Pages: 1 2 3 4 [5] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Sobeseki Pawi
|
Posted - 2005.05.29 18:01:00 -
[121]
Ah, so if I ask if you have a house, I am implying you don't. Gotcha.
~Sobe
Captain Cutie, Razor's Kiss
What is your Radical Dream? |

Cummilla
|
Posted - 2005.05.29 20:22:00 -
[122]
Originally by: Aodha Khan Edited by: Aodha Khan on 29/05/2005 16:01:22
Intas allow you to get through a camped gate. W
Instas do NOT allow you to get through a gatecamp.
But, I tell you what. You bring your best BS, all the nice equipment because I want it to be worth my time, and I will designate the "gate for you to get through." And I will employ my ultrasekret l33t gatecamp strats that no one else knows about and you'll be dead in 30 seconds.....gauranteed.
You insta to said gate and I'll engage you in a fashion in which is indicative of the aforemention l33t strats(of course honestly they aren't so l33t but because so many people think gatecamps are gimped by instas then maybe there is more of a guillable market than I estimate).
|

Sobeseki Pawi
|
Posted - 2005.05.29 20:25:00 -
[123]
So you use a warp disruptor or camp both sides...okay?
~Sobe
Captain Cutie, Razor's Kiss
What is your Radical Dream? |

Cummilla
|
Posted - 2005.05.29 20:26:00 -
[124]
Originally by: Sobeseki Pawi So you use a warp disruptor or camp both sides...okay?
You wont get through my gate with instas.
Simple enough for you?
Aoda claimed that Instas permit people to get through gate camps. This is not true.
|

Sobeseki Pawi
|
Posted - 2005.05.29 20:30:00 -
[125]
So you are arguing for insta removal?
Since gate camps can beat them, and travel is already said to be too easy and fast in a non travel setup...why keep loading the server with them?
~Sobe
Captain Cutie, Razor's Kiss
What is your Radical Dream? |

Cummilla
|
Posted - 2005.05.29 20:42:00 -
[126]
Originally by: Sobeseki Pawi So you are arguing for insta removal?
Since gate camps can beat them, and travel is already said to be too easy and fast in a non travel setup...why keep loading the server with them?
Because I'm a ganker with a sense of "sport." Right now it's my world out there at the gate because I combine good intel with appearing at the right time at the right side of the gate to do what I need to do to make the kill.
Removing instas would imbalance it even further in my favor and I don't pay 15 bucks times 6- 7 accounts to shoot fish in the barrel. Removing instas would be like giving gankers like me "cheat codes."
Plus that doesn't even cover the issue of I abhore people who try to tip things in this game through CCP intervention versus utilizing ingame tools\mechanics.
So there you have it. I want my challenge, as it were, left intact. My opponents CAN still compete with me by traveling in groups and working together with really innovative setups that target the weaknesses of my setups. This is how it should be. I'm the Yin that forces their "yan" utilizing mechanics(different setups\tactics\group composition) that are ingame atm to breech my "control" of a given gate.
|

Sobeseki Pawi
|
Posted - 2005.05.29 20:45:00 -
[127]
I see.
What if they put 6 more sentries at all the gates? Would that keep enough of the challenge?
~Sobe
Captain Cutie, Razor's Kiss
What is your Radical Dream? |

Starplier
|
Posted - 2005.05.30 00:17:00 -
[128]
to all the ppl replying to Sobe, if you havent figured out by reading the first couple of pages: this fecker wont change his narrow little point of view no matter how much you try to convince him. you could write up dozens of arguements and hundreds of proofs showing him that his idea is stupid and unrealistic, that he has no clue what he is talking about, that circumstances demand instas, and he will either ignore them all or twist them around until it sounds like something he can answer . he hears what he wants to hear.
Face it, the only way to deal with someone like this is to hit them with a shovel. repeatedly. till all movements stop.
anyone who thinks it is perfectly reasonable to send a mammoth full of zydrine afk for 40 jumps ANYWHERE, not even counting 0.0, deserves to get shot, preferably after he has lost that mammoth to me 
for most people in 0.0, their station is 20-30 jumps out, 40-50 to some extreme cases, and this is not counting the part of the route in empire space. now try heading that far in a bs without instas. or better yet, and indy. _______ |(\_/)| Will someone please claim this rodent? |(O.o)| he crawled into my sig and now I cant |(> <)| get him out. ------- |

