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danneh
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Posted - 2005.07.05 23:02:00 -
[91]
i like this skill, i might be able to fit 6 tach II's on my apoc without grid mods.
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Olivin
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Posted - 2005.07.05 23:35:00 -
[92]
Originally by: DigitalCommunist -2% grid per level of all turrets and launchers. Am I the only one thinking this isn't necessary? I'd rather have -3% cpu tbh.
Hooray! T2 clones 4tw! Nerf ETA: 1 month. And yes, I agree, this skill sucks and will break a balance, specifically across elite frigs, IMHO.
Olivin
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Sennju Zensu
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Posted - 2005.07.05 23:41:00 -
[93]
Edited by: Sennju Zensu on 05/07/2005 23:41:43 its a good skill, was always not able to fitt some modules on inty caus 0.25 grid needs ... and finally its only -2% grid not -5%.... not a lot ^^
maybe gallente will be able t fitt neutron guns now
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Meridius
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Posted - 2005.07.05 23:46:00 -
[94]
Gehehgheghhagh another perception skill ________________________________________________________
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Blind Fear
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Posted - 2005.07.05 23:47:00 -
[95]
Goodbye balance.
Hello fun.
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Necrologic
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Posted - 2005.07.06 00:01:00 -
[96]
Originally by: DigitalCommunist People are being stupid again. Woo, the surprise is killing me. Really, it is.
Listen you silly little muppetmolesters, when tech II battleships roll out and can fit a rack of the best tech II gun out there for your class of ship, what is the point of having any other gun? Not just refering to the overall increased damage, or the lack of variety.. but some ships have no problems fitting the best guns, while others have huge grid problems. Zealot vs Deimos for example. Or ships like Ishtar with no use for the skill.
In other words its not going to help one person as much as it helps another, even if both people have it at lvl 5. Further whackyness, just when things were starting to look balanced.
Don't worry about me though, this is the first thing I'll get and start training once I log in tommorow.
nerf battleship grid/increase large weapon grid reqs. Problem solved. I agree with you, but frigs and cruisers need this skill so badly that i think it helps more than it hurts. _______________________________________________________
Et nunc, reges, intelligite, erudimini, qui judicati terram. |

Kaylana Syi
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Posted - 2005.07.06 00:11:00 -
[97]
While I agree with Digi's view in current EVEolution, I will wait until until this patch becomes second hand smoke before I say its pointless. Problem is we see what the DEVs have for us right now and sometimes ( most of the time for me since I am minny ) they flake the game out of whack in some area. However, I can see this taking us to a new idea of EVE. It will allow newer players to atleast feel competitive with veterans ( by making them specialize into a elite ship ) and make veterans feel rewarded for a time. PvP diehards such as digi have every right to be upset; however, future EVE-ites and a future EVE game may have something in store for us that DEVs aren't telling us. This skill may very well be pointless and a tad unbalancing... but it also may provide a stepping stone to a shift in EVE gaming that the DEVs have in store for us in 2006.
It should be noted this patch is far more balanced and well thought out than the last castor patch that was similar. The DEVs are doing their job well. -------------------- The Nest
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Zarquon Beeblebrox
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Posted - 2005.07.06 00:55:00 -
[98]
Originally by: DigitalCommunist -2% grid per level of all turrets and launchers.
Am I the only one thinking this isn't necessary? I'd rather have -3% cpu tbh.
For example:
Megathron can fit 7x 425mm Railgun II's with 2 large accoms on a single pdu. What is the point of dual 250mm, or even 350mm? They have lower damage and lower range, but you could fit more of them a long time ago. Being able to fit 7 of either kind of results in longer range = more damage than shorter range. The complete opposite of what pvp is about.
Similar situations with other battleships, and these are tech II guns I'm talking about. Shouldn't they be meant for tech II battleships? The only way to make this situation better now is to give the crappy shorter range guns of each class more damage, on top of their already higher tracking in a one to one gun comparison just to resemble some balance. Or introduce new harder to fit calibre guns.
All situations mean more damage.
Adv. Weapon Upgrades ftl.
Im sure you know. But a raven have grid problems fiting only tech 1 weponds and modules. That was before patch. With the new patch its even harder to fit considering the grid. For the other ships im sure you are right, but i cant fly any of the other rases and can not confirm it. (But you usaly are right)
So as a raven pilote i think this extra 2% pr lvl will help alot.
-- Lady Beeblebrox
Teddybears: Forum - movies |

LUKEC
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Posted - 2005.07.06 01:12:00 -
[99]
if there will be adv. hull skill, will it be perc/will too?
Because some ppl don't have all that shiny high perc. and nothing pvp related in int/mem area left to train.
F'ck encription and crokite processing, i don't need that.
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