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Apaolo Miros
Aura of Darkness Nulli Secunda
3
|
Posted - 2012.12.11 06:00:00 -
[1] - Quote
Aside from prerequisite considerations - some skills are really important to have at 5 for specific reasons.
Like Logistics 5 - needed to have full potential on scimi Recon 5 - needed to get full potential for Recons Intradictor? etc...
What skills are out there where level 4 just won't do? |

Jack Miton
Aperture Harmonics K162
945
|
Posted - 2012.12.11 06:38:00 -
[2] - Quote
anything you do or fly more than once a week should be at 5. This includes ship skills, offensive skills, tank skills, support skills, any other skills you use. |

Daniel Plain
Science and Trade Institute Caldari State
497
|
Posted - 2012.12.11 08:16:00 -
[3] - Quote
destroyers, battlecruisers, electronics, engineering, drones, weapon upgrades.... yea.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
235
|
Posted - 2012.12.11 08:17:00 -
[4] - Quote
CovOps, AF... I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Tau Cabalander
Retirement Retreat Working Stiffs
1155
|
Posted - 2012.12.11 08:48:00 -
[5] - Quote
Apaolo Miros wrote:Aside from prerequisite considerations - some skills are really important to have at 5 for specific reasons.
Like Logistics 5 - needed to have full potential on scimi Recon 5 - needed to get full potential for Recons Intradictor? etc...
What skills are out there where level 4 just won't do? Recon 5 is a special case that primarily applies to Force Recons, as the CPU reduction for the covert cloak is really needed to make many fits possible. The ships are somewhat useless with only level 1-2 skill, which is a real oddity.
Logistics 5 is a huge win, though one can scrape by without it, but you really don't want to. I can't begin to tell you how much trouble I had with capacitor until I trained Logistics 5.
Then there are the level 5's for a few T2 modules (WDFG II, covert cyno, triage II, siege II, etc.)
All T2 ships benefit from specializing to some extent, because after all that is what they are all about, but I can't think of any other must have cases (though I can think of many "you'd be foolish to not have 5" cases).
EDIT: Just thought of one Interceptor 5. You want a small signature when you are so fragile. |

Viscount Hood
Gallivanting Travel Company Rebel Alliance of New Eden
39
|
Posted - 2012.12.11 10:34:00 -
[6] - Quote
spaceship command lvl 5 |

RavenPaine
RaVeN Alliance
208
|
Posted - 2012.12.11 15:01:00 -
[7] - Quote
I've pretty much always felt that Drone Interfacing V is a must. |

Darius Brinn
Iberians Iberians.
136
|
Posted - 2012.12.11 16:46:00 -
[8] - Quote
Evasive maneuvering V.
As I once read from Malcanis several years ago, if I could train this to VI, I would.
|

Backfyre
Imperial Academy Amarr Empire
11
|
Posted - 2012.12.11 18:31:00 -
[9] - Quote
It all depends on what you do. Many skills at level 5 simply make fitting easier so it depends upon what you do in Eve. Some skills at 5 open access to T2 modules, which can be a big boost over level 4 skills. T2 salvagers is one example and weapon systems are another. T2 blasters with T2 ammo >> Meta 4 blasters with faction ammo. If you use drones, that extra 20% drone boost makes drone interfacing 5 a must. Similar with fighters if you fly carriers.
Basically, train whatever you use a lot to 5. The list of "what shouldn't you train to 5" may be shorter. |

Jack Miton
Aperture Harmonics K162
950
|
Posted - 2012.12.11 22:00:00 -
[10] - Quote
RavenPaine wrote:I've pretty much always felt that Drone Interfacing V is a must.
it really isnt unless youre a carrier pilot. in fact, i would call it the most over rated skill in eve. yes most people will end up training it but it's definitely not a skill id recommend anyone train early on. the vast majority of ships benefit from it very little. the obvious exception being dedicated drone boats. most people seem to just get sucked in by the 20% benefit which in eve terms is huge but if you actually run the numbers, most 5% benefit skills give you a much bigger actual increase then upping your drone DPS by 20%. |

