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Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
448
|
Posted - 2012.12.12 14:07:00 -
[1] - Quote
Everything should be mined out of the belts by now, and its not like we would have any less ore around when a sites used and despawns, new ones show up.
Leave the trait in the belts in small roids for noobs. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
Halin Damal
Divided Unity The Night Crew Alliance
7
|
Posted - 2012.12.12 14:10:00 -
[2] - Quote
And what trade-off are you suggesting in return? Keep in mind that new players also need to get scanning skills before they can start a mining career. |
Darenthul
SUPERIOR RESOURCES
80
|
Posted - 2012.12.12 14:11:00 -
[3] - Quote
Also throw in the fact there are barely enough grav sites as is.. I scanned down a dozen systems last night, low traveled ones too, and only one found and it was already being mined. (Full skilled, full setup scanning ship I should note) "I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker |
Remiel Pollard
Aliastra Gallente Federation
354
|
Posted - 2012.12.12 14:11:00 -
[4] - Quote
Halin Damal wrote:And what trade-off are you suggesting in return? Keep in mind that new players also need to get scanning skills before they can start a mining career.
Scanned my first grav site on day 2. Problem?
I scanned one down that was completely uncontested. Mined the whole thing myself, got lots of isk. Tried to sell the site in local cuz I'm not actually a miner (I guess I kinda am now) but nobody wanted it. Thought it was a trap, or a scam. Pretty funny, actually.
I'm pretty sure that if rarer ores were moved to grav sites (I personally think veld, scord, plag and pyros can probably stay in the belts, but reduce the yield of everything except trit and pyerite) they could make grav sites spawn more frequently, anyway. You don't scare me. I've been to Jita. |
Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
448
|
Posted - 2012.12.12 14:13:00 -
[5] - Quote
I all ready had that covered, if they joins corp they don't need the right away and if they don't and need to train them there's the small roles that pop in cycle of the new mining frig.
So its infective to runs big ship in belts. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
Schalac
Apocalypse Reign
191
|
Posted - 2012.12.12 14:14:00 -
[6] - Quote
I would agree with this if only veld was found in belts and all grav sites would have a certain percent of all ores. Also there would have to be at least 10-15 grav sites per constellation open at the same time with a respawn of at most 30 mins after one was depleted. Also the rats that are in the grav sites would have to be made sightly tougher so that you would need a combat escort or a tank on your barges. And sites would only be found in .8 space and lower. SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac |
TheBlueMonkey
Don't Be a Menace That Red Alliance
216
|
Posted - 2012.12.12 14:14:00 -
[7] - Quote
Darenthul wrote:Also throw in the fact there are barely enough grav sites as is.. I scanned down a dozen systems last night, low traveled ones too, and only one found and it was already being mined. (Full skilled, full setup scanning ship I should note)
That's just luck, all I ever get is grav sites and I have no interest in them -¼-¼ |
Remiel Pollard
Aliastra Gallente Federation
354
|
Posted - 2012.12.12 14:15:00 -
[8] - Quote
TheBlueMonkey wrote:Darenthul wrote:Also throw in the fact there are barely enough grav sites as is.. I scanned down a dozen systems last night, low traveled ones too, and only one found and it was already being mined. (Full skilled, full setup scanning ship I should note) That's just luck, all I ever get is grav sites and I have no interest in them -¼-¼
I usually get wormholes, and I have no interest in them You don't scare me. I've been to Jita. |
Darenthul
SUPERIOR RESOURCES
80
|
Posted - 2012.12.12 14:16:00 -
[9] - Quote
TheBlueMonkey wrote:Darenthul wrote:Also throw in the fact there are barely enough grav sites as is.. I scanned down a dozen systems last night, low traveled ones too, and only one found and it was already being mined. (Full skilled, full setup scanning ship I should note) That's just luck, all I ever get is grav sites and I have no interest in them -¼-¼
I could understand luck if it wasn't a constant occurrence. Then again I'm in highsec. Its just frustrating to deck out a scanning character and never find anything.
Remiel Pollard wrote:I usually get wormholes, and I have no interest in them
This.. 100x this. "I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker |
Destination SkillQueue
Are We There Yet
3126
|
Posted - 2012.12.12 14:22:00 -
[10] - Quote
Keep your filthy crap sites from polluting the scanning system or make it so, that such sites are ship scanner sites. That way every noob can find them and every explorer can filter them out immediately without having to waste time to scan them. |
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Katran Luftschreck
Royal Ammatar Engineering Corps
218
|
Posted - 2012.12.12 14:25:00 -
[11] - Quote
Remiel Pollard wrote:I usually get wormholes, and I have no interest in them
Ditto, but there is a way around that. Just assume that during your first scan run (32AU) that the biggest scan hit you get (% wise) is going to be a useless wormhole and ignore it. Instead look for the tiniest ping you got and focus on that instead - that's going to be your grav site, or at least something worth checking out.
EvE Forum Bingo |
Remiel Pollard
Aliastra Gallente Federation
355
|
Posted - 2012.12.12 14:27:00 -
[12] - Quote
Destination SkillQueue wrote:Keep your filthy crap sites from polluting the scanning system or make it so, that such sites are ship scanner sites. That way every noob can find them and every explorer can filter them out immediately without having to waste time to scan them.
Yes, I know, let's take the easy-to-acquire minerals that are too easy to acquire and make them just as easy to acquire by making them a mouse-click away to find.
Let me reiterate: I scanned my first grav site on my second day. Noobs can find them too. And there is also an "ignore result" option on your scanning UI. Learn how to scan. You don't scare me. I've been to Jita. |
Alara IonStorm
3818
|
Posted - 2012.12.12 14:27:00 -
[13] - Quote
Grav Sites are about as rare as Radar which are worth 10-30mil Average.
Remiel Pollard wrote:I usually get wormholes, and I have no interest in them There should be a separate probe.
Remiel Pollard wrote:Yes, I know, let's take the easy-to-acquire minerals that are too easy to acquire and make them just as easy to acquire by making them a mouse-click away to find. Hurricanes are up to 54million ISK from 26 when I started playing, lets make it so a Plex is worth about 3 T1 Cruiser hulls. |
Remiel Pollard
Aliastra Gallente Federation
355
|
Posted - 2012.12.12 14:27:00 -
[14] - Quote
Katran Luftschreck wrote:Remiel Pollard wrote:I usually get wormholes, and I have no interest in them Ditto, but there is a way around that. Just assume that during your first scan run (32AU) that the biggest scan hit you get (% wise) is going to be a useless wormhole and ignore it. Instead look for the tiniest ping you got and focus on that instead - that's going to be your grav site, or at least something worth checking out.
Well.... that's what I normally do
This time, I went for the best pingback and got a damn good grav site. You don't scare me. I've been to Jita. |
Remiel Pollard
Aliastra Gallente Federation
355
|
Posted - 2012.12.12 14:30:00 -
[15] - Quote
Alara IonStorm wrote:Grav Sites are about as rare as Radar which are worth 10-30mil Average. Remiel Pollard wrote:I usually get wormholes, and I have no interest in them There should be a separate probe. Remiel Pollard wrote:Yes, I know, let's take the easy-to-acquire minerals that are too easy to acquire and make them just as easy to acquire by making them a mouse-click away to find. Hurricanes are up to 54million ISK from 26 when I started playing, lets make it so a Plex is worth about 3 Cruiser hulls.
You'd think, considering the rewards, that wormholes would be much harder to find??? I dunno.... maybe make them only possible to find with deep space scan probes or something, so they don't clutter the other stuff, and even then, make them hard to find with DSSPs so that the rewards in a wormhole are a little bit harder to acquire. You don't scare me. I've been to Jita. |
Ruskarn Andedare
Lion Investments
22
|
Posted - 2012.12.12 14:32:00 -
[16] - Quote
Darenthul wrote:TheBlueMonkey wrote:Darenthul wrote:Also throw in the fact there are barely enough grav sites as is.. I scanned down a dozen systems last night, low traveled ones too, and only one found and it was already being mined. (Full skilled, full setup scanning ship I should note) That's just luck, all I ever get is grav sites and I have no interest in them -¼-¼ I could understand luck if it wasn't a constant occurrence. Then again I'm in highsec. Its just frustrating to deck out a scanning character and never find anything. Remiel Pollard wrote:I usually get wormholes, and I have no interest in them This.. 100x this.
I'm finding the same thing where I am
There used to be a lot of grav sites available but since the mining update they get cleaned out so fast it's scary and you can wait a very long time before another one shows up.
Radar and Magneto sites also appear to be a lot rarer than they used to be but maybe my timing's just rubbish.
Wormholes everywhere I look |
Darenthul
SUPERIOR RESOURCES
81
|
Posted - 2012.12.12 14:33:00 -
[17] - Quote
I'd actually like to see more specialized probes that only find specific types actually, and have higher strength for that type. I'd throw ISK at that in a heartbeat. "I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker |
Alara IonStorm
3818
|
Posted - 2012.12.12 14:34:00 -
[18] - Quote
Remiel Pollard wrote: You'd think, considering the rewards, that wormholes would be much harder to find??? I dunno.... maybe make them only possible to find with deep space scan probes or something, so they don't clutter the other stuff, and even then, make them hard to find with DSSPs so that the rewards in a wormhole are a little bit harder to acquire.
The people acquiring these rewards in any measurable fashion have Star-Bases and Scanners inside. Making it harder to find will will only make the people who live there safer from people who come in a f**k them up.
|
Ayumi Nevinyrall
Red Federation RvB - RED Federation
20
|
Posted - 2012.12.12 14:35:00 -
[19] - Quote
Posting in a stealth "Nerf highsec" thread... Obvious alt is obvious... |
Darenthul
SUPERIOR RESOURCES
82
|
Posted - 2012.12.12 14:38:00 -
[20] - Quote
Ayumi Nevinyrall wrote:Posting in a stealth "Nerf highsec" thread...
As a highsec player, changing how scanning works in high-sec would be a godsend as opposed to a nerf.
It should work like this in general:
T1 probe launcher - uses normal probes, finds anything but with crappy strengths.
T2 probe launcher - by default can use normal T2 probes that have higher general strengths or can use special probes, special probes have higher bonuses towards specific types of sites, tons of sites have high strength requirements and only thereby only visible with special probes instead of general and requiring players to actually use scanning ships to find them.
This allows CCP to increase the number of sites without mottling up the scanning systems with tons of crap for everyone. Better skills give you access to better sites, and more of them. "I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker |
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Vincent Athena
V.I.C.E.
1242
|
Posted - 2012.12.12 14:45:00 -
[21] - Quote
Halin Damal wrote:And what trade-off are you suggesting in return? Keep in mind that new players also need to get scanning skills before they can start a mining career. 1) More grav sites, and basic sites that contain all the ore types common to that region of space. The basic grav sites would have a big sig strength so as to be easy to find, like the test sites in the scanning tutorial. 2) A utility high slot on all barges and exhumers, along with the grid and CPU to make it useable. Can be used for a probe launcher or whatever. 3) A way to tell if a site is a grav, radar, mag, ladar, or wormhole long before you scan it down to the 25%-50% range.
Do all that and then, yes, mining could be moved to grav sites. http://vincentoneve.wordpress.com/ |
Remiel Pollard
Aliastra Gallente Federation
357
|
Posted - 2012.12.12 14:46:00 -
[22] - Quote
Ayumi Nevinyrall wrote:Posting in a stealth "Nerf highsec" thread...
It wouldn't even be a nerf, it'd be moving stuff around to make the better rewards harder to acquire, or at least require more effort than - warp to belt > start mining > make isk. You don't scare me. I've been to Jita. |
Remiel Pollard
Aliastra Gallente Federation
357
|
Posted - 2012.12.12 14:48:00 -
[23] - Quote
Vincent Athena wrote:Halin Damal wrote:And what trade-off are you suggesting in return? Keep in mind that new players also need to get scanning skills before they can start a mining career. 1) More grav sites, and basic sites that contain all the ore types common to that region of space. The basic grav sites would have a big sig strength so as to be easy to find, like the test sites in the scanning tutorial. 2) A utility high slot on all barges and exhumers, along with the grid and CPU to make it useable. Can be used for a probe launcher or whatever. 3) A way to tell if a site is a grav, radar, mag, ladar, or wormhole long before you scan it down to the 25%-50% range. Do all that and then, yes, mining could be moved to grav sites.
The Venture already has a utility high that can be used for probe launchers.... maybe CCP is already pre-empting a change, considering how they designed the Venture. What else would you use an extra high for on a mining ship? Except for a cloak, of course, if you want to hide in a low sec pipeline while there are people in local. You don't scare me. I've been to Jita. |
Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
449
|
Posted - 2012.12.12 14:49:00 -
[24] - Quote
See I was think if it was changed to grab sites possible tie the sites to the constlations there's a set number but they are constantly moving about the star group, as there depleted. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
Jenn aSide
STK Scientific Initiative Mercenaries
586
|
Posted - 2012.12.12 14:52:00 -
[25] - Quote
Mirima Thurander wrote:Everything should be mined out of the belts by now, and its not like we would have any less ore around when a sites used and despawns, new ones show up.
Leave the trait in the belts in small roids for noobs.
I consider EVE mining to simply be a loose representation of reality. if you think of our own real life asteroid belt (which is what, basically space junk and leftovers from planetary formation (or put another way an unformed PLANET), even if the whole earth population had Hulks (it could happen, most humans are carebears :) ) it take a long long long time to "mine" it all, probably multiple millennia.
The respawning belts of EVE are just easier to code than a septillion ton of depletable space rock :) .
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |
Vincent Athena
V.I.C.E.
1242
|
Posted - 2012.12.12 14:53:00 -
[26] - Quote
Remiel Pollard wrote:Vincent Athena wrote:Halin Damal wrote:And what trade-off are you suggesting in return? Keep in mind that new players also need to get scanning skills before they can start a mining career. 1) More grav sites, and basic sites that contain all the ore types common to that region of space. The basic grav sites would have a big sig strength so as to be easy to find, like the test sites in the scanning tutorial. 2) A utility high slot on all barges and exhumers, along with the grid and CPU to make it useable. Can be used for a probe launcher or whatever. 3) A way to tell if a site is a grav, radar, mag, ladar, or wormhole long before you scan it down to the 25%-50% range. Do all that and then, yes, mining could be moved to grav sites. The Venture already has a utility high that can be used for probe launchers.... maybe CCP is already pre-empting a change, considering how they designed the Venture. What else would you use an extra high for on a mining ship? Except for a cloak, of course, if you want to hide in a low sec pipeline while there are people in local. That is the purpose of the high on the Venture. Its a low sec Ninja mining vessel. But a probe launcher for new grav sites would be good too. However, the Venture cannot mount both a cloak and a probe launcher. So if roids move to grav sites only, the venture will have a much harder time fulfilling its role as a Ninja miner. http://vincentoneve.wordpress.com/ |
Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
449
|
Posted - 2012.12.12 14:53:00 -
[27] - Quote
Your thinking about it all wrong, we don't need to give ALL the barges the ability to scan sites that's just silly, leave that for normal, or your combat escort, because we adding new grab sites we would be adding more NPCs that if not dealt with can build up enough DPS to kill barges. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
Jenn aSide
STK Scientific Initiative Mercenaries
586
|
Posted - 2012.12.12 14:54:00 -
[28] - Quote
Remiel Pollard wrote:Ayumi Nevinyrall wrote:Posting in a stealth "Nerf highsec" thread... It wouldn't even be a nerf, it'd be moving stuff around to make the better rewards harder to acquire, or at least require more effort than - warp to belt > start mining > make isk.
Jesus, now I'm agreeing with Remiel Pollard, is anyone else's feet getting cold or is it just my own personal hell that froze over? CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |
Krixtal Icefluxor
INLAND EMPIRE Galactic
1148
|
Posted - 2012.12.12 14:54:00 -
[29] - Quote
Remiel Pollard wrote:TheBlueMonkey wrote:Darenthul wrote:Also throw in the fact there are barely enough grav sites as is.. I scanned down a dozen systems last night, low traveled ones too, and only one found and it was already being mined. (Full skilled, full setup scanning ship I should note) That's just luck, all I ever get is grav sites and I have no interest in them -¼-¼ I usually get wormholes, and I have no interest in them
Indeed. I have alwys felt WH Exploration needs a different set of Probes or different mechanic to find them.
Throwing their finding into the same mix as Industrial and 'simple' Combat activities seems a bit simplistic on CCP's part. When I want minerals, decryptors, and the like, Exploration makes sense. WH activites, although they have those sites too, is just an entirely different animal requiring entirely different logistical issues than regular exploratioin sites. RIP Vile Rat-á "The only thing worse than being talked about is not being talked about." - Oscar Wilde |
Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
449
|
Posted - 2012.12.12 14:57:00 -
[30] - Quote
Jenn aSide wrote:Mirima Thurander wrote:Everything should be mined out of the belts by now, and its not like we would have any less ore around when a sites used and despawns, new ones show up.
Leave the trait in the belts in small roids for noobs. I consider EVE mining to simply be a loose representation of reality. if you think of our own real life asteroid belt (which is what, basically space junk and leftovers from planetary formation (or put another way an unformed PLANET), even if the whole earth population had Hulks (it could happen, most humans are carebears :) ) it take a long long long time to "mine" it all, probably multiple millennia. The respawning belts of EVE are just easier to code than a septillion ton of depletable space rock :) . Its written in the lore than most high sec belts are full of worthless roids, because they have been mines to all most nothing, why do you think ore moved to deep space to mine. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
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Vincent Athena
V.I.C.E.
1242
|
Posted - 2012.12.12 14:57:00 -
[31] - Quote
In Eve asteroid fields are actually just places where debris collects. Debris from exploded ships. Its a circle of life thing.
Ships explode. The gas and dust wanders about the solar system, and collects at certain stable locations. New asteroids form there. We mine them and make more ships. Cycle repeats. http://vincentoneve.wordpress.com/ |
Krixtal Icefluxor
INLAND EMPIRE Galactic
1149
|
Posted - 2012.12.12 15:00:00 -
[32] - Quote
Vincent Athena wrote:In Eve asteroid fields are actually just places where debris collects. Debris from exploded ships. Its a circle of life thing.