Sobeseki Pawi
|
Posted - 2005.05.30 00:36:00 -
[129]
Originally by: Starplier to all the ppl replying to Sobe, if you havent figured out by reading the first couple of pages: this fecker wont change his narrow little point of view no matter how much you try to convince him. you could write up dozens of arguements and hundreds of proofs showing him that his idea is stupid and unrealistic, that he has no clue what he is talking about, that circumstances demand instas, and he will either ignore them all or twist them around until it sounds like something he can answer . he hears what he wants to hear.
Face it, the only way to deal with someone like this is to hit them with a shovel. repeatedly. till all movements stop.
anyone who thinks it is perfectly reasonable to send a mammoth full of zydrine afk for 40 jumps ANYWHERE, not even counting 0.0, deserves to get shot, preferably after he has lost that mammoth to me 
for most people in 0.0, their station is 20-30 jumps out, 40-50 to some extreme cases, and this is not counting the part of the route in empire space. now try heading that far in a bs without instas. or better yet, and indy.
Actually, Im looking at the big picture, its the basis of my entire position. So if Im being narrow...what does that make everyone else?
~Sobe
Captain Cutie, Razor's Kiss
What is your Radical Dream? |

Sobeseki Pawi
|
Posted - 2005.05.30 01:54:00 -
[130]
Edited by: Sobeseki Pawi on 30/05/2005 01:55:57 What little bit of flaming I may have done still has not gotten many of you to come up with a logical rebuttal. All your arguements sofar are that I'm somehow inexperienced, despite my proving otherwise.
All I can say is, debate me or don't.
~Sobe
Captain Cutie, Razor's Kiss
What is your Radical Dream? |
|

Justin Cody
|
Posted - 2005.05.30 03:55:00 -
[131]
Edited by: Justin Cody on 30/05/2005 03:56:08 I travel in 00 for great distances with two of four things
1) instas 2) friendlies 3) a very fast ship 4) a cloaking device
Back in the days of dual MWDing, it was pretty safe to say that any frigate worth its salt could rush a gate and escape all but bubble ganks. Ceptors could even get out of those. Instas are perfectly reasonable in a non-consensual PvP world as EVE. predcision navigation points are time consuming to make. I have become quite adept at it. I get paid by my fellow corp members to bookmark important routes. and no...I don't do it with an alt. Chances are I have already bookmarked your station to heck and back in my covert ops. /me salutes ==============
|

Grim Vandal
|
Posted - 2005.05.30 08:34:00 -
[132]
simple put:
instas destroy gameplay mechanics...
sure I still get instant jumping guys however...
I just hate to see that the only way to fight those is the jump in point... except in 0.0 were you can deploy a MWD... none the less the MWD does still NOT counter the fact that a whole fleet can jump every minute...
there are speed mods FOR GODS SAKE!
take a frig fit it for speed = pretty damn fast travel you want to haul fast??? fit it for speed! and yes this is an isk sink = so nothing bad about it except that a industrialist will get even more for his ore ... even more freighters are to come... so GOD damn quit complaining btw since gankers catch you anyway I dont see any point to not remove it cuz as so many already mentioned instas are not a safety ticket through a blockade...
so again the ONLY minus point is travel time:
you want to have a highly mobile fleet??? get frigs and in the near future cruiser (speed and agility change)
and STILL there is still the option of an mwd/ab...
and YOU haulers REALLY cant complain sice you mofos get freighters anyway... freighters WITH instas would BADLY hurt the economical situation of eve!!!

Greetings Grim |

Dark PIne
|
Posted - 2005.05.30 10:07:00 -
[133]
Would it be too difficult for CCP to arrange a vote whether instas should be removed or not? Giving one vote per account (not counting the trial ones).
That would give a more comprehensive picture about people's view of instas. These threads usually tend to activate more those people who are opposing the proposed change. |

Dukath
|
Posted - 2005.05.30 11:08:00 -
[134]
Originally by: Dark PIne Would it be too difficult for CCP to arrange a vote whether instas should be removed or not? Giving one vote per account (not counting the trial ones).
That would give a more comprehensive picture about people's view of instas. These threads usually tend to activate more those people who are opposing the proposed change.
I'm all for a vote, provided that those players who were playing before instas were 'discovered' get 10 votes, since they have the experience of eve without the destructive force of instajumps.
|

Leonshome
|
Posted - 2005.05.30 12:03:00 -
[135]
Very interesting post i have always thought there should be a skill in the navergation section the higher the skill levels would get you closer to your target so it a removes the need for instas clogging the server im not saying this is trainable to place you right over a gate or station but closer than normal.
|

