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Thread Statistics | Show CCP posts - 3 post(s) |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
264
|
Posted - 2012.12.17 14:30:00 -
[91] - Quote
CCP BunnyVirus wrote:Ivy Romanova wrote:Baljos Arnjak wrote:@Op. I sort pretty much agree with most of what you said. I think EvE is probably the best looking space game out there but they do need to up their game in certain areas.
My main beef with the graphics in EvE is the effects. They just need to go the extra mile and make sure that they have both visual and auditory oomph. They actually took a step backward in that department in Retribution as far as I'm concerned. The new explosions suck by HW2 standards, the particle system is technically better but the overall effect just doesn't compare.
In HW2, the life of a ship had a certain continuity. When a ship was built or undocking, it wasn't just popped out, it was launched. When a ship dies, it does so in a fashion consistent with it's mass and purpose. Fighters left a streaking fire trail leading to an explosion, bigger ships had secondary explosions and slowly rolled out of control before a devastating final explosion. The sound effect made you feel like the ship was being ripped apart from the inside or that you were fighting for your life in a spacebourne fur ball. I think CCP could learn a lot about battle immersion from HW2.
I totally agree with you about the community ship modeling contests! We definitely need more of them, even if there aren't any prizes other than the possibility of it being put in game. I've been working on a new Typhoon model off and on over the past couple of months and would probably submit it should they have another one. The creativeness of the community was one of the things that drew me to this game so long ago =) Glad that creativity still thrives in this community :D Maybe you should get in touch with the GMs with that model? Better yet , lets wait and see if CCP actually read the forum posts :D I read them
Then I'm sure you would agree in this time of revelation , its time for a revolution ?
 It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Krixtal Icefluxor
Bison - Ammatar Thunder
1217
|
Posted - 2012.12.17 14:34:00 -
[92] - Quote
Ivy Romanova wrote:My main beef with the graphics in EvE is the effects. They just need to go the extra mile and make sure that they have both visual and auditory oomph. They actually took a step backward in that department in Retribution as far as I'm concerned. The new explosions suck by HW2 standards, the particle system is technically better but the overall effect just doesn't compare. In HW2, the life of a ship had a certain continuity. When a ship was built or undocking, it wasn't just popped out, it was launched. When a ship dies, it does so in a fashion consistent with it's mass and purpose. Fighters left a streaking fire trail leading to an explosion, bigger ships had secondary explosions and slowly rolled out of control before a devastating final explosion. The sound effect made you feel like the ship was being ripped apart from the inside or that you were fighting for your life in a spacebourne fur ball. I think CCP could learn a lot about battle immersion from HW2. Then I'm sure you would agree in this time of revelation , its time for a revolution ? 
Yes. All games should all look exactly alike.
(Not). -á"I am not young enough to know everything." - Oscar Wilde |

Natsett Amuinn
GoonWaffe Goonswarm Federation
767
|
Posted - 2012.12.17 14:35:00 -
[93] - Quote
"I want it to be impossible to have a large number of ships to be rendered on screen while maintaining proper framerates without having to use a $1000 GPU."
That's all the OP is asking for.
Star Citizen has not mentioned a lot about how exactly the persistan part of the game world will work. I've never seen any metion of massive battles with hundrds of players involved, I think the guy making has said that having even reached a point where they have a real plan for how the world dynamic will even work.
Homeworld wasn't an MMO, and I don't remember playing it with several hundred ship models shooting each other; nor did the game ever communicate with a server whenever I did something when I played it.
EVE, as far as MMO's go, is one of best looking ones on the market, and yeah, it was made in '03. CCP has recieved praise from gaming journalists and players alike over the fact that for a game of it's age it's still one of the best looking in the genre.
CCP does a great job of keeping EVE graphically relevant while still allowing many people to interact without causing huge performance issues. I think that the OP is being way over-critical. |

