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Aston Martin DB5
Republic Military School Minmatar Republic
12
|
Posted - 2013.01.18 17:31:00 -
[1] - Quote
Not sure if this topic has been discussed before but I was wondering how the community felt on improving the current skill training process.
Currently adding things to queue is quite bland if you ask me. Why not implement a system which rewards players for doing activities while online such as pvp combat, pve combat, etc.
How the player could be rewarded is a SP bar which players earn doing certain activities and at the end of each week/month players can spend these points on skills they like. Now obviously it wouldn't amount to 1million being applied weekly or monthly but maybe a max of 500 points.
Not only would this benefit current players but it would definitely help new players as well feel as if their character is progressing in a meaningful way.
No flaming and please provide constructive feedback as to why or why not this would help/hurt current game mechanics.
|

baltec1
Bat Country
4791
|
Posted - 2013.01.18 17:35:00 -
[2] - Quote
No.
First it would rewaqrd the people who can play the longest, the casual gamers get shafted.
Second, the reward for doing activities is isk, the activity itself, something that will net you isk or all three.
No.
I know I said no twice but I feel it is such an important thing to say it justtified saying it twice. |

Mag's
the united Negative Ten.
13683
|
Posted - 2013.01.18 17:37:00 -
[3] - Quote
Hell no. Grind is not acceptable.
Edit: Also a system such as this was in Eve early on. It was removed because it was abused.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Zen Dijun
Xoth Inc Unclaimed.
7
|
Posted - 2013.01.18 17:38:00 -
[4] - Quote
Agreeing with the first response, NO!
Consider, however; that there is a benefit to paying more than others. You gain valuable tactical training and gain a significant advantage in PVP over those who practice less. So, in a way, you are gaining experience over other players.
-- Zen |

Sejania Tor
Unity Systems Engineering
6
|
Posted - 2013.01.18 17:39:00 -
[5] - Quote
This isn't wow or any of the other kill ten rats gain experience rpgs. Let's keep what we have and let the others keep theirs. |

silens vesica
Corsair Cartel
399
|
Posted - 2013.01.18 17:40:00 -
[6] - Quote
Mag's wrote:Hell no. Grind is not acceptable. ^This^
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

Aston Martin DB5
Republic Military School Minmatar Republic
12
|
Posted - 2013.01.18 17:42:00 -
[7] - Quote
Mag's wrote:Hell no. Grind is not acceptable.
So you feel pvp is grinding or doing things that earn your character isk is as well? These are things all players engage in EVE. Why not reward them for doing it.
|

Mag's
the united Negative Ten.
13683
|
Posted - 2013.01.18 17:43:00 -
[8] - Quote
Aston Martin DB5 wrote:Mag's wrote:Hell no. Grind is not acceptable. So you feel pvp is grinding or doing things that earn your character isk is as well? These are things all players engage in EVE. Why not reward them for doing it. No, I feel grinding for SP is unacceptable. You want that type of system, then go elsewhere.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

baltec1
Bat Country
4799
|
Posted - 2013.01.18 17:44:00 -
[9] - Quote
Aston Martin DB5 wrote:Mag's wrote:Hell no. Grind is not acceptable. So you feel pvp is grinding or doing things that earn your character isk is as well? These are things all players engage in EVE. Why not reward them for doing it and give players more control of their characters' progression.
They do get rewarded. |

Aston Martin DB5
Republic Military School Minmatar Republic
12
|
Posted - 2013.01.18 17:44:00 -
[10] - Quote
Mag's wrote:Aston Martin DB5 wrote:Mag's wrote:Hell no. Grind is not acceptable. So you feel pvp is grinding or doing things that earn your character isk is as well? These are things all players engage in EVE. Why not reward them for doing it. No, I feel grinding for SP is unacceptable. You want that type of system, then go elsewhere.
So it's acceptable to grind unless it involves SP? Why is that?
|
|

Daisai
The Riot Formation Unclaimed.
64
|
Posted - 2013.01.18 17:46:00 -
[11] - Quote
This isnt a bad idea, i also been thinking of rewarding people who decide to dedicate some time and effort to this game. Currently in the first few weeks of the game its almost pointless to play the game since you can hardly do anything.
However there is the problem ofc with players like the above who rather not see players who spend time and effort to get rewarded.
The comment saying the experience is the reward isnt true, thats not a reward. |

Mag's
the united Negative Ten.
13684
|
Posted - 2013.01.18 17:46:00 -
[12] - Quote
Aston Martin DB5 wrote:Mag's wrote:No, I feel grinding for SP is unacceptable. You want that type of system, then go elsewhere. So it's acceptable to grind unless it involves SP? Why is that? Because SP isn't the be all and end all of Eve. It's only one part and works very well as it stands right now. Plus any type of system like this, is open for abuse. This is why it didn't last long the first time it was introduced early on in Eve's life.
Also, there is only grind in Eve, if you want there to be grind in Eve. This promotes it and is wrong for that fact.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Zen Dijun
Xoth Inc Unclaimed.
8
|
Posted - 2013.01.18 17:49:00 -
[13] - Quote
Daisai wrote:This isnt a bad idea, i also been thinking of rewarding people who decide to dedicate some time and effort to this game. Currently in the first few weeks of the game its almost pointless to play the game since you can hardly do anything.
However there is the problem ofc with players like the above who rather not see players who spend time and effort to get rewarded.
The comment saying the experience is the reward isnt true, thats not a reward.
IF you don't believe experience is a reward in EVE, then you don't truly know this game. ;)
|

Aston Martin DB5
Republic Military School Minmatar Republic
12
|
Posted - 2013.01.18 17:52:00 -
[14] - Quote
Sejania Tor wrote:This isn't wow or any of the other kill ten rats gain experience rpgs. Let's keep what we have and let the others keep theirs.
Not relating this to any other mmo.
If you like the current system, cool.
|

