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NEONOVUS
Saablast Followers
113
|
Posted - 2012.12.25 14:12:00 -
[91] - Quote
Commander Ted wrote:NEONOVUS wrote: what if cynos only worked at the end of the 10 minute cycle? Would that reduce capital?
Also what of my other suggestions?
So now capitals can still move all the way across the universe faster than a subcap and easily project their power? Really doesn't change much except you can't hot drop people. You have 10 minutes to pop the cyno ship. I see that as being a lot easier to start a fight in as you can then just go and kill a subcap more easily. Of course that becomes somewhat less if they do get a capital in and then have that light a cyno.
Are cynos greetings to all or only to corp/fleet?
Also is the issue with capitals, that they invalidate subcaps or that they just simply have sufficient numbers so that subcap fleets can not effectively compete? |

Alavaria Fera
GoonWaffe Goonswarm Federation
2045
|
Posted - 2012.12.25 15:10:00 -
[92] - Quote
NEONOVUS wrote:Commander Ted wrote:NEONOVUS wrote: what if cynos only worked at the end of the 10 minute cycle? Would that reduce capital?
Also what of my other suggestions?
So now capitals can still move all the way across the universe faster than a subcap and easily project their power? Really doesn't change much except you can't hot drop people. You have 10 minutes to pop the cyno ship. I see that as being a lot easier to start a fight in as you can then just go and kill a subcap more easily. Of course that becomes somewhat less if they do get a capital in and then have that light a cyno. Are cynos greetings to all or only to corp/fleet? Also is the issue with capitals, that they invalidate subcaps or that they just simply have sufficient numbers so that subcap fleets can not effectively compete? Blob ALL the sentry carriers. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Ana Fox
Center for Advanced Studies Gallente Federation
29
|
Posted - 2012.12.25 15:23:00 -
[93] - Quote
Marlona Sky wrote: In no way am I saying there does not need to a slew of other changes to the game, but being able to send your military force over to one side of the map in the morning and be back home (no matter where in galaxy that may be) in time for tea is incredibly broken.
This is true. I was trying to understand CCP logic about this and cant figure it out.What is purpose if 5000 solar systems if you can get from one side of map to another in less time than you will do 20 jumps to Jita?
When you are doing conquest of some territory your deployment have some purpose,you dont place whole force in one spot and jump where you want in no time.
I guess when CCP introduced this mechanics they didnt think we will have infestation of titans like we have today,so imo they need to change old mechanic and make defending vast sov block less easy .You should have more problems as much more territory you are getting.
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Alavaria Fera
GoonWaffe Goonswarm Federation
2050
|
Posted - 2012.12.25 15:33:00 -
[94] - Quote
Ana Fox wrote:I guess when CCP introduced this mechanics they didnt think we will have infestation of titans like we have today,so imo they need to change old mechanic and make defending vast sov block less easy .You should have more problems as much more territory you are getting. Titans were supposed to be rare because of how expensive they were.
Welp. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Ana Fox
Center for Advanced Studies Gallente Federation
30
|
Posted - 2012.12.25 15:44:00 -
[95] - Quote
Alavaria Fera wrote:Ana Fox wrote:I guess when CCP introduced this mechanics they didnt think we will have infestation of titans like we have today,so imo they need to change old mechanic and make defending vast sov block less easy .You should have more problems as much more territory you are getting. Titans were supposed to be rare because of how expensive they were. Welp.
That is how it is today,some player even mine in titans.Anyway you cant blame players using game mechanics for their needs,cause they can.Problem is that CCP is really slow and bad in predicting how some changes will develop in future.They react when something is so much abused , even when they change something you need almost same time for things to come in right place. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2052
|
Posted - 2012.12.25 15:47:00 -
[96] - Quote
Ana Fox wrote:Alavaria Fera wrote:Ana Fox wrote:I guess when CCP introduced this mechanics they didnt think we will have infestation of titans like we have today,so imo they need to change old mechanic and make defending vast sov block less easy .You should have more problems as much more territory you are getting. Titans were supposed to be rare because of how expensive they were. Welp. That is how it is today,some player even mine in titans.Anyway you cant blame players using game mechanics for their needs,cause they can.Problem is that CCP is really slow and bad in predicting how some changes will develop in future.They react when something is so much abused , even when they change something you need almost same time for things to come in right place. Mining is the best income source and titans are the best ships. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Zenethalos
Mecha Enterprises Fleet Villore Accords
12
|
Posted - 2012.12.25 18:36:00 -
[97] - Quote
Zloco Crendraven wrote:Gilbaron wrote:
lack of smallscale pvp targets - hostile gangs can only disrupt active income generation and travel, this is mostly boring, not rewarding and there is no reason to undock other than "i would actually like to fight these dudes"
- Solution: -- hostile gangs should be able to destroy, sabotage and disrupt all kinds of income generation, from PI installations to inventions and production lines. there should be plenty reasons to stop the dudes currently roaming through your space, because they actually cost you ISK and time instead of just beeing annoying
uu i like this actually. Really good idea
I have to agree. As it is there is little to no reason to go on a roam. More times then not it ends up in a gank or 2 of stupid poeple. Camping a system and hoping the enemy will bring a good fight and not just cyno in the kitchen sink on top of you. It would be great if you could actually take a small fleet and damage infrastructure. |

