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Jenn aSide
STK Scientific Initiative Mercenaries
718
|
Posted - 2012.12.23 04:00:00 -
[31] - Quote
Good Read.
I started in 2007 so i've got a higher level of bitter trained than you do lol. A couple of "devils advocate" points.
masternerdguy wrote:
Incursions - The white elephant in the room is hi sec incursions. They've made it more worthwhile to farm isk in hi sec instead of exploiting space. They need to be nerfed, or nullsec needs to become an isk faucet of epic proportions. Either one works but both have drawbacks.
High Sec incursions are a problem, and they aren't all at the same time. I've mention the pretty rank unfairness of being able to take a priate faciton ship and make the same isk (MORE when you factor in LP) with it than you could in null sec in a situation so safe you don't even have to have local chat up, and where the FC is doing all the mental heavy lifting for you. The worst that happen to you in high sec incursions is someone preloads certain sites or someone tries to awox by withholding reps (or ISN decides to contest EVERY site you go to, damn griefers ).
BUT, and this is a big but, overall Incursions aren't a huge isk faucet. Their is a solid cieling for how much they will pay out (only so many sites per system, and you will sometimes get contested, and only so many high sec incursions going on at once for people to spread out to.
Also, incursion isk is offet by the fact that all the people who were running missions and exploring in the incursion region can no longer do that. Sure, some will just move to another place till the incursion passes, some will join in on fighting the incursions. But some just won't log in till the incursion passes. So high sec incursion stiffle at least so isk making while they are going on.
I don't know what can be done with incursions, or even if they are a real problem, the last nerf almost kill the incursion community as the fair weather isk makers left, incursions are one of the best things in EVE and imo are fairly balanced as is.
Quote:
Little Things - Nullsec
Titan Bridges - The problem isn't the bridge's power, it is that it is so easy to use and there are so many titans available to do it. Solve the problem of super proliferation and you'll bring this into line.
[/list]
Slowing supercap proliferation isn't going to change anyhting with titan bridges. Titans rarely die so the same level of force protection will survive just about for ever. I love bridges and titan bridging, it makes life easeir in null sec, but truth is, jump bridge range (and all jump capable ship ranges) probably need some serious nerfing. |

Commander Ted
Sudden Buggery Swift Angels Alliance
156
|
Posted - 2012.12.23 04:03:00 -
[32] - Quote
Faction Warfare is better isk than incursions, more pvp to. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Marlona Sky
D00M. Northern Coalition.
2377
|
Posted - 2012.12.23 04:49:00 -
[33] - Quote
Trendon Evenstar wrote:If no one wants to invade or take our **** now why would they invade if they too along with us had to gate it everywhere Because invaders would not need to 'gate it' all over fifteen regions to invade. They just need to make one jump. So in order to control the vast amount of space you currently have, your coalition would need to stay spread out instead of sending the ktichen sink across all of New Eden to deal with that five man battlecruiser roam. Players in null would need to actually occupy and constantly maintain a presence in space they want to keep. Shocking I know.
In no way am I saying there does not need to a slew of other changes to the game, but being able to send your military force over to one side of the map in the morning and be back home (no matter where in galaxy that may be) in time for tea is incredibly broken. Still don't believe me? From the other thread...
penifSMASH wrote:Dank Man wrote:I find it sad for goons they can't go shoot sov and structures of Raiden. and the Tribal band and everyone else these so called "delve goons" hate, why dont they form their own alliance, and be blue with goons, but be aloud to do what they want? actually have reds to shoot. It's also too bad that EXE an alliance that is blue to both CFC and HBC is wedged in-between the two, along with all of TEST renters, so for either entity to wander into each others back yard would only take 2-3 regions of piloting across, just to be reported in the intel channels to thousands of members who will come out and blob them. I remember you. Last week, in less than two siege cycle time, we formed up a fleet and cyno'd across four regions to slam dunk your dread fleet somewhere in Derelik low-sec. The whole time you were sperging in local and cursing at us incoherently. Getting wind of a small dread fleet in siege, forming up a vastly larger fleet and crossing four regions in less than ten minutes. Some will see that as great logistics, but I see that as EVE being a very tiny, tiny sand box.
Anyways, I'll leave you guys be to your complaining about lack of targets in null. 
Remove local, structure mails and revamp the directional scanner! |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
4700
|
Posted - 2012.12.23 04:53:00 -
[34] - Quote
Commander Ted wrote:Faction Warfare is better isk than incursions, more pvp to.
Aren't you late for the filming?  "Little ginger moron" ~David Hasselhoff-á |

