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Malcanis
Vanishing Point. The Initiative.
7014
|
Posted - 2013.01.15 09:27:00 -
[91] - Quote
My second-hand medieval weapon business is off to a good start! Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Dirty Wizard
The Geedunk Expedition
55
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Posted - 2013.01.15 09:38:00 -
[92] - Quote
shifter ranes wrote:Cyprus Black wrote:Barbaro55a wrote: you have my vote! And my bow! and my axe! You carry the fate of us all, little one. If this is indeed the will of the Council, then Gondor will see it done.
(signature removed due to stupid) |
Roime
Shiva Furnace
1638
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Posted - 2013.01.15 10:52:00 -
[93] - Quote
Awesome news! Will vote.
Question: What do you think about the current NPC corps? My view is that improving them would be crucial for player retention, and that this could be achieved by introducing CCP employees or supported volunteers to be leaders and tutors in these corps.
EVE is a very complex game, and not only the first days, but the first month can be a confusing experience. New players are mainly directed towards missioning by the scripted tutorials, or making ISK via mining. And as we know, this is far from the complete EVE experience older players enjoy, and the vast universe trailers describe. I'm afraid many players never make it past their first experiences in the starter corp.
Handholding, solid advice and co-operation and encouragement to leave the starter area and professions for the full experience.
This would be accompanied by mechanics that reward player action, and guide towards graduation from the starter corps- they are educational institutions, after all. Achievements and awards, carrot instead of stick. But it would also be impossible to linger forever in the NPC corp, unless you'd be promoted to a tutor or leader. Graduated students, or those that don't complete their studies in the allocated time frame would either move to player corps, remain as designated tutors (after passing approval by existing staff) or be transferred into the other NPC corps, which would operate under different mechanics, ie. lesser protection and advantages.
I think being able to have characters in NPC starter corps, protected under mechanics that were designed only to protect new players, is broken and easily exploitable by older players, fully compliant with Malcanis' law.
Shiva Furnace is recruiting! Small gang PVP in wormholes and lowsec. |
Malcanis
Vanishing Point. The Initiative.
7017
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Posted - 2013.01.15 11:14:00 -
[94] - Quote
Roime wrote:Awesome news! Will vote.
Question: What do you think about the current NPC corps? My view is that improving them would be crucial for player retention, and that this could be achieved by introducing CCP employees or supported volunteers to be leaders and tutors in these corps.
EVE is a very complex game, and not only the first days, but the first month can be a confusing experience. New players are mainly directed towards missioning by the scripted tutorials, or making ISK via mining. And as we know, this is far from the complete EVE experience older players enjoy, and the vast universe trailers describe. I'm afraid many players never make it past their first experiences in the starter corp.
Handholding, solid advice and co-operation and encouragement to leave the starter area and professions for the full experience.
This would be accompanied by mechanics that reward player action, and guide towards graduation from the starter corps- they are educational institutions, after all. Achievements and awards, carrot instead of stick. But it would also be impossible to linger forever in the NPC corp, unless you'd be promoted to a tutor or leader. Graduated students, or those that don't complete their studies in the allocated time frame would either move to player corps, remain as designated tutors (after passing approval by existing staff) or be transferred into the other NPC corps, which would operate under different mechanics, ie. lesser protection and advantages.
I think being able to have characters in NPC starter corps, protected under mechanics that were designed only to protect new players, is broken and easily exploitable by older players, fully compliant with Malcanis' law.
My thoughts on how NPC corps could be developed and improved are detailed in the hi-sec manifesto thread.
The tl;dr is that NPC corps have a valid place in EVE, because hi-sec is (or should be) about convenience play and not everyone has the time, schedule or inclination to join a player corp. But that doesn't mean that being a member of an NPC corp can't be made more involving.
Basically, I think players should be able to choose which NPC corp they want to belong to, and different NPC corps should have different advantages and different drawbacks and challenges. There should certainly be more complexity - joining a Caldari Megacorp that has a 'Cold War' going on with another megacorp should give you a big standings hit to that other megacorp (or even open warfare with their members - a very small scale version of faction warfare). Joining a government/Navy organisation should involve you in faction warfare. Other corps might vary the cut they take of your earnings. Different NPCs corps might also offer different facilities like easier jump clone access, better refining, limited access LP stores, partial diplomatic immunity for players with very low faction status (eg: you might join a Caldari megacorp with good trading relations with the Minmatar; you'd still be hostile to Gallente Faction navy, but you'd be able to travel into Minmatar space as if your standing to them was +2.0 higher than it actually is). And so on. There are lots of possibilities.
