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Bob Killan
Dzark Asylum
8
|
Posted - 2013.01.24 11:55:00 -
[181] - Quote
Peter Powers wrote:PvP in EVE is consentual. Whenever you undock you consent to PvP.
Exactly do not fly what you cannot afford to Lose, High Sec included. I think a change to the duel system would be welcomed.
CCP Please flag both parties as outlaws for fighting in concorde controlled space, concorde should not allow school boy squabbles to go unpunished. |

Kryss Darkdust
The Skulls
217
|
Posted - 2013.01.24 11:55:00 -
[182] - Quote
Sura Sadiva wrote:Not Politically Correct wrote: Sorry, Tippia. I only decided to drop this on you because you are annoying. Non-consensual PvP may hve been a part of the game since the 1890's, when you started playing, but was it ever a good idea? Sometimes I wonder.
Most players DO NOT consent to non-consensual PvP when they log in. They spend the whole time they are logged in hoping that no 1%ers find them.
You understand this is like entering a vegetarian restaurant and ordring an hamburger, right? And insisting "why not? meat is better". beside, this is not about non consensual PvP, is about accepting a game model developing from open interactions among players (competitive/conflictual interactions or not). Open PvP is a mere consequence of this setting, negating it means negating the interaction model as well. The kind of game based on this are also the only one able to develop a meaningfull crafting, market, industry, trading. Is not a coincidence, there are a reasons.
Its quite accurate. Nothing in Eve functions in a vacum. You can trace even the most insignificant interactions to dozens if not hundreds of players no matter where in the cycle you start.
A guy gets blown up... another guys mines, his resources are bought, which another guys uses to build, using BPO's another guy researched using another guys datacores, who got them from grinding missions, which the guy that got originally blown up was ninja salvaging and has gone back to the market to buy a new ship, built by the guy who built it, bought and traded by another guy that trades, hauled to the station by a guy that hauls, which is hunted by pirates who hunt the haulers..... so on and so forth.
Everything is interconnected and none of these professions or play styles can exist without the competative interactions of these various Eve professions and players. Without PvP this game simply can't function on any level whatsoever. Every profession would immediatly be nullified. The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub.-á |

Hemmo Paskiainen
Aliastra Gallente Federation
398
|
Posted - 2013.01.24 12:14:00 -
[183] - Quote
Bane Necran wrote:
Why do so many people think that's a bad thing?
Greed.... People prefer materialism above fun
Apply that to psycological stuff, world wide cultural differances combined with 0.0 politics and you see why tech moons are destroying eve (it is the same reson why the global crisis started in that 1 particular country ;)). Were the north is all about farming for ISK & Plex the south was for pew pew and fun, ppl didnt care about isk soo much. Unfortualy this died this year due the butterfly affect of ccp's incompetence. CCP FIX BLACK OPS FFS
[url]http://img232.imageshack.us/img232/9679/whatihavedoneineve.jpg[/url] |

Tyberius Franklin
Federal Navy Academy Gallente Federation
602
|
Posted - 2013.01.24 20:17:00 -
[184] - Quote
Bob Killan wrote:Peter Powers wrote:PvP in EVE is consentual. Whenever you undock you consent to PvP.
Exactly do not fly what you cannot afford to Lose, High Sec included. I think a change to the duel system would be welcomed. CCP Please flag both parties as outlaws for fighting in concorde controlled space, concorde should not allow school boy squabbles to go unpunished. Why treat ship to ship PvP so unfairly? Looking for a moment beyond combat PvP, why should 2 people in a consensual duel be treated differently from 2 people selling the same item in Jita? Should you be treated as an outlaw if you have market orders open? Should you get a flag when mining since even if you use your own minerals that's another miner not getting a sale? Why do duelist need to be MORE vulnerable to outside interference than anyone else?
Also there is that same rhetoric again. Just a question: Can you expand on the statement, "Whenever you undock you consent to PvP?" So far as I can figure by my own understanding of "consent" the only people in highsec who are really living up to it are bait ships with suspect flags. |

Not Politically Correct
Veerhouven Ventures
83
|
Posted - 2013.01.24 20:36:00 -
[185] - Quote
Bane Necran wrote:Roime wrote:The value people get from PVP is only made possible by the presence of real risk, uncontrollable events. But through planning ahead and picking your fights to make sure you're going to win, things become very controlled and lack risk.
I agree. Fly a Tengu into a hatchery. Drop a yellow can in front of someone 5 hours old and Label it 'Goodies'. That certainly maximizes your chances. But he's a human being, too. What sense of satisfaction does he get?
Oh. I forgot. It's all about you.
|

