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Thread Statistics | Show CCP posts - 1 post(s) |
Borascus
Red Core Paradigm Shift Alliance
139
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Posted - 2012.12.12 18:10:00 -
[91] - Quote
This Stealth-Pyerite-Buy-Order needs to take accessibility to the front line.
As is, new players leaving the starter systems can find that their 3 week old pilot can make or produce enough minerals to buy a cruiser every three hours.
Moving roids to scannable belts prevents that. Veld prices would drop stupidly low as it "requires no effort". Cutting another new batch of new players out of their only cycle.
The main power blocs in EVE have "years of history in EVE" knowing that it will take 286 million days for a Titan is accepted and expected (figure out of my ass for ebb and flow). New players don't want to wait 5 months to jump into their carefully selected Myrmidon they've just bought the BPO for.
The current belt system allows cruiser production early, learning scanning skills for 3 weeks -
If you wanted mid-minerals out of the belts they are, its Hedbergite etc... only available at Grav sites in hi-sec. Where is the Morphite coming from if people aren't farming Mercoxit? |
Remiel Pollard
Aliastra Gallente Federation
371
|
Posted - 2012.12.12 18:14:00 -
[92] - Quote
Borascus wrote:This Stealth-Pyerite-Buy-Order needs to take accessibility to the front line. As is, new players leaving the starter systems can find that their 3 week old pilot can make or produce enough minerals to buy a cruiser every three hours. Moving roids to scannable belts prevents that. Veld prices would drop stupidly low as it "requires no effort". Cutting another new batch of new players out of their only cycle. The main power blocs in EVE have "years of history in EVE" knowing that it will take 286 million days for a Titan is accepted and expected (figure out of my ass for ebb and flow). New players don't want to wait 5 months to jump into their carefully selected Myrmidon they've just bought the BPO for. The current belt system allows cruiser production early, learning scanning skills for 3 weeks - If you wanted mid-minerals out of the belts they are, its Hedbergite etc... only available at Grav sites in hi-sec. Where is the Morphite coming from if people aren't farming Mercoxit?
You can get morphite easily from reprocessing modules looted on missions. I've got a huge cache of the stuff and I've never touched Merc
And as has been stated previously, I was scanning sites on my second day in the game. It cuts out no one. Just makes them work harder for the rewards. You don't scare me. I've been to Jita. |
Darenthul
SUPERIOR RESOURCES
88
|
Posted - 2012.12.12 18:15:00 -
[93] - Quote
Remiel Pollard wrote:Borascus wrote:This Stealth-Pyerite-Buy-Order needs to take accessibility to the front line. As is, new players leaving the starter systems can find that their 3 week old pilot can make or produce enough minerals to buy a cruiser every three hours. Moving roids to scannable belts prevents that. Veld prices would drop stupidly low as it "requires no effort". Cutting another new batch of new players out of their only cycle. The main power blocs in EVE have "years of history in EVE" knowing that it will take 286 million days for a Titan is accepted and expected (figure out of my ass for ebb and flow). New players don't want to wait 5 months to jump into their carefully selected Myrmidon they've just bought the BPO for. The current belt system allows cruiser production early, learning scanning skills for 3 weeks - If you wanted mid-minerals out of the belts they are, its Hedbergite etc... only available at Grav sites in hi-sec. Where is the Morphite coming from if people aren't farming Mercoxit? You can get morphite easily from reprocessing modules looted on missions. I've got a huge cache of the stuff and I've never touched Merc And as has been stated previously, I was scanning sites on my second day in the game. It cuts out no one. Just makes them work harder for the rewards.
And adds new tiers of rewards past there. "I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker |
Xindi Kraid
The Night Wardens Viro Mors Non Est
54
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Posted - 2012.12.12 18:16:00 -
[94] - Quote
Bear in mind it's been at least 2 years since I have been in an indy corp (and I was always stuck hauling when we did ops), but we did grav sits more than belts when we did ops because they are worth more than belts, usually have some higher end ores, and are off the overview, making it safe from casual flippers.