Ships explode. The gas and dust wanders about the solar system, and collects at certain stable locations. New asteroids form there. We mine them and make more ships. Cycle repeats.
That would take millenia, if at all, to happen. Would be more like a monstrously large volume Salvaging Site.
edit: like the Plastic Sargasso in the Pacific Ocean. RIP Vile Rat-á "The only thing worse than being talked about is not being talked about." - Oscar Wilde |
Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
449
|
Posted - 2012.12.12 15:01:00 -
[33] - Quote
So no one truly hates this plan of action?
I haven't seen any one point our no horrible flaws in the System. Besides cluttering up the scanning system but that can be solved with a new set of probes. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
Darenthul
SUPERIOR RESOURCES
84
|
Posted - 2012.12.12 15:02:00 -
[34] - Quote
Mirima Thurander wrote:So no one truly hates this plan of action?
We've all come to the conclusion exploration is dated, crude, and poorly implemented in the current scheme of things. Its an old system that needs updating as much as the next. "I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker |
Alara IonStorm
3819
|
Posted - 2012.12.12 15:04:00 -
[35] - Quote
Mirima Thurander wrote:So no one truly hates this plan of action? Depends on if the mineral supply lessens. Ships are already expensive enough, I don't want to pay 80mil for a Cruiser fit.
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Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
449
|
Posted - 2012.12.12 15:05:00 -
[36] - Quote
Darenthul wrote:Mirima Thurander wrote:So no one truly hates this plan of action? We've all come to the conclusion exploration is dated, crude, and poorly implemented in the current scheme of things. Its an old system that needs updating as much as the next. When I get caught up here at work in a bit I'll begin writing a proposal and link it from here (for the ideas/features forum) and we'll see what kind of support we get going.
I agree as well.
The can fix that at the same time as they do this change as it would go hand in hand. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
Darenthul
SUPERIOR RESOURCES
84
|
Posted - 2012.12.12 15:06:00 -
[37] - Quote
Alara IonStorm wrote:Mirima Thurander wrote:So no one truly hates this plan of action? Depends on if the mineral supply lessens. Ships are already expensive enough, I don't want to pay 80mil for a Cruiser fit.
Honestly, I think such suggestions wouldn't directly impact mineral flow, it would just personalize fields more and make them less public. You can always have crappy fields with really low requirements show on ship scanners. "I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker |
Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
449
|
Posted - 2012.12.12 15:08:00 -
[38] - Quote
Alara IonStorm wrote:Mirima Thurander wrote:So no one truly hates this plan of action? Depends on if the mineral supply lessens. Ships are already expensive enough, I don't want to pay 80mil for a Cruiser fit. There would be no less, but at the start there would probably be a Increase as people reorganized then it would go back to normal. I'm not suggesting any less just going about obtaining them in a less open way, look at what we have now an endless supply of barges sitting in belts never moving.
This system would encourage movement between systems moving to keep up with the moving grav sites. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
Remiel Pollard
Aliastra Gallente Federation
357
|
Posted - 2012.12.12 15:09:00 -
[39] - Quote
Vincent Athena wrote:In Eve asteroid fields are actually just places where debris collects. Debris from exploded ships. Its a circle of life thing.
Ships explode. The gas and dust wanders about the solar system, and collects at certain stable locations. New asteroids form there. We mine them and make more ships. Cycle repeats.
In it's own weird way, this makes sense, because in EVE, the planets don't move (something I think the devs should look at fixing), but in physics, it doesn't make sense for solar systems to have one-stop shop "centers of mass" where stuff collects.
As the planets move, they don't actually orbit the sun, they orbit a central gravitational point stabilised by the comined gravitational influences of the sun and its planets, and they do NOT change the COM of a solar system. They orbit around the COM. That's why the COM is such a good origin for planetary orbit calculations. (The COM does move in space, as the solar system orbits in the galaxy. But this motion does not have any "wiggles" in it as the planets and Sun orbit around the COM.)
Other COMs will establish, however, and be variable, throughout the solar system, influenced by the variations of gravity between planets and their moons. The moon's gravity, for example, doesn't just cause the tides on earth, but it gives earth a "wobble" as it orbits the sun. While the COM between the earth and the moon falls within the earth itself, as opposed to the sol system's COM falling outside the sun, many other such COMs would exist where matter could collect, but then disperse as the COM disappeared. Additionally, the more matter that collects in one place, the more mass it gathers, and subsequently, more gravity, which causes an exponential increase in the build up of matter.
So it would actually make more sense to have asteroids and stuff collect at more random locations than in the exact same place every day, physically speaking, if the planets were moving. But because the planets aren't moving.... well, that fact alone just doesn't make any sense at all
EVE physics - it's actually a submarine simulator
EDIT: Just remembered the name for the solar system's COM - the barycenter You don't scare me. I've been to Jita. |
Alavaria Fera
GoonWaffe Goonswarm Federation
1891
|
Posted - 2012.12.12 15:13:00 -
[40] - Quote
Jenn aSide wrote:Jesus, now I'm agreeing with Remiel Pollard, is anyone else's feet getting cold or is it just my own personal hell that froze over? Please, let me see your "personal hell".
:giggity:
Mirima Thurander wrote:look at what we have now an endless supply of barges sitting in belts never moving. Working as intended ... ? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
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Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
449
|
Posted - 2012.12.12 15:15:00 -
[41] - Quote
I assumed this thread would be full of LEAVE MY ROIDS ALONE and BUT MY BOTS. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
Remiel Pollard
Aliastra Gallente Federation
357
|
Posted - 2012.12.12 15:16:00 -
[42] - Quote
Mirima Thurander wrote:I assumed this thread would be full of LEAVE MY ROIDS ALONE and BUT MY BOTS.
Did you put this here for the very purpose of getting that reaction? Why.... that would be trolling You don't scare me. I've been to Jita. |
Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
449
|
Posted - 2012.12.12 15:18:00 -
[43] - Quote
I have seen this same thread posted not 6 months ago and it was filled with rage.
O I know what its missing.
And do the same to all ice belts.
Now I will get rage posts. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
Jenn aSide
STK Scientific Initiative Mercenaries
587
|
Posted - 2012.12.12 15:18:00 -
[44] - Quote
Alavaria Fera wrote:[quote=Jenn aSide]Jesus, now I'm agreeing with Remiel Pollard, is anyone else's feet getting cold or is it just my own personal hell that froze over? Please, let me see your "personal hell".
My personal hell WAS called Tribute.....
*looks harshly at Goons*
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |
Eli Green
The Arrow Project
111
|
Posted - 2012.12.12 15:20:00 -
[45] - Quote
Krixtal Icefluxor wrote:Remiel Pollard wrote:TheBlueMonkey wrote:Darenthul wrote:Also throw in the fact there are barely enough grav sites as is.. I scanned down a dozen systems last night, low traveled ones too, and only one found and it was already being mined. (Full skilled, full setup scanning ship I should note) That's just luck, all I ever get is grav sites and I have no interest in them -¼-¼ I usually get wormholes, and I have no interest in them Indeed. I have alwys felt WH Exploration needs a different set of Probes or different mechanic to find them. Throwing their finding into the same mix as Industrial and 'simple' Combat activities seems a bit simplistic on CCP's part. When I want minerals, decryptors, and the like, Exploration makes sense. WH activites, although they have those sites too, is just an entirely different animal requiring entirely different logistical issues than regular exploratioin sites.
CCPs track record with operating two systems that try and do the something isn't exactly that great (Stations/POS as an example). Furthermore if it wasn't the same system I think less people would be inclined to use "wh" only probes as they aren't looking for wh's which means no random wh traffic, which makes me sad wumbo |
Antisocial Malkavian
Antisocial Malkavians
230
|
Posted - 2012.12.12 15:21:00 -
[46] - Quote
Schalac wrote:I would agree with this if only veld was found in belts and all grav sites would have a certain percent of all ores. Also there would have to be at least 10-15 grav sites per constellation open at the same time with a respawn of at most 30 mins after one was depleted. Also the rats that are in the grav sites would have to be made sightly tougher so that you would need a combat escort or a tank on your barges. And sites would only be found in .8 space and lower.
thought veld was best isk/hour according to chribba http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |
Darenthul
SUPERIOR RESOURCES
85
|
Posted - 2012.12.12 15:23:00 -
[47] - Quote
Antisocial Malkavian wrote:Schalac wrote:I would agree with this if only veld was found in belts and all grav sites would have a certain percent of all ores. Also there would have to be at least 10-15 grav sites per constellation open at the same time with a respawn of at most 30 mins after one was depleted. Also the rats that are in the grav sites would have to be made sightly tougher so that you would need a combat escort or a tank on your barges. And sites would only be found in .8 space and lower. thought veld was best isk/hour according to chribba
Nooooo. By far no.
Scordite right now is absurd due to the Pyerite jump as of late. Its ISK/Hour/m3 is amazing. Omber was actually high for a short time before Retribution but Isogen shortly crashed afterwards. "I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker |
Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
449
|
Posted - 2012.12.12 15:26:00 -
[48] - Quote
Antisocial Malkavian wrote:Schalac wrote:I would agree with this if only veld was found in belts and all grav sites would have a certain percent of all ores. Also there would have to be at least 10-15 grav sites per constellation open at the same time with a respawn of at most 30 mins after one was depleted. Also the rats that are in the grav sites would have to be made sightly tougher so that you would need a combat escort or a tank on your barges. And sites would only be found in .8 space and lower. thought veld was best isk/hour according to chribba Not is mass amounts like we are suggesting if you have to move that mining bardge to a new role every cycle its going to suck.
I'm talking leave the belts for noobs but with roids spread out and so small it only makes seance to use the mining frig.
Move everything else to grav sites, including ice, and now we have to less its all still infinite but now you have to hunt it down before you can site there afk for 2 hours mining. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
1149
|
Posted - 2012.12.12 15:31:00 -
[49] - Quote
Yes. Hide the Ice in Exploration Sites.
Would be one of the best things for anti-bot efforts ever.
I honestly find it really, really weird this has not been done. RIP Vile Rat-á "The only thing worse than being talked about is not being talked about." - Oscar Wilde |
Darenthul
SUPERIOR RESOURCES
85
|
Posted - 2012.12.12 15:33:00 -
[50] - Quote
Krixtal Icefluxor wrote:Yes. Hide the Ice in Exploration Sites.
Would be one of the best things for anti-bot efforts ever.
I honestly find it really, really weird this has not been done.
Wait.. didn't you quit EVE?
But yea, I agree, hiding anything in exploration sites would complicate things for bots across the board. "I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker |
|
Dave stark
796
|
Posted - 2012.12.12 15:35:00 -
[51] - Quote
Halin Damal wrote:And what trade-off are you suggesting in return? Keep in mind that new players also need to get scanning skills before they can start a mining career.
all the time i lived in 0.0 mining, i had astrometrics II and no other scanning skills and i was able to find the grav sites from our indy upgrades without issue.
you don't really need scanning skills that much, at all. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
Gillia Winddancer
Shiny Noble Crown Services
152
|
Posted - 2012.12.12 15:37:00 -
[52] - Quote
150% approval of the suggestion as it is part of the puzzle that I am fighting for as well.
Important question though to some: why does it have to be grav sites per se?
When it comes to minerals, it shouldn't matter what kind of site it is. Just let the type be completely random.
As for mineral distribution itself, like I suggested before, in 1.0 sec space, make ABC ores something that are extremely rare to find and usually in very small quantities only whilst in 0.0 it's far more common to find'em.
As for the static, evil belts of boredom, let them be but severely reduce them so they become a starting ground for new players.
And again, if only d-scan was sig radius based then these two ideas combined would give low-sec industry a very fair chance indeed. Specially as anomalies like these could then serve to hide ships in them from mere sweeping d-scan searches......or vice versa (again, assuming that local intel is slain like the evil beast that it is).
But alas, the interest is still very shallow for whatever reason despite the game pretty much having everything in place for this setup. The only real rework would be on the d-scan itself and maybe some slight tweaks on probes. That's pretty much it.
Oh yeah, and this setup would pretty much entirely eliminate botters as there would be absolutely NO way for them to properly identify signatures and determine whether they are players or something else. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
1150
|
Posted - 2012.12.12 15:37:00 -
[53] - Quote
Darenthul wrote:
Wait.. didn't you quit EVE?
Nobody is amused. This also makes you look like a real Dweeb.
You must be bored to want to harrass players you can't see. Come harrass me to my RL face. Oh, you are too heavy to rise out of your chair to even begin to leave the house. And you'd have to trim the neckbeard to look not quite so like Sasquatch.
Now, back to the thread. Please continue. RIP Vile Rat-á "The only thing worse than being talked about is not being talked about." - Oscar Wilde |
Remiel Pollard
Aliastra Gallente Federation
358
|
Posted - 2012.12.12 15:38:00 -
[54] - Quote
Krixtal Icefluxor wrote:Darenthul wrote:
Wait.. didn't you quit EVE?
Nobody is amused. This also makes you look like a real Dweeb. You must be bored to want to harrass players you can't see. Come harrass me to my RL face. Oh, you are too heavy to rise out of your chair to even begin to leave the house. And you'd have to trim the neckbeard to look not quite so like Sasquatch.
Shuddup. Learn to cop a wisecrack. You don't scare me. I've been to Jita. |
Antisocial Malkavian
Antisocial Malkavians
231
|
Posted - 2012.12.12 15:38:00 -
[55] - Quote
Darenthul wrote:Krixtal Icefluxor wrote:Yes. Hide the Ice in Exploration Sites.
Would be one of the best things for anti-bot efforts ever.
I honestly find it really, really weird this has not been done. Wait.. didn't you quit EVE? But yea, I agree, hiding anything in exploration sites would complicate things for bots across the board.
no he got banned then made an alt with the same last name
http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |
Darenthul
SUPERIOR RESOURCES
85
|
Posted - 2012.12.12 15:40:00 -
[56] - Quote
Krixtal Icefluxor wrote:Darenthul wrote:
Wait.. didn't you quit EVE?
Nobody is amused. This also makes you look like a real Dweeb. You must be bored to want to harrass players you can't see. Come harrass me to my RL face. Oh, you are too heavy to rise out of your chair to even begin to leave the house. And you'd have to trim the neckbeard to look not quite so like Sasquatch. Now, back to the thread. Please continue.
Wow.. hostile much. I'm seriously asking. I recall a thread awhile ago where you were throwing a fit about quitting and hating the game post-Retribution. No need to come flailing at me over it. It was a serious inquisition.
Sheesh people. "I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker |
Dave stark
797
|
Posted - 2012.12.12 15:41:00 -
[57] - Quote
Darenthul wrote:Scordite right now is absurd due to the Pyerite jump as of late. unless something has happened while i've been at work today; pyerite has been dancing around 13 isk/unit ever since the drone region nerfs. hardly a recent price hike... Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
1150
|
Posted - 2012.12.12 15:42:00 -
[58] - Quote
Darenthul wrote:Antisocial Malkavian wrote:Schalac wrote:I would agree with this if only veld was found in belts and all grav sites would have a certain percent of all ores. Also there would have to be at least 10-15 grav sites per constellation open at the same time with a respawn of at most 30 mins after one was depleted. Also the rats that are in the grav sites would have to be made sightly tougher so that you would need a combat escort or a tank on your barges. And sites would only be found in .8 space and lower. thought veld was best isk/hour according to chribba Nooooo. By far no. Scordite right now is absurd due to the Pyerite jump as of late. Its ISK/Hour/m3 is amazing. Omber was actually high for a short time before Retribution but Isogen shortly crashed afterwards.
Kernite and Pyrox have both been better ISK/hour for WEEKS since the temporary Scordie Rush.
http://ore.cerlestes.de/index.html#site:ore
Again, please go stink up some other thread. RIP Vile Rat-á "The only thing worse than being talked about is not being talked about." - Oscar Wilde |
Remiel Pollard
Aliastra Gallente Federation
358
|
Posted - 2012.12.12 15:43:00 -
[59] - Quote
Krixtal Icefluxor wrote:Darenthul wrote:Antisocial Malkavian wrote:Schalac wrote:I would agree with this if only veld was found in belts and all grav sites would have a certain percent of all ores. Also there would have to be at least 10-15 grav sites per constellation open at the same time with a respawn of at most 30 mins after one was depleted. Also the rats that are in the grav sites would have to be made sightly tougher so that you would need a combat escort or a tank on your barges. And sites would only be found in .8 space and lower. thought veld was best isk/hour according to chribba Nooooo. By far no. Scordite right now is absurd due to the Pyerite jump as of late. Its ISK/Hour/m3 is amazing. Omber was actually high for a short time before Retribution but Isogen shortly crashed afterwards. Kernite and Pyrox have both been better ISK/hour for WEEKS since the temporary Scordie Rush. http://ore.cerlestes.de/index.html#site:oreAgain, please go stink up some other thread.
Right now, the only person stinking up the thread is you with your little personal problem. Just put a bounty on him already and get it over with. You don't scare me. I've been to Jita. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
1150
|
Posted - 2012.12.12 15:43:00 -
[60] - Quote
Remiel Pollard wrote:Krixtal Icefluxor wrote:Darenthul wrote:
Wait.. didn't you quit EVE?
Nobody is amused. This also makes you look like a real Dweeb. You must be bored to want to harrass players you can't see. Come harrass me to my RL face. Oh, you are too heavy to rise out of your chair to even begin to leave the house. And you'd have to trim the neckbeard to look not quite so like Sasquatch. Shuddup. Learn to cop a wisecrack.
I normally would, but the EVE-O Forums have long been proven a bit of an exception as to who and who is not 'kidding'.
