to the person who receives the reward. (yay, 20k!). All it means is a big ugly WANTED sign that gouges into my fantasy world of having a (good) player.
Kinda weird that I log in this morning in my backwater home system that pretty much always has the same 25 people in it every single day....and all I see this morning is 3 completely unknown entities.
Not sure what this means, but I can certainly speculate. RIP Vile Rat-á "The only thing worse than being talked about is not being talked about." - Oscar Wilde |

Natsett Amuinn
GoonWaffe Goonswarm Federation
577
|
Posted - 2012.12.07 17:35:00 -
[110] - Quote
Vixen Soul wrote:CCP Soundwave wrote:Wumpscuut Embryodead wrote:You=everyone. there is no roleplay. sanbox isn't sandbox when you are funnel'd into a potentional for-profit person because you be seen in a chat. but this isn't limited to being bountied "only because you exist in a chat", it also applies to the fact that a large part of the free will of this game is gone now. if someone even knows that you exist, then suddenly you have these consequences on you. This changes the open world nature of the game and frankly I'm surprised no one brought these basic things up at your meetings. We're well aware of the consequences, they're entirely intended. It's not that no one brought those things up, it's that you and I fundamentally disagree on how this feature should work, which is completely fine. Right. There is, indeed a disagrement on how the feature should work. Clearly the playerbase isn't seeing this system in the way you had intended. Is this what you intended? Retribution of the Trolls expansion? Clearly some changes need to be made. Don't say playerbase.
I do not share your view, as do what seems most people here.
The only problem is that some people have some sort of strange pop culture definition of the word "wanted". To much Dog or something. |
|

Mag's
the united Negative Ten.
10777
|
Posted - 2012.12.07 17:37:00 -
[111] - Quote
Ben Fenix wrote:The problem with the current system is that it marks just everyone who has a bounty on him as a criminal. No matter what. And thats not just plain silly but more than unrealistic and even unfair.
CCP, you propagate the fact that a character's reputation in EVE is his most valuable property. But with this patch, you just damaged everyones image who might play the game in a more helpful manner than others. People who are known for their selfless acts of helping other players (especially helping newbies) are now marked as suspicious. I don't really care if someone is +5, +6 or more TBH. If I deem then to be worthy enough for a bounty because I want them hunted, then they get a wanted sign. You much like others, are confusing an NPC standing, with a player driven standing mechanic.
In short, suck it up fuzzball.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Vixen Soul
Stargate Systems Zombie Ninja Space Bears
96
|
Posted - 2012.12.07 17:39:00 -
[112] - Quote
Natsett Amuinn wrote:Vixen Soul wrote:CCP Soundwave wrote:Wumpscuut Embryodead wrote:You=everyone. there is no roleplay. sanbox isn't sandbox when you are funnel'd into a potentional for-profit person because you be seen in a chat. but this isn't limited to being bountied "only because you exist in a chat", it also applies to the fact that a large part of the free will of this game is gone now. if someone even knows that you exist, then suddenly you have these consequences on you. This changes the open world nature of the game and frankly I'm surprised no one brought these basic things up at your meetings. We're well aware of the consequences, they're entirely intended. It's not that no one brought those things up, it's that you and I fundamentally disagree on how this feature should work, which is completely fine. Right. There is, indeed a disagrement on how the feature should work. Clearly the playerbase isn't seeing this system in the way you had intended. Is this what you intended? Retribution of the Trolls expansion? Clearly some changes need to be made. Don't say playerbase. I do not share your view, as do what seems most people here. The only problem is that some people have some sort of strange pop culture definition of the word "wanted". To much Dog or something.
Yes, because in the world you live in Wanted doesn't have criminal or high profile connotations to it. You're a Goon. You jump on the bandwagon. I imagine if enough of your friends start not liking the system, you will be right with them. SoulCreative
|

Krixtal Icefluxor
INLAND EMPIRE Galactic
1086
|
Posted - 2012.12.07 17:40:00 -
[113] - Quote
....and so it begins....yet again........bs shields up folks !
edit: I'm referring to the two posts above you, Vixen. RIP Vile Rat-á "The only thing worse than being talked about is not being talked about." - Oscar Wilde |

Mag's
the united Negative Ten.
10777
|
Posted - 2012.12.07 17:42:00 -
[114] - Quote
Vixen Soul wrote:Yes, because in the world you live in Wanted doesn't have criminal or high profile connotations to it. In the world of Eve, it means I want you dead. No matter what your NPC standings are.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Krixtal Icefluxor
INLAND EMPIRE Galactic
1086
|
Posted - 2012.12.07 17:43:00 -
[115] - Quote
How many more times in the lifecycle of eve are we gonna have new features that fracture the database, make the Goons behave at their most animalistic, cause emergency CSM meeting, followed by nerfing the game, then everyone forgets about it 6 months later....then lather, rinse, repeat ?
It's gotten so so monotonous. A million bored yawns are to be had for all, really. Same old nonsense, different day.
MAybe EVE players are not really as imaginative as we all thought. RIP Vile Rat-á "The only thing worse than being talked about is not being talked about." - Oscar Wilde |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
787
|
Posted - 2012.12.07 17:46:00 -
[116] - Quote
Krixtal Icefluxor wrote:....and so it begins....yet again........bs shields up folks !
edit: I'm referring to the two posts above you, Vixen.
Why? He's entirely right.
Look, I'd be happy to see CCP drop the term 'Wanted' in favour of something less legal sounding. Whatever, that's an aesthetic choice and it really doesn't matter.
However, what this new bounty system allows us to do is to put money on eachother and say "I want to reward someone for killing this guy or this corp or this alliance". It then becomes a matter of whether someone decides that money is worth it (in hi-sec, 100k ISK is never worth it. In lowsec it almost always is). If you have a high enough bounty that someone might be willing to take a CONCORDOKKEN to kill you, you now can choose whether you just want to accept it, or if you want to live life looking over your shoulder.
This is EVE, you should have been looking over your shoulder anyways. The choice should be easy.
Does any of this force you out of the game? Not unless you're too much of a milquetoast to have been playing EVE anyways. I say good riddance to you. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
579
|
Posted - 2012.12.07 17:46:00 -
[117] - Quote
Vixen Soul wrote:Natsett Amuinn wrote:Vixen Soul wrote:CCP Soundwave wrote:Wumpscuut Embryodead wrote:You=everyone. there is no roleplay. sanbox isn't sandbox when you are funnel'd into a potentional for-profit person because you be seen in a chat. but this isn't limited to being bountied "only because you exist in a chat", it also applies to the fact that a large part of the free will of this game is gone now. if someone even knows that you exist, then suddenly you have these consequences on you. This changes the open world nature of the game and frankly I'm surprised no one brought these basic things up at your meetings. We're well aware of the consequences, they're entirely intended. It's not that no one brought those things up, it's that you and I fundamentally disagree on how this feature should work, which is completely fine. Right. There is, indeed a disagrement on how the feature should work. Clearly the playerbase isn't seeing this system in the way you had intended. Is this what you intended? Retribution of the Trolls expansion? Clearly some changes need to be made. Don't say playerbase. I do not share your view, as do what seems most people here. The only problem is that some people have some sort of strange pop culture definition of the word "wanted". To much Dog or something. Yes, because in the world you live in Wanted doesn't have criminal or high profile connotations to it. You're a Goon. You jump on the bandwagon. I imagine if enough of your friends start not liking the system, you will be right with them. No it doesn't.
You can redefine the word when the want ads in my local newspaper are all people seeking fellon.
Wanted has nothing to do with criminal activety, and bounties are not historically used for the capture of criminals. Companies still use bounties to recruit new employees, they call it an incentive instead.
Not even every person wanted by the law is a criminal.
PS: Thanks for implying I don't have a mind of my own. |

Krixtal Icefluxor
INLAND EMPIRE Galactic
1086
|
Posted - 2012.12.07 17:48:00 -
[118] - Quote
Tiberious Thessalonia wrote:Krixtal Icefluxor wrote:....and so it begins....yet again........bs shields up folks !
edit: I'm referring to the two posts above you, Vixen. However, what this new bounty system allows us to do is to put money on eachother and say "I want to reward someone for killing this guy or this corp or this alliance". It then becomes a matter of whether someone decides that money is worth it (in hi-sec, 100k ISK is never worth it. In lowsec it almost always is). If you have a high enough bounty that someone might be willing to take a CONCORDOKKEN to kill you, you now can choose whether you just want to accept it, or if you want to live life looking over your shoulder.
This is assuming that the Goons analyze and behave this way.
They do not. RIP Vile Rat-á "The only thing worse than being talked about is not being talked about." - Oscar Wilde |

Natsett Amuinn
GoonWaffe Goonswarm Federation
579
|
Posted - 2012.12.07 17:49:00 -
[119] - Quote
Krixtal Icefluxor wrote:How many more times in the lifecycle of eve are we gonna have new features that fracture the database, make the Goons behave at their most animalistic, cause emergency CSM meeting, followed by nerfing the game, then everyone forgets about it 6 months later....then lather, rinse, repeat ?
It's gotten so so monotonous. A million bored yawns are to be had for all, really. Same old nonsense, different day.
MAybe EVE players are not really as imaginative as we all thought. Someone should have held your string harder, cause you are WAY out there. |

Karloth Valois
1st. Pariah Malefactor corp.
46
|
Posted - 2012.12.07 17:52:00 -
[120] - Quote
All neg sec status says is that you PVP in low sec. Lived in lowsec and had a -10 at one point, then lived in 0.0, wormholes and highsec, was still blowing people up. My PVP habits didnt change, but i stopped getting sec status penalties for doing it as it was outside empire or using old war and loot aggro to get into fights.
People that never leave highsec or never leave 0.0 are not going to have low sec could all be +5 doesnt mean they wont scam, grief, blow you up, smack talk or just be a pain in the arse. And now you can put a bounty on them like you should have been able to all along.
The thing with everyone putting bounties on people is new and a novelty so it will die off in a few weeks. So it will end up with people only putting bounties on people that they dont like, which is what they are for.
Besides half of the old bounties were put on by the person with the bounty since you had to pod kill then to claim it and outside of being slow or 0.0 its hard to get a pod. It's not been nice, but thanks for using lube
|
|

Mag's
the united Negative Ten.
10777
|
Posted - 2012.12.07 17:52:00 -
[121] - Quote
Natsett Amuinn wrote:Krixtal Icefluxor wrote:How many more times in the lifecycle of eve are we gonna have new features that fracture the database, make the Goons behave at their most animalistic, cause emergency CSM meeting, followed by nerfing the game, then everyone forgets about it 6 months later....then lather, rinse, repeat ?
It's gotten so so monotonous. A million bored yawns are to be had for all, really. Same old nonsense, different day.
MAybe EVE players are not really as imaginative as we all thought. Someone should have held your string harder, cause you are WAY out there. I think it's great. He's on a roll and there's no stopping him. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
787
|
Posted - 2012.12.07 17:52:00 -
[122] - Quote
Krixtal Icefluxor wrote:Tiberious Thessalonia wrote:Krixtal Icefluxor wrote:....and so it begins....yet again........bs shields up folks !
edit: I'm referring to the two posts above you, Vixen. However, what this new bounty system allows us to do is to put money on eachother and say "I want to reward someone for killing this guy or this corp or this alliance". It then becomes a matter of whether someone decides that money is worth it (in hi-sec, 100k ISK is never worth it. In lowsec it almost always is). If you have a high enough bounty that someone might be willing to take a CONCORDOKKEN to kill you, you now can choose whether you just want to accept it, or if you want to live life looking over your shoulder. This is assuming that the Goons analyze and behave this way. They do not.
What does any of this have to do with the goons? I'm not a goon. You're not a goon. Natsett is a goon but that doesn't make him wrong a priori. I don't even speak to any goons on a regular basis, which actually makes them, strangely, one of the least represented in my circle of contacts.
Get over your obsession. Learn to play EVE the way EVE is meant to be played, which means that I can do anything I can manage to do to you, and you can do anything you want to do back. |

Krixtal Icefluxor
INLAND EMPIRE Galactic
1086
|
Posted - 2012.12.07 17:57:00 -
[123] - Quote
Tiberious Thessalonia wrote:Krixtal Icefluxor wrote:Tiberious Thessalonia wrote:Krixtal Icefluxor wrote:....and so it begins....yet again........bs shields up folks !
edit: I'm referring to the two posts above you, Vixen. However, what this new bounty system allows us to do is to put money on eachother and say "I want to reward someone for killing this guy or this corp or this alliance". It then becomes a matter of whether someone decides that money is worth it (in hi-sec, 100k ISK is never worth it. In lowsec it almost always is). If you have a high enough bounty that someone might be willing to take a CONCORDOKKEN to kill you, you now can choose whether you just want to accept it, or if you want to live life looking over your shoulder. This is assuming that the Goons analyze and behave this way. They do not. What does any of this have to do with the goons? I'm not a goon. You're not a goon. Natsett is a goon but that doesn't make him wrong a priori. I don't even speak to any goons on a regular basis, which actually makes them, strangely, one of the least represented in my circle of contacts. Get over your obsession. Learn to play EVE the way EVE is meant to be played, which means that I can do anything I can manage to do to you, and you can do anything you want to do back.
Thanks for the kind advice, but I'm not here to waste my time running around shooting people. I did enough of that for 8 years in multiplayer DOOM.
I guess I am getting old finally as I find all of this "EVE is completely evil" getting more and more nonsensical and frankly childish.
I'm really starting to watch what I do with my time, and frankly the fact I only had time to read ONE novel the past entire year is telling me a lot. (I usually read over 100 books a year). RIP Vile Rat-á "The only thing worse than being talked about is not being talked about." - Oscar Wilde |

Vixen Soul
Stargate Systems Zombie Ninja Space Bears
97
|
Posted - 2012.12.07 17:59:00 -
[124] - Quote
Okay. So we have several arguments.
1. The wanted system is bad because it devalues the meaning of Wanted. 2. The wanted system is good because it allows players to punish others even if it also allows trolling becsaue the trolling will eventually get boring, and they will stop. 3. The wanted system is good and the people who think Wanted has negative criminal connotation to it are crazy. 4. The wanted system is good and we are all b words.
I disagree with most of the arguments but I guess it is possible that trolling will get hard, and after a couple months, the bounty system will begin being used what it's made for (punishment to thy enemies).
I'd still like to see a change, but I think you have a point that maybe it will change itself. I'm skeptical if trolls ever actually get tired of trolling though, but I guess if CCP makes no changes, we will see.
This thread is getting a bit repetitive. People just boosting their post count, so I'm going to let them continue that and bow out of this thread.  SoulCreative
|

