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Xercodo
Xovoni Directorate
2048
|
Posted - 2013.01.05 22:31:00 -
[31] - Quote
Logi on the field? Get on that **** with damps, ECM and have something burn out to them to web then **** out of them so you can dispose of them. The Drake is a Lie |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
508
|
Posted - 2013.01.06 00:12:00 -
[32] - Quote
Xercodo wrote:Logi on the field? Get on that **** with damps, ECM and have something burn out to them to web then **** out of them so you can dispose of them.
Primary is another name for this right ?
|

Veronica Kerrigan
Hand Of Midas My Other Laboratory is a Distillery
58
|
Posted - 2013.01.06 00:19:00 -
[33] - Quote
YuuKnow wrote:Tarvos Telesto wrote:Maybe because CCP want that people start use mixed ship types on field like mixed short range + snipers fleet, instead of drop 20 blasters or pulse monster armaggedons and kill everyone on range after jump, or while gate camp. Except that they were also given a sig radius so small (half the size of even a strategic cruiser) that most ranged guns have issues hitting them... ... not sure why CCP decided to design that in as well... yk
Logistics ships are obvious primary targets with relatively few actual hitpoints being only a cruiser hull. They can field some pretty high resists, and in the proper fleets they are indeed very very powerful. However, it is one of the most fleet dependent ships in the game, in that they rely on another person to do any noticeable damage. CCP reward people who work together, so they made the "help people ship" hard enough to kill that they could actually do their job. |

Xercodo
Xovoni Directorate
2053
|
Posted - 2013.01.06 00:26:00 -
[34] - Quote
Kitty Bear wrote:Xercodo wrote:Logi on the field? Get on that **** with damps, ECM and have something burn out to them to web then **** out of them so you can dispose of them. Primary is another name for this right ?
Exactly, though in this case with some additional aggression and priority. The Drake is a Lie |

Flurk Hellbron
Science and Trade Institute Caldari State
275
|
Posted - 2013.01.06 00:31:00 -
[35] - Quote
I smell a troll in this thread. |

Jacob Rider
Rifterlings Damu'Khonde
17
|
Posted - 2013.01.06 00:42:00 -
[36] - Quote
YuuKnow wrote:I'm just trying to conceptionalize something I've noticed when logis are on the field in the fights I've been in, specifically, that everytime I'm in a fight and a logi or logi group shows up, the fight instantly becomes less interesting and degenerates to either a dull DPS vs rep equation or a rock/paper/scissors. All the interesting tatics go to dust and the fight becomes more boring.
Am I wrong? Yes. You are wrong.
The only real difference between fights with logistics and fights without logistics is the length of the battle.
There is still maneuvering. Tactics are still used. Primaries/secondaries/etc are still called. Bombers still occasionally show up and try to get on all of the killmails by bombing both sides (in null anyway).
I suppose some people find fights where primaries don't die within 10 seconds to be boring, but they're not boring to the rest of us. |

Katran Luftschreck
Royal Ammatar Engineering Corps
687
|
Posted - 2013.01.06 00:56:00 -
[37] - Quote
Before: "Hey that guy is healing way too fast! Hmm, there is frail, one-shot-kill logi ship right next to it. Guess that's my new target!"
After: "That guy is healing way too fast! Hmm, there is a frail, one-shot-kill logi ship 20,000m behind it and out of my weapon range. Crap!"
I approve. Remember, the Exequor always had the +500% range bonus. The other ships have simply been brought up to that ship's standards.
As for super range on EWAR frigates, well that also makes sense because without it there is no point. Why mount a EWAR module with a 60km range on a ship that can't lock a target past 20km? So giving them enough range to (gasp) actually use their equipment actually makes perfect sense (and it's not like their dinky little guns are going to actually be shooting at that range, so no worries there).
This is actually kind of an important improvement because logi was always something that favored older, more SP toons, and those toons simply gravitated into the biggest thing they could find. Why would they waste their time in anything smaller? Well, now they've got a reason to. By making those smaller logi ships more viable they're getting younger toons flying them, and the fact that they're viable keeps people using them. EvE Forum Bingo |

