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Ortu Konsinni
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Posted - 2005.06.24 13:36:00 -
[1]
We were just playing with TomB and whacking his nifty dreadnoughts, so I took some screenshots.
Amarr Dreadnought: http://www.perso.ch/apocalypse/eve/amarr_dread_01.jpg http://www.perso.ch/apocalypse/eve/amarr_dread_02.jpg Forgot to click "show info" here, sorry.
Minmatar Dreadnought: http://www.perso.ch/apocalypse/eve/minmatar_dread_01.jpg http://www.perso.ch/apocalypse/eve/minmatar_dread_02.jpg http://www.perso.ch/apocalypse/eve/minmatar_dread_03.jpg http://www.perso.ch/apocalypse/eve/minmatar_dread_04.jpg http://www.perso.ch/apocalypse/eve/minmatar_dread_05.jpg http://www.perso.ch/apocalypse/eve/minmatar_dread_06.jpg http://www.perso.ch/apocalypse/eve/minmatar_dread_07.jpg http://www.perso.ch/apocalypse/eve/minmatar_dread_08.jpg http://www.perso.ch/apocalypse/eve/minmatar_dread_09.jpg http://www.perso.ch/apocalypse/eve/minmatar_dread_10.jpg http://www.perso.ch/apocalypse/eve/minmatar_dread_11.jpg
I should have screens of the Gallente and Caldari ones soon :)
This killmail was posted when the Amarr one went down: http://koti.mbnet.fi/mansku/eve/tomb-killmail.txt
In terms of power, TomB destroyed a bunch of battleships with a couple of shots. He got 8 kills with the Minmatar one. His Thor torps hit me for next to no damage, probably because I had an afterburner running (so I figure).
I don't know whether the skill requirements are definitive.
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Zaintiraris
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Posted - 2005.06.24 13:38:00 -
[2]
Edited by: Zaintiraris on 24/06/2005 13:40:18 Thank you!
Edit: Does that minnie dread look a little like a certain other games mothership to anyone else? Just curious. ---
Originally by: CCP Hammer This game was so much better back before people knew math.
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Ortu Konsinni
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Posted - 2005.06.24 13:39:00 -
[3]
TomB also lasted several minutes with all of us firing at him with battleships. It seems dreadnoughts have insane shield boost/armor repair modules. The Amarr dreadnought seemed to last longer, too, but maybe there were less people, I don't know.
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fairimear
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Posted - 2005.06.24 13:42:00 -
[4]
o god they are fugly.
the gal one better be sleak and sexy.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
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zoturi
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Posted - 2005.06.24 13:42:00 -
[5]
Edited by: zoturi on 24/06/2005 13:45:14 Edited by: zoturi on 24/06/2005 13:43:17 Amarr dreadnought attributes Req. skills Fitting
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Arimas Talasko
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Posted - 2005.06.24 13:49:00 -
[6]
I'm liking the BS5 requirement.
Supremacy Keepin it Real |

Sillente NiKunni
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Posted - 2005.06.24 13:49:00 -
[7]
Type: Strontium Clathrates (Cargo) Quantity: 1400
did he try to fuel his POS? or did strontium are needed :p
/me look at the price of Strontium Clathrates ---------------------------------------------- Alt of Simon Illian We are the BoBo. We are not monkey Don't fear the death, only enjoy the play.
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Arud
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Posted - 2005.06.24 13:50:00 -
[8]
love the bs5 requirement but... advanced spaceship command 5? .. anyone know what rank it is and what stats are required?
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Jim Steele
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Posted - 2005.06.24 13:52:00 -
[9]
Originally by: Ortu Konsinni We were just playing with TomB and whacking his nifty dreadnoughts, so I took some screenshots.
Arrgh, you lucky Bast...
Death to the Galante |

Ortu Konsinni
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Posted - 2005.06.24 13:52:00 -
[10]
Originally by: Arud love the bs5 requirement but... advanced spaceship command 5? .. anyone know what rank it is and what stats are required?
It was rank 5, someone said so while I was there, but I didn't check myself.
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Tamur
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Posted - 2005.06.24 13:53:00 -
[11]
46min Cap recharge time - nice hehe _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Solo-ing EVE 1 year at a time...
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Ortu Konsinni
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Posted - 2005.06.24 13:54:00 -
[12]
Edited by: Ortu Konsinni on 24/06/2005 13:53:59
Originally by: Jim Steele
Originally by: Ortu Konsinni We were just playing with TomB and whacking his nifty dreadnoughts, so I took some screenshots.
Arrgh, you lucky Bast...
We still have some fun ahead of us when SiSi comes back up, TomB will show the Gallente and Caldari ones, so feel free to join in :)
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Faux
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Posted - 2005.06.24 14:01:00 -
[13]
WOW!! talk about the tough requires.. i can understand the advanced spaceship command V.. but battleship V too?
ouch..
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Jim Steele
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Posted - 2005.06.24 14:01:00 -
[14]
Edited by: Jim Steele on 24/06/2005 14:01:01
Originally by: Ortu Konsinni We still have some fun ahead of us when SiSi comes back up, TomB will show the Gallente and Caldari ones, so feel free to join in :)
Damn, i must leave work now!!!!
/me wonders if he can leave without his boss noticing.
Death to the Galante |

Katsumoto
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Posted - 2005.06.24 14:03:00 -
[15]
What are the ships bonuses? 
Force Of Evil [email protected]
"If i was in world war two they'd call me spitfire." |

Akaviri
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Posted - 2005.06.24 14:05:00 -
[16]
I noticed some interesting modules in that TomB killmail.
Type: Dual Giga Pulse Laser I (Fitted - High slot)
Type: Siege Module I (Fitted - High slot)
Type: Stasis Webifier II (Fitted - Medium slot)
Type: Capital Armor Repairer I (Fitted - Low slot)
````````````` _ |\_ ````````````` \` oo\ ````````_____/ =__Y= `````` /` `````` ) `_``` / ` , ``` \/\_.(\_/) ((____| `` )_--\ \_-`(x.x) `------'`------` `--` (> <) Kitty pwns Bunny! |

Ja5on
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Posted - 2005.06.24 14:05:00 -
[17]
here is link to videos i took
videos |

Akilah Ashaki
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Posted - 2005.06.24 14:06:00 -
[18]
Originally by: Sillente NiKunni Type: Strontium Clathrates (Cargo) Quantity: 1400
did he try to fuel his POS? or did strontium are needed :p
/me look at the price of Strontium Clathrates
maybe fuel for Jump drive ?
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Katsumoto
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Posted - 2005.06.24 14:07:00 -
[19]
Originally by: Akaviri I noticed some interesting modules in that TomB killmail.
Type: Dual Giga Pulse Laser I (Fitted - High slot)
Type: Siege Module I (Fitted - High slot)
Type: Stasis Webifier II (Fitted - Medium slot)
Type: Capital Armor Repairer I (Fitted - Low slot)
I noticed that, cool!!
Force Of Evil [email protected]
"If i was in world war two they'd call me spitfire." |

Vee Bot
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Posted - 2005.06.24 14:07:00 -
[20]
\o/
yum yum, tasty looking dreads ------------------ If at first you dont succeed, dont try skydiving. |
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Antic
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Posted - 2005.06.24 14:08:00 -
[21]
Edited by: Antic on 24/06/2005 14:09:11 hmm. No reqs for jumpdrive operation? surely that must be a req for using those ships? Or maybe you can fly the ships without jumpdrive op but cant ever leave system? :P
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Jim Steele
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Posted - 2005.06.24 14:08:00 -
[22]
Originally by: Faux WOW!! talk about the tough requires.. i can understand the advanced spaceship command V.. but battleship V too?
They could be only placeholder stats, but really i think its only fair as these things are going to pwn a BS fleet. BS4 would make them far easy to train for, and im liking the idea of specialising 
Death to the Galante |

Siri Danae
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Posted - 2005.06.24 14:09:00 -
[23]
Originally by: Zaintiraris Does that minnie dread look a little like a certain other games mothership to anyone else? Just curious.
Hiigaran FTW?
1) It looks cool to me. 2) A flying wing is a flying wing, but yeah, I had the same thought.
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Balazs Simon
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Posted - 2005.06.24 14:10:00 -
[24]
chill guys chill, when was the last time when new ship had right attributes, bonuses, fitting ect the same on SIS and on TQ.. I do not remember such thing...
Skill req. will be different... you can be sure...
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Ortu Konsinni
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Posted - 2005.06.24 14:11:00 -
[25]
Originally by: Balazs Simon chill guys chill, when was the last time when new ship had right attributes, bonuses, fitting ect the same on SIS and on TQ.. I do not remember such thing...
Skill req. will be different... you can be sure...
I kinda think so, too.
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Sirilonwe
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Posted - 2005.06.24 14:11:00 -
[26]
i'm pretty sure the jumpdrive operation is for the jumpdrive module. But I bet you'll not go far if you don't fit it ^^. _______________________ Forums DSU |

Leo Rises
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Posted - 2005.06.24 14:12:00 -
[27]
I can understand the high requirements, and on one hand, gives us some time to get ready for dealing with them.
Up side is we wont see them attacking us immediately, downside: I may never fly one... :<
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Arbenowskee
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Posted - 2005.06.24 14:15:00 -
[28]
Originally by: Leo Rises I can understand the high requirements, and on one hand, gives us some time to get ready for dealing with them.
Up side is we wont see them attacking us immediately, downside: I may never fly one... :<
that is the idea, we don't want to see millions of dreads flying around, like we see battleships now. I think u should have BS, cruiser and frig at lvl 5, also spaceship command and adv. spaceship command :) ----------------------------------------------------------------------------------------
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Ortu Konsinni
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Posted - 2005.06.24 14:15:00 -
[29]
Originally by: Katsumoto What are the ships bonuses? 
I don't think the info was in. When I looked at the Minmatar dreadnought's info window, it had the description of an Apoc.
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Jim Steele
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Posted - 2005.06.24 14:17:00 -
[30]
They have an extra high slot, so im guessing thats for the jumpdrive. Tomb just didnt have one fitted. As for other things, did anyone notice the matari ship has 5 highslots, the Amarr only has 4.
Death to the Galante |
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Antic
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Posted - 2005.06.24 14:19:00 -
[31]
Edited by: Antic on 24/06/2005 14:20:01
atelast spaceship command 4 is a req for battleship skill. Dont know why advanced spaceship command dosnt req spaceship command 5 instead of just 1? may be a sign of the SiSi Reqs not being exactly the way they will look on TQ. but BS5 or the like is probable to make sure it wont be a an imideate rise of 30k dreads.
But dont doubt for aminute that the only thing that high skill rates and cost will do is delay the inevitable where everyone will be able to fly dreads. It will come sooner or later.
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Antic
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Posted - 2005.06.24 14:21:00 -
[32]
Originally by: Jim Steele They have an extra high slot, so im guessing thats for the jumpdrive. Tomb just didnt have one fitted. As for other things, did anyone notice the matari ship has 5 highslots, the Amarr only has 4.
The amarr ship has 3 turret moutns though teh matari only 2. XL turrets is prolly what was laying down the smackdown to those battleships. Doubt the missiles were the crowd pleasers :)
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slip66
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Posted - 2005.06.24 14:25:00 -
[33]
Originally by: Faux WOW!! talk about the tough requires.. i can understand the advanced spaceship command V.. but battleship V too?
ouch..
i love it
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Ortu Konsinni
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Posted - 2005.06.24 14:27:00 -
[34]
Originally by: Antic
Originally by: Jim Steele They have an extra high slot, so im guessing thats for the jumpdrive. Tomb just didnt have one fitted. As for other things, did anyone notice the matari ship has 5 highslots, the Amarr only has 4.
The amarr ship has 3 turret moutns though teh matari only 2. XL turrets is prolly what was laying down the smackdown to those battleships. Doubt the missiles were the crowd pleasers :)
True, at least from my point of view. I was in a Raven with a T2 AB, orbiting the Naglfar (Minnie Dread) at 7.5km and the citadel torpedos hit me for next to nothing (I took 3 hits -- 0 hp, 12 hp, 13 hp).
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Zandramus
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Posted - 2005.06.24 14:30:00 -
[35]
Edited by: Zandramus on 24/06/2005 14:30:19
Originally by: Ortu Konsinni
Originally by: Antic
Originally by: Jim Steele They have an extra high slot, so im guessing thats for the jumpdrive. Tomb just didnt have one fitted. As for other things, did anyone notice the matari ship has 5 highslots, the Amarr only has 4.
The amarr ship has 3 turret moutns though teh matari only 2. XL turrets is prolly what was laying down the smackdown to those battleships. Doubt the missiles were the crowd pleasers :)
True, at least from my point of view. I was in a Raven with a T2 AB, orbiting the Naglfar (Minnie Dread) at 7.5km and the citadel torpedos hit me for next to nothing (I took 3 hits -- 0 hp, 12 hp, 13 hp).
Missile Nerf FTL
High Requirements are the way to go to keep everyone from having one of these and I fully agree with them.
Zandramus Homeless And Clueless S.A.S
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Joshua Foiritain
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Posted - 2005.06.24 14:33:00 -
[36]
Originally by: fairimear o god they are fugly.
the gal one better be sleak and sexy.
It wont be 
[Coreli Corporation Mainframe] |

Antic
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Posted - 2005.06.24 14:34:00 -
[37]
Dreads will be close to useless to begin with though. A toy. Cus there will be so few, if one arrives in a fleet battle its pretty much garanteed it will be focus fire target imideatly and nothing survives that. Expensive toy :)
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Capt Rob
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Posted - 2005.06.24 14:35:00 -
[38]
man, they screwed the minitar dread, that is so ugly/ (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
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Jim Steele
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Posted - 2005.06.24 14:43:00 -
[39]
Originally by: Capt Rob man, they screwed the minitar dread, that is so ugly/
I think the Amarr one is worse, whats with that huge "quiff"? Think i will call mine "Elvis" once i can actually afford/fly one that is.