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
788
|
Posted - 2012.12.07 18:05:00 -
[125] - Quote
Eve isn't completely evil. Its not necessary that you be evil in it.
What eve is, is essentially uncontrolled. Except for the worst excesses of human behavior, and the limitations of game mechanics, there is nothing stopping how we interact.
Last night, while we were on a roam, we took some time for no other reason than whimsy to target up -and then rep- a target. Why did we do this? Because we felt like it.
Hell, lets get back to your Goon obsession. Goons have every reason to hate me maybe worse than they do you. I'm a roleplayer. I spend my time in game pretending to be a Sansha's Nation loyalist (and doing a good job at it). We pick our targets based on roleplay consideration. We interact with people in character except in a few specific instances.
We still play the game, however. We don't demand that people leave us alone to do our thing. When people insult us in local for being RPers, we deal with it, and then usually go about our business of blowing them up or getting blown up by them. Some of our guys mine and do industry as their main thing, and they deal with it all the same.
So when I hear people like you coming into the forums and bitching that someone is doing mean things to them, I laugh, and I laugh heartilly, because you still haven't learned that the way to stop the bully in the absence of any authority figure is to punch the bully harder than he punches you.
Get over it. Start playing the game. |

Vixen Soul
Stargate Systems Zombie Ninja Space Bears
97
|
Posted - 2012.12.07 18:10:00 -
[126] - Quote
Tiberious Thessalonia wrote:Eve isn't completely evil. Its not necessary that you be evil in it.
What eve is, is essentially uncontrolled. Except for the worst excesses of human behavior, and the limitations of game mechanics, there is nothing stopping how we interact.
Last night, while we were on a roam, we took some time for no other reason than whimsy to target up -and then rep- a target. Why did we do this? Because we felt like it.
Hell, lets get back to your Goon obsession. Goons have every reason to hate me maybe worse than they do you. I'm a roleplayer. I spend my time in game pretending to be a Sansha's Nation loyalist (and doing a good job at it). We pick our targets based on roleplay consideration. We interact with people in character except in a few specific instances.
We still play the game, however. We don't demand that people leave us alone to do our thing. When people insult us in local for being RPers, we deal with it, and then usually go about our business of blowing them up or getting blown up by them. Some of our guys mine and do industry as their main thing, and they deal with it all the same.
So when I hear people like you coming into the forums and bitching that someone is doing mean things to them, I laugh, and I laugh heartilly, because you still haven't learned that the way to stop the bully in the absence of any authority figure is to punch the bully harder than he punches you.
Get over it. Start playing the game.
Are you kidding? I create websites in this game and charge 10-20b isk per website.
I'm writing that I got a bounty of 100k on me. You think me putting a 1b ISK on them is going to change anything in this game? Punching the bully harder is wrong. You are wrong.
Also, I don't have an obsession with goons. In fact, this last post is the only post I've EVER mentioned them in on this forum. Yes, I think they are a bunch of bandwagon noobs who join just to join the biggest group, but I could care less about them. Why is it that everyone I meet with a bunch of likes do nothing on the forums but play devils advocate, troll, and suck up to eachother. You guys need to realize that your little forum community isnt going to get you any further in life or make your parents any prouder of you. SoulCreative
|

Weaselior
GoonWaffe Goonswarm Federation
3953
|
Posted - 2012.12.07 18:10:00 -
[127] - Quote
CCP Soundwave wrote: How are you defining who is innocent? Is an alliance leader that's never fired a shot but orders thousands of players to go out and kill others innocent? How about the industrialist that builds guns? The definition of innocence is one that I don't want to tie to a single mechanic. You people decide who you think are innocent and who you think are not.
why can't i bounty ccp and isd employees they are the worst monsters of all |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
788
|
Posted - 2012.12.07 18:11:00 -
[128] - Quote
Vixen Soul wrote:Tiberious Thessalonia wrote:Eve isn't completely evil. Its not necessary that you be evil in it.
What eve is, is essentially uncontrolled. Except for the worst excesses of human behavior, and the limitations of game mechanics, there is nothing stopping how we interact.
Last night, while we were on a roam, we took some time for no other reason than whimsy to target up -and then rep- a target. Why did we do this? Because we felt like it.
Hell, lets get back to your Goon obsession. Goons have every reason to hate me maybe worse than they do you. I'm a roleplayer. I spend my time in game pretending to be a Sansha's Nation loyalist (and doing a good job at it). We pick our targets based on roleplay consideration. We interact with people in character except in a few specific instances.
We still play the game, however. We don't demand that people leave us alone to do our thing. When people insult us in local for being RPers, we deal with it, and then usually go about our business of blowing them up or getting blown up by them. Some of our guys mine and do industry as their main thing, and they deal with it all the same.
So when I hear people like you coming into the forums and bitching that someone is doing mean things to them, I laugh, and I laugh heartilly, because you still haven't learned that the way to stop the bully in the absence of any authority figure is to punch the bully harder than he punches you.
Get over it. Start playing the game. Are you kidding? I create websites in this game and charge 10-20b isk per website. I'm writing that I got a bounty of 100k on me. You think me putting a 1b ISK on them is going to change anything in this game? Punching the bully harder is wrong. You are wrong. Also, I don't have an obsession with goons. In fact, this last post is the only post I've EVER mentioned them in on this forum. Yes, I think they are a bunch of bandwagon noobs who join just to join the biggest group, but I could care less about them.
That post was directed at Krixtal, not you. |

Weaselior
GoonWaffe Goonswarm Federation
3953
|
Posted - 2012.12.07 18:12:00 -
[129] - Quote
Krixtal Icefluxor wrote: Thanks for the kind advice, but I'm not here to waste my time running around shooting people. I did enough of that for 8 years in multiplayer DOOM.
I guess I am getting old finally as I find all of this "EVE is completely evil" getting more and more nonsensical and frankly childish.
I'm really starting to watch what I do with my time, and frankly the fact I only had time to read ONE novel the past entire year is telling me a lot. (I usually read over 100 books a year).
might i suggest that time spent badposting about a game you have declared you are quitting is a prime candidate for time to reallocate |

Gotch Urarse
10
|
Posted - 2012.12.07 18:14:00 -
[130] - Quote
Andski wrote:In-game consequences for meta-game or out-of-game actions are not a problem.
^this
I'm so glad I found a game/community that allows this level of immersion. The bounties only sweeten the deal, however you wish to define the terms associated with the system.
I think of it this way: I pay, plex or cash, to fly spaceships my way and I get a whole other meta-game "for free" that simply doesn't exist anywhere else. |
|

Sable Lowell
The 20th Legion Mildly Sober
13
|
Posted - 2012.12.07 18:15:00 -
[131] - Quote
I too find it quite annoying that within a couple days of the expansion release almost everyone i see has a "Wanted" tag on their portrait. It's pretty annoying. At least give us the option of not displaying the Wanted tags locally. |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
12
|
Posted - 2012.12.07 18:16:00 -
[132] - Quote
*Agrees with OP* |

Weaselior
GoonWaffe Goonswarm Federation
3953
|
Posted - 2012.12.07 18:18:00 -
[133] - Quote
Weaselior wrote:CCP Soundwave wrote: How are you defining who is innocent? Is an alliance leader that's never fired a shot but orders thousands of players to go out and kill others innocent? How about the industrialist that builds guns? The definition of innocence is one that I don't want to tie to a single mechanic. You people decide who you think are innocent and who you think are not.
why can't i bounty ccp and isd employees they are the worst monsters of all you might say "but you can't shoot them" but RIGHT NOW i should be able to take up a collection for whoever caps you on the ccp roam |

Methelic Mahyisti
Fiscal Fisting Inc. Imperial Protectorate
2
|
Posted - 2012.12.07 18:23:00 -
[134] - Quote
CCP Soundwave wrote:Methelic Mahyisti wrote:I agree with OP; it's a bit stupid. Bounties should be on criminal and dangerous people, not innocent industrialists.
Lilly Becky Miner in a Venture
WAAAAAAAAAAAAAAAAAAAAANTED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
So stupid How are you defining who is innocent? Is an alliance leader that's never fired a shot but orders thousands of players to go out and kill others innocent? How about the industrialist that builds guns? The definition of innocence is one that I don't want to tie to a single mechanic. You people decide who you think are innocent and who you think are not.
You clearly don't understand what 'wanted' means.
Wanted persons are criminals to the state. An industrialist is not a dangerous criminal other people shouldn't let in for a cup of tea.
Then call it something else like 'Bountied' what what do I know.
There's just no reason as to how a little miner in a Venture should have a huge red WANTED sign across their profile picture, that is ridiculous'
Also, imo it should all be underground and not advertised publicly.. People are not wanted by CONCORD - > but actually by other players. It's like a hitman system. You don't go about putting that in the news paper do you |

Malcanis
Vanishing Point. The Initiative.
5393
|
Posted - 2012.12.07 18:23:00 -
[135] - Quote
Krixtal Icefluxor wrote:Tiberious Thessalonia wrote:Krixtal Icefluxor wrote:Ben Fenix wrote:[The problem with the current system is that it marks just everyone who has a bounty on him as a criminal. No matter what. And thats not just plain silly but more than unrealistic and even unfair.
CCP, you propagate the fact that a character's reputation in EVE is his most valuable property. But with this patch, you just damaged everyones image who might play the game in a more helpful manner than others. People who are known for their selfless acts of helping other players (especially helping newbies) are now marked as suspicious.
The actual problem with that is that people believe what they see, not what they hear. If there is a new player who might have heard of this helpful guy mentioned before he might want to know more about him and the first impression that he will get from this guy's information window is a big picture of a wanted criminal. This. ^^ I've lost all my business contracts for selling Fuel Blocks over this so I'm just simply leaving the game until the entire thing is' re-thunked'. I thought you were quitting for good forever for realsies this time. Did we skip to the date of December 25th while I wasn't looking ? Until then my job is to get under certain people's skin, doncha know?
So let me get this straight: your incessant badpost whining has caused you to accumulate a bounty that's made you decide to quit the game you enjoyed (rather than work out some of the obvious ways of living with it), and the best response to that you can think of is to double down on the incessent whining?
I've heard it said that one definition of insanity is to keep trying the same thing and expecting a different result. I think that's just a definition of foolishness. Is this the first hobby that you've ruined for yourself with your big mouth, or have there been others before this? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
788
|
Posted - 2012.12.07 18:24:00 -
[136] - Quote
Methelic Mahyisti wrote:CCP Soundwave wrote:Methelic Mahyisti wrote:I agree with OP; it's a bit stupid. Bounties should be on criminal and dangerous people, not innocent industrialists.
Lilly Becky Miner in a Venture
WAAAAAAAAAAAAAAAAAAAAANTED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
So stupid How are you defining who is innocent? Is an alliance leader that's never fired a shot but orders thousands of players to go out and kill others innocent? How about the industrialist that builds guns? The definition of innocence is one that I don't want to tie to a single mechanic. You people decide who you think are innocent and who you think are not. You clearly don't understand what 'wanted' means. Wanted persons are criminals to the state. An industrialist is not a dangerous criminal. Then call it something else like 'Bountied' what what do I know. There's just no reason as to how a little miner in a Venture should have a huge red WANTED sign across their profile picture, that is ridiculous' Also, imo it should all be underground and not advertised publicly.. People are not wanted by CONCORD - > but actually by other players. It's like a hitman system. You don't go about putting that in the news paper do you
You do when you're a capsuleer, and by lore immune to the vast majority of all prosecution.
|

Krixtal Icefluxor
INLAND EMPIRE Galactic
1086
|
Posted - 2012.12.07 18:25:00 -
[137] - Quote
Weaselior wrote: might i suggest that time spent badposting about a game you have declared you are quitting is a prime candidate for time to reallocate
Badposting is only an opinion, not a fact. RIP Vile Rat-á "The only thing worse than being talked about is not being talked about." - Oscar Wilde |

Methelic Mahyisti
Fiscal Fisting Inc. Imperial Protectorate
2
|
Posted - 2012.12.07 18:25:00 -
[138] - Quote
Tiberious Thessalonia wrote:Methelic Mahyisti wrote:CCP Soundwave wrote:Methelic Mahyisti wrote:I agree with OP; it's a bit stupid. Bounties should be on criminal and dangerous people, not innocent industrialists.
Lilly Becky Miner in a Venture
WAAAAAAAAAAAAAAAAAAAAANTED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
So stupid How are you defining who is innocent? Is an alliance leader that's never fired a shot but orders thousands of players to go out and kill others innocent? How about the industrialist that builds guns? The definition of innocence is one that I don't want to tie to a single mechanic. You people decide who you think are innocent and who you think are not. You clearly don't understand what 'wanted' means. Wanted persons are criminals to the state. An industrialist is not a dangerous criminal. Then call it something else like 'Bountied' what what do I know. There's just no reason as to how a little miner in a Venture should have a huge red WANTED sign across their profile picture, that is ridiculous' Also, imo it should all be underground and not advertised publicly.. People are not wanted by CONCORD - > but actually by other players. It's like a hitman system. You don't go about putting that in the news paper do you You do when you're a capsuleer, and by lore immune to the vast majority of all prosecution.
tell me the difference of killing someone or paying another person to do it
yeah exactly, it's the same thing and concord should intervene accordingly
it shouldn't be as public as it is and a miner should not run around with qa huge red WANTED sign in their head. it's utterly stupid |