Bagrat Skalski
Poseidaon
134
|
Posted - 2013.01.24 22:28:00 -
[186] - Quote
Quote:Drop a yellow can in front of someone 5 hours old and Label it 'Goodies'. That certainly maximizes your chances.
This doesn't work so easy as it was before the "green point security". UI is dramatically intelligent this times. Inside mining barge, true story |

Bob Killan
Dzark Asylum
10
|
Posted - 2013.01.25 10:37:00 -
[187] - Quote
Tyberius Franklin wrote: Also there is that same rhetoric again. Just a question: Can you expand on the statement, "Whenever you undock you consent to PvP?" So far as I can figure by my own understanding of "consent" the only people in highsec who are really living up to it are bait ships with suspect flags.
Eve is a cold dark place where you are never truly safe. CCP designed it this way, they wanted a safer area for people to train in but allowed enough mechanics for violence to occur wherever you are.
Thats why there is a time delay for Concorde punishment that increases as the security of a system decreases.
If CCP wanted people to be completely safe in certain areas they would of implemented the same anti-PvP method employed by most other MMO's that want safe PvE areas, and that is nobody can attack you unless you specifically flag yourself as open to PvP.
This is not the case in eve and is not the intention. For instance someone could attack you in high sec for annoying them on the forums whilst no PvP or duel flags are in place, Concorde would destroy them but if they can kill you first they are quite welcome to do so and apart for the Concorde action nothing further would happen. However CCP may frown upon someone who repeatedly attacked you in this manner at every opportunity but that would be verging on harassment. |

Roime
Shiva Furnace
1832
|
Posted - 2013.01.25 11:16:00 -
[188] - Quote
Quote:I, for one, would be a lot happier with consensual PvP being formalized. Let the 1%ers go out and blow each other up. I can't see a downside. You serve no real purpose in the game, and you definitely don't have an impact on the economy, no matter what you think.
What impact do you think you have on the economy 
-á- All I really wanted was to build a castle among the stars - |

Felicity Love
STARKRAFT
201
|
Posted - 2013.01.25 11:29:00 -
[189] - Quote
Bane Necran wrote:Throughout the history of this game, PvP has mostly revolved around attacking people who are unprepared for PvP, or simply outnumbering your opponent.
Well, yeah. Basic warfare concepts. One is called an "ambush" and the other is called "overwhelming force".
Perhaps not what some on the receiving end would call "fun", but at least it's realistic at the concept level.
|

Tetsel
Heretic Army Heretic Nation
60
|
Posted - 2013.01.25 12:18:00 -
[190] - Quote
I hope some Devs are reading this thread...  Twitter:-á-á-á-á@EVE_Tetsel-á-á-á@HereticArmy |

Nyla Skin
Maximum fun chamber
202
|
Posted - 2013.01.25 12:22:00 -
[191] - Quote
Whats there to be afraid of? It just turns everything boring. Without threat, there is no excitement. |

Octoven
Phoenix Productions Headshot Gaming
44
|
Posted - 2013.01.25 16:10:00 -
[192] - Quote
I don't see anything fearful about this feature. In all honesty if you want to challenge someone to a fight and they decline you can still shoot them, granted you will be concorded...
Consensual PvP will not replace non-consensual PvP. Take a hypothetical group for instance. Lets say 100 people want to fight, 10 just want to gank other (not really fighting), 45 wish to team up and go on a roam surprise raping pilots, and 45 wish to fight on even terms. Without this system in place only 55/100 are actually satisfied with their gameplay style. Non-consensual PvP does not hinder anything, it enhances it. Wishing to fight someone in an honorable fashion is NOT being a carebear. Not wanting to fight period and stay docked up when challenged is lol
The nice thing about EvE is that it is a large enough game to allow different styles of play and combat. If you still wish to do the old fashioned butt-**** fleet then this feature is not inhibiting it. |

