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Thread Statistics | Show CCP posts - 3 post(s) |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
260
|
Posted - 2012.12.17 04:31:00 -
[1] - Quote
This year has been a year of progress for EVE. Especially true since the release of Retribution. Crimewatch, new missile effects , new ships ,rebalancing , new clothing ,etc.
However , there is still a LOOOOoong way to go. And when we look at a game from 2003 .
Homeworld 2
We are just catching up to the graphical effects of a game for 9 years ago and in certain areas, such as the destruction mechanics , in-game production and aesthetics ,we are still lagging behind.
We need WAY more community ship model events and much faster pace in updates.
Not on the mechanics ,and not on catering to the carebear whiners . They're working. Lets start polishing the graphics before working on the endless list of "things that would be nice to have " It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Himnos Altar
An Errant Venture
90
|
Posted - 2012.12.17 04:33:00 -
[2] - Quote
we're in the middle of graphical updates.
Minmatar just had theirs, I think it's Amarr/Gal left to go IIRC. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
260
|
Posted - 2012.12.17 04:37:00 -
[3] - Quote
Himnos Altar wrote:we're in the middle of graphical updates.
Minmatar just had theirs, I think it's Amarr/Gal left to go IIRC.
Thats not really a graphical update. Its just changing the models . We are talking about race wide effects and proper distinction between armor tank and shield tank besides from different colors . Not to mention much more detailed models instead of relying on textures for the heavy duty works.
You'll expect a game which takes in a game worth of hard earned cash each month would be progressing MUCH faster It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Dark Long
solo and loveing it
7
|
Posted - 2012.12.17 04:46:00 -
[4] - Quote
Ivy Romanova wrote:Himnos Altar wrote:we're in the middle of graphical updates.
Minmatar just had theirs, I think it's Amarr/Gal left to go IIRC. Thats not really a graphical update. Its just changing the models . We are talking about race wide effects and proper distinction between armor tank and shield tank besides from different colors . Not to mention much more detailed models instead of relying on textures for the heavy duty works. You'll expect a game which takes in a game worth of hard earned cash each month would be progressing MUCH faster
ok what do you called 3v shadeing there doing plus models changs i saw there vids you posted and eve looks a hell of alot better then that crap you posted. CCP has been up adding the looks of the game for over a year now.
As homeworld is not as big as eve it take time to changes things in a game as large as eve. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
260
|
Posted - 2012.12.17 04:53:00 -
[5] - Quote
Dark Long wrote:Ivy Romanova wrote:Himnos Altar wrote:we're in the middle of graphical updates.
Minmatar just had theirs, I think it's Amarr/Gal left to go IIRC. Thats not really a graphical update. Its just changing the models . We are talking about race wide effects and proper distinction between armor tank and shield tank besides from different colors . Not to mention much more detailed models instead of relying on textures for the heavy duty works. You'll expect a game which takes in a game worth of hard earned cash each month would be progressing MUCH faster ok what do you called 3v shadeing there doing plus models changs i saw there vids you posted and eve looks a hell of alot better then that crap you posted. CCP has been up adding the looks of the game for over a year now. As homeworld is not as big as eve it take time to changes things in a game as large as eve.
because that game is from 2003? and we're now in 2012/2013?
Shadering 3 and tessellation is a gimmick. I am talking about actually adding more details to the models instead of trimming everything away . Remember the wings of a Matari? I hope you don't Remember the shiny amarr? I hope you forgot .
It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Hrothgar Nilsson
Black Core Federation Black Core Alliance
176
|
Posted - 2012.12.17 04:55:00 -
[6] - Quote
EVE definitely looks better. Those HW2 graphics are just a notch above BC3000AD. http://www.youtube.com/watch?v=ZTzA_xesrL8 |

Baby ChuChu
Ice Cream Asylum
733
|
Posted - 2012.12.17 04:55:00 -
[7] - Quote
Sorry, but I think it's kind of a slap in the face to the art team (as well as CCP as a whole) to say they're in dire need of a graphical update. They've been making great improvements in the graphics department for a while now and there's still more to come.
Sure, Eve isn't the best looking game around, but it still looks great. It's gonna be 10 years old next year. 10. Very few, if any, 10+ year old polygonal 3d games look even half as good as Eve. Hell, you still get a couple of games up until this very day that don't look as good as Eve.
Just saying... CCP nerfed me because my body was too boobylicious. |

Mr Kidd
Center for Advanced Studies Gallente Federation
725
|
Posted - 2012.12.17 04:58:00 -
[8] - Quote
Simplicity of designs, textures, backgrounds, etc limited by the hardware of the time, Homeworld 2 was very well produced. Lots of attention to detail. That being said, Eve in many ways surpasses H2. But, compared I thnk H2 is a higher quality game than Eve. Perhaps, that's why some graphical effects my not be on par. IDK. I'd be happy if Eve's interface was half as well thought out as H2. We want breast augmentations and sluttier clothing in the NeX! |

Mallak Azaria
GoonWaffe Goonswarm Federation
1428
|
Posted - 2012.12.17 05:00:00 -
[9] - Quote
If you're actually comparing the current graphics to the ones from a game released in 2003 (the same year people started playing EVe by the way), then you probably need to pony up & buy new computer hardware. You can't really judge when you have everything set to 'low'. It's about time CCP stops catering to the lazy players with this sense of entitlement for fear of losing money. These aren't the people making the game better, these are the people wanting you to turn EVE in to a game that is like most other MMO's. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
260
|
Posted - 2012.12.17 05:01:00 -
[10] - Quote
Baby ChuChu wrote:Sorry, but I think it's kind of a slap in the face to the art team (as well as CCP as a whole) to say they're in dire need of a graphical update. They've been making great improvements in the graphics department for a while now and there's still more to come.
Sure, Eve isn't the best looking game around, but it still looks great. It's gonna be 10 years old next year. 10. Very few, if any, 10+ year old polygonal 3d games look even half as good as Eve. Hell, you still get a couple of games up until this very day that don't look as good as Eve.
Just saying...
Well true, but I'm just saying . Where is the revolution?
Lets take DICE as an example.
They published the Frostbite engine back at 2008 And each year we see considerable improvements , and today we have BF3, one of the best looking game on the market.
Then we have Dunia engine. I don't think much needs to be said.
Back to the topic. The game aesthetically is good, but we just need to fill in the pot holes. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |
|

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
4469
|
Posted - 2012.12.17 05:01:00 -
[11] - Quote
Mallak Azaria wrote:If you're actually comparing the current graphics to the ones from a game released in 2003 (the same year people started playing EVe by the way), then you probably need to pony up & buy new computer hardware. You can't really judge when you have everything set to 'low'.
The Goons are right!  "Little ginger moron" ~David Hasselhoff-á |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
260
|
Posted - 2012.12.17 05:01:00 -
[12] - Quote
Mallak Azaria wrote:If you're actually comparing the current graphics to the ones from a game released in 2003 (the same year people started playing EVe by the way), then you probably need to pony up & buy new computer hardware. You can't really judge when you have everything set to 'low'. its on high thx. Try zooming onto your ship . You'll see the problem. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

SmilingVagrant
GoonWaffe Goonswarm Federation
1068
|
Posted - 2012.12.17 05:01:00 -
[13] - Quote
Hrothgar Nilsson wrote:EVE definitely looks better. Those HW2 graphics are just a notch above BC3000AD.
Irony: Derrick Smart is a goon and was set to join Goonwaffe but wisely decided Eve sucks. |

SmilingVagrant
GoonWaffe Goonswarm Federation
1068
|
Posted - 2012.12.17 05:02:00 -
[14] - Quote
Ivy Romanova wrote: You'll expect a game which takes in a game worth of hard earned cash each month would be progressing MUCH faster
Applying more manpower to a situation does not necessarily mean better results. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
260
|
Posted - 2012.12.17 05:04:00 -
[15] - Quote
SmilingVagrant wrote:Ivy Romanova wrote: You'll expect a game which takes in a game worth of hard earned cash each month would be progressing MUCH faster
Applying more manpower to a situation does not necessarily mean better results.
Are you suggesting something which no one dares to say? It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Etherealclam
Imperial Combat Engineers Empire of Arcadia
0
|
Posted - 2012.12.17 05:07:00 -
[16] - Quote
You kidding me? Those homeworld graphics suck ass. The graphics here are beautiful. |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
4469
|
Posted - 2012.12.17 05:10:00 -
[17] - Quote
Etherealclam wrote:You kidding me? Those homeworld graphics suck ass. The graphics here are beautiful.
though it does need to go DX11 to keep the poor people out  "Little ginger moron" ~David Hasselhoff-á |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
260
|
Posted - 2012.12.17 05:13:00 -
[18] - Quote
Etherealclam wrote:You kidding me? Those homeworld graphics suck ass. The graphics here are beautiful.
Its just no where near as complex and a bit plain. You don't get vinyl (corp markings/ paint jobs) You don't get ship's exterior progressively deteriorating as the hull is chipped away (wheee , fire )
Shield tanks only difference from the exterior is its blue and shining , and armor is green/yellow.
And when you zoom onto the ships , they are made of straight and flat polygons disguised by the texturing. The turret's graphical detail is nice, but that just leave the ship model hanging with his willy in the air. :P It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Baby ChuChu
Ice Cream Asylum
733
|
Posted - 2012.12.17 05:15:00 -
[19] - Quote
Ivy Romanova wrote:Baby ChuChu wrote:Sorry, but I think it's kind of a slap in the face to the art team (as well as CCP as a whole) to say they're in dire need of a graphical update. They've been making great improvements in the graphics department for a while now and there's still more to come.
Sure, Eve isn't the best looking game around, but it still looks great. It's gonna be 10 years old next year. 10. Very few, if any, 10+ year old polygonal 3d games look even half as good as Eve. Hell, you still get a couple of games up until this very day that don't look as good as Eve.
Just saying... Well true, but I'm just saying . Where is the revolution? Lets take DICE as an example. They published the Frostbite engine back at 2008 And each year we see considerable improvements , and today we have BF3, one of the best looking game on the market. Then we have Dunia engine. I don't think much needs to be said. Back to the topic. The game aesthetically is good, but we just need to fill in the pot holes.
The problem with that argument is each new version of one of those engines is met with the release of a new game. They don't go back and redo an old game with their new engine. Mirror's Edge and Bad Company 1 are still using Frostbite 1. Crysis 2 is still using CryEngine 2. And so on and so on.
They make updates to the games and the engines, but none of them have gone back and redone those games with their new engines because it's a lot of work even for non-MMOs. in many ways, you're essentially remaking the game from scratch because the engine is the backbone of the entire game.
For MMOs, upgrading engines is a task that takes years. After Blizzard updated their engine for Cataclysm, they said they probably would never do it again because of the amount of time and money that it costs. WoW is their cashcow (pro rhymes). You can call Blizzard lazy if you want, but with the amount of money they make off that game, can you imagine how much trouble it must have been for them to upgrade their engine for them to outright say "we're never doing that again"?
CCP nerfed me because my body was too boobylicious. |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
4472
|
Posted - 2012.12.17 05:17:00 -
[20] - Quote
Baby ChuChu wrote:Ivy Romanova wrote:Baby ChuChu wrote:Sorry, but I think it's kind of a slap in the face to the art team (as well as CCP as a whole) to say they're in dire need of a graphical update. They've been making great improvements in the graphics department for a while now and there's still more to come.
Sure, Eve isn't the best looking game around, but it still looks great. It's gonna be 10 years old next year. 10. Very few, if any, 10+ year old polygonal 3d games look even half as good as Eve. Hell, you still get a couple of games up until this very day that don't look as good as Eve.
Just saying... Well true, but I'm just saying . Where is the revolution? Lets take DICE as an example. They published the Frostbite engine back at 2008 And each year we see considerable improvements , and today we have BF3, one of the best looking game on the market. Then we have Dunia engine. I don't think much needs to be said. Back to the topic. The game aesthetically is good, but we just need to fill in the pot holes. The problem with that argument is each new version of one of those engines is met with the release of a new game. They don't go back and redo an old game with their new engine. Mirror's Edge and Bad Company 1 are still using Frostbite 1. Crysis 2 is still using CryEngine 2. And so on and so on. They make updates to the games and the engines, but none of them have gone back and redone those games with their new engines because it's a lot of work even for non-MMOs. in many ways, you're essentially remaking the game from scratch because the engine is the backbone of the entire game. For MMOs, upgrading engines is a task that takes years. After Blizzard updated their engine for Cataclysm, they said they probably would never do it again because of the amount of time and money that it costs. WoW is their cashcow (pro rhymes). You can call Blizzard lazy if you want, but with the amount of money they make off that game, can you imagine how much trouble it must have been for them to upgrade their engine for them to outright say "we're never doing that again"?
Why the hell'd you put on a shirt? 
"Little ginger moron" ~David Hasselhoff-á |
|

RAGE QU1T
Deep Core Mining Inc. Caldari State
63
|
Posted - 2012.12.17 05:18:00 -
[21] - Quote
Ivy Romanova wrote:Himnos Altar wrote:we're in the middle of graphical updates.
Minmatar just had theirs, I think it's Amarr/Gal left to go IIRC. Thats not really a graphical update. Its just changing the models . We are talking about race wide effects and proper distinction between armor tank and shield tank besides from different colors . Not to mention much more detailed models instead of relying on textures for the heavy duty works. You'll expect a game which takes in a game worth of hard earned cash each month would be progressing MUCH faster
No because all the revenue is to fund BUST 514 |

Mina Sebiestar
Mactabilis Simplex Cursus
120
|
Posted - 2012.12.17 05:18:00 -
[22] - Quote
Not everything can be art and for the time it was created HW 2 is just that.
But eve is mmo so shiny space whales is all we can wish for shinier they get less soul they have,i cant feel mass of eve ships i cant admire them on the other hand 2003 hw2 is awe inspiring all with DX9b and decade old graphic..silly isn it.
I like EvE space ambient suns look good background too,stars need work on they are from Pentium 3 era,i like hel even if it isn't updated.
"it put ore down in can or it gets the hose again"
Leeloo Dallas Multipass - "Big bada boom"
http://i.imgur.com/1N37t.jpg |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
260
|
Posted - 2012.12.17 05:18:00 -
[23] - Quote
Baby ChuChu wrote:Ivy Romanova wrote:Baby ChuChu wrote:Sorry, but I think it's kind of a slap in the face to the art team (as well as CCP as a whole) to say they're in dire need of a graphical update. They've been making great improvements in the graphics department for a while now and there's still more to come.
Sure, Eve isn't the best looking game around, but it still looks great. It's gonna be 10 years old next year. 10. Very few, if any, 10+ year old polygonal 3d games look even half as good as Eve. Hell, you still get a couple of games up until this very day that don't look as good as Eve.
Just saying... Well true, but I'm just saying . Where is the revolution? Lets take DICE as an example. They published the Frostbite engine back at 2008 And each year we see considerable improvements , and today we have BF3, one of the best looking game on the market. Then we have Dunia engine. I don't think much needs to be said. Back to the topic. The game aesthetically is good, but we just need to fill in the pot holes. The problem with that argument is each new version of one of those engines is met with the release of a new game. They don't go back and redo an old game with their new engine. Mirror's Edge and Bad Company 1 are still using Frostbite 1. Crysis 2 is still using CryEngine 2. And so on and so on. They make updates to the games and the engines, but none of them have gone back and redone those games with their new engines because it's a lot of work even for non-MMOs. in many ways, you're essentially remaking the game from scratch because the engine is the backbone of the entire game. For MMOs, upgrading engines is a task that takes years. After Blizzard updated their engine for Cataclysm, they said they probably would never do it again because of the amount of time and money that it costs. WoW is their cashcow (pro rhymes). You can call Blizzard lazy if you want, but with the amount of money they make off that game, can you imagine how much trouble it must have been for them to upgrade their engine for them to outright say "we're never doing that again"?
Note in my original post , I never asked for an engine update. I just asked for updating the effects and adding more details to ship models . It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Baby ChuChu
Ice Cream Asylum
733
|
Posted - 2012.12.17 05:19:00 -
[24] - Quote
Surfin's PlunderBunny wrote:Why the hell'd you put on a shirt? 
I didn't want to. Someone at CCP hates me. I was literally the only one who had a forced portrait re-render when Retribution went live.
I want answers...
...and a hug. CCP nerfed me because my body was too boobylicious. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
260
|
Posted - 2012.12.17 05:21:00 -
[25] - Quote
Mina Sebiestar wrote:Not everything can be art and for the time it was created HW 2 is just that.
But eve is mmo so shiny space whales is all we can wish for shinier they get less soul they have,i cant feel mass of eve ships i cant admire them on the other hand 2003 hw2 is awe inspiring all with DX9b and decade old graphic..silly isn it.
I like EvE space ambient suns look good background too,stars need work on they are from Pentium 3 era,i like hel even if it isn't updated.
The ships concept is aesthetically fine.
But we DO expect more details on this day and age :P It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
4472
|
Posted - 2012.12.17 05:21:00 -
[26] - Quote
Baby ChuChu wrote:Surfin's PlunderBunny wrote:Why the hell'd you put on a shirt?  I didn't want to. Someone at CCP hates me. I was literally the only one who had a forced portrait re-render when Retribution went live. I want answers... ...and a hug.
*Hugs* "Little ginger moron" ~David Hasselhoff-á |

Mars Theran
Pod Kings
510
|
Posted - 2012.12.17 05:25:00 -
[27] - Quote
Ivy Romanova wrote:This year has been a year of progress for EVE. Especially true since the release of Retribution. Crimewatch, new missile effects , new ships ,rebalancing , new clothing ,etc. However , there is still a LOOOOoong way to go. And when we look at a game from 2003 . Homeworld 2 We are just catching up to the graphical effects of a game for 9 years ago and in certain areas, such as the destruction mechanics , in-game production and aesthetics ,we are still lagging behind. Not in terms of quality , but in terms of variation and depth. We need WAY more community ship model events and much faster pace in updates. Not on the mechanics ,and not on catering to the carebear whiners . They're working. The game aesthetically is good, but we just need to fill in the pot holes. Lets start polishing the graphics before working on the endless list of "things that would be nice to have "
I'm not sure I would call that an upgrade. While the ship there is nicely textured, the way it moves is very unrealistic and arcade motion. The missile effects are nice, but we have those, and the same goes for the turrets, though I think we have an improvement on both as I didn't notice any models for either. Didn't look that closely..
That and the jump-effect? or whatever that was, and the space itself, and UI... 
EVE has that game beat 10-1 zubzubzubzubzubzubzubzub |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
260
|
Posted - 2012.12.17 05:28:00 -
[28] - Quote
Mars Theran wrote:Ivy Romanova wrote:This year has been a year of progress for EVE. Especially true since the release of Retribution. Crimewatch, new missile effects , new ships ,rebalancing , new clothing ,etc. However , there is still a LOOOOoong way to go. And when we look at a game from 2003 . Homeworld 2 We are just catching up to the graphical effects of a game for 9 years ago and in certain areas, such as the destruction mechanics , in-game production and aesthetics ,we are still lagging behind. Not in terms of quality , but in terms of variation and depth. We need WAY more community ship model events and much faster pace in updates. Not on the mechanics ,and not on catering to the carebear whiners . They're working. The game aesthetically is good, but we just need to fill in the pot holes. Lets start polishing the graphics before working on the endless list of "things that would be nice to have " I'm not sure I would call that an upgrade. While the ship there is nicely textured, the way it moves is very unrealistic and arcade motion. The missile effects are nice, but we have those, and the same goes for the turrets, though I think we have an improvement on both as I didn't notice any models for either. Didn't look that closely.. That and the jump-effect? or whatever that was, and the space itself, and UI...  EVE has that game beat 10-1
beating a game from 2003 is not something to be proud of 2nd, its in space ,there aren't suppose to be any opposing force to the motions ,we aren't submarines. I think HW2 still have EVE beat in terms of customization and graphical representation of damage and destruction even until today, but thats my opinion It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Hrothgar Nilsson
Black Core Federation Black Core Alliance
177
|
Posted - 2012.12.17 05:29:00 -
[29] - Quote
SmilingVagrant wrote:Hrothgar Nilsson wrote:EVE definitely looks better. Those HW2 graphics are just a notch above BC3000AD. Irony: Derrick Smart is a goon and was set to join Goonwaffe but wisely decided Eve sucks. I wonder if he's aware of the influence BC3000AD had on EVE. First thing I thought when I played years back on a trial was that EVE was somewhat like a BC3000AD MMO. http://www.youtube.com/watch?v=ZTzA_xesrL8 |

Mina Sebiestar
Mactabilis Simplex Cursus
120
|
Posted - 2012.12.17 05:36:00 -
[30] - Quote
' the way it moves is very unrealistic and arcade motion'
saying that like it is bad thing..how about a frig bumping 19km ship lol rly eve have NOTHING in space movement that can be considered better. "it put ore down in can or it gets the hose again"
Leeloo Dallas Multipass - "Big bada boom"
http://i.imgur.com/1N37t.jpg |
|

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
260
|
Posted - 2012.12.17 05:46:00 -
[31] - Quote
Mina Sebiestar wrote:' the way it moves is very unrealistic and arcade motion'
saying that like it is bad thing..how about a frig bumping 19km ship lol rly eve have NOTHING in space movement that can be considered better.
lets not do that . We're not here to start a war , we are here to ask for improvements :P It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Frostys Virpio
Caldari Provisions Caldari State
112
|
Posted - 2012.12.17 05:55:00 -
[32] - Quote
I'll make it simple.
Good gameplay > best graphics.
/thread |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
260
|
Posted - 2012.12.17 05:58:00 -
[33] - Quote
Frostys Virpio wrote:I'll make it simple.
Good gameplay > best graphics.
/thread
Lets make it simple for the simple minded. Already good gameplay = time to make it better by having better graphics. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Mallak Azaria
GoonWaffe Goonswarm Federation
1428
|
Posted - 2012.12.17 06:10:00 -
[34] - Quote
Frostys Virpio wrote:I'll make it simple.
Good gameplay > best graphics.
/thread
Gameplay over graphics any day. I guess it's easier to judge a games graphics over it's gameplay when you grew up with games that look like this, as opposed to this.
(I'm not sure that the old game that I linked was any good because I don't recall ever playing it. In fact, I don't even know what it's called. What I do know is many of those games back then were great. these days so much effort is put in to graphics that the actual gameplay & story is over-looked. The Witcher was actually good, which is rather rare these days.) It's about time CCP stops catering to the lazy players with this sense of entitlement for fear of losing money. These aren't the people making the game better, these are the people wanting you to turn EVE in to a game that is like most other MMO's. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
260
|
Posted - 2012.12.17 06:15:00 -
[35] - Quote
Mallak Azaria wrote:Frostys Virpio wrote:I'll make it simple.
Good gameplay > best graphics.
/thread Gameplay over graphics any day. I guess it's easier to judge a games graphics over it's gameplay when you grew up with games that look like this, as opposed to this. (I'm not sure that the old game that I linked was any good because I don't recall ever playing it. In fact, I don't even know what it's called. What I do know is many of those games back then were great. these days so much effort is put in to graphics that the actual gameplay & story is over-looked. The Witcher was actually good, which is rather rare these days.)
EVE already has good gameplay :P What hurt does it do if we start working on the graphics ? It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Jorma Morkkis
State War Academy Caldari State
249
|
Posted - 2012.12.17 06:17:00 -
[36] - Quote
Baby ChuChu wrote:Crysis 2 is still using CryEngine 2.
Far Cry: CryEngine Crysis/Crysis Warhead: CryEngine 2 Far Cry 2: Dunia Crysis 2: CryEngine 3 Far Cry 3: Dunia Engine 2 |

Baby ChuChu
Ice Cream Asylum
733
|
Posted - 2012.12.17 06:21:00 -
[37] - Quote
Jorma Morkkis wrote:Baby ChuChu wrote:Crysis 2 is still using CryEngine 2. Far Cry: CryEngine Crysis/Crysis Warhead: CryEngine 2 Far Cry 2: Dunia Crysis 2: CryEngine 3 Far Cry 3: Dunia Engine 2
...oh...ok then. Thank you for the clarification I guess, but the specifics are more or less irrelevant to my overall point earlier. CCP nerfed me because my body was too boobylicious. |

Frostys Virpio
Caldari Provisions Caldari State
113
|
Posted - 2012.12.17 06:24:00 -
[38] - Quote
Ivy Romanova wrote:Frostys Virpio wrote:I'll make it simple.
Good gameplay > best graphics.
/thread Lets make it simple for the simple minded. Already good gameplay = time to make it better by having better graphics.
There are still tons of broken stuff in the game needing updates/change which are MUCH more important than graphics will ever be.
A good example of this is call of duty. The same old game with just a few added gimmick every new release does not make good games. People still play the olds because they were good instead of the new flashy one with mroe graphic stuff and the same damn maps with new skin on the walls/objects to make it fit with the "theme" of the new storyline.
Crysis was a piece of crap because it put all the effort on graphics (which could not even be fully run by 4k$ machines upon release) and was nothing more than yet another bland shooter with a few gimmicks which got old after 30 minutes. |

Mallak Azaria
GoonWaffe Goonswarm Federation
1428
|
Posted - 2012.12.17 06:24:00 -
[39] - Quote
Ivy Romanova wrote:Mallak Azaria wrote:Frostys Virpio wrote:I'll make it simple.
Good gameplay > best graphics.
/thread Gameplay over graphics any day. I guess it's easier to judge a games graphics over it's gameplay when you grew up with games that look like this, as opposed to this. (I'm not sure that the old game that I linked was any good because I don't recall ever playing it. In fact, I don't even know what it's called. What I do know is many of those games back then were great. these days so much effort is put in to graphics that the actual gameplay & story is over-looked. The Witcher was actually good, which is rather rare these days.) EVE already has good gameplay :P What hurt does it do if we start working on the graphics ?
If only they had been working on the graphics for most of the year  It's about time CCP stops catering to the lazy players with this sense of entitlement for fear of losing money. These aren't the people making the game better, these are the people wanting you to turn EVE in to a game that is like most other MMO's. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
260
|
Posted - 2012.12.17 06:25:00 -
[40] - Quote
Baby ChuChu wrote:Jorma Morkkis wrote:Baby ChuChu wrote:Crysis 2 is still using CryEngine 2. Far Cry: CryEngine Crysis/Crysis Warhead: CryEngine 2 Far Cry 2: Dunia Crysis 2: CryEngine 3 Far Cry 3: Dunia Engine 2 ...oh...ok then. Thank you for the clarification I guess, but the specifics are more or less irrelevant to my overall point earlier.
same goes for mine
I never asked for an engine update , i just asked for more focus on the graphics instead of fussing up the mechanics even further. They fixed bounty. GREAT They fixed the bugs! good They added new ships. AWESOME.
Can we start adding in the missing effects now?
Its like you guys are suffering the Stockholm syndrome or something :P It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |
|

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
260
|
Posted - 2012.12.17 06:29:00 -
[41] - Quote
Mallak Azaria wrote:Ivy Romanova wrote:Mallak Azaria wrote:Frostys Virpio wrote:I'll make it simple.
Good gameplay > best graphics.
/thread Gameplay over graphics any day. I guess it's easier to judge a games graphics over it's gameplay when you grew up with games that look like this, as opposed to this. (I'm not sure that the old game that I linked was any good because I don't recall ever playing it. In fact, I don't even know what it's called. What I do know is many of those games back then were great. these days so much effort is put in to graphics that the actual gameplay & story is over-looked. The Witcher was actually good, which is rather rare these days.) EVE already has good gameplay :P What hurt does it do if we start working on the graphics ? If only they had been working on the graphics for most of the year 
I didn't say I'll rather if they worked on the graphics instead of gameplay.
I said right at the beginning. This year has been a year of progress . Meaning that I acknowledge the hard work of the team.
I'm just suggesting ,maybe the next update should have a heavier focus on the graphics. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Mallak Azaria
GoonWaffe Goonswarm Federation
1428
|
Posted - 2012.12.17 08:08:00 -
[42] - Quote
Ivy Romanova wrote:
I didn't say I'll rather if they worked on the graphics instead of gameplay.
I said right at the beginning. This year has been a year of progress . Meaning that I acknowledge the hard work of the team.
I'm just suggesting ,maybe the next update should have a heavier focus on the graphics.
Because EVE desperately needs another expansion that adds absolutely zero content to the game, while much more important stuff is being neglected.
It's about time CCP stops catering to the lazy players with this sense of entitlement for fear of losing money. These aren't the people making the game better, these are the people wanting you to turn EVE in to a game that is like most other MMO's. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
260
|
Posted - 2012.12.17 08:10:00 -
[43] - Quote
Mallak Azaria wrote:Ivy Romanova wrote:
I didn't say I'll rather if they worked on the graphics instead of gameplay.
I said right at the beginning. This year has been a year of progress . Meaning that I acknowledge the hard work of the team.
I'm just suggesting ,maybe the next update should have a heavier focus on the graphics.
Because EVE desperately needs another expansion that adds absolutely zero content to the game, while much more important stuff is being neglected.
such as ? and don't say bug and loophole fixes. Those stuff are compulsory . What I am talking about is an expansion. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

baltec1
Bat Country
3330
|
Posted - 2012.12.17 08:25:00 -
[44] - Quote
EVE has better looks than a lot of the other MMOs to come out this year. Not bad for a 10 year old game. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
261
|
Posted - 2012.12.17 08:37:00 -
[45] - Quote
baltec1 wrote:EVE has better looks than a lot of the other MMOs to come out this year. Not bad for a 10 year old game. its not about being better than others. They can be used as a reference. BUT who you are TRULY racing against is yourself.
On a Triathlon , EVE has excelled in 2 , but now we are at the final push, the 10km run (graphics)
Lets not win by 10 seconds. LETS WIN BY A MINUTE! It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Zack Korth
The Deneveh Collective High Rollers
60
|
Posted - 2012.12.17 08:43:00 -
[46] - Quote
yea i agree, but those shitvids you posted look terrible, seriously ugly... I set max graphics on eve ( everyone should be able to do this ) and it looks good, i agree the ships look like crap when you zoom all the way in, with all the detail on the textures, but I never do that, in fact, usually im zoomed all the way out to see the entire grid. the ships could stand to have some degeneration besides just fire when you're in hull (o fuu o fuu o FUUUUUUUU....) but I feel that would create more server lag than already exists.. I have no proof or reasoning, i'm not a tech savvy guy, its completely possible that i'm 100% wrong, but i'm sure CCP does some of the things they do for a reason. |

Marcus Harikari
Guitar Players of EVE
116
|
Posted - 2012.12.17 08:44:00 -
[47] - Quote
I think EVE looks great! |

Sentamon
374
|
Posted - 2012.12.17 08:50:00 -
[48] - Quote
Ivy Romanova wrote:Mallak Azaria wrote:If you're actually comparing the current graphics to the ones from a game released in 2003 (the same year people started playing EVe by the way), then you probably need to pony up & buy new computer hardware. You can't really judge when you have everything set to 'low'. its on high thx. Try zooming onto your ship . You'll see the problem.
Zooming in all way on your ship doesn't make for good gameplay. A couple of notches back and the ships look amazing. If nothing else they let you zoom in too far.
Put you face right up to any work of art and it looks like crap too.
~ Professional Forum Alt -á~ |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
261
|
Posted - 2012.12.17 09:05:00 -
[49] - Quote
Sentamon wrote:Ivy Romanova wrote:Mallak Azaria wrote:If you're actually comparing the current graphics to the ones from a game released in 2003 (the same year people started playing EVe by the way), then you probably need to pony up & buy new computer hardware. You can't really judge when you have everything set to 'low'. its on high thx. Try zooming onto your ship . You'll see the problem. Zooming in all way on your ship doesn't make for good gameplay. A couple of notches back and the ships look amazing. If nothing else they let you zoom in too far. Put you face right up to any work of art and it looks pretty bad.
The first one I've met that says "if you punch your eyes out, you won't see the defects" Stockholm syndrome victim no 5 It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Vaerah Vahrokha
Vahrokh Consulting
2312
|
Posted - 2012.12.17 09:10:00 -
[50] - Quote
Himnos Altar wrote:we're in the middle of graphical updates.
Minmatar just had theirs, I think it's Amarr/Gal left to go IIRC.
I don't find Minmatar had an "update".
I find it's a downgrade. Vargur now looks like a fish, Mach looked way better before the update, the camouflage "theme" goes against the lore. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