Alavaria Fera
GoonWaffe Goonswarm Federation
1854
|
Posted - 2012.12.07 18:26:00 -
[139] - Quote
Weaselior wrote:Weaselior wrote:CCP Soundwave wrote: How are you defining who is innocent? Is an alliance leader that's never fired a shot but orders thousands of players to go out and kill others innocent? How about the industrialist that builds guns? The definition of innocence is one that I don't want to tie to a single mechanic. You people decide who you think are innocent and who you think are not.
why can't i bounty ccp and isd employees they are the worst monsters of all you might say "but you can't shoot them" but RIGHT NOW i should be able to take up a collection for whoever caps you on the ccp roam But can't we shoot them... during the event or something?
Granted, they might be using special ships with 0isk value. Heh Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
788
|
Posted - 2012.12.07 18:26:00 -
[140] - Quote
Methelic Mahyisti wrote:Tiberious Thessalonia wrote:Methelic Mahyisti wrote:CCP Soundwave wrote:Methelic Mahyisti wrote:I agree with OP; it's a bit stupid. Bounties should be on criminal and dangerous people, not innocent industrialists.
Lilly Becky Miner in a Venture
WAAAAAAAAAAAAAAAAAAAAANTED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
So stupid How are you defining who is innocent? Is an alliance leader that's never fired a shot but orders thousands of players to go out and kill others innocent? How about the industrialist that builds guns? The definition of innocence is one that I don't want to tie to a single mechanic. You people decide who you think are innocent and who you think are not. You clearly don't understand what 'wanted' means. Wanted persons are criminals to the state. An industrialist is not a dangerous criminal. Then call it something else like 'Bountied' what what do I know. There's just no reason as to how a little miner in a Venture should have a huge red WANTED sign across their profile picture, that is ridiculous' Also, imo it should all be underground and not advertised publicly.. People are not wanted by CONCORD - > but actually by other players. It's like a hitman system. You don't go about putting that in the news paper do you You do when you're a capsuleer, and by lore immune to the vast majority of all prosecution. tell me the difference of killing someone or paying another person to do it yeah exactly, it's the same thing and concord should intervene accordingly it shouldn't be as public as it is and a miner should not run around with qa huge red WANTED sign in their head. it's utterly stupid
CONCORD already allows you to pay to kill someone. Happy to help. |
|

Methelic Mahyisti
Fiscal Fisting Inc. Imperial Protectorate
2
|
Posted - 2012.12.07 18:28:00 -
[141] - Quote
Quote:
CONCORD already allows you to pay to kill someone. Happy to help.
you would be more of a help if you would read
|

Alua Oresson
Demon-War-Lords Fatal Ascension
170
|
Posted - 2012.12.07 18:31:00 -
[142] - Quote
Vixen Soul wrote:Tiberious Thessalonia wrote:Vixen Soul wrote:CCP Soundwave wrote:Wumpscuut Embryodead wrote:You=everyone. there is no roleplay. sanbox isn't sandbox when you are funnel'd into a potentional for-profit person because you be seen in a chat. but this isn't limited to being bountied "only because you exist in a chat", it also applies to the fact that a large part of the free will of this game is gone now. if someone even knows that you exist, then suddenly you have these consequences on you. This changes the open world nature of the game and frankly I'm surprised no one brought these basic things up at your meetings. We're well aware of the consequences, they're entirely intended. It's not that no one brought those things up, it's that you and I fundamentally disagree on how this feature should work, which is completely fine. Right. There is, indeed a disagrement on how the feature should work. Clearly the playerbase isn't seeing this system in the way you had intended. Is this what you intended? Retribution of the Trolls expansion? Clearly some changes need to be made. Do you speak for the whole playerbase? 80% of everyone I've talked to is pretty happy with this, and I have a very wide circle of contacts. Most of the people I've spoken with don't like it. Camon, why would they like it? You literally took "Wanted" and threw it out the window in terms of connotation and what it means. 100k bounty means absolutely nothing. It means nothing to the person who paid the bounty. It means nothing to the person who has it. It means nothing to the person who receives the reward. (yay, 20k!). All it means is a big ugly WANTED sign that gouges into my fantasy world of having a (good) player.
So, you are saying that Han Solo, Luke Skywalker and company are bad people? http://pvpwannabe.blogspot.com/ |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
788
|
Posted - 2012.12.07 18:32:00 -
[143] - Quote
If I decide to bounty a miner, it should be made available to every single person who looks at him, and at that point they can make the decision as to whether or not it's worth it to gank him, just like I had to make the decision as to whether it was worth, say, 35 million ISK to me to have that miner removed, just as that miner had to make the decision to undock in an Exhumer rather than a Mining Barge.
Choices, all the way down. |

Herzog Wolfhammer
Sigma Special Tactics Group
1916
|
Posted - 2012.12.07 18:35:00 -
[144] - Quote
Hey CCP, is there any way our Forum avatar displays could also display the bounty too?
Just asking.
|

Karloth Valois
1st. Pariah Malefactor corp.
46
|
Posted - 2012.12.07 18:40:00 -
[145] - Quote
I've been really tempted to put bounties on freighter pilots just to reward the goons ganking them some more and help remind people that even though you have a safety button now doesnt mean you are safe It's not been nice, but thanks for using lube
|

Mag's
the united Negative Ten.
10778
|
Posted - 2012.12.07 18:42:00 -
[146] - Quote
Methelic Mahyisti wrote:You clearly don't understand what 'wanted' means.
Wanted persons are criminals to the state. An industrialist is not a dangerous criminal other people shouldn't let in for a cup of tea.
Then call it something else like 'Bountied' what what do I know.
There's just no reason as to how a little miner in a Venture should have a huge red WANTED sign across their profile picture, that is ridiculous'
Also, imo it should all be underground and not advertised publicly.. People are not wanted by CONCORD - > but actually by other players. It's like a hitman system. You don't go about putting that in the news paper do you Wanted means exactly that, wanted. It's irrelevant if you have a high standing with any NPC faction, as this is and always has been a player driven mechanic.
They are wanted, because someone has deemed them wanted and they have placed a bounty on their head to tell all the player base this is the case.
That little miner just so happened to mine a roid someone was after and that meant bounty. Or that little miner just so happens to be constantly undercutting someone with their minerals and that meant bounty.
There is always a reason, just obviously not the reasons you want them to be. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Methelic Mahyisti
Fiscal Fisting Inc. Imperial Protectorate
2
|
Posted - 2012.12.07 18:45:00 -
[147] - Quote
Mag's wrote:Methelic Mahyisti wrote:You clearly don't understand what 'wanted' means.
Wanted persons are criminals to the state. An industrialist is not a dangerous criminal other people shouldn't let in for a cup of tea.
Then call it something else like 'Bountied' what what do I know.
There's just no reason as to how a little miner in a Venture should have a huge red WANTED sign across their profile picture, that is ridiculous'
Also, imo it should all be underground and not advertised publicly.. People are not wanted by CONCORD - > but actually by other players. It's like a hitman system. You don't go about putting that in the news paper do you Wanted means exactly that, wanted. It's irrelevant if you have a high standing with any NPC faction, as this is and always has been a player driven mechanic. They are wanted, because someone has deemed them wanted and they have placed a bounty on their head to tell all the player base this is the case. That little miner just so happened to mine a roid someone was after and that meant bounty. Or that little miner it just so happens, to be constantly undercutting someone with their minerals and that meant bounty. There is always a reason, just obviously not the reasons you want them to be. 
I wonder how much time you spend writing useless stuff like this. For future reference, I advice you to read twice before commenting. |

Karloth Valois
1st. Pariah Malefactor corp.
48
|
Posted - 2012.12.07 18:47:00 -
[148] - Quote
Old bounty system doesnt work, people ***** and whine.
New bounty system does work and people ***** and whine that they have a bounty and dont think they deserve it because they are not (a) highsec ganker (b) lowsec pirate (c) goon
Because we know (a)(b)(c) are the only bad people in EvE It's not been nice, but thanks for using lube
|

Weaselior
GoonWaffe Goonswarm Federation
3953
|
Posted - 2012.12.07 18:52:00 -
[149] - Quote
Krixtal Icefluxor wrote:Weaselior wrote: might i suggest that time spent badposting about a game you have declared you are quitting is a prime candidate for time to reallocate
Badposting is only an opinion, not a fact. as in nearly every other subject you have opined on, this too is incorrect |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
790
|
Posted - 2012.12.07 18:52:00 -
[150] - Quote
Karloth Valois wrote:Old bounty system doesnt work, people ***** and whine.
New bounty system does work and people ***** and whine that they have a bounty and dont think they deserve it because they are not (a) highsec ganker (b) lowsec pirate (c) goon
Because we know (a)(b)(c) are the only bad people in EvE
Or that bounties are any indication that the person is bad. |
|

Mag's
the united Negative Ten.
10778
|
Posted - 2012.12.07 18:53:00 -
[151] - Quote
Tiberious Thessalonia wrote:Karloth Valois wrote:Old bounty system doesnt work, people ***** and whine.
New bounty system does work and people ***** and whine that they have a bounty and dont think they deserve it because they are not (a) highsec ganker (b) lowsec pirate (c) goon
Because we know (a)(b)(c) are the only bad people in EvE Or that bounties are any indication that the person is bad. I think anyone that mines, is bad.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Methelic Mahyisti
Fiscal Fisting Inc. Imperial Protectorate
2
|
Posted - 2012.12.07 18:55:00 -
[152] - Quote
Mag's wrote:Methelic Mahyisti wrote:I wonder how much time you spend writing useless stuff like this. For future reference, I advice you to read twice before commenting. So you had no argument against what I said. OK.
What you said had nothing to do with what I made an argument against.....................................
Maybe that is why I didn't argue what you said. herp derp |

Mag's
the united Negative Ten.
10778
|
Posted - 2012.12.07 18:59:00 -
[153] - Quote
Methelic Mahyisti wrote:Mag's wrote:Methelic Mahyisti wrote:I wonder how much time you spend writing useless stuff like this. For future reference, I advice you to read twice before commenting. So you had no argument against what I said. OK. What you said had nothing to do with what I made an argument against..................................... Maybe that is why I didn't argue what you said. herp derp You mean what wanted means? OK, sure.
You keep herping and derping, it's what you're good at.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Qaidan Alenko
State War Academy Caldari State
872
|
Posted - 2012.12.07 19:04:00 -
[154] - Quote
Allow bounties to continue to be placed willi-nillie, I'm all for it... Let bounties expire after "X" amount of time, allowing for ones slate to be cleasend... Plaster a wanted sign on those who have a negative Sec Status, after all, they are ones who are actively engaging in acts against Concord regulations... Go ahead,,,, Get your Wham on!!!
|

Mag's
the united Negative Ten.
10778
|
Posted - 2012.12.07 19:06:00 -
[155] - Quote
Qaidan Alenko wrote:Allow bounties to continue to be placed willi-nillie, I'm all for it... Let bounties expire after "X" amount of time, allowing for ones slate to be cleasend... Plaster a wanted sign on those who have a negative Sec Status, after all, they are ones who are actively engaging in acts against Concord regulations... They are not always wanted, because of acts against Concord regulations. So no. Also, no expiration.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Ginger Barbarella
State War Academy Caldari State
289
|
Posted - 2012.12.07 19:09:00 -
[156] - Quote
Qaidan Alenko wrote:Allow bounties to continue to be placed willi-nillie, I'm all for it... Let bounties expire after "X" amount of time, allowing for ones slate to be cleasend... Plaster a wanted sign on those who have a negative Sec Status, after all, they are ones who are actively engaging in acts against Concord regulations...
That could work... bounties expire after 90 days, and the ISK goes into CCP's wallet (no, it isn't reimbursed). I like it. Fly Minmatar Air --- "Trust in the Rust!" |

Xercodo
Xovoni Directorate
1532
|
Posted - 2012.12.07 19:11:00 -
[157] - Quote
I wonder, would it help if the tag was some other word than WANTED would people be happier?
Cause, you see, this bounty system is just a incarnation of the "merc marketplace" system really. Having a bounty doesn't mean you're bad, it means someone wants you dead.
Bounties are no more of a bad thing than someone setting you -10 really...
And for all you "bad guys" that feel that being wanted is now meaningless... A) Was it really that meaningful before? Most guys put bounties on themselves anyway in the old system B) Being -10 doesn't matter anymore? Would you prefer if sec status was shown more prominently on your character info so that the fact you're -10 can be worn large and proud to intimidate the bears?
Perhaps the bears would like to wear their GOOD sec status just as proudly so that they don't feel bad about their bounty? The Drake is a Lie |

Mag's
the united Negative Ten.
10778
|
Posted - 2012.12.07 19:14:00 -
[158] - Quote
Xercodo wrote:I wonder, would it help if the tag was some other word than WANTED would people be happier?
Cause, you see, this bounty system is just a incarnation of the "merc marketplace" system really. Having a bounty doesn't mean you're bad, it means someone wants you dead.
Bounties are no more of a bad thing than someone setting you -10 really...
And for all you "bad guys" that feel that being wanted is now meaningless... A) Was it really that meaningful before? Most guys put bounties on themselves anyway in the old system B) Being -10 doesn't matter anymore? Would you prefer if sec status was shown more prominently on your character info so that the fact you're -10 can be worn large and proud to intimidate the bears?
Perhaps the bears would like to wear their GOOD sec status just as proudly so that they don't feel bad about their bounty? Wanted did indeed mean nothing before, it was merely a label. Much like now.
It should remain as wanted, as that's exactly what they are.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Malcanis
Vanishing Point. The Initiative.
5394
|
Posted - 2012.12.07 19:16:00 -
[159] - Quote
Qaidan Alenko wrote:Allow bounties to continue to be placed willi-nillie, I'm all for it... Let bounties expire after "X" amount of time, allowing for ones slate to be cleasend... Plaster a wanted sign on those who have a negative Sec Status, after all, they are ones who are actively engaging in acts against Concord regulations...
What problem does this arbitrary theft of player assets solve? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Methelic Mahyisti
Fiscal Fisting Inc. Imperial Protectorate
2
|
Posted - 2012.12.07 19:16:00 -
[160] - Quote
Mag's wrote:Methelic Mahyisti wrote:Mag's wrote:Methelic Mahyisti wrote:I wonder how much time you spend writing useless stuff like this. For future reference, I advice you to read twice before commenting. So you had no argument against what I said. OK. What you said had nothing to do with what I made an argument against..................................... Maybe that is why I didn't argue what you said. herp derp You mean what wanted means? OK, sure. You keep herping and derping, it's what you're good at.
If you would only be as good at reading so that you could provide something constructive to an argument, that would be great. Also you should cut short on your ignorance and stupidity. First you mis read, then you get confronted with it and then you proceed to not read it again.
You're worth nobody's time lol. You contribute to the stupidity and we would be better off without you derailing the thread |
|