I must treat them all as equal. RIP Vile Rat-á "The only thing worse than being talked about is not being talked about." - Oscar Wilde |
|
Krixtal Icefluxor
The Scope Gallente Federation
1150
|
Posted - 2012.12.12 15:45:00 -
[61] - Quote
Darenthul wrote:Krixtal Icefluxor wrote:Darenthul wrote:
Wait.. didn't you quit EVE?
Nobody is amused. This also makes you look like a real Dweeb. You must be bored to want to harrass players you can't see. Come harrass me to my RL face. Oh, you are too heavy to rise out of your chair to even begin to leave the house. And you'd have to trim the neckbeard to look not quite so like Sasquatch. Now, back to the thread. Please continue. Wow.. hostile much. I'm seriously asking. I recall a thread awhile ago where you were throwing a fit about quitting and hating the game post-Retribution. No need to come flailing at me over it. It was a serious inquisition. Sheesh people.
It was irrelevant to the thread topic at hand, and DISTRACTING......by design.
BE a real man and ask me by Mail. RIP Vile Rat-á "The only thing worse than being talked about is not being talked about." - Oscar Wilde |
Remiel Pollard
Aliastra Gallente Federation
358
|
Posted - 2012.12.12 15:47:00 -
[62] - Quote
Krixtal Icefluxor wrote:Darenthul wrote:Krixtal Icefluxor wrote:Darenthul wrote:
Wait.. didn't you quit EVE?
Nobody is amused. This also makes you look like a real Dweeb. You must be bored to want to harrass players you can't see. Come harrass me to my RL face. Oh, you are too heavy to rise out of your chair to even begin to leave the house. And you'd have to trim the neckbeard to look not quite so like Sasquatch. Now, back to the thread. Please continue. Wow.. hostile much. I'm seriously asking. I recall a thread awhile ago where you were throwing a fit about quitting and hating the game post-Retribution. No need to come flailing at me over it. It was a serious inquisition. Sheesh people. It was irrelevant to the thread topic at hand, and DISTRACTING......by design. BE a real man and ask me by Mail.
Be a real man and get over it maybe? You don't scare me. I've been to Jita. |
Pohbis
123
|
Posted - 2012.12.12 15:47:00 -
[63] - Quote
Darenthul wrote:I'd actually like to see more specialized probes that only find specific types actually, and have higher strength for that type. I'd throw ISK at that in a heartbeat. Make them require a special probe launcher and high skills to use. While I can certainly emphasize with the frustration of finding exactly the type of sites you are not looking for, hiding 'quality of life' improvements behind high skill requirements is not a design direction I'd like CCP to take.
You can already filter out what you don't want, and with good skills, it is fairly quick to narrow down and exclude the "unwanted" wormholes.
Competition for resources is one of the checks and balances for hi-sec. Making it easier to find a certain type of site is not going to have the effect many people would like. It will only increase competition for the most desired sites.
That being said, I wouldn't mind if the Deep Space probes could hit all wormholes in a system 100%. |
Krixtal Icefluxor
The Scope Gallente Federation
1150
|
Posted - 2012.12.12 15:50:00 -
[64] - Quote
Remiel Pollard wrote:Krixtal Icefluxor wrote:Darenthul wrote:Krixtal Icefluxor wrote:Darenthul wrote:
Wait.. didn't you quit EVE?
Nobody is amused. This also makes you look like a real Dweeb. You must be bored to want to harrass players you can't see. Come harrass me to my RL face. Oh, you are too heavy to rise out of your chair to even begin to leave the house. And you'd have to trim the neckbeard to look not quite so like Sasquatch. Now, back to the thread. Please continue. Wow.. hostile much. I'm seriously asking. I recall a thread awhile ago where you were throwing a fit about quitting and hating the game post-Retribution. No need to come flailing at me over it. It was a serious inquisition. Sheesh people. It was irrelevant to the thread topic at hand, and DISTRACTING......by design. BE a real man and ask me by Mail. Be a real man and get over it maybe?
I think the ones posting that crap need to get over it first. I just respond to the nonsense THEY begin. Just who is not getting over WHAT, hmmmm ?
They are the ones who can't drop it, then you blame ME ?
Jeezz the Forums are disastrous for any discourse at all.
Unsubbing from.......THREAD. RIP Vile Rat-á "The only thing worse than being talked about is not being talked about." - Oscar Wilde |
Darenthul
SUPERIOR RESOURCES
85
|
Posted - 2012.12.12 15:51:00 -
[65] - Quote
Pohbis wrote:Darenthul wrote:I'd actually like to see more specialized probes that only find specific types actually, and have higher strength for that type. I'd throw ISK at that in a heartbeat. Make them require a special probe launcher and high skills to use. While I can certainly emphasize with the frustration of finding exactly the type of sites you are not looking for, hiding 'quality of life' improvements behind high skill requirements is not a design direction I'd like CCP to take. You can already filter out what you don't want, and with good skills, it is fairly quick to narrow down and exclude the "unwanted" wormholes. Competition for resources is one of the checks and balances for hi-sec. Making it easier to find a certain type of site is not going to have the effect many people would like. It will only increase competition for the most desired sites. That being said, I wouldn't mind if the Deep Space probes could hit all wormholes in a system 100%.
No no, the suggestion is much deeper than that.
Effectively by filtering them, you can add a larger number of each type of site to the spawn table without oversaturation. The skill gap would mean new players wouldn't light up their scanners and BAM 30,000 registered sites, it'd mean they'd see a couple and have to check them out individually.
But for those who want to specifically hunt sites of one type or another, and potentially rare/valuable ones, we could focus our efforts into skills and equipment tailored for it.
Just think about it, we could literally have a prospecting profession for once, or a dedicated hacking/archeologist profession. "I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker |
Remiel Pollard
Aliastra Gallente Federation
358
|
Posted - 2012.12.12 16:00:00 -
[66] - Quote
Darenthul wrote:Pohbis wrote:Darenthul wrote:I'd actually like to see more specialized probes that only find specific types actually, and have higher strength for that type. I'd throw ISK at that in a heartbeat. Make them require a special probe launcher and high skills to use. While I can certainly emphasize with the frustration of finding exactly the type of sites you are not looking for, hiding 'quality of life' improvements behind high skill requirements is not a design direction I'd like CCP to take. You can already filter out what you don't want, and with good skills, it is fairly quick to narrow down and exclude the "unwanted" wormholes. Competition for resources is one of the checks and balances for hi-sec. Making it easier to find a certain type of site is not going to have the effect many people would like. It will only increase competition for the most desired sites. That being said, I wouldn't mind if the Deep Space probes could hit all wormholes in a system 100%. No no, the suggestion is much deeper than that. Effectively by filtering them, you can add a larger number of each type of site to the spawn table without oversaturation. The skill gap would mean new players wouldn't light up their scanners and BAM 30,000 registered sites, it'd mean they'd see a couple and have to check them out individually. But for those who want to specifically hunt sites of one type or another, and potentially rare/valuable ones, we could focus our efforts into skills and equipment tailored for it. Just think about it, we could literally have a prospecting profession for once, or a dedicated hacking/archeologist profession.
I do like this suggestion, actually. You could leave existing exploration mechanics AS IS, with "common sites" available to regular scan probes, but then have a few extra "hard to find" sites that can only be found with the specifically tailored equipment and skills - that tailoring would then also filter what you can find, so you'll only actually see grav sites if you're using grav gear. Then you could move the rarer ores to "harder to find" grav sites, and miners would need to skill up in "prospecting" or something and have to actually scan them down first, improving the rewards for the amount of work put in and reducing rewards for laziness, with the added bonus of making it harder for botters. You don't scare me. I've been to Jita. |
Darenthul
SUPERIOR RESOURCES
86
|
Posted - 2012.12.12 16:02:00 -
[67] - Quote
Remiel Pollard wrote:Darenthul wrote:Pohbis wrote:Darenthul wrote:I'd actually like to see more specialized probes that only find specific types actually, and have higher strength for that type. I'd throw ISK at that in a heartbeat. Make them require a special probe launcher and high skills to use. While I can certainly emphasize with the frustration of finding exactly the type of sites you are not looking for, hiding 'quality of life' improvements behind high skill requirements is not a design direction I'd like CCP to take. You can already filter out what you don't want, and with good skills, it is fairly quick to narrow down and exclude the "unwanted" wormholes. Competition for resources is one of the checks and balances for hi-sec. Making it easier to find a certain type of site is not going to have the effect many people would like. It will only increase competition for the most desired sites. That being said, I wouldn't mind if the Deep Space probes could hit all wormholes in a system 100%. No no, the suggestion is much deeper than that. Effectively by filtering them, you can add a larger number of each type of site to the spawn table without oversaturation. The skill gap would mean new players wouldn't light up their scanners and BAM 30,000 registered sites, it'd mean they'd see a couple and have to check them out individually. But for those who want to specifically hunt sites of one type or another, and potentially rare/valuable ones, we could focus our efforts into skills and equipment tailored for it. Just think about it, we could literally have a prospecting profession for once, or a dedicated hacking/archeologist profession. I do like this suggestion, actually. You could leave existing exploration mechanics AS IS, with "common sites" available to regular scan probes, but then have a few extra "hard to find" sites that can only be found with the specifically tailored equipment and skills - that tailoring would then also filter what you can find, so you'll only actually see grav sites if you're using grav gear. Then you could move the rarer ores to "harder to find" grav sites, and miners would need to skill up in "prospecting" or something and have to actually scan them down first, improving the rewards for the amount of work put in and reducing rewards for laziness, with the added bonus of making it harder for botters.
Exactly! There's be a large range of "general" sites for people to find like normal, but an even larger selection would be available for those who have skills tailored for it. "I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker |
Vincent Athena
V.I.C.E.
1242
|
Posted - 2012.12.12 16:11:00 -
[68] - Quote
Mirima Thurander wrote:I assumed this thread would be full of LEAVE MY ROIDS ALONE and BUT MY BOTS. Maybe the reason no one is complaining that it would break bots is because CCP is actually doing a good job controlling bots. No one left to complain.
How about ice fields are replaced by scannable comets. They could even be moved each day ( simulating a comet passing through the system). The nucleus would not be mineable, but it would produce fragments that drift away at 10-30 m/sec. You follow those and mine them. When a fragment mines out you warp back to the nucleus and pick up the next fragment. Each comet would last for a week or two until it got too close to the sun and was destroyed, or got to far from the sun and stopped producing fragments. http://vincentoneve.wordpress.com/ |
Remiel Pollard
Aliastra Gallente Federation
358
|
Posted - 2012.12.12 16:14:00 -
[69] - Quote
Vincent Athena wrote:Mirima Thurander wrote:I assumed this thread would be full of LEAVE MY ROIDS ALONE and BUT MY BOTS. Maybe the reason no one is complaining that it would break bots is because CCP is actually doing a good job controlling bots. No one left to complain. How about ice fields are replaced by scannable comets. They could even be moved each day ( simulating a comet passing through the system). The nucleus would not be mineable, but it would produce fragments that drift away at 10-30 m/sec. You follow those and mine them. When a fragment mines out you warp back to the nucleus and pick up the next fragment. Each comet would last for a week or two until it got too close to the sun and was destroyed, or got to far from the sun and stopped producing fragments.
I can't agree with this one - explorers get enough false positives as it is without having them be in motion. I think I would have to agree that ice needs to be scannable, but not too difficult when scanning for it. You don't scare me. I've been to Jita. |
Darenthul
SUPERIOR RESOURCES
86
|
Posted - 2012.12.12 16:15:00 -
[70] - Quote
Vincent Athena wrote:Mirima Thurander wrote:I assumed this thread would be full of LEAVE MY ROIDS ALONE and BUT MY BOTS. Maybe the reason no one is complaining that it would break bots is because CCP is actually doing a good job controlling bots. No one left to complain. How about ice fields are replaced by scannable comets. They could even be moved each day ( simulating a comet passing through the system). The nucleus would not be mineable, but it would produce fragments that drift away at 10-30 m/sec. You follow those and mine them. When a fragment mines out you warp back to the nucleus and pick up the next fragment. Each comet would last for a week or two until it got too close to the sun and was destroyed, or got to far from the sun and stopped producing fragments.
As cool as the idea is, I almost think its needless complication with little actual substance to gain. (No offense, as I said, its a really cool idea)
I think eventually Ice needs to just be shifted to the normal mining system, with ores instead of blocks, would be a lot better imo. "I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker |
|
Pohbis
123
|
Posted - 2012.12.12 16:19:00 -
[71] - Quote
Darenthul wrote:No no, the suggestion is much deeper than that. Yes, I get that what people are talking about sounds "deeper".
But apart from the change involving moving roids to sites, there's nothing new here. Nothing that the current mechanics don't already cover, just needless cluttering of exploration by adding redundant skills and items.
If you want to be Indiana Jones in space, it is as simple as checking Magno and Radar sites in your filters - and going out exploring.
Creating specific probes and skills for specific sites is not going to bring anything that the exploration mechanic doesn't already do. Rewards need to stay the same. CCP aren't going to plump WH/0.0 type sites in hi-sec for people with "specialized" skills.
All that will happen is that the top valued sites will be even easier to single out, and people will have an even harder time finding the sites they are complaining about not finding today, since competition increases right alongside convenience.
I am all for adding gameplay to the exploration system. It is one of the few mechanics in EVE that has "fun potential" if you're the type for it. I certainly support doing something with the gravimetric sites, since the current mineral situation makes them a lot less desirable, when you could just warp into the nearest belt and get the same reward.
|
Toku Jiang
Jiang Laboratories and Discovery
14
|
Posted - 2012.12.12 16:20:00 -
[72] - Quote
Exploration complaints.
I just want to point out to eveyone that thinks the current exploration system is "old and crude" or "outdated", you have all been very very spoiled over the last several years with the current existence of exploration which is f***ing awesome compared to what it used to be. I believe someone mentioned site specific probes. Well guess what, there used to be 5 different kinds of probes, multi probes, radar, ladar, mag, and grav, oh and it sucked big time. First of all you had to run a multi to see if there was anything in system at all to look for. You launched probed, ran scan and waited ..... for MINUTES, not seconds to get a result. This would then sling back a result and tell you if there was ping and if so what kind it was. So then you had to launch the specific probes and start looking for the ping. Each scan taking several minutes. You would spend up to an hour finding a single site, and if I recall probes were not recoverable, once they were launched they were toast. Do you know how much cargo room you need to carry that many probes around? Oh ya you could not just move the probes around on the solar map either like you can now. You actually had to warp to a location and drop a probe there, one at a time. So you had to make safe spots in mid warp to catch planets and try to build your own grid to scan. Suck!!
So no no no no, quit crying about the current exploration system, it rocks and is extremely updated and streamlined compared to what it was and I like having a single probe to find sites and I can find them in minutes now not hours.
Mining only in Grav Belts.
I'm okay with this idea provided they did it right, but what you are describing would require someone to be part of corporation to mine or have multiple accounts, which I am not okay with. I know this is an MMO and all, but when MMO's basically require people to be part of a group in order to do even the most mundane tasks such as mining, they will drive off a part of their new customers and existing customer base that just want to play the game alone with one or two of their RL friends. Anything that drives off potential new customers is bad for business, no matter how small the group dynamic may be. |
Darenthul
SUPERIOR RESOURCES
86
|
Posted - 2012.12.12 16:21:00 -
[73] - Quote
Pohbis wrote:Darenthul wrote:No no, the suggestion is much deeper than that. Yes, I get that what people are talking about sounds "deeper". But apart from the change involving moving roids to sites, there's nothing new here. Nothing that the current mechanics don't already cover, just needless cluttering of exploration by adding redundant skills and items. If you want to be Indiana Jones in space, it is as simple as checking Magno and Radar sites in your filters - and going out exploring. Creating specific probes and skills for specific sites is not going to bring anything that the exploration mechanic doesn't already do. Rewards need to stay the same. CCP aren't going to plump WH/0.0 type sites in hi-sec for people with "specialized" skills. All that will happen is that the top valued sites will be even easier to single out, and people will have an even harder time finding the sites they are complaining about not finding today, since competition increases right alongside convenience. I am all for adding gameplay to the exploration system. It is one of the few mechanics in EVE that has "fun potential" if you're the type for it. I certainly support doing something with the gravimetric sites, since the current mineral situation makes them a lot less desirable, when you could just warp into the nearest belt and get the same reward.
The thing is there would be a larger supply of sites period, so people with higher skills would have a larger range of access to them. I'm not asking for WH/Null/Low sites in high, I'm just asking for the ability to have a larger count of sites.
I jumped through 12 systems yesterday in my region, corner ones that had no traffic, scanned them down with full skills and turned up only a single gravimetric site that was already being mined. That's the problem I have. No matter how skilled I am at this scanning and finding and tracking, there's always some generic scanner who found it first. There's really no point for sensor strength bonuses beyond convenience , there should be a USE for scanning skills. "I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker |
Steve Ronuken
Fuzzwork Enterprises
848
|
Posted - 2012.12.12 16:29:00 -
[74] - Quote
To keep things nicer for the newbies:
Anomalies for the low end rocks. Have them despawn an hour or so after someone enters them (if they're empty) and respawn elsewhere in the same system. Thus findable with the built in scanner. (the despawn is to keep them refreshed, rather than leaving a few small rocks in them) Of course, the problem would be someone leaving an alt in a anomaly which is mined out, to stop it respawning. So there'd need to be something to deal with that.
Signatures: With a substantially increased number of them, move everything but scordite and veldspar into these (basic versions only. dense veld would be in a signature) FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |
Toku Jiang
Jiang Laboratories and Discovery
14
|
Posted - 2012.12.12 16:32:00 -
[75] - Quote
Darenthul wrote:
"Because it used to suck" isn't a reason to not update things.
People used to **** in buckets, doesn't mean the toilet shouldn't have been invented.
