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Corey Fumimasa
The Advent of Faith
4
|
Posted - 2013.01.18 00:46:00 -
[1] - Quote
IGÇÖve talked with a few carebears over the years and I have come to believe that they canGÇÖt PvP. Not because they donGÇÖt want to kill the griefers and gankers, but because they physically canGÇÖt do it. They freeze up at the keyboard when they get attacked.
Maybe if they were eased into it and trained they could get over that reflex, but it would take months or years to do.
It might be easier to give them a mechanic that they could prepare before combat, perhaps a castle building exercise of sorts. Let them hire NPC mercs in different types of ships and build a little npc fleet that they could preset some options for. So when they get attacked and freeze up the NPCGÇÖs will jump in and rep them and jam the attackers, giving the carebear a chance to warp out or perhaps even collect themselves enough to target the aggressor and actually shoot back.
Or maybe much longer locktimes across the board; the PvP community would adjust and it might allow the carebears time to react in a meaningful way. Or maybe just longer locktimes in highsec! Oh thatGÇÖs a great idea, it would push some PvPers into low and null, reduce suicide ganking, and maybe give care-bears a chance to do something besides stare dumbly at the screen and pray for CONCORD to show up.
Whatever the solution I think it needs to look at why some people donGÇÖt PvP.
I don't mind being wrong here, just a thought I had that I can't seem to shake. Any feedback is appreciated.
|

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
6705
|
Posted - 2013.01.18 00:48:00 -
[2] - Quote
Or they can wait for their balls to descend fully before playing Eve "Little ginger moron" ~David Hasselhoff-á |

Randolph Rothstein
whatever corp.
341
|
Posted - 2013.01.18 00:49:00 -
[3] - Quote
i have no interest in pvp (fighting pvp,market pvp is what im looking for) in eve yet i have more than 10 000 frags in wot over 4 months
am i carebear or not? 
|

Some Rando
University of Caille Gallente Federation
729
|
Posted - 2013.01.18 00:51:00 -
[4] - Quote
Surfin's PlunderBunny wrote:Or they can wait for their balls to descend fully before playing Eve There should be a "balls have dropped" check upon paying for a subscription. Malcanis for CSM8 |

Corey Fumimasa
The Advent of Faith
4
|
Posted - 2013.01.18 00:52:00 -
[5] - Quote
Randolph Rothstein wrote:i have no interest in pvp (fighting pvp,market pvp is what im looking for) in eve yet i have more than 10 000 frags in wot over 4 months am i carebear or not?  What the hell is "10 000 frags in wot"? |

Tarn Kugisa
Infinite Covenant Tribal Band
382
|
Posted - 2013.01.18 00:54:00 -
[6] - Quote
I don't do PvP often, even though I'm in nullsec, mainly because I either don't have the forsight to buy a few PvP ships, or I'm too poor when it happens to buy any. I Endorse this Product and/or Service EVE Online Battle Recorder When I press F1 I get ISK |

Randolph Rothstein
whatever corp.
341
|
Posted - 2013.01.18 00:55:00 -
[7] - Quote
Corey Fumimasa wrote:Randolph Rothstein wrote:i have no interest in pvp (fighting pvp,market pvp is what im looking for) in eve yet i have more than 10 000 frags in wot over 4 months am i carebear or not?  What the hell is "10 000 frags in wot"?
its like LOL with tanks
LOL is like dota with bigger bewbs |

Lyell Wolf
Cosmology Deadly Unknown
18
|
Posted - 2013.01.18 00:58:00 -
[8] - Quote
From my perspective,
I seriously dislike PvP. Not because I can't, mind you, but because I just hate the idea as a whole. This, of course, has led me to be less experienced than most of the PvPers out there. I don't have, as you call it, the training to perform as well as the others.
Now, it wouldn't take years to gain a decent skill in PvP, but perhaps a couple months.
As far as "Getting over that reflex", a week.
From, A carebear
|

Vaju Enki
Secular Wisdom
346
|
Posted - 2013.01.18 00:59:00 -
[9] - Quote
After the login screen, every activity you do in EvE is some form PvP competition.
So carebears only stare at the login screen? If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Nexus Day
Lustrevik Trade and Travel Bureau
399
|
Posted - 2013.01.18 01:01:00 -
[10] - Quote
Some Rando wrote:Surfin's PlunderBunny wrote:Or they can wait for their balls to descend fully before playing Eve There should be a "balls have dropped" check upon paying for a subscription. How about an IQ test instead? This thread has so much content it may be 'Thread of the Year' and it is only January.
|

Dheeradj Nurgle
Dreddit Test Alliance Please Ignore
196
|
Posted - 2013.01.18 01:01:00 -
[11] - Quote
Randolph Rothstein wrote:i have no interest in pvp (fighting pvp,market pvp is what im looking for) in eve yet i have more than 10 000 frags in wot over 4 months am i carebear or not? 
Calling something a Frag outside of UT is just sad.... |

Randolph Rothstein
whatever corp.
341
|
Posted - 2013.01.18 01:04:00 -
[12] - Quote
Dheeradj Nurgle wrote:Randolph Rothstein wrote:i have no interest in pvp (fighting pvp,market pvp is what im looking for) in eve yet i have more than 10 000 frags in wot over 4 months am i carebear or not?  Calling something a Frag outside of UT is just sad....
i call all kills frags because of UT...thats what UT has done to meeeeeee 
i also call champions in LOL heroes - some people are really pssd off by vocabulary |

Some Rando
University of Caille Gallente Federation
732
|
Posted - 2013.01.18 01:07:00 -
[13] - Quote
Nexus Day wrote:Some Rando wrote:Surfin's PlunderBunny wrote:Or they can wait for their balls to descend fully before playing Eve There should be a "balls have dropped" check upon paying for a subscription. How about an IQ test instead? If that were the case we unfortunately wouldn't be graced with your presence.  Malcanis for CSM8 |

Nexus Day
Lustrevik Trade and Travel Bureau
399
|
Posted - 2013.01.18 01:07:00 -
[14] - Quote
All 16 year olds should have to get their driver's license in New York City or Boston.
Kids should learn how to ride a bike by enetering the Tour de France
The first time you take a flight you should have to fly the plane.
One week old characters in starter ships should have to PvP against 100M SP characters in Capitals.
All good ideas that are sure recipes for success. This thread has so much content it may be 'Thread of the Year' and it is only January.
|

Nexus Day
Lustrevik Trade and Travel Bureau
399
|
Posted - 2013.01.18 01:09:00 -
[15] - Quote
Some Rando wrote:Nexus Day wrote:Some Rando wrote:Surfin's PlunderBunny wrote:Or they can wait for their balls to descend fully before playing Eve There should be a "balls have dropped" check upon paying for a subscription. How about an IQ test instead? If that were the case we unfortunately wouldn't be graced with your presence.  I tossed a softball to see who would be the first lame-o to hit hit it.
Congrats. You are the lowest common denominator. This thread has so much content it may be 'Thread of the Year' and it is only January.
|

Wacktopia
Noir. Black Legion.
424
|
Posted - 2013.01.18 01:09:00 -
[16] - Quote
I've said it before, I'll say it again...
- At the end of the tutorial, blowup the player's ship with some npc pirates - Tell them this happens in EVE ... - Show them how to replace it
Dealing with loss, along with social skills, is the most important lesson in EVE. The bottom line is that now I have one of those annoying signatures. |

Some Rando
University of Caille Gallente Federation
732
|
Posted - 2013.01.18 01:10:00 -
[17] - Quote
Nexus Day wrote:I tossed a softball to see who would be the first lame-o to hit hit it.
Congrats. You are the lowest common denominator. Check out the puppetmaster right here, folks. Malcanis for CSM8 |

Bane Necran
Appono Astos
1458
|
Posted - 2013.01.18 01:12:00 -
[18] - Quote
It's true, all of it.
I was horribly traumatized by my first gank, now whenever someone targets me my mind just freezes up and i can only think "IT'S ALL HAPPENING AGAIN!". I run away from the keyboard and start rocking back and forth in the corner, only returning to the computer screen hours later when i gather the courage. "The nice thing about quotes is that they give us a nodding acquaintance with the originator which is often socially impressive." ~Kenneth Williams |

Merouk Baas
436
|
Posted - 2013.01.18 01:14:00 -
[19] - Quote
Wacktopia wrote:I've said it before, I'll say it again...
- At the end of the tutorial, blowup the player's ship with some npc pirates - Tell them this happens in EVE ... - Show them how to replace it
Dealing with loss, along with social skills, is the most important lesson in EVE.
They do this already. They revamped the tutorials. |

Unsuccessful At Everything
The Troll Bridge
1605
|
Posted - 2013.01.18 01:18:00 -
[20] - Quote
I think CCP should fly around and randomly gank people who have never been killed, just to show them that this game is made for PvPers for PvP purposes. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Clementina
The Scope
73
|
Posted - 2013.01.18 01:25:00 -
[21] - Quote
I'm going to let the carebears here in on a little secret.
PvPers get afraid during combat too.
The pain of loss, The humiliation of possibly being chastised for a shitfit, the fear of defeat in battle, and the ennui of just being able to witness your warped, webbed and scrambled ship circle the drain is something that happens to PvPers as well as carebears.
The difference is not the lack of fear, but rather the presence of courage and situational awareness. The loss of your ship is a momentary trouble and something that you can bounce back from.
Some tips.
If you are AFK you are easier to gank (I'll autopilot to places AFK so I'm not saying don't do it, it just elevates the risk) PvP that sneaks up on you and grabs you by the balls is scarier than PvP that you can see from miles off, so watch local and watch your immediate environment. Low sec and 0.0 contain ganking, High-sec too albeit less of it. 60 seconds is not a short period of time. take deep breaths, remember that you have to act, but you don't have to be perfect. |

Corey Fumimasa
The Advent of Faith
4
|
Posted - 2013.01.18 01:25:00 -
[22] - Quote
Some Rando wrote:Surfin's PlunderBunny wrote:Or they can wait for their balls to descend fully before playing Eve There should be a "balls have dropped" check upon paying for a subscription. I work in a dangerous environment, people that get thrown in when their balls drop generally don't last.
I think if players who don't currently participate in PvP had some more options for doing so then they might get to enjoying it, or at least be a greater part of player created content.
As it stands now they dock up and wait. That's just a waste of game time for everyone.
Its kind of funny listening to some of the posts here it sounds like some people are scared to give the bears combat options. |

Wacktopia
Noir. Black Legion.
425
|
Posted - 2013.01.18 01:25:00 -
[23] - Quote
Merouk Baas wrote:Wacktopia wrote:I've said it before, I'll say it again...
- At the end of the tutorial, blowup the player's ship with some npc pirates - Tell them this happens in EVE ... - Show them how to replace it
Dealing with loss, along with social skills, is the most important lesson in EVE. They do this already. They revamped the tutorials.
Ha - great. Thanks for pointing it out. Glad they put something like this in. :) The bottom line is that now I have one of those annoying signatures. |

Some Rando
University of Caille Gallente Federation
732
|
Posted - 2013.01.18 01:33:00 -
[24] - Quote
Corey Fumimasa wrote:Its kind of funny listening to some of the posts here it sounds like some people are scared to give the bears combat options. There's a dueling option on the way. You can jump into low-sec to "get your feet wet". Pick up a suspect flag and see who bites (not recommended in hubs). Wardec someone. Find the nearest wormhole and camp it on the inside, or see who lives there and get into a fight. Save up some space-cash and do some RvB.
There are tons of PvP options out there. People who don't take them don't because they're afraid. Of what, i couldn't tell you. Malcanis for CSM8 |

Vera Algaert
Republic University Minmatar Republic
690
|
Posted - 2013.01.18 01:36:00 -
[25] - Quote
Corey Fumimasa wrote:IGÇÖve talked with a few carebears over the years and I have come to believe that they canGÇÖt PvP. Not because they donGÇÖt want to kill the griefers and gankers, but because they physically canGÇÖt do it. They freeze up at the keyboard when they get attacked. This experience is often referred to as "the shakes" in EVE and is just your regular high adrenaline fight-or-flight response which is not very well suited to computer games (evolution didn't select for the ability to calmly sit in a chair keeping track of half a dozen different mini-tasks while watching transversal and module heat closely when in a life-threatening situation).
Most players seem to start being able to function in pvp after the first dozen losses or so (pvp becomes less and less exciting and as they lose their fear they learn to enjoy the rush) - it's by no means something that takes months or years to get over.
(Yes, even with considerable pvp experience you will still sometimes realize after a fight that you had been tunnel-visioning on some aspects of the fight and were lacking in mental flexibility- but at that point you are talking about how to live up to 100% of your potential under pressure, not about avoiding complete paralysis.)
A few players report that any kind of adrenaline rush is extremely unpleasant for them - these are probably just ill-suited for pvp and there is little point in trying to convince them otherwise. I'm a NPC corp alt, any argument I make is invalid. |

Kitty Bear
Disturbed Friends Of Diazepam
539
|
Posted - 2013.01.18 01:37:00 -
[26] - Quote
Nexus Day wrote: All 16 year olds should have to get their driver's license in New York City or Boston.
New Dehli would be better. They are insane there  |

Mina Sebiestar
Mactabilis Simplex Cursus
249
|
Posted - 2013.01.18 01:40:00 -
[27] - Quote
Bane Necran wrote:It's true, all of it.
I was horribly traumatized by my first gank, now whenever someone targets me my mind just freezes up and i can only think "IT'S ALL HAPPENING AGAIN!". I run away from the keyboard and start rocking back and forth in the corner, only returning to the computer screen hours later when i gather the courage.
Thank you for that i lold good.
I to when i see tough video game manly mans and wannabes i just freeze from fear but lucky for me CCP know that and set auto target back to some number in atempt to push my carebare F1 skill to work...sometimes i fire back but mostly just die. "it put ore down in can or it gets the hose again"
Leeloo Dallas Multipass - "Big bada boom"
http://i.imgur.com/1N37t.jpg |

Corey Fumimasa
The Advent of Faith
4
|
Posted - 2013.01.18 01:45:00 -
[28] - Quote
Clementina wrote:I'm going to let the carebears here in on a little secret.
PvPers get afraid during combat too.
The pain of loss, The humiliation of possibly being chastised for a shitfit, the fear of defeat in battle, and the ennui of just being able to witness your warped, webbed and scrambled ship circle the drain is something that happens to PvPers as well as carebears.
A game that elicits the kind of physical reaction that I have felt in Eve is a very rare thing. It is perhaps CCP's greatest achievement, and perhaps one of the most important dynamics ever developed re computer simulations.
This feeling must be respected and encouraged and fostered by the player base.
Perhaps I'm wrong about bears and their frozen fingers locked around the keyboard, good.
What is obvious is that some people don't like it, even if they do like combat missions. Is there some mechanic that would be fun for those players that would allow them to engage in ship PvP? They like building things and planning skill tree's and ? How could those activities be applied to PvP? |

Xinivrae
GoonWaffe Goonswarm Federation
258
|
Posted - 2013.01.18 02:05:00 -
[29] - Quote
Well let me take the unpopular stance and just say it, because if it hasn't been said, it certainly will be.
There is nothing in this world that could make these people engage in ship to ship combat. None, nada. Sure there are the inexperienced that might like it if they tried, but I don't believe your talking about them.
Some people just have zero interest in it, and you know what, that's cool. There's actually quite a bit you can do out there that doesn't involve combat, and it's all just as gratifying. When I figured out and started running a little industry operation, it felt every bit as good as the time I had been in fleets that took down titans, capital fleets, and what not.
That's the cool thing about eve to me, you can do whatever the heck you want to do, and still share this great experience with everybody.
Now the people who want to play eve as a single player game however... |

Bane Necran
Appono Astos
1460
|
Posted - 2013.01.18 02:12:00 -
[30] - Quote
Corey Fumimasa wrote:What is obvious is that some people don't like it, even if they do like combat missions. Is there some mechanic that would be fun for those players that would allow them to engage in ship PvP? They like building things and planning skill tree's and ? How could those activities be applied to PvP?
How can we make you like mining? 
People just like different things. A lot of people, like myself, are here simply because they like cruising around in space, and attacking other players isn't very appealing to us. I'm somewhat different than your average 'carebear' because i don't shy away from risk, but i'm starting to think i've given enough killmails to the PvP community. "The nice thing about quotes is that they give us a nodding acquaintance with the originator which is often socially impressive." ~Kenneth Williams |

Aria Lykryng
School of Applied Knowledge Caldari State
0
|
Posted - 2013.01.18 02:15:00 -
[31] - Quote
I need my filter fixed I think.
All I keep reading is "Whaaaaaaah! These guys aren't playing the way 'I' believe the game should be played!" *Sniffle*
Any of you boneheads every stop to think that there are 'Trade' , 'Science' and 'Industry' training lines that you can click on and train skills?
Oddly enough, there is no 'PvP' skill in which to train... so who is wrong? The carebears or those of you that think 'Eve is all about pvp only'? |

Rain6639
Team Evil
115
|
Posted - 2013.01.18 02:18:00 -
[32] - Quote
Corey Fumimasa wrote:IGÇÖve talked with a few carebears over the years and I have come to believe that they canGÇÖt PvP. Not because they donGÇÖt want to kill the griefers and gankers, but because they physically canGÇÖt do it. They freeze up at the keyboard when they get attacked.
Maybe if they were eased into it and trained they could get over that reflex, but it would take months or years to do.
It might be easier to give them a mechanic that they could prepare before combat, perhaps a castle building exercise of sorts. Let them hire NPC mercs in different types of ships and build a little npc fleet that they could preset some options for. So when they get attacked and freeze up the NPCGÇÖs will jump in and rep them and jam the attackers, giving the carebear a chance to warp out or perhaps even collect themselves enough to target the aggressor and actually shoot back.
Or maybe much longer locktimes across the board; the PvP community would adjust and it might allow the carebears time to react in a meaningful way. Or maybe just longer locktimes in highsec! Oh thatGÇÖs a great idea, it would push some PvPers into low and null, reduce suicide ganking, and maybe give care-bears a chance to do something besides stare dumbly at the screen and pray for CONCORD to show up.
Whatever the solution I think it needs to look at why some people donGÇÖt PvP.
I don't mind being wrong here, just a thought I had that I can't seem to shake. Any feedback is appreciated.
I think you're being the hugest carebear ever. not my chair, not my problem. that's what I say.
related: myotonic goats Want To Adopt: any 2003 children to work as passive income minor alts in the PLEX trade.. |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
6714
|
Posted - 2013.01.18 02:28:00 -
[33] - Quote
Mina Sebiestar wrote:Bane Necran wrote:It's true, all of it.
I was horribly traumatized by my first gank, now whenever someone targets me my mind just freezes up and i can only think "IT'S ALL HAPPENING AGAIN!". I run away from the keyboard and start rocking back and forth in the corner, only returning to the computer screen hours later when i gather the courage. Thank you for that i lold good. I to when i see tough video game manly mans and wannabes i just freeze from fear but lucky for me CCP know that and set auto target back to some number in atempt to push my carebare F1 skill to work...sometimes i fire back but mostly just die.
You should all be like me... you'll still suck but you won't care 
Like when I jumped my cane into a camp... I turned back to the gate and hit the MWD, when I reached the gate I stopped and thought "Wait, what the hell am I doing?" then I turned back around and attacked the camp  "Little ginger moron" ~David Hasselhoff-á |

Nexus Day
Lustrevik Trade and Travel Bureau
399
|
Posted - 2013.01.18 02:55:00 -
[34] - Quote
Unsuccessful At Everything wrote:I think CCP should fly around and randomly gank people who have never been killed, just to show them that this game is made for PvPers for PvP purposes.
Too many people equate insta-gib with PvP.
Not all PvP is good PvP. Or even PvP for that matter.
This thread has so much content it may be 'Thread of the Year' and it is only January.
|