Fronkfurter McSheebleton
Squirrel Horde Habitat Against Humanity
130
|
Posted - 2012.12.23 05:19:00 -
[35] - Quote
I actually lol'd at the comment on incursions. From what I can tell, at any given time there are no more than a couple of hundred players running them, at least half of which are making no more isk than a skilled L4 runner or multiboxing miner would in highsec. The ones that do make more isk do so in fleets that run with machine-like efficiency, with extreme focus placed on min/maxing their numbers. And that's not even counting the time it takes to actually get into a fleet, or travel time spent between incursions.
Compared to a skilled null player making a consistent 100m+/hr at home, with no time spent waiting to get in fleet.... thhief ghabmoef |

Skydell
Space Mermaids Somethin Awfull Forums
366
|
Posted - 2012.12.23 05:36:00 -
[36] - Quote
I will start by saying, -A- are my EVE nemesis, my enemy. They will be as long as I play EVE. They are laughing at me, they don't care. They shouldn't, I am nobody to them. That's just the way it is with me and -A-. Saying that, you are right. They are being over kill, blobbed out but I respect -A-. They are a null foundation in EVE. Any fool who thinks they beat -A- because they killed some TCU's or ganked them down and took some supers or a T3 fleet? They don't know -A-. -A- will fight on their own terms and you won't kill them. Ever. Mark my words, they will be back.
-A- aren't here to 'win EVE'. Many in the game that hold the dotlan crown are. That is creating the problems we have in EVE. Efforts to make an I-Win button and say "I won EVE". It's easy to get caught in this mind set in EVE. It has the optics of I-Win. Battles by and large are pointless because you can, if you are a vet, you can determine a winner from the docking station or cloaked outside the blob. Most fights don't need to happen. Ask -A- and you will get the same story. EVE is a survival game where assets are the power that make SP work.
For me, and here is the kicker for CCP, I can do that with 3 months of Subs a year. I don't need to be paying for the other 9. That is a serious problem for them. I'm SP stable. I don't need any more and I know it. It's the case for many Vets in EVE. SP has lost its meaning because Blob trumps. Blob is the "I-Win".
I'm starting to ramble but in a nutshell I can't be bothered to try and "fix" EVE. Not my job, not my objective. I'm here to play. I don't have to tools to meet my objectives. So I wait and I watch. I do what I have done better than anything else I have done in EVE. Evade pointless combat. If CCP has a company goal? It should be to figure out how to make me and many like me stay a paying customer for more than 25% of the year. Either way, me or someone like me will one day upset the apple cart when that moment arrives. All CCP need to do is stay out of the way. |

Ra'Shyne Viper
Dissident Aggressors Mordus Angels
17
|
Posted - 2012.12.23 08:09:00 -
[37] - Quote
i have a strong suspicion 0.0 will start to get overhaul next exp. (TM.) 1bil says so. |

mama guru
Thundercats The Initiative.
66
|
Posted - 2012.12.23 08:20:00 -
[38] - Quote
Supers needs to get nerfed into Tier 2 Capitals in terms of price and ability. Thats it, there is no realistic alternative solution to supercap proliferation that doesnt involve a massive price hike in the form of either material cost or buildtime/accessability. ______
EVE online is the fishermans friend of MMO's. If it's too hard you are too weak. |

Ten Bulls
Sons of Olsagard
224
|
Posted - 2012.12.23 08:22:00 -
[39] - Quote
Peter Raptor wrote:I started to read, I noticed the author, stopped reading.
If you cant understand a word, try saying it aloud. If your still stuck, move on to the next word. |