Mag's
the united Negative Ten.
10779
|
Posted - 2012.12.07 19:17:00 -
[161] - Quote
Malcanis wrote:Qaidan Alenko wrote:Allow bounties to continue to be placed willi-nillie, I'm all for it... Let bounties expire after "X" amount of time, allowing for ones slate to be cleasend... Plaster a wanted sign on those who have a negative Sec Status, after all, they are ones who are actively engaging in acts against Concord regulations... What problem does this arbitrary theft of player assets solve? Makes them feel better, because they are special snowflakes?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
10779
|
Posted - 2012.12.07 19:20:00 -
[162] - Quote
Methelic Mahyisti wrote:If you would only be as good at reading so that you could provide something constructive to an argument, that would be great. Also you should cut short on your ignorance and stupidity. First you mis read, then you get confronted with it and then you proceed to not read it again.
You're worth nobody's time lol Nice, I see you're arguments shifted to personal attacks. That's always a guarantee of success. Good move sir, good move.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Methelic Mahyisti
Fiscal Fisting Inc. Imperial Protectorate
2
|
Posted - 2012.12.07 19:23:00 -
[163] - Quote
Mag's wrote:Methelic Mahyisti wrote:If you would only be as good at reading so that you could provide something constructive to an argument, that would be great. Also you should cut short on your ignorance and stupidity. First you mis read, then you get confronted with it and then you proceed to not read it again.
You're worth nobody's time lol Nice, I see you're arguments shifted to personal attacks. That's always a guarantee of success. Good move sir, good move.
Just telling you the truth. If you intentionally don't want to contribute with anything just leave.
You were told you misread and you proceeded to not care. But I guess that's how you are and that's your own problem. That's intentional and we don't have time for that, I'm sorry.
bye |

Mag's
the united Negative Ten.
10779
|
Posted - 2012.12.07 19:25:00 -
[164] - Quote
Methelic Mahyisti wrote:Mag's wrote:Methelic Mahyisti wrote:If you would only be as good at reading so that you could provide something constructive to an argument, that would be great. Also you should cut short on your ignorance and stupidity. First you mis read, then you get confronted with it and then you proceed to not read it again.
You're worth nobody's time lol Nice, I see you're arguments shifted to personal attacks. That's always a guarantee of success. Good move sir, good move. Just telling you the truth. If you intentionally don't want to contribute with anything just leave. bye You can keep up these avoidance tactics and personal attacks. It's entertaining.
Please stay. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Karloth Valois
1st. Pariah Malefactor corp.
48
|
Posted - 2012.12.07 19:26:00 -
[165] - Quote
Qaidan Alenko wrote:Let bounties expire after "X" amount of time, allowing for ones slate to be cleasend...
Allowing ones slate to be cleansend does sound very "EvE" at all. Its the reason that CCP dont let you hide corp history or change your name It's not been nice, but thanks for using lube
|

Tor Mitchel
Order of the Shadow The Revenant Order
4
|
Posted - 2012.12.07 19:29:00 -
[166] - Quote
Among the QQ and the childish quarrels brewing in this thread there is a valid point: The "WANTED" banner has become meaningless in all the wrong ways. New, inexperienced players will perceive harmless, helpful veterans as potential threats while others are placing bounties on each other for a cheap laugh. Hell, I put a bounty on my own CEO for a laugh.
By all means, keep the functionality of the system as it is now. But I'd suggest either changing the way a bounty on a player is advertised or just outright removing the wanted banner; it no longer serves its original purpose. |

Xen Solarus
Inner 5phere
202
|
Posted - 2012.12.07 19:33:00 -
[167] - Quote
CCP Soundwave wrote:
How are you defining who is innocent? Is an alliance leader that's never fired a shot but orders thousands of players to go out and kill others innocent? How about the industrialist that builds guns? The definition of innocence is one that I don't want to tie to a single mechanic. You people decide who you think are innocent and who you think are not.
The people have decided that EVERYONE IS NOT INNOCENT!
All of new eden is wanted! Enjoy the perminant 20% extra isk from kills people, it's soon going to be a fact of life.
|

Emeric Jadgoth
Southern Gold Salvage Operations
3
|
Posted - 2012.12.07 22:43:00 -
[168] - Quote
Karloth Valois wrote:Qaidan Alenko wrote:Let bounties expire after "X" amount of time, allowing for ones slate to be cleasend...
Allowing ones slate to be cleansend does sound very "EvE" at all. Its the reason that CCP dont let you hide corp history or change your name
Expiring bounties after 3 months means that the genuinely wanted people have managed to avoid been hunted down for that long, and clears out the mess from the 100kers.
Keeping the name and corp history isn't keeping the slate dirty, it's just history. Your true slate is clensable, you can work off bad security and standings and there is no history kept for that. Your market and contract history isn't visible to others, neither is mission history or killed/killing history ( which is why there are third party killboards) |

Karloth Valois
1st. Pariah Malefactor corp.
50
|
Posted - 2012.12.07 23:13:00 -
[169] - Quote
Emeric Jadgoth wrote:Karloth Valois wrote:Qaidan Alenko wrote:Let bounties expire after "X" amount of time, allowing for ones slate to be cleasend...
Allowing ones slate to be cleansend does sound very "EvE" at all. Its the reason that CCP dont let you hide corp history or change your name Expiring bounties after 3 months means that the genuinely wanted people have managed to avoid been hunted down for that long, and clears out the mess from the 100kers. Keeping the name and corp history isn't keeping the slate dirty, it's just history. Your true slate is clensable, you can work off bad security and standings and there is no history kept for that. Your market and contract history isn't visible to others, neither is mission history or killed/killing history ( which is why there are third party killboards)
I think most people with 100k bounty will lose it over 3 months, only takes 1/2mill isk of losses. Most frig losses are more than that.
And i'd say bad sec status and standing were just history not your slate...the important things would be how other players see you in game, not your history with NPCs. You cant change whether a person or alliance has you set to bad standings. Or what people think is they look in your corp history and see a corp they dont like or lots of short stays in corps. Or if someone posted bad **** on forums about you, or your killboard is bad.
I think it goes back to being about to put bounties on everyone not just neg sec players. Its a player dominated game and what other players think of you should be more important than what NPCs think of you. Just because you dont shoot innocent miners doesnt mean someone doesnt want you dead...I've war dec'd whole alliances just because one of their members was 'a bit of an idiot' in public channels. Why should bounties be any differance? It's not been nice, but thanks for using lube
|

Jawas
The Scope Gallente Federation
2
|
Posted - 2012.12.08 03:07:00 -
[170] - Quote
Karloth Valois wrote:Its a player dominated game and what other players think of you should be more important than what NPCs think of you. But this just reduces bounties to the level of a joke. Someone put a bounty on a random player for a laugh, why does that show others what other players think of you?
Karloth Valois wrote:Just because you dont shoot innocent miners doesnt mean someone doesnt want you dead...I've war dec'd whole alliances just because one of their members was 'a bit of an idiot' in public channels. Why should bounties be any differance? Because a bounty is something that denotes that the pilot has done something to earn that bounty. Like I said, the bounty placed on a random pilot just for giggles makes it totally meaningless. Also, if newer players start getting ganked for absolutely no reason in highsec, it's going to result in a lot of players unsubbing because it just turns highsec into another lowsec. If you want to kill someone, just place a bounty on them and it's OK, you'll get the bounty back when you kill them. I can really see that going down well, youll have only hardcore PVP players and nobody else in game. Cowards will target new players in highsec this way because they are easy targets. Eve wouldn't be able to survive that sort of revenue loss because there are not enough hardcore PVPers to keep the game funded alone.
In reality, this is nothing less than legalising a griefing tactic. Place bounty, kill, recover isk placed as bounty, place another bounty, wait for player to undock and kill his next ship. repeat until player quits and then move onto the next player. The problem is that those who quit will probably unsub as well.
The bounty should only be able to be placed on someone who another person currently has kill rights on, not necessarily placed by the person who has the kill rights, or one who has killed too many people in their career. If you attempt to place a bounty on someone who has not, you should get a message telling you that they have done nothing to warrant it. Your personal opinion of them being an idiot on chat is irrelevant, you have the ability to block them on chat, so use it.
|
|

Katran Luftschreck
Royal Ammatar Engineering Corps
187
|
Posted - 2012.12.08 05:32:00 -
[171] - Quote
Actually you could make time clearing viable...
After three months, any bounty not collected is returned to the issuer, minus say 20% handling charge. That way all the bounties that get placed by disposable alts (I'm looking at you, Sukie Loober) that people use to hide their real identity will eventually fade away as those alts get recycled.
Someone who is serious will simply reissue the bounty, or come to accept that no one is interested in trying to collect on it. But all of the "lulz" bounties will eventually go away, because "lulz" mentality people have the attention span of a gnat and the memory of a goldfish. EvE Forum Bingo |

Mallak Azaria
GoonWaffe Goonswarm Federation
1364
|
Posted - 2012.12.08 06:20:00 -
[172] - Quote
If you don't think I deserve my wanted sign, feel free to come & take it away from me. It's about time CCP stops catering to the lazy players with this sense of entitlement for fear of losing money. These aren't the people making the game better, these are the people wanting you to turn EVE in to a game that is like most other MMO's. |

Cyprus Black
Perkone Caldari State
419
|
Posted - 2012.12.08 08:37:00 -
[173] - Quote
Just an FYI, I'm giving wanted status to anyone and everyone ingame. I set aside two billion isk for such a task. You'll get the minimal bounty of course, but your portrait will get that lovely large red Wanted sign. It's my goal to give everyone a bounty for Christmas. I don't have a lot of time so I have to work extra hard in multiple chat windows. Everyone in Recruitment, Help, EvE Radio, Jita Local, NPC Corp, and various other channels is getting a free wanted sign.
Oh the tears and crying that comes with this action makes it completely worth the effort. Insert Witty Signature Here |

Cat Troll
Systems Federation Coalition of Galactic Unity
35
|
Posted - 2012.12.08 08:59:00 -
[174] - Quote
Katran Luftschreck wrote:Actually you could make time clearing viable... After three months, any bounty not collected is returned to the issuer, minus say 20% handling charge. That way all the bounties that get placed by disposable alts (I'm looking at you, Sukie Loober) that people use to hide their real identity will eventually fade away as those alts get recycled. Someone who is serious will simply reissue the bounty, or come to accept that no one is interested in trying to collect on it. But all of the "lulz" bounties will eventually go away, because "lulz" mentality people have the attention span of a gnat and the memory of a goldfish. Do that but without the 20% handling fee and we have a winner. Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off." |

Funky Lazers
Shin-Ra Ltd
32
|
Posted - 2012.12.08 09:00:00 -
[175] - Quote
Cyprus Black wrote:Just an FYI, I'm giving wanted status to anyone and everyone ingame. I set aside two billion isk for such a task. You'll get the minimal bounty of course, but your portrait will get that lovely large red Wanted sign. It's my goal to give everyone a bounty for Christmas. I don't have a lot of time so I have to work extra hard in multiple chat windows. Everyone in Recruitment, Help, EvE Radio, Jita Local, NPC Corp, and various other channels is getting a free wanted sign.
Oh the tears and crying that comes with this action makes it completely worth the effort.
Love the idea. But the part with the tears is just a myth made by you. No one cares about that poster. "Adapt" - means you have to stop using the ship you like and start flying Drake or Tengu like the rest nullbear newbs. |

Katran Luftschreck
Royal Ammatar Engineering Corps
193
|
Posted - 2012.12.08 09:03:00 -
[176] - Quote
Cat Troll wrote:Do that but without the 20% handling fee and we have a winner.
Handling fee is to discourage the use of "bounty bots" that would just repeat bounties as they get refunded. Eventually the bot-alt would run out of ISK, at least if their main doesn't keep refilling their purse.
Plus it would also discourage the people throwing billions of ISK around for lulz, knowing that they'd be tossing 200,000,000 ISK out the window if that person decides to just dock up and switch to their alt for three months.
EvE Forum Bingo |

Alavaria Fera
GoonWaffe Goonswarm Federation
1862
|
Posted - 2012.12.08 09:10:00 -
[177] - Quote
Jawas wrote:The bounty should only be able to be placed on someone who another person currently has kill rights on, not necessarily placed by the person who has the kill rights, or one who has killed too many people in their career. If you attempt to place a bounty on someone who has not, you should get a message telling you that they have done nothing to warrant it. Your personal opinion of them being an idiot on chat is irrelevant, you have the ability to block them on chat, so use it.
Those evil miners mining your ore will escape
retribution. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Vaal Erit
Science and Trade Institute Caldari State
389
|
Posted - 2012.12.08 09:44:00 -
[178] - Quote
Casirio wrote:I love the new bounty system. **** all you whining bitches.
Quoting dis. I've made roughly 50m on bounties and haven't had one placed on me yet.
Hello Kitty Online is completely free and seems well suited to a bunch of people in this thread. |

Tor Mitchel
Order of the Shadow The Revenant Order
5
|
Posted - 2012.12.08 10:46:00 -
[179] - Quote
Jawas wrote:Because a bounty is something that denotes that the pilot has done something to earn that bounty.
What if I don't like ugly avatars? I want to place a bounty on people with ugly avatars to encourage others to pop them. Who are you to say I don't have a valid reason for placing those bounties?
Quote:Like I said, the bounty placed on a random pilot just for giggles makes it totally meaningless.
No, it means they're good for a laugh. I placed a bounty on my CEO. It made me giggle quite a lot. I'd say that was 100k well spent.
Quote:Also, if newer players start getting ganked for absolutely no reason in highsec, it's going to result in a lot of players unsubbing because it just turns highsec into another lowsec. If you want to kill someone, just place a bounty on them and it's OK, you'll get the bounty back when you kill them. I can really see that going down well, youll have only hardcore PVP players and nobody else in game. Cowards will target new players in highsec this way because they are easy targets. Eve wouldn't be able to survive that sort of revenue loss because there are not enough hardcore PVPers to keep the game funded alone.
In reality, this is nothing less than legalising a griefing tactic. Place bounty, kill, recover isk placed as bounty, place another bounty, wait for player to undock and kill his next ship. repeat until player quits and then move onto the next player. The problem is that those who quit will probably unsub as well.
OK, you appear to be confused so I want you to say this with me: Bounties do not equal kill rights.
Got that? Let's try again.
BOUNTIES DO NOT EQUAL KILL RIGHTS.
If I place a 100k bounty on you and destroy your 10million ISK ship in HiSec with no kill rights, losing my 20million ISK ship in the process, it means that: I invest 100k ISK, lose 20million ISK, regain 100k ISK from that bounty.
Hell, even if you have a 1billion ISK bounty, I'm still only going to gain 2 million ISK from killing your ship (20% loss value) netting me an ~18million ISK loss.
Quote:The bounty should only be able to be placed on someone who another person currently has kill rights on, not necessarily placed by the person who has the kill rights, or one who has killed too many people in their career. If you attempt to place a bounty on someone who has not, you should get a message telling you that they have done nothing to warrant it. Your personal opinion of them being an idiot on chat is irrelevant, you have the ability to block them on chat, so use it.
Who are you to say my opinion is irrelevant? Your opinion is of exactly equal value to my own. |

