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Ginger Barbarella
Caldari Provisions Caldari State
1118
|
Posted - 2013.01.22 00:33:00 -
[91] - Quote
Bane Necran wrote:Reading the negative comments on the so-called 'arena' system, you hear a lot of people saying it's more suited to carebears or something
Way to ignore everyone saying it's a pointless mechanic in a game where what the whiners are asking for ALREADY FREAKING EXISTS... Good job.
Oh, and reading comprehension ftw. "Blow it all on Quafe and strippers." -á --- Sorlac |

FourierTransformer
9
|
Posted - 2013.01.22 00:35:00 -
[92] - Quote
Rordan D'Kherr wrote:FourierTransformer wrote:Where was all this fear mongering when people used cans to duel on the Jita undock pre-crimewatch? Maybe people have realized where all the pvp went to. And now that they know CCP is supporting hisec in order to have "pvp light", they're plain ... confused. For 9 years, hisec had can flipping duels. During that time Nullsec Empires rose, fell, rose, and fell again. Lowsec thrived, and became a depopulated wasteland, and thrived again.
Honestly, I think 9 years of evidence proves that hisec duels don't mean **** for lowsec or nullsec. Fixing Facwar, The absolute dulldrum that is the current null sec donut, and the T1 frig, destroyer, and cruiser buffs are the reason for a resurging lowsec atm.
Ginger Barbarella wrote:Bane Necran wrote:Reading the negative comments on the so-called 'arena' system, you hear a lot of people saying it's more suited to carebears or something Way to ignore everyone saying it's a pointless mechanic in a game where what the whiners are asking for ALREADY FREAKING EXISTS... Good job. Oh, and reading comprehension ftw.
Except it doesn't. CCP took out a mechanic that existed for 9 years and have stated that they want to reinstate it. Gosh, pvp must have been awful during those 9 years for eve to have experienced nearly uninterrupted growth, amirite? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
596
|
Posted - 2013.01.22 00:38:00 -
[93] - Quote
Ginger Barbarella wrote:Bane Necran wrote:Reading the negative comments on the so-called 'arena' system, you hear a lot of people saying it's more suited to carebears or something Way to ignore everyone saying it's a pointless mechanic in a game where what the whiners are asking for ALREADY FREAKING EXISTS... Good job. Oh, and reading comprehension ftw. I've seen the accusation several times that the functionality of the dueling mechanic already exists, but I can't think of a way to replicate it. Since several others have stated it I will gladly concede my issue in regard to that is ignorance and ask: How do you use current mechanics to allow 2 parties to engage in a limited conflict similar to what the duel system will allow? |

Warp Planet6
Tribal Liberation Force Minmatar Republic
10
|
Posted - 2013.01.22 00:46:00 -
[94] - Quote
Tyberius Franklin wrote:How do you use current mechanics to allow 2 parties to engage in a limited conflict similar to what the duel system will allow?
Move lowsec, warp planet 6 and fight like a boss. |

Katran Luftschreck
Royal Ammatar Engineering Corps
746
|
Posted - 2013.01.22 00:47:00 -
[95] - Quote
Key word in this thread is "consensual" - keep that in mind. EvE Forum Bingo |

Renzo Ruderi
State War Academy Caldari State
3
|
Posted - 2013.01.22 00:49:00 -
[96] - Quote
Tyberius Franklin wrote:Ginger Barbarella wrote:Bane Necran wrote:Reading the negative comments on the so-called 'arena' system, you hear a lot of people saying it's more suited to carebears or something Way to ignore everyone saying it's a pointless mechanic in a game where what the whiners are asking for ALREADY FREAKING EXISTS... Good job. Oh, and reading comprehension ftw. I've seen the accusation several times that the functionality of the dueling mechanic already exists, but I can't think of a way to replicate it. Since several others have stated it I will gladly concede my issue in regard to that is ignorance and ask: How do you use current mechanics to allow 2 parties to engage in a limited conflict similar to what the duel system will allow?
Because can-flipping is two people operating within the laws of the EVE universe, circumventing CONCORD rules to go a round or two without the cops crashing their party. It doesn't stop someone else from crashing their party, just provides the party in a way that fits the universe as it exists.
Adding a duel button will only accomplish one thing: You won't be able to fly through any populated system without getting spammed with 347 duel request windows. I'd rather fly past humorously-named yellow containers, or get jumped by someone willing to be a pirate (and accept those consequences) than be bothered with even a single duel request window. |

