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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Hirana Yoshida
Behavioral Affront
73
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Posted - 2011.10.21 17:08:00 -
[211] - Quote
I consider all insurgents alts of the tyrant Shakor!
Yes, it will impact legitimate runners. But one must assume that they are accustomed to pew and can thus just as easily do the missions in a proper ship (I know the Vagabond is insanely effective for you lot .. better/faster than bombers). The impact for crews like AUTOZ will be next to nothing as you can just get into the habit of picking up a few missions each before going on a roam .. complete them instead of sitting on a gate/undock waiting for one of us silly Amarr .. you'll be surprised how effective small-gang FW missioning can be *pop*pop*pop* |
X Gallentius
Quantum Cats Syndicate
16
|
Posted - 2011.10.21 17:13:00 -
[212] - Quote
Bring a tanking buddy who uses drones for dps. Have him assign drones to you. Call for support if you see somebody may try to grief you. Run missions in teams. Catch your opponent and kill him before you warp into the mission. etc... Is your cloaky tengu really in that much danger?
BTW, if implemented your isk/LP will increase due to decreased supply in FW items. |
Hans Jagerblitzen
Autocannons Anonymous
307
|
Posted - 2011.10.21 17:17:00 -
[213] - Quote
Super Chair wrote:I still have to use 3 Sensor boosters to be able to target in a mission. Locking a battleship rat can take up to 40 seconds in some scenarios due to damps. Remove all NPCs ECM/damps and reduce their dps to such **** that I can bring a pvp ship rather than a pve one if this "poison pill" concept is to have any merit. Everyone that wants to make isk making a pvp activity just want to gank pve fitted ships with their pvp fitted ship. Mixing pvp and pve has already proven to be a bad idea (see FW plexing).
Excellent point, and I sympathize with those in other militias who have ewar being used on them that makes mission running a royal pain in the ass. I haven't run missions for other militias, but I hear its pretty awful.
I won't pretend the Minmatar don't have it easy, its almost cute when the Amarr spam my Hound with 27 tracking disruptors. The fact that you are having to fit multiple SeBo's to mission run is utter horseshit.
Tweaking the NPC behavior in missions is a fantastic way to fix up faction warfare and make it more balanced, and more fun.
Missions should absolutely be designed to be run in PvP - fit ships, you are spot on in this observation.
The currenty imbalances that are a direct result of sloppy, inconsistent AI difficulties from militia to miliita have large, noticeable market indicators that things are out of control.
CCP Soundwave would be well served to look at the prices of the faction gear being farmed and sold on the market, to see that Minmatar LP rewards flood the market with much more frequency than those of other factions, whos prices are much higher comparatively.
The fact that the market clearly indicates a preference for the farming of one factions missions over another is also a fantastic demonstration of the sheer number of alt-farmers who only enlist for the purposes of creating and selling gear. If the missions were of similar difficulty in scope, I think the natural balance between player RP preference would be evident in seeing people enlist in a variety of militias, and run a variety of missions, not just loading up minmatar because their cake is tastier and is easier to obtain.
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X Gallentius
Quantum Cats Syndicate
16
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Posted - 2011.10.21 17:22:00 -
[214] - Quote
All L4 FW missions are designed so that they can be completed by a team of three guys in pvp ships pretty quickly. You are forced to go for more PvE-like fits if you run them solo (I can fit a point on my Ishtar and run FW missions solo). Is this a bad thing?
Anyways, many ideas for improving FW have been discussed (for the Nth time in three years) and most of the issues have been addressed by several people. We'll see what CCP does with FW in due time. |
Hans Jagerblitzen
Autocannons Anonymous
311
|
Posted - 2011.10.21 17:26:00 -
[215] - Quote
Hirana Yoshida wrote:I consider all insurgents alts of the tyrant Shakor! Yes, it will impact legitimate runners. But one must assume that they are accustomed to pew and can thus just as easily do the missions in a proper ship (I know the Vagabond is insanely effective for you lot .. better/faster than bombers). The impact for crews like AUTOZ will be next to nothing as you can just get into the habit of picking up a few missions each before going on a roam .. complete them instead of sitting on a gate/undock waiting for one of us silly Amarr .. you'll be surprised how effective small-gang FW missioning can be *pop*pop*pop*
I don't quite follow - are you suggesting that AUTOZ don't go out and run missions in gangs and prefer to station camp? What a daft suggestion. Apologies if I'm misunderstanding you - but really, AUTOZ activity is pretty regular and not that difficult to observe and see what we've been up to. Your implications couldn't be farther from the truth.