Death to the Galante |

Ortu Konsinni
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Posted - 2005.06.24 14:45:00 -
[40]
Originally by: Lord Gank
Originally by: Antic Dreads will be close to useless to begin with though. A toy. Cus there will be so few, if one arrives in a fleet battle its pretty much garanteed it will be focus fire target imideatly and nothing survives that. Expensive toy :)
In the time it takes u to kill it ur fleet would compromise of pods
Well, from what I just saw, dreads really aren't that uber. They look useless at close range and, while extremely powerful at medium to long range, the rate of fire of their guns doesn't look too great. We had 12-15 battleships against TomB's dreadnought and it died within 2-3 minutes. I had time to fire exactly 18 torpedos from each of my 6 launchers, and reload, at which point the Minmatar dreadnought blew up. Most of the players were in Megathrons, and there was also a Geddon and my Raven. And an Ishtar. And some frigates. Maybe the fight was not under ideal conditions for TomB, though, I don't know :)
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Remedial
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Posted - 2005.06.24 14:45:00 -
[41]
Oh god somebody post the Gallente ones ASAP please :(
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Ortu Konsinni
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Posted - 2005.06.24 14:46:00 -
[42]
Originally by: Remedial Oh god somebody post the Gallente ones ASAP please :(
SiSi will be up in <1 minute, so expect screenshots soon, if TomB comes back (which he said he would) :)
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Arud
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Posted - 2005.06.24 14:55:00 -
[43]
Originally by: Ortu Konsinni
Originally by: Lord Gank
Originally by: Antic Dreads will be close to useless to begin with though. A toy. Cus there will be so few, if one arrives in a fleet battle its pretty much garanteed it will be focus fire target imideatly and nothing survives that. Expensive toy :)
In the time it takes u to kill it ur fleet would compromise of pods
Well, from what I just saw, dreads really aren't that uber. They look useless at close range and, while extremely powerful at medium to long range, the rate of fire of their guns doesn't look too great. We had 12-15 battleships against TomB's dreadnought and it died within 2-3 minutes. I had time to fire exactly 18 torpedos from each of my 6 launchers, and reload, at which point the Minmatar dreadnought blew up. Most of the players were in Megathrons, and there was also a Geddon and my Raven. And an Ishtar. And some frigates. Maybe the fight was not under ideal conditions for TomB, though, I don't know :)
the difference is that tomb was alone, imagine a fleet of for example dread and 10 battleships against 20 battleships
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Capt Rob
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Posted - 2005.06.24 14:57:00 -
[44]
You kiding right ? I never saw a mini ship wich is not ugly...
This dread is a tipical mini design... 
WEll i was sort of hoping they would change for the better, but guess it will never happened (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
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Antic
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Posted - 2005.06.24 14:59:00 -
[45]
Well i wonder if jumpdrive modules will require you to align. If its just a timed jump then you dont have to loose that many Cap ships if you just get your timing right :)
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Ithildin
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Posted - 2005.06.24 15:03:00 -
[46]
Originally by: Antic Well i wonder if jumpdrive modules will require you to align. If its just a timed jump then you dont have to loose that many Cap ships if you just get your timing right :)
They might be evil and require you to be stationary with all modules turned OFF while the jump timer ticks down... --
If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please. |

Pottsey
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Posted - 2005.06.24 15:03:00 -
[47]
ôchill guys chill, when was the last time when new ship had right attributes, bonuses, fitting ect the same on SIS and on TQ.. I do not remember such thing... Skill req. will be different... you can be sure...ö
The last lot of ships all had the same attributes, bonuses, fitting and skill requirements on SIS as on TQ. Stealth bombers being a good example they didnÆt change. Transports to where the same. Its been a long time since Sis ships ended up different from TQ.
_________________________________________________ Nominate famous people in Eve who had an impact on you. |

Polymerase
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Posted - 2005.06.24 15:15:00 -
[48]
Did the dread go into siege mode by any chance?
It'd be nice to see what sort of damage it'd take then, I guess thats what the stronium clatherates are for..... I hope they're needed for Jump drive operation too, as there'd be so much more demand for them then 
I hope TomB sets up a POS just after DT so we can see how the dread performs 
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Thyro
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Posted - 2005.06.24 15:17:00 -
[49]
Edited by: Thyro on 24/06/2005 15:17:58

I'm a bit disappointed! I expected better design really!
These two Dreads are so ugly!
They look like small frigs/cruisers under a microscope to give them some size!
lack of inspiration desgining them and make them look like a powerful starship
On other and Titans seem to have better design compared with these two dreads 
I just hope that Gallente and Caldari look better!
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Elve Sorrow
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Posted - 2005.06.24 15:19:00 -
[50]
That Amarr Dread looks suspiciously much like the Gallente Titan that was stolen the other day.
/Elve
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Mishi Bangbang
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Posted - 2005.06.24 15:21:00 -
[51]
Very nice. I think Minnie's dread looks cool.
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Pottsey
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Posted - 2005.06.24 15:23:00 -
[52]
ôThey might be evil and require you to be stationary with all modules turned OFF while the jump timer ticks down...ö That doesnÆt bother me, passive tanks FTW. Sorry I couldnÆt resist
Am I reading the bonus wrong or is the ship bonus for large beams yet the weapons fitted are extra large.
_________________________________________________ Nominate famous people in Eve who had an impact on you. |

MooKids
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Posted - 2005.06.24 15:24:00 -
[53]
Damn you people, none of you did a show info on that Advanced Spaceship Command skill, to see what rank it is! -------------------------------- CCP can patch away bugs, but they can't patch away stupidity. |

Ortu Konsinni
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Posted - 2005.06.24 15:27:00 -
[54]
Originally by: MooKids Damn you people, none of you did a show info on that Advanced Spaceship Command skill, to see what rank it is!
Rank 5.
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DarkMatters
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Posted - 2005.06.24 15:36:00 -
[55]
what ship bonus do you get from the advanced starship command skill and capital ship skill?
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Ortu Konsinni
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Posted - 2005.06.24 15:44:00 -
[56]
First post updated with Gallente dread screens.
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iqplayer
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Posted - 2005.06.24 15:46:00 -
[57]
Ok, I for one totally disagree with those saying that high skill requirements are good "to keep them rare". Skills are a one time deal, train them and you're done. A decent number of players already have BS 5 trained (and I suspect many that like the high requirements are such players). Those that don't, have just a month, perhaps 2 including Advanced Spaceship Command (btw, where are the ships that require ASC levels 1-4???).
Before you start flaming, I do agree they should be kept rare. But the way to do that is to make them very expensive, and to also make the death penalty while using one very high. These are Capital Ships, they should take a corp effort to procure, and I don't mean a 2 person corp. Otherwise, 2-3 months down the road, people will have the skills trained, and there will be plenty of Dread's plying the spacelanes.......
P.S. In case you think my opinion is biased, I really don't want to be the first, one of the first, etc, to use one; I'd rather let others learn the ropes. On the other hand, I would like to be one of the first ones selling these fine ships.........
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AlexK100
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Posted - 2005.06.24 15:48:00 -
[58]
Originally by: Antic Dreads will be close to useless to begin with though. A toy. Cus there will be so few, if one arrives in a fleet battle its pretty much garanteed it will be focus fire target imideatly and nothing survives that. Expensive toy :)
I dont think that you`ll win in less than 30-40ppl on each side engagement of you`ll focuse all fire on dred. It also meant to be used for POS attacks which are close to invulnerable atm. So I dont think its a toy but I dont think it will be great for soloing :P
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Arud
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Posted - 2005.06.24 15:49:00 -
[59]
Originally by: iqplayer Ok, I for one totally disagree with those saying that high skill requirements are good "to keep them rare". Skills are a one time deal, train them and you're done. A decent number of players already have BS 5 trained (and I suspect many that like the high requirements are such players). Those that don't, have just a month, perhaps 2 including Advanced Spaceship Command (btw, where are the ships that require ASC levels 1-4???).
Before you start flaming, I do agree they should be kept rare. But the way to do that is to make them very expensive, and to also make the death penalty while using one very high. These are Capital Ships, they should take a corp effort to procure, and I don't mean a 2 person corp. Otherwise, 2-3 months down the road, people will have the skills trained, and there will be plenty of Dread's plying the spacelanes.......
P.S. In case you think my opinion is biased, I really don't want to be the first, one of the first, etc, to use one; I'd rather let others learn the ropes. On the other hand, I would like to be one of the first ones selling these fine ships.........
I agree but the inflation in eve makes it so that using money as a deterant will only work for so long.
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sableye
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Posted - 2005.06.24 15:49:00 -
[60]
yumy um that galelnet one looks pretyy sweet even with the messed up graphics, any screen shots of the stats of the gallente one?
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Ortu Konsinni
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Posted - 2005.06.24 15:50:00 -
[61]
Originally by: sableye yumy um that galelnet one looks pretyy sweet even with the messed up graphics, any screen shots of the stats of the gallente one?
Yep, sorry I forgot to take screens of the stats. I can say he tanked at least 30 battleships for a good while before dying.
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Shadowsword
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Posted - 2005.06.24 15:52:00 -
[62]
Edited by: Shadowsword on 24/06/2005 15:56:23 About the spaceship command skill requirments, I think it was meant to be: sapceship command 5 advanced spaceship command 1
it's far more logical like that, the steep BS skill requirement already being one hell of a thing to train, so that alone (and it's cost) should prevent the "everyone and their mothers in BS" syndrome.
I'm curious about the low number of weapons slots. each XL weapon must hurt real bad, for it to be an efficient BS killer. Maybe it's a way to prevent dreadnoughts to have both good anti-BS firepower and good anti-frig defense?
/me daydreaming about a 4*XL+4*small weapons combo
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Meridius
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Posted - 2005.06.24 15:57:00 -
[63]
Hmm, i'm guessing these guns are not suppose to be relative to small/medium/large gun stats...
Dual Giga Pulse Laser I, it should be Dual Mega Pulse but these are even more uber it seems
I guess 3 turrets will be enough   ________________________________________________________
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Thyro
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Posted - 2005.06.24 15:57:00 -
[64]
Gallente Dread looks a bit better than Amarr and Minmatar... but... 
http://www.perso.ch/apocalypse/eve/gallente_dread_01.jpg
Its that a hydroponics ship or station?
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iqplayer
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Posted - 2005.06.24 16:09:00 -
[65]
Originally by: Arud I agree but the inflation in eve makes it so that using money as a deterant will only work for so long.
True, though as mineral price also rise with inflation, this would likely last longer than a skill based deterrant. As a side point, the skill deterrant would also just delay the time until people could first use them, not how widely the could be used. Haven't we waited long enough for this patch, and the ability to remove POS's? Though I suppose long skill trains like this do benefit CCP, as people will use 2nd accounts to make up for having to train one line of skill for 2-3 months......
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Nafri
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Posted - 2005.06.24 16:10:00 -
[66]
Originally by: Meridius Hmm, i'm guessing these guns are not suppose to be relative to small/medium/large gun stats...
Dual Giga Pulse Laser I, it should be Dual Mega Pulse but these are even more uber it seems
I guess 3 turrets will be enough  
at least you have 3 
No sig today |

Arud
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Posted - 2005.06.24 16:12:00 -
[67]
Originally by: iqplayer
Originally by: Arud I agree but the inflation in eve makes it so that using money as a deterant will only work for so long.
True, though as mineral price also rise with inflation, this would likely last longer than a skill based deterrant. As a side point, the skill deterrant would also just delay the time until people could first use them, not how widely the could be used. Haven't we waited long enough for this patch, and the ability to remove POS's? Though I suppose long skill trains like this do benefit CCP, as people will use 2nd accounts to make up for having to train one line of skill for 2-3 months......
think that it would work best if dreads were the same as with pos's, no insurance, so people only use them if they can afford to loose them
(except that people cant realy loose pos's since they are too uber right now)
so about 400-500m for the dread would be good enough I think
|

Nafri
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Posted - 2005.06.24 16:13:00 -
[68]
Originally by: Arud
Originally by: iqplayer
Originally by: Arud I agree but the inflation in eve makes it so that using money as a deterant will only work for so long.
True, though as mineral price also rise with inflation, this would likely last longer than a skill based deterrant. As a side point, the skill deterrant would also just delay the time until people could first use them, not how widely the could be used. Haven't we waited long enough for this patch, and the ability to remove POS's? Though I suppose long skill trains like this do benefit CCP, as people will use 2nd accounts to make up for having to train one line of skill for 2-3 months......
think that it would work best if dreads were the same as with pos's, no insurance, so people only use them if they can afford to loose them
(except that people cant realy loose pos's since they are too uber right now)
so about 400-500m for the dread would be good enough I think
Well, you dont only need to fly them, for their guns you need probably Large Projectile lvl5 and lots of other lvl5 skills, same for their tanking modules and so on
I exepect about 6 month training before you can decently use them
No sig today |

Mansku
|
Posted - 2005.06.24 16:15:00 -
[69]
Mom i'm in the internet \o/

========================================
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Layka
|
Posted - 2005.06.24 16:19:00 -
[70]
Originally by: Mansku Mom i'm in the internet \o/

========================================
Stop playing right now and go to do your home work or I'll tell your father
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Ortu Konsinni
|
Posted - 2005.06.24 16:19:00 -
[71]
Originally by: Phoenix Pryde Somebody post me some pics of THE Dreadnought, the Phoenix !! (Caldari one) 
and dont tell me TomB has none ... 
Unfortunately, it won't be shown today (I just updated the first post with this).
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Phoenix Pryde
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Posted - 2005.06.24 16:19:00 -
[72]
Somebody post me some pics of THE Dreadnought, the Phoenix !! (Caldari one) 
and dont tell me TomB has none ... 
XTECH t2 sales: www.ii-inc.org/xtech |

Meridius
|
Posted - 2005.06.24 16:21:00 -
[73]
Originally by: Nafri
Originally by: Meridius Hmm, i'm guessing these guns are not suppose to be relative to small/medium/large gun stats...
