Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 [18] 19 .. 19 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Frostys Virpio
Lame Corp Name
287
|
Posted - 2013.01.26 21:13:00 -
[511] - Quote
La Nariz wrote:Frostys Virpio wrote: The important points :
1- Ship need to fly in your controled space to keep it.
2- That flying generate income thus lowering the pressure on top down income like tech moon.
3- No more structure grind. You still gind something (War is a grind anyway) but it's many small target so you don't really need a massive fleet standing there and cycling thier weapon on the exact same place. More cahnce of PvP too since the other side has to keep his palce in order.
You hit on the important points, the sov rework needs to be based on usage, bottom up isk resources, and less grinding. Point one can be expanded to consider those people who are using the system but not included like traders and industrialists. With a switch from top down stuff like tech moons to bottom up stuff it makes slaughtering the line members a much bigger threat to an alliance and could be a potential conflict driver. Point three everyone hates grinding we can all agree on that its just how much is necessary to give both the defender and attacker a chance.
Station like building to buy/anchor maybe. Make it denerate dissent based on utilisation because people don't want to work in it so the system has to be even more protected (this protection generate isk anyway). Give it high sec refine rate and lots of production lines. The cost to run the lines are set price per hours by the alliance which work as a taxe and is paid to the corp/alliance coffer.
Remmeber, the utilisation generate dissent which need to be shot down. While there are more steps to be done, you can still turn a profit off shooting the generated reds. It's harder than high sec I know but getting high sec changed is not the right war to fight if you want a working system in null at some point. There are too many people who oppose it. Make it 1.5 time harder but with 2 time the isks at the end and the hardwokring people would do it. You might even see people forming "industry group" where they make all they can to run the facility as close to 100% as possible so they have more stuff to shoot to rack in money. Can be more player or alts... |

Frostys Virpio
Lame Corp Name
287
|
Posted - 2013.01.26 21:15:00 -
[512] - Quote
Alavaria Fera wrote:Frostys Virpio wrote: You keep SOV over a system by keeping your bar over 50%. (It could be another number if needed of course) You basicly have "mandatory" ratting to do in your empire. . This sounds familiar.
Please develop on it. Replies with no content don't tell me where to look to improve the idea. And remember I am a high seccer. There are probably many game rules in null which I never encountered wich can put a fog over how I see it.
I'm kinda thinking of amking a new thread with that post. This one is kinda lost in a lot of ****/jokes/flame... |

La Nariz
GoonWaffe Goonswarm Federation
689
|
Posted - 2013.01.26 21:19:00 -
[513] - Quote
Frostys Virpio wrote:Alavaria Fera wrote:Frostys Virpio wrote: You keep SOV over a system by keeping your bar over 50%. (It could be another number if needed of course) You basicly have "mandatory" ratting to do in your empire. . This sounds familiar. Please develop on it. Replies with no content don't tell me where to look to improve the idea. And remember I am a high seccer. There are probably many game rules in null which I never encountered wich can put a fog over how I see it. I'm kinda thinking of amking a new thread with that post. This one is kinda lost in a lot of ****/jokes/flame...
Yeah a new thread is the best idea this one is reserved for angry pubbie meltdowns. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Frostys Virpio
Lame Corp Name
287
|
Posted - 2013.01.26 21:24:00 -
[514] - Quote
La Nariz wrote:Frostys Virpio wrote:Alavaria Fera wrote:Frostys Virpio wrote: You keep SOV over a system by keeping your bar over 50%. (It could be another number if needed of course) You basicly have "mandatory" ratting to do in your empire. . This sounds familiar. Please develop on it. Replies with no content don't tell me where to look to improve the idea. And remember I am a high seccer. There are probably many game rules in null which I never encountered wich can put a fog over how I see it. I'm kinda thinking of amking a new thread with that post. This one is kinda lost in a lot of ****/jokes/flame... Yeah a new thread is the best idea this one is reserved for angry pubbie meltdowns.
GD for more visibility or new idea forum for being in the "right" place? |

