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Face Lifter
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Posted - 2005.07.04 11:28:00 -
[61]
I think this skill was uncalled for. We already have a working ship balance, at least we are trying to keep things balance. This weapon powergrid reduction skill shifts everything in a different direction. It is not needed.
In general I'm against introduction of combat skills. It's just another thing that increases the power gap between old and new players. Now everyone will have to waste a month training this damn skill to level 5. Yes, level 5, because the benefit it provides is that important.
Stupid devs
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Discorporation
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Posted - 2005.07.04 11:33:00 -
[62]
The skill isn't needed.
That's not stopping me from training it to lvl 5.
[Heterocephalus glaber]
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Sobeseki Pawi
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Posted - 2005.07.04 11:35:00 -
[63]
Fittings are the number one thing people ***** about, esp grid. I dont see the problem, there are other modules that get grid reduction via skills. So why not weapons?
~Sobe |

Alex Harumichi
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Posted - 2005.07.04 11:37:00 -
[64]
I like this skill. I have all too many small-ship loadouts where I'm short of one (or just 0.5) grid. Especially on interceptors.
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Face Lifter
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Posted - 2005.07.04 11:42:00 -
[65]
Originally by: Alex Harumichi I like this skill. I have all too many small-ship loadouts where I'm short of one (or just 0.5) grid. Especially on interceptors.
But that's the point. You aren't supposed to fit everything you want without problems. Everyone has to face some tough choices and consider using alternative setups.
The less restrictions on equipping things = the less variety in setups, because the cookie cutter super-setups will prevail.
It's already to easy to fit all tech 2 stuff, have almost everything of the best variety. Why even bother having tech 1 modules and lesser guns? Oh yea, for the noobs, someone gotta be the cannon fodder
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Jane Vladmir
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Posted - 2005.07.04 11:45:00 -
[66]
As usual DigitalCom's right. This is a step towards Jove fittings. This is another skill all players have to max out to become 'good' at pvp'ing.

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Sun Ra
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Posted - 2005.07.04 11:49:00 -
[67]
Not read the replies but...
Its great news for temepst users and friggy users, alot of the time you have tons of cpu left but 1 grid short on some inty setups
Besides theres plenty of cpu reductions skills and implants, nothing for grid
Frank made me do it |

Inoxx
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Posted - 2005.07.04 12:05:00 -
[68]
gues i can use 7 heatsinks on my t2 tach-o-geddon.... And i thougt it allready was overpowerd lol 
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Tar Kovsky
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Posted - 2005.07.04 12:15:00 -
[69]
Originally by: Discorporation The skill isn't needed.
Unless you actually want to mount a standard launcher on a Minmatar AF. In fact, I think nearly all my fittings are unusable on Sisi for lack of grid. 
This is a rank 7 skill, I believe.
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hired goon
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Posted - 2005.07.04 12:48:00 -
[70]
This skill is the most blatantly terrible idea I've seen be implemented into the game since alts. It frankly reduces the confidence I have in the people that make these decisions.  ------------
We come in peace. And tanks. |