Running missions in gangs is the BEST way to run them, in terms of overall fun level. Its just unfortunate the mechanics don't encourage this more. I think that being able to run missions solo should still be viable, but a definite challenge and the overall design should make running them in gangs the most efficient method to earn income, to encourage this kind of gang work. |
NeoTheo
Dark Materials
1
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Posted - 2011.10.21 17:46:00 -
[216] - Quote
CCP Soundwave wrote:Hey guys
Great feedback in this thread. I'm taking a few notes and getting a few ideas.
One thing we might be able to do very easily is remove the faction NPCs, letting you freely travel in other factions space. How would you guys feel about that change? I've always found it a bit sad that we've isolated FW in low-sec when it could be done on a much larger scale.
How about keep them in 1.0 and 0.9. Nuke them from every place else.
To oftern we talk about "low sec" and "empire", if we arnt doing much with system sec levels then we shouldnt really have them now should we? I know some things are done with them, rat quality and mineral quality etc. but lets be perfectly honest, the difference between a 0.9 and 0.5 is minimal - its one things CCP has needed to fix for years and never did anything about, this might be a good place to start.
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Kain De'Stroi
Spiritus Draconis
0
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Posted - 2011.10.21 17:48:00 -
[217] - Quote
CCP Soundwave wrote:
The idea would be that we move away from NPC enforcement and towards player enforcement. That's really how most things should work, but I definitely take the point from people who argue that this might pretty seriously hurt the causal players.
I speak as the dirty (currently in fw) pirate i am. be carefull here. i think this could be a good idea whit npc customs but not for this.
The current mechanics are ok, but they might even need a boost. I already now se fellow fw pies like myself perma tanking navys whit simple canes and drakes, ganking fw newbies outside stations that didnt know they should check local before undocking.
there is a reason why us pirates are forced out to low sec. we can never be enforced, only kept at bay, NPC are stupied, and players are often to weak.
Currently navys and players together is just that. a force that keep us at bay. But if you removed them, ach poor fw newbies.. I think you pretty soon would find alt boosted SEBO camps at every main gate that would be practically invulnerable becasue no one could light a cyno on us.
so be carefull before you unleash our evil and let our alts go rampant in empire.
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Cearain
The IMPERIUM of LaZy NATION
67
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Posted - 2011.10.21 18:06:00 -
[218] - Quote
Super Chair wrote:I still have to use 3 Sensor boosters to be able to target in a mission. Locking a battleship rat can take up to 40 seconds in some scenarios due to damps. Remove all NPCs ECM/damps and reduce their dps to such **** that I can bring a pvp ship rather than a pve one if this "poison pill" concept is to have any merit. Everyone that wants to make isk making a pvp activity just want to gank pve fitted ships with their pvp fitted ship. Mixing pvp and pve has already proven to be a bad idea (see FW plexing).
This.
The thing is, if you reduce the rat dps so that it doesn't effect a pvp tank then why have them at all?
I think we need to stop trying to make a pve activity into a pvp one. Mixing the 2 never works.
Mission running is a pve activity. It can be fun to chase after misssion runners but when you do it, don't claim your looking for a good fight - your looking for a gank. That's fine and good, but call it what it is.
There are ways to catch mission runners in this game now. I have been caught a few times at gates and by people cloaked at the warp in. I have chased enemy mission runners myself. If they just make a few tweaks so you can't run them solo in sbs that will be fine.
Faction war missions could use some tweaking (I posted my thoughts some pages back) but we are not going to be able to turn mission running into a pvp activity. Nobody wants to pvp under npc fire with a ship fit to fight npcs unless they have a large numerical advantage. Nobody wants to fight against an opponent with a large numerical advantage.