Logix42
Project Write Down All The Things
94
|
Posted - 2012.12.17 14:35:00 -
[94] - Quote
I'm seeing two different threads of conversation here. One is graphics quality. The other is performance.
As far as graphics goes, no one has mentioned Tesselation yet. At fanfest last year they showed this video and asked if it was something players wanted them to pursue. This was a stand-alone test, not using the current Eve engine. You can read more details in this dev blog So CCP is looking forward with graphics, don't worry too much on that front
As far performance goes... well that got a very brief mention at fanfest too but they had no map of how they're going to do it. (unless I missed something) In my personal opinion performance should take as high, or higher priority than improving graphics. Just my 0.02 ISK Operation WRITE DOWN ALL THE THINGS!!!-á Collecting and compiling all fixes and ideas for EVE.-á Check out the G-Doc list at http://bit.ly/wdatt or the Eve-áforum post at http://bit.ly/I56ebm |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
264
|
Posted - 2012.12.17 14:36:00 -
[95] - Quote
Krixtal Icefluxor wrote:Ivy Romanova wrote:My main beef with the graphics in EvE is the effects. They just need to go the extra mile and make sure that they have both visual and auditory oomph. They actually took a step backward in that department in Retribution as far as I'm concerned. The new explosions suck by HW2 standards, the particle system is technically better but the overall effect just doesn't compare. In HW2, the life of a ship had a certain continuity. When a ship was built or undocking, it wasn't just popped out, it was launched. When a ship dies, it does so in a fashion consistent with it's mass and purpose. Fighters left a streaking fire trail leading to an explosion, bigger ships had secondary explosions and slowly rolled out of control before a devastating final explosion. The sound effect made you feel like the ship was being ripped apart from the inside or that you were fighting for your life in a spacebourne fur ball. I think CCP could learn a lot about battle immersion from HW2. Then I'm sure you would agree in this time of revelation , its time for a revolution ?  Yes. All games should all look exactly alike. (Not).
No one is asking for games that look exactly alike. we are saying that its only logical for EVE to progress along the line of its own aesthetic merits and take cues from other franchises and products . Ranging from Star Trek to BSG to games as mentioned previously :P It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Cutter Isaacson
Nouvelle Rouvenor
2186
|
Posted - 2012.12.17 14:36:00 -
[96] - Quote
Ivy Romanova wrote:
The difference is , I'm not asking for an engine overhaul . as proved by WoW, thats HIGHLY impractical, what I'm asking is improving the graphical effects and particle based fog and a more detailed model as a compromise between practicality and graphics.
I clearly pointed out to you, as others have, that those improvements would require substantial hardware upgrades for all but the top 1-2% of EVE players. Do not forget that it is not just you that has to render these more complex models, but rather everyone who is in the same space as you and can see your ship.
While for the most part this may only be a handful of people if you live in a dead end backwater system, there are others who routinely see tens of hundreds of ships. The performance degradation inherent to rendering large numbers of high detail models makes such a thing impractical from a technical standpoint, not to mention suicidal in a customer retention sense.
You constantly made comparisons to both CryEngine 3 and the Frostbite engine, both of which are designed for use in singleplayer, or limited multiplayer games. They are not, nor will be in the foreseeable future, useful for games where it is possible (even if it is with time dilation) to have upwards of 1000 people all interacting within the same small space.
Reading back over your posts you have dismissed things such as shaders and tessellation, both of which can and have been used to great effect both in EVE and in many other games over the years. This leaves only one possible option; a complete engine overhaul, and yet you say this is not what you are asking for.
So, pray tell, what is it you wanted? Do you even know? "The truth is usually just an excuse for a lack of imagination." Elim Garak.
|