Ghazu
498
|
Posted - 2013.01.18 17:54:00 -
[15] - Quote
hey guys guys i am like pretty rich now i don't even have to rat anymore but i still need to rat for sec status how about passive sec status regen? http://www.minerbumping.com/
lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

baltec1
Bat Country
4804
|
Posted - 2013.01.18 17:56:00 -
[16] - Quote
Aston Martin DB5 wrote:
So it's acceptable to grind unless it involves SP? Why is that?
Fairness.
Everyone in EVE gains the same amount of SP as everyone else no matter how much time they have to play. |

Mag's
the united Negative Ten.
13684
|
Posted - 2013.01.18 17:57:00 -
[17] - Quote
Ghazu wrote:hey guys guys i am like pretty rich now i don't even have to rat anymore but i still need to rat for sec status how about passive sec status regen? Indeed. Also I require a bank in Eve run by NPC bankers, that gives me 5% interest on my ISK.
Edit: Make it 15% or higher.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Carthas Onasi
The Scope Gallente Federation
2
|
Posted - 2013.01.18 17:59:00 -
[18] - Quote
Making it for SP would turn it into a grind.
I would feel I have to do it to progress properly and I would instantly hate it. The current skill system is actually part of why I started playing. |

Daisai
The Riot Formation Unclaimed.
64
|
Posted - 2013.01.18 18:01:00 -
[19] - Quote
Zen Dijun wrote:Daisai wrote:This isnt a bad idea, i also been thinking of rewarding people who decide to dedicate some time and effort to this game. Currently in the first few weeks of the game its almost pointless to play the game since you can hardly do anything.
However there is the problem ofc with players like the above who rather not see players who spend time and effort to get rewarded.
The comment saying the experience is the reward isnt true, thats not a reward. IF you don't believe experience is a reward in EVE, then you don't truly know this game. ;)
Lets the remove the need for isk then when you kill rats in null sec. The reward is the experience isnt it ? While we are at it lets also remove the option to loot players wrecks. Its not like you can loot experience.
Saying that experience is a reward when playing this game isnt a valid point. |

Thgil Goldcore
Advenus Classem
502
|
Posted - 2013.01.18 18:03:00 -
[20] - Quote
You as a person is the one who 'levels up' as it where, not your character. |
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Aston Martin DB5
Republic Military School Minmatar Republic
12
|
Posted - 2013.01.18 18:03:00 -
[21] - Quote
baltec1 wrote:Aston Martin DB5 wrote:
So it's acceptable to grind unless it involves SP? Why is that?
Fairness. Everyone in EVE gains the same amount of SP as everyone else no matter how much time they have to play.
True depending on their implants. This is similar to what i'm suggesting. What's the difference gaining isk doing pve/pvp content to aquire these implants. Why not add another layer by engaging in activities which provides bonuses to sp training. |

Aston Martin DB5
Republic Military School Minmatar Republic
12
|
Posted - 2013.01.18 18:11:00 -
[22] - Quote
Mag's wrote:Aston Martin DB5 wrote:Mag's wrote:No, I feel grinding for SP is unacceptable. You want that type of system, then go elsewhere. So it's acceptable to grind unless it involves SP? Why is that? Because SP isn't the be all and end all of Eve. It's only one part and works very well as it stands right now. Plus any type of system like this, is open for abuse. This is why it didn't last long the first time it was introduced early on in Eve's life. Also, there is only grind in Eve, if you want there to be grind in Eve. This promotes it and is wrong for that fact.
How is adding a small 250-500 points weekly/monthly a "be all and end all of eve." Is adding implants which are acquired through isk, do they share the same fate?
|

Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
344
|
Posted - 2013.01.18 18:17:00 -
[23] - Quote
This would mostly benefit the botters, so
no. Forum-unbanned since 2011.10.20.
Mangala Solaris for CSM 8 |

Krixtal Icefluxor
INLAND EMPIRE Operations
3311
|
Posted - 2013.01.18 18:18:00 -
[24] - Quote
I've seen a LOT on these Forums in 3 years.......
But THIS is the worst idea absolutely ever.
I'm so stunned by it's badness I just cannot say anything at all. America is the only country to go from barbarism to decadence (and back to barbarism - KI) without civilization in between. - Oscar Wilde - 1870's |

baltec1
Bat Country
4809
|
Posted - 2013.01.18 18:19:00 -
[25] - Quote
Aston Martin DB5 wrote:Why not add another layer by engaging in activities which provides bonuses to sp training.
Because then people like me would be left behind in skill training with no option of keeping up and when we do play I dont want to have spend my limited time grinding SP. |

Kyt Thrace
Lightspeed Enterprises Fidelas Constans
122
|
Posted - 2013.01.18 18:20:00 -
[26] - Quote
I want to play Eve Online,
NOT World of Warcraft :P R.I.P. Vile Rat
[Proposal] Remove Skills for Plex |

Krixtal Icefluxor
INLAND EMPIRE Operations
3311
|
Posted - 2013.01.18 18:20:00 -
[27] - Quote
Aston Martin DB5 wrote:Mag's wrote:Hell no. Grind is not acceptable. So you feel pvp is grinding or doing things that earn your character isk is as well? These are things all players engage in EVE. Why not reward them for doing it and give players more control of their characters' progression.
A Market alt or PI centric toon would earn nothing.....ever.
Bad idea is bad idea. America is the only country to go from barbarism to decadence (and back to barbarism - KI) without civilization in between. - Oscar Wilde - 1870's |

Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
344
|
Posted - 2013.01.18 18:22:00 -
[28] - Quote
Ghazu wrote:hey guys guys i am like pretty rich now i don't even have to rat anymore but i still need to rat for sec status how about passive sec status regen?
You will soon(tm) be able to buy tags for security status (tags4sec, according to the minutes), how about that?
Forum-unbanned since 2011.10.20.
Mangala Solaris for CSM 8 |