Rain6637
Team Evil
411
|
Posted - 2013.01.06 04:51:00 -
[38] - Quote
YuuKnow wrote:Rain6639 wrote:YuuKnow wrote:Tarvos Telesto wrote:Maybe because CCP want that people start use mixed ship types on field like mixed short range + snipers fleet, instead of drop 20 blasters or pulse monster armaggedons and kill everyone on range after jump, or while gate camp. Except that they were also given a sig radius so small (half the size of even a strategic cruiser) that most ranged guns have issues hitting them... ... not sure why CCP decided to design that in as well... yk what do you think would make it fair, in terms of sig radius. just curious I'm thinking that they should have the same sig radius of any other cruiser. That would be fair wouldn't it? On a side note. I'm curious to whether anyone watching this video would actually say that it was a cool fight. To me it is an example of the problem of how boring logi fights are. yk
ok, but their signature radius is, give or take 15%, the same as their T1 counterpart. so you think they should have a sig radius penalty? you still haven't thrown out a solid number..
and as for your original topic: in your opinion, what range bonus would make it fair? http://themittani.com/ | http://evenews24.com/ ||-áVincent Athena, I made something for you: http://i.imgur.com/hrxcc.jpg |

Moonaura
The Dead Rabbit Society
226
|
Posted - 2013.01.06 05:01:00 -
[39] - Quote
YuuKnow wrote:Call me a whiner, and at the expected protest of the logi's, but why did CCP grant such an excessive rep range to all the logistic ships in the game? Seems like it makes maneuvering and mobility less of a factor and encourages more of a boring rock/paper/scissors game.
yk
Really, and I mean 'Really' cool looking Avatar Yuuknow.
Remote Sensor Damps. Problem solved. Moving on... We are recruiting talented pilots for innovative small gang PvP
https://forums.eveonline.com/default.aspx?g=posts&t=175061 |
|

ISD Tyrozan
ISD Community Communications Liaisons
28

|
Posted - 2013.01.06 10:33:00 -
[40] - Quote
Several off-topic posts have been deleted. ISD Tyrozan Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Skydell
Bad Girl Posse
488
|
Posted - 2013.01.06 11:07:00 -
[41] - Quote
EVE combat structure doesn't support Logi at any range really. If wings or pilots could set their own warp in distance and fleet, wing and squad commanders had a flat fleet warp option, it could work on smaller engagements but when fleets break the 50 man mark it's all alpha primary anyway.
It kind of makes the 220km sniper fleet nerf make sense. They want the thick of it to be in an 80km bubble, leaving the outer rim for logistical support. It's a design system but not for the EVE I have been playing. Warp everyone to 10 from the cloak, everyone primary down target after target, screw the Logi, it cuts away dps. Leave it at the POS. If you can fluke a warp out before you melt, get reps and return, assuming the battle isn't already over. |

Remiel Pollard
Aliastra Gallente Federation
1127
|
Posted - 2013.01.06 11:24:00 -
[42] - Quote
ISD Tyrozan wrote:Several off-topic posts have been deleted.
Wait... what? First you're locking threads for personal attacks that don't exist, then you're locking threads for being unrelated to EVE (when they are in fact related to EVE) and now you're deleting light hearted remarks that are, in fact, the only reason to actually post in a thread that is essentially a big whine thread?
Buzzkill much? Please don't turn these forums into what the 343i forums became, and lighten up a little maybe? There's nothing wrong with a little amusing banter to give people a giggle. You deleted one of my best posts in these forums yet, and I'm kinda offended by that, because it was harming nobody and breaking no rules. Cheers. You don't scare me. I've been to Jita. |

Mayhaw Morgan
State War Academy Caldari State
20
|
Posted - 2013.01.06 12:32:00 -
[43] - Quote
Moonaura wrote:Remote Sensor Damps. Problem solved. Moving on...
What's to stop them from dampening you first. In all likelihood, the logistics ship is the one with the locking range advantage. Even in battleship fleets, if the logistics ship is behind the front line, there is that much more distance that you have to cover before you can even lock and dampen them, i.e. walk your ewar right into the meatgrinder in the hopes of dampening 1 or 2 logis for the few seconds you have before they are primed.
Does it make sense that a logistics CRUISER can heal for full effect at maximum range, often outside the effective combat range of the opposing force, never missing, no optimal/falloff/tracking to deal with? Isn't the balance supposed to be that cruisers, although fast, are thinner skinned with limited range, capacitor, and fitting resources? Doesn't a cruiser that heals and tanks far outside it's weight class break that balance?
Imagine a ship that had a 1000% bonus to it's weapons range (autocannons, for example). Imagine a ship that equipped weapons and/or modules of a larger class, Tier 3 battlecruisers and stealth bombers come to mind. But, also imagine something like a Myrmidon with a large armor repairer or a Rokh with a capital class shield booster.
And, does it really even make sense that there is a ship next to the ship that you're destroying that is repairing it faster than you can destroy it. Isn't that kind of like machine gunning someone, only to have a medic standing next to him repairing his bodily tissue faster than your killing machine could damage it? Or a tornado blowing a house down, but losing the race to a construction team who were patching it up? It's almost as if "logistics" ships are . . . magical fairies casting spells of healing. |