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
264
|
Posted - 2012.12.17 14:40:00 -
[97] - Quote
Logix42 wrote:I'm seeing two different threads of conversation here. One is graphics quality. The other is performance. As far as graphics goes, no one has mentioned Tesselation yet. At fanfest last year they showed this video and asked if it was something players wanted them to pursue. This was a stand-alone test, not using the current Eve engine. You can read more details in this dev blogSo CCP is looking forward with graphics, don't worry too much on that front As far performance goes... well that got a very brief mention at fanfest too but they had no map of how they're going to do it. (unless I missed something) In my personal opinion performance should take as high, or higher priority than improving graphics. Just my 0.02 ISK
Performance will always be an intrinsic problem to the Trinity Engine. CPUs just can't MT as efficiently enough for the scale of battles in EVE and considering how Team Avatar, the team behind the Carbon Superstructure is disbanded, I'm not sure how things would go on the technical front . But the art team is still here ,and its time to turn living into thriving .
It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
264
|
Posted - 2012.12.17 14:43:00 -
[98] - Quote
Cutter Isaacson wrote:Ivy Romanova wrote:
The difference is , I'm not asking for an engine overhaul . as proved by WoW, thats HIGHLY impractical, what I'm asking is improving the graphical effects and particle based fog and a more detailed model as a compromise between practicality and graphics.
I clearly pointed out to you, as others have, that those improvements would require substantial hardware upgrades for all but the top 1-2% of EVE players. Do not forget that it is not just you that has to render these more complex models, but rather everyone who is in the same space as you and can see your ship. While for the most part this may only be a handful of people if you live in a dead end backwater system, there are others who routinely see tens of hundreds of ships. The performance degradation inherent to rendering large numbers of high detail models makes such a thing impractical from a technical standpoint, not to mention suicidal in a customer retention sense. You constantly made comparisons to both CryEngine 3 and the Frostbite engine, both of which are designed for use in singleplayer, or limited multiplayer games. They are not, nor will be in the foreseeable future, useful for games where it is possible (even if it is with time dilation) to have upwards of 1000 people all interacting within the same small space. Reading back over your posts you have dismissed things such as shaders and tessellation, both of which can and have been used to great effect both in EVE and in many other games over the years. This leaves only one possible option; a complete engine overhaul, and yet you say this is not what you are asking for. So, pray tell, what is it you wanted? Do you even know?
The tessellation and shaders upgrade are stated on the press conference, its planned by CCP , not me. But what I want is more extensive graphical effects , note the starting post and the quotes . It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Azrin Stella Oerndotte
The Nommo Insurance Fraud.
22
|
Posted - 2012.12.17 14:43:00 -
[99] - Quote
My! A whole thread dedicated to graphical updates that are already in the pipeline since before fanfest with several videos showing it off.
The only thing I can't seem to remember is if they are planing to increase texture resolution, but then again I also remember reading somewhere that the model polygons is the limiter and that tessellation would solve this but that it would take a good couple of man years to finish (I can't find a link atm but it was less work than the trinity update).
That same video also show off future lightning effects that will come after (with?) the V3 project. There are also concept art of ships taking damage to noticeable shields as well as armor damage effects.
This is a big project and it will take time and should not be rushed, just be patient. |

AraniFyr
OmniStar.
77
|
Posted - 2012.12.17 14:44:00 -
[100] - Quote
OP are you blind? |
|

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
264
|
Posted - 2012.12.17 14:51:00 -
[101] - Quote
Azrin Stella Oerndotte wrote:My! A whole thread dedicated to graphical updates that are already in the pipeline since before fanfest with several videos showing it off. The only thing I can't seem to remember is if they are planing to increase texture resolution, but then again I also remember reading somewhere that the model polygons is the limiter and that tessellation would solve this but that it would take a good couple of man years to finish (I can't find a link atm but it was less work than the trinity update). That same video also show off future lightning effects that will come after (with?) the V3 project. There are also concept art of ships taking damage to noticeable shields as well as armor damage effects. This is a big project and it will take time and should not be rushed, just be patient.
http://www.youtube.com/watch?v=8k7oaz8mWug
I still remember. its a step forward, but still a lots of steps to go. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Natsett Amuinn
GoonWaffe Goonswarm Federation
769
|
Posted - 2012.12.17 14:52:00 -
[102] - Quote
Ivy Romanova wrote:Logix42 wrote:I'm seeing two different threads of conversation here. One is graphics quality. The other is performance. As far as graphics goes, no one has mentioned Tesselation yet. At fanfest last year they showed this video and asked if it was something players wanted them to pursue. This was a stand-alone test, not using the current Eve engine. You can read more details in this dev blogSo CCP is looking forward with graphics, don't worry too much on that front As far performance goes... well that got a very brief mention at fanfest too but they had no map of how they're going to do it. (unless I missed something) In my personal opinion performance should take as high, or higher priority than improving graphics. Just my 0.02 ISK Performance will always be an intrinsic problem to the Trinity Engine. CPUs just can't MT as efficiently enough for the scale of battles in EVE and considering how Team Avatar, the team behind the Carbon Superstructure is disbanded, I'm not sure how things would go on the technical front . But the art team is still here ,and its time to turn living into thriving . And how is adding to performance issues good exactly?
EVE still manages to allow a thousand people to shoot at each other. How many other MMO's have you played that allow that?
How exactly is peformance an intrinsic problem with EVE, when it allows for such large scale fights to happen? Poly counts don't make a better game, but bad performance always makes a worse one. |