Apaolo Miros
Aura of Darkness Nulli Secunda
3
|
Posted - 2012.12.11 23:44:00 -
[11] - Quote
Tau Cabalander wrote:Apaolo Miros wrote:Aside from prerequisite considerations - some skills are really important to have at 5 for specific reasons.
Like Logistics 5 - needed to have full potential on scimi Recon 5 - needed to get full potential for Recons Intradictor? etc...
What skills are out there where level 4 just won't do? Recon 5 is a special case that primarily applies to Force Recons, as the CPU reduction for the covert cloak is really needed to make many fits possible. The ships are somewhat useless with only level 1-2 skill, which is a real oddity. Logistics 5 is a huge win, though one can scrape by without it, but you really don't want to. I can't begin to tell you how much trouble I had with capacitor until I trained Logistics 5. Then there are the level 5's for a few T2 modules (WDFG II, covert cyno, triage II, siege II, etc.) All T2 ships benefit from specializing to some extent, because after all that is what they are all about, but I can't think of any other must have cases (though I can think of many "you'd be foolish to not have 5" cases). EDIT: Just thought of one  Interceptor 5. You want a small signature when you are so fragile.
Thanks everyone for writing. This is a fantastic reply - thank you. Just I was looking for.
I agree 5's on what you fly and for T2 modules. I should have clarified that I was looking for examples of ships that fit or work best when something is trained up to 5. Not just a little better, but really reach their max potential. |

Apaolo Miros
Aura of Darkness Nulli Secunda
3
|
Posted - 2012.12.11 23:52:00 -
[12] - Quote
This guy Jack Milton is my twin! |

Tau Cabalander
Retirement Retreat Working Stiffs
1159
|
Posted - 2012.12.12 00:15:00 -
[13] - Quote
Schmata Bastanold wrote:CovOps, AF... Although I don't know the author's original intent, when I first read Covert Ops it tweaked something in the back of my head, but I couldn't remember so I let it go.
Well, I think I just remembered.
Probing frigates get a 3% per level scan bonus and Covert Ops get a 5% per level scan bonus, and the prerequisite for Covert Ops is racial frigate 5. So unless you train Covert Ops 3 or higher, you are better off in a T1 scanning frigate!
Similarly Strategic Cruisers get a 5% scan bonus for racial Electronic Subsystem (rank 1), which some people may be a better investment of time than Covert Ops 5 (rank 4).
EDIT: I think scanning ships were buffed; T1 Frigates 3% -> 5%, Covert Ops 5% -> 10%; so my numbers are wrong, but the idea is the same. |

Tippia
Sunshine and Lollipops
10656
|
Posted - 2012.12.13 21:02:00 -
[14] - Quote
All the core skills, obviously.
Logistics, as mentioned due to the massive change it makes. Recon, if you intend to fly force recons. Drone Interfacing if you ever intend to use combat drones as a real damage dealer.
While I can't vouch for it myself, the capship pilots I know swear by Jump Drive Calibration V.
If you're actually doing a lot of it and/or under competitive circumstances, the mini-profession skills (Salvaging, Hacking, Archaeology) are well-worth it because of the great improvement you get from the T2 modules. For much the same reason, and with similar caveats, Sentry Drones GÇö the jump to T2 is just that good. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Valrandir
Elemental Mercury
4
|
Posted - 2012.12.13 21:39:00 -
[15] - Quote
Apaolo Miros wrote:Aside from prerequisite considerations - some skills are really important to have at 5 for specific reasons.
Like Logistics 5 - needed to have full potential on scimi Recon 5 - needed to get full potential for Recons Intradictor? etc...
What skills are out there where level 4 just won't do?
Right now - what you use most. Eventually - everything.
|

Tau Cabalander
Retirement Retreat Working Stiffs
1170
|
Posted - 2012.12.14 00:22:00 -
[16] - Quote
Tippia wrote:While I can't vouch for it myself, the capship pilots I know swear by Jump Drive Calibration V.
If you're actually doing a lot of it and/or under competitive circumstances, the mini-profession skills (Salvaging, Hacking, Archaeology) are well-worth it because of the great improvement you get from the T2 modules. For much the same reason, and with similar caveats, Sentry Drones GÇö the jump to T2 is just that good. Dang Tippia, good calls! I should have thought of those.
I agree that sentry and heavy drones are pretty pointless unless you can use the T2 versions, and I always recommend JDC 5 as I think it should be a prerequisite for using any ship with a jump drive. |

Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
213
|
Posted - 2012.12.14 09:42:00 -
[17] - Quote
Weapons Upgrades and Advanced Weapons Uprades V.
You might get away without it for quite some time depending on what you do but eventually you might need them at the most inappropriate times..... Forum-unbanned since 2011.10.20. |

Cyniac
Twilight Star Rangers F.E.R.A.L
179
|
Posted - 2012.12.17 21:59:00 -
[18] - Quote
Tippia wrote:While I can't vouch for it myself, the capship pilots I know swear by Jump Drive Calibration V
This applies especially for Blackops I've found.
But a rather specialised skill. |

Rain6637
Team Evil
17
|
Posted - 2012.12.18 09:18:00 -
[19] - Quote
real easy.
*but* you won't understand why you should have these skills until later, when you're aligning faster, shooting further, hitting for more dps than other pilots in your gang who have the same ship and fit as you. especially true with identical "fleet doctrine" fit ships. you lock faster, live longer, and you'll be able to use T2 versions of some of the most random modules...
by certificate:
Core ELITE
Defense ELITE
Turret Control ELITE
Missile Control ELITE
High-Velocity Helmsman ELITE
Elite Drone Operator ELITE <--has Elite in its name twice, self explanatory
your racial ships to V from Frigates to Battleships, (other racial ships to IV thru cruisers, and Battleship at 4)
I am Caldari, and the only elite certs I am missing from this list are the Armor certs to Elite and Drone certs.... WHO'DA THUNK |

Idicious Lightbane
Angry Mustellid Iron Oxide.
25
|
Posted - 2012.12.18 11:12:00 -
[20] - Quote
I'd argue that this cert has a very pointless skill in it's requirements. Electronic warfare drone interfacing just isn't worth the training time. 20 days for 3km longer drone control range, when have you ever wished you'd had a whopping 3km's more control range on drones. It doesn't improve your e-war drones and isn't a pre-req for any items or other skills.
Drone durability should seriously be rank 1 or 2 at most like the other drone support skills, rank 5 is just to much for what it gives  |

Marc Callan
Interstellar Steel Templis Dragonaors
59
|
Posted - 2012.12.18 13:51:00 -
[21] - Quote
I don't know about every Core certificate, but I'd definitely recommend Core Capacitor Elite and Core Integrity Elite. Those two will serve you well in just about any combat situation. Specifically, go for Energy Systems Operation V (faster cap recharge) and Energy Management V (larger capacitor), along with Mechanics V (more hull HP), Hull Upgrades V (more armor HP), Shield Operation V (faster shield recharge), and Shield Management V (larger shield buffer).
Those should help out across the board in just about any ship you fly. |

Dheeradj Nurgle
Dreddit Test Alliance Please Ignore
40
|
Posted - 2012.12.18 14:36:00 -
[22] - Quote
(Advanced)Weapon Upgrades, Lower CPU/PG need. Do I really need to say more.
Logistics(If you fly that)
Jump Drive Calibration/Operation/Conservation (Calibration+Conservation, Oh god the money that saves)
Spaceship Command, Fuel Conservation!, Acceleration Control. |

Salpad
Carebears with Attitude
151
|
Posted - 2012.12.18 14:46:00 -
[23] - Quote
Apaolo Miros wrote: What skills are out there where level 4 just won't do?
Electronics and Engineering. The two capacitor skillz are also very important to train to 5, except maybe if you fly a passive shield tanked ship. Maybe. Drones to 5 as well. Many larger ships allow the use of five small drones.
|