Dual Giga Pulse Laser I, it should be Dual Mega Pulse but these are even more uber it seems
I guess 3 turrets will be enough  
at least you have 3 
I'm guessing the minmatar one has a 2/2 turret/launcher combo
Citadel torpedos ftw ________________________________________________________
|

Phoenix Pryde
|
Posted - 2005.06.24 16:23:00 -
[74]
/me cries ... 
XTECH t2 sales: www.ii-inc.org/xtech |

Nafri
|
Posted - 2005.06.24 16:26:00 -
[75]
Originally by: Meridius
Originally by: Nafri
Originally by: Meridius Hmm, i'm guessing these guns are not suppose to be relative to small/medium/large gun stats...
Dual Giga Pulse Laser I, it should be Dual Mega Pulse but these are even more uber it seems
I guess 3 turrets will be enough  
at least you have 3 
I'm guessing the minmatar one has a 2/2 turret/launcher combo
Citadel torpedos ftw
he has, but if I wanted to use that damm torps I would fly caldari 
No sig today |

Meridius
|
Posted - 2005.06.24 16:30:00 -
[76]
Edited by: Meridius on 24/06/2005 16:30:23
Originally by: Nafri
he has, but if I wanted to use that damm torps I would fly caldari 
Train Amarr or Gallente
________________________________________________________
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Citizen Angstrom
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Posted - 2005.06.24 16:49:00 -
[77]
I hope the skill requirements are placeholder stats.
No, I don't have BS 5, Spaceship Command 5, every-damn-skill 5.
I have been diligently saving up my Isk for one of these monsters, and I doubt I'll be the only ****ed off pod pilot who realises it's going to be months before he can get inside a Dread! 
|

Skylar Keenan
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Posted - 2005.06.24 17:00:00 -
[78]
Originally by: Citizen Angstrom I hope the skill requirements are placeholder stats.
No, I don't have BS 5, Spaceship Command 5, every-damn-skill 5.
I have been diligently saving up my Isk for one of these monsters, and I doubt I'll be the only ****ed off pod pilot who realises it's going to be months before he can get inside a Dread! 
Buuhuuu [sarcasm] Something to work towards - blaspemy ! [/sarcasm] - No I don't have the skills neither, and rightly so. I won't be flying one of those things for months and months (if ever) and I'm perfectly happy with that. I'd hate to see dreads becoming as common as battleships are right now.
Gallente dread made me laugh so hard I had to turn off the monitor to catch my breath Bubble Boy in every sense of the word  Minnie looks nice, and the Amarr ones is decent if suffering from the same problems as the pregnant pigeon Prophecy... Looking forward to seeing the Caldari one though.
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DigitalCommunist
|
Posted - 2005.06.24 17:02:00 -
[79]
Originally by: Citizen Angstrom I hope the skill requirements are placeholder stats.
No, I don't have BS 5, Spaceship Command 5, every-damn-skill 5.
I have been diligently saving up my Isk for one of these monsters, and I doubt I'll be the only ****ed off pod pilot who realises it's going to be months before he can get inside a Dread! 
Why would they be placeholder stats? Every pvper who is even considering getting into a capital ship should have those already. If you don't you're either too newb for a dread, or not a pvper. _____________________________________ Perpetually driven, your end is our beginning. "Can I be a consultant for EVE II?" - WhiteDwarf |

zincol
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Posted - 2005.06.24 17:07:00 -
[80]
Originally by: Sillente NiKunni Type: Strontium Clathrates (Cargo) Quantity: 1400
did he try to fuel his POS? or did strontium are needed :p
/me look at the price of Strontium Clathrates
For siege mode i think some 1 said.
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Deckma
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Posted - 2005.06.24 17:08:00 -
[81]
If you need bandwidth to host the images, try using the Coral Content Distribution Network.
"Publishing through Coral is as simple as appending a short string to the hostname of objects' URLs; a peer-to-peer DNS layer transparently redirects browsers to participating caching proxies, which in turn cooperate to minimize load on the source web server." http://www.coralcdn.org
------- Amarr Dreadnought:
http://www.perso.ch.nyud.net:8090/apocalypse/eve/amarr_dread_01.jpg http://www.perso.ch.nyud.net:8090/apocalypse/eve/amarr_dread_02.jpg Forgot to click "show info" here, sorry.
Minmatar Dreadnought: http://www.perso.ch.nyud.net:8090/apocalypse/eve/minmatar_dread_01.jpg http://www.perso.ch.nyud.net:8090/apocalypse/eve/minmatar_dread_02.jpg http://www.perso.ch.nyud.net:8090/apocalypse/eve/minmatar_dread_03.jpg http://www.perso.ch.nyud.net:8090/apocalypse/eve/minmatar_dread_04.jpg http://www.perso.ch.nyud.net:8090/apocalypse/eve/minmatar_dread_05.jpg http://www.perso.ch.nyud.net:8090/apocalypse/eve/minmatar_dread_06.jpg http://www.perso.ch.nyud.net:8090/apocalypse/eve/minmatar_dread_07.jpg http://www.perso.ch.nyud.net:8090/apocalypse/eve/minmatar_dread_08.jpg http://www.perso.ch.nyud.net:8090/apocalypse/eve/minmatar_dread_09.jpg http://www.perso.ch.nyud.net:8090/apocalypse/eve/minmatar_dread_10.jpg http://www.perso.ch.nyud.net:8090/apocalypse/eve/minmatar_dread_11.jpg
Gallente dreadnought: [15:18:28] TomB > the gallente one has mesed gfx dont mind it With this in mind... http://www.perso.ch.nyud.net:8090/apocalypse/eve/gallente_dread_01.jpg http://www.perso.ch.nyud.net:8090/apocalypse/eve/gallente_dread_02.jpg http://www.perso.ch.nyud.net:8090/apocalypse/eve/gallente_dread_03.jpg http://www.perso.ch.nyud.net:8090/apocalypse/eve/gallente_dread_04.jpg http://www.perso.ch.nyud.net:8090/apocalypse/eve/gallente_dread_05.jpg
The Caldari one will not be shown today.
This killmail was posted when the Amarr one went down: http://koti.mbnet.fi.nyud.net:8090/mansku/eve/tomb-killmail.txt
|

Jim Steele
|
Posted - 2005.06.24 17:09:00 -
[82]
Edited by: Jim Steele on 24/06/2005 17:11:15
Originally by: Citizen Angstrom I hope the skill requirements are placeholder stats.
No, I don't have BS 5, Spaceship Command 5, every-damn-skill 5.
I have been diligently saving up my Isk for one of these monsters, and I doubt I'll be the only ****ed off pod pilot who realises it's going to be months before he can get inside a Dread! 
i dont have BS 5 but its only 30+ days away; This is a month for christ sake, not like 2 years like some have been playing.
Hell even if you factor in spaceship command 5; the skills needed for jumpdrives; etc etc im sure you could start a new character and be in one by 3-4 months TOPs ok, you will be seriously gimped with frigate guns (aka a "Fred"); but its possible
Having BS5 will mean people will have to chose a race and specialise, live with it, buy some implants, go on holiday, whatever, a month aint long.
The only thing i possibly dissagree on is the advanced starship command needing lvl5, but if its truely needed im not going to whine about it just means it will take me an extra 20 odd days to train.
Death to the Galante |

emptydude
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Posted - 2005.06.24 17:10:00 -
[83]
I got fraps of the gallente and amarr one, nearly broke my pc doing it --------
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Meridius
|
Posted - 2005.06.24 17:17:00 -
[84]
Hmm
Looks like these Dreads can be hauled by freighters
1,000,000m3 ________________________________________________________
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Nafri
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Posted - 2005.06.24 17:25:00 -
[85]
Originally by: Meridius Edited by: Meridius on 24/06/2005 16:30:23
Originally by: Nafri
he has, but if I wanted to use that damm torps I would fly caldari 
Train Amarr or Gallente
I already regret
No sig today |

Dan Grobag
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Posted - 2005.06.24 17:27:00 -
[86]
i heard devs said they could use normal stargate too and to use jump drive they would need peoples in the gang to to create a field somewhere so they can jump in
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OVERCOPES 1
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Posted - 2005.06.24 17:30:00 -
[87]
Originally by: Meridius Hmm
Looks like these Dreads can be hauled by freighters
1,000,000m3
great,you can move a dread from station to station.
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Ortu Konsinni
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Posted - 2005.06.24 17:34:00 -
[88]
Originally by: Deckma If you need bandwidth to host the images, try using the Coral Content Distribution Network.
"Publishing through Coral is as simple as appending a short string to the hostname of objects' URLs; a peer-to-peer DNS layer transparently redirects browsers to participating caching proxies, which in turn cooperate to minimize load on the source web server." http://www.coralcdn.org
Hey, that's interesting, thanks. I'll keep that in mind.
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slip66
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Posted - 2005.06.24 17:40:00 -
[89]
it will take both high skill req and a steep price to keep them rare. People are paying 1 bill already for faction BS. 500 m for a dread will be a joke imo. The high skill req. further keeps the ship rare. f theres 3 dreads in a gang of 80 thats waay to many IMO.
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Aoun
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Posted - 2005.06.24 17:43:00 -
[90]
Gonna have to ask the question everyones really wanting to ask.. Are they any good at mining!? XL Miner II's!?
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Aitrus
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Posted - 2005.06.24 17:55:00 -
[91]
Originally by: Aoun Gonna have to ask the question everyones really wanting to ask.. Are they any good at mining!? XL Miner II's!?
One sec...
*picks up baseball bat* *walks into Aoun's room* *closes door*
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sableye
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Posted - 2005.06.24 17:59:00 -
[92]
Originally by: Aoun Gonna have to ask the question everyones really wanting to ask.. Are they any good at mining!? XL Miner II's!?
maybe funny but they seem to have cargo space of a hauler and 3 turret mounts, with 8 low slots expect to see these babies at an asteroid belt afk mining lol.
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Maya Rkell
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Posted - 2005.06.24 18:01:00 -
[93]
Originally by: DigitalCommunist
Originally by: Citizen Angstrom I hope the skill requirements are placeholder stats.
No, I don't have BS 5, Spaceship Command 5, every-damn-skill 5.
I have been diligently saving up my Isk for one of these monsters, and I doubt I'll be the only ****ed off pod pilot who realises it's going to be months before he can get inside a Dread! 
Why would they be placeholder stats? Every pvper who is even considering getting into a capital ship should have those already. If you don't you're either too newb for a dread, or not a pvper.
Or a small ship pilot :P
Say NO to target painters |

Remedial
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Posted - 2005.06.24 18:51:00 -
[94]
Did nobody get a showinfo on the Gallente Dread?
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Capt Rob
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Posted - 2005.06.24 18:56:00 -
[95]
Well im not sayin the minitar one is any good but i think they failed on the gallente dread, looks like some sort of large bubble mass (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
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Zhartok
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Posted - 2005.06.24 19:17:00 -
[96]
Originally by: Aitrus
Originally by: Aoun Gonna have to ask the question everyones really wanting to ask.. Are they any good at mining!? XL Miner II's!?
One sec...
*picks up baseball bat* *walks into Aoun's room* *closes door*
hahahaha, good one Aitrus. 
|

Cosmic Dragon
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Posted - 2005.06.24 19:56:00 -
[97]
Originally by: Zhartok
Originally by: Aitrus
Originally by: Aoun Gonna have to ask the question everyones really wanting to ask.. Are they any good at mining!? XL Miner II's!?
One sec...
*picks up baseball bat* *walks into Aoun's room* *closes door*
hahahaha, good one Aitrus. 
Gets some kives and enters Aouns rtoom to finish it
Seriously tho this is an interesting question can dreads with there huge fitting rooom can they fit strip miners now thats an intereesting question tho i still shudder at the image of seeing a dread mining in empire
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Ranger 1
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Posted - 2005.06.24 20:32:00 -
[98]
Originally by: Capt Rob Well im not sayin the minitar one is any good but i think they failed on the gallente dread, looks like some sort of large bubble mass
I think you overlooked the line that says the graphics are screwed up on that ship, but they brought it out anyway.
That's not a moon... that's my POS |

Ranger 1
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Posted - 2005.06.24 20:39:00 -
[99]
Also, I trust you all spotted this little gem in the killmail.
Quote: Type: Siege Module I (Fitted - High slot)
Thus we now know why they have an extra high slot, and how going into siege mode will be accomplished. Any guesses on what skills will be required to use a Siege Module?
That's not a moon... that's my POS |

zincol
|
Posted - 2005.06.24 20:59:00 -
[100]
Originally by: Ranger 1 Also, I trust you all spotted this little gem in the killmail.
Quote: Type: Siege Module I (Fitted - High slot)
Thus we now know why they have an extra high slot, and how going into siege mode will be accomplished. Any guesses on what skills will be required to use a Siege Module?
Thats what that strothium pos crap is for...
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Lucian Alucard
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Posted - 2005.06.24 21:38:00 -
[101]
I think BS 5 is a bit much but beyond that I like it. I mean its easier to set up and build a pos then it is to take them down or train for the ships to do so. I see no reason as to why 14-16mil sp pvper who doesn't have bs 5 should be barred from flying one of these things. I have Caldari,Amar and Minmatar bs 5 but i think it blows monkey chunks that POS are just so damn hard to take down and the ships to take them down require so many ******* sp its stupid.
Everyone wants the next "BS" but would hate it being over powered or in high distribution. I feel the same way but from the standpoint of seeing things as they are it will take 5-8 hours off of the time it takes to down a full operational pos right now the fastest time i heard it took to take out a fully operational pos with max defenses was 2 days of constant pounding.
POS are overpowered and everyone knows it. Everyone wants the tools to take them out but they have to make a choice having a ship that deals a butt load of damage that may only 4 people on average in a corp could fly or having a ship that deals more damage then a bs but not as much the aforementioned ship but the ability to have more people flying them.