Commander Ted
Sudden Buggery Swift Angels Alliance
176
|
Posted - 2012.12.25 20:28:00 -
[98] - Quote
The faction warfare method of orbiting plexes is interesting and perhaps a derivative of it could be applied to sovereignty space.
Definitely not the exact same orbit buttons and farm for LP system but lots of small objectives that continuously move and recycle, culminating in one big fight for the ihub.
Or perhaps give planets lots of little customs offices with 300k ehp, one for each command center that can be blown up. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Sarah Schneider
PonyWaffe Test Alliance Please Ignore
1639
|
Posted - 2012.12.25 20:47:00 -
[99] - Quote
Extreme solution : 1. Disallow titans and supercaps to enter POS shields 2. Replace titan bridging with collective cynosural jumps as in the titan also automatically jumps to the cyno after they bridge the fleet. How to : Playing Eve 100% Risk and Conflict FREE! |

Miri Amatonur
School of Applied Knowledge Caldari State
14
|
Posted - 2012.12.25 20:55:00 -
[100] - Quote
Zenethalos wrote: (...)
I'm not longer a residence of 0.0 with such a reduced play time so I reside in empire FW hoping to see some awesome changes to the sov mechanic in the future.
The underlying cause of all of this is CCP. They created mechanics that facilitate this current age of coalitions with no incentive to de-homogenize the major players alliances.
Zenethalos wrote: (...) The issue I have with this is that I believe that myself and many people in smaller organizations or are now glimpsing threw the looking glass at the current situation want mechanics that favor creating coalitions out of necessity not out of convenience. Once the necessity is gone the mechanics would create an incentive to breaking the coalition and get people back to shooting each other. At the current it seems like the closest we have and 0.0 NIP's to stave off the boredom.
That is exactly the problem that CCP needs to adress. They created the current systems that led to boredom not much fun. They are the ones who could fix it.
Max Doobie wrote:
NUllsec main here...and even I have to admit, the whole "Sea of Blues" thing is corny as hell.
Null should be complete and utter chaos.
That's why I have to agree with the Highseccers who laugh at Nullseccers who complain about Risk VS Reward.
I feel safer in null sec than in low or high,and thats the damned truth.
...Just sayin. Null could be a lot better. All of this buddy buddy crap is lame.
There should be mechanics in game that keep the blue listing and the formation of long standing super coalitions in check. Another way to promote more interest, drama and pvp could be to limit the number of characters within alliances/corporations. EVE favours numbers to much.
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Alavaria Fera
GoonWaffe Goonswarm Federation
2058
|
Posted - 2012.12.25 21:07:00 -
[101] - Quote
Miri Amatonur wrote:There should be mechanics in game that keep the blue listing and the formation of long standing super coalitions in check. Another way to promote more interest, drama and pvp could be to limit the number of characters within alliances/corporations. EVE favours numbers to much. Yes, having friends is bad, the more friends you have, the worse of a person you are. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Miri Amatonur
School of Applied Knowledge Caldari State
14
|
Posted - 2012.12.25 21:23:00 -
[102] - Quote
Alavaria Fera wrote:(...) Yes, having friends is bad, the more friends you have, the worse of a person you are.
Interesting from that point of view your SOV systems should be full of players mining, ratting or fighting each other. But your systems are empty. Nobody there. You have to fly half the galaxy to find some fights. Sometimes it's tough to have to many friends.
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Sarah Schneider
PonyWaffe Test Alliance Please Ignore
1639
|
Posted - 2012.12.25 21:24:00 -
[103] - Quote
Miri Amatonur wrote:There should be mechanics in game that keep the blue listing and the formation of long standing super coalitions in check. Another way to promote more interest, drama and pvp could be to limit the number of characters within alliances/corporations. EVE favours numbers to much.
In the future, I'll punish my kids for having too many friends, thank you for the insight.
How to : Playing Eve 100% Risk and Conflict FREE! |

Gilbaron
Free-Space-Ranger Ev0ke
706
|
Posted - 2012.12.25 21:26:00 -
[104] - Quote
goonswarm federation (1000 members) goonswarm people's republic (1000 members) kingdom of goonswarmia (1000 members) goonswarm union (1000 members)
see my point? limiting the size of corps or alliances will not solve anything
nullsec needs conflict drivers and the need to actually defend assets against roaming gangs We are recruiting german-speaking PVP players, contact me :)
(BANNER WAS USED FOR THIS POST) |