TriadSte
IronPig Sev3rance
139
|
Posted - 2012.12.17 09:37:00 -
[51] - Quote
Yes EVE looks great but i admit CCP are in alot of danger of this game looking completely outdated shortly. I understand that a complete DirectX11 overhaul would take hundreds of man hours but without it I think Eve will go down the drain quickly within 3 years.
New games right now have Tesselation options which is a big deal for us eye candy junkies. EVE needs tesselation....NOW
I also think better anisotropic filtering - in game options should be available.
Clouds should be alot better. They really should be done on a particle basis thesedays.
|

pussnheels
The Fiction Factory
784
|
Posted - 2012.12.17 09:39:00 -
[52] - Quote
the OP seems to forget that not all of us can afford a new PC with the latest graph cards EACH year I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
261
|
Posted - 2012.12.17 09:59:00 -
[53] - Quote
pussnheels wrote:the OP seems to forget that not all of us can afford a new PC with the latest graph cards EACH year
I am running on a puny 250GTS with 1 GB ram and some 6 year old wares . Its still running on high with everything maxed with 60 fps to spare.
It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Lord Okinaba
51
|
Posted - 2012.12.17 10:26:00 -
[54] - Quote
I don't know what poo stained glasses you're looking through, but EVE looks great. Best looking MMO on the market. |

pussnheels
The Fiction Factory
784
|
Posted - 2012.12.17 10:30:00 -
[55] - Quote
beauty is in the eye of the beholder , the graphics in this game are pretty good in my opinion and compared with 4 years ago when i started playing they are even better and compared how they were 9 years ago they are brilliant , it takes time and effort improving them , CCP can't just shelf everything they work for and only concentrate to improve their graphics each time , the community majority will not like this I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
261
|
Posted - 2012.12.17 10:43:00 -
[56] - Quote
pussnheels wrote:beauty is in the eye of the beholder , the graphics in this game are pretty good in my opinion and compared with 4 years ago when i started playing they are even better and compared how they were 9 years ago they are brilliant , it takes time and effort improving them , CCP can't just shelf everything they work for and only concentrate to improve their graphics each time , the community majority will not like this
but compared to the competitors of today, EVE is slowly falling behind.
Star Citizen is running on Cry Engine 3 for Christ sake.
and we are running on a puny Trinity2 engine.
Not being all show and no go is one thing , but we are eating raisin chip cookies when they are feasting on a sirloin steak !
Lets upgrade our cookie to a CHOCOLATE CHIP cookie! It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Baljos Arnjak
Dark Praetorian Order
38
|
Posted - 2012.12.17 10:49:00 -
[57] - Quote
@Op. I sort pretty much agree with most of what you said. I think EvE is probably the best looking space game out there but they do need to up their game in certain areas.
My main beef with the graphics in EvE is the effects. They just need to go the extra mile and make sure that they have both visual and auditory oomph. They actually took a step backward in that department in Retribution as far as I'm concerned. The new explosions suck by HW2 standards, the particle system is technically better but the overall effect just doesn't compare.
In HW2, the life of a ship had a certain continuity. When a ship was built or undocking, it wasn't just popped out, it was launched. When a ship dies, it does so in a fashion consistent with it's mass and purpose. Fighters left a streaking fire trail leading to an explosion, bigger ships had secondary explosions and slowly rolled out of control before a devastating final explosion. The sound effect made you feel like the ship was being ripped apart from the inside or that you were fighting for your life in a spacebourne fur ball. I think CCP could learn a lot about battle immersion from HW2.
I totally agree with you about the community ship modeling contests! We definitely need more of them, even if there aren't any prizes other than the possibility of it being put in game. I've been working on a new Typhoon model off and on over the past couple of months and would probably submit it should they have another one. The creativeness of the community was one of the things that drew me to this game so long ago =) |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
262
|
Posted - 2012.12.17 10:52:00 -
[58] - Quote
Baljos Arnjak wrote:@Op. I sort pretty much agree with most of what you said. I think EvE is probably the best looking space game out there but they do need to up their game in certain areas.
My main beef with the graphics in EvE is the effects. They just need to go the extra mile and make sure that they have both visual and auditory oomph. They actually took a step backward in that department in Retribution as far as I'm concerned. The new explosions suck by HW2 standards, the particle system is technically better but the overall effect just doesn't compare.
In HW2, the life of a ship had a certain continuity. When a ship was built or undocking, it wasn't just popped out, it was launched. When a ship dies, it does so in a fashion consistent with it's mass and purpose. Fighters left a streaking fire trail leading to an explosion, bigger ships had secondary explosions and slowly rolled out of control before a devastating final explosion. The sound effect made you feel like the ship was being ripped apart from the inside or that you were fighting for your life in a spacebourne fur ball. I think CCP could learn a lot about battle immersion from HW2.
I totally agree with you about the community ship modeling contests! We definitely need more of them, even if there aren't any prizes other than the possibility of it being put in game. I've been working on a new Typhoon model off and on over the past couple of months and would probably submit it should they have another one. The creativeness of the community was one of the things that drew me to this game so long ago =)
Glad that creativity still thrives in this community :D Maybe you should get in touch with the GMs with that model? Better yet , lets wait and see if CCP actually read the forum posts :D It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Tykari
The Synenose Accord Celestial Imperative
67
|
Posted - 2012.12.17 10:55:00 -
[59] - Quote
The problem with the graphics in an MMO is that often there are other considerations linked to it. Most notably performance when massive numbers are present. Top notch graphics are all well and good but in fleet battles and in trade hub systems where there are 100's of players for most people it would cause a lot of problems. So unless you happen to own a really high end system or spend most of your time alone in a system this really wouldn't do much good in the long run.
That said, CCP is updating the graphics and they're doing it one step at a time. The V3 project is mostly adjusting the way textures work on ships so that better effects can later be applied. And before those effects can happen every single object in the game needs to have those updates, which takes a lot of time considering the huge amount of assets this game has. The new lighting system they want to use is an example of this. As long as not everything has the V3 treatment they're not using it. Once that is done they can focus on dealing with ships whose poly counts are too low and so on. Same with corp logos and decalls. The V3 textures will open up the options of changing colors and so forth and they've already said that is something they do intend to do.
Give them time, they can only do so much at once. In this dark void we are like brilliant stars, holding within us both the creative and destructive power to bring a new dawn upon worlds or plunge them into eternal darkness. |

baltec1
Bat Country
3332
|
Posted - 2012.12.17 11:12:00 -
[60] - Quote
That game isn't going to have hundreds to thousands of people in a single battle. |
|

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
262
|
Posted - 2012.12.17 11:18:00 -
[61] - Quote
baltec1 wrote:That game isn't going to have hundreds to thousands of people in a single battle.
and when we do , we have to zoom all the way out to prevent EXTREME lagfest and the server have to go into time dilation in that system. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

baltec1
Bat Country
3332
|
Posted - 2012.12.17 11:24:00 -
[62] - Quote
Ivy Romanova wrote:
and when we do , we have to zoom all the way out to prevent EXTREME lagfest and the server have to go into time dilation in that system.
I don't have to zoom out. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
263
|
Posted - 2012.12.17 11:32:00 -
[63] - Quote
baltec1 wrote:Ivy Romanova wrote:
and when we do , we have to zoom all the way out to prevent EXTREME lagfest and the server have to go into time dilation in that system.
I don't have to zoom out.
then you're too spaced out . try looking at a gas cloud , or fly into one. It crunches on your frame rates BIG time .
I tend to take the testimonial of hundreds instead of one.
However, giving where credits are due , time dilation did help immensely on the lag issues. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Pretty GuyYeah
47
|
Posted - 2012.12.17 11:33:00 -
[64] - Quote
While some ships look really great in my opinion, like the Guardian, the Vexor for instance looks as if it has been textured in Paint. Post with your main.
A legend walks among us, a genius so significant he so dares to degrade himself as camouflage when you dispute. |

Sentamon
374
|
Posted - 2012.12.17 11:35:00 -
[65] - Quote
Ivy Romanova wrote:Sentamon wrote:Ivy Romanova wrote:Mallak Azaria wrote:If you're actually comparing the current graphics to the ones from a game released in 2003 (the same year people started playing EVe by the way), then you probably need to pony up & buy new computer hardware. You can't really judge when you have everything set to 'low'. its on high thx. Try zooming onto your ship . You'll see the problem. Zooming in all way on your ship doesn't make for good gameplay. A couple of notches back and the ships look amazing. If nothing else they let you zoom in too far. Put you face right up to any work of art and it looks pretty bad. The first one I've met that says "if you punch your eyes out, you won't see the defects" Stockholm syndrome victim no 5
Says the guy that punched reality out. Go to any art museum and put your face up to the painting and watch people mock you as you complain about the "defects".
Noone plays with their ship zoomed all the way in, so I don't see you point. ~ Professional Forum Alt -á~ |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
264
|
Posted - 2012.12.17 11:38:00 -
[66] - Quote
Sentamon wrote:Ivy Romanova wrote:Sentamon wrote:Ivy Romanova wrote:Mallak Azaria wrote:If you're actually comparing the current graphics to the ones from a game released in 2003 (the same year people started playing EVe by the way), then you probably need to pony up & buy new computer hardware. You can't really judge when you have everything set to 'low'. its on high thx. Try zooming onto your ship . You'll see the problem. Zooming in all way on your ship doesn't make for good gameplay. A couple of notches back and the ships look amazing. If nothing else they let you zoom in too far. Put you face right up to any work of art and it looks pretty bad. The first one I've met that says "if you punch your eyes out, you won't see the defects" Stockholm syndrome victim no 5 Says the guy that punched reality out. Go to any art museum and put your face up to the painting and watch people mock you as you complain about the "defects". Noone plays with their ship zoomed all the way in, so I don't see you point.
you don't have to zoom ALL the way in , just press reset camera and you can already see all the place they skipped corners It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

ISVRaDa
Iberians Iberians.
5
|
Posted - 2012.12.17 11:45:00 -
[67] - Quote
Good thead, it-¦s always good to discuss about all features in a game like this.
Also I think the graphics are really good for a game liket this. You can-¦t expect to see an MMO with next-gen graphics. It-¦s like if someone is waiting for a MMOFPS (like Planetside) with Crysis at very high settings in the same world with 2000+ players online, it-¦s not possible today.
More high-poly models? maybe, but I have some experience in 3D modeling and for me in the videogame industry; shaders/textures > polygons
Anyway I-¦m agree with you in some others graphics features, like explosions. This game it-¦s about spaceships, and this game needs bigger and better explosions imo. Would be awesome to see a improvement this next year. Immortality is only a word. All that exists can die. Every living thing has a weapon against which it has no defense. Time. Disease. Iron. Guilt.
-+ What can change the nature of a man ? |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
264
|
Posted - 2012.12.17 11:47:00 -
[68] - Quote
ISVRaDa wrote:Good thead, it-¦s always good to discuss about all features in a game like this.
Also I think the graphics are really good for a game liket this. You can-¦t expect to see an MMO with next-gen graphics. It-¦s like if someone is waiting for a MMOFPS (like Planetside) with Crysis at very high settings in the same world with 2000+ players online, it-¦s not possible today.
More high-poly models? maybe, but I have some experience in 3D modeling and for me in the videogame industry; shaders/textures > polygons
Anyway I-¦m agree with you in some others graphics features, like explosions. This game it-¦s about spaceships, and this game needs bigger and better explosions imo. Would be awesome to see a improvement this next year.
true, but textures only get you so far . its like bloom and motion blur , fancy , but mostly just hide all the defects and lazy half finished jobs. Ever looked at Crysis 2 without the bloom ? It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

ISVRaDa
Iberians Iberians.
5
|
Posted - 2012.12.17 11:59:00 -
[69] - Quote
Ivy Romanova wrote:ISVRaDa wrote:Good thead, it-¦s always good to discuss about all features in a game like this.
Also I think the graphics are really good for a game liket this. You can-¦t expect to see an MMO with next-gen graphics. It-¦s like if someone is waiting for a MMOFPS (like Planetside) with Crysis at very high settings in the same world with 2000+ players online, it-¦s not possible today.
More high-poly models? maybe, but I have some experience in 3D modeling and for me in the videogame industry; shaders/textures > polygons
Anyway I-¦m agree with you in some others graphics features, like explosions. This game it-¦s about spaceships, and this game needs bigger and better explosions imo. Would be awesome to see a improvement this next year. true, but textures only get you so far . its like bloom and motion blur , fancy , but mostly just hide all the defects and lazy half finished jobs. Ever looked at Crysis 2 without the bloom ?
Right but I was not talking about Crysis 2 (never impressed by this game when released). Crysis 1 at max settings its still today an awesome next-gen game. Nowadays there is not any MMO with similar graphics, and Crysis 1 is from 2007. It-¦s all about hardware/software limitations when we talk about MMO games.
Anyway I-¦m not a big fan of blooms effects :) Immortality is only a word. All that exists can die. Every living thing has a weapon against which it has no defense. Time. Disease. Iron. Guilt.
-+ What can change the nature of a man ? |

Lipbite
Express Hauler
288
|
Posted - 2012.12.17 12:01:00 -
[70] - Quote
The only graphic I see in EVE is space and stations. Dark ships on dark background are simply invisible most of the time. During fleet battles I can guess there are ships on field only if they are in brackets or shooting (by lasers and missile/bullet traces).
OP is correct - EVE graphic quality is questionable to say the least. Boost, please. |
|

Manar Detri
35
|
Posted - 2012.12.17 12:10:00 -
[71] - Quote
Ivy Romanova wrote:
same goes for mine
I never asked for an engine update , i just asked for more focus on the graphics instead of fussing up the mechanics even further. They fixed bounty. GREAT They fixed the bugs! good They added new ships. AWESOME.
Can we start adding in the missing effects now?
Its like you guys are suffering the Stockholm syndrome or something :P
So you are asking for more detailed models for ships. Now, englighten me, how much is your fps with max settings when theres 4 or more full fleets on the grid and fully visible? :)
|

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
264
|
Posted - 2012.12.17 12:17:00 -
[72] - Quote
Manar Detri wrote:Ivy Romanova wrote:
same goes for mine
I never asked for an engine update , i just asked for more focus on the graphics instead of fussing up the mechanics even further. They fixed bounty. GREAT They fixed the bugs! good They added new ships. AWESOME.
Can we start adding in the missing effects now?
Its like you guys are suffering the Stockholm syndrome or something :P
So you are asking for more detailed models for ships. Now, englighten me, how much is your fps with max settings when theres 4 or more full fleets on the grid and fully visible? :)
I zoom out and then I get 50 fps with server dilation zoom in, the CPU bottleneck kills It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Aracimia Wolfe
The Cursed Navy
119
|
Posted - 2012.12.17 12:50:00 -
[73] - Quote
Ivy Romanova wrote:Manar Detri wrote:Ivy Romanova wrote:
same goes for mine
I never asked for an engine update , i just asked for more focus on the graphics instead of fussing up the mechanics even further. They fixed bounty. GREAT They fixed the bugs! good They added new ships. AWESOME.
Can we start adding in the missing effects now?
Its like you guys are suffering the Stockholm syndrome or something :P
So you are asking for more detailed models for ships. Now, englighten me, how much is your fps with max settings when theres 4 or more full fleets on the grid and fully visible? :) I zoom out and then I get 50 fps with server dilation zoom in, the CPU bottleneck kills it down to 30fps But then again, GIANT fleet battles are quite rare , and the server dilation does an awesome job at controlling the performance issues on both the host and client sides. HOWEVER , in terms of everyday operations ,the jarring graphical incompetency is not one you can simply dismiss off.
How much time do you spend in Null? Not a dig just a question. If you want to see larger fights thats where they'll be.
Also I think this entire thread smells of you going "Hey heres a great idea everybody. Upgrade your graphics card or gtfo" Eve is still am amazing looking game. Graphically it blows away the majority of other MMO's out there. Why are you comparing an MMO that requires support for multiple client types and capabilities with Crysis2 which is a single player game made by a development team who want to burn your system out on low detail?
TiDi I agree is teh win. But I think you're being somewhat unrealistic
I like my coffee like I like my men. In a plastic cup http://aracimia.blogspot.co.uk/ |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
264
|
Posted - 2012.12.17 12:55:00 -
[74] - Quote
Aracimia Wolfe wrote:Ivy Romanova wrote:Manar Detri wrote:Ivy Romanova wrote:
same goes for mine
I never asked for an engine update , i just asked for more focus on the graphics instead of fussing up the mechanics even further. They fixed bounty. GREAT They fixed the bugs! good They added new ships. AWESOME.
Can we start adding in the missing effects now?
Its like you guys are suffering the Stockholm syndrome or something :P
So you are asking for more detailed models for ships. Now, englighten me, how much is your fps with max settings when theres 4 or more full fleets on the grid and fully visible? :) I zoom out and then I get 50 fps with server dilation zoom in, the CPU bottleneck kills it down to 30fps But then again, GIANT fleet battles are quite rare , and the server dilation does an awesome job at controlling the performance issues on both the host and client sides. HOWEVER , in terms of everyday operations ,the jarring graphical incompetency is not one you can simply dismiss off. How much time do you spend in Null? Not a dig just a question. If you want to see larger fights thats where they'll be. Also I think this entire thread smells of you going "Hey heres a great idea everybody. Upgrade your graphics card or gtfo" Eve is still am amazing looking game. Graphically it blows away the majority of other MMO's out there. Why are you comparing an MMO that requires support for multiple client types and capabilities with Crysis2 which is a single player game made by a development team who want to burn your system out on low detail? TiDi I agree is teh win. But I think you're being somewhat unrealistic
I'm not comparing it to crysis . I am comparing it to a game from 2003. Homeworld 2 . And the upcoming MMO called Star Citizen, with similar internet spaceship pew pew themed combat. Which is running on CRY ENGINE 3 It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Cutter Isaacson
Nouvelle Rouvenor
2186
|
Posted - 2012.12.17 13:19:00 -
[75] - Quote
Ivy Romanova wrote:This year has been a year of progress for EVE. Especially true since the release of Retribution. Crimewatch, new missile effects , new ships ,rebalancing , new clothing ,etc. However , there is still a LOOOOoong way to go. And when we look at a game from 2003 . Homeworld 2 Now obviously, they are quite hideous for today's standards , but what they have which something EVE could learn is the variety. We are just catching up to the graphical effects of a game from 9 years ago and in certain areas, such as the destruction mechanics ,gradual deterioration,aesthetics ,and surprisingly , model polycounts .....we are still lagging behind. Baljos Arnjak wrote:@..... In HW2, the life of a ship had a certain continuity. When a ship was built or undocking, it wasn't just popped out, it was launched. When a ship dies, it does so in a fashion consistent with it's mass and purpose. Fighters left a streaking fire trail leading to an explosion, bigger ships had secondary explosions and slowly rolled out of control before a devastating final explosion. The sound effect made you feel like the ship was being ripped apart from the inside or that you were fighting for your life in a spacebourne fur ball. I think CCP could learn a lot about battle immersion from HW2 .......... Now lets look at another game from starship season 2012 Star Citizen The contender for the throne of Internet Spaceship pew pew. A threat to the existence of EVE, but also the driver of competition. We need WAY more community ship model events and much faster pace in updates. Not on the mechanics ,and not on catering to the carebear whiners . They're working. The game aesthetically is good, but we just need to fill in the pot holes. Lets start polishing the graphics before working on the endless list of "things that would be nice to have " *EDIT: For some strange reason , the mentally challenged think graphics and gameplay is a zero-gain situation. EVE already has good gameplay :P and its groundwork is solid What hurt does it do if we start working on the graphics ?
It should be noted that there is also a rather gigantic difference between EVE and both the games you mentioned.
EVE is an MMO, the other two are not.
Homeworld 2 was ostensibly a single player game with the ability to have a maximum of 5 people in multiplayer mode. Star Citizen will also ostensibly be a single player game, with possibly the ability to have up to 100 people on field at once, and even then only some time in the distant future.
Your comparisons are flawed and your argument negated. Having graphics with a detail level as high as that expected from Star Citizen in a game where 2000 people can be in the same place at the same time would prove impossible for all but the top 1 or 2% of PC owners to render without effectively dragging their system performance to zero.
I award you 0/10. "The truth is usually just an excuse for a lack of imagination." Elim Garak.
|

To mare
Advanced Technology
38
|
Posted - 2012.12.17 13:22:00 -
[76] - Quote
every time CCP update graphics we lose some unique ship design for other ship that all look the same also space camo |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
264
|
Posted - 2012.12.17 13:24:00 -
[77] - Quote
Cutter Isaacson wrote:Ivy Romanova wrote:This year has been a year of progress for EVE. Especially true since the release of Retribution. Crimewatch, new missile effects , new ships ,rebalancing , new clothing ,etc. However , there is still a LOOOOoong way to go. And when we look at a game from 2003 . Homeworld 2 Now obviously, they are quite hideous for today's standards , but what they have which something EVE could learn is the variety. We are just catching up to the graphical effects of a game from 9 years ago and in certain areas, such as the destruction mechanics ,gradual deterioration,aesthetics ,and surprisingly , model polycounts .....we are still lagging behind. Baljos Arnjak wrote:@..... In HW2, the life of a ship had a certain continuity. When a ship was built or undocking, it wasn't just popped out, it was launched. When a ship dies, it does so in a fashion consistent with it's mass and purpose. Fighters left a streaking fire trail leading to an explosion, bigger ships had secondary explosions and slowly rolled out of control before a devastating final explosion. The sound effect made you feel like the ship was being ripped apart from the inside or that you were fighting for your life in a spacebourne fur ball. I think CCP could learn a lot about battle immersion from HW2 .......... Now lets look at another game from starship season 2012 Star Citizen The contender for the throne of Internet Spaceship pew pew. A threat to the existence of EVE, but also the driver of competition. We need WAY more community ship model events and much faster pace in updates. Not on the mechanics ,and not on catering to the carebear whiners . They're working. The game aesthetically is good, but we just need to fill in the pot holes. Lets start polishing the graphics before working on the endless list of "things that would be nice to have " *EDIT: For some strange reason , the mentally challenged think graphics and gameplay is a zero-gain situation. EVE already has good gameplay :P and its groundwork is solid What hurt does it do if we start working on the graphics ? It should be noted that there is also a rather gigantic difference between EVE and both the games you mentioned. EVE is an MMO, the other two are not. Homeworld 2 was ostensibly a single player game with the ability to have a maximum of 5 people in multiplayer mode. Star Citizen will also ostensibly be a single player game, with possibly the ability to have up to 100 people on field at once, and even then only some time in the distant future. Your comparisons are flawed and your argument negated. Having graphics with a detail level as high as that expected from Star Citizen in a game where 2000 people can be in the same place at the same time would prove impossible for all but the top 1 or 2% of PC owners to render without effectively dragging their system performance to zero. I award you 0/10.
You forgot one key feature than EVE has but Star Citizen doesn't . Time dilation. Without time dilation , at 2000 people. The server would just DIE , if you remember what was said on the last CON.
Its a key problem with MMO that is proved to be solvable. And in case you didn't notice. The performance requirement of Cry Engine 3 is on par with the many other MUCH more popular games on the market. Such as World in Conflict (2010) , Battlefield 3 (2011) , Assassin Creed 3 , Dishonored ,etc.
Don't underestimate the computers of the masses. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Manar Detri
35
|
Posted - 2012.12.17 13:30:00 -
[78] - Quote
Ivy Romanova wrote:
I'm not comparing it to crysis . I am comparing it to a game from 2003. Homeworld 2 . And the upcoming MMO called Star Citizen, with similar internet spaceship pew pew themed combat. Which is running on CRY ENGINE 3
Ok, i'll make this even more clear for you, the reason "tricks" as you call them are used is due to it enabling easy graphical settings. If you go out and make models with more faces, those models will stay, and you can't do anything about it.
To sum this up even more for you, ccp is not interested in ditching a huge player base just because they don't have a top notch rig. Does this make sense to you? So they will use "tricks" to make eve look better, and in years to come, when the lowest end computers used to play eve have upgraded, they'll enhance models. They are already updating effects and didn't they just slap new explosions ? Also what comes to hull damage effects, who cares, you plow through target hull in seconds, and for that the fire effects work just great. I'm not going to include capitals that take bit longer in hull because you rarely see them, as you said you rarely even see big fights.
|

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
264
|
Posted - 2012.12.17 13:40:00 -
[79] - Quote
Manar Detri wrote:Ivy Romanova wrote:
I'm not comparing it to crysis . I am comparing it to a game from 2003. Homeworld 2 . And the upcoming MMO called Star Citizen, with similar internet spaceship pew pew themed combat. Which is running on CRY ENGINE 3
Ok, i'll make this even more clear for you, the reason "tricks" as you call them are used is due to it enabling easy graphical settings. If you go out and make models with more faces, those models will stay, and you can't do anything about it. To sum this up even more for you, ccp is not interested in ditching a huge player base just because they don't have a top notch rig. Does this make sense to you? So they will use "tricks" to make eve look better, and in years to come, when the lowest end computers used to play eve have upgraded, they'll enhance models. They are already updating effects and didn't they just slap new explosions ? Also what comes to hull damage effects, who cares, you plow through target hull in seconds, and for that the fire effects work just great. I'm not going to include capitals that take bit longer in hull because you rarely see them, as you said you rarely even see big fights. ps. you can't compare bf crysis and such to eve, they don't have as many models in view as eve does, not even nearly.
There is always the option to turn the settings down and reduce effects quality, to solve the problem you raised.
Should CCP sacrifice the well being of the masses for the few who chose to stay behind in 2006? We are seeing changes coming at the speed of the Vatican ,you think thats the pace CCP should take when the world progresses by the second?
As SSD ,8GB+ DDR3 ,gaming orientated hardware and 64-bit OS becomes the mainstream for today's platforms. its time to welcome the future , and exploit the new found opportunity! It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Thomas Gore
State Protectorate Caldari State
28
|
Posted - 2012.12.17 13:41:00 -
[80] - Quote
While I think EVE's spaceship models look pretty, the thing that EVE graphically really needs is what I'd like to call "oomph".
First on my list are explosions and wrecks. When a 200 meter long (let alone a 18km long), 200 tonne spaceship goes boom, it needs to go BOOM. Not just "pop" a bright yellow and disappear. I'm talking about smaller internal explosions, followed by a big explosion that will literally rip the ship apart and send smoking pieces of it flying around. The actual wreck can be the tiny lump of wires it's now for purposes of looting, so the floating wrecks can be just visuals if you don't like changing actual gameplay mechanics.
Second are hits on ships / structures. Give an effect when a hit is absorbed by the shields, a glowing yellow/blue/red/we part of a sphere, fading out soon after the hit. You've all seen Star Trek. You know what I'm talking about. Also, add randomization on the locations where the hits are drawn on the target. It's just super silly to see the shots hit the exact same singular point in the target, every time. I know there are a few options per target, but it needs to be much more random. Also add more effect to turret hits. Missile impacts are the way to go. They look sweet, especially the torps.
Third, make the ship movement more fluid. Currently they jerk and turn around their hard-fixed pivot point and look absolutely ridiculous. Analoguous to this, concentrate on warping and jumping. Look at Mass Effect 3 if you want to find a way to make jumping gates look cool. Also, why do ships often (but not always) stop for a second before entering warp?
Start with those and I'll give you more work to do after that. You don't even want me to start with the fact that nothing in EVE is actually solid.
I agree with the OP, EVE needs a lot of work to really look good. |
|

Sephira Galamore
Inner Beard Society
49
|
Posted - 2012.12.17 13:44:00 -
[81] - Quote
Ivy Romanova wrote:You forgot one key feature than EVE has but Star Citizen doesn't . Time dilation. Without time dilation , at 2000 people. The server would just DIE , if you remember what was said on the last CON.
I am not sure how much effect time dilation has on client gfx performance.. Client graphics are asynchroneous. Whereas the server works only in 1 second ticks your gameplay is more fluent. E.g. if you are moving, the client predicts your flightpath to allow a fluid gaming experience, whether the server is dilated or not.
The only perfomance gain could be effects that do not scale with TiDi. E.g. if an explosion is always displayed in the same speed, you have less explosions per second during TiDi. But the ship and missile movements scale with TiDi, so the client just moves them slower (in space terms) but with as much frames per second. (So you effectively have more frames per server tick).
I myself don't have that much TiDi gameplay experience - maybe someone can tell how explosions / module effects etc behave during TiDi? Last time I was in a large battle I had terrible gfx problems, despite all settings to low. Never encountered anything like that before, was pretty odd.. I am still surprised I got out there unpodded. |

Cutter Isaacson
Nouvelle Rouvenor
2186
|
Posted - 2012.12.17 13:55:00 -
[82] - Quote
Ivy Romanova wrote:
You forgot one key feature than EVE has but Star Citizen doesn't . Time dilation. Without time dilation , at 2000 people. The server would just DIE , if you remember what was said on the last CON.
Its a key problem with MMO that is proved to be solvable. And in case you didn't notice. The performance requirement of Cry Engine 3 is on par with the many other MUCH more popular games on the market. Such as World in Conflict (2010) , Battlefield 3 (2011) , Assassin Creed 3 , Dishonored ,etc.
Don't underestimate the computers of the masses.
Pray tell, how many people partake in matches in any of the other games you just mentioned? Allow me to answer for you:
World in Conflict - Single player game with 16 person multiplayer support.
Battlefield 3 - Single player content with 64 player online multiplayer maps.
Assassins Creed 3 - Single player content with 8 player online content.
Dishonoured - Single player only.
As I already stated, not one of the games you mentioned is an MMO. Attempting to compare EVE to any of the above is the old apples and oranges routine and is thus doomed to fail.
And for clarification, as you appear to have missed my previous statement regarding the nature of Star Citizen, here is a quote lifted directly from the FAQ for said game:
Star Citizen FAQ wrote:
Is Star Citizen an MMO?
No! Star Citizen will take the best of all possible worlds, ranging from a permanent, persistent world similar to those found in MMOs to an offline, single player campaign like those found in the Wing Commander series. The game will include the option for private servers, like Freelancer, and will offer plenty of opportunities for players who are interested in modding the content. Unlike many games, none of these aspects is an afterthought: they all combine to form the core of the Star Citizen experience.
source cited: Star Citizen FAQ.
I highlighted the appropriate section for the purpose of clarity. You cannot, in any conceivable way, compare any of the games you have mentioned to EVE online and still have your argument hold up. EVE's unique position in the PC gaming market is well known and thus far uncontested, something that CCP has been, and remains to this day, rightly proud of. No matter which way you attempt to come at this argument you will lose.
You cannot draw comparisons against something that is provably unique thus, as per my previous statement, your argument is void. "The truth is usually just an excuse for a lack of imagination." Elim Garak.
|

Fractal Muse
Dead's Prostitutes Test Friends Please Ignore
83
|
Posted - 2012.12.17 13:59:00 -
[83] - Quote
I love the graphics of EVE. They are gorgeous.
My only issue is that the UI gets in the way of the beauty of the game but, happily, I remove the UI when I take screenshots.
|

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
264
|
Posted - 2012.12.17 14:07:00 -
[84] - Quote
Cutter Isaacson wrote:Ivy Romanova wrote:
You forgot one key feature than EVE has but Star Citizen doesn't . Time dilation. Without time dilation , at 2000 people. The server would just DIE , if you remember what was said on the last CON.
Its a key problem with MMO that is proved to be solvable. And in case you didn't notice. The performance requirement of Cry Engine 3 is on par with the many other MUCH more popular games on the market. Such as World in Conflict (2010) , Battlefield 3 (2011) , Assassin Creed 3 , Dishonored ,etc.
Don't underestimate the computers of the masses.
Pray tell, how many people partake in matches in any of the other games you just mentioned? Allow me to answer for you: World in Conflict - Single player game with 16 person multiplayer support. Battlefield 3 - Single player content with 64 player online multiplayer maps. Assassins Creed 3 - Single player content with 8 player online content. Dishonoured - Single player only. As I already stated, not one of the games you mentioned is an MMO. Attempting to compare EVE to any of the above is the old apples and oranges routine and is thus doomed to fail. And for clarification, as you appear to have missed my previous statement regarding the nature of Star Citizen, here is a quote lifted directly from the FAQ for said game: Star Citizen FAQ wrote:
Is Star Citizen an MMO?
No! Star Citizen will take the best of all possible worlds, ranging from a permanent, persistent world similar to those found in MMOs to an offline, single player campaign like those found in the Wing Commander series. The game will include the option for private servers, like Freelancer, and will offer plenty of opportunities for players who are interested in modding the content. Unlike many games, none of these aspects is an afterthought: they all combine to form the core of the Star Citizen experience.
source cited: Star Citizen FAQ.I highlighted the appropriate section for the purpose of clarity. You cannot, in any conceivable way, compare any of the games you have mentioned to EVE online and still have your argument hold up. EVE's unique position in the PC gaming market is well known and thus far uncontested, something that CCP has been, and remains to this day, rightly proud of. No matter which way you attempt to come at this argument you will lose. You cannot draw comparisons against something that is provably unique thus, as per my previous statement, your argument is void.
The difference is , I'm not asking for an engine overhaul . as proved by WoW, thats HIGHLY impractical, what I'm asking is improving the graphical effects and particle based fog and a more detailed model as a compromise between practicality and graphics.
It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Dewa Cinta
painkiller.
1
|
Posted - 2012.12.17 14:22:00 -
[85] - Quote
I would welcome a trinity3 engine. |

Alpheias
Euphoria Released Verge of Collapse
1704
|
Posted - 2012.12.17 14:24:00 -
[86] - Quote
This thread is stupid.
Save your excitement, and comparisons, for when Star Citizen and/or Elite: Dangerous is out. Allow me to be frank. You will not like me. You will not like me now, and you will not like men++ a good deal less as we go on. |

Krixtal Icefluxor
Bison - Ammatar Thunder
1217
|
Posted - 2012.12.17 14:27:00 -
[87] - Quote
Considering the difference between now and when I first saw EVE in 2008, they have done an astounding job in the 4 years.
It looks absolutely nothing like it did that short time ago.
The graphics in the recommendations in the OP's post look too cartoonish for me and the EVE universe.
edit: typos. It's still early here. More coffee needed. -á"I am not young enough to know everything." - Oscar Wilde |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
264
|
Posted - 2012.12.17 14:27:00 -
[88] - Quote
Dewa Cinta wrote:I would welcome a trinity3 engine. me too It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |
|

CCP BunnyVirus
C C P C C P Alliance
61

|
Posted - 2012.12.17 14:29:00 -
[89] - Quote
Ivy Romanova wrote:Baljos Arnjak wrote:@Op. I sort pretty much agree with most of what you said. I think EvE is probably the best looking space game out there but they do need to up their game in certain areas.
My main beef with the graphics in EvE is the effects. They just need to go the extra mile and make sure that they have both visual and auditory oomph. They actually took a step backward in that department in Retribution as far as I'm concerned. The new explosions suck by HW2 standards, the particle system is technically better but the overall effect just doesn't compare.
In HW2, the life of a ship had a certain continuity. When a ship was built or undocking, it wasn't just popped out, it was launched. When a ship dies, it does so in a fashion consistent with it's mass and purpose. Fighters left a streaking fire trail leading to an explosion, bigger ships had secondary explosions and slowly rolled out of control before a devastating final explosion. The sound effect made you feel like the ship was being ripped apart from the inside or that you were fighting for your life in a spacebourne fur ball. I think CCP could learn a lot about battle immersion from HW2.
I totally agree with you about the community ship modeling contests! We definitely need more of them, even if there aren't any prizes other than the possibility of it being put in game. I've been working on a new Typhoon model off and on over the past couple of months and would probably submit it should they have another one. The creativeness of the community was one of the things that drew me to this game so long ago =) Glad that creativity still thrives in this community :D Maybe you should get in touch with the GMs with that model? Better yet , lets wait and see if CCP actually read the forum posts :D
I read them
3D Artist |
|
|

CCP BunnyVirus
C C P C C P Alliance
61

|
Posted - 2012.12.17 14:30:00 -
[90] - Quote
Tykari wrote:The problem with the graphics in an MMO is that often there are other considerations linked to it. Most notably performance when massive numbers are present. Top notch graphics are all well and good but in fleet battles and in trade hub systems where there are 100's of players for most people it would cause a lot of problems. So unless you happen to own a really high end system or spend most of your time alone in a system this really wouldn't do much good in the long run.
That said, CCP is updating the graphics and they're doing it one step at a time. The V3 project is mostly adjusting the way textures work on ships so that better effects can later be applied. And before those effects can happen every single object in the game needs to have those updates, which takes a lot of time considering the huge amount of assets this game has. The new lighting system they want to use is an example of this. As long as not everything has the V3 treatment they're not using it. Once that is done they can focus on dealing with ships whose poly counts are too low and so on. Same with corp logos and decalls. The V3 textures will open up the options of changing colors and so forth and they've already said that is something they do intend to do.
Give them time, they can only do so much at once.
Truth!!!! 3D Artist |
|
|

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
264
|
Posted - 2012.12.17 14:30:00 -
[91] - Quote
CCP BunnyVirus wrote:Ivy Romanova wrote:Baljos Arnjak wrote:@Op. I sort pretty much agree with most of what you said. I think EvE is probably the best looking space game out there but they do need to up their game in certain areas.
My main beef with the graphics in EvE is the effects. They just need to go the extra mile and make sure that they have both visual and auditory oomph. They actually took a step backward in that department in Retribution as far as I'm concerned. The new explosions suck by HW2 standards, the particle system is technically better but the overall effect just doesn't compare.
In HW2, the life of a ship had a certain continuity. When a ship was built or undocking, it wasn't just popped out, it was launched. When a ship dies, it does so in a fashion consistent with it's mass and purpose. Fighters left a streaking fire trail leading to an explosion, bigger ships had secondary explosions and slowly rolled out of control before a devastating final explosion. The sound effect made you feel like the ship was being ripped apart from the inside or that you were fighting for your life in a spacebourne fur ball. I think CCP could learn a lot about battle immersion from HW2.
I totally agree with you about the community ship modeling contests! We definitely need more of them, even if there aren't any prizes other than the possibility of it being put in game. I've been working on a new Typhoon model off and on over the past couple of months and would probably submit it should they have another one. The creativeness of the community was one of the things that drew me to this game so long ago =) Glad that creativity still thrives in this community :D Maybe you should get in touch with the GMs with that model? Better yet , lets wait and see if CCP actually read the forum posts :D I read them
Then I'm sure you would agree in this time of revelation , its time for a revolution ?
 It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Krixtal Icefluxor
Bison - Ammatar Thunder
1217
|
Posted - 2012.12.17 14:34:00 -
[92] - Quote
Ivy Romanova wrote:My main beef with the graphics in EvE is the effects. They just need to go the extra mile and make sure that they have both visual and auditory oomph. They actually took a step backward in that department in Retribution as far as I'm concerned. The new explosions suck by HW2 standards, the particle system is technically better but the overall effect just doesn't compare. In HW2, the life of a ship had a certain continuity. When a ship was built or undocking, it wasn't just popped out, it was launched. When a ship dies, it does so in a fashion consistent with it's mass and purpose. Fighters left a streaking fire trail leading to an explosion, bigger ships had secondary explosions and slowly rolled out of control before a devastating final explosion. The sound effect made you feel like the ship was being ripped apart from the inside or that you were fighting for your life in a spacebourne fur ball. I think CCP could learn a lot about battle immersion from HW2. Then I'm sure you would agree in this time of revelation , its time for a revolution ? 
Yes. All games should all look exactly alike.
(Not). -á"I am not young enough to know everything." - Oscar Wilde |