Inshort get more for your sp (making them an elitist ship) or get less for your sp but spend less sp(making them less elitist but resulting of there being more of them).
Personally I favor the last one cuz whenever a Dreadnaught will be spotted in space it will basically be a case of "Sink the Bismark". I mean **** TITAN's had been on Chaos/SISI for months before the "Titan Event" but that didn't stop everyone from trying to go kill it eventhough they knew they couldn't.
IMO Titans,Dreads and Freighters have a bigger bulls eye painted on them then a Mk.5 with 27% cargo expanders loaded to the gills with Morphite. But thats my opinion and if you think its sheet then thats fine.
undisputed lord of the forums
Im older then I look |

Drommy
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Posted - 2005.06.24 22:50:00 -
[102]
i agree cos i dont have bs lvl 5 and i want one
will sell soul for a gellente dread
<bs lvl 4 50 days for lvl 5ing bs is not my idea of fun btw _______________________________________________
A good leader takes their people where they want to go A great leader takes their people not where they necessarily want to go, but ought too. |

FalloutBoy
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Posted - 2005.06.24 22:50:00 -
[103]
these things seem beefy enough to last in a fleet battle long enough that if it was primary target to take out 1 or 2 ships and get to warp. this whole the the other 40 BS that aren't taking fire are popping BSs left and right. I see dreads as the flagship to a fleet say 1 for every 30-40 BS
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Kain Raksha
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Posted - 2005.06.24 22:54:00 -
[104]
cant u just see a dread, going into high sec space... aligning to warp/jump or w/e... killing EVERYONE, while tanking concord and jumping out... it could at least take on sentries in lower sec space... if not concord ships themselves. 
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Meridius
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Posted - 2005.06.24 22:57:00 -
[105]
Originally by: Lucian Alucard i think it blows monkey chunks that POS are just so damn hard to take down and the ships to take them down require so many ******* sp its stupid.
I believe POS were made uber so that people can set them up, learn about them and make some isk. I'm pretty sure they are going to nerf POS defenses when they bring Dreadnoughts as they would probably still own a Dread the way they are now. ________________________________________________________
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Ithildin
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Posted - 2005.06.24 23:21:00 -
[106]
Originally by: Meridius
Originally by: Lucian Alucard i think it blows monkey chunks that POS are just so damn hard to take down and the ships to take them down require so many ******* sp its stupid.
I believe POS were made uber so that people can set them up, learn about them and make some isk. I'm pretty sure they are going to nerf POS defenses when they bring Dreadnoughts as they would probably still own a Dread the way they are now.
I think the Siege Module I that TomB had fitted in a high slot was there for countering the extrme ranges POS defence can fire at... --
If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please. |

Ithildin
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Posted - 2005.06.24 23:24:00 -
[107]
By the way, anyone want to take bets on how long it'll take Winterblink to make a WDA on the Gallente Dread picture? --
If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please. |

Jim Steele
|
Posted - 2005.06.24 23:25:00 -
[108]
Originally by: Drommy <bs lvl 4 50 days for lvl 5ing bs is not my idea of fun btw
If you can afford a dread then you can afford +5 implants 
Death to the Galante |

Maxine Stirner
|
Posted - 2005.06.25 01:11:00 -
[109]
Edited by: Maxine Stirner on 25/06/2005 01:11:31 Well, a dread really shouldn't be something a person own, but what a corporation owns. And when a corp operates one, they hire a specialist to fly it, which means a dedicated Amarr, Caldari or etc. pilot.
At least, that is the logic unless cruisers and frigs are more or less impervious to all but xl smartbombs. Then I wouldn't mind seeing Dreads in high circulation if I knew they generally had a specific purpose in mind. Disposability on the part of Starbases I wouldn't mind, provided they were developed to be disposable. Currently, they don't serve as much of a base of operations, nor will the new constructed stations unless they have some nice perimeter defense.
Locking Times & Evil Asteroids |

EL TITAN
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Posted - 2005.06.25 01:19:00 -
[110]
lvl 5 BS is too high :( just bring that to lvl 4 plsss _________________________________________________ <3 hi |
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Mephisteus
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Posted - 2005.06.25 01:36:00 -
[111]
To keep them rare, quite simple :)
Only have them as an agent special deal (this would be the best solution in my opinion).
Or have them limited on a corp basis. 1 per 60 members or something. Though favouring my first solution.
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Arud
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Posted - 2005.06.25 01:58:00 -
[112]
Originally by: Mephisteus To keep them rare, quite simple :)
Only have them as an agent special deal (this would be the best solution in my opinion).
Or have them limited on a corp basis. 1 per 60 members or something. Though favouring my first solution.
NO
NO
NO
eve does not need more agient only content!
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Aralis
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Posted - 2005.06.25 02:21:00 -
[113]
Absolutely! Agents are way too profitable. The biggest problem with gameplay now is how agents encourage everyone off to effectively solo play.
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mimik
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Posted - 2005.06.25 02:45:00 -
[114]
not wanting to depress all of the ppl whining about BS 5 being a pre req but if u look at screenies of the required skills it lists advanced spaceship command 5 as well. from what i can see thats a rank 10 skill and will therefore take 20% longer than BS5.
have a nice day 
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Kelhund
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Posted - 2005.06.25 03:08:00 -
[115]
As for it being agent only: HELL F*CKING NO! It's already enough of a pain in the butt to get anything off of them, not to mention the innumerable number of bugs that have plagued them since before I came into the game a couple of months before Exodus comes out. As for BS 5....cant really complain, but thats just cause my Army unit will be in the field for a month or so in August anyway, so that'll be time put to good use with BS 5....I also halfway expected it to happen anyway, and I personally think a mining Apoc or Large Barge is bad enough, much less a Dread raping every belt in a .4 system for the zyd....
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lkanhfkljha
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Posted - 2005.06.25 05:33:00 -
[116]
Originally by: mimik not wanting to depress all of the ppl whining about BS 5 being a pre req but if u look at screenies of the required skills it lists advanced spaceship command 5 as well. from what i can see thats a rank 10 skill and will therefore take 20% longer than BS5.
have a nice day 
Pretty sure its Rank 5 bud, its a shorter train :)
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Mental Oriental
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Posted - 2005.06.25 06:36:00 -
[117]
yeah its rank 5 from what i saw on sisi
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Sobeseki Pawi
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Posted - 2005.06.25 06:42:00 -
[118]
Make these only slightly less rare than a CN Raven and I'll be happy.
~Sobe |

mimik
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Posted - 2005.06.25 07:12:00 -
[119]
my mistake - looked at screenie from freighters and it was caldari freighter skill shown on same screenie that had the 10X multiplier
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Aldanor
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Posted - 2005.06.25 07:23:00 -
[120]
Originally by: Ortu Konsinni
True, at least from my point of view. I was in a Raven with a T2 AB, orbiting the Naglfar (Minnie Dread) at 7.5km and the citadel torpedos hit me for next to nothing (I took 3 hits -- 0 hp, 12 hp, 13 hp).
Doubt the turrets will hit any bs under 100km that have over 50m/s transverse either....
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Sewell
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Posted - 2005.06.25 08:43:00 -
[121]
*cries*
So L proj will not be enough for the minny Dread, I will have to train cruise/torp to lvl 5 also... But I bet it will only hav bonuses to the proj guns, as usuall...
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Selim
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Posted - 2005.06.25 08:49:00 -
[122]
Edited by: Selim on 25/06/2005 08:50:25
Originally by: Sewell *cries*
So L proj will not be enough for the minny Dread, I will have to train cruise/torp to lvl 5 also... But I bet it will only hav bonuses to the proj guns, as usuall...
Yeah thats gonna suck. I was hoping it would be 3/1... And 4 weapons is gonna be really hard to fit. 2 sucky weapons doesnt equal one good one since one is easier to fit than two. It sure doesnt offset the fact that the others have one more mid/low. If someone wants torps they'll get the caldari one.
Either way I wont be training all those skills to 5 nor will I have the ISK for a dread. Lazy intaki's suck for big expensive ships 
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Basileus
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Posted - 2005.06.25 09:16:00 -
[123]
How much will one of these babies be going for? I prolly won't even be able to afford the insurance...
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Vex Seraphim
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Posted - 2005.06.25 09:25:00 -
[124]
Interesting how people call the minnie dread - a scrapheap, it's not. Naglfar means 'ship made from nails of the dead', and now that's interesting ;) ------------------- :: finite horizon :: killboard ::
:: bio :: blog ::
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Skylar Keenan
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Posted - 2005.06.25 09:39:00 -
[125]
Edited by: Skylar Keenan on 25/06/2005 09:39:40
Originally by: Vex Seraphim Interesting how people call the minnie dread - a scrapheap, it's not. Naglfar means 'ship made from nails of the dead', and now that's interesting ;)
Well, it doesn't "mean" that - it was just the name of the ship Hela was building in the nordic mythology, and it was - yes - it was made from the nails of the dead. It roughly translates into "Ghost ferry" 
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infused
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Posted - 2005.06.25 10:02:00 -
[126]
Concord will be upgraded i'd say next patch.
CPP are not that stupid.
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Scaramouche
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Posted - 2005.06.25 10:03:00 -
[127]
Can you imagine a pirate corp owning one of these monsters? Imagine the devestation and havoc they would cause, especially in empire space.
Fact is, anyone with the available isk and skill requirements will be able to fly one of these.
My thinking is, if they were made available to only the pilots that had good standings to the four major races within EVE, then this could eliminate some of those who had got their isk by ill-gotten means. After all, they are classed as 'Capital ships' and therefore, should be flown by respectable pilots. So, having less than say, -0.1 would automatically cancel you out for one of these, no matter what your your SP's are. This of course, would not eliminate some within the pirate corp to fly one but, it would cut down on the pilots who would wish to use them as a means for their greed and pure 'inoccent killing'. Does this make sense??
Remember, only dead fish and broken sticks go with the flow. |

Gungankllr
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Posted - 2005.06.25 10:06:00 -
[128]
Just because someone choses an alternate style of play doesn't mean we should limit what they are allowed to drive.
Sure, I'm not looking forward to people with negative security status getting into a Dreadnought, but if they can afford it, are willing to train the skills and have the support to keep it alive they should be allowed to explore having one.
www.hadean.org
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Ghengis Khan
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Posted - 2005.06.25 10:10:00 -
[129]
is there ANY idea on the cost of these things ?
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Scaramouche
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Posted - 2005.06.25 10:14:00 -
[130]
Gung, they would be allowed to have one...when they bring their sec rating back up. Once they hit the limit, they lose the ship (pod auto ejected or something akin) now, that would keep them on their toes :)
Remember, only dead fish and broken sticks go with the flow. |
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Ortu Konsinni
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Posted - 2005.06.25 10:16:00 -
[131]
Originally by: Aldanor
Originally by: Ortu Konsinni
True, at least from my point of view. I was in a Raven with a T2 AB, orbiting the Naglfar (Minnie Dread) at 7.5km and the citadel torpedos hit me for next to nothing (I took 3 hits -- 0 hp, 12 hp, 13 hp).
Doubt the turrets will hit any bs under 100km that have over 50m/s transverse either....
Previously unreleased screenshot of mine: http://www.perso.ch/apocalypse/eve/gallente_dread_miss.jpg :) At that time I believe I was 40-50km from TomB in my Raven with T2 AB, heading slightly left of him because obviously I knew I shouldn't fly in a straight line toward him.
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Antic
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Posted - 2005.06.25 11:38:00 -
[132]
Well checking the damage logs from that SiSi shootout with the dreads, its pretty easy to say that the caldari one will be the weakest as caldari ships tend to be missile ships :) If the target moves the citadel torps will do like 12 damage :P whilst the XL guns in the same logs on the same targets did around 8k damage in some cases.
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Aldanor
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Posted - 2005.06.25 13:00:00 -
[133]
Originally by: Ortu Konsinni
Originally by: Aldanor
Originally by: Ortu Konsinni
True, at least from my point of view. I was in a Raven with a T2 AB, orbiting the Naglfar (Minnie Dread) at 7.5km and the citadel torpedos hit me for next to nothing (I took 3 hits -- 0 hp, 12 hp, 13 hp).
Doubt the turrets will hit any bs under 100km that have over 50m/s transverse either....
Previously unreleased screenshot of mine: http://www.perso.ch/apocalypse/eve/gallente_dread_miss.jpg :) At that time I believe I was 40-50km from TomB in my Raven with T2 AB, heading slightly left of him because obviously I knew I shouldn't fly in a straight line toward him.
Thought so ;) |

Malacore
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Posted - 2005.06.25 13:48:00 -
[134]
Originally by: Scaramouche Gung, they would be allowed to have one...when they bring their sec rating back up. Once they hit the limit, they lose the ship (pod auto ejected or something akin) now, that would keep them on their toes :)
Its a bad idea...
Because someone chooses an alternate (and viable) playstyle they wouldn't be able to fly dreadnaughts, and your reasoning is simply "it gets rid of pirates."
I think someone went through Aunenen a few too many times. 
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Rath Amon
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Posted - 2005.06.25 13:48:00 -
[135]
****in ugly lookin ships
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skothk
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Posted - 2005.06.25 14:02:00 -
[136]
Originally by: Zaintiraris Does that minnie dread look a little like a certain other games mothership to anyone else? Just curious.
Looks like the mothership from HomeWorld :)
skothk ======
I am.... Caldari! |

sableye
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Posted - 2005.06.25 14:12:00 -
[137]
I'm really not looking forward to all the training it seems like we'll need, I been playing 1 year 3 months or so and am no where enar the required skills, very frustrating to say the least especially even more perception skills.
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Nez Perces
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Posted - 2005.06.25 14:49:00 -
[138]
Edited by: Nez Perces on 25/06/2005 14:52:36
Well whilst i'm sure we are all really looking forward to the introduction of these ships to the game, they will have a huge impact...
I cant help feeling that aesthetically they are the ugliest things I have laid eyes on...
seeing as we don't know what skills and their specs will be, I can only really comment on their external appearance.