Basically, it should matter which NPC corp you choose. And the NPC corps with the pros/cons that suit a particular playstyle, whether mining, trading, missioning, hauling, whatever, will then tend to accumulate the players who do the relevant professions. This will mean that players in NPC corps will generally be associating with other players who share their interests. This will promote and enable player interaction, and might even help to facilitate those players in forming their own player corps. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Weaselior
GoonWaffe Goonswarm Federation
4266
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Posted - 2013.01.15 15:21:00 -
[95] - Quote
What areas of EVE do you think you understand particularly well vs what areas are you relatively weak in understanding? |
Malcanis
Vanishing Point. The Initiative.
7020
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Posted - 2013.01.15 15:54:00 -
[96] - Quote
Weaselior wrote:What areas of EVE do you think you understand particularly well vs what areas are you relatively weak in understanding?
If you mean geographically:
Good understanding: Sov 0.0, NPC 0.0, hi-sec Some understanding: Lo-sec Limited understanding: W-space
If you mean in terms of gameplay mechanics, then I have limited experience (ie: I have dabbled but not in any serious way), in invention, ship manufacturing, exploration, suicide ganking, espionage, L5 missions.
I have some experience (ie: I do them regularly or I used to do them a lot, but not as my primary focus these days) in trading, cloaky warfare, belt ratting (including faction/officer spawn hunting), small gang PvP, piracy, POS management, corp management, 0.0 mining.
I have lots of experience in: fleet warfare, forum warfare (hey it's a part of EVE), scouting, dying in dictors, anomalies, missioning (both pirate and hisec), helping individual new players (this is a hobby of mine)
That's probably not a complete list but it'll do for now Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Alana Til
DEFCON. The Initiative.
0
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Posted - 2013.01.15 16:57:00 -
[97] - Quote
You get all my 3 votes malc :) |
Shalia Ripper
306
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Posted - 2013.01.16 02:02:00 -
[98] - Quote
I am so very happy to see this. I have known Mal (under many names) for about 13 years now and he has always been a well spoken rational individual. It doesn't matter if you are on his side of the argument or not, he has always spoken with unequivocal honesty.
P.S. His ass is legendary. Malcanis for CSM8
https://forums.eveonline.com/default.aspx?g=posts&t=192717
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Rengerel en Distel
Amarr Science and Industry
989
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Posted - 2013.01.16 03:11:00 -
[99] - Quote
Malcanis wrote: Oversupplying moongoo would shift the bottleneck to invention, which would mean datacores, which would mean that the T2 revenue went to hi-sec. I am anxious to avoid this outcome.
Mynnna could probably answer that better, but with FW as a major source of datacores, I don't think the revenue would be going to high sec.
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mynnna
GoonWaffe Goonswarm Federation
200
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Posted - 2013.01.16 03:46:00 -
[100] - Quote
Rengerel en Distel wrote:Malcanis wrote: Oversupplying moongoo would shift the bottleneck to invention, which would mean datacores, which would mean that the T2 revenue went to hi-sec. I am anxious to avoid this outcome.
Mynnna could probably answer that better, but with FW as a major source of datacores, I don't think the revenue would be going to high sec.
I could probably reverse engineer production and make an educated guess as to how many datacores Eve uses, but that wouldn't tell us whether the majority from from FW or if they're still from R&D agents. That said, I disagree that it would shift the bottleneck - my gut feeling is there would be no bottleneck. You'd get it looking like minerals did when drone alloys were a thing; some stuff was more valuable than others, but it was all pretty dang cheap.
That wouldn't necessarily be a bad thing in this context though, as it would be an avenue to achieve the "keep moons top down but not too valuable so you can't live entirely on them" goal he stated a couple pages back.
e: And my apologies to Malcanis, I sometimes feel like I'm hijacking your thread. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Terranid Meester
Tactical Assault and Recon Unit
128
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Posted - 2013.01.16 05:43:00 -
[101] - Quote
Good to see someone who speaks fairly clearly going to put their name forward.
Theres talk of datacores & moon mining, so whats your position of PI as a possible replacement for moon mining & constructing things like datacores, skillbooks, implants etc. Surely it is something that needs iterating on in the future because lets face it, Tyrannis wasn't actually that special in delivering. It could even involve DUST 514 with mercs blowing up/capturing moon mining bases etc.
As a mainly high sec/low sec player, industry is a concern for me, in that it could be so much more.
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Malcanis
Vanishing Point. The Initiative.
7062
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Posted - 2013.01.16 07:55:00 -
[102] - Quote
Shalia Ripper wrote: P.S. His ass is legendary.
It would be false modesty to deny this.
Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Malcanis
Vanishing Point. The Initiative.
7062
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Posted - 2013.01.16 07:56:00 -
[103] - Quote
Rengerel en Distel wrote:Malcanis wrote: Oversupplying moongoo would shift the bottleneck to invention, which would mean datacores, which would mean that the T2 revenue went to hi-sec. I am anxious to avoid this outcome.
Mynnna could probably answer that better, but with FW as a major source of datacores, I don't think the revenue would be going to high sec.