I'm not sure changing mining to be all sites would really improve things. it would hurt the newbies, and small groups while not really effecting the large corps (though the change in meneral prices from making it more difficult for John Doe in his Venture might change mineral prices) |
Buzzy Warstl
The Strontium Asylum
219
|
Posted - 2012.12.12 18:16:00 -
[95] - Quote
Grav Anomaly sites for the majority of low ores would be just as easy for the newbies to find as belts, you just include them in the career mining missions. |
Darenthul
SUPERIOR RESOURCES
88
|
Posted - 2012.12.12 18:18:00 -
[96] - Quote
Or have low end ones findable on ship scanners. "I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker |
Darenthul
SUPERIOR RESOURCES
89
|
Posted - 2012.12.12 18:36:00 -
[97] - Quote
Finished my example spreadsheet:
http://i.imgur.com/jAzKD.png
To note, for those who don't understand which are new/not. The Orange/Blue ones would be new. "I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker |
Eru GoEller
State War Academy Caldari State
35
|
Posted - 2012.12.12 18:38:00 -
[98] - Quote
Remiel Pollard wrote:Asuri Kinnes wrote:Mirima Thurander wrote:Darenthul wrote:Mirima Thurander wrote:So no one truly hates this plan of action? We've all come to the conclusion exploration is dated, crude, and poorly implemented in the current scheme of things. Its an old system that needs updating as much as the next. When I get caught up here at work in a bit I'll begin writing a proposal and link it from here (for the ideas/features forum) and we'll see what kind of support we get going. I agree as well. The can fix that at the same time as they do this change as it would go hand in hand. You do realize that Scanning has been updated (2 or 3 years ago)? Seriously - you can't just filter your results? /pants-on-head..... Once again, another poster that doesn't read the thread before jumping to conclusions. I know you vets like to think you know everything, but if you read the thread, you would see that we've been over this.
Jumping again, your "special gears" sounds to be exatly what the old probes did, also it adds another layer to scanning, which in itself have enough of micromanaging without adding another one. |
Darenthul
SUPERIOR RESOURCES
89
|
Posted - 2012.12.12 18:41:00 -
[99] - Quote
Eru GoEller wrote: Jumping again, your "special gears" sounds to be exatly what the old probes did, also it adds another layer to scanning, which in itself have enough of micromanaging without adding another one.
Complication for access to more results isn't needless complication.
Its simple, you wanna go find grav sites and have the ISK/skill investment, you pop in some grav probes and fire them. Instead of finding EVERYTHING in a system, you'll only spot grav sites, including a lot of them that general probes wouldn't have shown otherwise. If you want, you can continue scanning just like you're doing with your general scan probes and no issues, but if someone wants to dive deeper into exploration and increase their chances of finding specific things that general probes won't see, they can pop on special probes. "I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker |
Remiel Pollard
Aliastra Gallente Federation
374
|
Posted - 2012.12.12 18:46:00 -
[100] - Quote
Eru GoEller wrote: Jumping again, your "special gears" sounds to be exatly what the old probes did, also it adds another layer to scanning, which in itself have enough of micromanaging without adding another one.
Well, I have already explained why it is nothing like the old system, and wouldn't cut out or remove the existing system in any way. It would only add new features to the existing system. You don't scare me. I've been to Jita. |
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Darenthul
SUPERIOR RESOURCES
89
|
Posted - 2012.12.12 18:50:00 -
[101] - Quote
Expanded it a little, with a goal note, and a scanning example grid of how it should work.
http://i.imgur.com/7h9uH.png "I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker |
cynthia greythorne
Twilight Labs Unsung Voices
3
|
Posted - 2012.12.12 19:29:00 -
[102] - Quote
I would not mind at all improvements to the scanning system. I find it to be tedious and slightly frustrating as it currently devised. As for moving most asteroids to hidden belts, would that not mean that some systems would be sometimes bereft of anything worth mining? Systems in which one has established excellent relations with a particular corporation in order to achieve so-called perfect refining? And perhaps the next system, and the one after that would also be empty of anything but elementary Veldspar and Scordite. I realise that one could mine in the system that finally has a worthwhile hidden belt and then transport all the minerals to one's preferred station, but that seems to be a tiresome complication. Worse would be the system in which there are no stations at all in which to store one's gleanings, no matter how temporarily.
I would also be concerned by the crowds that would appear at each hidden belt. If twenty systems in a constellation of 35 systems were empty, the miners that are currently spread out across those 35 systems would be concentrated at just 15 sites? That is, unless the number of hidden belts were to be considerably increased, as yes, as has been suggested. But increase their number too much, and the whole exercise would seem to devolve into just a rather pointless exercise in needless complexity.
If such a scheme were to be enacted, I suspect that I would just pay someone to tell me where they are mining rather than going through all the fuss and bother of scanning down a hidden belt and changing ships, no matter how easy hidden belt scanning were to be transformed.
I am not opposed, really, but the scheme would present us with many changes, some of which appear to be of dubious value.
