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Frying Doom
Zat's Affiliated Traders
1030
|
Posted - 2012.12.23 22:08:00 -
[61] - Quote
I think the part of the conversation that is missing is
With lo-sec and Wormholes do we really Need Null or more specifically Sov space
Over the years so much has been put into Null, resources wise, balancing adding, nerfing it that it is now a jumbled mess that needs even more resources to again fix. There is no guarantee that this time they will get it right either.
So why not just get rid of it?
The only real answer I can think of is, "But then those people would have to live near me".
Not really a great reason to keep the resource sucking chest wound Null is.
I am not recommending this course of action but I do feel it should be discussed and not just by the minority that is Null but by the community as a whole, after all it is our subscription fees that fund yet another fix Null drive. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Jenn aSide
STK Scientific Initiative Mercenaries
722
|
Posted - 2012.12.23 22:22:00 -
[62] - Quote
Frying Doom wrote:I think the part of the conversation that is missing is
With lo-sec and Wormholes do we really Need Null or more specifically Sov space
Over the years so much has been put into Null, resources wise, balancing adding, nerfing it that it is now a jumbled mess that needs even more resources to again fix. There is no guarantee that this time they will get it right either.
So why not just get rid of it?
The only real answer I can think of is, "But then those people would have to live near me".
Not really a great reason to keep the resource sucking chest wound Null is.
I am not recommending this course of action but I do feel it should be discussed and not just by the minority that is Null but by the community as a whole, after all it is our subscription fees that fund yet another fix Null drive.
THE space that most of the trailers are about. THE space where most of the news has been genertated. THE space where a sandbox pvp game lets people both sand box AND pvp.
This is the single stupidest post anyone has ever posted in GD, and that's saying something. |

Anndy
The Evocati
20
|
Posted - 2012.12.24 01:02:00 -
[63] - Quote
Frying Doom wrote:I think the part of the conversation that is missing is
With lo-sec and Wormholes do we really Need Null or more specifically Sov space
Over the years so much has been put into Null, resources wise, balancing adding, nerfing it that it is now a jumbled mess that needs even more resources to again fix. There is no guarantee that this time they will get it right either.
So why not just get rid of it?
The only real answer I can think of is, "But then those people would have to live near me".
Not really a great reason to keep the resource sucking chest wound Null is.
I am not recommending this course of action but I do feel it should be discussed and not just by the minority that is Null but by the community as a whole, after all it is our subscription fees that fund yet another fix Null drive.
honestly after i first started playing a big part of why i stuck with the game was that players could actually fight to control areas of space and honestly for the most part null news is the story of eve and without it the game would be very dull, kinda like it is now with nothing really happening but it used to be very interesting |

Frying Doom
Zat's Affiliated Traders
1033
|
Posted - 2012.12.24 01:10:00 -
[64] - Quote
Jenn aSide wrote:Frying Doom wrote:I think the part of the conversation that is missing is
With lo-sec and Wormholes do we really Need Null or more specifically Sov space
Over the years so much has been put into Null, resources wise, balancing adding, nerfing it that it is now a jumbled mess that needs even more resources to again fix. There is no guarantee that this time they will get it right either.
So why not just get rid of it?
The only real answer I can think of is, "But then those people would have to live near me".
Not really a great reason to keep the resource sucking chest wound Null is.
I am not recommending this course of action but I do feel it should be discussed and not just by the minority that is Null but by the community as a whole, after all it is our subscription fees that fund yet another fix Null drive. THE space that most of the trailers are about. THE space where most of the news has been genertated. THE space where a sandbox pvp game lets people both sand box AND pvp. This is the single stupidest post anyone has ever posted in GD, and that's saying something. Ohhh sorry there it is actually closely tied with the CSM about main stream news articles in the last 12 months.
As too trailers sorry I did not see any warp core bubbles there, you are just interpreting the trailers as Sov Null space, they may be but they do not have to be about there.
As to sandox and PvP, you mean like lo-sec, Npc Null and Wormhole space.
So as I said being it is a massive resource hog, do we really need it?
Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
250
|
Posted - 2012.12.24 01:19:00 -
[65] - Quote
Frying Doom wrote:
So as I said being it is a massive resource hog, do we really need it?
Tell me what changes nullsec has been getting that have been hogging up resources. |