Plexing on the other hand can and should be a pvp activity. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cal Gin
The Necromonger
0
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Posted - 2011.10.21 18:35:00 -
[219] - Quote
My problem with allowing alliances into FW has nothing to do with the uber blobs (we all know thats what it would become) my problem is with the income aspect of it. FW remains one of the best ways to make isk in this game short of being a tycoon. Caldari already has a problem with corps that are there solely for farming missions (including a number of well known alt corps for the bigger alliances). This can easily be seen by the price of Navy Scorps and Scorpians in recent months... Once news about the impending fix to FW was released Navy scorp prices dove 20 to 30 mil and scorpian prices jumped 10 mil, there where even a few times in Jita where there seriously was not a single scorpian for sale... I say if you really wanna fix FW create a mechanic that would kick out the carbears... On paper Caldari milita out numers the other militas by 2k members... in practice we are probably one of the smallest of the militias...
Allowing more people into FW would kill the market far more than it already has esp[ecially since the ships that FW provides are hardly ever used in combat (navy scorps and ravens) in fact the only faction ships seen regularly in FW are the faction frigates, their needs to be a new ship that can be priced just right so that its expensive enough to make isk but low enough that you dont kill your KB every time you loose one, i think Faction BC's would really fill that void since most of our fleets are BC fleets anyways.
P.S. sorry if what i said has already been said.... too many pages to read everything :) |
Hans Jagerblitzen
Autocannons Anonymous
311
|
Posted - 2011.10.21 18:58:00 -
[220] - Quote
Cal Gin wrote:
P.S. sorry if what i said has already been said.... too many pages to read everything :)
I hear ya Gin, many threads get so long its easiest to throw down your thoughts whether its been said or not. Welcome to the discussion anyways!
I am by no means the authority here, there are lots of opposing opinions, many of which are valid concerns as well.
But here are my personal thoughts on the issues you raised though...to save you some search time.
Here is how I feel about the idea that letting alliances in automatically means blobbage.
Here is how I feel about the idea that letting more FW players in automatically means more market destruction.
Dont just take my word for it, I'm just one of the more verbose contributors, there is a lot of great ideas kicking around so if you're interested, take the time to read more! |
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Super Chair
Hell's Revenge
18
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Posted - 2011.10.21 19:22:00 -
[221] - Quote
Cal Gin wrote:My problem with allowing alliances into FW has nothing to do with the uber blobs (we all know thats what it would become) my problem is with the income aspect of it. FW remains one of the best ways to make isk in this game short of being a tycoon. Caldari already has a problem with corps that are there solely for farming missions (including a number of well known alt corps for the bigger alliances). This can easily be seen by the price of Navy Scorps and Scorpians in recent months... Once news about the impending fix to FW was released Navy scorp prices dove 20 to 30 mil and scorpian prices jumped 10 mil, there where even a few times in Jita where there seriously was not a single scorpian for sale... I say if you really wanna fix FW create a mechanic that would kick out the carbears... On paper Caldari milita out numers the other militas by 2k members... in practice we are probably one of the smallest of the militias...
Allowing more people into FW would kill the market far more than it already has esp[ecially since the ships that FW provides are hardly ever used in combat (navy scorps and ravens) in fact the only faction ships seen regularly in FW are the faction frigates, their needs to be a new ship that can be priced just right so that its expensive enough to make isk but low enough that you dont kill your KB every time you loose one, i think Faction BC's would really fill that void since most of our fleets are BC fleets anyways.
P.S. sorry if what i said has already been said.... too many pages to read everything :)
An increase in the population that can supply faction items such as navy scorps, domis, etc will infact drop prices further. Implementing more items (such as the customs office BPCs, other faction ships) available to spend the LP on will help alleviate this though. I was really hoping for that "iterative cruiser balance" to fix a lot of the navy faction cruisers (the lower teired ones in particular) which would make them appealing, giving them more value. |
Wa'roun
Quantum Cats Syndicate
17
|
Posted - 2011.10.21 19:35:00 -
[222] - Quote
DeBingJos wrote:CCP Soundwave wrote:Hey guys One thing we might be able to do very easily is remove the faction NPCs, letting you freely travel in other factions space. How would you guys feel about that change? I've always found it a bit sad that we've isolated FW in low-sec when it could be done on a much larger scale. I'm not in favor of such a change. Currently Highsec is relativly safe when you are in fw. Removing faction police would also remove a safe haven that new fw pilots need when they don't want to pvp or need to replace some losses.