Natsett Amuinn
GoonWaffe Goonswarm Federation
767
|
Posted - 2012.12.17 14:35:00 -
[93] - Quote
"I want it to be impossible to have a large number of ships to be rendered on screen while maintaining proper framerates without having to use a $1000 GPU."
That's all the OP is asking for.
Star Citizen has not mentioned a lot about how exactly the persistan part of the game world will work. I've never seen any metion of massive battles with hundrds of players involved, I think the guy making has said that having even reached a point where they have a real plan for how the world dynamic will even work.
Homeworld wasn't an MMO, and I don't remember playing it with several hundred ship models shooting each other; nor did the game ever communicate with a server whenever I did something when I played it.
EVE, as far as MMO's go, is one of best looking ones on the market, and yeah, it was made in '03. CCP has recieved praise from gaming journalists and players alike over the fact that for a game of it's age it's still one of the best looking in the genre.
CCP does a great job of keeping EVE graphically relevant while still allowing many people to interact without causing huge performance issues. I think that the OP is being way over-critical. |

Logix42
Project Write Down All The Things
94
|
Posted - 2012.12.17 14:35:00 -
[94] - Quote
I'm seeing two different threads of conversation here. One is graphics quality. The other is performance.
As far as graphics goes, no one has mentioned Tesselation yet. At fanfest last year they showed this video and asked if it was something players wanted them to pursue. This was a stand-alone test, not using the current Eve engine. You can read more details in this dev blog So CCP is looking forward with graphics, don't worry too much on that front
As far performance goes... well that got a very brief mention at fanfest too but they had no map of how they're going to do it. (unless I missed something) In my personal opinion performance should take as high, or higher priority than improving graphics. Just my 0.02 ISK Operation WRITE DOWN ALL THE THINGS!!!-á Collecting and compiling all fixes and ideas for EVE.-á Check out the G-Doc list at http://bit.ly/wdatt or the Eve-áforum post at http://bit.ly/I56ebm |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
264
|
Posted - 2012.12.17 14:36:00 -
[95] - Quote
Krixtal Icefluxor wrote:Ivy Romanova wrote:My main beef with the graphics in EvE is the effects. They just need to go the extra mile and make sure that they have both visual and auditory oomph. They actually took a step backward in that department in Retribution as far as I'm concerned. The new explosions suck by HW2 standards, the particle system is technically better but the overall effect just doesn't compare. In HW2, the life of a ship had a certain continuity. When a ship was built or undocking, it wasn't just popped out, it was launched. When a ship dies, it does so in a fashion consistent with it's mass and purpose. Fighters left a streaking fire trail leading to an explosion, bigger ships had secondary explosions and slowly rolled out of control before a devastating final explosion. The sound effect made you feel like the ship was being ripped apart from the inside or that you were fighting for your life in a spacebourne fur ball. I think CCP could learn a lot about battle immersion from HW2. Then I'm sure you would agree in this time of revelation , its time for a revolution ?  Yes. All games should all look exactly alike. (Not).
No one is asking for games that look exactly alike. we are saying that its only logical for EVE to progress along the line of its own aesthetic merits and take cues from other franchises and products . Ranging from Star Trek to BSG to games as mentioned previously :P It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Cutter Isaacson
Nouvelle Rouvenor
2186
|
Posted - 2012.12.17 14:36:00 -
[96] - Quote
Ivy Romanova wrote:
The difference is , I'm not asking for an engine overhaul . as proved by WoW, thats HIGHLY impractical, what I'm asking is improving the graphical effects and particle based fog and a more detailed model as a compromise between practicality and graphics.
I clearly pointed out to you, as others have, that those improvements would require substantial hardware upgrades for all but the top 1-2% of EVE players. Do not forget that it is not just you that has to render these more complex models, but rather everyone who is in the same space as you and can see your ship.
While for the most part this may only be a handful of people if you live in a dead end backwater system, there are others who routinely see tens of hundreds of ships. The performance degradation inherent to rendering large numbers of high detail models makes such a thing impractical from a technical standpoint, not to mention suicidal in a customer retention sense.
You constantly made comparisons to both CryEngine 3 and the Frostbite engine, both of which are designed for use in singleplayer, or limited multiplayer games. They are not, nor will be in the foreseeable future, useful for games where it is possible (even if it is with time dilation) to have upwards of 1000 people all interacting within the same small space.
Reading back over your posts you have dismissed things such as shaders and tessellation, both of which can and have been used to great effect both in EVE and in many other games over the years. This leaves only one possible option; a complete engine overhaul, and yet you say this is not what you are asking for.
So, pray tell, what is it you wanted? Do you even know? "The truth is usually just an excuse for a lack of imagination." Elim Garak.
|

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
264
|
Posted - 2012.12.17 14:40:00 -
[97] - Quote
Logix42 wrote:I'm seeing two different threads of conversation here. One is graphics quality. The other is performance. As far as graphics goes, no one has mentioned Tesselation yet. At fanfest last year they showed this video and asked if it was something players wanted them to pursue. This was a stand-alone test, not using the current Eve engine. You can read more details in this dev blogSo CCP is looking forward with graphics, don't worry too much on that front As far performance goes... well that got a very brief mention at fanfest too but they had no map of how they're going to do it. (unless I missed something) In my personal opinion performance should take as high, or higher priority than improving graphics. Just my 0.02 ISK
Performance will always be an intrinsic problem to the Trinity Engine. CPUs just can't MT as efficiently enough for the scale of battles in EVE and considering how Team Avatar, the team behind the Carbon Superstructure is disbanded, I'm not sure how things would go on the technical front . But the art team is still here ,and its time to turn living into thriving .
It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
264
|
Posted - 2012.12.17 14:43:00 -
[98] - Quote
Cutter Isaacson wrote:Ivy Romanova wrote:
The difference is , I'm not asking for an engine overhaul . as proved by WoW, thats HIGHLY impractical, what I'm asking is improving the graphical effects and particle based fog and a more detailed model as a compromise between practicality and graphics.
I clearly pointed out to you, as others have, that those improvements would require substantial hardware upgrades for all but the top 1-2% of EVE players. Do not forget that it is not just you that has to render these more complex models, but rather everyone who is in the same space as you and can see your ship. While for the most part this may only be a handful of people if you live in a dead end backwater system, there are others who routinely see tens of hundreds of ships. The performance degradation inherent to rendering large numbers of high detail models makes such a thing impractical from a technical standpoint, not to mention suicidal in a customer retention sense. You constantly made comparisons to both CryEngine 3 and the Frostbite engine, both of which are designed for use in singleplayer, or limited multiplayer games. They are not, nor will be in the foreseeable future, useful for games where it is possible (even if it is with time dilation) to have upwards of 1000 people all interacting within the same small space. Reading back over your posts you have dismissed things such as shaders and tessellation, both of which can and have been used to great effect both in EVE and in many other games over the years. This leaves only one possible option; a complete engine overhaul, and yet you say this is not what you are asking for. So, pray tell, what is it you wanted? Do you even know?
The tessellation and shaders upgrade are stated on the press conference, its planned by CCP , not me. But what I want is more extensive graphical effects , note the starting post and the quotes . It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Azrin Stella Oerndotte
The Nommo Insurance Fraud.
22
|
Posted - 2012.12.17 14:43:00 -
[99] - Quote
My! A whole thread dedicated to graphical updates that are already in the pipeline since before fanfest with several videos showing it off.
The only thing I can't seem to remember is if they are planing to increase texture resolution, but then again I also remember reading somewhere that the model polygons is the limiter and that tessellation would solve this but that it would take a good couple of man years to finish (I can't find a link atm but it was less work than the trinity update).
That same video also show off future lightning effects that will come after (with?) the V3 project. There are also concept art of ships taking damage to noticeable shields as well as armor damage effects.
This is a big project and it will take time and should not be rushed, just be patient. |

AraniFyr
OmniStar.
77
|
Posted - 2012.12.17 14:44:00 -
[100] - Quote
OP are you blind? |
|

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
264
|
Posted - 2012.12.17 14:51:00 -
[101] - Quote
Azrin Stella Oerndotte wrote:My! A whole thread dedicated to graphical updates that are already in the pipeline since before fanfest with several videos showing it off. The only thing I can't seem to remember is if they are planing to increase texture resolution, but then again I also remember reading somewhere that the model polygons is the limiter and that tessellation would solve this but that it would take a good couple of man years to finish (I can't find a link atm but it was less work than the trinity update). That same video also show off future lightning effects that will come after (with?) the V3 project. There are also concept art of ships taking damage to noticeable shields as well as armor damage effects. This is a big project and it will take time and should not be rushed, just be patient.
http://www.youtube.com/watch?v=8k7oaz8mWug
I still remember. its a step forward, but still a lots of steps to go. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Natsett Amuinn
GoonWaffe Goonswarm Federation
769
|
Posted - 2012.12.17 14:52:00 -
[102] - Quote
Ivy Romanova wrote:Logix42 wrote:I'm seeing two different threads of conversation here. One is graphics quality. The other is performance. As far as graphics goes, no one has mentioned Tesselation yet. At fanfest last year they showed this video and asked if it was something players wanted them to pursue. This was a stand-alone test, not using the current Eve engine. You can read more details in this dev blogSo CCP is looking forward with graphics, don't worry too much on that front As far performance goes... well that got a very brief mention at fanfest too but they had no map of how they're going to do it. (unless I missed something) In my personal opinion performance should take as high, or higher priority than improving graphics. Just my 0.02 ISK Performance will always be an intrinsic problem to the Trinity Engine. CPUs just can't MT as efficiently enough for the scale of battles in EVE and considering how Team Avatar, the team behind the Carbon Superstructure is disbanded, I'm not sure how things would go on the technical front . But the art team is still here ,and its time to turn living into thriving . And how is adding to performance issues good exactly?
EVE still manages to allow a thousand people to shoot at each other. How many other MMO's have you played that allow that?
How exactly is peformance an intrinsic problem with EVE, when it allows for such large scale fights to happen? Poly counts don't make a better game, but bad performance always makes a worse one. |

Andreus Ixiris
Mixed Metaphor
1269
|
Posted - 2012.12.17 14:52:00 -
[103] - Quote
SmilingVagrant wrote:Irony: Derrick Smart is a goon and was set to join Goonwaffe but wisely decided Eve sucks.
If you hate the game so much, why do you continue to play it? Mane 614
|

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
264
|
Posted - 2012.12.17 14:57:00 -
[104] - Quote
Natsett Amuinn wrote:Ivy Romanova wrote:Logix42 wrote:I'm seeing two different threads of conversation here. One is graphics quality. The other is performance. As far as graphics goes, no one has mentioned Tesselation yet. At fanfest last year they showed this video and asked if it was something players wanted them to pursue. This was a stand-alone test, not using the current Eve engine. You can read more details in this dev blogSo CCP is looking forward with graphics, don't worry too much on that front As far performance goes... well that got a very brief mention at fanfest too but they had no map of how they're going to do it. (unless I missed something) In my personal opinion performance should take as high, or higher priority than improving graphics. Just my 0.02 ISK Performance will always be an intrinsic problem to the Trinity Engine. CPUs just can't MT as efficiently enough for the scale of battles in EVE and considering how Team Avatar, the team behind the Carbon Superstructure is disbanded, I'm not sure how things would go on the technical front . But the art team is still here ,and its time to turn living into thriving . And how is adding to performance issues good exactly? EVE still manages to allow a thousand people to shoot at each other. How many other MMO's have you played that allow that? How exactly is peformance an intrinsic problem with EVE, when it allows for such large scale fights to happen? Poly counts don't make a better game, but bad performance always makes a worse one.
EVE used to not allow thousand players fleet battles , now they do . The reason why ? I stated many times , go watch the fanfest vids on YT.
How is performance an intrinsic issue? Reset your camera , and then fly into a gas cloud . come back and then tell us what happened to your FPS.
Go to Jita, sit for a few hours , undock at peak traffic with default camera, tell us what happened again.
But thats just what the Trinity Engine does. Adding improved dynamic graphics shouldn't be a problem for the new gen industry standard computers when Trinity is optimized on the next graphically orientated expansion. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Azrin Stella Oerndotte
The Nommo Insurance Fraud.
22
|
Posted - 2012.12.17 14:58:00 -
[105] - Quote
Ivy Romanova wrote:Azrin Stella Oerndotte wrote:My! A whole thread dedicated to graphical updates that are already in the pipeline since before fanfest with several videos showing it off. The only thing I can't seem to remember is if they are planing to increase texture resolution, but then again I also remember reading somewhere that the model polygons is the limiter and that tessellation would solve this but that it would take a good couple of man years to finish (I can't find a link atm but it was less work than the trinity update). That same video also show off future lightning effects that will come after (with?) the V3 project. There are also concept art of ships taking damage to noticeable shields as well as armor damage effects. This is a big project and it will take time and should not be rushed, just be patient. http://www.youtube.com/watch?v=8k7oaz8mWugI still remember. its a step forward, but still a lots of steps to go.
Good job linking to the same video I did, proves that you read everything. 
That video proves that tessellation is a great first step toward adding all that detail you are begging for. Give it time and relax instead of whining on the forums. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
264
|
Posted - 2012.12.17 15:01:00 -
[106] - Quote
Azrin Stella Oerndotte wrote:Ivy Romanova wrote:Azrin Stella Oerndotte wrote:My! A whole thread dedicated to graphical updates that are already in the pipeline since before fanfest with several videos showing it off. The only thing I can't seem to remember is if they are planing to increase texture resolution, but then again I also remember reading somewhere that the model polygons is the limiter and that tessellation would solve this but that it would take a good couple of man years to finish (I can't find a link atm but it was less work than the trinity update). That same video also show off future lightning effects that will come after (with?) the V3 project. There are also concept art of ships taking damage to noticeable shields as well as armor damage effects. This is a big project and it will take time and should not be rushed, just be patient. http://www.youtube.com/watch?v=8k7oaz8mWugI still remember. its a step forward, but still a lots of steps to go. Good job linking to the same video I did, proves that you read everything.  That video proves that tessellation is a great first step toward adding all that detail you are begging for. Give it time and relax instead of whining on the forums.
But .. but... I WANT IT NAO!!!AND I WANT MORE DETAILS! Don't leave us hanging in the wind :O Give us something to look forward to  It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ezri Dax
Infinite Improbability Inc Relativity Alliance
1
|
Posted - 2012.12.17 15:01:00 -
[107] - Quote
I have no lag when i pvp so i dont care .
also times are tough for most of us just now , buying new graphics cards are not a thought i relish much . |

Cutter Isaacson
Nouvelle Rouvenor
2186
|
Posted - 2012.12.17 15:04:00 -
[108] - Quote
Ivy Romanova wrote:Cutter Isaacson wrote:
So, pray tell, what is it you wanted? Do you even know?
The tessellation and shaders upgrade are stated on the press conference, its planned by CCP , not me. But what I want is more extensive graphical effects , note the starting post and the quotes .
Like I said, what exactly is it that you want? Shader upgrades have already begun, tessellation is in the pipeline and new lighting is apparently ready to roll once the V3 work is complete? So if I understand this correctly, you want what is already planned, has already been implemented, or is in production as we speak? So you have no real point at all? Interesting.
On a related note:
Ivy Romanova wrote:
Performance will always be an intrinsic problem to the Trinity Engine. CPUs just can't MT as efficiently enough for the scale of battles in EVE and considering how Team Avatar, the team behind the Carbon Superstructure is disbanded, I'm not sure how things would go on the technical front . But the art team is still here ,and its time to turn living into thriving .
Team Avatar being disbanded has exactly nothing to do with Carbon. That is overseen by the CTG, or Core Technology Group. You would know this if you had done even the smallest amount of research on anything relating to a subject which you claim to be passionate about.
source: Core Technology, Carbon and You.
So now we've cleared up a few things, what exactly was it you wanted to see?
"The truth is usually just an excuse for a lack of imagination." Elim Garak.
|

Luc Chastot
Moira. Villore Accords
109
|
Posted - 2012.12.17 15:11:00 -
[109] - Quote
PlanetSide 2. Make it idiot-proof and someone will make a better idiot. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
264
|
Posted - 2012.12.17 15:11:00 -
[110] - Quote
Cutter Isaacson wrote:Ivy Romanova wrote:Cutter Isaacson wrote:
So, pray tell, what is it you wanted? Do you even know?
The tessellation and shaders upgrade are stated on the press conference, its planned by CCP , not me. But what I want is more extensive graphical effects , note the starting post and the quotes . Like I said, what exactly is it that you want? Shader upgrades have already begun, tessellation is in the pipeline and new lighting is apparently ready to roll once the V3 work is complete. So if I understand this correctly, you want what is already planned, has already been implemented, or is in production as we speak? So you have no real point at all? Interesting. On a related note: Ivy Romanova wrote:
Performance will always be an intrinsic problem to the Trinity Engine. CPUs just can't MT as efficiently enough for the scale of battles in EVE and considering how Team Avatar, the team behind the Carbon Superstructure is disbanded, I'm not sure how things would go on the technical front . But the art team is still here ,and its time to turn living into thriving .
Team Avatar being disbanded has exactly no effect on Carbon. That is overseen by the CTG, or Core Technology Group. You would know this if you had done even the smallest amount of research on anything relating to a subject which you claim to be passionate about. source: Core Technology, Carbon and You.So now we've cleared up a few things, what exactly was it you wanted to see?
The future development and direction is vague at best to the general public, unlike the previous updates which we were promised "Missiles", "turrets" , "V3 textures". At this stage all we have is , expect changes coming (e.g: DX11 and Phys updates) Its not specific enough. What I really want to see?
Maybe you'll understand the worlds from someone's mouth better. "the life of a ship had a certain continuity. When a ship was built or undocking, it wasn't just popped out, it was launched. When a ship dies, it does so in a fashion consistent with it's mass and purpose. Fighters left a streaking fire trail leading to an explosion, bigger ships had secondary explosions and slowly rolled out of control before a devastating final explosion. The sound effect made you feel like the ship was being ripped apart from the inside or that you were fighting for your life in a spacebourne fur ball. I think CCP could learn a lot about battle immersion from HW2"
PS: Cool ! Learning more everyday Core Tech it is ! It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |
|

Azrin Stella Oerndotte
The Nommo Insurance Fraud.
22
|
Posted - 2012.12.17 15:16:00 -
[111] - Quote
I suppose you haven't seen the WIP titan destruction animations, where they actually brake apart? Just a response to an earlier demand. |

Kiteo Hatto
Equanimity Order
392
|
Posted - 2012.12.17 15:19:00 -
[112] - Quote
What.
The graphic engine was updated in 2007ish with Trinity expansion. Please do some actual research before posting dates.... "That's okay it annoys me when people pile on new definitions to the word sandbox every time CCP does something they don't like." - Alara IonStorm GD is where 60% of threads make you dumber and 10% which provide you with entertainment, the remaining 30% is a mix of both. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
264
|
Posted - 2012.12.17 15:19:00 -
[113] - Quote
Azrin Stella Oerndotte wrote:I suppose you haven't seen the WIP titan destruction animations, where they actually brake apart? Just a response to an earlier demand. Uhhh.... not exactly
It doesn't creek , it doesn't bend, no gradual slow secondary eruption and flaring or flickering lights or gas leaking off the hull. its like someone detonated a bomb on the ship or it imploded or something. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
264
|
Posted - 2012.12.17 15:19:00 -
[114] - Quote
Kiteo Hatto wrote:What. The graphic engine was updated in 2007ish with Trinity expansion. Please do some actual research before posting dates.... waht? It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Tykari
The Synenose Accord Celestial Imperative
67
|
Posted - 2012.12.17 15:20:00 -
[115] - Quote
Ivy Romanova wrote:Cutter Isaacson wrote:Ivy Romanova wrote:Cutter Isaacson wrote:
So, pray tell, what is it you wanted? Do you even know?
The tessellation and shaders upgrade are stated on the press conference, its planned by CCP , not me. But what I want is more extensive graphical effects , note the starting post and the quotes . Like I said, what exactly is it that you want? Shader upgrades have already begun, tessellation is in the pipeline and new lighting is apparently ready to roll once the V3 work is complete. So if I understand this correctly, you want what is already planned, has already been implemented, or is in production as we speak? So you have no real point at all? Interesting. On a related note: Ivy Romanova wrote:
Performance will always be an intrinsic problem to the Trinity Engine. CPUs just can't MT as efficiently enough for the scale of battles in EVE and considering how Team Avatar, the team behind the Carbon Superstructure is disbanded, I'm not sure how things would go on the technical front . But the art team is still here ,and its time to turn living into thriving .
Team Avatar being disbanded has exactly no effect on Carbon. That is overseen by the CTG, or Core Technology Group. You would know this if you had done even the smallest amount of research on anything relating to a subject which you claim to be passionate about. source: Core Technology, Carbon and You.So now we've cleared up a few things, what exactly was it you wanted to see? The future development and direction is vague at best to the general public, unlike the previous updates which we were promised "Missiles", "turrets" , "V3 textures". At this stage all we have is , expect changes coming (e.g: DX11 and Phys updates) Its not specific enough. What I really want to see? Maybe you'll understand the worlds from someone's mouth better. "the life of a ship had a certain continuity. When a ship was built or undocking, it wasn't just popped out, it was launched. When a ship dies, it does so in a fashion consistent with it's mass and purpose. Fighters left a streaking fire trail leading to an explosion, bigger ships had secondary explosions and slowly rolled out of control before a devastating final explosion. The sound effect made you feel like the ship was being ripped apart from the inside or that you were fighting for your life in a spacebourne fur ball. I think CCP could learn a lot about battle immersion from HW2" PS: Cool ! Learning more everyday  Core Tech it is !
And what exactly is it that you expect? That by next expansion all of this will be done? Because in that case dream on, it's not going to happen. It will take time plain and simple. They're working on the graphics and they will continue to do so. You're not the first and likely not the last who is asking for it. They know, they remember. They'll see what is feasible and possible and do it at the pace they can. In this dark void we are like brilliant stars, holding within us both the creative and destructive power to bring a new dawn upon worlds or plunge them into eternal darkness. |

Cutter Isaacson
Nouvelle Rouvenor
2186
|
Posted - 2012.12.17 15:28:00 -
[116] - Quote
Luc Chastot wrote:PlanetSide 2.
It's apples and oranges time again.
PS2 - Multiple servers each with multiple shards known as continents. Server clusters are isolated from each other and players from one cannot access another, much like WoW. Maximum of 2000 players on any continent, capped at 1,950 to provide a buffer. Every continent has it's own server cluster with three continents making up a total of 5,850 people allowed on any one total server. Not all 2000 players could ever realistically gather in one spot as the servers crash constantly.
Not only this but PS2's hardware requirement specs are much higher than EVE's, which again brings up the point I and others already made about expecting 98% of your customers to spend hundreds and hundreds of $/-ú etc on new hardware.
"The truth is usually just an excuse for a lack of imagination." Elim Garak.
|

McRoll
Blue Republic RvB - BLUE Republic
53
|
Posted - 2012.12.17 15:31:00 -
[117] - Quote
It's not graphics Eve lacks, it is the behavior and movement of ships and the "feel" of combat between ships. In this regard I agree with OP, Homeworld 2 is unchallenged till today regarding the presentation of a space combat. Especially the Complex mod, which tweaks the game in various regards like expanding weapon range on all ships is so excellent that I am still playing it today and prefer it to all other space RTS. For 2003 this game was godlike.
It is exactly what a space battle would look like. If Eve could somehow capture that Homeworld feel.... for starters getting rid of the bumpy submarine behaviour would be nice. |

Azrin Stella Oerndotte
The Nommo Insurance Fraud.
22
|
Posted - 2012.12.17 15:33:00 -
[118] - Quote
Ivy Romanova wrote:Azrin Stella Oerndotte wrote:I suppose you haven't seen the WIP titan destruction animations, where they actually brake apart? Just a response to an earlier demand. Uhhh.... not exactly It doesn't creek , it doesn't bend, no gradual slow secondary eruption and flaring or flickering lights or gas leaking off the hull. its like someone detonated a bomb on the ship or it imploded or something.
They are WIP and so not in the game yet, its somewhere in the art video from the fanfest, have a look through that playlist for anything that might be interesting, like the future video for what they are planning, it is in fact pretty clear where the art is heading from my point of view. |

Dunkle Lars
NorCorp Enterprise No Holes Barred
7
|
Posted - 2012.12.17 15:35:00 -
[119] - Quote
The graphics in EvE are fine. Thinking you need better looking ships/modules/whatever for the gameplay to be better is simply stupid.. Something I personally see as "the console disease"
Sure new graphics would be cool but after a week or two I wouldn't notice them anymore. I would much rather, that they spent time on WiS but that again is a personel opinion.
|

Krixtal Icefluxor
Bison - Ammatar Thunder
1218
|
Posted - 2012.12.17 15:36:00 -
[120] - Quote
Going in useless circles yet again.
I must unsubscribe here. Laterz. -á"I am not young enough to know everything." - Oscar Wilde |
|

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
264
|
Posted - 2012.12.17 15:38:00 -
[121] - Quote
Dunkle Lars wrote:The graphics in EvE are fine. Thinking you need better looking ships/modules/whatever for the gameplay to be better is simply stupid.. Something I personally see as "the console disease"
Sure new graphics would be cool but after a week or two I wouldn't notice them anymore. I would much rather, that they spent time on WiS but that again is a personel opinion.
Personally I think WiS is a gimmick that serves no real function. HOWEVER , if it was allowed to mature into something like this Gmod Tower
It would be mighty excellent, but since thats all behind us now ,lets look into the future ! It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
658
|
Posted - 2012.12.17 15:51:00 -
[122] - Quote
Excellent gameplay and mediocre graphics? I actually think it's the EXACT opposite. Mediocre/poor gameplay, and excellent graphics.
I mean, look at drone UI. Look at PvE content and poor quality of the AI. Combat in EVE is also rather simplistic compared to most modern MMOs that tend to have action-reaction/counter mechanic that is time-sensitive and active damage evasion features.
Personally I feel graphics are good enough. Focus on gameplay, AI, UI, etc. |

Sven Viko VIkolander
Aliastra Gallente Federation
25
|
Posted - 2012.12.17 17:46:00 -
[123] - Quote
IMO Eve has a great balance between graphics and performance. In other mmos I've played the performance is simply terrible compared to EVE--e.g., in LOTRO you can't walk five steps without rubber-banding if other players are around, and forget about getting above 5fps in PVMP fights with more than a dozen players on the field. 30v30 fights are simply unplayable and have been for years. That said, eve is definitely moving in the right direction with improving ship graphics as well as killing lag.
Also, lol @ the above posters saying eve has poor game play because of the lack of PVE content... |

Johnny Bloomington
Justified Chaos
47
|
Posted - 2012.12.17 17:58:00 -
[124] - Quote
Ivy Romanova wrote:Dunkle Lars wrote:The graphics in EvE are fine. Thinking you need better looking ships/modules/whatever for the gameplay to be better is simply stupid.. Something I personally see as "the console disease"
Sure new graphics would be cool but after a week or two I wouldn't notice them anymore. I would much rather, that they spent time on WiS but that again is a personel opinion.
Personally I think WiS is a gimmick that serves no real function. !
WIS serves no real function because EVE players didn't give CCP time to open that door! Game play with WIS is the future!
I would love to see better damage models too. CCP wish list: show damage on ships and open that door! |

ISVRaDa
Iberians Iberians.
5
|
Posted - 2012.12.17 19:00:00 -
[125] - Quote
CCP BunnyVirus wrote:Tykari wrote:The problem with the graphics in an MMO is that often there are other considerations linked to it. Most notably performance when massive numbers are present. Top notch graphics are all well and good but in fleet battles and in trade hub systems where there are 100's of players for most people it would cause a lot of problems. So unless you happen to own a really high end system or spend most of your time alone in a system this really wouldn't do much good in the long run.
That said, CCP is updating the graphics and they're doing it one step at a time. The V3 project is mostly adjusting the way textures work on ships so that better effects can later be applied. And before those effects can happen every single object in the game needs to have those updates, which takes a lot of time considering the huge amount of assets this game has. The new lighting system they want to use is an example of this. As long as not everything has the V3 treatment they're not using it. Once that is done they can focus on dealing with ships whose poly counts are too low and so on. Same with corp logos and decalls. The V3 textures will open up the options of changing colors and so forth and they've already said that is something they do intend to do.
Give them time, they can only do so much at once. Truth!!!!
Hey BunnyVirus, can you tell us something about the new explosions? are finished with Retribution or you are guys working on them for future improvements? I really enjoyed the last visual changes (gorgeous nebulas, new ship textures, missiles, etc) but the new explosions are slightly disappointing imho. Immortality is only a word. All that exists can die. Every living thing has a weapon against which it has no defense. Time. Disease. Iron. Guilt.
-+ What can change the nature of a man ? |

Warde Guildencrantz
TunDraGon
392
|
Posted - 2012.12.17 19:10:00 -
[126] - Quote
Jame Jarl Retief wrote:Excellent gameplay and mediocre graphics? I actually think it's the EXACT opposite. Mediocre/poor gameplay, and excellent graphics.
I mean, look at drone UI. Look at PvE content and poor quality of the AI. Combat in EVE is also rather simplistic compared to most modern MMOs that tend to have action-reaction/counter mechanic that is time-sensitive and active damage evasion features.
Personally I feel graphics are good enough. Focus on gameplay, AI, UI, etc.
yes, look at the two things that are going to be patched in the next few months and that makes the game have horrible gameplay
To be honest, I think both the gameplay and graphics are fine. Tesselation would be cool. As more people move away from ancient computers we will see the work on graphics complexity increase gradually. We're never going to see a huge ass release making a gigantic load of different in graphics, so don't expect it. There will always be gradual improvements. Even now I can look back at 2010 and say wow, the game's look has improved quite a bit! The same will be the case for 2014, and so on. Eve moves along iteratively, so just let the patches come and let the game gradually improve without rushing. That's how good features are built and iterated on. The NPC patch for AI had the right idea but has shortcomings that annoy everyone. Like unified inventory, these will be iteratively fixed as the game goes along. That's why the devs touch base with the players, to make sure everything is working as it should. |
|

CCP BunnyVirus
C C P C C P Alliance
65

|
Posted - 2012.12.17 19:20:00 -
[127] - Quote
ISVRaDa wrote: Hey BunnyVirus, can you tell us something about the new explosions? are finished with Retribution or you are guys working on them for future improvements? I really enjoyed the last visual changes (gorgeous nebulas, new ship textures, missiles, etc) but the new explosions are slightly disappointing imho.
Personally I dont like them either, i-¦d like to have like in mass effect 3 at the beginning of the game where the (insert ship class here) on the surface got destroyed. If our vfx guys are working on them i honestly dont know.
3D Artist |
|

ISVRaDa
Iberians Iberians.
5
|
Posted - 2012.12.17 19:28:00 -
[128] - Quote
CCP BunnyVirus wrote:ISVRaDa wrote: Hey BunnyVirus, can you tell us something about the new explosions? are finished with Retribution or you are guys working on them for future improvements? I really enjoyed the last visual changes (gorgeous nebulas, new ship textures, missiles, etc) but the new explosions are slightly disappointing imho.
Personally I dont like them either, i-¦d like to have like in mass effect 3 at the beginning of the game where the (insert ship class here) on the surface got destroyed. If our vfx guys are working on them i honestly dont know. 
Hehe would be awesome but at least it sounds honest, thanks for a quick response! .. maybe your vfx mates want check this thread  Immortality is only a word. All that exists can die. Every living thing has a weapon against which it has no defense. Time. Disease. Iron. Guilt.
-+ What can change the nature of a man ? |

Shylari Avada
Amok. Goonswarm Federation
155
|
Posted - 2012.12.17 19:55:00 -
[129] - Quote
I remember when all the ships in EVE were boomerangs with different colored, identical pinstripping. All the systems were essentially the same with a random colored background.
Thank you OP for telling us exactly how long you HAVE NOT been playing EVE. |

Captain Futur3
unLimited eve
12
|
Posted - 2012.12.17 21:20:00 -
[130] - Quote
+ All new designed ships (not the "only" v3d) are up to date. + All missile effects are up to date + All backgrounds are up to date
o All stations are OK o Most non-combat effects are OK (warp, web) o All old ships are OK or need some remake, but thats not that important i think
- All turret effects are bad - All explosions are terrible (not from the quality of the effect, but from the aspect that it feels completely unspectacular and totally unrealistic for an object of such size) - Most weapon sounds (and explosions) feel very bad - Ship wrecks are a joke - There is NO lightning in game. You wont see a single game coming out in 2012 or after that has no dynamic lightning. This is something Eve really needs
All in all i have to say that Eve need better effects for combat because this is what we see all the time we play the game. |
|

Rez Valintine
Thunderwaffe Goonswarm Federation
2
|
Posted - 2012.12.17 22:02:00 -
[131] - Quote
Ivy Romanova wrote:pussnheels wrote:the OP seems to forget that not all of us can afford a new PC with the latest graph cards EACH year I am running on a puny 250GTS with 1 GB ram and some 6 year old wares . Its still running on high with everything maxed with 60 fps to spare.
You're problem is that video card - it's a value card. I run the game on my Big Screen @ 1080p and it looks great.
Maybe if you upgraded your hardware to something that was released this decade, your experience wouldn't resemble something that was made last decade.
As for a new engine, people with hardware like yours would be the first to suffer.
 |