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Dr Sirius
Clone Arrangers
24
|
Posted - 2012.12.12 19:36:00 -
[103] - Quote
I'm entirely in support of this. Remove belts and make them randomly spawned and needing to be scanned to find them.
Best thing about this idea - it would %$^& up the bots for a long time |
Dinsdale Pirannha
Pirannha Corp
477
|
Posted - 2012.12.12 19:36:00 -
[104] - Quote
I for one completely agree that all mining belts, including ice belts, should be converted into randomized grav belts that must be scanned down.
And CCP should jump on this asap. Just as soon as they convert moon goo to no longer be found at static moons but only in these new randomized grav belts. |
Gillia Winddancer
Shiny Noble Crown Services
152
|
Posted - 2012.12.12 19:38:00 -
[105] - Quote
I ask again, why do mining spots have to be grav ones in particular and why is everyone so obsessed with gravimetric anomalies?
What is wrong with having it purely random type for mining spots specifically?
The way I see it, the only thing that you have to do is add new types of anomalies that happen to be made to mine in. That is all. As for what type it has to be, who cares? Have all 4 types. The only thing that could vary between them is amount of minerals. As far as everything else, it is just a matter of changing a few variables here and there. EVE already pretty much have everything that is required for this to happen in place anyway.
That way it won't matter if a new player cannot scan down gravimetrics. That player will still have easier types to scan down and the yield/type marginal is once again a mere matter of playing around with numbers until something sticks. |
Casirio
DEEP-SPACE CO-OP LTD Exhale.
201
|
Posted - 2012.12.12 19:42:00 -
[106] - Quote
ok i have only mined like 10 minutes in my whole eve career and it was the boringist thing ever. I think mining should be a mini game, like scanning.. where you have to direct your laser on a big asteroid and chip away at it, finding the hidden good bits of ore that can be worth a lot of isk or something. That would be great. |
Natsett Amuinn
GoonWaffe Goonswarm Federation
695
|
Posted - 2012.12.12 19:53:00 -
[107] - Quote
Remiel Pollard wrote:Destination SkillQueue wrote:Keep your filthy crap sites from polluting the scanning system or make it so, that such sites are ship scanner sites. That way every noob can find them and every explorer can filter them out immediately without having to waste time to scan them. Yes, I know, let's take the easy-to-acquire minerals that are too easy to acquire and make them just as easy to acquire by making them a mouse-click away to find. Let me reiterate: I scanned my first grav site on my second day. Noobs can find them too. And there is also an "ignore result" option on your scanning UI. Learn how to scan. And I spent like 2 weeks trying to scan down anything other than a wormhole.
YOU got lucky. That doesn't maean that it's the same for everyone. YOU are one person out of a few hundred thousand; your experience doesn't constitute what can be expected as an overall experience.
And I disagree with the OP. There's no reason to move people from the general game world in such a way or extent.
I'd actually like to see more persistance in sites, and for sites to function more like low sec. Admittedly, most people would against the later. |
Vincent Athena
V.I.C.E.
1242
|
Posted - 2012.12.12 19:53:00 -
[108] - Quote
cynthia greythorne wrote:I.......... increase their number too much, and the whole exercise would seem to devolve into just a rather pointless exercise in needless complexity.
........ This and the rest of that post actually brings up a good question. Sure roids can be moved to grav sites. But why? It will not stop the bots because:
A bot is world chess champion. A bot can drive a rover on Mars. A bot is world Jeopardy! champion. Google has bots driving cars in traffic.
If bots can do all that, they can scan out a grav site.
Make miners move? They already do that as systems will get mined out. Added complexity? It cannot be too complex or it becomes inaccessible content to new players. So why? Just because? It will not make mining exciting, the scanning would be a few minutes before any 2 hour mining session.
So whats the point? http://vincentoneve.wordpress.com/ |
Natsett Amuinn
GoonWaffe Goonswarm Federation
695
|
Posted - 2012.12.12 19:57:00 -
[109] - Quote
Vincent Athena wrote:cynthia greythorne wrote:I.......... increase their number too much, and the whole exercise would seem to devolve into just a rather pointless exercise in needless complexity.
........ This and the rest of that post actually brings up a good question. Sure roids can be moved to grav sites. But why? It will not stop the bots because: A bot is world chess champion. A bot can drive a rover on Mars. A bot is world Jeopardy! champion. Google has bots driving cars in traffic. If bots can do all that, they can scan out a grav site. Make miners move? They already do that as systems will get mined out. Added complexity? It cannot be too complex or it becomes inaccessible content to new players. So why? Just because? It will not make mining exciting, the scanning would be a few minutes before any 2 hour mining session. So whats the point? A friend of mine runs an entire group of bots in WoW, they do dungeons all day, and he can even run them in a batteground without anyone even realizing they're bots.
