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parasite
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Posted - 2003.07.10 18:42:00 -
[1]
- The client doesnt save my password anymore so I have to type it in every time I login.
- This is stupid but it can lead to unwanted effects. If you make a courier mission and then cancel it, you can then put the package you just canceled into another mission and it takes 0,01 space. It has only worked once for me. Why even allow people to put packages insisde packages ?
- More about the courier missions: If you break a package thats inside another package, your items get lost. I know, its stupid to do it but its a bug non the less.
- The agents still reset your security status to the maxiumum value they are allowed to give you. Example, Agent lvl1 can max give you 2,0 sec status. I got reset from 3,7 to 2,0. Fix this please. (This bug was in last patch also)
- I filed a petition, and got a few answers. I sent a message back and then waited for response. Now I have waited 5 days for an answer but the petition tab says that the last post was 09.06.03. Which was yesterday, but I dont see the answer from the gm and I didnt post anything yesterday. This should be fixed asap. If people dont get answers back they are gonna stop paying for this game.
- If you put 4 afterburners on badger mark2 you can warp as long as you want. You can warp 300 au in one go because it only takes 2 cap to warp. Unfair advantage if you ask me.. (This bug has been in like 10 patches or something.)
Probably more that I havent seen yet
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parasite
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Posted - 2003.07.10 18:45:00 -
[2]
Microsoft OLE DB Provider for SQL Server error '80004005' [DBNETLIB][ConnectionOpen (Connect()).]SQL Server does not exist or access denied. /include/messageboardFunctions.asp, line 554
- High Priority - Fix your damn message board ;) It caused me to post the same thing twice
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Ivanova
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Posted - 2003.07.10 19:03:00 -
[3]
Agreed Parasite, it's because they're using this ASP crap. I wish they'd use a stable, tested board like PHPBB, but then they are running a Windows server... (OMG I hope that the Eve servers don't run NT) -- "Never use a sledgehammer to drive a thumb tack." |

parasite
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Posted - 2003.07.10 19:37:00 -
[4]
- Security status doesnt get spread around if you are in a gang and killing pirates.
*** *** ***
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parasite
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Posted - 2003.07.10 21:58:00 -
[5]
- The buddy list doesnt show online/offline status anymore - Characters at the login screen are never in the same place twice
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Hippey
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Posted - 2003.07.11 02:50:00 -
[6]
-Can't remove people in your adressbook. When you right click those that are in your buddies list, it gives the option ADD TO ADRESSBOOK instead of REMOVE FROM ADRESSBOOK
-Local channel still fills up with people logging on (that are NOT in that system) if you have Local active for a while. This bug SERIOUSLY needs to be fixed
-Calculation for Power requirements on a ship are screwed up when the total requirement ends in a decimal. Shield recharges, for example, usually have a fractional power usage.
Therefore, if the total power usage of all modules on your ship equals to 799.4, the fitting screen will show 799/800 meaning you have one free power left, but when you want to put an item that uses 1 power, you will get a message saying that ZERO (0) power units are available.
This is because the game rounds up the value of 799.4 to 800 but displays it as 799. A proper rounding up/down is needed in both the calculation and display on the fitting screen
-Putting on Afterburner on autorepeat leaves it on even when you engage warp, therefore sucking your Cap in mid flight without an ability to turn it off
-Gang is just really messed up and I sincerely hope it will get a HUGE overhaul really soon. For example:
---Disbanding a gang then starting a new one with the old gang member will list him twice in the gang window
---I received a gang invite while in a gang of my own, and hitting yes disbanded me from my current one and didn't join the new one
---People leaving the gang don't get updated in the gang window and cannot be re-invited again and their ghost cannot be removed
Edited by: Hippey on 11/07/2003 02:51:15 ------------------------------------------- If you kill them, they will die!
Sport the war, war support The sport is war, total war When victory's really a massacre. The final swing is not a drill It's how many people I can kill! |