Alayna Le'line
Battery Acid Skinny Dippers
38
|
Posted - 2012.12.18 15:40:00 -
[24] - Quote
Idicious Lightbane wrote:I'd argue that this cert has a very pointless skill in it's requirements. Electronic warfare drone interfacing just isn't worth the training time. 20 days for 3km longer drone control range, when have you ever wished you'd had a whopping 3km's more control range on drones. It doesn't improve your e-war drones and isn't a pre-req for any items or other skills.
Electronic Warfare Drone Interfacing is rather nice if you use sentries a lot. But I wouldn't exactly put it anywhere on the list of "skills "equired at lvl 5"...
Idicious Lightbane wrote:Drone durability should seriously be rank 1 or 2 at most like the other drone support skills, rank 5 is just to much for what it gives 
Agreed.
Salpad wrote:Apaolo Miros wrote: What skills are out there where level 4 just won't do?
Electronics and Engineering. The two capacitor skillz are also very important to train to 5, except maybe if you fly a passive shield tanked ship. Maybe. Drones to 5 as well. Many larger ships allow the use of five small drones.
Not to mention T2 scout drones require Drones V and Scout Drone Operation V, so I'd chalk those two up as pretty much required if you use drones at all (which almost everyone does). |

Rain6637
Team Evil
17
|
Posted - 2012.12.18 19:40:00 -
[25] - Quote
yeah, ok wouldn't couldn't shouldn't... thanks for the critique, but I didn't ask for it
OP I'm the only one who has shown the skills they've recommended. Just sayin'. |

Riedle
Paradox Collective Choke Point
200
|
Posted - 2012.12.19 00:21:00 -
[26] - Quote
Rain6637 wrote:yeah, ok wouldn't couldn't shouldn't... thanks for the critique, but I didn't ask for it. Elite is Elite, otherwise it would be called, "core competency Everybody and Their Mom Has" not everyone thinks it's a good idea, few will have it.
OP I'm the only one who has shown the skills they've recommended. Just sayin'.
Dude,.I took a look at your skills sheet and to be honest, it's not that good. You have completely unnecessary level V's (multitasking level V LOL) . You also have a ton of important skills left at level 3 or 4. You don't have the uber skilled tune that you think you do. Not by a long shot. You can't even use warrior 2 drones...
I looked before and only mention this now as this is the second time you have mentioned it |

Rain6637
Team Evil
17
|
Posted - 2012.12.19 01:07:00 -
[27] - Quote
I'm working on drones, min maxed for them all. so. thanks. on it.
i never claimed to have an uber skilled toon, btw, that's in your imagination. bro |

Leopold Jakuard
State Of Unrest
2
|
Posted - 2012.12.19 01:36:00 -
[28] - Quote
The boost from Gas Cloud Harvesting IV to V is just too important, nobody should collect with T1 harvester and w/o the skill to V. |

Riedle
Paradox Collective Choke Point
200
|
Posted - 2012.12.19 13:11:00 -
[29] - Quote
Rain6637 wrote:yeah, ok wouldn't couldn't shouldn't... thanks for the critique, but I didn't ask for it. Elite is Elite, otherwise it would be called, "core competency Everybody and Their Mom Has" not everyone thinks it's a good idea, few will have it.
OP I'm the only one who has shown the skills they've recommended. Just sayin'.
Except that you kind of did. You claimed that elite certificates are the way to go.
That may tbe the case if that is your goal, the elite certificates. But as your skills relate - it is not necessarily the way to do it if you want a properly skilled character for what you want to do with it.
The issue was that you are putting too much stock into the elite certificates. There are cases where they lead you down the wrong road.
Riedle |

Lonig
Red Lightning Logistics
0
|
Posted - 2012.12.21 15:40:00 -
[30] - Quote
I disagree on Drone Durability.
Pre-Ret, yes. Post, no. Having that 5% per skill level is rather handy in everything not L4+->WH->Bombers. I'd take it to L3 at least, and possibly 4 if you are early in your career. I agree taking it all the way to lvl 5 is pointless. But 1 or 2 is no longer good enough for folks who don't have T2s. And taking it to level 4 is not that much of an effort anyway.
It isn't a huge priority, and it won't do a huge amount, but if you've come close to losing a drone on recalling them, this might just let them make it back. And a penny saved is a penny earned. |

