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Thread Statistics | Show CCP posts - 5 post(s) |
Amro One
One.
12
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Posted - 2011.10.30 19:04:00 -
[421] - Quote
Can FW be moved to 0.0 also?
That be so amazing. Well we are at it, can Sansha get in on the FW so we can gank Incursions runners?
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Hrett
The Scope Gallente Federation
0
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Posted - 2011.10.30 19:19:00 -
[422] - Quote
Bengal Bob wrote:Distribute plex spawns throughout the day. Have the same NPC spawn for every factions plexes - easy fix and balances them out remove ECM from NPC, this is just silly. Increase the number of different levels of plexes. Faction ships are overpowered against T1 ships, and the newer players no longer plex as they are insta popped by older players in Drams, Daredevils, Cynabals, Vigilants that also have a neutral booster in system.
eg: T1 Frigate Minor plex Minor plex as existing T1 Cruiser Plex Medium as existing T1 Major plex Major as existing
You can expect a flood of people coming back to see if FW is fun again, don't fail to keep it moving forward again.
Also, fix FW and I will redo my portrait so you don't have to keep looking at my shaven testicle.
Many good ideas, but I wanted to highlight these by bengal bob. They seem extremely simple, and will fix many problems.
Just changing the plexes as suggested will open up FW to many more people - new blood. The pimped out faction ships are really discouraging for newbies.
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Bomberlocks
CTRL-Q
21
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Posted - 2011.10.30 20:06:00 -
[423] - Quote
Hrett wrote:Bengal Bob wrote:Distribute plex spawns throughout the day. Have the same NPC spawn for every factions plexes - easy fix and balances them out remove ECM from NPC, this is just silly. Increase the number of different levels of plexes. Faction ships are overpowered against T1 ships, and the newer players no longer plex as they are insta popped by older players in Drams, Daredevils, Cynabals, Vigilants that also have a neutral booster in system.
eg: T1 Frigate Minor plex Minor plex as existing T1 Cruiser Plex Medium as existing T1 Major plex Major as existing
You can expect a flood of people coming back to see if FW is fun again, don't fail to keep it moving forward again.
Also, fix FW and I will redo my portrait so you don't have to keep looking at my shaven testicle. Many good ideas, but I wanted to highlight these by bengal bob. They seem extremely simple, and will fix many problems. Just changing the plexes as suggested will open up FW to many more people - new blood. The pimped out faction ships are really discouraging for newbies. A nice change to the whole game would be to have boosters, neutral or not, only boosting when they are on the same grid as the people they're boosting. |
Nimrod Nemesis
Royal Amarr Institute Amarr Empire
7
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Posted - 2011.10.30 20:10:00 -
[424] - Quote
Bomberlocks wrote:A nice change to the whole game would be to have boosters, neutral or not, only boosting when they are on the same grid as the people they're boosting.
This. |
Hans Jagerblitzen
Autocannons Anonymous
414
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Posted - 2011.10.31 16:43:00 -
[425] - Quote
It's about time the developers checked back in with us and shared their thoughts, there's lots of great ideas bouncing around in here!!
