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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

True Sight
Deep Freeze Industries
104
|
Posted - 2013.01.20 23:50:00 -
[2341] - Quote
Unifex, there's one hugely impactful yet relatively easy change to impliment that would make many corporations very happy, increase player retention and make it easier for new players to get involved in other aspects of EVE and more likely to stay, along with giving industry an influx of new manudacturers/researchers:
https://forums.eveonline.com/default.aspx?g=posts&m=1720577#post1720577 |

Ultimage
Explorer Corps Exhale.
0
|
Posted - 2013.01.21 01:32:00 -
[2342] - Quote
i am a small portion of the player base. |

RectumRanger
Sparkly Rectums
48
|
Posted - 2013.01.21 02:46:00 -
[2343] - Quote
Pieces Of ****? Yep I run one too unfortunately. |

AvarskyHink
Crimson Star Jammers Beacon Light Alliance
1
|
Posted - 2013.01.21 03:01:00 -
[2344] - Quote
We are but a few. |

Alvar Kesh
Ealurian Shipyards
41
|
Posted - 2013.01.21 07:25:00 -
[2345] - Quote
I am a small portion of the community Ealurian Shipyards' BPC shop |

Pallader
Merchant Union
2
|
Posted - 2013.01.21 08:25:00 -
[2346] - Quote
And I am a small portion of the community Nice feeling, when some1 says: u r to small portion - so who care u. |

Soteria Ariste
Mistress Minersha's Minmatar Maidens
0
|
Posted - 2013.01.21 10:14:00 -
[2347] - Quote
+1 Show our POSes sme love GÖÑ |

Alris Soben
Konzil der Drei
0
|
Posted - 2013.01.21 10:52:00 -
[2348] - Quote
POS updates are long overdue.
Private Hangar and private ships for everyone 
Alris
|

Tux Tango
New Eden Energy Company
1
|
Posted - 2013.01.21 10:57:00 -
[2349] - Quote
fix my pos |

Nuko Akato
Tritanium Industries and Technology SQUEE.
1
|
Posted - 2013.01.21 11:03:00 -
[2350] - Quote
pos system needs a complete overhaul , modular design , more functionality , less restrictions on where they can be built. |
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Brooks Puuntai
Solar Nexus.
1046
|
Posted - 2013.01.21 11:17:00 -
[2351] - Quote
Your turn CCP.. The "small portion" has spoken. |

Vile Adventurer
Future Corps Sleeper Social Club
1
|
Posted - 2013.01.21 11:26:00 -
[2352] - Quote
I am a small portion of the community. |

Sauli Denarr
Deep Core Mining Inc. Caldari State
1
|
Posted - 2013.01.21 11:50:00 -
[2353] - Quote
"Please Sir, I want some more." |

War Kitten
Panda McLegion
1653
|
Posted - 2013.01.21 12:13:00 -
[2354] - Quote
Quote: CCP Unifex. (Page 37)
It would, however, only affect the group of people who manage POSes.
CCP Soundwave (Page 38)
On top of that, Soundwave added, the POS system by itself would only affect a small portion of the community.
You mean it would affect people who stubbornly deal with the CURRENT POS system.
A NEW modular POS system that most anyone could use and expand to the level of complexity they desired would affect and entice lots of people.
+1
Do it!
I find that without a good mob to provide one for them, most people would have no mentality at all. |
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CCP Seagull
C C P C C P Alliance
114

