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James Amril-Kesh
4S Corporation RAZOR Alliance
3536
|
Posted - 2013.01.25 18:31:00 -
[331] - Quote
"We got kicked out of our sov, so let's just try to make the game as frustrating and unfun as possible for the people who did it."
The sad thing is you could do this yourself, in game, but you're lobbying to have CCP do the work for you. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

La Nariz
GoonWaffe Goonswarm Federation
641
|
Posted - 2013.01.25 18:35:00 -
[332] - Quote
James Amril-Kesh wrote: The sad thing is you could do this yourself, in game, but you're lobbying to have CCP do the work for you.
NCdotte - doing it like AFK miners ~2013~ This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Random Majere
Epsilon Lyr Nulli Secunda
57
|
Posted - 2013.01.25 18:52:00 -
[333] - Quote
La Nariz wrote: We need reasons to fight that outweigh the terrible sov system...
Yes...Lets help Goons find reasons to fight...cause they sure are good in finding reasons not to. |

La Nariz
GoonWaffe Goonswarm Federation
641
|
Posted - 2013.01.25 18:54:00 -
[334] - Quote
Random Majere wrote:I was kicked out of my space and am very bitter about it so please CCP leave the sov system in a horrible state.
I fixed that for you. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Random Majere
Epsilon Lyr Nulli Secunda
58
|
Posted - 2013.01.25 19:17:00 -
[335] - Quote
La Nariz wrote:Random Majere wrote:I was kicked out of my space and am very bitter about it so please CCP leave the sov system in a horrible state. I fixed that for you.
My friend, I cannot be bitter...cause I was not with Nulli at the time. Also, why should I be bitter in seeying my allliance loose its space. Disapointed yes...but bitter no.
This is a game...not my life. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3286
|
Posted - 2013.01.25 19:18:00 -
[336] - Quote
La Nariz wrote:Random Majere wrote:I was kicked out of my space and am very bitter about it so please CCP leave the sov system in a horrible state. I fixed that for you. I think he'll get his wish, sov will remain terrible for quite some time.
Boat, of course, is also happy with structure-based conflicts. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Marlona Sky
D00M. Northern Coalition.
2996
|
Posted - 2013.01.25 19:34:00 -
[337] - Quote
Dave Stark wrote:no, i didn't. because i haven't provided any points that deal with a no bottleneck force projection.
there's also no repercussion to steamrolling a smaller entity even with a bottleneck, as i pointed out several damn times. (edit: oh, aside from maybe the whole 0.0 becoming more risk averse which i pointed out several posts ago)
now, your lack of arguments just prove to every one force projection needing a bottle neck is complete **** because it doesn't solve anything.
who cares if something different would happen, stop changing the subject. the subject is this bottleneck should help small entities. it does NOT. prove it does. stop wasting every one's time. (side note, i didn't mention sov timers once in this "force projection" crap)
prove it, or we can just call your idea crap and ******** because it doesn't do what you said it would do.
in closing: a time bottleneck on force projection hurts the little guy and/or makes 0.0 more risk averse. your idea is ba. You proved a time bottle neck on force projection would help the little guys last page by stating you would send 45 capitals instead of EVERYTHING to deal with one little guy. As you stated earlier, you could send a massive blob to deal with one little guy, but it would open up the rest of your territory for other little guys to exploit.
Why do you keep shoving your head into the sand like an Ostrich to this?
Remove local, structure mails and revamp the directional scanner! |