Point is that this system has already been overhauled mutiple times over the years, it has been refined and refined and it works JUST FINE. CCP has spent a ton of time on this already, I would much rather they spent time on fixing existing bugs and imbalances in the game instead that actually matter. |
Brooks Puuntai
Brutor Tribe Minmatar Republic
893
|
Posted - 2012.12.12 16:35:00 -
[76] - Quote
This idea again.... |
Ginger Barbarella
State War Academy Caldari State
299
|
Posted - 2012.12.12 16:53:00 -
[77] - Quote
Quote:why cant we have mining moved to grav sites?
Because it'll make it too hard for the gankbears in high sec. Fly Minmatar Air --- "Trust in the Rust!" |
Buzzy Warstl
The Strontium Asylum
219
|
Posted - 2012.12.12 16:56:00 -
[78] - Quote
Brooks Puuntai wrote:This idea again.... Still a good one. I'm pretty sure I've posted it once or twice myself.
Steve Ronuken wrote: To keep things nicer for the newbies:
Anomalies for the low end rocks. Have them despawn an hour or so after someone enters them (if they're empty) and respawn elsewhere in the same system. Thus findable with the built in scanner. (the despawn is to keep them refreshed, rather than leaving a few small rocks in them) Of course, the problem would be someone leaving an alt in a anomaly which is mined out, to stop it respawning. So there'd need to be something to deal with that.
Signatures: With a substantially increased number of them, move everything but scordite and veldspar into these (basic versions only. dense veld would be in a signature)
This is one of the better versions of this idea I've seen.
One of the disappointing things about scanning as things sit is the sheer volume of space you can go through and find *nothing*. The density of scannables should be greater than the density of no-scan astronomicals, and nothing was more disappointing for me than the discovery that scan sites are concentrated heavily around displayed astronomicals.
Exploring the already discovered just isn't as satisfying. |
Remiel Pollard
Aliastra Gallente Federation
363
|
Posted - 2012.12.12 17:05:00 -
[79] - Quote
Toku Jiang wrote:Exploration complaints.
I just want to point out to eveyone that thinks the current exploration system is "old and crude" or "outdated", you have all been very very spoiled over the last several years with the current existence of exploration which is f***ing awesome compared to what it used to be. I believe someone mentioned site specific probes. Well guess what, there used to be 5 different kinds of probes, multi probes, radar, ladar, mag, and grav, oh and it sucked big time. First of all you had to run a multi to see if there was anything in system at all to look for. You launched probed, ran scan and waited ..... for MINUTES, not seconds to get a result. This would then sling back a result and tell you if there was ping and if so what kind it was. So then you had to launch the specific probes and start looking for the ping. Each scan taking several minutes. You would spend up to an hour finding a single site, and if I recall probes were not recoverable, once they were launched they were toast. Do you know how much cargo room you need to carry that many probes around? Oh ya you could not just move the probes around on the solar map either like you can now. You actually had to warp to a location and drop a probe there, one at a time. So you had to make safe spots in mid warp to catch planets and try to build your own grid to scan. Suck!! Oh and you could not adjust the scan range of the probe, there were actually different size probes for each type with a specific AU range and deviation. You would take like 20 probes to find 1 site.
So no no no no, quit crying about the current exploration system, it rocks and is extremely updated and streamlined compared to what it was and I like having a single probe to find sites and I can find them in minutes now not hours.
Mining only in Grav Belts.
I'm okay with this idea provided they did it right, but what you are describing would require someone to be part of corporation to mine or have multiple accounts, which I am not okay with. I know this is an MMO and all, but when MMO's basically require people to be part of a group in order to do even the most mundane tasks such as mining, they will drive off a part of their new customers and existing customer base that just want to play the game alone with one or two of their RL friends. Anything that drives off potential new customers is bad for business, no matter how small the group dynamic may be.
Cool rant, bro. Now, first of all, we're just hashing out ideas. There was really no need to get your panties in a twist over something that isn't actually happening. This is just a discussion of ideas. If you can think of problems with the ideas, then discuss them. "You all have it easy these days" is not a argument against making things more interesting.
Secondly, it's awesome that you've been in the game so long, but if that's the case, why don't you offer your experience to some constructive criticism instead of just tearing ideas down?
And finally, if the system is so much more streamlined then it used to be, then there is no reason why it can't or shouldn't be expanded with a few new features eventually. You don't scare me. I've been to Jita. |
Steve Ronuken
Fuzzwork Enterprises
848
|
Posted - 2012.12.12 17:10:00 -
[80] - Quote
Buzzy Warstl wrote:Brooks Puuntai wrote:This idea again.... Still a good one. I'm pretty sure I've posted it once or twice myself. Steve Ronuken wrote: To keep things nicer for the newbies:
Anomalies for the low end rocks. Have them despawn an hour or so after someone enters them (if they're empty) and respawn elsewhere in the same system. Thus findable with the built in scanner. (the despawn is to keep them refreshed, rather than leaving a few small rocks in them) Of course, the problem would be someone leaving an alt in a anomaly which is mined out, to stop it respawning. So there'd need to be something to deal with that.
Signatures: With a substantially increased number of them, move everything but scordite and veldspar into these (basic versions only. dense veld would be in a signature)
This is one of the better versions of this idea I've seen. One of the disappointing things about scanning as things sit is the sheer volume of space you can go through and find *nothing*. The density of scannables should be greater than the density of no-scan astronomicals, and nothing was more disappointing for me than the discovery that scan sites are concentrated heavily around displayed astronomicals. Exploring the already discovered just isn't as satisfying.
I'd assume this is due to (in lore) Lagrangian points http://en.wikipedia.org/wiki/Lagrangian_point FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |
|
Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
450
|
Posted - 2012.12.12 17:18:00 -
[81] - Quote
Steve Ronuken wrote:To keep things nicer for the newbies:
Anomalies for the low end rocks. Have them despawn an hour or so after someone enters them (if they're empty) and respawn elsewhere in the same system. Thus findable with the built in scanner. (the despawn is to keep them refreshed, rather than leaving a few small rocks in them) Of course, the problem would be someone leaving an alt in a anomaly which is mined out, to stop it respawning. So there'd need to be something to deal with that.
Signatures: With a substantially increased number of them, move everything but scordite and veldspar into these (basic versions only. dense veld would be in a signature) They where doing the alt thing in null CCP all ready fixed it.
So how do we feel about doing the same with ice belts and then when ccp gets more time moving the to a more interesting approach like the comet idea? A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
Toku Jiang
Jiang Laboratories and Discovery
15
|
Posted - 2012.12.12 17:34:00 -
[82] - Quote
Remiel Pollard wrote: Cool rant, bro. Now, first of all, we're just hashing out ideas. There was really no need to get your panties in a twist over something that isn't actually happening. This is just a discussion of ideas. If you can think of problems with the ideas, then discuss them. "You all have it easy these days" is not a argument against making things more interesting.
Secondly, it's awesome that you've been in the game so long, but if that's the case, why don't you offer your experience to some constructive criticism instead of just tearing ideas down?
And finally, if the system is so much more streamlined then it used to be, then there is no reason why it can't or shouldn't be expanded with a few new features eventually.
Points taken;
I guess the sermon I preached was more a be careful what you wish for type of thing. I know it isn't currently happening, but I would very much like to warn off an old system and old ideas that were already used that already sucked, I guess that is what I was pointing out. Of course you could sell cryptic ship interfaces for 155 million a pop, so it wasn't all bad =)
I don't disagree that the system could be expanded. I would actually like to see them make the movement of probes on the solar map a little better, or better yet let you create scan pattern templates that you could save and then when you wanted to scan a system you simply pop out the probes, tell it which template you want to use, they warp off and run the scan. That would be cool.
I actually like Steve Ronukens idea in regard to scanning for belts and sigs for mining sites, looks like it could work. |
Remiel Pollard
Aliastra Gallente Federation
365
|
Posted - 2012.12.12 17:38:00 -
[83] - Quote
Toku Jiang wrote:Remiel Pollard wrote: Cool rant, bro. Now, first of all, we're just hashing out ideas. There was really no need to get your panties in a twist over something that isn't actually happening. This is just a discussion of ideas. If you can think of problems with the ideas, then discuss them. "You all have it easy these days" is not a argument against making things more interesting.
Secondly, it's awesome that you've been in the game so long, but if that's the case, why don't you offer your experience to some constructive criticism instead of just tearing ideas down?
And finally, if the system is so much more streamlined then it used to be, then there is no reason why it can't or shouldn't be expanded with a few new features eventually.
Points taken; I guess the sermon I preached was more a be careful what you wish for type of thing. I know it isn't currently happening, but I would very much like to warn off an old system and old ideas that were already used that already sucked, I guess that is what I was pointing out. Of course you could sell cryptic ship interfaces for 155 million a pop, so it wasn't all bad =) I don't disagree that the system could be expanded. I would actually like to see them make the movement of probes on the solar map a little better, or better yet let you create scan pattern templates that you could save and then when you wanted to scan a system you simply pop out the probes, tell it which template you want to use, they warp off and run the scan. That would be cool. I actually like Steve Ronukens idea in regard to scanning for belts and sigs for mining sites, looks like it could work.
What you said the old system was like was nothing like what I was suggesting. I was suggesting that the current exploration mechanics remain AS IS, but also have additional specialised gear and skill requirements for focusing on specific sites. You would go out, for example, with grav skills and grav gear, launch your grav gear, and scan down a grav site in the same way you scan down a regular site now with regular gear. The benefits of this: 1) you get EXTRA sites available only to people that have trained for the specific site type, 2) it automatically filters out stuff that you're not specifically searching for (as it is, you have to still get at least a 25% hit on something before you know what it is), and 3) no more false positive for specialised training. No un-streamlining of the system, just expanding it with better rewards for more work put in in order to give the exploration career a bit of a buff and its dalliers a little more focus. You don't scare me. I've been to Jita. |
Darenthul
SUPERIOR RESOURCES
88
|
Posted - 2012.12.12 17:49:00 -
[84] - Quote
Remiel Pollard wrote:Toku Jiang wrote:Remiel Pollard wrote: Cool rant, bro. Now, first of all, we're just hashing out ideas. There was really no need to get your panties in a twist over something that isn't actually happening. This is just a discussion of ideas. If you can think of problems with the ideas, then discuss them. "You all have it easy these days" is not a argument against making things more interesting.
Secondly, it's awesome that you've been in the game so long, but if that's the case, why don't you offer your experience to some constructive criticism instead of just tearing ideas down?
And finally, if the system is so much more streamlined then it used to be, then there is no reason why it can't or shouldn't be expanded with a few new features eventually.
Points taken; I guess the sermon I preached was more a be careful what you wish for type of thing. I know it isn't currently happening, but I would very much like to warn off an old system and old ideas that were already used that already sucked, I guess that is what I was pointing out. Of course you could sell cryptic ship interfaces for 155 million a pop, so it wasn't all bad =) I don't disagree that the system could be expanded. I would actually like to see them make the movement of probes on the solar map a little better, or better yet let you create scan pattern templates that you could save and then when you wanted to scan a system you simply pop out the probes, tell it which template you want to use, they warp off and run the scan. That would be cool. I actually like Steve Ronukens idea in regard to scanning for belts and sigs for mining sites, looks like it could work. What you said the old system was like was nothing like what I was suggesting. I was suggesting that the current exploration mechanics remain AS IS, but also have additional specialised gear and skill requirements for focusing on specific sites. You would go out, for example, with grav skills and grav gear, launch your grav gear, and scan down a grav site in the same way you scan down a regular site now with regular gear. The benefits of this: 1) you get EXTRA sites available only to people that have trained for the specific site type, 2) it automatically filters out stuff that you're not specifically searching for (as it is, you have to still get at least a 25% hit on something before you know what it is), and 3) no more false positive for specialised training. No un-streamlining of the system, just expanding it with better rewards for more work put in in order to give the exploration career a bit of a buff and its dalliers a little more focus.
Yep this is exactly what I was suggesting too. "I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker |
Kathtrine
Wandering Lost
2
|
Posted - 2012.12.12 17:53:00 -
[85] - Quote
TheBlueMonkey wrote:Darenthul wrote:Also throw in the fact there are barely enough grav sites as is.. I scanned down a dozen systems last night, low traveled ones too, and only one found and it was already being mined. (Full skilled, full setup scanning ship I should note) That's just luck, all I ever get is grav sites and I have no interest in them -¼-¼
Thats becuase EVE can read your mind and knows you dont want them.
If your griefing about EvE online and still paying for it, your hooked and CCP has done thier job.
Now go blow somebodies ship up and stop whining about whatever your are lacking. |
Eru GoEller
State War Academy Caldari State
35
|
Posted - 2012.12.12 17:56:00 -
[86] - Quote
Darenthul wrote:I'd actually like to see more specialized probes that only find specific types actually, and have higher strength for that type. I'd throw ISK at that in a heartbeat. Make them require a special probe launcher and high skills to use. Make a guess of what kind of probes the old scanning system used! |
Remiel Pollard
Aliastra Gallente Federation
368
|
Posted - 2012.12.12 17:58:00 -
[87] - Quote
Eru GoEller wrote:Darenthul wrote:I'd actually like to see more specialized probes that only find specific types actually, and have higher strength for that type. I'd throw ISK at that in a heartbeat. Make them require a special probe launcher and high skills to use. Make a guess of what kind of probes the old scanning system used!
We've been over this. Please read thread. You don't scare me. I've been to Jita. |
Darenthul
SUPERIOR RESOURCES
88
|
Posted - 2012.12.12 18:00:00 -
[88] - Quote
Kathtrine wrote:TheBlueMonkey wrote:Darenthul wrote:Also throw in the fact there are barely enough grav sites as is.. I scanned down a dozen systems last night, low traveled ones too, and only one found and it was already being mined. (Full skilled, full setup scanning ship I should note) That's just luck, all I ever get is grav sites and I have no interest in them -¼-¼ Thats becuase EVE can read your mind and knows you dont want them. I would love to see more Grav Sites in EvE. But really we do have them. Run lvl 3 missions and then go mine them out. You could also scan down the Mission runners and go scout thier mission to see if it has rocks. Mind you it wont be jaspet or hemorphite but just extra high-sec ore. Mostly its Veldspar but other ores do show up. And your not likely to run into a random belt Ganker. Not that they bother me much.
The only thing is, there really is never much ore in those and they're always tiny asteroids. The time to find/clear/mine them with a fleet makes them less effective than belting.
However for solo mining it works well. "I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker |
Asuri Kinnes
Adhocracy Incorporated Adhocracy
662
|
Posted - 2012.12.12 18:04:00 -
[89] - Quote
Mirima Thurander wrote:Darenthul wrote:Mirima Thurander wrote:So no one truly hates this plan of action? We've all come to the conclusion exploration is dated, crude, and poorly implemented in the current scheme of things. Its an old system that needs updating as much as the next. When I get caught up here at work in a bit I'll begin writing a proposal and link it from here (for the ideas/features forum) and we'll see what kind of support we get going. I agree as well. The can fix that at the same time as they do this change as it would go hand in hand. You do realize that Scanning has been updated (2 or 3 years ago)?
Seriously - you can't just filter your results?
/pants-on-head.....
Interdict Hi-Sec - it's the only way to be sure... |
Remiel Pollard
Aliastra Gallente Federation
371
|
Posted - 2012.12.12 18:07:00 -
[90] - Quote
Asuri Kinnes wrote:Mirima Thurander wrote:Darenthul wrote:Mirima Thurander wrote:So no one truly hates this plan of action? We've all come to the conclusion exploration is dated, crude, and poorly implemented in the current scheme of things. Its an old system that needs updating as much as the next. When I get caught up here at work in a bit I'll begin writing a proposal and link it from here (for the ideas/features forum) and we'll see what kind of support we get going. I agree as well. The can fix that at the same time as they do this change as it would go hand in hand. You do realize that Scanning has been updated (2 or 3 years ago)? Seriously - you can't just filter your results? /pants-on-head.....
Once again, another poster that doesn't read the thread before jumping to conclusions. I know you vets like to think you know everything, but if you read the thread, you would see that we've been over this. You don't scare me. I've been to Jita. |
|
Borascus
Red Core Paradigm Shift Alliance
139
|
Posted - 2012.12.12 18:10:00 -
[91] - Quote
This Stealth-Pyerite-Buy-Order needs to take accessibility to the front line.
As is, new players leaving the starter systems can find that their 3 week old pilot can make or produce enough minerals to buy a cruiser every three hours.
Moving roids to scannable belts prevents that. Veld prices would drop stupidly low as it "requires no effort". Cutting another new batch of new players out of their only cycle.
The main power blocs in EVE have "years of history in EVE" knowing that it will take 286 million days for a Titan is accepted and expected (figure out of my ass for ebb and flow). New players don't want to wait 5 months to jump into their carefully selected Myrmidon they've just bought the BPO for.
The current belt system allows cruiser production early, learning scanning skills for 3 weeks -
If you wanted mid-minerals out of the belts they are, its Hedbergite etc... only available at Grav sites in hi-sec. Where is the Morphite coming from if people aren't farming Mercoxit? |
Remiel Pollard
Aliastra Gallente Federation
371
|
Posted - 2012.12.12 18:14:00 -
[92] - Quote
Borascus wrote:This Stealth-Pyerite-Buy-Order needs to take accessibility to the front line. As is, new players leaving the starter systems can find that their 3 week old pilot can make or produce enough minerals to buy a cruiser every three hours. Moving roids to scannable belts prevents that. Veld prices would drop stupidly low as it "requires no effort". Cutting another new batch of new players out of their only cycle. The main power blocs in EVE have "years of history in EVE" knowing that it will take 286 million days for a Titan is accepted and expected (figure out of my ass for ebb and flow). New players don't want to wait 5 months to jump into their carefully selected Myrmidon they've just bought the BPO for. The current belt system allows cruiser production early, learning scanning skills for 3 weeks - If you wanted mid-minerals out of the belts they are, its Hedbergite etc... only available at Grav sites in hi-sec. Where is the Morphite coming from if people aren't farming Mercoxit?