Pinaculus
Hole Busters
151
|
Posted - 2012.12.21 17:52:00 -
[31] - Quote
I'm a big fan of Core Competency to Elite, and High Velocity Helmsman to Elite (still working on this one). Everything else comes down to what you like to fly, really. That said, those skills will affect everything you pilot almost all the time. I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs. |

goldiiee
Tax and War Haven
99
|
Posted - 2012.12.24 12:19:00 -
[32] - Quote
Riedle wrote:
Dude,.I took a look at your skills sheet and to be honest, it's not that good. You have completely unnecessary level V's (multitasking level V LOL) . You also have a ton of important skills left at level 3 or 4. You don't have the uber skilled toon that you think you do.
A pure Logistics pilot would not agree. Multi to V makes a world of difference when your locking and dropping Broadcasts.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

Riedle
Paradox Collective Choke Point
204
|
Posted - 2012.12.24 12:53:00 -
[33] - Quote
goldiiee wrote:Riedle wrote:
Dude,.I took a look at your skills sheet and to be honest, it's not that good. You have completely unnecessary level V's (multitasking level V LOL) . You also have a ton of important skills left at level 3 or 4. You don't have the uber skilled toon that you think you do.
A pure Logistics pilot would not agree. Multi to V makes a world of difference when your locking and dropping Broadcasts.
How so? |

Lonig
Red Lightning Logistics
0
|
Posted - 2012.12.24 14:47:00 -
[34] - Quote
Riedle wrote:goldiiee wrote:A pure Logistics pilot would not agree. Multi to V makes a world of difference when your locking and dropping Broadcasts. How so?
More targets pre-targetted = quicker reps
Basi has 10 max targets. V targeting and V multi = 10 targets iirc
|

Zor'katar
Matari Recreation
20
|
Posted - 2012.12.24 18:10:00 -
[35] - Quote
Lonig wrote:More targets pre-targetted = quicker reps
Basi has 10 max targets. V targeting and V multi = 10 targets iirc You get a couple of targets "for free". I think you only need Multitasking at 3 to get 10 targets. |

Tau Cabalander
Retirement Retreat Working Stiffs
1213
|
Posted - 2012.12.24 19:00:00 -
[36] - Quote
Zor'katar wrote:Lonig wrote:More targets pre-targetted = quicker reps
Basi has 10 max targets. V targeting and V multi = 10 targets iirc You get a couple of targets "for free". I think you only need Multitasking at 3 to get 10 targets. Targeting 0: 2 Targeting 1: 3 Targeting 2: 4 Targeting 3: 5 Targeting 4: 6 [requirement of Core Targeting Basic] Targeting 5: 7
Multitasking 1: 8 [requirement of Core Targeting Standard] Multitasking 2: 9 Multitasking 3: 10 [requirement of Core Targeting Elite] Multitasking 4: 11 Multitasking 5: 12
How to get extra targets: Automated Targeting System II (high slot): +3 targets [doesn't need to be activated] Signal Amplifier II (low slot): +2 targets [passive module]
I use an ATS II on my Rattlesnake (5 drones + 5 NPC), and sometimes Chimera, and the SA II on my Raven Navy Issue (primarily for range, but the extra targets are nice). I've not used one on a T2 Logistics ship, but I suspect they might have use on a T1 logistics cruiser (free high slots). |

Riedle
Paradox Collective Choke Point
204
|
Posted - 2012.12.24 19:23:00 -
[37] - Quote
Thanks fellas.
There is no requirement for logi's to be able to target 10 ships other than multitasking 3.
So a logi pilot, like myself, would call BS to multi-tasking V being needed.
Again, another case of following the certificates to the detriment of common sense.
Riedle |

Tau Cabalander
Retirement Retreat Working Stiffs
1214
|
Posted - 2012.12.24 19:27:00 -
[38] - Quote
Riedle wrote:Again, another case of following the certificates to the detriment of common sense. As I posted, Multitasking 5 isn't required by any certificate. |

Riedle
Paradox Collective Choke Point
204
|
Posted - 2012.12.24 19:45:00 -
[39] - Quote
Tau Cabalander wrote:Riedle wrote:Again, another case of following the certificates to the detriment of common sense. As I posted, Multitasking 5 isn't required by any certificate.
You are, indeed, correct.
Edit:
Quote:Another case of min/maxing to the detriment of common sense.
:)
Riedle |