Andreus Ixiris
Mixed Metaphor
1269
|
Posted - 2012.12.17 14:52:00 -
[103] - Quote
SmilingVagrant wrote:Irony: Derrick Smart is a goon and was set to join Goonwaffe but wisely decided Eve sucks.
If you hate the game so much, why do you continue to play it? Mane 614
|

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
264
|
Posted - 2012.12.17 14:57:00 -
[104] - Quote
Natsett Amuinn wrote:Ivy Romanova wrote:Logix42 wrote:I'm seeing two different threads of conversation here. One is graphics quality. The other is performance. As far as graphics goes, no one has mentioned Tesselation yet. At fanfest last year they showed this video and asked if it was something players wanted them to pursue. This was a stand-alone test, not using the current Eve engine. You can read more details in this dev blogSo CCP is looking forward with graphics, don't worry too much on that front As far performance goes... well that got a very brief mention at fanfest too but they had no map of how they're going to do it. (unless I missed something) In my personal opinion performance should take as high, or higher priority than improving graphics. Just my 0.02 ISK Performance will always be an intrinsic problem to the Trinity Engine. CPUs just can't MT as efficiently enough for the scale of battles in EVE and considering how Team Avatar, the team behind the Carbon Superstructure is disbanded, I'm not sure how things would go on the technical front . But the art team is still here ,and its time to turn living into thriving . And how is adding to performance issues good exactly? EVE still manages to allow a thousand people to shoot at each other. How many other MMO's have you played that allow that? How exactly is peformance an intrinsic problem with EVE, when it allows for such large scale fights to happen? Poly counts don't make a better game, but bad performance always makes a worse one.
EVE used to not allow thousand players fleet battles , now they do . The reason why ? I stated many times , go watch the fanfest vids on YT.
How is performance an intrinsic issue? Reset your camera , and then fly into a gas cloud . come back and then tell us what happened to your FPS.
Go to Jita, sit for a few hours , undock at peak traffic with default camera, tell us what happened again.
But thats just what the Trinity Engine does. Adding improved dynamic graphics shouldn't be a problem for the new gen industry standard computers when Trinity is optimized on the next graphically orientated expansion. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Azrin Stella Oerndotte
The Nommo Insurance Fraud.
22
|
Posted - 2012.12.17 14:58:00 -
[105] - Quote
Ivy Romanova wrote:Azrin Stella Oerndotte wrote:My! A whole thread dedicated to graphical updates that are already in the pipeline since before fanfest with several videos showing it off. The only thing I can't seem to remember is if they are planing to increase texture resolution, but then again I also remember reading somewhere that the model polygons is the limiter and that tessellation would solve this but that it would take a good couple of man years to finish (I can't find a link atm but it was less work than the trinity update). That same video also show off future lightning effects that will come after (with?) the V3 project. There are also concept art of ships taking damage to noticeable shields as well as armor damage effects. This is a big project and it will take time and should not be rushed, just be patient. http://www.youtube.com/watch?v=8k7oaz8mWugI still remember. its a step forward, but still a lots of steps to go.
Good job linking to the same video I did, proves that you read everything. 
That video proves that tessellation is a great first step toward adding all that detail you are begging for. Give it time and relax instead of whining on the forums. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
264
|
Posted - 2012.12.17 15:01:00 -
[106] - Quote
Azrin Stella Oerndotte wrote:Ivy Romanova wrote:Azrin Stella Oerndotte wrote:My! A whole thread dedicated to graphical updates that are already in the pipeline since before fanfest with several videos showing it off. The only thing I can't seem to remember is if they are planing to increase texture resolution, but then again I also remember reading somewhere that the model polygons is the limiter and that tessellation would solve this but that it would take a good couple of man years to finish (I can't find a link atm but it was less work than the trinity update). That same video also show off future lightning effects that will come after (with?) the V3 project. There are also concept art of ships taking damage to noticeable shields as well as armor damage effects. This is a big project and it will take time and should not be rushed, just be patient. http://www.youtube.com/watch?v=8k7oaz8mWugI still remember. its a step forward, but still a lots of steps to go. Good job linking to the same video I did, proves that you read everything.  That video proves that tessellation is a great first step toward adding all that detail you are begging for. Give it time and relax instead of whining on the forums.
But .. but... I WANT IT NAO!!!AND I WANT MORE DETAILS! Don't leave us hanging in the wind :O Give us something to look forward to  It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ezri Dax
Infinite Improbability Inc Relativity Alliance
1
|
Posted - 2012.12.17 15:01:00 -
[107] - Quote
I have no lag when i pvp so i dont care .
also times are tough for most of us just now , buying new graphics cards are not a thought i relish much . |