Mr Epeen
It's All About Me
2110
|
Posted - 2013.01.18 03:38:00 -
[35] - Quote
Corey Fumimasa wrote:IGÇÖve talked with a few carebears over the years and I have come to believe that they canGÇÖt PvP. Not because they donGÇÖt want to kill the griefers and gankers, but because they physically canGÇÖt do it. They freeze up at the keyboard when they get attacked.
Anyone that tells you this didn't happen to them at first is a liar.
Here's the thing. You can be a hero and help them through it, or you can be a total moron and make fun of them. I think we know what mostly happens in this game so you have less people PVPing than you otherwise might.
Mr Epeen 
-ávOv |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
962
|
Posted - 2013.01.18 03:54:00 -
[36] - Quote
Well, there's a TON of valid reasons why people don't PvP.
Like you said, some just "freeze up" due to the sheer novelty of it. Which is fine, and can be easily fixed by a "holodec" dueling system. This is something I saw done in Pirates of the Burning Sea (2008 MMO), and it worked beautifully. Basically you take your ship and everything you normally would have. And you set up a fight with one or more people. Then you duke it out. But in the end, nothing is lost (or gained), it is considered a practice match. I believe there was "this is a dream" explanation for it? In EVE, it could be a "holographic training simulation". A few days/weeks of that, and you'd have competent pilots who don't freeze up any more, without hassle of re-shipping or third party interference while doing so.
Some people just CAN'T PvP physically. Their reaction to stress, even mild stress, is just too severe. Hands shaking badly, tunnel vision, inability to think, etc. Really no amount of training will help, it's just a severe physiological reaction. Which is why I get mad when people sneer at carebears. Just like some get seasick or are afraid of heights or have vertigo, some people just can't PvP and making fun of them is just rude.
And of course some simply choose not to. Call it pacifism or whatever. I myself spent a goodly amount of time carebearing it up in high-sec. Just spend a quiet evening semi-comatose, running L4s and chatting with folks in the Missions channel. It was simple, calm, relaxing and yet profitable enough to keep me plexed without taxing me physically or emotionally. At the time, my real life was MORE than stressful enough for me to add to it in my "entertainment" time.
Further, I would go as far as to say that general unwillingness to PvP in a videogame is actually more common than PvP-bloodlust. Perhaps even prevalent enough to be called "the norm". Do you know what the best-selling PC game of all time is? The Sims 2! A game that has no PvP in any way, shape or form, and very little stress. Think about that for a second. WoW had 13 million subs in its heyday, and that game had PvE servers where PvP did not exist unless you purposely flagged yourself. Meanwhile, games with non-consensual PvP like EVE, Ultima Online, Mortal Online, Darkfall, etc., at some point struggled to break 250k subs. If PvP is so good, why are games that are PvP-centric doing so poorly?
There are solutions to some of these. And some of these are not even problems. If someone is careabering it up in high sec, that's their choice, and the game IS supposedly a sandbox and their choice is as valid as anyone else's. |

Corey Fumimasa
The Advent of Faith
6
|
Posted - 2013.01.18 04:01:00 -
[37] - Quote
Bane Necran wrote:Corey Fumimasa wrote:What is obvious is that some people don't like it, even if they do like combat missions. Is there some mechanic that would be fun for those players that would allow them to engage in ship PvP? They like building things and planning skill tree's and ? How could those activities be applied to PvP? How can we make you like mining?  People just like different things. A lot of people, like myself, are here simply because they like cruising around in space, and attacking other players isn't very appealing to us. I'm somewhat different than your average 'carebear' because i don't shy away from risk, but i'm starting to think i've given enough killmails to the PvP community.
You have given enough killmails to team PvP. But you are going to have trouble beating them at their own game. The real skills and experience many of the PvP pilots have is impressive. These guys know how to use voice coms and work together, they know how most of their targets will act, they know how the ships work and the aggression timers. Its a pretty significant skill set.
Docking up sucks and removing wardecs sucks. There should be an option that is different than these 2 things; this is a game, almost anything can be made to happen.
Do you enjoy castle building games? or tower defense games? I can think of a few ways that those kind of activeties could be used to set traps for PvPers. So bears can do something that they enjoy, and get back at the gankers, without engaging in dogfight style simulations. And some new content gets created in the process.
|

Corey Fumimasa
The Advent of Faith
6
|
Posted - 2013.01.18 04:10:00 -
[38] - Quote
Jame Jarl Retief wrote:Well, there's a TON of valid reasons why people don't PvP.
Like you said, some just "freeze up" due to the sheer novelty of it. Which is fine, and can be easily fixed by a "holodec" dueling system. .... my real life was MORE than stressful enough for me to add to it in my "entertainment" time......
Further, I would go as far as to say that general unwillingness to PvP in a videogame is actually more common than PvP-bloodlust. Perhaps even prevalent enough to be called "the norm". Do you know what the best-selling PC game of all time is? The Sims 2!...
There are solutions to some of these. And some of these are not even problems. If someone is careabering it up in high sec, that's their choice, and the game IS supposedly a sandbox and their choice is as valid as anyone else's. Great post, good ideas, TY for taking the time to do so. I had begun to loose hope. I edited down your post a bit for space, its all good though.
Re Carebearing being OK; I'm with you there to, and I didn't mean to suggest otherwise. It just seems like there's a lot of pent up energy in highsec, it would be interesting to see what would happen if that energy had a destructive outlet other than RT simulation combat that many people do not like.
|

Agnar Volta
Red Federation RvB - RED Federation
44
|
Posted - 2013.01.18 04:36:00 -
[39] - Quote
From time to time this stupid posts where people try to fit everyone in a box with a single "genius" explanation follow by a badly though / paternalistic game mechanic change show up in GD.
I would call a troll and move on.
See ya fellows. |

Serptimis
The Fiction Factory Tribal Band
123
|
Posted - 2013.01.18 04:40:00 -
[40] - Quote
I couldn't even describe to you my first PVP experience, my adrenaline was rushing and it was over so fast. One minute jumping through a gate, next the alarms are screaming, shields, armour , hull bars disappearing ...pod in space...now its the station..what the hell...was that PVP, what happened????!!!!  But it gets better as you get used to it. Its still exciting though, but now I have a better grasp of what is happening around me at least. |

Mire Stoude
Antelope with Night Vision Goggles
81
|
Posted - 2013.01.18 04:50:00 -
[41] - Quote
Unfortunately, due to my advanced age, I am unable to properly ... equip ... myself for PVP. Some pretty young thing locks onto me and starts touching my hull with some light missiles... most men would jump at the opportunity to lock her back. But alas, my PVP just sits there, unmoving. I curse my disability and envy the young. I know they make pills for this, but my doctor said that I am not healthy enough for PVP. |

Kestrix
Industrial Renaissance MinTek Conglomerate
58
|
Posted - 2013.01.18 05:03:00 -
[42] - Quote
I'm not totally adverse to PvP I just find that it is counter productive to my main goal in eve which is to get as rich as possible . |

Tarpedo
Incursionista
8
|
Posted - 2013.01.18 05:33:00 -
[43] - Quote
In other games PvP is my primary activity, but after many years in EVE I'm yet to engage into fight willingly because EVE PvP guarantee character's degeneration in form of monetary losses (money are one of indicators of progress). If EVE PvP resulted in some form of character progression (skillpoints / experience, money, reputation, prizes) I'd be there immediately.
Meanwhile I'm shooting people (toons) non-stop up to 12 hours daily in Planetside 2, Rift, Tera. |

Aza Ebanu
Brutor Tribe Minmatar Republic
2
|
Posted - 2013.01.18 06:26:00 -
[44] - Quote
Wacktopia wrote:I've said it before, I'll say it again...
- At the end of the tutorial, blowup the player's ship with some npc pirates - Tell them this happens in EVE ... - Show them how to replace it
Dealing with loss, along with social skills, is the most important lesson in EVE.
(edit: apparently they do this now. Go CCP woo!) LOL. Got anymore ideas? They already do this and it still doesn't work. |

Barrogh Habalu
Imperial Shipment Amarr Empire
383
|
Posted - 2013.01.18 06:38:00 -
[45] - Quote
Dheeradj Nurgle wrote:Calling something a Frag outside of UT is just sad.... Nvm that the term came to gaming during Doom era. |

Velvet Eva
Lavateinn
3
|
Posted - 2013.01.18 06:52:00 -
[46] - Quote
I don't rly understand why people kill other people in the first place :(((( why fight when you can hug \o/ <3 <3 |

Ghazu
496
|
Posted - 2013.01.18 07:05:00 -
[47] - Quote
That's such a stupid non-issue, everybody froze the first few times they got ganked or came into a combat situation. http://www.minerbumping.com/
lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

Yui Okane-Mochi
Center for Advanced Studies Gallente Federation
7
|
Posted - 2013.01.18 07:30:00 -
[48] - Quote
It's true.
I froze at the keyboard the first time some folk tried to violence one of my hulks.
Was quite a few seconds before did what IGÇÖd always planned to do - dock an unaggroed hulk with the orca and get the scimi out to do RR.
Was a really close call. Concord did the rest.
The original plan also included siccing drones on at least one of the aggressors. That unfortunately was forgotten in the panic.
You can plan for eventualities... but acting when the need arises is very hard in practice.
t¦ÉFíú |

Ris Dnalor
Sebiestor Tribe Minmatar Republic
419
|
Posted - 2013.01.18 08:09:00 -
[49] - Quote
Jame Jarl Retief wrote:Well, there's a TON of valid reasons why people don't PvP.
Like you said, some just "freeze up" due to the sheer novelty of it. Which is fine, and can be easily fixed by a "holodec" dueling system. This is something I saw done in Pirates of the Burning Sea (2008 MMO), and it worked beautifully. Basically you take your ship and everything you normally would have. And you set up a fight with one or more people. Then you duke it out. But in the end, nothing is lost (or gained), it is considered a practice match. I believe there was "this is a dream" explanation for it? In EVE, it could be a "holographic training simulation". A few days/weeks of that, and you'd have competent pilots who don't freeze up any more, without hassle of re-shipping or third party interference while doing so.
Some people just CAN'T PvP physically. Their reaction to stress, even mild stress, is just too severe. Hands shaking badly, tunnel vision, inability to think, etc. Really no amount of training will help, it's just a severe physiological reaction. Which is why I get mad when people sneer at carebears. Just like some get seasick or are afraid of heights or have vertigo, some people just can't PvP and making fun of them is just rude.
And of course some simply choose not to. Call it pacifism or whatever. I myself spent a goodly amount of time carebearing it up in high-sec. Just spend a quiet evening semi-comatose, running L4s and chatting with folks in the Missions channel. It was simple, calm, relaxing and yet profitable enough to keep me plexed without taxing me physically or emotionally. At the time, my real life was MORE than stressful enough for me to add to it in my "entertainment" time.
Further, I would go as far as to say that general unwillingness to PvP in a videogame is actually more common than PvP-bloodlust. Perhaps even prevalent enough to be called "the norm". Do you know what the best-selling PC game of all time is? The Sims 2! A game that has no PvP in any way, shape or form, and very little stress. Think about that for a second. WoW had 13 million subs in its heyday, and that game had PvE servers where PvP did not exist unless you purposely flagged yourself. Meanwhile, games with non-consensual PvP like EVE, Ultima Online, Mortal Online, Darkfall, etc., at some point struggled to break 250k subs. If PvP is so good, why are games that are PvP-centric doing so poorly?
There are solutions to some of these. And some of these are not even problems. If someone is careabering it up in high sec, that's their choice, and the game IS supposedly a sandbox and their choice is as valid as anyone else's.
Eve's been doing rather well over the years. It started to stumble with WIS which had no pvp element at all. In fact, I'd almost guarantee if Walking in Stations had grenades, tripwires, assault rifles, depoloyable sentries, and it allowed you to force people to undock their ships due to combat happening inside the station, WiS would've met with much less resistance from the eve crowd.
http://users.telenet.be/mmodata/Charts/Subs-2.png https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

Turelus
Caldari Independent Navy Reserve The Fourth District
225
|
Posted - 2013.01.18 08:11:00 -
[50] - Quote
Corey Fumimasa wrote:Randolph Rothstein wrote:i have no interest in pvp (fighting pvp,market pvp is what im looking for) in eve yet i have more than 10 000 frags in wot over 4 months am i carebear or not?  What the hell is "10 000 frags in wot"? If you don't know what WoT is then you haven't been playing EVE enough. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

pussnheels
The Fiction Factory
1026
|
Posted - 2013.01.18 08:18:00 -
[51] - Quote
Corey Fumimasa wrote:IGÇÖve talked with a few carebears over the years and I have come to believe that they canGÇÖt PvP. Not because they donGÇÖt want to kill the griefers and gankers, but because they physically canGÇÖt do it. They freeze up at the keyboard when they get attacked.
Maybe if they were eased into it and trained they could get over that reflex, but it would take months or years to do.
It might be easier to give them a mechanic that they could prepare before combat, perhaps a castle building exercise of sorts. Let them hire NPC mercs in different types of ships and build a little npc fleet that they could preset some options for. So when they get attacked and freeze up the NPCGÇÖs will jump in and rep them and jam the attackers, giving the carebear a chance to warp out or perhaps even collect themselves enough to target the aggressor and actually shoot back.
Or maybe much longer locktimes across the board; the PvP community would adjust and it might allow the carebears time to react in a meaningful way. Or maybe just longer locktimes in highsec! Oh thatGÇÖs a great idea, it would push some PvPers into low and null, reduce suicide ganking, and maybe give care-bears a chance to do something besides stare dumbly at the screen and pray for CONCORD to show up.
Whatever the solution I think it needs to look at why some people donGÇÖt PvP.
I don't mind being wrong here, just a thought I had that I can't seem to shake. Any feedback is appreciated.
this is utter bullshit , not only do i find your opinion utterly discriminating and blatantly smelling to intolerance and ignorance you have obvious no idea why other people play this game , nor do you seem to understand thaat CCP has developed this game so it can be played in alot of different ways EvE is not a high end arcade game get over it and stop demanding that people should play this game in a manner they don't like I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
279
|
Posted - 2013.01.18 08:20:00 -
[52] - Quote
your mom need to undock in low sec |

psycho freak
Snuff Box
251
|
Posted - 2013.01.18 08:34:00 -
[53] - Quote
I honestly dont understand why ppl dont like to blow other ppl up
back in 07 me and m8 mal used to run a null sec pvp corp that lived in curse region what we found was alot players wanted to kill sh#t but had no idea were to start
mal was allways very helpfull to newer player/member me i was from a losec style of play from 3 days into the game well anyways what we decided to do was any new player we sent them to losec to die
we sent them there to die and have fun dieing in cheap sh#t so that they learned getting your ship blown up in pvp happens to everyone at some point
Some these guys turned out to be fcking awsome at pvp
i think its learning to acept loss and realise it happens to everyone that needs teaching tbh my spelling sux brb find phone number for someone who gives a fu*k
nop cant find it |

Tarvos Telesto
Blood Fanatics
729
|
Posted - 2013.01.18 08:44:00 -
[54] - Quote
Surfin's PlunderBunny wrote:Or they can wait for their balls to descend fully before playing Eve
I dont agree with you, meny people got big balz in RL some of them got dangerus jobs, also they got sex, but for some reason they avoid pvp maybe because they afraid to lose isk or somthig like this, while other nerds who focus on pvp feels like bad as because they pvp in online game, why you generalize everyone. EvE isn't game, its style of living. |

Marcus Caspius
134
|
Posted - 2013.01.18 08:47:00 -
[55] - Quote
Corey Fumimasa wrote:IGÇÖve talked with a few carebears over the years and I have come to believe that they canGÇÖt PvP. Not because they donGÇÖt want to kill the griefers and gankers, but because they physically canGÇÖt do it. They freeze up at the keyboard when they get attacked.
Maybe if they were eased into it and trained they could get over that reflex, but it would take months or years to do.
It might be easier to give them a mechanic that they could prepare before combat, perhaps a castle building exercise of sorts. Let them hire NPC mercs in different types of ships and build a little npc fleet that they could preset some options for. So when they get attacked and freeze up the NPCGÇÖs will jump in and rep them and jam the attackers, giving the carebear a chance to warp out or perhaps even collect themselves enough to target the aggressor and actually shoot back.
Or maybe much longer locktimes across the board; the PvP community would adjust and it might allow the carebears time to react in a meaningful way. Or maybe just longer locktimes in highsec! Oh thatGÇÖs a great idea, it would push some PvPers into low and null, reduce suicide ganking, and maybe give care-bears a chance to do something besides stare dumbly at the screen and pray for CONCORD to show up.
Whatever the solution I think it needs to look at why some people donGÇÖt PvP.
I don't mind being wrong here, just a thought I had that I can't seem to shake. Any feedback is appreciated.
t.b.h. I know what you mean. Started out life as a bear and I still bear-it-up. Over time I realised that the only way to got over this is to pew. I got myself a dedicated toon, trained it up and viola - no more bambi-in-headlights when I hit an engagement.
It's not impossible but it can be a huge barrier to people.
With the "promise" of potential smaller gang engagements in Null as part of tweaks to Null-sec, I am looking forward to more crazy suicide roams/camps in future. Grammatical error and spelling mistakes are included for your entertainment!
|

Randolph Rothstein
whatever corp.
343
|
Posted - 2013.01.18 08:55:00 -
[56] - Quote
hi my name is randolph and im physicaly unable to pvp 
everytime i spend 20 minutes looking for fight i inevitably fall asleep 
wat do? |

Garia666
CyberShield Inc C0VEN
26
|
Posted - 2013.01.18 08:58:00 -
[57] - Quote
ppl freeze up due to lack of experience... specialy at first when you have no idea whats going on and then are overwhelmed by adrinaline. because you are being hurt.
This can be controled by training or being in that situation over and over again. Thats why an experienced fc makes the difference in this world.
most people have the natural state of being good. and do want harm anyone.
Some either start defending them selfs or they just try and avoid it.
|

Xen Solarus
Inner 5phere
267
|
Posted - 2013.01.18 08:59:00 -
[58] - Quote
Carebears DON'T want to pvp. Thats not why they play EvE. Why are all the highsec haters so focused on forcing their opinions on how they expect everyone to play? Oh yeah, its because highsec is full of lovely targets that they can gank, risk-free. I'd suggest going to low or null to get your PvP on, but oh yeah i forgot, they shoot back there right? PvP is so much better when its non-consensual and completely one-sided, right? Why else would all you so called PvPers care about highsec, or even go there in the first place?
EvE is a great game for exactly the reason that it provides fun to both sides of these opinions. Highsec is an important area for all those players you lable as "boring" and that "have no balls", to do all the things that have absolutely nothing to do with pvp (insert standard "pvp-only" arguement here). Their natural progression from high to low and null is influenced and hampered by the very people that moan about highsec, through their continued risk-free agression against such helpless targets. Why make the natural progression when the risks don't meet the rewards? I'd argue that its the gankers themselves that have made things as they are now, and ultimately look towards their own interests, rather than EvE as a whole. Because without all those boring carebear subscriptions, EvE would be screwed. |

Tarvos Telesto
Blood Fanatics
729
|
Posted - 2013.01.18 09:02:00 -
[59] - Quote
Corey Fumimasa wrote:IGÇÖve talked with a few carebears over the years and I have come to believe that they canGÇÖt PvP. Not because they donGÇÖt want to kill the griefers and gankers, but because they physically canGÇÖt do it. They freeze up at the keyboard when they get attacked.
Hi OP, this is simple, carebear who download EvE client and plan playing as miner, producer, mission runer, are focused on pve, after one week grind they afraid to defend or atack other because he think he lose whole progres and isk in few second.
EvE isn't game, its style of living. |