Remedial
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Posted - 2005.07.04 13:58:00 -
[71]
You guys are morons. The skill reduces the PG needed for weapons by a small amount so that it can be used primarily for armor improvements. Who cares if you can mount a little extra damage? Post patch the 1600mm rolled tungstens are giving like 3000 armor bonuses. If I can slap 2 of them on my cruiser now, it's going to take you forever to kill me even WITH the extra damage.
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Rod Blaine
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Posted - 2005.07.04 14:07:00 -
[72]
Originally by: Sun Ra Not read the replies but...
Its great news for temepst users and friggy users, alot of the time you have tons of cpu left but 1 grid short on some inty setups
Besides theres plenty of cpu reductions skills and implants, nothing for grid
Is being able to fit more per definition good then ? I thought not.
This is a traiing time sink with an unbalancing effect. Please scrap it. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Discorporation
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Posted - 2005.07.04 14:08:00 -
[73]
Originally by: Tar Kovsky
Originally by: Discorporation The skill isn't needed.
Unless you actually want to mount a standard launcher on a Minmatar AF. In fact, I think nearly all my fittings are unusable on Sisi for lack of grid. 
This is a rank 7 skill, I believe.
That's called making sacrifices.
[Heterocephalus glaber]
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Tar Kovsky
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Posted - 2005.07.04 14:21:00 -
[74]
Originally by: Discorporation
Originally by: Tar Kovsky
Originally by: Discorporation The skill isn't needed.
Unless you actually want to mount a standard launcher on a Minmatar AF.
That's called making sacrifices.
Riight, because the Wolf is a notoriously overpowered ship... 
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Face Lifter
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Posted - 2005.07.04 22:20:00 -
[75]
Originally by: Tar Kovsky Riight, because the Wolf is a notoriously overpowered ship... 
If you were a little smarter you'd realize that this skills boosts every ship, not just your underpowered Wolf.
I know we don't have perfect balance between ships and some of them really need a little extra grid. But this skill doesn't shift the balance between ships, since it effects everybody. You may think that with a little extra grid you can now fit that uber setup you been thinking about, well your enemy also has a little extra grid and will also fit that uber setup.
One can say that this skill helps people put more defensive modules in. But that's true only under assumption that everyone always chooses to put most powerful guns first and then worry about everything else. There are other ways a game can address those issues
Perhaps CCP is thinking that by adding another combat skill that people will have to max out, they make sure people pay for 1 extra month of subscription? heh At a cost of ever increasing power gap, which will come to bite them in the ass later, resulting in quicker demise of EVE. I know it sounds crazy, but it took crazy reasons to even put this skill in game.
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Selim
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Posted - 2005.07.04 23:09:00 -
[76]
Edited by: Selim on 04/07/2005 23:09:08
Originally by: Discorporation The skill isn't needed.
That's not stopping me from training it to lvl 5.
^
Oh god, I hope it doesn't use perception as primary.
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Tar Kovsky
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Posted - 2005.07.04 23:23:00 -
[77]
Originally by: Face Lifter
Originally by: Tar Kovsky Riight, because the Wolf is a notoriously overpowered ship... 
If you were a little smarter you'd realize that this skills boosts every ship, not just your underpowered Wolf.
Well, duh. But call me selfish, I'm only thinking of my fitting problems -- I've been given to understand that other races don't have nearly as much trouble with grid on their ships. Naturally, I'd prefer seeing a power boost for just the Wolf (and the Jag and the Muninn and the Rupture and the Phoon and...) but I'll take what I can get.
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Grimpak
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Posted - 2005.07.05 01:44:00 -
[78]
Originally by: Selim Edited by: Selim on 04/07/2005 23:09:08
Originally by: Discorporation The skill isn't needed.
That's not stopping me from training it to lvl 5.
^
Oh god, I hope it doesn't use perception as primary.
same here... sometimes I curse my intaki bloodline -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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Necrologic
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Posted - 2005.07.05 01:58:00 -
[79]
Why is this skill only being talked about in regard to battleships? Sure, it might make bs a tiny bit to easy to fit (as they are already amazingly easy), but this is badly needed for cruisers and frigs, especially with the new grid reqs on missles. Those missle grid reqs majorly mess up most ceptor and af loadouts. Perhaps this means i'll be able to put ions on my rax rather than electrons? Still won't bring me anywhere near neutrons. Bs pilots don't need this skill, but us frig and cruiser people sure do. _______________________________________________________
Et nunc, reges, intelligite, erudimini, qui judicati terram. |

keepiru
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Posted - 2005.07.05 02:07:00 -
[80]
It's a rank 6, btw. Perc/Will.
Oh, and t2 hardeners are 55%, and take 4 more cpu than t1.
Shield needs Tactical 4, Armor need Hull Upg. 5. -------------
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Selim
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Posted - 2005.07.05 02:19:00 -
[81]
Originally by: keepiru It's a rank 6, btw. Perc/Will.
Oh, and t2 hardeners are 55%, and take 4 more cpu than t1.
Shield needs Tactical 4, Armor need Hull Upg. 5.