Dave Stark
1694
|
Posted - 2013.01.25 19:40:00 -
[338] - Quote
Marlona Sky wrote:Dave Stark wrote:no, i didn't. because i haven't provided any points that deal with a no bottleneck force projection.
there's also no repercussion to steamrolling a smaller entity even with a bottleneck, as i pointed out several damn times. (edit: oh, aside from maybe the whole 0.0 becoming more risk averse which i pointed out several posts ago)
now, your lack of arguments just prove to every one force projection needing a bottle neck is complete **** because it doesn't solve anything.
who cares if something different would happen, stop changing the subject. the subject is this bottleneck should help small entities. it does NOT. prove it does. stop wasting every one's time. (side note, i didn't mention sov timers once in this "force projection" crap)
prove it, or we can just call your idea crap and ******** because it doesn't do what you said it would do.
in closing: a time bottleneck on force projection hurts the little guy and/or makes 0.0 more risk averse. your idea is ba. You proved a time bottle neck on force projection would help the little guys last page by stating you would send 45 capitals instead of EVERYTHING to deal with one little guy. As you stated earlier, you could send a massive blob to deal with one little guy, but it would open up the rest of your territory for other little guys to exploit. Why do you keep shoving your head into the sand like an Ostrich to this?
actually, i said i'd wipe them off the map with 45 capitals. i fail to see how "being wiped off the map" helps them. again, a time limit on jump drives does not help the little guy, it actually hurts them by not being able to move their capitals to where they are needed when a larger entity can just use other ships to totally negate the whole timer.
i'm still going to send a blob, that didn't change.
honestly, every time you say "you proved...." i did prove something, and it's always that your idea is terrible.
also i stick my head in the sand because YOU keep trying to discuss a point that we are NOT discussing. we haven't finished discussing (read: you ignoring your idea is bad) how the little guy gets any "help" from this idea of adding a cooldown to jump drives. when you address that point, then we can discuss the tactical implications of a random third party. "100k for notifications of stupidity, i love this bounty system." |

Shadowschild
Black Lance Fidelas Constans
29
|
Posted - 2013.01.25 20:17:00 -
[339] - Quote
Lets pretend for a moment the goons had no sov, but wanted it. Would the current mechanics stop them from taking it? Answer honestly:
The easier you can take sov away, the easier it is for you to lose it. Then getting threads poping up to change it to something else. |

La Nariz
GoonWaffe Goonswarm Federation
644
|
Posted - 2013.01.25 20:23:00 -
[340] - Quote
Alavaria Fera wrote:La Nariz wrote:Random Majere wrote:I was kicked out of my space and am very bitter about it so please CCP leave the sov system in a horrible state. I fixed that for you. I think he'll get his wish, sov will remain terrible for quite some time. Boat, of course, is also happy with structure-based conflicts.
All structures will shout for joy and begin an EVE holiday the day DBRB retires. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |
|

La Nariz
GoonWaffe Goonswarm Federation
644
|
Posted - 2013.01.25 20:25:00 -
[341] - Quote
Random Majere wrote: My friend, I cannot be bitter...cause I was not with Nulli at the time. Also, why should I be bitter in seeying my allliance loose its space. Disapointed yes...but bitter no.
This is a game...not my life.
Bitter because your ~*~elite pvp~*~ has been outclassed by a bunch of people who pride themselves on being terrible at EVE. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Marlona Sky
D00M. Northern Coalition.
2998
|
Posted - 2013.01.25 20:27:00 -
[342] - Quote
Dave Stark wrote:actually let me make it easy for you. finish this sentence "adding a cooldown to jump drives help the little guys because...." ...instead of having to fight everyone in the enemy coalition, they would only have to fight those close by. If for some reason the enemy coalition decided to send EVERYONE, they would leave the rest of their territory open to be invaded by all the other 'little guys' near the other parts of the enemy coalition. Which would result in massive loss of territory for the 'big guy'. Also to address your, "We will just have capitals staged EVERYWHERE to avoid the time bottleneck on power projection!" All I can inform you is that traveling via gates takes much, much longer than using jump drives. So the time bottleneck is still there. 
EDIT: Funny how you are saying I can't use the tacticl implication of a 3rd party that would threated a large coalitions space if they are on the other side of space dealing with 'the little guy'.
Remove local, structure mails and revamp the directional scanner! |

James Amril-Kesh
4S Corporation RAZOR Alliance
3540
|
Posted - 2013.01.25 20:33:00 -
[343] - Quote
Yeah, let's ignore the rest of his post. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Dave Stark
1698
|
Posted - 2013.01.25 20:36:00 -
[344] - Quote
James Amril-Kesh wrote:Yeah, let's ignore the rest of his post.
they've been doing it since they brought up the terrible idea of jump drives having a cooldown (at least, i think that's the point they were trying to bring up, they were rather vague about it.) "100k for notifications of stupidity, i love this bounty system." |