You can get morphite easily from reprocessing modules looted on missions. I've got a huge cache of the stuff and I've never touched Merc
And as has been stated previously, I was scanning sites on my second day in the game. It cuts out no one. Just makes them work harder for the rewards. You don't scare me. I've been to Jita. |
Darenthul
SUPERIOR RESOURCES
88
|
Posted - 2012.12.12 18:15:00 -
[93] - Quote
Remiel Pollard wrote:Borascus wrote:This Stealth-Pyerite-Buy-Order needs to take accessibility to the front line. As is, new players leaving the starter systems can find that their 3 week old pilot can make or produce enough minerals to buy a cruiser every three hours. Moving roids to scannable belts prevents that. Veld prices would drop stupidly low as it "requires no effort". Cutting another new batch of new players out of their only cycle. The main power blocs in EVE have "years of history in EVE" knowing that it will take 286 million days for a Titan is accepted and expected (figure out of my ass for ebb and flow). New players don't want to wait 5 months to jump into their carefully selected Myrmidon they've just bought the BPO for. The current belt system allows cruiser production early, learning scanning skills for 3 weeks - If you wanted mid-minerals out of the belts they are, its Hedbergite etc... only available at Grav sites in hi-sec. Where is the Morphite coming from if people aren't farming Mercoxit? You can get morphite easily from reprocessing modules looted on missions. I've got a huge cache of the stuff and I've never touched Merc And as has been stated previously, I was scanning sites on my second day in the game. It cuts out no one. Just makes them work harder for the rewards.
And adds new tiers of rewards past there. "I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker |
Xindi Kraid
The Night Wardens Viro Mors Non Est
54
|
Posted - 2012.12.12 18:16:00 -
[94] - Quote
Bear in mind it's been at least 2 years since I have been in an indy corp (and I was always stuck hauling when we did ops), but we did grav sits more than belts when we did ops because they are worth more than belts, usually have some higher end ores, and are off the overview, making it safe from casual flippers.
I'm not sure changing mining to be all sites would really improve things. it would hurt the newbies, and small groups while not really effecting the large corps (though the change in meneral prices from making it more difficult for John Doe in his Venture might change mineral prices) |
Buzzy Warstl
The Strontium Asylum
219
|
Posted - 2012.12.12 18:16:00 -
[95] - Quote
Grav Anomaly sites for the majority of low ores would be just as easy for the newbies to find as belts, you just include them in the career mining missions. |
Darenthul
SUPERIOR RESOURCES
88
|
Posted - 2012.12.12 18:18:00 -
[96] - Quote
Or have low end ones findable on ship scanners. "I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker |
Darenthul
SUPERIOR RESOURCES
89
|
Posted - 2012.12.12 18:36:00 -
[97] - Quote
Finished my example spreadsheet:
http://i.imgur.com/jAzKD.png
To note, for those who don't understand which are new/not. The Orange/Blue ones would be new. "I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker |
Eru GoEller
State War Academy Caldari State
35
|
Posted - 2012.12.12 18:38:00 -
[98] - Quote
Remiel Pollard wrote:Asuri Kinnes wrote:Mirima Thurander wrote:Darenthul wrote:Mirima Thurander wrote:So no one truly hates this plan of action? We've all come to the conclusion exploration is dated, crude, and poorly implemented in the current scheme of things. Its an old system that needs updating as much as the next. When I get caught up here at work in a bit I'll begin writing a proposal and link it from here (for the ideas/features forum) and we'll see what kind of support we get going. I agree as well. The can fix that at the same time as they do this change as it would go hand in hand. You do realize that Scanning has been updated (2 or 3 years ago)? Seriously - you can't just filter your results? /pants-on-head..... Once again, another poster that doesn't read the thread before jumping to conclusions. I know you vets like to think you know everything, but if you read the thread, you would see that we've been over this.
Jumping again, your "special gears" sounds to be exatly what the old probes did, also it adds another layer to scanning, which in itself have enough of micromanaging without adding another one. |
Darenthul
SUPERIOR RESOURCES
89
|
Posted - 2012.12.12 18:41:00 -
[99] - Quote
Eru GoEller wrote: Jumping again, your "special gears" sounds to be exatly what the old probes did, also it adds another layer to scanning, which in itself have enough of micromanaging without adding another one.
Complication for access to more results isn't needless complication.
Its simple, you wanna go find grav sites and have the ISK/skill investment, you pop in some grav probes and fire them. Instead of finding EVERYTHING in a system, you'll only spot grav sites, including a lot of them that general probes wouldn't have shown otherwise. If you want, you can continue scanning just like you're doing with your general scan probes and no issues, but if someone wants to dive deeper into exploration and increase their chances of finding specific things that general probes won't see, they can pop on special probes. "I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker |
Remiel Pollard
Aliastra Gallente Federation
374
|
Posted - 2012.12.12 18:46:00 -
[100] - Quote
Eru GoEller wrote: Jumping again, your "special gears" sounds to be exatly what the old probes did, also it adds another layer to scanning, which in itself have enough of micromanaging without adding another one.
Well, I have already explained why it is nothing like the old system, and wouldn't cut out or remove the existing system in any way. It would only add new features to the existing system. You don't scare me. I've been to Jita. |
|
Darenthul
SUPERIOR RESOURCES
89
|
Posted - 2012.12.12 18:50:00 -
[101] - Quote
Expanded it a little, with a goal note, and a scanning example grid of how it should work.
http://i.imgur.com/7h9uH.png "I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker |
cynthia greythorne
Twilight Labs Unsung Voices
3
|
Posted - 2012.12.12 19:29:00 -
[102] - Quote
I would not mind at all improvements to the scanning system. I find it to be tedious and slightly frustrating as it currently devised. As for moving most asteroids to hidden belts, would that not mean that some systems would be sometimes bereft of anything worth mining? Systems in which one has established excellent relations with a particular corporation in order to achieve so-called perfect refining? And perhaps the next system, and the one after that would also be empty of anything but elementary Veldspar and Scordite. I realise that one could mine in the system that finally has a worthwhile hidden belt and then transport all the minerals to one's preferred station, but that seems to be a tiresome complication. Worse would be the system in which there are no stations at all in which to store one's gleanings, no matter how temporarily.
I would also be concerned by the crowds that would appear at each hidden belt. If twenty systems in a constellation of 35 systems were empty, the miners that are currently spread out across those 35 systems would be concentrated at just 15 sites? That is, unless the number of hidden belts were to be considerably increased, as yes, as has been suggested. But increase their number too much, and the whole exercise would seem to devolve into just a rather pointless exercise in needless complexity.
If such a scheme were to be enacted, I suspect that I would just pay someone to tell me where they are mining rather than going through all the fuss and bother of scanning down a hidden belt and changing ships, no matter how easy hidden belt scanning were to be transformed.
I am not opposed, really, but the scheme would present us with many changes, some of which appear to be of dubious value.
|
Dr Sirius
Clone Arrangers
24
|
Posted - 2012.12.12 19:36:00 -
[103] - Quote
I'm entirely in support of this. Remove belts and make them randomly spawned and needing to be scanned to find them.
Best thing about this idea - it would %$^& up the bots for a long time |
Dinsdale Pirannha
Pirannha Corp
477
|
Posted - 2012.12.12 19:36:00 -
[104] - Quote
I for one completely agree that all mining belts, including ice belts, should be converted into randomized grav belts that must be scanned down.
And CCP should jump on this asap. Just as soon as they convert moon goo to no longer be found at static moons but only in these new randomized grav belts. |
Gillia Winddancer
Shiny Noble Crown Services
152
|
Posted - 2012.12.12 19:38:00 -
[105] - Quote
I ask again, why do mining spots have to be grav ones in particular and why is everyone so obsessed with gravimetric anomalies?
What is wrong with having it purely random type for mining spots specifically?
The way I see it, the only thing that you have to do is add new types of anomalies that happen to be made to mine in. That is all. As for what type it has to be, who cares? Have all 4 types. The only thing that could vary between them is amount of minerals. As far as everything else, it is just a matter of changing a few variables here and there. EVE already pretty much have everything that is required for this to happen in place anyway.
That way it won't matter if a new player cannot scan down gravimetrics. That player will still have easier types to scan down and the yield/type marginal is once again a mere matter of playing around with numbers until something sticks. |
Casirio
DEEP-SPACE CO-OP LTD Exhale.
201
|
Posted - 2012.12.12 19:42:00 -
[106] - Quote
ok i have only mined like 10 minutes in my whole eve career and it was the boringist thing ever. I think mining should be a mini game, like scanning.. where you have to direct your laser on a big asteroid and chip away at it, finding the hidden good bits of ore that can be worth a lot of isk or something. That would be great. |
Natsett Amuinn
GoonWaffe Goonswarm Federation
695
|
Posted - 2012.12.12 19:53:00 -
[107] - Quote
Remiel Pollard wrote:Destination SkillQueue wrote:Keep your filthy crap sites from polluting the scanning system or make it so, that such sites are ship scanner sites. That way every noob can find them and every explorer can filter them out immediately without having to waste time to scan them. Yes, I know, let's take the easy-to-acquire minerals that are too easy to acquire and make them just as easy to acquire by making them a mouse-click away to find. Let me reiterate: I scanned my first grav site on my second day. Noobs can find them too. And there is also an "ignore result" option on your scanning UI. Learn how to scan. And I spent like 2 weeks trying to scan down anything other than a wormhole.
YOU got lucky. That doesn't maean that it's the same for everyone. YOU are one person out of a few hundred thousand; your experience doesn't constitute what can be expected as an overall experience.
And I disagree with the OP. There's no reason to move people from the general game world in such a way or extent.
I'd actually like to see more persistance in sites, and for sites to function more like low sec. Admittedly, most people would against the later. |
Vincent Athena
V.I.C.E.
1242
|
Posted - 2012.12.12 19:53:00 -
[108] - Quote
cynthia greythorne wrote:I.......... increase their number too much, and the whole exercise would seem to devolve into just a rather pointless exercise in needless complexity.
........ This and the rest of that post actually brings up a good question. Sure roids can be moved to grav sites. But why? It will not stop the bots because:
A bot is world chess champion. A bot can drive a rover on Mars. A bot is world Jeopardy! champion. Google has bots driving cars in traffic.
If bots can do all that, they can scan out a grav site.
Make miners move? They already do that as systems will get mined out. Added complexity? It cannot be too complex or it becomes inaccessible content to new players. So why? Just because? It will not make mining exciting, the scanning would be a few minutes before any 2 hour mining session.
So whats the point? http://vincentoneve.wordpress.com/ |
Natsett Amuinn
GoonWaffe Goonswarm Federation
695
|
Posted - 2012.12.12 19:57:00 -
[109] - Quote
Vincent Athena wrote:cynthia greythorne wrote:I.......... increase their number too much, and the whole exercise would seem to devolve into just a rather pointless exercise in needless complexity.
........ This and the rest of that post actually brings up a good question. Sure roids can be moved to grav sites. But why? It will not stop the bots because: A bot is world chess champion. A bot can drive a rover on Mars. A bot is world Jeopardy! champion. Google has bots driving cars in traffic. If bots can do all that, they can scan out a grav site. Make miners move? They already do that as systems will get mined out. Added complexity? It cannot be too complex or it becomes inaccessible content to new players. So why? Just because? It will not make mining exciting, the scanning would be a few minutes before any 2 hour mining session. So whats the point? A friend of mine runs an entire group of bots in WoW, they do dungeons all day, and he can even run them in a batteground without anyone even realizing they're bots.
I don't understand people that think if you just change this one little thing, or make it a royal pain in the ass to do while actually playing, that suddenly botting will stop.
Not even anti-cheat software can stop bots. |
Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
450
|
Posted - 2012.12.12 19:59:00 -
[110] - Quote
Natsett Amuinn wrote:Remiel Pollard wrote:Destination SkillQueue wrote:Keep your filthy crap sites from polluting the scanning system or make it so, that such sites are ship scanner sites. That way every noob can find them and every explorer can filter them out immediately without having to waste time to scan them. Yes, I know, let's take the easy-to-acquire minerals that are too easy to acquire and make them just as easy to acquire by making them a mouse-click away to find. Let me reiterate: I scanned my first grav site on my second day. Noobs can find them too. And there is also an "ignore result" option on your scanning UI. Learn how to scan. And I spent like 2 weeks trying to scan down anything other than a wormhole. YOU got lucky. That doesn't maean that it's the same for everyone. YOU are one person out of a few hundred thousand; your experience doesn't constitute what can be expected as an overall experience. And I disagree with the OP. There's no reason to move people from the general game world in such a way or extent. I'd actually like to see more persistance in sites, and for sites to function more like low sec. Admittedly, most people would be against the later. Just so its clear I made my eve billions doing nothing but high low and null scanning, I know the average by heart but [non scanning combat sites > WHs > grav > combat sites > everything else > ladar] sites.
If u do any amount of scanning u will know that's the order from most likely to find to rarest in the system we have now. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
|
starbelt stacy
Project-Gonk
58
|
Posted - 2012.12.12 20:04:00 -
[111] - Quote
Mirima Thurander wrote:Everything should be mined out of the belts by now, and its not like we would have any less ore around when a sites used and despawns, new ones show up.
Leave the trait in the belts in small roids for noobs.
lets just all whine and moan demanding massive nerfs to eve, this is a prime example of people just simply destroying this game very sad ..... how about we just leave this as it is without the destruction of viable professions. |
Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
450
|
Posted - 2012.12.12 20:06:00 -
[112] - Quote
Natsett Amuinn wrote:Vincent Athena wrote:cynthia greythorne wrote:I.......... increase their number too much, and the whole exercise would seem to devolve into just a rather pointless exercise in needless complexity.
........ This and the rest of that post actually brings up a good question. Sure roids can be moved to grav sites. But why? It will not stop the bots because: A bot is world chess champion. A bot can drive a rover on Mars. A bot is world Jeopardy! champion. Google has bots driving cars in traffic. If bots can do all that, they can scan out a grav site. Make miners move? They already do that as systems will get mined out. Added complexity? It cannot be too complex or it becomes inaccessible content to new players. So why? Just because? It will not make mining exciting, the scanning would be a few minutes before any 2 hour mining session. So whats the point? A friend of mine runs an entire group of bots in WoW, they do dungeons all day, and he can even run them in a batteground without anyone even realizing they're bots. I don't understand people that think if you just change this one little thing, or make it a royal pain in the ass to do while actually playing, that suddenly botting will stop. Not even anti-cheat software can stop bots.
Did you know 9 times out of 10 a FRIEND is really the person talking. But that's besides the point I never mentioned getting so I expected it to Be a non issue as CCP has messed up a lot of them. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
Dave stark
797
|
Posted - 2012.12.12 20:09:00 -
[113] - Quote
Casirio wrote:ok i have only mined like 10 minutes in my whole eve career and it was the boringist thing ever. I think mining should be a mini game, like scanning.. where you have to direct your laser on a big asteroid and chip away at it, finding the hidden good bits of ore that can be worth a lot of isk or something. That would be great. no it wouldn't Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
Eru GoEller
State War Academy Caldari State
35
|
Posted - 2012.12.12 20:11:00 -
[114] - Quote
Remiel Pollard wrote:[quote=Toku Jiang][quote=Remiel Pollard] .............. The benefits of this: 1) you get EXTRA sites available only to people that have trained for the specific site type So you're saying that if i don't have the same skillset as the one who found the site, i can't probe his ship down? Kinda breaks the sandbox, doesn't it? .......................
|
Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
450
|
Posted - 2012.12.12 20:11:00 -
[115] - Quote
Any one noticed how the post quality on the forums takes a dive around 3:15 on the east coast in the us? A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
450
|
Posted - 2012.12.12 20:12:00 -
[116] - Quote
Eru GoEller wrote:Remiel Pollard wrote:[quote=Toku Jiang][quote=Remiel Pollard] .............. The benefits of this: 1) you get EXTRA sites available only to people that have trained for the specific site type So you're saying that if i don't have the same skillset as the one who found the site, i can't probe his ship down? Kinda breaks the sandbox, doesn't it? .......................
Lol no combat probes still scan ships in this system do they not? A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
Dave stark
797
|
Posted - 2012.12.12 20:12:00 -
[117] - Quote
Mirima Thurander wrote:Any one noticed how the post quality on the forums takes a dive around 3:15 on the east coast in the us? you mean... when the schools are let out? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
Buzzy Warstl
The Strontium Asylum
219
|
Posted - 2012.12.12 20:19:00 -
[118] - Quote
Vincent Athena wrote:cynthia greythorne wrote:I.......... increase their number too much, and the whole exercise would seem to devolve into just a rather pointless exercise in needless complexity.
........ This and the rest of that post actually brings up a good question. Sure roids can be moved to grav sites. But why? It will not stop the bots because: A bot is world chess champion. A bot can drive a rover on Mars. A bot is world Jeopardy! champion. Google has bots driving cars in traffic. If bots can do all that, they can scan out a grav site. Make miners move? They already do that as systems will get mined out. Added complexity? It cannot be too complex or it becomes inaccessible content to new players. So why? Just because? It will not make mining exciting, the scanning would be a few minutes before any 2 hour mining session. So whats the point? To make the process of mining more fun, end-to-end.
To make mining around the Jita area possible at times other then the hour after downtime (since anomalies and signatures respawn separately from downtimes).
To make highsec a better training area for other regions of space.