Cat Troll
Systems Federation Coalition of Galactic Unity
37
|
Posted - 2012.12.08 11:15:00 -
[180] - Quote
Katran Luftschreck wrote:Cat Troll wrote:Do that but without the 20% handling fee and we have a winner. Handling fee is to discourage the use of "bounty bots" that would just repeat bounties as they get refunded. Eventually the bot-alt would run out of ISK, at least if their main doesn't keep refilling their purse. Plus it would also discourage the people throwing a billion ISK boutny out for lulz, knowing that they'd be tossing 200,000,000 ISK out the window if that person decides to just dock up and switch to their alt for three months. In other words, you'd be less likely to want to "invest" in a bounty that you didn't think would be collected on in three months. It's not unprecedented, either. Game mechanics tax pretty much everything else in EvE. Planet export tax, brokers fees, SCC taxes, corp taxes. Why not a tax on bounties, too? And it's just done after the fact on one's that aren't collected on... so it would still be the best deal in town. And that's the problem. The player can avoid the thing by waiting 3 months, and then the one who put up the bounty losses money. Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off." |
|

Xan Nailloris
Cetax Syndicate
0
|
Posted - 2012.12.08 11:39:00 -
[181] - Quote
I agree with the OP completely. The bounty system itself is fine. The WANTED sign is not.
A purpose of a sign (any sign) is to add some information. If everyone is WANTED, such sign has no purpose. It's like putting a "this is a door" sign at every door.
Various signs based on total bounty along with no sign for low bounties as it was proposed by others is logical and easy to implement solution. It also adds "prestige" factor.
As far as a "mechanic to remove bounty" goes, there already is such a mechanic. Buy one or more ships of five times your bounty value and ask a corpmate to blow you up. Problem solved.
I would personally also add an option to "pay for your crimes", i.e. remove the amount of bounty by paying five times the amount to concord (or bounty office, whatever). You can already do the exact same thing by popping ships, so this would just make it more convenient. Plus the obvious advantage is that this is one more money sink. EVE needs more money sinks. |

Karloth Valois
1st. Pariah Malefactor corp.
50
|
Posted - 2012.12.08 11:49:00 -
[182] - Quote
Jawas wrote: In reality, this is nothing less than legalising a griefing tactic. Place bounty, kill, recover isk placed as bounty, place another bounty, wait for player to undock and kill his next ship. repeat until player quits and then move onto the next player. The problem is that those who quit will probably unsub as well.
The bounty should only be able to be placed on someone who another person currently has kill rights on, not necessarily placed by the person who has the kill rights, or one who has killed too many people in their career. If you attempt to place a bounty on someone who has not, you should get a message telling you that they have done nothing to warrant it. Your personal opinion of them being an idiot on chat is irrelevant, you have the ability to block them on chat, so use it.
You seem to think you can shoot someone with a bounty in highsec without kill rights or a suspect timer...this is not true. Noobs will not be getting ganked just because they have bounties that are worth less than the modules required to gank them. And since you only get 20% of a ships value when its killed you have to kill 5x the value of someones bounty to get it all.
And again i point out why is someone that killed you the only people that should get bounties? You only get kill rights against someone if you didnt fight back. If you attempt to defend yourself you dont get killrights against them.
What about people that scam? Ransom you then let you go? Camp you into station for days or weeks? Corp theifs? Ore theifs? And I think idiots on chat is an acceptable reason, just because you can block someone doesnt mean you have to and cant punish them for it. Said it already but blowing up miners and freighter pilots and camping lowsec gates are not the only bad people in EvE. And there are plenty of people in EvE i dislike that have never killed anyone. EvE has always been about emergant game play and player content...this is player content deal with it
And yes the low bounties being placed on everyone are pointless, but its a brand new feature and will wear off soon, like a kids new toy at xmas, they play with it for a few weeks, then it sits in the back of the cupboard until they really want to use it. It's not been nice, but thanks for using lube
|

Karloth Valois
1st. Pariah Malefactor corp.
50
|
Posted - 2012.12.08 11:56:00 -
[183] - Quote
Xan Nailloris wrote: I would personally also add an option to "pay for your crimes", i.e. remove the amount of bounty by paying five times the amount to concord (or bounty office, whatever). You can already do the exact same thing by popping ships, so this would just make it more convenient. Plus the obvious advantage is that this is one more money sink. EVE needs more money sinks.
This idea isnt terrible. Person with bounty doesnt gain anything, still loses similer amount isk wise.
Would say that value you have to pay is 6x your current bounty. Should have to pay more than you will lose since you are avoiding killboard loses and giving isk to other plays. Given the choice most people would pay it off and have isk leave the game than take lose mails and have someone else get the isk. It's not been nice, but thanks for using lube
|
|

ISD TYPE40
ISD Community Communications Liaisons
3266

|
Posted - 2012.12.08 12:08:00 -
[184] - Quote
Forum Rules wrote:
4. Be respectful of others at all times.
The purpose of the forum is to provide a platform for the exchange of ideas. Occasionally, there will be conflicts that arise when people voice opinions. Be courteous when disagreeing with others. It is possible to disagree without being insulting.
5. Ranting is prohibited.
A rant is a long-winded, redundant post, often filled with angry, non-constructive comments. A free exchange of ideas is essential to building a strong sense of community and helpful in the development of the game, but rants are disruptive and incite flaming and trolling. Please post your thoughts in a concise, clear manner and avoid going off on rambling tangents.
6. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another. Text of this nature is not beneficial to the community spirit and will not be tolerated. Corporation, faction and alliance members and other players are cautioned to avoid allowing GÇ£in characterGÇ¥ disputes from becoming "out of character" personal attacks. The game is designed for role-playing and/or portraying a role and it is sometimes easy for tempers to flare when the lines between the virtual world and the real world are crossed. Please keep in-game disputes in the game and off the forum unless it is clearly a mutual, in-character exchange.
7. Trolling is prohibited.
Trolling is the word used to describe a post that is deliberately designed for the purpose of angering and insulting the players. Posts of this nature are disruptive and do not contribute to the sense of community we want for our forums.
19. Avoid using profanity.
Using partial masking (such as asterisks or punctuation marks) to bypass the profanity filter is prohibited and will result in the same action as if the actual word had been typed.
20. Post constructively.
Negative feedback can be very useful, provided that it is presented in a civil, factual manner. Tell us what you don't like and why and how you feel it could be improved. Posts that are not constructive, insulting or rude may be deleted, no matter how valid the ideas behind them may be.
Numerous posts and their respective replies have been removed from this thread due to repeated breaches of the above rules. Please make sure you follow the Forum Rules when posting anywhere here - ISD Type40. ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

YuuKnow
Inner 5phere
476
|
Posted - 2012.12.08 12:09:00 -
[185] - Quote
Vixen Soul wrote:Hi CCP! I have a small complaint. I don't like that everyone is spamming eachother with very small amount of bounty. Now everyone has Wanted signs on them. It's cool that people have a bounty on them, but the wanted sign used to say, hey watch out this character might be a little more dangerous and you should be careful with this person. Now all [wanted] means, in my oppinion, is that some noob spammed a 100k bounty on him as a joke. I am not a killer, and I've never killed anyone, I don't really like that I now have the same title as people with -10 standing, or large bounties that mean something. Also, I feel bad for the hardcore pirates. The people of note who have bounties that mean something. They should be the ones wearing the bounty sign. Not 95% of the entire player base. It's not a big deal, but in every society, wanted means something drastic. Can you please keep it that way in EVE? I suggest that the wanted sign isn't shown unless a bounty over 100 million is issued. I'd also like to discuss ways players can reduce or eliminate their own bounties, but I don't have any ideas. I just don't like the idea that I now am "wanted" for 100k for the rest of my Eve Career or until I die. Thanks for reading everyone please don't increase my bounty just to troll me but I know you will but I will take that punishment in hope that I can make a difference and better EVE online 
This.
yk |

Natsett Amuinn
GoonWaffe Goonswarm Federation
590
|
Posted - 2012.12.08 16:03:00 -
[186] - Quote
I should be able to put a 10 billion ISK bounty on someone and feel confident that if they fly anything more than a broke down rifter, that they'll make someone a profit ganking them in high sec.
I want high bounties to mean more and have a real impact on who a bounty hunter would want to collect on. Being able to blow someone up more, when they only fly in high sec, and refuse to leave the NPC corp, doesn't mean anything. No one's ganking that guy becuase he's got a 5 billion bounty on them, when the bounty system isn't paying out enough to even cover the cost of the gank.
You can't wardec AFK and bot miners that stay in the NPC corp for exactly that reason.
Wanted, and being high on the bounty list, would mean a heck of a lot more if that number impacted the amount of the payout by increasing it's percentage.
If a 15 billion isk bounty meant a 40% payout, and a 500 million isk bounty meant 20%, who do you think the bounty hunter is more likely to hunt down?
Right now, you have no reason to bother with guys with large bounties. People were being camped in station in low and null before the change, it's not going to make it anymroe likely when it's already the norm. In low and null a bounty is only an added little bonus after you do what you were already going to do anyways, blow up the guy not allied with you.
Not having this impact in high sec, and making mining safer, is having a significant impact on the universe as a whole. The bounty sytem should be the tool to correct this.
It just needs to be done in a way that it doesn't encourage widespread ganking, and involves significant ISK investments to work. I believe this is possible through scalling the persentage based on bounty amount.
At the same time it would mean being "wanted" could really mean something. |

YuuKnow
Inner 5phere
479
|
Posted - 2012.12.08 23:47:00 -
[187] - Quote
What would be good is to remove the 'Wanted' label from bounties all together and instead reserve the signs for those -5 or lower sec status. Given the status symbol back to the criminals.
yk |

Darek Castigatus
Immortalis Inc. Shadow Cartel
208
|
Posted - 2012.12.08 23:58:00 -
[188] - Quote
YuuKnow wrote:What would be good is to remove the 'Wanted' label from bounties all together and instead reserve the signs for those -5 or lower sec status. Given the status symbol back to the criminals.
yk
See this people, this is what we call a semi sensible suggestion.
A few more of these and we might even make a conversation out of this clusterfuck of a thread |

Ptraci
3 R Corporation The Irukandji
741
|
Posted - 2012.12.09 00:15:00 -
[189] - Quote
I think the "wanted" label should be displayed in the local chat window, like the GCC used to be.
I like the fact that bounties can be placed on anyone. Someone in my alliance has gone around putting hundreds of millions of isk on our own alliance. The result is that only a day or so later, the bounty on us is down to almost zero. People have claimed those bounties by killing our members. Oh the non PvPers complain like hell. Maybe eventually they'll learn to defend themselves. Or quit our alliance. The rest of us welcome a fight. Anytime. Anywhere. Most of us just hope its one we have at least a chance at winning, but still...
I see bounties as a sort of Darwinian mechanism enforcing artificial selection. Don't like the bounty? Don't undock. Hello Kitty Online that way -----> |

Lyron-Baktos
Selective Pressure Rote Kapelle
347
|
Posted - 2012.12.09 00:19:00 -
[190] - Quote
The wanted sign should only be added to the really bad offenders. Give it some distinction
Or create a 2nd sign for the 1B and higher bounties How the **** do you remove a signature? |
|

witchking42
UNFRL Fleet Operations
48
|
Posted - 2012.12.09 00:59:00 -
[191] - Quote
This will all settle down in a few weeks once the novelty of placing bounties has faded. |

Eleriien Krhaagh
Ministry of War Amarr Empire
0
|
Posted - 2012.12.09 14:21:00 -
[192] - Quote
Looking at a profile containing a "wanted" might be at least some kind of relevant information for some people.
Right now everyone has ist and it becomes anoying to find the few "really wanted" ones among the many "100k-wanted-signs" that are placed just on any for no reason...
That's odd!
Perhaps bounties should decrease for some amount each day (@DT) ... so the pointless ones disapear after some time soon?! |

Kaildoth
Generic Corp.
10
|
Posted - 2012.12.09 15:47:00 -
[193] - Quote
Quote:but the wanted sign used to say, hey watch out this character might be a little more dangerous and you should be careful with this person.
LOL..... |

Michael Harari
The Hatchery Team Liquid
391
|
Posted - 2012.12.09 16:37:00 -
[194] - Quote
The minimum value for a bounty should be minimum value after you add yours.
What I mean is that if someone already has a 100k isk bounty (or an alliance 100M, etc), then you should be able to add any amount.
The main impact this will have is on corps/alliances that are hated by a large number of poor people. |

Michael Harari
The Hatchery Team Liquid
391
|
Posted - 2012.12.09 16:38:00 -
[195] - Quote
Natsett Amuinn wrote:
If a 15 billion isk bounty meant a 40% payout, and a 500 million isk bounty meant 20%, who do you think the bounty hunter is more likely to hunt down?
So you would rather have 20% of 500 million than 20% of 15 billion? |

