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Antic
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Posted - 2005.06.24 14:19:00 -
[31]
Edited by: Antic on 24/06/2005 14:20:01
atelast spaceship command 4 is a req for battleship skill. Dont know why advanced spaceship command dosnt req spaceship command 5 instead of just 1? may be a sign of the SiSi Reqs not being exactly the way they will look on TQ. but BS5 or the like is probable to make sure it wont be a an imideate rise of 30k dreads.
But dont doubt for aminute that the only thing that high skill rates and cost will do is delay the inevitable where everyone will be able to fly dreads. It will come sooner or later.
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Antic
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Posted - 2005.06.24 14:21:00 -
[32]
Originally by: Jim Steele They have an extra high slot, so im guessing thats for the jumpdrive. Tomb just didnt have one fitted. As for other things, did anyone notice the matari ship has 5 highslots, the Amarr only has 4.
The amarr ship has 3 turret moutns though teh matari only 2. XL turrets is prolly what was laying down the smackdown to those battleships. Doubt the missiles were the crowd pleasers :)
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slip66
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Posted - 2005.06.24 14:25:00 -
[33]
Originally by: Faux WOW!! talk about the tough requires.. i can understand the advanced spaceship command V.. but battleship V too?
ouch..
i love it
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Ortu Konsinni
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Posted - 2005.06.24 14:27:00 -
[34]
Originally by: Antic
Originally by: Jim Steele They have an extra high slot, so im guessing thats for the jumpdrive. Tomb just didnt have one fitted. As for other things, did anyone notice the matari ship has 5 highslots, the Amarr only has 4.
The amarr ship has 3 turret moutns though teh matari only 2. XL turrets is prolly what was laying down the smackdown to those battleships. Doubt the missiles were the crowd pleasers :)
True, at least from my point of view. I was in a Raven with a T2 AB, orbiting the Naglfar (Minnie Dread) at 7.5km and the citadel torpedos hit me for next to nothing (I took 3 hits -- 0 hp, 12 hp, 13 hp).
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Zandramus
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Posted - 2005.06.24 14:30:00 -
[35]
Edited by: Zandramus on 24/06/2005 14:30:19
Originally by: Ortu Konsinni
Originally by: Antic
Originally by: Jim Steele They have an extra high slot, so im guessing thats for the jumpdrive. Tomb just didnt have one fitted. As for other things, did anyone notice the matari ship has 5 highslots, the Amarr only has 4.
The amarr ship has 3 turret moutns though teh matari only 2. XL turrets is prolly what was laying down the smackdown to those battleships. Doubt the missiles were the crowd pleasers :)
True, at least from my point of view. I was in a Raven with a T2 AB, orbiting the Naglfar (Minnie Dread) at 7.5km and the citadel torpedos hit me for next to nothing (I took 3 hits -- 0 hp, 12 hp, 13 hp).
Missile Nerf FTL
High Requirements are the way to go to keep everyone from having one of these and I fully agree with them.
Zandramus Homeless And Clueless S.A.S
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Joshua Foiritain
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Posted - 2005.06.24 14:33:00 -
[36]
Originally by: fairimear o god they are fugly.
the gal one better be sleak and sexy.
It wont be 
[Coreli Corporation Mainframe] |

Antic
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Posted - 2005.06.24 14:34:00 -
[37]
Dreads will be close to useless to begin with though. A toy. Cus there will be so few, if one arrives in a fleet battle its pretty much garanteed it will be focus fire target imideatly and nothing survives that. Expensive toy :)
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Capt Rob
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Posted - 2005.06.24 14:35:00 -
[38]
man, they screwed the minitar dread, that is so ugly/ (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
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Jim Steele
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Posted - 2005.06.24 14:43:00 -
[39]
Originally by: Capt Rob man, they screwed the minitar dread, that is so ugly/
I think the Amarr one is worse, whats with that huge "quiff"? Think i will call mine "Elvis" once i can actually afford/fly one that is.
Death to the Galante |