Yim Sei
Ontogenic Achronycal PLC
35
|
Posted - 2013.01.18 09:03:00 -
[60] - Quote
Corey Fumimasa wrote:IGÇÖve talked with a few carebears over the years and I have come to believe that they canGÇÖt PvP. Not because they donGÇÖt want to kill the griefers and gankers, but because they physically canGÇÖt do it. They freeze up at the keyboard when they get attacked.
Maybe if they were eased into it and trained they could get over that reflex, but it would take months or years to do.
It might be easier to give them a mechanic that they could prepare before combat, perhaps a castle building exercise of sorts. Let them hire NPC mercs in different types of ships and build a little npc fleet that they could preset some options for. So when they get attacked and freeze up the NPCGÇÖs will jump in and rep them and jam the attackers, giving the carebear a chance to warp out or perhaps even collect themselves enough to target the aggressor and actually shoot back.
Or maybe much longer locktimes across the board; the PvP community would adjust and it might allow the carebears time to react in a meaningful way. Or maybe just longer locktimes in highsec! Oh thatGÇÖs a great idea, it would push some PvPers into low and null, reduce suicide ganking, and maybe give care-bears a chance to do something besides stare dumbly at the screen and pray for CONCORD to show up.
Whatever the solution I think it needs to look at why some people donGÇÖt PvP.
I don't mind being wrong here, just a thought I had that I can't seem to shake. Any feedback is appreciated.
Yay, while we are at it lets just turn it into Call of duty where you respawn every 30 seconds will all your items.
Seriously - months or years to get over reflex?
Its called PRACTICE - why remove the adrenaline rush?
Implementation of easy mode = true death of eve
/thread Post with my main? This is my main - I just overtrain and overplay my alts. |

Jake Warbird
Republic Military School Minmatar Republic
2102
|
Posted - 2013.01.18 09:03:00 -
[61] - Quote
I'm sometimes the carebear and sometimes the rabid variety... I fail to see the problem vOv |

Yim Sei
Ontogenic Achronycal PLC
35
|
Posted - 2013.01.18 09:04:00 -
[62] - Quote
Please delete - fat fingers fiu. Post with my main? This is my main - I just overtrain and overplay my alts. |

Zol Interbottom
Nanotrasen Inc
133
|
Posted - 2013.01.18 09:10:00 -
[63] - Quote
Dheeradj Nurgle wrote:Randolph Rothstein wrote:i have no interest in pvp (fighting pvp,market pvp is what im looking for) in eve yet i have more than 10 000 frags in wot over 4 months am i carebear or not?  Calling something a Frag outside of UT is just sad....
Flak Monkey?
|

Princess Saskia
Hyperfleet Industries
32
|
Posted - 2013.01.18 09:14:00 -
[64] - Quote
There is a way that these people can get over their inhabitions? There is somthing called the test server where people can go and just shoot stuf. with it costing 100isk for everything. Why are people unable to make full use of the tools that CCP provide us with!?
/Princess |

Kiteo Hatto
Equanimity Order
772
|
Posted - 2013.01.18 09:16:00 -
[65] - Quote
Princess Saskia wrote:There is a way that these people can get over their inhabitions? There is somthing called the test server where people can go and just shoot stuf. with it costing 100isk for everything. Why are people unable to make full use of the tools that CCP provide us with!?
/Princess
Cause' it feels "fake". Eve is real, Sisi(or whatever its called now) is not :P "That's okay it annoys me when people pile on new definitions to the word sandbox every time CCP does something they don't like." - Alara IonStorm GD is where 60% of threads make you dumber and 10% which provide you with entertainment, the remaining 30% is a mix of both. |

Psychotic Monk
The Skunkworks
528
|
Posted - 2013.01.18 09:17:00 -
[66] - Quote
Tarvos Telesto wrote:Surfin's PlunderBunny wrote:Or they can wait for their balls to descend fully before playing Eve I dont agree with you, meny people got big balz in RL some of them got dangerus jobs, sex, family etc, but for some reason they avoid pvp maybe because they afraid to lose isk or somthig like this, while other nerds who focus on pvp feels like bad as because they pvp in online game, why you generalize everyone. Sory for this brutal example but deal with it, being wannable bad as in game dosent make you mature brave man.
The opposite is also true. Being a badass pvper doesn't mean you aren't awesome in real life and being a carebear doesn't mean you are awesome in real life.
As for the shakes, yes, everybody got them at some point. I still occasionally get them. Not too often, but it happens. And I don't doubt there are people that get physiological reactions so bad that they actually can't pvp. I sincerely doubt this is the majority of carebears.
My personal theory on the subject is that one of the largest barriers is lack of initiative. So many people can't be bothered to learn how to fit a ship for combat, much less learn the many things that go into being a good pvper. Or if they learn those things, they can't be bothered to step out of their comfort zone to go find some violence to do. Even good pvpers are guilty of this. They want an FC to bring them to the violence, rather than seek it themselves.
I understand. I'm often lazy, too. Founding member of the Belligerent Undesirables movement. |

Solarienne
Wiyrkomi Honor Guard
26
|
Posted - 2013.01.18 10:05:00 -
[67] - Quote
Personally, the thought of violence, even a digital variety, makes me so filled with revulsion that deep nausea is the best case, bent-double vomiting is the worst.
Alas, I have the misfortune of having a slave driving CEO, who has forced me and my fair carebear brethren into faction warfare. For those of you opposed to violence with a similar reaction, I suggest nose plugs, a feedbag and not eating for 24hrs before a potential pvp encounter. If pvp should occur within that 24 hr period, you will understand why you are wearing the former two items.
((Truth be told, fine with pvp, saw thread title, assumed obscure disability based post with possibly interesting stories of overcoming adversity [I have had several deaf FC's in the past who typed with the speed of the wind and led us to victory, for example]. Unfortunately, yet another baseless Daily Mail tripe OP with the 'GD greatest hits' playing in the replies. 2/10)) |

Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
344
|
Posted - 2013.01.18 11:27:00 -
[68] - Quote
Well, I went into my first PvP fights with the intent to get blown up; not just accepting the possibility to have it happen but as the goal. I believe this mental trick helped me a lot since no matter what would happen I would "win" in either case. Also, I would not describe it as "freezing up" as being physically unable to do something, more like forgetting absolutely everything you might have mentally rehearsed before (which results in the same, though)
Though after half a dozen fights (losses) I calmed down and remembered to overheat, launch Drones, get some situational awareness ect. so I believe it is really just a matter of routine... Forum-unbanned since 2011.10.20.
Mangala Solaris for CSM 8 |

Corey Fumimasa
The Advent of Faith
10
|
Posted - 2013.01.18 11:37:00 -
[69] - Quote
Kiteo Hatto wrote:Princess Saskia wrote:There is a way that these people can get over their inhabitions? There is somthing called the test server where people can go and just shoot stuf. with it costing 100isk for everything. Why are people unable to make full use of the tools that CCP provide us with!?
/Princess Cause' it feels "fake". Eve is real, Sisi(or whatever its called now) is not :P
They don't want to get over their inhibitions. Nor should the sandbox force them to.
There should be more options in Eve to destroy things. Maybe one that the bears will actually like engaging with. Maybe viral engineering POS's that when active cause random systems failures to combat mods in the system.
|

TigerXtrm
Cold Lazarus Inc.. Black Thorne Alliance
54
|
Posted - 2013.01.18 12:26:00 -
[70] - Quote
Industry won't survive without PVP and PVP won't survive without industry. Simple fact. I don't get why people get hung up on what someone else does in a space game. The people who mine and build and stuff like that are the same people who may prefer a city builder or simulator above a shooter or RTS. More into organizing than blowing things up.
So how about we just respect each others choices and realize that one can not exist without the other. People tend to forget a lot around here. http://www.youtube.com/watch?v=CQMIxAKqsUA |
|

ISD TYPE40
ISD Community Communications Liaisons
3948

|
Posted - 2013.01.18 12:46:00 -
[71] - Quote
Forum Rules wrote:
7. Trolling is prohibited.
Trolling is the word used to describe a post that is deliberately designed for the purpose of angering and insulting the players. Posts of this nature are disruptive and do not contribute to the sense of community we want for our forums.
Thread has been cleaned of off topic and troll posts as per the above rule - ISD Type40. ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

KIller Wabbit
The Scope Gallente Federation
314
|
Posted - 2013.01.18 13:09:00 -
[72] - Quote
Unsuccessful At Everything wrote:I think CCP should fly around and randomly gank people who have never been killed, just to show them that this game is made for PvPers for PvP purposes.
They do! Their ships are fairly stealthy but most people recognize them when they turn up. Do an info on "bugs"
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

Diesel47
Bad Men Ltd.
456
|
Posted - 2013.01.18 13:20:00 -
[73] - Quote
Lyell Wolf wrote:From my perspective,
I seriously dislike PvP. Not because I can't, mind you, but because I just hate the idea as a whole. This, of course, has led me to be less experienced than most of the PvPers out there. I don't have, as you call it, the training to perform as well as the others.
Now, it wouldn't take years to gain a decent skill in PvP, but perhaps a couple months.
As far as "Getting over that reflex", a week.
From, A carebear
This does not make sense to me. |

Ptraci
3 R Corporation The Irukandji
1204
|
Posted - 2013.01.18 13:27:00 -
[74] - Quote
Clementina wrote:I'm going to let the carebears here in on a little secret.
PvPers get afraid during combat too.
No, not really "afraid". Generally you reach a point where you are able to recognize a no win situation before it happens and try to take as many with you as you can before you go down. No one likes taking a loss because it probably means having to take the time to buy and re-fit a ship, or having to take the time grinding up the isk if it's a shiny ship. But I really wouldn't call that "fear". More like just "oh crap! lol! die die die die die aaaaaaaargh warp warp warp warp..... lol well at least I got that xxxx into structure" etc.
The PvPers know that victory is always possible. The care-bear believes destruction is the only outcome. |

Doc Severiide
Caldari Provisions Caldari State
17
|
Posted - 2013.01.18 13:37:00 -
[75] - Quote
Bane Necran wrote:It's true, all of it.
I was horribly traumatized by my first gank, now whenever someone targets me my mind just freezes up and i can only think "IT'S ALL HAPPENING AGAIN!". I run away from the keyboard and start rocking back and forth in the corner, only returning to the computer screen hours later when i gather the courage. Sounds like my experiences. Except I also pee my pants and occassionaly crap them too. That's why I have a case of adult diapers sitting beside my PC. Once I even got admitted to the hospital while babbling "Don't fly what you can't afford to lose". The ER Doctor says "Shut up newb"... |

Tommas De'Wins
Galactic Association of Space Potatoes Session Change In Progress Alliance
1
|
Posted - 2013.01.18 13:39:00 -
[76] - Quote
Corey Fumimasa wrote:IGÇÖve talked with a few carebears over the years and I have come to believe that they canGÇÖt PvP. Not because they donGÇÖt want to kill the griefers and gankers, but because combat is just not something they want to participate in.
Could there be more options for destroying things in Eve? Some non-dogfight in game mechanic that allows ISK to be blown up? Maybe something that bear style players would enjoy doing.
Like building viral POS's that destroy random combat modules on any ship that is in their system. Or being able to produce faulty modules and sell them on the open market (at a loss of course). Or self destruct ships that are like mega smart bombs!
I don't mind being wrong here, just a thought I had that I can't seem to shake. Any feedback is appreciated.
They are playing the wrong game .... |

Seven Koskanaiken
Open University of Celestial Hardship Art of War Alliance
119
|
Posted - 2013.01.18 13:50:00 -
[77] - Quote
there's no difference between pvp and mining both is just a series of actions carried out on a computer screen
|

Corey Fumimasa
The Advent of Faith
11
|
Posted - 2013.01.18 13:51:00 -
[78] - Quote
Are sigs HTML or BBcode? or something else entirely? <a href="http://www.youtube.com/playlist?list=PLQVa8byuQ5b_U5fnb3myiSAFy8TamEMH_&feature=view_all">This</a> is a youtube playlist of me going over my first 30 ship losses. Video sucks but the audio came out well. If your new to the game there are some good lessons, and if your old to the game there's some funny stories. |

Seven Koskanaiken
Open University of Celestial Hardship Art of War Alliance
119
|
Posted - 2013.01.18 14:06:00 -
[79] - Quote
Corey Fumimasa wrote:A game that elicits the kind of physical reaction that I have felt in Eve is a very rare thing. It is perhaps CCP's greatest achievement, and perhaps one of the most important dynamics ever developed re computer simulations.
This feeling must be respected and encouraged and fostered by the player base.
My theory is because it mimicks the hunting that ancient humans did, and its one of the only few times in modern life the flight or flight response actually gets used |

Corey Fumimasa
The Advent of Faith
11
|
Posted - 2013.01.18 14:14:00 -
[80] - Quote
Seven Koskanaiken wrote:there's no difference between pvp and mining both is just a series of actions carried out on a computer screen
This is the most pointless and demonstrably untrue statement that I have ever seen with a name next to it.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Nova Fox
Novafox Shipyards
4259
|
Posted - 2013.01.18 14:43:00 -
[81] - Quote
/Nova Fox points at cost of his clone*
The reason why I do not ever pvp anymore is that the rate I incurr Isk. To replace my clone would take me a year or so of work.
|

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
586
|
Posted - 2013.01.18 14:48:00 -
[82] - Quote
What? how much does your clone cost? Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Seven Koskanaiken
Open University of Celestial Hardship Art of War Alliance
119
|
Posted - 2013.01.18 14:50:00 -
[83] - Quote
Corey Fumimasa wrote:Seven Koskanaiken wrote:there's no difference between pvp and mining both is just a series of actions carried out on a computer screen
This is the most pointless and demonstrably untrue statement that I have ever seen with a name next to it.
its only untrue in your mind
|

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
480
|
Posted - 2013.01.18 14:52:00 -
[84] - Quote
Posting in another carebear hate thread.
Increasing my post ratting is good !!
|

Nova Fox
Novafox Shipyards
4259
|
Posted - 2013.01.18 14:53:00 -
[85] - Quote
Total? Body alone is 100 millilon. Implants 500+ million depending the location and markets.
None the less its not alot for some active players, but with college and the sorts I have been rather busy and focused on school and only have time to mess around with PI and small scale manufacutring, 600 million takes a while boding my time ensuring that my investments are not collaspable.
However every so often I do roll an alt for the sole purpose of retribution as well as getting others intersesting in pvp and they have a far more impressive kill records. Biggest kill so far was an officer fit megathron a few years back.
|

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
586
|
Posted - 2013.01.18 14:54:00 -
[86] - Quote
Seven Koskanaiken wrote:Corey Fumimasa wrote:Seven Koskanaiken wrote:there's no difference between pvp and mining both is just a series of actions carried out on a computer screen
This is the most pointless and demonstrably untrue statement that I have ever seen with a name next to it. its only untrue in your mind
No it's a fact. Clicking a button to active your mining lasers is infinitely different than competing with a human being. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
586
|
Posted - 2013.01.18 14:57:00 -
[87] - Quote
Nova Fox wrote:Total? Body alone is 100 millilon. Implants 500+ million depending the location and markets.
None the less its not alot for some active players, but with college and the sorts I have been rather busy and focused on school and only have time to mess around with PI and small scale manufacutring, 600 million takes a while boding my time ensuring that my investments are not collaspable.
However every so often I do roll an alt for the sole purpose of retribution as well as getting others intersesting in pvp and they have a far more impressive kill records. Biggest kill so far was an officer fit megathron a few years back.
Well considering that jump clones exist, the actual cost should only be around 100 mill. I don't thing that is a lot for a 6 -7 year old player.
Is it really that hard to avoid being podded?
Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Corey Fumimasa
The Advent of Faith
14
|
Posted - 2013.01.18 14:59:00 -
[88] - Quote
Seven Koskanaiken wrote:Corey Fumimasa wrote:Seven Koskanaiken wrote:there's no difference between pvp and mining both is just a series of actions carried out on a computer screen
This is the most pointless and demonstrably untrue statement that I have ever seen with a name next to it. its only untrue in your mind You are not some kind of monk who has been contemplating life in a cave for decades. By your "logic" doing my taxes, watching ****, playing eve, and writing reports for work are all the same. They are not. They don't have the same results either in my mind or in RL. So you go smoke some more blue moss or whatever, but don't expect a lot of encouragement for your self obsessed drivel.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Seven Koskanaiken
Open University of Celestial Hardship Art of War Alliance
119
|
Posted - 2013.01.18 15:00:00 -
[89] - Quote
Corey Fumimasa wrote:Seven Koskanaiken wrote:Corey Fumimasa wrote:Seven Koskanaiken wrote:there's no difference between pvp and mining both is just a series of actions carried out on a computer screen
This is the most pointless and demonstrably untrue statement that I have ever seen with a name next to it. its only untrue in your mind You are not some kind of monk who has been contemplating life in a cave for decades. By your "logic" doing my taxes, watching ****, playing eve, and writing reports for work are all the same. They are not. They don't have the same results either in my mind or in RL. So you go smoke some more blue moss or whatever, but don't expect a lot of encouragement for your self obsessed drivel.
lol fine is true though, go and try it or dont whatever, your game |

Ptraci
3 R Corporation The Irukandji
1204
|
Posted - 2013.01.18 15:04:00 -
[90] - Quote
Nova Fox wrote:/Nova Fox points at cost of his clone*
The reason why I do not ever pvp anymore is that the rate I incurr Isk. To replace my clone would take me a year or so of work.
Eve Board says you have at most 120-odd million isk. Clones for you cost 45 million isk. You are going to tell me that you can't do that in an hour or two? |

Corey Fumimasa
The Advent of Faith
14
|
Posted - 2013.01.18 15:04:00 -
[91] - Quote
Sergeant Acht Scultz wrote:Posting in another carebear hate thread.
Increasing my post ratting is good !!
This is not a "care bear" hate thread. Its a thread about options for player created content. Are there options besides direct PvP combat for destroying someones assets? An option that carebears might enjoy.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Jenn aSide
Smokin Aces.
1178
|
Posted - 2013.01.18 15:10:00 -
[92] - Quote
Some Rando wrote:Corey Fumimasa wrote:Its kind of funny listening to some of the posts here it sounds like some people are scared to give the bears combat options. There's a dueling option on the way. You can jump into low-sec to "get your feet wet". Pick up a suspect flag and see who bites (not recommended in hubs). Wardec someone. Find the nearest wormhole and camp it on the inside, or see who lives there and get into a fight. Save up some space-cash and do some RvB. There are tons of PvP options out there. People who don't take them don't because they're afraid. Of what, i couldn't tell you.
I can tell you lol. The number 1 barrier to people PVPing is fear of losing. Some people can't handle losing AT ALL and will do anything to avoid it, whether it's hiding in high sec behind CONCORDS skirt or never undocking in null sec unless they have a 250 man fleet with them.
I've noticed this in every game I played. I once asked this question on another game forum:
Which of these 2 scenarios would you enjoy most often??
Option A: You have a match between 2 teams and your team is WAY better or bigger than the other and you mop the floor with your opponents after a very short period of time.
Or
Option B: You have a match between 2 fairly evenly matched sides the game has a lot of back and forth, lots of manuvering, seems to last for ever and at the end of it You and your Team lose.
I'm obviously an Option B guy in a game (option A in real life where you don't get to respawn :) ), but the VAST majority of people who responded to me were Option A people.
I'd rather have fun in a close contest and lose than win every single time by a landslide, but then again, my ego and self worth aren't tied to "winning". Of course the most fun for me would be a close game where my side won lol, but I enjoy the FIGHT, not just the outcome. That's why when I was a Gallente Faction Warfare FC i told people who joined my fleets "I don't DO subtle, we're going to jump straight into the Teeth of the Squids (Caldari) and kill them or die trying". That's my idea of a game.
But most people want to "win" and be the hero and be in a game what they can't be in real life (a hero who gets all the girls). Nothing anyone ever does is going to encourage people like that to risk defeat and thus the bursting of their own mental bubbles. |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
586
|
Posted - 2013.01.18 15:10:00 -
[93] - Quote
Nova Fox wrote: I think the cheapest JC I have now is 120 million isk with the hardwires in his head and hes not the combat orintated guy ><.
But that is all down to your choice of implants. It has nothing to do with basic clone costs. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Seven Koskanaiken
Open University of Celestial Hardship Art of War Alliance
119
|
Posted - 2013.01.18 15:14:00 -
[94] - Quote
Jenn aSide wrote:Some Rando wrote:Corey Fumimasa wrote:Its kind of funny listening to some of the posts here it sounds like some people are scared to give the bears combat options. There's a dueling option on the way. You can jump into low-sec to "get your feet wet". Pick up a suspect flag and see who bites (not recommended in hubs). Wardec someone. Find the nearest wormhole and camp it on the inside, or see who lives there and get into a fight. Save up some space-cash and do some RvB. There are tons of PvP options out there. People who don't take them don't because they're afraid. Of what, i couldn't tell you. i can tell you lol. The number 1 barrier to people PVPing is fear of losing. Some people can't handle losing AT ALL and will do anything to avoid it, whether it's hiding in high sec behind CONCORDS skirt or never undocking in null sec unless they have a 250 man fleet with them. I've noticed this in every game I played. I once asked this question on another game forum: Which of these 2 scenarios would you enjoy most often?? Option A: You have a match between 2 teams and your team is WAY better or bigger than the other and you mop the floor with your opponents after a very short period of time. Or Option B: You have a match between 2 fairly evenly matched sides the game has a lot of back and forth, lots of manuvering, seems to last for ever and at the end of it You and your Team lose. I'm obviously an Option B guy in a game (option A in real life where you don't get to respawn :) ), but the VAST majority of people who responded to me were Option A people. I'd rather have fun in a close contest and lose than win every single time by a landslide, but then again, my ego and self worth aren't tied to "winning". Of course the most fun for me would be a close game where my side won lol, but I enjoy the FIGHT, not just the outcome. That's why when I was a Gallente Faction Warfare FC i told people who joined my fleets "I don't DO subtle, we're going to jump straight into the Teeth of the Squids (Caldari) and kill them or die trying". That's my idea of a game. But most people want to "win" and be the hero and be in a game what they can't be in real life (a hero who gets all the girls). Nothing anyone ever does is going to encourage people like that to risk defeat and thus the bursting of their own mental bubbles.
so true, it's all in the mind thread titles reminds me of when people says they "physically can't lose weight", as if they are outside the laws of physics or something? unless someone had their hands blown off in war or something then physically everyone can pvp |