Bane Necran
Appono Astos
1503
|
Posted - 2013.01.22 00:51:00 -
[97] - Quote
Ginger Barbarella wrote:Way to ignore everyone saying it's a pointless mechanic in a game where what the whiners are asking for ALREADY FREAKING EXISTS... Good job.
Oh, and reading comprehension ftw.
There are lots of different claims, and that's why i added 'or something' instead of addressing every one. I don't really think many of the claims are even worth serious consideration, because they either don't make sense at all, or are a blatant attempt to spin or misrepresent the subject. I've been on these forums so long i just tune out that derp when i see it starting. So i made this thread to attempt a rational discussion.
And like others have mentioned, ever since can aggression was removed it hasn't existed. "The nice thing about quotes is that they give us a nodding acquaintance with the originator which is often socially impressive." ~Kenneth Williams |

Tyberius Franklin
Federal Navy Academy Gallente Federation
596
|
Posted - 2013.01.22 00:54:00 -
[98] - Quote
Warp Planet6 wrote:Tyberius Franklin wrote:How do you use current mechanics to allow 2 parties to engage in a limited conflict similar to what the duel system will allow? Move lowsec, warp planet 6 and fight like a boss. That doesn't provide any of the benefits of the duel system. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
597
|
Posted - 2013.01.22 00:56:00 -
[99] - Quote
Renzo Ruderi wrote:Tyberius Franklin wrote:Ginger Barbarella wrote:Bane Necran wrote:Reading the negative comments on the so-called 'arena' system, you hear a lot of people saying it's more suited to carebears or something Way to ignore everyone saying it's a pointless mechanic in a game where what the whiners are asking for ALREADY FREAKING EXISTS... Good job. Oh, and reading comprehension ftw. I've seen the accusation several times that the functionality of the dueling mechanic already exists, but I can't think of a way to replicate it. Since several others have stated it I will gladly concede my issue in regard to that is ignorance and ask: How do you use current mechanics to allow 2 parties to engage in a limited conflict similar to what the duel system will allow? Because can-flipping is two people operating within the laws of the EVE universe, circumventing CONCORD rules to go a round or two without the cops crashing their party. It doesn't stop someone else from crashing their party, just provides the party in a way that fits the universe as it exists. Adding a duel button will only accomplish one thing: You won't be able to fly through any populated system without getting spammed with 347 duel request windows. I'd rather fly past humorously-named yellow containers, or get jumped by someone willing to be a pirate (and accept those consequences) than be bothered with even a single duel request window. 2 things - You can only ever have 1 request pending, additional requests are auto rejected and do not stack additional windows. - Auto reject is being considered and IMHO should be included at launch so here is hoping
Edit: This is also circumventing concord in the same functional capacity as before and still leaves you open to outside interference. This is basically press button, other guy presses button, get mutual can flip. |

Ginger Barbarella
Caldari Provisions Caldari State
1119
|
Posted - 2013.01.22 00:58:00 -
[100] - Quote
Tyberius Franklin wrote:Warp Planet6 wrote:Tyberius Franklin wrote:How do you use current mechanics to allow 2 parties to engage in a limited conflict similar to what the duel system will allow? Move lowsec, warp planet 6 and fight like a boss. That doesn't provide any of the benefits of the duel system.
Or the safety; it merely removes the risk that is the hallmark of Eve Online. Curious that, no?
I don't want to play WoW in Space. I don't want to play Aeon in Space. You guys want that pussification in the way you play, leave. I'll happily hold the door for you (and no, I don't want your tainted stuffs). "Blow it all on Quafe and strippers." -á --- Sorlac |