Lonig
Red Lightning Logistics
0
|
Posted - 2012.12.24 20:10:00 -
[40] - Quote
Tau Cabalander wrote:Zor'katar wrote:Lonig wrote:More targets pre-targetted = quicker reps
Basi has 10 max targets. V targeting and V multi = 10 targets iirc You get a couple of targets "for free". I think you only need Multitasking at 3 to get 10 targets. Targeting 0: 2 Targeting 1: 3 Targeting 2: 4 Targeting 3: 5 Targeting 4: 6 [requirement of Core Targeting Basic] Targeting 5: 7 Multitasking 1: 8 [requirement of Core Targeting Standard] Multitasking 2: 9 Multitasking 3: 10 [requirement of Core Targeting Elite] Multitasking 4: 11 Multitasking 5: 12 How to get extra targets: Automated Targeting System II (high slot): +3 targets [doesn't need to be activated] Signal Amplifier II (low slot): +2 targets [passive module] I use an ATS II on my Rattlesnake (5 drones + 5 NPC), and sometimes Chimera, and the SA II on my Raven Navy Issue (primarily for range, but the extra targets are nice). I've not used one on a T2 Logistics ship, but I suspect they might have use on a T1 logistics cruiser (free high slots).
I don't think I've ever been proved more wrong in such an informative manner. Props to you for that. I'll do a bit more research next time I think I post something I'd use "iirc" on. :) |

Rain6637
Team Evil
129
|
Posted - 2012.12.25 02:13:00 -
[41] - Quote
you're stuck on multitasking V. love it.
HMMM http://i.imgur.com/6NoQe.jpg <-but there's no way *that* could be useful, nopenopenope
it's a rank 3, guy. why not
Riedle wrote:Thanks fellas.
Riedle
pfft http://wiki.eveonline.com/en/wiki/Buckingham Buckingham is my Vanilla Sky |

goldiiee
Tax and War Haven
101
|
Posted - 2012.12.25 22:06:00 -
[42] - Quote
Riedle wrote:Thanks fellas.
There is no requirement for logi's to be able to target 10 ships other than multitasking 3.
So a logi pilot, like myself, would call BS to multi-tasking V being needed.
Again, another case of following the certificates to the detriment of common sense.
Riedle Well having missed a few comments since I posted my Multi V comment I guess I should clarify. For incursions in fleets that consist of 12 pilots multitasking IV and a sig amp allow a Pro Logi to keep all fleet members locked and alive. less than that the Logi pilot is relegated to public fleets. For Incursion Assaults 20 man fleets two Pro logistics can maintain Locks for Links as well as continuous reps available.
In blobs I have found that 12 targets locked gave me the advantage of instantly sending reps to ships before armor damage many times.
In the recent tournaments I was able to run a solo Scimi with T1 rigs (tourney rules) and kept 3 e-war frigs alive even though they were primaried by Two Kronos's. eventually lost everything but me in the Scimi :(
So yes I think Multitasking 5 is a good skill, but I would set engineering skills at the top followed by shield and armor compensation, and of course the only guns in EVE I like to use are T2 anything else is a waste of skill points.
And of course if you want to fly a ship better than most train that ships particular skill to 5, for instance my Sleipnir at Command ship V was 1000dps guns, 2500dps tank, monster that I love to fly.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

Max Skillz
1
|
Posted - 2012.12.25 23:45:00 -
[43] - Quote
Sorry if I missed someone else say it....
But I'm surprised I haven't read about CYBERNETICS V. The +5 is an absolute MUST in my opinion for anyone looking to stay in their toon for the long haul. Not too mention the 5/6% bonus implants they open up for min/maxing.
If I start an alt, it'd be Cybernetics to V immediately. My entire post is especially true if you're living in high sec with limited risk to losing your clones. |

goldiiee
Superior Ratio High Sec Dropouts
101
|
Posted - 2012.12.25 23:51:00 -
[44] - Quote
Max Skillz wrote:Sorry if I missed someone else say it....
But I'm surprised I haven't read about CYBERNETICS V. The +5 is an absolute MUST in my opinion for anyone looking to stay in their toon for the long haul. Not too mention the 5/6% bonus implants they open up for min/maxing.
If I start an alt, it'd be Cybernetics to V immediately. My entire post is especially true if you're living in high sec with limited risk to losing your clones. +1 and then some, get those +5 augs in to make the skills go by as fast as possible. But dont fly in them if you can't afford to lose them, possibly get a clone for the really risky stuff. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