Nova Fox
Novafox Shipyards
4259
|
Posted - 2013.01.18 15:19:00 -
[95] - Quote
Rek Seven wrote:Nova Fox wrote: I think the cheapest JC I have now is 120 million isk with the hardwires in his head and hes not the combat orintated guy ><.
But that is all down to your choice of implants. It has nothing to do with basic clone costs.
Medical Clone replaces the jump(any) clone's death. Thats still 100 million on my wallet every time you pop my egg. You don't suddenly wake up in your previous body.
|

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
586
|
Posted - 2013.01.18 15:27:00 -
[96] - Quote
I think you have been buying the wrong clone grade mate... You only need Upsilon (45 mil) with your sp 
But we digress. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Nova Fox
Novafox Shipyards
4259
|
Posted - 2013.01.18 15:33:00 -
[97] - Quote
Rek Seven wrote:I think you have been buying the wrong clone grade mate... You only need Upsilon (45 mil) with your sp  But we digress.
Shows you how often I buy a clone these days.
|

Nova Fox
Novafox Shipyards
4259
|
Posted - 2013.01.18 15:35:00 -
[98] - Quote
Ptraci wrote:Nova Fox wrote:/Nova Fox points at cost of his clone*
The reason why I do not ever pvp anymore is that the rate I incurr Isk. To replace my clone would take me a year or so of work.
Eve Board says you have at most 120-odd million isk. Clones for you cost 45 million isk. You are going to tell me that you can't do that in an hour or two?
Yes. I usually play about 15 minutes, a week.
|

Seven Koskanaiken
Open University of Celestial Hardship Art of War Alliance
119
|
Posted - 2013.01.18 15:48:00 -
[99] - Quote
Rek Seven wrote:Seven Koskanaiken wrote:Corey Fumimasa wrote:Seven Koskanaiken wrote:there's no difference between pvp and mining both is just a series of actions carried out on a computer screen
This is the most pointless and demonstrably untrue statement that I have ever seen with a name next to it. its only untrue in your mind No it's a fact. Clicking a button to active your mining lasers is infinitely different than competing with a human being.
huh
i mean if you want to get in a fleet you - get the ship you're told - fit it the way you're told - do what you're told by the FC
wtf? u just gotta follow orders, what is hard about that, let alone PHYSICALLY UNABLE for a person to do what the hell come on, really  |

Corey Fumimasa
The Advent of Faith
17
|
Posted - 2013.01.18 16:01:00 -
[100] - Quote
Seven Koskanaiken wrote:... wtf? u just gotta follow orders, what is hard about that, let alone PHYSICALLY UNABLE for a person to do what the hell come on, really 
What are you, young 20's, healthy american male from a middle class background, most significant risk exposure driving? World is your oyster kid.
There are however physical limitations, some of those are caused by chemical interactions in the brain. Not all gamers have the same limitations or options that you do.
That is no reason for the game to disinclude options that may work for some people but not for others.
That statement is a bit of a mandala, please accept it with my compliments.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Khergit Deserters
647
|
Posted - 2013.01.18 16:11:00 -
[101] - Quote
There are many things that can disable a carebear's PVP ability. Stressful job. Eight hours of pre-existing computer monitor eye strain from work. Long commute. Kid maintenance. Pet maintenance. House maintenance. Bills. Cialis side effects.* Any of those can make a carebear not want to do anything more intensive that clicking on manufacturing jobs or sell orders.
I like the idea of carebears being able to do automated PVP. Maybe launch some kind of death drone into low or null sec. Kind of like manufacturing jobs, you get a certain number of PVP jobs that you can handle at once. So you just log in, check your skill queue, manage your PVP jobs. "hey guys, check this out, one of my death drone got a punisher. kewl"
*Headache, indigestion, back pain, muscle aches, flushing, stuffy or runny nose, muscle pains, back pains, erections lasting more than four hours. If you help someone when they're in trouble, they will remember you when they're in trouble again.
|

Seven Koskanaiken
Open University of Celestial Hardship Art of War Alliance
119
|
Posted - 2013.01.18 16:13:00 -
[102] - Quote
Corey Fumimasa wrote:Seven Koskanaiken wrote:... wtf? u just gotta follow orders, what is hard about that, let alone PHYSICALLY UNABLE for a person to do what the hell come on, really  What are you, young 20's, healthy american male from a middle class background, most significant risk exposure driving? World is your oyster kid. There are however physical limitations, some of those are caused by chemical interactions in the brain. Not all gamers have the same limitations or options that you do. That is no reason for the game to disinclude options that may work for some people but not for others. That statement is a bit of a mandala, please accept it with my compliments.
no actually the only accurate thing there is male i mean, if you want to do this personal thing then here, i am poor as **** and have something called menieres disease so know what PHYSICALLY UNABLE to do things means what is going on here is people who just dont LIKE something are (yet again) using an excuse, rather than just coming out and say "i dont care for it"
|

Corey Fumimasa
The Advent of Faith
18
|
Posted - 2013.01.18 16:27:00 -
[103] - Quote
Seven Koskanaiken wrote: no actually the only accurate thing there is male i mean, if you want to do this personal thing then here, i am poor as **** and have something called menieres disease so know what PHYSICALLY UNABLE to do things means what is going on here is people who just dont LIKE something are (yet again) using an excuse, rather than just coming out and say "i dont care for it"
What is going on here is that we are talking about options that will allow people to interact in game with one another. The bears have very clearly stated that "they don't care for PvP" they are not making excuses.
The purpose of this thread is to discuss options for bears to strike back at PvPers without engaging in hot seat PvP.
It does not in any way lessen the significance of your own situation to provide consideration for the limitations of others. Your own experiences seem to create a significant self bias towards the subject. Your arguments are really all to do with yourself and not applicable to this thread.
You can PM me an apology if you want.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Mister S Burke
Earths Naval Space Command The Mandalorians
43
|
Posted - 2013.01.18 16:31:00 -
[104] - Quote
I think PVP in EVE is extremely over-rated. I am in a PVP crew now and sure there are some fun spots and it is more exciting compared to other MMO's, but frankly I'm starting to see it as more of a pain than anything. I'm just not seeing any return on the massive time investment. EVE PVP isn't terrible, just highly over-rated. I feel like the opportunity cost just to get into some action isn't worth it. I'm not making any money playing grabass trying to chase down a fleeing war target (who started the war, sigh.) It does crack me up when players start chest beating and acting like they are getting the adrenaline rush that you would get skydiving, rappelling from a helo or flying in on a helicopter air assault that had 3 times as many choppers as the apocalypse now village scene; yes I have done all those things. So stop stroking your virtual epeen studs and acting like carebears are crying children because they don't want to wander null for hours on end gate jumping Zzzzz, I've found more currently military and ex military "carebearing" than I have 'leet PVPers." |

Seven Koskanaiken
Open University of Celestial Hardship Art of War Alliance
119
|
Posted - 2013.01.18 16:34:00 -
[105] - Quote
Corey Fumimasa wrote:Seven Koskanaiken wrote: no actually the only accurate thing there is male i mean, if you want to do this personal thing then here, i am poor as **** and have something called menieres disease so know what PHYSICALLY UNABLE to do things means what is going on here is people who just dont LIKE something are (yet again) using an excuse, rather than just coming out and say "i dont care for it"
What is going on here is that we are talking about options that will allow people to interact in game with one another. The bears have very clearly stated that "they don't care for PvP" they are not making excuses. The purpose of this thread is to discuss options for bears to strike back at PvPers without engaging in hot seat PvP. It does not in any way lessen the significance of your own situation to provide consideration for the limitations of others. Your own experiences seem to create a significant self bias towards the subject. Your arguments are really all to do with yourself and not applicable to this thread. You can PM me an apology if you want.
bears can get pvpers by bountying them, or hiring a merc corp dunno what an apology is for? lol lolspaceshipforums
|

Lfod Shi
Lfod's Ratting and Salvage
73
|
Posted - 2013.01.18 16:35:00 -
[106] - Quote
Getting blowed up isn't fun. GÖ¬ They'll always be bloodclaws to me GÖ½ |

Corey Fumimasa
The Advent of Faith
19
|
Posted - 2013.01.18 16:51:00 -
[107] - Quote
Mister S Burke wrote: I think PVP in EVE is extremely over-rated. I am in a PVP crew now and sure there are some fun spots and it is more exciting compared to other MMO's, but frankly I'm starting to see it as more of a pain than anything. I'm just not seeing any return on the massive time investment. EVE PVP isn't terrible, just highly over-rated. I feel like the opportunity cost just to get into some action isn't worth it. I'm not making any money playing grabass trying to chase down a fleeing war target (who started the war, sigh.) It does crack me up when players start chest beating and acting like they are getting the adrenaline rush that you would get skydiving, rappelling from a helo or flying in on a helicopter air assault that had 3 times as many choppers as the apocalypse now village scene; yes I have done all those things. So stop stroking your virtual epeen studs and acting like carebears are crying children because they don't want to wander null for hours on end gate jumping Zzzzz, I've found more currently military and ex military "carebearing" than I have 'leet PVPers."
I told you that Eve is not for you man. I didn't say that to be mean or to elevate the harshness of the game. It just isn't. Try watching the youtube series "lets play eve online" by Dr. Ogres. The player is an old player who starts a new toon. His playstyle is one which uses the PvE content to create fleets and he RP's the early scenarios a bit. I think its the most interesting way to play the game. It may work for you better than the workaday PvP corps.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Some Rando
University of Caille Gallente Federation
743
|
Posted - 2013.01.18 16:58:00 -
[108] - Quote
Jenn aSide wrote:I'd rather have fun in a close contest and lose than win every single time by a landslide, but then again, my ego and self worth aren't tied to "winning". Of course the most fun for me would be a close game where my side won lol, but I enjoy the FIGHT, not just the outcome. That's why when I was a Gallente Faction Warfare FC i told people who joined my fleets "I don't DO subtle, we're going to jump straight into the Teeth of the Squids (Caldari) and kill them or die trying". That's my idea of a game. Couldn't agree more. I think, for me, I really started to enjoy PvP (not just try to get into fights) when I started believing I was terrible at EVE. I knew I was going to lose so the wins were cherished and the losses simply accepted.
It's so funny to see my FC talk about "welping" (we got in over our heads rescuing the one dude who's actually welping himself) our "fleet" (three or four dudes) and feeling bad about it. He's so hard on himself, but the rest of us pretty much just say "**** it" and move on. We have a great time losing those ships, and got some kills in the process, so who cares? We'll bear it up for a week or two, buy new ships, and do it again.
Khergit Deserters wrote:There are many things that can disable a carebear's PVP ability. Stressful job. Eight hours of pre-existing computer monitor eye strain from work. Long commute. Kid maintenance. Pet maintenance. House maintenance. Bills. Cialis side effects.* Any of those can make a carebear not want to do anything more intensive that clicking on NPC red crosses, manufacturing jobs, sell orders or mining laser icons. I lol'd. Malcanis for CSM8 |

Corey Fumimasa
The Advent of Faith
19
|
Posted - 2013.01.18 17:09:00 -
[109] - Quote
Some Rando wrote: Couldn't agree more. I think, for me, I really started to enjoy PvP (not just try to get into fights) when I started believing I was terrible at EVE. I knew I was going to lose so the wins were cherished and the losses simply accepted.
Amen. How would you feel about big ugly rats created by some mad industrialist and sent to destroy you on occasion.
For myself I think it would make the game a lot more interesting, to be jumped by rats when you don't expect it. Really anything that would make the game a bit more volatile is good in my book.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Davith en Divalone
Aegis Coalition Logistics The Paganism Alliance
41
|
Posted - 2013.01.18 17:14:00 -
[110] - Quote
Using skills, tactics, intel, ships, and modules to deny you the fight you want, is a form of PvP. I love sneaking and stealth in games. Getting into and out of a system where players are hunting is fun. Doing it while earning ISK is even better. |

Shadowschild
Black Lance Fidelas Constans
23
|
Posted - 2013.01.18 17:21:00 -
[111] - Quote
Tarn Kugisa wrote:I don't do PvP often, even though I'm in nullsec, mainly because I either don't have the forsight to buy a few PvP ships, or I'm too poor when it happens to buy any.
I checked your evekill history. You average 1 kill a month & you live in nullsec. Unless you have a 2nd account that pvps, i would definately concider you a carebear.
Hell even I concider myself to be a bit of a carebare because if there is no scheduled op, im out making iskes. |

silens vesica
Corsair Cartel
398
|
Posted - 2013.01.18 17:23:00 -
[112] - Quote
Corey Fumimasa wrote:
Or being able to produce faulty modules and sell them on the open market (at a loss of course). Or self destruct ships that are like mega smart bombs!
Never mind PvP - THIS is an idea that makes me giggle like Dr. Evil on a nitrox high.
Maybe set the chance of manufacturing bogus modules depend on one's industrial skills queue and how high it's been developed - All 'V' == no faulty modules. Lower skills, higher % of faulty modules.
Maybe fautls can range from lower output or reduced range to random failures whilst in use... Maybe even blowing up, in case of particularly bad units, doing damage to structure and wiping out the modules to either side of them in their bank?
OK, OK - so - unlikely. But still a fun thought.  Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

Corey Fumimasa
The Advent of Faith
19
|
Posted - 2013.01.18 17:29:00 -
[113] - Quote
Shadowschild wrote:Tarn Kugisa wrote:I don't do PvP often, even though I'm in nullsec, mainly because I either don't have the forsight to buy a few PvP ships, or I'm too poor when it happens to buy any. I checked your evekill history. You average 1 kill a month & you live in nullsec. Unless you have a 2nd account that pvps, i would definately concider you a carebear. Hell even I concider myself to be a bit of a carebare because if there is no scheduled op, im out making iskes.
There's nothing wrong with carebearing. Its a valid and a fun play style.
There are carebears who refuse to participate in the game because they fear loss of isk. These people would like to see Eve changed to support their risk free idea of play. Which would ruin Eve. Call them extrebears or horribles.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Vincent Athena
V.I.C.E.
1517
|
Posted - 2013.01.18 17:33:00 -
[114] - Quote
Corey Fumimasa wrote:Clementina wrote:I'm going to let the carebears here in on a little secret.
PvPers get afraid during combat too.
The pain of loss, The humiliation of possibly being chastised for a shitfit, the fear of defeat in battle, and the ennui of just being able to witness your warped, webbed and scrambled ship circle the drain is something that happens to PvPers as well as carebears.
A game that elicits the kind of physical reaction that I have felt in Eve is a very rare thing. It is perhaps CCP's greatest achievement, and perhaps one of the most important dynamics ever developed re computer simulations. This feeling must be respected and encouraged and fostered by the player base. Perhaps I'm wrong about bears and their frozen fingers locked around the keyboard, good. What is obvious is that some people don't like it, even if they do like combat missions. Is there some mechanic that would be fun for those players that would allow them to engage in ship PvP? They like building things and planning skill tree's and ? How could those activities be applied to PvP? I have looked into this issue for a good long time. What the PvP combat adverse players are afraid of is stress. A confrontational interaction with another person is what causes the physical reaction you mention. For some that gives them The Rush, and is desirable. For others its just a pile of stress that leaves them feeling drained and even sick, and is to be avoided.
Why do such players even play eve? Because its the best space MMO on the market, and with a little care the stressful situations can be avoided the majority of the time. Do you know a better space MMO for such players?
Adding new ways for there to be confrontational interaction will not change the issue. The stress adverse player will avoid them too. But what if we dropped down from "confrontational" to "competitive" interaction. Examples in game are the market and high sec exploration (whoever finds it first and does it fast gets the reward).
An example: Solar systems that can be claimed by an alliance via doing more industry and NPC killing there than any other alliance. I'm not sure how to really do this as a war dec would escalate the competition for system ownership to being confrontational, but its a thought. http://vincentoneve.wordpress.com/ |

Some Rando
University of Caille Gallente Federation
743
|
Posted - 2013.01.18 17:33:00 -
[115] - Quote
Corey Fumimasa wrote:Amen. How would you feel about big ugly rats created by some mad industrialist and sent to destroy you on occasion. Sound on par with AFK mining, people wanting to play the game without actually playing. Malcanis for CSM8 |

Jenn aSide
Smokin Aces.
1180
|
Posted - 2013.01.18 18:05:00 -
[116] - Quote
Vincent Athena wrote: I have looked into this issue for a good long time. What the PvP combat adverse players are afraid of is stress. A confrontational interaction with another person is what causes the physical reaction you mention. For some that gives them The Rush, and is desirable. For others its just a pile of stress that leaves them feeling drained and even sick, and is to be avoided.
Why do such players even play eve? Because its the best space MMO on the market, and with a little care the stressful situations can be avoided the majority of the time. Do you know a better space MMO for such players?
Star Trek Online.
http://massively.joystiq.com/2010/01/11/a-quick-star-trek-online-pvp-interview-with-jack-emmert/
Jack Emmert wrote:Massively: How integral is PvP play to Star Trek Online as a whole?
Jack Emmert: All of our PvP is optional and consensual.
If I had despised "confrontation" and had a choice between a game built upon the idea of non-consensual pvp and a game like STO, I'd pick STO.
Quote: Adding new ways for there to be confrontational interaction will not change the issue. The stress adverse player will avoid them too. But what if we dropped down from "confrontational" to "competitive" interaction. Examples in game are the market and high sec exploration (whoever finds it first and does it fast gets the reward).
An example: Solar systems that can be claimed by an alliance via doing more industry and NPC killing there than any other alliance. I'm not sure how to really do this as a war dec would escalate the competition for system ownership to being confrontational, but its a thought.
A person who doesn't not like Stress and Confrontation (and loss, remember EVEs harsh death penalty) choosing to play EVE online is like choosing swimming as a hobby when you are allergic to Chlorine. No amount of rationalizing will make one such as that NOT allergic to chlorine. |

