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Author |
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Malcanis
Vanishing Point. The Initiative.
7429
|
Posted - 2013.01.29 15:29:00 -
[301] - Quote
Kalle Demos wrote:Theres far too many words (including the articles), with so many issues in EVE wouldnt it just be easy to bullet point what you think is bad and THEN write a short solution under it. I am all for reading but 15 pages and 6 links of text is a bit overkill.
It will allow people to focus on your ideas rather than ask the same question over and over in different ways too
Yep, when it's time to formally apply and after CCP have accepted my application (assuming they do), I will create a "Campaign" thread with a much more structured OP. This is just my "announcement of intent" thread, and it's a place to refine my position on issues brought to me by other players, as well as a mechanism to gauge support.
That said, is there any particular issue you'd like to know where I stand on?
Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Lord Zim
2289
|
Posted - 2013.01.29 15:38:00 -
[302] - Quote
There's one thing I've thought of for a while. Now that CCP is redoing a few parts of the UI for the first time in a thousand years, could they try to work in a few convenience features which at least would make my life a bit easier, by allowing me to create overview windows with their own separate settings? I'm thinking of one window for f.ex travelling, one to show f.ex BCs, one for bombers, etc, which would let me get a better at-a-glance picture of what I should be looking out for with regards to targets etc?
I mean, I can just stick everything together, or keep switching between overview settings, like I do now, but you just know that there's going to be one in there with brackets turned ON, and you'll hit open that up in the middle of a huge fleet fight, your computer'll melt and your apartment'll burn down and everyone'll be sad. Cyno's lit, bridge is up, but one pilot won't be jumping home. |
Malcanis
Vanishing Point. The Initiative.
7429
|
Posted - 2013.01.29 15:44:00 -
[303] - Quote
Lord Zim wrote:There's one thing I've thought of for a while. Now that CCP is redoing a few parts of the UI for the first time in a thousand years, could they try to work in a few convenience features which at least would make my life a bit easier, by allowing me to create overview windows with their own separate settings? I'm thinking of one window for f.ex travelling, one to show f.ex BCs, one for bombers, etc, which would let me get a better at-a-glance picture of what I should be looking out for with regards to targets etc?
I mean, I can just stick everything together, or keep switching between overview settings, like I do now, but you just know that there's going to be one in there with brackets turned ON, and you'll hit open that up in the middle of a huge fleet fight, your computer'll melt and your apartment'll burn down and everyone'll be sad.
If you're going to consider differential settings for situational purposes, why stop at the overview? Why not ask for the ability to have complete predefined screen setups, including channels, damage notifications, transparency settings, HUD positioning, etc. EVE already keeps a config file for this, so conceptually, it's not too difficult to imagine switching between several configs. The way I like my screen set up for ratting or missioning is very different to the way I want it for a fleet fight which is different again to how I like to for fast skirmishing. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Kalle Demos
Ironic Corp Name
85
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Posted - 2013.01.29 17:23:00 -
[304] - Quote
Malcanis wrote:Kalle Demos wrote:Theres far too many words (including the articles), with so many issues in EVE wouldnt it just be easy to bullet point what you think is bad and THEN write a short solution under it. I am all for reading but 15 pages and 6 links of text is a bit overkill.
It will allow people to focus on your ideas rather than ask the same question over and over in different ways too Yep, when it's time to formally apply and after CCP have accepted my application (assuming they do), I will create a "Campaign" thread with a much more structured OP. This is just my "announcement of intent" thread, and it's a place to refine my position on issues brought to me by other players, as well as a mechanism to gauge support. That said, is there any particular issue you'd like to know where I stand on?
Im in a sub, never log in, whine on forums mode for almost 2 years now.
Eve has its issues but 0.0 seriously needs to be looked at ASAP, sov warfare is a joke and no one wants to spend their free time shooting structures, CCP knows this, CSM know this and all the coalitions (careless of how I feel about their leaders) know this, yet nothing actually gets done. |
Lord Zim
2289
|
Posted - 2013.01.29 18:11:00 -
[305] - Quote
Malcanis wrote:If you're going to consider differential settings for situational purposes, why stop at the overview? Why not ask for the ability to have complete predefined screen setups, including channels, damage notifications, transparency settings, HUD positioning, etc. EVE already keeps a config file for this, so conceptually, it's not too difficult to imagine switching between several configs. The way I like my screen set up for ratting or missioning is very different to the way I want it for a fleet fight which is different again to how I like to for fast skirmishing. I approve of this line of thinking. Cyno's lit, bridge is up, but one pilot won't be jumping home. |
Malcanis
Vanishing Point. The Initiative.