Challu
Wishful Desires Inc. Armada Assail
56
|
Posted - 2012.12.09 16:40:00 -
[196] - Quote
@OP, it is amusing indeed how pretty much everyone has bounties on their head. Goes to show that this new feature is popular with a whole bunch of peeps., though perhaps not entirely for the purpose intended by CCP :)
To all those worried about their world coming to an end cause of the Wanted tag, hey - live a little. No one cares if you have a 100k isk bounty - they're not going to gank you for that. All this whine about trivial amounts of bounty is probably a reflection of the kid glove environment people have gotten used to in high sec..
To those trying to draw parallels to the real world, do realize that Eve's lore is not supposed to mirror the 'real world'. What fun is there in that... On the other hand, us being able to impose consequences on individuals through isk-power fits nicely into the Eve sandbox thema. Yes, 100k bounties are more representative of pranksters than serious attempts at 'retribution', but you can probably rest easy knowing you'll melt right back into obscurity after the loss of a rifter or two.
|

Mag's
the united Negative Ten.
10780
|
Posted - 2012.12.09 16:45:00 -
[197] - Quote
What Challu said. ^^
Again people seem to be confusing wanted, with NPC standings. Any tie they had has been removed and that tie was tenuous before at that. Given the fact that before this change, you could have a player with +5 that had a bounty.
Bounties are and always have been, a player led mechanic. They are wanted, because a player has decided they are wanted. Time to suck it up fuzzballs.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
618
|
Posted - 2012.12.09 16:54:00 -
[198] - Quote
Michael Harari wrote:Natsett Amuinn wrote:
If a 15 billion isk bounty meant a 40% payout, and a 500 million isk bounty meant 20%, who do you think the bounty hunter is more likely to hunt down?
So you would rather have 20% of 500 million than 20% of 15 billion? Well, that's certainly not correct, on your part.
Of course I'd rather 20% of 15 billion. Unfotunetly it doesn't work that way.
15 bil or 500 mil. You get only 20% of the estimated value of any item that is destroyed. 15b or 500m only indicate the potential number of times you can be blown up, in relation to the value of what you lose.
A guy with a 15b bounty is not worth shooting anymore than a guy with 500m. You're very unlikely to be killing the same guy over and over and over and over. If you are, it's probably because you're trying to manipulate the top 10 hunter list by killinga friend or alt with a high bounty.
And I don't discount anyone's willingness to do such things. It's a video game, ISK isn't real, some people aren't that attached to imaginary currency in a video game. Some people have hundreds of billions and trillions of isk; some are even bored enough to do stuff like manipulate the bounty lists with all that isk.
A handful of people are upset over the connotation of "wanted". I just want to see being "most wanted" actually mean more than them paying out on a few more deaths than someone else. I would prefer that your bounty amount impact the percentage amount of the payout, so that people are encouraged to hunt the guys with higher bounties. |

TharOkha
0asis Group
186
|
Posted - 2012.12.09 17:30:00 -
[199] - Quote
Natsett Amuinn wrote:Michael Harari wrote:Natsett Amuinn wrote:
If a 15 billion isk bounty meant a 40% payout, and a 500 million isk bounty meant 20%, who do you think the bounty hunter is more likely to hunt down?
So you would rather have 20% of 500 million than 20% of 15 billion? Well, that's certainly not correct, on your part. Of course I'd rather 20% of 15 billion. Unfotunetly it doesn't work that way. 15 bil or 500 mil. You get only 20% of the estimated value of any item that is destroyed. 15b or 500m only indicate the potential number of times you can be blown up, in relation to the value of what you lose. A guy with a 15b bounty is not worth shooting anymore than a guy with 500m. You're very unlikely to be killing the same guy over and over and over and over. If you are, it's probably because you're trying to manipulate the top 10 hunter list by killinga friend or alt with a high bounty. And I don't discount anyone's willingness to do such things. It's a video game, ISK isn't real, some people aren't that attached to imaginary currency in a video game. Some people have hundreds of billions and trillions of isk; some are even bored enough to do stuff like manipulate the bounty lists with all that isk. A handful of people are upset over the connotation of "wanted". I just want to see being "most wanted" actually mean more than them paying out on a few more deaths than someone else. I would prefer that your bounty amount impact the percentage amount of the payout, so that people are encouraged to hunt the guys with higher bounties.
THIS  GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
29
|
Posted - 2012.12.09 17:31:00 -
[200] - Quote
CCP Soundwave wrote:The sandbox isn't for everyone vOv
Tbh, as far as the OP was concerned, he did not object to the bounties itself (awsome system, btw), but only to the proliferation of the Wanted sign due to small bounties (mostly for highsec and maybe non-fighting nullsec pilots).
I think some sort of adjustment to keep the meaning of the Wanted sign isn't that bad an idea. Do you track how many people have bounties on their head?
If it get's to be almost everybody, some sort of minimum sum before the Wanted sign is displayed isn't that bad an idea. It doesn't mess with the concept at all, it's just a small suspension-of-disbelief adjustment - and it is probably only a line of code (!). |
|

Pretty GuyYeah
Science and Trade Institute Caldari State
7
|
Posted - 2012.12.09 17:32:00 -
[201] - Quote
'Wanted' means one is a criminal andis dangerous.
A miner named Lilly Belle in a minin frigate is NOT a criminal nor dangerous. She should for god's sake not have a huge red warning sign over her face saying "WANTED" because a criminal and dangerous pirate decided to put a bounty on her.
That's redicilous |

Natsett Amuinn
GoonWaffe Goonswarm Federation
618
|
Posted - 2012.12.09 17:41:00 -
[202] - Quote
Pretty GuyYeah wrote:'Wanted' means one is a criminal andis dangerous.
A miner named Lilly Belle in a minin frigate is NOT a criminal nor dangerous. She should for god's sake not have a huge red warning sign over her face saying "WANTED" because a criminal and dangerous pirate decided to put a bounty on her.
That's redicilous No it doesn't.
There are wanted people all of the world who are not criminals. And people issue bounties on other people who are not wanted by the law. |

Pretty GuyYeah
Science and Trade Institute Caldari State
7
|
Posted - 2012.12.09 17:44:00 -
[203] - Quote
Natsett Amuinn wrote:Pretty GuyYeah wrote:'Wanted' means one is a criminal andis dangerous.
A miner named Lilly Belle in a minin frigate is NOT a criminal nor dangerous. She should for god's sake not have a huge red warning sign over her face saying "WANTED" because a criminal and dangerous pirate decided to put a bounty on her.
That's redicilous No it doesn't. There are wanted people all of the world who are not criminals. And people issue bounties on other people who are not wanted by the law.
thus it should be more confidential like a hitman system, since it is the extreme opposite of a wanted system
wanted system: get gold for hunting bad guys aka a reason to actually have a huge red wanted sign
hitman system: get gold for hunting a person regardless of sec status. this will not place a huge red warning of "WANTED" because it's actually underground
people who ar enot wanted by the law should not run around with a huge red WANTED sign across their profile, that is, redicilous |

Natsett Amuinn
GoonWaffe Goonswarm Federation
618
|
Posted - 2012.12.09 17:49:00 -
[204] - Quote
Pretty GuyYeah wrote:Natsett Amuinn wrote:Pretty GuyYeah wrote:'Wanted' means one is a criminal andis dangerous.
A miner named Lilly Belle in a minin frigate is NOT a criminal nor dangerous. She should for god's sake not have a huge red warning sign over her face saying "WANTED" because a criminal and dangerous pirate decided to put a bounty on her.
That's redicilous No it doesn't. There are wanted people all of the world who are not criminals. And people issue bounties on other people who are not wanted by the law. thus it should be more confidential like a hitman system, since it is the extreme opposite of a wanted system No, it's exactly as it should be.
Some of you guys are just used to the old system making an indication of something bound to limiting mechanics. You guys are using a very narrow example of a word and stating as meaning simply that, and it does not.
"Wanted" is not explicit to criminal behavior, and bounties are not solely reserved for the apprehension of criminals.
Bounties are not even historically used for the capture of criminals. You guys have some silly pop culture meaning for the word that has no bearing on the current bounty sytem, that works more like a real bounty system, and not just a policing system. |

Pretty GuyYeah
Science and Trade Institute Caldari State
7
|
Posted - 2012.12.09 18:03:00 -
[205] - Quote
Natsett Amuinn wrote:Pretty GuyYeah wrote:Natsett Amuinn wrote:Pretty GuyYeah wrote:'Wanted' means one is a criminal andis dangerous.
A miner named Lilly Belle in a minin frigate is NOT a criminal nor dangerous. She should for god's sake not have a huge red warning sign over her face saying "WANTED" because a criminal and dangerous pirate decided to put a bounty on her.
That's redicilous No it doesn't. There are wanted people all of the world who are not criminals. And people issue bounties on other people who are not wanted by the law. thus it should be more confidential like a hitman system, since it is the extreme opposite of a wanted system No, it's exactly as it should be. Some of you guys are just used to the old system making an indication of something bound to limiting mechanics. You guys are using a very narrow example of a word and stating as meaning simply that, and it does not. "Wanted" is not explicit to criminal behavior, and bounties are not solely reserved for the apprehension of criminals. Bounties are not even historically used for the capture of criminals. You guys have some silly pop culture meaning for the word that has no bearing on the current bounty sytem, that works more like a real bounty system, and not just a policing system. PS: I suppose all the jews that were turned in for reward during world war 2 were only criminals? The famous german government at that time had a bounty on a specific group of individuals; those peoples were wanted.
They were wanted by the government, you just made a huge failure of yourself. Go on please, tell us some more.
And no, you're wrong yet again. (obivously) haha
You assume you think we think it's wrong that there's a bounty on them - we don't. We think its' stupid that there's a huge red warning saying "WANTED" across their profile picture.
but what could you expect from a goon lol |

Natsett Amuinn
GoonWaffe Goonswarm Federation
618
|
Posted - 2012.12.09 18:10:00 -
[206] - Quote
Pretty GuyYeah wrote:
They were wanted by the government, you just made a huge failure of yourself. Go on please, tell us some more.
And no, you're wrong yet again. (obivously) haha
You assume you think we think it's wrong that there's a bounty on them - we don't. We think its' stupid that there's a huge red warning saying "WANTED" across their profile picture.
but what could you expect from a goon lol
I suppose it's easier to dismiss the obvious and argue the nonsensicle when you have no argument to support things.
I agree, reality is a *****; often times it sucks.
What do you call the money a mobster pays to have a lawyer killed, how about a juror, or a judge. Each one is "wanted" by a crminal, and has a bounty on thier heads.
Dog the bounty hunter did not create or define bounty or wanted.
I always find learning new things more enjoyable. Expanding my knowledge base. Ignorance isn't always bliss. |

Mag's
the united Negative Ten.
10780
|
Posted - 2012.12.09 18:13:00 -
[207] - Quote
Pretty GuyYeah wrote:And no, you're wrong yet again. (obivously) haha
You assume you think we think it's wrong that there's a bounty on them - we don't. We think its' stupid that there's a huge red warning saying "WANTED" across their profile picture. But they have a hugh red wanted sign, because it's a player driven mechanic. As such a player has decided they are wanted. No more, no less.
Pretty GuyYeah wrote:but what could you expect from a goon lol You're also wrong, but would the fact you're in a NPC corp have any relevance to that?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Pretty GuyYeah
Science and Trade Institute Caldari State
7
|
Posted - 2012.12.09 19:18:00 -
[208] - Quote
Natsett Amuinn wrote:Pretty GuyYeah wrote:
They were wanted by the government, you just made a huge failure of yourself. Go on please, tell us some more.
And no, you're wrong yet again. (obivously) haha
You assume you think we think it's wrong that there's a bounty on them - we don't. We think its' stupid that there's a huge red warning saying "WANTED" across their profile picture.
but what could you expect from a goon lol
I suppose it's easier to dismiss the obvious and argue the nonsensicle when you have no argument to support things. I agree, reality is a *****; often times it sucks. What do you call the money a mobster pays to have a lawyer killed, how about a juror, or a judge. Each one is "wanted" by a crminal, and has a bounty on thier heads. Dog the bounty hunter did not create or define bounty or wanted. I always find learning new things more enjoyable. Expanding my knowledge base. Ignorance isn't always bliss.
since you didn't get it the first time, nor the second I shall try a third time to tell you what we're talking about in this thread
since you're a goon i see this isn't all that rare haha
you keep speaking of being able to place money and bounty, but that isn't the topic here.
here let me dismis ur foolish arguments; 1) what do i call the money on a mobster who pays to have a lawyer killed? i don't care, this isn't the topic. the topic is that this money would not be advertised in the local newspaper HERP DERP
2) same goes for the rest of the people you mention, it would not be advertised in the local newspaper
thus,
// point, here goon, listen carefully will ya take notes if you need
// there shouldn't be a huge red warning aka WANTED across the profiles. herp derp herp derp
I hope this hoped you understand the complex context this is, thank me later and have a lovely day
/// pretty guyyeah # 1 pilot |

Natsett Amuinn
GoonWaffe Goonswarm Federation
623
|
Posted - 2012.12.09 19:27:00 -
[209] - Quote
Pretty GuyYeah wrote:
since you didn't get it the first time, nor the second I shall try a third time to tell you what we're talking about in this thread
since you're a goon i see this isn't all that rare haha
you keep speaking of being able to place money and bounty, but that isn't the topic here.
here let me dismis ur foolish arguments; 1) what do i call the money on a mobster who pays to have a lawyer killed? i don't care, this isn't the topic. the topic is that this money would not be advertised in the local newspaper HERP DERP
2) same goes for the rest of the people you mention, it would not be advertised in the local newspaper
thus,
// point, here goon, listen carefully will ya take notes if you need
// there shouldn't be a huge red warning aka WANTED across the profiles. herp derp herp derp
I hope this hoped you understand the complex context this is, thank me later and have a lovely day
/// pretty guyyeah # 1 pilot
I understand.
You're clearly bothered by 6 red letters. It's horrible.
PS: You coincidentally have a 5 million isk bounty while complaining about people being able to see you are wanted in a thread complaining about people seeing that other people are wanted.
I do get, very well in fact. |

Mourning Souls
Blue Republic RvB - BLUE Republic
30
|
Posted - 2012.12.09 19:34:00 -
[210] - Quote
I love it, while it's just as pointless as before, it's fun to get replies from the random hauler pilots I bounty.
And it's even more fun to see massively bigger bounties put on me by them. |
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
623
|
Posted - 2012.12.09 19:37:00 -
[211] - Quote
I wish you could pay money to have NPC's attack people in high sec.
The bad post bounty thing is awesome, but it just seem so pointless to put bounties on people who never leave high sec.
It's like being able to wardec an NPC corp, but not be allowed to shoot them in high sec stil.
I want to hire NPC mercenary pirates that can be used to go after these people who are WANTED in high sec. Any bounty the NPC got from killing the player, would then go towards the bounty paid out if someone blows up the NPC. Including a sum of the money paid to hire them. |