Cearain
Caldari Provisions Caldari State
806
|
Posted - 2013.01.27 00:11:00 -
[515] - Quote
Alavaria Fera wrote:Frostys Virpio wrote: You keep SOV over a system by keeping your bar over 50%. (It could be another number if needed of course) You basicly have "mandatory" ratting to do in your empire. . This sounds familiar.
Make sov holding a sort of pve race. It does sound like that is where allot of these ideas are going. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Marlona Sky
D00M. Northern Coalition.
3008
|
Posted - 2013.01.27 00:15:00 -
[516] - Quote
La Nariz wrote:Frostys Virpio wrote:Alavaria Fera wrote:Frostys Virpio wrote: You keep SOV over a system by keeping your bar over 50%. (It could be another number if needed of course) You basicly have "mandatory" ratting to do in your empire. . This sounds familiar. Please develop on it. Replies with no content don't tell me where to look to improve the idea. And remember I am a high seccer. There are probably many game rules in null which I never encountered wich can put a fog over how I see it. I'm kinda thinking of amking a new thread with that post. This one is kinda lost in a lot of ****/jokes/flame... Yeah a new thread is the best idea this one is reserved for angry pubbie meltdowns. Sweet. We will send you a postcard and let you know if the new one is better.
Hold down the fort!
Remove local, structure mails and revamp the directional scanner! |

Alavaria Fera
GoonWaffe Goonswarm Federation
3330
|
Posted - 2013.01.27 00:45:00 -
[517] - Quote
Cearain wrote:Alavaria Fera wrote:Frostys Virpio wrote: You keep SOV over a system by keeping your bar over 50%. (It could be another number if needed of course) You basicly have "mandatory" ratting to do in your empire. . This sounds familiar. Make sov holding a sort of pve race. It does sound like that is where allot of these ideas are going. Pretty much. An interface tracking "the empire" would be nice. Of course, then amusing things happen, if, for example, you have renters ratting, but it's not their sov, so does it count? Would your non-sov-holding renters actually be attacking you? That would be hilarious. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Frostys Virpio
Lame Corp Name
287
|
Posted - 2013.01.27 00:54:00 -
[518] - Quote
Alavaria Fera wrote:Cearain wrote:Alavaria Fera wrote:Frostys Virpio wrote: You keep SOV over a system by keeping your bar over 50%. (It could be another number if needed of course) You basicly have "mandatory" ratting to do in your empire. . This sounds familiar. Make sov holding a sort of pve race. It does sound like that is where allot of these ideas are going. Pretty much. An interface tracking "the empire" would be nice. Of course, then amusing things happen, if, for example, you have renters ratting, but it's not their sov, so does it count? Would your non-sov-holding renters actually be attacking you? That would be hilarious.
This is indeed one of the problem I could not find a solution to compeltely. I though people ratting would be at least from your alliance so it would not affect the sov level but if renters are not in alliance, then I am not sure. A sov interface where you can input corps as mercenaries maybe. Thier ratting in your sov system count as your alliance doing it. Just throwing this as a possibility of course. |

fukier
RISE of LEGION
764
|
Posted - 2013.01.27 01:03:00 -
[519] - Quote
Frostys Virpio wrote:Alavaria Fera wrote:Cearain wrote:Alavaria Fera wrote:Frostys Virpio wrote: You keep SOV over a system by keeping your bar over 50%. (It could be another number if needed of course) You basicly have "mandatory" ratting to do in your empire. . This sounds familiar. Make sov holding a sort of pve race. It does sound like that is where allot of these ideas are going. Pretty much. An interface tracking "the empire" would be nice. Of course, then amusing things happen, if, for example, you have renters ratting, but it's not their sov, so does it count? Would your non-sov-holding renters actually be attacking you? That would be hilarious. This is indeed one of the problem I could not find a solution to compeltely. I though people ratting would be at least from your alliance so it would not affect the sov level but if renters are not in alliance, then I am not sure. A sov interface where you can input corps as mercenaries maybe. Thier ratting in your sov system count as your alliance doing it. Just throwing this as a possibility of course.
it would be an enhanced standings thing... like the treaties that ccp was working on before the 18 month thing.
Think of them as a formal accord that allows for enhanced standings... At the end of the game both the pawn and the Queen go in the same box. |