Sven Viko VIkolander
Aliastra Gallente Federation
25
|
Posted - 2012.12.17 22:41:00 -
[132] - Quote
Captain Futur3 wrote:+ All new designed ships (not the "only" v3d) are up to date. + All missile effects are up to date + All backgrounds are up to date
o All stations are OK o Most non-combat effects are OK (warp, web) o All old ships are OK or need some remake, but thats not that important i think
- All turret effects are bad - All explosions are terrible (not from the quality of the effect, but from the aspect that it feels completely unspectacular and totally unrealistic for an object of such size) - Most weapon sounds (and explosions) feel very bad - Ship wrecks are a joke - There is NO lightning in game. You wont see a single game coming out in 2012 or after that has no dynamic lightning. This is something Eve really needs
All in all i have to say that Eve need better effects for combat because this is what we see all the time we play the game.
QFT |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
265
|
Posted - 2012.12.18 01:46:00 -
[133] - Quote
Rez Valintine wrote:Ivy Romanova wrote:pussnheels wrote:the OP seems to forget that not all of us can afford a new PC with the latest graph cards EACH year I am running on a puny 250GTS with 1 GB ram and some 6 year old wares . Its still running on high with everything maxed with 60 fps to spare. You're problem is that video card - it's a value card. I run the game on my Big Screen @ 1080p and it looks great. Maybe if you upgraded your hardware to something that was released this decade, your experience wouldn't resemble something that was made last decade. As for a new engine, people with hardware like yours would be the first to suffer. 
Better hardware wouldn't make a jump in visual quality when one could already max out the game at considerable FPS.
It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Just Lilly
36
|
Posted - 2012.12.18 02:57:00 -
[134] - Quote
Playing EvE on a $1100 worth of GPU makes me feel like Im dressing down 
No, seriously, it's ok, Im running gpu intense games ontop of the eve client while cloaked in hostile territory.
For hours 
Sometimes Im in a rush, so I close the game client of the main game...and leave the computer running, forgetting the eve client. And when I come home...my character got booted due to downtime (oops) May 15 2012 |

Sura Sadiva
Entropic Tactical Crew
87
|
Posted - 2012.12.18 03:46:00 -
[135] - Quote
Eve graphic is great, and the effort they do to keep it updated after 10 years is huge.
Homeworld is not an MMORP so high graphic standards are more easy to manage, and anyway looks far inferior and trivial to me.
Star Citizen is not going to be an MMORPG as well, but, most important: it doesn't even exists! For now is only some home-made movie. We'll talk about it and his graphic if will be released.
Beside all this gameplay is always the most important for a game longevity. Ultima Online is still a great game, go figure.
|

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
265
|
Posted - 2012.12.18 03:49:00 -
[136] - Quote
Sura Sadiva wrote:Eve graphic is great, and the effort they do to keep it updated after 10 years is huge.
Homeworld is not an MMORP so high graphic standards are more easy to manage, and anyway looks far inferior and trivial to me.
Star Citizen is not going to be an MMORPG as well, but, most important: it doesn't even exists! For now is only some home-made movie. We'll talk about it and his graphic if will be released.
Beside all this gameplay is always the most important for a game longevity. Ultima Online is still a great game, go figure.
Ultima Online is pretty much dead :P http://uojournal.com/2011/07/14/so-just-how-many-players-are-there-in-uo/
I am not saying EVE SHOULD LOOK LIKE THOSE GAMES!
I'm saying EVE could take in cues from their graphical effects as stated in the quotes to make it an even more comprehensive and mind boggling experience
Have some faith in the Art Team and Core tech guys . It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
265
|
Posted - 2012.12.18 04:39:00 -
[137] - Quote
CCP BunnyVirus wrote:ISVRaDa wrote: Hey BunnyVirus, can you tell us something about the new explosions? are finished with Retribution or you are guys working on them for future improvements? I really enjoyed the last visual changes (gorgeous nebulas, new ship textures, missiles, etc) but the new explosions are slightly disappointing imho.
Personally I dont like them either, i-¦d like to have like in mass effect 3 at the beginning of the game where the (insert ship class here) on the surface got destroyed. If our vfx guys are working on them i honestly dont know. 
So how about the partial damage seen on the "final battle" as parts of the ship disintegrated as its attacked? :D And debris field which actually resemble the ship it was? It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
265
|
Posted - 2012.12.18 05:12:00 -
[138] - Quote
Dunkle Lars wrote:The graphics in EvE are fine. Thinking you need better looking ships/modules/whatever for the gameplay to be better is simply stupid.. Something I personally see as "the console disease"
Sure new graphics would be cool but after a week or two I wouldn't notice them anymore. I would much rather, that they spent time on WiS but that again is a personel opinion.
Well considering how WiS doesn't add to the function you can't perform in ship view mode.
You'll have to add a lot of features such as those seen in Test Drive Unlimited and 2nd Life .... but then you'll be asking for a game within a game. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Nova Fox
Novafox Shipyards
4171
|
Posted - 2012.12.18 06:19:00 -
[139] - Quote
if only eve could match these graphics from a modded homeworld 2
http://www.youtube.com/watch?v=H-IPZhoM664
|

Unezka Turigahl
Det Som Engang Var
24
|
Posted - 2012.12.18 06:23:00 -
[140] - Quote
I don't think graphics are going to matter much in EVE as long as the game encourages you to play zoomed out to the point that all you see is boxes and crosses. Or as long as the overview continues to command your attention more than what is being rendered in space. Unfortunately I don't think these things will ever change. CCP has made some changes to try to get more information into space itself, and has worked on the camera recently too... but to clear EVE of UI clutter and get a sense of scale going, along with immersive and visceral combat... its those things that EVE is missing and will never have. You'd have to change the game entirely to get them. EVE has decent visuals, its just the nature of the game prevents it from making the most of them. |
|

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
265
|
Posted - 2012.12.18 07:05:00 -
[141] - Quote
Unezka Turigahl wrote:I don't think graphics are going to matter much in EVE as long as the game encourages you to play zoomed out to the point that all you see is boxes and crosses. Or as long as the overview continues to command your attention more than what is being rendered in space. Unfortunately I don't think these things will ever change. CCP has made some changes to try to get more information into space itself, and has worked on the camera recently too... but to clear EVE of UI clutter and get a sense of scale going, along with immersive and visceral combat... its those things that EVE is missing and will never have. You'd have to change the game entirely to get them. EVE has decent visuals, its just the nature of the game prevents it from making the most of them.
the UI clutter is one thing, and no one expect it to be solved as solving that is changing the nature of EVE , and no one want that to happen.
For macrobattles, we'll be always be forced into OV- scanner clip clip click and on that distance, EVE automatically unloads the visuals, so visual quality and effects have minimum effect on that.
However, what we can change is improve the situation on common small gang battles to hundred man fleet wars . Those are definitely doable and the simple act of adding the effects said on initial post will improve the immersiveness immensely without being too taxing on performance. For that we'll be adding what EVE lacked and ultimately , make it a better game. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Thomas Gore
State Protectorate Caldari State
29
|
Posted - 2012.12.18 07:09:00 -
[142] - Quote
People here talk like better graphical effects and performance are something that are mutually exclusive. It's just a matter of three factors:
1. Your hardware. 2. Game optimization. 3. Graphics settings.
You can affect 1 and 3 yourself and CCP can affect 2.
Don't make the rest of us suffer if you're running on 2003 hardware and have to run EVE already at all low settings.
|

Mallak Azaria
GoonWaffe Goonswarm Federation
1442
|
Posted - 2012.12.18 08:27:00 -
[143] - Quote
You know I'm the one that's going blind here, but I think you should probably get your eyes checked. It's about time CCP stops catering to the lazy players with this sense of entitlement for fear of losing money. These aren't the people making the game better, these are the people wanting you to turn EVE in to a game that is like most other MMO's. |

Myriad Blaze
19
|
Posted - 2012.12.18 09:01:00 -
[144] - Quote
I'm surprised no one posted the link to the March 2005 Black Sun 2 engine tech demo 
http://www.youtube.com/watch?v=mwT-gHvRhUk
I love the way how the big ship explodes (towards the end of the vid). And the idea to show shield effects is really nice, too. And the effect on missile impact and the missile explosions look better than what we have in EVE atm, imho (a matter of taste, I know). Almost hard to believe it's over 7 years old. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
265
|
Posted - 2012.12.18 09:08:00 -
[145] - Quote
Myriad Blaze wrote:I'm surprised no one posted the link to the March 2005 Black Sun 2 engine tech demo http://www.youtube.com/watch?v=mwT-gHvRhUkI love the way how the big ship explodes (towards the end of the vid). And the idea to show shield effects is really nice, too. And the effect on missile impact and the missile explosions look better than what we have in EVE atm, imho (a matter of taste, I know). Almost hard to believe it's over 7 years old.
well we do have similar explosion effects , but ours is just too rapid and unscaled for ships of larger size.
Secondary explosions rippling through a 40KM long ship in 0.5 second is simply absurd It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Tykari
The Synenose Accord Celestial Imperative
67
|
Posted - 2012.12.18 09:11:00 -
[146] - Quote
Myriad Blaze wrote:I'm surprised no one posted the link to the March 2005 Black Sun 2 engine tech demo http://www.youtube.com/watch?v=mwT-gHvRhUkI love the way how the big ship explodes (towards the end of the vid). And the idea to show shield effects is really nice, too. And the effect on missile impact and the missile explosions look better than what we have in EVE atm, imho (a matter of taste, I know). Almost hard to believe it's over 7 years old.
Ah Nexus 2, the Jupiter incident successor that never was. Good game, ships also had a more realistic behaviour in terms of spaceflight (still room for improvement but better than most) In this dark void we are like brilliant stars, holding within us both the creative and destructive power to bring a new dawn upon worlds or plunge them into eternal darkness. |

Archa4 Badasaz
Viziam Amarr Empire
17
|
Posted - 2012.12.18 09:24:00 -
[147] - Quote
I really wish, that if they will update the graphics, they'll not forget about those people who cannot run fancy stuff, or just don't care about graphics, only about performance. But, of course, there will either be new graphic that my laptop cannot handle OR the graphics won't change and people will ask for it till it does. |

AndromacheDarkstar
The Forsworn Protectorate Imperial Protectorate
309
|
Posted - 2012.12.18 09:46:00 -
[148] - Quote
Have you ever heard the saying "If it aint broke dont fix it" never has its been more appropriate to say that. There are lots fo things in this game that need fixing to make it a more enjoyable experiance for the entire player base. Those things are much much more important than a graphics update.
Also never forget this is an MMO, im sure CCP take metrics of the average EVE players PC and make an effort to cater to that, when they move the bar too high they start to exclude players and shut out potential buisness (think of all the multi boxers) I remember reading info on steams metrics and being shocked by how bad the average steam users pc was. The Forsworn Protectorate-áAmarr Militia Corp Recruiting EU TZ PVP pilots now Also Looking for EU PVP corps to join-áa growing-áAmarr-áFW-áalliance
|

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
265
|
Posted - 2012.12.18 09:51:00 -
[149] - Quote
AndromacheDarkstar wrote:Have you ever heard the saying "If it aint broke dont fix it" never has its been more appropriate to say that. There are lots fo things in this game that need fixing to make it a more enjoyable experiance for the entire player base. Those things are much much more important than a graphics update.
Also never forget this is an MMO, im sure CCP take metrics of the average EVE players PC and make an effort to cater to that, when they move the bar too high they start to exclude players and shut out potential buisness (think of all the multi boxers) I remember reading info on steams metrics and being shocked by how bad the average steam users pc was.
A bit misleading your post was http://store.steampowered.com/hwsurvey It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Funky Lazers
Shin-Ra Ltd
67
|
Posted - 2012.12.18 09:53:00 -
[150] - Quote
All I know is Caldari ships and Raven especially, need new models. Symmetric ones. "Adapt" - means you have to stop using the ship you like and start flying Drake or Tengu like the rest nullbear newbs. |
|

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
265
|
Posted - 2012.12.18 09:55:00 -
[151] - Quote
Funky Lazers wrote:All I know is Caldari ships and Raven especially, need new models. Symmetric ones.
and preferably , more conventional one instead of have Bricks as ship models.
The corax is a good direction :D It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

AndromacheDarkstar
The Forsworn Protectorate Imperial Protectorate
309
|
Posted - 2012.12.18 10:01:00 -
[152] - Quote
Ivy Romanova wrote:AndromacheDarkstar wrote:Have you ever heard the saying "If it aint broke dont fix it" never has its been more appropriate to say that. There are lots fo things in this game that need fixing to make it a more enjoyable experiance for the entire player base. Those things are much much more important than a graphics update.
Also never forget this is an MMO, im sure CCP take metrics of the average EVE players PC and make an effort to cater to that, when they move the bar too high they start to exclude players and shut out potential buisness (think of all the multi boxers) I remember reading info on steams metrics and being shocked by how bad the average steam users pc was. A bit misleading your post was http://store.steampowered.com/hwsurvey
Im not sure it was at all misleading, the game still look amazing on full graphics, most people dont have incredible gaming computers and MMO`s make themselves accsesible to largest player base possible. Nothing misleading in what i said The Forsworn Protectorate-áAmarr Militia Corp Recruiting EU TZ PVP pilots now Also Looking for EU PVP corps to join-áa growing-áAmarr-áFW-áalliance
|

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
265
|
Posted - 2012.12.18 10:05:00 -
[153] - Quote
AndromacheDarkstar wrote:Ivy Romanova wrote:AndromacheDarkstar wrote:Have you ever heard the saying "If it aint broke dont fix it" never has its been more appropriate to say that. There are lots fo things in this game that need fixing to make it a more enjoyable experiance for the entire player base. Those things are much much more important than a graphics update.
Also never forget this is an MMO, im sure CCP take metrics of the average EVE players PC and make an effort to cater to that, when they move the bar too high they start to exclude players and shut out potential buisness (think of all the multi boxers) I remember reading info on steams metrics and being shocked by how bad the average steam users pc was. A bit misleading your post was http://store.steampowered.com/hwsurvey Im not sure it was at all misleading, the game still look amazing on full graphics, most people dont have incredible gaming computers and MMO`s make themselves accsesible to largest player base possible. Nothing misleading in what i said
Look at the steam statistics I now included in the front page and look at the generalized trend ,see what the majority is on ,and then return.
On a side note, its not amazing ,its alright .
Eve isn't known for having jaw dropping graphics . but we can change that It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Vera Algaert
Republic University Minmatar Republic
496
|
Posted - 2012.12.18 10:20:00 -
[154] - Quote
Ivy Romanova wrote: Look at the steam statistics I now included in the front page and look at the generalized trend ,see what the majority is on ,and then return.
On a side note, its not amazing ,its alright .
Eve isn't known for having jaw dropping graphics . but we can change that
interesting how two people can look at the same data and come to completely different conclusions - I look at the list of video cards and I see an awful lot of Intel's integrated graphics chipsets, many mobile chipsets and a surprising amount of incredibly old gfx cards (2 GeForce 9 Series cards in the top 10, a 2006 card - GeForce 8600 - on spot 23).
Now, pretty much anything could hide in the 35% "Other[s]" but based on that list my overall impression is that PC gamers have much worse hardware than I would have expected (and we aren't even talking about the "facebook games only" crowd at this point, these are actual gamers who were serious enough to search for and find Steam) I'm a NPC corp alt, any argument I make is invalid. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
265
|
Posted - 2012.12.18 10:29:00 -
[155] - Quote
Vera Algaert wrote:Ivy Romanova wrote: Look at the steam statistics I now included in the front page and look at the generalized trend ,see what the majority is on ,and then return.
On a side note, its not amazing ,its alright .
Eve isn't known for having jaw dropping graphics . but we can change that
interesting how two people can look at the same data and come to completely different conclusions - I look at the list of video cards and I see an awful lot of Intel's integrated graphics chipsets, many mobile chipsets and a surprising amount of incredibly old gfx cards (2 GeForce 9 Series cards in the top 10, a 2006 card - GeForce 8600 - on spot 23). Now, pretty much anything could hide in the 35% "Other[s]" but based on that list my overall impression is that PC gamers have much worse hardware than I would have expected (and we aren't even talking about the "facebook games only" crowd at this point, these are actual gamers who were serious enough to search for and find Steam)
I see a lot of at least X50 GTS series cards and the same goes for ATI.
Mobile cards constitute less than 5% of the entire survey. Onboard display is simply silly and is only around 5.52% of the population.
With the proportion of mid-range display cards continuing to rise as seen from the trend done from July to November.
It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

GirrL
Homeworld Republic Intrepid Crossing
0
|
Posted - 2012.12.18 10:33:00 -
[156] - Quote
The ship graphics are fine except the proportions of some stuff. It's the ships physics behaviour in space that is lacking the most in my opinion. For example, battleships does not feel like hundreds of meters wide objects floating in space. they feel more like the size of cars or something turning on a dime. Bumping around in fleet regroups is allmost comical. If something CCP should work on their perception of size and proportions. E.g, take more time turning a ship but less time initiating the actuall warp to compensate. |

baltec1
Bat Country
3348
|
Posted - 2012.12.18 10:34:00 -
[157] - Quote
Ivy Romanova wrote:
Eve isn't known for having jaw dropping graphics .
Yes it is...
EVE has won multiple awards for them. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
265
|
Posted - 2012.12.18 10:36:00 -
[158] - Quote
baltec1 wrote:Ivy Romanova wrote:
Eve isn't known for having jaw dropping graphics .
Yes it is... EVE has won multiple awards for them.
PC Gamer Sweden: Best Online RPG 2003 SuperPlay GULDPIXELN 2003: Online Game of the year 2003 Gamespy Best Graphics 2005 MMORPG.com Best Graphics, Best PvP, Favorite Company, and Reader's Choice Best Game 2006 MMORPG.com Favorite Graphics, Favorite PvE, Favorite PvP, Favorite Story, and Favorite Game 2007 MMORPG.com Best Overall Game of 2007 2009 MMORPG.com Game of the Year 2010 MMORPG.com Game of the Year 2011 MMORPG.com Game of the Year
*Notice 2005 and constantly from a single organisation since launch. Its time TO REGAIN the glory ! It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Baby ChuChu
Ice Cream Asylum
751
|
Posted - 2012.12.18 10:38:00 -
[159] - Quote
Funky Lazers wrote:All I know is Caldari ships and Raven especially, need new models. Symmetric ones.
...but how do you improve upon perfection? CCP nerfed me because my body was too boobylicious. |

Mallak Azaria
GoonWaffe Goonswarm Federation
1446
|
Posted - 2012.12.18 10:41:00 -
[160] - Quote
Baby ChuChu wrote:Funky Lazers wrote:All I know is Caldari ships and Raven especially, need new models. Symmetric ones. ...but how do you improve upon perfection?
Put on a shirt. It's about time CCP stops catering to the lazy players with this sense of entitlement for fear of losing money. These aren't the people making the game better, these are the people wanting you to turn EVE in to a game that is like most other MMO's. |
|

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
265
|
Posted - 2012.12.18 10:41:00 -
[161] - Quote
Baby ChuChu wrote:Funky Lazers wrote:All I know is Caldari ships and Raven especially, need new models. Symmetric ones. ...but how do you improve upon perfection?
no ship is perfect.
We can only view a ship with accordance to its aesthetics and artistic direction and then rate it accordingly.
When we rotate around the theme of avant garde and uhhh... BRICKS , its excellent.
But subjectively speaking , the only TRULY intimidating ship design is Corax It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

ChromeStriker
The Riot Formation Unclaimed.
291
|
Posted - 2012.12.18 10:43:00 -
[162] - Quote
The best thing you can do for EvE graphics is get a second Screen. You can move alllllll the stuff thats "needed" to one side and have have a clear unadulterated view of space on the other.
Also after getting a new gaming rig recently, i turned all the graphics all the way up on eve on one screen and a number of other MMO's on the other and the comparison is laughable!! Eve Kicks ASS - Nulla Curas |

Baby ChuChu
Ice Cream Asylum
751
|
Posted - 2012.12.18 10:45:00 -
[163] - Quote
Ivy Romanova wrote:Baby ChuChu wrote:Funky Lazers wrote:All I know is Caldari ships and Raven especially, need new models. Symmetric ones. ...but how do you improve upon perfection? no ship is perfect. We can only view a ship with accordance to its aesthetics and artistic direction and then rate it accordingly. When we rotate around the theme of avant garde and uhhh... BRICKS , its excellent. But subjectively speaking , the only TRULY intimidating ship design is Corax
...ok? CCP nerfed me because my body was too boobylicious. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2256
|
Posted - 2012.12.18 11:02:00 -
[164] - Quote
Ivy Romanova wrote:I see a lot of at least X50 GTS series cards and the same goes for ATI.
Mobile cards constitute less than 5% of the entire survey. Onboard display is simply silly and is only around 5.52% of the population.
With the proportion of mid-range display cards continuing to rise as seen from the trend done from July to November.
But how closely does the population of Steam subscribers match the population of EVE subscribers? I play EVE Online, but none of my systems are represented in that Steam survey (2 Apple computers for starters). Day 0 advice for new players: Day 0 Advice for New Players |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
265
|
Posted - 2012.12.18 11:07:00 -
[165] - Quote
Mara Rinn wrote:Ivy Romanova wrote:I see a lot of at least X50 GTS series cards and the same goes for ATI.
Mobile cards constitute less than 5% of the entire survey. Onboard display is simply silly and is only around 5.52% of the population.
With the proportion of mid-range display cards continuing to rise as seen from the trend done from July to November.
But how closely does the population of Steam subscribers match the population of EVE subscribers? I play EVE Online, but none of my systems are represented in that Steam survey (2 Apple computers for starters).
That was for reference ofc, and without proper statistics, we really can't say.
Considering Steam is one of the largest launcher platforms. I'll say its a VERY good indication , It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2256
|
Posted - 2012.12.18 11:25:00 -
[166] - Quote
Ivy Romanova wrote:Considering Steam is one of the largest launcher platforms. I'll say its a VERY good indication ,
Considering that Steam is mostly used by FPS players, I think it's a very poor indication.
Of course by the end of 2013 it will be a different picture as most Mac users will have upgraded to machines that can at least support DX10 as opposed to the current DX9 minimum. The typical refresh cycle for Mac owners is 5 years, so Mac users upgrading next year will be replacing the last of the DX9 chipsets in the Mac lineup. By the same logic, we'll be waiting until about 2016 for the majority of Mac users to have DX11 compatible chipsets, but by then it won't matter since we'll all be using OpenGL or its successor (if Microsoft is lucky, it might still be around as the alternative OS provider for people who don't want Linux, ChromeOS or Mac OS X). Day 0 advice for new players: Day 0 Advice for New Players |

Sara Child
University of Caille Gallente Federation
1
|
Posted - 2012.12.18 11:37:00 -
[167] - Quote
Ivy Romanova wrote:UPDATED 2012/12/18 10:29 Long winded rant about Eve not being purty enough.
Seriously, I don't give a rats behind about graphics. What I do care about is gameplay and fluidity of the game.
The fluidity of the game when you are in a 200+ man battle already suffers NOW, on decent up to date hardware. Imagine what it would be like if the ability to dumb-down graphics was removed in favor of Eve being more shiny.... seriously, go away and stop breaking my game. I have no even touched the dual/triple boxing here... which makes matters even worse.
Game play >>>> Graphics.
If you want Eve to be pretty, turn all settings to high and enjoy your laggy **** when doing any kind of fleet battle (but you probably mostly mine, right?)
Anyway, rant right back at ya. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
265
|
Posted - 2012.12.18 11:44:00 -
[168] - Quote
Sara Child wrote:Ivy Romanova wrote:UPDATED 2012/12/18 10:29 Long winded rant about Eve not being purty enough. Seriously, I don't give a rats behind about graphics. What I do care about is gameplay and fluidity of the game. The fluidity of the game when you are in a 200+ man battle already suffers NOW, on decent up to date hardware. Imagine what it would be like if the ability to dumb-down graphics was removed in favor of Eve being more shiny.... seriously, go away and stop breaking my game. I have no even touched the dual/triple boxing here... which makes matters even worse. Game play >>>> Graphics. If you want Eve to be pretty, turn all settings to high and enjoy your laggy **** when doing any kind of fleet battle (but you probably mostly mine, right?) Anyway, rant right back at ya.
actually no , I small gang pvp from time to time , gas mine (the gas crush fps) , and PVE , 200 men battles -once ,seen videoes on YouTube, read Press releases from CCP about the lag issues and saw how it was solved by TiDi again (as I've said, CPU bottle neck, Trinity's problem , just zoom out. No game today can handle that volume smoothly,and at the volume, you won't be using the optical targeting system ,you'll be zoomed all the way out using the OV)
On large scale battles you concern won't be about looking good, it'll be surviving. On everyday operation, the graphics enhancement would not only provide the users with a long awaited eye candy, it would also increase our immersion in this universe without being overly taxing on performance. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Remiel Pollard
Aliastra Gallente Federation
466
|
Posted - 2012.12.18 12:11:00 -
[169] - Quote
Yes, I know, here's a great idea - let's make EVE's graphics so advanced that people struggling to get by as it is on their dual core pentium can't play anymore. I'll tell you what, if the graphics of EVE go beyond why I can afford by way of supporting hardware, I won't be playing it anymore. In fact, that's one of the reason people switch to console.
Additionally, Star Citizen is NOT a contender for EVE. It's a WOW/Wing Commander hybrid, and it doesn't even have a proper sandbox.
The graphics are working just fine, and I won't complain about a graphics update if the options remain to turn them right back to where I have them now. And I would not be surprised if a vast portion of EVE's audience were also subject to simpler hardware like myself. Remodelling and re-texturing is sufficient for now. You don't scare me. I've been to Jita. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
265
|
Posted - 2012.12.18 12:14:00 -
[170] - Quote
Remiel Pollard wrote:Yes, I know, here's a great idea - let's make EVE's graphics so advanced that people struggling to get by as it is on their dual core pentium can't play anymore. I'll tell you what, if the graphics of EVE go beyond why I can afford by way of supporting hardware, I won't be playing it anymore. In fact, that's one of the reason people switch to console.
Additionally, Star Citizen is NOT a contender for EVE. It's a WOW/Wing Commander hybrid, and it doesn't even have a proper sandbox.
The graphics are working just fine, and I won't complain about a graphics update if the options remain to turn them right back to where I have them now. And I would not be surprised if a vast portion of EVE's audience were also subject to simpler hardware like myself. Remodelling and re-texturing is sufficient for now.
so you're saying your computer can't candle a game from 2003 HW 2 but can handle EVE , updated to Trinity 2 a while back around 2007 However, adding effects from the 2003 era may mean that your computer won't be able to run EVE anymore?
Interesting It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |
|

Remiel Pollard
Aliastra Gallente Federation
466
|
Posted - 2012.12.18 12:22:00 -
[171] - Quote
Ivy Romanova wrote:Remiel Pollard wrote:Yes, I know, here's a great idea - let's make EVE's graphics so advanced that people struggling to get by as it is on their dual core pentium can't play anymore. I'll tell you what, if the graphics of EVE go beyond why I can afford by way of supporting hardware, I won't be playing it anymore. In fact, that's one of the reason people switch to console.
Additionally, Star Citizen is NOT a contender for EVE. It's a WOW/Wing Commander hybrid, and it doesn't even have a proper sandbox.
The graphics are working just fine, and I won't complain about a graphics update if the options remain to turn them right back to where I have them now. And I would not be surprised if a vast portion of EVE's audience were also subject to simpler hardware like myself. Remodelling and re-texturing is sufficient for now. so you're saying your computer can't candle a game from 2003 HW 2 but can handle EVE , updated to Trinity 2 a while back around 2007 However, adding effects from the 2003 era may mean that your computer won't be able to run EVE anymore? Interesting
Read my post.
I said IF my computer is unable to handle any graphics updates to EVE, then I won't be buying a new one just to play EVE. IF my hardware can handle any graphics updates, then it won't be a problem. If it can't, but the option to dial them back is included, then it also won't be a problem.
How did you miss that point completely? And why would they revert to old technology? You don't scare me. I've been to Jita. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
265
|
Posted - 2012.12.18 12:29:00 -
[172] - Quote
Remiel Pollard wrote:Ivy Romanova wrote:Remiel Pollard wrote:Yes, I know, here's a great idea - let's make EVE's graphics so advanced that people struggling to get by as it is on their dual core pentium can't play anymore. I'll tell you what, if the graphics of EVE go beyond why I can afford by way of supporting hardware, I won't be playing it anymore. In fact, that's one of the reason people switch to console.
Additionally, Star Citizen is NOT a contender for EVE. It's a WOW/Wing Commander hybrid, and it doesn't even have a proper sandbox.
The graphics are working just fine, and I won't complain about a graphics update if the options remain to turn them right back to where I have them now. And I would not be surprised if a vast portion of EVE's audience were also subject to simpler hardware like myself. Remodelling and re-texturing is sufficient for now. so you're saying your computer can't candle a game from 2003 HW 2 but can handle EVE , updated to Trinity 2 a while back around 2007 However, adding effects from the 2003 era may mean that your computer won't be able to run EVE anymore? Interesting Read my post. I said IF my computer is unable to handle any graphics updates to EVE, then I won't be buying a new one just to play EVE. IF my hardware can handle any graphics updates, then it won't be a problem. If it can't, but the option to dial them back is included, then it also won't be a problem. How did you miss that point completely? And why would they revert to old technology?
Well, on a post about looking into the future and progressing the graphics , which would logically lead to slightly more modern display requirements, you said " if the graphics of EVE go beyond why I can afford by way of supporting hardware". As I've said , the option to switch to lower quality effects will be able to solve the problem for those who find it difficult for their PC to keep up.(refer to earlier posts)
And we're not reverting to older technology, we are referring to older creations based on ancient technology with note worthy concepts which we could take cue of in the modern time :P
It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Natsett Amuinn
GoonWaffe Goonswarm Federation
794
|
Posted - 2012.12.18 12:58:00 -
[173] - Quote
Remiel Pollard wrote:Yes, I know, here's a great idea - let's make EVE's graphics so advanced that people struggling to get by as it is on their dual core pentium can't play anymore. I'll tell you what, if the graphics of EVE go beyond why I can afford by way of supporting hardware, I won't be playing it anymore. In fact, that's one of the reason people switch to console.
Additionally, Star Citizen is NOT a contender for EVE. It's a WOW/Wing Commander hybrid, and it doesn't even have a proper sandbox.
The graphics are working just fine, and I won't complain about a graphics update if the options remain to turn them right back to where I have them now. And I would not be surprised if a vast portion of EVE's audience were also subject to simpler hardware like myself. Remodelling and re-texturing is sufficient for now. That's wrong.
Star citizen is an EVE style mmo, with single player storyline missions akin to wing commander.
|

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
265
|
Posted - 2012.12.18 13:01:00 -
[174] - Quote
Natsett Amuinn wrote:Remiel Pollard wrote:Yes, I know, here's a great idea - let's make EVE's graphics so advanced that people struggling to get by as it is on their dual core pentium can't play anymore. I'll tell you what, if the graphics of EVE go beyond why I can afford by way of supporting hardware, I won't be playing it anymore. In fact, that's one of the reason people switch to console.
Additionally, Star Citizen is NOT a contender for EVE. It's a WOW/Wing Commander hybrid, and it doesn't even have a proper sandbox.
The graphics are working just fine, and I won't complain about a graphics update if the options remain to turn them right back to where I have them now. And I would not be surprised if a vast portion of EVE's audience were also subject to simpler hardware like myself. Remodelling and re-texturing is sufficient for now. That's wrong. Star citizen is an EVE style mmo, with single player storyline missions akin to wing commander.
True. but the scale is quite a bit different as it won't be hosting thousand man fleet battles any time soon. Nevertheless , the market economics, player interactions could be seen as a hybrid of EvE and Battlestar Galatica Online.
On a graphical front ,tho . I'm just quoting it as a benchmark of current gen gaming visuals .*cough Caldari ship design *cough cough *MOAR CORAX *cough cough The main focus would still fall on the Homeworld 2 concepts . It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Solstice Project
Carebear Cadaver Productions
2077
|
Posted - 2012.12.18 13:03:00 -
[175] - Quote
CCP should hire ice la glance, the creator of various gfx realism mods (like for GTA IV).
She knows how to push graphics. ^_^ Inappropriate signature removed. Spitfire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
265
|
Posted - 2012.12.18 13:07:00 -
[176] - Quote
Solstice Project wrote:CCP should hire ice la glance, the creator of various gfx realism mods (like for GTA IV).
She knows how to push graphics. ^_^
iCE , damn .. I remember her. She literally turned GTA IV into another game with her photorealistic texture pack lol .
Although it WOULD be simply MAGICAL to have such graphics in EvE. We have to remember it required serveral GTX670s to run the singleplayer at above 60fps. Apparently it wouldn't be practical to have that sort of details. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

SlapNuts
Big Diggers Relativity Alliance
9
|
Posted - 2012.12.18 13:16:00 -
[177] - Quote
You can never have to much eye candy(including detail), just sucks to keep having to upgrade for it.
Up until The Secret World came out my 5 year old puter worked fine, I only needed a new video card every now and then. To get TSW running right and stop all the glitching and freezing i had to upgrade not only the puter but also up to Windows 7 (i got win8 sadly) since the game was built to use the 64bit stuff it has in it. The newer games that come out will be using this model since its the new and improved way with DX11. If Eve is planing on keeping up it has a long way to go and a lot of work ahead, I do not envy the ones with this task but will sure as hell thank them for it when its all done. |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
664
|
Posted - 2012.12.18 13:59:00 -
[178] - Quote
OP,
While I agree that EVE lacks that continuity to ships (launch on build, and eventually a slow, multi-explosion drifting death), that's really just eye candy. As much as EVE is lacking graphically, it has the same weakness in its gameplay.
Compare EVE's combat to combat in any recent MMO, and you'll see what I mean. In modern MMOs, there's line of sight at the very least, where one ship/character can physically shield another from damage (Pirates of the Burning Sea, 2008 and onwards). There's active combat dodging (Age of Conan 2008, Guild Wars 2 2012, etc) to avoid damage in combat, based on player skill, not passive numbers generated in the background. There's compound effects, like arrows passing through fire becoming fire arrows and applying a burning effect on hit, weapon projectiles over long distance have trajectories (GW2), etc., etc.
By comparison, EVE is really, really simplistic when it comes to gameplay. And when the choice is between better eye candy and better gameplay, I'm afraid I have to go with gameplay. Though, since probably two different teams would be working on this stuff, there shouldn't be a conflict I guess.
Further, a reminder that a game can survive with great gameplay and content, but not with great graphics. Case in point, WoW graphics, even back in 2004, were rather obsolete. But the game took off in a massive way. Why? Gameplay and previously unseen in any MMO amount of content. On the flipside, Age of Conan, back in 2008, had the best graphics BY FAR of any MMO. Way better. Highly detailed characters, motion-captured animations for combat, with dozens of finishers (many of which were unique to class), very long (up to 2.5km?) draw distance, water reflections, dynamic lighting, etc., etc. Graphically, for back then, the game was stunning. But it flopped in 3 months due to lack of content and unbalanced mechanics (melee had interesting combo-based combat, but casters had same old button spamming, which made combat unbalanced at the very core). Same goes for games like Aion - the game was just amazingly pretty, but content and gameplay were severely lacking - three months, and a flop.
So, while a game can survive, and in WoW's case do amazingly well, with mediocre graphics but VERY strong gameplay and content, a game cannot survive with fantastic (best in class) graphics and poor gameplay and content. So that's where priority should be. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
265
|
Posted - 2012.12.18 14:03:00 -
[179] - Quote
Jame Jarl Retief wrote:OP,
While I agree that EVE lacks that continuity to ships (launch on build, and eventually a slow, multi-explosion drifting death), that's really just eye candy. As much as EVE is lacking graphically, it has the same weakness in its gameplay.
Compare EVE's combat to combat in any recent MMO, and you'll see what I mean. In modern MMOs, there's line of sight at the very least, where one ship/character can physically shield another from damage (Pirates of the Burning Sea, 2008 and onwards). There's active combat dodging (Age of Conan 2008, Guild Wars 2 2012, etc) to avoid damage in combat, based on player skill, not passive numbers generated in the background. There's compound effects, like arrows passing through fire becoming fire arrows and applying a burning effect on hit, weapon projectiles over long distance have trajectories (GW2), etc., etc.
By comparison, EVE is really, really simplistic when it comes to gameplay. And when the choice is between better eye candy and better gameplay, I'm afraid I have to go with gameplay. Though, since probably two different teams would be working on this stuff, there shouldn't be a conflict I guess.
that has to do with the disconnected control of EVE , you aren't in the wheels , you're remote controlling a ship with drop down menus. SO changing that... you'll be rewriting EVE It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
664
|
Posted - 2012.12.18 14:12:00 -
[180] - Quote
Ivy Romanova wrote:that has to do with the disconnected control of EVE , you aren't in the wheels , you're remote controlling a ship with drop down menus. SO changing that... you'll be rewriting EVE
Well, direct control may not be required. But suppose you had a button that would do an "evasive roll" on your ship. And you could do it twice in 15 seconds, with 45 sec cooldown. And during the evasive roll, your ship would be immune to damage. And add to that the projectiles of all kinds having certain speed (so turret damage would no longer be instant). Suddenly this makes the game very interesting. Alpha is still dangerous, but no longer king against an opponent that is paying attention. Over a short window (while getting focus-fired), a good pilot would mitigate a lot of damage. And you're not re-writing EVE for this. You're just adding a button/hotkey on the UI, and adding a roll animation to the ship (which should take no time at all).
Stuff like this is relatively quick and easy to do, but makes combat a lot more hands-on.
Then, on top of that, throw in line of sight and collision detection. As in, you can't hit a ship behind another ship. Bam, you just made formations critically important to any fleet engagement. Next, throw in damage variety based on the angle of the hit. Frontal hit would do less damage (lots of glancing), sides normal, rear most? Bam, now flanking is critical, on top of formations.
And all of this stuff? Existed in MMOs since 2008. Namely, Pirates of the Burning Sea. That game also had ship boarding and avatar combat. You didn't have to sink a ship to win - if you boarded it and put your cutlass through the other captain's gullet, you won. Did I mention this was in an MMO in 2008? January 2008? As in, almost 5 years ago? |
|