Commander Ted
Sudden Buggery Swift Angels Alliance
156
|
Posted - 2012.12.23 08:22:00 -
[40] - Quote
mama guru wrote:Supers needs to get nerfed into Tier 2 Capitals in terms of price and ability. Thats it, there is no realistic alternative solution to supercap proliferation that doesnt involve a massive price hike in the form of either material cost or buildtime/accessability.
Price hikes don't work. It will always be overcome eventually. If titans were a trillion each in 3 years it would be a trivial amount. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

mama guru
Thundercats The Initiative.
66
|
Posted - 2012.12.23 08:31:00 -
[41] - Quote
Commander Ted wrote:mama guru wrote:Supers needs to get nerfed into Tier 2 Capitals in terms of price and ability. Thats it, there is no realistic alternative solution to supercap proliferation that doesnt involve a massive price hike in the form of either material cost or buildtime/accessability. Price hikes don't work. It will always be overcome eventually. If titans were a trillion each in 3 years it would be a trivial amount.
The problem with supers is the obsolesence of the idea that they are supposed to be so far above average.
Which is why I said price hikes is not the way to go. I'd prefer to see supers in the 5-10 bil range in regards to buildcost. with regular caps not far behind, Tackle and ewar immunity needs to go. Ehp needs to get knocked down to maybe 10 mil tops for titans to make stuff blow up more ofthen. Supercarrier vs Carrier DPS also needs an overhaul, if regular carriers could use Fighter bombers we'd see alot less supers out there relatively quickly.
Changes like this would make current supercap pilots pissed off though as their investment drops in value. Hell, Im in an alliance and corp that has invested conciderably into supers and we'd see alot of money flushed down the toilet if something like this is implemented. Does not make it any less necessary however. ______
EVE online is the fishermans friend of MMO's. If it's too hard you are too weak. |

Commander Ted
Sudden Buggery Swift Angels Alliance
156
|
Posted - 2012.12.23 08:33:00 -
[42] - Quote
mama guru wrote: The problem with supers is the obsolesence of the idea that they are supposed to be so far above average.
Which is why I said price hikes is not the way to go. I'd prefer to see supers in the 5-10 bil range in regards to buildcost. with regular caps not far behind, Tackle and ewar immunity needs to go. Ehp needs to get knocked down to maybe 10 mil tops for titans to make stuff blow up more ofthen. Supercarrier vs Carrier DPS also needs an overhaul, if regular carriers could use Fighter bombers we'd see alot less supers out there relatively quickly.
Changes like this would make current supercap pilots pissed off though as their investment drops in value. Hell, Im in an alliance and corp that has invested conciderably into supers and we'd see alot of money flushed down the toilet if something like this is implemented. Does not make it any less necessary however.
If supers were extremely powerful I would be ok with that. The main problem is that they escape easily and can easily be used with 0 chance of being destroyed. The moment you loose point on a super it can vanish and be across the map.
https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Ocih
Space Mermaids Somethin Awfull Forums
385
|
Posted - 2012.12.23 09:51:00 -
[43] - Quote
mama guru wrote:Supers needs to get nerfed into Tier 2 Capitals in terms of price and ability. Thats it, there is no realistic alternative solution to supercap proliferation that doesnt involve a massive price hike in the form of either material cost or buildtime/accessability.
Supers might be a problem but they are also a lense. People want to be on the field longer than 12 seconds, they get in a Super. Every nerf, buff, expansion, patch has evaded the one constant in EVE. Nothing tanks below super capitals. For reasons unexplained, CCP have refused to make Defense a valid play style. We adapted and simply refuse to fight battles we deem not worth the loss or loss of no strategic value. They can have it two ways. Fights that don't always end in a kill mail or no fights. They choose no fights. |

Akrasjel Lanate
Naquatech Conglomerate
826
|
Posted - 2012.12.23 10:26:00 -
[44] - Quote
Ehh... |

