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DigitalCommunist
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Posted - 2005.07.03 07:29:00 -
[1]
-2% grid per level of all turrets and launchers.
Am I the only one thinking this isn't necessary? I'd rather have -3% cpu tbh.
For example:
Megathron can fit 7x 425mm Railgun II's with 2 large accoms on a single pdu. What is the point of dual 250mm, or even 350mm? They have lower damage and lower range, but you could fit more of them a long time ago. Being able to fit 7 of either kind of results in longer range = more damage than shorter range. The complete opposite of what pvp is about.
Similar situations with other battleships, and these are tech II guns I'm talking about. Shouldn't they be meant for tech II battleships? The only way to make this situation better now is to give the crappy shorter range guns of each class more damage, on top of their already higher tracking in a one to one gun comparison just to resemble some balance. Or introduce new harder to fit calibre guns.
All situations mean more damage.
Adv. Weapon Upgrades ftl. _____________________________________ Perpetually driven, your end is our beginning.
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Branmuffin
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Posted - 2005.07.03 07:32:00 -
[2]
actually I thought it was 5% per level.
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Vishnej
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Posted - 2005.07.03 07:33:00 -
[3]
Edited by: Vishnej on 03/07/2005 07:35:05 I think it's great, because we don't have a grid reduction skill. And grid seems to be a limitting factor in 90% of cases from fitting a proper loadout with the right guns. I'm of the opine that this was intended, and the uniformity of *****ing across all ship classes about it probably proves me right.
But having something like this allows those people to go train something that makes it possible, given time.
I know that for many setups, a 2% reduction would still make fitting the hardest hitting / longest range gun impossible, but it'd be a lot closer.
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DarK
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Posted - 2005.07.03 07:37:00 -
[4]
I like it, I always have grid problem on my cruisers, never cpu problems.
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Pesht
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Posted - 2005.07.03 07:46:00 -
[5]
It's a great addition to help mitigate the hugely increased power grid use on heavy launchers
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Slaxl
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Posted - 2005.07.03 07:47:00 -
[6]
Aye, while you have a point about the grid on the megathron, what will its affect be to other ships? Guy above raises point on him lacking grid on cruisers, so perhaps in a broader pan-eve look it will be more good than not? I'm not too sure, i'm pretty tired and missing obvious things, but might that be the case?
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Sadist
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Posted - 2005.07.03 07:50:00 -
[7]
This will finally un-nerf some ships... ---------------
Originally by: Dark Shikari "One Trit to rule them all, One Trit to find them, One Trit to bring them all, and in the veldspar bind them"
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Vishnej
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Posted - 2005.07.03 07:52:00 -
[8]
Edited by: Vishnej on 03/07/2005 07:53:04 It's not that it doesn't help your megathron, it's that the majority of interesting ship setups using correct sized guns have to gimp something to fit them. The ship that fits all the best weapons possible and still remains remotely practical is the exception to the rule.
I could see a 5%/level bonus being a little... overpowered though.
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Dray
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Posted - 2005.07.03 08:11:00 -
[9]
I think the point he's trying to make is that setup is a balancing act atm, you have to trade one for another, because there is no way to increase grid atm beyond a few mods and engineering skill we have to sacrifice one aspect of ship performance to enhance another, what the skill does albeit at a small percentage is move the game closer to one setup fits all, ok its a long way to go to that "nirvana" but this is the first step on that ladder and is a worrying developement in eve from my point of view anyway and digi's too if i read his post correctly.
I picked up this ace book today everyone rates it as a must buy for the budding military genius, tho ive decided to rename it as "Sun Tzu's art of the bloody obvious" |