Tian Jade
Bad Bumblebee Incorporated
37
|
Posted - 2012.12.18 14:13:00 -
[181] - Quote
A much faster pace in updates and everyone who disagrees with your opinions is a carebear whiner?
First, most of the problems EVE is having right now, namely incomplete /abandoned content came from the 6 month update/ expansion idea of CCP.
Second, I can't be bothered to write on how many of the OP ideas are wrong. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
265
|
Posted - 2012.12.18 14:18:00 -
[182] - Quote
Tian Jade wrote:A much faster pace in updates and everyone who disagrees with your opinions is a carebear whiner?
First, most of the problems EVE is having right now, namely incomplete /abandoned content came from the 6 month update/ expansion idea of CCP.
Second, I can't be bothered to write on how many of the OP ideas are wrong.
what? I think I'm the one who's getting called a carebear over here for some reason.
And those previous expansion problems came from changing core mechanics of EVE without commitment , thats the problem. Here, however, we strive to preserve the core gameplay until we can formulate a detailed application plan while improving the game aesthetically and graphically to provide an immersive experience :P HOW MANY TIMES DO I HAVE TO SAY THIS????
That reply back to your last comment too Jame Jarl Retief It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Doddy
Excidium. Executive Outcomes
437
|
Posted - 2012.12.18 14:30:00 -
[183] - Quote
Ivy Romanova wrote:Etherealclam wrote:You kidding me? Those homeworld graphics suck ass. The graphics here are beautiful. Its just no where near as complex and a bit plain. You don't get vinyl (corp markings/ paint jobs) You don't get ship's exterior progressively deteriorating as the hull is chipped away (wheee , fire ) Shield tanks only difference from the exterior is its blue and shining , and armor is green/yellow. And when you zoom onto the ships , they are made of straight and flat polygons disguised by the texturing. The turret's graphical detail is nice, but that just leave the ship model hanging with his willy in the air. :P
Isn't things like vinyls and progressive damage just more for the server to remember, or are ae you talking just seeing such details on your own ship? I don't really want to have my game (and it is a game) ruined just to see some paint chipping on 600 enemy ships.
|

Lipbite
Express Hauler
288
|
Posted - 2012.12.18 14:34:00 -
[184] - Quote
You have to understand CCP lacking leadersghip and resources to expand EVE while Dust is in development (+ its PC version will take 12-18 months to finish after PS3 release).
You better enjoy debugs and re-skins because it's all you'll see for couple more years besides Dust. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
266
|
Posted - 2012.12.18 14:36:00 -
[185] - Quote
Doddy wrote:Ivy Romanova wrote:Etherealclam wrote:You kidding me? Those homeworld graphics suck ass. The graphics here are beautiful. Its just no where near as complex and a bit plain. You don't get vinyl (corp markings/ paint jobs) You don't get ship's exterior progressively deteriorating as the hull is chipped away (wheee , fire ) Shield tanks only difference from the exterior is its blue and shining , and armor is green/yellow. And when you zoom onto the ships , they are made of straight and flat polygons disguised by the texturing. The turret's graphical detail is nice, but that just leave the ship model hanging with his willy in the air. :P Isn't things like vinyls and progressive damage just more for the server to remember, or are ae you talking just seeing such details on your own ship? I don't really want to have my game (and it is a game) ruined just to see some paint chipping on 600 enemy ships.
Universal vinyl ofc If you're concerned about performance. Notice how when you don't press look at ship on other ships. Their turrets won't load. The same can be done on the vinyl .
Progressive damage can be offloaded onto the client end by planting in the algorithm of what kind of texture and model to load at that level of "HP"
Technical problems , are not a problem :P It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
266
|
Posted - 2012.12.18 14:37:00 -
[186] - Quote
Lipbite wrote:You have to understand CCP lacking leadersghip and resources to expand EVE while Dust is in development (+ its PC version will take 12-18 months to finish after PS3 release).
You better enjoy debugs and re-skins because it's all you'll see for couple more years besides Dust.
FFFUUUUUuuuuuuuuu
They'll rather spend time on a game they know is outclassed by Planetside 2 than on their cash cow??? It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

AlleyKat
The Unwanted.
452
|
Posted - 2012.12.18 14:41:00 -
[187] - Quote
The Good-
Runs on old DX9 Hardware.
Easy to multi-box.
Exceptional variety and scope regarding design of ships, weapons/turrets, jumpgates, stations, hangers, captains quarters to such an extent that any new player can (very quickly) identify any racial object or environment by looking at it.
All popular sci-fi styles are covered; Steam-punk, Neo-Tokyo/Akira, Blade Runner, Mirrors Edge/oppressive-dystopian and 2001/Kubrick colour palettes.
The Bad-
Explosions. They lack racial significance; if you were to look at a battle from afar, you should be able to tell whether a Gallente ship went down or an Amarrian. And they are not awesome and devastating. Both of these points undermine the intricate depths the design team(s) have put into the models, and, undermine the significance of taking someone down AND; is contrary to the laws of game addiction. This is surprising from a company who have been making a game for ten years.
Engine Trails. They are weak. The creative side of me says the trails lack a decent opacity gradient between the centre of the trails and the outside edge. It looks too fake and for some reason it bends after the fact, instead of emitting, adding to the fakeness. And, there is no correlation between the engine particles that do emit and the trails. Overall they look rushed and tacked on, probably because they were rushed and tacked on.
The GUI. Needs a complete redesign, it's functional at best and dreadful to work with. It genuinely looks like a programmer designed it "...Just make a series of lists on the screen...that'll work fine..." because programmers work with lists all day long :) We're supposed to be controlling a spaceship with our minds! I know we're not; we're sat at our computer terminal and using a keyboard and mouse; but FFS at least give us some onscreen representation that we're immortal demi-gods capable of controlling the destinies of entire worlds by thought.
The Ugly-
Graphical break-up of textures and polygons. Biggest issue I've had since day nought and suspect it's a problem of DirectX, but I'll mention it anyway. To explain this, undock your ship, 'look' at a station, move the camera as far back as possible - and then do ctrl+alt+shift+rmb+lmb and then move your mouse to the right, this will zoom the camera in. Post back here and tell me what you see.
Skybox. It's pixelated.
Low-res textures. Like the skybox, we all know you have higher-resolution textures on your servers, you use them for marketing videos/trailers and screenshots - and even have E-ON magazine with their own copy of your external dev-tool so they can create screenshots and not bother anyone @ HQ. We understand you need to keep the downloadable client as small as humanly possible, but in all honesty, where is the harm in offering a high resolution texture-pack download as an option? An option.Optional. This would mean those with lesser internet connections would be no better or worse off for either deciding to download EVE or not; and the same would go for those who do not have enough VRAM to play EVE and load all of the textures. There is no argument for not making it an option.
Epilogue-
You spend so much time over suspending disbelief by style, and then destroy it by substance. And you wonder why you do not have more new accounts; it's not the NPE (although I'm sure it contributed) - it's because you alienate those who would be drawn to this genre.
But I still love you guys.
A GÇ£You go into combat, and itGÇÖs NOT going to be WagnerGǪindustrial techno or really hard drum and bassGÇ¥ Reynir Hardarson, founding member of CCP Games, 2002. |

Stegas Tyrano
GLU CANU Open Space Consultancy
66
|
Posted - 2012.12.18 14:41:00 -
[188] - Quote
Agreed, we need more visuals.
Stuff like overheating, different colour trails for afterburners and MWD's, better asteroid fields with collisions. Small stuff, yes, but thing which would improve the game alot. |

Jerick Ludhowe
The Nyan Cat Pirates Nyanpire
245
|
Posted - 2012.12.18 14:49:00 -
[189] - Quote
pussnheels wrote:the OP seems to forget that not all of us can afford a new PC with the latest graph cards EACH year
Except that "modern" cards and sli/xfire have outpaced graphical fidelity for years. You can easily run 2 2 year old cards and crush some of the most graphically intensive games out. This is not the early 2000's where upgrade cards every year was more or less required to stay up to date with graphical progression.
With a single 5770 (100$ 2 year old card), 3.2 ghz quad (overclocked to 4.0 with 35 dollar heat sink) and 8 gigs of ram I can run bf3 at almost full graphics at around 40-50 fps. This same system can run many accounts of eve at near full graphics with extremely playable frame rates. This system can be easily attainable for 500$, spend a few hundred more and you can put something together that will obliterate modern games and will continue to do so for a couple years.
Using the age old excuse of (I can't keep up with graphics) is not applicable anymore. It's easier and cheaper to keep up now than ever before...
|

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
266
|
Posted - 2012.12.18 14:50:00 -
[190] - Quote
AlleyKat wrote:The Good-
Runs on old DX9 Hardware.
Easy to multi-box.
Exceptional variety and scope regarding design of ships, weapons/turrets, jumpgates, stations, hangers, captains quarters to such an extent that any new player can (very quickly) identify any racial object or environment by looking at it.
All popular sci-fi styles are covered; Steam-punk, Neo-Tokyo/Akira, Blade Runner, Mirrors Edge/oppressive-dystopian and 2001/Kubrick colour palettes.
The Bad-
Explosions. They lack racial significance; if you were to look at a battle from afar, you should be able to tell whether a Gallente ship went down or an Amarrian. And they are not awesome and devastating. Both of these points undermine the intricate depths the design team(s) have put into the models, and, undermine the significance of taking someone down AND; is contrary to the laws of game addiction. This is surprising from a company who have been making a game for ten years.
Engine Trails. They are weak. The creative side of me says the trails lack a decent opacity gradient between the centre of the trails and the outside edge. It looks too fake and for some reason it bends after the fact, instead of emitting, adding to the fakeness. And, there is no correlation between the engine particles that do emit and the trails. Overall they look rushed and tacked on, probably because they were rushed and tacked on.
The GUI. Needs a complete redesign, it's functional at best and dreadful to work with. It genuinely looks like a programmer designed it "...Just make a series of lists on the screen...that'll work fine..." because programmers work with lists all day long :) We're supposed to be controlling a spaceship with our minds! I know we're not; we're sat at our computer terminal and using a keyboard and mouse; but FFS at least give us some onscreen representation that we're immortal demi-gods capable of controlling the destinies of entire worlds by thought.
The Ugly-
Graphical break-up of textures and polygons. Biggest issue I've had since day nought and suspect it's a problem of DirectX, but I'll mention it anyway. To explain this, undock your ship, 'look' at a station, move the camera as far back as possible - and then do ctrl+alt+shift+rmb+lmb and then move your mouse to the right, this will zoom the camera in. Post back here and tell me what you see.
Skybox. It's pixelated.
Low-res textures. Like the skybox, we all know you have higher-resolution textures on your servers, you use them for marketing videos/trailers and screenshots - and even have E-ON magazine with their own copy of your external dev-tool so they can create screenshots and not bother anyone @ HQ. We understand you need to keep the downloadable client as small as humanly possible, but in all honesty, where is the harm in offering a high resolution texture-pack download as an option? An option.Optional. This would mean those with lesser internet connections would be no better or worse off for either deciding to download EVE or not; and the same would go for those who do not have enough VRAM to play EVE and load all of the textures. There is no argument for not making it an option.
Epilogue-
You spend so much time over suspending disbelief by style, and then destroy it by substance. And you wonder why you do not have more new accounts; it's not the NPE (although I'm sure it contributed) - it's because you alienate those who would be drawn to this genre.
But I still love you guys.
A
You sir, deserve a medal , I agree with every word you've just said (pulled ya to front page now) , but I just hope they won't overdo the texture details beyond the VRAM capacity most people have. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |
|

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
266
|
Posted - 2012.12.18 15:01:00 -
[191] - Quote
Jerick Ludhowe wrote:pussnheels wrote:the OP seems to forget that not all of us can afford a new PC with the latest graph cards EACH year Except that "modern" cards and sli/xfire have outpaced graphical fidelity for years. You can easily run 2 2 year old cards and crush some of the most graphically intensive games out. This is not the early 2000's where upgrade cards every year was more or less required to stay up to date with graphical progression. With a single 5770 (100$ 2 year old card), 3.2 ghz quad (overclocked to 4.0 with 35 dollar heat sink) and 8 gigs of ram I can run bf3 at almost full graphics at around 40-50 fps. This same system can run many accounts of eve at near full graphics with extremely playable frame rates. This system can be easily attainable for 500$, spend a few hundred more and you can put something together that will obliterate modern games and will continue to do so for a couple years. Using the age old excuse of (I can't keep up with graphics) is not applicable anymore. It's easier and cheaper to keep up now than ever before...
you really can't compare BF3 to this game... and using yourself as an example isn't all that persuasive . Nevertheless , when we look at the statistics, it does support your argument :D
Testimonial from a fellow sure is nice It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Pandora Barzane
Royal Amarr Institute Amarr Empire
7
|
Posted - 2012.12.18 15:20:00 -
[192] - Quote
still cant believe somebody called homeworld "crap"
anyway, please be aware that some people are running several clients at the same time. One of the perks of maybe not cutting edge graphics is that we have a pretty stable and memory efficient client.
|

Jame Jarl Retief
Murientor Tribe Defiant Legacy
665
|
Posted - 2012.12.18 15:24:00 -
[193] - Quote
Ivy Romanova wrote:
you really can't compare BF3 to this game... and using yourself as an example isn't all that persuasive . Nevertheless , when we look at the statistics, it does support your argument :D
Testimonial from a fellow sure is nice
BF3 is actually a very good performance yardstick. The game puts a nice strain on both GPU and CPU. And is significantly more hardware intensive than EVE will ever be. The destructible environments alone are a huge strain on the hardware. Particle effects (all those fires) are pretty heavy as well - I once had four tanks burning on the screen, and my FPS dropped considerably. Character details and animations. And lest we forget - the terrain itself? I mean EVE has no terrain, it's just a skybox, but in BF3 there's terrain geometry, added textures, grass that has to be rendered, etc., etc. And finally throw in things like projectile collision detection (something EVE doesn't have at all), and physics (especially visible with vehicles). All of that makes BF3 significantly more demanding, hardware-wise, than EVE.
So if someone can run BF3 fine, they sure as heck should be able to run EVE double-fine. And by the way, I totally agree with the guy regarding his estimates. I too was running BF3 quite decently on high settings on a 5770, which is under $100 (my local store has 7770 for $119 right now for crying out loud). And a 7950 can be had for around $300. He doesn't have to use himself as an example, it's just common sense - look at minimum and recommended requirements for most games today. And stats like Steam user poll (pretty large sample there). EVE's hardware requirements are positively tame by comparison. And BF3 is over a year old already.
Besides, an average EVE user already spends what, $180/year on a single sub? And if he has multiple subs? $360 a year? More? But they can't spring for a $200 video card every 2-3 years? Come on. |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
665
|
Posted - 2012.12.18 15:30:00 -
[194] - Quote
Pandora Barzane wrote:still cant believe somebody called homeworld "crap"
anyway, please be aware that some people are running several clients at the same time. One of the perks of maybe not cutting edge graphics is that we have a pretty stable and memory efficient client.
Agree on Homeworld, that game was magic when it came out. And was still magic for a very long time thereafter. I'd die a happy man if EVE became close to Homeworld.
Having said that, people running multiple clients is something that should be abolished, in my humble opinion. It is a symptom of a serious disease for an MMO.
What I mean is, this IS an MMO. What people are doing with alt accounts (running several clients at the same time) are the things they SHOULD be doing with other players! But they opt to pay more (double, triple) and do more work (multiboxing) to "play by themselves". In an MMO. That is a severe design flaw, if the game is "better" this way. Also the concept of "solo PvP" with an offgrid T3 booster alt is a laughable one, and as far as I know it only exists in EVE. Never heard of another MMO doing that and calling it "solo PvP".
Bottom line, running multiple accounts is a severe design flaw, in my opinion. The game should detect another instance running, and refuse to start as second client. You can still multi-box with multiple PCs, but it wouldn't be affordable for most. Maybe then we'd see players playing with each other instead of playing with themselves...errr...that didn't come out right. But you know what I mean.
Buuuut I'm a realist. This will never happen because CCP would lose half of the subs, because that's how many alts there are. And that's a conservative estimate. The real number is probably between 2/3 and 3/4. But holding back on progress just to allow people to multi-box on the same PC? Feels like a mistake to me. Yes, subs go up and makes them feel good, but the quality of the experience suffers as a result. Also leads to all kinds of issues (AFK farming, mining, etc.) |

Pak Narhoo
Knights of Kador
753
|
Posted - 2012.12.18 15:44:00 -
[195] - Quote
You can argue what you want, show what other single player games have or have their load distributed over several servers, the dev's have a poly limit. It's not that they cannot create fabulous highly detailed Star destroyers, or don't want to, it is just that they must always keep their poly count in check, or Return of the Lag will be plaguing the servers once again when 500, 5 million poly battleships jump at once from A to B.
I've been playing EVE since 2007. I played on the what they called "the classic client" and then later on "Premium Graphics", which where two huge different looking clients.
I witnessed the birth of Trinity http://www.youtube.com/watch?v=VyYZmwhJ5YY which you must see to get an idea how bad the graphics where before, and where they had to scrape devs of the floor because CCP tried to do everything in one expansion. Hilmar back then said something like, that they never again would do such an "all in one" revamp of nearly everything.
They are now V3-ing everything at a sensible pace leaving room to do other things and until the moment they turn that (V3) on (hopefully with an off switch because choice is good, right CCP?) I think you should wait and see. Patience and all that you know. :)
Being since 2007 here I keep on running into little things like: what the heck? I jump through a gate and I can still! look around until I'm actually transported to another node? In the past I hit jump and my view froze, for quit long.
Have you tried to use both mouse buttons (left-right) in space and move your mouse a little bit backward or forward? Suddenly your ship is really, really tiny next to that station you're hugging.
And on and on and on. So many improvements I've witnessed, makes me feel your call for "revolution" is totally misplaced.
If anything, CCP is always looking ahead. Sometimes a bit too fast, too far but besides making money they strive continuously to make this the best game/MMO around.
Again wait for V3 to fully materialize, then we can see whats next.
Hi, I'm CCP Arrow, I screwed up the.. ummm... |

bloodknight2
Talledega Knights
28
|
Posted - 2012.12.18 15:58:00 -
[196] - Quote
Sometime, i'm looking at eve and i'm like : wow, this game is so nice and sometime, i just want to stab my eyes with a knife. I would really, really like if this game had WAY better explosion or effect. This game doesn't needs 50 000 polygons ships, but simply moar explosion <3 And a hello kitty skin for my ship. Thank. |

Uncle Gagarin
State War Academy Caldari State
2
|
Posted - 2012.12.18 16:40:00 -
[197] - Quote
Hi,
Graphics is not a reason I and my friends are playing EvE. I think this is only game curently available requiring such use of brain cells :) . THe only game now allowing such big freedom in actions you take and results u will get.
FOr me, DX9 is enough, even then it's a bit problematic - my need is to be able to play on Linux.
I don't see nor understand reasons to invest resources to DX11 "upgrade". IMVHO this will definitively cut many users from that game. I don't believe it will bring profit for CCP -most users of DX11 are buying their HW with FPS in mind. THay are simply not matured enough to enjoy what EvE has to offer.
I see gameplay much more important than some fancy efffects. Actual slow evolution of the look of EvE is quite fine for me. IMVHO EvE doesn't stay behind other titles so much. I think it is not designed to be beutiful, it is designed to have limitless posibilities, to be "another world" where u can submerge and spnt lot of time doint things which possibility surprises you regardless of time you already were playing.
Graphics ? WHo cares ? WHo of those which will stay with the EvE for years ? |

Natsett Amuinn
GoonWaffe Goonswarm Federation
802
|
Posted - 2012.12.18 16:46:00 -
[198] - Quote
I could have swore that the OP originally stated that they wanted CCP to increase poly counts.
I don't know now, the OP seems to keep making significant edits to the original post. |

Cannibal Kane
Umkhonto We Sizwe
867
|
Posted - 2012.12.18 17:03:00 -
[199] - Quote
Natsett Amuinn wrote:I could have swore that the OP originally stated that they wanted CCP to increase poly counts.
I don't know now, the OP seems to keep making significant edits to the original post.
You are not wrong.. The OP is constantly changing his original Post.
As somebody else mentioned. Creating better Graphics is not an Issue. I am sure they can if they wanted to, but they need to work within certain limits. Your not going to be happy if a couple hundred ships sit in jita and your game looks like a slide show with all the High Poly ships.
You mentioned games like Star Citizen. It is easy to create high poly ships and lots of detail when you do not have to worry about a single shard server backend that has to support thousand of players. I'm not a Pirate, I'm a Terrorist.
The Crazy Space Poor South African.
*Hair done by LGÇÖOr+¬al, because I'm worth it. |

Solstice Project
Carebear Cadaver Productions
2078
|
Posted - 2012.12.18 17:21:00 -
[200] - Quote
Ivy Romanova wrote:Solstice Project wrote:CCP should hire ice la glance, the creator of various gfx realism mods (like for GTA IV).
She knows how to push graphics. ^_^ iCE , damn .. I remember her. She literally turned GTA IV into another game with her photorealistic texture pack lol . Although it WOULD be simply MAGICAL to have such graphics in EvE. We have to remember it required serveral GTX670s to run the singleplayer at above 60fps. Apparently it wouldn't be practical to have that sort of details. Less the textures, as they weren't by her. At least not that i know of. More the changing of the direct3d dll and using custom shaders. Something that's not against the EULA, btw.
Inappropriate signature removed. Spitfire |
|

Ager Agemo
Saturn Reaper
147
|
Posted - 2012.12.18 17:57:00 -
[201] - Quote
Eve texture resolution is way too low: Just zoom in on any ship specially those larger than a frigate, and you will notice there is something completely wrong with the texture resolution, specially noticeable on capital ships) better shaders alone will not improve this.
Ships need to be made of multiple textures with LOD instead of this large single texture files for a single model. this just kills detail.
The Backgrounds and nebulas albeit enhanced, are completely lackluster in awe, it would be nice to see megaliths and huge strange spatial phenomena that is light years away but covers half the sky something like:
http://www.deviantart.com/download/143017536/space_skybox_by_Orindoomhammer.jpg http://www.3drt.com/3dm/space-bg/sk-20.jpg http://www.3drt.com/3dm/space-bg/sk-20.jpg
The Scaling sense, something on the way ships scale when viewed from the camera at certain distances completely kills the sense of scale, battleships look small, and frigates look huge, HOWEVER! when you are on a small ship and you zoom in completely very close to a large ship, the scales look properly, this indicates there is a problem with the scaling factor related with camera distance.
Those dammed overview icons that look like huge red crosses, are so big you cannot see your target model, instead seeing only a red cross, they need to be made hollow (without fill) similar to those of homeworld 1 maybe.
The speed sense, not a balance issue but more how the client interprets ship movement, even if useless ships should do barrel rolls small jiggling and zigzags for small ships.
And large ships need to stop rotating in half a second when you are in a complete stand still, they could make it such that the client uses the time to 70% speed to calculate rotation time as to avoid ships warping side ways, but allowing for a more natural movement.
Explosions and damage: Problem is, first, you see the ship dissapear and then the explosion that looks like a firecracker, this needs to be fixed seriously. for fast ships after they explode you should see some fireballs that keep going.
The light effect is awesome, but is way short lived, large ships as has been said before need to take their sweet time exploding and should show wear from damage.
This can be done all client side, you just tell the client to add small decals and effects on damaged ships based on the % of armor remaining
Also even tho is not realist at all large ships could have some shockwaves as they explode, similar to how stations do it currently.
And last, weapon impact effects are really lacking.
now all of this its client side and can be turned off without much hassle, so it can be implemented without a very high impact on systems and it will NOT affect the server.
A bit content wise solar systems overall feel a bit empty, there should be a VERY large ammount of Derelic sites all around for players to warp at, kill rats, kill each other and if they get very lucky maybe find some rare module ammo or BPC, this sites should be HUGE (grids of at least 1 thousand kilometers) and should be mini warp disabled as to force players to fly aroudn them exploring and looking for stuff)
basically asteroid belts without asteroids but with plethora of nice decorations and low bounty or no bounty at al
wrecks: generic wrecks are bad thats it.
|

Cannibal Kane
Umkhonto We Sizwe
869
|
Posted - 2012.12.18 19:05:00 -
[202] - Quote
^^
I am starting to think there are to many would be game developers in this thread.
Yes very nice pictures though.... the deviant art one look terrible and amateur.
I agree the Icons in this game can get some love.
People in this thread is getting way ahead of themselves graphics wise, and not considering the impact it can have as a whole on eve. I would love to have eve look as polished as X3 but then again, that is a single player game so they can make it look like that.
EDIT: Not to mention X3-Rebirth.. my god. I'm not a Pirate, I'm a Terrorist.
The Crazy Space Poor South African.
*Hair done by LGÇÖOr+¬al, because I'm worth it. |

AlleyKat
The Unwanted.
452
|
Posted - 2012.12.19 03:26:00 -
[203] - Quote
Cannibal Kane wrote:^^
I am starting to think there are to many would be game developers in this thread.
Yes very nice pictures though.... the deviant art one look terrible and amateur.
I agree the Icons in this game can get some love.
People in this thread is getting way ahead of themselves graphics wise, and not considering the impact it can have as a whole on eve. I would love to have eve look as polished as X3 but then again, that is a single player game so they can make it look like that.
EDIT: Not to mention X3-Rebirth.. my god.
The high res textures should be optional - no real work required by CCP as these textures already exist.
Optional, as in, not mandatory.
AK GÇ£You go into combat, and itGÇÖs NOT going to be WagnerGǪindustrial techno or really hard drum and bassGÇ¥ Reynir Hardarson, founding member of CCP Games, 2002. |

Masamune Dekoro
School of Applied Knowledge Caldari State
159
|
Posted - 2012.12.19 03:59:00 -
[204] - Quote
Jeez every time I come back to GD this thread has changed title. |

Lyron-Baktos
Selective Pressure Rote Kapelle
349
|
Posted - 2012.12.19 04:03:00 -
[205] - Quote
You know, if we had an Art Dev blog, that would be nice
oh wait.... How the **** do you remove a signature? |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1499
|
Posted - 2012.12.19 04:04:00 -
[206] - Quote
There used to be separate "premium" and "classic" clients depending on your system setup... not sure CCP would want to go back to maintaining two separate clients though. Sounds like a big pain in the a**.
|

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
267
|
Posted - 2012.12.19 06:40:00 -
[207] - Quote
Gogela wrote:There used to be separate "premium" and "classic" clients depending on your system setup... not sure CCP would want to go back to maintaining two separate clients though. Sounds like a big pain in the a**.
I'm not sure if that would be a good thing . Having different graphical setting is one thing , but by separating the clients into different class . Although you'll be reducing the load on the server running classic, the premium server on the otherhand......
On a side note, detailed texture sure will be nice , amazing what a little upgrade does to the feel of a game.
Example 3 :
It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Wacktopia
Noir. Noir. Mercenary Group
300
|
Posted - 2012.12.19 07:32:00 -
[208] - Quote
One of the graphical aspects that I have always hoped would be addressed is ther apparent scale of the ships. This is typically achievable through a combination of textures and model complexity and some shops and races in EVE deal with it better than others.
Take the Abaddon, for example. In my opinion it's model and texture purvey a large ship - it has a large mass of main hull with detailed bridges that are smaller and hint at the ship's true size.
The new destroyers are also excellent in this respect, especially the Algos. Those tiny details that make up the illuminated bridges and of course the drone hanger lights all add to the perception of scale. I think this is an easier task on smaller hulls too because you are not fighting the texture stretching that appears to be the case on large hulls.
Now let's look at the other side of things. Take carriers; the Thanatos has the bridge lights and drone hanger effects that the Algos boasts but on a large model the texture is stretched and the detail lost. I cold show the Algos and Thanatos models to a new player and they could be forgiven for believing them to be the same physical size.
The other thing in this area I don't like are moving parts on ships and stations like mechanical arms that instead of adding scale detail have the opposite effect because they are completely out of true scale.
Things are moving in the right direction though. The new ship modelling and V3 textures are amazing in my opinion. The Vagabond has been changed from ship with a Duplo model and Quake-like textures to an improved model with a much cleaner design that improves the perception of the ship's scale.
In summary there are two big ways in which CCP can continue to improve ships across the board:
1) Clean up and expand the detail on out-dated textures, especially on larger ships like carriers. 2) Remodel ships where required to remove blocky designs that to not purvey the true scale well. The bottom line is that now I have one of those annoying signatures. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
267
|
Posted - 2012.12.19 13:01:00 -
[209] - Quote
Wacktopia wrote:One of the graphical aspects that I have always hoped would be addressed is ther apparent scale of the ships. This is typically achievable through a combination of textures and model complexity and some shops and races in EVE deal with it better than others.
Take the Abaddon, for example. In my opinion it's model and texture purvey a large ship - it has a large mass of main hull with detailed bridges that are smaller and hint at the ship's true size.
The new destroyers are also excellent in this respect, especially the Algos. Those tiny details that make up the illuminated bridges and of course the drone hanger lights all add to the perception of scale. I think this is an easier task on smaller hulls too because you are not fighting the texture stretching that appears to be the case on large hulls.
Now let's look at the other side of things. Take carriers; the Thanatos has the bridge lights and drone hanger effects that the Algos boasts but on a large model the texture is stretched and the detail lost. I cold show the Algos and Thanatos models to a new player and they could be forgiven for believing them to be the same physical size.
The other thing in this area I don't like are moving parts on ships and stations like mechanical arms that instead of adding scale detail have the opposite effect because they are completely out of true scale.
Things are moving in the right direction though. The new ship modelling and V3 textures are amazing in my opinion. The Vagabond has been changed from ship with a Duplo model and Quake-like textures to an improved model with a much cleaner design that improves the perception of the ship's scale.
In summary there are two big ways in which CCP can continue to improve ships across the board:
1) Clean up and expand the detail on out-dated textures, especially on larger ships like carriers. 2) Remodel ships where required to remove blocky designs that to not purvey the true scale well.
I just hope they would keep the core of the ships intact . They already stripped the gold off the Amarr and rust off the Matari :P It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
267
|
Posted - 2012.12.20 02:17:00 -
[210] - Quote
Lyron-Baktos wrote:You know, if we had an Art Dev blog, that would be nice
oh wait....
or if we can actually give opinions on the new models instead of just sitting back and wait till the last second . It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |
|

lag kills
The Generic Pirate Corporation Fusion.
3
|
Posted - 2012.12.20 06:25:00 -
[211] - Quote
just look at screen shots of eve from before trinity, when i first started playing. this game has come a looooooong way in the graphics department. |

Thomas Gore
State Protectorate Caldari State
33
|
Posted - 2012.12.20 09:19:00 -
[212] - Quote
lag kills wrote:just look at screen shots of eve from before trinity, when i first started playing. this game has come a looooooong way in the graphics department.
So has every other game in the universe. Standards have been raised a lot and EVE is still lagging behind.
|