I don't understand people that think if you just change this one little thing, or make it a royal pain in the ass to do while actually playing, that suddenly botting will stop.
Not even anti-cheat software can stop bots. |
Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
450
|
Posted - 2012.12.12 19:59:00 -
[110] - Quote
Natsett Amuinn wrote:Remiel Pollard wrote:Destination SkillQueue wrote:Keep your filthy crap sites from polluting the scanning system or make it so, that such sites are ship scanner sites. That way every noob can find them and every explorer can filter them out immediately without having to waste time to scan them. Yes, I know, let's take the easy-to-acquire minerals that are too easy to acquire and make them just as easy to acquire by making them a mouse-click away to find. Let me reiterate: I scanned my first grav site on my second day. Noobs can find them too. And there is also an "ignore result" option on your scanning UI. Learn how to scan. And I spent like 2 weeks trying to scan down anything other than a wormhole. YOU got lucky. That doesn't maean that it's the same for everyone. YOU are one person out of a few hundred thousand; your experience doesn't constitute what can be expected as an overall experience. And I disagree with the OP. There's no reason to move people from the general game world in such a way or extent. I'd actually like to see more persistance in sites, and for sites to function more like low sec. Admittedly, most people would be against the later. Just so its clear I made my eve billions doing nothing but high low and null scanning, I know the average by heart but [non scanning combat sites > WHs > grav > combat sites > everything else > ladar] sites.
If u do any amount of scanning u will know that's the order from most likely to find to rarest in the system we have now. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
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starbelt stacy
Project-Gonk
58
|
Posted - 2012.12.12 20:04:00 -
[111] - Quote
Mirima Thurander wrote:Everything should be mined out of the belts by now, and its not like we would have any less ore around when a sites used and despawns, new ones show up.
Leave the trait in the belts in small roids for noobs.
lets just all whine and moan demanding massive nerfs to eve, this is a prime example of people just simply destroying this game very sad ..... how about we just leave this as it is without the destruction of viable professions. |
Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
450
|
Posted - 2012.12.12 20:06:00 -
[112] - Quote
Natsett Amuinn wrote:Vincent Athena wrote:cynthia greythorne wrote:I.......... increase their number too much, and the whole exercise would seem to devolve into just a rather pointless exercise in needless complexity.
........ This and the rest of that post actually brings up a good question. Sure roids can be moved to grav sites. But why? It will not stop the bots because: A bot is world chess champion. A bot can drive a rover on Mars. A bot is world Jeopardy! champion. Google has bots driving cars in traffic. If bots can do all that, they can scan out a grav site. Make miners move? They already do that as systems will get mined out. Added complexity? It cannot be too complex or it becomes inaccessible content to new players. So why? Just because? It will not make mining exciting, the scanning would be a few minutes before any 2 hour mining session. So whats the point? A friend of mine runs an entire group of bots in WoW, they do dungeons all day, and he can even run them in a batteground without anyone even realizing they're bots. I don't understand people that think if you just change this one little thing, or make it a royal pain in the ass to do while actually playing, that suddenly botting will stop. Not even anti-cheat software can stop bots.
Did you know 9 times out of 10 a FRIEND is really the person talking. But that's besides the point I never mentioned getting so I expected it to Be a non issue as CCP has messed up a lot of them. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
Dave stark
797
|
Posted - 2012.12.12 20:09:00 -
[113] - Quote
Casirio wrote:ok i have only mined like 10 minutes in my whole eve career and it was the boringist thing ever. I think mining should be a mini game, like scanning.. where you have to direct your laser on a big asteroid and chip away at it, finding the hidden good bits of ore that can be worth a lot of isk or something. That would be great. no it wouldn't Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
Eru GoEller
State War Academy Caldari State
35
|
Posted - 2012.12.12 20:11:00 -
[114] - Quote
Remiel Pollard wrote:[quote=Toku Jiang][quote=Remiel Pollard] .............. The benefits of this: 1) you get EXTRA sites available only to people that have trained for the specific site type So you're saying that if i don't have the same skillset as the one who found the site, i can't probe his ship down? Kinda breaks the sandbox, doesn't it? .......................