7435
|
Posted - 2013.01.29 18:35:00 -
[306] - Quote
I would also dearly like to be able to trade full screen configs as an in-game item. Apart from the fact I think people might pay for such a thing, it would be a super useful tool to assist new corp/alliance members.
Just got your dreadnauught and you want to be in all the correct channels?
* Malcanis trades INIT.CAPS.config to you!
Just joined the alliance and all you can really do is fly tackle Rifters?
*Zim trades TACKLEBEE.config to you!
I imagine it would be a very present comfort to FCs also. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Vaju Enki
Secular Wisdom
412
|
Posted - 2013.01.29 18:45:00 -
[307] - Quote
Malcanis, what's your stance on known themeparkers campaign to "trammaelize" EvE Online. (Ripard Teg, Trebor Daehdoow,...) If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |
Lord Zim
2289
|
Posted - 2013.01.29 18:47:00 -
[308] - Quote
grr crimewatch 2.0's suspect status grr killrights usage of suspect status Cyno's lit, bridge is up, but one pilot won't be jumping home. |
Malcanis
Vanishing Point. The Initiative.
7435
|
Posted - 2013.01.29 18:47:00 -
[309] - Quote
Vaju Enki wrote:Malcanis, what's your stance on known themeparkers campaign to "trammaelize" EvE Online. (Ripard Teg, Trebor Daehdoow,...)
I'm not familiar with either of their "trammelisation" suggestions. Could you link them here for me? Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Vaju Enki
Secular Wisdom
412
|
Posted - 2013.01.29 18:53:00 -
[310] - Quote
Malcanis wrote:Vaju Enki wrote:Malcanis, what's your stance on known themeparkers campaign to "trammaelize" EvE Online. (Ripard Teg, Trebor Daehdoow,...) I'm not familiar with either of their "trammelisation" suggestions. Could you link them here for me?
Jester's Trek BS themepark blog
And about Trebor Daehdoow, he wants to eliminate wardecs (CSM minutes). If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |
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Malcanis
Vanishing Point. The Initiative.
7437
|
Posted - 2013.01.29 19:09:00 -
[311] - Quote
http://community.eveonline.com/ingameboard.asp?a=topic&threadID=417682&page=9#247 Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Vaju Enki
Secular Wisdom
412
|
Posted - 2013.01.29 19:12:00 -
[312] - Quote
Malcanis wrote:http://community.eveonline.com/ingameboard.asp?a=topic&threadID=417682&page=9#247
I hope you get elected to CSM then, we need someone to contradict the themeparkers deliriums. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |
Malcanis
Vanishing Point. The Initiative.
7437
|
Posted - 2013.01.29 19:20:00 -
[313] - Quote
Vaju Enki wrote:Malcanis wrote:http://community.eveonline.com/ingameboard.asp?a=topic&threadID=417682&page=9#247 I hope you get elected to CSM then, we need someone to contradict the themeparkers deliriums.
I suspect you're being trolled somewhat by Trebor, since he does derive much innocent amusement from such activities, but you can rest assured that removing wardecs or placing arbitrary limits on player interaction are "red line" issues for me.
I reject Ripard's implicit assumption that all new players are fragile, risk averse little carebear cubs who need coddling and cotton-woolling at every stage. New players join because they heard about epic space battles or insidious scams or that you could be a pirate or a bounty hunter. They don't need cotton wool. They do need better opportunities to associate with established EVE players and engage in the dangerous, risky, lossy activities that you or I might more briefly call fun.
EDIT: In fact I'm prepared to bet that this applies to a lot of players in hi-sec who aren't "new" as well. I have more belief in EVE players than many do, it seems. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Vaju Enki
Secular Wisdom
412
|
Posted - 2013.01.29 19:26:00 -
[314] - Quote
Malcanis wrote:Vaju Enki wrote:Malcanis wrote:http://community.eveonline.com/ingameboard.asp?a=topic&threadID=417682&page=9#247 I hope you get elected to CSM then, we need someone to contradict the themeparkers deliriums. I suspect you're being trolled somewhat by Trebor, since he does derive much innocent amusement from such activities, but you can rest assured that removing wardecs or placing arbitrary limits on player interaction are "red line" issues for me. I reject Ripard's implicit assumption that all new players are fragile, risk averse little carebear cubs who need coddling and cotton-woolling at every stage. New players join because they heard about epic space battles or insidious scams or that you could be a pirate or a bounty hunter. They don't need cotton wool. They do need better opportunities to associate with established EVE players and engage in the dangerous, risky, lossy activities that you or I might more briefly call fun.EDIT: In fact I'm prepared to bet that this applies to a lot of players in hi-sec who aren't "new" as well. I have more belief in EVE players than many do, it seems.