Corey Fumimasa
The Advent of Faith
20
|
Posted - 2013.01.18 18:06:00 -
[117] - Quote
Some Rando wrote:Corey Fumimasa wrote:Amen. How would you feel about big ugly rats created by some mad industrialist and sent to destroy you on occasion. Sound on par with AFK mining, people wanting to play the game without actually playing.
IDK the AFK thing doesn't bother me at all. The skill que is kind of AFK playing, as is research, trading, production, PI and I'm sure a host of other stuff. So the game already supports that kind of play, nothing wrong with it. Especially when it is balanced by greater risk and lower reward.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
20
|
Posted - 2013.01.18 18:13:00 -
[118] - Quote
Jenn aSide wrote:
A person who doesn't not like Stress and Confrontation (and loss, remember EVEs harsh death penalty) choosing to play EVE online is like choosing swimming as a hobby when you are allergic to Chlorine. No amount of rationalizing will make one such as that NOT allergic to chlorine.
And yet they are here, they stay. Maybe they are not opposed to risk and stress, rather they just can't pilot ships in combat situations for whatever reason. The goons are always saying that the health of the Eve economy is based on destruction, relies on it. What options exist to destroy the ISK of your enemies outside of direct combat? Something that the bears could participate in.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
20
|
Posted - 2013.01.18 18:18:00 -
[119] - Quote
Vincent Athena wrote:
An example: Solar systems that can be claimed by an alliance via doing more industry and NPC killing there than any other alliance. I'm not sure how to really do this as a war dec would escalate the competition for system ownership to being confrontational, but its a thought.
That is interesting. Maybe massive bonuses for a bear corp in highsec when fighting in a system that it owns. And a requirement for merc corps to destroy a certain number of beacons or run certain missions before they can assault a POS in a system "owned" by the bear corp.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Khergit Deserters
649
|
Posted - 2013.01.18 18:31:00 -
[120] - Quote
Vincent Athena wrote:Corey Fumimasa wrote:Clementina wrote:I'm going to let the carebears here in on a little secret. PvPers get afraid during combat too. The pain of loss, The humiliation of possibly being chastised for a shitfit, the fear of defeat in battle, and the ennui of just being able to witness your warped, webbed and scrambled ship circle the drain is something that happens to PvPers as well as carebears. A game that elicits the kind of physical reaction that I have felt in Eve is a very rare thing. It is perhaps CCP's greatest achievement, and perhaps one of the most important dynamics ever developed re computer simulations. This feeling must be respected and encouraged and fostered by the player base. Perhaps I'm wrong about bears and their frozen fingers locked around the keyboard, good. What is obvious is that some people don't like it, even if they do like combat missions. Is there some mechanic that would be fun for those players that would allow them to engage in ship PvP? They like building things and planning skill tree's and ? How could those activities be applied to PvP? I have looked into this issue for a good long time. What the PvP combat adverse players are afraid of is stress. A confrontational interaction with another person is what causes the physical reaction you mention. For some that gives them The Rush, and is desirable. For others its just a pile of stress that leaves them feeling drained and even sick, and is to be avoided. Why do such players even play eve? Because its the best space MMO on the market, and with a little care the stressful situations can be avoided the majority of the time. Do you know a better space MMO for such players? Adding new ways for there to be confrontational interaction will not change the issue. The stress adverse player will avoid them too. But what if we dropped down from "confrontational" to "competitive" interaction. Examples in game are the market and high sec exploration (whoever finds it first and does it fast gets the reward). An example: Solar systems that can be claimed by an alliance via doing more industry and NPC killing there than any other alliance. I'm not sure how to really do this as a war dec would escalate the competition for system ownership to being confrontational, but its a thought.
For some the root might be aversion to stress. But I think for most, PVP is just more "hardcore gaming," (i.e. intensive gameplay and time commitment) than they can get into or want to get into. If you think about it, you need a lot of game knowledge to be any good at PVP. You might face any one of hundreds of different ship types and mod types. Learning about them doesn't just happen, you have to spend the time to read up on them. And it also helps if you keep up with the latest nerfs and buffs. That knowledge doesn't just jump in the boat, you have to do some homework. That's just one example of game knowledge you need to be effective at PVP.
The other thing is time commitment for the gaming session itself. Solo PVP pretty much seems to be a goner. So that means either doing something that requires committing to a fleet (low sec gang roam, null blobs, gate camps, whatever). As we all know, group activities don't happen instantly. They take time to set up, it takes time to get everywhere where they're going, all that. I lot of times I'd like to do some PVP, but I don't have two or three hours continuous to commit to a fleet op. I'm not going to get in fleet, then once we get set up, say 'Sorry guys, got to log, good luck.'
Bottom line is I think PVP is more hardcore gaming, in that it requires more intensive effort and time commitments. Not everybody has the time for that. If you help someone when they're in trouble, they will remember you when they're in trouble again.
|

Herzog Wolfhammer
Sigma Special Tactics Group
2378
|
Posted - 2013.01.18 18:31:00 -
[121] - Quote
I think it's just the long grind to get stuff that does it, and then, you just get the stuff blown up.
The main problem with PVP is that it's rife with what I call "stupid ship loss". In order to be able to absorb it, you have to grind the ISK or materials to get more ships - to lose. Now this might be the name of the game for a lot of people, but a large portion of the player base gets so caught up in acquiring the funds and materials for PVP that they become wound up in that as the goal and then become reluctant for it all to go up in pixel smoke.
Imagine that you are going to enter a car into a demolition derby. For those of you who don't know, a demolition derby is a kind of race or competition whereby you wreck cars.
If you can get a car for free, or for say 100 bucks, throw some numbers on it, and then go destroy it, it's no big deal.
Now imagine that you have to work a second job for several months to pay say $3000 dollars for a car to enter in the demolition derby.
Imagine that in order to survive more than two seconds in the event, you have to put in an expensive roll cage, a high performance engine, etc. Imagine you have to go through the trouble of assembling these yourself.
How willing will you be to destroy this car?
The trouble with EvE PVP is that it's a demolition derby of sorts, but you have to grind PVe (very boring PVe if not mining rocks) to get the stuff.
What's the solution? The solution is either to find some means of making ships more available, such as free rookie ships with more combat capability (or perhaps a different kind of combat-ready rookie ship for militia members in FW) with less grind, or change the nature of PVP such that combat vessels get the same kind of support and logistics that a RL warship gets. Even tanks don't just go afield without infantry support. EvE PVP is gate camps and "Primary-F1" blobbageddons and that comprises for the most part an anti-climactic outcome.
|

Shadowschild
Black Lance Fidelas Constans
23
|
Posted - 2013.01.18 18:43:00 -
[122] - Quote
Herzog Wolfhammer wrote:I think it's just the long grind to get stuff that does it, and then, you just get the stuff blown up.
The main problem with PVP is that it's rife with what I call "stupid ship loss". In order to be able to absorb it, you have to grind the ISK or materials to get more ships - to lose. Now this might be the name of the game for a lot of people, but a large portion of the player base gets so caught up in acquiring the funds and materials for PVP that they become wound up in that as the goal and then become reluctant for it all to go up in pixel smoke.
Imagine that you are going to enter a car into a demolition derby. For those of you who don't know, a demolition derby is a kind of race or competition whereby you wreck cars.
If you can get a car for free, or for say 100 bucks, throw some numbers on it, and then go destroy it, it's no big deal.
Now imagine that you have to work a second job for several months to pay say $3000 dollars for a car to enter in the demolition derby.
Imagine that in order to survive more than two seconds in the event, you have to put in an expensive roll cage, a high performance engine, etc. Imagine you have to go through the trouble of assembling these yourself.
How willing will you be to destroy this car?
The trouble with EvE PVP is that it's a demolition derby of sorts, but you have to grind PVe (very boring PVe if not mining rocks) to get the stuff.
What's the solution? The solution is either to find some means of making ships more available, such as free rookie ships with more combat capability (or perhaps a different kind of combat-ready rookie ship for militia members in FW) with less grind, or change the nature of PVP such that combat vessels get the same kind of support and logistics that a RL warship gets. Even tanks don't just go afield without infantry support. EvE PVP is gate camps and "Primary-F1" blobbageddons and that comprises for the most part an anti-climactic outcome.
Your comparison makes no sense. In fact, your entire post is wrong.
This is how it really works: 1) You get into null corp 2) Start running hubs 3) Slowly assemble ships over time. 4) Use such ships when you can make the ops.
If you lose it, you get REINBURSED for the hull + insurance payout. Anyone who just carebears instead needs to be kicked & poded back to empire. |

Itis Zhellin
21
|
Posted - 2013.01.18 18:46:00 -
[123] - Quote
Tbh, EVE have no pvp. The only real pvp is on the market. Shooting dots in space is nothing more like a smart phone app. Right click on your face and go boom is more like and xcel formula. Indeed, require more IQ than usual, but it still like a software not a game.
Now combine that with the primitive gankers whom wanna convince every new payer that mining is bad.. and you have the real picture why EVE is a "family business". Every new face is raped and forced into the vets playstyle and ofc I point to this oldie gang called goons that tend to take over every game they like. This oldish "grandpa" humor, the hunt for so called tears is driving any new player away. I mean.. you wanna try EVE, then this old dude show around and start his old jokes and gank you in the name of trololol then he start a blog bout how smart he is and how easy he can grief the noobs.
I said bad things about goongams, but that is pointed only to the primitive army and their drug dependent leader. I have a HUGE respect to the veteran goons whom doing market pvp and indy.. those guys are the most brilliant brains in this game. When a goon indy leader post on the forum, is like a dev blog. When mittan post.. is like a flush in the toilet. No offense pls. |

Malcanis
Vanishing Point. The Initiative.
7213
|
Posted - 2013.01.18 18:53:00 -
[124] - Quote
Corey Fumimasa wrote:Jenn aSide wrote:
A person who doesn't not like Stress and Confrontation (and loss, remember EVEs harsh death penalty) choosing to play EVE online is like choosing swimming as a hobby when you are allergic to Chlorine. No amount of rationalizing will make one such as that NOT allergic to chlorine.
And yet they are here, they stay. Maybe they are not opposed to risk and stress, rather they just can't pilot ships in combat situations for whatever reason. The goons are always saying that the health of the Eve economy is based on destruction, relies on it. What options exist to destroy the ISK of your enemies outside of direct combat? Something that the bears could participate in.
Seriously? You mean other than spying and corp theft? It's not that hard. Join an alliance and step up to the plate as the logistics guy. You don't even have to steal anything; just let all the POS go dark. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Jenn aSide
Smokin Aces.
1180
|
Posted - 2013.01.18 18:54:00 -
[125] - Quote
Herzog Wolfhammer wrote:I think it's just the long grind to get stuff that does it, and then, you just get the stuff blown up.
The main problem with PVP is that it's rife with what I call "stupid ship loss". In order to be able to absorb it, you have to grind the ISK or materials to get more ships - to lose. Now this might be the name of the game for a lot of people, but a large portion of the player base gets so caught up in acquiring the funds and materials for PVP that they become wound up in that as the goal and then become reluctant for it all to go up in pixel smoke.
Imagine that you are going to enter a car into a demolition derby. For those of you who don't know, a demolition derby is a kind of race or competition whereby you wreck cars.
If you can get a car for free, or for say 100 bucks, throw some numbers on it, and then go destroy it, it's no big deal.
Now imagine that you have to work a second job for several months to pay say $3000 dollars for a car to enter in the demolition derby.
Imagine that in order to survive more than two seconds in the event, you have to put in an expensive roll cage, a high performance engine, etc. Imagine you have to go through the trouble of assembling these yourself.
How willing will you be to destroy this car?
Personally? VERY.
Because it's a demolition derby, not "preserve your car you should be in in the 1st place because it took you several months to grind it" derby.
There is not wrong with not wanting to trash your car, but you shouldn't be competing in demolition derbies if that is the case.
The problem here isn't some magical barrier to pvp in the game that doesn't exist (I can run for 1 HQ site for enough isk for a pvp cruiser for example). it's the people and their choices (and sense of entitlement), with a little bit of impatience and not being creative enough to figure out how to make quick isk for pvp habits.
Thousands of EVE players pvp everyday, demonstrating that it's just not hard at all to find a way to do it. When you start trying to find ways to encourage people to pvp who can't figure it out on their own, you start to change the fundamental nature of the game. Anyone who wants pvp can figure it out just like all of us who pvp (i partake sometimes, when I feel like it) did.
Quote: The trouble with EvE PVP is that it's a demolition derby of sorts, but you have to grind PVe (very boring PVe if not mining rocks) to get the stuff.
What's the solution? The solution is either to find some means of making ships more available, such as free rookie ships with more combat capability (or perhaps a different kind of combat-ready rookie ship for militia members in FW) with less grind, or change the nature of PVP such that combat vessels get the same kind of support and logistics that a RL warship gets. Even tanks don't just go afield without infantry support. EvE PVP is gate camps and "Primary-F1" blobbageddons and that comprises for the most part an anti-climactic outcome.
For a solution to exist you need a problem, and I don't see one. The eve economy is humming along so where is this need to force of entice more people to pvp? Where is the dire need to lower barriers in some way?
I don't care if people pvp or not (as long as they accept the consequences of doin their own thing" in a pvp-centric game where people can and will screw with you for no reason, we're cool) and see no evidence pointing for a need for radical change.
|

Piugattuk
Lima beans Corp
295
|
Posted - 2013.01.18 18:55:00 -
[126] - Quote
Being the supreme parasite carebear I tell you I pvp when the mood hits me, but it's of little interest I have to be inspired otherwise I feel nothing for it.
And when I do I am looking for a laugh at the ridicules way I get blown up. |

Jenn aSide
Smokin Aces.
1180
|
Posted - 2013.01.18 18:59:00 -
[127] - Quote
Corey Fumimasa wrote:Jenn aSide wrote:
A person who doesn't not like Stress and Confrontation (and loss, remember EVEs harsh death penalty) choosing to play EVE online is like choosing swimming as a hobby when you are allergic to Chlorine. No amount of rationalizing will make one such as that NOT allergic to chlorine.
And yet they are here, they stay. Maybe they are not opposed to risk and stress, rather they just can't pilot ships in combat situations for whatever reason.
And if someone has such a reason why they can't fly a space ship in a spaceship game, they need more help than any game designer can help them with lol.
Quote: The goons are always saying that the health of the Eve economy is based on destruction, relies on it. What options exist to destroy the ISK of your enemies outside of direct combat? Something that the bears could participate in.
It's not the Goons who say it, it's CCP (i know i know, same thing right lol). Seems to me the economy is working fine, or is their a bread line of out of work ship builders I haven't seen in Jita .
I simply think that it's good for a pvp game to require some effort and thought before being successful at an activity. Making things easier for people who don't or can't overcome simple problems (the simple problems all of us who pvp have already figured out) is not a good move. It's like saying "Chess is too hard" and letting people use Checkers rules instead. |

Hestia Mar
Calmaretto
73
|
Posted - 2013.01.18 19:01:00 -
[128] - Quote
Unsuccessful At Everything wrote:I think CCP should fly around and randomly gank people who have never been killed, just to show them that this game is made for PvPers for PvP purposes.
Wrong, wrong, wrong...it may have been the intention for EVE to be a pvp game, but that's not what it has become. The simple massive majority of players who stay in hi-sec and don't pvp are testament to that. Get used to it my friend, you're the minority in our game now.
And please don't bring up the usual 'market trading is pvp' argument - that's competition, not pvp |

Malcanis
Vanishing Point. The Initiative.
7214
|
Posted - 2013.01.18 19:10:00 -
[129] - Quote
Itis Zhellin wrote:Tbh, EVE have no pvp...
That's one of the stupidest statements I've ever heard.
No offence pls.
Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Corey Fumimasa
The Advent of Faith
20
|
Posted - 2013.01.18 19:16:00 -
[130] - Quote
Itis Zhellin wrote:Tbh,blablablablablablablaballalbnalabhalahaanalabaabalanbaljabkla is like a flush in the toilet. No offense pls. Did you actually say something there?
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
20
|
Posted - 2013.01.18 19:19:00 -
[131] - Quote
Hestia Mar wrote:Unsuccessful At Everything wrote:I think CCP should fly around and randomly gank people who have never been killed, just to show them that this game is made for PvPers for PvP purposes. Wrong, wrong, wrong...it may have been the intention for EVE to be a pvp game, but that's not what it has become. The simple massive majority of players who stay in hi-sec and don't pvp are testament to that. Get used to it my friend, you're the minority in our game now. And please don't bring up the usual 'market trading is pvp' argument - that's competition, not pvp
One "wrong" would suffice. And its not the PvPers making the market is PvP argument. By "our" do you mean you and your alts?
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Lovely Dumplings
Lambda Mining
42
|
Posted - 2013.01.18 19:25:00 -
[132] - Quote
Hestia Mar wrote:Unsuccessful At Everything wrote:I think CCP should fly around and randomly gank people who have never been killed, just to show them that this game is made for PvPers for PvP purposes. Wrong, wrong, wrong...it may have been the intention for EVE to be a pvp game, but that's not what it has become. The simple massive majority of players who stay in hi-sec and don't pvp are testament to that. Get used to it my friend, you're the minority in our game now. And please don't bring up the usual 'market trading is pvp' argument - that's competition, not pvp
To be frank, that's...a really dumb way of thinking. The EVE economy is demand driven. Without shiplosses driven by PVP, the entire eve economy would grind to a halt. Since PVPers are the apex consumers of our world, THEY have the ultimate control, not industrials.
Simply, look at this, which causes a bigger ripple...supply of trit on the market, or a FOTM ship change. In a supply driven economy, trit cost would be important. Demand driven, end-consumer whims push the market.
"Market is not PVP" ideas are what will cause you loss to a "Market is PVP" person. Market=PVP has no problems loss-leadering your stuff, awoxing your corp, hinting New Order into your mining fields, or just plain wardeccing you. No hard feelings, all about the ISK, just business. |

Lfod Shi
Lfod's Ratting and Salvage
73
|
Posted - 2013.01.18 19:30:00 -
[133] - Quote
It's not this complicated. Losing a ship isn't fun for some people. I've lost plenty, including sacrificial lambs built for the purpose of being lost.
It huwts every time. 
...end transmission... GÖ¬ They'll always be bloodclaws to me GÖ½ |

Corey Fumimasa
The Advent of Faith
20
|
Posted - 2013.01.18 19:32:00 -
[134] - Quote
Herzog Wolfhammer wrote:I think it's just the long grind to get stuff that does it, and then, you just get the stuff blown up.
I've often thought that there should be systems that will not accept any ships over a certain hull and no T2 gear. Something that would ensure that your opponent is flying a similar ship to your own. And the ships fighting there would all be cheap as hell. Of course there's still the skill difference. But I bet the real hardcore guys would get sick of the small pond pretty quickly.
I don't like the idea of artificial enforcement like that though, IDK.
Maybe a POS tower that has a chance to destroy modules, the more expensive the module the higher the chance that it will be destroyed.
But something to make cheap ships more common in PvP. Hmmmm, that might increase the cost of plex as people don't need to buy so many BC's. Would CCP care if the ISK price for Plex went up 20 or 23%?
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
20
|
Posted - 2013.01.18 19:35:00 -
[135] - Quote
Lfod Shi wrote:It's not this complicated. Losing a ship isn't fun for some people. I've lost plenty, including sacrificial lambs built for the purpose of being lost. It huwts every time.  ...end transmission... What if it wasn't a ship that you were piloting, rather a custom built rat that you sent out to bother your enemies? Or a seeker missile that you place near the station of your enemies, one that will attack them if they linger outside of their station or within a certain distance of where the mine is set.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Herzog Wolfhammer
Sigma Special Tactics Group
2379
|
Posted - 2013.01.18 19:35:00 -
[136] - Quote
I have seen it where something hits a market for a certain price, and then the price drops, and those who bought at a higher price get angry.
So those who have had the ability to "join a null corp" and pay the high price of having to donate a significant portion of their free time and sanity to PVP and getting PVP get a little irked when they are faced with the prospect of PVP getting "cheaper"
The truth of the matter is that not everybody is a neckbeard with hours and hours to dedicate to PVP, and CCP has been realizing that.
Yes, people can complain, but these days, and as the player base ages, gets promoted at work (more responsibility), has kids (less free time) , and other matters, they have less time to spend on say, waiting hours to get a fleet together and do a 30 jump roam into nullsec and chase a few ships off a few gates.
And so things change... Crimewatch, Duelling (coming soon), FW....
and there are those null dwellers, who bit the bullet, and getting more and more bitter with each expansion that makes PVP more accessible.
When CCP knows that a certain point gets reached, for many players who simply don't have time, that point that occurs RIGHT after they no longer log in to up their Skill Queue.
Does CCP cater to those whose only real accomplishment is "putting up with nullsec", the few and far between they are (and how many are in high sec who used to be in null)? How long can that last?
Yes, things are changing. PVP is getting more accessible. Because people can play a FPS game endlessly, for YEARS, because you get whacked and go back to a spawn point, but if you had to go back to a grind every time then COD/MW would be a footnote in gaming history.
Of course, there will probably never be such a think in EvE - but those of you who have the clone vat with scores of ships parked right outside of it have exactly what a FPS player has, because you "put in the time" - time that YOU had, and what others don't, and I don't recall that this game has the "he who has the most time to play wins" being one of the selling points. In fact, it's those other games who have that element that makes it a turnoff for people who pay their own bills (meaning that if you don't have all weekend every weekend for your guild to help you run through the same instance repeatedly until you have the entire purple set, you last 2 seconds in the arenas) .
Too bad so sad. The player are changing, times are changing. The game is changing to remain viable and profit(?)able.
Deal with it. |