Krixtal Icefluxor
INLAND EMPIRE Operations
3311
|
Posted - 2013.01.18 18:22:00 -
[29] - Quote
Daisai wrote:
The comment saying the experience is the reward isnt true, thats not a reward.
In life, the experience is the reward, for Gods Sake ! And after 3 years in EVE the same is true here.
Not really an intelligent thing you said there. At all. Are you from the human race ? America is the only country to go from barbarism to decadence (and back to barbarism - KI) without civilization in between. - Oscar Wilde - 1870's |

Aston Martin DB5
Republic Military School Minmatar Republic
12
|
Posted - 2013.01.18 18:23:00 -
[30] - Quote
Nerath Naaris wrote:This would mostly benefit the botters, so
no.
PvP now has botters?
|
|

James Amril-Kesh
4S Corporation RAZOR Alliance
3401
|
Posted - 2013.01.18 18:24:00 -
[31] - Quote
Nerath Naaris wrote:Ghazu wrote:hey guys guys i am like pretty rich now i don't even have to rat anymore but i still need to rat for sec status how about passive sec status regen? You will soon(tm) be able to buy tags for security status (tags4sec, according to the minutes), how about that? Given how little security status means anyway, I don't see why that's a problem. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm Want to enable BBcode on the forums? Here's how. |

Mag's
the united Negative Ten.
13684
|
Posted - 2013.01.18 18:25:00 -
[32] - Quote
Aston Martin DB5 wrote:Mag's wrote:Aston Martin DB5 wrote:Mag's wrote:No, I feel grinding for SP is unacceptable. You want that type of system, then go elsewhere. So it's acceptable to grind unless it involves SP? Why is that? Because SP isn't the be all and end all of Eve. It's only one part and works very well as it stands right now. Plus any type of system like this, is open for abuse. This is why it didn't last long the first time it was introduced early on in Eve's life. Also, there is only grind in Eve, if you want there to be grind in Eve. This promotes it and is wrong for that fact. How is adding a small 250-500 points weekly/monthly a "be all and end all of eve." Adding implants which are acquired through isk, do they share the same fate? Because it's something not open to all, whereas Implants are. Just because someone chooses not to invest in Implants, doesn't mean they cannot. But many players cannot invest large quantities of game time, as real life messes with it.
Any system that require grind, becomes a burden to game play. The lack of grind in Eve, is why I've kept playing it for 9 years.
Why do you ignore the fact we had this once and it was abused. Do you honestly think it would be again?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Krixtal Icefluxor
INLAND EMPIRE Operations
3311
|
Posted - 2013.01.18 18:25:00 -
[33] - Quote
Aston Martin DB5 wrote:Nerath Naaris wrote:This would mostly benefit the botters, so
no. PvP now has botters?
You included PvE Combat in your original post. But I'm not surprised you 'forgot'. America is the only country to go from barbarism to decadence (and back to barbarism - KI) without civilization in between. - Oscar Wilde - 1870's |

Aston Martin DB5
Republic Military School Minmatar Republic
12
|
Posted - 2013.01.18 18:26:00 -
[34] - Quote
Krixtal Icefluxor wrote:Aston Martin DB5 wrote:Mag's wrote:Hell no. Grind is not acceptable. So you feel pvp is grinding or doing things that earn your character isk is as well? These are things all players engage in EVE. Why not reward them for doing it and give players more control of their characters' progression. A Market alt or PI centric toon would earn nothing.....ever. Bad idea is bad idea.
Market toon shouldn't be rewarded. Promoting people flying their spaceships and blowing stuff up should because they're engaging with other players in a "MMO."
Not saying making isk through the market is bad.
|

Aston Martin DB5
Republic Military School Minmatar Republic
12
|
Posted - 2013.01.18 18:27:00 -
[35] - Quote
Krixtal Icefluxor wrote:Aston Martin DB5 wrote:Nerath Naaris wrote:This would mostly benefit the botters, so
no. PvP now has botters? You included PvE Combat in your original post. But I'm not surprised you 'forgot'.
I did forget and it wasn't intentional. Maybe you forgot about the AI update.
PVP/PVE have botters?
^^ there ya go
|

baltec1
Bat Country
4812
|
Posted - 2013.01.18 18:27:00 -
[36] - Quote
Aston Martin DB5 wrote:Nerath Naaris wrote:This would mostly benefit the botters, so
no. PvP now has botters?
Find a quiet Lowsec system with station, park a destroyer in a safe spot, get your neutral alt to warp their ibis to your safespot and alpha it. Repeat untill you run out of ammo.
Welcome to the world of the top 100 killers in EVE.
PVE wise there are lvl 5 mission bots. |

Mag's
the united Negative Ten.
13686
|
Posted - 2013.01.18 18:28:00 -
[37] - Quote
Aston Martin DB5 wrote:Krixtal Icefluxor wrote:
A Market alt or PI centric toon would earn nothing.....ever.
Bad idea is bad idea.
Market toon shouldn't be rewarded. Promoting people flying their spaceships and blowing stuff up should because they're engaging with other players in a "MMO." Not saying making isk through the market is bad. They are taking part in PvP, why shouldn't they be rewarded also?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Krixtal Icefluxor
INLAND EMPIRE Operations
3316
|
Posted - 2013.01.18 18:28:00 -
[38] - Quote
Aston Martin DB5 wrote:Krixtal Icefluxor wrote:Aston Martin DB5 wrote:Mag's wrote:Hell no. Grind is not acceptable. So you feel pvp is grinding or doing things that earn your character isk is as well? These are things all players engage in EVE. Why not reward them for doing it and give players more control of their characters' progression. A Market alt or PI centric toon would earn nothing.....ever. Bad idea is bad idea. Market toon shouldn't be rewarded. Promoting people flying their spaceships and blowing stuff up should because they're engaging with other players in a "MMO." Not saying making isk through the market is bad.
Wow.
You have no concept of this game at all. America is the only country to go from barbarism to decadence (and back to barbarism - KI) without civilization in between. - Oscar Wilde - 1870's |