I got my vote.
Good luck with the election. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |
Lord Zim
2289
|
Posted - 2013.01.29 19:58:00 -
[315] - Quote
Actually I'll just leave this here, even if I've seen you've been active there, because a good thing can't be repeated too often :v: https://forums.eveonline.com/default.aspx?g=posts&t=196905&find=unread Cyno's lit, bridge is up, but one pilot won't be jumping home. |
rodyas
Tie Fighters Inc
1034
|
Posted - 2013.01.29 23:56:00 -
[316] - Quote
Malcanis wrote:
EDIT: In fact I'm prepared to bet that this applies to a lot of players in hi-sec who aren't "new" as well. I have more belief in EVE players than many do, it seems.
I use to AFK ice mine for a few months to pay for PLEXEs, only afk iced mine, only for buying plexes.
Signature removed for inappropriate language - CCP Eterne |
Speedkermit Damo
Callide Vulpis Curatores Veritatis Alliance
30
|
Posted - 2013.01.30 12:49:00 -
[317] - Quote
Malcanis wrote:Lord Zim wrote:There's one thing I've thought of for a while. Now that CCP is redoing a few parts of the UI for the first time in a thousand years, could they try to work in a few convenience features which at least would make my life a bit easier, by allowing me to create overview windows with their own separate settings? I'm thinking of one window for f.ex travelling, one to show f.ex BCs, one for bombers, etc, which would let me get a better at-a-glance picture of what I should be looking out for with regards to targets etc?
I mean, I can just stick everything together, or keep switching between overview settings, like I do now, but you just know that there's going to be one in there with brackets turned ON, and you'll hit open that up in the middle of a huge fleet fight, your computer'll melt and your apartment'll burn down and everyone'll be sad. If you're going to consider differential settings for situational purposes, why stop at the overview? Why not ask for the ability to have complete predefined screen setups, including channels, damage notifications, transparency settings, HUD positioning, etc. EVE already keeps a config file for this, so conceptually, it's not too difficult to imagine switching between several configs. The way I like my screen set up for ratting or missioning is very different to the way I want it for a fleet fight which is different again to how I like to for fast skirmishing.
For the love of god, Yes!
The Ui needs to brought into the last decade, let alone this one.
Lets take the issue of setting up the overview for example. I tried this, I had several different browsers open, and a youtube tutorial all running at the same time while I tried to set up my overview. It took an entire ******* evening, and it's still not set up properly as hostile ships (reds) still refuse to show on overview. For the life of me I can't figure out how to fix it,
Why does it have to be so difficult? It's crap like this that puts new players off. Don't Panic.
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Malcanis
Vanishing Point. The Initiative.
7462
|
Posted - 2013.01.30 12:55:00 -
[318] - Quote
Overview configs can be shared already, but it's finicky and means messing about in the game file folders. I really like the in-game item concept, even if it means restarting the client to make it take effect. I'll be pushing the idea, and more importantly the theme behind it which is to allow players to help other players play the game. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Spartan dax
0utbreak Outbreak.
7
|
Posted - 2013.01.31 22:07:00 -
[319] - Quote
Well I for one am happy to see Mal stepping up to the plate and I know he will make for a great CSM delegate.
He is courteous, articulate, humerous and (cripes) trustworthy with a sprinkling of bitter so yes.... he'll be excellent.
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mynnna
GoonWaffe Goonswarm Federation
401
|
Posted - 2013.01.31 22:14:00 -
[320] - Quote
Malcanis wrote:Overview configs can be shared already, but it's finicky and means messing about in the game file folders. I really like the in-game item concept, even if it means restarting the client to make it take effect. I'll be pushing the idea, and more importantly the theme behind it which is to allow players to help other players play the game.
To be fair, an out of game XML file that you drop into a folder and import is a hell of a lot less finicky than what it takes to transfer things like market quickbar settings between characters. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Rengerel en Distel
Amarr Science and Industry
1128
|
Posted - 2013.02.01 00:21:00 -
[321] - Quote
I've still yet to get a good answer to why CCP won't give the players more control over the UI. The only answers seem to be that they will never give the players more control. It's a bit ridiculous that you have more UI options in EQ than a game that came out years later. Look at the communities that build up around building 3rd party UI mods, and those are all done for free.
With the increase in shiptoasting, the Report timer needs to be shortened.
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Malcanis
Vanishing Point. The Initiative.