Soundwave?? Thoughts? Is FW still being worked on? |
BoneEater
Sebiestor Tribe Minmatar Republic
16
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Posted - 2011.10.31 16:59:00 -
[426] - Quote
Blog Please? |
Telegram Sam
The Drones Club
7
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Posted - 2011.10.31 18:41:00 -
[427] - Quote
Dehlandrae wrote:Another thought that comes to mind is allowing individual capsuleers to join the Militia without the participation of their corporation. They would in effect be similar to National Guardsmen for their Militia. I would be willing to bet that FW would get an influx of players if this were to be allowed. +1 on this /\ |
Shalee Lianne
Imperial Outlaws
30
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Posted - 2011.10.31 19:04:00 -
[428] - Quote
Three days of posts to catch up on! Oi! http://amarrian.blogspot.com/ -á~ Roleplay blog.http://sovereigntywars.wordpress.com/ ~ Faction War blog. |
Andre Vauban
Quantum Cats Syndicate
0
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Posted - 2011.11.01 01:36:00 -
[429] - Quote
Hirana Yoshida wrote:Never thought I would stoop this low, but you have got to be either kidding or the PL militia alt on duty today (no one except PL ever defends PL these days). What PL is doing is making a very case for those who: - Don't want alliances in FW at all as they specifically chose FW as an alternative to blob-land gameplay. - Don't want supers influencing low-sec at all (I fall in this group), since you can't produce them and have only half the tools they are balanced against to fight them they are simply broken the second they enter Empire. You are right though, they don't need supers because they have infinite ISK from gaming the system for years and they the mandatory blob that goes with being from null .. they bridged 40 Bhaals or something onto a handful of Amarr BCs last week if I recall .. so yeah, fat-asses don't need fat-ass mobiles to ruin the game for others (goons are using Thrashers against exhumers in high-sec! ) The flu analogy: Your solution seem to be to let the sick person run around in public to infect everyone convinced that natural immunization is the best way to go. Personally, I would kill the patient and anyone infected and take steps to insure that the disease never gets a foothold again (complete FW revamp).
I agree, we need to address the root problem not the symptom. The root problem is that PL can farm moon goo in every single region in the game and live in low sec at the same time while being mobile enough to defend any of their far flung moons in minutes. CCP needs to totally nerf moon mining. There should be no such thing as passive isk faucets or passive resource ( moon goo )faucets. Make a new mining ship that needs to sit on a moon and be defended. You want to get rich in space? Then you should have to physically live there. Something also needs to be done about capital mobility and Titan bridges.
If PL want to come to low sec and curb stomb, then they should be able to. However, it should be a fairly big commitment from them that makes it very very hard to farm 0.0 resources at the same time. |
Demon View
24th Imperial Crusade Amarr Empire
23
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Posted - 2011.11.01 02:37:00 -
[430] - Quote
Wonderful. I flubbed the select-all copy and then the Preview button ate my post. Abbreviated version:
Andre Vauban wrote:we need to address the root problem not the symptom. The root problem is that PL can farm moon goo in every single region in the game and live in low sec at the same time while being mobile enough to defend any of their far flung moons in minutes.
This is a problem; it is not FW's problem, and solving it will not help FW. FW had problems before PL moved in, would have these same problems if PL moved out tomorrow, will have them after the super nerf -- will have them even if Providence, which you can reach from the core of Amarr FW space with only two highsec jumps, were taken over by hostiles with PL's same habits.
(People also tell me that there's a Caldari/Gallente front that this has even less bearing on, but I don't believe them.)
This is all a distraction. A frankly shameful distraction, insofar as it's a move to make lowsec a bully-free zone.
Quote:CCP needs to totally nerf moon mining. There should be no such thing as passive isk faucets or passive resource ( moon goo )faucets. Make a new mining ship that needs to sit on a moon and be defended. You want to get rich in space? Then you should have to physically live there. Something also needs to be done about capital mobility and Titan bridges.
If PL want to come to low sec and curb stomb, then they should be able to. However, it should be a fairly big commitment from them that makes it very very hard to farm 0.0 resources at the same time.
Sure, I'd be pretty happy with a gankable alternative to a moon harvesting array. Please repost this where there will be no implication that, should CCP deliver on it, that they can put a bright green checkmark next to Factional Warfare for this winter. |
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Har Harrison
Amarrian Retribution
64
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Posted - 2011.11.01 03:10:00 -
[431] - Quote
OK - I made a massively detailed post a few pages back, with a lot of thought and perspective in it (unlike some of the other posts...) and there is not a blue post in sight to tell me that someone at CCP has even READ it or the other decent posts that have been put up since Soundwave dropped in, chucked his hand grenade and left again.
The more I think about it, the more I think Soundwave and CCP were trolling us...