Mag's
the united Negative Ten.
13686
|
Posted - 2013.01.18 18:29:00 -
[39] - Quote
Aston Martin DB5 wrote:Krixtal Icefluxor wrote:
You included PvE Combat in your original post. But I'm not surprised you 'forgot'.
I did forget and it wasn't intentional. Maybe you forgot about the AI update. PVP/PVE have botters? ^^ there ya go PvE does now, PvP would with this change.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Aston Martin DB5
Republic Military School Minmatar Republic
12
|
Posted - 2013.01.18 18:33:00 -
[40] - Quote
Mag's wrote:Aston Martin DB5 wrote:Mag's wrote:Aston Martin DB5 wrote:Mag's wrote:No, I feel grinding for SP is unacceptable. You want that type of system, then go elsewhere. So it's acceptable to grind unless it involves SP? Why is that? Because SP isn't the be all and end all of Eve. It's only one part and works very well as it stands right now. Plus any type of system like this, is open for abuse. This is why it didn't last long the first time it was introduced early on in Eve's life. Also, there is only grind in Eve, if you want there to be grind in Eve. This promotes it and is wrong for that fact. How is adding a small 250-500 points weekly/monthly a "be all and end all of eve." Adding implants which are acquired through isk, do they share the same fate? Because it's something not open to all, whereas Implants are. Just because someone chooses not to invest in Implants, doesn't mean they cannot. But many players cannot invest large quantities of game time, as real life messes with it. Any system that require grind, becomes a burden to game play. The lack of grind in Eve, is why I've kept playing it for 9 years. Why do you ignore the fact we had this once and it was abused. Do you honestly think it would be again?
Abused because maybe it was poorly implemented? Why are we throwing around "large quantities of game time" maybe blowing up 1 ship in a month just gained you 25 points to apply or something> ?
System that requires grind? No new system is being implemented other than adding a bonus to things players enjoy in the game currently: blowing up ships.
|
|

Krixtal Icefluxor
INLAND EMPIRE Operations
3316
|
Posted - 2013.01.18 18:34:00 -
[41] - Quote
Aston Martin DB5 wrote:
System that requires grind? No new system is being implemented other than adding a bonus to things players enjoy in the game currently: blowing up ships.
Someone wants a lolly for blowing up a ship  America is the only country to go from barbarism to decadence (and back to barbarism - KI) without civilization in between. - Oscar Wilde - 1870's |

Vagilicious
Center for Advanced Studies Gallente Federation
58
|
Posted - 2013.01.18 18:35:00 -
[42] - Quote
Whilst I agree in principle that this wouldn't be a good thing for Eve, a certain other CCP game that ties into Eve does exactly this. (And I hope I'm not breaching NDA by saying that, this information is available freely in the forum subsection for this game).
If a system like this was to be considered, then it should be capped so that when a player reaches, say, 5m SP the extra SP acquisition stops. This would stop the mechanic being abused while at the same time giving new players a bit of a leg up, and wouldn't benefit older players at all.
This would also benefit CCP - their online player count would rise, and it might sway new players into staying if they feel that they can achieve a few extra ponts by actually playing. |

Lovely Dumplings
Lambda Mining
42
|
Posted - 2013.01.18 18:41:00 -
[43] - Quote
Whenever you have the next big great idea for EVE, think like this "What would happen if this mechanic were exploited to the point of absurdity?" That's what an EVE player will do.
Here's some back of napkin figures. Assuming your average missioner can kill one rat every 5 seconds, that equals to around 12 rats a minute. That's 720 rats an hour. 1380 rats a day. 41,400 rats a month. If we value each rat at 5SP, that'd run out to a total of 207,000 SP a month.
So, lets nerf it. 0.5SP per kill. 20,700SP a month. I'm likely wrong, but a perfect skillplan with perfect implants is what, 25-30mil SP a year?
Granted, those are "pulled out of my ass" numbers, but you really have to think that way with MMO mechanics. Someone will take it right to the wall, so you start figuring from there, and work back to see if it's even feasible. |

Aston Martin DB5
Republic Military School Minmatar Republic
12
|
Posted - 2013.01.18 18:42:00 -
[44] - Quote
Vagilicious wrote:Whilst I agree in principle that this wouldn't be a good thing for Eve, a certain other CCP game that ties into Eve does exactly this. (And I hope I'm not breaching NDA by saying that, this information is available freely in the forum subsection for this game).
If a system like this was to be considered, then it should be capped so that when a player reaches, say, 5m SP the extra SP acquisition stops. This would stop the mechanic being abused while at the same time giving new players a bit of a leg up, and wouldn't benefit older players at all.
I Still feel that all players should benefit because adding 25 - 500 points shouldn't amount too much for a character with 40+ million sp's.
|

Krixtal Icefluxor
INLAND EMPIRE Operations
3316
|
Posted - 2013.01.18 18:42:00 -
[45] - Quote
Vagilicious wrote:Whilst I agree in principle that this wouldn't be a good thing for Eve, a certain other CCP game that ties into Eve does exactly this. (And I hope I'm not breaching NDA by saying that, this information is available freely in the forum subsection for this game).
If a system like this was to be considered, then it should be capped so that when a player reaches, say, 5m SP the extra SP acquisition stops. This would stop the mechanic being abused while at the same time giving new players a bit of a leg up, and wouldn't benefit older players at all.
This would also benefit CCP - their online player count would rise, and it might sway new players into staying if they feel that they can achieve a few extra ponts by actually playing.
This is a great argument, but I still cannot agree. I stayed with EVE only once I realized how difficult it was.
This breaks that core concept of EVE's difficulty utterly for a beginner. I may have stayed away or given up because other starting noobs were doing a lot more Combat than I, as I prefer other things. It is too unbalanced. America is the only country to go from barbarism to decadence (and back to barbarism - KI) without civilization in between. - Oscar Wilde - 1870's |