Andski
GoonWaffe Goonswarm Federation
6424
|
Posted - 2013.01.22 01:02:00 -
[101] - Quote
Bane Necran wrote:But through planning ahead and picking your fights to make sure you're going to win, things become very controlled and lack risk.
There is always the risk of interference. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Tyberius Franklin
Federal Navy Academy Gallente Federation
597
|
Posted - 2013.01.22 01:02:00 -
[102] - Quote
Ginger Barbarella wrote:Tyberius Franklin wrote:Warp Planet6 wrote:Tyberius Franklin wrote:How do you use current mechanics to allow 2 parties to engage in a limited conflict similar to what the duel system will allow? Move lowsec, warp planet 6 and fight like a boss. That doesn't provide any of the benefits of the duel system. Or the safety; it merely removes the risk that is the hallmark of Eve Online. Curious that, no? I don't want to play WoW in Space. I don't want to play Aeon in Space. You guys want that pussification in the way you play, leave. I'll happily hold the door for you (and no, I don't want your tainted stuffs). What risk was removed? Via can flipping you could get this in the past. Where you rallying so hard against them as well?
What possibly needs to happen here is that some eve players need to stop using wow as an excuse to be blind about what is actually going on here. |

Renzo Ruderi
State War Academy Caldari State
3
|
Posted - 2013.01.22 01:12:00 -
[103] - Quote
Tyberius Franklin wrote:Ginger Barbarella wrote:Tyberius Franklin wrote:Warp Planet6 wrote:Tyberius Franklin wrote:How do you use current mechanics to allow 2 parties to engage in a limited conflict similar to what the duel system will allow? Move lowsec, warp planet 6 and fight like a boss. That doesn't provide any of the benefits of the duel system. Or the safety; it merely removes the risk that is the hallmark of Eve Online. Curious that, no? I don't want to play WoW in Space. I don't want to play Aeon in Space. You guys want that pussification in the way you play, leave. I'll happily hold the door for you (and no, I don't want your tainted stuffs). What risk was removed? Via can flipping you could get this in the past. Where you rallying so hard against them as well? What possibly needs to happen is that some eve players need to stop using wow as an excuse to be blind about what is actually going on here.
I understand your point, but the thing is - people have a very good reason to cry WoW when nearly anything in WoW is ever brought up as a potential change to EVE. It's because WoW is so monumentally bad in every way, that it's quite frightening for anyone who's been though it to feel like the same thing might happen to EVE - a game that is possibly the last bastion of hope in the MMO universe.
Apologies if this post sounds sarcastic, it's really not. WoW really is that bad, EVE really is (by comparison) not, and I know I'd be pretty upset if that ceased to be the case. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
597
|
Posted - 2013.01.22 01:25:00 -
[104] - Quote
Renzo Ruderi wrote: I understand your point, but the thing is - people have a very good reason to cry WoW when nearly anything in WoW is ever brought up as a potential change to EVE. It's because WoW is so monumentally bad in every way, that it's quite frightening for anyone who's been though it to feel like the same thing might happen to EVE - a game that is possibly the last bastion of hope in the MMO universe.
Apologies if this post sounds sarcastic, it's really not. WoW really is that bad, EVE really is (by comparison) not, and I know I'd be pretty upset if that ceased to be the case.
I can understand the sentiment. I'm not a fan of Wow, but I'm not prepared to call it objectively bad. Firstly because I've only experienced a fraction of it before quitting, 2nd because different people look for different things in games.
Philosophically Eve and wow are completely incompatible, this I will grant you. That doesn't mean they are completely mechanically incompatible as well. Lets look at duels objectively:
No Instances No prevention of loss No protection from outside interference The addition of a person who can treat you like the 2 of you are in nullsec for 5 min since you last aggressed each other No guarantee that any agreed upon limitations (ships/fits/etc) in the 1v1 you arranged will be honored
They both have duels, but wow duels are honorable affairs in a bubble while eve duels are just like the rest of the game. |