Gilbaron
Free-Space-Ranger Ev0ke
480
|
Posted - 2012.12.24 01:44:00 -
[66] - Quote
nullsec has better PI than lowsec and highsec ! We are recruiting german-speaking PVP players, contact me :)
(BANNER WAS USED FOR THIS POST) |

Anndy
The Evocati
20
|
Posted - 2012.12.24 01:50:00 -
[67] - Quote
Gilbaron wrote:nullsec has better PI than lowsec and highsec !
null has quite a few things better but it gets ignored a lot since people are swimming in moon goo |

NEONOVUS
Saablast Followers
103
|
Posted - 2012.12.24 04:30:00 -
[68] - Quote
If it was changed so that super carriers had a hacking module that made sov structures vulnerable after being held 20 minutes, and it then took say 10 racial doomsdays to kill the thing, would that work better? With the structure other wise invulnerable? Oh and the same goes for all stations making them destroyable. (I know one of you groups would kill Jita 4-4 on the first day)
Or is it more, that the idea of sov structures is the issue? Would it work better if it was handled like fw? Where there are system sites and who ever holds the most sites owns the system. Or perhaps like station offices. Everybody gets a map where they can purchase a system and upgrades for it, but the cost per week keeps increasing 5% every down time until you cant afford it and then you try and catch it on the return. |

Sean Parisi
Project Cerberus Caldari State Capturing
63
|
Posted - 2012.12.24 05:21:00 -
[69] - Quote
First off - I have not lived in low sec for any large amount of time. Have primarily just roamed through it on occasion.
From an outside perspective I do agree that power projection does seem to be too effective. I would personally like to see ALL of null sec get its value buffed to a degree and have more smaller pockets of high value territory appearing. While giving Titans a primarily new role or reducing the range in which they can drop blobs on people.
I see so many empty unused systems that are completely unoccupied just sitting there doing nothing. I would like to see small corporations and alliances attempting to take, use and build infrastructure in said systems. Without having to deal with capitals being dropped on them, not because their territory even has value to an alliance, but 'simply because they could'. At the same time things need to become even more active then they are in order to maintain and flourish these territories.
The idea essentially becomes, is it logistically worth it to bigger alliances to stop other systems from being taken when they don't even use them? With the POS changes this would get even better. But at the moment it seems that large amounts of alliances don't even fully use the regions they occupy, nor do they have to station a garrison in regions they plan on holding because they can simply drop death on one lone frigate. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2026
|
Posted - 2012.12.24 08:08:00 -
[70] - Quote
NEONOVUS wrote:If it was changed so that super carriers had a hacking module that made sov structures vulnerable after being held 20 minutes, and it then took say 10 racial doomsdays to kill the thing, would that work better? With the structure other wise invulnerable? 20 minutes to get together a blob or two and at least 10 titans, if not more, for a supercarrier killmail?
Nice... I think Boat would be very agreeable to this. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Commander Ted
Sudden Buggery Swift Angels Alliance
169
|
Posted - 2012.12.24 09:07:00 -
[71] - Quote
Alavaria Fera wrote:NEONOVUS wrote:If it was changed so that super carriers had a hacking module that made sov structures vulnerable after being held 20 minutes, and it then took say 10 racial doomsdays to kill the thing, would that work better? With the structure other wise invulnerable? 20 minutes to get together a blob or two and at least 10 titans, if not more, for a supercarrier killmail? Nice... I think Boat would be very agreeable to this.
We should nerf cyno's then you couldn't drop 10 titans on a super. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Commander Ted
Sudden Buggery Swift Angels Alliance
169
|
Posted - 2012.12.24 09:12:00 -
[72] - Quote
Gilbaron wrote:nullsec has better PI than lowsec and highsec ! Wormhole PI is better. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Anndy
The Evocati
22
|
Posted - 2012.12.24 20:55:00 -
[73] - Quote
Sean Parisi wrote:First off - I have not lived in low sec for any large amount of time. Have primarily just roamed through it on occasion.
From an outside perspective I do agree that power projection does seem to be too effective. I would personally like to see ALL of null sec get its value buffed to a degree and have more smaller pockets of high value territory appearing. While giving Titans a primarily new role or reducing the range in which they can drop blobs on people.
I see so many empty unused systems that are completely unoccupied just sitting there doing nothing. I would like to see small corporations and alliances attempting to take, use and build infrastructure in said systems. Without having to deal with capitals being dropped on them, not because their territory even has value to an alliance, but 'simply because they could'. At the same time things need to become even more active then they are in order to maintain and flourish these territories.
The idea essentially becomes, is it logistically worth it to bigger alliances to stop other systems from being taken when they don't even use them? With the POS changes this would get even better. But at the moment it seems that large amounts of alliances don't even fully use the regions they occupy, nor do they have to station a garrison in regions they plan on holding because they can simply drop death on one lone frigate.
better way of dealing with sov would be a good start but its only part of the problem, honestly almost everything to do with null is broke and needs to be rebuilt from the ground up |