Estella Osoka
Deep Void Merc Syndicate
11
|
Posted - 2013.01.06 12:35:00 -
[44] - Quote
I thought logi got extra range so they could give you a reach around. |

Tippia
Sunshine and Lollipops
12503
|
Posted - 2013.01.06 12:39:00 -
[45] - Quote
Mayhaw Morgan wrote:What's to stop them from dampening you first. Nothing. But they have to bring those damps to do so, and they have to want to waste them on you rather than some other target. It's the same as with everything else. Regardless, damps do indeed solve the supposed problem.
Quote:Does it make sense that a logistics CRUISER can heal for full effect at maximum range, often outside the effective combat range of the opposing force, never missing, no optimal/falloff/tracking to deal with? Yes. It means it has to rely on something other than brute force to survive, and it is still easy to reach with anything that is not a pure close-range weapon if you want to.
Quote:And, does it really even make sense that there is a ship next to the ship that you're destroying that is repairing it faster than you can destroy it. Yes. Welcome to the world of remote support in games. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Rain6639
Team Evil
37
|
Posted - 2013.01.06 12:44:00 -
[46] - Quote
I'm still curious what OP's idea of a fair logistics cruiser looks like, in terms of sig radius and repair range bonus. if you need me, I'll be on youtube watching russian car accident videos |

DelBoy Trades
Trotter Independent Traders.
515
|
Posted - 2013.01.06 12:48:00 -
[47] - Quote
YuuKnow wrote:Call me a whiner You're a whiner. Damn nature, you scary! |

YuuKnow
Inner 5phere
622
|
Posted - 2013.01.06 13:00:00 -
[48] - Quote
Rain6637 wrote:YuuKnow wrote:I'm thinking that they should have the same sig radius of any other cruiser. That would be fair wouldn't it? On a side note. I'm curious to whether anyone watching this video would actually say that it was a cool fight. To me it is an example of the problem of how boring logi fights are. yk ok, but their signature radius is, give or take 15%, the same as their T1 counterpart. so you think they should have a sig radius penalty? you still haven't thrown out a solid number.. and as for your original topic: in your opinion, what range bonus would make it fair? I'm trying to assemble the fair logi cruiser you have in mind. help me out
I'm thinking sig radius for both T1 and T2 Logis should be about 120m. Range bonus 500% (instead of 1000%) for T1 and only at 100% range bonus for T2.
yk
|

YuuKnow
Inner 5phere
622
|
Posted - 2013.01.06 13:03:00 -
[49] - Quote
Mayhaw Morgan wrote:Moonaura wrote:Remote Sensor Damps. Problem solved. Moving on... What's to stop them from dampening you first. In all likelihood, the logistics ship is the one with the locking range advantage. Even in battleship fleets, if the logistics ship is behind the front line, there is that much more distance that you have to cover before you can even lock and dampen them, i.e. walk your ewar right into the meatgrinder in the hopes of dampening 1 or 2 logis for the few seconds you have before they are primed. Does it make sense that a logistics CRUISER can heal for full effect at maximum range, often outside the effective combat range of the opposing force, never missing, no optimal/falloff/tracking to deal with? Isn't the balance supposed to be that cruisers, although fast, are thinner skinned with limited range, capacitor, and fitting resources? Doesn't a cruiser that heals and tanks far outside it's weight class break that balance? Imagine a ship that had a 1000% bonus to it's weapons range (autocannons, for example). Imagine a ship that equipped weapons and/or modules of a larger class, Tier 3 battlecruisers and stealth bombers come to mind. But, also imagine something like a Myrmidon with a large armor repairer or a Rokh with a capital class shield booster. And, does it really even make sense that there is a ship next to the ship that you're destroying that is repairing it faster than you can destroy it. Isn't that kind of like machine gunning someone, only to have a medic standing next to him repairing his bodily tissue faster than your killing machine could damage it? Or a tornado blowing a house down, but losing the race to a construction team who were patching it up? It's almost as if "logistics" ships are . . . magical fairies casting spells of healing.
This |