Renzo Ruderi
State War Academy Caldari State
4
|
Posted - 2013.01.22 02:07:00 -
[105] - Quote
Tyberius Franklin wrote:Renzo Ruderi wrote: I understand your point, but the thing is - people have a very good reason to cry WoW when nearly anything in WoW is ever brought up as a potential change to EVE. It's because WoW is so monumentally bad in every way, that it's quite frightening for anyone who's been though it to feel like the same thing might happen to EVE - a game that is possibly the last bastion of hope in the MMO universe.
Apologies if this post sounds sarcastic, it's really not. WoW really is that bad, EVE really is (by comparison) not, and I know I'd be pretty upset if that ceased to be the case.
I can understand the sentiment. I'm not a fan of Wow, but I'm not prepared to call it objectively bad. Firstly because I've only experienced a fraction of it before quitting, 2nd because different people look for different things in games. Philosophically Eve and wow are completely incompatible, this I will grant you. That doesn't mean they are completely mechanically incompatible as well. Lets look at duels objectively: No Instances No prevention of loss No protection from outside interference The addition of a person who can treat you like the 2 of you are in nullsec for 5 min since you last aggressed each other No guarantee that any agreed upon limitations (ships/fits/etc) in the 1v1 you arranged will be honored They both have duels, but wow duels are honorable affairs in a bubble while eve duels are just like the rest of the game.
Those stipulations sound great, but they still need an "invitation" of sorts to get the ball rolling. Also, if it needs all those stipulations to begin to fit properly, then how's it differ from simply going safeties-off and engaging your target? No instances, no prevention of loss, no buffering from interference, freely attackable for a period of time, and no guarantees of honor from the other party. |

Ris Dnalor
Sebiestor Tribe Minmatar Republic
430
|
Posted - 2013.01.22 02:08:00 -
[106] - Quote
Bane Necran wrote:Throughout the history of this game, PvP has mostly revolved around attacking people who are unprepared for PvP, or simply outnumbering your opponent. You make sure you're going to win before you even engage, and there is little risk involved if you plan ahead. This is what your average EVE PvP player has grown accustomed to, and some are quite good at it.
Reading the negative comments on the so-called 'arena' system, you hear a lot of people saying it's more suited to carebears or something, but what could be more hardcore than a 1v1 fight between two ships fitted for PvP, with no friends to save either of them? You are on an even footing with your opponent, and only your personal ability and intelligence can save you.
Why do so many people think that's a bad thing?
It's coding time spent on providing something we can already do, and the new coding doesn't prevent someone from *cheating*, so what's the point? It has to be just the beginning of something new, like removing any other kind of combat from hi sec. Only then would we need the dueling mechanism. Right now it's redundant, and they wouldn't have spent manhours on redundant, would they? 
https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