|
Posted - 2013.01.21 13:09:00 -
[2355] - Quote
Hey all
Thank you for your participation in this discussion.
First, let me spell out what we agree on in CCP:
- The current starbase system has a number of usability problems and design issues that cause pain for pretty much anyone who uses a starbase.
- People use starbases for a number of different purposes in the game, and many of the areas of the game where they form a key part, are ones we haven't iterated on in a long time - or the starbases are so fundamental to a type of gameplay, that the shortcomings of the existing system are felt daily.
- Lots more people are affected by starbases and starbase-related mechanics in the game, than just the people that manage them - and there are many cases where they are managed and used by "Enablers" and "Instigators" who use the capabilities of the starbase in the schemes of a larger group.
- Structures that players create, own, build and do stuff with is a very cool thing. We can see tons of potential in how a re-vamped system could both fix the stuff that's broken about the existing system, and open up for all kinds of exciting new things for both new and old players to do in EVE.
For all of these reasons, we wanted to create a new and better system, and started work to design and prototype an approach dubbed "modular POS:es" last release - the system you have heard about in various places.
The result was design work and a prototype, where the prototype and art requirements were centered on stuff that was very cool for the person creating the starbase. This was not the entire ambition of the design, but it was where the prototype and art requirements were focused. Because there were too many open questions around the functionality outside the features for starbase creation, we could not responsibly green light the design to go into production for the summer expansion. When we talk about "the POS system" only affecting a "small portion of the community", we are referring to the focus of the prototype, not to the current starbase system or the concept of the full "modular POS system" - but this does not come across well in the CSM Summit minutes.
The potential for player created and owned structures in EVE is great. But just like both me and CCP Unifex talked about in our recent devblogs, and in the summit sessions, we need to work out how we can realize each piece of that, using our new processes. One expansion worth of work won't be able to address all the problems with the current system, while also giving us all the new possibilities. While we weren't ready to commit to implementing the prototype we have at the moment, we are not abandoning either starbases or their potential.
You will see the first results of our new way of planning expansions towards the end of February, and you can follow the process through the CSM participation and also some updates I'll be giving. I can't and won't promise that specific features or fixes will be part of the summer expansion until we have gone through our pre-production phase.
Thanks for reading this, and for engaging in this discussion. Senior Producer, EVE Online Development CCP Games Reykjavik |
|

GeeShizzle MacCloud
269
|
Posted - 2013.01.21 13:27:00 -
[2356] - Quote
thanks for the explanation Seagull!
=) |

Two step
Aperture Harmonics K162
3122
|
Posted - 2013.01.21 13:28:00 -
[2357] - Quote
CCP Seagull wrote:Hey all Thank you for your participation in this discussion. First, let me spell out what we agree on in CCP:
- The current starbase system has a number of usability problems and design issues that cause pain for pretty much anyone who uses a starbase.
- People use starbases for a number of different purposes in the game, and many of the areas of the game where they form a key part, are ones we haven't iterated on in a long time - or the starbases are so fundamental to a type of gameplay, that the shortcomings of the existing system are felt daily.
- Lots more people are affected by starbases and starbase-related mechanics in the game, than just the people that manage them - and there are many cases where they are managed and used by "Enablers" and "Instigators" who use the capabilities of the starbase in the schemes of a larger group.
- Structures that players create, own, build and do stuff with is a very cool thing. We can see tons of potential in how a re-vamped system could both fix the stuff that's broken about the existing system, and open up for all kinds of exciting new things for both new and old players to do in EVE.
For all of these reasons, we wanted to create a new and better system, and started work to design and prototype an approach dubbed "modular POS:es" last release - the system you have heard about in various places. The result was design work and a prototype, where the prototype and art requirements were centered on stuff that was very cool for the person creating the starbase. This was not the entire ambition of the design, but it was where the prototype and art requirements were focused. Because there were too many open questions around the functionality outside the features for starbase creation, we could not responsibly green light the design to go into production for the summer expansion. When we talk about "the POS system" only affecting a "small portion of the community", we are referring to the focus of the prototype, not to the current starbase system or the concept of the full "modular POS system" - but this does not come across well in the CSM Summit minutes. The potential for player created and owned structures in EVE is great. But just like both me and CCP Unifex talked about in our recent devblogs, and in the summit sessions, we need to work out how we can realize each piece of that, using our new processes. One expansion worth of work won't be able to address all the problems with the current system, while also giving us all the new possibilities. While we weren't ready to commit to implementing the prototype we have at the moment, we are not abandoning either starbases or their potential. You will see the first results of our new way of planning expansions towards the end of February, and you can follow the process through the CSM participation and also some updates I'll be giving. I can't and won't promise that specific features or fixes will be part of the summer expansion until we have gone through our pre-production phase. Thanks for reading this, and for engaging in this discussion.
Thanks for the response, and for more fully explaining the CCP views on the subject. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Rees Noturana
Red Rock Mining Company
154
|
Posted - 2013.01.21 13:37:00 -
[2358] - Quote
CCP Seagull wrote:... While we weren't ready to commit to implementing the prototype we have at the moment, we are not abandoning either starbases or their potential. ...
I think anyone that deals with starbases knows that this may be one of the biggest design and implement problems that CCP will have to face. Maybe we misread the CSM minutes but it sure sounded like CCP really backed off redoing them. All we want to know is that it is moving forward and is a priority, even if it's going to take some time.
-á |