Cutter Isaacson
Nouvelle Rouvenor
2186
|
Posted - 2012.12.17 15:04:00 -
[108] - Quote
Ivy Romanova wrote:Cutter Isaacson wrote:
So, pray tell, what is it you wanted? Do you even know?
The tessellation and shaders upgrade are stated on the press conference, its planned by CCP , not me. But what I want is more extensive graphical effects , note the starting post and the quotes .
Like I said, what exactly is it that you want? Shader upgrades have already begun, tessellation is in the pipeline and new lighting is apparently ready to roll once the V3 work is complete? So if I understand this correctly, you want what is already planned, has already been implemented, or is in production as we speak? So you have no real point at all? Interesting.
On a related note:
Ivy Romanova wrote:
Performance will always be an intrinsic problem to the Trinity Engine. CPUs just can't MT as efficiently enough for the scale of battles in EVE and considering how Team Avatar, the team behind the Carbon Superstructure is disbanded, I'm not sure how things would go on the technical front . But the art team is still here ,and its time to turn living into thriving .
Team Avatar being disbanded has exactly nothing to do with Carbon. That is overseen by the CTG, or Core Technology Group. You would know this if you had done even the smallest amount of research on anything relating to a subject which you claim to be passionate about.
source: Core Technology, Carbon and You.
So now we've cleared up a few things, what exactly was it you wanted to see?
"The truth is usually just an excuse for a lack of imagination." Elim Garak.
|

Luc Chastot
Moira. Villore Accords
109
|
Posted - 2012.12.17 15:11:00 -
[109] - Quote
PlanetSide 2. Make it idiot-proof and someone will make a better idiot. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
264
|
Posted - 2012.12.17 15:11:00 -
[110] - Quote
Cutter Isaacson wrote:Ivy Romanova wrote:Cutter Isaacson wrote:
So, pray tell, what is it you wanted? Do you even know?
The tessellation and shaders upgrade are stated on the press conference, its planned by CCP , not me. But what I want is more extensive graphical effects , note the starting post and the quotes . Like I said, what exactly is it that you want? Shader upgrades have already begun, tessellation is in the pipeline and new lighting is apparently ready to roll once the V3 work is complete. So if I understand this correctly, you want what is already planned, has already been implemented, or is in production as we speak? So you have no real point at all? Interesting. On a related note: Ivy Romanova wrote:
Performance will always be an intrinsic problem to the Trinity Engine. CPUs just can't MT as efficiently enough for the scale of battles in EVE and considering how Team Avatar, the team behind the Carbon Superstructure is disbanded, I'm not sure how things would go on the technical front . But the art team is still here ,and its time to turn living into thriving .
Team Avatar being disbanded has exactly no effect on Carbon. That is overseen by the CTG, or Core Technology Group. You would know this if you had done even the smallest amount of research on anything relating to a subject which you claim to be passionate about. source: Core Technology, Carbon and You.So now we've cleared up a few things, what exactly was it you wanted to see?
The future development and direction is vague at best to the general public, unlike the previous updates which we were promised "Missiles", "turrets" , "V3 textures". At this stage all we have is , expect changes coming (e.g: DX11 and Phys updates) Its not specific enough. What I really want to see?
Maybe you'll understand the worlds from someone's mouth better. "the life of a ship had a certain continuity. When a ship was built or undocking, it wasn't just popped out, it was launched. When a ship dies, it does so in a fashion consistent with it's mass and purpose. Fighters left a streaking fire trail leading to an explosion, bigger ships had secondary explosions and slowly rolled out of control before a devastating final explosion. The sound effect made you feel like the ship was being ripped apart from the inside or that you were fighting for your life in a spacebourne fur ball. I think CCP could learn a lot about battle immersion from HW2"
PS: Cool ! Learning more everyday Core Tech it is ! It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |
|