ELECTR0FREAK
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Posted - 2005.07.03 08:27:00 -
[10]
I like it, should make fitting T2 modules a bit less of a chore. 
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Zenst
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Posted - 2005.07.03 08:35:00 -
[11]
i think your'll find interceptor peeps loving this skill more given all the stealth powergrid batage they have had.
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DigitalCommunist
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Posted - 2005.07.03 08:38:00 -
[12]
Dray is the winner.
Fitting tech 2 on tech 1 ships should be hard.
Fitting a full rack of the top end gun for your class of ship should be hard.
Making it easier means better guns, means better damage. And name one combat character that isn't going to have this up to 5 eventually? Lots of suckyness here that you guys are missing:
What helps you make your ship better helps your enemy do the same to his. _____________________________________ Perpetually driven, your end is our beginning.
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Marskalkur
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Posted - 2005.07.03 08:41:00 -
[13]
Minmatar bonus, Minmatar Tomb
will we see Claws with 800mm rolled tungsten at lvl5?
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Vishnej
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Posted - 2005.07.03 08:44:00 -
[14]
Edited by: Vishnej on 03/07/2005 08:45:12 What I'm saying is that many tech 1 guns are downright impossible to fit and still have half the performance in other areas. Try kitting out ANYTHING smaller than a battleship with Heavy Beams, for example, and coming out with a setup that's as usable in other areas as one with focused med beams.
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Dray
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Posted - 2005.07.03 08:55:00 -
[15]
Originally by: Vishnej Edited by: Vishnej on 03/07/2005 08:45:12 What I'm saying is that many tech 1 guns are downright impossible to fit and still have half the performance in other areas. Try kitting out ANYTHING smaller than a battleship with Heavy Beams, for example, and coming out with a setup that's as usable in other areas as one with focused med beams.
I hear what your saying but the system has remained rigid on the grid aspect for a long time, this is a good thing in my opinion. As for your example is the problem grid or the weapon itself?
I picked up this ace book today everyone rates it as a must buy for the budding military genius, tho ive decided to rename it as "Sun Tzu's art of the bloody obvious" |

Jim Steele
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Posted - 2005.07.03 08:57:00 -
[16]
Edited by: Jim Steele on 03/07/2005 08:59:40 Advanced weapons upgrades? where does it say this skill is even coming out? i must admit tho, it will make fitting T2 guns a bit easier. Edit: Just read the patchnotes again, looks like they sneeked it in there, Awesome 
Real men, play Rugby |

DigitalCommunist
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Posted - 2005.07.03 09:08:00 -
[17]
Originally by: Jim Steele Edited by: Jim Steele on 03/07/2005 09:02:44 Edited by: Jim Steele on 03/07/2005 08:59:40 Advanced weapons upgrades? where does it say this skill is even coming out? i must admit tho, it will make fitting T2 guns a bit easier.
Edit: Just read the patchnotes again, looks like they sneeked it in there, Awesome 
As for the megathron not having enough cpu, well i guess thats to stop it shield tanking, really tho in all setups i find grid more of a problem and i welcome an potential extra 10% extra.
You're nuts dude. Megathron has the 2nd highest cpu.
It has no cpu problems if you're using tech 1 named instead of tech 2 even though hybrid use more of any other gun. Tech II is really only feasable if you plan on going all the way with faction hardeners imo.
4 med slots is what stops a mega from shield tanking. _____________________________________ Perpetually driven, your end is our beginning.
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Dray
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Posted - 2005.07.03 09:08:00 -
[18]
Originally by: Jim Steele
As for the megathron not having enough cpu, well i guess thats to stop it shield tanking, really tho in all setups i find grid more of a problem and i welcome an potential extra 10% extra.
shield tanking a megathron just makes baby jesus cry 
I picked up this ace book today everyone rates it as a must buy for the budding military genius, tho ive decided to rename it as "Sun Tzu's art of the bloody obvious" |