Krixtal Icefluxor
INLAND EMPIRE Operations
3317
|
Posted - 2013.01.18 19:14:00 -
[46] - Quote
I believe you are alone in here OP. America is the only country to go from barbarism to decadence (and back to barbarism - KI) without civilization in between. - Oscar Wilde - 1870's |

Cowboy Nuggets
Sardaukar Merc Guild General Tso's Alliance
5
|
Posted - 2013.01.18 19:53:00 -
[47] - Quote
Ghazu wrote:hey guys guys i am like pretty rich now i don't even have to rat anymore but i still need to rat for sec status how about passive sec status regen?
Hells yeah get rid of sec status grind! |

Kamden Line
Lightbringer's Sanctuary RAZOR Alliance
75
|
Posted - 2013.01.18 20:10:00 -
[48] - Quote
I remeber back in the day when there WAS no skill queue. You have no idea how annoying it was to get up at 1 in the morning in to change skills over. |

Mag's
the united Negative Ten.
13688
|
Posted - 2013.01.18 20:34:00 -
[49] - Quote
Aston Martin DB5 wrote:Abused because maybe it was poorly implemented? Why are we throwing around "large quantities of game time" maybe blowing up 1 ship in a month just gained you 25 points to apply or something> ?
System that requires grind? No new system is being implemented other than adding a bonus to things players enjoy in the game currently: blowing up ships.
Yes abused. PvE is being abused, mining is being abused. Are they poorly implemented? No, it's just the nature of getting something, when automation is possible. If it is possible, then people will automate it.
If you add a system that means you gain SP from an action, it becomes a grind mechanic. As it stand right now, the skill system is fair and open to all. With the removal of learning skills and the inclusion of attribute remaps, we now train far faster then ever. (yes I'm aware of the slight drop, but this only affected those with 5/5 learning)
Your idea will punish those without extra free time and reward those with. Any mechanic like this doesn't solve any problem, but creates many.
Eve is a non-grinding, no-level, class-less, passive-ability, real-time progression game, so you shouldn't be able to train things faster no matter what repetition you do. If faster speeds are your thing, buy implants.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Warp Planet6
Tribal Liberation Force Minmatar Republic
8
|
Posted - 2013.01.18 20:39:00 -
[50] - Quote
Thgil Goldcore wrote:You as a person is the one who 'levels up' as it where, not your character.
This. Character development is fine. |
|

Karak Terrel
As Far As The eYe can see Chained Reactions
155
|
Posted - 2013.01.18 20:41:00 -
[51] - Quote
No!
I played games with SP or XP for grind before and all you do there is grinding SP for MONTHS until you are level 80 or whatever. And if you are finally there, after MONTHS of killing boars and picking 10 flowers you realize that this was the game and all you can do now is dueling other tards that fell for the same stupid game.
NO!
I actually enjoyed to be able to PLAY THE GAME from minute one. And to actually have a game whose purpose isn't grinding ****.
Also this is EVE, experience in the game mechanics are actually 100x more important that SP. You will soon realize that if you stop watching your skill progressbar and start playing the game.
tl;dr EVE is that endgame that wasn't in that other game but you tried to reach anyway while killing boars. |

Brooks Puuntai
Solar Nexus.
1044
|
Posted - 2013.01.18 20:44:00 -
[52] - Quote
Doesn't really "fit" Eve, but isn't a terrible idea. |

Hendrik Tiberius
Avatar Research Nightshade Equilibrium
6
|
Posted - 2013.01.18 20:52:00 -
[53] - Quote
Aston Martin DB5 wrote:Vagilicious wrote:Whilst I agree in principle that this wouldn't be a good thing for Eve, a certain other CCP game that ties into Eve does exactly this. (And I hope I'm not breaching NDA by saying that, this information is available freely in the forum subsection for this game).
If a system like this was to be considered, then it should be capped so that when a player reaches, say, 5m SP the extra SP acquisition stops. This would stop the mechanic being abused while at the same time giving new players a bit of a leg up, and wouldn't benefit older players at all.
I Still feel that all players should benefit because adding 25 - 500 points monthly shouldn't amount too much for a character with 40+ million sp's.
So you want an amount of sp added (through some kind of activity) that is small enough to make no real difference? Then we could as well not have that system since it makes little or no difference.
I believe enough arguments have been presented against sp gain that would make a difference. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
1829
|
Posted - 2013.01.18 21:14:00 -
[54] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=2330084 <--- (the last thread on this subject)
tl;dr...
Active skills...
- encourage grinding (you are currently not forced to grind up anything in EVE except for standings... even ISK can be gained quite easily if you know what to do) - active training rewards certain player activities and completely ignores others (rewards ratters, miners, industrials, probes, etc... doesn't reward corp leaders, spies, logistics, managers, scouts, etc). - can be horribly, horribly abused (the server will not be able to differentiate two alts shooting at each other in the middle of space, afk, with infinite tanks and lasers... versus two evenly matched ships with infinite tanks and lasers that are mortal enemies of each other). - if you make the amount of SP gained too small... it won't be worthwhile to even code in. - if you make the amount of SP gained high enough... it will become a tangible enough advantage that it becomes "mandatory" to grind up skills... otherwise you'll be "left behind." -- this means people will be more preoccupied with getting "max skills" than playing the damn game. --- you will have to grind for years to get max skills in everything (it takes 20+ years to get max skills in everything with the current system).... and people will TRY. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Noriko Mai
757
|
Posted - 2013.01.18 22:49:00 -
[55] - Quote
LOL. Go away OP |

Inxentas Ultramar
Ultramar Independent Contracting Home Front Coalition
280
|
Posted - 2013.01.19 01:01:00 -
[56] - Quote
SP isn't used like XP is in other games, and therefore it deserves no such treatment.
NO.
You are confusing SP with LP and ISK. Those are fine 'activity' rewards. Its knowledge and assets that make you competative on the field, not your SP. I very much enjoy the thought I can do more stuff over time, and do it more often if I PVE a little harder. The current system allows the 'student to surpass the master' by sheer specialization. I consider this to be a role-defining characteristic of the SP system, it contributes to fleet variation and identity. |

