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Lord Zim
2299
|
Posted - 2013.03.01 09:57:00 -
[481] - Quote
Snow Axe wrote:Bi-Mi Lansatha wrote: There must be some form of ship production for/by the Alliances/Corp members in Null. Almost entirely imporation, actually. I say almost as I'm sure there's some small amount of stuff built locally (not counting supercaps which have to be), but the vast majority is importation. I tried manufacturing locally in deklein, and I even had access to enough slots which were continually available to me. It still sucked dicks, I still had to haul all the things to a different station (in a freighter), refine it, haul it back, build it and THEN move it to our market hub. Vastly more effort and risk than in hisec, and now it's all hisec/JF up all day. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Bi-Mi Lansatha
Federal Navy Academy Gallente Federation
3
|
Posted - 2013.03.01 09:58:00 -
[482] - Quote
Malcanis wrote:
The end result will be that those alliances that actively and effectively protect their local production will see a "buff", with that being balanced by the overhead of providing that protection, which in turn will mean more small gang/solo targets for outsiders, and more small gang activity for the alliance in question. I am absolutely OK with making this trade-off.
That doesn't sound bad.
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Amyclas Amatin
The Phantom Regiment THE ROYAL NAVY
16
|
Posted - 2013.03.01 10:01:00 -
[483] - Quote
Every problem has a violent solution.
We can interdict all incoming shipping from high-sec. That would encourage people to produce things at home in null.
The post that got me banned from Eve-Uni:
https://forums.eveonline.com/default.aspx?g=posts&t=210049&find=unread |

Malcanis
Vanishing Point. The Initiative.
7926
|
Posted - 2013.03.01 10:05:00 -
[484] - Quote
Amyclas Amatin wrote:Every problem has a violent solution.
We can interdict all incoming shipping from high-sec. That would encourage people to produce things at home in null.
(1) I doubt you can interdict more than a small fraction.
(2) Even if you could interdict everything, there still isn't the capacity in null to produce the required demand. It's on oft-repeated statistic, but many people aren't aware of it, but many systems in hi-sec have more production capacity than the best developed 0.0 regions. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Lord Zim
2299
|
Posted - 2013.03.01 10:14:00 -
[485] - Quote
Amyclas Amatin wrote:We can interdict all incoming shipping from high-sec. That would encourage people to produce things at home in null. Deklein can't produce enough T2 ammo to supply a full maelstrom fleet of ammo, per day. Add to this everything else that goes poof, add to this the fact POS fuel needs to be made, etc etc etc etc etc. What do you get?
Oh, and as for interdicting all shipping from hisec: good luck with that. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
2299
|
Posted - 2013.03.01 10:15:00 -
[486] - Quote
Malcanis wrote:(2) Even if you could interdict everything, there still isn't the capacity in null to produce the required demand. It's on oft-repeated statistic, but many people aren't aware of it, but many systems in hi-sec have more production capacity than the best developed 0.0 regions. I believe some of the systems within 2-5 jumps of Jita have double the capacity deklein has. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Malcanis
Vanishing Point. The Initiative.
7927
|
Posted - 2013.03.01 10:20:00 -
[487] - Quote
Lord Zim wrote:Malcanis wrote:(2) Even if you could interdict everything, there still isn't the capacity in null to produce the required demand. It's on oft-repeated statistic, but many people aren't aware of it, but many systems in hi-sec have more production capacity than the best developed 0.0 regions. I believe some of the systems within 2-5 jumps of Jita have double the capacity deklein has.
It would be interesting to compare the number of manufacturing, research and office slots in the constellation that Jita is in compared to the whole of sov 0.0
Are there any database freaks in GSF that could pull these figures? Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Frying Doom
Zat's Affiliated Traders
1721
|
Posted - 2013.03.01 10:20:00 -
[488] - Quote
I will admit I look forward to the day that Null makes some kind of sense.