Maya Rkell
|
Posted - 2005.05.30 12:07:00 -
[136]
Originally by: Dukath
Originally by: Dark PIne Would it be too difficult for CCP to arrange a vote whether instas should be removed or not? Giving one vote per account (not counting the trial ones).
That would give a more comprehensive picture about people's view of instas. These threads usually tend to activate more those people who are opposing the proposed change.
I'm all for a vote, provided that those players who were playing before instas were 'discovered' get 10 votes, since they have the experience of eve without the destructive force of instajumps.
And those of us who came in after get 20 because we *understand* that removing them will ruin the game?
You can use all the emotive crap you like, removing instas and not changing a multitide of other factors would kill 0.0.
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

axis featherfall
|
Posted - 2005.05.31 08:50:00 -
[137]
now i know this doesnt really pertain to instas persay but if wat the blogs say is true the inroduction of jump drives should in essence eliminate gate camping i mean u never know where ur enemy will come out?
|

LordHong
|
Posted - 2005.05.31 11:19:00 -
[138]
well, given that jump drives are only on dreadnaughts, carriers and titans it's a bit of a moot point to the argument here -----------------------------------------------
--No Apologies, No Regrets-- |

Ace Garpy
|
Posted - 2005.05.31 11:37:00 -
[139]
Originally by: Cummilla
Originally by: Sobeseki Pawi So you are arguing for insta removal?
Since gate camps can beat them, and travel is already said to be too easy and fast in a non travel setup...why keep loading the server with them?
Because I'm a ganker with a sense of "sport." Right now it's my world out there at the gate because I combine good intel with appearing at the right time at the right side of the gate to do what I need to do to make the kill.
Removing instas would imbalance it even further in my favor and I don't pay 15 bucks times 6- 7 accounts to shoot fish in the barrel. Removing instas would be like giving gankers like me "cheat codes."
Plus that doesn't even cover the issue of I abhore people who try to tip things in this game through CCP intervention versus utilizing ingame tools\mechanics.
So there you have it. I want my challenge, as it were, left intact. My opponents CAN still compete with me by traveling in groups and working together with really innovative setups that target the weaknesses of my setups. This is how it should be. I'm the Yin that forces their "yan" utilizing mechanics(different setups\tactics\group composition) that are ingame atm to breech my "control" of a given gate.
I am intrigued how you can stop an insta so quickly? Short of blockading the gate with cans etc so the ship bounces? I am not sure how you can react quickly enough to gain a lock prior to a ship jumping?
|

Sarkos
|
Posted - 2005.05.31 12:50:00 -
[140]
Insta jumps DO ruin the game mechanics. Having played EVE since Beta 4, I hate Instas. I do not have a collection of them and will only use them if gang warped. Instas make the game a bore.
What good is a ships speed if you could insta jump everywhere? Without insta jumps, you will now need to pay attention and use your head in fitting a ship and travelling.
You will need to round out your characters will skills such as EW to jam the guy with a webber, shield extenders, armor plating and armor repairs to give yourself a few more minutes of time.
The new Blockade Running transports will now serve a purpose. It will no longer simply be to buy the largest capacity hauler and use insta jumps.
I am excited by this change and look forward to the need to outsmart gate campers.
Sarkos
Either free the slaves or we will come and get them.
|
|

B'laze
|
Posted - 2005.05.31 14:19:00 -
[141]
I am intrigued how you can stop an insta so quickly? Short of blockading the gate with cans etc so the ship bounces? I am not sure how you can react quickly enough to gain a lock prior to a ship jumping?
you grab them on the other side of the gate as they need to build up speed before they can warp away.
|

JoeSomebody
|
Posted - 2005.05.31 14:28:00 -
[142]
Originally by: Sarkos I am excited by this change and look forward to the need to outsmart gate campers.
by not going into camped system?  ____ When flying by Concord Customs Commander's Dominix I distinctly heard him saying "... world domination..." |

Letifer Deus
|
Posted - 2005.06.01 01:04:00 -
[143]
Personally I feel that "warp in accuracy" should be implimented. Say you will randomly warp out at a point within a sphere with a 12km radius with the focus centered at the desired warp in point. Then impliment a skill that allows a 5% per level reduction of this sphere's radius. At lvl5 the radius will be 9km, and of course, you have the possibility (~7.5%) of even landing within jump range.
This will allow for "tactical" BMs to still be made, such as those for scouting gates and combat, but will remove the simplicity of instas.
I am the OG PIIIIIMP |
|
|
|
Pages: 1 2 3 4 [5] :: one page |
First page | Previous page | Next page | Last page |