Azrin Stella Oerndotte
The Nommo Insurance Fraud.
22
|
Posted - 2012.12.17 15:16:00 -
[111] - Quote
I suppose you haven't seen the WIP titan destruction animations, where they actually brake apart? Just a response to an earlier demand. |

Kiteo Hatto
Equanimity Order
392
|
Posted - 2012.12.17 15:19:00 -
[112] - Quote
What.
The graphic engine was updated in 2007ish with Trinity expansion. Please do some actual research before posting dates.... "That's okay it annoys me when people pile on new definitions to the word sandbox every time CCP does something they don't like." - Alara IonStorm GD is where 60% of threads make you dumber and 10% which provide you with entertainment, the remaining 30% is a mix of both. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
264
|
Posted - 2012.12.17 15:19:00 -
[113] - Quote
Azrin Stella Oerndotte wrote:I suppose you haven't seen the WIP titan destruction animations, where they actually brake apart? Just a response to an earlier demand. Uhhh.... not exactly
It doesn't creek , it doesn't bend, no gradual slow secondary eruption and flaring or flickering lights or gas leaking off the hull. its like someone detonated a bomb on the ship or it imploded or something. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
264
|
Posted - 2012.12.17 15:19:00 -
[114] - Quote
Kiteo Hatto wrote:What. The graphic engine was updated in 2007ish with Trinity expansion. Please do some actual research before posting dates.... waht? It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Tykari
The Synenose Accord Celestial Imperative
67
|
Posted - 2012.12.17 15:20:00 -
[115] - Quote
Ivy Romanova wrote:Cutter Isaacson wrote:Ivy Romanova wrote:Cutter Isaacson wrote:
So, pray tell, what is it you wanted? Do you even know?
The tessellation and shaders upgrade are stated on the press conference, its planned by CCP , not me. But what I want is more extensive graphical effects , note the starting post and the quotes . Like I said, what exactly is it that you want? Shader upgrades have already begun, tessellation is in the pipeline and new lighting is apparently ready to roll once the V3 work is complete. So if I understand this correctly, you want what is already planned, has already been implemented, or is in production as we speak? So you have no real point at all? Interesting. On a related note: Ivy Romanova wrote:
Performance will always be an intrinsic problem to the Trinity Engine. CPUs just can't MT as efficiently enough for the scale of battles in EVE and considering how Team Avatar, the team behind the Carbon Superstructure is disbanded, I'm not sure how things would go on the technical front . But the art team is still here ,and its time to turn living into thriving .
Team Avatar being disbanded has exactly no effect on Carbon. That is overseen by the CTG, or Core Technology Group. You would know this if you had done even the smallest amount of research on anything relating to a subject which you claim to be passionate about. source: Core Technology, Carbon and You.So now we've cleared up a few things, what exactly was it you wanted to see? The future development and direction is vague at best to the general public, unlike the previous updates which we were promised "Missiles", "turrets" , "V3 textures". At this stage all we have is , expect changes coming (e.g: DX11 and Phys updates) Its not specific enough. What I really want to see? Maybe you'll understand the worlds from someone's mouth better. "the life of a ship had a certain continuity. When a ship was built or undocking, it wasn't just popped out, it was launched. When a ship dies, it does so in a fashion consistent with it's mass and purpose. Fighters left a streaking fire trail leading to an explosion, bigger ships had secondary explosions and slowly rolled out of control before a devastating final explosion. The sound effect made you feel like the ship was being ripped apart from the inside or that you were fighting for your life in a spacebourne fur ball. I think CCP could learn a lot about battle immersion from HW2" PS: Cool ! Learning more everyday  Core Tech it is !
And what exactly is it that you expect? That by next expansion all of this will be done? Because in that case dream on, it's not going to happen. It will take time plain and simple. They're working on the graphics and they will continue to do so. You're not the first and likely not the last who is asking for it. They know, they remember. They'll see what is feasible and possible and do it at the pace they can. In this dark void we are like brilliant stars, holding within us both the creative and destructive power to bring a new dawn upon worlds or plunge them into eternal darkness. |