Cearain
Caldari Provisions Caldari State
802
|
Posted - 2013.01.25 16:33:00 -
[193] - Quote
Bane Necran wrote:Throughout the history of this game, PvP has mostly revolved around attacking people who are unprepared for PvP, or simply outnumbering your opponent. You make sure you're going to win before you even engage, and there is little risk involved if you plan ahead. This is what your average EVE PvP player has grown accustomed to, and some are quite good at it.
Reading the negative comments on the so-called 'arena' system, you hear a lot of people saying it's more suited to carebears or something, but what could be more hardcore than a 1v1 fight between two ships fitted for PvP, with no friends to save either of them? You are on an even footing with your opponent, and only your personal ability and intelligence can save you.
Why do so many people think that's a bad thing?
I agree there should be more avenues for people who want to actually be challenged in pvp. Therefore there should be ways to frequently find fights with others who are prepared to fight. But arenas are not the way to do it. It's too contrived.
FW plex fighting is a start to do this but it still isn't great. If they gave us notices of where plexes are being run people could quickly find fights and have some controls but not so draconian as an arena. Fighting in an artificial arena is no substitute for working at creating a game mechanics where good fights happen naturally in the actual sandbox. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
603
|
Posted - 2013.01.25 20:23:00 -
[194] - Quote
Bob Killan wrote:Tyberius Franklin wrote: Also there is that same rhetoric again. Just a question: Can you expand on the statement, "Whenever you undock you consent to PvP?" So far as I can figure by my own understanding of "consent" the only people in highsec who are really living up to it are bait ships with suspect flags.
Eve is a cold dark place where you are never truly safe. CCP designed it this way, they wanted a safer area for people to train in but allowed enough mechanics for violence to occur wherever you are. Thats why there is a time delay for Concorde punishment that increases as the security of a system decreases. If CCP wanted people to be completely safe in certain areas they would of implemented the same anti-PvP method employed by most other MMO's that want safe PvE areas, and that is nobody can attack you unless you specifically flag yourself as open to PvP. This is not the case in eve and is not the intention. For instance someone could attack you in high sec for annoying them on the forums whilst no PvP or duel flags are in place, Concorde would destroy them but if they can kill you first they are quite welcome to do so and apart for the Concorde action nothing further would happen. However CCP may frown upon someone who repeatedly attacked you in this manner at every opportunity but that would be verging on harassment. I can't equate people being able to attack you and consent for PvP no matter how much I try. That being the case you missed the point of the question. I'm aware of the mechanics, and I'm aware those mechanics can be used to help avoid PvP. So if there are mechanics that enable PvP avoidance how can logging in or undocking be considered consent for combat? Dwelling in highsec is one of those means, so unless you are giving up your eligibility for concord retaliation it doesn't seem you are giving consent to aggressors. |

Sura Sadiva
Entropic Tactical Crew
209
|
Posted - 2013.01.25 21:26:00 -
[195] - Quote
Tyberius Franklin wrote: So if there are mechanics that enable PvP avoidance how can logging in or undocking be considered consent for combat? Dwelling in highsec is one of those means, so unless you are giving up your eligibility for concord retaliation it doesn't seem you are giving consent to aggressors.
Isn't so. High-sec do not prevent anyone to attack. Concord mechanics simply sanction "illegal" aggression, do not prevent it. Open PvP in EVE is enabled everywhere in the same identical way. What can change are the possible effects/ consequences of it (security status, cocncord intervention and so on).
The only mechanics preventing direct PvP engagment is, indeed, docking. This is where the say "when you undock you consent" come from.
|

Not Politically Correct
Veerhouven Ventures
89
|
Posted - 2013.01.25 21:35:00 -
[196] - Quote
Roime wrote:Quote:I, for one, would be a lot happier with consensual PvP being formalized. Let the 1%ers go out and blow each other up. I can't see a downside. You serve no real purpose in the game, and you definitely don't have an impact on the economy, no matter what you think. What impact do you think you have on the economy 
Oh, I have a very small impact on the economy. See, I'm one of the ones who produces things for ship construction and POS refueling. I know it is a pretty weird thing to do, but I enjoy it a lot more than blowing things up.
|