Wthl the peasants out working their fields, you know with them actually supporting Nulls need for ships that kind of guarantees someone will be afk mining.
But at least even as the peasants are weeded out they will still see the rewards of their activities in NUll, especially as income really needs to be bottom up.
Oh and on top of this of course is the fact that Null will need massive numbers of miners (especially if sov is tied to usage), so miners will become a great part of Null (and they will probably dob in any bots they see), they will build lots of ships and with ships easier to get more will go
BOOM
EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
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Malcanis
Vanishing Point. The Initiative.
7927
|
Posted - 2013.03.01 10:23:00 -
[489] - Quote
Frying Doom wrote:I will admit I look forward to the day that Null makes some kind of sense.
Wthl the peasants out working their fields, you know with them actually supporting Nulls need for ships that kind of guarantees someone will be afk mining.
But at least even as the peasants are weeded out they will still see the rewards of their activities in NUll, especially as income really needs to be bottom up.
Oh and on top of this of course is the fact that Null will need massive numbers of miners (especially if sov is tied to usage), so miners will become a great part of Null (and they will probably dob in any bots they see), they will build lots of ships and with ships easier to get more will go
BOOM
Null is always going to import from hi-sec, if only because of comparitive advantage.
Null needs massive numbers of miners now; it's just that most of those miners are in hi-sec. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Frying Doom
Zat's Affiliated Traders
1721
|
Posted - 2013.03.01 10:27:00 -
[490] - Quote
Malcanis wrote:Frying Doom wrote:I will admit I look forward to the day that Null makes some kind of sense.
Wthl the peasants out working their fields, you know with them actually supporting Nulls need for ships that kind of guarantees someone will be afk mining.
But at least even as the peasants are weeded out they will still see the rewards of their activities in NUll, especially as income really needs to be bottom up.
Oh and on top of this of course is the fact that Null will need massive numbers of miners (especially if sov is tied to usage), so miners will become a great part of Null (and they will probably dob in any bots they see), they will build lots of ships and with ships easier to get more will go
BOOM
Null is always going to import from hi-sec, if only because of comparitive advantage. Null needs massive numbers of miners now; it's just that most of those miners are in hi-sec. Yes but at the moment only the insane or a bot would min in Null, you are financially a lot better off in Hi-sec.
As to the importation and for that matter exportation that is why I would like to see jump fuel consumption increase to give the hi-sec market some protection as well as giving the Null sec industrialists the edge within their own space. EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
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Malcanis
Vanishing Point. The Initiative.
7927
|
Posted - 2013.03.01 10:32:00 -
[491] - Quote
As I've previously said, CCP will have to first reform 0.0 production to make it viable for space holders to support themselves before I will support any nerfs to logistics. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Amyclas Amatin
The Phantom Regiment THE ROYAL NAVY
16
|
Posted - 2013.03.01 10:36:00 -
[492] - Quote
enlighten me: how does the null economy work?
preliminary information tends to suggest ratting and moon mining... but ratting gives only a trickle of income to an individual and moon mining is restricted to the "chosen ones".
and there's always complex running, but how often does a site spawn?
so... many null dwellers have alts in high sec to do their isk making to support their pvp habits. The post that got me banned from Eve-Uni:
https://forums.eveonline.com/default.aspx?g=posts&t=210049&find=unread |

Bi-Mi Lansatha
Federal Navy Academy Gallente Federation
4
|
Posted - 2013.03.01 10:40:00 -
[493] - Quote
Lord Zim wrote:...and trying to boil my position down to just "nerf hisec" is ludicrous. I don't recall doing that.
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Malcanis
Vanishing Point. The Initiative.
7927
|
Posted - 2013.03.01 10:47:00 -
[494] - Quote
Amyclas Amatin wrote:enlighten me: how does the null economy work?
preliminary information tends to suggest ratting and moon mining... but ratting gives only a trickle of income to an individual and moon mining is restricted to the "chosen ones".
and there's always complex running, but how often does a site spawn?
so... many null dwellers have alts in high sec to do their isk making to support their pvp habits.