mama guru
Thundercats The Initiative.
66
|
Posted - 2012.12.23 10:32:00 -
[45] - Quote
Ocih wrote:mama guru wrote:Supers needs to get nerfed into Tier 2 Capitals in terms of price and ability. Thats it, there is no realistic alternative solution to supercap proliferation that doesnt involve a massive price hike in the form of either material cost or buildtime/accessability. Supers might be a problem but they are also a lense. People want to be on the field longer than 12 seconds, they get in a Super. Every nerf, buff, expansion, patch has evaded the one constant in EVE. Nothing tanks below super capitals. For reasons unexplained, CCP have refused to make Defense a valid play style. We adapted and simply refuse to fight battles we deem not worth the loss or loss of no strategic value. They can have it two ways. Fights that don't always end in a kill mail or no fights. They choose no fights.
Supers rarely get fielded because they are to expensive to risk in small numbers and when they do get fielded it's usually when you have the confidence of numbers on your side. Defense is a perfectly viable playstyle, I have survived being primriaried in 500 man fleet fights. I wont say it's easy or common it all depends on how many logis/triage carriers you have on field. The problem is not that we don't have the means, its how you make it happen. Being alpha striked is a part of mass pvp, if you don't like it stick to small gangs.
Supers also helped with that problem by nullifying subcaps before the nerfs. Sov grinding is a painful process without supers and dreads.
Most problems in nullsec can be traced to supers in one way or another. Sov mechanics, capitals being useless without supers on call and mineral prices being the most prominent. ______
EVE online is the fishermans friend of MMO's. If it's too hard you are too weak. |

Pesadel0
the muppets The Kadeshi
35
|
Posted - 2012.12.23 10:36:00 -
[46] - Quote
I dont think supers are the problem , what i do think is their ability to move from region to another like a lightning , that promotes coalitions and coalitions promote blobs .
Maybe restrict their use on a 3 region radios from their "home" and they cant go further than that . |

Ocih
Space Mermaids Somethin Awfull Forums
385
|
Posted - 2012.12.23 10:49:00 -
[47] - Quote
mama guru wrote:Ocih wrote:mama guru wrote:Supers needs to get nerfed into Tier 2 Capitals in terms of price and ability. Thats it, there is no realistic alternative solution to supercap proliferation that doesnt involve a massive price hike in the form of either material cost or buildtime/accessability. Supers might be a problem but they are also a lense. People want to be on the field longer than 12 seconds, they get in a Super. Every nerf, buff, expansion, patch has evaded the one constant in EVE. Nothing tanks below super capitals. For reasons unexplained, CCP have refused to make Defense a valid play style. We adapted and simply refuse to fight battles we deem not worth the loss or loss of no strategic value. They can have it two ways. Fights that don't always end in a kill mail or no fights. They choose no fights. Supers rarely get fielded because they are to expensive to risk in small numbers and when they do get fielded it's usually when you have the confidence of numbers on your side. Defense is a perfectly viable playstyle, I have survived being primriaried in 500 man fleet fights. I wont say it's easy or common it all depends on how many logis/triage carriers you have on field. The problem is not that we don't have the means, its how you make it happen. Being alpha striked is a part of mass pvp, if you don't like it stick to small gangs. Supers also helped with that problem by nullifying subcaps on field untill the tracking nerfs.. Sov grinding is still a painful process without supers and dreads however. Most problems in nullsec can be traced to supers in one way or another. Sov mechanics, capitals being useless without supers on call and mineral prices being the most prominent.
You will notice I said, they might be a problem but... and I also pointed out why they are. They have blob tank and unique to the game in that way. There is no magic bullet, no one problem that can be eliminated and EVE will be fixed. They can get rid of Supers, sure that's the easy fix. Then people will go back to blobbing with dreads. There still won't be a viable way to defend against Alpha and there will still be the option to not participate. As you pointed out. If you think 80% of EVE not participating is par for the course, this thread ends for you. That's the way EVE is now. |
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ISD Praetoxx
ISD Community Communications Liaisons
742