Not Politically Correct
Veerhouven Ventures
89
|
Posted - 2013.01.25 21:41:00 -
[197] - Quote
Nyla Skin wrote:Whats there to be afraid of? It just turns everything boring. Without threat, there is no excitement.
Let me go back to my famous 'jump off the roof' example.
Jumping off a roof is vaguely threatening, and might provide excitement, but, for some reason, I don't do it very often.
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Not Politically Correct
Veerhouven Ventures
89
|
Posted - 2013.01.25 21:46:00 -
[198] - Quote
Octoven wrote:Wishing to fight someone in an honorable fashion is NOT being a carebear. Not wanting to fight period and stay docked up when challenged is lol
Honorable? You're saying shooting fish in a barrel is honorable? Throwing a hand grenade into a class of first graders is honorable? Glad I didn't grow up where you did.
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Sura Sadiva
Entropic Tactical Crew
210
|
Posted - 2013.01.25 21:47:00 -
[199] - Quote
Not Politically Correct wrote: Oh, I have a very small impact on the economy. See, I'm one of the ones who produces things for ship construction and POS refueling. I know it is a pretty weird thing to do, but I enjoy it a lot more than blowing things up.
Cool. And don't you see as if your gameplay is viable and you can enjoy building things is just because someone else blow those things up and need to rebuy?
Is not abstract theory, has be experimented:
In Ultima Online (another game known for his open brutal PvP setting and in deepth crafting system and player driven economy) at some point they decided to make everyone happy to split the game world in two:
Trammel (only consensual PvP) and Fellucca (open PvP)
This totally destroyed the game economy, most of the players found more convenient to stay in the "consensual PvP" world also if the open PvP one was far more ritch as resources. Soon everyone farmed safe till becoming dirti ritch, had everything and there was no more need of crafting, the igame economy collapsed under the inflaction and the game died fast.
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Vaju Enki
Secular Wisdom
394
|
Posted - 2013.01.25 21:51:00 -
[200] - Quote
Sura Sadiva wrote:Not Politically Correct wrote: Oh, I have a very small impact on the economy. See, I'm one of the ones who produces things for ship construction and POS refueling. I know it is a pretty weird thing to do, but I enjoy it a lot more than blowing things up.
Cool. And don't you see as if your gameplay is viable and you can enjoy building things is just because someone else blow those things up and need to rebuy? Is not abstract theory, has be experimented: In Ultima Online (another game known for his open brutal PvP setting and in deepth crafting system and player driven economy) at some point they decided to make everyone happy to split the game world in two: Trammel (only consensual PvP) and Fellucca (open PvP) This totally destroyed the game economy, most of the players found more convenient to stay in the "consensual PvP" world also if the open PvP one was far more ritch as resources. Soon everyone farmed safe till becoming dirti ritch, had everything and there was no more need of crafting, the igame economy collapsed under the inflaction and the game died fast.
I miss Ultima Online so much :(
Carebears themeparkers ruined all other great sandbox mmo-rpg's, now they want EvE. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
603
|
Posted - 2013.01.25 22:10:00 -
[201] - Quote
Sura Sadiva wrote:Tyberius Franklin wrote: So if there are mechanics that enable PvP avoidance how can logging in or undocking be considered consent for combat? Dwelling in highsec is one of those means, so unless you are giving up your eligibility for concord retaliation it doesn't seem you are giving consent to aggressors.
Isn't so. High-sec do not prevent anyone to attack. Concord mechanics simply sanction "illegal" aggression, do not prevent it. Open PvP in EVE is enabled everywhere in the same identical way. What can change are the possible effects/ consequences of it (security status, cocncord intervention and so on). The only mechanics preventing direct PvP engagment is, indeed, docking. This is where the say "when you undock you consent" come from. Again, who said "prevent" in relevance to highsec? I said avoid, not prevent. Note I specifically said "retaliation" rather than "protection" in regard to concord actions. This was intentional.
And there are such means (warp stabs/interdiction nullification/high agility ships/situational awareness/etc) that do not include docking. Using highsec consequences as a deterrent is one such means. They do not guarantee success so they are not prevention. But they are used as avoidance. So how is someone who is using any of the above or others I may have omitted consenting people engaging them when they are actively working to avoid that engagement? |

Not Politically Correct
Veerhouven Ventures
89
|
Posted - 2013.01.25 22:21:00 -
[202] - Quote
Sura Sadiva wrote:Not Politically Correct wrote: Oh, I have a very small impact on the economy. See, I'm one of the ones who produces things for ship construction and POS refueling. I know it is a pretty weird thing to do, but I enjoy it a lot more than blowing things up.
Cool. And don't you see as if your gameplay is viable and you can enjoy building things is just because someone else blow those things up and need to rebuy? Is not abstract theory, has be experimented: In Ultima Online (another game known for his open brutal PvP setting and in deepth crafting system and player driven economy) at some point they decided to make everyone happy to split the game world in two: Trammel (only consensual PvP) and Fellucca (open PvP) This totally destroyed the game economy, most of the players found more convenient to stay in the "consensual PvP" world also if the open PvP one was far more ritch as resources. Soon everyone farmed safe till becoming dirti ritch, had everything and there was no more need of crafting, the igame economy collapsed under the inflaction and the game died fast.
I don't see that happening at all. That's why I disagree with all this stuff about PvP being essential to the economy.
Eliminate most of the PvPers and you eliminate many of the bots. Mineral prices go up. Use the minerals, and PI to build POSes. Mine 'moon goo'. Explore. Expand. Even without PvPers mining in 0.0 is dangerous. Lost ships = production opportunities.
But I don't even advocate getting rid of all PvPers. Let them play around with themselves. Once again, Lost ships = production opportunities. The ones who are really rabid will stay.
But look at it another way. What good are they? If we weren't here, they wouldn't be either.
Now I have studied economics. Probably more than most. I don't think this economy has ANY need for PvPers, but they do have some role in the appeal of the game. Fine. Like I said, let them play with themselves. Because a big problem is that the ones who aren't good enough to get easy kills turn into hatchery poachers, and gankers. Personally, I can't see any reason, in game or out, for catering to these people. |