+1 |
Cearain
The IMPERIUM of LaZy NATION
67
|
Posted - 2011.10.21 19:54:00 -
[223] - Quote
Super Chair wrote:Cal Gin wrote:My problem with allowing alliances into FW has nothing to do with the uber blobs (we all know thats what it would become) my problem is with the income aspect of it. FW remains one of the best ways to make isk in this game short of being a tycoon. Caldari already has a problem with corps that are there solely for farming missions (including a number of well known alt corps for the bigger alliances). This can easily be seen by the price of Navy Scorps and Scorpians in recent months... Once news about the impending fix to FW was released Navy scorp prices dove 20 to 30 mil and scorpian prices jumped 10 mil, there where even a few times in Jita where there seriously was not a single scorpian for sale... I say if you really wanna fix FW create a mechanic that would kick out the carbears... On paper Caldari milita out numers the other militas by 2k members... in practice we are probably one of the smallest of the militias...
Allowing more people into FW would kill the market far more than it already has esp[ecially since the ships that FW provides are hardly ever used in combat (navy scorps and ravens) in fact the only faction ships seen regularly in FW are the faction frigates, their needs to be a new ship that can be priced just right so that its expensive enough to make isk but low enough that you dont kill your KB every time you loose one, i think Faction BC's would really fill that void since most of our fleets are BC fleets anyways.
P.S. sorry if what i said has already been said.... too many pages to read everything :) An increase in the population that can supply faction items such as navy scorps, domis, etc will infact drop prices further. Implementing more items (such as the customs office BPCs, other faction ships) available to spend the LP on will help alleviate this though. I was really hoping for that "iterative cruiser balance" to fix a lot of the navy faction cruisers (the lower teired ones in particular) which would make them appealing, giving them more value.
Yep other than the stabber the cruisers really have no place. For pve there are better ships, such as the pirate ships. For pvp they are too expensive for what they add. I'm not exactly sure how to make them more appealing but they definitely need some sort of boost. Maybe more speed. Other lp items could be balanced a bit so they have some sort of role.
I don't have a problem with pvpers running the missions and buying stuff to get blown up in fw. I just don't like it when people join fw *only* for the missions. IMO that is the problem and the solution should be tailored to that problem. I think they should just say something like you can only do 40 missions until you get a certain number of vp for pvp kills.
Making missions so you have to join a fleet to run them is not tailored to the problem.
Making them more challenging so they can't easilly be done by an alt is also a good idea. I think that is more of a problem for the caldari and Minmatar militias because they have the easiest missions to run. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Shalee Lianne
Imperial Outlaws
24
|
Posted - 2011.10.21 20:18:00 -
[224] - Quote
I keep seeing how CVA and other alliances should be allowed into Militia because they are already supporters of it.
Since when?
I have been in militia my entire EVE time flying with Amarr and I've heard of CVA helping once. As far as I can tell, they don't really care about militia, they have their own problems. I know in a roleplay sense they do care, but that is just words, it means little out on the war front.
The militia is supposed to act like a loose alliance anyhow, so I personally don't see the reason to allow alliances to join.
Alliances have different goals than militia corps do, and I really don't want to see those huge alliances coming out to farm kills and missions then leaving at a whim.
Just my two cents.
Also, I think it is a great idea to get rid of the NPC militia corps. There are countless new players who end up joining the militias that way without having a clue to what it is about. They see a shiny button and press it, tada they are in an insta war and haven't an inkling of what is going on.
