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Thread Statistics | Show CCP posts - 1 post(s) |

YuuKnow
Inner 5phere
613
|
Posted - 2013.01.05 14:48:00 -
[1] - Quote
Call me a whiner, and at the expected protest of the logi's, but why did CCP grant such an excessive rep range to all the logistic ships in the game? Seems like it makes maneuvering and mobility less of a factor and encourages more of a boring rock/paper/scissors game.
yk |

Tippia
Sunshine and Lollipops
12482
|
Posted - 2013.01.05 14:50:00 -
[2] - Quote
So that they can provide their services to brawles without having to go into brawl range themselves and without having to closely match the manoeuvring and darting about that the DPS ships will occasionally have to engage in.
It's a back-row unit; it needs to be able to reach not just the front row of the friendly units, but the front row of the enemy as well.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Kahega Amielden
Rifterlings Damu'Khonde
560
|
Posted - 2013.01.05 14:51:00 -
[3] - Quote
How do you think that positioning would matter in the least if the logis had to be facehugging their targets?
|

Rain6639
Team Evil
18
|
Posted - 2013.01.05 14:58:00 -
[4] - Quote
suck my logi. suck it if you need me, I'll be on youtube watching russian car accident videos |

Remiel Pollard
Aliastra Gallente Federation
1084
|
Posted - 2013.01.05 15:06:00 -
[5] - Quote
Rain6639 wrote:suck my logi. suck it
Will you wash it first? You don't scare me. I've been to Jita. |

Rain6639
Team Evil
18
|
Posted - 2013.01.05 15:15:00 -
[6] - Quote
you have matching tattoos with OP. are you in league with OP
do you come bearing logi tears
do you bite your thumb at us, sir? if you need me, I'll be on youtube watching russian car accident videos |

Remiel Pollard
Aliastra Gallente Federation
1087
|
Posted - 2013.01.05 15:20:00 -
[7] - Quote
Rain6639 wrote:you have matching tattoos with OP. are you in league with OP
do you come bearing logi tears
do you bite your thumb at us, sir?
Mine are blue and shiny. Way better than OP. You don't scare me. I've been to Jita. |

Rain6637
Team Evil
407
|
Posted - 2013.01.05 15:21:00 -
[8] - Quote
this is awesome, though, how often do you see logi tears
not enough, imo. it's my favorite role.
AT LAST! http://themittani.com/ | http://evenews24.com/ ||-áVincent Athena, I made something for you: http://i.imgur.com/hrxcc.jpg |

Rain6639
Team Evil
29
|
Posted - 2013.01.05 15:34:00 -
[9] - Quote
first order of business in new accounts has been training perfect logi for the first year
this is awesome
__________________________________________________________
holy... how long has that "Top" arrow been there (on the bottom left)
lets me quickly skip back to OP's logi tears if you need me, I'll be on youtube watching russian car accident videos |

Rain6638
Team Evil
10
|
Posted - 2013.01.05 15:35:00 -
[10] - Quote
i heard someone is crying about logi? |

Rain6635
Team Evil
48
|
Posted - 2013.01.05 15:37:00 -
[11] - Quote
hey OP, you should see when we spider and there's no way to break us
T1 logi in your base, killing ur doodz http://themittani.com/ | http://evenews24.com/ |

Rain6636
Team Evil
13
|
Posted - 2013.01.05 15:38:00 -
[12] - Quote
o noes! the logi spider has cast its web! http://themittani.com/ | http://evenews24.com/ |

Remiel Pollard
Aliastra Gallente Federation
1095
|
Posted - 2013.01.05 15:40:00 -
[13] - Quote
Rain6637 wrote:this is awesome, though, how often do you see logi tears
not enough, imo. it's my favorite role.
AT LAST!
*Sneaks in a classic* You don't scare me. I've been to Jita. |

YuuKnow
Inner 5phere
620
|
Posted - 2013.01.05 15:41:00 -
[14] - Quote
Tippia wrote:So that they can provide their services to brawles without having to go into brawl range themselves and without having to closely match the manoeuvring and darting about that the DPS ships will occasionally have to engage in. It's a back-row unit; it needs to be able to reach not just the front row of the friendly units, but the front row of the enemy as well. 
Wow Sherlock, no duh ... that's the way CCP create them. The question is, *why* CCP felt that was the best way to created them? Would there be more interesting ways to employ the 'healer' concept rather than a standoff uber ranged, uber tank?
Kahega Amielden wrote:How do you think that positioning would matter in the least if the logis had to be facehugging their targets?
Maybe your right. Maybe it wouldn't make a difference at all and everyone would just hug the logi and be stationary. I don't know.
I'm just trying to conceptionalize something I've noticed when logis are on the field in the fights I've been in, specifically, that everytime I'm in a fight and a logi or logi group shows up, the fight instantly becomes less interesting and degenerates to either a dull DPS vs rep equation or a rock/paper/scissors. All the interesting tatics go to dust and the fight becomes more boring.
Am I wrong? I'm not sure how to placement my finger on it, but notice that even in the Alliance Tournament and New Eden Open the number of Logis on the field had to be limited by rule (1 per team) because if they weren't limited, and more logis were involved, the matches would be less interesting and more mudane. CCP knew that.
Also notice that almost all of the most interesting solo, or small gang videos out there are logi free engagement? When logi's are involved the fights are boring.
My own experience is that the uber rep, resist, and range these things get actually makes the fights dull instead of more interesting IMHO. Not sure if reducing range would make logi-supported engagements more dynamic... so that maneurverability was more of a factor, but maybe not, I'm not sure what would.
My 2 isk
yk |

Tippia
Sunshine and Lollipops
12487
|
Posted - 2013.01.05 15:44:00 -
[15] - Quote
YuuKnow wrote:Wow Sherlock, no duh ... that's the way CCP create them. The question is, *why* CCP felt that was the best way to created them? Convention. That's how they always work, most likely because it has been shown way back in the fledgeling boardgame days that touch-range healing was horrible. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Aramatheia
European Nuthouse
94
|
Posted - 2013.01.05 15:47:00 -
[16] - Quote
i think of it this way, how are you going to rep a fleet of 1000 ships if all the logis have to be within 10-15 or even 20km, you'd need 1000 logis for each 1000 combat ships because there would be never ending out of range issues. |