Ywev
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Posted - 2003.07.11 09:11:00 -
[7]
Heh, ok
Look, you can't see your buddies online anymore. Factory slots dumped all the things being copied once again. Pirate loot, is like for someone just starting the game, in 0.0 sec areas non empire space its all rubbish. From what I hear newbie pirates drop better loot than the 30-60k isk ones. Market is all screwed up. Just because someone tries to cheat and downloads a trojan program to afk indy mine, the password keep option should not have been taken away. Should have left a button there to keep it. Then you should have warned people if you download programs to cheat in eve your not responisible for thier actions. Every time you buy something from the market, the whole drop down list has to refresh. Weapons need a tune up, its pathetic that large guns either miss or hit for 30 damage, YOUR SHOOTING A THING AS BIG AS A CAR AT SOMETHING. If it slightly hits it should do some good damage. Tracking speeds need to be looked at, the 650 scout does 1 360 degree rotation every 18 minutes, i don't think a fight would last that long.
I know there is more, but, I have typed beyond my 5 sentances.
Pod ya later.. Ywev
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Cortex Reaver
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Posted - 2003.07.11 12:14:00 -
[8]
No password saved. . .
A few idiots are stupid enough to download and install a trojan, so you punish all of us?
Target locking changes. . .
When you target a second ship, the game no longer switches you active target to that ship. This is a good thing. Thanks.
When you destroy one of multiple locked ships, the game no-longer auto-selects an active target. That's bad. Please put it back.
The buddy list. . . where to begin. . .
Someone who is *IN YOUR BUDDY LIST* tries to open a conversation with you and you *STILL* get prompted to allow the conversation.
You can no longer tell who is online and who is not. Was this considered an exploit? The ablitiy to know simply if someone was online or not? Rationalize that!
You can now add the same person to you buddy list multiple times!
Better yet. . . you can't even delete entries.
Just put it back the way it was! Try fixing stuff that's actually broken. . . like local chat. . . or that 3/4ths of my modules deactivate whenever I logoff.
-CR
/* Cortex Reaver crtxreavr at trioptimum dot com
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." -Benjamin Franklin, 1759 */ |

Barred
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Posted - 2003.07.11 14:53:00 -
[9]
Missiles:- Defenders still cirle around to hit gang members, even when fired at incomming missiles.
After Burners:- Refuse to turn off.
And the above mentioned bugs
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Hippey
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Posted - 2003.07.11 20:09:00 -
[10]
Bumping.
Devs, please ask if you need help tracking these down, though most are superficial and can easily be spotted. ------------------------------------------- If you kill them, they will die!
Sport the war, war support The sport is war, total war When victory's really a massacre. The final swing is not a drill It's how many people I can kill! |

Kalir
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Posted - 2003.07.11 20:17:00 -
[11]
For what its worth, the afterburner stick on issue applies to other items as well. A shield booster on autorepeat can behave the same way - no way to turn it off until it burns all your cap.
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Trimax
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Posted - 2003.07.11 20:36:00 -
[12]
I am still unable to list the contents of corporate hangers as part of the corporate assets. This problem is specific to Tranquility. I was able to view the assets on Chaos using the exact same code ( 1113 ).
This has been a problem since around patch 1077, each time I have checked the test server to see if it had been fixed for the next patch. But after the patch I still had the problem. Last night with both Chaos & tranquility at the same patch level I connected to both machines using the same code. Chaos works.
I have filed a bug report with serverLogs for each attempt.
Are others having this problem or is it specific to my account. I have the problem on two different machines.
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Hippey
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Posted - 2003.07.11 22:03:00 -
[13]
I am also unable to view the assets of our other office location, but I was able to view it on Chaos both before and after the 1113 patch made it on TQ. So it's not just you :( ------------------------------------------- If you kill them, they will die!
Sport the war, war support The sport is war, total war When victory's really a massacre. The final swing is not a drill It's how many people I can kill! |