Altrue
Exploration Frontier inc
287
|
Posted - 2013.01.06 13:11:00 -
[50] - Quote
YuuKnow wrote:Xercodo wrote:Logi on the field? Get on that **** with damps, ECM and have something burn out to them to web then **** out of them so you can dispose of them. Yeah, that's the current 'meta'. It boils down to a rock/paper/scissors. Logi beats DPS EWAR beats Logi DPS beats EWAR but in the end it becomes predictable and uninteresting.
*sigh*
With such reasoning you can make everything sound boring. If you think that EVE is only about Logi, DPS and EWAR then you should start practicing PVP again.
Less crying, more playing. Look at my eye... |

YuuKnow
Inner 5phere
622
|
Posted - 2013.01.06 13:32:00 -
[51] - Quote
Karak Terrel wrote:YuuKnow wrote:On a side note. I'm curious to whether anyone watching this video would actually say that it was a cool fight. To me it is an example of the problem of how boring logi fights are. The other guys would probably say it was a cool fight. It also shows the true problem you seam to have with logis. You can't just "Guys, if ya have time, shoot se Harbinger", you should probably switch all at the same time to take them down with an alpha strike before the logi pilot can switch the rep. Well in this case there was not enough dmg available anyway to brake their armor buffers. A good FC would have noticed that.
Probably because they won.
Logis are good in that it allows for smaller gangs to be able to engage larger gangs which is good. But they're are other ways of fighting outnumbered too. All I'm saying is that logi free engagements are more interesting because when logis are involved its becomes a simple DPS vs RepRate from what I've experienced. Compare the perma-rep/Logi engagements above with a logi-free engagement of Kil2's or one of Duncan Tanner's engagements here with anti-logi tatics here.
yk |

Idicious Lightbane
Angry Mustellid Iron Oxide.
39
|
Posted - 2013.01.06 14:18:00 -
[52] - Quote
YuuKnow wrote:Karak Terrel wrote:YuuKnow wrote:On a side note. I'm curious to whether anyone watching this video would actually say that it was a cool fight. To me it is an example of the problem of how boring logi fights are. The other guys would probably say it was a cool fight. It also shows the true problem you seam to have with logis. You can't just "Guys, if ya have time, shoot se Harbinger", you should probably switch all at the same time to take them down with an alpha strike before the logi pilot can switch the rep. Well in this case there was not enough dmg available anyway to brake their armor buffers. A good FC would have noticed that. Probably because they won. Logis are good in that it allows for smaller gangs to be able to engage larger gangs which is good. But they're are other ways of fighting outnumbered too. All I'm saying is that logi free engagements are more interesting because when logis are involved its becomes a simple DPS vs RepRate from what I've experienced. Compare the perma-rep/Logi engagements above with a logi-free engagement of Kil2's or one of Duncan Tanner's engagements here with anti-logi tatics here. yk
Fights without logi's are in brawls pure dps to buffer ratio of both fleets, in kiting dps vs range/damage mitigation/gtfo ability. Close range brawls without logi while enjoyable because of the vast ammount of explosions in a short time are tacticly rather uninteresting. Having to factor in breaking logi cap chain, bringing enough alpha if you can't overpower the reps with dps, ewar'ing the logy to mitigate their effectiveness all add's tactics and depth to fights imo. And tbh I'd rather have an hour long fight than a 5 minute one. |

Karak Terrel
As Far As The eYe can see Chained Reactions
147
|
Posted - 2013.01.06 14:41:00 -
[53] - Quote
YuuKnow wrote:Compare the perma-rep/Logi engagements above with a logi-free engagement of Kil2's or one of Duncan Tanner's engagements here with anti-logi tatics here. yk
Yes, they are indeed interesting, i love Kil2's videos. But he does solo PvP, he would probably never engage a group that has logi ships no matter what the rep range is. He has very clever positioning and separation tactics and many things more that is just awesome. But EVE PvP is diverse and not only solo PvP makes for interesting fights. The Rooks and Kings videos are a good example. The triage carrier is the ultimate logi ship. The fight is totally different and the skills involved are totally different than what kil2 does, but they are still interesting. Maybe not in your eyes.
If you don't like fights with logis in fleet then don't engage in those fights. What you can't do is come in here and demand a nerf to logi ships just because you only like fast "we just kick each others shins"-fights. There are other people that play EVE BECAUSE its has that diverse PvP possibilities. |