Sedilis
Lead Farmers Kill It With Fire
67
|
Posted - 2013.01.21 13:48:00 -
[2359] - Quote
CCP Seagull wrote:Hey all Thank you for your participation in this discussion. First, let me spell out what we agree on in CCP:
- The current starbase system has a number of usability problems and design issues that cause pain for pretty much anyone who uses a starbase.
- People use starbases for a number of different purposes in the game, and many of the areas of the game where they form a key part, are ones we haven't iterated on in a long time - or the starbases are so fundamental to a type of gameplay, that the shortcomings of the existing system are felt daily.
- Lots more people are affected by starbases and starbase-related mechanics in the game, than just the people that manage them - and there are many cases where they are managed and used by "Enablers" and "Instigators" who use the capabilities of the starbase in the schemes of a larger group.
- Structures that players create, own, build and do stuff with is a very cool thing. We can see tons of potential in how a re-vamped system could both fix the stuff that's broken about the existing system, and open up for all kinds of exciting new things for both new and old players to do in EVE.
For all of these reasons, we wanted to create a new and better system, and started work to design and prototype an approach dubbed "modular POS:es" last release - the system you have heard about in various places. The result was design work and a prototype, where the prototype and art requirements were centered on stuff that was very cool for the person creating the starbase. This was not the entire ambition of the design, but it was where the prototype and art requirements were focused. Because there were too many open questions around the functionality outside the features for starbase creation, we could not responsibly green light the design to go into production for the summer expansion. When we talk about "the POS system" only affecting a "small portion of the community", we are referring to the focus of the prototype, not to the current starbase system or the concept of the full "modular POS system" - but this does not come across well in the CSM Summit minutes. The potential for player created and owned structures in EVE is great. But just like both me and CCP Unifex talked about in our recent devblogs, and in the summit sessions, we need to work out how we can realize each piece of that, using our new processes. One expansion worth of work won't be able to address all the problems with the current system, while also giving us all the new possibilities. While we weren't ready to commit to implementing the prototype we have at the moment, we are not abandoning either starbases or their potential. You will see the first results of our new way of planning expansions towards the end of February, and you can follow the process through the CSM participation and also some updates I'll be giving. I can't and won't promise that specific features or fixes will be part of the summer expansion until we have gone through our pre-production phase. Thanks for reading this, and for engaging in this discussion.
Thank you for your post Seagull.
Here's hoping we get to hear some solid stuff on its development next month and at Fanfest in April.
As you can see a lot of people really want this and a great player 'housing' feature would be great not only for us existing players but also for attracting new ones.
|

Lugia3
Pirates Incorporated
252
|
Posted - 2013.01.21 13:51:00 -
[2360] - Quote
I like trains.
Give drones some love: https://forums.eveonline.com/default.aspx?g=posts&m=2176396&#post2176396 |
|