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
267
|
Posted - 2012.12.20 11:00:00 -
[213] - Quote
lag kills wrote:just look at screen shots of eve from before trinity, when i first started playing. this game has come a looooooong way in the graphics department.
I always hated that arguement. This is not a race against yourself. You are racing against EVERYONE in the market .
EVE is still running on tech from 2006. The industry standard has moved a LONG way from then. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
274
|
Posted - 2012.12.21 14:44:00 -
[214] - Quote
Ager Agemo wrote:Eve texture resolution is way too low: Just zoom in on any ship specially those larger than a frigate, and you will notice there is something completely wrong with the texture resolution, specially noticeable on capital ships) better shaders alone will not improve this. Ships need to be made of multiple textures with LOD instead of this large single texture files for a single model. this just kills detail. The Backgrounds and nebulas albeit enhanced, are completely lackluster in awe, it would be nice to see megaliths and huge strange spatial phenomena that is light years away but covers half the sky something like: http://www.deviantart.com/download/143017536/space_skybox_by_Orindoomhammer.jpghttp://www.3drt.com/3dm/space-bg/sk-20.jpghttp://www.3drt.com/3dm/space-bg/sk-20.jpgThe Scaling sense, something on the way ships scale when viewed from the camera at certain distances completely kills the sense of scale, battleships look small, and frigates look huge, HOWEVER! when you are on a small ship and you zoom in completely very close to a large ship, the scales look properly, this indicates there is a problem with the scaling factor related with camera distance. Those dammed overview icons that look like huge red crosses, are so big you cannot see your target model, instead seeing only a red cross, they need to be made hollow (without fill) similar to those of homeworld 1 maybe. The speed sense, not a balance issue but more how the client interprets ship movement, even if useless ships should do barrel rolls small jiggling and zigzags for small ships. And large ships need to stop rotating in half a second when you are in a complete stand still, they could make it such that the client uses the time to 70% speed to calculate rotation time as to avoid ships warping side ways, but allowing for a more natural movement. Explosions and damage: Problem is, first, you see the ship dissapear and then the explosion that looks like a firecracker, this needs to be fixed seriously. for fast ships after they explode you should see some fireballs that keep going. The light effect is awesome, but is way short lived, large ships as has been said before need to take their sweet time exploding and should show wear from damage. This can be done all client side, you just tell the client to add small decals and effects on damaged ships based on the % of armor remaining Also even tho is not realist at all large ships could have some shockwaves as they explode, similar to how stations do it currently. And last, weapon impact effects are really lacking. now all of this its client side and can be turned off without much hassle, so it can be implemented without a very high impact on systems and it will NOT affect the server. A bit content wise solar systems overall feel a bit empty, there should be a VERY large ammount of Derelic sites all around for players to warp at, kill rats, kill each other and if they get very lucky maybe find some rare module ammo or BPC, this sites should be HUGE (grids of at least 1 thousand kilometers) and should be mini warp disabled as to force players to fly aroudn them exploring and looking for stuff) basically asteroid belts without asteroids but with plethora of nice decorations and low bounty or no bounty at al wrecks: generic wrecks are bad thats it.
The skybox pics you posted is pretty ghetto :P It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ager Agemo
Saturn Reaper
149
|
Posted - 2012.12.21 16:28:00 -
[215] - Quote
f+¦rums ****** up uber long post... please delete.. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
275
|
Posted - 2012.12.22 09:11:00 -
[216] - Quote
well the size of proportion is pretty bad in EVE to start with. Then again , i think there is a reason.
If we make planets and size to proportion , there is one 2 ways to keep the texture quality. Turn the dimension into the size of a small city. Or keep us a long way from them.
But ,yes . You do have a point. I just hope the skybox won't be as ........ overly dramatic and cheesy as the ones you posted. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
275
|
Posted - 2012.12.22 15:58:00 -
[217] - Quote
Thomas Gore wrote:lag kills wrote:just look at screen shots of eve from before trinity, when i first started playing. this game has come a looooooong way in the graphics department. So has every other game in the universe. Standards have been raised a lot and EVE is still lagging behind.
Well, lets narrow that down to the MMO front. MMO wise with the same intellectual and community depth. EVE remains unchallenged. However, on other games who've set a compromise between graphics and gamplay . Such as World of Tanks and Planetside 2 and upcoming Star Citizen. If we don't step up our game ,we could be losing casual players by the thousands, who in this game where only the trulyl dedicated can play without pay. could means serious losses to CCP.
Thats my theory anyway. It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
277
|
Posted - 2012.12.24 05:59:00 -
[218] - Quote
Mara Rinn wrote:Ivy Romanova wrote:I see a lot of at least X50 GTS series cards and the same goes for ATI.
Mobile cards constitute less than 5% of the entire survey. Onboard display is simply silly and is only around 5.52% of the population.
With the proportion of mid-range display cards continuing to rise as seen from the trend done from July to November.
But how closely does the population of Steam subscribers match the population of EVE subscribers? I play EVE Online, but none of my systems are represented in that Steam survey (2 Apple computers for starters).
thats why CCP should release a Computer Hardware Survey results like Steam did . Information is POWERA! It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
670
|
Posted - 2012.12.30 03:37:00 -
[219] - Quote
ChromeStriker wrote:The best thing you can do for EvE graphics is get a second Screen. You can move alllllll the stuff thats "needed" to one side and have have a clear unadulterated view of space on the other.
Also after getting a new gaming rig recently, i turned all the graphics all the way up, with eve on one screen and swapping a number of other MMO's on the other and the comparison is laughable!! Eve Kicks ASS
but then you'll lose most of the visual information when you're looking at the side screens :P It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

00467988004
Imperial Academy Amarr Empire
4
|
Posted - 2012.12.30 08:11:00 -
[220] - Quote
Eve's graphics get better with each expansion. That being said, games on my phone/tablet are starting to look better than Eve.
The stations need an overhaul, the jump gates, asteroids. At the rate they are making changes it will be a few years. Personally they should get their asses off of Dust and put more people on Eve ( the game I'm paying multiple subscriptions on.) |
|

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
672
|
Posted - 2012.12.30 10:27:00 -
[221] - Quote
00467988004 wrote:Eve's graphics get better with each expansion. That being said, games on my phone/tablet are starting to look better than Eve.
The stations need an overhaul, the jump gates, asteroids. At the rate they are making changes it will be a few years. Personally they should get their asses off of Dust and put more people on Eve ( the game I'm paying multiple subscriptions on.)
I have no idea why CCP is doing it . Maybe the same way games uses PhysX . Devs get paid using it by the giants. CCP gets paid by PS3 for publishing it , kind of baseless and ******** statement ,but I seriously have no idea why is it on PS3. At least make it on PC :P It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Cannibal Kane
Umkhonto We Sizwe
1148
|
Posted - 2012.12.30 10:36:00 -
[222] - Quote
People here still seem to be ignoring the fact that they are trying to compare EVE to normal NONE MMO Game.
This is an MMO... and it is the best looking MMO on the market.
There is a reason why it cannot appear to look like nearly as good as the X-Universe games. It has been pointed out multiple times in thread but people seem to ignore it.
This is not a Think Tank... this a blatant.. I WANT thread. I'm not a Pirate, I'm a Terrorist.
The Crazy Space Poor South African.
*Hair done by LGÇÖOr+¬al, because I'm worth it. |

Esan Vartesa
Samarkand Financial
277
|
Posted - 2012.12.30 10:53:00 -
[223] - Quote
Read through about half of this thread, and saw some mentions of Star Citizen.
Listen, I'm a huge Wing Commander series fan, but you cannot compare it to Eve. Star Citizen's graphics WILL look better than Eve, but that's because Star Citizen isn't an MMO. It's been revealed that all combat in Star Citizen is going to be instanced, with 24 to 36 ships TOTAL in any one instance.
Anyone here in favour of limiting Eve combat to 36 ships in any one system? Cause that's what it would take to allow the kind of graphics the OP is whining for. |

Solstice Project
Carebear Cadaver Productions
2477
|
Posted - 2012.12.30 11:04:00 -
[224] - Quote
Can't cure superficial people. Inappropriate signature removed. Spitfire |

Solstice Project
Carebear Cadaver Productions
2477
|
Posted - 2012.12.30 11:06:00 -
[225] - Quote
Ivy Romanova wrote:Although you'll be reducing the load on the server running classic, the premium server on the otherhand...... And again i must wonder why people are allowed to voice opinions that keep displaying that they have no clue of what the **** they are talking about. Inappropriate signature removed. Spitfire |

Grimpak
Midnight Elites Echelon Rising
657
|
Posted - 2012.12.30 12:09:00 -
[226] - Quote
Ivy Romanova wrote:CCP gets paid by PS3 for publishing it , kind of baseless and ******** statement ,but I seriously have no idea why is it on PS3. At least make it on PC :P
well, it's not on Xbox because microsoft didn't like the game running in Xbox connecting to EVE servers, together with the multi-platform thing, plus all the waiting period for patches and stuff. Sony is a bit more flexible on that.
as far as PC goes, they don't want to release it for pc yet, because of "cannibalization".
honestly I think they should keep the game PS3 for 6 months to see how it handles first. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
675
|
Posted - 2012.12.30 12:42:00 -
[227] - Quote
Solstice Project wrote:Ivy Romanova wrote:Although you'll be reducing the load on the server running classic, the premium server on the otherhand...... And again i must wonder why people are allowed to voice opinions that keep displaying that they have no clue of what the **** they are talking about.
you simply can't run separate clients with different architecture for the same server under the same game :P
What you can do is add an option which allows toggling of graphical details and dx , but seems that option gets ignored by most of those who replies It is forbidden to kill. Therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
722
|
Posted - 2013.01.07 14:02:00 -
[228] - Quote
Cannibal Kane wrote:People here still seem to be ignoring the fact that they are trying to compare EVE to normal NONE MMO Game.
This is an MMO... and it is the best looking MMO on the market.
There is a reason why it cannot appear to look like nearly as good as the X-Universe games. It has been pointed out multiple times in thread but people seem to ignore it.
This is not a Think Tank... this a blatant.. I WANT thread.
IT is a good looking game , but it can be better .
A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
|

Goran Konjich
Shiva Furnace
47
|
Posted - 2013.01.07 14:09:00 -
[229] - Quote
I just want to fly my spaceship with left mouse pressed down and with left hand hitting buttons and shortcuts. Sh1va Furnace is recruiting. Small gang PVP in wormholes and lowsec. |

Remiel Pollard
Aliastra Gallente Federation
1172
|
Posted - 2013.01.07 14:41:00 -
[230] - Quote
Esan Vartesa wrote:Read through about half of this thread, and saw some mentions of Star Citizen.
Listen, I'm a huge Wing Commander series fan, but you cannot compare it to Eve. Star Citizen's graphics WILL look better than Eve, but that's because Star Citizen isn't an MMO. It's been revealed that all combat in Star Citizen is going to be instanced, with 24 to 36 ships TOTAL in any one instance.
Anyone here in favour of limiting Eve combat to 36 ships in any one system? Cause that's what it would take to allow the kind of graphics the OP is whining for.
I told someone this in the forums here about three weeks ago, about how the two can't be compared other than they are both space games. I basically got told I was wrong (with less kind words), and unfortunately the article I'd read on SC was in a magazine, not on the internet, so I couldn't link it to demonstrate what I was talking about, so I just bailed. Why don't people get this? Star Citizen is going to be nothing like EVE. You don't scare me. I've been to Jita. |
|

Red Teufel
Blackened Skies
211
|
Posted - 2013.01.07 14:44:00 -
[231] - Quote
Dust will be a major contribution to EvEs survival in the future. however WIS was EvEs path to tap into that social network bubble. failed hard because they never finnished, never commited enough recources to deliver it properly.
I would continue the rebalancing and pos changes. but you might have to finnish WIS. you're going to regret not finnishing WIS especialy when start citizen comes out. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
723
|
Posted - 2013.01.07 15:15:00 -
[232] - Quote
Remiel Pollard wrote:Esan Vartesa wrote:Read through about half of this thread, and saw some mentions of Star Citizen.
Listen, I'm a huge Wing Commander series fan, but you cannot compare it to Eve. Star Citizen's graphics WILL look better than Eve, but that's because Star Citizen isn't an MMO. It's been revealed that all combat in Star Citizen is going to be instanced, with 24 to 36 ships TOTAL in any one instance.
Anyone here in favour of limiting Eve combat to 36 ships in any one system? Cause that's what it would take to allow the kind of graphics the OP is whining for. I told someone this in the forums here about three weeks ago, about how the two can't be compared other than they are both space games. I basically got told I was wrong (with less kind words), and unfortunately the article I'd read on SC was in a magazine, not on the internet, so I couldn't link it to demonstrate what I was talking about, so I just bailed. Why don't people get this? Star Citizen is going to be nothing like EVE.
no one is comparing Star Citizen to EvE. WE are just using it as a comparison to what is graphically possible today and then we compare it back to the graphics of EvE to prove EvE still has a lot of work to do if it were to compete with other games on the market today. As much as the gameplay element attracts players . For the new generation ,we'll need to keep the eye candies up if EvE were to survive another decade A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
|

Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1164
|
Posted - 2013.01.07 15:58:00 -
[233] - Quote
Ivy Romanova wrote:well the size of proportion is pretty bad in EVE to start with. Then again , i think there is a reason. If we make planets and size to proportion , there is one 2 ways to keep the texture quality. Turn the dimension into the size of a small city. Or keep us a long way from them. But ,yes . You do have a point. I just hope the skybox won't be as ........ overly dramatic and cheesy as the ones you posted.
This is what the earth looks like from the Shuttle
http://blogs.scientificamerican.com/media/inline/blog/Image/Discovery_sts-114_Return_to_flight_safety_test.jpg
The ISS sits at about 100 to 200 miles above the system.
If you have ever gone 300km CLOSE to an EVE planet, it looks about the same size as the image above. Jita 4-4 sits a VERY cozy distance from a MOON that isn't that large at all in the first place. The artists image you have linked is called a DRAMATIZATION. When we dramatize an image certain features are enhanced to make it more starkly impressive than it really is.
EVE Proportions for Planets and Moons are pretty accurate. What you are missing is the concept of how SMALL things REALLY ARE in comparison to the universe. Could things be better positioned in EVE to have more dramatic effect? Such as stations, etc? Sure. The other thing is EVE stations are MASSIVE and would probably not look that great if they were really close to a planet to create the dramatic effect you are looking for in the artists rendering.
Please view this website to appreciate such things : http://primaxstudio.com/stuff/scale_of_universe/ Where I am. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
443
|
Posted - 2013.01.07 16:07:00 -
[234] - Quote
Nice reading Ivy, thx.
With Eve when I account the core game is old for 10 years, patched, re patched and I think I can safely say over patched, welp, I can't say it's ok but it's not bad overall neither. "Graphics in Eve are beautiful" - well I can not agree with this, when I can't run Eve properly with a single account log with I5-750 OC/12GB DDR3-1600, when I have to set my graphics to minimum with a 460GTX 2GB OC I can safely say it really looks bad and awful experience when there's more than a couple ships on grid.
The game should be playable with Xp versions but offer the best of it in more powerful machines, actually it's the other way around, at least for many of us, this only makes the gaming experience disappointing when I have the feeling I'm trying to play Amiga games on my rig, and this single point sucks hard.
Graphic improvements are needed? -absolutely, make it playable with DX9 and top with DX11 not the other way around, this sucks, it's not moving forward fast enough.
Performance: I can open and perfectly work without lag/whatsoever while watching high res films, music, use accountability software +excell/mails and keep open/play very recent FPS games with settings on top. But then I log in to Eve and can't play a single Eve account decently on top of meh graphics (without lag/freeze/crash). This sucks ! FIX IT NAO !!
Edit: how much do I care about a new toy/fake mod whatsoever if I can't play decently? |

Lord Leftfield
The Society Calyxes
73
|
Posted - 2013.01.07 16:18:00 -
[235] - Quote
Personally i think great gameplay thrumps graphics everytime. I'd rather ccp gave us lots and lots of gameplay and did'nt care to much about graphics. Personally I'd like to see more details and dynamic gameplay features put into pos, than it looks shiny, if you know what I mean. Just look at what happend to the gaming community when minecraft hit. Can't exactly say that minecraft is a graphic stunning game now can we.. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
725
|
Posted - 2013.01.07 16:27:00 -
[236] - Quote
Lord Leftfield wrote:Personally i think great gameplay thrumps graphics everytime. I'd rather ccp gave us lots and lots of gameplay and did'nt care to much about graphics. Personally I'd like to see more details and dynamic gameplay features put into pos, than it looks shiny, if you know what I mean. Just look at what happend to the gaming community when minecraft hit. Can't exactly say that minecraft is a graphic stunning game now can we..
Well , Minecraft is a TRUE sandbox where ALMOST EVERYTHING is player orientated. Its a creation game ,but this is at its core a game of destruction and for pathlogical destroyers such as us. Shiny stuff is always good. Of course we need to enrich the gameplay , and indeed I did post a few ideas on GD ,but the ISD doesn't like gameplay so he moved it to the feature and ideas graveyard A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
|

Lord Leftfield
The Society Calyxes
73
|
Posted - 2013.01.07 16:30:00 -
[237] - Quote
thats because they are trolling you Ivy :P It's GD after all .. |

marVLs
93
|
Posted - 2013.01.07 16:31:00 -
[238] - Quote
The most important things in Eve graphic update are for me:
- better scaling (move planets closer to stations and make them look awesome, better ship size feel - now they fell like toys...) - better explosions, something like have been shown here |

Slap Chop
GoonWaffe Goonswarm Federation
47
|
Posted - 2013.01.07 16:52:00 -
[239] - Quote
Ivy Romanova wrote:I am running on a puny 250GTS with 1 GB ram and some 6 year old wares . Its still running on high with everything maxed with 60 fps to spare.
Stop bullshitting.
I'm on an i7 box with a pair of GTX 570's, everything maxed just as you claim. After Retribution it began dropping below 60fps when zoomed in and engaging a target. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
726
|
Posted - 2013.01.07 17:03:00 -
[240] - Quote
Slap Chop wrote:Ivy Romanova wrote:I am running on a puny 250GTS with 1 GB ram and some 6 year old wares . Its still running on high with everything maxed with 60 fps to spare.
Stop bullshitting. I'm on an i7 box with a pair of GTX 570's, everything maxed just as you claim. After Retribution it began dropping below 60fps when zoomed in and engaging a target.
ain't bullshiting , you just need to optimize your PC with Tune Up or some other utilities .
BTW, i recently upgrade to a i5 3570k and GTX660ti combo with 8 GB of ram . I can now fly into Gas clouds 
A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
|
|

Cutter Isaacson
Nouvelle Rouvenor
2269
|
Posted - 2013.01.07 17:28:00 -
[241] - Quote
Ivy Romanova wrote:Remiel Pollard wrote:Esan Vartesa wrote:Read through about half of this thread, and saw some mentions of Star Citizen.
Listen, I'm a huge Wing Commander series fan, but you cannot compare it to Eve. Star Citizen's graphics WILL look better than Eve, but that's because Star Citizen isn't an MMO. It's been revealed that all combat in Star Citizen is going to be instanced, with 24 to 36 ships TOTAL in any one instance.
Anyone here in favour of limiting Eve combat to 36 ships in any one system? Cause that's what it would take to allow the kind of graphics the OP is whining for. I told someone this in the forums here about three weeks ago, about how the two can't be compared other than they are both space games. I basically got told I was wrong (with less kind words), and unfortunately the article I'd read on SC was in a magazine, not on the internet, so I couldn't link it to demonstrate what I was talking about, so I just bailed. Why don't people get this? Star Citizen is going to be nothing like EVE. no one is comparing Star Citizen to EvE. WE are just using it as a comparison to what is graphically possible today and then we compare it back to the graphics of EvE to prove EvE still has a lot of work to do if it were to compete with other games on the market today. As much as the gameplay element attracts players . For the new generation ,we'll need to keep the eye candies up if EvE were to survive another decade
Actually, YOU did. We have had this conversation already, you and I. You are still doing what I said you were doing all those pages ago. You are comparing EVE directly to Star Citizen and games like it and demanding that CCP make EVE the same way. What is graphically possible for Star Citizen will not be possible for EVE as they are two completely different kinds of games with very different sets of limitations.
An MMO like EVE will likely as not, never be as graphically complex as a single or small multi-player game. This has been pointed out to you repeatedly, with facts, figures and descriptions of technical limitations and yet you insist on repeating the same tired thing and then denying you ever said it. If you wish to compare EVE with other games, then do so, but please stop using games from completely different market sectors to do it. "The truth is usually just an excuse for a lack of imagination." Elim Garak.
|

Slap Chop
GoonWaffe Goonswarm Federation
47
|
Posted - 2013.01.07 17:41:00 -
[242] - Quote
Ivy Romanova wrote:ain't bullshiting , you just need to optimize your PC with Tune Up or some other utilities . BTW, i recently upgrade to a i5 3570k and GTX660ti combo with 8 GB of ram . I can now fly into Gas clouds 
You're flat out lying to an industry professional, fyi. |

Bagrat Skalski
Poseidaon
119
|
Posted - 2013.01.07 17:44:00 -
[243] - Quote
universe.......procedural.....generation....aagh........must......resist.....walking....in.....stations........ Inside mining barge, true story |

Chandaris
Immortalis Inc. Shadow Cartel
222
|
Posted - 2013.01.07 18:07:00 -
[244] - Quote
My little purple boxes and range rings look the same as they did in 2003. I guess I didn't get the GFX updates :( |

iskflakes
Magnets Inc.
253
|
Posted - 2013.01.07 18:22:00 -
[245] - Quote
Confirming EVE's engine and graphics need to be modernized. Track your wealth with EVEStats - https://ohheck.co.uk/EVEStats/home.php |

Goran Konjich
Shiva Furnace
49
|
Posted - 2013.01.08 07:06:00 -
[246] - Quote
Too much talk here. Go fly and do stuff. Sh1va Furnace is recruiting. Small gang PVP in wormholes and lowsec. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
729
|
Posted - 2013.01.08 07:19:00 -
[247] - Quote
Slap Chop wrote:Ivy Romanova wrote:ain't bullshiting , you just need to optimize your PC with Tune Up or some other utilities . BTW, i recently upgrade to a i5 3570k and GTX660ti combo with 8 GB of ram . I can now fly into Gas clouds  You're flat out lying to an industry professional, fyi.
If lying makes me richer or helps me gain face , maybe . But since we are two talking heads sitting behind the avatar of someone who looks nothing likes us , I don't see the incentive A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
|

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
729
|
Posted - 2013.01.08 07:20:00 -
[248] - Quote
Bagrat Skalski wrote:universe.......procedural.....generation....aagh........must......resist.....walking....in.....stations........
Universe... procedural... generation will crash.... server A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
|

Reiisha
Evolution The Retirement Club
199
|
Posted - 2013.01.08 09:12:00 -
[249] - Quote
Ivy Romanova wrote:Baby ChuChu wrote:Sorry, but I think it's kind of a slap in the face to the art team (as well as CCP as a whole) to say they're in dire need of a graphical update. They've been making great improvements in the graphics department for a while now and there's still more to come.
Sure, Eve isn't the best looking game around, but it still looks great. It's gonna be 10 years old next year. 10. Very few, if any, 10+ year old polygonal 3d games look even half as good as Eve. Hell, you still get a couple of games up until this very day that don't look as good as Eve.
Just saying... Well true, but I'm just saying . Where is the revolution? Lets take DICE as an example. They published the Frostbite engine back at 2008 And each year we see considerable improvements , and today we have BF3, one of the best looking game on the market. Then we have Dunia engine. I don't think much needs to be said. Back to the topic. The game aesthetically is good, but we just need to fill in the pot holes.
This post kinda shows you don't know much about how graphics/game engines work...
EVE switched over to a 'new' engine in 2007 with Trinity. This is the base they're currently working on.
You have to remember that Frostbite 1 and 2 aren't exactly "the same" - That's like saying Unreal Engine 1 and 2 are "the same", or Quake 2 and 3 are "the same". There are significant differences between the engine versions, which is a reason why something like Bad Company can't simply be upgraded to use Frostbite 2.
Think of it this way: The engine is the very core, the foundation of a game. Switching it out would be a lot like trying to replace the foundations of a skyscraper - You're not going to do it, you're going to build a new one on the new foundation (ie, make Battlefield 3 instead of patching Bad Company 2).
CCP actually DID replace a lot of the foundation in 2007 (and is currently still making adjustments). They cannot be expected to rebuild the entire game from the ground up every few years like you are suggesting. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
729
|
Posted - 2013.01.08 09:46:00 -
[250] - Quote
Reiisha wrote:Ivy Romanova wrote:Baby ChuChu wrote:Sorry, but I think it's kind of a slap in the face to the art team (as well as CCP as a whole) to say they're in dire need of a graphical update. They've been making great improvements in the graphics department for a while now and there's still more to come.
Sure, Eve isn't the best looking game around, but it still looks great. It's gonna be 10 years old next year. 10. Very few, if any, 10+ year old polygonal 3d games look even half as good as Eve. Hell, you still get a couple of games up until this very day that don't look as good as Eve.
Just saying... Well true, but I'm just saying . Where is the revolution? Lets take DICE as an example. They published the Frostbite engine back at 2008 And each year we see considerable improvements , and today we have BF3, one of the best looking game on the market. Then we have Dunia engine. I don't think much needs to be said. Back to the topic. The game aesthetically is good, but we just need to fill in the pot holes. This post kinda shows you don't know much about how graphics/game engines work... EVE switched over to a 'new' engine in 2007 with Trinity. This is the base they're currently working on. You have to remember that Frostbite 1 and 2 aren't exactly "the same" - That's like saying Unreal Engine 1 and 2 are "the same", or Quake 2 and 3 are "the same". There are significant differences between the engine versions, which is a reason why something like Bad Company can't simply be upgraded to use Frostbite 2. Think of it this way: The engine is the very core, the foundation of a game. Switching it out would be a lot like trying to replace the foundations of a skyscraper - You're not going to do it, you're going to build a new one on the new foundation (ie, make Battlefield 3 instead of patching Bad Company 2). CCP actually DID replace a lot of the foundation in 2007 (and is currently still making adjustments). They cannot be expected to rebuild the entire game from the ground up every few years like you are suggesting. Ivy Romanova wrote:Bagrat Skalski wrote:universe.......procedural.....generation....aagh........must......resist.....walking....in.....stations........ Universe... procedural... generation will crash.... server Why would it? With proper synchronisation, i don't see why it can't work. The problem is whether it should work since a much larger universe would mean less players meeting each other and less competition over economic resources, which could completely crash the market and a lot of incentives to wage war or even fight at all. That said, the current universe is procedural aswell, just has been generated ahead of time ;)
I guess I have to be clearer . I pushed out the Frostbite engine progression as an example to how quick engine developments in newer games are as compared to our Trinity Engine . The development cycle for their engine is .... 3 years at max. Ours are at.... 4 years . 2003 published. First major dx9 overhaul at 2007 Now 2012 has passed ,still not significant progress in graphics architecture , which by the industry standard , we should be at least using DX10 or DX11 by now.
Procedural generation won't work , we the players move further and further out , spreading thinner and thinner, the server can't use unload the cache . They're still there. So the performance requirement on CCP's end would be HUGGGGEe. Considering we needed Ti-DL to solve the lag issue , I don't think the server can take it . A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
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Bagrat Skalski
Poseidaon
119
|
Posted - 2013.01.08 11:38:00 -
[251] - Quote
Quote:Procedural generation won't work
When you want atmospheric flight you want procedural graphics. More so, when you want to have procedural system for content when you want asteroid belts forming all over the galaxy. Imagine those unexplored pockets of space, and the people exploring it, why not? When people want, they will leave crowded systems to produce and mine, others will be searching for them. Could it water down the fun? I think not, just scale generation of new systems the universe has to offer to amount of players on the server. And procedural generation of content will not crash the server, certainly you can halt your client if you run procedural on microscopic resolution of graphic detail. Inside mining barge, true story |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
729
|
Posted - 2013.01.08 11:45:00 -
[252] - Quote
Bagrat Skalski wrote:Quote:Procedural generation won't work When you want atmospheric flight you want procedural graphics. More so, when you want to have procedural system when you want asteroid belts forming all over the galaxy. Imagine those unexplored pockets of space, and the people exploring it, why not? When people want, they will leave crowded systems to produce and mine, others will be searching for them. Could it water down the fun? I think not, just scale generation of new systems the universe has to offer to amount of players on the server. And it will not crash the server, it can certainly crash your client if you run procedural on microscopic resolution of detail.
when procedual generation is a thing in a MMORPG.
Imagine the immense cache load on the server . Beside from the conventional space loggers , they'll have to be constantly producing new space and logging them into the database to . They're literally creating new space as we go , and then we have to update it with the client as we go . On paper its a GREAT idea , but the technical difficulty maybe a bit..... far fetched A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
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Bagrat Skalski
Poseidaon
119
|
Posted - 2013.01.08 11:50:00 -
[253] - Quote
The whole thing with server load is data rich content, procedural content is low data rich, client calculating is much of the work. And it could have be just a bunch of directions from server to your client, every system born in a minute will have a small number, this number will be interpreted by your client. Client will then calculate all the terrain, seas, and planets, with asteroid fields. Ever heard about fractals? Its something similar, but not quite it. Inside mining barge, true story |

Ager Agemo
Imperial Collective
200
|
Posted - 2013.01.08 19:26:00 -
[254] - Quote
i might be wrong... but isnt eve single threaded and thus having 2 8 1249235234 cores dosnt matters at all?
Having an I7 I5, phenom or whatever barely matters on eve compared to raw single core perfomance and GPU perfomance.
Eve needs to be multithreaded, also games like homeworld 2 albeit not online, can in some chances have a load as high as that of eve in a single node, when you have thousands and thousands of objects floating around, that need to keep their stats synced and still manages to keep some quite awesome graphics.
mods like complex in hw2 can often get to this kind of situations in multiplayer turtling games, where people will build obsenely large armies with sick ammounts of fighters.
might not be easy, but i m quite sure its posible to increase eve graphic quality by at least an order of magnitude. |

Pitrolo Orti
State Protectorate Caldari State
39
|
Posted - 2013.01.08 19:58:00 -
[255] - Quote
MOAR Graphics PLZ Your wallet contains only 110.56 ISK, but you require 405,000,000.00 ISK to complete this operation. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
732
|
Posted - 2013.01.09 02:24:00 -
[256] - Quote
Ager Agemo wrote:i might be wrong... but isnt eve single threaded and thus having 2 8 1249235234 cores dosnt matters at all?
Having an I7 I5, phenom or whatever barely matters on eve compared to raw single core perfomance and GPU perfomance.
Eve needs to be multithreaded, also games like homeworld 2 albeit not online, can in some chances have a load as high as that of eve in a single node, when you have thousands and thousands of objects floating around, that need to keep their stats synced and still manages to keep some quite awesome graphics.
mods like complex in hw2 can often get to this kind of situations in multiplayer turtling games, where people will build obsenely large armies with sick ammounts of fighters.
might not be easy, but i m quite sure its posible to increase eve graphic quality by at least an order of magnitude.
That'll. Take quite a bit of change of direction on Trinity part. HOWEVER ,considering the collab between Nvidia and CCP on the last conference , the 2013 EvE Con may just bring us some surprises  A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
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PalkAn4ik
The Scope Gallente Federation
3
|
Posted - 2013.01.09 03:05:00 -
[257] - Quote
pussnheels wrote:the OP seems to forget that not all of us can afford a new PC with the latest graph cards EACH year
EvE with max quality couldn't budge the load past 20% on my 6y/o GPU. Now that I have a 3 y/o GPU and it sits more around 5% GPU load at max settings with 60fps.
You don't need a new GPU every year to appreciate how antiquated the graphics are.
If I don't have at least 80% CPU load or 80% GPU load, I should not be getting sub 60fps, yet this happens quite often. |

Nariya Kentaya
Tartarus Ventures Surely You're Joking
282
|
Posted - 2013.01.09 04:57:00 -
[258] - Quote
Ivy Romanova wrote:Baby ChuChu wrote:Sorry, but I think it's kind of a slap in the face to the art team (as well as CCP as a whole) to say they're in dire need of a graphical update. They've been making great improvements in the graphics department for a while now and there's still more to come.
Sure, Eve isn't the best looking game around, but it still looks great. It's gonna be 10 years old next year. 10. Very few, if any, 10+ year old polygonal 3d games look even half as good as Eve. Hell, you still get a couple of games up until this very day that don't look as good as Eve.
Just saying... Well true, but I'm just saying . Where is the revolution? Lets take DICE as an example. They published the Frostbite engine back at 2008 And each year we see considerable improvements , and today we have BF3, one of the best looking game on the market. Then we have Dunia engine. I don't think much needs to be said. Back to the topic. The game aesthetically is good, but we just need to fill in the pot holes. BF3 is not the "best looking game" its just publixized as such, and is publicized ALOT. ive played games 2-3 years older than BF3 that friends mistook for a movie when they walked in on me playing it, the games were just more obscure and therefore never got publicity, you knwo all those long lists of "great games youve never heard of".
It's kinda like saying WoW is the ebst MMO just because the media keeps saying it is because so many kids who play it says it is, but then you step back and realize, EvE is the best MMO ever. and anyone who disagrees with that is a PHILANTHROPIST. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
735
|
Posted - 2013.01.09 04:59:00 -
[259] - Quote
Nariya Kentaya wrote:Ivy Romanova wrote:Baby ChuChu wrote:Sorry, but I think it's kind of a slap in the face to the art team (as well as CCP as a whole) to say they're in dire need of a graphical update. They've been making great improvements in the graphics department for a while now and there's still more to come.
Sure, Eve isn't the best looking game around, but it still looks great. It's gonna be 10 years old next year. 10. Very few, if any, 10+ year old polygonal 3d games look even half as good as Eve. Hell, you still get a couple of games up until this very day that don't look as good as Eve.
Just saying... Well true, but I'm just saying . Where is the revolution? Lets take DICE as an example. They published the Frostbite engine back at 2008 And each year we see considerable improvements , and today we have BF3, one of the best looking game on the market. Then we have Dunia engine. I don't think much needs to be said. Back to the topic. The game aesthetically is good, but we just need to fill in the pot holes. BF3 is not the "best looking game" its just publixized as such, and is publicized ALOT. ive played games 2-3 years older than BF3 that friends mistook for a movie when they walked in on me playing it, the games were just more obscure and therefore never got publicity, you knwo all those long lists of "great games youve never heard of". It's kinda like saying WoW is the ebst MMO just because the media keeps saying it is because so many kids who play it says it is, but then you step back and realize, EvE is the best MMO ever. and anyone who disagrees with that is a PHILANTHROPIST.
No one disagree on you with that . But on a gameplay and graphics balance , Frostbite 2 has it balanced the best . Anyone can run BF3 .
Why are we talking about BF3 and why are we talking about WoW??? No one ever said EvE is not the best MMO , we are just saying it can be better :P A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
|

Terranid Meester
Tactical Assault and Recon Unit
125
|
Posted - 2013.01.09 05:20:00 -
[260] - Quote
Van Gogh is old, his paintings need to be updated. The Mona Lisa needs anisotropic filtering.
While I agree, zoomed up close the textures aren't too clever, CCP is working on updating its ships to V3 plus there was that piece at the fanfest that showed improvements in the graphics in conjunction with nVidia. Some of the ships are getting new models [though whether models is what the OP is asking for is another matter] and Im sure there will be some new pos's coming. However the priority is the gameplay, graphics only take you so far.
Or you could play DUST 514 which looks nice. |
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Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
735
|
Posted - 2013.01.09 06:10:00 -
[261] - Quote
Terranid Meester wrote:Van Gogh is old, his paintings need to be updated. The Mona Lisa needs anisotropic filtering.
While I agree, zoomed up close the textures aren't too clever, CCP is working on updating its ships to V3 plus there was that piece at the fanfest that showed improvements in the graphics in conjunction with nVidia. Some of the ships are getting new models [though whether models is what the OP is asking for is another matter] and Im sure there will be some new pos's coming. However the priority is the gameplay, graphics only take you so far.
Or you could play DUST 514 which looks nice.
Sadly the same can't be said for EvE. EvE is a MMORPG , a game in essence must always put gameplay in priority . However , in the current state ,gameplay is pretty stable and with Crimewatch and the revamped bounty system most of the issues are fixed (most) . The second priority of a MMORPG should be on the community building. Now obviously , being the sandbox nature EvE has , CCP can take a hands-off approach to that issue . The third priority , is the graphics , which as shown by countless posts before this one. Is rather lacking in luster .
On a side note, I can't play DUST , I don't have a PS3 and don't plan to buy one . Even if I DO buy a console , it'll be the Steam Box A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
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Nevyn Auscent
Broke Sauce Brosefs.
97
|
Posted - 2013.01.09 06:32:00 -
[262] - Quote
I heard CCP are looking at DX11 & Tesselation :) That will do a HUGE amount for the graphics. So hopefully we all get behind that project and CCP listen & commit to it. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
735
|
Posted - 2013.01.09 06:59:00 -
[263] - Quote
Nevyn Auscent wrote:I heard CCP are looking at DX11 & Tesselation :) That will do a HUGE amount for the graphics. So hopefully we all get behind that project and CCP listen & commit to it.
Hold your breathe... EvE Con 2013 is just round the corner... I hope its not about DUST ... A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
|