Frostys Virpio
Lame Corp Name
290
|
Posted - 2013.01.27 01:11:00 -
[520] - Quote
Frostys Virpio wrote:Alavaria Fera wrote: Pretty much. An interface tracking "the empire" would be nice. Of course, then amusing things happen, if, for example, you have renters ratting, but it's not their sov, so does it count? Would your non-sov-holding renters actually be attacking you? That would be hilarious.
This is indeed one of the problem I could not find a solution to compeltely. I though people ratting would be at least from your alliance so it would not affect the sov level but if renters are not in alliance, then I am not sure. A sov interface where you can input corps as mercenaries maybe. Thier ratting in your sov system count as your alliance doing it. Just throwing this as a possibility of course.
2 points need to be added to that.
1- The "renter" corp/alliance need to be able to decline the rights. No setting of your enemy as renters when losing a war.
2- Based on this, a timer on the revocation of renting. You can't as a renter instantly beging trashing SOV. The defending party recive a warning about your breach of contract and X hours later you can start doing damage.
The second one might not be necessary but i'd rather not integrate another "metagame" while changing the whole system. It could be removed if most people really think it's way too limiting. |
|

Steve Ronuken
Fuzzwork Enterprises
1093
|
Posted - 2013.01.27 01:55:00 -
[521] - Quote
Frostys Virpio wrote:Frostys Virpio wrote:Alavaria Fera wrote: Pretty much. An interface tracking "the empire" would be nice. Of course, then amusing things happen, if, for example, you have renters ratting, but it's not their sov, so does it count? Would your non-sov-holding renters actually be attacking you? That would be hilarious.
This is indeed one of the problem I could not find a solution to compeltely. I though people ratting would be at least from your alliance so it would not affect the sov level but if renters are not in alliance, then I am not sure. A sov interface where you can input corps as mercenaries maybe. Thier ratting in your sov system count as your alliance doing it. Just throwing this as a possibility of course. 2 points need to be added to that. 1- The "renter" corp/alliance need to be able to decline the rights. No setting of your enemy as renters when losing a war. 2- Based on this, a timer on the revocation of renting. You can't as a renter instantly beging trashing SOV. The defending party recive a warning about your breach of contract and X hours later you can start doing damage. The second one might not be necessary but i'd rather not integrate another "metagame" while changing the whole system. It could be removed if most people really think it's way too limiting.
'Sov' points that can spent for upgrades? (like LP for FW) FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

Frostys Virpio
Lame Corp Name
290
|
Posted - 2013.01.27 02:07:00 -
[522] - Quote
Steve Ronuken wrote:Frostys Virpio wrote:Frostys Virpio wrote:Alavaria Fera wrote: Pretty much. An interface tracking "the empire" would be nice. Of course, then amusing things happen, if, for example, you have renters ratting, but it's not their sov, so does it count? Would your non-sov-holding renters actually be attacking you? That would be hilarious.
This is indeed one of the problem I could not find a solution to compeltely. I though people ratting would be at least from your alliance so it would not affect the sov level but if renters are not in alliance, then I am not sure. A sov interface where you can input corps as mercenaries maybe. Thier ratting in your sov system count as your alliance doing it. Just throwing this as a possibility of course. 2 points need to be added to that. 1- The "renter" corp/alliance need to be able to decline the rights. No setting of your enemy as renters when losing a war. 2- Based on this, a timer on the revocation of renting. You can't as a renter instantly beging trashing SOV. The defending party recive a warning about your breach of contract and X hours later you can start doing damage. The second one might not be necessary but i'd rather not integrate another "metagame" while changing the whole system. It could be removed if most people really think it's way too limiting. 'Sov' points that can spent for upgrades? (like LP for FW)
It should all be player driven IMO so a NPC store to use a currency in makes no sense to me. The renters will pay the sov holder jsut like now except there will be "official paperwork" to make thier attacks not cause SOV control loss. Seeing as most renters would not have a capital, they would not be able to gain territory to influence your SOV anyway. As for allowing other alliance to rat in your system instead of thiers, I am not sure why it would happen as they would have to rat in thiers anyway just to maintain control... |