Wacktopia
Noir. Black Legion.
444
|
Posted - 2013.01.22 02:25:00 -
[107] - Quote
Bane Necran wrote: Why do so many people think that's a bad thing?
Because if I want a 10v10 of a game I'd just go play one of the hundreds of multiplayer games that work that way. In fact, I do this all the time. But EVE is the only game I play where PvP goes beyond just lining two teams up and seeing who can frag each other the most.
Scouting, intel, all that goes out the window if you're just stuck in an arena. It's a really narrow-minded view of what PvP is in EVE.
Bane Necran wrote: Reading the negative comments on the so-called 'arena' system,
So why a new thread? Just ask there. The bottom line is that now I have one of those annoying signatures. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
597
|
Posted - 2013.01.22 02:50:00 -
[108] - Quote
Renzo Ruderi wrote: Those stipulations sound great, but they still need an "invitation" of sorts to get the ball rolling. Also, if it needs all those stipulations to begin to fit properly, then how's it differ from simply going safeties-off and engaging your target? No instances, no prevention of loss, no buffering from interference, freely attackable for a period of time, and no guarantees of honor from the other party.
That is actually a very simple answer. No concord. For a person using the system in "good faith" for lack of a better term, this is an ideal way to set up some good quick fun while not setting the world against you. Sometimes it's a trap. Sometimes it won't turn out well. But when it does, it's great. So I would have to ask, 2 willing parties decide near Jita undock that they want to duke it out, should they have to go through a great deal of BS just to minimize interruption (Concord and player) and engage each other?
Seeing that as a part of design that needs to be maintained makes no sense to me. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
597
|
Posted - 2013.01.22 03:09:00 -
[109] - Quote
Ris Dnalor wrote: It's coding time spent on providing something we can already do, and the new coding doesn't prevent someone from *cheating*, so what's the point? It has to be just the beginning of something new, like removing any other kind of combat from hi sec. Only then would we need the dueling mechanism. Right now it's redundant, and they wouldn't have spent manhours on redundant, would they?  Just to ask again, in case I missed a legitimate answer somewhere: How do you use current mechanics to allow 2 parties to engage in a limited conflict similar to what the duel system will allow? |

FloppieTheBanjoClown
The Skunkworks
2524
|
Posted - 2013.01.22 03:10:00 -
[110] - Quote
1) THERE WILL BE NO ARENAS.
2) A duel is simply a way to set up a limited engagement under the new CrimeWatch system without having to go suspect.
3) This will have zero impact on PVP as it exists today. Founding member of the Belligerent Undesirables movement. |

FloppieTheBanjoClown
The Skunkworks
2524
|
Posted - 2013.01.22 03:13:00 -
[111] - Quote
Tyberius Franklin wrote: Just to ask again, in case I missed a legitimate answer somewhere: How do you use current mechanics to allow 2 parties to engage in a limited conflict similar to what the duel system will allow?
Player A ejects a can. Player B takes from that can to go suspect. Player B then docks/cloaks/whatever to hide from any third parties attempting to shoot them. Wait 14 minutes.
With 1 minute left on the suspect timer, Player A shoots Player B. 5 minute LE begins and the suspect timer is waited out. Now you've got 4 minutes to reship, repair, whatever before you start shooting each other with much honor.
Yes, it's a tedious and stupid way to do it. Which is why I think duels are a good thing. Founding member of the Belligerent Undesirables movement. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
597
|
Posted - 2013.01.22 03:30:00 -
[112] - Quote
FloppieTheBanjoClown wrote:Tyberius Franklin wrote: Just to ask again, in case I missed a legitimate answer somewhere: How do you use current mechanics to allow 2 parties to engage in a limited conflict similar to what the duel system will allow?
Player A ejects a can. Player B takes from that can to go suspect. Player B then docks/cloaks/whatever to hide from any third parties attempting to shoot them. Wait 14 minutes. With 1 minute left on the suspect timer, Player A shoots Player B. 5 minute LE begins and the suspect timer is waited out. Now you've got 4 minutes to reship, repair, whatever before you start shooting each other with much honor. Yes, it's a tedious and stupid way to do it. Which is why I think duels are a good thing. Thanks for the answer. |

SmilingVagrant
GoonWaffe Goonswarm Federation
1340
|
Posted - 2013.01.22 04:06:00 -
[113] - Quote
I don't PVP. I kill people. There is a marked difference in outlook. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1021
|
Posted - 2013.01.22 05:30:00 -
[114] - Quote
Mechanics that enable consensual PVP to happen are fine, but consensual PVP is not a replacement for non-consensual PVP. |