Ortu Konsinni
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Posted - 2005.06.24 14:45:00 -
[40]
Originally by: Lord Gank
Originally by: Antic Dreads will be close to useless to begin with though. A toy. Cus there will be so few, if one arrives in a fleet battle its pretty much garanteed it will be focus fire target imideatly and nothing survives that. Expensive toy :)
In the time it takes u to kill it ur fleet would compromise of pods
Well, from what I just saw, dreads really aren't that uber. They look useless at close range and, while extremely powerful at medium to long range, the rate of fire of their guns doesn't look too great. We had 12-15 battleships against TomB's dreadnought and it died within 2-3 minutes. I had time to fire exactly 18 torpedos from each of my 6 launchers, and reload, at which point the Minmatar dreadnought blew up. Most of the players were in Megathrons, and there was also a Geddon and my Raven. And an Ishtar. And some frigates. Maybe the fight was not under ideal conditions for TomB, though, I don't know :)
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Remedial
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Posted - 2005.06.24 14:45:00 -
[41]
Oh god somebody post the Gallente ones ASAP please :(
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Ortu Konsinni
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Posted - 2005.06.24 14:46:00 -
[42]
Originally by: Remedial Oh god somebody post the Gallente ones ASAP please :(
SiSi will be up in <1 minute, so expect screenshots soon, if TomB comes back (which he said he would) :)
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Arud
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Posted - 2005.06.24 14:55:00 -
[43]
Originally by: Ortu Konsinni
Originally by: Lord Gank
Originally by: Antic Dreads will be close to useless to begin with though. A toy. Cus there will be so few, if one arrives in a fleet battle its pretty much garanteed it will be focus fire target imideatly and nothing survives that. Expensive toy :)
In the time it takes u to kill it ur fleet would compromise of pods
Well, from what I just saw, dreads really aren't that uber. They look useless at close range and, while extremely powerful at medium to long range, the rate of fire of their guns doesn't look too great. We had 12-15 battleships against TomB's dreadnought and it died within 2-3 minutes. I had time to fire exactly 18 torpedos from each of my 6 launchers, and reload, at which point the Minmatar dreadnought blew up. Most of the players were in Megathrons, and there was also a Geddon and my Raven. And an Ishtar. And some frigates. Maybe the fight was not under ideal conditions for TomB, though, I don't know :)
the difference is that tomb was alone, imagine a fleet of for example dread and 10 battleships against 20 battleships
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Capt Rob
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Posted - 2005.06.24 14:57:00 -
[44]
You kiding right ? I never saw a mini ship wich is not ugly...
This dread is a tipical mini design... 
WEll i was sort of hoping they would change for the better, but guess it will never happened (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
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Antic
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Posted - 2005.06.24 14:59:00 -
[45]
Well i wonder if jumpdrive modules will require you to align. If its just a timed jump then you dont have to loose that many Cap ships if you just get your timing right :)
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Ithildin
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Posted - 2005.06.24 15:03:00 -
[46]
Originally by: Antic Well i wonder if jumpdrive modules will require you to align. If its just a timed jump then you dont have to loose that many Cap ships if you just get your timing right :)
They might be evil and require you to be stationary with all modules turned OFF while the jump timer ticks down... --
If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please. |

Pottsey
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Posted - 2005.06.24 15:03:00 -
[47]
ôchill guys chill, when was the last time when new ship had right attributes, bonuses, fitting ect the same on SIS and on TQ.. I do not remember such thing... Skill req. will be different... you can be sure...ö
The last lot of ships all had the same attributes, bonuses, fitting and skill requirements on SIS as on TQ. Stealth bombers being a good example they didnÆt change. Transports to where the same. Its been a long time since Sis ships ended up different from TQ.
_________________________________________________ Nominate famous people in Eve who had an impact on you. |

Polymerase
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Posted - 2005.06.24 15:15:00 -
[48]
Did the dread go into siege mode by any chance?
It'd be nice to see what sort of damage it'd take then, I guess thats what the stronium clatherates are for..... I hope they're needed for Jump drive operation too, as there'd be so much more demand for them then 
I hope TomB sets up a POS just after DT so we can see how the dread performs 
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Thyro
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Posted - 2005.06.24 15:17:00 -
[49]
Edited by: Thyro on 24/06/2005 15:17:58