Marlona Sky
D00M. Northern Coalition.
2998
|
Posted - 2013.01.25 20:42:00 -
[345] - Quote
Dave Stark wrote:James Amril-Kesh wrote:Yeah, let's ignore the rest of his post. they've been doing it since they brought up the terrible idea of jump drives having a cooldown (at least, i think that's the point they were trying to bring up, they were rather vague about it.) So you sent your blob to fight a little guy and lost a ton of space to the other two dozen little guys who took advantage of you being gone.
That one little guy was stepped on just the same as he is under current mechanics. The big difference in the larger picture is a lot of other little guys were able to make you pay for it. Thus, it helped out a lot of the little guys. I keep pointing this out time and time again, yet you guys keep pretending it was never said.
Remove local, structure mails and revamp the directional scanner! |

Dave Stark
1698
|
Posted - 2013.01.25 20:44:00 -
[346] - Quote
Marlona Sky wrote:Dave Stark wrote:actually let me make it easy for you. finish this sentence "adding a cooldown to jump drives help the little guys because...." ...instead of having to fight everyone in the enemy coalition, they would only have to fight those close by. If for some reason the enemy coalition decided to send EVERYONE, they would leave the rest of their territory open to be invaded by all the other 'little guys' near the other parts of the enemy coalition. Which would result in massive loss of territory for the 'big guy'. Also to address your, "We will just have capitals staged EVERYWHERE to avoid the time bottleneck on power projection!" All I can inform you is that traveling via gates takes much, much longer than using jump drives. So the time bottleneck is still there.  EDIT: Funny how you are saying I can't use the tacticl implication of a 3rd party that would threated a large coalitions space if they are on the other side of space dealing with 'the little guy'.
i didn't say you couldn't. i simply said i was unwilling to discuss it until we'd discussed the original point, which i proved wrong, which you denied and didn't produce any counter points to. everything in due time, mon ami.
again, instead of actually saying how this helps little guys, you simply make comment of third parties. now try again at finishing the sentence. third party intervention helps regardless of your size. i want to know specifically how this idea helps the little guy. because third party intervention is already in the game. so are you just admitting this idea of yours is bad and redundant? "100k for notifications of stupidity, i love this bounty system." |

James Amril-Kesh
4S Corporation RAZOR Alliance
3541
|
Posted - 2013.01.25 20:45:00 -
[347] - Quote
Marlona Sky wrote:Dave Stark wrote:James Amril-Kesh wrote:Yeah, let's ignore the rest of his post. they've been doing it since they brought up the terrible idea of jump drives having a cooldown (at least, i think that's the point they were trying to bring up, they were rather vague about it.) So you sent your blob to fight a little guy and lost a ton of space to the other two dozen little guys who took advantage of you being gone. That one little guy was stepped on just the same as he is under current mechanics. The big difference in the larger picture is a lot of other little guys were able to make you pay for it. Thus, it helped out a lot of the little guys. I keep pointing this out time and time again, yet you guys keep pretending it was never said.
But that won't happen, because of timers. You can't just get rid of timers without replacing it with something with similar functionality, as much as you seem to think that's a great idea. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Dave Stark
1700
|
Posted - 2013.01.25 20:46:00 -
[348] - Quote
Marlona Sky wrote:Dave Stark wrote:James Amril-Kesh wrote:Yeah, let's ignore the rest of his post. they've been doing it since they brought up the terrible idea of jump drives having a cooldown (at least, i think that's the point they were trying to bring up, they were rather vague about it.) So you sent your blob to fight a little guy and lost a ton of space to the other two dozen little guys who took advantage of you being gone. That one little guy was stepped on just the same as he is under current mechanics. The big difference in the larger picture is a lot of other little guys were able to make you pay for it. Thus, it helped out a lot of the little guys. I keep pointing this out time and time again, yet you guys keep pretending it was never said.
well no, because if that was truely the case, you wouldn't bother flattening the little guy and you'd just stay in your own sov and never fight any one and create a boring risk averse 0.0.
your idea is crap, deal with it.
we don't pretend it wasn't said, i've addressed it several times, but you choose to focus on this one point which WE ARE NOT DISCUSSING YET becaue your other point is so bad and you refuse to accept it so the conversation can move on. "100k for notifications of stupidity, i love this bounty system." |