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
277
|
Posted - 2013.01.09 08:27:00 -
[264] - Quote
CCP diverted too much of its resources to DUST 514...
you can understand too, that PS3 market and population is small... it is safe to assume that DUST gameplay may as well move onto PC (when fans realize how cool it is)
PS3 exclusive is just a marketing gimmick to trick the JAPs into media/financial support. And a way not to anger EVE crowd, who could burst out in rage if they learned that DEVs work on 'Shoot in Atmosphere'.
You understand now that future is for 'new content'. That huge pieces of technology will be added to existing old game structure.
And perhaps 30% of the team are improving and polishing the 'old code'. Which is difficult and yields few results. As I see it, WIS and DUST will be 'the Expansion' that will bring old EvE up to date. It will merge into EvE and make it new and bigger. (instead of countless altering light sources on Ishtar) |

AlleyKat
The Unwanted.
815
|
Posted - 2013.01.09 10:35:00 -
[265] - Quote
Really like the cell-shaded look. Not the face and teeth and tongue, but the style and color tones. Really wish this was possible - give EVE a dark graphic novel style, like borderlands2, perhaps, but not.
As for render engines, I strongly believe CryEngine3 is the best, but honestly by a hair over Frostbite2, and another hairs distance for Unreal Engine4 - whenever it gets released.
Unreal engine is nice, but the bloomy sheen they have in it makes it stand out a little bit too much, whereas CryEngine has a more 'passive' reflectivity to surfaces - as does Frostbite2, but less so.
Just my thoughts/impressions.
AK GÇ£You go into combat, and itGÇÖs NOT going to be WagnerGǪindustrial techno or really hard drum and bassGÇ¥ Reynir Hardarson, founding member of CCP Games, 2002. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
447
|
Posted - 2013.01.09 10:46:00 -
[266] - Quote
Goran Konjich wrote:Too much talk here. Go fly and do stuff.
I can't, my client freeze crashes and more funky stuff, there's nothing more I can do from my side.  |

Dean Clarke
University of Caille Gallente Federation
4
|
Posted - 2013.01.09 11:50:00 -
[267] - Quote
The key word is "scalability".
Your rig can take it? Client turns on tesellation and similar goodies. If not, client turns them off by default.
I don't understand CCP's argument about "waiting for people to update their machines". |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
737
|
Posted - 2013.01.09 13:12:00 -
[268] - Quote
Dean Clarke wrote:The key word is "scalability".
Your rig can take it? Client turns on tesellation and similar goodies. If not, client turns them off by default.
I don't understand CCP's argument about "waiting for people to update their machines".
Don't ask me , ask the " experts" here A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
|

Sarah Schneider
PonyWaffe Test Alliance Please Ignore
1822
|
Posted - 2013.01.09 15:50:00 -
[269] - Quote
I want moving parts on stargates, stations and POSes :( How to : Playing Eve 100% Risk and Conflict FREE! |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
447
|
Posted - 2013.01.09 15:58:00 -
[270] - Quote
Dean Clarke wrote:The key word is "scalability".
Your rig can take it? Client turns on tesellation and similar goodies. If not, client turns them off by default.
I don't understand CCP's argument about "waiting for people to update their machines".
Apparently this is not enough to run all mighty Eve, clearly my rig sucks 
System Information
Time of this report: 1/9/2013, 14:45:01 Machine name: GEEK OR NOT GEEK Operating System: Windows 8 Professionnel 64-bit (6.2, Build 9200) (9200.win8_gdr.121119-1606) Language: French (Regional Setting: French) System Manufacturer: System manufacturer System Model: System Product Name BIOS: BIOS Date: 04/06/10 09:10:06 Ver: 08.00.15 Processor: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz (4 CPUs), ~3.0GHz Memory: 12288MB RAM Available OS Memory: 12280MB RAM Page File: 1530MB used, 15868MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DxDiag Version: 6.02.9200.16384 64bit Unicode
DxDiag Notes
Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Sound Tab 3: No problems found. Input Tab: No problems found.
DirectX Debug Levels
Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail)
Display Devices
Card name: NVIDIA GeForce GTX 460 Manufacturer: NVIDIA Chip type: GeForce GTX 460 DAC type: Integrated RAMDAC Device Type: Full Device Device Key: Enum\PCI\VEN_10DE&DEV_0E22&SUBSYS_34FC1458&REV_A1 Display Memory: 4050 MB Dedicated Memory: 978 MB Shared Memory: 3071 MB Current Mode: 1680 x 1050 (32 bit) (59Hz) Monitor Name: Moniteur Plug-and-Play g+¬n+¬rique Monitor Model: HP w2216 Monitor Id: HWP280B Native Mode: 1680 x 1050(p) (59.954Hz) Output Type: HD15 Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um Driver File Version: 9.18.0013.1090 (English) Driver Version: 9.18.13.1090
Eve is harsh, ho dear. |
|

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
751
|
Posted - 2013.01.13 04:48:00 -
[271] - Quote
Sarah Schneider wrote:I want moving parts on stargates, stations and POSes :(
Well there is ALWAYS the type of games that goes under your radar
A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
|

Oberine Noriepa
1164
|
Posted - 2013.01.13 07:30:00 -
[272] - Quote
The effects in this are nothing short of spectacular. The shield reactions... and the ship explosions! Nice!  |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
753
|
Posted - 2013.01.13 08:52:00 -
[273] - Quote
Oberine Noriepa wrote:The effects in this are nothing short of spectacular. The shield reactions... and the ship explosions! Nice! 
Not to mention proper sound effects. Explosions carry weight with them and the ships follow Newtonian physics A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
|

Nevyn Auscent
Broke Sauce Brosefs.
107
|
Posted - 2013.01.13 09:11:00 -
[274] - Quote
Dean Clarke wrote:The key word is "scalability".
Your rig can take it? Client turns on tesellation and similar goodies. If not, client turns them off by default.
I don't understand CCP's argument about "waiting for people to update their machines".
Because tesellation as CCP are planning it is more than just a graphics update, since it allows for accurate collision modelling. So it will be a complete redo of the physics engine at the same time, which requires the tesellation to work. So they can't have people running a client without tesellation or the physics engine will break. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
753
|
Posted - 2013.01.13 09:39:00 -
[275] - Quote
Nevyn Auscent wrote:Dean Clarke wrote:The key word is "scalability".
Your rig can take it? Client turns on tesellation and similar goodies. If not, client turns them off by default.
I don't understand CCP's argument about "waiting for people to update their machines". Because tesellation as CCP are planning it is more than just a graphics update, since it allows for accurate collision modelling. So it will be a complete redo of the physics engine at the same time, which requires the tesellation to work. So they can't have people running a client without tesellation or the physics engine will break.
The Newtonian physics are mainly on the procedually generated asteroids which only the client can see. Please refer to the conference A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
|

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
787
|
Posted - 2013.02.24 16:03:00 -
[276] - Quote
Sergeant Acht Scultz wrote:Dean Clarke wrote:The key word is "scalability".
Your rig can take it? Client turns on tesellation and similar goodies. If not, client turns them off by default.
I don't understand CCP's argument about "waiting for people to update their machines". Apparently this is not enough to run all mighty Eve, clearly my rig sucks  System Information
Time of this report: 1/9/2013, 14:45:01 Machine name: GEEK OR NOT GEEK Operating System: Windows 8 Professionnel 64-bit (6.2, Build 9200) (9200.win8_gdr.121119-1606) Language: French (Regional Setting: French) System Manufacturer: System manufacturer System Model: System Product Name BIOS: BIOS Date: 04/06/10 09:10:06 Ver: 08.00.15 Processor: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz (4 CPUs), ~3.0GHz Memory: 12288MB RAM Available OS Memory: 12280MB RAM Page File: 1530MB used, 15868MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DxDiag Version: 6.02.9200.16384 64bit Unicode
DxDiag Notes
Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Sound Tab 3: No problems found. Input Tab: No problems found.
DirectX Debug Levels
Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail)
Display Devices
Card name: NVIDIA GeForce GTX 460 Manufacturer: NVIDIA Chip type: GeForce GTX 460 DAC type: Integrated RAMDAC Device Type: Full Device Device Key: Enum\PCI\VEN_10DE&DEV_0E22&SUBSYS_34FC1458&REV_A1 Display Memory: 4050 MB Dedicated Memory: 978 MB Shared Memory: 3071 MB Current Mode: 1680 x 1050 (32 bit) (59Hz) Monitor Name: Moniteur Plug-and-Play g+¬n+¬rique Monitor Model: HP w2216 Monitor Id: HWP280B Native Mode: 1680 x 1050(p) (59.954Hz) Output Type: HD15 Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um Driver File Version: 9.18.0013.1090 (English) Driver Version: 9.18.13.1090
Eve is harsh, ho dear.
EvE is taxing on the CPU . Brass shines as fair to the ignorant as gold to the goldsmiths. -Elizabeth I
|

SoOza N'GasZ
Geese Jugglers
53
|
Posted - 2013.02.24 20:47:00 -
[277] - Quote
Just suscribed to thread. Thank you for this OP . much needed. Legba |

SoOza N'GasZ
Geese Jugglers
53
|
Posted - 2013.02.24 20:59:00 -
[278] - Quote
Isnt it funny how the eve community is fighting and fighting to make eve live up to its potential, bittervets all say it will never happen and ccp just needs to be beaten into submission and ridiculed before it actually acts ?
I think maybe the last critical situation where everyone raided jita might not have been enough.... maybe we need to be much louder to make ccp hear us... Legba |

Solstice Project
Sebiestor Tribe Minmatar Republic
2797
|
Posted - 2013.02.25 00:17:00 -
[279] - Quote
Ivy Romanova wrote:Mobile cards constitute less than 5% of the entire survey. I'm one of these and although it's pretty much midrange, i could (as in: i already have but just don't right now) play on 1920x1080 on highest settings.
Oh and please somebody change the explosions back to something that looks epic. The new explosions are crap **** and way too short. There's no "HAHAHAHAHA BOOOOM !!!!!!!!!!!!!" - feeling anymore ... |

Edah Puss
State War Academy Caldari State
2
|
Posted - 2013.02.25 00:34:00 -
[280] - Quote
OP: After reading this thread, a wise old saying comes to mind:
Familiarity breeds contempt. |
|

Whim Aqayn
Tribal Liberation Force Minmatar Republic
6
|
Posted - 2013.02.25 00:46:00 -
[281] - Quote
No, I don't think this should be a priority. |

Shaun Klaroh
Caldari Provisions Caldari State
1
|
Posted - 2013.02.25 01:17:00 -
[282] - Quote
Some better detail for ship destruction would certainly improve the look and feel of everything. That's not to say that it's bad right now, just an "it could be better" thing. I would like to see drone failures up to a loss of one. Larger ships would be a problem though since wrecks kind of require a unified position across all clients. |

mechtech
Ice Liberation Army
266
|
Posted - 2013.02.25 01:48:00 -
[283] - Quote
I think CCP has some amazing graphics programmers (the work in the new char creator in particular is literally 10x above the competition), so I'm all for new shiny features added from that team.
My only request that I really want to see added is an optional high-res asset pack. Planet surfaces and backgrounds in particular could really benefit from having a higher resolution. |

4runner
Eternal Profiteers Eternal Syndicate
23
|
Posted - 2013.02.25 01:49:00 -
[284] - Quote
Please tell me how many would unsub if CCP would just say "ahh F*** it lets render the whole game on Cry Engine 3 ?
I would love it, because I can handle it, but most of the people I play with are using what can be called "a avarge laptop" not a multi thousand dollar Gaming rigs like some players.
The Star Citizen game looks just amazing and I will check it out, but asking anywhere near this level of graphics from EVE is just silly... |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
798
|
Posted - 2013.02.25 04:32:00 -
[285] - Quote
4runner wrote:Please tell me how many would unsub if CCP would just say "ahh F*** it lets render the whole game on Cry Engine 3 ?
I would love it, because I can handle it, but most of the people I play with are using what can be called "a avarge laptop" not a multi thousand dollar Gaming rigs like some players.
The Star Citizen game looks just amazing and I will check it out, but asking anywhere near this level of graphics from EVE is just silly...
Well obviously we won't be expecting that level of detail just yet. Its a benchmark toward what is technically doable today.
What we should look at is the blast from the past. Such as Homeworld and the Jupiter Incident. Those games are great reference towards what kind of special effects EvE should have Brass shines as fair to the ignorant as gold to the goldsmiths. -Elizabeth I
|

ashley Eoner
171
|
Posted - 2013.02.25 22:18:00 -
[286] - Quote
4runner wrote:Please tell me how many would unsub if CCP would just say "ahh F*** it lets render the whole game on Cry Engine 3 ?
I would love it, because I can handle it, but most of the people I play with are using what can be called "a avarge laptop" not a multi thousand dollar Gaming rigs like some players.
The Star Citizen game looks just amazing and I will check it out, but asking anywhere near this level of graphics from EVE is just silly... If you spent multi thousand dollars to play cry 3 engine games then you got ripped off.
|

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
803
|
Posted - 2013.02.25 23:28:00 -
[287] - Quote
ashley Eoner wrote:4runner wrote:Please tell me how many would unsub if CCP would just say "ahh F*** it lets render the whole game on Cry Engine 3 ?
I would love it, because I can handle it, but most of the people I play with are using what can be called "a avarge laptop" not a multi thousand dollar Gaming rigs like some players.
The Star Citizen game looks just amazing and I will check it out, but asking anywhere near this level of graphics from EVE is just silly... If you spent multi thousand dollars to play cry 3 engine games then you got ripped off.
I paid 1000 and I'm playing crysis 3 on mostly ultra high thank you very much. Don't be brainwashed. Brass shines as fair to the ignorant as gold to the goldsmiths. -Elizabeth I
|

ashley Eoner
172
|
Posted - 2013.02.26 19:47:00 -
[288] - Quote
Ivy Romanova wrote:ashley Eoner wrote:4runner wrote:Please tell me how many would unsub if CCP would just say "ahh F*** it lets render the whole game on Cry Engine 3 ?
I would love it, because I can handle it, but most of the people I play with are using what can be called "a avarge laptop" not a multi thousand dollar Gaming rigs like some players.
The Star Citizen game looks just amazing and I will check it out, but asking anywhere near this level of graphics from EVE is just silly... If you spent multi thousand dollars to play cry 3 engine games then you got ripped off. I paid 1000 and I'm playing crysis 3 on mostly ultra high thank you very much. Don't be brainwashed. Good for you? |

Diesel47
Bad Men Ltd.
500
|
Posted - 2013.02.26 22:53:00 -
[289] - Quote
4runner wrote:Please tell me how many would unsub if CCP would just say "ahh F*** it lets render the whole game on Cry Engine 3 ?
I would love it, because I can handle it, but most of the people I play with are using what can be called "a avarge laptop" not a multi thousand dollar Gaming rigs like some players.
The Star Citizen game looks just amazing and I will check it out, but asking anywhere near this level of graphics from EVE is just silly...
Cry engine 3 can be run by an xbox, its nothing special. |

Ivy Romanova
Deep Core Mining Inc. Caldari State
814
|
Posted - 2013.03.21 04:35:00 -
[290] - Quote
Diesel47 wrote:4runner wrote:Please tell me how many would unsub if CCP would just say "ahh F*** it lets render the whole game on Cry Engine 3 ?
I would love it, because I can handle it, but most of the people I play with are using what can be called "a avarge laptop" not a multi thousand dollar Gaming rigs like some players.
The Star Citizen game looks just amazing and I will check it out, but asking anywhere near this level of graphics from EVE is just silly... Cry engine 3 can be run by an xbox, its nothing special.
It is when you are on DX11 if full BBAO and at 40fps , but thats not the point of the thread is it? The point is , we've already SEEN , the damage models on this last EvE Con. WE'VE SEEN the various ship models , the Lai Dais , and Quafe , the Concord. THEY ARE ALL OUT THERE! Why is CCP holding them back for consumer use ? Brass shines as fair to the ignorant as gold to the goldsmiths. -Elizabeth I
|
|

Sync Hronization
Liandri Sanctuary Corps Liandri Covenant
0
|
Posted - 2013.03.21 05:42:00 -
[291] - Quote
I wouldn't mind an explanation as to why CCP can't release an update to allow the launcher to launch in DX9 or DX11.
I know games like The Secret World can, then there is of course all the single player games that have the option as well.
I agree with a lot of you that having explosions updated would be fantastic, not only for the older players looking for something new, but for the curious new players who first lay their eyes on this big explosion.
|

Tarn Kugisa
Infinite Covenant Tribal Band
399
|
Posted - 2013.03.21 05:56:00 -
[292] - Quote
Sync Hronization wrote:I wouldn't mind an explanation as to why CCP can't release an update to allow the launcher to launch in DX9 or DX11.
I know games like The Secret World can, then there is of course all the single player games that have the option as well.
I agree with a lot of you that having explosions updated would be fantastic, not only for the older players looking for something new, but for the curious new players who first lay their eyes on this big explosion.
This
My 7950 hungers for more EVE I can Downlclock mostly everything and get decent framerates at max settings I find that ridiculous I Endorse this Product and/or Service EVE Online Battle Recorder When I press F1 I get ISK |

Tub Chil
Last Men Standing
40
|
Posted - 2013.03.21 07:20:00 -
[293] - Quote
What I want most of all in eve is more information from the screen, not just overview. Tactical overlay is pretty bad, it needs to be tweaked heavily. I want to see ship types, their direction, signature, etc. by LOOKING at them. I remember at some point there were new icons on Sisi but CCP didn't continue the project.
undocking, drone launching and other animations would be cool as well. |

Ivy Romanova
Deep Core Mining Inc. Caldari State
815
|
Posted - 2013.03.21 07:22:00 -
[294] - Quote
Tub Chil wrote:What I want most of all in eve is more information from the screen, not just overview. Tactical overlay is pretty bad, it needs to be tweaked heavily. I want to see ship types, their direction, signature, etc. by LOOKING at them. I remember at some point there were new icons on Sisi but CCP didn't continue the project.
undocking, drone launching and other animations would be cool as well.
That would be fabulous !!
However , bear in mind . The current UI is already JAM PACKED full of information and tools , if we fit anymore of it without proper thought. EvE would be come a point and click adventure game .(not sarcastic)
Do you have some concept art you would like to share with us about the vision of the overhauled UI ? Brass shines as fair to the ignorant as gold to the goldsmiths. -Elizabeth I
|

Tub Chil
Last Men Standing
40
|
Posted - 2013.03.21 07:39:00 -
[295] - Quote
Ivy Romanova wrote:Tub Chil wrote:What I want most of all in eve is more information from the screen, not just overview. Tactical overlay is pretty bad, it needs to be tweaked heavily. I want to see ship types, their direction, signature, etc. by LOOKING at them. I remember at some point there were new icons on Sisi but CCP didn't continue the project.
undocking, drone launching and other animations would be cool as well. That would be fabulous !! However , bear in mind . The current UI is already JAM PACKED full of information and tools , if we fit anymore of it without proper thought. EvE would be come a point and click adventure game .(not sarcastic) Do you have some concept art you would like to share with us about the vision of the overhauled UI ? Current eve UI does not even look like game UI, it's more like a window manager for OS. it's hard to fit anything inside separate icons for ships could work, to show hull types at least (frigate cruiser etc.) signature bloom could be a little dot in icon corner. or more obvious flames from engines.
on selected item window and lock icon we could see 3D image instead of 2d icon that we have now. 3d image is good as it changes direction towards your ship, as enemy approaches or escapes.
direction in space could be indicated by arrow or icon direction. and there should be icon for YOUR ship. |

Ivy Romanova
Deep Core Mining Inc. Caldari State
815
|
Posted - 2013.03.21 07:44:00 -
[296] - Quote
Tub Chil wrote:Ivy Romanova wrote:Tub Chil wrote:What I want most of all in eve is more information from the screen, not just overview. Tactical overlay is pretty bad, it needs to be tweaked heavily. I want to see ship types, their direction, signature, etc. by LOOKING at them. I remember at some point there were new icons on Sisi but CCP didn't continue the project.
undocking, drone launching and other animations would be cool as well. That would be fabulous !! However , bear in mind . The current UI is already JAM PACKED full of information and tools , if we fit anymore of it without proper thought. EvE would be come a point and click adventure game .(not sarcastic) Do you have some concept art you would like to share with us about the vision of the overhauled UI ? Current eve UI does not even look like game UI, it's more like a window manager for OS. it's hard to fit anything inside separate icons for ships could work, to show hull types at least (frigate cruiser etc.) signature bloom could be a little dot in icon corner. or more obvious flames from engines. on selected item window and lock icon we could see 3D image instead of 2d icon that we have now. 3d image is good as it changes direction towards your ship, as enemy approaches or escapes. direction in space could be indicated by arrow or icon direction. and there should be icon for YOUR ship.
can you uhh.... draw it? Brass shines as fair to the ignorant as gold to the goldsmiths. -Elizabeth I
|

marVLs
100
|
Posted - 2013.03.21 09:20:00 -
[297] - Quote
Imma want:
- new better epic explosions - better textures on big ships - more better nebulas (better space feel not colorfull pony sky) - Sci-fi UI, something like on fanfest 2012 - let us fly in space not some fluid - new hangars (3per faction) - new jump effects - new cloack/decloak effects - new awesome shield effects - remove smoke trails from missiles ffs, get them some sci-fi
And most important improve scalling. Make stations bigger (add orbital towns not only single station) Stations close to planets so it looks like on every space movie/game/even eve trailers... |

Ivy Romanova
Deep Core Mining Inc. Caldari State
815
|
Posted - 2013.03.21 09:23:00 -
[298] - Quote
marVLs wrote:Imma want:
- new better epic explosions - better textures on big ships - more better nebulas (better space feel not colorfull pony sky) - Sci-fi UI, something like on fanfest 2012 - let us fly in space not some fluid - new hangars (3per faction) - new jump effects - new cloack/decloak effects - new awesome shield effects - remove smoke trails from missiles ffs, get them some sci-fi
And most important improve scalling. Make stations bigger (add orbital towns not only single station) Stations close to planets so it looks like on every space movie/game/even eve trailers...
Make the texture to scale too ! The sense of scale of ships is WAAAY OFF! The geometrical and model details of ships doesn't scale at all!!!
When you put an Algos and a Thanatos side by side , you honestly can't tell which one is bigger . Brass shines as fair to the ignorant as gold to the goldsmiths. -Elizabeth I
|

marVLs
100
|
Posted - 2013.03.21 10:22:00 -
[299] - Quote
Ivy Romanova wrote:Make the texture to scale too ! The sense of scale of ships is WAAAY OFF! The geometrical and model details of ships doesn't scale at all!!! When you put an Algos and a Thanatos side by side , you honestly can't tell which one is bigger .
True true, space thingy should be epic, in EVE bad scalling destroy everything |

Kagura Nikon
Emptiness.
17
|
Posted - 2013.03.21 10:26:00 -
[300] - Quote
Ivy Romanova wrote:Mallak Azaria wrote:If you're actually comparing the current graphics to the ones from a game released in 2003 (the same year people started playing EVe by the way), then you probably need to pony up & buy new computer hardware. You can't really judge when you have everything set to 'low'. its on high thx. Try zooming onto your ship . You'll see the problem.
That is your problem.. eve is properly played fully zoomed out when you see only tiny yellow red and blue boxes! I do not want to waste even move of my computer when this is an excel game in fact. |
|

Ivy Romanova
Deep Core Mining Inc. Caldari State
817
|
Posted - 2013.03.21 10:29:00 -
[301] - Quote
marVLs wrote:Ivy Romanova wrote:Make the texture to scale too ! The sense of scale of ships is WAAAY OFF! The geometrical and model details of ships doesn't scale at all!!! When you put an Algos and a Thanatos side by side , you honestly can't tell which one is bigger . True true, space thingy should be epic, in EVE bad scalling destroy everything
A dreadnought should be HUGE!!! But instead , when you park a Battleship next to it , it isn't threatening any more.
The titans are nice , but the resolution are so low when you fly close , its like looking at Mario graphics . WE KNOW CCP has a high resolution texture pack reserved for their own EPIC trailers , why can't we have the option to use that texture pack?? Why are we forced into mediocre graphics when we already CAN achieve what we need? Why is CCP tying his own hands behind his back? Brass shines as fair to the ignorant as gold to the goldsmiths. -Elizabeth I
|

Ivy Romanova
Deep Core Mining Inc. Caldari State
817
|
Posted - 2013.03.21 10:33:00 -
[302] - Quote
Kagura Nikon wrote:Ivy Romanova wrote:Mallak Azaria wrote:If you're actually comparing the current graphics to the ones from a game released in 2003 (the same year people started playing EVe by the way), then you probably need to pony up & buy new computer hardware. You can't really judge when you have everything set to 'low'. its on high thx. Try zooming onto your ship . You'll see the problem. That is your problem.. eve is properly played fully zoomed out when you see only tiny yellow red and blue boxes! I do not want to waste even move of my computer when this is an excel game in fact.
so basically you are saying , because ' I don't want to invest on my computer and I am still running on medieval cards , everyone should suffer for the sake of "fairness" .' ?
The legacy and long evolution of this game starting from the 2003 made this game by nature heavily point and click based , as you've said , an "excel game" , but does that justify chopping our own legs off because "thats the way it has been" . Thats defeatist and an insult to the entire human civilization ! Brass shines as fair to the ignorant as gold to the goldsmiths. -Elizabeth I
|

Angelique Duchemin
Serenity Prime Kraken.
282
|
Posted - 2013.03.21 10:48:00 -
[303] - Quote
Wow you really put a lot of effort into this thread. I have no problems with the current graphics myself.
having just returned after a 3 year absence I am still surprised at how much better things are looking now. But I do applaud your initiative. We miss you Saede. |

Ivy Romanova
Deep Core Mining Inc. Caldari State
817
|
Posted - 2013.03.21 10:56:00 -
[304] - Quote
Angelique Duchemin wrote:Wow you really put a lot of effort into this thread. I have no problems with the current graphics myself.
having just returned after a 3 year absence I am still surprised at how much better things are looking now. But I do applaud your initiative.
The power of procrastinating .
The current graphics sure isn't going to wow anyone (no pun intended) , but surely I can't say its bad either. What I'm saying is , the graphics can be SO MUCH MORE with some minor tweaking.
And as some of those who replied mentioned it , the UI could use some tweaking .... well... overhauling as well, but thats for another time
On a side note . Ohh no... I wasn't the one who've put effort , this thread is built upon the MANY who have commented , suggested and proposed ideas , fix and leads that might one day help to shape EvE as we know it . As Obama said "You didn't build that" (Never mind the egoist down thumbing the video. The Chinese have a saying ,"When you drink the water, think of the source" . Thats the motto I live by I lived a life of lies and deception. Perhaps things will be different here.-á |

EvEa Deva
State War Academy Caldari State
229
|
Posted - 2013.03.21 11:11:00 -
[305] - Quote
The OP's linked vids looked bad, Eve still has the best graphics around. |

Ivy Romanova
Deep Core Mining Inc. Caldari State
820
|
Posted - 2013.03.21 11:25:00 -
[306] - Quote
EvEa Deva wrote:The OP's linked vids looked bad, Eve still has the best graphics around.
those games are from 2003-2007. OF COURSE they'll look bad for today's standard .
I tried linking TODAY'S GAME BEHOLD!
STAR CITIZEN!
but then that game hurt the hardcore player's fragile little heart and I got flamed , thats why I removed it and had to keep on updating the opening post so people COULD GET BACK TO TRACK! I lived a life of lies and deception. Perhaps things will be different here.-á |

Stan'din
Incursion Squad Punkz 'n Monkeys
41
|
Posted - 2013.03.21 11:29:00 -
[307] - Quote
F'ing scrubs need to get off windows XP
DX11 is upon you scrubs, Odin himself commands you to buy a decent rig. Your about as much use as a condom dispenser in the Vatican. |

Acac Sunflyier
Burning Star L.L.C.
557
|
Posted - 2013.03.21 11:33:00 -
[308] - Quote
CCP BunnyVirus wrote:Tykari wrote:The problem with the graphics in an MMO is that often there are other considerations linked to it. Most notably performance when massive numbers are present. Top notch graphics are all well and good but in fleet battles and in trade hub systems where there are 100's of players for most people it would cause a lot of problems. So unless you happen to own a really high end system or spend most of your time alone in a system this really wouldn't do much good in the long run.
That said, CCP is updating the graphics and they're doing it one step at a time. The V3 project is mostly adjusting the way textures work on ships so that better effects can later be applied. And before those effects can happen every single object in the game needs to have those updates, which takes a lot of time considering the huge amount of assets this game has. The new lighting system they want to use is an example of this. As long as not everything has the V3 treatment they're not using it. Once that is done they can focus on dealing with ships whose poly counts are too low and so on. Same with corp logos and decalls. The V3 textures will open up the options of changing colors and so forth and they've already said that is something they do intend to do.
Give them time, they can only do so much at once. Truth!!!!
Wouldn't all the ;lag be client side? The cry game developers didn't expect 100% of the player base to run the game at full but they still released ahead of the curb. People can always lower their own graphics settings CCP don't make us wait another decade for a drone overhaul; DRONE OVERHAUL NOW! |

Liafcipe9000
Smeghead Empire
1748
|
Posted - 2013.03.21 11:50:00 -
[309] - Quote
Ivy Romanova wrote:This year has been a year of progress for EVE. no **** shrelock!
Ivy Romanova wrote:We need WAY more community ship model events and much faster pace in updates. MOAR BUGS! AND LAGS! \ / |

Angelique Duchemin
Serenity Prime Kraken.
285
|
Posted - 2013.03.21 12:25:00 -
[310] - Quote
Ivy Romanova wrote:the UI could use some tweaking .... well... overhauling as well
Understatement of the century.
People Aren't playing Eve on triple projector screens covering the whole wall just because they like to see the ships be big. They do it to fit the UI.
We miss you Saede. |
|

Ivy Romanova
Deep Core Mining Inc. Caldari State
820
|
Posted - 2013.03.21 12:42:00 -
[311] - Quote
Angelique Duchemin wrote:Ivy Romanova wrote:the UI could use some tweaking .... well... overhauling as well Understatement of the century. People Aren't playing Eve on triple projector screens covering the whole wall just because they like to see the ships be big. They do it to fit the UI.
to fit the overview alone i needed to buy an extra 24' LED monitor :O Keep the name , ship types , corporation , transversal , speed , fleet window, inventory to check my ammo stash , scanner tab , drone tab , local , corp chat , fleet chat , destination ,lock window . The list goes on and on and on. Now I haven't worked much on the UI , so I currently don't have a concept art as to what the UI should look like , but what i DO KNOW is making the locking icon from square to spinny square or circle IS NOT on my list of "priority" I lived a life of lies and deception. Perhaps things will be different here.-á |

Sync Hronization
Liandri Sanctuary Corps Liandri Covenant
0
|
Posted - 2013.03.21 14:19:00 -
[312] - Quote
Yeah the UI is a bit crazy and now that I got into the game more it's more of a Spreadsheet with a min ship in the middle of the screen. Not very nice hehe. |

Ivy Romanova
Deep Core Mining Inc. Caldari State
824
|
Posted - 2013.03.21 14:23:00 -
[313] - Quote
Sync Hronization wrote:Yeah the UI is a bit crazy and now that I got into the game more it's more of a Spreadsheet with a min ship in the middle of the screen. Not very nice hehe.
True true , but IF we change that , there will be A LOT OF upset old **** cheese shooting at the monument again because they'll see it as ... well .... this
Any LEAP forward will be seen as bad for those who have accustomed to eating spam for 10 years straight with no eggs FFREEDOM!!!!! |

Hra Neuvosto
FinFleet Raiden.
17
|
Posted - 2013.03.21 16:00:00 -
[314] - Quote
How would you go about conveying the information we need in a fight other than as a spreadsheet? |

Ager Agemo
Imperial Collective
247
|
Posted - 2013.03.21 16:16:00 -
[315] - Quote
EVE needs to fix the scaling for the graphics to really shine, currently the scaling is so completely and ****** up, that when you zoom out, eve its a game of space pixels on a literal sense, while games like homeworld make eve look outdated.
put it this way, zoomed out, my homeworld 1 mod of eve online looks better than eve online itself... which dare to say... means something is really ****** up eve wise... |

Alexa Coates
Federation Navy Assembly Group LLC
311
|
Posted - 2013.03.21 16:24:00 -
[316] - Quote
Ager Agemo wrote:EVE needs to fix the scaling for the graphics to really shine, currently the scaling is so completely and ****** up, that when you zoom out, eve its a game of space pixels on a literal sense, while games like homeworld make eve look outdated.
put it this way, zoomed out, my homeworld 1 mod of eve online looks better than eve online itself... which dare to say... means something is really ****** up eve wise... I think it's all about perspective. Nothing in eve really gives you a sense of size. Nothing makes you feel massive, and ships handle like sports cars no matter what. That's a Templar, an Amarr fighter used by carriers. |

Solstice Project
Sebiestor Tribe Minmatar Republic
2983
|
Posted - 2013.03.21 16:24:00 -
[317] - Quote
Angelique Duchemin wrote:Ivy Romanova wrote:the UI could use some tweaking .... well... overhauling as well Understatement of the century. People Aren't playing Eve on triple projector screens covering the whole wall just because they like to see the ships be big. They do it to fit the UI. Fun fact: The more space, the less space.
This is actually true. People fill up their screens with windows, realize they need more space on screen, update, fill more screen with more windows and realize that they dont actually have more space left. |

Ivy Romanova
Deep Core Mining Inc. Caldari State
828
|
Posted - 2013.03.21 16:26:00 -
[318] - Quote
Alexa Coates wrote:Ager Agemo wrote:EVE needs to fix the scaling for the graphics to really shine, currently the scaling is so completely and ****** up, that when you zoom out, eve its a game of space pixels on a literal sense, while games like homeworld make eve look outdated.
put it this way, zoomed out, my homeworld 1 mod of eve online looks better than eve online itself... which dare to say... means something is really ****** up eve wise... I think it's all about perspective. Nothing in eve really gives you a sense of size. Nothing makes you feel massive, and ships handle like sports cars no matter what.
I take it you don't fly Battleships . Try flying ONLY THOSE for a week , and then come back to cruisers. Its like going from 56k to OPTICAL FIBER
THERE IS a reference , that is called other ships , but humans have a rather poor sense of perspective , the best way to convey a sense of scale would be with scaling of graphical details FFREEDOM!!!!! |

Ager Agemo
Imperial Collective
247
|
Posted - 2013.03.21 16:33:00 -
[319] - Quote
Ivy Romanova wrote:Alexa Coates wrote:Ager Agemo wrote:EVE needs to fix the scaling for the graphics to really shine, currently the scaling is so completely and ****** up, that when you zoom out, eve its a game of space pixels on a literal sense, while games like homeworld make eve look outdated.
put it this way, zoomed out, my homeworld 1 mod of eve online looks better than eve online itself... which dare to say... means something is really ****** up eve wise... I think it's all about perspective. Nothing in eve really gives you a sense of size. Nothing makes you feel massive, and ships handle like sports cars no matter what. I take it you don't fly Battleships . Try flying ONLY THOSE for a week , and then come back to cruisers. Its like going from 56k to OPTICAL FIBER THERE IS a reference , that is called other ships , but humans have a rather poor sense of perspective , the best way to convey a sense of scale would be with scaling of graphical details
you are right... I don't fly battleships... I fly marauders.
As an additional note Eve Aesthetics are the next highest offender, look at this, it has 1/90 of the graphics of eve online Tech wise, but aesthetically it makes eve look like pong:
http://www.youtube.com/watch?v=AXF2uHPiZoo |