|
Posted - 2012.12.23 12:08:00 -
[48] - Quote
Thread cleaned.
Please keep posts constructive and on-topic folks. - ISD Praetoxx ISD Praetoxx Lieutenant Community Communication Liasons (CCLs) Interstellar Service Department |
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Eugene Kerner
TunDraGon
282
|
Posted - 2012.12.23 12:11:00 -
[49] - Quote
ISD Praetoxx wrote:Thread cleaned.
Please keep posts constructive and on-topic folks. - ISD Praetoxx
That reminds me.. I REALLY do not like Ponies.
"Also, your boobs " -á CCP Eterne, 2012
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Anndy
The Evocati
13
|
Posted - 2012.12.23 20:27:00 -
[50] - Quote
Pesadel0 wrote:I dont think supers are the problem , what i do think is their ability to move from region to another like a lightning , that promotes coalitions and coalitions promote blobs .
Maybe restrict their use on a 3 region radios from their "home" and they cant go further than that .
being able to cross the galaxy within minutes is a huge problem that needs to be fixed but also the issue with supers is that they promote blobs(to defend or kill supers) which in turn promotes coalitions to ensure you have the numbers required to out blob everyone else which brings us to exactly where we are now, massive blobs that are not worth even trying to fight against
supers were supposed to be rare but CCP underestimated the players ability to produce them while at the same time CCP kept adding more and more isk to the game which only helped to produce more supers
in the end i honestly think supers were a massive mistake, it should of stopped with carriers/dreads but its something that really cant be undone without starting a massive **** storm |

Varius Xeral
Galactic Trade Syndicate
63
|
Posted - 2012.12.23 20:36:00 -
[51] - Quote
Supers are a non-issue now.
General power projection for jump drives and titan bridges is still a big issue, but not the actual place of supers in the chain of combat escalation, which people in this thread still seem to be harping about 8-10 months too late.
The problem with nerfing power projection right now is that it is currently the only way people manage to get fights in a galaxy where there really is no reason to fight anyone else. Therefore, a power projection nerf needs to coincide with the addition of features that increase localized gameplay so people don't want to go halfway across the galaxy to drop on someone because they have their own close to home content. |

Commander Ted
Sudden Buggery Swift Angels Alliance
159
|
Posted - 2012.12.23 20:43:00 -
[52] - Quote
Varius Xeral wrote:Supers are a non-issue now.
General power projection for jump drives and titan bridges is still a big issue, but not the actual place of supers in the chain of combat escalation, which people in this thread still seem to be harping about 8-10 months too late.
The problem with nerfing power projection right now is that it is currently the only way people manage to get fights in a galaxy where there really is no reason to fight anyone else. Therefore, a power projection nerf needs to coincide with the addition of features that increase localized gameplay so people don't want to go halfway across the galaxy to drop on someone because they have their own close to home content.
Perhaps if we remove projection of power the size of territories would be reduced and maybe more people would move in remove the needs for NIPs and just having gudfites anyway. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
231
|
Posted - 2012.12.23 20:58:00 -
[53] - Quote
Commander Ted wrote:Varius Xeral wrote:Supers are a non-issue now.
General power projection for jump drives and titan bridges is still a big issue, but not the actual place of supers in the chain of combat escalation, which people in this thread still seem to be harping about 8-10 months too late.
The problem with nerfing power projection right now is that it is currently the only way people manage to get fights in a galaxy where there really is no reason to fight anyone else. Therefore, a power projection nerf needs to coincide with the addition of features that increase localized gameplay so people don't want to go halfway across the galaxy to drop on someone because they have their own close to home content. Perhaps if we remove projection of power the size of territories would be reduced and maybe more people would move in remove the needs for NIPs and just having gudfites anyway.
There is still the problem of alliance revenue often being tied to holding vast amounts of space, either to hold far flung moons or holding enough to rent out while still having enough for your own alliance to use.
|

Varius Xeral
Galactic Trade Syndicate
63
|
Posted - 2012.12.23 21:01:00 -
[54] - Quote
Commander Ted wrote:Perhaps if we remove projection of power the size of territories would be reduced and maybe more people would move in remove the needs for NIPs and just having gudfites anyway.
First point is that NIPs are a good thing for content, not bad. NIPs allow you to engage your neighbors in low end conflict with less fear that it will lead to terrible structure bashing, so they actually increase content by allowing controlled conflict.
As to your main point, I will not disagree that it is a possibility. However, it could also not work that way, leaving an already content starved nullsec even hungrier. The point about needing power projection is that there are so few actual wars worth having that you need the range capability to find a good one. If you only have the ability to attack one region over, then you'll likely have a few hyperpowerful alliances with massive dead-zones in between them, as they can't project power to fight someone worthy, they just demolish anyone brave enough to situate beside them in a desperate need for any kind of group content.
Again, you very well could be right, but you also very well could be wrong. I think there are better ways to approaching the issue with much better odds of positive outcomes. |