Pretty GuyYeah
Science and Trade Institute Caldari State
7
|
Posted - 2012.12.09 19:46:00 -
[212] - Quote
Natsett Amuinn wrote:I wish you could pay money to have NPC's attack people in high sec.
The bad post bounty thing is awesome, but it just seem so pointless to put bounties on people who never leave high sec.
It's like being able to wardec an NPC corp, but not be allowed to shoot them in high sec stil.
I want to hire NPC mercenary pirates that can be used to go after these people who are WANTED in high sec. Any bounty the NPC got from killing the player, would then go towards the bounty paid out if someone blows up the NPC. Including a sum of the money paid to hire them.
yes, let's add a feature that reduces player interaction,
haha what else you got |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1833
|
Posted - 2012.12.09 20:08:00 -
[213] - Quote
Krixtal Icefluxor wrote:Ben Fenix wrote:[The problem with the current system is that it marks just everyone who has a bounty on him as a criminal. No matter what. And thats not just plain silly but more than unrealistic and even unfair.
CCP, you propagate the fact that a character's reputation in EVE is his most valuable property. But with this patch, you just damaged everyones image who might play the game in a more helpful manner than others. People who are known for their selfless acts of helping other players (especially helping newbies) are now marked as suspicious.
The actual problem with that is that people believe what they see, not what they hear. If there is a new player who might have heard of this helpful guy mentioned before he might want to know more about him and the first impression that he will get from this guy's information window is a big picture of a wanted criminal. This. ^^ I've lost all my business contracts for selling Fuel Blocks over this so I'm just simply leaving the game until the entire thing is' re-thunked'. We will miss you.
The investment required to achieve this result was worth every ISK, though. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Natsett Amuinn
GoonWaffe Goonswarm Federation
624
|
Posted - 2012.12.09 20:11:00 -
[214] - Quote
How do you lose your business contacts over selling fuel blocks, and how is that related to the bounty system?
I'm so confused. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1833
|
Posted - 2012.12.09 20:14:00 -
[215] - Quote
Natsett Amuinn wrote:How do you lose your business contacts over selling fuel blocks, and how is that related to the bounty system?
I'm so confused. Risk increase due to bounty on head means his "big contracts" are now too risky for his patrons.
I think it's an awesome result of the new bounty system! He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Natsett Amuinn
GoonWaffe Goonswarm Federation
627
|
Posted - 2012.12.09 20:17:00 -
[216] - Quote
Darth Gustav wrote:Natsett Amuinn wrote:How do you lose your business contacts over selling fuel blocks, and how is that related to the bounty system?
I'm so confused. Risk increase due to bounty on head means his "big contracts" are now too risky for his patrons. I think it's an awesome result of the new bounty system! So you're saying that he's afraid that someone he traded with will shoot him now because they can easily see that he's wanted by someone and therefore has a bounty on his head.
I got it now. |

Alua Oresson
Demon-War-Lords Fatal Ascension
172
|
Posted - 2012.12.11 11:29:00 -
[217] - Quote
Vixen Soul wrote:
But in reality, all these 100k and 1m and even 10m bounties mean is (haha, you now have a wanted sign). I have set bounties on players I want to die, and it wasn't a joke bounty of 10m.
Just checked last night (was out of town). OP did NOT place a bounty on me. I did find that OP lost a Pilgrim that resulted in his/her bounty being paid out in its entirety. I have placed 10 million isk more on OP's character. http://pvpwannabe.blogspot.com/ |

Abditus Cularius
Clancularius Industries
89
|
Posted - 2012.12.11 11:33:00 -
[218] - Quote
I want the ability to bounty the NPC empires. Only by mailspamming the thousands of people in all the newb and FW corps over and over and over for 50m a pop can we demonstrate how functionally annoying these mails are to get. |

Malcanis
Vanishing Point. The Initiative.
5450
|
Posted - 2012.12.11 11:53:00 -
[219] - Quote
Abditus Cularius wrote:I want the ability to bounty the NPC empires. Only by mailspamming the thousands of people in all the newb and FW corps over and over and over for 50m a pop can we demonstrate how functionally annoying these mails are to get.
You don't treasure those bounty notifications? 
Well I guess when you only get a few they feel more important.  MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Vixen Soul
Stargate Systems Zombie Ninja Space Bears
115
|
Posted - 2012.12.12 03:30:00 -
[220] - Quote
Malcanis wrote:Abditus Cularius wrote:I want the ability to bounty the NPC empires. Only by mailspamming the thousands of people in all the newb and FW corps over and over and over for 50m a pop can we demonstrate how functionally annoying these mails are to get. You don't treasure those bounty notifications?  Well I guess when you only get a few they feel more important. 
They will be treasured when they mean something. Right now they just mean some noob seen you in local, and put 100k on you. SoulCreative
|
|

Antisocial Malkavian
Antisocial Malkavians
230
|
Posted - 2012.12.12 03:43:00 -
[221] - Quote
wait, bounties are used as something other than a second bank? http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2226
|
Posted - 2012.12.12 04:00:00 -
[222] - Quote
Welcome to the modern EVE online, where there is noone so dangerous and deadly as the AFK miner in the Mackinaw. But don't worry, the appropriate authorities are rapidly posting bounties on the destruction of these miscreants!
Elon Musk is launching rockets into space, and started off as a dodgey third party payment processor.
The Mittani is deploying thousands of minions to address the evils of AFK mining in hisec, and mostly plays the game while not even connected to the Internet!
What did you do with your day? Day 0 advice for new players: Day 0 Advice for New Players |

Antisocial Malkavian
Antisocial Malkavians
230
|
Posted - 2012.12.12 04:02:00 -
[223] - Quote
Mara Rinn wrote: The Mittani is deploying thousands of minions to address the evils of AFK mining in hisec, and mostly plays the game while not even connected to the Internet!
Thought he was playing MWO. Did he get bored of it like everyone else? lol
http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |
|

ISD TYPE40
ISD Community Communications Liaisons
3302

|
Posted - 2012.12.12 08:42:00 -
[224] - Quote
Forum Rules wrote:
4. Be respectful of others at all times.
The purpose of the forum is to provide a platform for the exchange of ideas. Occasionally, there will be conflicts that arise when people voice opinions. Be courteous when disagreeing with others. It is possible to disagree without being insulting.
5. Ranting is prohibited.
A rant is a long-winded, redundant post, often filled with angry, non-constructive comments. A free exchange of ideas is essential to building a strong sense of community and helpful in the development of the game, but rants are disruptive and incite flaming and trolling. Please post your thoughts in a concise, clear manner and avoid going off on rambling tangents.
6. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another. Text of this nature is not beneficial to the community spirit and will not be tolerated. Corporation, faction and alliance members and other players are cautioned to avoid allowing GÇ£in characterGÇ¥ disputes from becoming "out of character" personal attacks. The game is designed for role-playing and/or portraying a role and it is sometimes easy for tempers to flare when the lines between the virtual world and the real world are crossed. Please keep in-game disputes in the game and off the forum unless it is clearly a mutual, in-character exchange.
7. Trolling is prohibited.
Trolling is the word used to describe a post that is deliberately designed for the purpose of angering and insulting the players. Posts of this nature are disruptive and do not contribute to the sense of community we want for our forums.
More posts and some replies have been removed or moderated due to breaches of the above rules. Please refrain from personal attacks and troll posting - ISD Type40. ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

roigon
Agony Unleashed Agony Empire
42
|
Posted - 2012.12.12 08:59:00 -
[225] - Quote
I had a wanted sign on me, but then someone killed me and it was gone :(
I like the wanted system, heck it's actually useful now. One person I know was already thinking of becoming an actual bounty hunter. Something which really wasn't feasible before, but could now potentially work.
In the first week after the expansion it's only natural that everyone is putting bounties left and right on everything that moves. That will calm down soon enough, and over time everything will settle in a healthy balance. Maybe not the balance everyone wants or would like, but there will be reasons for the large majority of it.
I also can't wait for the mentioned (in some dev blog somewhere) future possibility to put bounties on structures. Being able to put a bounty on a POS or POCO and let the "free market" take care of it would be a wonderful addition. |

Hekatus
0
|
Posted - 2012.12.12 10:11:00 -
[226] - Quote
So the problem simply is that many people dont like the wanted-sign on their picture because they dont feel like criminals.
They are right that a wanted-sign implies a criminal usually, which is not the case anymore with the bounty system, because everyone can have a bounty on everyone without any reason.
BUT, if the sign has no meaning, why is it there at all ?
A SIGN is there to have a meaning. If it hasnt, it shouldnt be there !
So i think the best solution would to remove it completely. There are other places where you can check if the person has a bounty. Also configurable ones like the overview settings. |

Pierced Brosmen
Obstergo Exhale.
116
|
Posted - 2012.12.12 11:06:00 -
[227] - Quote
I'm at work so I haven't read more then a handfull of posts here, and the replies from Soundwave, but here's my thought.
Before, the "Wanted" sign meant something. It meant that someone had been a bad boy/girl...
Now the wanted sign is just outright pointless, cause everyone and their dog has a wanted sign if they have logged in since patch day (especially if they have visited Jita), with their 100k isk bounties that indicate that they have to be really really dangerous and bad people...
I'd propose that the "Wanted" tag wouldn't appear until the bounty ammount was significant, otherwise you could just get rid of it alltogether (or hardcode it into all character portraits), cause the way it is now it doesn't mean anything anymore and is just distorting the portrait...
[BTW, I don't mind the wanted tag on my character, cause the bounty ammount on alliance is significant] |

Eraza
Fuzzyness Enterprizes
1
|
Posted - 2012.12.12 12:00:00 -
[228] - Quote
Hekatus wrote:So the problem simply is that many people dont like the wanted-sign on their picture because they dont feel like criminals.
They are right that a wanted-sign implies a criminal usually, which is not the case anymore with the bounty system, because everyone can have a bounty on everyone without any reason.
BUT, if the sign has no meaning, why is it there at all ?
A SIGN is there to have a meaning. If it hasnt, it shouldnt be there !
So i think the best solution would to remove it completely. There are other places where you can check if the person has a bounty. Also configurable ones like the overview settings.
this sums up my feelings pretty well. i'm all for the new system of being able to place a bounty on anyone, however, the sign now means "this pilot flew past a troll"
i'm pretty sure that's NOT the intended meaning
i do like the idea of getting npcs to attack players.. in the beta i saw npc pirate ambuses in some wierd places, like outside stations, and i really miss that
edit: plus this new bounty system reduces the death penalty in many cases, i'll be very surprised if Red vs Blue havent already put huge bounties on each other for the sole reason of death penalty reduction mabey that was intended, but somehow i suspect not |

Karloth Valois
1st. Pariah Malefactor corp.
50
|
Posted - 2012.12.12 12:35:00 -
[229] - Quote
Bounties sign never ment someone had been a bad boy or girl just that they wanted people to think that and put a bounty on themselfs as outside of null or w-space they are almost impossible to lose and you could get your isk back whenever you needed
It's not been nice, but thanks for using lube
|

Vixen Soul
Stargate Systems Zombie Ninja Space Bears
120
|
Posted - 2012.12.12 15:51:00 -
[230] - Quote
Eraza wrote:Hekatus wrote:So the problem simply is that many people dont like the wanted-sign on their picture because they dont feel like criminals.
They are right that a wanted-sign implies a criminal usually, which is not the case anymore with the bounty system, because everyone can have a bounty on everyone without any reason.
BUT, if the sign has no meaning, why is it there at all ?
A SIGN is there to have a meaning. If it hasnt, it shouldnt be there !
So i think the best solution would to remove it completely. There are other places where you can check if the person has a bounty. Also configurable ones like the overview settings. this sums up my feelings pretty well. i'm all for the new system of being able to place a bounty on anyone, however, the sign now means "this pilot flew past a troll" i'm pretty sure that's NOT the intended meaning i do like the idea of getting npcs to attack players.. in the beta i saw npc pirate ambuses in some wierd places, like outside stations, and i really miss that edit: oops edit2: damnit, that last edit was nonsence, wake up -> forums -> coffie is an order of event that results in stupid posts
But leave the wanted sign for those high profile enough to deserve it. lol SoulCreative
|
|

Wu Spacey
Spacey Assignments
299
|
Posted - 2012.12.12 22:55:00 -
[231] - Quote
Totally agree with the OP. By all means see how the new bounty system plays out, give it time. Having said that, having "Wanted" plastered all over quite obvious Empire players such as the one I am using to post, just because I undocked in Amarr in an Orca is silly. Having "Wanted" as a banner on a portrait is something that should be earned. Some players are trying to be bad just as hard as I try to be good, with this char. The "wanted" banner looks so cool on a bad character, but it is wasted on a character such as this.
I'm not sure what to suggest, but perhaps the "Wanted" banner only shows if you have a billion or more in bounty? /shrugs |

Phil Da Agony
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.12.13 00:19:00 -
[232] - Quote
Wu Spacey wrote:Totally agree with the OP. By all means see how the new bounty system plays out, give it time. Having said that, having "Wanted" plastered all over quite obvious Empire players such as the one I am using to post, just because I undocked in Amarr in an Orca is silly. Having "Wanted" as a banner on a portrait is something that should be earned. Some players are trying to be bad just as hard as I try to be good, with this char. The "wanted" banner looks so cool on a bad character, but it is wasted on a character such as this.
I'm not sure what to suggest, but perhaps the "Wanted" banner only shows if you have a billion or more in bounty? /shrugs
Why not TOP10 Bounties? REAL meaning we talking bout... |

flummox
Lost Nomads
21
|
Posted - 2012.12.13 00:26:00 -
[233] - Quote
Currently, the only thing you can do to a NPC Corporation game-ruiner [read that as 'player'] is put a bounty on them or bump them. Yippee. CCP just doubled the things we can do in one content update!! Huzzah!!
I giggle gleefully when I put a bounty on those game-ruiners. Hate NPC Corporation players. They are ruining our game.
I really wish everyone would stop typing it out as E v E...-á why?-á why is it lowercase?-á Is it because you think it is "everyone vs everyone"??-á Because if you do, you're just a pinhead.-á Yup.-á That's right...-á using "EvE" makes you a pinhead.-á Enjoy your 1950's American insult... |