Ratting isn't great, but grinding anomalies gives good ISK/hr. The problem is that it only produces ISK, and you can't fly ISK. It's also suceptible to interdiction (go read the many whines about AFK cloaking). Anoms can also - at best - only support 3 or 4 players at a time in an upgraded system, unlike a mission agent who can serve as many players as the local node can manage (well over a hundred in the best systems). Thus 0.0 has a very low economic density compared to hi-sec.
Nullsec industry is mostly: supercap production, because this is restricted to CSAAs, which can only be deployed in sov space, low-value, high bulk items like cap boosters, ratting ammo, cyno frigates, and occasionally you get some guy who builds in null for what are essentially roleplaying reasons, rather than economic ones. There is very little R&D and essentially zero invention. Virtually everything that the average 0.0 player flies and uses has to be imported from hi-sec.
Another very tight constraint is that 0.0 outposts can only have 4 office slots, and usually one of those is required for the alliance holding corp. Gallente outposts can have 12, but they're worthless for anything else than having office slots. They're purely military assets. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Lord Zim
2299
|
Posted - 2013.03.01 10:49:00 -
[495] - Quote
Bi-Mi Lansatha wrote:Lord Zim wrote:...and trying to boil my position down to just "nerf hisec" is ludicrous. I don't recall doing that. Except you did, implicitly, by the way you phrased the following question:
Bi-Mi Lansatha wrote:I was conversing with Malcanis... questioning whether his position wasn't just a Nerf Highsec. Is it you feeling that is the only answer? As I said, no, it's not the only answer, but trying to pidgeonhole my opinion in that fashion is wrong, and I won't tolerate it. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Malcanis
Vanishing Point. The Initiative.
7928
|
Posted - 2013.03.01 10:54:00 -
[496] - Quote
Well I think he gets it now Zim.
part of the problem with discussing this issue is that the imbalance between 0.0 and hi-sec industry is so huge that people who hadn't previously considered the issue simply can't believe that the gap is so big, and they balk at the obvious implications. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Reaver Glitterstim
Dromedaworks inc Tribal Band
419
|
Posted - 2013.03.01 11:03:00 -
[497] - Quote
Malcanis wrote:Reaver Glitterstim wrote:Malcanis, what's your take on a mining ship that mines more than a hulk but can't be operated in empire space? Or maybe just not in highsec. Say, a mining-oriented capital ship, or whatever it might need to be. What problem is it intended to solve? I'm not aware of anyone saying that we don't have enough miners. It would allow people in nullsec to get more out of the time spent mining to help make up for all the time wasted in protecting the miners, finding safe quiet spots, etc. Mittani, where have you gone to? I miss you :( |

Malcanis
Vanishing Point. The Initiative.
7929
|
Posted - 2013.03.01 11:05:00 -
[498] - Quote
I'd rather just see Spod (and Gneiss?) loaded up with low-end minerals to achieve the same effect without asking CCP to release a new shiptype that would cause even more ill-feeling amongst the hi-sec community. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Bi-Mi Lansatha
Federal Navy Academy Gallente Federation
4
|
Posted - 2013.03.01 11:06:00 -
[499] - Quote
Lord Zim wrote:Bi-Mi Lansatha wrote:Lord Zim wrote:...and trying to boil my position down to just "nerf hisec" is ludicrous. I don't recall doing that. Except you did, implicitly, by the way you phrased the following question: Bi-Mi Lansatha wrote:I was conversing with Malcanis... questioning whether his position wasn't just a Nerf Highsec. Is it you feeling that is the only answer? As I said, no, it's not the only answer, but trying to pidgeonhole my opinion in that fashion is wrong, and I won't tolerate it. I never read your position before you commented on my post. No offense, but since this is Malcanis thread I was interested in his opinion.