Cutter Isaacson
Nouvelle Rouvenor
2186
|
Posted - 2012.12.17 15:28:00 -
[116] - Quote
Luc Chastot wrote:PlanetSide 2.
It's apples and oranges time again.
PS2 - Multiple servers each with multiple shards known as continents. Server clusters are isolated from each other and players from one cannot access another, much like WoW. Maximum of 2000 players on any continent, capped at 1,950 to provide a buffer. Every continent has it's own server cluster with three continents making up a total of 5,850 people allowed on any one total server. Not all 2000 players could ever realistically gather in one spot as the servers crash constantly.
Not only this but PS2's hardware requirement specs are much higher than EVE's, which again brings up the point I and others already made about expecting 98% of your customers to spend hundreds and hundreds of $/-ú etc on new hardware.
"The truth is usually just an excuse for a lack of imagination." Elim Garak.
|

McRoll
Blue Republic RvB - BLUE Republic
53
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Posted - 2012.12.17 15:31:00 -
[117] - Quote
It's not graphics Eve lacks, it is the behavior and movement of ships and the "feel" of combat between ships. In this regard I agree with OP, Homeworld 2 is unchallenged till today regarding the presentation of a space combat. Especially the Complex mod, which tweaks the game in various regards like expanding weapon range on all ships is so excellent that I am still playing it today and prefer it to all other space RTS. For 2003 this game was godlike.
It is exactly what a space battle would look like. If Eve could somehow capture that Homeworld feel.... for starters getting rid of the bumpy submarine behaviour would be nice. |

Azrin Stella Oerndotte
The Nommo Insurance Fraud.
22
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Posted - 2012.12.17 15:33:00 -
[118] - Quote
Ivy Romanova wrote:Azrin Stella Oerndotte wrote:I suppose you haven't seen the WIP titan destruction animations, where they actually brake apart? Just a response to an earlier demand. Uhhh.... not exactly It doesn't creek , it doesn't bend, no gradual slow secondary eruption and flaring or flickering lights or gas leaking off the hull. its like someone detonated a bomb on the ship or it imploded or something.
They are WIP and so not in the game yet, its somewhere in the art video from the fanfest, have a look through that playlist for anything that might be interesting, like the future video for what they are planning, it is in fact pretty clear where the art is heading from my point of view. |

Dunkle Lars
NorCorp Enterprise No Holes Barred
7
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Posted - 2012.12.17 15:35:00 -
[119] - Quote
The graphics in EvE are fine. Thinking you need better looking ships/modules/whatever for the gameplay to be better is simply stupid.. Something I personally see as "the console disease"
Sure new graphics would be cool but after a week or two I wouldn't notice them anymore. I would much rather, that they spent time on WiS but that again is a personel opinion.
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Krixtal Icefluxor
Bison - Ammatar Thunder
1218
|
Posted - 2012.12.17 15:36:00 -
[120] - Quote
Going in useless circles yet again.
I must unsubscribe here. Laterz. -á"I am not young enough to know everything." - Oscar Wilde |
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