"Sorry for taking so long to get back to you guys. By the way, there are some great ideas here. Unfortunately we didn't get them into the Winter build as we missed the feature cut off deadline, so FW won't be touched in this expansion. But don't worry - we'll TOTALLY be there to listen to you at fan fest in a few months time... There's a big round table out in the car park especially for you guys..."
@CCP - You have people like myself, Hans, Rod and others who have been posting regularly and often in FW threads. At least do us the courtousy of giving us a $%#$ liason dev to discuss this all with... Surely there is SOMEONE who likes FW there enough to do this. After all, Tallest WANTED to do the ship rebalances (btw - nighthawk buff, cough powergrid issues cough...).
Fix Faction Warfare CCP!!! |
Shalee Lianne
Imperial Outlaws
33
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Posted - 2011.11.01 03:32:00 -
[432] - Quote
Sov Wars - I did a poll about taking away the navy NPC's in high sec. Pretty interesting responses so far.
http://amarrian.blogspot.com/ -á~ Roleplay blog.http://sovereigntywars.wordpress.com/ ~ Faction War blog. |
Har Harrison
Amarrian Retribution
64
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Posted - 2011.11.01 05:13:00 -
[433] - Quote
Shalee Lianne wrote:Sov Wars - I did a poll about taking away the navy NPC's in high sec. Pretty interesting responses so far. Yes, I have read over these responses. I think a number of them are missing some fundamental issues that the change will bring 1) It removes the whole RP explanation for the FW game mechanic - we might as well be RvB without the navy. 2) FW WILL be forever changed by the introduction of trade hub station camps. I once saw ARETR doing this in Gallente high sec when I was a new character and I was doing the SoE arc - this was before I joined ARETR, but I did know of them. What made what they were doing so impressive was that they had to tank the navy and any Gallante that were actually trying to pvp them to be able to kill the careless FW pilots who undocked thinking they were safe. This element will be forever lost AND new players will have to deal with 23.5/7 camps, rather then these special raids which are not sustainable. 3) It remove the need to be in low sec to pvp. This will mean the small gang roams will not occur, the plex fights will not occur and the epic fights that sometimes happen will not as people will be in high sec, not low...
However +1 Internets to Shalee for fostering the debate...
Fix Faction Warfare CCP!!! |
Bad Messenger
draketrain
12
|
Posted - 2011.11.01 05:47:00 -
[434] - Quote
Hans Jagerblitzen wrote:It's about time the developers checked back in with us and shared their thoughts, there's lots of great ideas bouncing around in here!!
Soundwave?? Thoughts? Is FW still being worked on?
I do not see any GOOD ideas here. I can not even myself say what do to make FW work.
All i see here is that people who are not willing to improve or change methods they use, are crying CCP to nerf those who are not playing like they want.
All problems in FW started when CCP started to listen players ( Ankh mostly ) there is not many players who actually know how fw really works or play actual fw. Most just use it as free wardec.
When people start to present ideas that do not include any nerfs i think we start to get GOOD ideas. |
Har Harrison
Amarrian Retribution
64
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Posted - 2011.11.01 06:13:00 -
[435] - Quote
Nerf <> rebalance.
Saying things like the missions/NPCs should be balanced is NOT a nerf as such.
Fix Faction Warfare CCP!!! |
Demon View
24th Imperial Crusade Amarr Empire
25
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Posted - 2011.11.01 06:51:00 -
[436] - Quote
This is what I figure happened:
CCP Triage: So, next is... FW. FW. FW guy, what do you have?
CCP Working On FW All This Time: (all kinds of awesome stuff, with alternatives and options and thoughtfulness and everything)
CCP Triage: Wow, that's awesome.
CCP Triage: But you're only going to have one-fifth of one developer. What can you do with that?
CCP Working On FW All This Time: oh... um... let me get back to you.