I'm a bit disappointed! I expected better design really!
These two Dreads are so ugly!
They look like small frigs/cruisers under a microscope to give them some size!
lack of inspiration desgining them and make them look like a powerful starship
On other and Titans seem to have better design compared with these two dreads 
I just hope that Gallente and Caldari look better!
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Elve Sorrow
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Posted - 2005.06.24 15:19:00 -
[50]
That Amarr Dread looks suspiciously much like the Gallente Titan that was stolen the other day.
/Elve
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Mishi Bangbang
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Posted - 2005.06.24 15:21:00 -
[51]
Very nice. I think Minnie's dread looks cool.
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Pottsey
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Posted - 2005.06.24 15:23:00 -
[52]
ôThey might be evil and require you to be stationary with all modules turned OFF while the jump timer ticks down...ö That doesnÆt bother me, passive tanks FTW. Sorry I couldnÆt resist
Am I reading the bonus wrong or is the ship bonus for large beams yet the weapons fitted are extra large.
_________________________________________________ Nominate famous people in Eve who had an impact on you. |

MooKids
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Posted - 2005.06.24 15:24:00 -
[53]
Damn you people, none of you did a show info on that Advanced Spaceship Command skill, to see what rank it is! -------------------------------- CCP can patch away bugs, but they can't patch away stupidity. |

Ortu Konsinni
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Posted - 2005.06.24 15:27:00 -
[54]
Originally by: MooKids Damn you people, none of you did a show info on that Advanced Spaceship Command skill, to see what rank it is!
Rank 5.
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DarkMatters
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Posted - 2005.06.24 15:36:00 -
[55]
what ship bonus do you get from the advanced starship command skill and capital ship skill?
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Ortu Konsinni
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Posted - 2005.06.24 15:44:00 -
[56]
First post updated with Gallente dread screens.
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iqplayer
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Posted - 2005.06.24 15:46:00 -
[57]
Ok, I for one totally disagree with those saying that high skill requirements are good "to keep them rare". Skills are a one time deal, train them and you're done. A decent number of players already have BS 5 trained (and I suspect many that like the high requirements are such players). Those that don't, have just a month, perhaps 2 including Advanced Spaceship Command (btw, where are the ships that require ASC levels 1-4???).
Before you start flaming, I do agree they should be kept rare. But the way to do that is to make them very expensive, and to also make the death penalty while using one very high. These are Capital Ships, they should take a corp effort to procure, and I don't mean a 2 person corp. Otherwise, 2-3 months down the road, people will have the skills trained, and there will be plenty of Dread's plying the spacelanes.......
P.S. In case you think my opinion is biased, I really don't want to be the first, one of the first, etc, to use one; I'd rather let others learn the ropes. On the other hand, I would like to be one of the first ones selling these fine ships.........
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AlexK100
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Posted - 2005.06.24 15:48:00 -
[58]
Originally by: Antic Dreads will be close to useless to begin with though. A toy. Cus there will be so few, if one arrives in a fleet battle its pretty much garanteed it will be focus fire target imideatly and nothing survives that. Expensive toy :)
I dont think that you`ll win in less than 30-40ppl on each side engagement of you`ll focuse all fire on dred. It also meant to be used for POS attacks which are close to invulnerable atm. So I dont think its a toy but I dont think it will be great for soloing :P
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Arud
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Posted - 2005.06.24 15:49:00 -
[59]
Originally by: iqplayer Ok, I for one totally disagree with those saying that high skill requirements are good "to keep them rare". Skills are a one time deal, train them and you're done. A decent number of players already have BS 5 trained (and I suspect many that like the high requirements are such players). Those that don't, have just a month, perhaps 2 including Advanced Spaceship Command (btw, where are the ships that require ASC levels 1-4???).
Before you start flaming, I do agree they should be kept rare. But the way to do that is to make them very expensive, and to also make the death penalty while using one very high. These are Capital Ships, they should take a corp effort to procure, and I don't mean a 2 person corp. Otherwise, 2-3 months down the road, people will have the skills trained, and there will be plenty of Dread's plying the spacelanes.......
P.S. In case you think my opinion is biased, I really don't want to be the first, one of the first, etc, to use one; I'd rather let others learn the ropes. On the other hand, I would like to be one of the first ones selling these fine ships.........
I agree but the inflation in eve makes it so that using money as a deterant will only work for so long.
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sableye
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Posted - 2005.06.24 15:49:00 -
[60]
yumy um that galelnet one looks pretyy sweet even with the messed up graphics, any screen shots of the stats of the gallente one?
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