Alavaria Fera
GoonWaffe Goonswarm Federation
2059
|
Posted - 2012.12.25 21:28:00 -
[105] - Quote
Gilbaron wrote:goonswarm federation (1000 members) goonswarm people's republic (1000 members) kingdom of goonswarmia (1000 members) goonswarm union (1000 members)
see my point? limiting the size of corps or alliances will not solve anything
nullsec needs conflict drivers and the need to actually defend assets against roaming gangs More lik GEWNS1, GEWNS2, GEWNS3, that said, we have tons of alts that probably don't need to be in corp... let me see, I have I think 4 that I use. Oh and of course all the cyno alts are important. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Gilbaron
Free-Space-Ranger Ev0ke
706
|
Posted - 2012.12.25 21:33:00 -
[106] - Quote
Miri Amatonur wrote:Alavaria Fera wrote:(...) Yes, having friends is bad, the more friends you have, the worse of a person you are. Interesting from that point of view your SOV systems should be full of players mining, ratting or fighting each other. But your systems are empty. Nobody there. You have to fly half the galaxy to find some fights. Sometimes it's tough to have to many friends.
that's not because people have too many friends, it's because game mechanics do not have enough conflict drivers in nullsec
for example roaming gangs that can steal from technetium moons, pocos, research towers, production lines, refineries and the like We are recruiting german-speaking PVP players, contact me :)
(BANNER WAS USED FOR THIS POST) |

Miri Amatonur
School of Applied Knowledge Caldari State
14
|
Posted - 2012.12.25 21:38:00 -
[107] - Quote
More alliances and corporations in SOV 0.0 who don't belong to a power block or aren't under the hegemony of some superpower means more fights. Since they will try to defend their stuff. The current coalitions, power blocks and hegemonial structures prevent themself from having more fun. Sometimes smaller is better. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2059
|
Posted - 2012.12.25 21:40:00 -
[108] - Quote
Gilbaron wrote:that's not because people have too many friends, it's because game mechanics do not have enough conflict drivers in nullsec
for example roaming gangs that can steal from technetium moons, pocos, research towers, production lines, refineries and the like Yes, let's make nullsec industry even more dead.
I guess the next time we find a CSAA somewhere we'll take three blobs to steal the whole titan and carry it back in 750 drake cargo holds. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Gilbaron
Free-Space-Ranger Ev0ke
707
|
Posted - 2012.12.25 21:41:00 -
[109] - Quote
absolutely, but you will not reach that by allowing no more than 1000 members per alliance
you can reach that by introducing mechanics to the game that may drive a wedge between people who consider themselves friends but do not really know each other well We are recruiting german-speaking PVP players, contact me :)
(BANNER WAS USED FOR THIS POST) |

Gilbaron
Free-Space-Ranger Ev0ke
707
|
Posted - 2012.12.25 21:46:00 -
[110] - Quote
Alavaria Fera wrote:Gilbaron wrote:that's not because people have too many friends, it's because game mechanics do not have enough conflict drivers in nullsec
for example roaming gangs that can steal from technetium moons, pocos, research towers, production lines, refineries and the like Yes, let's make nullsec industry even more dead. I guess the next time we find a CSAA somewhere we'll take three blobs to steal the whole titan and carry it back in 750 drake cargo holds.
don't forget that I am also lobbying for big changes in the industrial game mechanics that would make nullsec the primary industrial motor in new eden We are recruiting german-speaking PVP players, contact me :)
(BANNER WAS USED FOR THIS POST) |

Miri Amatonur
School of Applied Knowledge Caldari State
14
|
Posted - 2012.12.25 21:46:00 -
[111] - Quote
Gilbaron wrote:absolutely, but you will not reach that by allowing no more than 1000 members per alliance
you can reach that by introducing mechanics to the game that may drive a wedge between people who consider themselves friends but do not really know each other well
I didn't say anything about numbers in this thread. Just that there should be some game mechanic. The current system which led to the long standing coalitions with nearly no targets left can't be the right way. |