Tippia
Sunshine and Lollipops
12509
|
Posted - 2013.01.06 14:47:00 -
[54] - Quote
YuuKnow wrote:[Maybe an optimal range and falloff penalty to reps are in order. CCP should consider it. What for? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Ginger Barbarella
Caldari Provisions Caldari State
1077
|
Posted - 2013.01.06 14:49:00 -
[55] - Quote
YuuKnow wrote:Call me a whiner, and at the expected protest of the logi's, but why did CCP grant such an excessive rep range to all the logistic ships in the game? Seems like it makes maneuvering and mobility less of a factor and encourages more of a boring rock/paper/scissors game.
yk
Any monkey can shoot a gun... it takes skill and strategy to correctly run a logi group, here or in real life. "Blow it all on Quafe and strippers." -á --- Sorlac |

Rain6639
Team Evil
38
|
Posted - 2013.01.06 14:54:00 -
[56] - Quote
YuuKnow wrote: I'm thinking sig radius for both T1 and T2 Logis should be about 120m. Range bonus 500% (instead of 1000%) for T1 and only at 100% range bonus for T2.
yk
wow, that's... actually quite fair~
those figures are also what you get when a logistics cruiser is hit with target painters and sensor damps, OP. all it takes is some mid slots in your gang. (sounds like 1 target painter, and 3 sensor damps)
enough teasing, though... I just really enjoy logistics, OP. that's all.
I was also curious if you would end up describing my remote rep rattlesnake gang, in terms of sig radius and transfer range. (you wouldn't like those either). if you need me, I'll be on youtube watching russian car accident videos |

Karrl Tian
Brutor Tribe Minmatar Republic
146
|
Posted - 2013.01.06 15:49:00 -
[57] - Quote
Kitty Bear wrote:Xercodo wrote:Logi on the field? Get on that **** with damps, ECM and have something burn out to them to web then **** out of them so you can dispose of them. Primary is another name for this right ?
Yep. |

YuuKnow
The Scope
623
|
Posted - 2013.01.06 17:02:00 -
[58] - Quote
Tippia wrote:YuuKnow wrote:[Maybe an optimal range and falloff penalty to reps are in order. CCP should consider it. What for? To make logi fights more variable and dynamic.
yk |

Tippia
Sunshine and Lollipops
12510
|
Posted - 2013.01.06 17:16:00 -
[59] - Quote
YuuKnow wrote:To make logi fights more variable and dynamic. Not really, no. People would just stay closer and it would end up being a straight nerf for no good reason.
It's trying to solve a problem that doesn't even exist. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

YuuKnow
The Scope
623
|
Posted - 2013.01.06 17:23:00 -
[60] - Quote
Karak Terrel wrote:Yes, they are indeed interesting, i love Kil2's videos. But he does solo PvP, he would probably never engage a group that has logi ships no matter what the rep range is. He has very clever positioning and separation tactics and many things more that is just awesome. But EVE PvP is diverse and not only solo PvP makes for interesting fights. The Rooks and Kings videos are a good example. The triage carrier is the ultimate logi ship. The fight is totally different and the skills involved are totally different than what kil2 does, but they are still interesting. Maybe not in your eyes. If you don't like fights with logis in fleet then don't engage in those fights. What you can't do is come in here and demand a nerf to logi ships just because you only like fast "we just kick each others shins"-fights. There are other people that play EVE BECAUSE its has that diverse PvP possibilities. Those were small group pvp to be accurate.
I love the R&K video and watched it about 10 times. But if you dissect the video a bit to *what* made it sooo good it was there's a lot to be said about the actually fight mechancis seperate from what actually made the video great. What makes the video superb is...
1) Lord Malfador's narrating is on a professional level 2) The backstory and politics of the conflict are framed superbly 3) Corps involved are setup beutifully 4) The music sets the tone, and the FCs is dramatic
...but the fight itself (watch it with the sound off) IMHO shows the problem. All the *major* players involved were fairly stationary and the end equation just like all other logi fights boiled down to dps vs rep. Notice how at the end when the fight was "won" it was actually still going because R&K had won the dps vs rep equation? Lord Malfador states it plainly that Agent's rep is now unbeateable and the battle is now determined.
I'm not saying 'Get rid of alll logistics!'. Just tweak it a bit to be more dynamic. Some tweak that will not have a real effect on large fleet warfare to do so, while making small group more interesting.
yk |
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