Alua Oresson
Demon-War-Lords Fatal Ascension
172
|
Posted - 2012.12.13 01:12:00 -
[234] - Quote
I think that it says good things about the bounty system that so many people have so many varied opinions about it. It seems that the mechanic is doing its job with respect to giving satisfaction to those that are putting up bounties and frustration to those that receive them. This makes the mechanic very well balanced in my opinion.
Also, I would like to thank the OP for finally putting a bounty on me. I'm flattered that I have made you frustrated enough to spend 100,000,000 isk to bounty me. I will cherish it until it all gets collected. http://pvpwannabe.blogspot.com/ |

YuuKnow
Inner 5phere
484
|
Posted - 2012.12.13 02:06:00 -
[235] - Quote
I say keep the bounties, but remove the big "Wanted" sign.
Leave the wanted sign for those with less than -5 sec status to indicate that they are outlaws. Outlaws like that sort of thing.
yk |

Octoven
Phoenix Productions Headshot Gaming
27
|
Posted - 2012.12.13 07:58:00 -
[236] - Quote
CCP Soundwave wrote:Methelic Mahyisti wrote:I agree with OP; it's a bit stupid. Bounties should be on criminal and dangerous people, not innocent industrialists.
Lilly Becky Miner in a Venture
WAAAAAAAAAAAAAAAAAAAAANTED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
So stupid How are you defining who is innocent? Is an alliance leader that's never fired a shot but orders thousands of players to go out and kill others innocent? How about the industrialist that builds guns? The definition of innocence is one that I don't want to tie to a single mechanic. You people decide who you think are innocent and who you think are not.
There is balance between what is guilty and innocent , CCP has disrupted this balance. You can not justify saying the player chooses who is guilty. Being the exuberant players that we are, we dont place bounties on someone because they are innocent or guilty, we do it because we CAN and because its funny. I can't tell you how many people have placed bounties on me because they think its hilarious.
At this stage, you have destroyed the intent of even having a bounty system in the first place. Yes, it is nice to place a bounty on anyone at any time we feel it needed; however, the human level of corruption makes this sound good on paper and bad in reality.
Industrial players with + security status have bounties, players with - security status has bounties, pretty soon every player, corp, and alliance will be wanted. There is no innocence when everyone is wanted and without that level of innocence present, the stigma of being wanted as something to be feared no longer applies.
Possible solution: allow players to place bounties on anyone they have a kill right on, limited engagement with, or any other flag related to criminal activity. This would allow bounties to be applied to anyone who breaks the law and also maintain a level of freedom apart from security status. |

Kathtrine
Wandering Lost
2
|
Posted - 2012.12.13 08:41:00 -
[237] - Quote
I was wondering.... could we just make the sign a bit less covering of the picture?
its a bit gaudy and big.
Personally I prefer the old sign.
Other then that the system works great to a point. It will require somebody to actually go after the people I place bounties on.
Only a few annoying things, Alt Trolls that are to chicken to put a bounty on someone with their main. (Coward would be the real word) This cant be fixed though.
Maybe make it so Trial accounts cant put bounties on people?
Thanks CCP for a great sandbox that I can kick sand around everywhere and see who I **** off. If your griefing about EvE online and still paying for it, your hooked and CCP has done thier job.
Now go blow somebodies ship up and stop whining about whatever your are lacking. |

Hazen Koraka
HK Enterprises
83
|
Posted - 2012.12.13 08:49:00 -
[238] - Quote
I think I might just go to Jita sometime and start at the top of local, put a 100k bounty on the first person and work my way down. This will show just how broken this system is. |

Liam Li
Pwn 'N Play Nulli Secunda
6
|
Posted - 2012.12.13 08:54:00 -
[239] - Quote
To counter this discussion, none my alts has had a bounty placed on them, and I've had then in null-sec, lowsec, traveled through jita, amarr, rens, etc since Retribution released, and the ships they were flying are transport/hauling/pvp ships. If it's THAT big of a deal, just pod yourself with an alt or have a corp member do it and that 100k isk bounty disappears! |

VLAD DRACU
Inflamed Crusty Unit
16
|
Posted - 2012.12.13 09:33:00 -
[240] - Quote
Bounties working perfectly!
In fact i invite everybody to put a bounty on every miner he can find. Yesterday we ganked multiple hulks and mackinaws with bounties in highsec and the bounty payment was more then enough to buy new gank catalysts.
Awesome, best pirate expansion ever!! Thank you CCP. |
|

Pretty GuyYeah
37
|
Posted - 2012.12.13 09:41:00 -
[241] - Quote
YuuKnow wrote:I say keep the bounties, but remove the big "Wanted" sign.
Leave the wanted sign for those with less than -5 sec status to indicate that they are outlaws. Outlaws like that sort of thing.
yk
Yeash-- yirr aha ye alritghy i agree yea yes Remove local. Revamp or buff drones. Buff low and nullsec. Limit null camping possibilities. |

Mag's
the united Negative Ten.
10800
|
Posted - 2012.12.13 10:01:00 -
[242] - Quote
YuuKnow wrote:I say keep the bounties, but remove the big "Wanted" sign.
Leave the wanted sign for those with less than -5 sec status to indicate that they are outlaws. Outlaws like that sort of thing.
yk What relevance do NPC standings have, with a player driven standing bounty system?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Daimon Kaiera
10
|
Posted - 2012.12.13 10:31:00 -
[243] - Quote
Mag's wrote:YuuKnow wrote:I say keep the bounties, but remove the big "Wanted" sign.
Leave the wanted sign for those with less than -5 sec status to indicate that they are outlaws. Outlaws like that sort of thing.
yk What relevance do NPC standings have, with a player driven standing bounty system?
Sec status isn't an NPC standing. µû¦püùpüäpéópââpâùpâçpâ+pâêpüïpéëpü«µé¬sÅúpüîsç¦püªpüÅpéïs¦ªpü½S+¦pü½1ISKpéÆpüÅpéîpéîpü¦Tçæµîüpüípü«s¡ÿs£¿pü+ sñ¬tïù100sŦS+ÑS+èpéÆF¦+püêpéïpÇé |

Archibald Thistlewaite III
9
|
Posted - 2012.12.13 10:36:00 -
[244] - Quote
Daimon Kaiera wrote:Mag's wrote:YuuKnow wrote:I say keep the bounties, but remove the big "Wanted" sign.
Leave the wanted sign for those with less than -5 sec status to indicate that they are outlaws. Outlaws like that sort of thing.
yk What relevance do NPC standings have, with a player driven standing bounty system? Sec status isn't an NPC standing.
Yes it is. |

Mag's
the united Negative Ten.
10800
|
Posted - 2012.12.13 10:43:00 -
[245] - Quote
Daimon Kaiera wrote:Mag's wrote:What relevance do NPC standings have, with a player driven standing bounty system? Sec status isn't an NPC standing. Mkay.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Vixen Soul
Stargate Systems Zombie Ninja Space Bears
122
|
Posted - 2012.12.13 11:01:00 -
[246] - Quote
Mag's wrote:Daimon Kaiera wrote:Mag's wrote:What relevance do NPC standings have, with a player driven standing bounty system? Sec status isn't an NPC standing. Mkay.
Both show the wanted sign. SoulCreative
|

Mag's
the united Negative Ten.
10800
|
Posted - 2012.12.13 11:07:00 -
[247] - Quote
Vixen Soul wrote:Mag's wrote:Daimon Kaiera wrote:Mag's wrote:What relevance do NPC standings have, with a player driven standing bounty system? Sec status isn't an NPC standing. Mkay. Both show the wanted sign. And?
What?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

YuuKnow
Inner 5phere
485
|
Posted - 2012.12.13 12:19:00 -
[248] - Quote
Mag's wrote:YuuKnow wrote:I say keep the bounties, but remove the big "Wanted" sign.
Leave the wanted sign for those with less than -5 sec status to indicate that they are outlaws. Outlaws like that sort of thing.
yk What relevance do NPC standings have, with a player driven standing bounty system?
The question has no relevance. Its a 'wanted' sign. The new bounty system does not hinge, rise, or fall based on a wanted sign.
The Wanted sign traditionally has been a symbol of 'Yar!!!' in Eve for over 9 years. I'm in favor of keeping that tradition. Keep the Wanted a status symbol for the outlaws. It one of the cool things trophy's that outlaw have.
yk |

Mag's
the united Negative Ten.
10803
|
Posted - 2012.12.13 12:33:00 -
[249] - Quote
YuuKnow wrote:Mag's wrote:YuuKnow wrote:I say keep the bounties, but remove the big "Wanted" sign.
Leave the wanted sign for those with less than -5 sec status to indicate that they are outlaws. Outlaws like that sort of thing.
yk What relevance do NPC standings have, with a player driven standing bounty system? The question has no relevance. Its a 'wanted' sign. The new bounty system does not hinge, rise, or fall based on a wanted sign. The Wanted sign traditionally has been a symbol of 'Yar!!!' in Eve for over 9 years. I'm in favor of keeping that tradition. Keep the Wanted a status symbol for the outlaws. It one of the cool things trophy's that outlaw have. yk The wanted sign has always been about a player wanting another player to be wanted. Even in the past, we had + sec players with wanted signs. Just because you mine and or have a positive NPC rating, doesn't mean that some player will not want you wanted.
This change is the best move CCP have made in a long time and helps drive more boat violence.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Malcanis
Vanishing Point. The Initiative.
5470
|
Posted - 2012.12.13 12:35:00 -
[250] - Quote
Mag's wrote: This change is the best move CCP have made in a long time and helps drive more boat violence.
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
|

Darek Castigatus
Immortalis Inc. Shadow Cartel
217
|
Posted - 2012.12.13 12:41:00 -
[251] - Quote
YuuKnow wrote:Mag's wrote:YuuKnow wrote:I say keep the bounties, but remove the big "Wanted" sign.
Leave the wanted sign for those with less than -5 sec status to indicate that they are outlaws. Outlaws like that sort of thing.
yk What relevance do NPC standings have, with a player driven standing bounty system? The question has no relevance. Its a 'wanted' sign. The new bounty system does not hinge, rise, or fall based on a wanted sign. The Wanted sign traditionally has been a symbol of 'Yar!!!' in Eve for over 9 years. I'm in favor of keeping that tradition. Keep the 'Wanted' a status symbol for the outlaws. It one of the cool trophy's that outlaws have. yk
I disagree, the current assocciation of wanted signs with bounty is perfectly acceptable.
Think for a second about what that sign actually means, not what you want it to mean. It simply means someone somewhere is willing to pay isk to see you lose assets, doesn't matter if you see yourself as a 'good' or 'bad' person, wanted sign = payment for this person repeatedly exploding and thats it. |

Misanth
RABBLE RABBLE RABBLE
807
|
Posted - 2012.12.13 13:02:00 -
[252] - Quote
I just hate the new look of the Wanted-sign. Don't care how many/few that has it, but you wonder a bit why CCP put some effort into the character creation process, when they later on put in a sign that blocks 30% of what you've made. Not to mention it looks like a sign a child had painted for a protest sign at a PTA-meeting. AFK-cloaking in a system near you. |

Mag's
the united Negative Ten.
10804
|
Posted - 2012.12.13 13:05:00 -
[253] - Quote
Misanth wrote:I just hate the new look of the Wanted-sign. Don't care how many/few that has it, but you wonder a bit why CCP put some effort into the character creation process, when they later on put in a sign that blocks 30% of what you've made. Not to mention it looks like a sign a child had painted for a protest sign at a PTA-meeting. I will agree with this however. The new sign sucks chubby.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Ammzi
Infinite Covenant Tribal Band
1074
|
Posted - 2012.12.13 15:11:00 -
[254] - Quote
I support CCP on this. Stop being crybabies.
quote CCP Spitfire
"Hello Im Blue,"
|

YuuKnow
Inner 5phere
486
|
Posted - 2012.12.14 03:55:00 -
[255] - Quote
Darek Castigatus wrote:YuuKnow wrote:Mag's wrote:YuuKnow wrote:I say keep the bounties, but remove the big "Wanted" sign.
Leave the wanted sign for those with less than -5 sec status to indicate that they are outlaws. Outlaws like that sort of thing.
yk What relevance do NPC standings have, with a player driven standing bounty system? The question has no relevance. Its a 'wanted' sign. The new bounty system does not hinge, rise, or fall based on a wanted sign. The Wanted sign traditionally has been a symbol of 'Yar!!!' in Eve for over 9 years. I'm in favor of keeping that tradition. Keep the 'Wanted' a status symbol for the outlaws. It one of the cool trophy's that outlaws have. yk I disagree, the current assocciation of wanted signs with bounty is perfectly acceptable. Think for a second about what that sign actually means, not what you want it to mean. It simply means someone somewhere is willing to pay isk to see you lose assets, doesn't matter if you see yourself as a 'good' or 'bad' person, wanted sign = payment for this person repeatedly exploding and thats it.
I just think that the wanted sign was always a cool symbol for those that accepted the way of the pirate. Most of the old wanted signs were placed by alts or corp mates for the cool look.
75% of high-sec carebears flying around with wanted signs is just cheesy and lame... as lame is would be if every ship got repainted with a big smiley face. Does change gameplay? No..... Is is cheesy? Yes, yes it is.
yk |

Nulla Nulla
Arafura Mining and Logistics Apocalypse Now.
0
|
Posted - 2012.12.14 04:27:00 -
[256] - Quote
I've been told CCP players are immune to bounties. If this is true isn't it rather hypocritical of the CCP posters here to tell us not to be precious about having undeserved bounties placed on us when THEY are immune ? o/ |

Abditus Cularius
Clancularius Industries
89
|
Posted - 2012.12.14 04:45:00 -
[257] - Quote
The actual CCP characters are immune. When they're on those characters, they're doing their job, not playing the game. Their normal, actual player characters are anonymous and thus still just as prone to bounty as anyone. |
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