Itis Zhellin
21
|
Posted - 2013.01.18 19:41:00 -
[137] - Quote
Corey Fumimasa wrote:Itis Zhellin wrote:Tbh,blablablablablablablaballalbnalabhalahaanalabaabalanbaljabkla is like a flush in the toilet. No offense pls. Did you actually say something there? Yes dude, I actually said a lot. Is like you keep hit me with Doors while Im on Sabbatah13 |

Corey Fumimasa
The Advent of Faith
20
|
Posted - 2013.01.18 19:43:00 -
[138] - Quote
Jenn aSide wrote: I simply think that it's good for a pvp game to require some effort and thought before being successful at an activity. Making things easier for people who don't or can't overcome simple problems (the simple problems all of us who pvp have already figured out) is not a good move. It's like saying "Chess is too hard" and letting people use Checkers rules instead.
I don't want Eve to be easier. I do think that there are some options that would make the game more interesting for everyone involved; PvP via rats or paid off station gunners, mines that can be placed and will attack individuals or corps that get near them, POS towers that cause modules to blow up, kamikaze ships that miners can use to blow up stuff.
As it stands now the options for direct destruction are pretty limited and not usable by many players.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Whitehound
392
|
Posted - 2013.01.18 19:44:00 -
[139] - Quote
Physically unable is a strong description, but I get what you are saying. It depends very much on how someone was raised. Someone who got smothered with love is more driven to conflict than someone who has only seen tough love. The easiest way to help them, if they actually want help that is, is to let them open up and start getting active on their terms.
If this is too complicated to understand then imagine someone being the victim of an accident and as a result has been traumatized. Concussions and agonizing pain can put one in a dark place. Such people, too, are unable to respond to threats and are unable to defend themselves for a certain time. Painkillers, alcohol and other drugs can have similar effects.
It never means that someone cannot fight. All it means is that they are already in a fight (with themselves, with their environment, with their pain, etc.) and one only cannot see it. |

Davith en Divalone
Aegis Coalition Logistics The Paganism Alliance
45
|
Posted - 2013.01.18 20:31:00 -
[140] - Quote
Wow, lots of projection and armchair psychoanalysis.
Eve is a game that combines some of the best features of space trading, combat simulations, and 4X games, makes them interact, and makes them all player-driven and competitive to varying degrees. This is in contrast to games that just happen to have a optional economy. (To abuse WoW, crafting is largely irrelevant, and the auction house is irrelevant when best-in-slot items are non-exchangeable purchases from NPC vendors.)
People who think economic games are not vicious and cut-throat have never sat down with certain members of my family at a Monopoly board. I'd rather jump into a gate camp than deal with a bidding war among cousins. The gate camp at least is a win-win situation that makes everyone's night a little more interesting, and I think I've lost more ISK in market battles. |

Vincent Athena
V.I.C.E.
1520
|
Posted - 2013.01.18 21:35:00 -
[141] - Quote
Jenn aSide wrote:Vincent Athena wrote: I have looked into this issue for a good long time. What the PvP combat adverse players are afraid of is stress. A confrontational interaction with another person is what causes the physical reaction you mention. For some that gives them The Rush, and is desirable. For others its just a pile of stress that leaves them feeling drained and even sick, and is to be avoided.
Why do such players even play eve? Because its the best space MMO on the market, and with a little care the stressful situations can be avoided the majority of the time. Do you know a better space MMO for such players?
Star Trek Online. Im not sure I understand. Are you saying that in terms of game play in an open sandbox where I can explore, mine, build, market, and do PvE, STO is better than eve? Also as to what type of game Eve is, remember this
CCP Ytterbium wrote:We often hear "EVE is a PvP game, PvE is secondary". To this we would like to respond that EVE is a sandbox and shouldnGÇÖt necessarily favor one side over the other. What you do with it is up to you: all player activities should feel as appealing and rewarding no matter which choice you take, as long as you are willing to live up with the consequences of your actions. http://vincentoneve.wordpress.com/ |

Hemmo Paskiainen
Aliastra Gallente Federation
398
|
Posted - 2013.01.19 01:47:00 -
[142] - Quote
The problem with carebears is that they care too much about isk. Any risk of loosing isk is tooo big. They prefer blob warefare as it gives them little bit of a rush vs minimal risk. It is ether greed or shortsightingness that is troubeling them. The reson to blob is also the biggest reson that carebears jump ship in corporations and alliances when they dont have advantage in fleeting. This is why 'carebear' alliances implode damn quick... ppl just bail when it is easier and better (read cheaper) for themselves. Their isk and their wallets are more important. As a vet 0.0 recruiter for several years i strongy advice to not mass recruit bears if ppl want to build a solid corp. ;) CCP FIX BLACK OPS FFS
[url]http://img232.imageshack.us/img232/9679/whatihavedoneineve.jpg[/url] |

Zol Interbottom
Nanotrasen Inc
133
|
Posted - 2013.01.19 01:54:00 -
[143] - Quote
as a newish player and professional carebear i don't PVP for a simple reason, i literally can't afford to PVP, its not "I WANT MORE ISKS, NOT RISKS" its the fact that i don't have the massive cash flow to support any sort of PVP, i could fit a T1 frigate but even that i can't afford to buy right now |

Corey Fumimasa
The Advent of Faith
21
|
Posted - 2013.01.19 01:58:00 -
[144] - Quote
Hemmo Paskiainen wrote:The problem with carebears is that they care too much about isk. Any risk of loosing isk is tooo big. They prefer blob warefare as it gives them little bit of a rush vs minimal risk. It is ether greed or shortsightingness that is troubeling them. The reson to blob is also the biggest reson that carebears jump ship in corporations and alliances when they dont have advantage in fleeting. This is why 'carebear' alliances implode damn quick... ppl just bail when it is easier and better (read cheaper) for themselves. Their isk and their wallets are more important. As a vet 0.0 recruiter for several years i strongy advice to not mass recruit bears if ppl want to build a solid corp. ;) There is no problem with bears. They play the game their way, nothing problematic about that.
I went down to Delve last summer to watch some of that mess. The Test fleets were 2 and 5 hundred guys, the locals mustered a handful here and there. Are you saying that Test is a carebear corp? And that blob warfare is not a valid tactic?
I'm sorry that this post had to be 4 lines long. You can read it twice if that will help.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
21
|
Posted - 2013.01.19 02:01:00 -
[145] - Quote
Zol Interbottom wrote:as a newish player and professional carebear i don't PVP for a simple reason, i literally can't afford to PVP, its not "I WANT MORE ISKS, NOT RISKS" its the fact that i don't have the massive cash flow to support any sort of PVP, i could fit a T1 frigate but even that i can't afford to buy right now Welcome to the game Zol. Why in the name of Christ would you pick "interbottom" for a last name?
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
21
|
Posted - 2013.01.19 02:01:00 -
[146] - Quote
lol, I'm sorry. lol
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Herzog Wolfhammer
Sigma Special Tactics Group
2381
|
Posted - 2013.01.19 02:08:00 -
[147] - Quote
You know how the physical response of PVP is often described, in a rather dramatic way by those getting it for the first time.
A lot of good can come from that. The pathways in the brain operating under such stress is what a fighter pilot is made of.
To say someone is not able to handle it physically - not sure.
But one thing is for certain, having the same kind of PVP-like stress in real life is not making getting it on purpose in a game more appealing. It may not be in inability to handle it, but a matter of already having had enough.
I wish this could be the only stress in my life. But I am not "King of Mom's Basement" nor lingering there looking for something to get excited about.
|

Corey Fumimasa
The Advent of Faith
21
|
Posted - 2013.01.19 02:13:00 -
[148] - Quote
Herzog Wolfhammer wrote:You know how the physical response of PVP is often described, in a rather dramatic way by those getting it for the first time.
To say someone is not able to handle it physically - not sure.
The reasons are really irrelevant. Just the options...Do you need a hug?
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
21
|
Posted - 2013.01.19 02:15:00 -
[149] - Quote
I'm mentally disturbed myself from overexposure. Can barely make phone calls anymore. If you figure out a solution pleas let me know.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Mister S Burke
Earths Naval Space Command The Mandalorians
45
|
Posted - 2013.01.19 03:29:00 -
[150] - Quote
Corey Fumimasa wrote:[quote=Mister S Burke] Which, as I think you are kind of an asshat, I dont really care to watch.
You're actions do not match your words, you hang on my every word and dodge my point with cliche insults. You will respond to this, how often do you think about me sweety? I can't blame you, it must be the hair. You can print out my picture and frame it for your desk you know. It's ok, I hear these days men are encouraged to share their feelings, go on, should I make some tea and warm up the sofa? 
|

Alavaria Fera
GoonWaffe Goonswarm Federation
3228
|
Posted - 2013.01.19 03:50:00 -
[151] - Quote
Corey Fumimasa wrote:Hemmo Paskiainen wrote:The problem with carebears is that they care too much about isk. Any risk of loosing isk is tooo big. They prefer blob warefare as it gives them little bit of a rush vs minimal risk. It is ether greed or shortsightingness that is troubeling them. The reson to blob is also the biggest reson that carebears jump ship in corporations and alliances when they dont have advantage in fleeting. This is why 'carebear' alliances implode damn quick... ppl just bail when it is easier and better (read cheaper) for themselves. Their isk and their wallets are more important. As a vet 0.0 recruiter for several years i strongy advice to not mass recruit bears if ppl want to build a solid corp. ;) There is no problem with bears. They play the game their way, nothing problematic about that. I went down to Delve last summer to watch some of that mess. The Test fleets were 2 and 5 hundred guys, the locals mustered a handful here and there. Are you saying that Test is a carebear corp? And that blob warfare is not a valid tactic? I'm sorry that this post had to be 4 lines long. You can read it twice if that will help. I love watching blobs. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Corey Fumimasa
The Advent of Faith
26
|
Posted - 2013.01.19 03:56:00 -
[152] - Quote
Alavaria Fera wrote: I love watching blobs.
I don't quite understand your post. But I miss the old portraits, good sig. TY for that.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3228
|
Posted - 2013.01.19 04:46:00 -
[153] - Quote
Corey Fumimasa wrote:Alavaria Fera wrote: I love watching blobs.
I don't quite understand your post. But I miss the old portraits, good sig. TY for that. Delve had some blob-camping-station action.
I was there as well, but in a stealth bomber aimed at the undock. We watched our friendly blob. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Nexus Day
Lustrevik Trade and Travel Bureau
412
|
Posted - 2013.01.19 04:49:00 -
[154] - Quote
Why don't people like to blow people up? I am pretty sure people do want to blow people up. But when someone flying the same ship gets 3x the dps while having 3x your tank you figure out the math pretty quick.
There are plenty that want to fight, the problem is there are very few that want a challenge. That is why they join faction warfare and stick around starter areas alphaing people as the undock. Or they practice X vs. 1. I invite people to stroll through the killmails and see how many are 1 v 1 or in any means balanced.
And people staying docked up? You mean station games? You really want to point the finger at noobs when it comes to station games?
Seriously I think there are less "carebear" EvE players than people think and more smart EvE players than what people give credit for. Funny when you get popped people say "You need to know your situation". I think people do and that is why new people tend to avoid hopeless battles against bitter vets who refuse to fight each other. This thread has so much content it may be 'Thread of the Year' and it is only January.
|

Jenn aSide
Smokin Aces.
1185
|
Posted - 2013.01.19 05:06:00 -
[155] - Quote
Vincent Athena wrote:Jenn aSide wrote:Vincent Athena wrote: I have looked into this issue for a good long time. What the PvP combat adverse players are afraid of is stress. A confrontational interaction with another person is what causes the physical reaction you mention. For some that gives them The Rush, and is desirable. For others its just a pile of stress that leaves them feeling drained and even sick, and is to be avoided.
Why do such players even play eve? Because its the best space MMO on the market, and with a little care the stressful situations can be avoided the majority of the time. Do you know a better space MMO for such players?
Star Trek Online. Im not sure I understand. Are you saying that in terms of game play in an open sandbox where I can explore, mine, build, market, and do PvE, STO is better than eve? Also as to what type of game Eve is, remember this CCP Ytterbium wrote:We often hear "EVE is a PvP game, PvE is secondary". To this we would like to respond that EVE is a sandbox and shouldnGÇÖt necessarily favor one side over the other. What you do with it is up to you: all player activities should feel as appealing and rewarding no matter which choice you take, as long as you are willing to live up with the consequences of your actions.
I bloded the important parts of your own post. You said Space MMO, You said nothing about sandboxes and whatnot.
And We are talking about PVP. And you mistake ytter's post, as nothing about it says that which we are discussing, which is people who somehow don't like stress and confrontation in a game that is ALL about stress and confrontation in the form of EVE non-consensual pvp EVERYWHERE (even in high sec, only difference is your ship dies after you shoot someone in high sec without a war dec or some kind of engagement) and harsh death penalty.
If all a person wants is space ships and exploration/whatever and can't deal with stress , loss and confrontation, then frankly their decision to play EVE Online is stupid. That doesn't mean everyone should be a pvp'er, it means that they should accept the consequence of their choice to play a game like this.
That or get out. |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
6746
|
Posted - 2013.01.19 06:32:00 -
[156] - Quote
Jenn aSide wrote:Vincent Athena wrote:Jenn aSide wrote:Vincent Athena wrote: I have looked into this issue for a good long time. What the PvP combat adverse players are afraid of is stress. A confrontational interaction with another person is what causes the physical reaction you mention. For some that gives them The Rush, and is desirable. For others its just a pile of stress that leaves them feeling drained and even sick, and is to be avoided.
Why do such players even play eve? Because its the best space MMO on the market, and with a little care the stressful situations can be avoided the majority of the time. Do you know a better space MMO for such players?
Star Trek Online. Im not sure I understand. Are you saying that in terms of game play in an open sandbox where I can explore, mine, build, market, and do PvE, STO is better than eve? Also as to what type of game Eve is, remember this CCP Ytterbium wrote:We often hear "EVE is a PvP game, PvE is secondary". To this we would like to respond that EVE is a sandbox and shouldnGÇÖt necessarily favor one side over the other. What you do with it is up to you: all player activities should feel as appealing and rewarding no matter which choice you take, as long as you are willing to live up with the consequences of your actions. I bloded the important parts of your own post. You said Space MMO, You said nothing about sandboxes and whatnot. And We are talking about PVP. And you mistake ytter's post, as nothing about it says that which we are discussing, which is people who somehow don't like stress and confrontation in a game that is ALL about stress and confrontation in the form of EVE non-consensual pvp EVERYWHERE (even in high sec, only difference is your ship dies after you shoot someone in high sec without a war dec or some kind of engagement) and harsh death penalty. If all a person wants is space ships and exploration/whatever and can't deal with stress , loss and confrontation, then frankly their decision to play EVE Online is stupid. That doesn't mean everyone should be a pvp'er, it means that they should accept the consequence of their choice to play a game like this. That or get out.
You can't leave...
"Little ginger moron" ~David Hasselhoff-á |

Cyprus Black
The Learning Curve.
599
|
Posted - 2013.01.19 06:48:00 -
[157] - Quote
Corey Fumimasa wrote:IGÇÖve talked with a few carebears over the years and I have come to believe that they canGÇÖt PvP. Not because they donGÇÖt want to kill the griefers and gankers, but because combat is just not something they want to participate in.
Could there be more options for destroying things in Eve? Some non-dogfight in game mechanic that allows ISK to be blown up? Maybe something that bear style players would enjoy doing.
Like building viral POS's that destroy random combat modules on any ship that is in their system. Or being able to produce faulty modules and sell them on the open market (at a loss of course). Or self destruct ships that are like mega smart bombs!
I don't mind being wrong here, just a thought I had that I can't seem to shake. Any feedback is appreciated. You seem to confuse can't and wont. They can, they just choose not to. Drastically altering game mechanics for players who already choose not to participate is bad design.
Trolling is like art. Anyone can finger paint, but it takes true talent to create a masterpiece. |

Some Rando
University of Caille Gallente Federation
745
|
Posted - 2013.01.19 06:56:00 -
[158] - Quote
Surfin's PlunderBunny wrote:You can't leave... I ******* hate The Eagles... Malcanis for CSM8 |

Deriah Book
Fox Clan The Brotherhood Alliance
22
|
Posted - 2013.01.19 07:01:00 -
[159] - Quote
Arenas
Deadspace coordinates in every system with a Concord station.
1v1 tech I 1v1 tech II 2v2 7v7...
frigs, crusiers...
...teams with a ship point allocation like in the tournaments.
We can even make use of those silly station environments that no one has seen since they came out. You pull in to a Concord station, check out the "consensual PVP control panel", book an arena, and put out an invite for an opposing force. Once all parties have filled the available slots, they are the only one's who can enter the deadspace pocket. Pull in with your ship out of spec... kablooey. Bye-bye ship. Try to over allocate your team... one or more of your ships won't get in to the pocket. Sure, it's a rich man's game, but we capsuleers aren't really the poor sort.
Real Criminal Flags
No two ways about it - In Cincinnati in 2013 if you shoot and kill a criminal, no matter how awful that person may be, you will become a criminal as well and will have to pay the price. But this aint 2013 and it aint Cincinnati. Anyone -5.0 in hi-sec should be an open target. Period. Let the carebears shoot the cookies out of them. They might end up liking it and venture out into lo-sec looking for fun.
Turret Hot Swaps
Sure, it's another skill or set of skills. And some of them have to be at lvl V. But man, does it come in handy to be able to remove those strip miners and mount a couple of 750mm guns and a neut that happen to be in your cargo bay next to your mining crystals. And all from the comfort of space. Who cares that you lost 20 crew members when you started firing the guns.
Increased Insurance Payouts During War
Concord, in their never ending quest to bring peace to hi-sec has realized that carebears simply dock up when faced with war. This only fuels the fire in the hearts of mean spirited PVPers who declare even more wars out of frustration. In their infinite wisdom Concord is now returning 80% of the price of any ship lost in war in hi-sec (Pend Insurance keeps their money, of course.) in an effort to convince the carebears that a bully with a black eye will bully the aggressor no more. Concord likes this idea because the more the citizens of New Eden elect to police themselves, the more they can get down to the very important business of quality checking the wares at the Kemerk doughnut shop. |