Rain6639
Team Evil
30
|
Posted - 2013.01.05 15:48:00 -
[17] - Quote
OP doesn't even know the half of it. if you need me, I'll be on youtube watching russian car accident videos |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
508
|
Posted - 2013.01.05 16:31:00 -
[18] - Quote
YuuKnow wrote:Tippia wrote:So that they can provide their services to brawles without having to go into brawl range themselves and without having to closely match the manoeuvring and darting about that the DPS ships will occasionally have to engage in. It's a back-row unit; it needs to be able to reach not just the front row of the friendly units, but the front row of the enemy as well.  Wow Sherlock, no duh ... that's the way CCP create them. The question is, *why* CCP felt that was the best way to created them? Would there be more interesting ways to employ the 'healer' concept rather than a standoff uber ranged, uber tank? Kahega Amielden wrote:How do you think that positioning would matter in the least if the logis had to be facehugging their targets?
Maybe your right. Maybe it wouldn't make a difference at all and everyone would just hug the logi and be stationary. I don't know. I'm just trying to conceptionalize something I've noticed when logis are on the field in the fights I've been in, specifically, that everytime I'm in a fight and a logi or logi group shows up, the fight instantly becomes less interesting and degenerates to either a dull DPS vs rep equation or a rock/paper/scissors. All the interesting tatics go to dust and the fight becomes more boring. Am I wrong? I'm not sure how to place my finger on it, but notice that even in the Alliance Tournament and New Eden Open the number of Logis on the field had to be limited by rule (1 per team) because if they weren't limited, and more logis were involved, the matches would be less interesting and more mudane. CCP knew that. Also notice that almost all of the most interesting solo, or small gang videos out there are logi free engagements? When logi's are involved the fights are boring. My own experience is that the uber rep, resist, and range these things get actually makes the fights dull instead of more interesting IMHO. Not sure if reducing range would make logi-supported engagements more dynamic... so that maneurverability was more of a factor, but maybe not, I'm not sure what would. My 2 isk yk
until dec 4th there used to be a counter to logistic ships, an often disregarded and overlooked counter
the Cerberus had a massive sniping range for a reason, now it really does desperately need that future possible T2 rebalance  |

Tippia
Sunshine and Lollipops
12489
|
Posted - 2013.01.05 16:38:00 -
[19] - Quote
Kitty Bear wrote:until dec 4th there used to be a counter to logistic ships, an often disregarded and overlooked counter the Cerberus had a massive sniping range for a reason, now it really does desperately need that future possible T2 rebalance  It still has more than enough to deal with your average logi. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Tarvos Telesto
Blood Fanatics
699
|
Posted - 2013.01.05 16:44:00 -
[20] - Quote
Maybe because CCP want that people start use mixed ship types on field like mixed short range + snipers fleet, instead of drop 20 blasters or pulse monster and kill everyone on range after jump, or while gate camp. EvE isn't game, its style of living. |

YuuKnow
Inner 5phere
620
|
Posted - 2013.01.05 17:22:00 -
[21] - Quote
Tarvos Telesto wrote:Maybe because CCP want that people start use mixed ship types on field like mixed short range + snipers fleet, instead of drop 20 blasters or pulse monster armaggedons and kill everyone on range after jump, or while gate camp.
Except that they were also given a sig radius so small (half the size of even a strategic cruiser) that most ranged guns have issues hitting them...
... not sure why CCP decided to design that in as well...
yk |

YuuKnow
Inner 5phere
620
|
Posted - 2013.01.05 17:25:00 -
[22] - Quote
Tippia wrote:YuuKnow wrote:Wow Sherlock, no duh ... that's the way CCP create them. The question is, *why* CCP felt that was the best way to created them? Convention. That's how they always work, most likely because it has been shown way back in the fledgeling boardgame days that touch-range healing was horrible.
Oh, boardgame conviention. That explains it... because board games *always* makes the most awesome internet spaceship games. Its so obvious.
yk |

Pewty McPew
Pillage Plunder And Rape Industries
65
|
Posted - 2013.01.05 17:45:00 -
[23] - Quote
Drive by repping |

Rain6639
Team Evil
30
|
Posted - 2013.01.05 17:56:00 -
[24] - Quote
YuuKnow wrote:Tarvos Telesto wrote:Maybe because CCP want that people start use mixed ship types on field like mixed short range + snipers fleet, instead of drop 20 blasters or pulse monster armaggedons and kill everyone on range after jump, or while gate camp. Except that they were also given a sig radius so small (half the size of even a strategic cruiser) that most ranged guns have issues hitting them... ... not sure why CCP decided to design that in as well... yk
what do you think would make it fair, in terms of sig radius. just curious if you need me, I'll be on youtube watching russian car accident videos |

YuuKnow
Inner 5phere
622
|
Posted - 2013.01.05 20:31:00 -
[25] - Quote
Rain6639 wrote:YuuKnow wrote:Tarvos Telesto wrote:Maybe because CCP want that people start use mixed ship types on field like mixed short range + snipers fleet, instead of drop 20 blasters or pulse monster armaggedons and kill everyone on range after jump, or while gate camp. Except that they were also given a sig radius so small (half the size of even a strategic cruiser) that most ranged guns have issues hitting them... ... not sure why CCP decided to design that in as well... yk what do you think would make it fair, in terms of sig radius. just curious
I'm thinking that they should have the same sig radius of any other cruiser. That would be fair wouldn't it?
On a side note. I'm curious to whether anyone watching this video would actually say that it was a cool fight. To me it is an example of the problem of how boring logi fights are.
yk |

Karak Terrel
As Far As The eYe can see Chained Reactions
146
|
Posted - 2013.01.05 20:51:00 -
[26] - Quote
YuuKnow wrote:On a side note. I'm curious to whether anyone watching this video would actually say that it was a cool fight. To me it is an example of the problem of how boring logi fights are. The other guys would probably say it was a cool fight. It also shows the true problem you seam to have with logis. You can't just "Guys, if ya have time, shoot se Harbinger", you should probably switch all at the same time to take them down with an alpha strike before the logi pilot can switch the rep. Well in this case there was not enough dmg available anyway to brake their armor buffers. A good FC would have noticed that. |