Kalle Demos
Ironic Corp Name
63
|
Posted - 2013.01.27 15:07:00 -
[523] - Quote
It seems CFC dying took the attention away from this thread, please continue. Its very important CCP fixes sov ASAP and since they have said previously they can only fix things in the summer expansion (or maybe winter, not sure) its best you guys keep this going until 2015 |

James Amril-Kesh
4S Corporation RAZOR Alliance
3583
|
Posted - 2013.01.28 00:21:00 -
[524] - Quote
When did they say that? Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Nicolo da'Vicenza
Air The Unthinkables
2691
|
Posted - 2013.01.28 00:58:00 -
[525] - Quote
See? |

SmilingVagrant
GoonWaffe Goonswarm Federation
1407
|
Posted - 2013.01.29 05:07:00 -
[526] - Quote
Confirming, my alliance is dying. Withering on the vine if you will. You can tell by all the members we've lost on dotlan. |

Gizznitt Malikite
Agony Unleashed Agony Empire
1749
|
Posted - 2013.01.29 17:36:00 -
[527] - Quote
+1 to revamping nullsec....
I personally want to see a serious reduction (not elimination) of Timer-based structure shooting! Furthermore, I want to see the inclusion of small gang objectives. While I don't want to see the current incarnation of FW become the new sov system, it does some things right!
-- An individual plays a role in flipping a system... They don't NEED a fleet to accomplish their part... all they need is a frigate and a little motivation...
-- Randomly spawning objectives: A small gang objective should be a target of opportunity, not a pre-planned OP.
-- Limited Opportunity: A small gang objective should be accomplish-able quickly... If the enemy only has 10 minutes to respond... they can't bring everything..
-- You don't need to "force" large fights.. things can and will often escalate naturally... |

Steve Ronuken
Fuzzwork Enterprises
1103
|
Posted - 2013.01.29 17:37:00 -
[528] - Quote
Gizznitt Malikite wrote: +1 to revamping nullsec....
I personally want to see a serious reduction (not elimination) of Timer-based structure shooting! Furthermore, I want to see the inclusion of small gang objectives. While I don't want to see the current incarnation of FW become the new sov system, it does some things right!
-- An individual plays a role in flipping a system... They don't NEED a fleet to accomplish their part... all they need is a frigate and a little motivation...
-- Randomly spawning objectives: A small gang objective should be a target of opportunity, not a pre-planned OP.
-- Limited Opportunity: A small gang objective should be accomplish-able quickly... If the enemy only has 10 minutes to respond... they can't bring everything..
-- You don't need to "force" large fights.. things can and will often escalate naturally...
Size limited objectives? FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

No More Heroes
GoonWaffe Goonswarm Federation
2164
|
Posted - 2013.01.29 17:42:00 -
[529] - Quote
Gizznitt Malikite wrote: +1 to revamping nullsec....
I personally want to see a serious reduction (not elimination) of Timer-based structure shooting! Furthermore, I want to see the inclusion of small gang objectives. While I don't want to see the current incarnation of FW become the new sov system, it does some things right!
-- An individual plays a role in flipping a system... They don't NEED a fleet to accomplish their part... all they need is a frigate and a little motivation...
-- Randomly spawning objectives: A small gang objective should be a target of opportunity, not a pre-planned OP.
-- Limited Opportunity: A small gang objective should be accomplish-able quickly... If the enemy only has 10 minutes to respond... they can't bring everything..
-- You don't need to "force" large fights.. things can and will often escalate naturally...
Most of these things are covered under Farms & FieldsGäó
http://themittani.com/features/vision-thing
http://themittani.com/features/creation-and-destruction CSM Winter 2012 Summit Minutes- "On the subject of vanity items, Two step expressed many player's desire to be able to build a ***** in-áspace." |