Aza Ebanu
Brutor Tribe Minmatar Republic
3
|
Posted - 2013.01.19 07:39:00 -
[160] - Quote
The combat-PVP interface sucks for this game. Most battles are won in the station anyways. The ships have so many liabilities themselves. Combat-PVP in the game is not fun and thats why so called carebears don't frequent combat PVP. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3230
|
Posted - 2013.01.19 08:14:00 -
[161] - Quote
Deriah Book wrote:Arenas
Deadspace coordinates in every system with a Concord station.
1v1 tech I 1v1 tech II 2v2 7v7...
frigs, crusiers...
...teams with a ship point allocation like in the tournaments. Haha. We've been over this.
No. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Frying Doom
Zat's Affiliated Traders
1636
|
Posted - 2013.01.19 08:20:00 -
[162] - Quote
Randolph Rothstein wrote:i have no interest in pvp (fighting pvp,market pvp is what im looking for) in eve yet i have more than 10 000 frags in wot over 4 months am i carebear or not?  WOT doesn't count Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread
|

Seetesh
Hand of the Sword
21
|
Posted - 2013.01.19 08:30:00 -
[163] - Quote
Perhaps we could pioneer a study into this by rounding up the carebears and using them as lab rats in an experiment to test if they can really pvp or not and then publish the results. |

Psychotic Monk
The Skunkworks
539
|
Posted - 2013.01.19 08:48:00 -
[164] - Quote
Deriah Book wrote:
Real Criminal Flags
No two ways about it - In Cincinnati in 2013 if you shoot and kill a criminal, no matter how awful that person may be, you will become a criminal as well and will have to pay the price. But this aint 2013 and it aint Cincinnati. Anyone -5.0 in hi-sec should be an open target. Period. Let the carebears shoot the cookies out of them. They might end up liking it and venture out into lo-sec looking for fun.
Turret Hot Swaps
Sure, it's another skill or set of skills. And some of them have to be at lvl V. But man, does it come in handy to be able to remove those strip miners and mount a couple of 750mm guns and a neut that happen to be in your cargo bay next to your mining crystals. And all from the comfort of space. Who cares that you lost 20 crew members when you started firing the guns.
You can shoot people at -5. Really. Any time you see one. And you can switch to guns on your mining ship in space. You need to be in fleet with an Orca to do it.
It's clear that you're somewhat new, and I'm glad you're thinking outside the box, but it might be better to get a better knowledge of the system before you start suggesting changes to it. Especially recall that many of these changes have cascading effects and every tool given to you is also given to your opponent. Founding member of the Belligerent Undesirables movement. |

Katherine Jasmone
17
|
Posted - 2013.01.19 08:51:00 -
[165] - Quote
If I wanted to PvP then I'd rather go play a FPS. Where blobs are non-existent.
Yes , I am an alt. Yes, you may put a bounty on me. Yes, I am a forumwarrior/troll. Yes, I have a life. No, I am not posting with my main. Why paint a target on my back? :) |

Andracin
Beyond Divinity Inc Shadow Cartel
29
|
Posted - 2013.01.19 09:02:00 -
[166] - Quote
There is a diffrence in physically unable (such as the excitement of getting warp scrambled gives them a heart attack) and mentally unable to handle the idea of having the ship they named after their internet girlfriend turned into a fireball around their ears. I am not one of those people who believe all people in high sec need to be forced into low and null. Various parts of the game can be improved but I believe you should be able to play the game how you want. Don't consent to combat for your entire EVE life if thats what you want...but that is a mental thing...there are probably less than a tenth of one percent who can't pvp because of a physical reason. |

Herzog Wolfhammer
Sigma Special Tactics Group
2384
|
Posted - 2013.01.19 09:12:00 -
[167] - Quote
Corey Fumimasa wrote:I'm mentally disturbed myself from overexposure. Can barely make phone calls anymore. If you figure out a solution pleas let me know.
Lay off those ******* 900 numbers.   |

Corey Fumimasa
The Advent of Faith
26
|
Posted - 2013.01.19 09:41:00 -
[168] - Quote
Cyprus Black wrote:You seem to confuse can't and wont. They can, they just choose not to. Drastically altering game mechanics for players who already choose not to participate is bad design.
Players would participate if they had some options for doing so. IDK why I even respond to you here. Eve will continue to evolve and change, some of those changes will be hard on you.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Ris Dnalor
Sebiestor Tribe Minmatar Republic
427
|
Posted - 2013.01.19 10:41:00 -
[169] - Quote
Corey Fumimasa wrote:IGÇÖve talked with a few carebears over the years and I have come to believe that they canGÇÖt PvP. Not because they donGÇÖt want to kill the griefers and gankers, but because combat is just not something they want to participate in.
Could there be more options for destroying things in Eve? Some non-dogfight in game mechanic that allows ISK to be blown up? Maybe something that bear style players would enjoy doing.
Like building viral POS's that destroy random combat modules on any ship that is in their system. Or being able to produce faulty modules and sell them on the open market (at a loss of course). Or self destruct ships that are like mega smart bombs!
I don't mind being wrong here, just a thought I had that I can't seem to shake. Any feedback is appreciated.
They could make isk and hire other players to do their dirty work. No need for more coding.
https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

Corey Fumimasa
The Advent of Faith
26
|
Posted - 2013.01.19 11:17:00 -
[170] - Quote
Ris Dnalor wrote:
They could make isk and hire other players to do their dirty work. No need for more coding.
Gee, another option that already exists but isn't used! Your so smart, I wish I had thought of that.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Sarah Schneider
PonyWaffe Test Alliance Please Ignore
1827
|
Posted - 2013.01.19 11:36:00 -
[171] - Quote
TigerXtrm wrote:Industry won't survive without PVP and PVP won't survive without industry. Simple fact. I don't get why people get hung up on what someone else does in a space game. The people who mine and build and stuff like that are the same people who may prefer a city builder or simulator above a shooter or RTS. More into organizing than blowing things up.
So how about we just respect each others choices and realize that one can not exist without the other. People tend to forget a lot around here. People also tend to forget that while Eve needs both and both PVP and industry are equally important, the whole economy as in everything depends on ships got blown up. Second part that people also seems to forget is mentality or the people whom are doing those two activities.
Eve's lifeline depends on those two aspects working in conjunction and balanced in distribution. Problem is, while people whose doing PVP can do industry or say in a hypothetical scenario where all the carebears (people whom refuses to do anything related to PVP in any way) are gone from Eve, they will do them in the carebears place and actually, many PVPers right now are doing that exact thing (both shooting at each other with one char and doing pve/industry stuff with another). What about the other way around? if say all PVPers are gone from Eve, would the carebears step up and keep the balance between production and destruction/supply and demand? right, they won't, they will just quit the game for the simple fact that they already determined to not doing PVP in the first place and just waiting for the inevitable economic collapse.
My point is, sure, in the grand scheme both are important, as CCP Ytterbium once said. But notice this, there has never been any devs or GMs whom promoted to people to not do PVP or informing players that Eve is not a conflict driven (PVP) sandbox, while no one is forcing people to play Eve in a certain way, the simple fact and the one realization remains, the one aspect that CCP has put into numerous length to make sure people are still and would still be doing it despite all the contents, changes and updates they've put into the game is because...
Eve, will die without PVP. "I'd rather have other players-áget shot by other players than not interacting with others" -CCP Soundwave |

Chopper Rollins
Brutor Tribe Minmatar Republic
170
|
Posted - 2013.01.19 11:40:00 -
[172] - Quote
Vera Algaert wrote:Corey Fumimasa wrote:IGÇÖve talked with a few carebears over the years and I have come to believe that they canGÇÖt PvP. Not because they donGÇÖt want to kill the griefers and gankers, but because they physically canGÇÖt do it. They freeze up at the keyboard when they get attacked. This experience is often referred to as "the shakes" in EVE and is just your regular high adrenaline fight-or-flight response which is not very well suited to computer games (evolution didn't select for the ability to calmly sit in a chair keeping track of half a dozen different mini-tasks while watching transversal and module heat closely when in a life-threatening situation)..... .
Fight-flight or freeze are the usual adrenaline inspired options. Predator/girlfriend's angry husband upwind might not smell you, but motion-detecting eyes will see you the second you run. Your choice is largely determined by your body chemistry and neural wiring, both handed down by your ancestors. As an added layer of complexity, the astoundingly huge network of neurons in your brain has the ability to occasionally allow anomalous wave forms of electrical activity to affect your choices, overriding instinct. That's what gives us the awesome ability to be stupid, to try things never tried before, to try things we just tried and got burned by. Ants never do anything stupid, their nests do not fail due to corruption or internal chaos. Cockroaches are relentlessly stupid, which serves them well. A cockroach faced with a maze that shocks it at dead-ends will get shocked at the same place a few times. Remove the same roach's head and it's problem solving intelligence actually increases as nerve bundles allow the body to navigate away from pain stimuli. It will pick one wall and find it's way through, usually.
I've known a few pilots who freeze when attacked. In a computer game! I had to know them a while before they would tell me, I always tried to be understanding without being condescending or pitying.
TLDR version for livestock: some people are physically and mentally incapable of combat, and still not cowards.
Goggles. Making me look good. Making you look good. |

baltec1
Bat Country
4826
|
Posted - 2013.01.19 12:01:00 -
[173] - Quote
Corey Fumimasa wrote:Cyprus Black wrote:You seem to confuse can't and wont. They can, they just choose not to. Drastically altering game mechanics for players who already choose not to participate is bad design.
Players would participate if they had some options for doing so. IDK why I even respond to you here. Eve will continue to evolve and change, some of those changes will be hard on you.
They have all the options we do. |

Corey Fumimasa
The Advent of Faith
26
|
Posted - 2013.01.19 12:13:00 -
[174] - Quote
Chopper Rollins wrote:
Fight-flight or freeze are the usual adrenaline inspired options. Predator/girlfriend's angry husband upwind might not smell you, but motion-detecting eyes will see you the second you run. Your choice is largely determined by your body chemistry and neural wiring, both handed down by your ancestors. As an added layer of complexity, the astoundingly huge network of neurons in your brain has the ability to occasionally allow anomalous wave forms of electrical activity to affect your choices, overriding instinct. That's what gives us the awesome ability to be stupid, to try things never tried before, to try things we just tried and got burned by. Ants never do anything stupid, their nests do not fail due to corruption or internal chaos. Cockroaches are relentlessly stupid, which serves them well. A cockroach faced with a maze that shocks it at dead-ends will get shocked at the same place a few times. Remove the same roach's head and it's problem solving intelligence actually increases as nerve bundles allow the body to navigate away from pain stimuli. It will pick one wall and find it's way through, usually.
I've known a few pilots who freeze when attacked. In a computer game! I had to know them a while before they would tell me, I always tried to be understanding without being condescending or pitying.
TLDR version for livestock: some people are physically and mentally incapable of combat, and still not cowards.
I hope its OK that you are my new BFF!
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
26
|
Posted - 2013.01.19 12:17:00 -
[175] - Quote
baltec1 wrote:Corey Fumimasa wrote:Cyprus Black wrote:You seem to confuse can't and wont. They can, they just choose not to. Drastically altering game mechanics for players who already choose not to participate is bad design.
Players would participate if they had some options for doing so. IDK why I even respond to you here. Eve will continue to evolve and change, some of those changes will be hard on you. They have all the options we do.
That's not all the options that should exist in a sandbox. Lets open the doors a bit and see just how far the sandbox goes.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

baltec1
Bat Country
4826
|
Posted - 2013.01.19 12:23:00 -
[176] - Quote
Corey Fumimasa wrote: ]
That's not all the options that should exist in a sandbox. Lets open the doors a bit and see just how far the sandbox goes.
And what options do we lack exactly that stops these people? |

Torrin Vakarian
Asteroid is Depleted Industrial Might and Mayhem Alliance
1
|
Posted - 2013.01.19 12:24:00 -
[177] - Quote
im a carebear all the way. i love pvp but i have to major hurdles i need to overcome (3 technically). 1. i suck at fitting ships. 2. im poor as hell (gotta love highsec). and 3. i made the bad idea of putting nearly all my traing in the industry skill tree. so its gonna take a **** ton of time for me to train up the right combat skills. i think for most carbears pvp is just a good waste of time and a bad waste of isk. fun as hell but i only make maybe 3-6 mil an hour. idk if thats average for a highsec miner but i cant afford it. |

Corey Fumimasa
The Advent of Faith
26
|
Posted - 2013.01.19 12:32:00 -
[178] - Quote
baltec1 wrote:Corey Fumimasa wrote: ]
That's not all the options that should exist in a sandbox. Lets open the doors a bit and see just how far the sandbox goes.
And what options do we lack exactly that stops these people? POS's that cause expensive modules to blow up, the ability to manufacture modules that may self destruct when used in combat, The ability to hire NPC mercs, sovereignty that denies enemies certain ships or skill sets, mines, kamikaze ships.
The type of combat that the bears will enjoy is denied to them in Eve. It would be so much more interesting if they had some enjoyable options to strike back.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Dave Stark
1608
|
Posted - 2013.01.19 12:40:00 -
[179] - Quote
Corey Fumimasa wrote:It would be so much more interesting if they had some enjoyable options to strike back.
you mean, like the new bounty system? sellable kill rights? etc "100k for notifications of stupidity, i love this bounty system." |

baltec1
Bat Country
4827
|
Posted - 2013.01.19 12:43:00 -
[180] - Quote
Corey Fumimasa wrote: POS's that cause expensive modules to blow up, the ability to manufacture modules that may self destruct when used in combat, The ability to hire NPC mercs, sovereignty that denies enemies certain ships or skill sets, mines, kamikaze ships.
The type of combat that the bears will enjoy is denied to them in Eve. It would be so much more interesting if they had some enjoyable options to strike back.
POS will not only blow up expensive modules but also the ship around them
The point in such a module is?
NPC mercs will never happen. However you can hire player mercs in several different ways.
That sov idea is bad and you should feel bad and will never happen because it will fix nothing and break a great many things.
We used to have mines but they caused game breaking problems and were removed.
Kamikaze ships already exist.
|

Corey Fumimasa
The Advent of Faith
26
|
Posted - 2013.01.19 12:44:00 -
[181] - Quote
Dave Stark wrote:Corey Fumimasa wrote:It would be so much more interesting if they had some enjoyable options to strike back. you mean, like the new bounty system? sellable kill rights? etc No...I don't know what else to say. Just "No" that's not at all what I mean. Those systems just funnel isk back to the enemy. There should be some options that allow bears to kill and destroy and attack the PvPers.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Zol Interbottom
Nanotrasen Inc
134
|
Posted - 2013.01.19 12:45:00 -
[182] - Quote
Make some systems where a cyno can only support ships under a certain limit, watch alliances **** bricks now that there are places immune to their tactics |

Corey Fumimasa
The Advent of Faith
26
|
Posted - 2013.01.19 12:47:00 -
[183] - Quote
Zol Interbottom wrote:Make some systems where a cyno can only support ships under a certain limit, watch alliances **** bricks now that there are places immune to their tactics
Did you just post in the wrong thread?
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

baltec1
Bat Country
4828
|
Posted - 2013.01.19 12:49:00 -
[184] - Quote
Corey Fumimasa wrote: No...I don't know what else to say. Just "No" that's not at all what I mean. Those systems just funnel isk back to the enemy. There should be some options that allow bears to kill and destroy and attack the PvPers.
There is, they just chose to ignore them like you just did. |

Dave Stark
1608
|
Posted - 2013.01.19 12:49:00 -
[185] - Quote
Corey Fumimasa wrote:There should be some options that allow bears to kill and destroy and attack the PvPers.
so, kill rights? "100k for notifications of stupidity, i love this bounty system." |

Corey Fumimasa
The Advent of Faith
26
|
Posted - 2013.01.19 13:02:00 -
[186] - Quote
baltec1 wrote:Corey Fumimasa wrote: POS's that cause expensive modules to blow up, the ability to manufacture modules that may self destruct when used in combat, The ability to hire NPC mercs, sovereignty that denies enemies certain ships or skill sets, mines, kamikaze ships.
The type of combat that the bears will enjoy is denied to them in Eve. It would be so much more interesting if they had some enjoyable options to strike back.
POS will not only blow up expensive modules but also the ship around them The point in such a module is? NPC mercs will never happen. However you can hire player mercs in several different ways. That sov idea is bad and you should feel bad and will never happen because it will fix nothing and break a great many things. We used to have mines but they caused game breaking problems and were removed. Kamikaze ships already exist.
Actual industrialists would develop options to attack their opponents. The sandbox is not complete if the industrialists here cannot pursue those same goals. The options that I present may not work, I'm ok with that. But the "sandbox" does not currently support options for destruction and attack that would be implemented by people living within it.
The question of this thread is "what options for attack, that are enjoyable to bears, could be implemented in the sandbox ?'
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

MatrixSkye Mk2
Republic University Minmatar Republic
498
|
Posted - 2013.01.19 13:04:00 -
[187] - Quote
Sarah Schneider wrote: Eve's lifeline depends on those two aspects working in conjunction and balanced in distribution. Problem is, while people whose doing PVP can do industry or say in a hypothetical scenario where all the carebears (people whom refuses to do anything related to PVP in any way) are gone from Eve, they will do them in the carebears place and actually, many PVPers right now are doing that exact thing (both shooting at each other with one char and doing pve/industry stuff with another). What about the other way around? if say all PVPers are gone from Eve, would the carebears step up and keep the balance between production and destruction/supply and demand? right, they won't, they will just quit the game for the simple fact that they already determined to not doing PVP in the first place and just waiting for the inevitable economic collapse.
I actually agree with you in that carebears and PVPers depend on each other. Where I disagree with you is in that if all carebears left PVPers would simply fill in the void and Eve would be just fine. This may be true at first. But, if those that seek to PVP are now having to spend more time carebearing it up they will tire and wear out rather quickly. In other words, if you're primary enjoyment is PVP and you're now having to spend 80% of your time doing industry to support your PVP habit you won't last very long.
As a side note (this may not apply to you), but I find it amusing that the "hardcore elite" PVPers who criticize carebears for engaging in "insanely boring" activities are usually the ones to claim they will fill the void if industrialists and carebears were to dissappear from the game. |

baltec1
Bat Country
4829
|
Posted - 2013.01.19 13:06:00 -
[188] - Quote
Corey Fumimasa wrote: Actual industrialists would develop options to attack their opponents.
As an industialist I can safely say we have all the options that everyone else has when it comes to fighting. If you chose to ignore these options then you have only yourself to blame for your lack of options. |

Whitehound
397
|
Posted - 2013.01.19 13:11:00 -
[189] - Quote
baltec1 wrote:Corey Fumimasa wrote: Actual industrialists would develop options to attack their opponents.
As an industialist I can safely say we have all the options that everyone else has when it comes to fighting. If you chose to ignore these options then you have only yourself to blame for your lack of options. You are not an industrialist. Your a Goon and one of Bat Country and you gank freighters.
You now want everyone else believe that when you talk of "we" that you are now a carebear?
You are here only to cause drama. What's new about that? |

Dave Stark
1608
|
Posted - 2013.01.19 13:15:00 -
[190] - Quote
Whitehound wrote:baltec1 wrote:Corey Fumimasa wrote: Actual industrialists would develop options to attack their opponents.
As an industialist I can safely say we have all the options that everyone else has when it comes to fighting. If you chose to ignore these options then you have only yourself to blame for your lack of options. You are not an industrialist. Your a Goon and one of Bat Country and you gank freighters. You now want everyone else believe that when you talk of "we" that you are now a carebear? You are here only to cause drama. What's new about that?
systematically ignoring the fact that you're wrong, and then taking issue with the character itself doesn't mean you win the argument.
just so you know. "100k for notifications of stupidity, i love this bounty system." |