Steven Seaga1
Imperial Academy Amarr Empire
23
|
Posted - 2013.01.05 20:53:00 -
[27] - Quote
YuuKnow wrote:Tippia wrote:So that they can provide their services to brawles without having to go into brawl range themselves and without having to closely match the manoeuvring and darting about that the DPS ships will occasionally have to engage in. It's a back-row unit; it needs to be able to reach not just the front row of the friendly units, but the front row of the enemy as well.  Wow Sherlock, no duh ... that's the way CCP create them. The question is, *why* CCP felt that was the best way to created them? Would there be more interesting ways to employ the 'healer' concept rather than a standoff uber ranged, uber tank? Kahega Amielden wrote:How do you think that positioning would matter in the least if the logis had to be facehugging their targets?
Maybe your right. Maybe it wouldn't make a difference at all and everyone would just hug the logi and be stationary. I don't know. I'm just trying to conceptionalize something I've noticed when logis are on the field in the fights I've been in, specifically, that everytime I'm in a fight and a logi or logi group shows up, the fight instantly becomes less interesting and degenerates to either a dull DPS vs rep equation or a rock/paper/scissors. All the interesting tatics go to dust and the fight becomes more boring. Am I wrong? I'm not sure how to place my finger on it, but notice that even in the Alliance Tournament and New Eden Open the number of Logis on the field had to be limited by rule (1 per team) because if they weren't limited, and more logis were involved, the matches would be less interesting and more mudane. CCP knew that. Also notice that almost all of the most interesting solo, or small gang videos out there are logi free engagements? When logi's are involved the fights are boring. My own experience is that the uber rep, resist, and range these things get actually makes the fights dull instead of more interesting IMHO. Not sure if reducing range would make logi-supported engagements more dynamic... so that maneurverability was more of a factor, but maybe not, I'm not sure what would. My 2 isk yk
Healer? GTFO to WoW and ball up
|

YuuKnow
Inner 5phere
622
|
Posted - 2013.01.05 21:00:00 -
[28] - Quote
Steven Seaga1 wrote:Healer? GTFO to WoW and ball up
Never played it. Not my thing.
But the "repair" that CCP created is identical to the 'healer' that almost all other MMOPGs have. Problem is, that when CCP brought in the Eve version its 'healer' it had the opposite effect and took the game complexity down a notch IMHO.
yk |

Hannah Flex
Elite Market PvP Consortium
63
|
Posted - 2013.01.05 21:49:00 -
[29] - Quote
YOU LEAVE MY LOGI ALONE, THE FIRST BUFF IN YEARS OMG |

Tippia
Sunshine and Lollipops
12493
|
Posted - 2013.01.05 21:58:00 -
[30] - Quote
YuuKnow wrote:Oh, boardgame conviention. That explains it... because board games *always* makes the most awesome internet spaceship games. Its so obvious. It's been the foundation for pretty much all of them, so yes. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Xercodo
Xovoni Directorate
2048
|
Posted - 2013.01.05 22:31:00 -
[31] - Quote
Logi on the field? Get on that **** with damps, ECM and have something burn out to them to web then **** out of them so you can dispose of them. The Drake is a Lie |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
508
|
Posted - 2013.01.06 00:12:00 -
[32] - Quote
Xercodo wrote:Logi on the field? Get on that **** with damps, ECM and have something burn out to them to web then **** out of them so you can dispose of them.
Primary is another name for this right ?
|

Veronica Kerrigan
Hand Of Midas My Other Laboratory is a Distillery
58
|
Posted - 2013.01.06 00:19:00 -
[33] - Quote
YuuKnow wrote:Tarvos Telesto wrote:Maybe because CCP want that people start use mixed ship types on field like mixed short range + snipers fleet, instead of drop 20 blasters or pulse monster armaggedons and kill everyone on range after jump, or while gate camp. Except that they were also given a sig radius so small (half the size of even a strategic cruiser) that most ranged guns have issues hitting them... ... not sure why CCP decided to design that in as well... yk
Logistics ships are obvious primary targets with relatively few actual hitpoints being only a cruiser hull. They can field some pretty high resists, and in the proper fleets they are indeed very very powerful. However, it is one of the most fleet dependent ships in the game, in that they rely on another person to do any noticeable damage. CCP reward people who work together, so they made the "help people ship" hard enough to kill that they could actually do their job. |

Xercodo
Xovoni Directorate
2053
|
Posted - 2013.01.06 00:26:00 -
[34] - Quote
Kitty Bear wrote:Xercodo wrote:Logi on the field? Get on that **** with damps, ECM and have something burn out to them to web then **** out of them so you can dispose of them. Primary is another name for this right ?
Exactly, though in this case with some additional aggression and priority. The Drake is a Lie |

Flurk Hellbron
Science and Trade Institute Caldari State
275
|
Posted - 2013.01.06 00:31:00 -
[35] - Quote
I smell a troll in this thread. |

Jacob Rider
Rifterlings Damu'Khonde
17
|
Posted - 2013.01.06 00:42:00 -
[36] - Quote
YuuKnow wrote:I'm just trying to conceptionalize something I've noticed when logis are on the field in the fights I've been in, specifically, that everytime I'm in a fight and a logi or logi group shows up, the fight instantly becomes less interesting and degenerates to either a dull DPS vs rep equation or a rock/paper/scissors. All the interesting tatics go to dust and the fight becomes more boring.
Am I wrong? Yes. You are wrong.
The only real difference between fights with logistics and fights without logistics is the length of the battle.
There is still maneuvering. Tactics are still used. Primaries/secondaries/etc are still called. Bombers still occasionally show up and try to get on all of the killmails by bombing both sides (in null anyway).
I suppose some people find fights where primaries don't die within 10 seconds to be boring, but they're not boring to the rest of us. |

Katran Luftschreck
Royal Ammatar Engineering Corps
687
|
Posted - 2013.01.06 00:56:00 -
[37] - Quote
Before: "Hey that guy is healing way too fast! Hmm, there is frail, one-shot-kill logi ship right next to it. Guess that's my new target!"
After: "That guy is healing way too fast! Hmm, there is a frail, one-shot-kill logi ship 20,000m behind it and out of my weapon range. Crap!"
I approve. Remember, the Exequor always had the +500% range bonus. The other ships have simply been brought up to that ship's standards.
As for super range on EWAR frigates, well that also makes sense because without it there is no point. Why mount a EWAR module with a 60km range on a ship that can't lock a target past 20km? So giving them enough range to (gasp) actually use their equipment actually makes perfect sense (and it's not like their dinky little guns are going to actually be shooting at that range, so no worries there).
This is actually kind of an important improvement because logi was always something that favored older, more SP toons, and those toons simply gravitated into the biggest thing they could find. Why would they waste their time in anything smaller? Well, now they've got a reason to. By making those smaller logi ships more viable they're getting younger toons flying them, and the fact that they're viable keeps people using them. EvE Forum Bingo |