Rain6637
Team Evil
139
|
Posted - 2012.12.26 14:19:00 -
[45] - Quote
goldiiee wrote:Riedle wrote:Thanks fellas.
There is no requirement for logi's to be able to target 10 ships other than multitasking 3.
So a logi pilot, like myself, would call BS to multi-tasking V being needed.
Again, another case of following the certificates to the detriment of common sense.
Riedle Well having missed a few comments since I posted my Multi V comment I guess I should clarify. For incursions in fleets that consist of 12 pilots multitasking IV and a sig amp allow a Pro Logi to keep all fleet members locked and alive. less than that the Logi pilot is relegated to public fleets. For Incursion Assaults 20 man fleets two Pro logistics can maintain Locks for Links as well as continuous reps available. In blobs I have found that 12 targets locked gave me the advantage of instantly sending reps to ships before armor damage many times. In the recent tournaments I was able to run a solo Scimi with T1 rigs (tourney rules) and kept 3 e-war frigs alive even though they were primaried by Two Kronos's. eventually lost everything but me in the Scimi :( So yes I think Multitasking 5 is a good skill, but I would set engineering skills at the top followed by shield and armor compensation, and of course the only guns in EVE I like to use are T2 anything else is a waste of skill points. And of course if you want to fly a ship better than most train that ships particular skill to 5, for instance my Sleipnir at Command ship V was 1000dps guns, 2500dps tank, monster that I love to fly.
only regret is that i have but one like to give http://wiki.eveonline.com/en/wiki/Buckingham Buckingham is my Vanilla Sky |

Demolishar
United Aggression
541
|
Posted - 2012.12.26 17:23:00 -
[46] - Quote
Honestly it's more a question of what you should NOT take to 5. |

Rain6637
Team Evil
189
|
Posted - 2012.12.27 01:36:00 -
[47] - Quote
goldiiee you just inspired me to train a max'd sleipnir. http://wiki.eveonline.com/en/wiki/Buckingham Buckingham is my Vanilla Sky ||-áVincent Athena, I made something for you: http://i.imgur.com/hrxcc.jpg |

Marr Aridia
Viziam Amarr Empire
41
|
Posted - 2012.12.27 07:06:00 -
[48] - Quote
Jack Miton wrote:anything you do or fly more than once a week should be at 5. This includes ship skills, offensive skills, tank skills, support skills, any other skills you use.
Pretty much this. Drone Module Mockup v1.0 / Drone Weapons Platform Mockup v1.0 / Discussion: Making Drones a Viable Weapons Platform in EVE |

Reiisha
Evolution The Retirement Club
187
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Posted - 2013.01.02 11:11:00 -
[49] - Quote
Get all the Core Competency elite certificates. Those are useful no matter what ship you fly. |

Super spikinator
Deep Core Mining Inc. Caldari State
17
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Posted - 2013.01.03 04:02:00 -
[50] - Quote
When I started out you wanted to get your learning skills to V first since the +5 to attributes was that important (the charisma on was 50/50 really though, some people never leveled it). Cibernetics should be at whatever level you can afford to plug in, though level II I would consider mandatory since +2s are easy to come by. Mining V was important since you could use this to dodge hauling duty and it helped out with solo mining if you were doing a bit (when destroyers were first released I remember using the cormorant as a mining boat since it could fit 5 or so Mining laser IIs, the second best mining laser at the time).
There are plenty mentioned in this thread but I would also say the entire Navigation, sans Jump Drive skills should be a medium term goal of any pilot. Everything in there is very very useful to everybody. Even if you are going to be non-combative these skills will help out. You will align faster, you will be able to warp longer and have more capacitor post warp, your ab/micro will use up less capacitor and give you more speed so you can break through camps if need be.
Demolishar wrote:Honestly it's more a question of what you should NOT take to 5.
It's a very short list. There are, of course, skills that are very very niche but I believe that Tatical Shield Manipulation is the example of a main skill that should never be leveled to V. You need IV to get tech II shield boosters but the 5% chance extra of bleed is of more benefit to a shield tanker, despite it sounding silly. This is because you want your shield to be sitting at or near 25% for the optimal recharge and a small bleed will allow you to keep it near that. |