Amarr Dread = Quiff FTW, and some really awful proportions, really fat at the front and thinning out at the back, as an amarrian I'm not overly impressed with it :/
Gallente Dread = Yeah the textures are furbarred, but still it looks like Mr Blobby's ship, sleek and pleasing to the eye it is not.
Minmatar Dread = Yeah we all know minnie ships are damn ugly but this one takes the biscuit, why does it have to be aligned to the vertical axis ??
Caldari Dread = I dare not picture it, based on the other designs......
The Battlecruisrs and destroyers brought out not so long ago all look stunning, the kind of ships you drool over, design wise... did the design team go on vacation when the Dread desings were penned....??
Sorry for being so negative .. and yeah beauty is in the eye of the beholder, but gawd this things are really ugly.... 
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digitalwanderer
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Posted - 2005.06.25 15:03:00 -
[139]
i say the skills reqs are perfect the way they are since these ships are menat to be rare,as the skill reqs shown are only for flying the actual ship,not fight with it,as mounting large guns on it severly gimps it in damage over a regular BS since it only has 4 high slots...
So add the training for jump drives,XL guns and missile lauchers,and XL armour reps/shield boosters,XL MWD's and AB's and potentially XL NOS/newts,and if all of these seperate skills are rank 8 and over,we're looking at a hell of long time to get a dreadnaught in combat ready form,potentially many months of training,as it should be....
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sableye
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Posted - 2005.06.25 15:07:00 -
[140]
Originally by: digitalwanderer i say the skills reqs are perfect the way they are since these ships are menat to be rare,as the skill reqs shown are only for flying the actual ship,not fight with it,as mounting large guns on it severly gimps it in damage over a regular BS since it only has 4 high slots...
So add the training for jump drives,XL guns and missile lauchers,and XL armour reps/shield boosters,XL MWD's and AB's and potentially XL NOS/newts,and if all of these seperate skills are rank 8 and over,we're looking at a hell of long time to get a dreadnaught in combat ready form,potentially many months of training,as it should be....
thats years fo training, maybe months for someone liek me who's been playing over a year but for any new player they'll be looking at least a year and half, they could of course get into the ship faster but well they could'nt do much with it.
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Ralphie
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Posted - 2005.06.25 19:20:00 -
[141]
Edited by: Ralphie on 25/06/2005 19:22:26 BS5 ... Lame. Another bone to the ancient players. The cost should be the limiting factor, not a years worth of skills. Im not a raven pilot and I dont have a raven pilots money, but I'd rather work for a ship and earn the right to fly it (by buying it) rather than have it be a toy handed out for 2 year players. Its bad enough Titans will be toys for 2 year players who happen to own megacorps.
And as for those "I think the still reqs are great! They are supposed to be rare!" Uhhh yeah. I'll bet you there will be 500 of them flying around on DAY ONE. They arent going to be *rare*, I would bet that 80 percent of active 1-2 year players will have one right away. The term for that isnt *rare* the term for that is *exclusive*.
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Krulla
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Posted - 2005.06.25 20:08:00 -
[142]
Originally by: Ralphie Edited by: Ralphie on 25/06/2005 19:22:26 BS5 ... Lame. Another bone to the ancient players. The cost should be the limiting factor, not a years worth of skills. Im not a raven pilot and I dont have a raven pilots money, but I'd rather work for a ship and earn the right to fly it (by buying it) rather than have it be a toy handed out for 2 year players. Its bad enough Titans will be toys for 2 year players who happen to own megacorps.
And as for those "I think the still reqs are great! They are supposed to be rare!" Uhhh yeah. I'll bet you there will be 500 of them flying around on DAY ONE. They arent going to be *rare*, I would bet that 80 percent of active 1-2 year players will have one right away. The term for that isnt *rare* the term for that is *exclusive*.
Hah. You are missing the damn point my friend.
Why would your average joe blow 2 year old player WANT a dreadnaught? He won't kill a thing without proper support, alone, those things will get killed by just about anything.
You people who seem to think these are just uber battleships need to get a clue. The battleship will remain your run of the mill combat vessel, these might act as flagships for fleets, and taking down POS.
Oh, and let's not forget, they will likely have to be assembled at POS, their jumpdrives and possibly siege modules will require fuel, and they are sloooow.
In short, it's not "Another bone to the ancient players". It's a ship, that with tons of support, good logistics, and a fleet to back it up, will be very handy. Think of a medival trebuchet - Alone, it and it's crew were vulnurable, and most likely dead. Backed up by a army, they were devastating.
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Bozl1n
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Posted - 2005.06.25 20:09:00 -
[143]
Edited by: Bozl1n on 25/06/2005 20:12:26 To any complaining that bs5 is needed, and that makes it "exclusive" to older players, BS, what is to stop you training bs5?
I see very few complaining that you need indy 5 for the freighters - maybe as those that want 1 are more likly hauling/industry based chars and have that skill already and by youre own logic on ship skills why should a pvp based char be restricted on wot ships they can fly by there "career" choice?
I dont have indy 5, and never will have, i do however have all except the new skills req to fly a dread, use its jump drive and id bet fit, its weapons, surely its unfair i can never fly a freighter as im 2 years old, yet a 6 month old char who has gal indy 5 can?? No i didnt think so, cos its called CHOICE.
As to the ships themselves, i seem to remember seeing that in siege mode dreads would be "hard hitting, uber tanked, but couldnt hit squat that wasnt fixed and the size of a starbase" but outside siege mode they would be effective anti BS.
The dread destroyed on sisi indicates that it was indeed in siege mode, by the siege mod droping and the presense of "fuel"
The dread took a hammering, the sort of hammering that id bet it only sustained by being in seige mode, outside of that mode id think they would be considerably easyer to pop, yet it still took out significant amounts of BS before it went down.
So was that ship in siege mode? How will siege mode affect its combat effectiveness? Will it restrict its fire power/tanking? Or will it just become "flight cost" that makes the ship worth useing when you have it burning fuel, against anything, and useless when dont, against everything?
Id hoped they were capable of hitting for unreal damage when in siege mode, against a pos while being able to take the damage of its defences, but while being unable to hit even a moon sized target if it were moveing.
And when not in siege, being an effective anti BS ship, that had considerable defence, but not by anymeans capable of handleing the firepower of 20 bs for 5 min, yet this ship managed both?
Im aware that the siege mode "use" is mod activated so it be a case of, TomB flicked it off, toasted a ship, than flicked it back on, that dosnt really show just how will it affect the dreads "genral useability"
http:/eve-coldfusion.com
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Kain Raksha
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Posted - 2005.06.25 20:46:00 -
[144]
well, i sure hope that dread was in siege mode bacause (and i cant remember wer the post was) it was hitting a raven with AB for 12 dmg, with CITADEL TORPS!
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Katsumoto
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Posted - 2005.06.25 20:50:00 -
[145]
I imagine the gallente one looking like the opux once its skinned
Linkage o.0
Force Of Evil [email protected]
"If i was in world war two they'd call me spitfire." |

Malacore
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Posted - 2005.06.25 21:14:00 -
[146]
Mind you I don't have a problem with the opux yacht design or look... but a dreadnaught better look like a ******* mean version of a luxury yacht.
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Antic
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Posted - 2005.06.25 21:46:00 -
[147]
Originally by: Kain Raksha well, i sure hope that dread was in siege mode bacause (and i cant remember wer the post was) it was hitting a raven with AB for 12 dmg, with CITADEL TORPS!
with the new nerf code to missiles that isnt unthinkable even without siege mode. Remember that normal torps gets damage cut by ABs against battleships and a couple of the battleships gets a damage cut even without AB. Torps do like 12 damage against friggs. Now citadel torps is much larger versions of the torps. i dont remember their blast radius by hand, but its possible its bad nuff that they really do only do good damage against PoS and Cap ships. This is purely speculative as none of us have one yet, but if so, then the caldari titan will be the weakest of them all in anti BS if it has mostly torpedo slots.
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Verizana
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Posted - 2005.06.25 22:31:00 -
[148]
Hope they haven't finished modeling the Gallente one! It's really ugly! ----------
"There will come days when sleep walking isn't good enough, and when you post a frckn comment on auction threads it's l |

RedClaws
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Posted - 2005.06.25 22:47:00 -
[149]
anybody seen one of these citydel torps explode? Is it better than a torp graphical-wize?
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Jaabaa Prime
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Posted - 2005.06.25 23:10:00 -
[150]
I personally think the stats are wrong on the "Advanced Spaceship Command" requirement being level 5.
I think it will be "Spaceship Command 5" is a requirement for "Advanced Spaceship Command".
Apart from that I think the skill requirements are pretty much what I was expecting. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |
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Marsupilami
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Posted - 2005.06.25 23:46:00 -
[151]
Originally by: Ortu Konsinni
Originally by: Aldanor
Originally by: Ortu Konsinni
True, at least from my point of view. I was in a Raven with a T2 AB, orbiting the Naglfar (Minnie Dread) at 7.5km and the citadel torpedos hit me for next to nothing (I took 3 hits -- 0 hp, 12 hp, 13 hp).
Doubt the turrets will hit any bs under 100km that have over 50m/s transverse either....
Previously unreleased screenshot of mine: http://www.perso.ch/apocalypse/eve/gallente_dread_miss.jpg :) At that time I believe I was 40-50km from TomB in my Raven with T2 AB, heading slightly left of him because obviously I knew I shouldn't fly in a straight line toward him.
I'm just a bit scared about the RoF  and btw, dont know the Range of XLarge Smartbombs, but maybe its still possible then to do lvl4 missions solo with a Dread 
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nahtoh
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Posted - 2005.06.26 02:11:00 -
[152]
Originally by: Antic
Originally by: Kain Raksha well, i sure hope that dread was in siege mode bacause (and i cant remember wer the post was) it was hitting a raven with AB for 12 dmg, with CITADEL TORPS!
with the new nerf code to missiles that isnt unthinkable even without siege mode. Remember that normal torps gets damage cut by ABs against battleships and a couple of the battleships gets a damage cut even without AB. Torps do like 12 damage against friggs. Now citadel torps is much larger versions of the torps. i dont remember their blast radius by hand, but its possible its bad nuff that they really do only do good damage against PoS and Cap ships. This is purely speculative as none of us have one yet, but if so, then the caldari titan will be the weakest of them all in anti BS if it has mostly torpedo slots.
So you actually think its balanced other dreads doing 6 to 8k damage and the cal one possably doing so much less?
"I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem solve itself" (credits to mcallister TCS)
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Hawk Firestorm
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Posted - 2005.06.26 03:12:00 -
[153]
Hah. You are missing the damn point my friend.
Why would your average joe blow 2 year old player WANT a dreadnaught? He won't kill a thing without proper support, alone, those things will get killed by just about anything.
You people who seem to think these are just uber battleships need to get a clue. The battleship will remain your run of the mill combat vessel, these might act as flagships for fleets, and taking down POS.
Oh, and let's not forget, they will likely have to be assembled at POS, their jumpdrives and possibly siege modules will require fuel, and they are sloooow.
In short, it's not "Another bone to the ancient players". It's a ship, that with tons of support, good logistics, and a fleet to back it up, will be very handy. Think of a medival trebuchet - Alone, it and it's crew were vulnurable, and most likely dead. Backed up by a army, they were devastating.
If this was indeed the case and all hulls had proper roles and it was gameplay that was the leading factor then yes I'd agree.
Sadly it's not, the intoduction of these will have a huge impact I think personally, mainly because at the moment all that 'defines' a ships role is it's hit points, dmg and a bit of tracking. Which is ok to some degree, danger is I think middle hulls aka BS's will get creamed as a result as they are both big, lack speed and present a pretty big target.
I'll guess we'll see but I think as bigger hulls come in with such huge hitpoints and firepwr come into play the shortcommings of the above will begin to show.
As for the arguement bout skills required etc, I have to agree to some extent, the games getting too much skill related rather than gameplay dictating how useful something is, which has a big downside in that older players become bored as to try even a new laser is like pulling teeth skill wise.
While I appreciate nothing should be instant, it shouldn't be at the other extreme either, and I think it's gone a bit too far that way, rather than proper balance and gameplay dictating which ship etc is best for what in a battle.
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Frost Killer
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Posted - 2005.06.26 04:19:00 -
[154]
The skills are fine, the stats are grand yet not totally able to pwn every **** it see's.
Truely overall im happy with the way its going. The battleships where ment to be one in a few that flew around truely. Now they are common, very common, u can go into any system and your likely to see one.
Dreads are suppose to be different and the team is making it so. Not everyone and there mother is going to fly one. It requires skill, time, and devotion, let alone hopfully a heafty wallet to do so. Heavy Assult Ships require a decent amount of skills and a good amount of trianing to do so (yet it is t2 but thats besides the point here), yet even though its T1, its still weak I think on some skills.
Yes it will take time, yes the older players will have an advantage of getting it quicker. Yet the older players are suppose to have a decent advantage at using newer equipment quicker because they got the skills. If you want a higher skilled character go buy a character off the sell forums with the apporperate skills if you got sooo mcuh money to blow that you think you can afford one of these ships, let alone the questionable skill cost for it. --------------------------------------------------- Ummm ya.... |

slip66
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Posted - 2005.06.26 05:00:00 -
[155]
Originally by: Vex Seraphim Interesting how people call the minnie dread - a scrapheap, it's not. Naglfar means 'ship made from nails of the dead', and now that's interesting ;)
it's still ugly. They all are, I wish they would swap skins with the frieghters.
Did anyone who picked up one of TomBs Giga beams look at the skill req.?? Wondering if they need trajectory analysis 5. I suspect they will...
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keepiru
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Posted - 2005.06.26 05:47:00 -
[156]
Originally by: slip66
Originally by: Vex Seraphim Interesting how people call the minnie dread - a scrapheap, it's not. Naglfar means 'ship made from nails of the dead', and now that's interesting ;)
it's still ugly. They all are, I wish they would swap skins with the frieghters.