Rain6637
Team Evil
411
|
Posted - 2013.01.06 04:51:00 -
[38] - Quote
YuuKnow wrote:Rain6639 wrote:YuuKnow wrote:Tarvos Telesto wrote:Maybe because CCP want that people start use mixed ship types on field like mixed short range + snipers fleet, instead of drop 20 blasters or pulse monster armaggedons and kill everyone on range after jump, or while gate camp. Except that they were also given a sig radius so small (half the size of even a strategic cruiser) that most ranged guns have issues hitting them... ... not sure why CCP decided to design that in as well... yk what do you think would make it fair, in terms of sig radius. just curious I'm thinking that they should have the same sig radius of any other cruiser. That would be fair wouldn't it? On a side note. I'm curious to whether anyone watching this video would actually say that it was a cool fight. To me it is an example of the problem of how boring logi fights are. yk
ok, but their signature radius is, give or take 15%, the same as their T1 counterpart. so you think they should have a sig radius penalty? you still haven't thrown out a solid number..
and as for your original topic: in your opinion, what range bonus would make it fair? http://themittani.com/ | http://evenews24.com/ ||-áVincent Athena, I made something for you: http://i.imgur.com/hrxcc.jpg |

Moonaura
The Dead Rabbit Society
226
|
Posted - 2013.01.06 05:01:00 -
[39] - Quote
YuuKnow wrote:Call me a whiner, and at the expected protest of the logi's, but why did CCP grant such an excessive rep range to all the logistic ships in the game? Seems like it makes maneuvering and mobility less of a factor and encourages more of a boring rock/paper/scissors game.
yk
Really, and I mean 'Really' cool looking Avatar Yuuknow.
Remote Sensor Damps. Problem solved. Moving on... We are recruiting talented pilots for innovative small gang PvP
https://forums.eveonline.com/default.aspx?g=posts&t=175061 |
|

ISD Tyrozan
ISD Community Communications Liaisons
28

|
Posted - 2013.01.06 10:33:00 -
[40] - Quote
Several off-topic posts have been deleted. ISD Tyrozan Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Skydell
Bad Girl Posse
488
|
Posted - 2013.01.06 11:07:00 -
[41] - Quote
EVE combat structure doesn't support Logi at any range really. If wings or pilots could set their own warp in distance and fleet, wing and squad commanders had a flat fleet warp option, it could work on smaller engagements but when fleets break the 50 man mark it's all alpha primary anyway.
It kind of makes the 220km sniper fleet nerf make sense. They want the thick of it to be in an 80km bubble, leaving the outer rim for logistical support. It's a design system but not for the EVE I have been playing. Warp everyone to 10 from the cloak, everyone primary down target after target, screw the Logi, it cuts away dps. Leave it at the POS. If you can fluke a warp out before you melt, get reps and return, assuming the battle isn't already over. |

Remiel Pollard
Aliastra Gallente Federation
1127
|
Posted - 2013.01.06 11:24:00 -
[42] - Quote
ISD Tyrozan wrote:Several off-topic posts have been deleted.
Wait... what? First you're locking threads for personal attacks that don't exist, then you're locking threads for being unrelated to EVE (when they are in fact related to EVE) and now you're deleting light hearted remarks that are, in fact, the only reason to actually post in a thread that is essentially a big whine thread?
Buzzkill much? Please don't turn these forums into what the 343i forums became, and lighten up a little maybe? There's nothing wrong with a little amusing banter to give people a giggle. You deleted one of my best posts in these forums yet, and I'm kinda offended by that, because it was harming nobody and breaking no rules. Cheers. You don't scare me. I've been to Jita. |

Mayhaw Morgan
State War Academy Caldari State
20
|
Posted - 2013.01.06 12:32:00 -
[43] - Quote
Moonaura wrote:Remote Sensor Damps. Problem solved. Moving on...
What's to stop them from dampening you first. In all likelihood, the logistics ship is the one with the locking range advantage. Even in battleship fleets, if the logistics ship is behind the front line, there is that much more distance that you have to cover before you can even lock and dampen them, i.e. walk your ewar right into the meatgrinder in the hopes of dampening 1 or 2 logis for the few seconds you have before they are primed.
Does it make sense that a logistics CRUISER can heal for full effect at maximum range, often outside the effective combat range of the opposing force, never missing, no optimal/falloff/tracking to deal with? Isn't the balance supposed to be that cruisers, although fast, are thinner skinned with limited range, capacitor, and fitting resources? Doesn't a cruiser that heals and tanks far outside it's weight class break that balance?
Imagine a ship that had a 1000% bonus to it's weapons range (autocannons, for example). Imagine a ship that equipped weapons and/or modules of a larger class, Tier 3 battlecruisers and stealth bombers come to mind. But, also imagine something like a Myrmidon with a large armor repairer or a Rokh with a capital class shield booster.
And, does it really even make sense that there is a ship next to the ship that you're destroying that is repairing it faster than you can destroy it. Isn't that kind of like machine gunning someone, only to have a medic standing next to him repairing his bodily tissue faster than your killing machine could damage it? Or a tornado blowing a house down, but losing the race to a construction team who were patching it up? It's almost as if "logistics" ships are . . . magical fairies casting spells of healing. |

Estella Osoka
Deep Void Merc Syndicate
11
|
Posted - 2013.01.06 12:35:00 -
[44] - Quote
I thought logi got extra range so they could give you a reach around. |

Tippia
Sunshine and Lollipops
12503
|
Posted - 2013.01.06 12:39:00 -
[45] - Quote
Mayhaw Morgan wrote:What's to stop them from dampening you first. Nothing. But they have to bring those damps to do so, and they have to want to waste them on you rather than some other target. It's the same as with everything else. Regardless, damps do indeed solve the supposed problem.
Quote:Does it make sense that a logistics CRUISER can heal for full effect at maximum range, often outside the effective combat range of the opposing force, never missing, no optimal/falloff/tracking to deal with? Yes. It means it has to rely on something other than brute force to survive, and it is still easy to reach with anything that is not a pure close-range weapon if you want to.
Quote:And, does it really even make sense that there is a ship next to the ship that you're destroying that is repairing it faster than you can destroy it. Yes. Welcome to the world of remote support in games. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Rain6639
Team Evil
37
|
Posted - 2013.01.06 12:44:00 -
[46] - Quote
I'm still curious what OP's idea of a fair logistics cruiser looks like, in terms of sig radius and repair range bonus. if you need me, I'll be on youtube watching russian car accident videos |

