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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Oliver Stoned
Republic Military School Minmatar Republic
12
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Posted - 2013.08.17 02:24:00 -
[2821] - Quote
Balder Verdandi wrote:Mara Rinn wrote:
Programming is fun. You just have to be a masochistic sociopath to see the true beauty of the art.
After my experiences with COBOL and Ada ....... pass Someone should create a hazardous drink and name it COBOL. |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
321
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Posted - 2013.08.17 15:52:00 -
[2822] - Quote
Marc Scaurus wrote:Perhaps it could be that current active POS managers are only a small portion of the community because POSes are so bad right now. I once lived in a wormhole and it was a great way to make ISK. The reason I left? Managing the POS that was our supposed home, but felt more like a lean to or something Bear Grylls would make whilst swilling his own ****.
In short, if the POS management community is small, it's only through the continuing failure by CCP to grow it through (at the least) an accessible management system.
That's life on the frontier for you, wormholes are not nice places. If you want civilization there's a semblance of it in highsec. Dumbing down of Eve Online will result in it's destruction... |
bcs1
River-Rats in space The Ditanian Alliance
0
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Posted - 2013.08.20 06:44:00 -
[2823] - Quote
BUMP!!!!! |
Temba Ronin
235
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Posted - 2013.08.22 22:46:00 -
[2824] - Quote
This is a fight in which we the paying subscribing players of EVE Online will not relent in CCP, you need to free the CSM from it's NDA grip to openly discuss POS changes with you and with us.
The fact that everyone on the CSM has told you this needs to be fixed should be motivation enough.
The sad thing is that a well thought out well implemented redesign of how POS are used by players in the game would reap huge benefits for CCP in subscriptions that you are missing out on.
When I invite a new buddy to join EVE Online I can say, "Hey stay here in my POS, it's a space station where I live, work, research, build, and defend my assets in the EVE universe, and I don't have to be a member of a huge alliance to do so, heck a one man corp can have his own POS space station home. Now of course EVE is a dangerous place so defending a POS from attack is risky at best for a one man corp so join us and be a little safer."
Come on CCP do the right thing here, and do it quickly!
Power To The Players! |
Celly S
Viziam Amarr Empire
164
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Posted - 2013.08.25 23:00:00 -
[2825] - Quote
Hey BC.. good to see you FINALLY came... :)
POS Love bump too...
Temba Ronin wrote:The sad thing is that a well thought out well implemented redesign of how POS are used by players in the game would reap huge benefits for CCP in subscriptions that you are missing out on.
This I agree with 100%
Temba Ronin wrote:When I invite a new buddy to join EVE Online I can say, "Hey stay here in my POS, it's a space station where I live, work, research, build, and defend my assets in the EVE universe, and I don't have to be a member of a huge alliance to do so, heck a one man corp can have his own POS space station home. Now of course EVE is a dangerous place so defending a POS from attack is risky at best for a one man corp so join us and be a little safer."
This too..
o/ Celly Smunt Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Celly S
Viziam Amarr Empire
164
|
Posted - 2013.08.25 23:05:00 -
[2826] - Quote
Little Dragon Khamez wrote:Marc Scaurus wrote:Perhaps it could be that current active POS managers are only a small portion of the community because POSes are so bad right now. I once lived in a wormhole and it was a great way to make ISK. The reason I left? Managing the POS that was our supposed home, but felt more like a lean to or something Bear Grylls would make whilst swilling his own ****.
In short, if the POS management community is small, it's only through the continuing failure by CCP to grow it through (at the least) an accessible management system. That's life on the frontier for you, wormholes are not nice places. If you want civilization there's a semblance of it in highsec.
Agreed, the vast areas of space including wormholes are harsh, but if we look at his comparison honestly, he's not far off the mark and there are many "small" things that CCP can do to make POS management much less stressful.. for example the new hangars were not a huge step, but one that addressed a major concern of WH dwellers and in doing so, alleviated one aspect of the Current POS headaches.
o/ Celly Smunt
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Danielle Firestar
State War Academy Caldari State
3
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Posted - 2013.08.26 04:06:00 -
[2827] - Quote
I really really want the modular POS system.. I am a construction buff, at first i thought PI would be good enough to satisfy my itch but it wasn't. So please oh please make this system and make it great! |
Balder Verdandi
Czerka. WHY so Seri0Us
174
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Posted - 2013.08.26 07:20:00 -
[2828] - Quote
Temba Ronin wrote:
When I invite a new buddy to join EVE Online I can say, "Hey stay here in my POS, it's a space station where I live, work, research, build, and defend my assets in the EVE universe, and I don't have to be a member of a huge alliance to do so, heck a one man corp can have his own POS space station home. Now of course EVE is a dangerous place so defending a POS from attack is risky at best for a one man corp so join us and be a little safer."