At that point, they are asking in militia channel and they are most likely not getting the warmest of welcomes because most of the vet FWers are thinking they are spies. They aren't getting help, they aren't getting picked up for fleets, they aren't learning anything really but how to troll.
http://amarrian.blogspot.com/ -á~ Roleplay blog.http://sovereigntywars.wordpress.com/ ~ Faction War blog. |
Hans Jagerblitzen
Autocannons Anonymous
314
|
Posted - 2011.10.21 21:16:00 -
[225] - Quote
Shalee Lianne wrote: I have been in militia my entire EVE time flying with Amarr and I've heard of CVA helping once. As far as I can tell, they don't really care about militia, they have their own problems. I know in a roleplay sense they do care, but that is just words, it means little out on the war front.
Agreed, indeed. We have the exact same issue with UK and EM. We are approached by them with requests for mutual blues, and its a difficult thing to agree to (though most minnie FW corps do) because they dont spend time in our warzone, even though we'll roam out through 0.0 looking for action.
The result is basically that the alliances gain protection from us shooting them in nullsec, but we receive nothing in return. And no corp that takes its pew pew seriously enjoys arbitrarily shortening its target list, even for roleplay reasons.
Here's my speculation on the reason why. In 0.0, standings are irrelevant, you can shoot whoever and nothing changes. But when CVA comes to lowsec, and starts firing on Minnie Militia, they are treated as criminals by CONCORD, and eventually they wouldn't be able to hang out in their own faction's highsec space.
If that were the case, I'd never come to our warzone to help our militia "friends" either. I think CVA and UK/EM would love to assist the militia in principle, but the mechanics make this impossible to sustain for any period of time.
Perhaps a representative from those Alliances could chime in here if they're reading list, I don't mean to insult them or pass judgement, this is merely my speculation based on what I've seen play out as well.
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Cearain
The IMPERIUM of LaZy NATION
67
|
Posted - 2011.10.21 21:26:00 -
[226] - Quote
Shalee Lianne wrote:The militia is supposed to act like a loose alliance anyhow, so I personally don't see the reason to allow alliances to join....
I think this is a good point. And yeah it seems pandemic legion cares more about faction war than cva if actions speak louder than words.
But wouldn't it be hard for them to start shooting minmatar militia in low sec and killing their sec status with their anti-piracy policy? I'm not sure what their rules are. But it may be that they can't really do much to help because they are not allowed to. Under the current mechanics most of the third parties that war dec fw corps are seen more like leeches than help. Its not really their fault though. They may want to join in but now they can only war dec single corps.
As far as the npc corp I think it serves a purpose. Rather than trying to keep track of a hundred small no name corps it makes sense to group everyone that is new, or in between corps, into the npc corp.
On the other hand, people who are brand new to low sec probably shoud have a corp that they can ask questions of.
Perhaps the militia should act more like an alliance and make a faq about low sec, and faction war mechanics, as well as some other things about joining fw. It could be a decent web page with some youtube videos imbedded. That way whenever someone new shows up in militia chat instead of trying to explain stuff over the chat channel (which is frustrating) we could give a link to this web page. I imagine many corps have this already in the form of many forum posts. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Hans Jagerblitzen
Autocannons Anonymous
314
|
Posted - 2011.10.21 21:44:00 -
[227] - Quote
Cearain wrote: Perhaps the militia should act more like an alliance and make a faq about low sec, and faction war mechanics, as well as some other things about joining fw. It could be a decent web page with some youtube videos imbedded. That way whenever someone new shows up in militia chat instead of trying to explain stuff over the chat channel (which is frustrating) we could give a link to this web page. I imagine many corps have this already in the form of many forum posts.
We have to have something for the new people to do besides learn PvP by being tossed in with Veteran pilots and learning by monkey-see-monkey-do. New players should have a role to play besides tackle and cannon / troll fodder, even if its just having some working plexes that they can run in small gangs of cheap ships, even if the veterans are doing their own thing in the larger plexes.
That's how it used to be - younger corps taking on smaller plexes in frigs/cruisers, older corps taking the lead on larger plexes in BS fleets with tech 2 ship support. There was a variety of things to participate it, and new pilots felt relevant. Thats how it was when I started - but the plexing got old real fast, and it wasn't long before hardly anyone in militias participated anymore, because half of FW pilots moved to nullsec out of boredom, and the remaining group graduated into advanced enough ships that small plexes were not worth the bother.