Tippia
Sunshine and Lollipops
12734
|
Posted - 2013.01.19 01:11:00 -
[57] - Quote
Horrible idea in every way imaginable.
It does not address any kind of problem. It promotes not actually playing the game and instead performing menial tasks to grind progress. It is not equitably available, and it particularly benefits botters. In short, it rewards harmful player behaviour for absolutely no good reason whatsoever and with no gain to gameplay.
It was tried; it sucked in exactly these ways; it was abandoned for a good reason. One of the main beauties of the EVE skill system is that it does not cater to this kind of unimaginative non-gameplay, but rather lets people actually play the game instead of forcing them to concern themselves with irrelevant and pointless grind mechanics.
In short, and without being too unkind about the whole thingGǪ sod off. Vote Malcanis for CSM8. |

Tesal
170
|
Posted - 2013.01.19 02:56:00 -
[58] - Quote
Aston Martin DB5 wrote:Market toon shouldn't be rewarded. Promoting people flying their spaceships and blowing stuff up should because they're engaging with other players in a "MMO."
Not saying making isk through the market is bad.
I pay my sub just like everyone else. Why should I be deprived of skill points?
|

Lugia3
Pirates Incorporated
252
|
Posted - 2013.01.21 10:33:00 -
[59] - Quote
Nope. Give drones some love: https://forums.eveonline.com/default.aspx?g=posts&m=2176396&#post2176396 |

Malcanis
Vanishing Point. The Initiative.
7266
|
Posted - 2013.01.21 10:53:00 -
[60] - Quote
Aston Martin DB5 wrote:Not sure if this topic has been discussed before but I was wondering how the community felt on improving the current skill training process.
Currently adding things to queue is quite bland if you ask me. Why not implement a system which rewards players for doing activities while online such as pvp combat, pve combat, etc.
How the player could be rewarded is a SP bar which players earn doing certain activities and at the end of each week/month players can spend these points on skills they like. Now obviously it wouldn't amount to 1million being applied weekly or monthly but maybe a max of 500 points.
Not only would this benefit current players but it would definitely help new players as well feel as if their character is progressing in a meaningful way.
No flaming and please provide constructive feedback as to why or why not this would help/hurt current game mechanics.
Skillbots.
Or just loading up a single laser, orbiting an asteroid and going to work...
The great thing about EVE's skill system is that you DONT have to skillgrind. Why would you want to add skill grinding? Because make no mistake, that's what you're proposing here. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
|

Malcanis
Vanishing Point. The Initiative.
7266
|
Posted - 2013.01.21 10:58:00 -
[61] - Quote
Hendrik Tiberius wrote:Aston Martin DB5 wrote:Vagilicious wrote:Whilst I agree in principle that this wouldn't be a good thing for Eve, a certain other CCP game that ties into Eve does exactly this. (And I hope I'm not breaching NDA by saying that, this information is available freely in the forum subsection for this game).
If a system like this was to be considered, then it should be capped so that when a player reaches, say, 5m SP the extra SP acquisition stops. This would stop the mechanic being abused while at the same time giving new players a bit of a leg up, and wouldn't benefit older players at all.
I Still feel that all players should benefit because adding 25 - 500 points monthly shouldn't amount too much for a character with 40+ million sp's. So you want an amount of sp added (through some kind of activity) that is small enough to make no real difference? Then we could as well not have that system since it makes little or no difference. I believe enough arguments have been presented against sp gain that would make a difference.
The "500 points per month" thing is what's called a wedge proposal. The idea is to establish the principle that EVE can have skill grinding, then after that, all that's required is to wait a little and then to make the case that it should be "more realistic" or "worthwhile" or "rewarding" and so on and so on until one day we wake up and EVE is XP grinding MMO #20481. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
482
|
Posted - 2013.01.21 11:04:00 -
[62] - Quote
baltec1 wrote:No.
First it would reward the people who can play the longest, the casual gamers get shafted.
Second, the reward for doing activities is isk, the activity itself, something that will net you isk or all three.
No.
I know I said no twice but I feel it is such an important thing to say it justtified saying it twice.
OP: what this guy just said.
NO
NO
AND NO !!!
|

Jint Hikaru
OffWorld Exploration Inc
429
|
Posted - 2013.01.21 11:04:00 -
[63] - Quote
Aston Martin DB5 wrote:
Abused because maybe it was poorly implemented? Why are we throwing around "large quantities of game time" maybe blowing up 1 ship in a month just gained you 25 points to apply or something> ?
System that requires grind? No new system is being implemented other than adding a bonus to things players enjoy in the game currently: blowing up ships.
I enjoy flying around buying militants..... what do i get?
In pretty much every post in this thread you have shown a remarkable lack of understanding of Eve and its players. Well done.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Krixtal Icefluxor
INLAND EMPIRE Operations
3330
|
Posted - 2013.01.21 12:12:00 -
[64] - Quote
I can't believe this terrible topic is actually on a Page 4. America is the only country to go from barbarism to decadence (and back to barbarism - KI) without civilization in between. - Oscar Wilde - 1870's |

Daniel Whateley
19
|
Posted - 2013.01.21 12:35:00 -
[65] - Quote
why would you want to taint eve like that, that's the only thing that makes eve unique....... so NO |

Ifly Uwalk
Empire Tax Collection Agency
493
|
Posted - 2013.01.21 13:09:00 -
[66] - Quote
http://www.eve-search.com/thread/66100-1/page/1#5 |