La Nariz
GoonWaffe Goonswarm Federation
644
|
Posted - 2013.01.25 20:48:00 -
[349] - Quote
James Amril-Kesh wrote: But that won't happen, because of timers. You can't just get rid of timers without replacing it with something with similar functionality, as much as you seem to think that's a great idea.
To elaborate on this should timers be removed it would require organizations to grow even bigger than they already are to defend their space because now they require enough active people that they can defend everything 23/7 in all TZs. So basically that means only the CFC and HBC would remain, what a good idea Marlona.
The point of timers are so that the defender gets a chance to fight, completely ignoring the defender would make sov even worse than it already is. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Marlona Sky
D00M. Northern Coalition.
2998
|
Posted - 2013.01.25 20:51:00 -
[350] - Quote
James Amril-Kesh wrote:But that won't happen, because of timers. You can't just get rid of timers without replacing it with something with similar functionality, as much as you seem to think that's a great idea. And once again you guys keep citing broken mechanics in the current sov system. Wow, just wow.
Remove local, structure mails and revamp the directional scanner! |
|

James Amril-Kesh
4S Corporation RAZOR Alliance
3542
|
Posted - 2013.01.25 20:53:00 -
[351] - Quote
Marlona Sky wrote:James Amril-Kesh wrote:But that won't happen, because of timers. You can't just get rid of timers without replacing it with something with similar functionality, as much as you seem to think that's a great idea. And once again you guys keep citing broken mechanics in the current sov system. Wow, just wow. So the one thing that makes it possible for people to defend their structures on their own time instead of waking up to find all their space destroyed without a fight is a broken mechanic? Come on now. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Gerard Hareka
State Protectorate Caldari State
12
|
Posted - 2013.01.25 20:54:00 -
[352] - Quote
La Nariz wrote:James Amril-Kesh wrote: But that won't happen, because of timers. You can't just get rid of timers without replacing it with something with similar functionality, as much as you seem to think that's a great idea.
To elaborate on this should timers be removed it would require organizations to grow even bigger than they already are to defend their space because now they require enough active people that they can defend everything 23/7 in all TZs. So basically that means only the CFC and HBC would remain, what a good idea Marlona. The point of timers are so that the defender gets a chance to fight, completely ignoring the defender would make sov even worse than it already is.
No you goon.
Following your logic, movement should instantaneous and that would make blobs obsolete.
Yeah right !!!! |

James Amril-Kesh
4S Corporation RAZOR Alliance
3544
|
Posted - 2013.01.25 20:57:00 -
[353] - Quote
Gerard Hareka wrote:No you goon.
Following your logic, movement should instantaneous and that would make blobs obsolete.
Yeah right !!!! Uh, what? No... Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Dave Stark
1701
|
Posted - 2013.01.25 20:57:00 -
[354] - Quote
James Amril-Kesh wrote:Gerard Hareka wrote:No you goon.
Following your logic, movement should instantaneous and that would make blobs obsolete.
Yeah right !!!! Uh, what? No... yeah, i was thinking exactly the same. "100k for notifications of stupidity, i love this bounty system." |

Marlona Sky
D00M. Northern Coalition.
2998
|
Posted - 2013.01.25 20:59:00 -
[355] - Quote
James Amril-Kesh wrote:Marlona Sky wrote:James Amril-Kesh wrote:But that won't happen, because of timers. You can't just get rid of timers without replacing it with something with similar functionality, as much as you seem to think that's a great idea. And once again you guys keep citing broken mechanics in the current sov system. Wow, just wow. So the one thing that makes it possible for people to defend their structures on their own time instead of waking up to find all their space destroyed without a fight is a broken mechanic? Come on now. Usage of the system should determine who has sov, not who was first to stab some millions and millions of hit points flag in space and walk away.
Hold on. I thought you were the OP declaring that structure grinding and the current sov system is terrible. Now you are defending it?
So confusing...
Remove local, structure mails and revamp the directional scanner! |