I hate to write a giant media site promoting FW in its current state. There isn't much to say other than there's some great pilots, who have a static war, and run missions, but there isn't any GOALS to work for or strategic objectives. The only advice I can give to newbies I can give right here - grab some rifters and ruptures, get kills on your own somehow, someway, for long enough till a corp like ours is satisfied you're not a spai and lets you in. Than, the only thing to do is hop in fleets, make mistakes, take correction well, and slowly learn the ropes as you get better. But dont expect much except the same kind of roaming much like the pirate corps do. For a lot of us the PvP is fun enough, but for others its not enough to feel like you're accomplishing anything.
But if FW is indeed "fixed" and theres some new rewards and objectives, than hell yes, there will be a host of people willing to contribute to promoting the **** out of it.
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X Gallentius
Quantum Cats Syndicate
17
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Posted - 2011.10.21 21:58:00 -
[228] - Quote
Attn CCP: Treating pirate faction ships as T2 ships for plex entrance requirements will do more for FW than anything else you implement because it will make T1 frigs and T1 cruisers (the ships newer players fly) viable in minor and medium plexes. Help ease the transition of younger players into FW! |
Shalee Lianne
Imperial Outlaws
24
|
Posted - 2011.10.21 22:05:00 -
[229] - Quote
You're right Hans. When I first started I felt relevant in my little punisher out running the small plexes back in the day. http://amarrian.blogspot.com/ -á~ Roleplay blog.http://sovereigntywars.wordpress.com/ ~ Faction War blog. |
Garr Earthbender
Quantum Cats Syndicate
0
|
Posted - 2011.10.21 22:08:00 -
[230] - Quote
X Gallentius wrote:Attn CCP: Treating pirate faction ships as T2 ships for plex entrance requirements will do more for FW than anything else you implement because it will make T1 frigs and T1 cruisers (the ships newer players fly) viable in minor and medium plexes. Help ease the transition of younger players into FW!
Good call bubba!! |
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Super Chair
Hell's Revenge
18
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Posted - 2011.10.21 22:16:00 -
[231] - Quote
X Gallentius wrote:Attn CCP: Treating pirate faction ships as T2 ships for plex entrance requirements will do more for FW than anything else you implement because it will make T1 frigs and T1 cruisers (the ships newer players fly) viable in minor and medium plexes. Help ease the transition of younger players into FW!
^ this |
Bootleg Jack
Potters Field
4
|
Posted - 2011.10.21 23:32:00 -
[232] - Quote
Wa'roun wrote:DeBingJos wrote:CCP Soundwave wrote:Hey guys One thing we might be able to do very easily is remove the faction NPCs, letting you freely travel in other factions space. How would you guys feel about that change? I've always found it a bit sad that we've isolated FW in low-sec when it could be done on a much larger scale. I'm not in favor of such a change. Currently Highsec is relativly safe when you are in fw. Removing faction police would also remove a safe haven that new fw pilots need when they don't want to pvp or need to replace some losses. +1
Safe?
I say pull the NPCs and all the PvE missions out of factions.
What is so wrong with a PvP only activity? |
Silence iKillYouu
The Innocent Criminals
17
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Posted - 2011.10.22 00:16:00 -
[233] - Quote
Silence iKillYouu wrote:I think i have a idea with help. From a amarr pilot in local lol. Sabotage :)
If we make the Plex's as mini incursion type things (were u would need a certain amount of pilots per each size) Make sure the rats are smart like the incursion rats. U split the LP the same as incisions. So if 2 fleets are in one plex only the most helpful fleet gets reward.
Everyone fights for the plex's Each side would be alot more active to get the LP Keep the gates how they are to filter ship types.
EASY FIX We have something to fight for Alot of pilots would join and be FORCED to fight for there isk. Good start EASY FIX
Soundwave mail me ur ideas
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Silence iKillYouu
The Innocent Criminals
17
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Posted - 2011.10.22 00:22:00 -
[234] - Quote
Shalee Lianne wrote:
Also, I think it is a great idea to get rid of the NPC militia corps. There are countless new players who end up joining the militias that way without having a clue to what it is about. They see a shiny button and press it, tada they are in an insta war and haven't an inkling of what is going on.