So, please do this above all else:
Super Chair wrote:(snip)
Systems are captured too slowly (it takes months of effort, which under the current mechanics the other militia can take it back easily with a few "unscheduled" downtimes in a day if the sovreignty (not to be confused with occupancy) is their own. This is due to a high amount of plexes being spawned after every downtime in one system if the occupancy and sovriengty are not the same. This needs to be addressed, PERVS are no longer in FW, so revert this mechanic CCP. Taking a system back should be proportional to the effort that those who took it from you put forth.
The other issue with plexing is more issues with the spawning mechanics. Plexes do not spawn regularly so after the initial "DT rush" of plexes the available amount of plexes to fight over (say, in a constellation that is being targeted) is reduced significantly, so as there is nothing to do for about 20 hours out of the day is to mindlessly roam and kill eachother on gates. Plexes should be spawning at regular intervals so there is actually something to fight over throughout the day (and a sense of progression)
, remove faction hits that shouldn't be there (RR, mate dies in your bubble), and make FW acceleration gates treat faction ships as T2.
If the remaining portion of the one-fifth of a developer can make station guns fire on enemy militia, fix some exploits, make the presence of rats on the grid halt a hostile contest, tie LP rewards to occupied systems somehow, etc., or be able to put up a first iteration of a more grandiose improvement that is an improvement, then winter can only be better. |
Hans Jagerblitzen
Autocannons Anonymous
416
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Posted - 2011.11.01 07:07:00 -
[437] - Quote
Bad Messenger wrote: I do not see any GOOD ideas here. I can not even myself say what do to make FW work.
When people start to present ideas that do not include any nerfs i think we start to get GOOD ideas.
I guess I just don't understand why you're posting in here at all. Are you simply trying to troll the militia? If you don't think any ideas are good, and you don't know how to fix FW, and you just think everyone in here is complaining, that I please ask that you keep your comments to only contructive suggestions. You can't give a few reasons why your corp tried FW and gave it up, but than say no in here is actually playing FW.
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Bad Messenger
draketrain
14
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Posted - 2011.11.01 08:23:00 -
[438] - Quote
Hans Jagerblitzen wrote:Bad Messenger wrote: I do not see any GOOD ideas here. I can not even myself say what do to make FW work.
When people start to present ideas that do not include any nerfs i think we start to get GOOD ideas.
I guess I just don't understand why you're posting in here at all. Are you simply trying to troll the militia? If you don't think any ideas are good, and you don't know how to fix FW, and you just think everyone in here is complaining, that I please ask that you keep your comments to only contructive suggestions. You can't give a few reasons why your corp tried FW and gave it up, but than say no in here is actually playing FW.
How many plexing points you have? |
sYnc Vir
Wolfsbrigade
16
|
Posted - 2011.11.01 08:24:00 -
[439] - Quote
Hans Jagerblitzen wrote:Bad Messenger wrote: I do not see any GOOD ideas here. I can not even myself say what do to make FW work.
When people start to present ideas that do not include any nerfs i think we start to get GOOD ideas.
I guess I just don't understand why you're posting in here at all. Are you simply trying to troll the militia? If you don't think any ideas are good, and you don't know how to fix FW, and you just think everyone in here is complaining, that I please ask that you keep your comments to only contructive suggestions. You can't give a few reasons why your corp tried FW and gave it up, but than say no in here is actually playing FW.
No he has two alts still in FW running missions for isk, which is why hes so against their removal. |
Bad Messenger
draketrain
14
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Posted - 2011.11.01 08:30:00 -
[440] - Quote
sYnc Vir wrote:Hans Jagerblitzen wrote:Bad Messenger wrote: I do not see any GOOD ideas here. I can not even myself say what do to make FW work.
When people start to present ideas that do not include any nerfs i think we start to get GOOD ideas.
I guess I just don't understand why you're posting in here at all. Are you simply trying to troll the militia? If you don't think any ideas are good, and you don't know how to fix FW, and you just think everyone in here is complaining, that I please ask that you keep your comments to only contructive suggestions. You can't give a few reasons why your corp tried FW and gave it up, but than say no in here is actually playing FW. No he has two alts still in FW running missions for isk, which is why hes so against their removal.