Grimpak
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Posted - 2005.07.03 09:47:00 -
[19]
Originally by: DigitalCommunist You're nuts dude. Megathron has the 2nd highest cpu.
from all the BS'es it has the 3rd lowest (only the apoc and the geddon have lower cpu), and in the tier2 BS'es it is on par with the tempest (550tf base cpu).
you made a bit of a mistake there , unless you were talking about tier2 BS'es only. -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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Gariuys
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Posted - 2005.07.03 10:05:00 -
[20]
Where does the info it gives a reduction in grid come from. Cause that seriously doesn't make sense. It should be a CPU reduction of like 2%. Not grid. Definetly not grid. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Ithildin
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Posted - 2005.07.03 10:23:00 -
[21]
Well, as far as this skill goes, it will help the lower end Gallente ships ("I need a med slot module that takes umpteen cpu and 0.25 powergrid, anyone?"), but as far as the skill goes it will help Amarr and Minmatar the most. Gallente the least (a few Caldari launchers got a PG increase) because Gallente is tightest on CPU the higher you go (can anyone say "Brutix"?). A request: make Diags do more cap bonus and no powergrid boost.
Originally by: Gariuys Where does the info it gives a reduction in grid come from. Cause that seriously doesn't make sense. It should be a CPU reduction of like 2%. Not grid. Definetly not grid.
Patch notes and SiSi -- If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please.
Josameto III - Moon 1 |

sableye
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Posted - 2005.07.03 10:29:00 -
[22]
I know everyoen in my corp is looking forward to this skill alot, of course we'd like another cpu one too but this one was needed by many people, I personally thnk its great.
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Leshrac Shepherd
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Posted - 2005.07.03 10:31:00 -
[23]
Originally by: Gariuys Where does the info it gives a reduction in grid come from. Cause that seriously doesn't make sense. It should be a CPU reduction of like 2%. Not grid. Definetly not grid.
You can see it in the patch notes and on sisi's market.
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Na'Axin
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Posted - 2005.07.03 10:31:00 -
[24]
wow, have been waiting for this skill for ages..... too bad I now got to train for a dread aswell
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Eyeshadow
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Posted - 2005.07.03 10:43:00 -
[25]
Originally by: Na'Axin wow, have been waiting for this skill for ages..... too bad I now got to train for a dread aswell
why? why have you GOT to train for a dreadnought? i hate this "must have biggest ship" mentality. Dreads are gonna be so situation specific that 75% of the time they are gonna be of little to no use, and thats if u can get it there
As for the skill, it will help frigs + cruisers but may unbalance BS a little. time will tell
New Sig Coming SoonÖ |

Nafri
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Posted - 2005.07.03 11:13:00 -
[26]
Originally by: Eyeshadow
Originally by: Na'Axin wow, have been waiting for this skill for ages..... too bad I now got to train for a dread aswell
why? why have you GOT to train for a dreadnought? i hate this "must have biggest ship" mentality. Dreads are gonna be so situation specific that 75% of the time they are gonna be of little to no use, and thats if u can get it there
As for the skill, it will help frigs + cruisers but may unbalance BS a little. time will tell
Maybe you can finally fit some guns on the Tempest without using RCUs
No sig today |

Acwron
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Posted - 2005.07.03 11:35:00 -
[27]
Originally by: Nafri [...]
Maybe you can finally fit some guns on the Tempest without using RCUs
You still need an RCU or atleast PDS for Tech2.
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Nafri
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Posted - 2005.07.03 11:39:00 -
[28]
Originally by: Acwron
Originally by: Nafri [...]
Maybe you can finally fit some guns on the Tempest without using RCUs
You still need an RCU or atleast PDS for Tech2.
As I feared, so it has no use for mataris
No sig today |

MadGaz
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Posted - 2005.07.03 11:52:00 -
[29]
Wish I could fit Mega Beams on my Apoc as easy as 425s on a Mega  This skill may help abit anyway ------------------------------------------
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Acwron
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Posted - 2005.07.03 11:53:00 -
[30]
Originally by: Nafri
As I feared, so it has no use for mataris
Well the skill means one more Dmg-Mod for Tachyon Apoc, Geddon.
On the Tempest/Raven/Mega ive 8% more pg for the 2/2/1 left highslots.
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