My comment: "Nerfing highsec doesnGÇÖt fix those areas. "
Your comment: Tell us more about what CCP could possibly do to nullsec industry to make it compete with f.ex a maelstrom costing 2k isk in fees in total safety, and within 2 jumps of jita. By making the stations pay us for using them? Make refinery yield more minerals than hisec? Make minerals pop up out of thin air?
PS. Can we not get into this in a thread about Malcanis? I believe he we win a seat... I would be interested in hearing his views. |

Malcanis
Vanishing Point. The Initiative.
7933
|
Posted - 2013.03.01 11:10:00 -
[500] - Quote
Zim and I are pretty much aligned in our views on this subject. Even as a CFC partisan, he doesn't need to distort the facts because they support the case so overwhelmingly that the truth is the most effective propaganda that could be made. If anything, goons might want to understate the case because of the effect that I mentioned above - the imbalance is so shockingly great that people just don't want to believe it. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Bi-Mi Lansatha
Federal Navy Academy Gallente Federation
4
|
Posted - 2013.03.01 11:20:00 -
[501] - Quote
Would you expand on your view in this area?
For example (very roughly):
GÇóIn a 0.1 system there might not be any station/gate guns, but bubbles would not be anchorable. GÇóIn a 0.2 system there would be station guns but no gate guns. GÇóIn a 0.3 system there would be both station guns and gate guns, but they would not be as powerful as those in a 0.4 GÇóIn a 0.4 system there would be more powerful station guns and gate guns, and there would be a small chance of faction navy or pirate navy NPCs spawning when a criminal act takes place GÇóIn a 0.5 system the faction navy (rather than Concord) would respond in force to criminal acts - sufficiently prepared ships could tank or avoid them for a short period, but would eventually be overwhelmed (the navy might call in Concord reinforcements if they were unable to handle the situation). All hi-sec systems would have powerful gate and station guns. GÇóIn a 0.6 system Concord would respond to criminal acts, but their response time would be slower than in higher security systems. GÇóIn a 0.7 system the Concord response time would be quicker, and there would be a very small chance of faction navy patrols appearing at gates and stations (tankable/avoidable if prepared). GÇóIn a 0.8 system the Concord response time would be quicker and in greater numbers, and there would be a small to medium chance of faction navy patrols at gates and stations (still tankable/avoidable). GÇóIn a 0.9 system the Concord response time would be quicker still, and there would be a medium to high chance of faction navy patrolling gates and stations, and a small chance of them patrolling asteroid belts. GÇóIn a 1.0 system the Concord response would be almost instant, there would be constant faction navy patrols at stations and gates, and there would be a good chance of the navy patrolling the belts too.
Moving from a 1.0 system to a 0.5 system (or a 0.4 system to a 0.1 system) would involve a noticable drop in security, and would be accompanied by a comparable increase in potential reward for those willing to deal with the increased risk.
Malcanis That's exactly the kind of gradiated difference I had in mind.....
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Malcanis
Vanishing Point. The Initiative.
7934
|
Posted - 2013.03.01 11:23:00 -
[502] - Quote
Yes I would absolutely like to see a smoother gradient between the restrictions in a 1.0 and those in a 0.1 system. The precise mechanics would be up to CCP to set; the list you quoted is an example of the kind of incremental change, although not necessarily the specifc set that I'd choose.
Operating in a 0.5 vs a 0.9 should matter way more than it does now. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Bi-Mi Lansatha
Federal Navy Academy Gallente Federation
4
|
Posted - 2013.03.01 11:35:00 -
[503] - Quote
Malcanis wrote:Yes I would absolutely like to see a smoother gradient between the restrictions in a 1.0 and those in a 0.1 system. The precise mechanics would be up to CCP to set; the list you quoted is an example of the kind of incremental change, although not necessarily the specifc set that I'd choose.
Operating in a 0.5 vs a 0.9 should matter way more than it does now. 