Your intel is false, i do have alts in every militia, so that makes it more than 2.
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Kade Jeekin
Kinda'Shujaa
4
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Posted - 2011.11.01 10:19:00 -
[441] - Quote
What would make FW work? Sort out the problems. How about making FW mechanics work properly and fairly across all time zones and factions?
PROBLEM: Plexes that spawn in systems with the wrong occupation status are reshuffled using a down-time script to systems with the correct occupation status SOLUTION: New programming of plex spawn so that reshuffle occurs as soon as it spawns in illegal system PRIORITY: High EFFORT: ?, Probably high due to reuse of old code.
PROBLEM: Faction standing loss on remote repping faction ally SOLUTION: Change the standing programming PRIORITY: High EFFORT: ?, Probably high due to reuse of old code.
PROBLEM: Amarr/Gallente complexes can captured by speed tanking SOLUTION: Change plex _capture_ programming to make it so that the timer doesn't run down whilst navy spawn is alive. Defence programming stays the same. PRIORITY: Medium EFFORT: I don't know of any other game feature that uses a similar mechanic. So, it should be easier.
However, the more I look at it the less sure I am of how low-hanging any of this fruit is. We need CCP to tell us what is easy to fix; rather than telling us what is easy to do, even if its not a fix.
Doesn't look there'll be many FW pressies under the tree this winter. |
Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
28
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Posted - 2011.11.01 11:17:00 -
[442] - Quote
Kade Jeekin wrote:What would make FW work? Sort out the problems. How about making FW mechanics work properly and fairly across all time zones and factions?
PROBLEM: Plexes that spawn in systems with the wrong occupation status are reshuffled using a down-time script to systems with the correct occupation status SOLUTION: New programming of plex spawn so that reshuffle occurs as soon as it spawns in illegal system PRIORITY: High EFFORT: ?, Probably high due to reuse of old code.
Effort is actually low because you could just use the spawn mechanics that exploration sites use to get a constant number of plexes throughout the region with them just shifting
Kade Jeekin wrote: PROBLEM: Faction standing loss on remote repping faction ally SOLUTION: Change the standing programming PRIORITY: High EFFORT: ?, Probably high due to reuse of old code.
Yes, probably a pain, hopefully not. All those petitions are a waste of everyone's time. It seems like it has to be a simple code error though. You don't get a faction loss when pirates (non fw) rep each other. Thus it has to be a sign of agression against your own militia members for some reason, should be easy to fix.
Kade Jeekin wrote: PROBLEM: Amarr/Gallente complexes can captured by speed tanking SOLUTION: Change plex _capture_ programming to make it so that the timer doesn't run down whilst navy spawn is alive. Defence programming stays the same. PRIORITY: Medium EFFORT: I don't know of any other game feature that uses a similar mechanic. So, it should be easier.
This is actually an EXTREMELY high priority, because it nerfs the mission runners as well. If these are rebalanced, then caldari and matar won't be able to run missions solo in a sb.
All of this should be low hanging fruit b/c it requires no overhaul of the system. If they can't deliver we should at least know why |
Black Dranzer
0
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Posted - 2011.11.01 12:05:00 -
[443] - Quote
I'm not terribly experienced in FW, so I won't think too much about how to "fix" it, but rather how I would envision FW in an ideal situation.
The biggest thing is you need incentive. Mission access isn't enough. Faction Warfare should be primarily or even entirely a PvP thing. Simply saying "here's a license to kill some guys" isn't enough either. You need a catalyst for conflict.
So you needs incentive. To hell with missions. Capturing territory should grant you LP. Killing enemy faction pilots should grant you LP. Defending territory should grant you LP. Territory should fall easily and quicky, no long ass timers. Factions are big enough that there should always be people online and fighting. Capturing territory close to your faction's space should be faster/easier than capturing far away territory, so that if the frontlines are pushed to your doorstep there's an incentive to push them back again. The faucet of the faction LP stores should be countered by the massive sink that the war would generate.