Destination SkillQueue
Are We There Yet
3960
|
Posted - 2013.01.21 13:11:00 -
[67] - Quote
Vagilicious wrote:Whilst I agree in principle that this wouldn't be a good thing for Eve, a certain other CCP game that ties into Eve does exactly this. (And I hope I'm not breaching NDA by saying that, this information is available freely in the forum subsection for this game).
If a system like this was to be considered, then it should be capped so that when a player reaches, say, 5m SP the extra SP acquisition stops. This would stop the mechanic being abused while at the same time giving new players a bit of a leg up, and wouldn't benefit older players at all.
This would also benefit CCP - their online player count would rise, and it might sway new players into staying if they feel that they can achieve a few extra ponts by actually playing.
The system isn't harmful in a FPS game because the gameplay is so limited. The gameplay is all about shooting people in the face. It doesn't matter if you reward people for playing matches, since that's what the entire game is. The game is also F2P, so there is a strong financial incentive for CCP to keep people playing regularly and buying their micro transaction packages.
Even with your noob limits there is still the point, that you'll still end up subsidicing certain playstyles and unwanted player behavior, while introducing a mechanic to the game, that gets taken away from players after the start. All the bad it brings is still there. You've just limited it to new players for some odd reason. Regardless how you feel about the system, such implementation is a horrible waste of dev time and the switch in training systems in the middle will confuse and anger players. The best way is to have a uniform system for all and just let the new player experience that system like it is right from the start. |

Malcanis
Vanishing Point. The Initiative.
7266
|
Posted - 2013.01.21 13:37:00 -
[68] - Quote
Destination SkillQueue wrote: You've just limited it to new players for some odd reason...
Again, this is the thin end of the wedge. As soon as it was introduced with a 1M SP limit or 5MP SP limit or whatever, these people would immediately start agitating to raise the limit "just a little"...
Skill grinding has no place in EVE. As said above, you're rewarded for your activity with the results of that activity, not for performing it.
Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Brutus King
Hooligans Of War
27
|
Posted - 2013.01.21 13:53:00 -
[69] - Quote
SP for Aurum pls. |

Tippia
Sunshine and Lollipops
12763
|
Posted - 2013.01.21 13:56:00 -
[70] - Quote
Brutus King wrote:SP for Aurum pls. Quite possibly the only suggestion that is worse than SP griding. Vote Malcanis for CSM8. |
|

Goran Konjich
Shiva Furnace
51
|
Posted - 2013.01.21 13:57:00 -
[71] - Quote
I would actually vote yes for ripping off skill points for NOT participating in EVE Online 
Like if you do not login in 7 days 1M skillpoint into the void. 
hehe. Sh1va Furnace is recruiting. Small gang PVP in wormholes and lowsec. |

Virginia Virdana
Envoy Fast Deployment
21
|
Posted - 2013.01.21 13:57:00 -
[72] - Quote
OP. Your idea is bad and you should feel bad.
I choose to play eve because:
- It's got spaceships
It's got a passive skill queue It's played by grown ups It's the most complicated thing, after my wife, that I have ever tried to understand, and learning it is a reward in itself.
Like most other posters, at the point that I have to use my limited gamelay to grind, I'll be off. They say never come to a gunfight armed with a knife.You appear to have come armed with a spoon. |

Merouk Baas
449
|
Posted - 2013.01.21 14:10:00 -
[73] - Quote
I know how they can improve the skill training experience!!!! Pop-up a message that says:
People who trained Engineering to 5 also trained:
Astrophysics to 4 Corporation Management to 4 Social to 2
a la Amazon.com.
This would really improve the skill training experience a lot! |

Nico elScorpio
Pator Tech School Minmatar Republic
11
|
Posted - 2013.01.21 15:02:00 -
[74] - Quote
I want this game remain for a very special and rare subspecies of mankind:
Dedicated scifi nerds who really wanna use their nerd brains to figure out stuff and be patient enough for weeks, months, years to achieve their personal vision of something really cool to happen in a internet space / spaceship sandbox game, that even is maybe never happening in the end! but they fuckn love that **** it so much that take the journey and the effort for the chance to make it happen.
Alternative: Grind your way up to whatever Shinyboat you're after, few days of pride, realize in the end it feels like your first battlecruiser, just bigger dps numbers and more virtual property generated, cancel subscription, going back to azeroth grinding up another alt or level 95 whatever..
say NO to grind! say YES to the walking the path and not reaching THE goal. |

Nico elScorpio
Pator Tech School Minmatar Republic
11
|
Posted - 2013.01.21 15:04:00 -
[75] - Quote
double post sry |

Texty
State War Academy Caldari State
47
|
Posted - 2013.01.21 15:16:00 -
[76] - Quote
Aston Martin DB5 wrote:Not sure if this topic has been discussed before but I was wondering how the community felt on improving the current skill training process.
Currently adding things to queue is quite bland if you ask me. Why not implement a system which rewards players for doing activities while online such as pvp combat, pve combat, etc.
How the player could be rewarded is a SP bar which players earn doing certain activities and at the end of each week/month players can spend these points on skills they like. Now obviously it wouldn't amount to 1million being applied weekly or monthly but maybe a max of 500 points.
Not only would this benefit current players but it would definitely help new players as well feel as if their character is progressing in a meaningful way.
No flaming and please provide constructive feedback as to why or why not this would help/hurt current game mechanics.
No.
Thank you. |

Klown Walk
New Eden Renegades Ninja Unicorns with Huge Horns
197
|
Posted - 2013.01.21 15:33:00 -
[77] - Quote
Would I get sp for ship spinning? |

Brutus King
Hooligans Of War
27
|
Posted - 2013.01.21 21:16:00 -
[78] - Quote
Tippia wrote:Brutus King wrote:SP for Aurum pls. Quite possibly the only suggestion that is worse than SP griding. Ya think? |

Flakey Foont
209
|
Posted - 2013.01.21 21:20:00 -
[79] - Quote
Aston Martin DB5 wrote:Not sure if this topic has been discussed before but I was wondering how the community felt on improving the current skill training process.
Currently adding things to queue is quite bland if you ask me. Why not implement a system which rewards players for doing activities while online such as pvp combat, pve combat, etc.
How the player could be rewarded is a SP bar which players earn doing certain activities and at the end of each week/month players can spend these points on skills they like. Now obviously it wouldn't amount to 1million being applied weekly or monthly but maybe a max of 500 points.
Not only would this benefit current players but it would definitely help new players as well feel as if their character is progressing in a meaningful way.
No flaming and please provide constructive feedback as to why or why not this would help/hurt current game mechanics.
Let's just say this topic has been beaten to death. No. |