NeoMorph
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Posted - 2003.07.11 22:27:00 -
[14]
I just logged in and happened to press the fitting icon instead of the market button... and was totally amazed to find most of my modules had been turned off...
If I'd have gone to my hunting site which is 24 jumps away and found my modules not working I would have been well annoyed to say the least. This needs looking at asap.
Also I keep getting prompted with the station tutorial for some reason. -------------------------------------------
<Stavros> the first motor bike i ever rode <Stavros> was a honda gold wing <Ak-Gara> hah <Stavros> |

fireal
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Posted - 2003.07.11 22:43:00 -
[15]
Edited by: fireal on 11/07/2003 22:49:31
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parasite
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Posted - 2003.07.11 22:43:00 -
[16]
- Astroid belts are not spawning correctly. Astroids spawned have max ore value of 12. I have checked countless astroids and its always the same. Omber, bistot you name it. Its all got ore value of 3-12.
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Darkcraft
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Posted - 2003.07.12 01:13:00 -
[17]
weapon icons on the hud shifting over time, so that they are out of their specific position and merging with the armor/shield ring.
i think i made a screen shot.. i'll try to find them if u request them.
found them. first one shows a gun / no ammo despite there being 40/40 in the gun. using it brings back the ammo image.
http://www.ecs.soton.ac.uk/~rjm500/visual1.jpg
not sure if the second one is still present, i made this one b4 the patch but just in case. it shows the ammo for the guns that were removed from the slots.. when it should show nothing at all.
http://www.ecs.soton.ac.uk/~rjm500/visual2.jpg
third is my fav... the wandering ammo issue
http://www.ecs.soton.ac.uk/~rjm500/visual3.jpg
Edited by: Darkcraft on 12/07/2003 01:25:32
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Hanse Davion
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Posted - 2003.07.12 01:33:00 -
[18]
- After scooping drones to drone bay the Drone window will not close till you dock re-dock a couple times
2005.01.21 05:09:06combatYour Tachyon Beam Laser I perfectly strikes Blood Priest, wrecking for 533.1 damage. |

Hume Cestus
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Posted - 2003.07.12 01:51:00 -
[19]
NeoMorph, it's definately disconcerting to find your modules turned off. The plus side is, if you try and activate a module in space that is off, and you have enough CPU and Power, it will turn on and be able to be used normally. The problem is lo-slot items and med-slot items which cannot be activated, those are the ones that leave you in the dust.
Funny, yesterday I logged in and hit the fitting button and was suprised to find all my modules turned ON! Lol!
Darkcraft! That wandering ammo bug sucks! Good work with the screenie. I tried to explain that in a bug report a few times and I just don't think my report made any sense.
As far as I can tell, if you right-click on a weapon to get it's menu, then hit reload or pick some other option, and a ammo icon is on the other side of the drop-down menu, when you click the menu item it will shift the icon behind it slightly. If you click on your menu selection at the very edge of the drop-down, so there are no ammo icons behind it, it doesn't happen. It's definately a clicking-through-weapon-drop-down-menu-with-ammo-icon-on-other-side bug. :-/
Edited by: Hume Cestus on 12/07/2003 01:54:25
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Hippey
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Posted - 2003.07.12 12:27:00 -
[20]
Bump ------------------------------------------- If you kill them, they will die!
Sport the war, war support The sport is war, total war When victory's really a massacre. The final swing is not a drill It's how many people I can kill! |

DREAMWORKS
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Posted - 2003.07.12 13:09:00 -
[21]
Omber rocks vanish after you get 130 ore from it... Its really farking annoyin my brains out. __________________________
http://www.nin.com/visuals/thtf_hi.html |

DREAMWORKS
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Posted - 2003.07.12 13:16:00 -
[22]
like duh
Edited by: DREAMWORKS on 12/07/2003 13:16:54 __________________________
http://www.nin.com/visuals/thtf_hi.html |