Gizznitt Malikite
Agony Unleashed Agony Empire
1750
|
Posted - 2013.01.29 18:26:00 -
[530] - Quote
No More Heroes wrote:Gizznitt Malikite wrote: +1 to revamping nullsec....
I personally want to see a serious reduction (not elimination) of Timer-based structure shooting! Furthermore, I want to see the inclusion of small gang objectives. While I don't want to see the current incarnation of FW become the new sov system, it does some things right!
-- An individual plays a role in flipping a system... They don't NEED a fleet to accomplish their part... all they need is a frigate and a little motivation...
-- Randomly spawning objectives: A small gang objective should be a target of opportunity, not a pre-planned OP.
-- Limited Opportunity: A small gang objective should be accomplish-able quickly... If the enemy only has 10 minutes to respond... they can't bring everything..
-- You don't need to "force" large fights.. things can and will often escalate naturally...
Most of these things are covered under Farms & FieldsGäó http://themittani.com/features/vision-thinghttp://themittani.com/features/creation-and-destruction
I've read those articles.. and many of the Forum's on Farms & FieldsGäó . On the old forums, there was a nice lengthy thread about farms and fields ideas.... Farms & FieldsGäó typically don't refer to "Sov" battles, but to everyday infrastructure that give people a reason to attack and defend.
And while I'd love to see Farms & FieldsGäó implemented.. . My post is about including Small gang objectives directly into Sov Warfare... Currently, all Sov Warfare objectives are enormous structures with RF timers...
To give an example: Imagine if you could speed up or slow down an IHUB/TCU's RF countdown timer by some major margin (like +/- 12 hours). How? Through several small gang objectives that randomly spawn during the RF countdown... Achieve the objectives and you may speed up or slow down the RF timer.... As long as the objectives were random in nature, complete-able by a small gang in a short time (<15 minutes), etc... suddenly there is a new dimension to Sov that involves small gang warfare... This creates interesting opportunities for Strikes when an enemy is unprepared... it allows for natural escalation, and rounds out the Sov game... |
|

Steve Ronuken
Fuzzwork Enterprises
1103
|
Posted - 2013.01.29 18:35:00 -
[531] - Quote
Gizznitt Malikite wrote:No More Heroes wrote:Gizznitt Malikite wrote: +1 to revamping nullsec....
I personally want to see a serious reduction (not elimination) of Timer-based structure shooting! Furthermore, I want to see the inclusion of small gang objectives. While I don't want to see the current incarnation of FW become the new sov system, it does some things right!
-- An individual plays a role in flipping a system... They don't NEED a fleet to accomplish their part... all they need is a frigate and a little motivation...
-- Randomly spawning objectives: A small gang objective should be a target of opportunity, not a pre-planned OP.
-- Limited Opportunity: A small gang objective should be accomplish-able quickly... If the enemy only has 10 minutes to respond... they can't bring everything..
-- You don't need to "force" large fights.. things can and will often escalate naturally...
Most of these things are covered under Farms & FieldsGäó http://themittani.com/features/vision-thinghttp://themittani.com/features/creation-and-destruction I've read those articles.. and many of the Forum's on Farms & FieldsGäó . On the old forums, there was a nice lengthy thread about farms and fields ideas.... Farms & FieldsGäó typically don't refer to "Sov" battles, but to everyday infrastructure that give people a reason to attack and defend. And while I'd love to see Farms & FieldsGäó implemented.. . My post is about including Small gang objectives directly into Sov Warfare... Currently, all Sov Warfare objectives are enormous structures with RF timers... To give an example: Imagine if you could speed up or slow down an IHUB/TCU's RF countdown timer by some major margin (like +/- 12 hours). How? Through several small gang objectives that randomly spawn during the RF countdown... Achieve the objectives and you may speed up or slow down the RF timer.... As long as the objectives were random in nature, complete-able by a small gang in a short time (<15 minutes), etc... suddenly there is a new dimension to Sov that involves small gang warfare... This creates interesting opportunities for Strikes when an enemy is unprepared... it allows for natural escalation, and rounds out the Sov game...
I'd suggest the ability to attack people's upgrades. The indices they've spent time increasing and so on (and have suggested on my blog.)
Mostly as it introduces something other than an all or nothing attack on someone's Sov.
FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