As a new player (+5 months), I see a deep chasm around HighsecGǪ the drop of is both sharp and deep, but change that by modifying the risk and things will changeGǪ for most in both High and Low Sec.
A miner in 0.5 space is fairly safeGǪ easy money and usually death for the pirate. A miner in 0.4 is nuts. An easy kill for the pirate. Modify the risk/reward for both by blurring the line and the game has gotten a whole lot more dynamic.
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Malcanis
Vanishing Point. The Initiative.
7934
|
Posted - 2013.03.01 11:47:00 -
[504] - Quote
Exactly. The change between 0.5 and 0.4 is a hundred times greater than the change between 0.1 and 0.0. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Bi-Mi Lansatha
Federal Navy Academy Gallente Federation
6
|
Posted - 2013.03.01 13:16:00 -
[505] - Quote
Based on your responses/clarifications, plus how you responded (tone)GǪ. I have moved from 'will not vote for' to undecided.
I have no intention of disrupted your thread or troll in anyway, so please tell me if my questions/posts are undesired and I will stop. I am just cautious when it comes to your candidacy. You are GÇÿdangerousGÇÖ. I donGÇÖt mean that negatively.
I have read the forums and there seem to be strong circumstantial evidence that some who where elected in the past didnGÇÖt contribute muchGǪ some didn't even try. I donGÇÖt see that in you. For your posts/stances, I fully believe you will be active and passionate. You are a danger to the GÇÿStatus QuoGÇÖ. You will seek change, thus my questions. 
Good luck on your Candidacy |

Malcanis
Vanishing Point. The Initiative.
7936
|
Posted - 2013.03.01 13:21:00 -
[506] - Quote
You're more than welcome to ask me questions on any issues - that's what this thread is for. I'm happy for you to ask even if you don't like the answers and they cause you to vote for someone else, because you're giving me a chance to state my positions, and other readers of the thread may like the answers better.
It is worth checking to see if the question you want to ask has already been answered, as this thread has already covered a lot of ground. That will give you the opportunity to make a follow-up question instead.
EDIT: And you're absolutely right that I want a change to the status quo - EVE must continue to evolve if it's to last another 10 years and gain another 500,000 subs. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Alonzo Harris
Elbflorenz Industries
1
|
Posted - 2013.03.02 00:26:00 -
[507] - Quote
you got all my votes so far Gÿæ Power to the People! http://freehighsec.wordpress.com/ |

Naughty Ferret
Star Frontiers THORN Alliance
0
|
Posted - 2013.03.03 19:58:00 -
[508] - Quote
I like what I've read so far.
One thing I have picked up on is a potential change to local, making it more aligned to wormhole space. I'm not opposed to the wy it works in WH's - risk vs reward, but how do you see that working in null / empire without alienating a large part of the player base? |

Malcanis
Vanishing Point. The Initiative.
7951
|
Posted - 2013.03.04 07:52:00 -
[509] - Quote
Naughty Ferret wrote:I like what I've read so far.
One thing I have picked up on is a potential change to local, making it more aligned to wormhole space. I'm not opposed to the wy it works in WH's - risk vs reward, but how do you see that working in null / empire without alienating large parts of the player base?
As mentioned above in this thread, I don't like local as an intel tool because it gives the wrong kind of intel (who) instead of the right kind (what), it doesn't give the intel in a useful manner, takes up too much screen area, isn't interactive, doesn't promote gameplay and it makes EVE feel small.
But.
It would be a dreadful idea to get rid of it until we have a scanner that's changed an improved out of all recognition. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Lord Zim
2299
|
Posted - 2013.03.04 08:39:00 -
[510] - Quote
Malcanis wrote:It would be a dreadful idea to get rid of it until we have a scanner that's changed an improved out of all recognition. As long as the changes to intel gathering wouldn't mean the roaming ship of choice would be a cloaked ship. Cyno's lit, bridge is up, but one pilot won't be jumping home. |
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