To encourage greater mobility of players, and bump them against each other in new and interesting ways. Yes, I know you addressed that one already, but there isn't that much mobility. Miners settle in systems that have rocks during their normal play times and don't generally need to move at that point. |
Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
451
|
Posted - 2012.12.12 20:22:00 -
[119] - Quote
This system also has the ability to make miners hate none another for poaching each others sites, grudges are made bluntys placed war Decs show up and fights happen. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
Natsett Amuinn
GoonWaffe Goonswarm Federation
695
|
Posted - 2012.12.12 20:22:00 -
[120] - Quote
Mirima Thurander wrote:Natsett Amuinn wrote:Remiel Pollard wrote:Destination SkillQueue wrote:Keep your filthy crap sites from polluting the scanning system or make it so, that such sites are ship scanner sites. That way every noob can find them and every explorer can filter them out immediately without having to waste time to scan them. Yes, I know, let's take the easy-to-acquire minerals that are too easy to acquire and make them just as easy to acquire by making them a mouse-click away to find. Let me reiterate: I scanned my first grav site on my second day. Noobs can find them too. And there is also an "ignore result" option on your scanning UI. Learn how to scan. And I spent like 2 weeks trying to scan down anything other than a wormhole. YOU got lucky. That doesn't maean that it's the same for everyone. YOU are one person out of a few hundred thousand; your experience doesn't constitute what can be expected as an overall experience. And I disagree with the OP. There's no reason to move people from the general game world in such a way or extent. I'd actually like to see more persistance in sites, and for sites to function more like low sec. Admittedly, most people would be against the later. Just so its clear I made my eve billions doing nothing but high low and null scanning, I know the average by heart but [non scanning combat sites > WHs > grav > combat sites > everything else > ladar] sites. If u do any amount of scanning u will know that's the order from most likely to find to rarest in the system we have now. It was two weeks on a new alt, having never done scanning before. I thought it would be a fun little diversion; something I could putz around in high sec and do.
I'm sure I would have got better results had I stuck with it and actually learned a little more.
But it was more to express that just because HE found one in 2 days doesn't mean a new player is going to do the same. Especally when they have little knowledge of most of the games to begin with.
I am wrong. I found one site in time that was not a WH, can't remember what it was now. I do remember entering, and then immediiately fleeing for my life from the rats. Just because you do manage to find a site, doesn't mean you're guaranteed to be able to do anything in it; especially after 2 days.
I also know you can go into low sec and hunt belt rats in under 5 days. That doesn't mean that someone new to the game can do it, it just means that it can be done when you actually know what you're doing.
New players generally don't know what they're doing.
I just dislike the "I can do it, so can you" arguements; especially where it concerns new player activety.
|
|
Darenthul
SUPERIOR RESOURCES
92
|
Posted - 2012.12.12 20:25:00 -
[121] - Quote
Natsett Amuinn wrote:Mirima Thurander wrote:Natsett Amuinn wrote:Remiel Pollard wrote:Destination SkillQueue wrote:Keep your filthy crap sites from polluting the scanning system or make it so, that such sites are ship scanner sites. That way every noob can find them and every explorer can filter them out immediately without having to waste time to scan them. Yes, I know, let's take the easy-to-acquire minerals that are too easy to acquire and make them just as easy to acquire by making them a mouse-click away to find. Let me reiterate: I scanned my first grav site on my second day. Noobs can find them too. And there is also an "ignore result" option on your scanning UI. Learn how to scan. And I spent like 2 weeks trying to scan down anything other than a wormhole. YOU got lucky. That doesn't maean that it's the same for everyone. YOU are one person out of a few hundred thousand; your experience doesn't constitute what can be expected as an overall experience. And I disagree with the OP. There's no reason to move people from the general game world in such a way or extent. I'd actually like to see more persistance in sites, and for sites to function more like low sec. Admittedly, most people would be against the later. Just so its clear I made my eve billions doing nothing but high low and null scanning, I know the average by heart but [non scanning combat sites > WHs > grav > combat sites > everything else > ladar] sites. If u do any amount of scanning u will know that's the order from most likely to find to rarest in the system we have now. It was two weeks on a new alt, having never done scanning before. I thought it would be a fun little diversion; something I could putz around in high sec and do. I'm sure I would have got better results had I stuck with it and actually learned a little more. But it was more to express that just because HE found one in 2 days doesn't mean a new player is going to do the same. Especally when they have little knowledge of most of the games to begin with. I am wrong. I found one site in time that was not a WH, can't remember what it was now. I do remember entering, and then immediiately fleeing for my life from the rats. Just because you do manage to find a site, doesn't mean you're guaranteed to be able to do anything in it; especially after 2 days. I also know you can go into low sec and hunt belt rats in under 5 days. That doesn't mean that someone new to the game can do it, it just means that it can be done when you actually know what you're doing. New players generally don't know what they're doing. I just dislike the "I can do it, so can you" arguements; especially where it concerns new player activety.
When I was a new player, when I learned about the scanning system (not probes, ship scanner) which was basic and straightforward. I loved it, I thought it was the coolest freaking thing ever.
I think having ship-scanning be a part of earlier asteroid fields would be fine complexity-wise for newer players, then having scannable higher end fields. "I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker |
Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
451
|
Posted - 2012.12.12 20:30:00 -
[122] - Quote
If a new player has done the tutorials they know how to do basic scanning. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
Dave stark
798
|
Posted - 2012.12.12 20:34:00 -
[123] - Quote
Mirima Thurander wrote:This system also has the ability to make miners hate none another for poaching each others sites, grudges are made bluntys placed war Decs show up and fights happen.
wrong, us euro miners will come along after DT, strip them clean, and sit drinking the tears of the US time zone miners who complain that all of the grav sites have been devoured. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
451
|
Posted - 2012.12.12 20:39:00 -
[124] - Quote
Dave stark wrote:Mirima Thurander wrote:This system also has the ability to make miners hate none another for poaching each others sites, grudges are made bluntys placed war Decs show up and fights happen. wrong, us euro miners will come along after DT, strip them clean, and sit drinking the tears of the US time zone miners who complain that all of the grav sites have been devoured. Hurrr the instantly respawn. U have no clue how the scanning system works do you? A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
Natsett Amuinn
GoonWaffe Goonswarm Federation
697
|
Posted - 2012.12.12 20:41:00 -
[125] - Quote
Mirima Thurander wrote:Dave stark wrote:Mirima Thurander wrote:This system also has the ability to make miners hate none another for poaching each others sites, grudges are made bluntys placed war Decs show up and fights happen. wrong, us euro miners will come along after DT, strip them clean, and sit drinking the tears of the US time zone miners who complain that all of the grav sites have been devoured. Hurrr the instantly respawn. U have no clue how the scanning system works do you? I thought there was a finite number of sites each day, and that they respawned after downtime.
This is what I was told when I asked why I only ever found WH's while exploring. |
Buzzy Warstl
The Strontium Asylum
219
|
Posted - 2012.12.12 20:42:00 -
[126] - Quote
Dave stark wrote:Mirima Thurander wrote:This system also has the ability to make miners hate none another for poaching each others sites, grudges are made bluntys placed war Decs show up and fights happen. wrong, us euro miners will come along after DT, strip them clean, and sit drinking the tears of the US time zone miners who complain that all of the grav sites have been devoured. Signatures and anomalies don't respawn at downtime, they are on free running timers now (I think that is part of the "Death to Downtime" initiative). http://community.eveonline.com/devblog.asp?a=blog&bid=817
Taking out the asteroid belt respawns at downtime would cut the downtime maintenance tasks further, pushing us closer to the time that EvE only goes down for upgrades. |
Darenthul
SUPERIOR RESOURCES
92
|
Posted - 2012.12.12 20:42:00 -
[127] - Quote
Natsett Amuinn wrote:Mirima Thurander wrote:Dave stark wrote:Mirima Thurander wrote:This system also has the ability to make miners hate none another for poaching each others sites, grudges are made bluntys placed war Decs show up and fights happen. wrong, us euro miners will come along after DT, strip them clean, and sit drinking the tears of the US time zone miners who complain that all of the grav sites have been devoured. Hurrr the instantly respawn. U have no clue how the scanning system works do you? I thought there was a finite number of sites each day, and that they respawned after downtime. This is what I was told when I asked why I only ever found WH's while exploring.
That was the old system (I thought that too).
Apparently they changed it sometime in the past, where now they respawn randomly throughout the day instead of just after downtime.
"I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker |
Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
451
|
Posted - 2012.12.12 20:46:00 -
[128] - Quote
Natsett Amuinn wrote:Mirima Thurander wrote:Dave stark wrote:Mirima Thurander wrote:This system also has the ability to make miners hate none another for poaching each others sites, grudges are made bluntys placed war Decs show up and fights happen. wrong, us euro miners will come along after DT, strip them clean, and sit drinking the tears of the US time zone miners who complain that all of the grav sites have been devoured. Hurrr the instantly respawn. U have no clue how the scanning system works do you? I thought there was a finite number of sites each day, and that they respawned after downtime. This is what I was told when I asked why I only ever found WH's while exploring.
Nope the site spawns are rejoin based aka despawns in one system in the rejoin respawns in the same rejoin different system. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
Natsett Amuinn
GoonWaffe Goonswarm Federation
699
|
Posted - 2012.12.12 20:47:00 -
[129] - Quote
Darenthul wrote:Natsett Amuinn wrote:Mirima Thurander wrote:Dave stark wrote:Mirima Thurander wrote:This system also has the ability to make miners hate none another for poaching each others sites, grudges are made bluntys placed war Decs show up and fights happen. wrong, us euro miners will come along after DT, strip them clean, and sit drinking the tears of the US time zone miners who complain that all of the grav sites have been devoured. Hurrr the instantly respawn. U have no clue how the scanning system works do you? I thought there was a finite number of sites each day, and that they respawned after downtime. This is what I was told when I asked why I only ever found WH's while exploring. That was the old system (I thought that too). Apparently they changed it sometime in the past, where now they respawn randomly throughout the day instead of just after downtime. Awesome. Was not aware of this. I always thought having sites respawn at downtime was plain stupid and unfair to people who lived on one half of the hemesphere. |
Dave stark
799
|
Posted - 2012.12.12 20:53:00 -
[130] - Quote
Natsett Amuinn wrote: Awesome. Was not aware of this. I always thought having sites respawn at downtime was plain stupid and unfair to people who lived on one half of the hemesphere.
indeed, seems we learn something new every day.
guess i can still strip all the asteroid belts in the system and get the same result, i love doing that. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
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Zeko Rena
ENCOM Industries
32
|
Posted - 2012.12.12 21:04:00 -
[131] - Quote
Are system wide belts still on the table? Like a large ring of astroids orbiting a planet
I think huge system wide betls where you have to scan down clumps of whatever ore you are after might be kind of fun.
Could encourage more intresting fleet operations as well, scouts to go out and find ore then the miners / Orca warp in while the scouts continue to look for a better spot.
Astroids in EVE have never really made much sense, as they don't seem to have an orbit as such they just float in belts or in random grav sites
Might be too much effort to impliment though.
But I do like the idea of having to scan down belts, I currently can never find grav sites though, aways wormholes or boring little sites with rats. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2228
|
Posted - 2012.12.12 21:05:00 -
[132] - Quote
My proposal for updating mining from the old boring mechanism of warp to bookmark, activate lasers.
Key features:
- Asteroids are anonymous (no longer do you see "Asteroid (Veldspar)")
- Most belts are moved to grav sites
- There are more grav sites, some tied to system, constellation, or region
- Asteroids contain multiple ores
- Mining with T1 lasers is baseline for "zen" miners
- Mining with T2 lasers and crystals increases selectivity of ore recovered
- Move to grav sites with fewer, larger asteroids
Day 0 advice for new players: Day 0 Advice for New Players |
Dracones
Tarsis Inc
1
|
Posted - 2012.12.12 21:49:00 -
[133] - Quote
The game is already pretty well setup to hand hold new players into working with this idea. The explorer career mission walks you through scanning sites, gives you a probe launcher/probes and even a scanning frigate. And there really isn't a need to fit a probe launcher on your miner. Just probe a grav site out in your scanner frig, bookmark a good site and then come back with your barge.
Not sure about ice mining though. I think ice belts might be limited to certain areas in game for balance reasons. Of course you could just have it that you only normally find comets(or ice roids) in those systems with a small chance of finding a comet in normal systems. |
Pohbis
123
|
Posted - 2012.12.12 22:44:00 -
[134] - Quote
Darenthul wrote:Eru GoEller wrote: Jumping again, your "special gears" sounds to be exatly what the old probes did, also it adds another layer to scanning, which in itself have enough of micromanaging without adding another one.
Complication for access to more results isn't needless complication. The thing is, it kinda is in this situation.
Better skills already give players the ability to scan the harder sites more reliably, thereby giving them access to more results.
The beauty of the current mechanic, is that it's a sliding scale. With no hard skill gating. Lower skilled players are unlikely to find the low sig strength sites, leaving them to the higher skilled players. They are not excluded from them however and player skill, implants, probes/launchers used and ships setups, can be tweaked while the player trains his exploration skills.
This entire proposal is based around the notion that there are not enough sites available, if one was to agree with that, the solution would be to add more sites across the entire spectrum of high to low sig strength sites.
The solution is not to introduce arbitrary skill walls to one of the few systems in EVE that allow players to experience sliding progression, without the "You must be at least this high to enter this ship"-mechanic that plagues a lot of the game design in EVE.
Adding site specific probes with higher sig strength, adds no value to the current system. It takes a well working dynamic system, and turns it into an inferior game mechanic gated by skill requirements.
The question if there are enough sites available at any given time, is a completely different discussion, and can be resolved without touching the mechanics that make the current exploration system a small gem among the other EVE game mechanics. |
Evei Shard
129
|
Posted - 2012.12.12 22:49:00 -
[135] - Quote
Make static belts appear in systems based on the system sec status and probability of depletion.
This means grav sites only in 1.0 systems with an increasing chance of finding a static belt as you go lower in system sec status. Let 0.5 and down be the only places that have a full run of static belts plus the usual grav sites like we have currently.
Obligatory Risk vs Reward statement here.
Profit favors the prepared |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2228
|
Posted - 2012.12.12 22:50:00 -
[136] - Quote
Pohbis wrote:Adding site specific probes with higher sig strength, adds no value to the current system. It takes a well working dynamic system, and turns it into an inferior game mechanic gated by skill requirements.
Site specific probes would add significantly to the current system, especially if more grav sites are added to compensate for the removal of static belts.
Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2228
|
Posted - 2012.12.12 22:53:00 -
[137] - Quote
Evei Shard wrote:Make static belts appear in systems based on the system sec status and probability of depletion.
This means grav sites only in 1.0 systems with an increasing chance of finding a static belt as you go lower in system sec status. Let 0.5 and down be the only places that have a full run of static belts plus the usual grav sites like we have currently.
I would do it the other way around. The simple explanation is that this makes AFK cloakers work for their nullsec ganks. Day 0 advice for new players: Day 0 Advice for New Players |
Nevyn Auscent
Broke Sauce
25
|
Posted - 2012.12.12 22:56:00 -
[138] - Quote
You all miss a major thing. MINING IS LOW PROFIT. The guys claiming to make hundreds of million an hour mining are using 5-15 accounts to mine with. The most a solo miner makes an hour is maybe 15 Million. The most someone makes with Orca boosts an hour in maybe 25 Million. Arkonor might jump that to 20 & 30 million respectively, which already happens to require scanning down in Null Sec.
There is only ONE way a miner can make more profit than this. Mineral prices go up. If Mineral prices go up, EVERY SINGLE SHIP PRICE GOES UP.
Meaning relative to the cost of things in Eve, the Miner actually makes at best the same. And everyone elses Incomes are effectively nerfed.
For the profit involved in high sec belts, it's fine as is. There should be no more complexity added to a low profit activity. |
Pohbis
123
|
Posted - 2012.12.12 23:46:00 -
[139] - Quote
Mara Rinn wrote:Pohbis wrote:Adding site specific probes with higher sig strength, adds no value to the current system. It takes a well working dynamic system, and turns it into an inferior game mechanic gated by skill requirements. Site specific probes would add significantly to the current system, especially if more grav sites are added to compensate for the removal of static belts. What exactly is being added, apart from increasing some numerical value of available sites?
Yes, changes to static belts would add something to exploration, but that would be due to changes to the mining system, not because site specific probes were introduced to exploration.
The current exploration system already has increasing probe strength with higher skills, doing exactly what the proposed changes do, to non-grav sites, but without fixed hard caps through skill requirements.
Everything suggested, which isn't about changes to static belts, is born from the notion that players with LVL X skills should have access to an exclusive group of sites so they have a higher chance of finding a site when exploring.
That is easily solved by increasing the number of sites overall, if it's something that needs solving at all.
Competition for resources is part of EVE. As players increase in skill, they are encouraged to explore in places where lower skilled players don't venture much because the sites are harder to pin down with low skills. That's what they should do if they want "more" sites, not train to X so they can be handed a set of probes so they don't have to compete on equal footing with the other players in the same area.
All it would do is raise the perceived minimum skill requirements for the mechanic. God knows we don't need more of that in EVE - and everything would end up being the same in due time anyway as players skill up and start competing for the exact same resources again.
If training time and ISK were things you could use to balance game mechanics, supercap profilation wouldn't be an issue in EVE. It doesn't work for things that require months/years to train, and certainly wouldn't work for something with a much lower barrier to entry.
Shuffling numbers around doesn't work in a sandbox were people gravitate towards the best return on investment. That is all these probes would do, might as well just increase the amount of signatures by 100%.
Increasing supply, would lower the reward per site. It might be worth it if too many people are discouraged by not finding anything during an exploration session. |
Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
451
|
Posted - 2012.12.12 23:47:00 -
[140] - Quote
Pohbis wrote:Darenthul wrote:Eru GoEller wrote: Jumping again, your "special gears" sounds to be exatly what the old probes did, also it adds another layer to scanning, which in itself have enough of micromanaging without adding another one.
Complication for access to more results isn't needless complication. The thing is, it kinda is in this situation. Better skills already give players the ability to scan the harder sites more reliably, thereby giving them access to more results. The beauty of the current mechanic, is that it's a sliding scale. With no hard skill gating. Lower skilled players are unlikely to find the low sig strength sites, leaving them to the higher skilled players. They are not excluded from them however and player skill, implants, probes/launchers used and ships setups, can be tweaked while the player trains his exploration skills. This entire proposal is based around the notion that there are not enough sites available, if one was to agree with that, the solution would be to add more sites across the entire spectrum of high to low sig strength sites. The solution is not to introduce arbitrary skill walls to one of the few systems in EVE that allow players to experience sliding progression, without the "You must be at least this high to enter this ship"-mechanic that plagues a lot of the game design in EVE. Adding site specific probes with higher sig strength, adds no value to the current system. It takes a well working dynamic system, and turns it into an inferior game mechanic gated by skill requirements. The question if there are enough sites available at any given time, is a completely different discussion, and can be resolved without touching the mechanics that make the current exploration system a small gem among the other EVE game mechanics.