Gizznitt Malikite
Agony Unleashed Agony Empire
1752
|
Posted - 2013.01.29 19:13:00 -
[532] - Quote
Steve Ronuken wrote:Gizznitt Malikite wrote:No More Heroes wrote:Gizznitt Malikite wrote: +1 to revamping nullsec....
I personally want to see a serious reduction (not elimination) of Timer-based structure shooting! Furthermore, I want to see the inclusion of small gang objectives. While I don't want to see the current incarnation of FW become the new sov system, it does some things right!
-- An individual plays a role in flipping a system... They don't NEED a fleet to accomplish their part... all they need is a frigate and a little motivation...
-- Randomly spawning objectives: A small gang objective should be a target of opportunity, not a pre-planned OP.
-- Limited Opportunity: A small gang objective should be accomplish-able quickly... If the enemy only has 10 minutes to respond... they can't bring everything..
-- You don't need to "force" large fights.. things can and will often escalate naturally...
Most of these things are covered under Farms & FieldsGäó http://themittani.com/features/vision-thinghttp://themittani.com/features/creation-and-destruction I've read those articles.. and many of the Forum's on Farms & FieldsGäó . On the old forums, there was a nice lengthy thread about farms and fields ideas.... Farms & FieldsGäó typically don't refer to "Sov" battles, but to everyday infrastructure that give people a reason to attack and defend. And while I'd love to see Farms & FieldsGäó implemented.. . My post is about including Small gang objectives directly into Sov Warfare... Currently, all Sov Warfare objectives are enormous structures with RF timers... To give an example: Imagine if you could speed up or slow down an IHUB/TCU's RF countdown timer by some major margin (like +/- 12 hours). How? Through several small gang objectives that randomly spawn during the RF countdown... Achieve the objectives and you may speed up or slow down the RF timer.... As long as the objectives were random in nature, complete-able by a small gang in a short time (<15 minutes), etc... suddenly there is a new dimension to Sov that involves small gang warfare... This creates interesting opportunities for Strikes when an enemy is unprepared... it allows for natural escalation, and rounds out the Sov game... I'd suggest the ability to attack people's upgrades. The indices they've spent time increasing and so on (and have suggested on my blog.) Mostly as it introduces something other than an all or nothing attack on someone's Sov.
If I want to stop someone from ratting or making isk I can just park a cloaky alt in system... Attacking someones upgrades generally does nothing in the taking or defending the Sov of a system, and I'm stating there needs to be room for a small force to influence the Sov game...
Currently, the battle for the TCU is determined by the forces you wield... either you can defeat the forces and save the TCU or you can't... and since it's on a timer, everything is moreless "predetermined". There is no form for asymmetric warfare in Sov.. This really makes it pointless for a small group to even try to defend their space from a large group... as nothing they can do will influence or alter the process... Hell... they can't even slow it down!! |