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
347
|
Posted - 2013.01.21 13:52:00 -
[2361] - Quote
CCP Seagull wrote:Hey all Thank you for your participation in this discussion. First, let me spell out what we agree on in CCP:
- The current starbase system has a number of usability problems and design issues that cause pain for pretty much anyone who uses a starbase.
- People use starbases for a number of different purposes in the game, and many of the areas of the game where they form a key part, are ones we haven't iterated on in a long time - or the starbases are so fundamental to a type of gameplay, that the shortcomings of the existing system are felt daily.
- Lots more people are affected by starbases and starbase-related mechanics in the game, than just the people that manage them - and there are many cases where they are managed and used by "Enablers" and "Instigators" who use the capabilities of the starbase in the schemes of a larger group.
- Structures that players create, own, build and do stuff with is a very cool thing. We can see tons of potential in how a re-vamped system could both fix the stuff that's broken about the existing system, and open up for all kinds of exciting new things for both new and old players to do in EVE.
For all of these reasons, we wanted to create a new and better system, and started work to design and prototype an approach dubbed "modular POS:es" last release - the system you have heard about in various places. The result was design work and a prototype, where the prototype and art requirements were centered on stuff that was very cool for the person creating the starbase. This was not the entire ambition of the design, but it was where the prototype and art requirements were focused. Because there were too many open questions around the functionality outside the features for starbase creation, we could not responsibly green light the design to go into production for the summer expansion. When we talk about "the POS system" only affecting a "small portion of the community", we are referring to the focus of the prototype, not to the current starbase system or the concept of the full "modular POS system" - but this does not come across well in the CSM Summit minutes. The potential for player created and owned structures in EVE is great. But just like both me and CCP Unifex talked about in our recent devblogs, and in the summit sessions, we need to work out how we can realize each piece of that, using our new processes. One expansion worth of work won't be able to address all the problems with the current system, while also giving us all the new possibilities. While we weren't ready to commit to implementing the prototype we have at the moment, we are not abandoning either starbases or their potential. You will see the first results of our new way of planning expansions towards the end of February, and you can follow the process through the CSM participation and also some updates I'll be giving. I can't and won't promise that specific features or fixes will be part of the summer expansion until we have gone through our pre-production phase. Thanks for reading this, and for engaging in this discussion.
Thank you CCP Seagull!! Now I can't wait to see what you guys are doing!!! so until the February end we will have High Hopes...
I Just hope that the system that you guys are working on have the flexibility: A easy way to add to the game new modules later with different features to the POS, so you guys could always have the POS to add new things and solve problems. So this way you could delivery the system earlier as it reaches the quality level of the actual system....
Pleas take a look at this TOPIC, it gives some god ideas on what we expect... The Sand Castles of the Sand Box. Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |

GeeShizzle MacCloud
269
|
Posted - 2013.01.21 13:55:00 -
[2362] - Quote
i think one of the major hurdles for the POS revamp is getting a system in place whereby you can place 1 of the new pos's down anchored and online and able to take over the job of the old pos b4 tearing the other one down.
as pos's are used for very strategically important things (assets / resources and security) it would be unwise and unfair for CCP to not provide a period where towers can be replaced safely without drama or abuse, much the same when they replaced POS fuels.
creating those assets with special case rules allowing more than 1 pos to be placed on moons will be very very tricky as im sure the old legacy code isnt exactly flexable in that regard!
good luck to you guys on that! :S |