Did anyone who picked up one of TomBs Giga beams look at the skill req.?? Wondering if they need trajectory analysis 5. I suspect they will...
i suspect theyll simply need large @ 3. now XL t2 weapons might take a while to train for 
maybe theyll make "advanced gunnery" for capital weapons? then again maybe they will "just" require racial large weapons @ 5, like the ship requires bs @5.
i dont see them requiring aux skills @ 5, what would the t2 guns need? -------------
The early bird might get the worm, but the second mouse gets the cheese. |

Booky
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Posted - 2005.06.26 06:05:00 -
[157]
Please, TomB, Please, give us a showing of the Caldari Dread. With this I hope to God that you still let us continue with the Railguns, as I am ready for XL railgun and XL railgun specialization. Im also ready for XL missle skills.
Also, is there a chance we can get some of the skills early? I have all that is needed I believe, just the ones that are not out yet. Spelling corrections welcome, but don't expect me to edit my post. |

Paradox Eve
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Posted - 2005.06.26 06:49:00 -
[158]
Quote:
Hah. You are missing the damn point my friend.
Why would your average joe blow 2 year old player WANT a dreadnaught? He won't kill a thing without proper support, alone, those things will get killed by just about anything.
You people who seem to think these are just uber battleships need to get a clue. The battleship will remain your run of the mill combat vessel, these might act as flagships for fleets, and taking down POS.
Oh, and let's not forget, they will likely have to be assembled at POS, their jumpdrives and possibly siege modules will require fuel, and they are sloooow.
In short, it's not "Another bone to the ancient players". It's a ship, that with tons of support, good logistics, and a fleet to back it up, will be very handy. Think of a medival trebuchet - Alone, it and it's crew were vulnurable, and most likely dead. Backed up by a army, they were devastating.
Well now it seems that you are the one missing the point. If the ships are so vulnerable by themselves, and your "average joe" playing by himself shouldnt want one, then why is massive skill training required to keep them rare? The high cost would do that all by itself! Be stupid, buy some and fly them around as if they are "uber-battleships" and your wallet will soon be in pain at all the losses. Of course, if they are not as vulnerable as you make them out to be, then your argument means nothing.
Either way, your argumnet here is crap.
So what we are left with is a special ship with a certain purpose. Why should only very old players be capable of performing this task? ANY ship out there with a special purpose can be gotten by any player who dedicates himself to getting one within a relatively short time. Someone wants to be able to play a certain role- they can. Not true of dreadnaughts! And that is crap! t2 ships is a different issue entirely. They do not serve any special purpose beyond what the t1 version does- they just do it much better, which is why the long training, specializing in it, makes sense.
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Antic
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Posted - 2005.06.26 10:02:00 -
[159]
Originally by: nahtoh
Originally by: Antic
Originally by: Kain Raksha well, i sure hope that dread was in siege mode bacause (and i cant remember wer the post was) it was hitting a raven with AB for 12 dmg, with CITADEL TORPS!
with the new nerf code to missiles that isnt unthinkable even without siege mode. Remember that normal torps gets damage cut by ABs against battleships and a couple of the battleships gets a damage cut even without AB. Torps do like 12 damage against friggs. Now citadel torps is much larger versions of the torps. i dont remember their blast radius by hand, but its possible its bad nuff that they really do only do good damage against PoS and Cap ships. This is purely speculative as none of us have one yet, but if so, then the caldari titan will be the weakest of them all in anti BS if it has mostly torpedo slots.
So you actually think its balanced other dreads doing 6 to 8k damage and the cal one possably doing so much less?
of course not. Where have i said i do? But i sure dont see people complaining about this in the missile changes tread, cus once the changes are in we will prolly have to wait untill kali untill they balance missiles again. (wich will be needed).
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Pesht
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Posted - 2005.06.26 10:25:00 -
[160]
Originally by: Paradox Eve ANY ship out there with a special purpose can be gotten by any player who dedicates himself to getting one within a relatively short time. Someone wants to be able to play a certain role- they can. Not true of dreadnaughts! And that is crap!
Exactly, every other ship you can use, so now there is 1 ship that you can't and you're crying foul? You can get a dreadnaught too, nothing stopping you from training for it. It will just take awhile, I'm sorry if everything you want won't be dropped at your feet without any effort. As you said yourself, every other ship you can get without much effort, so if you don't want to spend the extra effort for a dreadnaught, go fly one of those other ships.
Stop trying to get everything for nothing. Don't like the skill time? You have lots of other options. God forbid there is one T1 ship in the game that requires a lot of effort to fly.
Also, as has been mentioned before, dreadnaughts are capital ships. So they're not normal T1 ships, and they're not T2 ships, they're pretty much their own classification, and therefore, you can't compare their skill times to any other ship anyway.
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monkiboi
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Posted - 2005.06.26 11:09:00 -
[161]
I guess I'm the only one that thinks the Minmater dread is actually quite imposing. It looks like a station as opposed to the others which look like very large battleships.
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Tas Devil
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Posted - 2005.06.26 11:16:00 -
[162]
Originally by: monkiboi I guess I'm the only one that thinks the Minmater dread is actually quite imposing. It looks like a station as opposed to the others which look like very large battleships.
This might have been said before... but anyone think there is a slight inspiration to the minnie Dread out there ...perhaps another sci fi game.... one involving a big capital ship trying to make it back home ...
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djkirk
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Posted - 2005.06.26 11:19:00 -
[163]
Well, my ship and missile skills are all ready, bring on the new skills n lets all have fun!
who said it took 50 days for bship lvl 5? it took me 32 days ... train those advanced learning skills n pop some implants if ya got the cash!
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madaluap
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Posted - 2005.06.26 11:30:00 -
[164]
Gues i wont be training gallente bs lvl 5..its just too damn ugly. I suppose i should wait for the layers, but my hope is almost gone. 
Now i just have to see the caldari bs allthough when i hear about citadel torps hitting and doing almost 0 damage to a ab using bs. You are better off with rocketlaunchers. 
ah well lets just wait for the blob-dominix-something to be finished.
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Fearn
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Posted - 2005.06.26 11:32:00 -
[165]
i think they have something special story thingy planned for the minmatar dread:P
in mythology its said that the ship nagelfar will sail when ragnarok starts :P
now with the minmatar uprising and all, its abit interesting :P
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EugeneZ
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Posted - 2005.06.26 12:36:00 -
[166]
cant wait for screenshots of caldari dread! FOR THE RUSSIA! We will not let the darkened wings Fly over Motherland. The native country spacious fields Are not for fiend's extend. Let noble anger of the soul Get boiled as a wave. The |

Borothis Quishir
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Posted - 2005.06.26 13:37:00 -
[167]
Its funny how ppl are complaining about what these ships look like. Dwell on the possitive ppl my god. The dreads are the most destructive ship in eve thier better armored then even the titan will be. Thier main role is for starbase removal :)
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Andarias
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Posted - 2005.06.26 14:32:00 -
[168]
Edited by: Andarias on 26/06/2005 14:32:14 OMG are there gonna be XL smartbombs? :D
Say goodbye to your Inty at 15KM. One shot and *POP* goes the weasel.
(And all of that nasty carrier's drones. 
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nahtoh
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Posted - 2005.06.26 15:03:00 -
[169]
Originally by: Antic
Originally by: nahtoh
Originally by: Antic
Originally by: Kain Raksha well, i sure hope that dread was in siege mode bacause (and i cant remember wer the post was) it was hitting a raven with AB for 12 dmg, with CITADEL TORPS!
with the new nerf code to missiles that isnt unthinkable even without siege mode. Remember that normal torps gets damage cut by ABs against battleships and a couple of the battleships gets a damage cut even without AB. Torps do like 12 damage against friggs. Now citadel torps is much larger versions of the torps. i dont remember their blast radius by hand, but its possible its bad nuff that they really do only do good damage against PoS and Cap ships. This is purely speculative as none of us have one yet, but if so, then the caldari titan will be the weakest of them all in anti BS if it has mostly torpedo slots.
So you actually think its balanced other dreads doing 6 to 8k damage and the cal one possably doing so much less?
of course not. Where have i said i do? But i sure dont see people complaining about this in the missile changes tread, cus once the changes are in we will prolly have to wait untill kali untill they balance missiles again. (wich will be needed).
It was not clear thats why I asked...but I really hope we don't have to wait that long...
"I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem solve itself" (credits to mcallister TCS)
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Paradox Eve
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Posted - 2005.06.26 19:43:00 -
[170]
Originally by: Pesht
Exactly, every other ship you can use, so now there is 1 ship that you can't and you're crying foul? You can get a dreadnaught too, nothing stopping you from training for it. It will just take awhile, I'm sorry if everything you want won't be dropped at your feet without any effort. As you said yourself, every other ship you can get without much effort, so if you don't want to spend the extra effort for a dreadnaught, go fly one of those other ships.
Stop trying to get everything for nothing. Don't like the skill time? You have lots of other options. God forbid there is one T1 ship in the game that requires a lot of effort to fly.
No, if it actually required a lot of effort to fly, I would be happy with it. It requires zero effort to fly- just a crapload of time. It creates an elitist position (so to speak) in the game. A role that can only be filled by the players that have been here for extreme amounts of time.
"Stop trying to get everything for nothing"? If you didnt notice, I was backing the player that said a very high price should be the real limiting factor on the ships here, rather than huge skill time. That would actually make effort an issue. Apparently, you missed that part.
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Pesht
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Posted - 2005.06.26 20:13:00 -
[171]
Edited by: Pesht on 26/06/2005 20:14:47 Actually, whether you make it money or skills as a limiting factor, it's still going to only be for the vets at first. Do you think most people will have the amount of money a dread will require? No, mostly it'll be the vets. In fact, the only way to stop vets from being able to pilot these ships right away is to make it have very high skill reqs by adding in new skills which the vets don't currently have the option to have trained up. So in other words, any way you cut it, vets will have these ships first - I don't see how that's a problem. They're not going to be the only people to have it, just the first ones to have it. Who cares.
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Ithildin
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Posted - 2005.06.26 20:27:00 -
[172]
Bah! Most important thing to go for when it comes to availability is to make the Dreads useless in PvE and industry. The important thing is NOT to have these things flying around mining or shooting rats. If you see a Dread, the first thought must be "there's going to be trouble somewhere, hope it's not near me".
After this, I think making them have T2-ish insurance paybacks is a good way to go to make them expensive. Noone in the game can currently afford loosing a 500 million ISK ship with only 10% insurance payback very many times. Even the richest players can't. -- If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please. |

DarkFenix
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Posted - 2005.06.26 22:56:00 -
[173]
With the upcoming missile changes, and people's comments as to what those citadel torps were doing to battleships, am I the only one that thinks the caldari one is gonna suck?
Yes I'm sure it will still make a very nice pos killer, but thats too limited a use for it. So far all the t1 ships have been designed to combat the ship class below them (bs>cruiser, cruiser>frig etc.). In keeping with this, it makes sense that dreadnoughts should be excellent bs killers. I would expect the caldari dreadnought's armament to consist of something like 3 XL launchers. However this means they're more or less incapable of damaging anything smaller than a station.
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Earthan
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Posted - 2005.06.26 23:06:00 -
[174]
Originally by: Paradox Eve
Originally by: Pesht
Exactly, every other ship you can use, so now there is 1 ship that you can't and you're crying foul? You can get a dreadnaught too, nothing stopping you from training for it. It will just take awhile, I'm sorry if everything you want won't be dropped at your feet without any effort. As you said yourself, every other ship you can get without much effort, so if you don't want to spend the extra effort for a dreadnaught, go fly one of those other ships.
Stop trying to get everything for nothing. Don't like the skill time? You have lots of other options. God forbid there is one T1 ship in the game that requires a lot of effort to fly.
No, if it actually required a lot of effort to fly, I would be happy with it. It requires zero effort to fly- just a crapload of time. It creates an elitist position (so to speak) in the game. A role that can only be filled by the players that have been here for extreme amounts of time.
"Stop trying to get everything for nothing"? If you didnt notice, I was backing the player that said a very high price should be the real limiting factor on the ships here, rather than huge skill time. That would actually make effort an issue. Apparently, you missed that part.
I have been playing Eve a bit in beta and nearly from start in retail.
Im jack of all trades , but still i got 26 millions sp so it means something.
There was a time i could play alot,i was making some cash ,( loosing it nearly as fast in pvp) now i cant, its all much slower.
I dont forsee being able to pilot dreadnought in near future maybe ever.And i dont mind it at all.There should be ships only for corp effort or for the ultra power gamers . Period.
And beside whats the big deal in flying the biggest ship?In Eve its numbers and cooperation that counts.A solo dreadnoght will be propably dead quickly in an ambush of assualt cruisers , wich he cant hit with its huge guns...
Stars, stars like dust, all around me.... |

Ris Dnalor
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Posted - 2005.06.26 23:22:00 -
[175]
a frightening thought...
1 dreadnaught.. say amarrian so we dont' have to arse with missile flight time...
3 scorpion pilots with caldari bslevel 5 & ew skills to 4 or 5
these 4 ships sit at 200k from a gate
1 scorp has 8 remote tracking links 1 scorp has 8 remote sensor boosters 1 scorp has 4 of each.
dreadnaught has mids full of target painters...
ya think we got us a 1 volley kill battleship camp?
trallaa -- Jump Drive Operation / Rank 5 / SP: 1280000 of 1280000
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Bleakheart
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Posted - 2005.06.26 23:36:00 -
[176]
Originally by: Antic
of course not. Where have i said i do? But i sure dont see people complaining about this in the missile changes tread, cus once the changes are in we will prolly have to wait untill kali untill they balance missiles again. (wich will be needed).
You certainly won't see any complaints in the missile change thread, because someone deletes every post with negative remarks about it. Then mod-warns you personally with a canned email if you make reference to them acting like a certain Axis power from WWII...