DelBoy Trades
Trotter Independent Traders.
515
|
Posted - 2013.01.06 12:48:00 -
[47] - Quote
YuuKnow wrote:Call me a whiner You're a whiner. Damn nature, you scary! |

YuuKnow
Inner 5phere
622
|
Posted - 2013.01.06 13:00:00 -
[48] - Quote
Rain6637 wrote:YuuKnow wrote:I'm thinking that they should have the same sig radius of any other cruiser. That would be fair wouldn't it? On a side note. I'm curious to whether anyone watching this video would actually say that it was a cool fight. To me it is an example of the problem of how boring logi fights are. yk ok, but their signature radius is, give or take 15%, the same as their T1 counterpart. so you think they should have a sig radius penalty? you still haven't thrown out a solid number.. and as for your original topic: in your opinion, what range bonus would make it fair? I'm trying to assemble the fair logi cruiser you have in mind. help me out
I'm thinking sig radius for both T1 and T2 Logis should be about 120m. Range bonus 500% (instead of 1000%) for T1 and only at 100% range bonus for T2.
yk
|

YuuKnow
Inner 5phere
622
|
Posted - 2013.01.06 13:03:00 -
[49] - Quote
Mayhaw Morgan wrote:Moonaura wrote:Remote Sensor Damps. Problem solved. Moving on... What's to stop them from dampening you first. In all likelihood, the logistics ship is the one with the locking range advantage. Even in battleship fleets, if the logistics ship is behind the front line, there is that much more distance that you have to cover before you can even lock and dampen them, i.e. walk your ewar right into the meatgrinder in the hopes of dampening 1 or 2 logis for the few seconds you have before they are primed. Does it make sense that a logistics CRUISER can heal for full effect at maximum range, often outside the effective combat range of the opposing force, never missing, no optimal/falloff/tracking to deal with? Isn't the balance supposed to be that cruisers, although fast, are thinner skinned with limited range, capacitor, and fitting resources? Doesn't a cruiser that heals and tanks far outside it's weight class break that balance? Imagine a ship that had a 1000% bonus to it's weapons range (autocannons, for example). Imagine a ship that equipped weapons and/or modules of a larger class, Tier 3 battlecruisers and stealth bombers come to mind. But, also imagine something like a Myrmidon with a large armor repairer or a Rokh with a capital class shield booster. And, does it really even make sense that there is a ship next to the ship that you're destroying that is repairing it faster than you can destroy it. Isn't that kind of like machine gunning someone, only to have a medic standing next to him repairing his bodily tissue faster than your killing machine could damage it? Or a tornado blowing a house down, but losing the race to a construction team who were patching it up? It's almost as if "logistics" ships are . . . magical fairies casting spells of healing.
This |

Altrue
Exploration Frontier inc
287
|
Posted - 2013.01.06 13:11:00 -
[50] - Quote
YuuKnow wrote:Xercodo wrote:Logi on the field? Get on that **** with damps, ECM and have something burn out to them to web then **** out of them so you can dispose of them. Yeah, that's the current 'meta'. It boils down to a rock/paper/scissors. Logi beats DPS EWAR beats Logi DPS beats EWAR but in the end it becomes predictable and uninteresting.
*sigh*
With such reasoning you can make everything sound boring. If you think that EVE is only about Logi, DPS and EWAR then you should start practicing PVP again.
Less crying, more playing. Look at my eye... |

YuuKnow
Inner 5phere
622
|
Posted - 2013.01.06 13:32:00 -
[51] - Quote
Karak Terrel wrote:YuuKnow wrote:On a side note. I'm curious to whether anyone watching this video would actually say that it was a cool fight. To me it is an example of the problem of how boring logi fights are. The other guys would probably say it was a cool fight. It also shows the true problem you seam to have with logis. You can't just "Guys, if ya have time, shoot se Harbinger", you should probably switch all at the same time to take them down with an alpha strike before the logi pilot can switch the rep. Well in this case there was not enough dmg available anyway to brake their armor buffers. A good FC would have noticed that.
Probably because they won.
Logis are good in that it allows for smaller gangs to be able to engage larger gangs which is good. But they're are other ways of fighting outnumbered too. All I'm saying is that logi free engagements are more interesting because when logis are involved its becomes a simple DPS vs RepRate from what I've experienced. Compare the perma-rep/Logi engagements above with a logi-free engagement of Kil2's or one of Duncan Tanner's engagements here with anti-logi tatics here.
yk |

Idicious Lightbane
Angry Mustellid Iron Oxide.
39
|
Posted - 2013.01.06 14:18:00 -
[52] - Quote
YuuKnow wrote:Karak Terrel wrote:YuuKnow wrote:On a side note. I'm curious to whether anyone watching this video would actually say that it was a cool fight. To me it is an example of the problem of how boring logi fights are. The other guys would probably say it was a cool fight. It also shows the true problem you seam to have with logis. You can't just "Guys, if ya have time, shoot se Harbinger", you should probably switch all at the same time to take them down with an alpha strike before the logi pilot can switch the rep. Well in this case there was not enough dmg available anyway to brake their armor buffers. A good FC would have noticed that. Probably because they won. Logis are good in that it allows for smaller gangs to be able to engage larger gangs which is good. But they're are other ways of fighting outnumbered too. All I'm saying is that logi free engagements are more interesting because when logis are involved its becomes a simple DPS vs RepRate from what I've experienced. Compare the perma-rep/Logi engagements above with a logi-free engagement of Kil2's or one of Duncan Tanner's engagements here with anti-logi tatics here. yk
Fights without logi's are in brawls pure dps to buffer ratio of both fleets, in kiting dps vs range/damage mitigation/gtfo ability. Close range brawls without logi while enjoyable because of the vast ammount of explosions in a short time are tacticly rather uninteresting. Having to factor in breaking logi cap chain, bringing enough alpha if you can't overpower the reps with dps, ewar'ing the logy to mitigate their effectiveness all add's tactics and depth to fights imo. And tbh I'd rather have an hour long fight than a 5 minute one. |