Empire then. The "money" part of T2 should go to 0.0. That's not to say that hi-sec should be excluded from the process, but 0.0 is where you should be to make the big bucks out of it. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Malcanis
Vanishing Point. The Initiative.
7062
|
Posted - 2013.01.16 07:59:00 -
[104] - Quote
Terranid Meester wrote:Good to see someone who speaks fairly clearly going to put their name forward.
Theres talk of datacores & moon mining, so whats your position of PI as a possible replacement for moon mining & constructing things like datacores, skillbooks, implants etc. Surely it is something that needs iterating on in the future because lets face it, Tyrannis wasn't actually that special in delivering. It could even involve DUST 514 with mercs blowing up/capturing moon mining bases etc.
As a mainly high sec/low sec player, industry is a concern for me, in that it could be so much more.
Are you arguing that moon mining should be obsoleted entirely? That's a very radical change, and I think I'd need to hear from you exactly what problems you think this would fix and how gameplay would be improved before I could comment further. If there's one good thing about moon-mining it's that valuable moons are excellent fight-generators; I'd want to see the opportunities and motivations for fighting in 0.0 diversified a hell of a lot further than their current paucity before I endorsed removing any.
Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Malcanis
Vanishing Point. The Initiative.
7062
|
Posted - 2013.01.16 08:00:00 -
[105] - Quote
mynnna wrote:Rengerel en Distel wrote:Malcanis wrote: Oversupplying moongoo would shift the bottleneck to invention, which would mean datacores, which would mean that the T2 revenue went to hi-sec. I am anxious to avoid this outcome.
Mynnna could probably answer that better, but with FW as a major source of datacores, I don't think the revenue would be going to high sec. I could probably reverse engineer production and make an educated guess as to how many datacores Eve uses, but that wouldn't tell us whether the majority from from FW or if they're still from R&D agents. That said, I disagree that it would shift the bottleneck - my gut feeling is there would be no bottleneck. You'd get it looking like minerals did when drone alloys were a thing; some stuff was more valuable than others, but it was all pretty dang cheap. That wouldn't necessarily be a bad thing in this context though, as it would be an avenue to achieve the "keep moons top down but not too valuable so you can't live entirely on them" goal he stated a couple pages back. e: And my apologies to Malcanis, I sometimes feel like I'm hijacking your thread.
You're more than welcome to post in my thread. All your posts have been very valuable. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1649
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Posted - 2013.01.16 08:05:00 -
[106] - Quote
Malcanis wrote: If there's one good thing about moon-mining it's that valuable moons are excellent fight-generators. They were excellent fight generators.
Amarr Militia - Fweddit - http://fweddit.com Poetic Discourse - http://poeticstanziel.blogspot.com |
Malcanis
Vanishing Point. The Initiative.
7062
|
Posted - 2013.01.16 09:02:00 -
[107] - Quote
Poetic Stanziel wrote:Malcanis wrote: If there's one good thing about moon-mining it's that valuable moons are excellent fight-generators. They were excellent fight generators.
They still are. Raiden's Neodymium moon in T-8 has seen 6 or 7 big fights over it so far, with several hundred ship losses over the last 14 days, from my personal experience.
And Black Legion have stirred up a hornet's nest by attacking SMA's Tech moons in Venal. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
GallowsCalibrator
GoonWaffe Goonswarm Federation
218
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Posted - 2013.01.16 09:03:00 -
[108] - Quote
About goddamn time. |
Malcanis
Vanishing Point. The Initiative.
7062
|
Posted - 2013.01.16 09:28:00 -
[109] - Quote
GallowsCalibrator wrote:About goddamn time.
Well this is the year that EVE comes out of open beta. What better time to choose? Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Malcanis
Vanishing Point. The Initiative.
7062
|
Posted - 2013.01.16 11:07:00 -
[110] - Quote
Speaking of exiting Beta, Ytterbium's post on updating EVE's embarrasingly antiquated PvE is something that I absolutely intend to relentlessly follow up on, as this has been one of my pet issues almost since I started playing EVE.
It has been 10 years. It's not too soon for EVE to have PvE that's more than a blatant "To Do: rats" placeholder. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
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Scatim Helicon
GoonWaffe Goonswarm Federation
1392
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Posted - 2013.01.16 12:27:00 -
[111] - Quote
Malcanis wrote:Speaking of exiting Beta, Ytterbium's post on updating EVE's embarrasingly antiquated PvE is something that I absolutely intend to relentlessly follow up on, as this has been one of my pet issues almost since I started playing EVE. It has been 10 years. It's not too soon for EVE to have PvE that's more than a blatant "To Do: rats" placeholder. While that is an interesting and useful post, it's also rather irritating that it was tucked away on page 16 of a megathread in one niche (though moderately popular) subforum.