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Xerxes X
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Posted - 2005.06.26 23:37:00 -
[177]
Mega Thumbs Up for the Minmatar Dreadnaught. It looks the business - a very mean tower of power.
However, still think the Amarrian one looks Gallente, and the Gallente one looks like a frog (ribbit!).
Xerxes X
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Count Tiberio
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Posted - 2005.06.27 00:43:00 -
[178]
Anyone have an estimated sum that these will cost?
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Troye
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Posted - 2005.06.27 01:06:00 -
[179]
Nice lloking ships but whats up with the galeate one? it looks like its texture skin isnt finished
(\_/) (O.o) (> <)This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Lord Morkoth
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Posted - 2005.06.27 03:14:00 -
[180]
man i hope the caldari one will be cool.
We are The Collective. Resistance is useless. |
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Bad'Boy
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Posted - 2005.06.27 05:19:00 -
[181]
Originally by: DarkFenix With the upcoming missile changes, and people's comments as to what those citadel torps were doing to battleships, am I the only one that thinks the caldari one is gonna suck?
Yes I'm sure it will still make a very nice pos killer, but thats too limited a use for it. So far all the t1 ships have been designed to combat the ship class below them (bs>cruiser, cruiser>frig etc.). In keeping with this, it makes sense that dreadnoughts should be excellent bs killers. I would expect the caldari dreadnought's armament to consist of something like 3 XL launchers. However this means they're more or less incapable of damaging anything smaller than a station.
who said that Ýts gonna be missile boat?
MAXSuicide > I LOVE U SIIM MAXSuicide > lets go outback for a quicky siim > that was so desperate attempt
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Lord Morkoth
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Posted - 2005.06.27 05:44:00 -
[182]
Originally by: Bad'Boy
Originally by: DarkFenix With the upcoming missile changes, and people's comments as to what those citadel torps were doing to battleships, am I the only one that thinks the caldari one is gonna suck?
Yes I'm sure it will still make a very nice pos killer, but thats too limited a use for it. So far all the t1 ships have been designed to combat the ship class below them (bs>cruiser, cruiser>frig etc.). In keeping with this, it makes sense that dreadnoughts should be excellent bs killers. I would expect the caldari dreadnought's armament to consist of something like 3 XL launchers. However this means they're more or less incapable of damaging anything smaller than a station.
who said that Ýts gonna be missile boat?
maybe it'll get a optimal bonus on hybrids? better train those hybrid skills up 
We are the Collective. Resistance is futile.
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Antic
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Posted - 2005.06.27 07:40:00 -
[183]
Originally by: Bad'Boy
Originally by: DarkFenix With the upcoming missile changes, and people's comments as to what those citadel torps were doing to battleships, am I the only one that thinks the caldari one is gonna suck?
Yes I'm sure it will still make a very nice pos killer, but thats too limited a use for it. So far all the t1 ships have been designed to combat the ship class below them (bs>cruiser, cruiser>frig etc.). In keeping with this, it makes sense that dreadnoughts should be excellent bs killers. I would expect the caldari dreadnought's armament to consist of something like 3 XL launchers. However this means they're more or less incapable of damaging anything smaller than a station.
who said that Ýts gonna be missile boat?
Looking at all other caldari ships pretty much makes it a very high probability. Because gallente and caldari uses the same turrets (hybrids). If the caldari dread is a turret ship then whats the differance between the gallente and caldari dread? or the minmatar and caldari if they make it a hybrid of both torps and turrets? If its similar to one of those two then we will have a balance issue again. Because make it better at using turrets than gallente dread and gallente people will whine. Make it better than minmatar at using turret/missile combo then minmatars will whine, make it worse than either of those then caldaris will whine. so most likely it will have a majority missile slots :/
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Bad'Boy
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Posted - 2005.06.27 07:43:00 -
[184]
Originally by: Antic
Originally by: Bad'Boy
Originally by: DarkFenix With the upcoming missile changes, and people's comments as to what those citadel torps were doing to battleships, am I the only one that thinks the caldari one is gonna suck?
Yes I'm sure it will still make a very nice pos killer, but thats too limited a use for it. So far all the t1 ships have been designed to combat the ship class below them (bs>cruiser, cruiser>frig etc.). In keeping with this, it makes sense that dreadnoughts should be excellent bs killers. I would expect the caldari dreadnought's armament to consist of something like 3 XL launchers. However this means they're more or less incapable of damaging anything smaller than a station.
who said that Ýts gonna be missile boat?
Looking at all other caldari ships pretty much makes it a very high probability. Because gallente and caldari uses the same turrets (hybrids). If the caldari dread is a turret ship then whats the differance between the gallente and caldari dread? or the minmatar and caldari if they make it a hybrid of both torps and turrets? If its similar to one of those two then we will have a balance issue again. Because make it better at using turrets than gallente dread and gallente people will whine. Make it better than minmatar at using turret/missile combo then minmatars will whine, make it worse than either of those then caldaris will whine. so most likely it will have a majority missile slots :/
I'm 99% sure that its gonna be railship, with optimal range bonus
MAXSuicide > I LOVE U SIIM MAXSuicide > lets go outback for a quicky siim > that was so desperate attempt
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Eraza
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Posted - 2005.06.27 09:45:00 -
[185]
ok, first of all i think bs lvl 5 is too much, and i'm afraid, that all the gategankers will be able to instantly upgrade to dreads(maxed gank skills often including bs lvl 5) while those who will be the targets will have months of training before they can get dreads.. so a dread vs dread fight might be a bit far away..
advanced spaceship command lvl 5? ok, need i comment? a new skill, specially for this ship, and every single one of us needs to go through 5 levels of it for the first ship that needs it? what will be left for carryers and titans then? super advanced spaceshipcommand 5? mega super... bah..
i agree super capital ships should be kept rare.. but it should be done right, be making them hard to use properly, and not making it the new best solo pvp/pve ship... NOT by making it need a mountain of lvl 5 skills that only favours old players over the new, while doing very little in preventing every carebear and their moms getting them, and mining in high sec space, finally feeling gank-safe...
and citadel torps doing 12 damage to battleships? ok, that, is stupid.. somone went overboard with the nerf here.. if this goes similarly for torps and cruise missiles.. we will see ravens on 90 mil isk in heaps on the markets... missiles were already doing less damage then turrets, they did not need to make even less.. --- return the mines! http://oldforums.eveonline.com/?a=topic&threadID=190321&page=1 |

marioman
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Posted - 2005.06.27 10:25:00 -
[186]
I dont want one, dont have the skills, or the cash to fly one, but i must say, the hypocritisizm CCP has done over the past few months is lame.
1st it was the mining barges, industry 5, ok thats an easy skill and all but i remember in a dev chat specifically stating t1 ships wont require high skills....so what does that make barges and frieghters t2 and dreads t5? i know barges are t1, so why did yall say t1 stuff doesnt require high skills? why do u feel the urge to spit out total bullchit sometimes? i swear u frustrate me so much sometimes, i love the game and everything about it but u can make me so ticked off sometimes i want to buy a plane ticket to come up there with my own nerf bat...lol
I dont recall destroyers requiring frigate 5 or battlecruisers requiring cruiser 5, are Dreads and frieghters not considered tech 1? If they are considered tech 1 then why have u said b4 previously that t1 is ment to be easy to access and low skills requirements
All im sayin is it would be nice to have some....whats that word....oh yeah, CONSISTANCY in information you give out. It like in the cartoons when a guy asks some1 else where so and so went and says "He went thataway <--->"
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MOS DEF
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Posted - 2005.06.27 10:45:00 -
[187]
Originally by: Eraza Edited by: Eraza on 27/06/2005 10:07:27 ok, first of all i think bs lvl 5 is too much, and i'm afraid, that all the gategankers will be able to instantly upgrade to dreads(maxed gank skills often including bs lvl 5) while those who will be the targets will have months of training before they can get dreads.. so a dread vs dread fight might be a bit far away..
advanced spaceship command lvl 5? ok, need i comment? a new skill, specially for this ship, and every single one of us needs to go through 5 levels of it for the first ship that needs it? what will be left for carryers and titans then? super advanced spaceshipcommand 5? mega super... bah..
i agree super capital ships should be kept rare.. but it should be done right, be making them hard to use properly, and not making it the new best solo pvp/pve ship... NOT by making it need a mountain of lvl 5 skills that only favours old players over the new, while doing very little in preventing every carebear and their moms getting them, and mining in high sec space, finally feeling gank-safe...
and citadel torps doing 12 damage to battleships? ok, that, is stupid.. somone went overboard with the nerf here.. if this goes similarly for torps and cruise missiles.. we will see ravens on 90 mil isk in heaps on the markets... missiles were already doing less damage then turrets, they did not need to make even less..
on a more curious note... 30k shield? i wonder if they will make good passive tanks?
EDIT: one more thing.. a ship with a built in jump drive.. that doesnt need any jump drive skills? anyone else seeing a problem here? :)
Did you even check them out? A dread can't hit a BS as soon it activates an afterburner! Best PvE or PvP ship? You gotta be kidding. It's a siege anti POS ship. That camp described above with the 4 scorps and the dread. One covert ops and a small fleet and it is no more. The dread will die in such a laughable pathetic way it wont be funny.
sure a dread will be hell of a long range BS sniper but it's also a very vulnerable exstremely expensive ship that can't just escape when the enemy approaches. I doubt many of tha actual gate gankers will snipe in dreads. They gank from range and ran as soon someone attacks em wich is not as easy with a dread. Why are you so scared by a dread sniper? 2 Apocs with tachyon 2's own your BS so why would one use a dreadnought for it? Talk about waste of isk. The built in jumpdrive wont be a "I hit the button and disapear so i don't get ganked device".
How can one be so whiny before a ship is e3ven released? Gawd wait with your whimpy whining until they are out at least. The whining on this forums really get out of hand. Now you guys whine before you even know how a ship will turn out.
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Eraza
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Posted - 2005.06.27 11:55:00 -
[188]
you seem to be having trouble reading, so let me point out a few things
i did never say they would be the best pvp ship, as for pve, think outside the box, the problem in lvl 4 missions is not doing damage, it's tanking.. a bigger ship, with a much better tank, it might be able to tank lvl 4 mission spawns effortlessly, (some battleships already can tank them forever with little effort) and when the enemy cant damage you, figuring out how to do damage, is just matter of experimentation..
2 sniper apocs own my bs? i have yet to see 2 SNIPER fitted ships own a tech 1 crusier that's not flown by a noob, a battleship?(not to mention a properly tanked one) gate snipers will be too far out to warp scramble, so i'll just warp away..
dread sniper however, might be a huge problem, we have not seen them yet, afaik, they could be able to volley a bs remember, a dev flying a new ship is not garanteed to have the best possible setup for the ship
1 covert ops already owns all sniper camps, it owning a dread, well, i dont think anyone would be surprised however, if those ships can have so much more firepower, as it looks like they could, the risk will be worth it for many
also, dont dreads have a pos tanking module? that think could be very nasty if it's not balanced..
which brings me to the point why i am complaining ahead of time? i would rather see the problems noticed, and fixed, BEFORE the patch goes out, rather then after. would you like to see some jerk figure out how to sentry tank yulai and then he could gank everyone and everything coming through? mabey you would, but i dont, neither do i look forward to seeing the following petition flood, and mabey even a rollback and i bet customer support does not either
adding a new biggest ship needs to be done very carefully, if it's done wrong, it can put the whole game upside down.. so if i think of something, that even has a tiny chance of screwing up the delecate balance, i'm going to point it out.. --- return the mines! http://oldforums.eveonline.com/?a=topic&threadID=190321&page=1 |

MOS DEF
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Posted - 2005.06.27 12:04:00 -
[189]
Edited by: MOS DEF on 27/06/2005 12:05:19 Eraza the devs stated allready that the dreads will come prenerfed to the game and will be balanced and mostlikely upgraded later one. They will come gimped in the eyes of the devs allready. Oh and 2 snipers with gank setup that are not on whimpy WCS setup can kill a BS. BS 5 Tachyon 2 + a ****load of heatsinks can own a BS pretty damn fast.
About the tanking in level 4: Yes they will be good tanks but then again a raven allready can tank angel extravaganza bonus stage if you are no noob so i don't see it getting worse there either. It might make level 4's easier for those who can afford a dread but do you really want to do the 80k in angel extravagnaza in a dreadnought (from gate to gate). That takes a while i can tell ya.
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Jake Amen'Re
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Posted - 2005.06.27 12:27:00 -
[190]
no comment
I ain't no killer, but don't push me. Revenge is like the sweetest joy next to getting p***y. |
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Daniel Jackson
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Posted - 2005.06.27 12:54:00 -
[191]
bah i cant get the pictures what happend to the links?
Caldari will once again rise above the Gallente and take back Caldari Prime! Image done by Denrace |

Eraza
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Posted - 2005.06.27 13:26:00 -
[192]
Edited by: Eraza on 27/06/2005 13:28:24 i'm not going to automatically assume the devs are perfect, and will get everything right in the first try, if i see something that could be a problem, i'm going to point it out, i have spotted serious balance mistakes before they came, kept it to myself, beliving it would get fixed, guess what.. it wasnt :)
second, you are going to need some serious lvl 5 skills to gank a bs that does not want to fight.. a dread might not even need tech 2 stuff.. the last thing eve needs is more no-skill no-effort ganking..
level 4 missions can be easily tanked in battleships solo NOW, yes, but that is getting fixed, soon, they will have problems, and might even not be able to at all dreadnoughts could counter that right back.. ok, true, there will be fewer lvl 4 solo runners, but it's kind of counter productive to both try to stop lvl 4 soloing, and add a new biggest ship imo --- return the mines! http://oldforums.eveonline.com/?a=topic&threadID=190321&page=1 |

MOS DEF
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Posted - 2005.06.27 14:03:00 -
[193]
Originally by: Eraza Edited by: Eraza on 27/06/2005 13:28:24 i'm not going to automatically assume the devs are perfect, and will get everything right in the first try, if i see something that could be a problem, i'm going to point it out, i have spotted serious balance mistakes before they came, kept it to myself, beliving it would get fixed, guess what.. it wasnt :)
second, you are going to need some serious lvl 5 skills to gank a bs that does not want to fight.. a dread might not even need tech 2 stuff.. the last thing eve needs is more no-skill no-effort ganking..
level 4 missions can be easily tanked in battleships solo NOW, yes, but that is getting fixed, soon, they will have problems, and might even not be able to at all dreadnoughts could counter that right back.. ok, true, there will be fewer lvl 4 solo runners, but it's kind of counter productive to both try to stop lvl 4 soloing, and add a new biggest ship imo
You're right that you need some serious skills for that but look at the dread skill requirements. It'S not like every wannabe pirate will be hopping into a dreadnought anytime soon. Don't unterestimate the KILL ME tag every dread will come with. People will want that dread-killmail and dread pilots will get more attention than they want to have i think. About the lvl 4 fix. They stated that there wont be any major changes until kali wich is when the splittable LP come into play. Until then just bosses will get upped a bit wich shouldn't have a large impact on the missions at all.