I haven't read the whole thread. Those ideas have probably been repeated. But I'm repeating them again, just in case. |
Hirana Yoshida
Behavioral Affront
103
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Posted - 2011.11.01 12:43:00 -
[444] - Quote
Karl Planck wrote:Effort is actually low because you could just use the spawn mechanics that exploration sites use to get a constant number of plexes throughout the region with them just shifting Nope, not really. You see it IS based on exploration code but they had to tack on the horribly broken/annoying code (DT Shuffle code) to be able to restrict the spawning to not only specific systems but specific system states (read: occupancy). If there was an easy fix as some people assume there must be, then you can be damn sure it had been implemented already as this point has been brought up ten times more than any other issue these past three years.
Optimal solution would be for mechanics that allowed player actions to dictate plex spawning.
Example: Militia page changed to contain data relevant to the war instead of the idiocy it is now.
1. Enter system. 2. Jettison S/M/L Autonomous Signature Search Probe (ASS Probe .. me so funny!) .. notification of size and location sent to enemy militia's data page. 3. Activate ASS Probe, it warps off and 10-15s later a plex pops up on overview (basically shift from exploration code to mission code for spawning purposes)
ASS Probes are player built with BPC's available from FW store.
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Hans Jagerblitzen
Autocannons Anonymous
417
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Posted - 2011.11.01 14:22:00 -
[445] - Quote
Bad Messenger wrote:
Your intel is false, i do have alts in every militia, so that makes it more than 2.
Well, at least I can respect honesty.
As for you calling out my lack of plexing points, I'd hardly say that makes me uninvolved with Faction Warfare. You may see FW as a plexing system mechanic, I think most of us in this thread see FW as a community of players. You're right, its a static wardec. And that static wardec is far more interesting than the plexing mechanic. That's why we're offering suggestions for improvement. It shouldn't be just players treating it as a wardec, there should be some interesting reasons to fight over the plexes. As it stands right now, reclaiming a system is completely irrelevant, and does not drive players to participate.
Warping frigs around to orbit a button is extremely boring gameplay, and just because many of us don't do that doesn't mean we're "not really doing FW" Those of us treating FW as a static wardec for fun and PvP purposes are a lot more involved than those who simply plant alts in the militia so they can farm missions, take the money elsewhere, and than sit back and say the militias don't know what they're talking about when it comes to FW. |
Bad Messenger
draketrain
15
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Posted - 2011.11.01 14:42:00 -
[446] - Quote
Hans Jagerblitzen wrote:Bad Messenger wrote:
Your intel is false, i do have alts in every militia, so that makes it more than 2.
Well, at least I can respect honesty. As for you calling out my lack of plexing points, I'd hardly say that makes me uninvolved with Faction Warfare. You may see FW as a plexing system mechanic, I think most of us in this thread see FW as a community of players. You're right, its a static wardec. And that static wardec is far more interesting than the plexing mechanic. That's why we're offering suggestions for improvement. It shouldn't be just players treating it as a wardec, there should be some interesting reasons to fight over the plexes. As it stands right now, reclaiming a system is completely irrelevant, and does not drive players to participate. Warping frigs around to orbit a button is extremely boring gameplay, and just because many of us don't do that doesn't mean we're "not really doing FW" Those of us treating FW as a static wardec for fun and PvP purposes are a lot more involved than those who simply plant alts in the militia so they can farm missions, take the money elsewhere, and than sit back and say the militias don't know what they're talking about when it comes to FW.
It seems that RvB is right place for you. |
Hans Jagerblitzen
Autocannons Anonymous
417
|
Posted - 2011.11.01 15:27:00 -
[447] - Quote
Bad messenger is a simple troll guys, don't bother responding back and forth. Clearly he's here to make sure that his mission income is protected, or to see that FW is done away with completely, either way he's not here to help make useful suggestions so I wouldn't keep wasting your time back and forth.