I hesitate to say that every time a Dev posts it should be accompanied by pop-ups and sirens and firework displays, but if you hadn't linked it I'd never have known the post existed. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Malcanis
Vanishing Point. The Initiative.
7065
|
Posted - 2013.01.16 12:37:00 -
[112] - Quote
One hopes that Ytterbium will write it up into a devblog, but people tend to take those as pretty much a formal commitment these days. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
psycho freak
Snuff Box
243
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Posted - 2013.01.16 14:36:00 -
[113] - Quote
So you finaly decided to do it ay mal?
Good i cant think of anyone better for the job tbh you defo got my vote
known mal ingame for around 6 years had many a debate about eve with him in our channel but somthing i will say he is a fair and very trust worthy man
like a said we dont allways see eye to eye but there is no better man for the job imho
p.s. no nurfs mal haha gl bro my spelling sux brb find phone number for someone who gives a fu*k
nop cant find it |
Malcanis
Vanishing Point. The Initiative.
7070
|
Posted - 2013.01.16 14:39:00 -
[114] - Quote
psycho freak wrote:So you finaly decided to do it ay mal?
Good i cant think of anyone better for the job tbh you defo got my vote
known mal ingame for around 6 years had many a debate about eve with him in our channel but somthing i will say he is a fair and very trust worthy man
like a said we dont allways see eye to eye but there is no better man for the job imho
p.s. no nurfs mal haha gl bro
NERF ALL THE THINGS!
haha no seriously thanks for the endorsement mate, spread the word. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Lord Zim
2281
|
Posted - 2013.01.16 15:07:00 -
[115] - Quote
Malcanis wrote:Speaking of exiting Beta, Ytterbium's post on updating EVE's embarrasingly antiquated PvE is something that I absolutely intend to relentlessly follow up on, as this has been one of my pet issues almost since I started playing EVE. It has been 10 years. It's not too soon for EVE to have PvE that's more than a blatant "To Do: rats" placeholder. "Why are we considering changing PvE like this? That is because we are running missions and PvE content ourselves, and we are not particularly fond of the stale state PvE is in EVE Online right now."
Just make them do this. Make them do PVE for, say, a week at a time, then invention, POS mining, POS reaction, manufacturing, PI, etc etc etc. Sooner or later I'm sure they'll go "you know what? this sucks dicks, we've got to fix this".
You never know, they might accidentally improve some of those things, too. Cyno's lit, bridge is up, but one pilot won't be jumping home. |
Malcanis
Vanishing Point. The Initiative.
7077
|
Posted - 2013.01.16 15:11:00 -
[116] - Quote
Lord Zim wrote:Malcanis wrote:Speaking of exiting Beta, Ytterbium's post on updating EVE's embarrasingly antiquated PvE is something that I absolutely intend to relentlessly follow up on, as this has been one of my pet issues almost since I started playing EVE. It has been 10 years. It's not too soon for EVE to have PvE that's more than a blatant "To Do: rats" placeholder. "Why are we considering changing PvE like this? That is because we are running missions and PvE content ourselves, and we are not particularly fond of the stale state PvE is in EVE Online right now." Just make them do this. Make them do PVE for, say, a week at a time, then invention, POS mining, POS reaction, manufacturing, PI, etc etc etc. Sooner or later I'm sure they'll go "you know what? this sucks dicks, we've got to fix this". You never know, they might accidentally improve some of those things, too.
Personally I loved the "right now", as if PvE in EVE used to be dynamic, unpredictable and exciting, but lately things have just slipped a bit below that standard.. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Lord Zim
2281
|
Posted - 2013.01.16 15:17:00 -
[117] - Quote
Heh. PVE being dynamic, unpredictable and exciting.
Good joke, that. Cyno's lit, bridge is up, but one pilot won't be jumping home. |
Malcanis
Vanishing Point. The Initiative.
7080
|
Posted - 2013.01.16 15:22:00 -
[118] - Quote
Lord Zim wrote:Heh. PVE being dynamic, unpredictable and exciting.
Good joke, that.
There's no intrinsic reason it can't be. Certainly it could be a lot more dynamic, unpredictable and exciting than it is. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Rengerel en Distel
Amarr Science and Industry
991
|
Posted - 2013.01.16 17:01:00 -
[119] - Quote
Let's say you could only push for one thing to change about non-empire industry, what would you think would make the most difference? Not counting POS revamp or moon changes.
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Malcanis
Vanishing Point. The Initiative.
7086
|
Posted - 2013.01.16 17:13:00 -
[120] - Quote
Rengerel en Distel wrote:Let's say you could only push for one thing to change about non-empire industry, what would you think would make the most difference? Not counting POS revamp or moon changes.
If i only get one wish it would be for modular outposts capable of being upgraded to allow a fully invested nullsec system to be the equal of a good hisec ssystem. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
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