Celeste Taylor
Ruby Dynasty
126
|
Posted - 2013.01.03 14:03:00 -
[51] - Quote
Super spikinator wrote:Demolishar wrote:Honestly it's more a question of what you should NOT take to 5. It's a very short list. There are, of course, skills that are very very niche but I believe that Tatical Shield Manipulation is the example of a main skill that should never be leveled to V. You need IV to get tech II Invulnerability Fields but the 5% chance extra of bleed is of more benefit to a shield tanker, despite it sounding silly. This is because you want your shield to be sitting at or near 25% for the optimal recharge and a small bleed will allow you to keep it near that. edit:changed Shield Booster for Invulnerability Field since Field is correct and I haven't shield tanked in a while :(
If I understand correctly adjusting and placing orders is capped by the region range, so the difference between level IV (20 jumps) and V (Region) range for the Trade based skills seem a bit overkill since 20 jumps covers most of the region. |

Lost Greybeard
Drunken Yordles
222
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Posted - 2013.01.08 03:38:00 -
[52] - Quote
Any ship skill that you use on a regular basis, with the possible exception of battleships
The core competency skills
Weapon Upgrades.
Enough 5's to get the weapons you prefer in T2.
That's about it for "must", and even those are negotiable if you're doing something like station trading all the time.
... fives are still useful in general, just not strictly speaking necessary unless you've got a specific fit or play you're going for. |

Kimimaro Yoga
The Praxis Initiative Gentlemen's Agreement
7
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Posted - 2013.01.08 18:04:00 -
[53] - Quote
Aaah, the badposting it hurts... Very few skills are actually *must haves* at 5. Jump Drive Calibration 5: How far you can travel per jump determines how many cynos you need to get someplace. The one guy who can't use the same cyno chain as everyone else, gets asked to fly a subcap instead.
Logistics 5: If you don't have this, you either can't repair at full output, or gimp your tank by using cap recharge fittings. Either way you're significantly underperforming.
Recon 5: Really helps with fitting, and for tacklers it puts your range out past the range at which many enemy DPS ships can hit you. If you're the one guy who has to fly closer to tackle, expect to die a lot.
SHip Command and Evasive Maneuvering 5: Must-have if you're flying battleships, as those need help with maeuverability. Not must-have if you normally fly small ships. Similarly cap skills to 5 if you are cap-limited, don't want to die because you ran out of cap.
Also, things that are prerequisites. Gunnery 5 for large guns, weapon upgrades 5 so you can get advanced weapon upgrades (which is a must-have for many ship fits, although you don't need Advanced to 5 if you mostly use T1 guns). Engineering 5, also for fittings reasons (although I'd argue that many shipfits get by without electronics 5).
Everything else? Not a must-have. Period. Elite certs are garbage, pick your skills based on what you actually need. Multitasking over 3, useless other than specialized situations (and how often are you flying in exactly 13-ship fleets?). Here, try this... use pyfa or eft to setup a high-end shipfit, say a Machariel fit for incursions. Set just the minimum skills necessary to 5 for prereqs, and set everything else to 4. Look through the stats. Then switch to the "all 5" skill preset, and see how big the difference is. Yes, it's there, no, it's not so big that you can't use the ship with most stats at 4.
At that point you are out of the must-haves, and into the "what would I get benefit from?". Logi pilot doesn't need rapid firing 5, frigate tackler doesn't need MWD 5, etc. In a game where it takes years to get "everything you use" to 5, some are way less useful than others. |
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