Hannah Flex
laissez-faire economics
158
|
Posted - 2013.01.29 19:40:00 -
[533] - Quote
Gizznitt Malikite wrote:This really makes it pointless for a small group to even try to defend their space from a large group... as nothing they can do will influence or alter the process... Hell... they can't even slow it down!!
WALLTREIPERS Alliance would like to have a word with you.
They are a small 500 man spanish alliance that held a constellation in Delve prior to the soco vs. CFC conflict last year. They fought like lions using snipers and bombers and ohgod the bombers until they were down to one system left. They had one system left. And they held that system for 2 weeks- against a coalition of 45,000 players by sheer tenacity and balls of steel.
We would drop SBU's and they would ninja the things, we would guard the SBU's till they anchored then leave and they would kill them with a couple supers. That little alliance earned the respect of all 0.0 more than any kb stats or supercapital fleets or Battleclinic rating ever could.
You are right though- there needs to be more small gang objectives. |

James Amril-Kesh
4S Corporation RAZOR Alliance
3605
|
Posted - 2013.01.29 19:42:00 -
[534] - Quote
Hannah Flex wrote:Gizznitt Malikite wrote:This really makes it pointless for a small group to even try to defend their space from a large group... as nothing they can do will influence or alter the process... Hell... they can't even slow it down!! WALLTREIPERS Alliance would like to have a word with you. They are a small 500 man spanish alliance that held a constellation in Delve prior to the soco vs. CFC conflict last year. They fought like lions using snipers and bombers and ohgod the bombers until they were down to one system left. They had one system left. And they held that system for 2 weeks- against a coalition of 45,000 players by sheer tenacity and balls of steel. We would drop SBU's and they would ninja the things, we would guard the SBU's till they anchored then leave and they would kill them with a couple supers. That little alliance earned the respect of all 0.0 more than any kb stats or supercapital fleets or Battleclinic rating ever could. You are right though- there needs to be more small gang objectives. Amen to that, WALLTREIPERS definitely earned my respect during that conflict. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Gizznitt Malikite
Agony Unleashed Agony Empire
1752
|
Posted - 2013.01.29 19:59:00 -
[535] - Quote
Hannah Flex wrote:Gizznitt Malikite wrote:This really makes it pointless for a small group to even try to defend their space from a large group... as nothing they can do will influence or alter the process... Hell... they can't even slow it down!! WALLTREIPERS Alliance would like to have a word with you. They are a small 500 man spanish alliance that held a constellation in Delve prior to the soco vs. CFC conflict last year. They fought like lions using snipers and bombers and ohgod the bombers until they were down to one system left. They had one system left. And they held that system for 2 weeks- against a coalition of 45,000 players by sheer tenacity and balls of steel. We would drop SBU's and they would ninja the things, we would guard the SBU's till they anchored then leave and they would kill them with a couple supers. That little alliance earned the respect of all 0.0 more than any kb stats or supercapital fleets or Battleclinic rating ever could. You are right though- there needs to be more small gang objectives.
And if WALLTREIPERS Alliance had the ability to change RF timers by completing random small gang objectives.... --- Imagine the value of their tenacity when IHUB's become vulnerable 3 hours early... or six hours later than originally planned... then they could ninja destroy SBU's and make taking their systems much more difficult.
We can't / shouldn't change the generalized idea that "big numbers" will win against smaller numbers.... but that doesn't mean we should arm pilots with tools that enable tenacious small groups to alter the combat situation, ideally so they can win... |

turmajin
The Scope Gallente Federation
17
|
Posted - 2013.01.29 23:02:00 -
[536] - Quote
I really cant see why the FW sov system couldnt be used,ok so it might need tweaking here and there ,but its a valid way of deciding sov imo,and will eventually include Dust operations.instead of TCUs and SBUs and grinding alot of structures.Lets base it on taking a / the station in system,and holding the temperate planets in future Also as there would be no TCUs ect it could open up alot of space for other alliances to occupy.At the moment thats difficult to do ,as big alliances own 100s of systems ,which require alot of structure grinding but no station or ownership of planets or /planetary operations like industry /argricuture ect on planets no sov in that system.This is the way Sov is going to go anyway to accommodate Dust so why not make a start on it this summer expansion,or at latest in the winter expansion. |