Corey Fumimasa
The Advent of Faith
26
|
Posted - 2013.01.19 13:18:00 -
[191] - Quote
bing
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Doc Severiide
Caldari Provisions Caldari State
18
|
Posted - 2013.01.19 13:31:00 -
[192] - Quote
Corey Fumimasa wrote:Seven Koskanaiken wrote:there's no difference between pvp and mining both is just a series of actions carried out on a computer screen
This is the most pointless and demonstrably untrue statement that I have ever seen with a name next to it. Bah !!!
Try this:
"I have had sex with 30 women in a row, for 3 hours a day, every day for 30 days with one day off for before starting again for the last 30 years..."
Sound plausable? |

baltec1
Bat Country
4830
|
Posted - 2013.01.19 13:40:00 -
[193] - Quote
Whitehound wrote: You are not an industrialist. Your a Goon and one of Bat Country and you gank freighters.
You now want everyone else believe that when you talk of "we" that you are now a carebear?
You are here only to cause drama. What's new about that?
I own a POS dedicated to building ships and POS fuel that I sell in high sec. Every day I manage my industrial affairs.
Just because I am a goon and go around killing fools with too much isk doesn't mean I cant enjoy insdustial activities. Infact I am trying to get in contact with battleclinic because their manufacturing tool needs updating. |

Whitehound
398
|
Posted - 2013.01.19 13:46:00 -
[194] - Quote
baltec1 wrote:I own a POS dedicated to building ships and POS fuel that I sell in high sec. Every day I manage my industrial affairs.
Just because I am a goon and go around killing fools with too much isk doesn't mean I cant enjoy insdustial activities. Infact I am trying to get in contact with battleclinic because their manufacturing tool needs updating. And you also go into orphanages every weekend where you tell the kids your stories? |

baltec1
Bat Country
4831
|
Posted - 2013.01.19 13:59:00 -
[195] - Quote
Whitehound wrote: And you also go into orphanages every weekend where you tell the kids your stories?
I see my activities have sent you into a downward spiral of "does not compute". I better not tell you that most of us Bats have industrial interests because it might just melt your mind. |

Dave Stark
1608
|
Posted - 2013.01.19 14:00:00 -
[196] - Quote
baltec1 wrote:Whitehound wrote: And you also go into orphanages every weekend where you tell the kids your stories?
I see my activities have sent you into a downward spiral of "does not compute". I better not tell you that most of us Bats have industrial interests because it might just melt your mind.
do it, if his mind melts then he might stop posting. "100k for notifications of stupidity, i love this bounty system." |

Whitehound
398
|
Posted - 2013.01.19 14:02:00 -
[197] - Quote
baltec1 wrote:Whitehound wrote: And you also go into orphanages every weekend where you tell the kids your stories?
I see my activities have sent you into a downward spiral of "does not compute". I better not tell you that most of us Bats have industrial interests because it might just melt your mind. Or you could have just said "yes" and we all could have had a laugh.
Should we now talk about what you are unable of or keep this for another thread?
Hint: Just say "yes" |

Roime
Shiva Furnace
1713
|
Posted - 2013.01.19 14:36:00 -
[198] - Quote
I've seen ads on the internet about this prescription medicine that can help you "perform"
-á- All I really wanted was to build a castle among the stars - |

Murk Paradox
Dvice Shipyards No Value
226
|
Posted - 2013.01.19 15:04:00 -
[199] - Quote
baltec1 wrote:Whitehound wrote: And you also go into orphanages every weekend where you tell the kids your stories?
I see my activities have sent you into a downward spiral of "does not compute". I better not tell you that most of us Bats have industrial interests because it might just melt your mind.
I'd have guessed that's why you gank freighters to begin with. Makes sense. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |

James Amril-Kesh
4S Corporation RAZOR Alliance
3410
|
Posted - 2013.01.19 15:22:00 -
[200] - Quote
Whitehound wrote:You are here only to cause drama. What's new about that? Whitehound has evidently trained Psychological Projection V. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm Want to enable BBcode on the forums? Here's how. |

Whitehound
399
|
Posted - 2013.01.19 15:35:00 -
[201] - Quote
James Amril-Kesh wrote:Whitehound wrote:You are here only to cause drama. What's new about that? Whitehound has evidently trained Psychological Projection V. More drama.
Just like baltec1 do you post only to crap this thread into inexistence, unless someone like me comes along and points it out to you. You have similar inabilities like everyone else. It makes us individuals as well as somehow equal. Accept it, embrace it and become someone greater, or don't and be sad and bitter. That's the choice you have. |

baltec1
Bat Country
4832
|
Posted - 2013.01.19 15:40:00 -
[202] - Quote
Whitehound wrote:
Just like baltec1 do you post only to crap this thread into inexistence, unless someone like me comes along and points it out to you. You have similar inabilities like everyone else. It makes us individuals as well as somehow equal. Accept it, embrace it and become someone greater, or don't and be sad and bitter. That's the choice you have.
Given that my posts mostly have facts in them and yours all have insults Id say that you were the one sending this topic to the pile. |

Whitehound
399
|
Posted - 2013.01.19 15:49:00 -
[203] - Quote
baltec1 wrote:Given that my posts mostly have facts in them and yours all have insults Id say that you were the one sending this topic to the pile. Your fact was that everyone has got the same options.
I showed you where your inabilities are while we both have the same options available - we both have keyboards. |

bongsmoke
School of Applied Knowledge Caldari State
91
|
Posted - 2013.01.19 16:46:00 -
[204] - Quote
Dont think its physically unable to pvp, but more mental. If an unknown ship shows up and they lose bodily functions, they have bigger problems than eve.
I remember feeling like a deer in headlights many years ago my first pvp experience, and I was prepared. However, as time progresses and the losses rack up, your nerves get use to the rush and you actually fight back.
If you fall off the horse....get back on it. |

Sarah Schneider
PonyWaffe Test Alliance Please Ignore
1827
|
Posted - 2013.01.19 17:59:00 -
[205] - Quote
MatrixSkye Mk2 wrote:Sarah Schneider wrote: Eve's lifeline depends on those two aspects working in conjunction and balanced in distribution. Problem is, while people whose doing PVP can do industry or say in a hypothetical scenario where all the carebears (people whom refuses to do anything related to PVP in any way) are gone from Eve, they will do them in the carebears place and actually, many PVPers right now are doing that exact thing (both shooting at each other with one char and doing pve/industry stuff with another). What about the other way around? if say all PVPers are gone from Eve, would the carebears step up and keep the balance between production and destruction/supply and demand? right, they won't, they will just quit the game for the simple fact that they already determined to not doing PVP in the first place and just waiting for the inevitable economic collapse.
I actually agree with you in that carebears and PVPers depend on each other. Where I disagree with you is in that if all carebears left PVPers would simply fill in the void and Eve would be just fine. This may be true at first. But, if those that seek to PVP are now having to spend more time carebearing it up they will tire and wear out rather quickly. In other words, if you're primary enjoyment is PVP and you're now having to spend 80% of your time doing industry to support your PVP habit you won't last very long either. The harcore PVPers will probably be the first ones to go if they are having to spend more time doing activities they simply don't enjoy. As a side note (this may not apply to you), but I find it amusing that the "hardcore elite" PVPers who criticize carebears for engaging in "insanely boring" activities are usually the ones to claim they will fill the void if industrialists and carebears were to dissappear from the game. There are two types of people who plays Eve
- Those whom accepted the facts that this game is heavily based on conflict and PVP are everywhere and they consent on being involved in a PVP game every time they logged in, regardless of what they're doing, be it full time mission runner, incursion runner, explorer, trader, full time miner (yes, even miners), WH residents, nullsec residents, pirates, bounty hunter, etc. these people, are PVPer or potential PVPer.
- Those whom have never accepted the fact that this is a PVP game, refuses to be involved in any form of conflict in any way possible and refuses to accept the fact that in a sandbox game, people can go and visit your sandcastle and kick it on to their face, these people in my definition, are what I called carebears.
The point being was that industrial and PVP activities are not mutually exclusive when it comes to PVPers. I've seen alot of PVPers who does industrial stuff as well, from trading, mining, research, manufacture, PI, reactions, etc. ; infact I rarely seen any PVPer who doesn't interact with any industrial side of the game at all. So no, your argument is invalid, "hardcore PVPer" (I'm not sure whom you were referring to with this phrase) can do industrial activities just fine.
Carebears on the other hand (please note that I'm using this term for people whom refuses to be involved in PVP in any way possible, not merely people who does PVE), have always stated very clearly and to put quite simply, they won't do PVP, at all, as defined by the term itself. See the difference here?
Hardcore PVPers are not as common as you think, if by your definition it means those people who does absolutely nothing else besides blowing other people up, then by all means, they don't even exist. Everyone interacts with the industrial side one way or the other, some delves right into it, some merely touches the surface, the important thing is that they (PVPer) don't hands down reject the notion of industry or PVE. So if we brought these two principles and apply it to that hypothetical scenario, guess who'll most likely fill out the gaps afterwards?
"I'd rather have other players-áget shot by other players than not interacting with others" -CCP Soundwave |

Ginger Barbarella
Caldari Provisions Caldari State
1107
|
Posted - 2013.01.19 18:29:00 -
[206] - Quote
I blame video games. It's creating a generation of violent sociopaths whose only desire is to sit behind a keyboard, punching text into a chat or Forum, and make one batch of shiny pixels transform into another batch of shiny----
Hey, wait a second!!!!  "Blow it all on Quafe and strippers." -á --- Sorlac |

Aza Ebanu
Brutor Tribe Minmatar Republic
4
|
Posted - 2013.01.19 18:51:00 -
[207] - Quote
Frying Doom wrote:Randolph Rothstein wrote:i have no interest in pvp (fighting pvp,market pvp is what im looking for) in eve yet i have more than 10 000 frags in wot over 4 months am i carebear or not?  WOT doesn't count Why not? Its a PVP game isn't it? |

Herzog Wolfhammer
Sigma Special Tactics Group
2393
|
Posted - 2013.01.21 00:44:00 -
[208] - Quote
Maybe everything will change if this goes to 11 pages? |

Mina Sebiestar
Mactabilis Simplex Cursus
250
|
Posted - 2013.01.21 01:02:00 -
[209] - Quote
*push page more "it put ore down in can or it gets the hose again"
Leeloo Dallas Multipass - "Big bada boom"
http://i.imgur.com/1N37t.jpg |

Alavaria Fera
GoonWaffe Goonswarm Federation
3249
|
Posted - 2013.01.21 01:45:00 -
[210] - Quote
baltec1 wrote:Whitehound wrote:Just like baltec1 do you post only to crap this thread into inexistence, unless someone like me comes along and points it out to you. You have similar inabilities like everyone else. It makes us individuals as well as somehow equal. Accept it, embrace it and become someone greater, or don't and be sad and bitter. That's the choice you have. Given that my posts mostly have facts in them and yours all have insults Id say that you were the one sending this topic to the pile. In any case, some topics need to be sent to ~the pile~, so I thank you for your efforts, whichever of you wishes to take credit. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Mr Kidd
Center for Advanced Studies Gallente Federation
935
|
Posted - 2013.01.21 04:36:00 -
[211] - Quote
You can't force people into PVP. They have to come to it themselves. The pvp learning curve is very steep. The biggest barrier to more people pvping, IMO, is a lack of facilities in game to help people test their meddle and learn what they can/cannot do without dying a million times, losing lots of isk and possibly skill points.
As a noob, I mined and missioned for six months in a npc corp. Being some what interested in pvp I setup a group that met once a week to figure out pvp because, frankly, there was noone there to teach it. We failed miserably at killing anything and more times than not were blobbed to death. Then I went to w-space with a friend. It wasn't until 6mos after that when we fell in with the right crowd and started learning how to pvp. We want breast augmentations and sluttier clothing in the NeX! |

Cyprus Black
The Learning Curve.
614
|
Posted - 2013.01.21 08:13:00 -
[212] - Quote
Corey Fumimasa wrote:Cyprus Black wrote:You seem to confuse can't and wont. They can, they just choose not to. Drastically altering game mechanics for players who already choose not to participate is bad design.
Players would participate if they had some options for doing so. IDK why I even respond to you here. Eve will continue to evolve and change, some of those changes will be hard on you. If you hesitate to respond, it means your argument has little ground to stand on and you're afraid of debate.
While newbies all by themselves are weak and inferior, in groups with players who know what they're doing they can be useful, especially with the T1 frigate and cruiser logistic changes. Proper guidance makes a world of difference to a newbie yet sadly most never get that guidance.
I will concede that new characters need some kind of buff to starting skills. New characters used to start with 800,000 SP, but CCP reduced it to 54,000 SP. A 93% reduction. Even with their 100% bonus to training time, it's still a heavy setback for newbies. Trolling is like art. Anyone can finger paint, but it takes true talent to create a masterpiece. |

Valleria Darkmoon
Heretic Army Heretic Nation
106
|
Posted - 2013.01.21 09:09:00 -
[213] - Quote
Nexus Day wrote:The first time you take a flight you should have to fly the plane.
If you're a pilot IRL this is likely actually the case.
I flew the plane on my first flight, though granted I didn't do everything. 5000 feet in the air in a Cessna you have a lot of room to screw up. |

Tarryn Nightstorm
Hellstar Towing and Recovery
741
|
Posted - 2013.01.21 09:13:00 -
[214] - Quote
Carebears aren't people, they're giant flying goodie-bags.
Your thread is hereby rendered irrelevant, OP. Meta-gaming for carebears:
Whine on the forums like a little ***** until CCP gets sick of you and hands you everything you ask for just to shut you up. |

Malcanis
Vanishing Point. The Initiative.
7264
|
Posted - 2013.01.21 09:46:00 -
[215] - Quote
Cyprus Black wrote:Corey Fumimasa wrote:Cyprus Black wrote:You seem to confuse can't and wont. They can, they just choose not to. Drastically altering game mechanics for players who already choose not to participate is bad design.
Players would participate if they had some options for doing so. IDK why I even respond to you here. Eve will continue to evolve and change, some of those changes will be hard on you. If you hesitate to respond, it means your argument has little ground to stand on and you're afraid of debate. While newbies all by themselves are weak and inferior, in groups with players who know what they're doing they can be useful, especially with the T1 frigate and cruiser logistic changes. Proper guidance makes a world of difference to a newbie yet sadly most never get that guidance. I will concede that new characters need some kind of buff to starting skills. New characters used to start with 800,000 SP, but CCP reduced it to 54,000 SP. A 93% reduction. Even with their 100% bonus to training time, it's still a heavy setback for newbies.
New Characters start with 5.4M SP worth of learning skills.
I'll say it again: new players don't need free stuffs. That's just gets exploited by old players making alts. New players need easier access to active groups of players who can get them into playing EVE. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
482
|
Posted - 2013.01.21 09:54:00 -
[216] - Quote
Malcanis wrote:New Characters start with 5.4M SP worth of learning skills.
I'll say it again: new players don't need free stuffs. That's just gets exploited by old players making alts. New players need easier access to active groups of players who can get them into playing EVE.
Very much this, only because as you say it quite clearly and obvious for every one around for a couple years already, it will only profit to older players to screw and mess even more with newer players.
|

Corey Fumimasa
The Advent of Faith
38
|
Posted - 2013.01.21 10:05:00 -
[217] - Quote
Cyprus Black wrote:[f you hesitate to respond, it means your argument has little ground to stand on and you're afraid of debate.
There are many reasons I might choose to delay a response, it is by no means indicative of ...well lets just get back to the topic at hand.
I'll be back in a few minutes, I am going to go and review logical fallacies so that I don't say something that is immediately recognizable as unprovable and have people laugh at me because I'm not able to form coherent thoughts. I think I will start with http://en.wikipedia.org/wiki/Non_sequitur_(logic)
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
39
|
Posted - 2013.01.21 10:32:00 -
[218] - Quote
Corey Fumimasa wrote:Cyprus Black wrote:[f you hesitate to respond, it means your argument has little ground to stand on and you're afraid of debate. There are many reasons I might choose to delay a response, it is by no means indicative of ...well lets just get back to the topic at hand. I'll be back in a few minutes, I am going to go and review logical fallacies so that I don't say something that is immediately recognizable as unprovable and have people laugh at me because I'm not able to form coherent thoughts. I think I will start with http://en.wikipedia.org/wiki/Non_sequitur_(logic) Its a shame that you cannot "like" your' own posts. There really is no need to disinclude that option.
As Malcanas and Skultz have pointed out new characters need training not a leveling of the playing field. If people want a fair game with balanced options they will have to look elsewhere.
In any case this thread has wandered off course. The OP asked "what options for destruction and mahem could be implemented that will appeal to players for whom FiS and hotseat PvP are not enjoyable activities?"
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Whitehound
408
|
Posted - 2013.01.21 10:39:00 -
[219] - Quote
Corey Fumimasa wrote:The OP asked "what options for destruction and mahem could be implemented that will appeal to players for whom FiS and hotseat PvP are not enjoyable activities?" There is the quit button. If you don't like PvP and flying in spaceships then quit EVE and stop trolling our forum. |

Corey Fumimasa
The Advent of Faith
39
|
Posted - 2013.01.21 10:44:00 -
[220] - Quote
Whitehound wrote:Corey Fumimasa wrote:The OP asked "what options for destruction and mahem could be implemented that will appeal to players for whom FiS and hotseat PvP are not enjoyable activities?" There is the quit button. If you don't like PvP and flying in spaceships then quit EVE and stop trolling our forum.
I love Eve and PvP. I just think that the options for damaging the assets of other players are not usable by some of the players. It is a good point and something that people want to discuss and read about.
If you don't like the things that I write about or the ways in which I write them then block me.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Whitehound
408
|
Posted - 2013.01.21 10:54:00 -
[221] - Quote
Corey Fumimasa wrote:Whitehound wrote:Corey Fumimasa wrote:The OP asked "what options for destruction and mahem could be implemented that will appeal to players for whom FiS and hotseat PvP are not enjoyable activities?" There is the quit button. If you don't like PvP and flying in spaceships then quit EVE and stop trolling our forum. I love Eve and PvP. I just think that the options for damaging the assets of other players are not usable by some of the players. It is a good point and something that people want to discuss and read about. If you don't like the things that I write about or the ways in which I write them then block me. I don't care how much you love EVE and PvP. I don't believe you do.
People who don't like to PvP and flying in spaceships don't need you to voice their opinions. They simply don't play EVE, which is the right choice.
And just like they know what to do and when to stop with it should you now stop pushing a non-issue. |

Corey Fumimasa
The Advent of Faith
39
|
Posted - 2013.01.21 11:02:00 -
[222] - Quote
Whitehound wrote:
And just like they know what to do and when to stop with it should you now stop pushing a non-issue.
I will stop posting when the idea stops getting hits.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
|

ISD TYPE40
ISD Community Communications Liaisons
3950

|
Posted - 2013.01.21 15:47:00 -
[223] - Quote
Forum Rules wrote:
4. Be respectful of others at all times.
The purpose of the forum is to provide a platform for the exchange of ideas. Occasionally, there will be conflicts that arise when people voice opinions. Be courteous when disagreeing with others. It is possible to disagree without being insulting.
5. Ranting is prohibited.
A rant is a long-winded, redundant post, often filled with angry, non-constructive comments. A free exchange of ideas is essential to building a strong sense of community and helpful in the development of the game, but rants are disruptive and incite flaming and trolling. Please post your thoughts in a concise, clear manner and avoid going off on rambling tangents.
6. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another. Text of this nature is not beneficial to the community spirit and will not be tolerated. Corporation, faction and alliance members and other players are cautioned to avoid allowing GÇ£in characterGÇ¥ disputes from becoming "out of character" personal attacks. The game is designed for role-playing and/or portraying a role and it is sometimes easy for tempers to flare when the lines between the virtual world and the real world are crossed. Please keep in-game disputes in the game and off the forum unless it is clearly a mutual, in-character exchange.
7. Trolling is prohibited.
Trolling is the word used to describe a post that is deliberately designed for the purpose of angering and insulting the players. Posts of this nature are disruptive and do not contribute to the sense of community we want for our forums.
Thread locked for multiple breaches of the above rules. If you have an idea for an addition to the game that you would like to share with other people, please use the Features & Ideas Discussion forum - ISD Type40. ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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