Honestly this is the most profound statement that CCP needs to wrap it's thick, cro-magnon head around ..... and needed to do it yesterday!
If the penny doesn't drop with this statement alone then truly CCP has no business running their own game any longer.
Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
Ilaister
Task Force Proteus Protean Concept
6
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Posted - 2013.08.28 13:42:00 -
[2829] - Quote
Adding my voice to the choir. WH life is troublesome enough without basic POS mechanics and the security of our members' - necessarily - expensive assets causing further headaches.
Properly setup div access by role pls. Despite recent changes (personal hangar array is forbidden in our corp as many others as you cannot take the bloody thing down if someone afk's with a piece of ammo in it) our quality of life is not improving. |
Dring Dingle
Polaris Rising Gentlemen's Agreement
50
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Posted - 2013.08.28 15:00:00 -
[2830] - Quote
When was ccp's last update/word on this?
o7
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Balder Verdandi
Czerka. WHY so Seri0Us
175
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Posted - 2013.08.28 16:15:00 -
[2831] - Quote
Dring Dingle wrote:When was ccp's last update/word on this?
o7
Sadly, it was like 40 pages ago ......
Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
Temba Ronin
245
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Posted - 2013.08.28 17:20:00 -
[2832] - Quote
Balder Verdandi wrote:Dring Dingle wrote:When was ccp's last update/word on this?
o7
Sadly, it was like 40 pages ago ...... Not many threads reach 140 plus pages, even taking into consideration that the Icelanders have been on vacation a lot CCP devs should be interfacing with us the players in this extremely active conversation. In this area we have no sizable faction of players or members of the CSM saying this should not be done.
CCP you give plenty lip service to the notion that you value our input as players, hell you created and host these forums, listen to the unified voice of your customers and prioritize what we are requesting to improve our enjoyment of your product.
This thread has defined the kind of changes that will both improve player retention for old and new players, and help attract new players to get involved in a really complex portion of the game in a simple step by step progressive manner.
If you are not going to do this CCP at least have the integrity to tell us and the CSM in a fashion not constrained by their NDA why you will not . Pretending this is not a priority among many many players is not going to cut it anymore, communicate with us clearly and swiftly please. The Best Ship In EVE Online Is "Friendship", Power To The Players! |
Khaled Mehrzad
Imperial Academy Amarr Empire
0
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Posted - 2013.09.08 19:51:00 -
[2833] - Quote
Would it be possible to introduce modular, new art, POS as something new, such as the long awaited player habitats
Such micro-POS could be initially separate from the current POS system. As each new module is introduced their art and mechanics can be reconsidered., allowing for the steady introduction of modules until the habitat system can be applied to POS system.
This would provide the kind of content (and new shiny) an expansion can be based around while heading towards iteration on an existing system that is too large to tackled all at once. |
Balder Verdandi
Czerka. WHY so Seri0Us
177
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Posted - 2013.09.08 20:09:00 -
[2834] - Quote
Khaled Mehrzad wrote:Would it be possible to introduce modular, new art, POS as something new, such as the long awaited player habitats
Such micro-POS could be initially separate from the current POS system. As each new module is introduced their art and mechanics can be reconsidered., allowing for the steady introduction of modules until the habitat system can be applied to POS system.
This would provide the kind of content (and new shiny) an expansion can be based around while heading towards iteration on an existing system that is too large to tackled all at once.
This is what I've been saying for quite a while!
It's painfully obvious that CCP doesn't know how to fix the old code, and it's quite possible the programmer(s) that wrote it no longer works there. Fine with me, because all that needs to be done is create new code that has documentation and use the current in game art to create the modular POS environment and borrow what they need for code from the current NPC stations/user built outposts.
Once this is done, gut the "old POS code" from the game. Faction modular POS'es could be created as well, so that we don't have a gap there like we did with drones dropping minerals.
This solves many issues and would make folks quite a bit happier.
Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
Dring Dingle
Polaris Rising Gentlemen's Agreement
61
|
Posted - 2013.09.10 13:57:00 -
[2835] - Quote
CCCCCCCCCCCCCC CCCCCCCCCCCCCCCC PPPPPPPPPPPPPPPPPPPPPPPPPPPP!!!!!!
NEWS?? |
Ransu Asanari
Powder and Ball Alchemists Union The Predictables
18
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Posted - 2013.09.17 19:29:00 -
[2836] - Quote
As a new player, I've just recently done my first few POS setup and teardown. I'm sure most of my experiences have been accounted for in other threads, but I wanted to provide feedback, in the hope that it can be included in the eventual POS revamp.
Anchoring and Onlining modules is serial, and leaves the player waiting up to 2 minutes between modules. When I'm setting up a POS, it takes a very long time to anchor and online modules because I have to wait for one module to finish anchoring/onlining before I can do the next. The same goes for offlining and unanchoring modules, although slightly faster, still requires a lot of manual work.
Suggestion: Have queues for anchoring and onlining, so modules can be placed in space as preferred, and will online in order. Have the ability to adjust the order of the queue in a way that a module must be anchored and then onlined, and/or bulk select modules to be onlined/offlined and anchored/unanchored to reduce repetitive clicks. This has been requested to the CSM since at least 2009 [reference].
POS Management Interface is confusing and not intuitive Making production lines more intuitive by graphically showing the paths for materials to flow, maybe similar to the way planetary interaction works. Having a 1/_ be the only indication that a link has been made isn't very intuitive, and I've had to petition due a bug/glitch where hitting "Apply" after making the link would reset everything, and I had no idea what I was doing wrong.
Having a clear menu showing all of the modules and their status (online/offline/anchored/unanchored), and coordinates in a grid, and being able to manipulate them from one place rather than having to search around in space to find the module you want to manipulate would make things a lot easier. Something similar to a ship fitting screen, where you could create a POS setup, and then save the fitting would save a lot of time.
As an example, when setting up guns, it was very difficult to know how far away from the shield you were, even using the tactical overlay. I had to keep attempting to anchor the module and read the error messages until it was far enough away.
I'm sure this would be covered under a UI revamp, and the modular POS proposals made in the past. |
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
664
|
Posted - 2013.09.17 19:35:00 -
[2837] - Quote
Ransu Asanari wrote:As a new player, I've just recently done my first few POS setup and teardown. I'm sure most of my experiences have been accounted for in other threads, but I wanted to provide feedback, in the hope that it can be included in the eventual POS revamp. Anchoring and Onlining modules is serial, and leaves the player waiting up to 2 minutes between modules. When I'm setting up a POS, it takes a very long time to anchor and online modules because I have to wait for one module to finish anchoring/onlining before I can do the next. The same goes for offlining and unanchoring modules, although slightly faster, still requires a lot of manual work. Suggestion: Have queues for anchoring and onlining, so modules can be placed in space as preferred, and will online in order. Have the ability to adjust the order of the queue in a way that a module must be anchored and then onlined, and/or bulk select modules to be onlined/offlined and anchored/unanchored to reduce repetitive clicks. This has been requested to the CSM since at least 2009 [reference]. POS Management Interface is confusing and not intuitiveMaking production lines more intuitive by graphically showing the paths for materials to flow, maybe similar to the way planetary interaction works. Having a 1/_ be the only indication that a link has been made isn't very intuitive, and I've had to petition due a bug/glitch where hitting "Apply" after making the link would reset everything, and I had no idea what I was doing wrong. Having a clear menu showing all of the modules and their status (online/offline/anchored/unanchored), and coordinates in a grid, and being able to manipulate them from one place rather than having to search around in space to find the module you want to manipulate would make things a lot easier. Something similar to a ship fitting screen, where you could create a POS setup, and then save the fitting would save a lot of time. As an example, when setting up guns, it was very difficult to know how far away from the shield you were, even using the tactical overlay. I had to keep attempting to anchor the module and read the error messages until it was far enough away. I'm sure this would be covered under a UI revamp, and the modular POS proposals made in the past. Good feedback, but very obvious you were not around before they significantly reduced anchoring times. It used to take 10 minutes to online a Corp Hangar and to Anchor it. Yeah, 20 minutes.
To setup a decent d-star POS, it would take a couple of days (for the sane, or about 12 straight hours for the insane).
There are so many things wrong with POSs, the best CCP can do for us is tweak settings right now - better than nothing, I guess.