Commander Ted
Sudden Buggery Swift Angels Alliance
160
|
Posted - 2012.12.23 21:36:00 -
[55] - Quote
Varius Xeral wrote:
First point is that NIPs are a good thing for content, not bad. NIPs allow you to engage your neighbors in low end conflict with less fear that it will lead to terrible structure bashing, so they actually increase content by allowing controlled conflict.
As to your main point, I will not disagree that it is a possibility. However, it could also not work that way, leaving an already content starved nullsec even hungrier. The point about needing power projection is that there are so few actual wars worth having that you need the range capability to find a good one. If you only have the ability to attack one region over, then you'll likely have a few hyperpowerful alliances with massive dead-zones in between them, as they can't project power to fight someone worthy, they just demolish anyone brave enough to situate beside them in a desperate need for any kind of group content.
Again, you very well could be right, but you also very well could be wrong. I think there are better ways to approaching the issue with much better odds of positive outcomes.
It would be better if players didnt have to create nips in the first place but the gameplay and the number of people living in null made such things redundant. If players have to create artificial wars that have no direct benefit then that indicates something wrong.
https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Scatim Helicon
GoonWaffe Goonswarm Federation
1177
|
Posted - 2012.12.23 21:37:00 -
[56] - Quote
Complaining about supercaps now, after they've been nerfed repeatedly over the last couple of years and where they're much closer to balanced now (they still need a significant overhaul, but they're nowhere near the game-breaker they were a little while ago), is rather quaint.
If anything, you're complaining about the symptom of a problem rather than the problem themselves - the post-Dominion sov system is based around the ability to chew through gargantuan hitpoint bricks over and over again and the only way to achieve that in any reasonable amount of time is by fielding a large number of supercaps, or a massive blob of subcaps (or both). Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Varius Xeral
Galactic Trade Syndicate
63
|
Posted - 2012.12.23 21:41:00 -
[57] - Quote
Commander Ted wrote:It would be better if players didnt have to create nips in the first place but the gameplay and the number of people living in null made such things redundant. If players have to create artificial wars that have no direct benefit then that indicates something wrong.
Absolutely. Welcome to the "holy **** it's time to properly update nullsec for the first time since the game was released" club.
|

Commander Ted
Sudden Buggery Swift Angels Alliance
161
|
Posted - 2012.12.23 21:46:00 -
[58] - Quote
Varius Xeral wrote:
Absolutely. Welcome to the "holy **** it's time to properly update nullsec for the first time since the game was released" club.
I believe that both projection of power must be reduced while value increased.. Goons owning large areas wouldn't be so bad if it was evenly populated. The only reason they control that territory is for consistency and a few strategic moons.
In all honesty if we made all of null worth great isk then it may be possible for HBC and CFC to control all of it with everyone joining them to have access to the easiest rats and ore turning null into a carebear's dream. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Varius Xeral
Galactic Trade Syndicate
65
|
Posted - 2012.12.23 21:54:00 -
[59] - Quote
Goons make good use of much of their space; Deklein at least, as Tribute is a new acquisition. Goons space has long been some of the best used and best places to kill ratters, fight HD gangs, and so on. The entirety of the CFC is generally a good example of space being used and good places to go to actually find people flying in space to shoot, as good as it gets in a game where nullsec space really isn;t worth using in the first place.
Again, you are speaking from a position of ignorance, regurgitating second hand rumors from whatever uninformed circles you turn in. You are example #156,974 of why people who don't know what they're talking about shouldn't really be talking. |

Anndy
The Evocati
14
|
Posted - 2012.12.23 21:56:00 -
[60] - Quote
Commander Ted wrote:Varius Xeral wrote:
Absolutely. Welcome to the "holy **** it's time to properly update nullsec for the first time since the game was released" club.
I believe that both projection of power must be reduced while value increased.. Goons owning large areas wouldn't be so bad if it was evenly populated. The only reason they control that territory is for consistency and a few strategic moons. In all honesty if we made all of null worth great isk then it may be possible for HBC and CFC to control all of it with everyone joining them to have access to the easiest rats and ore turning null into a carebear's dream.
yes and i'd bet thats exactly what would happen so the question becomes how to make alliances need less without giving so much they just rapidly expand |
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