Gilbaron
Free-Space-Ranger Ev0ke
702
|
Posted - 2012.12.24 23:22:00 -
[74] - Quote
Commander Ted wrote:Gilbaron wrote:nullsec has better PI than lowsec and highsec ! Wormhole PI is better.
risk vs reward, working as intended (one of the few cases)
pocos however are way to expensive and the gameplay is to boring
but it scales good from Highsec to wh space We are recruiting german-speaking PVP players, contact me :)
(BANNER WAS USED FOR THIS POST) |

Gilbaron
Free-Space-Ranger Ev0ke
702
|
Posted - 2012.12.24 23:30:00 -
[75] - Quote
Anndy wrote:Gilbaron wrote:nullsec has better PI than lowsec and highsec ! null has quite a few things better but it gets ignored a lot since people are swimming in moon goo
this is not true
exploration and PI are the only things that scale well, everything else is either
- actually worse in most cases (mining, industry) - the same if you factor in downtime due to neuts in local (incursions, grinding rats, ...) We are recruiting german-speaking PVP players, contact me :)
(BANNER WAS USED FOR THIS POST) |

Alavaria Fera
GoonWaffe Goonswarm Federation
2040
|
Posted - 2012.12.24 23:35:00 -
[76] - Quote
Gilbaron wrote:- the same if you factor in downtime due to neuts in local (incursions, grinding rats, ...) So, if we nerfed local... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Gilbaron
Free-Space-Ranger Ev0ke
703
|
Posted - 2012.12.25 02:05:00 -
[77] - Quote
Alavaria Fera wrote:Gilbaron wrote:- the same if you factor in downtime due to neuts in local (incursions, grinding rats, ...) So, if we nerfed local...
not really sure, definitely not without changes to the directional scanner We are recruiting german-speaking PVP players, contact me :)
(BANNER WAS USED FOR THIS POST) |

Karrl Tian
Brutor Tribe Minmatar Republic
48
|
Posted - 2012.12.25 02:10:00 -
[78] - Quote
Alavaria Fera wrote:Gilbaron wrote:- the same if you factor in downtime due to neuts in local (incursions, grinding rats, ...) So, if we nerfed local...
We could replace it with an Alien style motion detector, but I fear the stress would be too much for the average EVE player's cholesterol-laden heart. |