I have fiath this time and i think dreads wont be a major issue considering they can't hit any ship as soon it'S close and moving and their extremely slowlyness.
Lets hope i am right. If not we got a gankfest and even less ppl daring to come to 0.0.
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Balazs Simon
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Posted - 2005.06.27 14:15:00 -
[194]
I would like to see the Caldari Dread too...
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Juan Andalusian
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Posted - 2005.06.27 14:59:00 -
[195]
Edited by: Juan Andalusian on 27/06/2005 14:59:42 There is a theory which says that if the stupidity in these forums reaches a climax then then entire EVE-O forum will disappear and instantly be replaced by a new forum dominated by whining.
There is another theory that says that this has already happened.
**Pain is meant to be felt** |

ALPHA12125
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Posted - 2005.06.27 15:12:00 -
[196]
has anyone thought about tanking these babys?
my concern are the hardeners. are there going to be any special capital ship hardeners?
cause right now e.g an invunerabilty field is rather useless on bs (not entirely but certainly gimped). but on a dread with loads of cap that is not an issue anymore. i dont know how tanked tomb's dreads were but i imagine a dread with a bunch of faction or officer hardeners (estamel etc.) would be nearly invincible. 70 to 80% resistance across the board with an xxl large repper should be a very though nut to ***** even for 30 gank ships
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MOS DEF
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Posted - 2005.06.27 15:37:00 -
[197]
Originally by: Eraza Edited by: Eraza on 27/06/2005 14:15:42 i agree with that, the skills are kind of heavy.. my main problem with them, are that i heard it was supposed to be a tech 1 ship, yet it has tech 2 skill REQ's not to mention it's lacking a couple of skills i think the ship logically should have.. like jump drive stuff..
i had not heard about the lvl 4 agent nerf being delayed.. that is bad news imo.. still, i suppose powergamers will always find ways to solo them..
on another note.. what about transports? i'm actually looking forward to them as much as dreads.. i often have mountains of crap that needs moving.. doing that in a regular indy is a pain
i'll probably leave the dreads alone myself, untill the initial novelty wears off, and the market, and their use, is nice and balanced :)
On Sisi mission rats have way less bounty now. I guess that'S how they deal with it now. About the T1 Ship with T2 skills stuff. They are capital ships and i think they just don't fit in any category - they are just what they are - capital ships.
@the guy who said they will be supertanked. I could be wrong but i think they have a horrible cap recharge rate so they would run outta cap even if you mount CPR's. We'll have to wait until we have tried them out tillwo know for sure tho.
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Pottsey
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Posted - 2005.06.27 15:55:00 -
[198]
ôon a more curious note... 30k shield? i wonder if they will make good passive tanks?ö Its hard to judge as I donÆt know what shield skills or modules where used but if I assume lvl 5 skills, no implants and no passive tank boosting modules are used then I can make an educated guess at how Dread will passive tank.
A dread will have 36,850 hitpoints 8506.28 shield recharge and a 10.8HP regen with all the low slots used and no mid slots used. Extremely rubbish my Frigate can do better then that HP regen.
For comparison my BS with the same layout 6 low slots used and no mid slots used gives me 18.4 HP regen. From what I can tell unless we get some new modules a Dread will make a worse passive tank then a BS even with the mid slots used up. But that will change if A, Tomb didnt have lvl 5 shield skills and B, we get extra large shield extenders.
_________________________________________________ Nominate famous people in Eve who had an impact on you. |

Troye
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Posted - 2005.06.28 11:44:00 -
[199]
Do they require stronium calthrates to functiom?
(\_/) (O.o) (> <)This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Kaster
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Posted - 2005.06.28 14:10:00 -
[200]
Well main problem i have is how ugly the Gallente one looks even taking aside the gfx issues with it the problem remains it looks like a bunch of turds stuck together.
the Amarr is the best looking one so far.
I agree on the skills required for it except the fact that u need Advanced Starship Engineering 5 i hope that was a mistake. Now thats to fly it, to use it effectively i wouldnt like spending 5 months to be able to use the Extra large equipment(specially the Guns).
Now on the limiting factor so that they dont become as common as frigates i think it should be a mix of cost and skill required, so that even small corps(around 30 mambers not just 2) can get a few. i think a 500 - 700 mill price base should be ok. this means any regular joe can get one but only if they work hard for it.(ie. u dont see many ppl flying a Deimos or a Cerberus but they are "relatively" easy to get*)
The strontium calthrate most probably is for jumping and for Siege mode it was known that they would require some kind of fuel in order to do those amazing feats.
I want to see the caldari one Badly(although as a raven pilot i dont hope for a very stylish super symetric ship )
*Hell u dont see many ppl in wolfs, enyos, or harpies. == Witness the Chaos of my Creation, Regret my Creation of Chaos, for i am The Chaos' Herald == |
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Nakir
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Posted - 2005.06.28 14:58:00 -
[201]
Want to see caldari one...
about the skills, advanced ships 5 is little bit too high skill req. lvl 4 will be ok. At the moment I got close to 30 million skillpoints and only to train the advanced spaceship skill to 5 takes me appx. 3 months.
About the price. Baseprice will be 1,5 bil regarding to the database and I think this is ok.
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Remedial
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Posted - 2005.06.28 15:08:00 -
[202]
What kind of stats do you have such that a rank 5 skill takes 3 months to train?
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Balazs Simon
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Posted - 2005.06.28 15:50:00 -
[203]
a rank 5 skill is around 20 - 30 day depend on your attributes...
But anyway skill req. will change in TQ.. my neck on it...
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Chris Henry
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Posted - 2005.06.28 23:06:00 -
[204]
Originally by: Ranger 1 Also, I trust you all spotted this little gem in the killmail.
Quote: Type: Siege Module I (Fitted - High slot)
Thus we now know why they have an extra high slot, and how going into siege mode will be accomplished. Any guesses on what skills will be required to use a Siege Module?
'Win' lvl 5
--------------- A Puppet Master
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dalmety
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Posted - 2005.06.28 23:51:00 -
[205]
i saw a vid ages ago where toomb took on a whole fleet of ships on the tranquility server in a ship tyhat looked like a crisalist,cant spell that what was it was it a dread, and i agree with keeping the skill lvl v high and the price expencive as bs are soo common and easy to get into that there are tons of noobs flying around in them, high skill requirements kept the hacs relitively scarse which is why they are soo cool even if they are not as powerfull
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krakinette
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Posted - 2005.06.29 09:02:00 -
[206]
what skills needed for this ships?
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batchelors
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Posted - 2005.06.29 13:56:00 -
[207]
i am currently just starting playing eve in my velator and think 12 damage by the soon to be released citadel torps is excessive no way could i tank 12 damage hits with velator and civilian shield booster.
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Khaldorn Murino
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Posted - 2005.06.29 15:36:00 -
[208]
The minmatar one reminds me of that caldari destroyer i think(?) turned on its side.
I was hopeing for a more bricky cool affair :) -
"Whenever I hear any one arguing for slavery I feel a strong impulse to see it tried on him personally." - Unknown Warrior
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Malacore
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Posted - 2005.06.29 15:48:00 -
[209]
Originally by: marioman I dont want one, dont have the skills, or the cash to fly one, but i must say, the hypocritisizm CCP has done over the past few months is lame.
1st it was the mining barges, industry 5, ok thats an easy skill and all but i remember in a dev chat specifically stating t1 ships wont require high skills....so what does that make barges and frieghters t2 and dreads t5? i know barges are t1, so why did yall say t1 stuff doesnt require high skills? why do u feel the urge to spit out total bullchit sometimes? i swear u frustrate me so much sometimes, i love the game and everything about it but u can make me so ticked off sometimes i want to buy a plane ticket to come up there with my own nerf bat...lol
I dont recall destroyers requiring frigate 5 or battlecruisers requiring cruiser 5, are Dreads and frieghters not considered tech 1? If they are considered tech 1 then why have u said b4 previously that t1 is ment to be easy to access and low skills requirements
All im sayin is it would be nice to have some....whats that word....oh yeah, CONSISTANCY in information you give out. It like in the cartoons when a guy asks some1 else where so and so went and says "He went thataway <--->"
Its called... proportionality.
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MortiSeraphim
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Posted - 2005.06.29 19:42:00 -
[210]
wouldnt you say its a safe bet that the caldari dread could also have a sig radius bonus to citadel torps to better hit smaller ships (and bigger ships for that matter) based on the calculations they have presented in the missile thread?
its entirely possible they could get "-10% bonus to sig radius for Citadel Torpedos per level"
wouldnt that make it more effective to damageing smaller ships?
Personally however i think its a phenominal concept to keep these guys in the backdrop popping off shield tanking ravens or imobile bships who are just tanking damage. This is definately -not- a ship to bring into battle first...this is something to spring on the enemy mid-battle by flanking them or use small squads of webber frigs/inties to have the dread blow apart the webbed targets. they are going to add a huge tactical aspect to blob wars. this is a fleet vessel. nothing else. someone using this to solo level 4 and deadspace complexes should be shot on site for being a dumbass.
as for the skill requirements; yes, i find it quite annoying the shear amount of skills required. ive been playing this game for about 2 years and im still not even close to flying one. however, my character is well rounded in a -lot- of areas. This is specifically designed for corp/alliance leaders who have spent months just in gunnery and ship skills to perfect thier combat skills. this ship has 0.0 space written all over it and is nothing short of a megacorp flagship...granted, id love to have one, but i dont think itll happen with the current display of skills required (let alone the price). Only ones that are going to be afford these monstrosities are going to be mega corps that have billions to blow on a whim and large pod-humper corps who grief, unfortunately. Dreads also serve the purpose of POS defense as well...and with this i mean dread on dread action baby! its going to be like homeworld with masses of smaller ships duking it out while the flagships toss pot shots at each other (making some incredible FRAPs videos! lol)
this is just a perfect example of CCP's catering to alliances honestly (which ive gotten used to by this point). these ships are for establishing your OWN empire. if you arent strong enough to run one of those, you shouldnt be piloting a ship that can destroy empires.
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Shadowbreed2
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Posted - 2005.06.29 23:20:00 -
[211]
Caldari dreadnought?:
Piccy
----------------------- Beware the Eye of God is watching you |

Sergio Ling
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Posted - 2005.06.29 23:56:00 -
[212]
Originally by: Shadowbreed2 Caldari dreadnought?:
Piccy
damn you, i got excited then!
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MEsoHUNGRY
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Posted - 2005.06.30 00:04:00 -
[213]
same!!!
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Hellena
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Posted - 2005.06.30 01:04:00 -
[214]
huzzah for sexy matari whohave amarr BS 5 already,..going to have to make me some moneies to get me some pretty.
i mean holy damn dual gigapulse? is there going to be an XL beam weapon  and a siege modual...whats that? mass driver?
and the strontium calthrates in the cargo do kinda sound like jump drive fuel.
keep in mind this is a ship not intended for personal use, but more like allinace/mega corp use to spear-head a massive military strike to just..asswhoop. i mean damn one of the guns doing over 8k? i think the Revalation has 3 turrets..so..thats doing what? 20-30k damage every 8 seconds ish?
sign me up please.
ps you ca bet on the caldari one being able to fire citadel torps.
Not Just Another Pretty Face La Maison Hostess |

ELECTR0FREAK
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Posted - 2005.06.30 03:09:00 -
[215]
Siege module doesn't allow you to attack ships, only structures, but makes the damage output even more powerful.
Essentially POS-killer mode.
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Steiner
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Posted - 2005.06.30 04:29:00 -
[216]
I Like the skill req on the dreadnought very much, if anything it should be higher, after all this is a Capital Ship not something that everyone is flying on daily basis.
I ask for higher skill req, make it a Flag Ship.
-Steiner
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Troye
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Posted - 2005.06.30 04:47:00 -
[217]
Originally by: Steiner I Like the skill req on the dreadnought very much, if anything it should be higher, after all this is a Capital Ship not something that everyone is flying on daily basis.
I ask for higher skill req, make it a Flag Ship.
-Steiner
Agreed this is not the kind of thing i wanna run into on a day to day basis. Any1 got apic of the galeate one with the right skin on plez?
(\_/) (O.o) (> <)This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

OVERCOPES 1
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Posted - 2005.07.03 09:03:00 -
[218]
Originally by: EL TITAN lvl 5 BS is too high :( just bring that to lvl 4 plsss
lollerskates.
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Kashre
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Posted - 2005.07.03 09:24:00 -
[219]
my only real problem with them is the price. Right now you can get any group of 20 nubcakes with 5 mil SP together, put them in BS and if you're lucky, talented and coordinated enough you can beat 20 players with 20 mil SP each but no luck, talent or coordination if you're good. Tactics > ISK.
But if you get 20 uber rich cheez monkeys together in 20 DNs, the 20 L33test poor players in eve in BS wont be able to beat them. ISK > tactics. +++
It's called "low security space" for a reason. |
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