Mned Graydroggen
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Posted - 2003.07.12 13:30:00 -
[23]
already metioned, but again, modules go offline for no reason.
Guns show unloaded after entering space, related to this. Reloading a partialy loaded gun seems to first unload it and than reload it with a new batch. At least thats the way my cargobay looks like after some fights. Large number of small batches are created
Also damage done to pirates doesnt update very well when engaged in a fight with more than 1 pirate. I had occasions where I emptied my 2 guns on a pirate, hitting all shots and no damage update showed on the enemy. This just happens sometimes, but is very annoying when you have 3 more to go and your cap starts to run dry
Pirate loot tables are rediculus in high sec areas. I have a new Char in a Tristan so hunt in 0.4 sys max, Most I get is ammo and civilian shield boosters, even when pirate thread level is significant ( serpentis sentiniel.) Hunting is no fun anymore
And whats this range of Ion blasters 600m optinal, what should I use them for? The tutorial pirate ?
Edited by: Mned Graydroggen on 12/07/2003 13:44:52
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Salient
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Posted - 2003.07.12 14:33:00 -
[24]
bump for dev reply...or anything
Modules going offline w/o reason is terribly dangerous. ESO skill is clearly not working. Roid respawn is unacceptable. The list grows longer and longer with every patch...
ut tensio sic vis |

7sunami
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Posted - 2003.07.12 15:10:00 -
[25]
the most important bug that need fixign at moment is - allow us to remove ppl from buddy list - allow us to see online/offline status of ppl
i'm gettig constant crash to desktop instances when i try to start convo with ppl in my buddy list lately ---
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Ellison
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Posted - 2003.07.12 16:05:00 -
[26]
- Gunnery skill supposed to give 2% bonus to tracking speed per level. It currently gives no bonus.
- Megathron supposed to give 5% bonus to hybrid damage and tracking per gallente battleship skill level. It currently gives no bonus. |

Rising Storm
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Posted - 2003.07.12 16:20:00 -
[27]
Drones won't repair. A couple of my drones(both wasps and harvesters) got damaged so I taked them to get repaired at the station but it just sucked my isk and they were still damaged. I tried relogging, no luck. I tried clearing my cache, no luck. sigh i allready lost a couple of drones before I noticed this bug!! its been like this since patch 1077 but no reply to the numerious petitions and bug reports ive been sending. |

Tekesh
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Posted - 2003.07.12 19:14:00 -
[28]
i doubt it's a bug but i still gotta ask.
Why does Eve accumulate immense system requironments as times goes by? I've had a crash to desktop and checked the active processes and the memory usage.....Eve was at an astonishing 442mb...uncool if you want to play for longer periods of time.
I'll refer to another game i've played Dark age of Camelot - after a while they added a function where the player had the possibility to clear the video memory (ok, the wording here might not be correct but you get my meaning). A good idea perhaps?.
/Tekesh
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Lola
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Posted - 2003.07.12 19:54:00 -
[29]
Destinations getting all confused. You have a destination set to some place and it displays your destination as your current system. When this happens I can't open the big map usually. Setting a different destination fixes the problem. ----------------------------------------- Sig rented by Drethen Nerevitas. |

Corwin
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Posted - 2003.07.12 20:27:00 -
[30]
I haven't seen anyone from Polaris or the bug hunters comment here, so from the side of Player Support, I would like to say that we appreciate that you guys are making a list of these issues. I can bring it to the attention of others at Player Support, and we can hopefully assemble a list of how many people have encountered similar problems on live, so that we can pass along this to the Devs. Please, file bug reports on anything you can get a log file of, as I'm sure you've been told before! :) --------------------------------------------------
EVE Mod Squad [email protected] Visit our Support Knowledgebase -HERE- |

BSOD
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Posted - 2003.07.12 20:30:00 -
[31]
Tekesh: It's a bug known as a memory leak.
Memory management can often be one of the most difficult tasks in programming. Memleaks and buffer overflow errors are probably the two most common software bugs on the planet, and are two of the hardest to track down and fix. (Memleaks being less "severe" but FAR harder to track down. Buffer overflow = security vulnerability ala the IIS bug that Code Red used to spread.) ---------------- Blue Screen of Death CEO Exodus Enterprises |