Barrogh Habalu
Imperial Shipment Amarr Empire
390
|
Posted - 2013.01.22 05:57:00 -
[115] - Quote
Andski wrote:There is always the risk of interference. But does "consensual PvP" mean "interference-free PvP"? I don't think we're getting consensual PvP in the form of exclusively consensual PvP anyways... |

Josef Djugashvilis
Acme Mining Corporation
937
|
Posted - 2013.01.22 08:06:00 -
[116] - Quote
Tyberius Franklin wrote:Josef Djugashvilis wrote:Want some - one on one?
Just find somewhere quiet and get to it.
No need for a new mechanic to facilitate it. Or have a mechanic and do it wherever, taking the chance of interference in more crowded places without increasing the odds of it happening too greatly. Why should people who want to duel not be able to just outside of a hub station or anywhere else?
Because it goes against one of the fundamental principles of Eve - that once you undock, you can be attacked any where, any time, any place.
To change this, is to undermine the very basis of Eve. This is not a signature. |

dark heartt
Blue Republic RvB - BLUE Republic
3
|
Posted - 2013.01.22 08:23:00 -
[117] - Quote
Posting in a thread about fred who's soon to be dead laying in a bed next to the girl he wed. |

Yim Sei
Ontogenic Achronycal PLC
42
|
Posted - 2013.01.22 08:37:00 -
[118] - Quote
Bane Necran wrote:Throughout the history of this game, PvP has mostly revolved around attacking people who are unprepared for PvP, or simply outnumbering your opponent. You make sure you're going to win before you even engage, and there is little risk involved if you plan ahead. This is what your average EVE PvP player has grown accustomed to, and some are quite good at it.
Reading the negative comments on the so-called 'arena' system, you hear a lot of people saying it's more suited to carebears or something, but what could be more hardcore than a 1v1 fight between two ships fitted for PvP, with no friends to save either of them? You are on an even footing with your opponent, and only your personal ability and intelligence can save you.
Why do so many people think that's a bad thing?
Good post :)
Its because the 'GankBears' dont want even footing. As far as they are concerned the less 'CareBears' who know how to PvP the better.
You wouldnt believe how many people I've ganged with who are supposedly Hardened PvPers, and talk the game - but who will only camp with massively favourable odds. Or high seccers who go on and on about their PvP prowess, with a kb full of noobships and gate blobkills.
The only issue with this I see is KB stat padding.
You WILL get people beating, alts, corp members and PAYING to increase KB stats. - Needs an Arena flag in KB system to enable boards to seperate from Real PvP engagements.
tbh though really only see usefulness relating to organised competition.
(and sorry to hear about Fred ) Post with my main? This is my main - I just overtrain and overplay my alts. |

Luke Visteen
Apostasy Prime
189
|
Posted - 2013.01.22 08:39:00 -
[119] - Quote
Bane Necran wrote:Throughout the history of this game, PvP has mostly revolved around attacking people who are unprepared for PvP, or simply outnumbering your opponent. You make sure you're going to win before you even engage, and there is little risk involved if you plan ahead. This is what your average EVE PvP player has grown accustomed to, and some are quite good at it.
Reading the negative comments on the so-called 'arena' system, you hear a lot of people saying it's more suited to carebears or something, but what could be more hardcore than a 1v1 fight between two ships fitted for PvP, with no friends to save either of them? You are on an even footing with your opponent, and only your personal ability and intelligence can save you.
Why do so many people think that's a bad thing?
waaah waaah waaah waaah waaah waaah waaah waaah waaah waaah waaah waaah waaah waaah waaah waaah waaah waaah waaah waaah waaah waaah waaah waaah. I don't always do. But when I do - I do. |

Solstice Project
Highsec Outlaw Elementary School
2616
|
Posted - 2013.01.22 09:14:00 -
[120] - Quote
dark heartt wrote:Posting in a thread about fred who's soon to be dead laying in a bed next to the girl he wed. WHAT ??
Inappropriate signature removed. Spitfire |
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