Theodoric Darkwind
PonyWaffe Test Alliance Please Ignore
225
|
Posted - 2013.01.25 22:22:00 -
[203] - Quote
WoW is that way -------------->
non-consensual pvp has always been a part of EVE.
nerfing the sandbox aspect of EVE by making PvP consensual would remove the one thing that makes EVE different. |

Galaxy Pig
New Order Logistics CODE.
667
|
Posted - 2013.01.25 22:25:00 -
[204] - Quote
They are not consenting tothe engagement directly, rather consenting to the possibility. I hole this has helped you understand EVE better. :) |

Tyberius Franklin
Federal Navy Academy Gallente Federation
603
|
Posted - 2013.01.25 22:28:00 -
[205] - Quote
Galaxy Pig wrote:They are not consenting tothe engagement directly, rather consenting to the possibility. I hole this has helped you understand EVE better. :) Then the statement at hand is objectively false. There is consensual PvP. And there is no reason it can't be supported so long as it in no way detracts from non-consensual PvP. |

Not Politically Correct
Veerhouven Ventures
89
|
Posted - 2013.01.25 22:29:00 -
[206] - Quote
Theodoric Darkwind wrote:WoW is that way -------------->
non-consensual pvp has always been a part of EVE.
nerfing the sandbox aspect of EVE by making PvP consensual would remove the one thing that makes EVE different.
For me, WOW is NO WAY.
Just because something has been done a particular way for a thousand years, doesn't mean it was ever the right way to do it.
So go out and run over your neighbor's kid. That should keep you amused for a few minutes.
|

Theodoric Darkwind
PonyWaffe Test Alliance Please Ignore
225
|
Posted - 2013.01.25 22:37:00 -
[207] - Quote
Not Politically Correct wrote:Theodoric Darkwind wrote:WoW is that way -------------->
non-consensual pvp has always been a part of EVE.
nerfing the sandbox aspect of EVE by making PvP consensual would remove the one thing that makes EVE different. For me, WOW is NO WAY. Just because something has been done a particular way for a thousand years, doesn't mean it was ever the right way to do it. So go out and run over your neighbor's kid. That should keep you amused for a few minutes.
You can already have a consensual fight if you want, just ask someone for an arranged 1v1. If they honor it great, you got your consensual PvP, if they dont honor it, welcome to EVE where people can and will stab you in the back.
|

Not Politically Correct
Veerhouven Ventures
89
|
Posted - 2013.01.25 22:43:00 -
[208] - Quote
Theodoric Darkwind wrote: You can already have a consensual fight if you want, just ask someone for an arranged 1v1. If they honor it great, you got your consensual PvP, if they dont honor it, welcome to EVE where people can and will stab you in the back.
If I wanted to get stabbed in the back, I would just go outside, not play Eve for the virtual version. |

Sura Sadiva
Entropic Tactical Crew
210
|
Posted - 2013.01.25 23:01:00 -
[209] - Quote
Not Politically Correct wrote: But look at it another way. What good are they? If we weren't here, they wouldn't be either.
Yes, of course you're right, it's creation/destruction cycle.
However I don't see too many post complaint on the forum against people building things. So maybe "the others" understand the sinergy (and the game logic) better. And nobody post on the forum demanding to change industry in a way so that "consent" from PvPers to build should be required. You can do your game freely and do not need any consent to it, why don't want to allow the same for the others?
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Sura Sadiva
Entropic Tactical Crew
210
|
Posted - 2013.01.25 23:05:00 -
[210] - Quote
Tyberius Franklin wrote:[quote=Sura Sadiva] And there are such means (warp stabs/interdiction nullification/high agility ships/situational awareness/etc) that do not include docking. Using highsec consequences as a deterrent is one such means. They do not guarantee success so they are not prevention. But they are used as avoidance. So how is someone who is using any of the above or others I may have omitted consenting people engaging them when they are actively working to avoid that engagement?
That's not avoiding "pvp" that's managing to survive a pvp engagment.
If your transport is catched on a gate and you outmanouver your aggressor you're engaged in PvP (like or dislike it), and if you manage to get out you win it.
The "you give your consent to pvp undocking" is only a way to say that is impliit in the game mechanics, there's no /pvp on /pvp off switch. Damn, is like playing tetris and then compalining cause you never gave your consent for those blocks to fall down.
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