This
A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
|
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2228
|
Posted - 2012.12.13 00:39:00 -
[141] - Quote
Pohbis wrote:Mara Rinn wrote:Pohbis wrote:Adding site specific probes with higher sig strength, adds no value to the current system. It takes a well working dynamic system, and turns it into an inferior game mechanic gated by skill requirements. Site specific probes would add significantly to the current system, especially if more grav sites are added to compensate for the removal of static belts. What exactly is being added, apart from increasing some numerical value of available sites? Yes, changes to static belts would add something to exploration, but that would be due to changes to the mining system, not because site specific probes were introduced to exploration. The current exploration system already has increasing probe strength with higher skills, doing exactly what the proposed changes do, to non-grav sites, but without fixed hard caps through skill requirements.
I was stating that site-specific probes would add to the ability to filter out unwanted signatures. I do not agree with the idea of having skill caps since having sig strength caps on discovered signatures goes against the changes made to probing specifically to prevent people having unprobeable OGBs.
Pohbis wrote:Everything suggested, which isn't about changes to static belts, is born from the notion that players with LVL X skills should have access to an exclusive group of sites so they have a higher chance of finding a site when exploring.
Not at all. One of the suggestions was having probes that are specific to different types of signatures. While that may have been combined with the idea of having skill-limited sites, the two ideas are easily separable.
Pohbis wrote:Shuffling numbers around doesn't work in a sandbox were people gravitate towards the best return on investment. That is all these probes would do, might as well just increase the amount of signatures by 100%.
Someone probing for grav sites with grav-specific probes won't be uncovering all those mag, radar, ladar and combat sites. Increasing the supply of grav sites will simply cater to miners. There are no resources in grav sites that science-oriented explorers would be interested in.
There is even scope for an ORE scanning frigate, specialised in probing grav sites, with bonuses to survey scanner range. Perhaps there could be an ORE covert ops ship too, allowing for mining fleets to operate in low sec with greater confidence.
Day 0 advice for new players: Day 0 Advice for New Players |
Tech3ZH
Tribal Liberation Force Minmatar Republic
50
|
Posted - 2012.12.13 00:44:00 -
[142] - Quote
Mirima Thurander wrote:Everything should be mined out of the belts by now, and its not like we would have any less ore around when a sites used and despawns, new ones show up.
Leave the trait in the belts in small roids for noobs.
Well...there's....an idea... |
Pohbis
123
|
Posted - 2012.12.13 01:05:00 -
[143] - Quote
Mara Rinn wrote:Someone probing for grav sites with grav-specific probes won't be uncovering all those mag, radar, ladar and combat sites. Increasing the supply of grav sites will simply cater to miners. There are no resources in grav sites that science-oriented explorers would be interested in. Everything you talked about is accomplished with the current filters. You filter out what you don't want...
... yes, it requires you to explore the signature, but with high skills, it is fast to get a good enough hit in order to tell what type of sig it is.
Now if you wanted to actually add something to the system, in terms of mechanics, CCP could add a feedback to the results that tells you if you had a hit but it was not a type selected in your current filter. That way you could be sure that the signature disappeared from the scan results because it didn't match your filter, and not because you got close enough for the result to return the type of signature; and it being one you had currently de-selected.
Again, the grav-site changes are a different discussion - and I agree a exploration/mining hybrid system could be interesting. |
Vincent Athena
V.I.C.E.
1243
|
Posted - 2012.12.13 16:57:00 -
[144] - Quote
Dave stark wrote:Mirima Thurander wrote:This system also has the ability to make miners hate none another for poaching each others sites, grudges are made bluntys placed war Decs show up and fights happen. wrong, us euro miners will come along after DT, strip them clean, and sit drinking the tears of the US time zone miners who complain that all of the grav sites have been devoured. The idea is they respawn soon after being cleared, not at downtime. Also there will be alot of them, comparable to the number of belts in a solar system now.
I think normal fields should be the same way. When a roid pops, it respawns somewhere else.
So Ill still say:
If all mining vessels get an extra high slot for a probe launcher, If grav sites are far more common than now, If the basic ones (the ones with the same ore as we currently have in a solar system by solar system basis) are quite easy to scan (for new players), If there is a way to sort site types that does not require scanning it down to 25% first (and is accessible to a new player),
Then maybe its worth dev time. http://vincentoneve.wordpress.com/ |
Buzzy Warstl
The Strontium Asylum
223
|
Posted - 2012.12.13 17:15:00 -
[145] - Quote
Vincent Athena wrote:Dave stark wrote:Mirima Thurander wrote:This system also has the ability to make miners hate none another for poaching each others sites, grudges are made bluntys placed war Decs show up and fights happen. wrong, us euro miners will come along after DT, strip them clean, and sit drinking the tears of the US time zone miners who complain that all of the grav sites have been devoured. The idea is they respawn soon after being cleared, not at downtime. Also there will be alot of them, comparable to the number of belts in a solar system now. I think normal fields should be the same way. When a roid pops, it respawns somewhere else. So Ill still say: If all mining vessels get an extra high slot for a probe launcher, If grav sites are far more common than now, If the basic ones (the ones with the same ore as we currently have in a solar system by solar system basis) are quite easy to scan (for new players), If there is a way to sort site types that does not require scanning it down to 25% first (and is accessible to a new player), Then maybe its worth dev time. If low ores spawn in anomalies the first, third, and fourth points are covered. The second point *is* needed, however. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |
Kiteo Hatto
Equanimity Order
386
|
Posted - 2012.12.13 17:40:00 -
[146] - Quote
Scanning is too easy as it is, there is too much competition already. "That's okay it annoys me when people pile on new definitions to the word sandbox every time CCP does something they don't like." - Alara IonStorm GD is where 60% of threads make you dumber and 10% which provide you with entertainment, the remaining 30% is a mix of both. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2233
|
Posted - 2012.12.13 23:50:00 -
[147] - Quote
Buzzy Warstl wrote:Vincent Athena wrote:If all mining vessels get an extra high slot for a probe launcher, If grav sites are far more common than now, If the basic ones (the ones with the same ore as we currently have in a solar system by solar system basis) are quite easy to scan (for new players), If there is a way to sort site types that does not require scanning it down to 25% first (and is accessible to a new player),
Then maybe its worth dev time. If low ores spawn in anomalies the first, third, and fourth points are covered. The second point *is* needed, however.
I would suggest that the very definition of moving static belts to grav sites has that part covered :)
Day 0 advice for new players: Day 0 Advice for New Players |
Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
455
|
Posted - 2012.12.14 15:24:00 -
[148] - Quote
So what had been decided? A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
Skippermonkey
Tactical Knightmare
1652
|
Posted - 2012.12.14 15:30:00 -
[149] - Quote
Halin Damal wrote:And what trade-off are you suggesting in return? Keep in mind that new players also need to get scanning skills before they can start a mining career.
Simple, just like FW sites, the beacons appear on the overview as soon as they are warped to
First come first served? COME AT ME BRO
I'LL JUST BE DOCKED IN THIS STATION |
Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
455
|
Posted - 2012.12.15 03:17:00 -
[150] - Quote
I'm wondering if some of these people haven even done the tutorial they keep saying noobs need to train scanning skills, the tutorials HAVE U TRAIN IT ALL READY as one of the agents deals with the scanning.
Most noobs that do the tutorial all ready have basic scanning skills and there still veld in normal belts in 1.0 systems, its just in such small rocks and so spread out anything BUT the new mining frig it wasting its time. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
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Bing Khagah
Hedion University Amarr Empire
16
|
Posted - 2012.12.15 03:51:00 -
[151] - Quote
Natsett Amuinn wrote: Awesome. Was not aware of this. I always thought having sites respawn at downtime was plain stupid and unfair to people who lived on one half of the hemesphere.
What, like downtime itself? ;)
OP seems like change for changes sake. |
Piugattuk
Lima beans Corp
119
|
Posted - 2012.12.15 05:00:00 -
[152] - Quote
here we go, another stu pid thread for hate on miners, why do so many keep trying to make it more and more difficult on an already tedious profession?
You mine and build your own sht then and see how fun mining is?
You spend the hours getting stuff for builds.
You miner haters need to take your meds and stop obsessing about others in game, you are sick minded.
Why were at it lets make it so stations and jump gates and planets and the sun need to be scanned down too, why not. |
Remiel Pollard
Aliastra Gallente Federation
429
|
Posted - 2012.12.15 06:32:00 -
[153] - Quote
Piugattuk wrote: here we go, another stu pid thread for hate on miners, why do so many keep trying to make it more and more difficult on an already tedious profession? You mine and build your own sht then and see how fun mining is? You spend the hours getting stuff for builds. You miner haters need to take your meds and stop obsessing about others in game, you are sick minded. While were at it lets make it so stations and jump gates and planets and the sun need to be scanned down too, why not.
This started as a civilised discussion about how to improve the career of mining, essentially making it competitive enough to do and a little more interesting. We were also looking for a way to make the exploration career more fortuitous.
And yet, somehow I don't think you've read much of the thread, just the title, before jumping to the conclusion that a select group of people are sick minded. Are you a psychologist? Are you qualified to make that diagnosis? Or are you just trying to ram your own version of what qualifies as "healthy" onto everyone like the half-baked suggestion that someone needs to "get a life" just because they're a gamer?
I suggest it is more sick minded to make uneducated assumptions about the state of mind of someone you know nothing about than it is to discuss possible alterations to game mechanics to improve the game for everybody. After all, wouldn't it be nice if there were less bots drilling the ores that you needed for that ship you want to build? How much LESS tedious would it be if the minerals you needed weren't being carted away by script kiddies with too much isk and multiple accounts?
I would also suggest that if mining feels like such a chore to you, then you probably aren't really enjoying the game. It's really just a second job to you, and we'd be doing you a favour by booting you out of mining altogether.
Is it stupid to talk about changes to the game? I take it you haven't read The Big Lie. You have a choice here: you can read it, and educate yourself, or you can ignore it, and continue to fall for the Big Lie, being nothing more than forum span whose opinions go ignored as the trollbait they seem to be. Or perhaps you actually have something constructive to offer the discussion? Some idea of your own that would achieve the results we are looking for? Oh.... wait.... you didn't read the thread, and you have no idea what results we were looking for, do you. You don't scare me. I've been to Jita. |
Alavaria Fera
GoonWaffe Goonswarm Federation
1909
|
Posted - 2012.12.15 06:43:00 -
[154] - Quote
Piugattuk wrote:While were at it lets make it so stations and jump gates and planets and the sun need to be scanned down too, why not. You list all those, but forget to list nerfing local?
Or maybe back2wh ? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Vaerah Vahrokha
Vahrokh Consulting
2298
|
Posted - 2012.12.15 07:52:00 -
[155] - Quote
Remiel Pollard wrote: After all, wouldn't it be nice if there were less bots drilling the ores that you needed for that ship you want to build? How much LESS tedious would it be if the minerals you needed weren't being carted away by script kiddies with too much isk and multiple accounts?
Making mining an exploration based minigame would be lovely but imo it would worsen botting.
First of all if we make discovered belts create a warpable beacon, then we fall just in the same situation we are today. A guy discovers the belt first, all jump and freeload into it.
If they don't create a warpable beacon, then we fall exactly in today's grav sites situation: back during Hulkageddon, out of a whole day in a busy system (Emolgranlan) I have been "invaded" about twice (I have scanned and done grav sites for weeks) despite it's been roamed by Bat Country and James 315. This means bots will be at absolute peace. IE the ones selectively put out are the potential killers who for some reason seem to can't be arsed scanning.
How do I know bots will adapt? Well I have added as contact the Orcas of some botters and now they are all in 0.0 (which now it's much bots friendly). If they went to the effort of moving their stuff in 0.0, they certainly can put the effort at scanning a belt. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Remiel Pollard
Aliastra Gallente Federation
431
|
Posted - 2012.12.15 09:27:00 -
[156] - Quote
Vaerah Vahrokha wrote:Remiel Pollard wrote: After all, wouldn't it be nice if there were less bots drilling the ores that you needed for that ship you want to build? How much LESS tedious would it be if the minerals you needed weren't being carted away by script kiddies with too much isk and multiple accounts?
Making mining an exploration based minigame would be lovely but imo it would worsen botting. First of all if we make discovered belts create a warpable beacon, then we fall just in the same situation we are today. A guy discovers the belt first, all jump and freeload into it. If they don't create a warpable beacon, then we fall exactly in today's grav sites situation: back during Hulkageddon, out of a whole day in a busy system (Emolgranlan) I have been "invaded" about twice (I have scanned and done grav sites for weeks) despite it's been roamed by Bat Country and James 315. This means bots will be at absolute peace. IE the ones selectively put out are the potential killers who for some reason seem to can't be arsed scanning. How do I know bots will adapt? Well I have added as contact the Orcas of some botters and now they are all in 0.0 (which now it's much bots friendly). If they went to the effort of moving their stuff in 0.0, they certainly can put the effort at scanning a belt.
To the person who likes to make his arguments by questioning the mental health of those with differing opinions...
This is how you make a legitimate counter-argument in a discussion regarding game mechanics.
I can agree with this, you might be entirely right about "freeloaders". It certainly makes sense, when you put it that way, an I can see how this would not improve the situation for miners.
As an explorer, however, I would still like to see a little variety and range in my finds. I don't necessarily need grav sites, though I have discovered how profitable they can be. It just gets a little boring and un-exciting when the only thing you can find in seven systems is more wormholes You don't scare me. I've been to Jita. |
Vaerah Vahrokha
Vahrokh Consulting
2299
|
Posted - 2012.12.15 09:51:00 -
[157] - Quote
Remiel Pollard wrote:As an explorer, however, I would still like to see a little variety and range in my finds. I don't necessarily need grav sites, though I have discovered how profitable they can be. It just gets a little boring and un-exciting when the only thing you can find in seven systems is more wormholes
The grav sites are rare enough, the real worthy ones (the large) are even rarer. Given their relative rarity they could use a little tweak about the roids composition and yeld some more high ends, just to make more miners bother to put :effort: into scanning them.
The WHs can be annoying but easily skipped by using the advices and data explained in this exploration web site.
I'd indeed would love to see "comet mining" or whatever CCP called the new feature, hopefully it won't just be another vaporware. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Remiel Pollard
Aliastra Gallente Federation
431
|
Posted - 2012.12.15 10:23:00 -
[158] - Quote
Vaerah Vahrokha wrote:Remiel Pollard wrote:As an explorer, however, I would still like to see a little variety and range in my finds. I don't necessarily need grav sites, though I have discovered how profitable they can be. It just gets a little boring and un-exciting when the only thing you can find in seven systems is more wormholes The grav sites are rare enough, the real worthy ones (the large) are even rarer. Given their relative rarity they could use a little tweak about the roids composition and yeld some more high ends, just to make more miners bother to put :effort: into scanning them. The WHs can be annoying but easily skipped by using the advices and data explained in this exploration web site. I'd indeed would love to see "comet mining" or whatever CCP called the new feature, hopefully it won't just be another vaporware.
That's a handy linked - I haven't tried DSPs yet. Bookmarked. Cheers. You don't scare me. I've been to Jita. |
Sola Mercury
Republic Military School Minmatar Republic
32
|
Posted - 2012.12.15 11:06:00 -
[159] - Quote
I have seen advices in this tread, that suggests the use of filters in the system scanner. Dont do this yet, b /c these filters do not work the way they should work.
The filter only sorts scan results temporarily out, that have a measured signature strenght sufficient to be identified. By moving your probes, results sorted out the previous scan, show up again, because now their measured signature strenght is lower.
Summary: Dont use filters until CCP changes their behavior. |
Pohbis
123
|
Posted - 2012.12.15 14:28:00 -
[160] - Quote
Sola Mercury wrote:I have seen advices in this tread, that suggests the use of filters in the system scanner. Dont do this yet, b /c these filters do not work the way they should work.
The filter only sorts scan results temporarily out, that have a measured signature strenght sufficient to be identified. By moving your probes, results sorted out the previous scan, show up again, because now their measured signature strenght is lower.
Summary: Dont use filters until CCP changes their behavior. That's what the 'ignore result' feature is for
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ISD Suvetar
ISD Community Communications Liaisons
1232
|
Posted - 2012.12.15 15:36:00 -
[161] - Quote
Moved from General Discussion. ISD Suvetar Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2243
|
Posted - 2012.12.15 20:42:00 -
[162] - Quote
Vaerah Vahrokha wrote:IE the ones selectively put out are the potential killers who for some reason seem to can't be arsed scanning.
Once belts are replaced with grav sites, the suicide gankers will have to probe down targets. They will, sadly, have to expend some effort in their quest to rid the world of mining ships.
Day 0 advice for new players: Day 0 Advice for New Players |
Crimeo Khamsi
AirHogs Zulu People
64
|
Posted - 2012.12.15 21:03:00 -
[163] - Quote
I'm confused. I read through the first 2 or 3 pages of this thread and did not see anywhere where anybody explained why this would benefit the game? I admit I gave up after that, because it was all meaningless-feeling without that part established first. I apologize if this was made clear later on in discussion.
But yeah. I agree that it wouldn't BREAK the game (since new sites show up when old ones are mined out, the same amount of ore would be brought in, etc.). But "not breaking stuff" does not, alone, make something a good idea.
What goal is this accomplishing that would make eve more fun? |
Seranova Farreach
DEEP-SPACE CO-OP LTD Exhale.