Dave Stark
1701
|
Posted - 2013.01.25 21:01:00 -
[356] - Quote
Marlona Sky wrote:James Amril-Kesh wrote:Marlona Sky wrote:James Amril-Kesh wrote:But that won't happen, because of timers. You can't just get rid of timers without replacing it with something with similar functionality, as much as you seem to think that's a great idea. And once again you guys keep citing broken mechanics in the current sov system. Wow, just wow. So the one thing that makes it possible for people to defend their structures on their own time instead of waking up to find all their space destroyed without a fight is a broken mechanic? Come on now. Usage of the system should determine who has sov, not who was first to stab some millions and millions of hit points flag in space and walk away. Hold on. I thought you were the OP declaring that structure grinding and the current sov system is terrible. Now you are defending it? So confusing...
just because the OP thinks it's a terrible system, doesn't change how the system works.
you made a point. he told you that's not how it would happen due to how the mechanic currently works. you ignore that and complain he is talking about a mechanic the thread is designed to discuss. i assume you did this because you were, once again, proven wrong.
could you at least *try* and be coherent in your responses? "100k for notifications of stupidity, i love this bounty system." |

La Nariz
GoonWaffe Goonswarm Federation
644
|
Posted - 2013.01.25 21:03:00 -
[357] - Quote
Marlona Sky wrote: Usage of the system should determine who has sov, not who was first to stab some millions and millions of hit points flag in space and walk away.
Hold on. I thought you were the OP declaring that structure grinding and the current sov system is terrible. Now you are defending it?
So confusing...
Yeah you are deliberately ignoring timers put in place so each side has their chance to fight over something. Usage based or not these timers will still be required unless you can find away to allow both sides to fight without them. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Gianna Thirostin
State War Academy Caldari State
11
|
Posted - 2013.01.25 21:18:00 -
[358] - Quote
Lol.. so basically this whole thread has boiled down to a whine about boring "sov mechanics", then a constant stream of comments saying how bad changes to the "broken sov mechanics" would be for the game and turns into defending the very thing that the whine was started about (btw, which is it guys, structure grinding and timers a horrible plague or a necessary mechanic?). Im beginning to think the null powers that be really don't want a change, just to whine and bring attention to their new RvB 0.0 content which would otherwise get little to no attention |

James Amril-Kesh
4S Corporation RAZOR Alliance
3546
|
Posted - 2013.01.25 21:20:00 -
[359] - Quote
Gianna Thirostin wrote:Lol.. so basically this whole thread has boiled down to a whine about boring "sov mechanics", then a constant stream of comments saying how bad changes to the "broken sov mechanics" would be for the game and turns into defending the very thing that the whine was started about (btw, which is it guys, structure grinding a horrible plague or a necessary mechanic?). Im beginning to think the null powers that be really don't want a change, just to whine and bring attention to their new RvB 0.0 content which would otherwise get little to no attention Perhaps you haven't read, because pretty much nobody has given any realistic changes to the sov mechanics and have instead decided to latch on to a completely separate issue because they feel like soapboxing. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Fredric Wolf
BSC LEGION Tactical Narcotics Team
2
|
Posted - 2013.01.25 21:44:00 -
[360] - Quote
Cool down timers are a dumb idea. I will not give you the reasons for this as they have already been stated many times in the posts above.
Timers are a necessary evil as people have stated so it gives the defender a chance to defend their space.
Having to grind through billion hp structure shoots flipping dead or fringe systems is the problem.
Systems should have a way to tie the HP or resists of a structure to the actual usage of the system. If someone want to start attacking your fringe regions of space that have almost no activity they should be able to do this quite quickly. Someone wants to attack your home system that has the most activity in it like a VFK it should be a long and tough grind.
I dont think anyone really minds having a tough structure shoot if you know that doing this will cripple the enemy but when you have to do this after the enemy has already pulled out of the area it shouldn't be like this.
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