Jada Maroo
Mysterium Astrometrics
938
|
Posted - 2013.01.21 14:00:00 -
[2363] - Quote
Some of you are so easily pacified. None of what Seagull said changed their direction in any way. All Seagull did was explain some comments.
You're still not getting a POS revamp this year. |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
347
|
Posted - 2013.01.21 14:03:00 -
[2364] - Quote
GeeShizzle MacCloud wrote:i think one of the major hurdles for the POS revamp is getting a system in place whereby you can place 1 of the new pos's down anchored and online and able to take over the job of the old pos b4 tearing the other one down.
as pos's are used for very strategically important things (assets / resources and security) it would be unwise and unfair for CCP to not provide a period where towers can be replaced safely without drama or abuse, much the same when they replaced POS fuels.
creating those assets with special case rules allowing more than 1 pos to be placed on moons will be very very tricky as im sure the old legacy code isnt exactly flexable in that regard!
good luck to you guys on that! :S
They plan to make POS anchorable everywhere, ( with some good spce limitation so one will not be over other things), So a NEW POS could be placed somewhat near an old one... So messing up with the legacy code is not really necessary... Also Giving 6 months to everyone have the time to change everything from one system to others...(Including Titan construction)... woud solve things... Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |

Rees Noturana
Red Rock Mining Company
154
|
Posted - 2013.01.21 14:06:00 -
[2365] - Quote
Jada Maroo wrote:Some of you are so easily pacified. None of what Seagull said changed their direction in any way. All Seagull did was explain some comments.
You're still not getting a POS revamp this year.
It was never going to be an easy one release feature. Personally, I thought they would have been done with prototyping by now and would have announced a two year release schedule. Instead, we find out that its big and scary and they haven't put it on the schedule yet.
-á |

Prime FLux
The Rising Stars Initiative Mercenaries
47
|
Posted - 2013.01.21 14:08:00 -
[2366] - Quote
Jada Maroo wrote:Some of you are so easily pacified. None of what Seagull said changed their direction in any way. All Seagull did was explain some comments.
You're still not getting a POS revamp this year.
I kind of agree, It-¦s only words atm and that is what we are likely to get until the thing is ready to launch. I would have liked a more solid statement with more commitment. But it is at least a beginning that CCP confirms that they are aware of the issue and that they are working on it.
So get cracking on it CCP, it have already taken to long to fix the broken thing |

Cid Tazer
The Green Cross Against ALL Anomalies
22
|
Posted - 2013.01.21 14:10:00 -
[2367] - Quote
Rees Noturana wrote:Jada Maroo wrote:Some of you are so easily pacified. None of what Seagull said changed their direction in any way. All Seagull did was explain some comments.
You're still not getting a POS revamp this year. It was never going to be an easy one release feature. Personally, I thought they would have been done with prototyping by now and would have announced a two year release schedule. Instead, we find out that its big and scary and they haven't put it on the schedule yet.
It looks like they picked out the part that wouldn't be touching any other game systems to prototype which does make some sense. But game design has a mountain of work ahead (which I hope they undertake soon) to figure out how they want POS's to work with industry, logistics, travel, inventory, etc. |

Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
240
|
Posted - 2013.01.21 14:10:00 -
[2368] - Quote
Jada Maroo wrote:Some of you are so easily pacified. None of what Seagull said changed their direction in any way. All Seagull did was explain some comments.
You're still not getting a POS revamp this year. Are you suggesting that whining will make it happen this year?
At the end of the day, CCPs new direction with regards to expansion is to take a theme and link in parts of multiple features and iterate on them over time, rather than singular 'Jebus' features that tend to give one group.something awesome and another who are unimpressed. At least Thai way everyone should het something out of an expansion.
And who knows, phase one of the new POS system could roll in over next winter, just in time.for Christmas... MODULAR DRONES
MORE ORE SHIPS |

Benny Ohu
Chaotic Tranquility Casoff
743
|
Posted - 2013.01.21 14:12:00 -
[2369] - Quote
Thankyou for your reply, acknowledgements and explanations CCP Seagull |

Dagda Morr
Sabotage Incorporated Executive Outcomes
8
|
Posted - 2013.01.21 14:17:00 -
[2370] - Quote
Suggesting we need to wait a bit longer for a much better system than the summer expansion is reasonable - back-burnering the POS issue till all the planets align is a missed opportunity to change something that will have a really positive inmpact on your longer-term subscriber base - as well as denying a cool new "thing to do" for the newer players. |
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