Karak Terrel
As Far As The eYe can see Chained Reactions
147
|
Posted - 2013.01.06 14:41:00 -
[53] - Quote
YuuKnow wrote:Compare the perma-rep/Logi engagements above with a logi-free engagement of Kil2's or one of Duncan Tanner's engagements here with anti-logi tatics here. yk
Yes, they are indeed interesting, i love Kil2's videos. But he does solo PvP, he would probably never engage a group that has logi ships no matter what the rep range is. He has very clever positioning and separation tactics and many things more that is just awesome. But EVE PvP is diverse and not only solo PvP makes for interesting fights. The Rooks and Kings videos are a good example. The triage carrier is the ultimate logi ship. The fight is totally different and the skills involved are totally different than what kil2 does, but they are still interesting. Maybe not in your eyes.
If you don't like fights with logis in fleet then don't engage in those fights. What you can't do is come in here and demand a nerf to logi ships just because you only like fast "we just kick each others shins"-fights. There are other people that play EVE BECAUSE its has that diverse PvP possibilities. |

Tippia
Sunshine and Lollipops
12509
|
Posted - 2013.01.06 14:47:00 -
[54] - Quote
YuuKnow wrote:[Maybe an optimal range and falloff penalty to reps are in order. CCP should consider it. What for? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Ginger Barbarella
Caldari Provisions Caldari State
1077
|
Posted - 2013.01.06 14:49:00 -
[55] - Quote
YuuKnow wrote:Call me a whiner, and at the expected protest of the logi's, but why did CCP grant such an excessive rep range to all the logistic ships in the game? Seems like it makes maneuvering and mobility less of a factor and encourages more of a boring rock/paper/scissors game.
yk
Any monkey can shoot a gun... it takes skill and strategy to correctly run a logi group, here or in real life. "Blow it all on Quafe and strippers." -á --- Sorlac |

Rain6639
Team Evil
38
|
Posted - 2013.01.06 14:54:00 -
[56] - Quote
YuuKnow wrote: I'm thinking sig radius for both T1 and T2 Logis should be about 120m. Range bonus 500% (instead of 1000%) for T1 and only at 100% range bonus for T2.
yk
wow, that's... actually quite fair~
those figures are also what you get when a logistics cruiser is hit with target painters and sensor damps, OP. all it takes is some mid slots in your gang. (sounds like 1 target painter, and 3 sensor damps)
enough teasing, though... I just really enjoy logistics, OP. that's all.
I was also curious if you would end up describing my remote rep rattlesnake gang, in terms of sig radius and transfer range. (you wouldn't like those either). if you need me, I'll be on youtube watching russian car accident videos |

Karrl Tian
Brutor Tribe Minmatar Republic
146
|
Posted - 2013.01.06 15:49:00 -
[57] - Quote
Kitty Bear wrote:Xercodo wrote:Logi on the field? Get on that **** with damps, ECM and have something burn out to them to web then **** out of them so you can dispose of them. Primary is another name for this right ?
Yep. |

YuuKnow
The Scope
623
|
Posted - 2013.01.06 17:02:00 -
[58] - Quote
Tippia wrote:YuuKnow wrote:[Maybe an optimal range and falloff penalty to reps are in order. CCP should consider it. What for? To make logi fights more variable and dynamic.
yk |

Tippia
Sunshine and Lollipops
12510
|
Posted - 2013.01.06 17:16:00 -
[59] - Quote
YuuKnow wrote:To make logi fights more variable and dynamic. Not really, no. People would just stay closer and it would end up being a straight nerf for no good reason.
It's trying to solve a problem that doesn't even exist. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

YuuKnow
The Scope
623
|
Posted - 2013.01.06 17:23:00 -
[60] - Quote
Karak Terrel wrote:Yes, they are indeed interesting, i love Kil2's videos. But he does solo PvP, he would probably never engage a group that has logi ships no matter what the rep range is. He has very clever positioning and separation tactics and many things more that is just awesome. But EVE PvP is diverse and not only solo PvP makes for interesting fights. The Rooks and Kings videos are a good example. The triage carrier is the ultimate logi ship. The fight is totally different and the skills involved are totally different than what kil2 does, but they are still interesting. Maybe not in your eyes. If you don't like fights with logis in fleet then don't engage in those fights. What you can't do is come in here and demand a nerf to logi ships just because you only like fast "we just kick each others shins"-fights. There are other people that play EVE BECAUSE its has that diverse PvP possibilities. Those were small group pvp to be accurate.
I love the R&K video and watched it about 10 times. But if you dissect the video a bit to *what* made it sooo good it was there's a lot to be said about the actually fight mechancis seperate from what actually made the video great. What makes the video superb is...
1) Lord Malfador's narrating is on a professional level 2) The backstory and politics of the conflict are framed superbly 3) Corps involved are setup beutifully 4) The music sets the tone, and the FCs is dramatic
...but the fight itself (watch it with the sound off) IMHO shows the problem. All the *major* players involved were fairly stationary and the end equation just like all other logi fights boiled down to dps vs rep. Notice how at the end when the fight was "won" it was actually still going because R&K had won the dps vs rep equation? Lord Malfador states it plainly that Agent's rep is now unbeateable and the battle is now determined.
I'm not saying 'Get rid of alll logistics!'. Just tweak it a bit to be more dynamic. Some tweak that will not have a real effect on large fleet warfare to do so, while making small group more interesting.
yk |

Tippia
Sunshine and Lollipops
12510
|
Posted - 2013.01.06 17:34:00 -
[61] - Quote
YuuKnow wrote:...but the fight itself (watch it with the sound off) IMHO shows the problem. All the *major* players involved were fairly stationary and the end equation just like all other logi fights boiled down to dps vs rep. GǪand there is no way to ever change that while still maintaining any kind of rep functionality in the game. In fact, what you're suggesting would only make it worse: less room and reason to move around, and still be a matter of winning the applied DPS war.
Quote:Whatever tweak that will not have a real effect on large fleet warfare, while making small group more interesting. Not going to happen. If it works for the large fleet, it will work for the small one unless you make the system completely illogical unintuitive. As it is, logistics is what makes small group more interesting than large fights: because the logi actually make a difference and because there are so many ways to beat it that you have to account for on both sides.
Either way, whatever problem you think arises with logis, range isn't one of them. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