I regret taking the bait up till this point. |
Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
32
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Posted - 2011.11.01 16:29:00 -
[448] - Quote
Hirana Yoshida wrote:Karl Planck wrote:Effort is actually low because you could just use the spawn mechanics that exploration sites use to get a constant number of plexes throughout the region with them just shifting Nope, not really. You see it IS based on exploration code but they had to tack on the horribly broken/annoying code (DT Shuffle code) to be able to restrict the spawning to not only specific systems but specific system states (read: occupancy). If there was an easy fix as some people assume there must be, then you can be damn sure it had been implemented already as this point has been brought up ten times more than any other issue these past three years.
Crap. Well ty for educating me on this. |
Demon View
24th Imperial Crusade Amarr Empire
26
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Posted - 2011.11.01 16:36:00 -
[449] - Quote
Hans Jagerblitzen wrote:Bad messenger is a simple troll guys, don't bother responding back and forth. Clearly he's here to make sure that his mission income is protected, or to see that FW is done away with completely, either way he's not here to help make useful suggestions so I wouldn't keep wasting your time back and forth.
I regret taking the bait up till this point.
This is such a pathetic response, I'll just show you how it's done:
Bad, looks like you stopped reading halfway through my (Hans') first paragraph, and then scanned through the rest. I don't plex because it's broken. I would plex if it weren't. Hope that clears things up. Although I've said almost nothing about the FW's core mechanic, instead focusing on 'problems' that could indeed be solved directly with an RvB-style solution, I do care about the whole picture of liberating systems from the Amarr. It's just... it's been a while for everyone, it's easy to forget what the actual point of this exercise is, when the point's been blunted all this time. I appreciate the reminder.
Eh, and sorry about that 'troll' stuff. Sebiestor mothers have many wonderful attributes, but they don't teach their children how to argue properly, or even what the actual point of argumentation is. This is all kind of a haze of status-seeking, ego-protecting, social-happy-fun-time for me, with any accumulated truthful conclusions as only a useful accident. Clash of cultures. |
Bad Messenger
draketrain
16
|
Posted - 2011.11.01 16:42:00 -
[450] - Quote
Hans Jagerblitzen wrote:Bad messenger is a simple troll guys, don't bother responding back and forth. Clearly he's here to make sure that his mission income is protected, or to see that FW is done away with completely, either way he's not here to help make useful suggestions so I wouldn't keep wasting your time back and forth.
I regret taking the bait up till this point.
Okay, lets check again you original ideas to make FW better.
Quote:1.)Allow Alliance participation in Faction Warfare
Okay seems fine idea, so all RP alliances can join too, but then
Quote:2.)Get Supercaps out of lowsec. This may not seem like a FW fix, but supercap drops by non-participating Alliances are a huge faction warfare killer. Having Pandemic Legion in the thick of things pretty much ground regular fleetwork to a halt recently,
alliances usually have lot of supercaps , and what if they ban super caps from lowsec? I am quite sure that PL could own your fleets anytime with supcaps too, so you want alliances but not all alliances (example PL) but you want only RP alliances to join.
At least is see your idea that way.
Quote:3.) Give sovereignty consequences.... One simple fix would be to enable station guns to fire on the opposing faction, as if they were GCC....
So what is point on this? after your great idea it is harder to be in militia than just pirate.
Quote:4.)Make plexing a PvP exercise, not a PvE exercise.
Yea this might be something to work on, but you have no clear view what plexing even is, if you start to take systems you will find out that pvp is there, but you have never tried because there is NPC which can shoot. You are victim of anti-plexing propaganda
So if i say your ideas are not good, i do not understand why you get mad about my opinion because you do not have any really good ideas.
If you join RvB there is no super caps, outsiders can not usually be 3th party on fights, there is no npc grinding. Only pvp and nice community which plays under rules. |
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