StoreSlem
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Posted - 2003.07.12 20:52:00 -
[32]
150mm and 250mm railguns wont reload if they have 28 rounds left in them.
650mm artilleries wont reload if they have 12 rounds left in them.
Capacitor sometimes bugs, makes all weapons require immensely more power and capacitor, even if you have 400 capacitor you might get a message "requires 15 cap to activate you have only 11.2 etc". This bug VERY often appears if you get your cap to approx 0, but also other times it hits at random. Seems to be fixed by logging off and waiting some minutes so your ship gets repositioned.
FOF missles set on autorepeat cannot be turned off.
Getting stuck when "near" roids or stations. Like 5 km or so, where in character creation did I chose my char to be a fking pansy pilot ?
Courier missions assigned to specific characters can be accepted by EVERYONE unless you first click on the avatar of the character. After loosing approx 15 mil worth of items and minerals to this bug, I got the lame ass reply that it was a FEATURE. If it is so, make sure everyone knows about it.
Customer Support ppl are still lame, they might need an AI upgrade.
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Hippey
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Posted - 2003.07.12 21:10:00 -
[33]
250mm Small Artillery won't reload if 14 bullets are left in it (Sabot, PP, EMP) ------------------------------------------- If you kill them, they will die!
Sport the war, war support The sport is war, total war When victory's really a massacre. The final swing is not a drill It's how many people I can kill! |

Fneb
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Posted - 2003.07.13 05:43:00 -
[34]
If you had been using the 'Save Password' feature prior to the patch, your password is still being stored in the prefs.ini file.
If you then add networkAdvanced=1 your saved password will reappear in the login box.
If removing the 'Save Password' checkbox was an attempt to defeat password stealing trojans, it is probably worse now because players may think that their password is safe and don't know that they have to remove it manually with a text editor.
Edited by: Fneb on 13/07/2003 05:43:57
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Fides Punica
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Posted - 2003.07.13 11:42:00 -
[35]
nice one fneb, im using that info now
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parasite
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Posted - 2003.07.13 13:42:00 -
[36]
I think the current calculation for Caldari cruiser bonuses is wrong. I remember that TomB said once that if you have Cruiser lvl5 and sharpshooter lvl5 there should be no range limitations on AM ammo. The range bonus would be 0% because sharp+cruiser bonueses are +50% and AM bonus is -50%. I think this is very logical but in reality it doesnt work this way.
It works like this : range of gun * sharp * cruiser = optimal range/ammo
So for a 250mm railgun it would be : (20000*1.25*1.25)/2 = 15625 optimal range. But the range should in reality be 20000 because both AM bonus and sharp+cruiser bonus should cancel each other out.
If this isnt fixed, there wont ever be any use for AM ammo for railguns. And those that have spent huge ammount of time training those skills have done that for nothing.
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parasite
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Posted - 2003.07.13 15:46:00 -
[37]
- The agent "Hi" code is not working at all at this moment. I have tried for like 3 hours to dock and undock a station trying to get agents to say Hi to me and add them to my list. I have tried a few different corps and it works for none of them. The agent info always says : Accept clients at dock : "Yes, but you dont fullfill the agents pre-requirements". It says so on all corps I have looked at and I dont even see the reason for not being able to get agents from whatever corp you like to work for. I would like to work for a pirate corp, but I cant because of this
Edited by: parasite on 13/07/2003 15:47:02
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Trom
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Posted - 2003.07.13 15:50:00 -
[38]
When the modules turn off when you log, it does not seem to make them not work but does take away the CPU usage they should take up. I logged on and went mining and after an hour or so went to travel. I went to fittings and all my mining lasers showed they were off and I was using nearly no CPU when normally they take up most of it. I had mined for long time with my lasers turned off apperantly.
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Doctor One
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Posted - 2003.07.13 16:19:00 -
[39]
I can't find a way to give my corp members stock anymore. It used to be there when I would edit the member's info, but I think it has been removed.
Also, why are the Iteron mk4's power stats worse than the Iteron Mk3's? __________________________________________________
Proud member of Harbinger Heavy Industries
"Dont run... you'll just die tired!" |

Smokedaddy
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Posted - 2003.07.13 17:57:00 -
[40]
I log into the game, and like 5 minutes into it i lose my connection/ get kicked. Then the game ocks up.
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