At that point, they are asking in militia channel and they are most likely not getting the warmest of welcomes because most of the vet FWers are thinking they are spies. They aren't getting help, they aren't getting picked up for fleets, they aren't learning anything really but how to troll.
If we took away the NCP corps we could manage the miltia's allot better. Also LP farmers would find it hard witch is good. EASY FIX
Like!
Anyway it dosnt matter what CCP do there will always be whiners. Non of us can agree on anything so we just going to have to hope for the best. And adapt to whatever changes happen.
Also Were are the Faction Battlecrusiers? |
FlyingSpoonyBadger
The Imperial Fedaykin
0
|
Posted - 2011.10.22 00:49:00 -
[235] - Quote
My two cents:
1. Remove NPC corps definately a good idea it allows the militia's to more effectively manage their own militia.
2. Generate many more plexes make them give you LP for running them and just scrub the missions completely.
3. Vastly increase the LP for getting kills and award the LP evenly across the killers/gangs not just to the top damage dealer.
4. Removing the NPC navies.... This has some potential, I like the idea of widening the scope for combat hugely I get tired of roaming the same systems over and over. It gives people the chance to run gangs without capitol or pirate interference and it reduces the strain on the server generating all the NPC response.
5. Give occupancy some meaning again another good idea, station guns maybe free repairs definately. I dont like the idea of gate guns getting involved though. Perhaps some jump bridges into friendly systems? NPC ones that allow system controlling faction to use them maybe with a small charge or perhaps they could just be fuelld by the occupying forces?
6. Putting faction frigates and cruisers into the same bracket as T2 ships of the same size for plexes is a must I reckon.
7. An alert system for when plexes are being conquered is good, but we have to have the ability to turn off the notifications!
8. Like it or not RP is an element of the FW game, some "events" need to be included, e.g. NPC navies forcibly settling systems or clashing in low sec would be good.
Good thread, nice work getting it rolling Hanz. |
Cearain
The IMPERIUM of LaZy NATION
67
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Posted - 2011.10.22 04:05:00 -
[236] - Quote
Hans Jagerblitzen wrote:
I hate to write a giant media site promoting FW in its current state. ...
I agree. CCP has to iterate on the fw mechanics first. Once they get them down we could do something decent. In the meantime I think we are pretty limitted to just the low sec mechanics. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Leon Razor
Measure Zero
5
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Posted - 2011.10.22 07:41:00 -
[237] - Quote
CCP Soundwave wrote:Hey guys
Great feedback in this thread. I'm taking a few notes and getting a few ideas.
One thing we might be able to do very easily is remove the faction NPCs, letting you freely travel in other factions space. How would you guys feel about that change? I've always found it a bit sad that we've isolated FW in low-sec when it could be done on a much larger scale.
You could remove / balance faction NPCs based on sec status. So maybe 0.5 has no NPCs but 1.0 has a lot. That way militia will have some hisec places to PvP, and there will still be safe hisec systems. |
ArmyOfMe
TEDDYBEARS. Excuses.
31
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Posted - 2011.10.22 08:59:00 -
[238] - Quote
Ok, i have one suggestion and one question/suggestion.
Introduce the pirate factions, and add a few more low sec regions for them to live in. It would be awesome if you couldnt travel from amarr space to caldari space etc without going through some pirate faction's low sec space.
second thing, what the heck is the logic behind letting members of the oposit faction being able to dock in the stations belonging to the ppl they are at war with? it makes no sense at all, and if changed, would actually force more pvp to happen
CCP, for the love of god boost the deimos..... |
ArmyOfMe
TEDDYBEARS. Excuses.
32
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Posted - 2011.10.22 19:35:00 -
[239] - Quote
Bump back up
CCP, for the love of god boost the deimos..... |
Silence iKillYouu
The Innocent Criminals
35
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Posted - 2011.10.23 00:09:00 -
[240] - Quote
Take away NPC corps Take away NPC Navys Make plex's worth fighting over. Make them more like mini incursions.
Should all be fairly easy |
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