7529
|
Posted - 2013.02.01 07:46:00 -
[322] - Quote
mynnna wrote:Malcanis wrote:Overview configs can be shared already, but it's finicky and means messing about in the game file folders. I really like the in-game item concept, even if it means restarting the client to make it take effect. I'll be pushing the idea, and more importantly the theme behind it which is to allow players to help other players play the game. To be fair, an out of game XML file that you drop into a folder and import is a hell of a lot less finicky than what it takes to transfer things like market quickbar settings between characters.
But my ~immersion backbone! Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Malcanis
Vanishing Point. The Initiative.
7529
|
Posted - 2013.02.01 07:48:00 -
[323] - Quote
Rengerel en Distel wrote:I've still yet to get a good answer to why CCP won't give the players more control over the UI. The only answers seem to be that they will never give the players more control. It's a bit ridiculous that you have more UI options in EQ than a game that came out years later. Look at the communities that build up around building 3rd party UI mods, and those are all done for free.
The subject was discussed a couple of years ago. I think it basically boiled down to the fact that CCP thought it would be possible to mod the UI to give gamebreaking advantages, if I'm remembering correctly. Whether that's still true I don't know. Since then CCP have done more to let us change the way the UI is laid out, but the basic components are the same - and rather dull. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Uncle Gagarin
State Protectorate Caldari State
13
|
Posted - 2013.02.02 02:52:00 -
[324] - Quote
Hi,
You will NOT HAVE my vote.
I don't like your ideas about hisec. In details - changing hisec such way that all existing players became potential victims of pseudo-pvp guys. Honestly I only partially like idea of providing better security in systems designed fro absolute newbies. If you check killboards of the systems where career mission hubs are you will find absurdal number of kills done by pseudopvp players ... How to call a player who has 50mln SP and lures into duel absolute noobs with less than 100k SP ? Even in economical point of view its fkn unethical - one highly risks all he has other barely risks tiny fraction he has ... It's big fail in noob starting systems.
I like pvp but I don't like noob-gate-multiaccount camp style pseudopvp. It's not fun for anyone, maybe for primitive creature with intelectual abilities ending on hanging with two tech3 ships and waiting for prey spotted by their two pseudo scouts.
You don't address fact that solo pvp doesn't exist (almost entirely).
You don't address problem of imbalance comming from off-grid boosting. Without changing that I don't like any ideas pushing for more pvp.
Well, it could be long post but I'm not even sure if anyone will read it.
Cheers, |
Lord Zim
2293
|
Posted - 2013.02.02 03:24:00 -
[325] - Quote
Uncle Gagarin wrote:I don't like your ideas about hisec. In details - changing hisec such way that all existing players became potential victims of pseudo-pvp guys. What's the alternative, turn hisec into perfect security? Cyno's lit, bridge is up, but one pilot won't be jumping home. |
Malcanis
Vanishing Point. The Initiative.
7550
|
Posted - 2013.02.02 07:51:00 -
[326] - Quote
Uncle Gagarin wrote:Hi,
You will NOT HAVE my vote.
I don't like your ideas about hisec. In details - changing hisec such way that all existing players became potential victims of pseudo-pvp guys. Honestly I only partially like idea of providing better security in systems designed fro absolute newbies. If you check killboards of the systems where career mission hubs are you will find absurdal number of kills done by pseudopvp players ... How to call a player who has 50mln SP and lures into duel absolute noobs with less than 100k SP ? Even in economical point of view its fkn unethical - one highly risks all he has other barely risks tiny fraction he has ... It's big fail in noob starting systems.
I like pvp but I don't like noob-gate-multiaccount camp style pseudopvp. It's not fun for anyone, maybe for primitive creature with intelectual abilities ending on hanging with two tech3 ships and waiting for prey spotted by their two pseudo scouts.
You don't address fact that solo pvp doesn't exist (almost entirely).
You don't address problem of imbalance comming from off-grid boosting. Without changing that I don't like any ideas pushing for more pvp.
Well, it could be long post but I'm not even sure if anyone will read it.
Cheers,
I read it. I fear you haven't read my manifesto. From start to finish, it is about offering hi-sec players the CHOICE about what level of risk they want to engage in. At the moment, there's no distinguishing between "convenience" play and "new player area" play.
Why someone who likes PvP would be against that escapes me.
Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Nathanien Indoril
Creation and Extraction
24
|
Posted - 2013.02.02 13:37:00 -
[327] - Quote
I've read many ideas for high-sec and most of them are just short-sighted... and with mostly the same message like "Nerf high - sec to the ground" or "remove as much gameplay as possible to bring people to Low and Nullsec".
Malcanis Hi-Sec Manifesto is the first really thought-through proposition for high-sec i've read for a long time. And your article about "the big lie" was one of the best about Online-Gaming Articles i've ever read. 'cause it was constructive, reasonable and just true from head to toe.