40
|
Posted - 2012.12.15 21:45:00 -
[164] - Quote
Halin Damal wrote:And what trade-off are you suggesting in return? Keep in mind that new players also need to get scanning skills before they can start a mining career. they can skill up in mineing first while mineing the belt roids.. and then they are in an exhumor (skiff or mack most probably) for the scanned down sites with bigger and better ores but also lowsec ore too.. the drawback in the lowsec rats popping into the scanned site. |
Sola Mercury
Republic Military School Minmatar Republic
32
|
Posted - 2012.12.15 21:55:00 -
[165] - Quote
Pohbis wrote:Sola Mercury wrote:I have seen advices in this tread, that suggests the use of filters in the system scanner. Dont do this yet, b /c these filters do not work the way they should work.
The filter only sorts scan results temporarily out, that have a measured signature strenght sufficient to be identified. By moving your probes, results sorted out the previous scan, show up again, because now their measured signature strenght is lower.
Summary: Dont use filters until CCP changes their behavior. That's what the 'ignore result' feature is for
You cant ignore, what is filtered out! Please dont give advice, when not knowing what you are talking about.
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2243
|
Posted - 2012.12.15 22:48:00 -
[166] - Quote
Crimeo Khamsi wrote:What goal is this accomplishing that would make eve more fun?
From the technical side, moving mining to grav sites will:
- Allow load balancing, once the server code can handle moving deadspace to a different processor from the sol simulator
- Allow better balancing of the mineral economy by fine tuning exactly what gets spawned
From the game play side, moving mining to grav sites will:
- Allow for random belt construction (rather than simply living in the same belt every day)
- Allow for random scenery (or any scenery at all, in fact)
- Reduce the capacity for intruders to hot-drop mining fleets
- Allow miners to more precisely direct their activity for supply or profit
Day 0 advice for new players: Day 0 Advice for New Players |
Crimeo Khamsi
AirHogs Zulu People
64
|
Posted - 2012.12.15 23:06:00 -
[167] - Quote
Mara Rinn wrote:Allow better balancing of the mineral economy by fine tuning exactly what gets spawned How is it any easier than with normal asteroid belts, which also respawn constantly, and could just as easily have their contents fine tuned?
Quote: Allow for random belt construction (rather than simply living in the same belt every day) Allow for random scenery (or any scenery at all, in fact)
Surely CCP could randomize space scenery in existing belts, every day during downtime?
Quote:Reduce the capacity for intruders to hot-drop mining fleets This sounds like a negative to me by itself: Less player interaction in an MMO, plus the reason why you get higher valued ores right now in lowsec and nullsec, for instance, is precisely because of the risk you face in being hot-dropped by hostile intruders...
Removing the ease of being attacked by adding in scanning requirements and prior warning by being able to see probes nearby ahead of time would need to be balanced by a significant drawback for miners. Like lower yields on all lasers and strip miners, for instance.
Quote:Allow miners to more precisely direct their activity for supply or profit I don't follow you. Grav sites are generally less predictable in their contents than are asteroid belts, which seems like it would make it harder to plan ahead of time and target one's activities, not easier.
The main effect I would predict would be not really any of the above, but instead just the weirdly imbalancing factor of requiring all miners to have covops ships on hand and extremely advanced scanning skills, etc. in order to make any money. I.e. the effect would be to essentially add a lot more prerequisites to mining (shutting out newbies), and adding a layer of annoyance in having to scan and then go switch ships, and possibly even characters to actually go mine.
Why would any of that be desirable? Why would we want to shut out newbies from mining or add extra skills or ships or juggling of ships needed to be an effective miner? |
Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
456
|
Posted - 2012.12.15 23:34:00 -
[168] - Quote
See the point of this is to start conflict, by having to hunt down your site u start to see it as YOURS and having mining dude 222749D come warping into your site and striping the roads YOU found first will start to **** you off after it Happens a few times.
So it short this is a change to create conflict.
Just ask any body that dose scanning how pissed off it makes them to see someone warp in a site they just scanned down in high or lowsec and start stealing the loot or running them off. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
Crimeo Khamsi
AirHogs Zulu People
64
|
Posted - 2012.12.15 23:50:00 -
[169] - Quote
Mirima Thurander wrote:See the point of this is to start conflict, by having to hunt down your site u start to see it as YOURS and having mining dude 222749D come warping into your site and striping the roads YOU found first will start to **** you off after it Happens a few times.
So it short this is a change to create conflict.
Just ask any body that dose scanning how pissed off it makes them to see someone warp in a site they just scanned down in high or lowsec and start stealing the loot or running them off. That's true, but I also think that this depends on their being a scarcity of sites.
If you were to replace all asteroid belts with grav sites, then in order to get the same amount of ore coming to market, you'd have to either create a lot more grav sites or massively increase the size of grav sites. Either of which would lead to less conflict than now:
If you increase the size of each site, then it becomes harder to really think of it as "yours." There's mroe ore than you could mine in 5 days, and youre still gonna get pissed off if somebody else comes and starts mining? Meh, seems less likely. I'm sure some people would, but still.
OR if you increase the number of grav sites, then it would be in people's best interest to get their own, instead of fighting with somebody and only getting half the ore at the end of the day.
It might work if you did something like make all rare ores (for the region) only available in grav sites, while common ores (for the region) are in belts. So in high sec, kernite or omber might be the "rare" ores in grav sites, while pyrox and veld are in belts. In low/null, kernite and omber and such would be common belt ores, but mercoxit, etc. would be in grav sites? |
Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
456
|
Posted - 2012.12.16 01:21:00 -
[170] - Quote
We could do an escalation type thing where after the sites emptied there's a chance for someone In the site to get directions to a richer site.
We could possibly tie this to the stronger rats that would be spawning inside of these new sites.
A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2243
|
Posted - 2012.12.16 03:43:00 -
[171] - Quote
Crimeo Khamsi wrote:Mara Rinn wrote:Allow better balancing of the mineral economy by fine tuning exactly what gets spawned How is it any easier than with normal asteroid belts, which also respawn constantly, and could just as easily have their contents fine tuned?
The current belt system means that exactly the same proportion of asteroids will get spawned into exactly the same locations. Respawning is only done at DT. One of the more important benefits of moving mining to grav sites is the removal of another EVE component that relies on DT as part of its mechanic.
By moving to grav sites, it becomes easier to balance the ore abundance by spawning different sites, and adjusting the spread of ores in the sites that are spawned. The balance can be altered from hour to hour rather than day to day.
Quote: Allow for random belt construction (rather than simply living in the same belt every day) Allow for random scenery (or any scenery at all, in fact)
Surely CCP could randomize space scenery in existing belts, every day during downtime?[/quote]
I expect that there is a lot of legacy code tied up with asteroid belts. Introducing grav sites and slowly turning down the respawn rate on system belts will allow the legacy code to be refactored as time becomes available (or even completely removed). Putting the random belt generation code into use only for grav sites means that if things go wrong, fixes can be done relatively transparently to the players. If a particular grav site generator breaks, it's easier to simply stop that grav site spawning rather than attempt to repair a belt sitting there in space that will be respawned every DT.
Quote:I.e. the effect would be to essentially add a lot more prerequisites to mining (shutting out newbies), and adding a layer of annoyance in having to scan and then go switch ships, and possibly even characters to actually go mine.
New characters are given Astrometrics skill book, ship, probes and some basic training. The "newbies can't participate" argument is misinformed.
Day 0 advice for new players: Day 0 Advice for New Players |
Nevyn Auscent
Broke Sauce
25
|
Posted - 2012.12.16 07:50:00 -
[172] - Quote
I still don't get how this is meant to do anything but make miners earn LESS. When they already are one of the lowest income professions. A grav site doesn't magically cause the miner to get more ore per hour. Infact they get less since they have to get their probe ship, scan down some sites, book mark them, then change into their miner, and go to said sites. So there is time not making ore.
And grav sites aren't going to magically make the ore worth more either. The only way the ore becomes 'worth' more is if mineral prices go up. And if Mineral prices go up, so does the price of literally everything else. Which means..... The miner has to pay more, so relative to the market he has made exactly the same.
And relative to the market, everyone else makes less.
So..... I'm not seeing how this enhances miners in any way at all. |
Omnathious Deninard
Extrinsic Operations
299
|
Posted - 2012.12.16 08:26:00 -
[173] - Quote
Nevyn Auscent wrote:I still don't get how this is meant to do anything but make miners earn LESS. When they already are one of the lowest income professions. A grav site doesn't magically cause the miner to get more ore per hour. Infact they get less since they have to get their probe ship, scan down some sites, book mark them, then change into their miner, and go to said sites. So there is time not making ore.
And grav sites aren't going to magically make the ore worth more either. The only way the ore becomes 'worth' more is if mineral prices go up. And if Mineral prices go up, so does the price of literally everything else. Which means..... The miner has to pay more, so relative to the market he has made exactly the same.
And relative to the market, everyone else makes less.
So..... I'm not seeing how this enhances miners in any way at all. As part of this kind of a change at least the Skiff/Procurer and Mackinaw/Retriever should get an extra high slot for a probe launcher, coded of course so that ONLY a probe launcher could fit in that slot. The Hulk/Covetor being a fleet mining ship there would be others to probe down a grav site. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2244
|
Posted - 2012.12.16 08:26:00 -
[174] - Quote
Nevyn Auscent wrote:I still don't get how this is meant to do anything but make miners earn LESS. When they already are one of the lowest income professions.
Go have a look at the rocks currently in grav sites. Then go and look at the rocks currently in asteroid belts.
Would you spend five to ten minutes hunting down a bunch of nice grav sites so that you can then spend a couple of hours mining from floating mountains? Or do you prefer warping to your years-old bookmark and mining gravel?
Nevyn Auscent wrote:The only way the ore becomes 'worth' more is if mineral prices go up. And if Mineral prices go up, so does the price of literally everything else.
There are other factors involved which make grav site mining more productive for miners than the gravel we currently find in system belts.
Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2244
|
Posted - 2012.12.16 08:29:00 -
[175] - Quote
Omnathious Deninard wrote:As part of this kind of a change at least the Skiff/Procurer and Mackinaw/Retriever should get an extra high slot for a probe launcher, coded of course so that ONLY a probe launcher could fit in that slot. The Hulk/Covetor being a fleet mining ship there would be others to probe down a grav site.
Or introduce a new ORE frigate, a T1 version equivalent to the astrometrics frigates and a T2 equivalent to covops. The T2 version would get an orca-like bonus to survey scanner range at the expense of weapon slots. One pilot in one of these could probe down grav sites and vet them for the fleet (this one has a few very large rocks, that's good GǪ that one has a large number of small rocks, that's bad GǪ )
I've covered this in my blog post, "Mining is Boring". Day 0 advice for new players: Day 0 Advice for New Players |
Asuka Solo
Stark Fujikawa Stark Enterprises
1853
|
Posted - 2012.12.16 09:27:00 -
[176] - Quote
Given the limitation of grav sites available at any one time.... this will kill the mineral market and introduce hyper inflation for the prices of everything the likes of which you've never seen...... Eve is about Capital ships, WiS, Boobs, PI and Isk! |
Omnathious Deninard
Extrinsic Operations
299
|
Posted - 2012.12.16 10:19:00 -
[177] - Quote
Asuka Solo wrote:Given the limitation of grav sites available at any one time.... this will kill the mineral market and introduce hyper inflation for the prices of everything the likes of which you've never seen...... It was pointed out that every asteroid belt removed from a constellation would be replaced with a grav site spawn in that constellation. So there would be the same amount of minerals comming out of each constellation as right now. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
Nevyn Auscent
Broke Sauce
26
|
Posted - 2012.12.16 10:49:00 -
[178] - Quote
Mara Rinn wrote:Nevyn Auscent wrote:I still don't get how this is meant to do anything but make miners earn LESS. When they already are one of the lowest income professions. Go have a look at the rocks currently in grav sites. Then go and look at the rocks currently in asteroid belts. Would you spend five to ten minutes hunting down a bunch of nice grav sites so that you can then spend a couple of hours mining from floating mountains? Or do you prefer warping to your years-old bookmark and mining gravel? Nevyn Auscent wrote:The only way the ore becomes 'worth' more is if mineral prices go up. And if Mineral prices go up, so does the price of literally everything else. There are other factors involved which make grav site mining more productive for miners than the gravel we currently find in system belts. Except..... We don't find Gravel in system belts for a start. Lets take a quick snap shot. Per m of ore. Arkonor: 276.76 Hedbergite 283.89 (Current highest other than Merc & Merc is special) Kernite 239.21 (Available freely in Highsec Belts) Scordite 225.72 (Also available freely in highsec belts) Veldspar 185.92 (This is Veld, the most common Ore) So, you obviously have no clue about mining if you claim only 'Gravel' can be found in standard High Sec belts for a start. Can you make 'fractionaly more' some of the time with 'Low Sec Ores'. Yes. Sometimes the market also says no, and that High Sec ores are more valuable. And scanning down the 'Low Sec Ores' will eat up your time, since you will have to sift through all the Grav Sites to find them. Add onto that that if more people mine the ores, the price will drop since supply is increased compared to other minerals, meaning you won't actually make more, but less.
Followed by..... Exactly the same ore is going to be available that currently is. Unless you intend for Arkonor to be minable in high sec that is? Or a massive reshuffle of distributions. So the net output will be.... about the same. Meaning about the same prices. Or, net output will change, meaning decreased prices if more is mined, or increased prices if less is mined. I can't see how making miners probe down any sites they want to use is going to increase mineral supply, since it's added another time sink into the process, especially since people are talking about having to compete to mine, adding even yet more time sink into the process.\
Meaning the net result is likely to be decreased output, and overall increased prices for everything for everyone, meaning effectively bad inflation.
So yea, I'm still not seeing how this benefits me as a Miner. And am strongly against it. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2244
|
Posted - 2012.12.16 10:57:00 -
[179] - Quote
Nevyn Auscent wrote:So, you obviously have no clue about mining if you claim only 'Gravel' can be found in standard High Sec belts for a start.
Gravel = small rocks that last 1-3 cycles of a boosted Strip Miner I.
Mountains = huge rocks that last 4 or more cycles of a boosted Strip Miner I.
ISK per cubic metre has nothing to do with it. Number of complete cycles per rock is what I'm talking about: from my perspective the more cycles I can get from one rock, the happier I am.
Day 0 advice for new players: Day 0 Advice for New Players |
Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
456
|
Posted - 2012.12.16 15:26:00 -
[180] - Quote
The sites moving is the point of this if you and 50 other miners are all in the same set of stars your ether all going to end up in the same sites, or your going to move away to a richer system with LESS miners in it.
look at it this way right now belts respawn 1 time a day, gav sites respawn every time there completed, sure u have to find them, if any thing this change makes there be more ore in eve not less.
I come to see that every player in eve but a select few have horrible entitlement problems. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
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Nevyn Auscent
Broke Sauce
26
|
Posted - 2012.12.16 23:09:00 -
[181] - Quote
Mirima Thurander wrote:The sites moving is the point of this if you and 50 other miners are all in the same set of stars your ether all going to end up in the same sites, or your going to move away to a richer system with LESS miners in it. Sites moving around all so has the effect if your all crowed around a few systems the sites will inevitable move from the systems your constantly strip mining.
look at it this way right now belts respawn 1 time a day, gav sites respawn every time there completed, sure u have to find them, if any thing this change makes there be more ore in eve not less.
I come to see that every player in eve but a select few have horrible entitlement problems.
One could call the same thing at you, since you fail to explain how there will be more ore, when mining belts rarely get stripped. You keep going on about how 'there will be more ore', but you haven't presented any reason this will be so, since the miners will have to spend time they currently would normally spend mining probing out grav sites. DECREASING their time mining. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2248
|
Posted - 2012.12.16 23:13:00 -
[182] - Quote
Nevyn Auscent wrote:One could call the same thing at you, since you fail to explain how there will be more ore, when mining belts rarely get stripped.
*perks up*
Which belts aren't getting stripped?
Day 0 advice for new players: Day 0 Advice for New Players |
Omnathious Deninard
Extrinsic Operations
299
|
Posted - 2012.12.16 23:45:00 -
[183] - Quote
Mara Rinn wrote:Nevyn Auscent wrote:One could call the same thing at you, since you fail to explain how there will be more ore, when mining belts rarely get stripped. *perks up* Which belts aren't getting stripped? When i bring my personal mining crew out (2 hulks and an orca) i can strip a high sec belt in an hour. So grav sites would be a welcome change as there would be more ore to get. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
456
|
Posted - 2012.12.17 00:04:00 -
[184] - Quote
Omnathious Deninard wrote:Mara Rinn wrote:Nevyn Auscent wrote:One could call the same thing at you, since you fail to explain how there will be more ore, when mining belts rarely get stripped. *perks up* Which belts aren't getting stripped? When i bring my personal mining crew out (2 hulks and an orca) i can strip a high sec belt in an hour. So grav sites would be a welcome change as there would be more ore to get.
If u have the skills trained, and the RL skills with probes to find it or get a mining site escalation upon kill all the spawned rats or depleting the sites. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
Buzzy Warstl
The Strontium Asylum
230
|
Posted - 2012.12.17 14:04:00 -
[185] - Quote
Omnathious Deninard wrote:Nevyn Auscent wrote:I still don't get how this is meant to do anything but make miners earn LESS. When they already are one of the lowest income professions. A grav site doesn't magically cause the miner to get more ore per hour. Infact they get less since they have to get their probe ship, scan down some sites, book mark them, then change into their miner, and go to said sites. So there is time not making ore.
And grav sites aren't going to magically make the ore worth more either. The only way the ore becomes 'worth' more is if mineral prices go up. And if Mineral prices go up, so does the price of literally everything else. Which means..... The miner has to pay more, so relative to the market he has made exactly the same.
And relative to the market, everyone else makes less.
So..... I'm not seeing how this enhances miners in any way at all. As part of this kind of a change at least the Skiff/Procurer and Mackinaw/Retriever should get an extra high slot for a probe launcher, coded of course so that ONLY a probe launcher could fit in that slot. The Hulk/Covetor being a fleet mining ship there would be others to probe down a grav site. The venture already has this, the barges and exhumers don't need it. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |
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