Gilbaron
Free-Space-Ranger Ev0ke
707
|
Posted - 2012.12.25 21:55:00 -
[112] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=2370333#post2370333
read the last two lines again We are recruiting german-speaking PVP players, contact me :)
(BANNER WAS USED FOR THIS POST) |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
262
|
Posted - 2012.12.25 21:56:00 -
[113] - Quote
Miri Amatonur wrote:Gilbaron wrote:absolutely, but you will not reach that by allowing no more than 1000 members per alliance
you can reach that by introducing mechanics to the game that may drive a wedge between people who consider themselves friends but do not really know each other well I didn't say anything about numbers in this thread. Just that there should be some game mechanic. The current system which led to the long standing coalitions with nearly no targets left can't be the right way.
Care to divulge which nullsec alliance you belong to. You know, to give us some perspective on how far your blue list actually extends.
Or is this another NPC corp member telling me I'm blue to people I'm not just because they some some partisan propaganda map of how half of nullsec are all blue to each other. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2059
|
Posted - 2012.12.25 21:57:00 -
[114] - Quote
Shepard Wong Ogeko wrote:Miri Amatonur wrote:Gilbaron wrote:absolutely, but you will not reach that by allowing no more than 1000 members per alliance
you can reach that by introducing mechanics to the game that may drive a wedge between people who consider themselves friends but do not really know each other well I didn't say anything about numbers in this thread. Just that there should be some game mechanic. The current system which led to the long standing coalitions with nearly no targets left can't be the right way. Care to divulge which nullsec alliance you belong to. You know, to give us some perspective on how far your blue list actually extends. Or is this another NPC corp member telling me I'm blue to people I'm not just because they some some partisan propaganda map of how half of nullsec are all blue to each other. Blue, not blue, who cares,having friends is what really needs to be nerfed, not just +5 and +10 standings. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Miri Amatonur
School of Applied Knowledge Caldari State
14
|
Posted - 2012.12.25 22:02:00 -
[115] - Quote
Gilbaron wrote:https://forums.eveonline.com/default.aspx?g=posts&m=2370333#post2370333
read the last two lines again
Aye? I haven't said anything about a specific number just that there should be game mechanic to keep the power of numbers in check. Limit the number of characters could be a game mechanic. You came up with that 1000 player thing not me.
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Miri Amatonur
School of Applied Knowledge Caldari State
14
|
Posted - 2012.12.25 22:07:00 -
[116] - Quote
Alavaria Fera wrote: Blue, not blue, who cares,having friends is what really needs to be nerfed, not just +5 and +10 standings.
Well i'm looking forward to the day that some friends find the numbers to put yours back to NPC 0.0 or highsec.
So more players under the hegemony of a superpower or coalition means more pvp? I don't think so.
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Alavaria Fera
GoonWaffe Goonswarm Federation
2059
|
Posted - 2012.12.25 22:08:00 -
[117] - Quote
Miri Amatonur wrote:Gilbaron wrote:https://forums.eveonline.com/default.aspx?g=posts&m=2370333#post2370333
read the last two lines again Aye? I haven't said anything about a specific number just that there should be game mechanic to keep the power of numbers in check. Limit the number of characters could be a game mechanic. You came up with that 1000 player thing not me. You have to go further than that, limit all the corps in an alliance, and also make sure alliances can't coordinate in order to not shoot one another.
Basically, anyone trying to organize a bunch of players needs to have an even more massive heart attack than they do now. Also, you may have to nerf tools like Jabber and Mumble as it makes herding 2000 players too easy. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Frying Doom
Zat's Affiliated Traders
1044
|
Posted - 2012.12.26 02:34:00 -
[118] - Quote
To make sov more active all that needs to be done is to make people who hold Sov actually have to use it to keep it.
And actually make people have to travel around.
Keeping sov where you don't have to actually use the space and making it so you can just jump past massive areas of space while increasing Nulls manufacturing abilities will just end up making Null even more boring while just making the mega alliances into super mega alliances. Any Spelling, gramatical and literary errors made by me are included free of charge.
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James Amril-Kesh
RAZOR Alliance
1616
|
Posted - 2012.12.26 02:40:00 -
[119] - Quote
Frying Doom wrote:To make sov more active all that needs to be done is to make people who hold Sov actually have to use it to keep it.
And actually make people have to travel around.
Keeping sov where you don't have to actually use the space and making it so you can just jump past massive areas of space while increasing Nulls manufacturing abilities will just end up making Null even more boring while just making the mega alliances into super mega alliances. That's not going to help when a large amount of sov isn't worth using anyway. You'll just end up seeing a lot more "unclaimed". -áObjects in mirror aren't as red as they appear. |

Frying Doom
Zat's Affiliated Traders
1044
|
Posted - 2012.12.26 02:54:00 -
[120] - Quote
James Amril-Kesh wrote:Frying Doom wrote:To make sov more active all that needs to be done is to make people who hold Sov actually have to use it to keep it.
And actually make people have to travel around.
Keeping sov where you don't have to actually use the space and making it so you can just jump past massive areas of space while increasing Nulls manufacturing abilities will just end up making Null even more boring while just making the mega alliances into super mega alliances. That's not going to help when a large amount of sov isn't worth using anyway. You'll just end up seeing a lot more "unclaimed". So smaller alliances would be able to make a foot hold in this less used space rather than having to face a massive blob that has titan bridged in because you are trying to take one of the mega alliances Sov systems. Any Spelling, gramatical and literary errors made by me are included free of charge.
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