Ivy Romanova
Deep Core Mining Inc. Caldari State
828
|
Posted - 2013.03.21 16:37:00 -
[320] - Quote
Ager Agemo wrote:Ivy Romanova wrote:Alexa Coates wrote:Ager Agemo wrote:EVE needs to fix the scaling for the graphics to really shine, currently the scaling is so completely and ****** up, that when you zoom out, eve its a game of space pixels on a literal sense, while games like homeworld make eve look outdated.
put it this way, zoomed out, my homeworld 1 mod of eve online looks better than eve online itself... which dare to say... means something is really ****** up eve wise... I think it's all about perspective. Nothing in eve really gives you a sense of size. Nothing makes you feel massive, and ships handle like sports cars no matter what. I take it you don't fly Battleships . Try flying ONLY THOSE for a week , and then come back to cruisers. Its like going from 56k to OPTICAL FIBER THERE IS a reference , that is called other ships , but humans have a rather poor sense of perspective , the best way to convey a sense of scale would be with scaling of graphical details you are right... I don't fly battleships... I fly marauders. As an additional note Eve Aesthetics are the next highest offender, look at this, it has 1/90 of the graphics of eve online Tech wise, but aesthetically it makes eve look like pong: http://www.youtube.com/watch?v=AXF2uHPiZoo
LOL aesthetics??? You are rustling my jimmies there lol EVERYONE know how highly "stylized" the ships are . They are "avant-garde" and very "modern" . It will take a "degree" , if not a "multitude of degrees" to truly "appreciate" the "styling" of EvE .
But I have to admit the Corax is VERY nicely designed ... IF ITS NOT THE WRONG WAY AROUND!!!! FFREEDOM!!!!! |
|

Arduemont
Rotten Legion Ops
1308
|
Posted - 2013.03.21 16:40:00 -
[321] - Quote
OP, stop posting.
CCP are upgrading the graphics as fast as is practical for the game. People have already explained to you why it can't go any faster even if you want it to. A CCP employee has even come into the thread to confirm that these explanations are true. Saying you want it more often isn't going to get you what you want. That's the sign of someone who was spoiled as a child. "In the age of information, ignorance is a choice." |

Ivy Romanova
Deep Core Mining Inc. Caldari State
828
|
Posted - 2013.03.21 16:45:00 -
[322] - Quote
Arduemont wrote:OP, stop posting.
CCP are upgrading the graphics as fast as is practical for the game. People have already explained to you why it can't go any faster even if you want it to. A CCP employee has even come into the thread to confirm that these explanations are true. Saying you want it more often isn't going to get you what you want. That's the sign of someone who was spoiled as a child.
You are obviously missing the point. As we go on one idea by one idea , we are digging up MORE and MORE possible reference materials and points that needed to be worked on .
Its EvE awareness week FFREEDOM!!!!! |

Ager Agemo
Imperial Collective
247
|
Posted - 2013.03.21 17:04:00 -
[323] - Quote
Ivy Romanova wrote:Arduemont wrote:OP, stop posting.
CCP are upgrading the graphics as fast as is practical for the game. People have already explained to you why it can't go any faster even if you want it to. A CCP employee has even come into the thread to confirm that these explanations are true. Saying you want it more often isn't going to get you what you want. That's the sign of someone who was spoiled as a child. You are obviously missing the point. As we go on one idea by one idea , we are digging up MORE and MORE possible reference materials and points that needed to be worked on . Its EvE awareness week
Indeed, its true CCP is working as fast as they can, but they might not be focusing on what really needs attention, threads like this allow them what they should focus in, even tho most likely they will ignore us, and we will end shooting at an indestructible statue.
Personally I would prefer if EVE fixed the scaling and a proper Nlips, this would make ships look much more cool and allow the came to be used on a more beautiful way even during battles. |

Ivy Romanova
Deep Core Mining Inc. Caldari State
862
|
Posted - 2013.04.03 12:06:00 -
[324] - Quote
WELL THEN! The Odyssey expansion is coming this summer. STILL no mention of anything graphical , just messing with the skill trees and messing with sov .
(¦à_¦à_¦à_¦à(¦¦¦¦¦¦¦¦¦¦¦à¦à¦à¦à¦à¦à(¦à_¦à_¦¦¦à-+¦¦¦à-¡-¡-¡-¡-¡a¦¦¦à-Ŧ¦¦ài¦¦¦àj¦¦¦àu¦¦¦àa¦¦¦àn¦¦¦àa¦¦-¡¦à-¡-¡¦à-¡_-¡¦à-¡_¦à_¦à_¦à_¦à_¦à_¦à_¦à_¦à-¡-¡¦à(-¡)~~-¡~n++ |

ChromeStriker
The Riot Formation Unclaimed.
516
|
Posted - 2013.04.03 12:09:00 -
[325] - Quote
Ivy Romanova wrote:WELL THEN! The Odyssey expansion is coming this summer. STILL no mention of anything graphical , just messing with the skill trees and messing with sov .
V3 capitals... - Nulla Curas |

Ivy Romanova
Deep Core Mining Inc. Caldari State
862
|
Posted - 2013.04.03 12:11:00 -
[326] - Quote
ChromeStriker wrote:Ivy Romanova wrote:WELL THEN! The Odyssey expansion is coming this summer. STILL no mention of anything graphical , just messing with the skill trees and messing with sov .
V3 capitals...
Thats like telling your neighbors . I TRICKED OUT MY CAR!
LOOK!!! The furry dices are now PINK instead of BROWN! (¦à_¦à_¦à_¦à(¦¦¦¦¦¦¦¦¦¦¦à¦à¦à¦à¦à¦à(¦à_¦à_¦¦¦à-+¦¦¦à-¡-¡-¡-¡-¡a¦¦¦à-Ŧ¦¦ài¦¦¦àj¦¦¦àu¦¦¦àa¦¦¦àn¦¦¦àa¦¦-¡¦à-¡-¡¦à-¡_-¡¦à-¡_¦à_¦à_¦à_¦à_¦à_¦à_¦à_¦à-¡-¡¦à(-¡)~~-¡~n++ |

ChromeStriker
The Riot Formation Unclaimed.
516
|
Posted - 2013.04.03 12:18:00 -
[327] - Quote
Ivy Romanova wrote:ChromeStriker wrote:Ivy Romanova wrote:WELL THEN! The Odyssey expansion is coming this summer. STILL no mention of anything graphical , just messing with the skill trees and messing with sov .
V3 capitals... Thats like telling your neighbors . I TRICKED OUT MY CAR! LOOK!!! The furry dices are now PINK instead of BROWN!
Still graphical... just because you dont like caps 
and we havent seen any showing of the minmatar caps... - Nulla Curas |

Nova Satar
Mind Games. Suddenly Spaceships.
99
|
Posted - 2013.04.03 12:32:00 -
[328] - Quote
If you want a longevity and engagement in a game you need content before aesthetics, so their priorities are just fine. Plus it seems silly even having to point it out but the graphics in EVE are great and just fine for the style of game.
Looking at your HW2 links... i dont care if it has a higher poly model count (/??) or a better thingy deterioration level, when you actually just use your eyes and look.... EVE looks a hundred times better. |

Nadia Fey
State Protectorate Caldari State
25
|
Posted - 2013.04.03 12:59:00 -
[329] - Quote
Nova Satar wrote:If you want a longevity and engagement in a game you need content before aesthetics, so their priorities are just fine. Plus it seems silly even having to point it out but the graphics in EVE are great and just fine for the style of game.
Looking at your HW2 links... i dont care if it has a higher poly model count (/??) or a better thingy deterioration level, when you actually just use your eyes and look.... EVE looks a hundred times better.
we are kinda talking about the actual animation, aesthetics and destruction effects tbh :P Not the poly counts  Drones in eve materalise out of thin air while those in HW2 actually comes out of a bay.
In Nexus , shield's bubble wrap actually flickers when hit , there is a clear distinction between munitions glancing off the shield or tanked by armor .
Ships in those games are actually designed to be scientifically sound and have a sense of scale . The level of details and texture resolution scale upwards with ship size .
Combat wise , if HW is a MMORPG , they look and feel much more polished than the current iteration of EvE
And don't even get me started on Star Citizen FREEDOM!!!! |

Elistea
BLUE Regiment.
186
|
Posted - 2013.04.03 14:14:00 -
[330] - Quote
Damn i have no idea how i could have missed Nexus!!! Going to DL it ASAP. Legaly
Haegemonia had so close to be perfect:). Awesome graphics beating even HW2, great music/soundeffects, awesome gameplay and very nice story. (loved the terreforming effect:)
But everytime i got carried away, terrible voice acting and HORRENDOUS dialogues killed the moment . |
|

Ranger 1
Ranger Corp
3854
|
Posted - 2013.04.03 14:27:00 -
[331] - Quote
Nadia Fey wrote:Nova Satar wrote:If you want a longevity and engagement in a game you need content before aesthetics, so their priorities are just fine. Plus it seems silly even having to point it out but the graphics in EVE are great and just fine for the style of game.
Looking at your HW2 links... i dont care if it has a higher poly model count (/??) or a better thingy deterioration level, when you actually just use your eyes and look.... EVE looks a hundred times better. we are kinda talking about the actual animation, aesthetics and destruction effects tbh :P Not the poly counts  Drones in eve materalise out of thin air while those in HW2 actually comes out of a bay. In Nexus , shield's bubble wrap actually flickers when hit , there is a clear distinction between munitions glancing off the shield or tanked by armor . Ships in those games are actually designed to be scientifically sound and have a sense of scale . The level of details and texture resolution scale upwards with ship size . Combat wise , if HW is a MMORPG , they look and feel much more polished than the current iteration of EvE And don't even get me started on Star Citizen
Yes, it's amazing the quantiy and quality of graphical detail you can get in a SINGLE PLAYER GAME... or a game where the number of players interacting is severely limited.
That being said, I do believe there are some interesting things still to be done and likely will be done.
To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ivy Romanova
Deep Core Mining Inc. Caldari State
864
|
Posted - 2013.04.03 14:40:00 -
[332] - Quote
Ranger 1 wrote:Nadia Fey wrote:Nova Satar wrote:If you want a longevity and engagement in a game you need content before aesthetics, so their priorities are just fine. Plus it seems silly even having to point it out but the graphics in EVE are great and just fine for the style of game.
Looking at your HW2 links... i dont care if it has a higher poly model count (/??) or a better thingy deterioration level, when you actually just use your eyes and look.... EVE looks a hundred times better. we are kinda talking about the actual animation, aesthetics and destruction effects tbh :P Not the poly counts  Drones in eve materalise out of thin air while those in HW2 actually comes out of a bay. In Nexus , shield's bubble wrap actually flickers when hit , there is a clear distinction between munitions glancing off the shield or tanked by armor . Ships in those games are actually designed to be scientifically sound and have a sense of scale . The level of details and texture resolution scale upwards with ship size . Combat wise , if HW is a MMORPG , they look and feel much more polished than the current iteration of EvE And don't even get me started on Star Citizen Yes, it's amazing the quantiy and quality of graphical detail you can get in a SINGLE PLAYER GAME... or a game where the number of players interacting is severely limited. That being said, I do believe there are some interesting things still to be done and likely will be done.
You DO understand single player games put MUCH more load on the CPU than mutliplayer games yes? GPU wise , the load is the same :P (¦à_¦à_¦à_¦à(¦¦¦¦¦¦¦¦¦¦¦à¦à¦à¦à¦à¦à(¦à_¦à_¦¦¦à-+¦¦¦à-¡-¡-¡-¡-¡a¦¦¦à-Ŧ¦¦ài¦¦¦àj¦¦¦àu¦¦¦àa¦¦¦àn¦¦¦àa¦¦-¡¦à-¡-¡¦à-¡_-¡¦à-¡_¦à_¦à_¦à_¦à_¦à_¦à_¦à_¦à-¡-¡¦à(-¡)~~-¡~n++ |

Caviar Liberta
Moira. Villore Accords
103
|
Posted - 2013.04.03 14:54:00 -
[333] - Quote
I've seen some home world videos they are interesting. And as nice as the graphics are in EvE, I spend most of my time either looking at the overview, locking , approaching, orbit, hit F1, warping, jumping or docking. |

Ivy Romanova
Deep Core Mining Inc. Caldari State
864
|
Posted - 2013.04.03 14:57:00 -
[334] - Quote
Caviar Liberta wrote:I've seen some home world videos they are interesting. And as nice as the graphics are in EvE, I spend most of my time either looking at the overview, locking , approaching, orbit, hit F1, warping, jumping or docking.
which by today's standard. SHOULDN'T BE a drop down spreadsheet. It should be incorporated into the HUD of the game (¦à_¦à_¦à_¦à(¦¦¦¦¦¦¦¦¦¦¦à¦à¦à¦à¦à¦à(¦à_¦à_¦¦¦à-+¦¦¦à-¡-¡-¡-¡-¡a¦¦¦à-Ŧ¦¦ài¦¦¦àj¦¦¦àu¦¦¦àa¦¦¦àn¦¦¦àa¦¦-¡¦à-¡-¡¦à-¡_-¡¦à-¡_¦à_¦à_¦à_¦à_¦à_¦à_¦à_¦à-¡-¡¦à(-¡)~~-¡~n++ |

Ranger 1
Ranger Corp
3854
|
Posted - 2013.04.03 15:54:00 -
[335] - Quote
Ivy Romanova wrote:Ranger 1 wrote:Nadia Fey wrote:Nova Satar wrote:If you want a longevity and engagement in a game you need content before aesthetics, so their priorities are just fine. Plus it seems silly even having to point it out but the graphics in EVE are great and just fine for the style of game.
Looking at your HW2 links... i dont care if it has a higher poly model count (/??) or a better thingy deterioration level, when you actually just use your eyes and look.... EVE looks a hundred times better. we are kinda talking about the actual animation, aesthetics and destruction effects tbh :P Not the poly counts  Drones in eve materalise out of thin air while those in HW2 actually comes out of a bay. In Nexus , shield's bubble wrap actually flickers when hit , there is a clear distinction between munitions glancing off the shield or tanked by armor . Ships in those games are actually designed to be scientifically sound and have a sense of scale . The level of details and texture resolution scale upwards with ship size . Combat wise , if HW is a MMORPG , they look and feel much more polished than the current iteration of EvE And don't even get me started on Star Citizen Yes, it's amazing the quantiy and quality of graphical detail you can get in a SINGLE PLAYER GAME... or a game where the number of players interacting is severely limited. That being said, I do believe there are some interesting things still to be done and likely will be done. You DO understand single player games put MUCH more load on the CPU than mutliplayer games yes? GPU wise , the load is the same :P
No, you're right, rendering 30 or 40 ships is just as difficult as rendering a couple of thousand....   
Homeworld was a great game, in fact I did work on several of the more popular mods for it. You are making comparisons that are unrealistic on every level. But you already know that.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ivy Romanova
Deep Core Mining Inc. Caldari State
864
|
Posted - 2013.04.03 15:59:00 -
[336] - Quote
Ranger 1 wrote:Ivy Romanova wrote:Ranger 1 wrote:Nadia Fey wrote:Nova Satar wrote:If you want a longevity and engagement in a game you need content before aesthetics, so their priorities are just fine. Plus it seems silly even having to point it out but the graphics in EVE are great and just fine for the style of game.
Looking at your HW2 links... i dont care if it has a higher poly model count (/??) or a better thingy deterioration level, when you actually just use your eyes and look.... EVE looks a hundred times better. we are kinda talking about the actual animation, aesthetics and destruction effects tbh :P Not the poly counts  Drones in eve materalise out of thin air while those in HW2 actually comes out of a bay. In Nexus , shield's bubble wrap actually flickers when hit , there is a clear distinction between munitions glancing off the shield or tanked by armor . Ships in those games are actually designed to be scientifically sound and have a sense of scale . The level of details and texture resolution scale upwards with ship size . Combat wise , if HW is a MMORPG , they look and feel much more polished than the current iteration of EvE And don't even get me started on Star Citizen Yes, it's amazing the quantiy and quality of graphical detail you can get in a SINGLE PLAYER GAME... or a game where the number of players interacting is severely limited. That being said, I do believe there are some interesting things still to be done and likely will be done. You DO understand single player games put MUCH more load on the CPU than mutliplayer games yes? GPU wise , the load is the same :P No, you're right, rendering 30 or 40 ships is just as difficult as rendering a couple of thousand....    Homeworld was a great game, in fact I did work on several of the more popular mods for it. However you are making comparisons that are unrealistic on every level.
at that stage even EvE has to go into TiD or else it will crash EVERYTHING . But since we have TiD , the problem is mostly on client side . At that stage m, NO ONE would be zoomed in . We are talking about EVERYDAY combat here
(¦à_¦à_¦à_¦à(¦¦¦¦¦¦¦¦¦¦¦à¦à¦à¦à¦à¦à(¦à_¦à_¦¦¦à-+¦¦¦à-¡-¡-¡-¡-¡a¦¦¦à-Ŧ¦¦ài¦¦¦àj¦¦¦àu¦¦¦àa¦¦¦àn¦¦¦àa¦¦-¡¦à-¡-¡¦à-¡_-¡¦à-¡_¦à_¦à_¦à_¦à_¦à_¦à_¦à_¦à-¡-¡¦à(-¡)~~-¡~n++ |

Ranger 1
Ranger Corp
3854
|
Posted - 2013.04.03 16:19:00 -
[337] - Quote
No, we are talking about a troll thread, and large engagements ARE part of everyday combat here... which means the graphics have to be implimented accordingly.
It's like saying that in classic ASTEROIDS the graphics are superior because the asteroids break up when shot, and that EvE should be able to "easily" do the same thing. Of course the truth of the matter is that for EvE to incorporate something like that effectively on the scale required will require Tessellation, which while doable is far from simple.
But that's okay, keep milking it. It's a slow day and this is fairly amusing.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ivy Romanova
Deep Core Mining Inc. Caldari State
864
|
Posted - 2013.04.03 16:22:00 -
[338] - Quote
Ranger 1 wrote:No, we are talking about a troll thread here, and large engagements ARE part of everyday combat here... and the graphics have to be implimented accordingly. It's like saying that in classic ASTEROIDS the graphics are superior because the asteroids break up when shot, and that EvE should be able to "easily" do the same thing. Of course the truth of the matter is that for EvE to incorporate something like that effectively on the scale required will require Tessellation, which while doable is far from simple. But that's okay, keep milking it. It's a slow day and this is fairly amusing. 
WHICH is already planned for EvE. Tesselation and procedually generated asteroid entities that only appears on the client's computer. BUT ! Please do bear in mind we are not talking about increasing the server load , because that wouldn't be required , what we should do is add more graphical WOWZA element . As MANY of those previously stated.
From scaled texture , intergration of spreadsheets into the GUI , better effects and sense of scale , many more. (¦à_¦à_¦à_¦à(¦¦¦¦¦¦¦¦¦¦¦à¦à¦à¦à¦à¦à(¦à_¦à_¦¦¦à-+¦¦¦à-¡-¡-¡-¡-¡a¦¦¦à-Ŧ¦¦ài¦¦¦àj¦¦¦àu¦¦¦àa¦¦¦àn¦¦¦àa¦¦-¡¦à-¡-¡¦à-¡_-¡¦à-¡_¦à_¦à_¦à_¦à_¦à_¦à_¦à_¦à-¡-¡¦à(-¡)~~-¡~n++ |

LoJ4X
The Shizzel
1
|
Posted - 2013.04.07 13:56:00 -
[339] - Quote
Ivy Romanova wrote:pussnheels wrote:the OP seems to forget that not all of us can afford a new PC with the latest graph cards EACH year I am running on a puny 250GTS with 1 GB ram and some 6 year old wares . Its still running on high with everything maxed with 60 fps to spare.
BS >.>
My specs
Intel 2500K @4.5Ghz 128mb SSD 16GB DDR3 Nvidia 560ti max OC'ed 24" @ 1080P +22" secondary screen (desktop)
Get into a scene with a lot of ships and translucent background effect and you can see and feel the frame rate drop under 30. BF3 however it runs maxed out @ 60.
Unless you have some magical fairy dusted 6 year old hardware going on there. |

Ivy Romanova
Deep Core Mining Inc. Caldari State
900
|
Posted - 2013.04.07 14:21:00 -
[340] - Quote
LoJ4X wrote:Ivy Romanova wrote:pussnheels wrote:the OP seems to forget that not all of us can afford a new PC with the latest graph cards EACH year I am running on a puny 250GTS with 1 GB ram and some 6 year old wares . Its still running on high with everything maxed with 60 fps to spare. BS >.> My specs Intel 2500K @4.5Ghz 128mb SSD 16GB DDR3 Nvidia 560ti max OC'ed 24" @ 1080P +22" secondary screen (desktop) Get into a scene with a lot of ships and translucent background effect and you can see and feel the frame rate drop under 30. BF3 however it runs maxed out @ 60. Unless you have some magical fairy dusted 6 year old hardware going on there.
I take it you like 1080p and SSAO , I was running at 1024x768 with most of the stuff on the Nvidia recommended maximum settings back then , but thats beside the point. I just got some shiny new wares . 660ti , i53570k , Z77 board with 8 gb of ddr31333hz on 7-7-7-21 . Runs like a charm . The thing is , upgrading a computer isn't that expensive when you think about the time-cost ratio . (¦à_¦à_¦à_¦à(¦¦¦¦¦¦¦¦¦¦¦à¦à¦à¦à¦à¦à(¦à_¦à_¦¦¦à-+¦¦¦à-¡-¡-¡-¡-¡a¦¦¦à-Ŧ¦¦ài¦¦¦àj¦¦¦àu¦¦¦àa¦¦¦àn¦¦¦àa¦¦-¡¦à-¡-¡¦à-¡_-¡¦à-¡_¦à_¦à_¦à_¦à_¦à_¦à_¦à_¦à-¡-¡¦à(-¡)~~-¡~n++ |
|

YuuKnow
Terra-Formers
703
|
Posted - 2013.04.07 16:19:00 -
[341] - Quote
Nice suggestions from the OP.
The ship style of HW2 is still my favorite of all time. Aggressive, yet aesthetic. The turret size to ship size is the best and I've already been disappointed that CCPs graphics team insist on teeny, tiny turrets on most of their ships (why?...).
IMHO Haegemonia's firing, impact, and explosion graphics are the best and envious. I think the bullet graphcs have a lot to do with it and the fact that firing graphics were given detail and slowed to the point that the beauty of the incoming fire could be appreciated. The firing effects of Eve atm are blurry smears. The Haegemonia combat pace is perfect to appreciate the artwork involved as well. I would definately switch over to any FIS MMOPG that replicated those graphics and combat pace. Just wish there was a competitor out there working on it...
yk |

Ager Agemo
Imperial Collective
260
|
Posted - 2013.04.07 19:06:00 -
[342] - Quote
Ranger 1 wrote:Nadia Fey wrote:Nova Satar wrote:If you want a longevity and engagement in a game you need content before aesthetics, so their priorities are just fine. Plus it seems silly even having to point it out but the graphics in EVE are great and just fine for the style of game.
Looking at your HW2 links... i dont care if it has a higher poly model count (/??) or a better thingy deterioration level, when you actually just use your eyes and look.... EVE looks a hundred times better. we are kinda talking about the actual animation, aesthetics and destruction effects tbh :P Not the poly counts  Drones in eve materalise out of thin air while those in HW2 actually comes out of a bay. In Nexus , shield's bubble wrap actually flickers when hit , there is a clear distinction between munitions glancing off the shield or tanked by armor . Ships in those games are actually designed to be scientifically sound and have a sense of scale . The level of details and texture resolution scale upwards with ship size . Combat wise , if HW is a MMORPG , they look and feel much more polished than the current iteration of EvE And don't even get me started on Star Citizen Yes, it's amazing the quantity and quality of graphical detail you can get in a SINGLE PLAYER GAME... or a game where the number of players interacting is severely limited. That being said, I do believe there are some interesting things still to be done and likely will be done.
thats bullshit, in hw2 even being a "single player" game you could cordinate and control thousands of ships simultaneously that data had to be sincronized among 8 clients on large maps, you could very easily do something alike but reduce the thousands to lets say... 100 ships, 80 clients? but oh wait, even if its an N power problem where the load would go sick insane, homeworld 2 did that with ******* 1 core from the stone age at ultra low frequencies and without the support of data crunchings GPUs of modern technology.
problem is investment in new technologies and capable Code wise DEvelopers, Eve suffers a chronic extremely chronic problem of some idiot using python when C++ was needed, and not using paralelism from the beggining.
If EVE used multthreaded nodes, and clients, with 64 bit coding, gpu data crunching, and some proper developers (no offense to the ones that do their job like fozzie), the client and server could easily handle graphics like those of crysis 3 on space, with first person joysticks controls, collisions and probable 3 or 4 times more players without any lag, alas, its unrealistic to think CCP will ever give us that.
so for now all we are asking is for at least, get the feeling of a game from the past decade aesthetically wise (which IS NOT poly count or texture resolution dependant) |

Daimon Kaiera
Get Off My Lawn
158
|
Posted - 2013.04.07 20:46:00 -
[343] - Quote
I don't play Eve for the spaceships; I don't play Eve for the people; I don't play Eve for the huge, open world; No, I play eve to see my character blossom into something beautiful and, to do that, there must be some new vanity items. I spend almost 99.99% of my time walking in station as I no longer "play" this game. I just sit, train, and stare at her face all day long. Just look at her face - isn't she adorable?! Isn't she face-pinchingly adorable?! I can only imagine what she must have looked like as a child.  How can you say no to this face? Just look at it.
LOOK AT IT. http://img580.imageshack.us/img580/4963/sayno.png Here by talk start if go able? |

LoJ4X
The Shizzel
1
|
Posted - 2013.04.09 13:32:00 -
[344] - Quote
Ivy Romanova wrote:LoJ4X wrote:Ivy Romanova wrote:pussnheels wrote:the OP seems to forget that not all of us can afford a new PC with the latest graph cards EACH year I am running on a puny 250GTS with 1 GB ram and some 6 year old wares . Its still running on high with everything maxed with 60 fps to spare. BS >.> My specs Intel 2500K @4.5Ghz 128mb SSD 16GB DDR3 Nvidia 560ti max OC'ed 24" @ 1080P +22" secondary screen (desktop) Get into a scene with a lot of ships and translucent background effect and you can see and feel the frame rate drop under 30. BF3 however it runs maxed out @ 60. Unless you have some magical fairy dusted 6 year old hardware going on there. I take it you like 1080p and SSAO , I was running at 1024x768 with most of the stuff on the Nvidia recommended maximum settings back then , but thats beside the point. I just got some shiny new wares . 660ti , i53570k , Z77 board with 8 gb of ddr31333hz on 7-7-7-21 . Runs like a charm . The thing is , upgrading a computer isn't that expensive when you think about the time-cost ratio .
Grats on the new setup \o/
Its not that i just had to have 1080P but more that i just wanted a 24" screen and the 560ti would have no problem doing that in any game (maybe except Crysis 3) But of course on a 1024x768 res you can run it fine on old H/w,
btw SSAO, eve has this ?
|

Ranger 1
Ranger Corp
3914
|
Posted - 2013.04.09 13:42:00 -
[345] - Quote
Ager Agemo wrote:Ranger 1 wrote:Nadia Fey wrote:Nova Satar wrote:If you want a longevity and engagement in a game you need content before aesthetics, so their priorities are just fine. Plus it seems silly even having to point it out but the graphics in EVE are great and just fine for the style of game.
Looking at your HW2 links... i dont care if it has a higher poly model count (/??) or a better thingy deterioration level, when you actually just use your eyes and look.... EVE looks a hundred times better. we are kinda talking about the actual animation, aesthetics and destruction effects tbh :P Not the poly counts  Drones in eve materalise out of thin air while those in HW2 actually comes out of a bay. In Nexus , shield's bubble wrap actually flickers when hit , there is a clear distinction between munitions glancing off the shield or tanked by armor . Ships in those games are actually designed to be scientifically sound and have a sense of scale . The level of details and texture resolution scale upwards with ship size . Combat wise , if HW is a MMORPG , they look and feel much more polished than the current iteration of EvE And don't even get me started on Star Citizen Yes, it's amazing the quantity and quality of graphical detail you can get in a SINGLE PLAYER GAME... or a game where the number of players interacting is severely limited. That being said, I do believe there are some interesting things still to be done and likely will be done. thats bullshit, in hw2 even being a "single player" game you could cordinate and control thousands of ships simultaneously that data had to be sincronized among 8 clients on large maps, you could very easily do something alike but reduce the thousands to lets say... 100 ships, 80 clients? but oh wait, even if its an N power problem where the load would go sick insane, homeworld 2 did that with ******* 1 core from the stone age at ultra low frequencies and without the support of data crunchings GPUs of modern technology. problem is investment in new technologies and capable Code wise DEvelopers, Eve suffers a chronic extremely chronic problem of some idiot using python when C++ was needed, and not using paralelism from the beggining. If EVE used multthreaded nodes, and clients, with 64 bit coding, gpu data crunching, and some proper developers (no offense to the ones that do their job like fozzie), the client and server could easily handle graphics like those of crysis 3 on space, with first person joysticks controls, collisions and probable 3 or 4 times more players without any lag, alas, its unrealistic to think CCP will ever give us that. so for now all we are asking is for at least, get the feeling of a game from the past decade aesthetically wise (which IS NOT poly count or texture resolution dependant) I've worked with the Homeworld and HW 2 graphics engine. In comparison to what EvE routinely handles it's a tinker toy. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ivy Romanova
Deep Core Mining Inc. Caldari State
902
|
Posted - 2013.04.09 13:45:00 -
[346] - Quote
LoJ4X wrote:Ivy Romanova wrote:LoJ4X wrote:Ivy Romanova wrote:pussnheels wrote:the OP seems to forget that not all of us can afford a new PC with the latest graph cards EACH year I am running on a puny 250GTS with 1 GB ram and some 6 year old wares . Its still running on high with everything maxed with 60 fps to spare. BS >.> My specs Intel 2500K @4.5Ghz 128mb SSD 16GB DDR3 Nvidia 560ti max OC'ed 24" @ 1080P +22" secondary screen (desktop) Get into a scene with a lot of ships and translucent background effect and you can see and feel the frame rate drop under 30. BF3 however it runs maxed out @ 60. Unless you have some magical fairy dusted 6 year old hardware going on there. I take it you like 1080p and SSAO , I was running at 1024x768 with most of the stuff on the Nvidia recommended maximum settings back then , but thats beside the point. I just got some shiny new wares . 660ti , i53570k , Z77 board with 8 gb of ddr31333hz on 7-7-7-21 . Runs like a charm . The thing is , upgrading a computer isn't that expensive when you think about the time-cost ratio . Grats on the new setup \o/ Its not that i just had to have 1080P but more that i just wanted a 24" screen and the 560ti would have no problem doing that in any game (maybe except Crysis 3) But of course on a 1024x768 res you can run it fine on old H/w, btw SSAO, eve has this ?
NOooope I don't think DX9 supports ambient occlusions (¦à_¦à_¦à_¦à(¦¦¦¦¦¦¦¦¦¦¦à¦à¦à¦à¦à¦à(¦à_¦à_¦¦¦à-+¦¦¦à-¡-¡-¡-¡-¡a¦¦¦à-Ŧ¦¦ài¦¦¦àj¦¦¦àu¦¦¦àa¦¦¦àn¦¦¦àa¦¦-¡¦à-¡-¡¦à-¡_-¡¦à-¡_¦à_¦à_¦à_¦à_¦à_¦à_¦à_¦à-¡-¡¦à(-¡)~~-¡~n++ |

Nadia Fey
Perkone Caldari State
61
|
Posted - 2013.04.13 07:58:00 -
[347] - Quote
This just IN! They are changing the lighting model and re-texturing for the V3 caps ... Still nibbling on the little stuff Cesha, You just won the Internets |

dark heartt
I Own Four Sheep Silent Requiem
81
|
Posted - 2013.04.13 08:05:00 -
[348] - Quote
Ivy Romanova wrote:Homeworld 2 (UPDATED VIDEOS) Now obviously, they are quite hideous for today's standards , but what they have which something EVE could learn is the variety. We are just catching up to the graphical effects of a game from 9 years ago and in certain areas, such as the destruction mechanics ,gradual deterioration,aesthetics ,and surprisingly , model polycounts .....we are still lagging behind. [quote=Baljos Arnjak]@..... In HW2, the life of a ship had a certain continuity. When a ship was built or undocking, it wasn't just popped out, it was launched. When a ship dies, it does so in a fashion consistent with it's mass and purpose. Fighters left a streaking fire trail leading to an explosion, bigger ships had secondary explosions and slowly rolled out of control before a devastating final explosion. The sound effect made you feel like the ship was being ripped apart from the inside or that you were fighting for your life in a spacebourne fur ball. I think CCP could learn a lot about battle immersion from HW2 EDIT: Example 2:Now lets look at another game that slipped under most of our radarsHaegemonia Nexus Jupiter Incident I don't think I need to say more. Those games didn't even need DX11.
Single player or small scale games. All arguments are invalid because of this. |

Solstice Project
Sebiestor Tribe Minmatar Republic
3200
|
Posted - 2013.04.13 15:07:00 -
[349] - Quote
Ivy Romanova wrote:NOooope I don't think DX9 supports ambient occlusions SSAO. Screen Space Ambient Occlusion.
It's a software implementation. This would have worked back in the era of 386, if the speed would have been there. The only reason this didn't happen, was because nobody figured it out yet and it would have been too slow anyway.
The reason it's used NOW is because it took until Vladimir from Crytek figured it out, which has nothing to do with the hardware or the Direct3D-version. RenderToTexture is a "feature" implemented eons ago.
Most of you people aren't even qualified to post in this thread.
Did i read crap about a server handling graphics for the client ? Yeah, that guy really shot the bird with his post. Moron. |

Bellanea Rajanir
Poseidaon
9
|
Posted - 2013.04.13 15:51:00 -
[350] - Quote
http://socialeyezer.com/wp-content/uploads/2012/12/Grumpy-Cat-Says-No.jpg |
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Ivy Romanova
Deep Core Mining Inc. Caldari State
906
|
Posted - 2013.04.13 16:02:00 -
[351] - Quote
Solstice Project wrote:Ivy Romanova wrote:NOooope I don't think DX9 supports ambient occlusions SSAO. Screen Space Ambient Occlusion. It's a software implementation. This would have worked back in the era of 386, if the speed would have been there. The only reason this didn't happen, was because nobody figured it out yet and it would have been too slow anyway. The reason it's used NOW is because it took until Vladimir from Crytek figured it out, which has nothing to do with the hardware or the Direct3D-version. RenderToTexture is a "feature" implemented eons ago. Most of you people aren't even qualified to post in this thread. Did i read crap about a server handling graphics for the client ? Yeah, that guy really shot the bird with his post. Moron.
Enlighten us |

Leper ofBacon
HELP GRANDMA SMASH HER LEGS IN
6
|
Posted - 2013.04.13 16:28:00 -
[352] - Quote
To address one point from the OP: This may be obvious but it gets brought up casually time and again. The 'bumpy submarine' ship mechanics are core to way objects interact with each other in the game. This is especially the case given how the control system works. Significant changes to this system could never be implemented and if they were would require so many other changes to the gameplay that you might as well just call it a different game IMO. |
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