Anndy
The Evocati
25
|
Posted - 2012.12.25 02:31:00 -
[79] - Quote
Gilbaron wrote:Anndy wrote:Gilbaron wrote:nullsec has better PI than lowsec and highsec ! null has quite a few things better but it gets ignored a lot since people are swimming in moon goo this is not true exploration and PI are the only things that scale well, everything else is either - actually worse in most cases (mining, industry) - the same if you factor in downtime due to neuts in local (incursions, grinding rats, ...)
i'll give you industry due to slot limits but mining is better on paper, roaming gangs will really only slow you down for a few min, afk cloakers however pretty much ruin a system and that seriously needs fixed
anoms and belt ratting is about equal to high sec incursions and actually higher if you consider faction/officer spawns but again a single cloaky in local can ruin a system
the single biggest thing they can do to help the average player in null is to do something to limit afk cloaking
|

Gilbaron
Free-Space-Ranger Ev0ke
703
|
Posted - 2012.12.25 02:47:00 -
[80] - Quote
mining is (much) worse
do not forget that you also 'have to' mine stuff like gneiss and spodumain, picking the raisins does not work for anything that involves a group of players. it is also a major pain in the ass and very very expensive (a minmatar outpost and several amarr outposts, several towers, rorquals, and at least one JF if you actually want to mine and/or produce on a corporation or alliance basis) We are recruiting german-speaking PVP players, contact me :)
(BANNER WAS USED FOR THIS POST) |

Anndy
The Evocati
25
|
Posted - 2012.12.25 03:30:00 -
[81] - Quote
Gilbaron wrote:mining is (much) worse
do not forget that you also 'have to' mine stuff like gneiss and spodumain, picking the raisins does not work for anything that involves a group of players. it is also a major pain in the ass and very very expensive (a minmatar outpost and several amarr outposts, several towers, rorquals, and at least one JF if you actually want to mine and/or produce on a corporation or alliance basis)
i was thinking more for small groups like 10 or so but ya if you want to look at it from a corp or alliance level its kinda pointless to mine at all in null |

Ginger Barbarella
Caldari Provisions Caldari State
382
|
Posted - 2012.12.25 03:33:00 -
[82] - Quote
Xtek Hemah wrote:What if: instead of paying to hold sovereignty, you GOT PAID to have sov. A specific amount per system. Good money, like really really good money. Wouldn't all of nullsec erupt into war as the ~elite pvp~ dudes who dont care about sov in its current incarnation because its useless want to take some?
Hell even the little guys could get in and snatch up all the unclaimed systems. Base payouts upon truesec.
The elite peeveepee guys are busy ganking miners and sitting around waiting for freighter in Niarja and Uaedama... The emorage against highsec is fail poasting by people who make their living in high but can't be seen shaking it twice when done. Fly Minmatar Air --- "Trust in the Rust!" |

masternerdguy
Inner Shadow C.L.O.N.E.
867
|
Posted - 2012.12.25 03:49:00 -
[83] - Quote
Ginger Barbarella wrote:Xtek Hemah wrote:What if: instead of paying to hold sovereignty, you GOT PAID to have sov. A specific amount per system. Good money, like really really good money. Wouldn't all of nullsec erupt into war as the ~elite pvp~ dudes who dont care about sov in its current incarnation because its useless want to take some?
Hell even the little guys could get in and snatch up all the unclaimed systems. Base payouts upon truesec. The elite peeveepee guys are busy ganking miners and sitting around waiting for freighter in Niarja and Uaedama... The emorage against highsec is fail poasting by people who make their living in high but can't be seen shaking it twice when done.
Not to break the stereotype but I don't actually make my living in high. Things are only impossible until they are not. |

NEONOVUS
Saablast Followers
111
|
Posted - 2012.12.25 04:06:00 -
[84] - Quote
Commander Ted wrote:Alavaria Fera wrote:NEONOVUS wrote:If it was changed so that super carriers had a hacking module that made sov structures vulnerable after being held 20 minutes, and it then took say 10 racial doomsdays to kill the thing, would that work better? With the structure other wise invulnerable? 20 minutes to get together a blob or two and at least 10 titans, if not more, for a supercarrier killmail? Nice... I think Boat would be very agreeable to this. We should nerf cyno's then you couldn't drop 10 titans on a super. what if cynos only worked at the end of the 10 minute cycle? Would that reduce capital?
Also what of my other suggestions? |