Gizznitt Malikite
Agony Unleashed Agony Empire
1752
|
Posted - 2013.01.30 00:15:00 -
[537] - Quote
turmajin wrote:I really cant see why the FW sov system couldnt be used,ok so it might need tweaking here and there ,but its a valid way of deciding sov imo,and will eventually include Dust operations.instead of TCUs and SBUs and grinding alot of structures.Lets base it on taking a / the station in system,and holding the temperate planets in future Also as there would be no TCUs ect it could open up alot of space for other alliances to occupy.At the moment thats difficult to do ,as big alliances own 100s of systems ,which require alot of structure grinding but no station or ownership of planets or /planetary operations like industry /argricuture ect on planets no sov in that system.This is the way Sov is going to go anyway to accommodate Dust so why not make a start on it this summer expansion,or at latest in the winter expansion.
Because FW sov System is ENTIRELY based around small gang activity... Furthermore, it's heavily based on the use of alts to plex/deplex systems...
Nullsec wants SOME big target excuses to deploy massive fleets and have massive battles... and frankly the FW Sov system doesn't have this...
We need a middle ground... In my opinion, Sov should start off with a big bang.... it should then be influenced by lots of small gang stuff... and then the struggle should conclude with another big bang.... (rinse and repeat until Sov is conquered).
|

Sir Diablos
The Plebian Republic
9
|
Posted - 2013.01.30 01:12:00 -
[538] - Quote
Malcanis wrote:I'll say it again: if CCP think that players will be infinitely patient, they are incorrect. Matters are coming to a head in null and if there isn't a proper reworking of sov 0.0, it's not going to be pretty.
I fully understand that CCP wanted to work on empire for the last few years, but now the situation in null is approaching meltdown. It has been 5 years since the last work on improving sov 0.0 was done, and now that patience is wearing very thin indeed.
*Eliminate multi-million hp structures as the lynchpin of sov. Sov strength should be determined by player activity, not deployable structures.
*Undefended sov should be easy to take, no to remotely set timers.
*Make it viable for 0.0 players to actually live in 0.0 by reworking outposts so that we can upgrade them to match NPC systems
*Base alliance income on the activity of players, not the output of lifeless moons owned by an elite few.
At the moment, Sov 0.0 depends on supers, structures and moons. It should depend on players.
Best post that I've read in awhile. Kudos. The devil is in the details... |

Alavaria Fera
GoonWaffe Goonswarm Federation
3348
|
Posted - 2013.01.30 02:34:00 -
[539] - Quote
James Amril-Kesh wrote:Hannah Flex wrote:Gizznitt Malikite wrote:This really makes it pointless for a small group to even try to defend their space from a large group... as nothing they can do will influence or alter the process... Hell... they can't even slow it down!! WALLTREIPERS Alliance would like to have a word with you. They are a small 500 man spanish alliance that held a constellation in Delve prior to the soco vs. CFC conflict last year. They fought like lions using snipers and bombers and ohgod the bombers until they were down to one system left. They had one system left. And they held that system for 2 weeks- against a coalition of 45,000 players by sheer tenacity and balls of steel. We would drop SBU's and they would ninja the things, we would guard the SBU's till they anchored then leave and they would kill them with a couple supers. That little alliance earned the respect of all 0.0 more than any kb stats or supercapital fleets or Battleclinic rating ever could. You are right though- there needs to be more small gang objectives. Amen to that, WALLTREIPERS definitely earned my respect during that conflict. Good stuff, I'd ask if they were blue to us now, but I think they're HBC? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

James Amril-Kesh
4S Corporation RAZOR Alliance
3613
|
Posted - 2013.01.30 02:59:00 -
[540] - Quote
I believe so, yeah. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 [18] 19 .. 19 :: one page |
First page | Previous page | Next page | Last page |