So CCP, 142 pages and no responses since, what, page 4 (or thereabouts)? What does that say? HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
Oswaldos
Sine Nobilitatis
5
|
Posted - 2013.09.20 19:40:00 -
[2838] - Quote
Bump for a worthy cause even if we can't get modular poses in the near future CCP needs to know that pos functionality still needs to be on their radar. |
Dring Dingle
Polaris Rising Gentlemen's Agreement
64
|
Posted - 2013.09.21 00:38:00 -
[2839] - Quote
I'm just praying that this next winter expansion announcement is a modular pos system!!!, my faith in CCP has be slipping away the last year :(
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Winthorp
Disciples of BOB
203
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Posted - 2013.09.21 00:41:00 -
[2840] - Quote
Dring Dingle wrote:I'm just praying that this next winter expansion announcement is a modular pos system!!!, my faith in CCP has be slipping away the last year :(
I hear you loud and clear on this, i am currently only playing skill que online at the moment and if the expansion announcement is disappointing i will be unsubbing for a while. |
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Temba Ronin
257
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Posted - 2013.09.23 21:19:00 -
[2841] - Quote
Winthorp wrote:Dring Dingle wrote:I'm just praying that this next winter expansion announcement is a modular pos system!!!, my faith in CCP has be slipping away the last year :(
I hear you loud and clear on this, i am currently only playing skill que online at the moment and if the expansion announcement is disappointing i will be unsubbing for a while. CCP kindly take note of what your customers are saying! POS operators have demonstrated a willingness to invest time and stick with a learning curve, not the demographic EVE Online wants to discourage. Listen to us and make your game a little better.
I too am waiting to see what the next expansion addresses, with foolish optimism, if past is indeed prologue.
The Best Ship In EVE Online Is "Friendship", Power To The Players! |
Celly S
Viziam Amarr Empire
167
|
Posted - 2013.09.27 02:07:00 -
[2842] - Quote
Temba Ronin wrote:Winthorp wrote:Dring Dingle wrote:I'm just praying that this next winter expansion announcement is a modular pos system!!!, my faith in CCP has be slipping away the last year :(
I hear you loud and clear on this, i am currently only playing skill que online at the moment and if the expansion announcement is disappointing i will be unsubbing for a while. CCP kindly take note of what your customers are saying! POS operators have demonstrated a willingness to invest time and stick with a learning curve, not the demographic EVE Online wants to discourage. Listen to us and make your game a little better. I too am waiting to see what the next expansion addresses, with foolish optimism, if past is indeed prologue.
well, we shall see how much substance there is and how much is nothing more than fluff... I'm not sure about the amount of fallout that will ensue if we keep getting our chains yanked, or keep getting ignored.
o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Celly Smunt
Concord Attraction Services
173
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Posted - 2013.09.27 02:07:00 -
[2843] - Quote
Temba Ronin wrote:Winthorp wrote:Dring Dingle wrote:I'm just praying that this next winter expansion announcement is a modular pos system!!!, my faith in CCP has be slipping away the last year :(
I hear you loud and clear on this, i am currently only playing skill que online at the moment and if the expansion announcement is disappointing i will be unsubbing for a while. CCP kindly take note of what your customers are saying! POS operators have demonstrated a willingness to invest time and stick with a learning curve, not the demographic EVE Online wants to discourage. Listen to us and make your game a little better. I too am waiting to see what the next expansion addresses, with foolish optimism, if past is indeed prologue.
well, we shall see how much substance there is and how much is nothing more than fluff... I'm not sure about the amount of fallout that will ensue if we keep getting our chains yanked, or keep getting ignored.
o/ Celly |
Balder Verdandi
Czerka. WHY so Seri0Us
181
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Posted - 2013.09.27 03:23:00 -
[2844] - Quote
Sadly, I'm getting my accounts ready so that come the expansion I'll spend the $20 USD per character transfer to make it happen if I need to.
I won't mind unsubbing an account or two at that point, and if something needs trained I'll buy my PLEX from Chribba, DOTLAN, or DeepSpaceSupply.
Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
Celly S
Viziam Amarr Empire
167
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Posted - 2013.09.27 15:13:00 -
[2845] - Quote
Balder Verdandi wrote: I'll buy my PLEX
If you are(or end up being) disappointed in CCP and wish to send them a message financially, plex is not the way to do it.
if something needs trained, you're better off to pay cash for the sub and save the money for getting 3 months at a time. Buying plex actually makes more money for CCP than paying with cash/card/paypal and buying blocks of time longer than 1 month
A GTC that converts into 2 plex costs $34.95, that's $17.475 for each plex (month of game time) as opposed to $14.95 straight cash purchase for one month. That same $34.95 that when converted to plex will give you 2 months game time can be made to give you 3 months time by simply adding $3.90 to it making a total of $38.85 and saving $6.00 or making CCP take $6.00 less to provide you with the same amount of game time and if you factor in the additional costs of the GTC it can be said that you are actually making them give you that same 3 months of game time that brings in $52.425 to CCP via plex for $13.57 less.
So, if you want to make a statement, PLEX is basically saying "Here CCP, have MORE MONEY!!!!!"
just something to consider. o/ Celly Smunt.
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Celly Smunt
Concord Attraction Services
173
|
Posted - 2013.09.27 15:13:00 -
[2846] - Quote
Balder Verdandi wrote: I'll buy my PLEX
If you are(or end up being) disappointed in CCP and wish to send them a message financially, plex is not the way to do it.
if something needs trained, you're better off to pay cash for the sub and save the money for getting 3 months at a time. Buying plex actually makes more money for CCP than paying with cash/card/paypal and buying blocks of time longer than 1 month
A GTC that converts into 2 plex costs $34.95, that's $17.475 for each plex (month of game time) as opposed to $14.95 straight cash purchase for one month. That same $34.95 that when converted to plex will give you 2 months game time can be made to give you 3 months time by simply adding $3.90 to it making a total of $38.85 and saving $6.00 or making CCP take $6.00 less to provide you with the same amount of game time and if you factor in the additional costs of the GTC it can be said that you are actually making them give you that same 3 months of game time that brings in $52.425 to CCP via plex for $13.57 less.
So, if you want to make a statement, PLEX is basically saying "Here CCP, have MORE MONEY!!!!!"
just something to consider. o/ Celly Smunt.
|
Balder Verdandi
Czerka. WHY so Seri0Us
183
|
Posted - 2013.09.27 17:47:00 -
[2847] - Quote
Celly S wrote:Balder Verdandi wrote: I'll buy my PLEX If you are(or end up being) disappointed in CCP and wish to send them a message financially, plex is not the way to do it. if something needs trained, you're better off to pay cash for the sub and save the money for getting 3 months at a time. Buying plex actually makes more money for CCP than paying with cash/card/paypal and buying blocks of time longer than 1 month A GTC that converts into 2 plex costs $34.95, that's $17.475 for each plex (month of game time) as opposed to $14.95 straight cash purchase for one month. That same $34.95 that when converted to plex will give you 2 months game time can be made to give you 3 months time by simply adding $3.90 to it making a total of $38.85 and saving $6.00 or making CCP take $6.00 less to provide you with the same amount of game time and if you factor in the additional costs of the GTC it can be said that you are actually making them give you that same 3 months of game time that brings in $52.425 to CCP via plex for $13.57 less. So, if you want to make a statement, PLEX is basically saying "Here CCP, have MORE MONEY!!!!!" just something to consider. o/ Celly Smunt.
Trust me, I hear you on this ...... This is why I buy in bulk or find a deal like they had on Amazon a few months ago, because I use it for other things like helping my corpmates dual train alts or as prizes for most kills in a month.
Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
Jane Schereau
51
|
Posted - 2013.09.28 01:19:00 -
[2848] - Quote
+1 for fixing POSs |
Oswaldos
Sine Nobilitatis
8
|
Posted - 2013.09.29 14:49:00 -
[2849] - Quote
Does anybody else see the new deployable personal hangers as a stepping stone to test the water for possible modular poses or is it just me? |
Demyen
Lonetrek Logistics Corp.
13
|
Posted - 2013.09.29 20:08:00 -
[2850] - Quote
Oswaldos wrote:Does anybody else see the new deployable personal hangers as a stepping stone to test the water for possible modular poses or is it just me?
Nope, not just you. They're very clearly a stepping stone, the careful beginnings of just the POS system we've been clamoring for.
I think in one to two years' time we'll look at whatever POS system is in place and go, "well damn." Whether that'll be a good "damn" or a bad one remains to be seen, but for a variety of reasons, I'm pretty sure it'll be the former. |
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