Commander Ted
Sudden Buggery Swift Angels Alliance
170
|
Posted - 2012.12.25 04:44:00 -
[85] - Quote
NEONOVUS wrote: what if cynos only worked at the end of the 10 minute cycle? Would that reduce capital?
Also what of my other suggestions?
So now capitals can still move all the way across the universe faster than a subcap and easily project their power? Really doesn't change much except you can't hot drop people. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

SmilingVagrant
GoonWaffe Goonswarm Federation
1097
|
Posted - 2012.12.25 05:24:00 -
[86] - Quote
I have an idea: let's just delete all the supercaps in the game. I've stated time and time again that I don't think the bridge mechanic is actually a problem, but honestly I could give two ***** less if the fleet battleship became the mainstay of all sov warfare.
Also reduce all structure HP by about 50% to compensate.
The supercap balancing act is just impossible. |

Commander Ted
Sudden Buggery Swift Angels Alliance
170
|
Posted - 2012.12.25 06:39:00 -
[87] - Quote
SmilingVagrant wrote:I have an idea: let's just delete all the supercaps in the game. I've stated time and time again that I don't think the bridge mechanic is actually a problem, but honestly I could give two ***** less if the fleet battleship became the mainstay of all sov warfare.
Also reduce all structure HP by about 50% to compensate.
The supercap balancing act is just impossible. Supers are a good idea. They make a for a strategic asset that makes alliances resources more deep than just skill or numbers and they are cool. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Mallak Azaria
GoonWaffe Goonswarm Federation
1503
|
Posted - 2012.12.25 08:10:00 -
[88] - Quote
masternerdguy wrote:Supercap proliferation - They're proliferated. That's the problem. Something needs to be done about supers, and I don't mean nerfing them. They need to be buffed so that they're worth fielding but made easier to kill so that fleets have a chance. I have no idea how to do this, maybe you do?
Proliferation happens. If supercap numbers were some how reduced, people would start complaining about capital ship numbers.
It's about time CCP stops catering to the lazy players with this sense of entitlement for fear of losing money. These aren't the people making the game better, these are the people wanting you to turn EVE in to a game that is like most other MMO's. |

Vera Algaert
Republic University Minmatar Republic
522
|
Posted - 2012.12.25 08:11:00 -
[89] - Quote
Ocih wrote:mama guru wrote:Supers needs to get nerfed into Tier 2 Capitals in terms of price and ability. Thats it, there is no realistic alternative solution to supercap proliferation that doesnt involve a massive price hike in the form of either material cost or buildtime/accessability. Supers might be a problem but they are also a lense. People want to be on the field longer than 12 seconds, they get in a Super. Every nerf, buff, expansion, patch has evaded the one constant in EVE. Nothing tanks below super capitals. For reasons unexplained, CCP have refused to make Defense a valid play style. We adapted and simply refuse to fight battles we deem not worth the loss or loss of no strategic value. They can have it two ways. Fights that don't always end in a kill mail or no fights. They choose no fights. CPP already did the whole "buff hp, nerf damage" thing in Revelations.
That you still complain about the same issue should tell you something about the efficacy of any such solution. I'm a NPC corp alt, any argument I make is invalid. |

Zloco Crendraven
BALKAN EXPRESS
106
|
Posted - 2012.12.25 10:05:00 -
[90] - Quote
Gilbaron wrote:
lack of smallscale pvp targets - hostile gangs can only disrupt active income generation and travel, this is mostly boring, not rewarding and there is no reason to undock other than "i would actually like to fight these dudes"
- Solution: -- hostile gangs should be able to destroy, sabotage and disrupt all kinds of income generation, from PI installations to inventions and production lines. there should be plenty reasons to stop the dudes currently roaming through your space, because they actually cost you ISK and time instead of just beeing annoying
uu i like this actually. Really good idea |
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