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Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
450
|
Posted - 2012.12.12 20:11:00 -
[115] - Quote
Any one noticed how the post quality on the forums takes a dive around 3:15 on the east coast in the us? A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
450
|
Posted - 2012.12.12 20:12:00 -
[116] - Quote
Eru GoEller wrote:Remiel Pollard wrote:[quote=Toku Jiang][quote=Remiel Pollard] .............. The benefits of this: 1) you get EXTRA sites available only to people that have trained for the specific site type So you're saying that if i don't have the same skillset as the one who found the site, i can't probe his ship down? Kinda breaks the sandbox, doesn't it? .......................
Lol no combat probes still scan ships in this system do they not? A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
Dave stark
797
|
Posted - 2012.12.12 20:12:00 -
[117] - Quote
Mirima Thurander wrote:Any one noticed how the post quality on the forums takes a dive around 3:15 on the east coast in the us? you mean... when the schools are let out? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
Buzzy Warstl
The Strontium Asylum
219
|
Posted - 2012.12.12 20:19:00 -
[118] - Quote
Vincent Athena wrote:cynthia greythorne wrote:I.......... increase their number too much, and the whole exercise would seem to devolve into just a rather pointless exercise in needless complexity.
........ This and the rest of that post actually brings up a good question. Sure roids can be moved to grav sites. But why? It will not stop the bots because: A bot is world chess champion. A bot can drive a rover on Mars. A bot is world Jeopardy! champion. Google has bots driving cars in traffic. If bots can do all that, they can scan out a grav site. Make miners move? They already do that as systems will get mined out. Added complexity? It cannot be too complex or it becomes inaccessible content to new players. So why? Just because? It will not make mining exciting, the scanning would be a few minutes before any 2 hour mining session. So whats the point? To make the process of mining more fun, end-to-end.
To make mining around the Jita area possible at times other then the hour after downtime (since anomalies and signatures respawn separately from downtimes).
To make highsec a better training area for other regions of space.
To encourage greater mobility of players, and bump them against each other in new and interesting ways. Yes, I know you addressed that one already, but there isn't that much mobility. Miners settle in systems that have rocks during their normal play times and don't generally need to move at that point. |
Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
451
|
Posted - 2012.12.12 20:22:00 -
[119] - Quote
This system also has the ability to make miners hate none another for poaching each others sites, grudges are made bluntys placed war Decs show up and fights happen. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
Natsett Amuinn
GoonWaffe Goonswarm Federation
695
|
Posted - 2012.12.12 20:22:00 -
[120] - Quote
Mirima Thurander wrote:Natsett Amuinn wrote:Remiel Pollard wrote:Destination SkillQueue wrote:Keep your filthy crap sites from polluting the scanning system or make it so, that such sites are ship scanner sites. That way every noob can find them and every explorer can filter them out immediately without having to waste time to scan them. Yes, I know, let's take the easy-to-acquire minerals that are too easy to acquire and make them just as easy to acquire by making them a mouse-click away to find. Let me reiterate: I scanned my first grav site on my second day. Noobs can find them too. And there is also an "ignore result" option on your scanning UI. Learn how to scan. And I spent like 2 weeks trying to scan down anything other than a wormhole. YOU got lucky. That doesn't maean that it's the same for everyone. YOU are one person out of a few hundred thousand; your experience doesn't constitute what can be expected as an overall experience. And I disagree with the OP. There's no reason to move people from the general game world in such a way or extent. I'd actually like to see more persistance in sites, and for sites to function more like low sec. Admittedly, most people would be against the later. Just so its clear I made my eve billions doing nothing but high low and null scanning, I know the average by heart but [non scanning combat sites > WHs > grav > combat sites > everything else > ladar] sites. If u do any amount of scanning u will know that's the order from most likely to find to rarest in the system we have now. It was two weeks on a new alt, having never done scanning before. I thought it would be a fun little diversion; something I could putz around in high sec and do.
I'm sure I would have got better results had I stuck with it and actually learned a little more.
But it was more to express that just because HE found one in 2 days doesn't mean a new player is going to do the same. Especally when they have little knowledge of most of the games to begin with.
I am wrong. I found one site in time that was not a WH, can't remember what it was now. I do remember entering, and then immediiately fleeing for my life from the rats. Just because you do manage to find a site, doesn't mean you're guaranteed to be able to do anything in it; especially after 2 days.
I also know you can go into low sec and hunt belt rats in under 5 days. That doesn't mean that someone new to the game can do it, it just means that it can be done when you actually know what you're doing.
New players generally don't know what they're doing.
I just dislike the "I can do it, so can you" arguements; especially where it concerns new player activety.
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