YuuKnow
The Scope
623
|
Posted - 2013.01.06 17:35:00 -
[62] - Quote
Tippia wrote:YuuKnow wrote:To make logi fights more variable and dynamic. Not really, no. People would just stay closer and it would end up being a straight nerf for no good reason. It's trying to solve a problem that doesn't even exist.
Their are no 'problems' in video games. Just game mechanics. The *challenge* is to make fights as intersting and dynamic as possible.
Again just look at ATX and New Eden Open to see how logi ships had to be restricted in order to protect the matches from the boredom which is the current logistics mechanics.
off for now
yk |

Tippia
Sunshine and Lollipops
12510
|
Posted - 2013.01.06 17:41:00 -
[63] - Quote
YuuKnow wrote:Their are no 'problems' in video games. Just game mechanics. The *challenge* is to make fights as intersting and dynamic as possible. Reducing the ability to move around and making equipment choices less relevant achieves neither of those goals.
Quote:Again just look at ATX and New Eden Open to see how logi ships had to be restricted in order to protect the matches from the boredom which is the current logistics mechanics. GǪexcept that real fights don't ever work like that. They illustrate what happens when you mix people who don't understand how to win (by scoring points) with a restricted environment. You'll also notice that the teams that did logi-spam never won anything.
In terms of a real fight, that meant they lost, and if anything, the ability to stall a fight to that extent is an example of exactly the kind of interesting dynamics you're asking for: stay alive until you can break off or until reinforcements arrive (alternatively, pound the crap out of them before they can do either of those). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Karak Terrel
As Far As The eYe can see Chained Reactions
147
|
Posted - 2013.01.06 17:44:00 -
[64] - Quote
YuuKnow wrote: ...but the fight itself (watch it with the sound off) IMHO shows the problem. All the *major* players involved were fairly stationary and the end equation just like all other logi fights boiled down to dps vs rep. Notice how at the end when the fight was "won" it was actually still going because R&K had won the dps vs rep equation? Lord Malfador states it plainly that Agent's rep is now unbeateable and the battle is now determined.
And you really watched it 10 times? Because AHARM had 2 triage carrier on the field, they even had at least one dred so they had superior rep and dps on the field. Now you say it then all boils down to dps vs rep, how come AHARM lost that fight?
I think you complete miss the point. You say you watched that video 10 times but did not notice that the key was cap warfare which rendered the enemy triage and dps useless. Also the reper you mentioned and the unbeatable tank was a local one.
there are tons of counters to logistic ships. Bringing tons of logis to the field is not a guaranteed win. I don't know why you demand CCP should nerf logis when you as well could prepare for them with a few modules even in a small fleet. There are actually many examples and suggestions how you can beat them all over this thread. |

Ranger 1
Ranger Corp
3264
|
Posted - 2013.01.06 19:35:00 -
[65] - Quote
I'd prefer not to dumb down combat in favor of short range DPS beats all. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Barbara Nichole
Cryogenic Consultancy
383
|
Posted - 2013.01.06 19:52:00 -
[66] - Quote
YuuKnow wrote:Call me a whiner, and at the expected protest of the logi's, but why did CCP grant such an excessive rep range to all the logistic ships in the game? Seems like it makes maneuvering and mobility less of a factor and encourages more of a boring rock/paper/scissors game.
yk
Obviously you've never run an incursion where many times ships at the opposite end of each room are out of range - even with the long repping ranges. Snipers are easily out of range in many fightts due to their crazy long range ability.. We have to move in range to rep them. So if we nerf the rep range are we also going to nerf the sniper range? I don't think so.
-1 myopically bad idea. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Katran Luftschreck
Royal Ammatar Engineering Corps
693
|
Posted - 2013.01.06 20:24:00 -
[67] - Quote
Mayhaw Morgan wrote:[quote=Moonaura]Imagine a ship that had a 1000% bonus to it's weapons range (autocannons, for example). Imagine a ship that equipped weapons and/or modules of a larger class, Tier 3 battlecruisers and stealth bombers come to mind. But, also imagine something like a Myrmidon with a large armor repairer or a Rokh with a capital class shield booster.
All destroyers get +50% range to their weapons. Numerous ships get massive bonuses to missile range. Also: Oracle, Naga, Talos and Tornado. Look 'em up.
EvE Forum Bingo |

Super spikinator
Deep Core Mining Inc. Caldari State
24
|
Posted - 2013.01.06 22:04:00 -
[68] - Quote
Katran Luftschreck wrote:Mayhaw Morgan wrote:[quote=Moonaura]Imagine a ship that had a 1000% bonus to it's weapons range (autocannons, for example). Imagine a ship that equipped weapons and/or modules of a larger class, Tier 3 battlecruisers and stealth bombers come to mind. But, also imagine something like a Myrmidon with a large armor repairer or a Rokh with a capital class shield booster. All destroyers get +50% range to their weapons. Numerous ships get massive bonuses to missile range. Also: Oracle, Naga, Talos and Tornado. Look 'em up.
It is nice to bring up destroyer gun range since the destroyer base target range is a whopping 30km on average. They also have half the base shield, armour and hull of a logistics cruiser. Also, Destroyers are T1, for the killing of frigates, the base hull for interdictors and in the case of the cormorant - hobo mining.
Now, I agree that logistics cruiser should have some sort of range boost, considering that remote high slots do have some low ranges, they do have to look after a fleet and make sure the pewpew happens. What I think that people are trying to get at though is that perhaps they could have a little less range.
This topic, though, reminds me of an older series of topics about a single ship. That ship was doubly rebalanced by a rework of its bonuses and a nerf to its primary utility of choice. That ship was also a support ship, not a gunship. That ship was the Falcon. |

Olleybear
I R' Carebear
165
|
Posted - 2013.01.06 23:19:00 -
[69] - Quote
Not all logistic ship pilots know how to fit or fly them. They make great targets of opportunity for pvpers when in the middle of a decent sized brawl.
What goes on in a 50 vs 50 man brawl? For starters, everyone is listening to their FC on who to shoot. People are screaming needing reps when they are shot and logistics are trying to keep up. People looking for cynos. Distractions all over the field of battle. Me, I'm in a T1 cruiser. What harm can I do?
What I'm going to be looking for is the opposing fleets logistics. Its great fun to mwd towards and lock down a logistics ship who is not expecting it. They panic and they try to run, but I am faster. This tidbit of chaos inserted into a fight has a chance of disrupting the logi chain and removing reps from my sides primary targets. Now, give me 1 or 2 more buddies in cruisers flying with me for extra dps and we start to become a real threat to the logis. They in turn need to concentrate more on us than on their job of repping who has been primaried in their own fleet.
Yeah. Logistics are fun to shoot in the middle of a close range brawl. When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life. |