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keepiru
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Posted - 2005.07.05 02:28:00 -
[82]
Originally by: Selim
Originally by: keepiru It's a rank 6, btw. Perc/Will.
Oh, and t2 hardeners are 55%, and take 4 more cpu than t1.
Shield needs Tactical 4, Armor need Hull Upg. 5.

There, there, have some cake.  -------------
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ELECTR0FREAK
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Posted - 2005.07.05 02:59:00 -
[83]
:Steals the cake:
I'm pleased with this new skill, means that I can go back to using 2 BCS on my Cerb instead of using only 1 because of the doubled Heavy Launcher PG needs.
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StoreSlem
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Posted - 2005.07.05 04:18:00 -
[84]
Try fitting tech 2 mega beams / tachys or 720/1400 howitzers and you can see that the megathron/rails are the exception and not the other way round.
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DigitalCommunist
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Posted - 2005.07.05 04:52:00 -
[85]
People are being stupid again. Woo, the surprise is killing me. Really, it is.
Listen you silly little muppetmolesters, when tech II battleships roll out and can fit a rack of the best tech II gun out there for your class of ship, what is the point of having any other gun? Not just refering to the overall increased damage, or the lack of variety.. but some ships have no problems fitting the best guns, while others have huge grid problems. Zealot vs Deimos for example. Or ships like Ishtar with no use for the skill.
In other words its not going to help one person as much as it helps another, even if both people have it at lvl 5. Further whackyness, just when things were starting to look balanced.
Don't worry about me though, this is the first thing I'll get and start training once I log in tommorow. _____________________________________ Perpetually driven, your end is our beginning.
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Arud
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Posted - 2005.07.05 09:59:00 -
[86]
Originally by: keepiru It's a rank 6, btw. Perc/Will.
Oh, and t2 hardeners are 55%, and take 4 more cpu than t1.
Shield needs Tactical 4, Armor need Hull Upg. 5.
I fscking hate this!!!
ccp thinks that perception is the means to everything regarding pvp and if you dont have a high perception then you are basicly screwed and should carebare!
Why dont they change at least some of the pvp skills to will like the spaceship command skills used to be, during the the time I created my character.. and whoops now lets make will useless and have no skill use it untill we have t2 spaceship command skills
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Deep Throat
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Posted - 2005.07.05 20:36:00 -
[87]
Originally by: DigitalCommunist
What helps you make your ship better helps your enemy do the same to his.
sums it up imo. equality really. see nothing wrong with it. and i think the t2 needs help in fitting both cpu/powergrid. t2 defence finally arrived, t2 guns etc.. -3% would have been better though 
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pardux
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Posted - 2005.07.05 20:48:00 -
[88]
Originally by: keepiru It's a rank 6, btw. Perc/Will.
\o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/
/me strokes his perception/willp
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Selim
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Posted - 2005.07.05 21:21:00 -
[89]
Originally by: Arud
Originally by: keepiru It's a rank 6, btw. Perc/Will.
Oh, and t2 hardeners are 55%, and take 4 more cpu than t1.
Shield needs Tactical 4, Armor need Hull Upg. 5.
I fscking hate this!!!
ccp thinks that perception is the means to everything regarding pvp and if you dont have a high perception then you are basicly screwed and should carebare!
Why dont they change at least some of the pvp skills to will like the spaceship command skills used to be, during the the time I created my character.. and whoops now lets make will useless and have no skill use it untill we have t2 spaceship command skills
Meh, at least you dont have many points in charisma, so you have good as good int/mem and even better will/perc than us intaki. 
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Istvaan Shogaatsu
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Posted - 2005.07.05 23:00:00 -
[90]
I feel it's reasonable. Being able to equip your BS with better turrets in exchange for having two skills at level 5 seems like a fair trade.
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