Mag's
the united Negative Ten.
13737
|
Posted - 2013.01.22 00:08:00 -
[80] - Quote
Brutus King wrote:Tippia wrote:Brutus King wrote:SP for Aurum pls. Quite possibly the only suggestion that is worse than SP griding. Ya think? Anyone with any idea of what they were talking about, would say so, yes. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
|

Daniel Whateley
19
|
Posted - 2013.01.25 03:52:00 -
[81] - Quote
There already is a way to get your SP but you don't get to choose the name its called buying a character if you want to skip the "time grind" then go buy plex and sell it for isk for a character and why on earth would you want a measly 500sp from completing something every week, it literally takes you 20 minutes to get that amount in training, that's just lunacy, and a second thing is that eve is the most unique game i've played apart from x3tc which was also spectacular, its millions of times better than WoW just because of its skill training because everyone's fairly matched, and you can log off and it does it for you, and this is only a pvp game, even people who always pve should think of it that way, earning isk is still pvp. |

Shan'Talasha Mea'Questa
The Perfect Harvesting Experience
48
|
Posted - 2013.01.25 09:14:00 -
[82] - Quote
Aston Martin DB5 wrote: I Still feel that all players should benefit because adding 25 - 500 points monthly shouldn't amount too much for a character with 40+ million sp's.
And how is this 25-500 Points/month even worth a damn?
Plus... how will it stop me from training my 1337 PvP skills by hanging in a safespot with a corpie, repping away and firing mah l4yz0rz?
TSDR: The skill system is not broken, stop trying to fix it. |

Katran Luftschreck
Royal Ammatar Engineering Corps
758
|
Posted - 2013.01.25 10:10:00 -
[83] - Quote
Mag's wrote:Hell no. Grind is not acceptable.
Edit: Also a system such as this was in Eve early on. It was removed because it was abused.
And then added right back into DUST. 
EvE Forum Bingo |

Destination SkillQueue
Are We There Yet
4045
|
Posted - 2013.01.25 10:18:00 -
[84] - Quote
Katran Luftschreck wrote:Mag's wrote:Hell no. Grind is not acceptable.
Edit: Also a system such as this was in Eve early on. It was removed because it was abused. And then added right back into DUST.  Yes. A different game that plays nothing like EVE. It's also worth mentioning, that in DUST the actual implementation is constantly argued over because even in DUST it causes problems. More importantly these mechanics aren't inherently evil. They just don't work well in all situations or when combined with certain other mechanics. Just because it makes sense in some games, doesn't tell anything how well it works in a different type of a game. |

Darius Brinn
Iberians Iberians.
190
|
Posted - 2013.01.25 10:20:00 -
[85] - Quote
Aston Martin DB5 wrote:
So it's acceptable to grind unless it involves SP? Why is that?
Because ISK can be obtained in many ways. Some are passive, some are active, some are clever, some are boring, but eventually the player has choices. PvP, PvE...there are tons of methods to fund your career.
However, the way we all get SP is what makes us all equal in the end. It's designed so people with real life resposabilities don't have to stress themselves over logging in every day in order to avoid getting left behind.
If shooting rats gave free SP, this game would be very boring ideed. |

s1n1ster m1n1ster
Beyond Divinity Inc
7
|
Posted - 2013.01.25 10:23:00 -
[86] - Quote
When the game started you could passivly train the mechanic skill just by flying about, orbit a a station with cap stable afterburner on while you sleep !!!
bad idea then bad idea now
Leave skilling alone, you already get advantage for not playing!
|

Bastion Arzi
BioLith Industries Guild Alliance
8
|
Posted - 2013.01.25 10:33:00 -
[87] - Quote
pls no |

Irya Boone
Escadron leader
157
|
Posted - 2013.01.25 11:09:00 -
[88] - Quote
NO because everyone get the same average SP/H ( closelyif implant 3 TO 4) And by actually playing the game you get more experience in what you do against someone not playing the game.
after that people will ask to learn skill faster if you pvp .or if you are mining
After that people will ask a 1 year skill queue
After that Amarr will rule EVE ...... No way that happen!!! Improve C2 class WH More anos more signs ...RENAME null sec system With the name Of REAL Universe Stellar Name like KOI-730 etc etc It xill be awesome-á |

Debora Tsung
The Investment Bankers Guild
36
|
Posted - 2013.01.25 11:20:00 -
[89] - Quote
Daisai wrote:This isnt a bad idea, i also been thinking of rewarding people who decide to dedicate some time and effort to this game. Currently in the first few weeks of the game its almost pointless to play the game since you can hardly do anything.
However there is the problem ofc with players like the above who rather not see players who spend time and effort to get rewarded.
The comment saying the experience is the reward isnt true, thats not a reward.
I decided to do a pure ISK grind (or as some people call it, to dedicate myself more to the game and/or invest more time in it) once and it rewarded me a faction fitted Golem a week later. That's reward enough! There's nothing a million chinese guys can't do cheaper. |

Jonah Gravenstein
The Burning Lotus
5176
|
Posted - 2013.01.25 12:17:00 -
[90] - Quote
Aston Martin DB5 wrote:
Currently adding things to queue is quite bland if you ask me. Why not implement a system which rewards players for doing activities while online such as pvp combat, pve combat, etc.
You're just being greedy, unlike other games Eve gives you SP as long as you have an active sub and skill queue, it doesn't differentiate between online or offline, and now you want to get extra SP for doing certain activities.
TL;DR Nope.
Always bet on stupid, CCP can't patch stupid. The measure of success in Eve is not monetary worth, it's how effectively you can bend others to your will. |
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