Mesh Marillion
Fairlight Corp Rooks and Kings
4
|
Posted - 2013.01.07 09:54:00 -
[70] - Quote
Something people should keep in mind, especially when they watch the BR from Notoras is that the game has changed a lot in the last years. Basicly every fleet has long range webs, at least out to 35 (fed navies on a loki without heat/ganglinks) up to 100 k. Webs and painters are the nemesis of a logi, negating its ability to speed/sigtank. At that point with the current powercreep in alpha/dps you get quickly to a point where even our kaboose fit gets tested to its limits and quite often breaks. I do realize that this problem is slightly less prevalent with a lot of shield comps that tend to stay at range anyway. Still, with the higher speed chances are also higher that the fleet spreads out further. You could counter that with anchoring up but that puts the whole requiring more skill argument ad absurdum.
However the op should ask himself why T3 logis never really made their breakthrough. I remember fighting Shadow Cartel about a year or so ago. They had a very nice group of tengu logis that tanked really well. However one web on one logi and the whole group was pinned down. Reps broke cause not everybody reacted in time (which is, in fairness, really difficult once you run a fleet that is larger than a couple of people). Short range reps also ties your whole fleet down to the speed of the slowest ships cause you lose the ability to contract and extend your fleet coverage across the grid.
There are counters against logis, some are more effective, some less. People have experimented with damps, bonussed and unbonussed ecm, ecm drone, neuts and simple alpha. The Notoras fight was really tight for a while cause our cap chains kept dropping. If you see Rokkisys guardian drop rather late in the fight after some dps had already been cleared from the field, this happened exactly because ECM was overwhelming the logi group. Even though we knew he was dying we couldn't muster enough reps to keep him afloat. While i can understand that fighting against logi supported gangs can be frustrating, they can make up for really interesting tug of wars, even though that has declined in the age of alpha. Still, that frustration can be experienced when fighting against any force using one or more force multipliers. Still there are huge differences how one can apply those factors and the level of experience and efficiency between different logi groups is sometimes staggering. The same applies to the ability of a group to apply damage effectively as well, btw.
Generally the problem with people on the forum making suggestions for buffs and nerfs is that they tend to view the game just from their perspective rather than trying to look at it from different angles. What seems to be unbalanced in solo pvp might be ok in fleet warfare and vice versa and its pretty difficult to alway hit the right spot designwise. However cutting down range on logis by 50 % or more is just going to increase the DPS powercreep that has really started to get rolling with the tier 3 BCs but also with much tighter doctrines being used across eve. |

Doddy
Excidium.
822
|
Posted - 2013.01.07 10:09:00 -
[71] - Quote
Kitty Bear wrote:YuuKnow wrote:Tippia wrote:So that they can provide their services to brawles without having to go into brawl range themselves and without having to closely match the manoeuvring and darting about that the DPS ships will occasionally have to engage in. It's a back-row unit; it needs to be able to reach not just the front row of the friendly units, but the front row of the enemy as well.  EDIT: Removal of personal attack quote - ISD Tyrozan Maybe your right. Maybe it wouldn't make a difference at all and everyone would just hug the logi and be stationary. I don't know. I'm just trying to conceptionalize something I've noticed when logis are on the field in the fights I've been in, specifically, that everytime I'm in a fight and a logi or logi group shows up, the fight instantly becomes less interesting and degenerates to either a dull DPS vs rep equation or a rock/paper/scissors. All the interesting tatics go to dust and the fight becomes more boring. Am I wrong? I'm not sure how to place my finger on it, but notice that even in the Alliance Tournament and New Eden Open the number of Logis on the field had to be limited by rule (1 per team) because if they weren't limited, and more logis were involved, the matches would be less interesting and more mudane. CCP knew that. Also notice that almost all of the most interesting solo, or small gang videos out there are logi free engagements? When logi's are involved the fights are boring. My own experience is that the uber rep, resist, and range these things get actually makes the fights dull instead of more interesting IMHO. Not sure if reducing range would make logi-supported engagements more dynamic... so that maneurverability was more of a factor, but maybe not, I'm not sure what would. My 2 isk yk
until dec 4th there used to be a counter to logistic ships, an often disregarded and overlooked counter
the Cerberus had a massive sniping range for a reason, now it really does desperately need that future possible T2 rebalance [/quote]
Yeah because cerberus range was ever needed to counter logis? Range limitation just turns everything into a face to face slog and is very boring. This applies for dps, tackle, ewar and logi.
|

Lukas Flamesword
Hessian Public Relations Department
19
|
Posted - 2013.01.07 10:44:00 -
[72] - Quote
CCP. DONT NERF LOGI. we dont need another doomed ship type. like titans. currently they are just a "mobile" jump bridge. dont make carriers ship transporters/ammo refilers (they already do that too often. dont make it the only use) |

Pinaculus
Fweddit I Whip My Slaves Back and Forth
200
|
Posted - 2013.01.07 15:31:00 -
[73] - Quote
OP...I'm sorry. Logistics are going to become more common rather than less. Pre Retribution I could fly a Guardian in PvP if I wanted to run Logi, and that was about it. Often corps would have to buy a player a Logi ship just to get them to fly it (or use some other incentive). Logi pilots had to bring combat drones (not really their role) just to get on killmails, so the player could say they got something out of the evening's play time.
Post Retribution....Wow!
T1 Logi ships are actually useful! All of them! Even the frigates! I get bounties just for being in fleet and on-grid! Logi is no longer "charity!" There's enough variety of Logi fits that they can be used in a variety of engagement sizes, from duo to small-gang, to giant fleet slug matches!
So, get used to Logi ships actually being around and start working out ways to counter them. It's going to get far more common. I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs. |

Aston Martin DB5
Republic Military School Minmatar Republic
12
|
Posted - 2013.01.07 16:59:00 -
[74] - Quote
slap on a MWD and aggro the ship, problem solved. |
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