I'll vote for you. And i hope you make it to the CSM. |
Bo Kantrel
GETCO Black Thorne Alliance
3
|
Posted - 2013.02.02 18:49:00 -
[328] - Quote
Your thoughts on these ideas: From this link from Sept 2008
The Shantytown Initiative Allowing individual players to buy, anchor and maintain their own housing module would enrich the EVE universe and serve as an easy bottom rung on the Starbase-ownership ladder. This could of course open up a whole can of worms, so weGÇÖre proceeding with caution here.
Viceroyalty Viceroyalties are systems in low security Empire space which are administered by a player Viceroy, on behalf of their corporation or alliance. TheyGÇÖll allow you to both turn a better profit and defend your chosen system from pirates, and act as both a way to populate low-sec space and an easier first step on the road to 0.0.
Exhaust Ports The ability to target individual sub-systems of a ship in EVE is an old and oft-repeated player request, giving combat pilots more tactical options, such as disabling certain native ship abilities before closing in for the kill (or the ransom). However, combat is currently far too short for this kind of tactical decision-making GÇô and of course there are still some thorny questions, such as which sub-systems are targetable (warp drive, shield recharge, cap recharge?) and when are they vulnerable? (After shield is down? Then what happens to armor tanks? After armor is down? Are we then talking about structure tanks too?).
Market The thing where you can exchange shares for money but without using the "S" word New tools and features for share-based transactions of various kinds. Dr Eyjo is on hand to make sure that nothing crazy happens.
The Five Year Mission Science vessels - giving people who just want to wear labcoats all day a reason to get out and about some more
COSMOS 2.0 COSMOS is a CCP project which aims to paint additional variety onto the immense canvas of the 5000 solar-system universe. COSMOS Projects today pursue differing visions depending on their locations GÇô an Empire COSMOS area might be focused on Agent Missions, Complexes and Mini-Professions, while a 0.0 COSMOS area is perhaps focused on unique resources in new environments, Exploration, Complexes and some unique end result (such as Combat Boosters) from the specific local resources. COSMOS 2.0 turns this on its head, allowing the player community to build up infrastructure all over the universe. Utilizing new environments, empty Deadspace pockets and other cosmic resources, players will be able to build Complexes to exploit key resources. Our role in this is to expose the canvas to the playerbase and create a big palette of cosmic paints. It will no doubt be a long, hard road, but the destination will be worth the effort.
Hacking Reloaded A collection of improvements to hacking, possibly including specialized ships, more tools and more skills. Hacking is a base for previous and current tech levels, providing knowledge and skills to invent technology. WeGÇÖre also looking at new ways to use Hacking, such as unlocking gates or gathering information.
Trowel Mk.2 Improvements to Archaeology, maybe including specialized ships for advanced functionality. Ancient technology is a base for future tech levels, and archaeology will be involved in obtaining the necessary knowledge, skills and ingredients.
Operation Gold Rush Moving all static asteroid belts into the new Exploration-based resource-distribution system, which allows the server to create and distribute belts on the fly rather than relying on preset locations. This will also involve the asteroid belts moving into our GÇ£DeadspaceGÇ¥ authoring system, allowing more variety and more challenge to be added where necessary. No additional equipment will be needed to find low-end ores (such as the ubiquitous Veldspar), but more valuable ores may (where present) require more tools and more ingenuity to locate. This will add some much-needed variety to mining, allow us to do more interesting things for NPC-hunters, and just maybe put a whole bunch of dastardly macro-miners out of a job.
Kuiper Age Add transitory comets to the game, allowing players to harvest them for their resources. DonGÇÖt expect this to be a safe working environment though!
Universal Gravel Initiative New environment of asteroid belts spanning a whole solar-system.
Mini-EVE An EVE-themed mini-game that can be played inside EVE to pass the time, and will be tied into other areas of gameplay where appropriate.
The Interbus Similar to the interweb, but instead of serving up a constant stream of smut and drivel, allows you to have your shopping delivered to your door GÇô provided that your door is within the same constellation, that youGÇÖve paid the fee, tipped the delivery boy etc. Actually, nothing like the interweb at all, apart from the name.
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Frying Doom
Zat's Affiliated Traders
1702
|
Posted - 2013.02.03 00:17:00 -
[329] - Quote
If you go back far enough I used to think smurfs were cool. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread
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Uncle Gagarin
State Protectorate Caldari State
13
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Posted - 2013.02.03 05:01:00 -
[330] - Quote
Well, my original reply was about something other. It was long with al lot of arguments. But now ... it's gone bu idiotic "you have draft" reminder. |
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